Sitting here thinking of games to apply "The 30 Commandments of a PGren Company"

Started by JasonPratt, December 24, 2019, 02:41:29 PM

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JasonPratt

Merry Christmas from our good buddy over at Military History Visualized!



Let's see, how to put these into action.... Steel Panthers (just got the Matrix version with the megacampaigns), Combat Mission (x1 and x2), JT's Campaign Series... someone suggested Company of Heroes in the comments...  O0
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Michael Dorosh

Looks like the commandments are just common sense ways to avoid getting lost - that aren't simulated in any tactical games due to perfect player knowledge.

But of course, a company of half-track mounted infantry was probably as rare as hen's teeth in the German Army anyway.

MOS:96B2P

Interesting video.  Thanks for posting.   

CMFB:  11th Company Panzergrenadiers enroute to Stoumont.  User made scenario Mission to Maas. 


JasonPratt

Quote from: Michael Dorosh on December 24, 2019, 02:59:08 PM
Looks like the commandments are just common sense ways to avoid getting lost - that aren't simulated in any tactical games due to perfect player knowledge.

Eleven are (or fourteen, three with combat). The others involve combat and scouting and camo, and then a few things other than march coherency that wouldn't apply in games (e.g. don't hang your fuel cans outside, where one tracer can more easily set it on fire.)

Even some march coherency elements would apply, tho: spacing, for example, or arrival in force, thus also where to put your slowest vehicle (IF it's crucial upon arrival). Also some recon things.

QuoteBut of course, a company of half-track mounted infantry was probably as rare as hen's teeth in the German Army anyway.

True; has to start with ideal situation and adjust, of course.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

MOS:96B2P


Michael Dorosh

Quote from: MOS:96B2P on December 24, 2019, 03:42:05 PM
I see I have the spacing between vehicles screwed up ...........  :buck2:

In action that was usually the first thing to go out the window - particularly with dismounted infantry, but possibly with vehicles as well. Natural instinct is to draw together when facing danger. I have a squad leader's memoir here somewhere who said he pretty much shouted himself hoarse every advance to contact by yelling out "Five yards!" over and over again.

JasonPratt

On the other hand, you can quickly wing out to put firepower downrange in a more concentrated fashion.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

JasonPratt

You might also be at your arrival / forming up area, in which case you'd be still rolling up on the road but now shrunk in so you arrive in force.

I'm thinking back to some games marching divisions around in Scourge of War (particularly in multiplayer) where arriving in force would have / did make a big difference in the outcome. Finding a good FOP to get the division into advance wasn't easy.

Also thinking about my current study project, where having an army strung out several thousand miles from departure area to contact, ended up being a disaster when the enemy decided to kick the assault deployment in the balls rather than wait for the punch's wind-up to launch...  ^-^ (To be fair, the single largest logistic maneuver in all of human history up to today, had stomped down on the gas pedal two weeks earlier, so things were very much a mess.)
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!