Author Topic: No Man's Sky  (Read 5934 times)

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Offline Yskonyn

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Re: No Man's Sky
« Reply #45 on: February 17, 2021, 03:04:19 PM »
Its like Spore fused with NMS. Pretty nifty!
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Offline 88mmkwk

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Re: No Man's Sky
« Reply #46 on: February 17, 2021, 03:35:18 PM »
Pretty cool update hit today - Companions

https://www.nomanssky.com/companions-update/

Watched the video and one thing that really stood out is the realistic running movements.  Why oh why do so many wargames (looking at you Graviteam and Battlefront!) have this "fakey" running or walking thing going on where the distance characters move is completely disjointed from how many steps they take?  It's something I find quite annoying and No Many's Sky has figured out how to do it right and I wonder why our wargames can't enjoy the same.....  :(
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Offline Zulu1966

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Re: No Man's Sky
« Reply #47 on: February 17, 2021, 03:54:28 PM »
Pretty cool update hit today - Companions

https://www.nomanssky.com/companions-update/

Watched the video and one thing that really stood out is the realistic running movements.  Why oh why do so many wargames (looking at you Graviteam and Battlefront!) have this "fakey" running or walking thing going on where the distance characters move is completely disjointed from how many steps they take?  It's something I find quite annoying and No Many's Sky has figured out how to do it right and I wonder why our wargames can't enjoy the same.....  :(

Money. Thats probably motion capture done professionally in a studio. Doubt BF or graviteams budget stretches to that. We are lucky to have what we have,.
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