I need to explain one thing. All our games, except for the Clad in Iron series, were published by Strategy First. At present, we no longer cooperate with them and publish our new games ourselves. Unfortunately, this means that we will not be able to improve the gameplay of old games. But we, as before, provide technical support for the games of the Ironclads series.
For games of the Clad in Iron series, we improve the gameplay and plan to do it further. As I wrote before, now we are working on adding to the game Clad in Iron: Philippines 1898 torpedo weapons and torpedo boats. Once this work is completed, we will update the game (for free). Add destroyers and torpedoes into the game Clad in Iron: Gulf of Mexico 1864 we will not. In 1864 there were no self-propelled mines (torpedo).
We plan that our next project will be a scenario about the Russo-Japanese War 1904-1905. The scale of this scenario depends on the support that Clad in Iron customers will provide. The price of quality 3d models is very high and only the budget will limit our ambitions.
Then there are two points in the “road map”. Each of these points is offered by our players. We can improve the strategic part of the game. We plan to add structures that will affect the price and speed of building and repairing units. We also want to add new resources to the game, or rather divide abstract supplies for coal, products, ammunition, money, and so on.
Another group of players wants us to add a mode of custom (skirmish) battles to the game. In this mode we want to collect all our ships. This means that the player will be able to choose any ships, from the very first wooden steamships with "pirate" cannons to high-speed steel destroyers with quick-firing cannons, and compare them in battle with each other.