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Civilization V: Gods & Kings Expansion, First Look

By Brant Guillory, 20 June, 2012

Firaxis just dropped their highly-anticipated Gods & Kings expansion to Civilization V. With the introduction of Religion, and a bunch of new civs to play, grogs should be busy for a while.

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Even the load screen is different

 

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Two of the new civilizations - the Swedes and the Ethiopians. And no, the Swedes don't get sent home after a valiant, but ultimately fruitless, effort in the group stages.

 

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New setup features - many more city-states (I like to max this setting out), and some new options for custom map types.

 

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Changes to the tech tree include rearranging some of the connections, new techs - such as GUILDS and DRAMA AND POETRY - and reconfiguring some of the techs that grant access to buildings or wonders.

 

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Playing as the Celts, you can see Faith as a new metric tracked in the game. The Celts happen to load up on faith from unimproved forests around their cities, so they get religious pretty early in the game.

 

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The Austrian unique building. If you like playing with lots of Great People, you'll love these.

 

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New religious buildings that increase your civ's faith, just like others increase culture or gold or production.

 

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Two new categories of city-states, Religious and Mercantile.

 

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New luxury resources, like Citrus, Salt, and Crab are available.

 

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Two new luxury resources - Porcelain and Jewelry - are only available from city states.

 

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Best thing about the new city-state screens? The "Find on map" command on the bottom right of the screen. Invaluable if you're accessing the city-state info from the Diplomacy Overview screen.

 

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Hey, I get to choose a pantheon! First step toward founding my own religion.

 

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What's nice about the advisors is that they have a "new to this expansion" setting that focuses their advice only on the changes to the new game.

 

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When you choose a pantheon, you start with a particular direction for your initial worship.

 

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There are some new natural wonders in the expansion.

 

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The Celts get a Pictish Warrior in place of the Spearman.

 

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