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Digital Gaming => Computer Gaming => Topic started by: steve58 on February 05, 2019, 04:54:02 PM

Title: Imperator: Rome
Post by: steve58 on February 05, 2019, 04:54:02 PM
Release date announced:  April 25
Price ~$40

https://steamcommunity.com/games/859580/announcements/detail/1750114627259894945

(tried to search for any existing threads, but the Search feature seems hosed for me lately...)
Title: Re: Imperator: Rome
Post by: IronX on February 05, 2019, 05:23:25 PM
Eeek!  :D
Title: Re: Imperator: Rome
Post by: Grim.Reaper on February 05, 2019, 05:54:43 PM
Awesome!  I thought it wasn't coming out to much later this year.....instant buy and preorder.
Title: Re: Imperator: Rome
Post by: Grim.Reaper on February 05, 2019, 06:02:54 PM
BTW, greenmangaming is offering 10% off for both deluxe and standard edition.....
Title: Re: Imperator: Rome
Post by: JasonPratt on February 05, 2019, 07:58:10 PM
I saw that earlier today when booting up Steam at work for other purposes (my Lords of Waterdeep matches).

I preordered so fast, my head spun around and snapped: "WHY NOT WAIT FOUR YEARS UNTIL THE BUGS ARE WORKED OUT OF THE BASE GAME AND THE FIRST SEVEN DLC PACKS?!?"
Title: Re: Imperator: Rome
Post by: CJReich46 on February 06, 2019, 12:19:55 AM
Quote from: JasonPratt on February 05, 2019, 07:58:10 PM
I saw that earlier today when booting up Steam at work for other purposes (my Lords of Waterdeep matches).

I preordered so fast, my head spun around and snapped: "WHY NOT WAIT FOUR YEARS UNTIL THE BUGS ARE WORKED OUT OF THE BASE GAME AND THE FIRST SEVEN DLC PACKS?!?"

I saw that. I am holding my powder on this one.
Title: Re: Imperator: Rome
Post by: Tpek on February 06, 2019, 10:03:11 AM
Europa Universalis Rome 3?

I hope that they finally got rid of the typical Paradox-style diplomacy system, it's what always ruins those games for me.

Vercingetorix: "Sorry Caesar, I know you conquered all of Gaul, but I'm not willing to let you have any of it. So I'm just going to be sitting here in the comfort of my home, which you dare not interrupt, and refuse all your diplomatic pleas to have any of the territory.
Maybe one day, I I feel generous, I will let you have some tiny tract of land in exchange for you having to wage war all over again".  :idiot2:
Title: Re: Imperator: Rome
Post by: JasonPratt on February 06, 2019, 01:17:09 PM
Quote from: Tpek on February 06, 2019, 10:03:11 AM
Europa Universalis Rome 3?

Was there a EURome2?  ???

The engine looks like a major step in the direction of Rome:Total War (for whatever that's worth -- I regard the visuals as an improvement). And I doubt they've gotten rid of whatever diplomacy system has been behind Vicky2, CK2, and EU4.
Title: Re: Imperator: Rome
Post by: Tpek on February 06, 2019, 01:27:14 PM
Quote from: JasonPratt on February 06, 2019, 01:17:09 PM
Quote from: Tpek on February 06, 2019, 10:03:11 AM
Europa Universalis Rome 3?

Was there a EURome2?  ???

The engine looks like a major step in the direction of Rome:Total War (for whatever that's worth -- I regard the visuals as an improvement). And I doubt they've gotten rid of whatever diplomacy system has been behind Vicky2, CK2, and EU4.

I seem to remember a EUR2 game.
Title: Re: Imperator: Rome
Post by: glen55 on February 06, 2019, 02:06:42 PM
I'm in. With over 2K hours in on EU4 & HOI 4, and having done a recent spate of ancient history reading after being inspired by AC Odyssey, this is the no brainer of no brainers. I usually wait for the reviews these days, but I can't fool myself about whether I'm going to buy this or not no matter what the reviews say. The only question is when, and it might as well be early.

p.s. Pretty doggoned sure Paradox never slipped an EU Rome 2 by me. Y'all confused w/TW Rome 2 by any chance?
Title: Re: Imperator: Rome
Post by: Gusington on February 06, 2019, 02:12:57 PM
EURome 2...Shadow Magic?
Title: Re: Imperator: Rome
Post by: Grim.Reaper on February 06, 2019, 02:38:32 PM
Pretty sure no version 2 but think I remember some expansion and patch that had to be paid for
Title: Re: Imperator: Rome
Post by: JasonPratt on February 06, 2019, 02:49:03 PM
I think the original EU Rome was based on a heavily modified version of EU2.

That wouldn't be EURome 2, but an "EU" and a "2" would be heavily connected to the title.

(Relatedly, EURome is on sale at Steam at heavy discount during the Lunar sale and/or to promote the coming title.)
Title: Re: Imperator: Rome
Post by: sandman2575 on February 06, 2019, 04:22:04 PM
Day one purchase without question.

I still find it weird how long Pdox is taking with its "Man the Guns" DLC. Still no release date. The original announcement was in May 2018, which is also when they announced Imperator.
Title: Re: Imperator: Rome
Post by: Grim.Reaper on February 06, 2019, 06:17:30 PM
If people thinking of buying, not a bad deal at fanatical......$45 for deluxe or $33 for standard edition, using the code Lunar8.  I guess its possible better sales may come before release, but guessing not drastically different. 

Title: Re: Imperator: Rome
Post by: Grim.Reaper on February 06, 2019, 06:43:51 PM
Quote from: sandman2575 on February 06, 2019, 04:22:04 PM
Day one purchase without question.

I still find it weird how long Pdox is taking with its "Man the Guns" DLC. Still no release date. The original announcement was in May 2018, which is also when they announced Imperator.

Saw rumor somewhere the  release date to be announced tomorrow.
Title: Re: Imperator: Rome
Post by: Toonces on February 06, 2019, 07:38:26 PM
Was the Rome 2 version Vae Victus?
Title: Re: Imperator: Rome
Post by: Toonces on February 06, 2019, 07:39:15 PM
Quote from: glen55 on February 06, 2019, 02:06:42 PM
and having done a recent spate of ancient history reading


What have you been reading?
Title: Re: Imperator: Rome
Post by: Grim.Reaper on February 06, 2019, 07:39:59 PM
Quote from: Toonces on February 06, 2019, 07:38:26 PM
Was the Rome 2 version Vae Victus?

that was its expansion, don't think ever was a rome 2
Title: Re: Imperator: Rome
Post by: Toonces on February 06, 2019, 07:42:15 PM
Ah...gotcha. 

I have both in my Steam library.  I've tried to get into Vae Victus a few times, but the fun eludes me.

CK2 is my sweet spot.   :smitten:
Title: Re: Imperator: Rome
Post by: sandman2575 on February 06, 2019, 07:53:39 PM
Quote from: Grim.Reaper on February 06, 2019, 06:43:51 PM
Quote from: sandman2575 on February 06, 2019, 04:22:04 PM
Day one purchase without question.

I still find it weird how long Pdox is taking with its "Man the Guns" DLC. Still no release date. The original announcement was in May 2018, which is also when they announced Imperator.

Saw rumor somewhere the  release date to be announced tomorrow.

Hope the rumor mill is right. It's well past time that Pdox wrapped this DLC up.
Title: Re: Imperator: Rome
Post by: glen55 on February 06, 2019, 08:02:44 PM
Quote from: Toonces on February 06, 2019, 07:39:15 PM
Quote from: glen55 on February 06, 2019, 02:06:42 PM
and having done a recent spate of ancient history reading


What have you been reading?

I read Anthony Everett's The Rise of Athens and enjoyed it so much that I went back and re-read the good parts. I wouldn't call it completely authoritative, but it's literary and Everitt clearly has a pretty good grasp of the material.

Reread a couple of beloved Mary Renault novels, The King Must Die and The Bull From The Sea (about Theseus): man, I love her stuff.

Next up is Thomas R. Martin, Ancient Greece.

Not sure how long I'll be on this kick, but I'm enjoying it: for me, Western history had always started around 1066. Got any recommendations?
Title: Re: Imperator: Rome
Post by: Gusington on February 06, 2019, 08:35:16 PM
I have a few:

Legion vs. Phalanx: https://smile.amazon.com/gp/product/1472828429/ref=ox_sc_saved_title_2?smid=ATVPDKIKX0DER&psc=1

A War Like No Other: https://smile.amazon.com/gp/product/0812969707/ref=ox_sc_saved_title_10?smid=ATVPDKIKX0DER&psc=1

Taken at the Flood: https://smile.amazon.com/gp/product/0190468882/ref=ox_sc_saved_title_1?smid=ATVPDKIKX0DER&psc=1
Title: Re: Imperator: Rome
Post by: Toonces on February 06, 2019, 08:49:49 PM
No recommendations from me beyond Rubicon.  That's why I asked you!

I've tried reading a novel The First Man in Rome by Colleen McCullough like three times and I finally gave up, for the third time, Monday.  I simply cannot for all my effort get into the book.  There's a great story there, I know it, but hot damn is the book fucking boring.  What's worse is I bought it (for the second time) along with its sequel.  What good is a sequel if you don't read the first book?  What good, I ask you?!
Title: Re: Imperator: Rome
Post by: Gusington on February 06, 2019, 09:13:29 PM
It's like posting in a forum and not reading the posts above yours!
Title: Re: Imperator: Rome
Post by: besilarius on February 07, 2019, 06:51:30 AM
Glen, Philip Matyzak's books, Sparta - Rise of a Warrior Nation, and Sparta -Fall of a Warrior Nation, are both very good.  Together they give the most complete picture of Sparta that I've seen.
Also, there is a new book on Thucydides on Strategy, and the strategies he reveals in the Pelopennisian War.  Curious about this, but cannot say if it's worthwhile yet.
Title: Re: Imperator: Rome
Post by: HoodedHorseJoe on February 07, 2019, 10:28:21 AM
I recently finished reading Pax Romana by Adrian Goldsworthy. Was a really interesting read, especially illuminating on how the Republic first started acquiring its 'Empire', and exploring what it really meant to be a 'province' versus a protectorate, etc...

Most of the time areas were left to govern themselves, regardless of whether they had a governor or not.
Title: Re: Imperator: Rome
Post by: glen55 on February 07, 2019, 10:57:48 AM
Thanks for the recommendations, I guess, but now I'm snowed!

Seriously, it's all good. Even though I don't read nearly as much as I did when I was not a lawyer who reads at work all day, when I get on a tear with a subject I can still run through a few books.
Title: Re: Imperator: Rome
Post by: CJReich46 on February 07, 2019, 01:38:12 PM
Quote from: sandman2575 on February 06, 2019, 04:22:04 PM
Day one purchase without question.

I still find it weird how long Pdox is taking with its "Man the Guns" DLC. Still no release date. The original announcement was in May 2018, which is also when they announced Imperator.

Man The Guns - Feb 28th.  ^-^
Title: Re: Imperator: Rome
Post by: Pete Dero on March 26, 2019, 09:05:48 AM
https://www.twitch.tv/paradoxinteractive

Imperator Rome Developer Clash streaming now.
Title: Re: Imperator: Rome
Post by: RommelFox on March 28, 2019, 12:13:55 PM
I have EUIV, Crusader Kings II and VIC II sitting pretty much unplayed from a bundle purchase.  I should really dive into them, or buy this because we know ROME is the greatest.
Title: Re: Imperator: Rome
Post by: Jarhead0331 on June 26, 2019, 07:28:03 PM
https://steamcommunity.com/games/859580/announcements/detail/1613893608679271371 (https://steamcommunity.com/games/859580/announcements/detail/1613893608679271371)

Quote
The features of this update include:

    Dual Rulers: The historic second consuls of Rome and suffetes of Carthage are now represented in these republics, and a monarch's spouse contributes to the rule of the kingdom.
    Heritage: Nations now have traditional profiles that reflect their historic strengths, adding more differentiation between nations.
    Naval Combat: More types of ships and new tactical options for combat, similar to those available on land.
    Naval Range: Ships can travel a limited distance from a friendly port before suffering attrition. This attrition can be reduced by inventions.
    Pirates: Pirates now operate from a pirate haven in a specific province. Clearing out this base will reduce pirate activity for a while. Also, pirates may now be hired as mercenaries.
    Release Subjects: Reduce unrest by ceding limited independence to provinces that do not like your rule.
    Province Improvements: Cities can build special projects that come with major permanent bonuses, crafting a major metropolis for your realm.
    Stability Rework: Stability is now a 100 point scale (base of 50) with corresponding bonuses and penalties along the range.
    New Government Interactions: Give a specific family greater power, call a War Council in times of emergency
    Navigable Rivers: Fleets can now sail the great rivers of the region (Nile, Tigris and Euphrates) opening up new military strategies.
    New Commander Traits: Admirals and generals earn new traits while leading forces.
    Move Capital: Relocate your national center of power or provincial capitals.
    New Events: New event chains, including flavor events for Rome, Italy and Carthage. New events related to military commanders and slavery.
Title: Re: Imperator: Rome
Post by: sambo on June 27, 2019, 04:39:44 AM
The base game is available on the Xbox game pass so is available on windows 10 PC (plus about 100 games on PC).  If you are on Xbox live already the current deal is insane value... convert the residual term of your Xbox live membership to game pass up to 36 months for $1.  So I extended for 2 years for a$5 p.m. first (turning off auto renew and then back on again to get 2 more months free) and then paid $1.  One of the best deals I have ever seen.

Apologies if this has been posted already.
Title: Re: Imperator: Rome
Post by: Grim.Reaper on June 27, 2019, 05:24:48 AM
Quote from: sambo on June 27, 2019, 04:39:44 AM
The base game is available on the Xbox game pass so is available on windows 10 PC (plus about 100 games on PC).  If you are on Xbox live already the current deal is insane value... convert the residual term of your Xbox live membership to game pass up to 36 months for $1.  So I extended for 2 years for a$5 p.m. first (turning off auto renew and then back on again to get 2 more months free) and then paid $1.  One of the best deals I have ever seen.

Apologies if this has been posted already.

Not that it hugely matters, but is it $1 per month or in total?  I went to try it and said $1 for first month and then said $14.99 thereafter.....maybe I am doing it wrong.
Title: Re: Imperator: Rome
Post by: sambo on June 27, 2019, 05:57:22 AM
Yes it is $1 for the first month ... so it is only great value if you have a longer subscription ... once you buy the $1 option it will convert your remaining xbox live subscription to Game Pass ... so I had 9 months left on mine and then bought 2 x 12 months for A$62 and then got 2 extra months for turning off the auto renew and turning back on when activating.

There are about 100+ games on the PC immediately available and 200+ on the xbox and you generally get around 3 free games per month if you log on and click the option to purchase the game in the 15-30 day window.

So a 3 month subscription + $1 might be a great way to try this game + 100 others out if you are only pc gaming but then $15 p.m. for the bigger catalogue.

It will or does already include flight sim, gears of war 4 and 5, Forza 4 etc ... I thought since I already have xbox live it is a no-brainer.
Title: Re: Imperator: Rome
Post by: sambo on June 27, 2019, 05:59:16 AM
This should be the USA link:  https://www.microsoft.com/en-us/p/xbox-game-pass-for-pc-beta/cfq7ttc0kgq8?activetab=pivot%3aoverviewtab

IMO it is just ridiculous value to at least buy a 3 month subscription and then pay $1 and you get 4-5 months to just stuff around.
Title: Re: Imperator: Rome
Post by: sambo on June 27, 2019, 06:00:19 AM
[edit] And it looks like if you are USA it is only US$5.00 p.m. ... damn AUD/USD :( ... if you are pc only subscriber it is only USD4.99 per month and USD1.00 p.m. for first month but I assume if you have an xbox you can convert a longer subscription to xbox + pc at around USD9.99 p.m.

I still argue this is ridiculous value to at least try these games out + if you have an xbox it is ludicrous value.
Title: Re: Imperator: Rome
Post by: Nefaro on March 31, 2020, 09:13:15 AM
Imperator: Rome is free-to-play for the next 5 days.

I didn't try it until after the last major feature update, and enjoyed it enough to play nearly 30 hours.  Planned on more, but waited until after this next big feature addition which just showed up.

Kinda dig it.  Like parts of EU4 and Victoria series mixed together, with a tiny bit of CK running in the background.  I'd prefer they add a bit more active CK-style stuff, for more help regarding the extreme happenings I want to influence, but it's fine.
Title: Re: Imperator: Rome
Post by: Jarhead0331 on March 31, 2020, 09:21:20 AM
Hey Nefaro...good to see you posting in the forums over the last couple days. Hope you are well.

Was thinking about jumping back into this one too.
Title: Re: Imperator: Rome
Post by: Anguille on March 31, 2020, 10:02:54 AM
Just got myself the greek dlc....now i just have to find the time to play it!
Title: Re: Imperator: Rome
Post by: Nefaro on March 31, 2020, 10:08:02 AM
Quote from: Jarhead0331 on March 31, 2020, 09:21:20 AM
Hey Nefaro...good to see you posting in the forums over the last couple days. Hope you are well.

Was thinking about jumping back into this one too.

Thanks!

Have  you played since the previous feature update?  Was pretty happy with it, and they're apparently still adding more freebies.  Beginning to think some user reviews are just perma-salty against Pdox these days.  I wonder if it's just due to DLC burnout in past titles.
Title: Re: Imperator: Rome
Post by: Jarhead0331 on March 31, 2020, 10:33:56 AM
Quote from: Nefaro on March 31, 2020, 10:08:02 AM
Quote from: Jarhead0331 on March 31, 2020, 09:21:20 AM
Hey Nefaro...good to see you posting in the forums over the last couple days. Hope you are well.

Was thinking about jumping back into this one too.

Thanks!

Have  you played since the previous feature update?  Was pretty happy with it, and they're apparently still adding more freebies.  Beginning to think some user reviews are just perma-salty against Pdox these days.  I wonder if it's just due to DLC burnout in past titles.

I haven't played any since right after initial release. It felt a little like a shell and I knew it was going to take Paradox a good amount of time to fill it out with the kind of flair and detail they are known for. It looks like they have made great progress. Looking forward to firing it up!
Title: Re: Imperator: Rome
Post by: Vintage Dude on March 31, 2020, 10:58:19 AM
For those people, like myself, that haven't bought it, it's 50% off at Steam.
Title: Re: Imperator: Rome
Post by: steve58 on March 31, 2020, 01:50:20 PM
Quote from: Vintage Dude on March 31, 2020, 10:58:19 AM
For those people, like myself, that haven't bought it, it's 50% off at Steam.

Thanks for the heads up.  There is also a 5 day demo/trial for it.  Think I'm going to to give that a shot...first.
Title: Re: Imperator: Rome
Post by: jamus34 on March 31, 2020, 02:46:15 PM
Can anyone who's been following since launch say this is worth to buy yet?
Title: Re: Imperator: Rome
Post by: Nefaro on March 31, 2020, 03:50:20 PM
Quote from: jamus34 on March 31, 2020, 02:46:15 PM
Can anyone who's been following since launch say this is worth to buy yet?

Bought it on a previous sale.  Got my dollars-to-hours worth out of it and feel there is plenty more to go.

Like any other Pdox title, you're ultimately painting the map.  It's the detailed mechanical focus which makes each one different, however.  CK2 is all about micromanaging your individual ruler's reign and relationships.  EU4 is about national political maneuvering and progress.  Victoria had a heavier focus on population groups and economics. 

I think Imperator is largely a mix of Victoria and EU4's focuses regarding politics and population groups, albeit to a bit smaller degree in some areas.  However, the most depth I've got with it is from the Victoria style economic & resource building facet.  I was often constructing buildings and trying to squeeze out more resources from my provinces along with pushing the social classes to where I wanted them  With the addition of the previous 'Livy' update, there are now nation or region-specific progress trees which reward you for fulfilling progressive goals and provides solid goals over time if you want that sort of thing.  It definitely added value to the experience, and still leaves you to decide what you want to do.


EDIT:  It's free to try this week so should be worth a try to see if it's for you.
I gotta admit, the building/resource side of things takes a bit to figure out, but I did find that it kept me busy during periods which other Pdox games would just have me watching the timer tick for awhile.
Title: Re: Imperator: Rome
Post by: Jarhead0331 on May 10, 2021, 02:19:15 PM
You guys see the announcement that Paradox is halting development on this title? The announcement is couched in terms of a temporary halt, but I'm not so sure...Why do they seem to have such a hard time making a successful Rome game?

Quote
Hey everyone,

As we're gearing for PDXCON, I wanted to share with the community some (cool) changes that have been happening at PDS in the past year. As the studio is now 150+ developers strong, and each game team has its own challenges and plans to work with, we felt like we needed to better adapt to our new reality. We also wanted to find a way to stay focused and close to our games as PDS grows ever larger.

To make a long story short and simple: earlier this year, PDS has split into three distinct studios. Internally, we call them PDS Green, PDS Red, and PDS Gold. Each team is in charge of both maintaining existing game(s), and developing new games (unannounced for now, but at least one of them you'll discover more about at PDXCON this month!). Each also has its own Studio Manager and will grow its own team, with one common objective in mind: making the best strategy games in the world. We're one big family, and together we're still Paradox Development Studio. As of now, Green, Red & Gold are only internal names, but we know how interested you are in knowing what's going on behind the scenes, and some of us might refer to these names during PDXCON, so we wanted to share this with you before you hear the names and get confused as to what it's referring to.

PDS Green is in charge of the development of Stellaris. Rikard Åslund (Zoft), a veteran from the Stellaris team, has taken the lead as studio manager. PDS Green also works with the support of Paradox Arctic, our studio in Umeå.

PDS Red is in charge of the development of Crusader Kings III. They are also working closely with Paradox Thalassic in Malmö. The studio is led by Johanna Uddståhl Friberg (JohannaUF), another veteran of Paradox who you might not know, but who has been Studio Manager for Arctic and has worked on the coordination between all Paradox studios previously.

PDS Gold is in charge of Hearts of Iron IV. The lead of this studio is Thomas Johansson (Besuchov), having been a part of the PDS journey from small to not so small studio and more recently working together with Johanna on studio organizational topics, he's been delighted to be back working closer to the games he loves.

You might have noticed that Imperator: Rome isn't assigned to any of the studios mentioned above. The reason for this is that on a regular basis we analyze the projects we have in development, where they are at, what they are trying to do and also what people and resources we have working on them. As part of this analysis we realized that there was a need to bring reinforcement for a couple of the projects at PDS, and given where Imperator was at in the run up to 2.0's launch, we decided that after the launch of the update we would move people from Imperator to these other projects. Right now we're working on plans to regrow the team for Imperator and continue development, but for the short term we needed to focus our efforts on these other projects.

I wanted to break the news now to manage everyone's expectations: don't expect much Imperator news at PDXCON, or any new content coming out in 2021. We'll of course get back to everyone with news about it as long as we have something to share!

We'll see you during PDXCON for a first reveal of what we're working on, and of course, much more to be expected in the future.

https://forum.paradoxplaza.com/forum/threads/update-of-the-organization-at-pds.1471119/ (https://forum.paradoxplaza.com/forum/threads/update-of-the-organization-at-pds.1471119/)
Title: Re: Imperator: Rome
Post by: Toonces on May 10, 2021, 02:39:28 PM
Does it need more updating, though?   I don't have it so I'm relying on others for evaluation.  But, while CK2 got milked forever with new DLCs, the core game was pretty good for what it was on its own merits. 

Title: Re: Imperator: Rome
Post by: Jarhead0331 on May 10, 2021, 03:05:25 PM
Quote from: Toonces on May 10, 2021, 02:39:28 PM
Does it need more updating, though?   I don't have it so I'm relying on others for evaluation.  But, while CK2 got milked forever with new DLCs, the core game was pretty good for what it was on its own merits.

Paradox games ALWAYS need more updating and the epic titles can always be expanded through DLC. It is not like them to cease development on a grand strategy title altogether.
Title: Re: Imperator: Rome
Post by: nelmsm on May 11, 2021, 04:44:05 PM
Well I for one are hoping they aren't feeding us a line of shit and will bring back developers some day.  I really want to believe.  I mean if you wish hard enough game developers will follow through right??
Title: Re: Imperator: Rome
Post by: JasonPratt on May 11, 2021, 04:58:10 PM
They stated from the beginning (as I recall) that they never intended to expand Imperator like the other Paradox titles. From that perspective, the fourish expansions that we've gotten are beyond expectation already, plus they've been adding functionality to the base game through patches. And aside from more patchwork (I assume -- they're still point-patching version 2.0), it makes sense logistically for them to put the workers they already have, on other titles still in development, from which they can earn more income, to pay the people to occasionally continue working on Imperator someday.
Title: Re: Imperator: Rome
Post by: Anguille on May 12, 2021, 07:42:55 AM
Quote from: Jarhead0331 on May 10, 2021, 02:19:15 PM
Why do they seem to have such a hard time making a successful Rome game?
I wonder as well. Rome is usually a good selling theme. Maybe they make it too complex?
Title: Re: Imperator: Rome
Post by: Jarhead0331 on May 12, 2021, 08:04:05 AM
Quote from: JasonPratt on May 11, 2021, 04:58:10 PM
They stated from the beginning (as I recall) that they never intended to expand Imperator like the other Paradox titles.

I would be interested in a source for that recollection, because it doesn't really make sense given the context of virtually every other Paradox title. In addition, the timeline ends in very early BCE, 25, I believe, leaving hundreds of years of Roman history yet to explore.
Title: Re: Imperator: Rome
Post by: Anguille on May 12, 2021, 08:11:50 AM
Quote from: Jarhead0331 on May 12, 2021, 08:04:05 AM
Quote from: JasonPratt on May 11, 2021, 04:58:10 PM
They stated from the beginning (as I recall) that they never intended to expand Imperator like the other Paradox titles.

I would be interested in a source for that recollection, because it doesn't really make sense given the context of virtually every other Paradox title. In addition, the timeline ends in very early BCE, 25, I believe, leaving hundreds of years of Roman history yet to explore.
I am sure they had plenty of ideas for DLCs (like Alexander etc.).
Title: Re: Imperator: Rome
Post by: Gusington on May 12, 2021, 09:31:45 AM
Would Aggressors: Ancient Rome be a good alternate to Imperator?
Title: Re: Imperator: Rome
Post by: JasonPratt on May 12, 2021, 10:20:10 AM
They do things reaaaaaaallly differently.

Imperator is a highly modified version of Paradox's standard Clausewitz engine. (Is it still called Clausewitz? Originally it was the Europa engine of course.) It's ultra-complicated and detailed and fiddly and merges in some family management things from Crusader Kings. It also has a huge irregular-region map. I don't recall if it covers as much area as FoGEmp, but it's not far off. (I really don't recall for sure which one is larger, but my impression is FoGEmp.) As with Paradox titles typically, it's a pausable and scalable continuous-time engine. Combat is abstracted for both titles but each has a lot going on under the hood. It's.... let's say "in principle" "technically" multi-player capable. ;)


AggroRome is a hex-based turn-based game (single player only) with some capability for the hexes to be directly manipulated by units (mostly builders). The maps are substantially smaller, or much lower res for maps trying to cover the same area. On the other hand, maps can be designed (and posted on the workshop), and can be randomly generated, as can start positions and factional capabilities or existence. The tech tree can be somewhat randomized, too. (Naturally this leads quickly to factions being in-name-only. ;) ) It's very much an ancient-focused Civ design, but with quite a few things going on that Civ doesn't do (like harsh supply rules). Supply is important for both games (if I recall Imperator correctly, not having played it as much), but my impression is much moreso for AggroRome. It's been too long since I played Aggro to be sure, but I don't recall combat units being able to stack. Anyway, unit stacking is much more prevalent in Imper, as you'd expect from a Pdx game. I don't recall there being construction or similar map units in Imper, but as with Civ-ish games those exist and are very important in Aggro. There's little or no family/faction management in Aggro -- I mean internally for characters. I don't recall if Aggro even has rulers which come and go for your faction! -- but if so, not nearly as important as in Imper.

One important thing is that Imper may still get some patching going forward (until focus is ever re-applied), whereas Aggro has been left behind by the devs to self-publish games with their engine going forward (last update being May 2020). Aggro is quite playable and has all the intended content (it isn't an abandoned beta, much less an alpha), but bugs can still be a problem. https://steamcommunity.com/app/783210/discussions/2/

Unit variety is not a big selling point to either game, although my loose impression is that Imper has more. If you want unit variety (more like a modern Total War game), FoGEmp is the way to go.
Title: Re: Imperator: Rome
Post by: JasonPratt on May 12, 2021, 10:25:44 AM
Quote from: Jarhead0331 on May 12, 2021, 08:04:05 AM
Quote from: JasonPratt on May 11, 2021, 04:58:10 PM
They stated from the beginning (as I recall) that they never intended to expand Imperator like the other Paradox titles.

I would be interested in a source for that recollection, because it doesn't really make sense given the context of virtually every other Paradox title.

Yep, that's why I recall the designer talking about this in a FAQ long ago near release. I can even remember a good approximation of the wording: he wasn't expecting to do any expansions because he intended Imperator to be feature complete at release. I don't know how to find that FAQ now, though.

One could, of course, regard this as marketing spin since some fans were starting to be burned out at the constant expansions for CK2 and EU4, and wanted reassurance that they wouldn't be buying only half to one-third of a game. But as it happens, the expansions for Imperator have indeed been like Vicky2.
Title: Re: Imperator: Rome
Post by: Gusington on May 12, 2021, 11:05:09 AM
Thanks Pratt!
Title: Re: Imperator: Rome
Post by: Toonces on May 12, 2021, 11:21:38 AM
Rome and Star Wars seem to be tough to get right.
Title: Re: Imperator: Rome
Post by: Tanaka on May 14, 2021, 02:08:48 PM
Quote from: Toonces on May 12, 2021, 11:21:38 AM
Rome and Star Wars seem to be tough to get right.

Awakening of the Rebellion mod for Star Wars Empire at War got it right.
Title: Re: Imperator: Rome
Post by: jamus34 on May 14, 2021, 05:18:56 PM
Quote from: Tanaka on May 14, 2021, 02:08:48 PM
Quote from: Toonces on May 12, 2021, 11:21:38 AM
Rome and Star Wars seem to be tough to get right.

Awakening of the Rebellion mod for Star Wars Empire at War got it right.

Knights of the old republic 1 and 2 also.
Title: Re: Imperator: Rome
Post by: Toonces on May 21, 2021, 09:56:18 PM
Alright, so Imperator is on sale for $10, and the DLC bundle is another $13.  So for $23 total, is this worth picking up or not?  I'm assuming that development is not going to continue for the title (although possible I suppose).

Actually two questions:
Get the base game?
Get the DLC too?

Or just bag it?
Title: Re: Imperator: Rome
Post by: nelmsm on May 22, 2021, 12:17:53 AM
I'd say get it.  I like it a lot as is
Title: Re: Imperator: Rome
Post by: Gusington on May 22, 2021, 12:28:00 PM
On sale you say...
Title: Re: Imperator: Rome
Post by: JasonPratt on May 22, 2021, 01:16:35 PM
The DLC are cheap right now on sale, except for the heirs of Alexander which having been just released is full priced.

However, unless you're planning on playing one of those factions, the DLC don't add much to the game -- I'm not totally sure the Epirus update even uses its new building and unit if you're playing as someone else for example.

But if you're planning on playing one of those factions, then you get some scripting events for your campaign which help the flavor out.

If you're planning on playing as Rome or Carthage, get the Punic Wars pack.

If you're planning to play as Athens, Sparta, or Syracuse, get the Magna Graeca pack.

If you're planning to play as the Ptolemics (Egypt), Antigonids (Asia Minor), or Selucids (Persia), get the new Heirs of Alexander pack.

If you're planning to play as Epirus (trying to stake out their claim to be a true Successor State), get the duh. ;)
Title: Re: Imperator: Rome
Post by: Tanaka on April 26, 2023, 12:21:38 AM
Woah look who just got a new patch:

Avē!First, I'd like to introduce myself, I am not one of the previous Game Directors, Johan or Peter, but I am Niels Uiterwijk, the original tech lead on the project. Today my role at paradox has changed as I am the Technical Director in studio green (studio working Stellaris). But still, from outer space I look back at earth and think of Imperator sometimes and decided to make a small maintenance patch, fixing some of the issues that modders & other people ran into.Without further ado, the patch notes:########################

Bugfixes####################### Notes- This patch should be save compatible, however not all fixes might be applied to your current save.# Stability & Performance- Improved overall memory consumption & performance- Improved monthly tick performance by performing some more calculations in parallel (state modifiers)- Portrait editor no longer crashes on open- Updated SDL to 2.0.20 from 2.0.10# Game Mechanic Bugs- Upped the maximum number of tags (countries) from 2048 to 8192- default pop right is now correctly working & added proper logging of pop rights- Fixed bug where unused modifiers were still being rewarded for specific missions (local & global cohort recruitment speed)As you can see, this is a minor patch, and for now it will be released as an open beta on steam & windows only. The plan is to release this on all platforms at some point in the undetermined future. Please leave feedback in the comments section, I am quite bad at replying, but I will read them.