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Warlord: Britannia

Started by Jarhead0331, May 26, 2022, 08:54:08 AM

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JasonPratt

Development by the dev continues, slow but steady! The 2.0 benchmark "Foundations" has been released! (Though I expect I'll wait a few days for hotpatching as the community tests it.)

The camp relocation has already been done (along with introducing gates and watchtowers, better camp defense programming, and general QoL plus bug-squashing.)

This introduces the much-needed Century and Legion modular management tools, both in organization and on the field.

QuoteAdded support for more Formation modes
Added support for Formation layouts
Added Testudo mode (in addition to Marching and Battle)
Added new Testudo mode shield animations for units in rear ranks
Added 1 column and 2 column Marching layouts
Added 3 row (the original layout), 2 row, wide, and stagger Battle layouts
Added new "Foundations" music track
Added ability to mouse-over and see unit info in the Legion menu
Added ability to click on units in Legion menu to upgrade and promote
Added ability to transfer units via the Legion menu
Added new unit icon colors in Legion menu, default is Soldier and Officer, orange is Guard, red is Worker
Added individual Call to Arms toggles to each Century in Legion menu
Added Soldier and Guard/Worker sliders to each Century in Legion menu
Added support for new unit types in future updates
Added support for generic groups (includes officers, positions, modes, etc), which could apply to the Britons in future updates
Added Hold Pila toggle (H)
Changed Tesserarius and Optio to be counted as Officers, can no longer guard or work
Updated the Help menu with proof-read text
Moved Recruit button to the Legion menu
Moved Call to Arms/Disband button to the Legion menu
Moved "Cancel All" buttons to the Legion menu
Removed the Manage menu, everything is controlled via the Legion menu now
Removed the Unassigned job

The next big benchmark, v.3, will introduce recruitment and management of local troops as auxiliaries.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
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ArizonaTank

Quote from: JasonPratt on August 30, 2022, 10:18:54 AM
Development by the dev continues, slow but steady! The 2.0 benchmark "Foundations" has been released! (Though I expect I'll wait a few days for hotpatching as the community tests it.)

The camp relocation has already been done (along with introducing gates and watchtowers, better camp defense programming, and general QoL plus bug-squashing.)

This introduces the much-needed Century and Legion modular management tools, both in organization and on the field.

QuoteAdded support for more Formation modes
Added support for Formation layouts
Added Testudo mode (in addition to Marching and Battle)
Added new Testudo mode shield animations for units in rear ranks
Added 1 column and 2 column Marching layouts
Added 3 row (the original layout), 2 row, wide, and stagger Battle layouts
Added new "Foundations" music track
Added ability to mouse-over and see unit info in the Legion menu
Added ability to click on units in Legion menu to upgrade and promote
Added ability to transfer units via the Legion menu
Added new unit icon colors in Legion menu, default is Soldier and Officer, orange is Guard, red is Worker
Added individual Call to Arms toggles to each Century in Legion menu
Added Soldier and Guard/Worker sliders to each Century in Legion menu
Added support for new unit types in future updates
Added support for generic groups (includes officers, positions, modes, etc), which could apply to the Britons in future updates
Added Hold Pila toggle (H)
Changed Tesserarius and Optio to be counted as Officers, can no longer guard or work
Updated the Help menu with proof-read text
Moved Recruit button to the Legion menu
Moved Call to Arms/Disband button to the Legion menu
Moved "Cancel All" buttons to the Legion menu
Removed the Manage menu, everything is controlled via the Legion menu now
Removed the Unassigned job

The next big benchmark, v.3, will introduce recruitment and management of local troops as auxiliaries.

I am really starting to get excited about where this one is going.
Johannes "Honus" Wagner
"The Flying Dutchman"
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JasonPratt

Well all righty then! The second major roadmap has been released, and the prior 3rd and 4th stages will be flipped now (so archery and artillery will now come before the logistics and outposts.)

QuoteLegates,

I am happy to announce the release of the second major roadmap update, Auxiliaries! As the roadmap suggests, this update adds a new infantry unit, replete with its own centuries and some unique ranks. These auxiliaries behave in much the same way as their Roman-citizen counterparts but with a few stat differences. They are more expensive initially, have more health, and deal slightly more damage. In addition, hailing from the recently conquered province of Transalpine Gaul, they are visually taller than the Romans, more akin to your Briton enemies.

Speaking of the Britons, they have also received reinforcements in this update in the form of roaming Warbands. Unlike convoys and noble gatherings, these groups are a permanent menace in the world. Warbands have their own uniquely named leader, who is present on the battlefield, accompanied by a bugler carrying the fearsome carnyx.

Aside from the two big features, auxiliaries and warbands, a number of other additions, improvements, and optimizations have been made as well. Please enjoy the new content, and as usual, utilize the Discord server for reporting bugs and making suggestions!

Also, see below for an updated roadmap (this is version 2). I have decided to expedite the delivery of the Archers and Artillery update. This of course pushes out the Logistics and Outposts update, but I think having all recruitable units (with the exception of cavalry) ready first will work out smoother.

Thank you for your support!

Update Log:
Added 4 Auxiliary infantry centuries
Added new Auxiliary object variations and assets
Added 2 Auxiliary high-command ranks
Added Gaulish personal names for Auxiliaries
Added 4 Auxiliary-related quests and 2 Steam achievements
Added Auxiliary contubernium tent structure
Added Warbands of varying size and difficulty
Added new barbarian leader and carnyx bearer assets
Added upgrade-armor button for each century
Added random chance for Pila to drop an enemy shield instead of dealing damage
Added positional damage to barbarians, applies when the player is attacking them
Added legs dismemberment
Added mortal wound
Added new track when encountering warbands
Added new warbands defeated statistic
Added 3 warband-related quests and 2 Steam achievements
Added spacing guideline to tents when building
Updated help menu with info on warbands
Updated Museum with auxiliaries
Updated Museum with carynx and waterloo helmet
Updated Museum with legion vexillum
Improved at-camp pathfinding in front of tents
Improved testudo behavior so units always have their shields up
Improved camp life with tent distinction (officer/enlisted) and pausing in front of tents
Improved AI targeting when in large groups
Improved barbarian shield usage
Improved player ability to push aside AI
Changed Legion menu organization to display groups as they would be arrayed in-game when in Battle 3-rows formation
Changed AI pilum accuracy with added randomness
Changed charge behavior so Centurions participate
Changed main menu theme
Optimized AI targeting by reducing memory usage
Optimized player controller
Optimized environment reflection probe
Optimized AI audio controller
Optimized convoy/raid/gathering controller
Optimized AI projectile controller
Optimized character models with GPU instancing
Increased legionary speed when in marching mode
Increased base health of all AI to make fight last longer
Increased base health of barbarians slightly
Increased barbarian damage slightly
Deceased roman armor effectiveness slightly
Fixed workers not completing structures
Fixed pilum pool running out when in large battles
Fixed furca not dropping to the ground if legionary is killed
Fixed UI issue when selecting units in the Legion tab
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Father Ted

...and it's 20% off in the "We who Are About to Die on Steam" sale.

JasonPratt

Well, today the dev released the final planned roadmap update, adding cavalry (both Roman and Barbarian) to the game!

Support will continue for a while on bugfixes and polishing, and then he'll be off to his new project.

Is the game playable? Very much! Is it kind of much of a muchness? Very much?!

I shall try to get familiar with all the new things soon and film a demo.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!