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Digital Gaming => Computer Gaming => Topic started by: Jarhead0331 on July 24, 2020, 08:52:49 AM

Title: Warhammer 40K: Darktide
Post by: Jarhead0331 on July 24, 2020, 08:52:49 AM
New FPS from the developers of Vermintide!



https://store.steampowered.com/app/1361210/Warhammer_40000_Darktide/ (https://store.steampowered.com/app/1361210/Warhammer_40000_Darktide/)
Title: Re: Warhammer 40K: Darktide
Post by: HoodedHorseJoe on July 24, 2020, 09:36:03 AM
I never played Vermintide - is it a game that would translate well to 40K do we think?
Title: Re: Warhammer 40K: Darktide
Post by: Destraex on July 24, 2020, 09:37:09 AM
My initial thoughts upon seeing the trailer are that I don't know whether I can handle another hordes game:

Plz. Less hordes and more smart fighting enemies and enemy generals. More unit variety.
Their is only so much replayability even from level to level in a game that is just a shooting gallery where the only interesting thing is the number of enemies.
I would like to request tactics and variety of enemies. Vermintides enemies all seems the same.
Oh and story that is compelling. Vermintide's story was pedestrian at best.

So in closing. I am bored with hitpoints. Been playing fatshark games since war of the roses... love them. I know this will be good and love the setting. But am wondering if less enemies and more newer mechanics in a horde "left4dead" style game would add more character and atmosphere.

They have to have distinct groups that play in particular ways and have particular characters.

Also. I just noticed the trailer seemed to have a lot of melee enemies. So it will be like Deathwing (space hulk) I guess. Dumb enemies mindlessly streaming towards you.
Title: Re: Warhammer 40K: Darktide
Post by: Jarhead0331 on October 16, 2022, 12:43:13 PM
I've been playing the closed beta, and WOW! This game is going to be awesome. The beta build is very impressive so far. Try it out. I think it runs until the end of the day.
Title: Re: Warhammer 40K: Darktide
Post by: Gusington on October 16, 2022, 06:30:19 PM
^Have you been playing solo or with other people?
Title: Re: Warhammer 40K: Darktide
Post by: Jarhead0331 on October 16, 2022, 07:47:18 PM
Quote from: Gusington on October 16, 2022, 06:30:19 PM
^Have you been playing solo or with other people?

I don't think there is a solo option. When you select missions, you're automatically paired with a group.
Title: Re: Warhammer 40K: Darktide
Post by: Destraex on October 16, 2022, 08:13:13 PM
Quote from: Jarhead0331 on October 16, 2022, 12:43:13 PM
I've been playing the closed beta, and WOW! This game is going to be awesome. The beta build is very impressive so far. Try it out. I think it runs until the end of the day.

I tried it and thought it was enjoyable enough. I think though that there are two things which stop me from really thinking it's a stand out game:
1. They removed directional swinging that was in Vermintide
2. The enemies are very specifically zombie hordes rather than how I imagine 40k combat would be against an actual 40k enemy like the Eldar or Tau etc. By this I mean that you can tell that a 40k skin has been applied to the zombie hordes of vermintide which in turn were probably from left for dead. Sure 40k does have this sort of thing. But 40k was a lot more nuanced and intelligent about it. What I am trying to say is I have played this game before at least twice in vermintide and left4dead. It's just a reskin. It's fun enough and probably a best of current breed. I'd probably get it cheap and just run trough the "on rails" levels for the story and any 40k lore I can enjoy along the way. Very little replay value except for on those days you just want to hit stuff imho. I think Space Hulk Deathwing enhanced edition suffers from the same thing, very repetitive dreary charactarisations that should instead jump out at you oozing with character. Basically what you imagine when you play board games is much more boring in a brain dead shooter. In fact I think Deathwing enhanced was probably a better game, just poorly optimised and the motion or FPS problems kinda gave me headaches.
This also reminds me a little of that old game Space Marine in that it is on rails except the game is coop.
3. The story is not told with enough conviction and personality. As far as I can tell so far playing the first level, everybody acts like they know each other including the briefing people but nobody is really interacting with each other so that you get to know them and feel a little connection. I was very disconnected which I guess is kinda 40k.

Fatshark Developers:
> War of the roses (excellent with amazing revolutionary physics based close combat, you could aim and hit anywhere and the game would know if it was soft cloth or armour including an armpit or toes)
> War of the Vikings (excellent but a step down because of the skills system)
> Vermintide (good but lesser close combat mechanics and very basic hitboxes now, you no longer fight the enemy you just hack them down very rarely blocking)
> Vermintide 2 (More of the same)
> Darktide (More of the same with even lesser close combat mechanics with a 40k skin. Blocking and hitting are one dimensional now).
Title: Re: Warhammer 40K: Darktide
Post by: Gusington on October 16, 2022, 08:30:40 PM
No solo option at all...damn :/
Title: Re: Warhammer 40K: Darktide
Post by: Jarhead0331 on October 16, 2022, 09:09:02 PM
Quote from: Destraex on October 16, 2022, 08:13:13 PM
Quote from: Jarhead0331 on October 16, 2022, 12:43:13 PM
I've been playing the closed beta, and WOW! This game is going to be awesome. The beta build is very impressive so far. Try it out. I think it runs until the end of the day.

I tried it and thought it was enjoyable enough. I think though that there are two things which stop me from really thinking it's a stand out game:
1. They removed directional swinging that was in Vermintide
2. The enemies are very specifically zombie hordes rather than how I imagine 40k combat would be against an actual 40k enemy like the Eldar or Tau etc. By this I mean that you can tell that a 40k skin has been applied to the zombie hordes of vermintide which in turn were probably from left for dead. Sure 40k does have this sort of thing. But 40k was a lot more nuanced and intelligent about it. What I am trying to say is I have played this game before at least twice in vermintide and left4dead. It's just a reskin. It's fun enough and probably a best of current breed. I'd probably get it cheap and just run trough the "on rails" levels for the story and any 40k lore I can enjoy along the way. Very little replay value except for on those days you just want to hit stuff imho. I think Space Hulk Deathwing enhanced edition suffers from the same thing, very repetitive dreary charactarisations that should instead jump out at you oozing with character. Basically what you imagine when you play board games is much more boring in a brain dead shooter. In fact I think Deathwing enhanced was probably a better game, just poorly optimised and the motion or FPS problems kinda gave me headaches.
This also reminds me a little of that old game Space Marine in that it is on rails except the game is coop.
3. The story is not told with enough conviction and personality. As far as I can tell so far playing the first level, everybody acts like they know each other including the briefing people but nobody is really interacting with each other so that you get to know them and feel a little connection. I was very disconnected which I guess is kinda 40k.

Fatshark Developers:
> War of the roses (excellent with amazing revolutionary physics based close combat, you could aim and hit anywhere and the game would know if it was soft cloth or armour including an armpit or toes)
> War of the Vikings (excellent but a step down because of the skills system)
> Vermintide (good but lesser close combat mechanics and very basic hitboxes now, you no longer fight the enemy you just hack them down very rarely blocking)
> Vermintide 2 (More of the same)
> Darktide (More of the same with even lesser close combat mechanics with a 40k skin. Blocking and hitting are one dimensional now).

Valid points, I guess, but you're reviewing it like it isn't a closed beta. There is very obviously a lot of content missing. Aside from that, they never advertised it really as anything other than vermintide in 40k, so really no basis to expect anything much deeper.
Title: Re: Warhammer 40K: Darktide
Post by: Destraex on October 16, 2022, 11:31:15 PM
We are talking about the basic mechanics. Doubt that will change. I think what we see here is probably what we will get mechanic wise and that IS the game. I am not talking about performance or total existing content as I would with a release. As I understand it this game is very close to release. 30th of this month or something close to that?
Apart from that I am not interested in what they advertised, but what I want from the game. I did not insinuate that the developers are not delivering or that it is a bad game. I just want a different product. Darktide seems like a solid coop shooter at a reasonable price. But I would be like one of those zombies coasting through it on autopilot. One that I will eventually get in all likelihood.

P.S. ATM I am really pumped by what Star Citizen seem to be doing with their AI in shooting situations.... that is going to be an experience. Guards clearing rooms properly and communicating with each other.

Title: Re: Warhammer 40K: Darktide
Post by: SirAndrewD on October 16, 2022, 11:47:32 PM
Absolutely going to dive i this one.

I've got three friends that I play with consistently on Vermintide 2 every Monday and Tuesday.

We're going to rock this one out.
Title: Re: Warhammer 40K: Darktide
Post by: Destraex on October 17, 2022, 12:17:12 AM
Quote from: SirAndrewD on October 16, 2022, 11:47:32 PM
Absolutely going to dive i this one.

I've got three friends that I play with consistently on Vermintide 2 every Monday and Tuesday.

We're going to rock this one out.
The only way to play these games. I jumped in with two friends and the other was made up by another random person.
A really great feature of Darktide is that if you disconnect you can reconnect really easily and people can join on top of any bots that may be on your team.

Close combat feels strange after playing mordhau and chivalry 2, melee weapons are so short. I made my character so tall as an Ogryn that I had trouble hitting the smaller enemies  :2funny:
(https://i.imgur.com/ApLw9QB.png)
Title: Re: Warhammer 40K: Darktide
Post by: Jarhead0331 on November 17, 2022, 05:54:07 PM
Been dicking around with the pre-order early release. Pretty friggin' cool so far.
Title: Re: Warhammer 40K: Darktide
Post by: Destraex on November 17, 2022, 06:28:07 PM
Quote from: Jarhead0331 on November 17, 2022, 05:54:07 PM
Been dicking around with the pre-order early release. Pretty friggin' cool so far.

Which would you prefer, Deathwing Enhanced or Darktide?
Which do you think has mechanics that make it feel like a game set in the "40k" universe as you imagine it would be?
Title: Re: Warhammer 40K: Darktide
Post by: SirAndrewD on November 17, 2022, 07:27:41 PM
Quote from: Destraex on November 17, 2022, 06:28:07 PM
Quote from: Jarhead0331 on November 17, 2022, 05:54:07 PM
Been dicking around with the pre-order early release. Pretty friggin' cool so far.

Which would you prefer, Deathwing Enhanced or Darktide?
Which do you think has mechanics that make it feel like a game set in the "40k" universe as you imagine it would be?

So far, and it's with just a couple of hours of piddling with it, I feel Darktide feels a lot better and more 40k like than Deathwing. 
Title: Re: Warhammer 40K: Darktide
Post by: Jarhead0331 on November 17, 2022, 09:50:01 PM
I thought Deathwing did an exceptional job of nailing the environments of a spacehulk and the armor of the Terminator marines was exquisite. However, there was something missing overall, and although I enjoyed that game, it did feel a little light and hollow. Darktide so far really has fantastic atmosphere and the cutscenes are really awesome. You really feel like a meaningless cog in the great Imperial war machine. I only have an hour in so far, but it looks and plays great and both gun play and melee are very satisfying.
Title: Re: Warhammer 40K: Darktide
Post by: SirAndrewD on November 17, 2022, 09:56:33 PM
I agree with the feel of the armor in Deathwing being great.

I kinda felt that some of the mechanics of Deathwing were wasted on a meh game.  I didn't hate it, but never loved it.

I see a ton of potential with Darktide if Fatshark supports it like Vermintide 2, and I see no reason to think they won't.
Title: Re: Warhammer 40K: Darktide
Post by: JasonPratt on November 22, 2022, 08:30:38 AM
My main problem with Deathwing, is that it didn't play like Space Hulk. You can do a 1st person shooter that plays like SH -- Electronic Arts proved that back in the days of the original DOOM with the first computer adaptation of SH! But this was L4D style play with (admittedly lots and lots of) SH aesthetics. (And a highly buggy release which got upgraded to an enhanced version eventually.) I have often tried to get into Deathwing, and I just cannot do it. (Yet. Maybe someday.)

It's sort of like using the Dawn of War engine for Space Hulk missions. Sure, you can do that, and DoW2 did do that in their campaign, and you can set that up with mods (like Ultimate Apocalypse and other successors to the Soulstorm engine) -- but you aren't getting the tactical claustrophobia of Space Hulk. If I want to play L4D in a SHulkie kind of way, I'll play Deep Rock Galactic which is a vastly much better game implementation, albeit without the WH40K setting (which is admittedly worth something in itself).
Title: Re: Warhammer 40K: Darktide
Post by: Destraex on November 22, 2022, 07:50:32 PM
It's very interesting to read the opinions of all of you. No doubt Dark Tide is a good game.

Things I think Deathwing has over Darktide:

- A map you can interact and plan with.. disabling turrets from the map is a thing iirc
- Hacking that is not canned but rather a useful skill.
- Being able to lock, hack or destroy doors that actually stops enemy from surprising you in those directions
- Slash directions
- Space Marines from the Dark Angels Deathwing no less
- Feels more like a sim than an arcade shooter
- More character classes - Librarian, Apothecary, Tactical, Assault, Heavy Weapons, Interogator Chaplain.
- Enemies that are not primarily reskins of your own classes for the early levels I played anyway.
- It felt like the hive was controlling the waves of genestealers somewhat, like an intelligence was using them strategically to ambush and attack or defend certain areas more. In Darktide the only impression I got was that I had reached a "save point" and thus a developers point for a horde to attack.
- In Deathwing there are areas you avoid because you simply are not strong enough to pass through them. In Darktide you must pass through all areas because you are on rails.There is only one way.
- In Deathwing you must find your own way to extraction. It's hectic planning that while under fire. You can easily go the wrong direction and get worn out and killed slowly before realising you were not even going the right way. There are plenty of dead ends that seem to go the right way.

Things Darktide has over Deathwing
- Ammo that runs out
- Variety of enemies