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Tabletop Gaming, Models, and Minis => Wargaming => Topic started by: Crossroads on March 30, 2018, 07:49:49 AM

Title: GMT's Next War: Poland
Post by: Crossroads on March 30, 2018, 07:49:49 AM
I did not find a thread for this game yet, so as I had a chance to play a game vs @Tinkershuffle with his copy, at the local club, here's a few pictures and some quick comments.

I am writing this from top off my head, I am sure I messed up a few details, as this was my first game. With that said, here goes  :)

With only some four hours available to get the game going and, preferably, finished, we played the introductory scenario called "Suwalki Gap", with three turns, and no strategic map, just the operational map here.

I was commanding the Russian and Belorussian formations, while he commanded the Polish and NATO units, of which from latter some of them were already deployed to the area, with reinforcing air mobile units available for instance from the NATO Rapid Reaction Corps consisting of various European and US forces. And Canadians! Do not forget Canadians  O0

Also, on maps, are (Rocket) Artillery units and Helo formations. Former units move on the map, while latter stay on their Airbase, and support action within their range. They can change the airbase if they want, to be able to reach further, but if they move they won't be able to fight in the same turn anymore, unlike other chits on board.

Units are at Brigade or Regiment scale, with most of them falling into Armored formations or Mech or Mot infantry. Some of the NATO formations qualified as Light Infantry too. LI's got some special advantages, which turned out to make the day at the end of the play, even against the odds as seen here. Damn them!

Here 's the opening setup, with Russians arriving from Kaliningrad, and Belorussians from, well, Belorussia. As seen here, action is about to start immediately.

Weather was set as fair weather for all three turns, Russians were considered to have the Initiative for the first two turns, white the third turn was set as Contested, all that as set by the rules for this particular battle. No initiative die rolls, then, in this scenario.

Finally, Russia was considered to have Air Advantage for the first two turns (but not Superiority), with 4 air points for them vs NATO two, while the third turn was evened out as neither side having an Advantage, and two air points for both sides.

We played under Standard rules, so that was the air abstraction, with Advanced rules there would have been a separate air battle to be fought on tactical map to determine this (among other things).

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Fforums%2Fupfiles%2F32195%2FA36431562F0A4F218142D4CBC4C05532.jpg&hash=2798d50cd6a42356fb0a1ca16bd2df6e156153b2)
Title: Re: GMT's Next War: Poland
Post by: mirth on March 30, 2018, 07:51:30 AM
nice  O0
Title: Re: GMT's Next War: Poland
Post by: Crossroads on March 30, 2018, 07:53:43 AM
On to Game Turn 1 then!  :bd:

Each Game Turn is divided into number of Phases, in which players perform actions in a certain order.

Supply is checked first, then, if one of the players have the Initiative, there's first the Initiative Movement and Combat Phase, where in this case Russia performs these steps. Then, before regular Movement and Combat phase, the defending player has a chance for Elite Unit Reaction phase, in which should he command any units with an Efficiency Rating of 7 or more, those units could move and do battle, if they had not yet done so.

Then, indeed the Movement and Combat phase (which is the only one in case of a Contested Turn). The last turn on this scenario per scenario rules, so all in all my Russians of all color have a chance to do battle five times (two turns with Initiative, and one regular one).

Battle done, there's the Reinforcement phase, then Victory points tally phase, as victory points are calculated every turn.

In Suwalki Gap, victory points are counted from who holds the four smaller cities in the North, where the Russians come from, and from the occupation of the major city next to Belorussian forces, towards South.

Move into contact!  :knuppel2:

Russians move along, but they have to stop once at enemy Zone of Control. Only formations with a stacking cost of "2" or more give a ZoC though, so the NATO ZoC comes from the Polish units underneath these Airborne units facing me.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Fforums%2Fupfiles%2F32195%2F3FC681700CAB437C96FDEDC09F2A8882.jpg&hash=81ff6eee4414a778da15177cea9dce6239c6d3bc)
Title: Re: GMT's Next War: Poland
Post by: Crossroads on March 30, 2018, 07:57:43 AM
Combat is quite detailed even with the Standard rules. I won't bother to check from manual, so off from my head, again:

Per above, there's first the initial odds, where you count the Attack factors (first value) against Defence factors (second value). The respective Odds column is selected from the Combat Results Table. And that's where the fun starts.

Then, in this case, defender is in a city hex: move two columns left in the CRT. Then, choose your Lead units by both sides, they are also the first ones to take casualties, but first compare their Efficiency Rating, and move CRT per the difference. I lose on column here, as I only have 6 as my best unit ER, while NATO has 7. Any artillery support? Move one column right per artillery formation in play. And not done yet: If any Light Infantry in city hex, defending, move one column left.

Next, Die Roll Modifiers. Attacker is attacking at least from the hex sides: -1 to (my roll as I am attacking) DRM. If attacking from at least three hexes, another -1 to DRM. Multiple nations attacking together? Add 1 to CRM. Not in this case. Multiple formations attacking? If yes, as is the case add +1 to DRM per additional formation in play, one in this case.

Next, Air points. I allocate 2 of my 4 points, he allocates 1. Defensive Air always arrives, so +1 to DRM. I need to roll for my Air points, if they are intercepted. Then, same for Helicopter support. I have 2, he has 2 available, but I need to roll.

Seems quite complex and slow, but as it turned out, the odds were quickly determined, and felt quite right.

Here, sneakily, he had one of his Airmobile units cutting my supply through Lithuania, quite right as just this week there was a NATO exercise there where they practices cutting supply lines behind enemy lines. Out of supply units move and fight at half their factors, rounded down. so it hurts.

Also, on my left flank, the southern one of the cities has fallen to my forces already, with the northern one surrounded for maximum DRM advantage of +2 (minus the multi formation DRM -1).

Breakout imminent  O0

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Fforums%2Fupfiles%2F32195%2FB114C1704F234C06B8C499BBE2BF31FE.jpg&hash=d58132ab750de41388a1eadbcd511f002393cbcc)
Title: Re: GMT's Next War: Poland
Post by: Crossroads on March 30, 2018, 07:59:48 AM
One fun detail is clearing of the city hexes, as there indeed is a Not Cleared chit to be put in place, once you've defeated (annihilated or made to retreat) the enemies from the hex. That is another little battle to be fought and won, before a city is occupied, so it took some effort to clear my way towards south, as in here.

This is the situation at the end of turn three.

My Belorussians with some Russian support were able to fight their way almost in, destroying the French and Polish Bde defending the urban hex.

However, the brigade from 82d Airborne held on stubbornly, and they were able to fly in her sister brigade, so despite being completely surrounded, they held. And per victory conditions, held Russia at bay. Casualties come quite fast in this game, as their Design Note says, this is about modern warfare after all.

I probably should have flown my two Helicopter units from Kaliningrad towards that city, as they were out of range. Then, they would not have been able to support my clearing of the route there though, so not sure it would have paid off. At the end, as always, a couple of rotten die rolls at critical junctures held me up. Oh, there were some good ones too. So not complaining.

Next, we'll try a battle where the Tactical map (of all Baltics too) is involved.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Fforums%2Fupfiles%2F32195%2F49AC2014BD124918BE657C17297DBDF3.jpg&hash=dc27fcafd9f633fb397ca3c1e3f3d223d9deb6da)
Title: Re: GMT's Next War: Poland
Post by: Crossroads on March 30, 2018, 08:05:44 AM
Quote from: mirth on March 30, 2018, 07:51:30 AM
nice  O0

Lots of positives, the negatives are mostly at this stage about Manual. First I thought this would be not too complex, with Standard rules weighing at some 20+ pages only. After I started to read them, I found however that it is heavy stuff indeed, all things are explained quite thoroughly, but only once. So for instance for DRM modifiers there was no cheat sheet or summary, instead you had to rely on having read through all unit types that are there, and how they affect what.

Edit April 24: Now that I have the game, I must add I got the above wrong. There indeed are quite excellent cheat sheets detailing the Column Shifts and DRM factors, with emphasis on excellent.

That said, definitively a thumbs-up for the series from me, not least because the modern Suwalki Gap set up is a sweet wargaming scenario

We'll play next with Tactical map as well, where the whole of Baltics will be covered.  :smitten: 

Here's the full set-up, from a BGG pic:

(https://cf.geekdo-images.com/original/img/OG8LvCDPoGLY0nL2j-8pWSc_A6c=/0x0/pic3805378.jpg)
Title: Re: GMT's Next War: Poland
Post by: Barthheart on March 30, 2018, 08:09:00 AM
Great stuff Crossroads!  O0

This is on my table too, has been for more than a month, but I'm having a hard time groking the rules.... probably just need to focus more....
Title: Re: GMT's Next War: Poland
Post by: mirth on March 30, 2018, 08:11:21 AM
Counter clipping helps you focus.
Title: Re: GMT's Next War: Poland
Post by: Crossroads on March 30, 2018, 08:14:50 AM
Quote from: Barthheart on March 30, 2018, 08:09:00 AM
Great stuff Crossroads!  O0

This is on my table too, has been for more than a month, but I'm having a hard time groking the rules.... probably just need to focus more....

...or to have someone playing with you who's played it before, like I had. It was not me only then having hard times with the manual  :buck2:

There was a nice video set of the series, watching that helped me a lot: https://www.youtube.com/watch?v=ogjJW-BBRrM (https://www.youtube.com/watch?v=ogjJW-BBRrM) 

I have to say that I really liked the game rules though, just unnecessarily difficult to get up to speed with them. It was really fun to see how the CRT chit moved left and right as we were resolving the battle, same with the DRM table chit, depending what you had available and who you were facing, and where. 
Title: Re: GMT's Next War: Poland
Post by: Crossroads on March 30, 2018, 08:15:48 AM
Quote from: mirth on March 30, 2018, 08:11:21 AM
Counter clipping helps you focus.

Tinkershuffle had not clipped the counters, but no worries: I washed my hands thoroughly afterwards  O:-)
Title: Re: GMT's Next War: Poland
Post by: Tinkershuffle on March 30, 2018, 09:14:58 AM
Excellent read Crossroads, really looking forward to our next engagement, the series has a ton of potential! 

Quote from: mirth on March 30, 2018, 08:11:21 AM
Counter clipping helps you focus.

Not gonna happen.

Title: Re: GMT's Next War: Poland
Post by: mirth on March 30, 2018, 09:32:44 AM
Quote from: Tinkershuffle on March 30, 2018, 09:14:58 AM
Quote from: mirth on March 30, 2018, 08:11:21 AM
Counter clipping helps you focus.

Not gonna happen.

I'll post pics when I clip the counters in my copy of NW: Poland.
Title: Re: GMT's Next War: Poland
Post by: Crossroads on March 30, 2018, 09:35:03 AM
Quote from: Tinkershuffle on March 30, 2018, 09:14:58 AM
Excellent read Crossroads, really looking forward to our next engagement, the series has a ton of potential! 

It really does! Next one, with Strategic Map involved (or whatever it is called) should be even more fun!

Quote from: Tinkershuffle on March 30, 2018, 09:14:58 AM
Quote from: mirth on March 30, 2018, 08:11:21 AM
Counter clipping helps you focus.

Not gonna happen.

That's alright, I forgive you  O:-)
Title: Re: GMT's Next War: Poland
Post by: Crossroads on March 30, 2018, 09:36:29 AM
Quote from: mirth on March 30, 2018, 08:11:21 AM
Counter clipping helps you focus.

I just might end up buying this as well, despite of having a chance to play it at the club without owning a copy. Really liked it. Did I say that yet?
Title: Re: GMT's Next War: Poland
Post by: Barthheart on March 30, 2018, 10:04:19 AM
Quote from: Tinkershuffle on March 30, 2018, 09:14:58 AM
Quote from: mirth on March 30, 2018, 08:11:21 AM
Counter clipping helps you focus.

Not gonna happen.

Preach it brother!  O0
Title: Re: GMT's Next War: Poland
Post by: mirth on March 30, 2018, 10:08:38 AM
https://boardgamegeek.com/thread/1882080/siege-warsaw-aar (https://boardgamegeek.com/thread/1882080/siege-warsaw-aar)

QuoteNext War Poland arrived in the mail yesterday and I spent the afternoon clipping and looking through them. I decided to set up one of the standard game scenarios to get a feeling for the capabilities of the units (particularly the Russians). This is my first AAR ever, so this is a bit of an experiment for me
Title: Re: GMT's Next War: Poland
Post by: Barthheart on March 30, 2018, 10:10:40 AM
Degenerates everywhere....  :P
Title: Re: GMT's Next War: Poland
Post by: Crossroads on March 30, 2018, 11:31:12 AM
Quote from: mirth on March 30, 2018, 10:08:38 AM
https://boardgamegeek.com/thread/1882080/siege-warsaw-aar (https://boardgamegeek.com/thread/1882080/siege-warsaw-aar)

QuoteNext War Poland arrived in the mail yesterday and I spent the afternoon clipping and looking through them. I decided to set up one of the standard game scenarios to get a feeling for the capabilities of the units (particularly the Russians). This is my first AAR ever, so this is a bit of an experiment for me

Them counters, from his post  :smitten:

(https://cf.geekdo-images.com/large/img/N2wUqulnqrngkUDzVZI93DmBwek=/fit-in/1024x1024/filters:no_upscale()/pic3831058.jpg)
Title: Re: GMT's Next War: Poland
Post by: James Sterrett on March 30, 2018, 05:19:57 PM
The basic game cooks along reasonably nicely once you get used to it, and the Clearing mechanic is a good way to represent issues of securing captured territory (now called "consolidation"...)

However, we've found that the air war is a small number of decisions followed by a huge number of die rolls.  We wound up jettisoning all of the advanced game except for HQs and logistics.

The many die rolls for Sea Control in the basics game irritated us, so we jettisoned those too.

Both the air war and naval control models seem - to me - to have been an attempt to simplify and streamline the game, which is a noble goal.  However, the net result is a lot of process-overhead in a game that is fairly process-intensive already. 

"So, smarty-pants, how would you improve it?" I hear someone ask...  and I don't (yet?) know, other than the crude mid-game surgery described above.
Title: Re: GMT's Next War: Poland
Post by: Crossroads on March 31, 2018, 12:51:16 AM
Thanks for the heads-up. We indeed played with Standard rules, albeit with Supply in play from Advanced rules.
Title: Re: GMT's Next War: Poland
Post by: Tinkershuffle on March 31, 2018, 02:18:53 AM
Quote from: Crossroads on March 31, 2018, 12:51:16 AM
Thanks for the heads-up. We indeed played with Standard rules, albeit with Supply in play from Advanced rules.

Small correction, supply rules were also optional standard rules. :)
Title: Re: GMT's Next War: Poland
Post by: Crossroads on March 31, 2018, 02:54:24 AM
Quote from: Tinkershuffle on March 31, 2018, 02:18:53 AM
Quote from: Crossroads on March 31, 2018, 12:51:16 AM
Thanks for the heads-up. We indeed played with Standard rules, albeit with Supply in play from Advanced rules.

Small correction, supply rules were also optional standard rules. :)

Cheers, that's right. There's the Standard rules, with options to add to them. And then there's the Advanced rules, with alternates to try, on them too   <:-)
Title: Re: GMT's Next War: Poland
Post by: Bison on March 31, 2018, 07:47:50 AM
Nice write up and photos. 
Title: Re: GMT's Next War: Poland
Post by: Iconoclast on April 01, 2018, 06:08:31 PM
+1

Like to see the game being played, haven't had first hadn experience, but the Next War Series has always been intriguing.

Cheers
Title: Re: GMT's Next War: Poland
Post by: Pinetree on April 01, 2018, 07:16:41 PM
Quote from: James Sterrett on March 30, 2018, 05:19:57 PM
The basic game cooks along reasonably nicely once you get used to it, and the Clearing mechanic is a good way to represent issues of securing captured territory (now called "consolidation"...)

However, we've found that the air war is a small number of decisions followed by a huge number of die rolls.  We wound up jettisoning all of the advanced game except for HQs and logistics.

The many die rolls for Sea Control in the basics game irritated us, so we jettisoned those too.

Both the air war and naval control models seem - to me - to have been an attempt to simplify and streamline the game, which is a noble goal.  However, the net result is a lot of process-overhead in a game that is fairly process-intensive already. 

"So, smarty-pants, how would you improve it?" I hear someone ask...  and I don't (yet?) know, other than the crude mid-game surgery described above.

Try out the alternate air rules from Supplement 1. They're a mix of the advanced and standard rules.
Title: Re: GMT's Next War: Poland
Post by: Crossroads on April 02, 2018, 02:35:42 AM
Quote from: Bison on March 31, 2018, 07:47:50 AM
Nice write up and photos.

Thanks  :)
Title: Re: GMT's Next War: Poland
Post by: Crossroads on April 02, 2018, 02:36:36 AM
Quote from: Pinetree on April 01, 2018, 07:16:41 PM
Quote from: James Sterrett on March 30, 2018, 05:19:57 PM
The basic game cooks along reasonably nicely once you get used to it, and the Clearing mechanic is a good way to represent issues of securing captured territory (now called "consolidation"...)

However, we've found that the air war is a small number of decisions followed by a huge number of die rolls.  We wound up jettisoning all of the advanced game except for HQs and logistics.

The many die rolls for Sea Control in the basics game irritated us, so we jettisoned those too.

Both the air war and naval control models seem - to me - to have been an attempt to simplify and streamline the game, which is a noble goal.  However, the net result is a lot of process-overhead in a game that is fairly process-intensive already. 

"So, smarty-pants, how would you improve it?" I hear someone ask...  and I don't (yet?) know, other than the crude mid-game surgery described above.

Try out the alternate air rules from Supplement 1. They're a mix of the advanced and standard rules.

Thanks for the tip, that did it, I caved in and ordered both the game and Supplement 1 to go with it!  O:-)
Title: Re: GMT's Next War: Poland
Post by: James Sterrett on April 02, 2018, 05:55:35 PM
Quote from: Pinetree on April 01, 2018, 07:16:41 PM
Try out the alternate air rules from Supplement 1. They're a mix of the advanced and standard rules.

I'll look into that!
Title: Re: GMT's Next War: Poland
Post by: Crossroads on April 25, 2018, 11:54:05 AM
Quote from: Crossroads on March 30, 2018, 08:05:44 AM

We'll play next with Tactical map as well, where the whole of Baltics will be covered.  :smitten: 


We played our second session yesterday, moving from the first scenario 17.1.1 Suwalki Gap, played only on the operational map, to 17.1.2 Red Storm: The Baltic Invasion, which uses the strategic map, solely, and does not yet have any naval or amphibious action. We used Standard rules, again.

This time around, I commanded the Baltic / NATO forces. Woe the free world! Especially as the scenario description hinted this will be a complete Russian stroll in the park. Alas, it turned out it was not.

Further BGG forum reading revealed however there's errata in the Russian OoB for this battle. Check the proper OoB from HERE (https://boardgamegeek.com/article/27745542#27745542).

Here's the opening gambit. NATO player sets up first, having mostly Battalion level units available from Estonia, Latvia, and Lithuania, with a few pick-from-the-cup reinforcements which for me called for a Brit and French Battalion and a US Mech Bde with Apache support. I opted to set up to deny free access to most Land Areas. On one hand that spread me rather thin, but on the other hand, this scenario is only three turns (first two with Russian Initiative, and third one Contested).

Russian player must attack from either Belarus and/or Russian Land Areas, so no sneaky attacks from Kaliningrad. He has Airborne units though.

Victory is determined by receiving victory points per friendly Land Area, plus additional point per Baltic capital (Land Area with a national flag) in friendly control.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D22008.0%3Battach%3D12742%3Bimage&hash=fcf493c11c632d15cab5dd2e9373b30e67967c2f)
Title: Re: GMT's Next War: Poland
Post by: Barthheart on April 25, 2018, 12:02:52 PM
 O0
Title: Re: GMT's Next War: Poland
Post by: Crossroads on April 25, 2018, 12:06:43 PM
Here's the situation at the end of the Initiative Movement and Combat phase of Turn #1. All chits are the ones used in the operational map as well. How strategic map plays is all land terrain is judged to be Rough Woods, and a unit moving to an adjacent Land Area uses all its movement points to get there.

We erronously interpreted Helicopters are limited to their own Land Area as well, as Artillery is, but they could operate on an adjacent Land Area as well. That meant they for most part stayed out of all action taking place, as moving to a new base expands all their action for the remaining part of a full turn.

Some lessons learnt was Russian needed to play  really aggressive here. In first two turns, this means they have a chance to do combat three times, during Initiative Movement+Combat phase, Exploitation Movement+Combat phase (with a penalty of two column shift to left), and during the Basic Movement+Combat phase.

Seen here, all the Land Areas where Russians moved into, including Saaremaa island (but with a Land Area access from one side) with Airborne units, fell immediately. @Tinkershuffle had drawn but not yet looked at his Clearing markers though, they proved to be a PITA for him, with odds he ended up with. Clearing is done towards the end of the turn, in Reorganization phase, and it requires quite a strong presence to execute succesfully. In Next War, taking an objective, and then securing it, are two different actions and stories altogether  :knuppel2:

So, at this stage, it did not look too good for the Free World.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D22008.0%3Battach%3D12744%3Bimage&hash=0030202b5088e1217ee25f72ba721b19e428107f)
Title: Re: GMT's Next War: Poland
Post by: Crossroads on April 25, 2018, 12:08:01 PM
Quote from: Barthheart on April 25, 2018, 12:02:52 PM
O0

:cowboy:
Title: Re: GMT's Next War: Poland
Post by: Barthheart on April 25, 2018, 12:12:35 PM
So when do you teach me and mirth?
Title: Re: GMT's Next War: Poland
Post by: Crossroads on April 25, 2018, 12:19:52 PM
Quote from: Crossroads on April 25, 2018, 12:06:43 PM

Seen here, all the Land Areas where Russians moved into, including Saaremaa island (but with a Land Area access from one side) with Airborne units, fell immediately. @Tinkershuffle had drawn but not yet looked at his Clearing markers though, they proved to be a PITA for him, with odds he ended up with. Clearing is done towards the end of the turn, in Reorganization phase, and it requires quite a strong presence to execute succesfully. In Next War, taking an objective, and then securing it, are two different actions and stories altogether  :knuppel2:

So, at this stage, it did not look too good for the Free World.

Here's the Clearing chits he picked: One "3" at Saaremaa, one "5", and two "6" odd chits. Ouch!  :buck2:

Here's how Clearing works (I think, I am typing this as part of the learning process):

- Basically, you need to roll the Clearing value with the 0-9 die, so to Clear a "6" chit you need to roll 6 or more (6,7,8, or 9).

However, there are DRM modifiers:

- Compare the Clearing value to your best units Efficiency rating. Get a positive or negative DRM as a result. So a top unit with ER of 5, clearing a "6" chit, already is in trouble, with -1 DRM.
- There's a requirement for minimum stacking points. In this scenario, it was 5 in most cases, so that has an effect as well, if you're light on units.
- If there's an Installation, that gives a -1 DRM. We interpreted this in a manner that if there was a Port in the Land Area, that meant there was an installation.
- Airborne (or amphibious landing) units attempting a Clearing immediately in the same turn receive a -1 as well.
- Combined arms helps, so if there's either  a Leg + Armor unit or a Mech unit, that's a +1.

Not surprisingly, Russian player was only able to Clear Saaremaa where the "3" chit was, and not any others. A failed clearing operation means a step loss in your leading unit (where you derived your ER from), so this cost them.

And suddenly, there was hope  :D

Here's a screenshot from the second turn, where the clearing operations had yet not been tried for the second time, but the battle had moved to Estonian Tallinn Land Area too, where the first action saw the Brit Battalion annihilated on Basic Movement+Combat phase of Turn 1, but where I managed to airlift a reinforcing US Airborne unit.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D22008.0%3Battach%3D12746%3Bimage&hash=26b712eb3c8cd3b29ef3b68a9ec1cefb05e967f5)

Title: Re: GMT's Next War: Poland
Post by: Crossroads on April 25, 2018, 12:23:12 PM
Quote from: Barthheart on April 25, 2018, 12:12:35 PM
So when do you teach me and mirth?

No worries, I'll just need to complete the training myself, given by Tinkershuffle. Who's paying the traveling? And the booze required?   O:-)
Title: Re: GMT's Next War: Poland
Post by: Crossroads on April 25, 2018, 12:29:56 PM
Quote from: Crossroads on April 25, 2018, 12:19:52 PM
And suddenly, there was hope  :D


Here's the situation at the end of Turn #2, where we called it the quits, as we found out Russia was done for. They managed to capture and clear the Tallinn Land Area in Estonia, meaning all Estonian Land Areas without NATO troops in them fell as well. Hint: Clearing, taken care of.

Meanwhile, there was a trickle of reinforcements, so I was able to secure all the Latvian and Lithuanian Land Areas with at least one unit each, and even launch a sneaky counter attack to the contested Latvian Land Area of Vidzeme, refusing Russian player any victory points from there.  Again, victory points were calculated and tracked cumulatively per turn, with a twist, as in second turn the value of friendly Land Areas doubled, and for turn 3, tripled. Looking at this at the end of second turn, it was 22 VPs for NATO, and 10 for Russia.

However, turn #3 would have been a contested turn, meaning no Initiative Movement+Combat phase (which includes the Exploitation Phase as well), so no way the Russian land forces could have advanced south to be a match for the NATO forces there.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D22008.0%3Battach%3D12748%3Bimage&hash=56ff4e39943d76fe249dfc0872f66d677faadb9f)
Title: Re: GMT's Next War: Poland
Post by: Crossroads on April 25, 2018, 12:39:01 PM
Lessons learnt from our second scenario :

- Standard rules can still be quite a mouthful, but these scenarios do a nice job in introducing more complexity in steps. Suwalki Gap was a relatively small Operational map battle, this was a relatively small Tactical map battle.

- We'll move to scenario 3 next time we're playing: 17.1.3: Operation Arctic Storm: Retaking the Baltics. That will introduce the sea + amphibious operations, while still using Tactical map only. We are considering using the Air rules from Supplement 1 to add to the Standard rules, for the first time. But I expect that one to be enough of complexity so let us see how it goes.

- Particular to this scenario: The Russian OoB had errata, so they would have been stronger, and for a good reason. I quite like the mandatory Clearing before an area is secured (hex in Operational map, or Land Area in Tactical map). That said, Russian player probably should have spread more a bit, and maybe use his Airborne units to contest a Land Area or two more, to deny the NATO player victory points from there. That said, third turn would have tripled the victory point values, so the 22-10 advantage would swing quickly. Then again, NATO player could counter by moving his reinforcements to any Land Area Russia is still Clearing, playing for time.  :knuppel2:

Good fun, again. I am quite liking the system with Standard rules. Quite complex, first, but plays quite fast, actually. The Advanced rules are advanced, indeed, but we are planning to pick and choose one aspect from there perhaps at time, so that should make it easier.

Edit: Worth a shout is that contrary to what I thought first time, now that I have the box myself too, there's actually very good cheat sheets on battle odds, for Column shifts and DRM modifiers, in the game. They help a lot!
Title: Re: GMT's Next War: Poland
Post by: Toadkillerdog on April 25, 2018, 03:16:05 PM
Regarding your summarization of Clearing Operations you were mostly correct. The Port in a Land Area does not affect Clearing Operations, though. See Game Specific Rules 6.6. That rule probably should've been in 6.1.1.
Title: Re: GMT's Next War: Poland
Post by: Crossroads on April 25, 2018, 04:07:11 PM
Quote from: Toadkillerdog on April 25, 2018, 03:16:05 PM
Regarding your summarization of Clearing Operations you were mostly correct. The Port in a Land Area does not affect Clearing Operations, though. See Game Specific Rules 6.6. That rule probably should've been in 6.1.1.

Thank you, we went a bit back and forth there before settling on the faulty assumption we ended up using  #:-)
Title: Re: GMT's Next War: Poland
Post by: Tinkershuffle on April 26, 2018, 12:51:15 PM
Great write up once again Crossroads! One point I'd like to emphasize is the importance of the flagged territories, which I didn't pay enough attention when laying out the inital battle plan. If the flagged area is succesfully cleared and there are no Nato troops present anymore in that country, all the other clearing operations in that country are also automatically succesful. So the strategy should be to move the Russian main forces to the capital areas as quickly as possible and use airborne troops to occupy the rest.

Title: Re: GMT's Next War: Poland
Post by: Tinkershuffle on April 26, 2018, 01:02:01 PM
Quote from: Toadkillerdog on April 25, 2018, 03:16:05 PM
Regarding your summarization of Clearing Operations you were mostly correct. The Port in a Land Area does not affect Clearing Operations, though. See Game Specific Rules 6.6. That rule probably should've been in 6.1.1.

Well well, now that you're here could you confirm if we've understood the standard ADF rules on the strategic map correctly? :)

If using airborne movement the only negative modifiers are:
-installation/airfield/naval unit in target land area (-2, not cumulative)
-mechanized/armored troops in target are (-1, not cumulative)

And with airmobile movement in addition to those two:
-flying over enemy units (-1 not cumulative, no matter how many units or land areas were bypassed?)
Title: Re: GMT's Next War: Poland
Post by: Toadkillerdog on April 26, 2018, 01:38:06 PM
Quote from: Tinkershuffle on April 26, 2018, 01:02:01 PM
Quote from: Toadkillerdog on April 25, 2018, 03:16:05 PM
Regarding your summarization of Clearing Operations you were mostly correct. The Port in a Land Area does not affect Clearing Operations, though. See Game Specific Rules 6.6. That rule probably should've been in 6.1.1.

Well well, now that you're here could you confirm if we've understood the standard ADF rules on the strategic map correctly? :)

If using airborne movement the only negative modifiers are:
-installation/airfield/naval unit in target land area (-2, not cumulative)
-mechanized/armored troops in target are (-1, not cumulative)

And with airmobile movement in addition to those two:
-flying over enemy units (-1 not cumulative, no matter how many units or land areas were bypassed?)

Correct.
Title: Re: GMT's Next War: Poland
Post by: Tinkershuffle on April 26, 2018, 01:50:21 PM
Excellent, thanks!
Title: Re: GMT's Next War: Poland
Post by: Crossroads on April 28, 2018, 03:38:58 AM
Quote from: Toadkillerdog on April 26, 2018, 01:38:06 PM
Quote from: Tinkershuffle on April 26, 2018, 01:02:01 PM
Quote from: Toadkillerdog on April 25, 2018, 03:16:05 PM
Regarding your summarization of Clearing Operations you were mostly correct. The Port in a Land Area does not affect Clearing Operations, though. See Game Specific Rules 6.6. That rule probably should've been in 6.1.1.

Well well, now that you're here could you confirm if we've understood the standard ADF rules on the strategic map correctly? :)

If using airborne movement the only negative modifiers are:
-installation/airfield/naval unit in target land area (-2, not cumulative)
-mechanized/armored troops in target are (-1, not cumulative)

And with airmobile movement in addition to those two:
-flying over enemy units (-1 not cumulative, no matter how many units or land areas were bypassed?)

Correct.

And here (part in bold), Ports do count as an Installation, right?
Title: Re: GMT's Next War: Poland
Post by: Tinkershuffle on April 28, 2018, 11:13:49 AM
 I'd say yes, it also seems that ports are the only installations on the strategic map.
Title: Re: GMT's Next War: Poland
Post by: Toadkillerdog on April 29, 2018, 05:04:48 PM
Quote from: Crossroads on April 28, 2018, 03:38:58 AM
Quote from: Toadkillerdog on April 26, 2018, 01:38:06 PM
Quote from: Tinkershuffle on April 26, 2018, 01:02:01 PM
Quote from: Toadkillerdog on April 25, 2018, 03:16:05 PM
Regarding your summarization of Clearing Operations you were mostly correct. The Port in a Land Area does not affect Clearing Operations, though. See Game Specific Rules 6.6. That rule probably should've been in 6.1.1.

Well well, now that you're here could you confirm if we've understood the standard ADF rules on the strategic map correctly? :)

If using airborne movement the only negative modifiers are:
-installation/airfield/naval unit in target land area (-2, not cumulative)
-mechanized/armored troops in target are (-1, not cumulative)

And with airmobile movement in addition to those two:
-flying over enemy units (-1 not cumulative, no matter how many units or land areas were bypassed?)

Correct.

And here (part in bold), Ports do count as an Installation, right?

Correct.