Today's mission is a little stroll in the countryside... and our objective is a German Bunker to clear the way for support coming up in the rear. Bailey (Co), Biggs (Sniper), Baker (Rocket Launcher), Scott (Squad).
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I see they made the board layout more sensible this time. O0
Hurra ! :D ....the first Warfighter WW2 AARs dropping in :bd:
We come upon a Farm and fan out. We spot a lone solider taking a stroll around the perimeter and some soldiers setting around the outside of the Farm house. A couple meters away sets a Opel. Maybe a forward post? Biggs takes up his position and sets his sights on the lone soldier... on his shot we attack.....
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Quote from: PanzersEast on December 02, 2016, 08:32:33 AM
We spot a long solider taking a stroll around the perimeter and some soldiers setting around the outside of the Farm house.
Was he a long tall drink of water?
Quote from: Nefaro on December 02, 2016, 01:18:47 PM
Quote from: PanzersEast on December 02, 2016, 08:32:33 AM
We spot a long solider taking a stroll around the perimeter and some soldiers setting around the outside of the Farm house.
Was he a long tall drink of water?
Not for Long :D :DD
You've got your work cut out for you on your first turn... Those recruits are going to screen the other 2 cards until killed / suppressed... and if you can't get 3 EKIA / Suppress tokens on that truck, you'll potentially get more reinforcements out of it too (0-3 numbered cards.. yikes..). I see a grenade in its future. ;-)
Dunno if you've seen them yet, but there's some German hostile cards that will remove a EKIA counter each turn, in addition to a Suppress. Nasty. This is so much harder for me so far than the basic Warfighter cartel hostiles, but that's a *good* thing. Now I just wish they'd have created a real campaign (string of scenarios?), and a bunch of canned scenarios. Maybe in an expansion.
Quote from: smittyohio on December 04, 2016, 04:36:47 PM
You've got your work cut out for you on your first turn... Those recruits are going to screen the other 2 cards until killed / suppressed... and if you can't get 3 EKIA / Suppress tokens on that truck, you'll potentially get more reinforcements out of it too (0-3 numbered cards.. yikes..). I see a grenade in its future. ;-)
Dunno if you've seen them yet, but there's some German hostile cards that will remove a EKIA counter each turn, in addition to a Suppress. Nasty. This is so much harder for me so far than the basic Warfighter cartel hostiles, but that's a *good* thing. Now I just wish they'd have created a real campaign (string of scenarios?), and a bunch of canned scenarios. Maybe in an expansion.
You are correct, I eventually lost Baker and Scott because this bogged us down. I had some bad reinforcement pulls which hampered us further and I eventually lost Bailey and Biggs because I was simply outnumbered. I had Ambushers rush and and harass me as well... in the end, it felt like a trap.
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Have the core set and all expansions which I hope to review as soon as I possibly can! After reading the rules it seems to be the perfect game for me.