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Started by Kushan, June 06, 2015, 11:09:53 PM

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Kushan

I need to play my Isokaze more but I'm just having a great time playing cruisers.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

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Kushan

Finally got the Myoko last night. Had a decent first game; 3 kills (2 cruisers, one being a lucky torpedo launch, and a DD that decided to get too close) but to be fair all of them had been damaged by others.

Turret rotation still sucks, 45 seconds to do a full 180-degree rotation, but those extra 4 guns really do make a huge difference from the Aoba. Funnily enough the Aoba was starting to grow on me in my last few games with it, finally started to get some decent games in it, but I had to sell it so I could afford the Myoko. But I may pick it up again in the future.

First game in the Myoko this morning; 14 hits, 2 incapacitates, then a Cleveland got a lucky hit and detonated my magazine and killed me from full health.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

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GDS_Starfury

Ive not been enjoying the IJN cruiser line.
Jarhead - Yeah. You're probably right.

Gus - I use sweatpants with flannel shorts to soak up my crotch sweat.

Banzai Cat - There is no "partial credit" in grammar. Like anal sex. It's either in, or it's not.

Mirth - We learned long ago that they key isn't to outrun Star, it's to outrun Gus.

Martok - I don't know if it's possible to have an "anti-boner"...but I now have one.

Gus - Celery is vile and has no reason to exist. Like underwear on Star.


Nefaro

#93
Quote from: Kushan on August 30, 2015, 09:13:16 AM
Finally got the Myoko last night. Had a decent first game; 3 kills (2 cruisers, one being a lucky torpedo launch, and a DD that decided to get too close) but to be fair all of them had been damaged by others.

Turret rotation still sucks, 45 seconds to do a full 180-degree rotation, but those extra 4 guns really do make a huge difference from the Aoba. Funnily enough the Aoba was starting to grow on me in my last few games with it, finally started to get some decent games in it, but I had to sell it so I could afford the Myoko. But I may pick it up again in the future.

First game in the Myoko this morning; 14 hits, 2 incapacitates, then a Cleveland got a lucky hit and detonated my magazine and killed me from full health.

Myoko is a great cruiser.  The amount of guns, and their somewhat decent fire rate, places it as one of my favorites. 

There are some considerations to have about these big Japanese cruisers though:

1)

Their 8" (203mm) guns don't have the fastest ROF, but there you have a good number of them and, most importantly, their AP can be very effective against other cruisers.  Do your best to hit near the waterline on other cruisers broadsiding you with AP because you can rack up full-damage penetrations and citadel hits for higher damage.  Having the foresight to switch between AP & HE is essential to getting the most out of these larger cruiser guns.  It's fairly common for me to get over four citadel hits in a match with Myoko and regularly 5k+ full pens, due to using AP when appropriate.

2)

These Jap cruisers are huge.  Especially length-wise.  So restrain from sailing broadside-on to enemy ships as much as possible since it will be easier for them to hit you.  Even more so with incoming torpedoes.  I not only alter course regularly but also alternate between running at 1/2 and Full power when in a steady duel.  That throws off the occasional enemy salvo, until they readjust, and most notably makes destroyer torpedo attacks miss. 

3)

Even though the US cruisers get more AA recognition due to their 40mm Bofors, the Myoko (and up?) has a lot of steady AAA dps out to 3.5km.  Nearly all of it actually.  Compared to US cruisers, which have large amounts of their AA dps split in varied ranges, it has nearly it's full AA effectiveness up to that range so don't underestimate it's capability in the cruiser screen.  Which means enemy aircraft are exposed to it's full dps a bit longer.  I use the AA Focus Fire module, instead of the destroyer detection one, and escort battleships on the way in (along the threat axis). 

4)

Hit & Run.  With the good torpedoes that only fire toward the rear quarter, you need to be heading away from your target to launch them.  This combines well with keeping your belt armor angled against AP hits.  So I tend to sail in with targets off one side of the bow, wait until they're reloading to swing around & launch torpedoes, then blaze away with guns while sailing away (with them on a rear quarter).  Timing the turn is the where it gets risky since the big guns could cause some big hits on you with your full broadside, so make sure any battleships in that direction have just fired, and are reloading. 

For the torpedoes - it's better to use them while they're up.  Even if the chance of a hit is slim, or even if you're blind-firing them into an area where you suspect they might be, it will cause them to focus on avoiding them and maneuvering instead of shooting at you.  You'll also get the occasional torpedo hit anyway, so use them when you can.

In these Japanese cruisers, it's all about switching between your various weapons & ammo to best effect.  :)

Kushan

Thanks for the tips Nefaro. I've been using AP against cruisers almost exclusively since I got the 203mm guns. BBs I use AP at long range where the shots are plunging in from above then switch to HE as the range shortens. DDs always get HE unless I have AP loaded and its a snap shot. Never sure what to use when I'm in the Cleveland. I've had some decent citadel hits when using AP against lower tier cruisers but not so much against same and higher tier cruisers.

Great idea on the approach. If there is a Japanese DD on the other team I normally do the speed and course changes already. Growing a little tired of the undetected Japanese DD torpedo spam but thats a whole different topic.

Biggest issue I have when firing torpedoes myself is getting a good LOS/lead on the target. Its better in the Japanese cruisers then in the Phoenix/Omaha which have to close to point blank range. But with all the islands and choke points on most of the maps it can be frustrating at times.

Myoko stock AA isnt anything to write home about, which is what I have at the moment, but the upgraded hulls do look like they give it a decent escort ability.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
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Twitter - @KushanGaming
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Nefaro

Quote from: Kushan on August 30, 2015, 10:45:25 AM


Myoko stock AA isnt anything to write home about, which is what I have at the moment, but the upgraded hulls do look like they give it a decent escort ability.

Ahh, yes.  I was speaking of the upgraded Hull, of course.  Stock hull AA is generally crap on almost all classes.

Dread Rlyeh

Nefaro had a great post.  Only thing I would add is if you want AA, make sure you have the appropriate captain skills.  The +20% range boost (T4) is great for the Mogami's guns (when you get to it) and the +10% fire rate (T1) helps too of course. 

I've had many matches with 10+ and a good number of 15+ planes downed for the Myoko and the Mogami.  I also take the +AA module vs the main gun accuracy one.  I don't think the +acc is worth it, especially with the Mogami, which is a pure spam machine.       

Also, I generally take the turret rotation skill too.  The speculation seems to be that fire prevention is pretty trash. 

GDS_Starfury

Im just loving the IJN DD line.  Ive become a carrier killing machine with them.
Jarhead - Yeah. You're probably right.

Gus - I use sweatpants with flannel shorts to soak up my crotch sweat.

Banzai Cat - There is no "partial credit" in grammar. Like anal sex. It's either in, or it's not.

Mirth - We learned long ago that they key isn't to outrun Star, it's to outrun Gus.

Martok - I don't know if it's possible to have an "anti-boner"...but I now have one.

Gus - Celery is vile and has no reason to exist. Like underwear on Star.


Nefaro

Quote from: GDS_Starfury on September 01, 2015, 10:54:45 AM
Im just loving the IJN DD line.  Ive become a carrier killing machine with them.

Some of them are reportedly going to be nerfed in the upcoming patch.   ::)

Also, past Tier 5, they actually get worse for a few tiers.  Obviously nerfs are the answer.  Meanwhile... back in Manual Torpedo Bombing Land...    ::)  ::)

Kushan

Quote from: Nefaro on September 01, 2015, 04:56:03 PM
Quote from: GDS_Starfury on September 01, 2015, 10:54:45 AM
Im just loving the IJN DD line.  Ive become a carrier killing machine with them.

Some of them are reportedly going to be nerfed in the upcoming patch.   ::)

Also, past Tier 5, they actually get worse for a few tiers.  Obviously nerfs are the answer.  Meanwhile... back in Manual Torpedo Bombing Land...    ::)  ::)

I really really REALLY hope their detection range gets nerfed or that they get detected when firing torpedoes.
PanzersEast: Have to think to myself.... will I play the first one by the Winter Sale?  Probably not, then I should remove Dragonfall
PanzersEast: but that is thinking too logically.... and Steam Sales are about ignoring Logic

---
Twitch Channel
YouTube Channel
Twitter - @KushanGaming
Discord Chat
Command Northern Inferno Let's Play

Nefaro

#100
Quote from: Kushan on September 01, 2015, 07:52:04 PM
Quote from: Nefaro on September 01, 2015, 04:56:03 PM
Quote from: GDS_Starfury on September 01, 2015, 10:54:45 AM
Im just loving the IJN DD line.  Ive become a carrier killing machine with them.

Some of them are reportedly going to be nerfed in the upcoming patch.   ::)

Also, past Tier 5, they actually get worse for a few tiers.  Obviously nerfs are the answer.  Meanwhile... back in Manual Torpedo Bombing Land...    ::)  ::)

I really really REALLY hope their detection range gets nerfed or that they get detected when firing torpedoes.

The Tier 5 Japanese DD's detection range should be raised a bit.  But anything beyond a minor nerf like that is uncalled for.  Stealth is the only way destroyers can survive. 

There is a drop-off in players using them at Tiers 6-8 because they don't improve, and actually get worse in numerous ways.   If they nerf all of them then you won't have to worry about people playing them much.  Fewer do right now, as it is.

I liked playing Destroyers but if they don't fix the upper tier situation with them, and only apply nerfs, then there's no sense in going past the early ones.  For the same reason, fewer easy DD kills when I'm in a cruiser.  Double suck.

Yet they're not fixing the insane manual torpedo drops from torpedo bombers AFAIK.  They need to make the torpedo activation range notably longer on those.  I've seen some ridiculously unavoidable spreads dropped right next to ships with them and it's loathed by nearly everyone. 

Thomasew

Quote from: Nefaro on September 01, 2015, 08:05:27 PM

Yet they're not fixing the insane manual torpedo drops from torpedo bombers AFAIK.  They need to make the torpedo activation range notably longer on those.  I've seen some ridiculously unavoidable spreads dropped right next to ships with them and it's loathed by nearly everyone.

Yip, .. this is, by far, my biggest complaint with the game, .. which is compounded by the fact, .. that the TBs launch their Torps thru mountains and Islands etc..  :crazy2:

Avoiding Torps is hard enough, .. when they are dropped 100ft or so away, .. and are coming though the hills .. it's a nightmare.  >:(

Really needs to be fixed ..  O0

Cheers
Tom
He Who Will Not Risk Cannot Win

Tuna

Quote from: Thomasew on September 02, 2015, 03:21:27 AM
Quote from: Nefaro on September 01, 2015, 08:05:27 PM

Yet they're not fixing the insane manual torpedo drops from torpedo bombers AFAIK.  They need to make the torpedo activation range notably longer on those.  I've seen some ridiculously unavoidable spreads dropped right next to ships with them and it's loathed by nearly everyone.

Yip, .. this is, by far, my biggest complaint with the game, .. which is compounded by the fact, .. that the TBs launch their Torps thru mountains and Islands etc..  :crazy2:

Avoiding Torps is hard enough, .. when they are dropped 100ft or so away, .. and are coming though the hills .. it's a nightmare.  >:(

Really needs to be fixed ..  O0

Cheers
Tom

I didn't know you could launch through Islands and mountains.. Seriously though, it takes a long time for a TP bomber to get to their target, you only get like 4 or 5 launches per game. Planes can get torn apart by cruisers in the later tiers. It's not 'that' easy, if you're a targeted ship just turn towards the planes. Even BB's can make a lot miss.... If teams use tactics, i.e. Cruisers around their capital ships, they can easily be thwarted

Destroyers are fun because of their stealth. Once they are sighted, they are the prime target on everyone's list. Destroyers don't survive 50% of the matches, it's not a 'easy' role to play. I hope they don't nerf them as they are a fun aspect of the game. You take them (nerf) out and everything becomes just a stupid slugfest.

Now if I could just get the Cleveland and become a Plane/DD killer!

RyanE

I only recently started playing.  But I have stopped playing BBs.  Any time TB bombers show up, I am done for.  There seems to be no avoiding them with the short run ups to launch.  IRL, TBs were almost a death trap against anything but an isolated ship.  I WaW, they tear apart BBs.

Tuna

Quote from: RyanE on September 02, 2015, 08:47:24 AM
I only recently started playing.  But I have stopped playing BBs.  Any time TB bombers show up, I am done for.  There seems to be no avoiding them with the short run ups to launch.  IRL, TBs were almost a death trap against anything but an isolated ship.  I WaW, they tear apart BBs.

BB's are one of the easier targets, but if you turn towards the TP Bomber you are best off, as some torps will probably miss, and you have the chance that they won't 'arm' in time. Get your Cleveland's to stick close and the TP bomber's won't stand a chance.

I think the game is built around making team tactics a winning strategy.. Thing is most of the time players are just doing Call of Duty run and shoot type mentality.