GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: Foolish Mortals on March 24, 2020, 12:38:27 PM

Title: Radio General out now!
Post by: Foolish Mortals on March 24, 2020, 12:38:27 PM
Howdy folks. My name's Michael, and my game Radio General (http://www.foolish-mortals.net/radiogeneral) is being released on Steam April 9. I was directed here and told you folks might appreciate the game.



Brief description:
It's WWII. You're a general sitting in a tent. All you have is a map, and a radio. Can you win the battle? Radio General is a unique strategy game where you interact with your units over the radio using speech recognition. Test your mettle and relive famous battles as a WWII general.


There's a lot more to it than that, but here are a few bullet-points on what makes this game unique:

(https://steamcdn-a.akamaihd.net/steam/apps/1011610/ss_c109e57bb75561685a83ff633eff3b07ce7713a9.600x338.jpg?t=1585038691)(https://steamcdn-a.akamaihd.net/steam/apps/1011610/ss_db7becc0e014d7bf910d344bc5c18fa80c6f7388.600x338.jpg?t=1585038691)
(https://steamcdn-a.akamaihd.net/steam/apps/1011610/ss_088ae5cdf2ad02b10ca62fc3d57b80e022afd6cd.600x338.jpg?t=1585038691)(https://steamcdn-a.akamaihd.net/steam/apps/1011610/ss_aba45fb1896b201c623ae370e29d9457ddc90d95.600x338.jpg?t=1585038691)

You can read more on the steam page (https://store.steampowered.com/app/1011610/Radio_General/).

I'd be happy to answer any and all questions you have.
Title: Re: Radio General launching April 9
Post by: -budd- on March 24, 2020, 01:47:33 PM
What time frame, operations/missions will the game cover?
Title: Re: Radio General launching April 9
Post by: al_infierno on March 24, 2020, 01:55:11 PM
Welcome!
Title: Re: Radio General launching April 9
Post by: Gusington on March 24, 2020, 02:02:54 PM
Welcome and thanks for posting!
Title: Re: Radio General launching April 9
Post by: Foolish Mortals on March 24, 2020, 02:07:12 PM
Hello everyone!

Quote from: -budd- on March 24, 2020, 01:47:33 PM
What time frame, operations/missions will the game cover?

We cover most major Canadian operations from the Dieppe Raid (August 1942), and go till the Falaise Gap (August 1944). Notable operations include Sicily, Gustav and Hitler lines (Italy), Juno Beach and the Falaise Gap. There are 14 missions in total.
Title: Re: Radio General launching April 9
Post by: MengJiao on March 24, 2020, 02:13:26 PM
Sounds fantastic!
Title: Re: Radio General launching April 9
Post by: al_infierno on March 24, 2020, 03:28:19 PM
BTW, on Reddit I asked about how narrative-driven this game will be compared to Radio Commander, and the dev replied with:

Quote
Radio General focuses more on the tactical and gameplay aspect. Your soldiers won't have long and (somewhat inappropriate) exchanges with you over the radio - you both have a job to: win. The gameplay is more in-depth, you have more troops to lead (300-2000 per mission), and you always have multiple objectives that you can prioritize (or ignore if you don't think they're feasible). We also focus much more heavily on history - each mission is extensively rearched, and we present relevant historical documents before and after each mission.

Music to my ears!   :smitten:
Title: Re: Radio General launching April 9
Post by: Jarhead0331 on March 24, 2020, 04:05:07 PM
Really stupid question, I'm almost embarrassed to ask so please, all, forgive me.

Exactly how prominent of a role did radio communications play at the tactical level (platoon-company-battalion) in WWII? I know the technology improved drastically from decades prior and there were handheld, portable radios, as well as radios in tanks, aircraft, naval vessels, etc...but just how common were they in use and practice? I imagine there was also great variations among the belligerents and their various OOBs. I just don't recall seeing a lot of photos or reading a lot of literature about the topic. In Vietnam, for instance, the radio operator was much more ubiquitous.

Thanks. 
Title: Re: Radio General launching April 9
Post by: SirAndrewD on March 24, 2020, 04:23:23 PM
Canadians!  What are they going to do, politely ask the Germans to leave or else they'll throw snowballs at them?

I kid, I kid.  This looks and sounds great.  Solid topic and I like what I'm seeing with this vs. Radio Commander.   

Probably a day one-er for me.
Title: Re: Radio General launching April 9
Post by: al_infierno on March 24, 2020, 04:27:41 PM
I did a quick Google search and found a Wikipedia article with a large reference of different radio types used by the Wehrmacht.  It doesn't answer your question by any means, but it seems to indicate that radios were fairly ubiquitous in the Heer down to the battalion or company level, at the very least.  https://en.wikipedia.org/wiki/Wireless_Communications_of_the_German_Army_in_World_War_II

I've actually wondered myself how common radio kits were at the sub-company level in WW2.  I'm not sure I've ever seen any specific literature or videos about radios at the tactical level, so it's actually a pretty good question.
Title: Re: Radio General launching April 9
Post by: MengJiao on March 24, 2020, 05:10:09 PM
Quote from: al_infierno on March 24, 2020, 04:27:41 PM
I did a quick Google search and found a Wikipedia article with a large reference of different radio types used by the Wehrmacht.  It doesn't answer your question by any means, but it seems to indicate that radios were fairly ubiquitous in the Heer down to the battalion or company level, at the very least.  https://en.wikipedia.org/wiki/Wireless_Communications_of_the_German_Army_in_World_War_II

I've actually wondered myself how common radio kits were at the sub-company level in WW2.  I'm not sure I've ever seen any specific literature or videos about radios at the tactical level, so it's actually a pretty good question.

  There were a lot of radios, but also a lot of phone lines and of course (to repeat something I've noted excessively) by 1944 if not earlier, the Germans were using their radios so much that US signals intelligence often thought they were looking at deceptive/fake radio traffic because German radio use bordered on the absurd even for routine movements.  There was just too much German radio traffic to take seriously, I guess.  In Normandy Panzer group west HQ was pinpointed and wiped out due to signals intercepts (for example).

   https://en.wikipedia.org/wiki/RAF_raid_on_La_Caine_(1944)

   
Title: Re: Radio General launching April 9
Post by: CJReich46 on March 24, 2020, 05:37:06 PM
Fascinating concept. :) will be watching with interest.
Title: Re: Radio General launching April 9
Post by: Foolish Mortals on March 24, 2020, 05:55:50 PM
Quote from: Jarhead0331 on March 24, 2020, 04:05:07 PM
Really stupid question, I'm almost embarrassed to ask so please, all, forgive me.

Exactly how prominent of a role did radio communications play at the tactical level (platoon-company-battalion) in WWII? I know the technology improved drastically from decades prior and there were handheld, portable radios, as well as radios in tanks, aircraft, naval vessels, etc...but just how common were they in use and practice? I imagine there was also great variations among the belligerents and their various OOBs. I just don't recall seeing a lot of photos or reading a lot of literature about the topic. In Vietnam, for instance, the radio operator was much more ubiquitous.

Thanks.
Trying to learn is never stupid!

As for radios, each brigade (three battalions) had its own signals group. Of course these could be moved and detached as needed, as companies from the brigade would be rotated in/out of the front line. Most tanks would also mount their own radio (https://en.wikipedia.org/wiki/Wireless_Set_No._19 , also seen in our live-action trailer. These are 90lbs. Heavy bastards.) to communicate with each other. Radios unfortunately easily broke down or had limited reception due to terrain, often requiring orders to be delivered in-person.

You see radios a lot more in Vietnam as most platoons would have their own radio due to the remoteness of patrols, and the lack of a front-line - it was very confusing, and there often wasn't any nearby help.
Title: Re: Radio General launching April 9
Post by: Foolish Mortals on March 24, 2020, 06:03:44 PM
Quote from: MengJiao on March 24, 2020, 05:10:09 PM
Quote from: al_infierno on March 24, 2020, 04:27:41 PM
I did a quick Google search and found a Wikipedia article with a large reference of different radio types used by the Wehrmacht.  It doesn't answer your question by any means, but it seems to indicate that radios were fairly ubiquitous in the Heer down to the battalion or company level, at the very least.  https://en.wikipedia.org/wiki/Wireless_Communications_of_the_German_Army_in_World_War_II

I've actually wondered myself how common radio kits were at the sub-company level in WW2.  I'm not sure I've ever seen any specific literature or videos about radios at the tactical level, so it's actually a pretty good question.

  There were a lot of radios, but also a lot of phone lines and of course (to repeat something I've noted excessively) by 1944 if not earlier, the Germans were using their radios so much that US signals intelligence often thought they were looking at deceptive/fake radio traffic because German radio use bordered on the absurd even for routine movements.  There was just too much German radio traffic to take seriously, I guess.  In Normandy Panzer group west HQ was pinpointed and wiped out due to signals intercepts (for example).

   https://en.wikipedia.org/wiki/RAF_raid_on_La_Caine_(1944)

   

Yes! Putting all those messages up in the air is a dangerous proposition, especially since the Allies had overwhelming air superiority at that point. Information warfare is super cool, and I wish we implemented in Radio General, but sadly we didn't have the time to add it in.
Title: Re: Radio General launching April 9
Post by: Apocalypse 31 on March 24, 2020, 07:49:22 PM
Quote from: al_infierno on March 24, 2020, 03:28:19 PM
BTW, on Reddit I asked about how narrative-driven this game will be compared to Radio Commander, and the dev replied with:

Quote
Radio General focuses more on the tactical and gameplay aspect. Your soldiers won't have long and (somewhat inappropriate) exchanges with you over the radio - you both have a job to: win. The gameplay is more in-depth, you have more troops to lead (300-2000 per mission), and you always have multiple objectives that you can prioritize (or ignore if you don't think they're feasible). We also focus much more heavily on history - each mission is extensively rearched, and we present relevant historical documents before and after each mission.

Music to my ears!   :smitten:


Thats awesome. This is exactly why I didn't buy Radio Commander - the dialogue was totally unnecessary and inappropriate.
Title: Re: Radio General launching April 9
Post by: JasonPratt on March 25, 2020, 05:15:54 PM
Quote from: Jarhead0331 on March 24, 2020, 04:05:07 PM
Really stupid question, I'm almost embarrassed to ask so please, all, forgive me.

Exactly how prominent of a role did radio communications play at the tactical level (platoon-company-battalion) in WWII? I know the technology improved drastically from decades prior and there were handheld, portable radios, as well as radios in tanks, aircraft, naval vessels, etc...but just how common were they in use and practice? I imagine there was also great variations among the belligerents and their various OOBs. I just don't recall seeing a lot of photos or reading a lot of literature about the topic. In Vietnam, for instance, the radio operator was much more ubiquitous.


While I sure don't know enough to answer that question in any general way, allow me to post some entries from my Godawfully Huge Next Posting Project That's Like 90% Complete By Now I Hope!  >:D It gives some snapshots on Soviet radio ops, or more specifically the intentional lack thereof on two important days of WW2...

QuoteAugust 20, 1939, the brief Mongolian War: at Khalkhyn-Gol, Zhukov prepares and successfully launches a blitzkrieg invasion [...] Zhukov has forbidden almost all use of radio communications in setting up his blitz, and even land wire instructions are sent with short sentences with contexts only understood by the two people speaking. Each officer receives directions only within the frames of his duties and has no concept of the overall plan, the scope, or the dates of the offensive. Many people do not even know there is to be an offensive today at all! To fool Japanese spies, Zhukov before all has fooled his own soldiers and officers, many of whom until the last moment thought they were starting the preparations for a long period of defense.

(If you're wondering why I count that as being part of WW2, partly it's because the Japanese war on China folded naturally into WW2 once that kicked off a couple of weeks later, and this will be the first time another major power got involved in that war; but mainly it's because on the prior day, August 19th, 1939, Stalin and the Politburo announced to the Soviet government that the second world war was starting that day, after his receipt of Zhukov's telegram that preparations had been completed to blitz the Japanese! Therefore, because WW2 started on August 19th, 1939, by official Soviet reckoning, the Central Committee had to be summoned to arrive no later than September 1st, to enact the USSR's very first universal conscription, as the start of nationwide mobilization -- keeping in mind that in Soviet military doctrine, mobilization necessarily equals war and vice versa. On this day, the 20th, Stalin also ceases negotiating with British and French emissaries and sends a message to Hitler offering to split Poland with him in a joint invasion from either side. The start date for the invasion will of course be Sept 1st! -- except Stalin will show up late. On purpose.  >:D  )

QuoteJune 19, 1941, three days before Barbarossa: Northwestern Front (formerly Baltic Military District) communications commander Major-General Kurochkin has been zooming around up at the still-secret Northwestern Front Headquarters in the Panevyezhis area (while his deputy back in Riga keeps up Baltic MD comms), using landlines to prepare several thousand radio stations in his district to flip over from peacetime to wartime Red Army support, pursuant to expected orders from Moscow. In his "On the Northwestern Front", p.195, he recalls that today, Northwestern Front Chief of Staff Lieutenant-General Klyonov gives him a curious order: "It's a go, per the master plan. You know what I mean?" "'Yes, absolutely!' I declared." Suvorov suggests that Kurochkin doesn't tell his readers what this master plan was -- perhaps Suvorov is obscuring what Kurochkin says here? But the Soviet generals do have some master plan, one that Kurochkin presents Klyonov as being cagey about even in personal conversation; a master plan now on go.

Kurochkin describes how he goes about implementing his side of "the master plan" (ibid, p.118), "The District Communications Office dispatched documentation on how to set up radio links... to the various army headquarters and to formations subordinate to the District itself. All these documents were to be appropriately adapted as they made their way down through corps, division, regiment, and battalion command levels, ultimately reaching those staffing each radio station. That, as I have already said, would have taken no less than a week." He is talking about the distribution of top-secret intelligence, of the kind you only distribute and act upon during a war, being distributed out to thousands of end-users to act upon. This will take at least a week, and then after that the master plan which requires these war-time secrets to be distributed, will activate. Once Kurochkin starts this process, those secrets cannot be put back in the safes; they must be used or else totally voided for replacement later.

Perhaps Chief of Staff Klyanov expects a Nazi invasion? If so, he must suffer a brain embolism between now and three days later, because he adamantly dismisses the possibility of Nazi invasion while it is happening and refuses to do anything about it! Klyanov wasn't a big fan of defense anyway; back in 1940 he had berated Zhukov himself, with Stalin watching, about how Zhukov wasn't being competent enough for Klyanov's standards, at understanding how to prepare and deliver a surprise attack!
Title: Re: Radio General launching April 9
Post by: MengJiao on March 25, 2020, 08:31:44 PM
Quote from: Foolish Mortals on March 24, 2020, 06:03:44 PM
Quote from: MengJiao on March 24, 2020, 05:10:09 PM
Quote from: al_infierno on March 24, 2020, 04:27:41 PM
I did a quick Google search and found a Wikipedia article with a large reference of different radio types used by the Wehrmacht.  It doesn't answer your question by any means, but it seems to indicate that radios were fairly ubiquitous in the Heer down to the battalion or company level, at the very least.  https://en.wikipedia.org/wiki/Wireless_Communications_of_the_German_Army_in_World_War_II

I've actually wondered myself how common radio kits were at the sub-company level in WW2.  I'm not sure I've ever seen any specific literature or videos about radios at the tactical level, so it's actually a pretty good question.

I mentioned such things not so much to suggest they might work in the game, but to suggest that there was a lot of radio traffic going on.  On the allied side there were definitely elaborate wire telephone nets that were supposed to be up and running as soon as possible.  Of course, advancing units left the phone nets behind pretty fast, but in theory the phone nets were supposed to carry most of the routine signals traffic.

  There were a lot of radios, but also a lot of phone lines and of course (to repeat something I've noted excessively) by 1944 if not earlier, the Germans were using their radios so much that US signals intelligence often thought they were looking at deceptive/fake radio traffic because German radio use bordered on the absurd even for routine movements.  There was just too much German radio traffic to take seriously, I guess.  In Normandy Panzer group west HQ was pinpointed and wiped out due to signals intercepts (for example).

   https://en.wikipedia.org/wiki/RAF_raid_on_La_Caine_(1944)

   

Yes! Putting all those messages up in the air is a dangerous proposition, especially since the Allies had overwhelming air superiority at that point. Information warfare is super cool, and I wish we implemented in Radio General, but sadly we didn't have the time to add it in.
Title: Re: Radio General launching April 9
Post by: al_infierno on March 27, 2020, 04:43:12 PM
Video on this by Rimmy -- he seems to like it quite a bit :)



Title: Re: Radio General launching April 9
Post by: JasonPratt on March 27, 2020, 09:19:41 PM
Well, you know, Australia, Canadia, the Commonwealth of the United Kingdom scares even Rommel!  :bd:
Title: Re: Radio General launching April 9
Post by: Grim.Reaper on April 09, 2020, 12:47:35 PM
Released....
Title: Re: Radio General launching April 9
Post by: Ian C on April 09, 2020, 02:34:37 PM
Some letsplay vids:







Title: Re: Radio General launching April 9
Post by: Foolish Mortals on April 09, 2020, 04:39:16 PM
Quote from: Grim.Reaper on April 09, 2020, 12:47:35 PM
Released....
You beat me to the punch! Yes, we just released today!

We have a live-stream on the steam page if you want to see more gameplay.

I'm also happy to answer any questions you have.

Quote from: Ian C on April 09, 2020, 02:34:37 PM
Some letsplay vids:








Thanks for posting these!
Title: Re: Radio General out now!
Post by: Apocalypse 31 on April 10, 2020, 06:59:55 AM
I don't understand how this is supposed to play, and seems both unrealistic and unauthentic. Seems like an RTS without graphics.

I understand the concept for the game Radio Commander - to emulate or simulate how a commander fights from a command post using a map and only radio reports. The challenge being that the commander has to decipher reports and battle-track his forces.

But here it seems different. You can clearly see and decipher the situation on the map. You can move forces by simply clicking on their icons, and you can see when they're in contact and when they're moving.

I don't understand.


Some pet peeves
1. Why are Battalions called A-Z? They have names, or why not just refer to them as 1st Battalion, 2nd Battalion, etc. Nevermind - see #2.

2. The in-game player is supposed to be a General officer, not a Battalion Commander. Why is a General moving companies around? (https://steamcdn-a.akamaihd.net/steam/apps/1011610/ss_aba45fb1896b201c623ae370e29d9457ddc90d95.1920x1080.jpg?t=1586503258)

3. The concept for a game like this completely flawed - a commander (especially at the Brigade or Division level) has a STAFF of people advising him, and doing their own tracking. Things like 'Estimate the enemy combat strength' would be provided to you by your S2.

4. The quick quips over the radio net: "Grab you shovels and dig in, boys". Shut the hell up and get off my net!, especially if this is a game about radio communications. This is the same issue I had with Radio Commander. The unnecessary dialogue over the radio - especially the anti-war, racist stuff.

5. Grid system: Numbers and Letters? What?
Title: Re: Radio General out now!
Post by: Jarhead0331 on April 10, 2020, 07:46:41 AM
Quote from: Apocalypse 31 on April 10, 2020, 06:59:55 AM
I don't understand how this is supposed to play, and seems both unrealistic and unauthentic. Seems like an RTS without graphics.

I understand the concept for the game Radio Commander - to emulate or simulate how a commander fights from a command post using a map and only radio reports. The challenge being that the commander has to decipher reports and battle-track his forces.

But here it seems different. You can clearly see and decipher the situation on the map. You can move forces by simply clicking on their icons, and you can see when they're in contact and when they're moving.

I don't understand.


Some pet peeves
1. Why are Battalions called A-Z? They have names, or why not just refer to them as 1st Battalion, 2nd Battalion, etc. Nevermind - see #2.

2. The in-game player is supposed to be a General officer, not a Battalion Commander. Why is a General moving companies around? (https://steamcdn-a.akamaihd.net/steam/apps/1011610/ss_aba45fb1896b201c623ae370e29d9457ddc90d95.1920x1080.jpg?t=1586503258)

3. The concept for a game like this completely flawed - a commander (especially at the Brigade or Division level) has a STAFF of people advising him, and doing their own tracking. Things like 'Estimate the enemy combat strength' would be provided to you by your S2.

4. The quick quips over the radio net: "Grab you shovels and dig in, boys". Shut the hell up and get off my net!, especially if this is a game about radio communications. This is the same issue I had with Radio Commander. The unnecessary dialogue over the radio - especially the anti-war, racist stuff.

5. Grid system: Numbers and Letters? What?

Let me help you.

Its a G-A-M-E.  Is there anything about the look of this thing that screams to you, "authentic military radio communication simulator?"

You've come to this thing with real world experience and real world expectations. Looking at your own experience, is there anything that you would expect the majority of gamers to find appealing about it all? Probably not. There has to be significant liberties taken in order to appeal to the target audience.

I agree that the over-the-top radio chatter utterly detracts from the immersion of the game and is totally unnecessary. But, your other complaints regarding nomenclature, grids, and staff positions? You're expectations are way too high, bro. 
Title: Re: Radio General out now!
Post by: Apocalypse 31 on April 10, 2020, 07:57:26 AM
Quote from: Jarhead0331 on April 10, 2020, 07:46:41 AM
Let me help you.

Its a G-A-M-E.  Is there anything about the look of this thing that screams to you, "authentic military radio communication simulator?"

Absolutely not and I'm not picking apart the game because its not authentic or realistic (it is neither). I listed my pet peeves, not what I think breaks the game.

I'm questioning the game because its core concept seems flawed.

Commanding units over the radio - but the game clearly paints the picture for the player on the MAP. You can see unit movements and when they're fighting, and you can order them to move by just clicking where you want them to go. So, what is the point of even using radio communications?
Title: Re: Radio General out now!
Post by: Jarhead0331 on April 10, 2020, 08:06:19 AM
Quote from: Apocalypse 31 on April 10, 2020, 07:57:26 AM
Quote from: Jarhead0331 on April 10, 2020, 07:46:41 AM
Let me help you.

Its a G-A-M-E.  Is there anything about the look of this thing that screams to you, "authentic military radio communication simulator?"

Absolutely not and I'm not picking apart the game because its not authentic or realistic (it is neither). I listed my pet peeves, not what I think breaks the game.

I'm questioning the game because its core concept seems flawed.

Commanding units over the radio - but the game clearly paints the picture for the player on the MAP. You can see unit movements and when they're fighting, and you can order them to move by just clicking where you want them to go. So, what is the point of even using radio communications?

Well, although I have it, I have not played it yet. I will concede that if the use of the radio is illusory and at all times, the player has a complete and accurate picture of what is occurring on the map, then yeah, there really is no point?  That is certainly a fair gripe. No question.
Title: Re: Radio General out now!
Post by: Jarhead0331 on April 10, 2020, 10:57:53 AM
Yeah...whoever was playing in the videos was playing on easy difficulty. In that mode, all pieces are placed in their correct location and there is no fog of war. Not sure why anyone would want to play this game that way. There are two more modes of realism. Normal and hard. Normal requires contact with your units to determine their locations as well as the locations of the enemy, but it provides visual feedback of the action on the map and provides certain bonuses if you place your unit figurines or counters correctly. Hard mode eliminates the visual feedback and the bonuses.

There are a lot of immersive touches and some good historical flair. So far, my favorite touch is this...

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/92536506_10207255708307183_355639080408580096_o.jpg?_nc_cat=103&_nc_sid=8024bb&_nc_ohc=C9guK211nb4AX9aJ2lX&_nc_ht=scontent-lga3-1.xx&oh=ffb47bdbec03e40b67659cfd2bc3a3f9&oe=5EB71C43)

Thank God I never had to write one of these letters for real.
Title: Re: Radio General out now!
Post by: al_infierno on April 10, 2020, 12:05:26 PM
So, it sounds like it's basically the same as Radio Commander?  i.e. you can have everything automated or you can manually track everything as intended?
Title: Re: Radio General out now!
Post by: Foolish Mortals on April 10, 2020, 12:09:39 PM
Quote from: al_infierno on April 10, 2020, 12:05:26 PM
So, it sounds like it's basically the same as Radio Commander?  i.e. you can have everything automated or you can manually track everything as intended?
Quote from: Apocalypse 31 on April 10, 2020, 06:59:55 AM
I don't understand how this is supposed to play, and seems both unrealistic and unauthentic. Seems like an RTS without graphics.

I understand the concept for the game Radio Commander - to emulate or simulate how a commander fights from a command post using a map and only radio reports. The challenge being that the commander has to decipher reports and battle-track his forces.

But here it seems different. You can clearly see and decipher the situation on the map. You can move forces by simply clicking on their icons, and you can see when they're in contact and when they're moving.

I don't understand.


Some pet peeves
1. Why are Battalions called A-Z? They have names, or why not just refer to them as 1st Battalion, 2nd Battalion, etc. Nevermind - see #2.

2. The in-game player is supposed to be a General officer, not a Battalion Commander. Why is a General moving companies around? (https://steamcdn-a.akamaihd.net/steam/apps/1011610/ss_aba45fb1896b201c623ae370e29d9457ddc90d95.1920x1080.jpg?t=1586503258)

3. The concept for a game like this completely flawed - a commander (especially at the Brigade or Division level) has a STAFF of people advising him, and doing their own tracking. Things like 'Estimate the enemy combat strength' would be provided to you by your S2.

4. The quick quips over the radio net: "Grab you shovels and dig in, boys". Shut the hell up and get off my net!, especially if this is a game about radio communications. This is the same issue I had with Radio Commander. The unnecessary dialogue over the radio - especially the anti-war, racist stuff.

5. Grid system: Numbers and Letters? What?

Thanks for listing your concerns.
1.  They're listed A-Z to be easily identifiable by speech recognition

2. For some missions you do command battalions (and some companies), but absolutely a general would be commanding more troops. We didn't want to overwhelm the player with too many units, and we felt having larger units to cover larger areas would feel strange to command (and cover too large a portion of the map).

3. As others have mentioned, we put these tasks on you since you're the player, and it's fun. Of course you'd have help in real-life.

4. We don't have long conversations over the radio with your troops, but it's true they do add a small bit of flavour in acknowledgements - they'd be pretty dry if all they said was "Roger, acknwoleged". It is however understandable not to like this.

5. Grid coordinates for speech recognition.


Quote from: Jarhead0331 on April 10, 2020, 10:57:53 AM
Yeah...whoever was playing in the videos was playing on easy difficulty. In that mode, all pieces are placed in their correct location and there is no fog of war. Not sure why anyone would want to play this game that way. There are two more modes of realism. Normal and hard. Normal requires contact with your units to determine their locations as well as the locations of the enemy, but it provides visual feedback of the action on the map and provides certain bonuses if you place your unit figurines or counters correctly. Hard mode eliminates the visual feedback and the bonuses.

There are a lot of immersive touches and some good historical flair. So far, my favorite touch is this...

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/92536506_10207255708307183_355639080408580096_o.jpg?_nc_cat=103&_nc_sid=8024bb&_nc_ohc=C9guK211nb4AX9aJ2lX&_nc_ht=scontent-lga3-1.xx&oh=ffb47bdbec03e40b67659cfd2bc3a3f9&oe=5EB71C43)

Thank God I never had to write one of these letters for real.
I was playing on the 'normal' realism setting - I did not see the map, and pieces were never automatically moved (except in mission sign-in). I accurately kept track of where my units were by asking my units where they were. I made the game, so of course me playing it makes it look easy.

Glad you liked the letter! We wanted to add a human cost to sending faceless soldiers into battle.
Title: Re: Radio General out now!
Post by: Foolish Mortals on April 10, 2020, 12:10:37 PM
Quote from: al_infierno on April 10, 2020, 12:05:26 PM
So, it sounds like it's basically the same as Radio Commander?  i.e. you can have everything automated or you can manually track everything as intended?
We have three levels of 'realism' to choose from - low realism moves figurines for you when they report statyus. 'High' realism doesn't have any figurine movement at all except when the units first introduce themselves at the start of a mission.
Title: Re: Radio General out now!
Post by: Apocalypse 31 on April 10, 2020, 12:20:04 PM
Quote from: Jarhead0331 on April 10, 2020, 10:57:53 AM
Yeah...whoever was playing in the videos was playing on easy difficulty. In that mode, all pieces are placed in their correct location and there is no fog of war. Not sure why anyone would want to play this game that way. There are two more modes of realism. Normal and hard. Normal requires contact with your units to determine their locations as well as the locations of the enemy, but it provides visual feedback of the action on the map and provides certain bonuses if you place your unit figurines or counters correctly. Hard mode eliminates the visual feedback and the bonuses.

Thanks for clarifying. I picked it up, and looking forward to playing. I like the concept, and really wanted to like Radio Commander (very similar to what I do in real life!) but the dialogue was such a huge turn off that I couldn't support a developer that was basically bashing the honor of Vietnam veterans.
Title: Re: Radio General out now!
Post by: Gusington on April 10, 2020, 12:20:58 PM
^Take a look at the posts above yours.
Title: Re: Radio General out now!
Post by: Jarhead0331 on April 10, 2020, 01:02:20 PM
I'm enjoying it in normal mode. Just fought the first battle in Sicily and had a blast.

Kicked a lot of ass too.

Again, I like the little details...tracking ammunition spent, casualties based on KIA, WIA and missing, veterancy and the ability to decorate units for bravery. I also like how different units have different perks, such as bold, zealous, cautious/conservative, etc. Very cool.

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/93323747_10207256158798445_3784605063884832768_o.jpg?_nc_cat=100&_nc_sid=8024bb&_nc_ohc=uy90_Co68L8AX_VLuNJ&_nc_ht=scontent-lga3-1.xx&oh=2b30ee515241e7aad9a7a56da412695f&oe=5EB454F4)