GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: MC on November 16, 2020, 01:33:45 PM

Title: Victory at Sea Ironclad
Post by: MC on November 16, 2020, 01:33:45 PM
Something to keep an eye on.

https://store.steampowered.com/app/1299330/Victory_At_Sea_Ironclad/ (https://store.steampowered.com/app/1299330/Victory_At_Sea_Ironclad/)
Title: Re: Victory at Sea Ironclad
Post by: Gusington on November 16, 2020, 03:19:19 PM
Wishlisted!
Title: Re: Victory at Sea Ironclad
Post by: steve58 on November 16, 2020, 03:26:28 PM
ditto.  Thanks for the heads up!
Title: Re: Victory at Sea Ironclad
Post by: FarAway Sooner on November 16, 2020, 03:54:08 PM
That does look interesting.

It'll be curious to see how they handle the asymmetrical nature of the naval conflict in the Civil War.  It seemed that the South mostly engaged in smuggling into their southern parts and convoy raiding in Atlantic waters, while the North mostly conducted blockades and a fair number of riverboat-vs-shore-battery operations on the rivers of the western theater. 

The advent of Ironclads certainly made for some high drama, as one usually sees when a radical emerging technology comes face-to-face with an older, established technology.  It's my understanding that, while they were fearsome combatants, the ironclads of that age were so expensive to build, and so relatively unseaworthy in the open ocean, that their application was largely tactical in nature.

That could make for some very intriguing gaming mechanisms, but I'll be curious to see how they set it up and keep the campaign game engaging from both sides.  The easiest way might be to simulate more parity on the open seas than was ever the case in the actual event?

I also wonder how they'll handle ironclad engagements.  As near as I can tell, the basic goal when fighting an ironclad was to hammer it until all the rivets that held their armor plates in place popped out.  That, or until the loud noises and vibrations physically overwhelmed the soft, fleshy crewmen working inside, underneath all those iron plates.

I LOVE that somebody is taking on this era.  I'll be curious to see how the implementation goes.
Title: Re: Victory at Sea Ironclad
Post by: Sir Slash on November 16, 2020, 07:48:43 PM
On my wish list too.  :dreamer:  I hope it's got Cottonclads. I always wanted to shoot the hell out of one and  see it snow.
Title: Re: Victory at Sea Ironclad
Post by: JasonPratt on November 16, 2020, 11:50:03 PM
Quote from: Sir Slash on November 16, 2020, 07:48:43 PM
On my wish list too.  :dreamer:  I hope it's got Cottonclads. I always wanted to shoot the hell out of one and  see it snow.

Or torch up!  >:D

And ditto FaS's remarks about the asymmetric application of ACW naval power.
Title: Re: Victory at Sea Ironclad
Post by: steve58 on November 17, 2020, 01:11:59 PM
Found this longish video of the devs playing.

Title: Re: Victory at Sea Ironclad
Post by: Rayfer on November 17, 2020, 01:26:17 PM
Nice find S58....much better than the short Steam trailer.
Title: Re: Victory at Sea Ironclad
Post by: FarAway Sooner on November 17, 2020, 07:36:58 PM
Quote from: Sir Slash on November 16, 2020, 07:48:43 PM
On my wish list too.  :dreamer:  I hope it's got Cottonclads. I always wanted to shoot the hell out of one and  see it snow.
One way or another, if you're on a sailing ship, sooner or later, you'll end up baling...
Title: Re: Victory at Sea Ironclad
Post by: steve58 on November 17, 2020, 08:06:37 PM
 O:-)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.gifer.com%2F7Ndo.gif&hash=32f63fed03b92a768b64f5103c0f9f6d9506ba17)
Title: Re: Victory at Sea Ironclad
Post by: Sir Slash on November 17, 2020, 11:32:11 PM
I think I'll, 'bail' on that one Steve.  :DD  Before somebody makes a joke about, 'Screw Frigates'.  #:-)
Title: Re: Victory at Sea Ironclad
Post by: Boggit on November 18, 2020, 08:25:29 PM
This should be quite an interesting game. I had a chat a couple of weeks ago with James Carroll the director of the Evil Twin Artworks studio about stuff and he mentioned it, but gave me the impression that it was in early development. I think he has some interesting plans for the game.

I wonder if he will pitch in on the thread? I'll ask.
Title: Re: Victory at Sea Ironclad
Post by: jameseviltwin on November 19, 2020, 04:31:47 AM
Quote from: Sir Slash on November 16, 2020, 07:48:43 PM
On my wish list too.  :dreamer:  I hope it's got Cottonclads. I always wanted to shoot the hell out of one and  see it snow.
I was going to dip in and start a thread but looks like someone has beaten me to it! It does have Cottonclads!
Title: Re: Victory at Sea Ironclad
Post by: jameseviltwin on November 19, 2020, 04:38:30 AM
Quote from: FarAway Sooner on November 16, 2020, 03:54:08 PM
That does look interesting.

It'll be curious to see how they handle the asymmetrical nature of the naval conflict in the Civil War.  It seemed that the South mostly engaged in smuggling into their southern parts and convoy raiding in Atlantic waters, while the North mostly conducted blockades and a fair number of riverboat-vs-shore-battery operations on the rivers of the western theater. 

The advent of Ironclads certainly made for some high drama, as one usually sees when a radical emerging technology comes face-to-face with an older, established technology.  It's my understanding that, while they were fearsome combatants, the ironclads of that age were so expensive to build, and so relatively unseaworthy in the open ocean, that their application was largely tactical in nature.

That could make for some very intriguing gaming mechanisms, but I'll be curious to see how they set it up and keep the campaign game engaging from both sides.  The easiest way might be to simulate more parity on the open seas than was ever the case in the actual event?

I also wonder how they'll handle ironclad engagements.  As near as I can tell, the basic goal when fighting an ironclad was to hammer it until all the rivets that held their armor plates in place popped out.  That, or until the loud noises and vibrations physically overwhelmed the soft, fleshy crewmen working inside, underneath all those iron plates.

I LOVE that somebody is taking on this era.  I'll be curious to see how the implementation goes.
yes the campaign is asymmetric, The North have the Anaconda plan, trying to strangle the South, but when the Blockade runners hit the ocean it can be difficult to chase them. You need to get a lot of patrols out. We have tried to balance the game through resource management, which was a lot simpler in Victory At Sea Pacific. In this game you can change the focus of each ship built, filling it with cargo and start to deliver it will see resource bonuses that the enemy can disrupt, or you can go directly to Europe and trade your cotton and tobacco. The regions all have specific resources available to them so you can take ports and start to take advantage of said resources. Ironclads are a game changer, they are pretty lethal when they start to appear!
Title: Re: Victory at Sea Ironclad
Post by: Sir Slash on November 19, 2020, 09:50:31 AM
That sounds N-I-C-E. I approve this message.  O0
Title: Re: Victory at Sea Ironclad
Post by: JasonPratt on November 21, 2020, 06:17:36 PM
Yessing YESSSSSS!  :notworthy:
Title: Re: Victory at Sea Ironclad
Post by: steve58 on February 03, 2021, 04:26:59 PM
There is a demo!!!!  I think its only active until Feb 9th.

As part of the current Steam Festival, there is a demo of VAS Ironclad.

https://store.steampowered.com/app/1299330/Victory_At_Sea_Ironclad/
Title: Re: Victory at Sea Ironclad
Post by: Tripoli on February 03, 2021, 04:59:18 PM
There will be a live stream of the game on Feb 5 at 11 AM 
https://store.steampowered.com/app/1299330/Victory_At_Sea_Ironclad/
Title: Re: Victory at Sea Ironclad
Post by: rustyshackleford on February 03, 2021, 05:56:32 PM
Wow, it's a great time to be a naval wargamer! We are being spoiled.

FWIW the demo runs on Linux using Steam Proton :clap:
Title: Re: Victory at Sea Ironclad
Post by: Sir Slash on February 03, 2021, 07:38:37 PM
HOT DAMN! Got my next 2 days planned-out.  :D  Gotta go empty my bowels now so I'll be all set.
Title: Re: Victory at Sea Ironclad
Post by: Gusington on February 03, 2021, 08:40:56 PM
 :-[
Title: Re: Victory at Sea Ironclad
Post by: Toonces on February 03, 2021, 08:53:25 PM
This looks very cool.  I must have mixed this up with another game because I'm just now checking it out.

They had me at "American Civil War."   :smitten:
Title: Re: Victory at Sea Ironclad
Post by: steve58 on February 08, 2021, 04:36:52 PM
I want to like this game, but having trouble getting past the interface.  :-\   Just me, or anyone else?
Title: Re: Victory at Sea Ironclad
Post by: Sir Slash on February 08, 2021, 10:52:48 PM
I haven't been able to get the demo to run at all on my computer, but I'll keep trying.
Title: Re: Victory at Sea Ironclad
Post by: Toonces on February 08, 2021, 11:51:28 PM
I was wondering how you guys were playing this and then I just now saw the demo download link.  8GB is a lot of disk space for a demo...gotta think on this one a bit.
Title: Re: Victory at Sea Ironclad
Post by: JasonPratt on February 15, 2021, 11:28:10 AM


Part of the livestream, on Youtube.
Title: Re: Victory at Sea Ironclad
Post by: JasonPratt on February 23, 2021, 10:40:28 PM
Another part of the livestream (I think):

Title: Re: Victory at Sea Ironclad
Post by: Toonces on February 25, 2021, 02:06:41 PM
Just got notified this is released in EA: $35 clams.

After my War on the Sea experience I'm not so sure I need to be the first guy to buy this on GH...   :knuppel2:
Title: Re: Victory at Sea Ironclad
Post by: Sir Slash on February 25, 2021, 11:09:10 PM
I am squarely on the fence waiting for opinions.