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Digital Gaming => Computer Gaming => Topic started by: Yskonyn on December 14, 2019, 11:08:07 AM

Title: Distant Worlds 2
Post by: Yskonyn on December 14, 2019, 11:08:07 AM
https://www.matrixgames.com/forums/tm.asp?m=4732812

News starts coming in!
Title: Re: Distant Worlds 2
Post by: Grim.Reaper on December 14, 2019, 11:11:34 AM
Some quick picks and info for people that don't want to click....

But a few things being said in summary....

I can confirm the game engine is 64-bit, multi-core capable, with full resolution and scaling support and fully 3D. Memory usage in equal circumstances should actually be less than Distant Worlds: Universe due to various technical reasons and optimizations, but obviously it will require a computer capable of playing 3D games.

Some pics.....

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Fforums%2Fupfiles%2F9%2F465F5FF8AB454E5993C97FD5BB50D01F.jpg&hash=aaa0f189f1703a49290c5fa3dd21b7a9e4bff1ec)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Fforums%2Fupfiles%2F9%2F3213E2D76BEA47328DC5C80BAB1659C2.png&hash=4c176ad98ba2405d55ef03cdd011044ddf040880)



[/img]
Title: Re: Distant Worlds 2
Post by: Yskonyn on December 14, 2019, 11:16:09 AM
To add some context to the post above:
The first pic is old. Its from a twitter post of the dev several years ago. The second pic is the posted teaser by Erik Rutins yesterday.
Title: Re: Distant Worlds 2
Post by: FarAway Sooner on December 14, 2019, 12:12:31 PM
That first pic was a very literal application of the phrase "screen shot"!   ;D
Title: Re: Distant Worlds 2
Post by: solops on December 14, 2019, 03:31:46 PM
Who are all those old farts? Some look old enough to be my...Ummm...younger brothers.
Title: Re: Distant Worlds 2
Post by: Gusington on December 14, 2019, 04:50:27 PM
Haha!
Title: Re: Distant Worlds 2
Post by: CJReich46 on December 15, 2019, 05:47:39 PM
Quote from: Yskonyn on December 14, 2019, 11:08:07 AM
https://www.matrixgames.com/forums/tm.asp?m=4732812

News starts coming in!

:o

Title: Re: Distant Worlds 2
Post by: Martok on December 21, 2019, 02:28:08 AM
Even with DW2 appearing to use the same bad font and sub-bar UI, my loins are still moistened.  This just went to the top of my "most-wanted" list for next year.  :dreamer: 
Title: Re: Distant Worlds 2
Post by: Jarhead0331 on December 22, 2019, 09:59:42 AM
Got some more screenshots from Slitherine...I think these were taken from the recent stream event. They've been working on DW2 for over 4 years (DW1 was the product of 9 years of development)! Obviously, the screenshots included here are not from a final, polished release build so there is unfinished areas and missing or placeholder art. 

I understand that the goal for Distant Worlds 2 is to make a better Distant Worlds 1, with a new and modern engine.  Distant Worlds 2 is based on an entirely new 64-bit, multi-core capable 3D engine which provides better performance and the ability to create even larger galaxies with more to explore, more stories to tell and even larger battles.   In addition, it allowsfor a fully scalable interface.

A Teekan Spaceport in orbit around a planet
(https://scontent.fphl2-1.fna.fbcdn.net/v/t1.0-9/79776235_10206799902752329_3919121296406872064_o.jpg?_nc_cat=104&_nc_ohc=5HONQG4qK3MAQkTHRyNkWFT993jNwZBgIn9n_w6HbsIzF6jMWn6oXKZGg&_nc_ht=scontent.fphl2-1.fna&oh=f358cce5d7d0b8dab36a5b3a7774eff1&oe=5EB390EA)

A Mortalen Spaceport with component slot markers turned on
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/80563664_10206799903272342_3218615381719515136_o.jpg?_nc_cat=111&_nc_ohc=SCVZVZeLHNsAQlurz9SSRsxD_Xiac_mMQ4_V6dpsCngxmw1s8xDZEwXTg&_nc_ht=scontent-lga3-1.xx&oh=28d98d626c7f36d1d8d03febdddcd7ff&oe=5E663EF0)

The ship design interface and a view of a Mortalen Spaceport.
(https://scontent.fhhr1-1.fna.fbcdn.net/v/t1.0-9/81039586_10206799902992335_1945481225716105216_o.jpg?_nc_cat=109&_nc_ohc=CXgxuz0V3VYAQnN0RMpZi_M_PAB7aSGmbDZkgpnxHMv2rWop1bco_5yVA&_nc_ht=scontent.fhhr1-1.fna&oh=8f06aa0a854b1aee3fd4a99cd552ada4&oe=5E6AB5DE)

In Distant Worlds 1, ships were two dimensional units basically defined by their size.  Size determined how many components could fit in a ship.  Each component that could fit in a ship had a size and while you needed some minimum components to get a ship to work, beyond that you could put in whatever you wanted, as long as you stayed within the maximum size.  Your size was also essentially your bag of hit points and any damage that wasn't soaked up by your shields or your armor started destroying components.

In Distant Worlds 2, ships are a bit more interesting.  For one thing, they are now three dimensional models.  For another, ships now have a hull, which has its own armor rating and ability to take damage, as well as additional space that can fit components.  That additional space is divided into slots, which are organized by the broad component category they are intended to fit.  When a ship takes a hit, assuming it gets past the shields (which now can allow some damage to "leak" through, but also can have some base resistance against small shots, similar to the reactive rating for armor) and the armor, it may hit the hull or it may hit a component.  If your hull is too badly damaged, your ship will be destroyed.  If you lose the wrong components, you could also be effectively dead in space, but not necessarily destroyed.

When you are deciding how to build a ship now, you first research a hull, which defines the hull armor, hull size and the size and number of components it can fit.

This is a shot of an Ackdarian Construction Ship
(https://scontent.fhhr1-1.fna.fbcdn.net/v/t1.0-9/80568302_10206799903512348_6424235137294139392_o.jpg?_nc_cat=109&_nc_ohc=LmzHWmy0Sv8AQmLltjxnZ3gN8QpBvSVkyG1STHA8ZR9Zkuk5eUYj3oAag&_nc_ht=scontent.fhhr1-1.fna&oh=0463b9873d29e36a30cd7f9099930c1a&oe=5E66AB83)

Some of these component slots are external (for example, all the weapons and engine, the hangar, some of the defenses).  In the case of an external slot, adding a component there is actually reflected on the 3D model of the ship.  A ship with four weapons will have four visible weapons, whereas a ship with one will only have one.  A ship that has filled out all its possible engine slots to be as fast as possible will visibly have more engines, and so on.

In many cases, this means that you can see significant differences in the ship model based on the design style chosen for a particular ship.  It's worth noting that you almost never have enough available space in the hull to fill every possible slot.  As with Distant Worlds 1, you can choose to specialize a ship in one or a few areas, or to try to balance its capabilities across all areas.

Within the ship design interface, you can easily view the different categories of components, review the component slots in your selected hull and also see the visualization of the ship and the component slot locations in the center.  The right side allows you to see a summary of your ship's capabilities in a variety of areas.

This is an Ackdarian Spaceport in orbit around an Ocean Planet
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/80082621_10206799903672352_889844046078410752_o.jpg?_nc_cat=102&_nc_ohc=nNSOs8EcC2cAQlQ2YEoKLElShj9BnGLKFJEH94ez0tjyTFXuJXWAy-9rA&_nc_ht=scontent-lga3-1.xx&oh=00690ad6a6abf40f0a315f7aea9c7a19&oe=5E678548)

This is view of the planet Sreloor 5 and its moons
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/80571147_10206799903872357_8163940953690734592_o.jpg?_nc_cat=111&_nc_ohc=r7ebtgqxHLIAQnaoMzBZucQxdKsjv9RS3aKqBCkmFcy9Xb2UEhDLdisYg&_nc_ht=scontent-lga3-1.xx&oh=9817b59bd8184492582613dd9ddcc341&oe=5EA8851C)

This is view of a red gas giant with a mining station in orbit
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/80582653_10206799904272367_3540414870069444608_o.jpg?_nc_cat=104&_nc_ohc=EfgMozyclcUAQkeE2XcFnwDs9BKlQjQbNHlslpQ_e5gaZySlPD-RL9pSQ&_nc_ht=scontent-lga3-1.xx&oh=3ef1e8e14ab0205b6997afaa6191ca1a&oe=5E6A5B6F)

This is a peek at the main interface, still work in progress, but showing a system view in the center, various main interface dialogs in the top left, including the Military one which is open, the selection dialog in the bottom left with some information regarding the selected Mortalen Destroyer, a summary of the planets, ships and stations in the system being viewed in the bottom center, map overlay toggles in the bottom right and victory, settings, message and speed controls in the top right.
(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/81374728_10206799904512373_8251666562654666752_o.jpg?_nc_cat=105&_nc_ohc=tlWAroXYDekAQmEbkbn_8B89Kr1rHYjprbxQluRKj3xhN4cn2M20bxLGQ&_nc_ht=scontent-lga3-1.xx&oh=07a879e14152d9b2033429d2daf6e7c1&oe=5E78D3BF)
Title: Re: Distant Worlds 2
Post by: Geezer on December 22, 2019, 11:08:45 AM
Day 1 purchase for me.
Title: Re: Distant Worlds 2
Post by: OJsDad on December 22, 2019, 02:06:13 PM
 My two biggest questions for DW2 are'

1.  Will they improve combat.  Combat in DW1 was one of the big let downs for me.
2.  I hated ordering a number of ships to be built, and then sent to a rally point.  Later, you go to that rally point and find half the ships are stuck somewhere with no fuel because the AI wasn't smart enough to route them to points to refuel, or tell you they wouldn't make it without fuel.

I did like not having manage the economy.

Depending when it comes out, I may wait until I get my anniversary coupon. 
Title: Re: Distant Worlds 2
Post by: Yskonyn on December 22, 2019, 03:07:36 PM
Seeing the interface icons I hope DasTactic will do his mod magic quickly! ☺️
Title: Re: Distant Worlds 2
Post by: FarAway Sooner on December 24, 2019, 12:44:10 AM
I've never in my life known a game that was so good, yet had the potential to be so much better, if only the AI would stop doing stupid dumb-ass stuff.  I played it more hours than I can readily remember, and loved every second of it (I think I must have invested 15 or 20 hours of time in watching Tutorial videos alone), but ultimately, the foolishness of the AI made me put it away before I ever made it further than 1/4 of the way through a game.
Title: Re: Distant Worlds 2
Post by: Martok on December 24, 2019, 02:28:35 AM
Well Elliot has had 4+ years to work on the sequel, and he has to know the AI is one of the game's more significant weak points.  Hopefully we'll see it do a better job this time around. 
Title: Re: Distant Worlds 2
Post by: OJsDad on December 24, 2019, 11:13:59 AM
Quote from: FarAway Sooner on December 24, 2019, 12:44:10 AM
I've never in my life known a game that was so good, yet had the potential to be so much better, if only the AI would stop doing stupid dumb-ass stuff.  I played it more hours than I can readily remember, and loved every second of it (I think I must have invested 15 or 20 hours of time in watching Tutorial videos alone), but ultimately, the foolishness of the AI made me put it away before I ever made it further than 1/4 of the way through a game.

+1

Though I'm tempted to fire it backup to try it out again.