Mysteries of the FPS-world

Started by MengJiao, April 23, 2020, 07:02:19 PM

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Bardolph

#15
Biggest struggle in HLL is getting the guys on your team to play the objectives, and to understand when and how to defend the ones you have.

I still lose most of the quick draw incidents, but I get plenty of kills playing smarter than the other guy.
I end up squad leading when no one else will do it, I play a lot of the support class for the same reason. When my brother is on we'll often form a two man squad with one of us doing support and just concentrate on getting supply nodes placed and putting up garrisons.

HLL is not perfect, but it has grown on me. And I like it way better than Post Scriptum or Squad. Probably still like ARMA the best but HLL gets me that WWII fix.

Jarhead0331

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al_infierno

^ Holy shit, that was perfect.  Makes me wanna watch Downfall again...
A War of a Madman's Making - a text-based war planning and political survival RPG

It makes no difference what men think of war, said the judge.  War endures.  As well ask men what they think of stone.  War was always here.  Before man was, war waited for him.  The ultimate trade awaiting its ultimate practitioner.  That is the way it was and will be.  That way and not some other way.
- Cormac McCarthy, Blood Meridian


If they made nothing but WWII games, I'd be perfectly content.  Hypothetical matchups from alternate history 1980s, asymmetrical US-bashes-some-3rd world guerillas, or minor wars between Upper Bumblescum and outer Kaboomistan hold no appeal for me.
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I guess it's sort of nice that the word "tactical" seems to refer to some kind of seriousness during your moments of mental clarity.
- MengJiao

Dammit Carl!


Skoop

What makes HLL better than PS ?  Both games seem so similar.

I love the realism in PS, for playability I'd love to see some smaller high intensity maps that focus on quick combat, it's sucks to spend 15 mins traversing a map then die instantly.  Having a game mode that drops players right into telephone booth of a map would be great for perfecting skills.  I know it defeats the purpose of these games, but the combat is great in both these games and sometimes I just want to jump in for 30min and have at it with out spending so much time navigating a huge map. 

Gusington

'I'll see you on Call of Duty.'

HAHA


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MengJiao

Quote from: Skoop on April 27, 2020, 10:42:59 AM
What makes HLL better than PS ?  Both games seem so similar.

I love the realism in PS, for playability I'd love to see some smaller high intensity maps that focus on quick combat, it's sucks to spend 15 mins traversing a map then die instantly.  Having a game mode that drops players right into telephone booth of a map would be great for perfecting skills.  I know it defeats the purpose of these games, but the combat is great in both these games and sometimes I just want to jump in for 30min and have at it with out spending so much time navigating a huge map.

  I enjoyed Post scriptum for about a year, but I switched to HLL a few months ago for smaller, more atmospheric maps (roughly 2km by 2km or about one fourth the area of small PS map) and smaller squads.  I think you can actually get into action pretty fast in both games if you learn how to cope with the rather chaotic (but kind of useful and dynamic) deployment/spawn systems.  I haven't played PS lately but what I recall most fondly about it was that you could hit people at a satisfying range (even in trucks) with the standard Enfield Rifle.

   But, since I'm playing HLL these days, I should try to say some more definite good things about it:
1) the garrisons and outpost and engineering nexuses provide strong motivation for momentum and coordination -- if all goes well a battle can shift very quickly to the side that is using the "logistics" involved in all that while fighting well
2) But -- all things being equal and both sides messing up a bit -- battles can go on see-sawing dramatically for 90 minutes
3) There's a big update coming that should have a "ballistic" aspect to the tracking of hits (not to mention adding tracking possibilities for de-bugging and the isolation of possible cheating) and the apportionment of damage...so maybe I'll get more hits with the basic M1 rifle.
4) There's a big update coming with more vehicles (armored cars, jeeps, half-tracks and trucks)

I should add that there are plenty of things I miss about PS -- the most notable being mortars.  I don't see why there is division-level artillery within 2 kilometers of the other side's division-level artillery just sitting around in HLL.  PS 3 kinds of mortars.  Even a mid-range (80mm-ish) mortar depolyable like an AT gun by medics and Padres would be nice.  Or maybe a mortar half-track?