GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: steve58 on June 03, 2014, 08:45:54 AM

Title: Battle Fleet 2
Post by: steve58 on June 03, 2014, 08:45:54 AM
Just saw this on RPS (http://www.rockpapershotgun.com/2014/06/03/ships-dont-lie-battle-fleet-2/#comments).  It looks a lot more my style than the RTS game being discussed in the VaS thread (http://grogheads.com/forums/index.php?topic=10266.0).  Hope they add in a Single player Japanese campaign...

Quote
Turn based fleet gameplay
Aim and fire each ship's entire complement of weaponry, including torpedoes and high explosive 14" guns
3D models of WW2 era ships from US and Japanese factions
Ship customization and weapon layout
Single player US campaign
Hotseat and online multiplayer
Strategic Commands including airstrikes, minefields, sabotage and more
Fog of war with line of sight hidden by islands
Island defenses and airfields

Looks like it'll also be on Greenlight (http://steamcommunity.com/sharedfiles/filedetails/?id=262465622)

Title: Re: Battle Fleet 2
Post by: Boggit on June 03, 2014, 09:00:09 AM
Quote from: steve58 on June 03, 2014, 08:45:54 AM
Just saw this on RPS (http://www.rockpapershotgun.com/2014/06/03/ships-dont-lie-battle-fleet-2/#comments).  It looks a lot more my style than the RTS game being discussed in the VaS thread (http://grogheads.com/forums/index.php?topic=10266.0).  Hope they add in a Single player Japanese campaign...

Quote
Turn based fleet gameplay
Aim and fire each ship's entire complement of weaponry, including torpedoes and high explosive 14" guns
3D models of WW2 era ships from US and Japanese factions
Ship customization and weapon layout
Single player US campaign
Hotseat and online multiplayer
Strategic Commands including airstrikes, minefields, sabotage and more
Fog of war with line of sight hidden by islands
Island defenses and airfields

Looks like it'll also be on Greenlight (http://steamcommunity.com/sharedfiles/filedetails/?id=262465622)



It looks really good. It reminds me a little of Leviathan Warships game. :)
Title: Re: Battle Fleet 2
Post by: Boggit on June 03, 2014, 10:55:32 AM
The only immediate downside I can see is that gunfire seems way too accurate, especially at long ranges.
Title: Re: Battle Fleet 2
Post by: capitalj on June 03, 2014, 12:17:48 PM
Hi everyone, I'm the developer of Battle Fleet 2. Thanks for posting up the link to it here!

Quote from: steve58 on June 03, 2014, 08:45:54 AM
Just saw this on RPS (http://www.rockpapershotgun.com/2014/06/03/ships-dont-lie-battle-fleet-2/#comments).  It looks a lot more my style than the RTS game being discussed in the VaS thread (http://grogheads.com/forums/index.php?topic=10266.0).  Hope they add in a Single player Japanese campaign...

Yes, you can choose either US or Japanese side in the campaign.

Quote from: Boggit on June 03, 2014, 10:55:32 AM
The only immediate downside I can see is that gunfire seems way too accurate, especially at long ranges.
It's definitely harder to hit at longer distances, but if you can estimate the range accurately you can start to do some damage at max range.

Let me know if you guys have any other questions about the game.
Title: Re: Battle Fleet 2
Post by: bayonetbrant on June 03, 2014, 12:37:31 PM
Quote from: capitalj on June 03, 2014, 12:17:48 PMHi everyone, I'm the developer of Battle Fleet 2. Thanks for posting up the link to it here!

welcome!  Poke around all you want, and if you've got any questions, send up a flare :)
Title: Re: Battle Fleet 2
Post by: Rayfer on June 03, 2014, 01:23:15 PM
I like the attached trailer....my be a good game in the making!
Title: Re: Battle Fleet 2
Post by: Boggit on June 03, 2014, 02:39:59 PM
Quote from: capitalj on June 03, 2014, 12:17:48 PM
Hi everyone, I'm the developer of Battle Fleet 2. Thanks for posting up the link to it here!

Quote from: steve58 on June 03, 2014, 08:45:54 AM
Just saw this on RPS (http://www.rockpapershotgun.com/2014/06/03/ships-dont-lie-battle-fleet-2/#comments).  It looks a lot more my style than the RTS game being discussed in the VaS thread (http://grogheads.com/forums/index.php?topic=10266.0).  Hope they add in a Single player Japanese campaign...

Yes, you can choose either US or Japanese side in the campaign.

Quote from: Boggit on June 03, 2014, 10:55:32 AM
The only immediate downside I can see is that gunfire seems way too accurate, especially at long ranges.
It's definitely harder to hit at longer distances, but if you can estimate the range accurately you can start to do some damage at max range.

Let me know if you guys have any other questions about the game.
Welcome aboard! Tell us more about the campaign, and whether you're going to do a Japanese campaign?
Title: Re: Battle Fleet 2
Post by: capitalj on June 03, 2014, 04:57:16 PM
So the campaign is an open ended strategic map, somewhat similar Axis & Allies (but with naval units only). You can play either as the US or Japanese side and you start with territories that are based on the time around the battle of Midway (or just after). Each turn you can move any of your ships individually or as groups, as well as build new ships based on how many Prestige Points you have. You get points from owning territories and destroying enemy ships in battles. When you attack an enemy territory a battle is started, which is the core of the game.

Many of the 30 available territories are based on real world locations built from satellite imagery, so places like Iwo Jima, Midway, Wake, Guadalcanal are recreated in the game (although the scale is not exact as ships would be tiny compared to actual islands and make the terrain redundant tactically in many cases)  :)

The campaign is single player only at this time, but definitely has the potential for multiplayer in the future. I am also hoping to add in some more scripted missions "Opportunity Missions" that come up from time to time to give some more variety to the types of encounters.. but that probably won't make it into the initial release.
Title: Re: Battle Fleet 2
Post by: Boggit on June 03, 2014, 05:03:05 PM
Sounds good. :) Are the islands tough to take? Are there any logistics limitations regarding Amphibious ops, recreating the issues of keeping the battle going e.g at Guadalcanal? Is the submarine campaign modeled? Do you use prestige as the currency for new units? Do core units carry over? Sorry for all the questions, but you've piqued my interest.
Title: Re: Battle Fleet 2
Post by: capitalj on June 04, 2014, 01:23:58 AM
The islands aren't actually quite that complex at this point :)

There are no amphibious or ground force operations. You don't have to actually take over the island, just destroy all enemy ships/airfields/coastal guns and once the map is clear of enemies it is yours in the campaign. That kind of thing is an awesome idea, so I'l try to incorporate it into a future update. As the game expands in the future I definitely plan to improve on things like this and add in some more depth to a few different parts. I'm happy to hear any other feedback or suggestions like that so let me know what else you would like to see.

There are no submarines in the initial release, but I do have the 3D models ready, they just require some complex code changes that will have to wait until a later update.

Yes, prestige points are basically the currency used to build ships.

I'm not sure what you mean by 'core units'.
Title: Re: Battle Fleet 2
Post by: Nefaro on June 04, 2014, 02:42:54 AM
Quote from: capitalj on June 04, 2014, 01:23:58 AM


I'm not sure what you mean by 'core units'.

That's an old PC wargame term referring to your persistent forces that carry over from mission-to-mission in a campaign.  Your personal ones that you build up. 

In order to spice things up, such hex-based wargames would often give you a "core" set of units that you will always fight with (and improve) on every map.  For example, you may be an Infantry Company Commander with control over a few platoons worth of infantry squads along with their machinegun and mortar sections.  However, each scenario/mission also had extra forces to "lend" you so that there was some more variety, both in what you controlled and what the opposing side could have and still allow a win.  In the previous example, a certain scenario might give you use of a platoon of tanks in addition to your "core" infantry company units.  The tanks wouldn't carry over to future missions but your "core" units would.  Reciprocally, this would also allow the opposing side to also field extra forces; probably their own tanks or Anti-tank guns/missiles in the example.

The easiest example I could think of was using the old John Tiller's Campaign Series but others used this same type of force variety in their campaigns.
Title: Re: Battle Fleet 2
Post by: jomni on June 04, 2014, 03:00:02 AM
Core units are used for campaigns broken down into sequential scenarios.

I think this game has a strategic map like total war. So all units are core.
Title: Re: Battle Fleet 2
Post by: Gusington on June 04, 2014, 09:41:28 AM
There are coastal guns? Fantastic. A Great War version of this would be squeal worthy.
Title: Re: Battle Fleet 2
Post by: Jarhead0331 on June 04, 2014, 10:11:06 AM
Quote from: Gusington on June 04, 2014, 09:41:28 AM
There are coastal guns? Fantastic. A Great War version of this would be squeal worthy.

Grown men should never squeal. No matter what.
Title: Re: Battle Fleet 2
Post by: mirth on June 04, 2014, 10:28:29 AM
At least he didn't TeeHee.
Title: Re: Battle Fleet 2
Post by: Sir Slash on June 04, 2014, 10:43:55 AM
My joints squeal every morning when I get out of bed. But otherwise, yes there should be no masculine squealage.
Title: Re: Battle Fleet 2
Post by: Gusington on June 04, 2014, 11:23:59 AM
What a bunch of old duffers. TEEHEE
Title: Re: Battle Fleet 2
Post by: capitalj on June 04, 2014, 01:20:49 PM
Quote from: Nefaro on June 04, 2014, 02:42:54 AM
That's an old PC wargame term referring to your persistent forces that carry over from mission-to-mission in a campaign.  Your personal ones that you build up.

All units are persistent but if they are destroyed during a battle then they are lost forever. Ships that are damaged can be repaired as well, so it will be up to you whether you want to keep the damaged ships in your fleet or move them back to port for repairs.

Yes, it's kind of like total war's strategic map.
Title: Re: Battle Fleet 2
Post by: Nefaro on June 04, 2014, 01:46:43 PM
Quote from: capitalj on June 04, 2014, 01:20:49 PM
Quote from: Nefaro on June 04, 2014, 02:42:54 AM
That's an old PC wargame term referring to your persistent forces that carry over from mission-to-mission in a campaign.  Your personal ones that you build up.

All units are persistent but if they are destroyed during a battle then they are lost forever. Ships that are damaged can be repaired as well, so it will be up to you whether you want to keep the damaged ships in your fleet or move them back to port for repairs.

Yes, it's kind of like total war's strategic map.

Cool stuff.

O0
Title: Re: Battle Fleet 2
Post by: steve58 on July 21, 2014, 05:22:35 PM
Didn't get to checking out the updates to Kerbal Space Program and Endless Legends as intended for the weekend because I noticed that Battle Fleet 2 (http://www.battlefleetgame.com/bf2.html) was also available.  Picked up the PC version for $10 and have been playing it a bit.  So far I like it.  Its seems like a good beer and pretzel type game.  Has a campaign (USA or Japanese), Quick Battles and even Custom Battles where you can configure your ships (made one destroyer with all torpedoe launchers :) ).  Three diffuculty levels.  Ship types include Frigates, Destroyers, Cruisers and Carriers.  Has 17 maps with islands (Wake, Hawaii, West Coast, New Zealand, New Guinea, Austrialia, Gilberts, etc) and one just ocean. Those islands do come into play since you have to manuver around them and their height can sometimes block your shots, not to mention the coastal guns :).
Title: Re: Battle Fleet 2
Post by: fabius on July 21, 2014, 06:45:45 PM
Looks like it's still on Steam Green light but not the store.
Title: Re: Battle Fleet 2
Post by: tgb on July 21, 2014, 07:24:15 PM
Looks interesting.  I'll file it away in my mental attic for future reference.
Title: Re: Battle Fleet 2
Post by: Barthheart on July 21, 2014, 07:25:30 PM
I've bee playing it on my iPad. Fun game. See my post in mobile gaming.
Title: Re: Battle Fleet 2
Post by: capitalj on July 21, 2014, 09:58:30 PM
Quote from: fabius on July 21, 2014, 06:45:45 PM
Looks like it's still on Steam Green light but not the store.

Yeah, we can't seem to get enough votes on greenlight to be accepted into steam. You can get it on Desura and our website though: http://www.battlefleetgame.com/buy.html
Title: Re: Battle Fleet 2
Post by: Nefaro on July 22, 2014, 02:35:53 AM
Glad to hear it's on Desura.

  8)
Title: Re: Battle Fleet 2
Post by: fabius on July 22, 2014, 05:59:50 AM
Quote from: capitalj on July 21, 2014, 09:58:30 PM
Quote from: fabius on July 21, 2014, 06:45:45 PM
Looks like it's still on Steam Green light but not the store.

Yeah, we can't seem to get enough votes on greenlight to be accepted into steam. You can get it on Desura and our website though: http://www.battlefleetgame.com/buy.html

Thanks!!! Odd it didn't make the votes. Will pick this up. Turn based suites me better than RTS. Is there multiplayer online?


Edited: seems Desura doesn't want my card. Will keep looking on Steam.

Edited again: just accepted on  a retry. Will give feed back after a blast.
Title: Re: Battle Fleet 2
Post by: FlickJax on July 22, 2014, 06:16:56 AM
just voted on greenlight, come on guys all vote.
Title: Re: Battle Fleet 2
Post by: jomni on July 22, 2014, 06:29:34 AM
i voted.  :2funny:
Title: Re: Battle Fleet 2
Post by: Shelldrake on July 22, 2014, 06:38:57 AM
Quote from: jomni on July 22, 2014, 06:29:34 AM
i voted.  :2funny:

+1
Title: Re: Battle Fleet 2
Post by: tgb on July 22, 2014, 07:00:05 AM
I picked it up, and it's fun, although determining range and angle of fire seems a bit too easy.  One thing I don't get is the damage modeling.  Several times I would see shells score a hit, and little numbers would pop up, which I assume indicates damage, yet the statistics screen doesn't reflect any.

I'm also not too thrilled with the "goody crates" floating around  seems a bit too gamey.
Title: Re: Battle Fleet 2
Post by: Barthheart on July 22, 2014, 07:24:44 AM
The damage numbers you see are for hull damage. On the stats screen that is shown by the deformed hull graphic. The numbers on the stats screen are only for those systems, like Bridge or Engine or Rudder. You need to see words like "Rudder damage" in combat to have damage to the Rudder for example. When you see that go to the stats screen and see how much damage was done to the rudder.

I agree it would be nice to have the option to turn the goodie boxes off. I've seen the AI pick them up but not seen it use them..
Title: Re: Battle Fleet 2
Post by: fabius on July 22, 2014, 08:07:27 AM
It's Fun!!

Ok, when I saw goofy boxes I though "dang, there goes the neighbourhood". But when I saw that they pick up strategy cards then it's not such an issue. So far not seen any goofy boxes give power-ups or health boosts.

Why it is fun:

Simple and intuitive to pick up.
Some depth to it.
Actual tactics to the battles.
Actual strategic choices to be made. Buying ships, choosing weapon load-out, deploying and distribution of ships.
Turn based firing adds a LOT of tension as you watch incoming.
Suspense on the enemy strategic move.
Ships take a while to sink thus adding to the battles tactics

I can see that Turn based will really work with two player fun.

What I'd love to see in update to add immersion is:
1. Stats screen show how many men on ship- dwindling with casualties.
2. On board fires, ability for AI to damage control based on manpower levels left.
3. Stats screen number of Aircraft per flight.


And guys only £5/ $10 !!
Title: Re: Battle Fleet 2
Post by: Barthheart on July 22, 2014, 08:09:44 AM
Only $4.99 fer the iPad version.
Title: Re: Battle Fleet 2
Post by: steve58 on July 22, 2014, 08:20:14 AM
+1 to have the option to turn the goodie boxes off.  As they tend to be mostly out of the way (at least the way I want to go), I've not picked them up except by chance/accidentally.

Anyone know what adding a Captain to a ship does?  Didn't see anything in the "How to Play".  Also, didn't see a way to add a Captain to a ship during a Campaign?
Title: Re: Battle Fleet 2
Post by: tgb on July 22, 2014, 08:39:22 AM
My other complaint is that you can't save during a battle.  You can't even quit the game without losing the territory.  Battles can take a while, and I know I won't always have enough time to finish one.
Title: Re: Battle Fleet 2
Post by: fabius on July 22, 2014, 08:45:33 AM
Quote from: tgb on July 22, 2014, 08:39:22 AM
My other complaint is that you can't save during a battle.  You can't even quit the game without losing the territory.  Battles can take a while, and I know I won't always have enough time to finish one.

Yep, definitely needs save in battle added

Steve- I believe better captains go first in the turn order. Not seen anything else other than that.
Title: Re: Battle Fleet 2
Post by: Barthheart on July 22, 2014, 08:52:58 AM
The only place I've seen adding Captains to yer ships is in the Custom battles.

Maybe in the campaign yer Captains gain experience as they win/survive battles. Not sure how to check that.

I've finished my first campaign as the US and won in 9 campaign turns on the middle difficulty. Air power can really be deadly, both for and against you. Kill enemy carriers and airfields as fast as you can.

Will try the hardest difficulty next, then start playing as Japan.
Title: Re: Battle Fleet 2
Post by: steve58 on July 22, 2014, 09:36:24 AM
Thx Fabius, Barthheart for the Captain help.  I think you can also add Captains in Quick Battles, but will have to double check.

I may have to re-think picking up some of those Strategic Command Cards...

Quote
Deploy Strategic Command Cards to surprise your enemies with special actions like deploying mines, sabotage, enhanced aiming, airstrikes and more!
Title: Re: Battle Fleet 2
Post by: Barthheart on July 22, 2014, 09:40:08 AM
The "Deploy Minefield" card is great stuff. Drop it right at the bow of an enemy BB and watch the fireworks the next time it moves.

Free airstrike is always good too.

The enhanced aiming just adds more range circles to make it a bit easier to gauge the range.

Haven't had the sabotage one et.
Title: Re: Battle Fleet 2
Post by: Barthheart on July 22, 2014, 09:42:35 AM
Another handy tip: be carful while maneuvering, you can collide, and take damage, with other ships, including yer own, and the land masses.....  :buck2:
Title: Re: Battle Fleet 2
Post by: fabius on July 22, 2014, 11:13:17 AM
Quote from: Barthheart on July 22, 2014, 09:42:35 AM
Another handy tip: be carful while maneuvering, you can collide, and take damage, with other ships, including yer own, and the land masses.....  :buck2:

Dang, you don gone and pulled a 'Lt. Cmdr. Armand Balilo'

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fglobalnation.inquirer.net%2Ffiles%2F2013%2F02%2FUS-Ship-in-tubbataha-300x199.jpg&hash=f29e4d5b2b9d1c4d8945ec5858a0c24e5b503256)
Title: Re: Battle Fleet 2
Post by: capitalj on July 22, 2014, 01:45:06 PM
Hi guys, thanks for all the great comments and feedback.

The 'goofy crates' are special actions you can take. They can make a big difference in the course of a battle, so don't neglect them. Having an extra airstrike, or minefield can do a lot of damage. Sabotage makes a ship skip it's next turn, and repairs can save one of your ships. Perhaps they should be represented in a different way visually so that they don't seem like goofy powerups?

The Captains are a bit basic right now, they only control the turn order of the ships. So a captain with higher XP level will make that ship go earlier in the turn. In campaigns you cannot select captains for ships, they are automatically assigned but the difference is that they will increase in XP with every battle. (sorry if that's not very clear, it should probably be explained better in the game). I do have plans for improving the captains features by adding special abilities to the captains that will affect the gameplay.

Adding a save feature to mid-battle is in the plan, but I'm not quite sure when that will make it into the game. There's a lot of planned updates in the works (ie: submarines). But that all depends on how well the game does and how much time we can afford to spend on it. So far there's been a lukewarm interest from players (even though we've had some great press), so anything you can do to help spread the word will help us immensely. If you have purchased the game on an app store, please leave a review as those help as well.

Thanks again for all the support, and please keep the feedback coming!
Title: Re: Battle Fleet 2
Post by: steve58 on July 22, 2014, 07:17:07 PM
Thx capitalj, I have found the SC cards to be somewhat useful....but still waiting to find that minefield one >:( ;).  Hopefully interest will pickup and you'll be able to continue to improve and add to the game.  I've found it to be an very enjoyable game.  Hopefully once you get Greenlit on Steam (and I have voted!) that'll give BF2 a good boost.  Good Luck!
Title: Re: Battle Fleet 2
Post by: fabius on July 22, 2014, 07:54:44 PM
Having played some more-

1. the AI needs tweaking when attacking Island zones. One battle got boring watching the same ship repeatedly fire into the hills in vain for the gun on the other side

2. Campaign- I really would like to deploy my own formation, not auto deploy haphazardly.

3. Liking the balance on Airpower. Very powerful, but not a silver bullet to everything and can be defended against.
Title: Re: Battle Fleet 2
Post by: Nefaro on July 22, 2014, 09:42:28 PM
I wouldn't despair of the popularity just yet.  You guys just recently released and it takes awhile for word-of-mouth to get around.

I'm sure may of us here on this forum intend on getting it, but haven't yet because we're neck deep in something else we recently picked up.  That's the case with me, but I'll still get it sometime soon. 

Give it some time.
Title: Re: Battle Fleet 2
Post by: Nefaro on July 22, 2014, 09:47:15 PM
Greenlight page, for those who have yet to vote:

http://steamcommunity.com/sharedfiles/filedetails/?id=262465622&searchtext=battle+fleet+2
Title: Re: Battle Fleet 2
Post by: capitalj on July 22, 2014, 11:43:53 PM
Thanks guys!

Quote from: fabius on July 22, 2014, 07:54:44 PM
1. the AI needs tweaking when attacking Island zones. One battle got boring watching the same ship repeatedly fire into the hills in vain for the gun on the other side

2. Campaign- I really would like to deploy my own formation, not auto deploy haphazardly.

1) good call. Yeah I put in compensation for when AI is firing at ground forces, but when the ground force is on the other side of the island it trips up the AI and they don't realize that there's no way to hit the object from that position. This will take some time to resolve, so probably not in the next update but it's an important issue.

2) Yes, people have mentioned that before so I'll try to work out a system for placing your ships as you choose. It should have been that way all along.

What do you guys think about adding a turn limit to battles? ie: if a battle is not resolved after x turns it ends with a draw.
Title: Re: Battle Fleet 2
Post by: fabius on July 23, 2014, 02:56:27 AM
Quote from: capitalj on July 22, 2014, 11:43:53 PM
Thanks guys!

Quote from: fabius on July 22, 2014, 07:54:44 PM
1. the AI needs tweaking when attacking Island zones. One battle got boring watching the same ship repeatedly fire into the hills in vain for the gun on the other side

2. Campaign- I really would like to deploy my own formation, not auto deploy haphazardly.

1) good call. Yeah I put in compensation for when AI is firing at ground forces, but when the ground force is on the other side of the island it trips up the AI and they don't realize that there's no way to hit the object from that position. This will take some time to resolve, so probably not in the next update but it's an important issue.

2) Yes, people have mentioned that before so I'll try to work out a system for placing your ships as you choose. It should have been that way all along.

What do you guys think about adding a turn limit to battles? ie: if a battle is not resolved after x turns it ends with a draw.

Thank for your listening to our feedback !!

To be honest so far I've not need a turn time limit. Except that one Island battle  :D I wouldn't be against time limit if it was user choice. To be honest I think that if you put a strict one in you'll get people complaining that they feel rushed. 
Hmm. Turn limit could be good strategically if we then could feed reinforcements into a battle


Talking of Range- I don't know how historical but maybe I'd get more of a duelling tensions sense out of battles if accuracy scaled down at the longer ranges.
Title: Re: Battle Fleet 2
Post by: tgb on July 23, 2014, 05:12:24 AM
Quote from: capitalj on July 22, 2014, 11:43:53 PM
Thanks guys!

Quote from: fabius on July 22, 2014, 07:54:44 PM
1. the AI needs tweaking when attacking Island zones. One battle got boring watching the same ship repeatedly fire into the hills in vain for the gun on the other side

2. Campaign- I really would like to deploy my own formation, not auto deploy haphazardly.

1) good call. Yeah I put in compensation for when AI is firing at ground forces, but when the ground force is on the other side of the island it trips up the AI and they don't realize that there's no way to hit the object from that position. This will take some time to resolve, so probably not in the next update but it's an important issue.

2) Yes, people have mentioned that before so I'll try to work out a system for placing your ships as you choose. It should have been that way all along.

What do you guys think about adding a turn limit to battles? ie: if a battle is not resolved after x turns it ends with a draw.

I like the idea of an optional turn limit in battles.  It solves the save problem for people like me who have a limited amount of time for gaming.
Title: Re: Battle Fleet 2
Post by: steve58 on July 23, 2014, 09:02:17 AM
I agree with tgb, optional turn limit in battles  O0

Is there any possibility of adding in some clouds?  Not every naval battle was fought under sunny blue cloudless skies 8)  I'm not necessarily talking weather, just some sporadic cloud cover that ships could duck under to occasionally avoid the enemy...or maybe at least add "steaming into a rain squall to avoid the enemy for 1 turn" as a Strategic Command Card.
Title: Re: Battle Fleet 2
Post by: capitalj on July 24, 2014, 01:57:55 PM
Quote from: fabius on July 23, 2014, 02:56:27 AM
Talking of Range- I don't know how historical but maybe I'd get more of a duelling tensions sense out of battles if accuracy scaled down at the longer ranges.

What do you mean "accuracy scaled down"?

Quote from: steve58 on July 23, 2014, 09:02:17 AM
Is there any possibility of adding in some clouds?  Not every naval battle was fought under sunny blue cloudless skies 8)  I'm not necessarily talking weather, just some sporadic cloud cover that ships could duck under to occasionally avoid the enemy...or maybe at least add "steaming into a rain squall to avoid the enemy for 1 turn" as a Strategic Command Card.

Well, clouds could be added but I think it would be more of a visual effect. Except for airstrikes, it could play more of an important role there. I'll look into weather and things like that in the future. It would be good to vary the gameplay by adding different times of day and different weather, but that's all further down the road :)
Title: Re: Battle Fleet 2
Post by: bobarossa on July 24, 2014, 02:21:41 PM
Picked up the game for my tablet and played one quick battle so far.  Just what I was looking for as I've been trying to get Task Force 1942 running on my PC without success.  I think Fabius was saying that the shots should be less accurate at longer ranges.  You would have to decide whether to waste your ammo at long range looking for a lucky hit or close in for the kill (and risk torpedoes). 

Speaking of Torpedoes, what does the range selection do in this game.  A torpedo should hit anything it runs into.  Shouldn't you always set it to max range? And since the IJN had the best torpedoes in the war (the Long Lance), does this game give them more range than the US?
Title: Re: Battle Fleet 2
Post by: capitalj on July 24, 2014, 02:34:52 PM
Quote from: bobarossa on July 24, 2014, 02:21:41 PM
Speaking of Torpedoes, what does the range selection do in this game.  A torpedo should hit anything it runs into.  Shouldn't you always set it to max range?

Thanks, glad to hear you like the game. Yes, torpedoes will hit anything in their path, but sometimes if an enemy ship is steaming directly at you there won't be much of a profile to hit so it's possible the torpedo will miss at long range. In those cases if you set the distance and the torpedo explodes next to the enemy ship it can still do some damage. Of course, that's risky because you might set the wrong range :) However if the enemy is exposing their full profile or broadside, then yeah, hit em with max power.

The guns are actually less accurate at longer ranges, so if you fire a gun at max range you will see that the individual shells will spread out somewhat. The red hit circle will also be bigger to show you how much of a spread there is at that point. Perhaps it's not enough of a spread range if it's not obvious, and still too easy to hit at max range... What do you guys think? should guns accuracy be reduced even further at long range to encourage ships to move in closer?
Title: Re: Battle Fleet 2
Post by: DennisS on July 24, 2014, 03:22:39 PM
Quote from: capitalj on July 24, 2014, 01:57:55 PM
Quote from: fabius on July 23, 2014, 02:56:27 AM
Talking of Range- I don't know how historical but maybe I'd get more of a duelling tensions sense out of battles if accuracy scaled down at the longer ranges.

What do you mean "accuracy scaled down"?

Quote from: steve58 on July 23, 2014, 09:02:17 AM
Is there any possibility of adding in some clouds?  Not every naval battle was fought under sunny blue cloudless skies 8)  I'm not necessarily talking weather, just some sporadic cloud cover that ships could duck under to occasionally avoid the enemy...or maybe at least add "steaming into a rain squall to avoid the enemy for 1 turn" as a Strategic Command Card.

Well, clouds could be added but I think it would be more of a visual effect. Except for airstrikes, it could play more of an important role there. I'll look into weather and things like that in the future. It would be good to vary the gameplay by adding different times of day and different weather, but that's all further down the road :)

Currently, with the range rings, accuracy is reasonably easy. I would like to see fewer range rings, then the accuracy would be much less.

For those ships with radar, then give them more rings.

For those ships with better crews/Captains, then give them more rings.

This game has the potential to be great. Very cool game.
Title: Re: Battle Fleet 2
Post by: fabius on July 24, 2014, 03:25:31 PM
Yes, I think it's worth trying just a little less accuracy across the whole range spectrum- but more so at top end of range per gun.

QuoteThis game has the potential to be great. Very cool game.
Would agree with DennisS  :)
Title: Re: Battle Fleet 2
Post by: capitalj on July 24, 2014, 07:11:01 PM
Quote from: DennisS on July 24, 2014, 03:22:39 PM
Currently, with the range rings, accuracy is reasonably easy. I would like to see fewer range rings, then the accuracy would be much less.

If you play on Captain difficulty there is only 1 ring at 1000m, so it makes the first few shots a lot harder. I'm also going to add an Admiral difficulty level that will have no rings and maybe even no aiming line (hardcore mode) :)

I'll play with the accuracy to try and tweak that a bit. I think it makes sense to reduce it at long range even more.
Title: Re: Battle Fleet 2
Post by: DennisS on July 24, 2014, 11:26:16 PM
Quote from: capitalj on July 24, 2014, 07:11:01 PM
Quote from: DennisS on July 24, 2014, 03:22:39 PM
Currently, with the range rings, accuracy is reasonably easy. I would like to see fewer range rings, then the accuracy would be much less.

If you play on Captain difficulty there is only 1 ring at 1000m, so it makes the first few shots a lot harder. I'm also going to add an Admiral difficulty level that will have no rings and maybe even no aiming line (hardcore mode) :)

I'll play with the accuracy to try and tweak that a bit. I think it makes sense to reduce it at long range even more.

No help at all? Yikes! I can see a ruler being used on my computer screen!

I did just end up buying this, and almost finished the campaign, in about three hours. Admittedly, it is on easy, but it is a nice game, good graphics, and pretty solid gameplay.

To those on the fence, just pay the man the ten dollars, and have a little fun. There just aren't enough naval games out there, and this one is pretty good.
Title: Re: Battle Fleet 2
Post by: fabius on July 25, 2014, 03:05:35 AM
I'm playing on middle difficulty, which has one ring at 2000m or yrds. Can be tricky sometimes.

Tanks for looking at tweaking the accuracy.

If I was going nit-pick I'd also ask for just a little more zoom. When plotting air strikes I want to aim for those AA guns first.  :)
Title: Re: Battle Fleet 2
Post by: RedArgo on July 25, 2014, 07:40:21 AM
Looks good, so I picked this up for $3 on Google Play for my tablet last night.  Hopefully, I'll get a chance to play this weekend.
Title: Re: Battle Fleet 2
Post by: capitalj on July 25, 2014, 02:41:07 PM
Quote from: DennisS on July 24, 2014, 11:26:16 PM
I did just end up buying this, and almost finished the campaign, in about three hours. Admittedly, it is on easy, but it is a nice game, good graphics, and pretty solid gameplay.

The Japanese campaign is also pretty interesting and can be more challenging because of their starting territories. Let me know if you think they are too easy on higher difficulty levels if you get a chance.

Quote from: fabius on July 25, 2014, 03:05:35 AM
If I was going nit-pick I'd also ask for just a little more zoom. When plotting air strikes I want to aim for those AA guns first.  :)

That's an easy thing to add in, I'll increase the max zoom in level a bit in the next update.
Title: Re: Battle Fleet 2
Post by: DennisS on July 26, 2014, 12:11:06 AM
How much fun is this!!

House rule - no ranging shot, all fire must be in salvos. I fired one massive broadside from the USS Idaho at a Japanese destroyer, and just MESSED it up!

Yes..halfway between 1750 and 3500 is 2625, and half again is 3062.5, or 2287.5
Title: Re: Battle Fleet 2
Post by: fabius on July 26, 2014, 02:43:24 AM
Quote from: capitalj on July 25, 2014, 02:41:07 PM
The Japanese campaign is also pretty interesting and can be more challenging because of their starting territories. Let me know if you think they are too easy on higher difficulty levels if you get a chance.

That's an easy thing to add in, I'll increase the max zoom in level a bit in the next update.

Thanks, just got to get those AAs when the battles close and air squadrons depleted.
Title: Re: Battle Fleet 2
Post by: Rayfer on July 26, 2014, 09:53:01 AM
My apology if this was already posted.  James Allen's Out of 8 site video review of BF2. I very much liked what I saw. http://www.outofeight.info/2014/07/battle-fleet-2-gameplay-review.html
Title: Re: Battle Fleet 2
Post by: steve58 on July 26, 2014, 07:25:58 PM
...seems to be ON SALE for ~1 day for $7.49 at Humble and Desura. Grab it!

http://www.battlefleetgame.com/buy.html
Title: Re: Battle Fleet 2
Post by: capitalj on July 26, 2014, 07:48:33 PM
New review up today from AppPicker: http://www.apppicker.com/reviews/16879/Battle-Fleet-2-app-review-your-naval-mission-awaits (http://www.apppicker.com/reviews/16879/Battle-Fleet-2-app-review-your-naval-mission-awaits)

We're trying to get some more video reviews, so if you guys follow any youtubers, suggest the game and we'll send them a review copy.
Title: Re: Battle Fleet 2
Post by: Staggerwing on July 26, 2014, 07:55:35 PM
Quote from: steve58 on July 26, 2014, 07:25:58 PM
...seems to be ON SALE for ~1 day for $7.49 at Humble and Desura. Grab it!

http://www.battlefleetgame.com/buy.html

Got it!

Now bring on the North Atlantic and Med expansions! Throw in Bf 109Ts and Stukas with tail hooks!
Title: Re: Battle Fleet 2
Post by: Grim.Reaper on July 26, 2014, 08:06:25 PM
Dumb question, never bought anything from desura or humble, what is the difference between the two?  Any advantage with one or the other? How do game updates get distributed from each of these stores?
Title: Re: Battle Fleet 2
Post by: capitalj on July 26, 2014, 08:11:54 PM
Quote from: Grim.Reaper on July 26, 2014, 08:06:25 PM
Dumb question, never bought anything from desura or humble, what is the difference between the two?  Any advantage with one or the other? How do game updates get distributed from each of these stores?

Good question. They are both pretty similar. Humble gives us a better percentage though so that's always nice :) Desura is cool too and it's a store so sales on there help boost the popularity. It's mostly just if you have an account with Desura already that it will be easier to purchase for you. The updates are distributed through the same stores, so you'll be able to just download and install the updates the same way you download the game. You can sign up for the newsletter to get info about the progress of the game and updates: http://www.battlefleetgame.com/subscribe.html

Thanks for the interest!
Title: Re: Battle Fleet 2
Post by: jomni on July 27, 2014, 12:22:13 AM
Can't seem to hit anything.  How do I know the range aside from trial and error?
What's the standard range for a grid?
Title: Re: Battle Fleet 2
Post by: capitalj on July 27, 2014, 12:28:35 AM
Quote from: jomni on July 27, 2014, 12:22:13 AM
Can't seem to hit anything.  How do I know the range aside from trial and error?
What's the standard range for a grid?

To figure out the range to an enemy, select a weapon and zoom out to see the circles around your ship. If you are playing on Ensign difficulty (recommended for first few games) you will see 2 circles, one for the weapon's max range and the smaller circle for 1/2 weapon's max range. So if the enemy ship is on the 1/2 range circle, then you set your weapon's power to 1/2 (you can see it's max power/range value at the bottom right when you select a weapon). If the enemy is halfway between the 2 circles, then you set the power to around 3/4.

There's a screenshot here to help: http://www.battlefleetgame.com/help.html

Obviously the enemy will rarely be on one of those circles, but you'll start to get a feel for the range pretty quickly once you see how it works. Let me know if you have any more questions.
Title: Re: Battle Fleet 2
Post by: DoctorQuest on July 27, 2014, 01:09:37 AM
Quote from: Gusington on June 04, 2014, 09:41:28 AM
There are coastal guns? Fantastic. A Great War version of this would be squeal worthy.

Thanks. I needed a "Deliverance" moment. O0
Title: Re: Battle Fleet 2
Post by: Grim.Reaper on July 27, 2014, 07:35:37 AM
Picked it up and played a quick battle....pretty nice feel to it...although Japan kicked my butt in the first battle.
Title: Re: Battle Fleet 2
Post by: fabius on July 27, 2014, 07:46:21 AM
Had a tech issue. Maybe I went over max ships 20 vs 8

Anyhow, tried it twice now and in the battle no ships are showing on map or unit list on bottom of screen.
Title: Re: Battle Fleet 2
Post by: Shelldrake on July 27, 2014, 08:37:07 AM
Has anyone tried the android version?
Title: Re: Battle Fleet 2
Post by: Gusington on July 27, 2014, 12:43:23 PM
What phase is the PC version in right now? Alpha, beta?
Title: Re: Battle Fleet 2
Post by: Grim.Reaper on July 27, 2014, 12:54:45 PM
I have the PC version and was under the impression it was the release version. But I could be Wrong.
Title: Re: Battle Fleet 2
Post by: Gusington on July 27, 2014, 01:17:49 PM
Did you get it from Steam?
Title: Re: Battle Fleet 2
Post by: steve58 on July 27, 2014, 01:27:01 PM
Its not on Steam.  They're still trying to get it Greenlit, but aren't there yet.  Right now you get it from Humble or Desura.  I've bought from both site with no problems...
Title: Re: Battle Fleet 2
Post by: Gusington on July 27, 2014, 01:57:38 PM
^Yeah that's what I thought...

EDIT: Just bought it from Desura and installed the Desura client. Tried to launch Desura to install Battle Fleet 2 but get this error:

Failed to update Desura: couldn't connect to server.

Is this a firewall issue?
Title: Re: Battle Fleet 2
Post by: capitalj on July 27, 2014, 02:51:10 PM
Quote from: Gusington on July 27, 2014, 01:57:38 PM
EDIT: Just bought it from Desura and installed the Desura client. Tried to launch Desura to install Battle Fleet 2 but get this error:

Failed to update Desura: couldn't connect to server.

Is this a firewall issue?

Hi, that sounds like a problem with Desura. Can you see if any of the tech support solutions listed here work for you: http://www.desura.com/forum/board/tech-support
Title: Re: Battle Fleet 2
Post by: Grim.Reaper on July 27, 2014, 02:51:53 PM
Quote from: Gusington on July 27, 2014, 01:17:49 PM
Did you get it from Steam?

I bought it from humble...installed with no issues.
Title: Re: Battle Fleet 2
Post by: bobarossa on July 27, 2014, 02:55:41 PM
Quote from: Shelldrake on July 27, 2014, 08:37:07 AM
Has anyone tried the android version?
I've bought the Android version and played one Quick Battle so far.  No problems to report and I enjoyed it quite a bit.  Haven't gotten back to it yet because Android gaming is lower on my priority list right now.  When they get an in-battle save working, I'll be much likelier to play it.
Title: Re: Battle Fleet 2
Post by: Gusington on July 27, 2014, 03:03:48 PM
Thanks capitalj...my exact issue is listed in the forums, but without a solution :/
Title: Re: Battle Fleet 2
Post by: capitalj on July 27, 2014, 03:12:10 PM
Quote from: Gusington on July 27, 2014, 03:03:48 PM
Thanks capitalj...my exact issue is listed in the forums, but without a solution :/

Can you put up a few more details of the issue? does your error have any other info like the proxy text? I can send that info to my Desura contact.

You might also want to temporarily disable any anti-virus system or firewall to see if it will install Desura then. If you still can't get it working, fill out a support request at: http://www.battlefleetgame.com/windows-help.html with your Desura invoice details/email address and I will send you a direct download link once your purchase has been verified. Sorry for the hassle.
Title: Re: Battle Fleet 2
Post by: Gusington on July 27, 2014, 03:20:24 PM
^Thanks capitalj, I am going to poke around with Norton, etc. and see what's up. It may be a firewall issue because now I am suddenly blocked out of multiplayer in another game too.

EDIT: Problem almost solved...Desura would not update the client while Pandora was open and running. Weird.

>:(
Title: Re: Battle Fleet 2
Post by: Shelldrake on July 27, 2014, 04:37:42 PM
Quote from: bobarossa on July 27, 2014, 02:55:41 PM
Quote from: Shelldrake on July 27, 2014, 08:37:07 AM
Has anyone tried the android version?
I've bought the Android version and played one Quick Battle so far.  No problems to report and I enjoyed it quite a bit.  Haven't gotten back to it yet because Android gaming is lower on my priority list right now.  When they get an in-battle save working, I'll be much likelier to play it.

Thanks. I have been looking for a good tablet gaming experience.
Title: Re: Battle Fleet 2
Post by: Nefaro on July 28, 2014, 07:23:24 AM
Quote from: Gusington on July 27, 2014, 03:03:48 PM
Thanks capitalj...my exact issue is listed in the forums, but without a solution :/


The good thing about Desura is that you can also download a separate game installer package that doesn't require a distribution client (and is usually DRM-free). 

Just log in to the website through your browser, and select the 'Games' tab further down the screen.  That should list the games you own on Desura.  Go to the specific game's page and an installer link should be on the right.
Title: Re: Battle Fleet 2
Post by: Gusington on July 28, 2014, 08:22:16 AM
Believe it or not the issue was having Pandora open in browser...I closed it and.then the issue went away. Only thing left to decide now is which campaign to start first.
Title: Re: Battle Fleet 2
Post by: capitalj on August 01, 2014, 11:33:27 PM
Quote from: Gusington on July 28, 2014, 08:22:16 AM
Believe it or not the issue was having Pandora open in browser...I closed it and.then the issue went away. Only thing left to decide now is which campaign to start first.

Glad to hear you were able to get it sorted out :)
Title: Re: Battle Fleet 2
Post by: Boggit on August 02, 2014, 12:36:27 PM
It looks a fun game. I'm thinking of picking it up when it comes out on Steam. 8)

@CapitalJ - if I get it from your site pre-Steam, will you be giving free Steam keys out to existing users as and when it goes on Steam?
Title: Re: Battle Fleet 2
Post by: capitalj on August 02, 2014, 02:50:36 PM
Quote from: Boggit on August 02, 2014, 12:36:27 PM
@CapitalJ - if I get it from your site pre-Steam, will you be giving free Steam keys out to existing users as and when it goes on Steam?

I'm not exactly sure how the steam key process works but it there's no special limits then yes I will be able to give you a steam key if you already purchased the PC version. Just send me an email with your purchase receipt using this form: http://www.battlefleetgame.com/windows-help.html
Title: Re: Battle Fleet 2
Post by: RedArgo on August 04, 2014, 07:17:52 AM
I played a few battles on the Android version and it seems like fun.

I think I have it mostly figured out, but I have a few questions I didn't see explained in the app or on the site, although I may have just missed the answers.

For airstrikes, why are there multiple airplane icons when I go to "Fire", but then I only get to choose one, then next turn one of them isn't available?  Are they reloading?

Also, what difference does angle make when launching airstrikes?  Is there a better chance to hit going broadside vs long ways?  Is there somewhere to pick torpedo vs dive bomber?

Thanks for any help.
Title: Re: Battle Fleet 2
Post by: capitalj on August 04, 2014, 12:11:13 PM
Quote from: RedArgo on August 04, 2014, 07:17:52 AM
For airstrikes, why are there multiple airplane icons when I go to "Fire", but then I only get to choose one, then next turn one of them isn't available?  Are they reloading?

Also, what difference does angle make when launching airstrikes?  Is there a better chance to hit going broadside vs long ways?  Is there somewhere to pick torpedo vs dive bomber?

The multiple airplane icons represent how many flights you have available. You can only launch 1 flight per turn from the ship/airfield. The flight takes a few turns to return and refuel before it is ready again. The number over the flight icon shows when it will be ready again. Each flight also has a certain amount of health (the green bar underneath the icon) and as they get damaged during airstrikes or air defense they will be less effective.

The angle is usually best to set lengthwise along your target so that as many bombs as possible hit as the bombs are dropped in a line. It's easier to score hits against bigger ships, so airstrikes against battleships, carriers, etc.. are very devastating. The reason this is not automatic is because sometimes you might want to try and hit 2 ships that are close together by setting the target between them.

Let me know if you have any other questions :)
Title: Re: Battle Fleet 2
Post by: jomni on August 05, 2014, 01:21:21 AM
I have a question on carriers. What does defend do? I suppose it is assigning CAP. And when to use it? I only tried Attack so far in all my battles.
Title: Re: Battle Fleet 2
Post by: capitalj on August 05, 2014, 01:39:22 AM
Quote from: jomni on August 05, 2014, 01:21:21 AM
I have a question on carriers. What does defend do? I suppose it is assigning CAP. And when to use it? I only tried Attack so far in all my battles.

Good question. Defend does indeed assign the flight to a CAP. So as long as a flight is on defend it will help protect the carrier and any nearby ships from airstrikes. It won't guarantee a defense, but if the attack still goes through then the enemy flight will be severely damaged. You can sometimes see the AI do that if they don't launch an airstrike on their turn (you will hear an air siren effect), so that can be a warning that their carrier or airfield is protected. I should probably add more visual feedback to that though :)
Title: Re: Battle Fleet 2
Post by: jomni on August 05, 2014, 04:33:05 AM
Would be cool if there was a dog fight animation.
Is the defense area user placed? Or always around the carrier?
Title: Re: Battle Fleet 2
Post by: capitalj on August 05, 2014, 11:24:40 AM
Quote from: jomni on August 05, 2014, 04:33:05 AM
Is the defense area user placed? Or always around the carrier?

Just around the carrier, it's not user placed.
Title: Re: Battle Fleet 2
Post by: RedArgo on August 05, 2014, 12:47:21 PM
I haven't used planes for defense, but when I built the Yorktown, I put all AA guns instead of large caliber guns on it and it did drive off an airfield launched attack.  That worked once in about four attacks.  I don't know if that's a good strategy or not in the long run though.