Author Topic: Star Citizen  (Read 109774 times)

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Offline Jarhead0331

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Star Citizen
« on: June 04, 2014, 09:07:29 PM »
Never being satisfied with what I have, I broke down and splurged for a package in Star Citizen. The pricing scheme is fairly complicated, with concepts like pledges, backers, packages, subscriptions and even "ship insurance" and I found the official store page and forums to be pretty confusing and uninformative, but after asking around I got pretty concise info. that made me feel comfortable enough to jump in.

Basically, you can buy single ship packages that come with one ship, some in game credits, a hangar module and access to the single player campaign and beta when available...or you can spend a lot more money (like ridiculous money) and buy one of several multi-ship packages.  I found out that once the persistent universe is online, ship insurance will be required to protect your vessels from loss. However, insurance is purchased with in-game currency (not real money) and policy periods are calculated in in-game time. So my fear of a microtransaction environment where people who constantly pay real money are the only ones who succeed in game were alleviated.

Anyway, they just released the first in-flight "pre-alpha" module and although early reports indicate it is in a VERY rough state, access is only $5.00.  So, I picked a relatively economy class single ship package ($45) and got me the pre-alpha access for another $5. I'm downloading now and probably won't be able to play any until tomorrow night.

Screen shots do look spectacular though, and they certainly are building quite an impressive universe...
« Last Edit: June 04, 2014, 09:10:40 PM by Jarhead0331 »
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Offline Grim.Reaper

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Re: Star Citizen
« Reply #1 on: July 15, 2014, 07:00:42 PM »
JH,

Did you ever end up loading this and playing?  Any initial thoughts?  I know probably can't completely compare yet because each game is in different stages and SC only has combat so far, but any thoughts compared to Elite?

Like you I was completely confused by the pricing and how much future money would have to be thrown into it....but your explanation seems reasonable...still a little concerned about what all the additional add-ons will cost, but I guess we'll see.

Offline Jarhead0331

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Re: Star Citizen
« Reply #2 on: July 15, 2014, 07:25:30 PM »
Yes. Haven't played much though. It has a long way to go, but shows tremendous potential. I posted a bunch of screen shots in the screen shot thread.  Elite is much further along in its development.
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Offline SirAndrewD

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Re: Star Citizen
« Reply #3 on: July 15, 2014, 07:26:34 PM »
I'm a day one backer.  But yeah, there's not much to show for the development so far.  Elite right now is much better.

I have trust in Chris Roberts though. 

Offline Grim.Reaper

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Re: Star Citizen
« Reply #4 on: July 15, 2014, 07:32:18 PM »
Thanks guys...will keep my eye on it.

Offline Bletchley_Geek

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Re: Star Citizen
« Reply #5 on: July 15, 2014, 08:32:50 PM »
I'm a day one backer.  But yeah, there's not much to show for the development so far.  Elite right now is much better.

I have trust in Chris Roberts though.

I just fiddled a bit with the free flight mode this weekend, after installing several Gigabytes of patches (they do finally have a P2P distribution system, downloading stuff over HTTP was very slow).

It just is what it was advertised: a Privateer/Wing Commander 1 & 2 kind of experience, enhanced by today's graphics and physics enabled by the raw power of our PCs (I see I need to buy a joystick, after more than 10 years without one). I was flying around with the sample light fighter they provide, and I can't say I was impressed, since in the 'free' flight mode you're restricted to fly on a sphere with a diameter of a few kilometers, or it felt like that, which certainly detracts a bit from the experience.

Offline Grim.Reaper

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Re: Star Citizen
« Reply #6 on: July 16, 2014, 06:21:36 PM »
I'm a day one backer.  But yeah, there's not much to show for the development so far.  Elite right now is much better.

I have trust in Chris Roberts though.

I just fiddled a bit with the free flight mode this weekend, after installing several Gigabytes of patches (they do finally have a P2P distribution system, downloading stuff over HTTP was very slow).

It just is what it was advertised: a Privateer/Wing Commander 1 & 2 kind of experience, enhanced by today's graphics and physics enabled by the raw power of our PCs (I see I need to buy a joystick, after more than 10 years without one). I was flying around with the sample light fighter they provide, and I can't say I was impressed, since in the 'free' flight mode you're restricted to fly on a sphere with a diameter of a few kilometers, or it felt like that, which certainly detracts a bit from the experience.

Thanks for the additional feedback...it will be interesting to see how this one turns out....

Offline RooksBailey

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Re: Star Citizen
« Reply #7 on: July 16, 2014, 08:08:39 PM »
What I am going to say is completely unfair and completely unsubstantiated because I have tried neither SC nor Elite Dangerous, but my gut tells me that when all is said and done, Elite is going to be the game to beat.  Don't know why, but there just seems something more credible about the Elite development team than there is with the hype-based SC team.  Elite reminds me of a carefully tailored game development project, while SC seems more about throwing everything but the kitchen sink into a design doc and hoping a massive budget can make good on the promise - basically, how the federal government works.  :)

Again, just a shot in the dark from me.  Guess we'll see sooner or later.
« Last Edit: July 17, 2014, 01:31:20 AM by RooksBailey »
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Offline Bletchley_Geek

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Re: Star Citizen
« Reply #8 on: July 17, 2014, 01:24:24 AM »
What I am going to say is completely unfair, and completely unsubstantiated because I have tried neither SC nor Elite Dangerous, but my gut tells me that when all is said and done, Elite is going to be the game to beat.  Don't know why, but there just seems something more credible about the Elite development team than there is with the hype-based SC team.  Elite reminds me of a carefully tailored game development project, while SC seems more about throwing everything but the kitchen sink into a design doc and hoping a massive budget can make good on the promise - basically, how the federal government works.  :)

Again, just a shot in the dark from me.  Guess we'll see sooner or later.

Shooting in the dark sometimes hits home, mate.

Having invested a bit of cash on Chris Roberts' enterprise, I must say that the low-key approach of David Braben seems to be delivering more often and earlier. I had to choose between two horses, and indeed it seems that the dark horse is coming ahead on many respects.

I am still confident that I haven't thrown good money after bad, but well, as anyone who has ever invested a penny in something, you never really know :)

Offline Jarhead0331

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Re: Star Citizen
« Reply #9 on: July 17, 2014, 04:01:33 AM »
So star citizen has raised over $43,000,000. That's MILLiON, fellas. It's set all sorts of records for the PC game industry.  Roberts has set a new stretch goal...for $50,000,000, he will create and add alien languages to the game. That's just great. He'll make another seven million dollars and the game will be delayed another 2 years because he is writing gibberish. I think he needs to stop counting money, stop adding features and start making game.
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Offline TacticalWargames

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Re: Star Citizen
« Reply #10 on: July 17, 2014, 04:31:01 AM »
He needs 2 million dollars to make up some alien languages...

Offline Jarhead0331

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Re: Star Citizen
« Reply #11 on: July 17, 2014, 05:28:31 AM »
^whatever. Does it make a difference? You get the point.
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Offline Gusington

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Re: Star Citizen
« Reply #12 on: July 17, 2014, 06:14:01 AM »
I can make up an alien language for 100.00 and a box of Malomars.
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Offline TacticalWargames

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Re: Star Citizen
« Reply #13 on: July 17, 2014, 06:39:39 AM »
I was saying it in a "he is taking the piss" kind of way:)

Elite is the one I'm keeping my eye on..was the first game I ever got hooked on.

SC and the insurance thing is what really made me think and decided to stay away. Insurance in real life cam be a rip..let alone for an imaginary starship..

^whatever. Does it make a difference? You get the point.
« Last Edit: July 17, 2014, 06:42:01 AM by TacticalWargames »

Offline Boggit

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Re: Star Citizen
« Reply #14 on: July 17, 2014, 07:53:55 AM »
So star citizen has raised over $43,000,000. That's MILLiON, fellas. It's set all sorts of records for the PC game industry.  Roberts has set a new stretch goal...for $50,000,000, he will create and add alien languages to the game. That's just great. He'll make another seven million dollars and the game will be delayed another 2 years because he is writing gibberish. I think he needs to stop counting money, stop adding features and start making game.
Good for you! That told him! O0
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