"Phoenix Point is our new game - turn based tactical combat - world based strategy"
http://www.phoenixpoint.info/ (http://www.phoenixpoint.info/)
No other info at this time.
Evocative site background art.
....annnnnd that's all, so far. :P
Apparently, Mr. Gollop said something like this in an old interview: "After the first X-COM I was so worn out by the development that I wanted to do something in a new direction. I proposed an X-COM style game based on a kind of Lovecraftian Chthulu mythos set in the 1930s with cults, portals into a parallel world and Nazis." ;)
And, Pray the Old Gods, this new game will be moddable, and some clever guy will rebuild the old X-Com using the new Gollop's engine... :coolsmiley:
The Open X-Com project is pretty good by itself, so I'm up for Lovecraftian X-Com. (Which was kind of "Terror From the Deep" anyway.)
Quote from: JasonPratt on March 18, 2016, 12:10:15 PM
Evocative site background art.
....annnnnd that's all, so far. :P
But the background art does tell me my hopes for a historical, tactical X-COM type game (like Soldiers at War) are dashed yet once again. :(
I'm okay with alternate historical.
Heck, the only thing better than Nazis riding dinosaurs are cultist Nazis riding dinosaurs!
Heil Cthulhu!!
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
Quote from: Dread Rlyeh on March 19, 2016, 11:22:14 AM
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
I think your cat just walked across your keyboard.
;D
I'm very curious how this project is going to flesh out. Obviously I like some of the elements of the presumed setting, but I hope the tactical gameplay is solid. Tentacles crossed!
Quote from: Tpek on March 19, 2016, 12:43:23 PM
I think your cat just walked across your keyboard.
He (? - It?) ate his cat already 😱
More substantial on information is the Xenonauts2 site.
I think the first was okay but the art killed it as did the engine that was used---going 3d in unity could be just what is needed--
does this allow for spasmodically jerky buxom ladies to represent characters in the game?
Quote from: undercovergeek on March 19, 2016, 01:06:27 PM
does this allow for spasmodically jerky buxom ladies to represent characters in the game?
I suspect some such things might appear via mods.
Backer build is up. It is pre-alpha but it already looks batter than xcom. I like the free aiming. Enemies can bleed and loose limbs. Gameplay:
Ad of this game keeps spamming my Facebook.
I've downloaded the backer build some days ago, but have yet to actually try it out :P
Anyway to get in on it now?
You can buy it from their site:
https://buy.phoenixpoint.info
I don't think it's worth paying 20$ more for access to backer build. There isn't lot of game there yet.
Quote from: salazarus on May 06, 2018, 10:21:17 AM
You can buy it from their site:
https://buy.phoenixpoint.info
I don't think it's worth paying 20$ more for access to backer build. There isn't lot of game there yet.
I guess it's worth it if you want to support development.
was supposed to be released in june, now pushed back to september
https://www.strategygamer.com/articles/phoenix-point-epic-store-exclusive/
It seems when Phoenix Point releases in September this year, it will be exclusively on the Epic Games store for the first year. That means the planned GOG and Steam releases will be scrapped until September 2020 at the earliest, as this is a timed exclusive.
Eh, by then maybe I'll have finished one of the modern XCOM campaigns. ;)
Plus any bugs will have had reasonable post-release time to be worked out, and probably any DLC will have been released for a while.
I'm getting really sick of these Epic exclusives. it has to be hurting developers...at least in the short term.
Quote from: Jarhead0331 on March 13, 2019, 09:54:05 AM
I'm getting really sick of these Epic exclusives. it has to be hurting developers...at least in the short term.
Pity I will stick with Steam, don't need another platform here..Steam and GOG are enough for me.
Quote from: Jarhead0331 on March 13, 2019, 09:54:05 AM
I'm getting really sick of these Epic exclusives. it has to be hurting developers...at least in the short term.
If it IS hurting devs, it's not in a way that they seem to be aware of - otherwise they simply wouldn't do it. I don't think it's as simple as keeping more of the money - Steam being everywhere and on everyone's (almost) machine at this point can't be ignored, but then
Fortnite player numbers are equally as ridiculous so I'm told.
So there's a lot of people Epic can push towards the store and find these games. I'd say that's theoretically as likely as people finding it on Steam at this point, given how crowded Steam's marketplace is.
Epic must have good enough numbers and a good enough speech to convince devs the Short term is fine and dandy - I see this as being more of a long-term gamble.
Quote from: WargamerJoe on March 13, 2019, 10:14:59 AM
Quote from: Jarhead0331 on March 13, 2019, 09:54:05 AM
I'm getting really sick of these Epic exclusives. it has to be hurting developers...at least in the short term.
If it IS hurting devs, it's not in a way that they seem to be aware of - otherwise they simply wouldn't do it. I don't think it's as simple as keeping more of the money - Steam being everywhere and on everyone's (almost) machine at this point can't be ignored, but then Fortnite player numbers are equally as ridiculous so I'm told.
So there's a lot of people Epic can push towards the store and find these games. I'd say that's theoretically as likely as people finding it on Steam at this point, given how crowded Steam's marketplace is.
Epic must have good enough numbers and a good enough speech to convince devs the Short term is fine and dandy - I see this as being more of a long-term gamble.
Its questionable to me how diverse of a gaming crowd Fortnite players may actually be.
Quote from: Jarhead0331 on March 13, 2019, 10:34:09 AM
Its questionable to me how diverse of a gaming crowd Fortnite players may actually be.
Well, quite, and I imagine that's where most of the risk lies.
It's possible of course that Epic are somewhat 'buying' these exclusives by swallowing the risk themselves- and devs are going along with it because there does seem to be some undercurrent of resentment as to how Valve handles things and operators (and whether or not they earn that 30%).
So perhaps the
Fortnite base isn't as reliable as Steam's, but one thing's for sure - they're giving Epic enough money to throw around to try these kinds of things in the first place.
Think I will just play Xenonauts 2
Quote from: WargamerJoe on March 13, 2019, 10:41:54 AM
So perhaps the Fortnite base isn't as reliable as Steam's, but one thing's for sure - they're giving Epic enough money to throw around to try these kinds of things in the first place.
After all, there would be no steam if it wasn't for Half-Life...
Quote from: WargamerJoe on March 13, 2019, 10:14:59 AM
Quote from: Jarhead0331 on March 13, 2019, 09:54:05 AM
I'm getting really sick of these Epic exclusives. it has to be hurting developers...at least in the short term.
If it IS hurting devs, it's not in a way that they seem to be aware of - otherwise they simply wouldn't do it. I don't think it's as simple as keeping more of the money - Steam being everywhere and on everyone's (almost) machine at this point can't be ignored, but then Fortnite player numbers are equally as ridiculous so I'm told.
So there's a lot of people Epic can push towards the store and find these games. I'd say that's theoretically as likely as people finding it on Steam at this point, given how crowded Steam's marketplace is.
Epic must have good enough numbers and a good enough speech to convince devs the Short term is fine and dandy - I see this as being more of a long-term gamble.
Is there any data available about digital sales of Metro Exodus (also Epic exlusive) ?
I've read about an increase of physical sales for this game (mostly PS4) but does this mean a decrease in digital sales due to not selling on Steam ?
I don't know if Epic gives out sale numbers.
Is Epic DRM free?
Quote from: Gusington on March 13, 2019, 01:53:17 PM
Is Epic DRM free?
They stated that it's up to every publisher/developer whether to implement DRM on their games or not.
Metro Exodus as an example has Denuvo DRM (https://www.game-debate.com/news/26446/metro-exodus-has-denuvo-drm-confirmed-and-fans-arent-happy?&page=3)
Ugh.
Just wow:
https://www.reddit.com/r/PhoenixPoint/comments/b0psjl/ama_with_julian_gollop_and_david_kaye/
Quote from: Bardolph on March 13, 2019, 09:51:19 PM
Just wow:
https://www.reddit.com/r/PhoenixPoint/comments/b0psjl/ama_with_julian_gollop_and_david_kaye/
Wow lots of guys trying to get a refund.
They claim if they refunded everyone they would still be in the black. So Epic really gave them a lot of money for the game.
https://amp.reddit.com/r/PhoenixPoint/comments/b0kk4k/everything_wrong_with_the_current_situation/
Oh wow this looks really bad.
Seems Epic Store/Launcher is blocked in many countries around the world, thus preventing backers from getting their games (at least until it might come years later to Steam/GoG/others), and to make matters worse the devs are only granting refunds via a strange third party company that requires you to hand them over your bank account details and then leaves you in the dark about the refund process.
As much as I disliked Steam's monopoly over the PC gaming industry in the years past and its shady practices, these practices by Epic Store and the sellout companies are making me miss those days.
Every new tidbit I learn about Epic solidifies my stance to never use it. Guess I will miss out on some games, then.
Quote from: Tpek on March 14, 2019, 06:18:34 AM
As much as I disliked Steam's monopoly over the PC gaming industry in the years past and its shady practices, these practices by Epic Store and the sellout companies are making me miss those days.
This. I was lukewarm to the idea of a Steam competitor, particularly since I have really come to enjoy using Steam, but I was open to the possibilities brought about by competition. However, not like this...not like this at all. Epic is essentially "bribing" developers to go exclusive with them. As much as an impulsive gamer as I am, I am yet to buy a single title from Epic...that speaks volumes.
Wow, what a shitty move by Julian Gollop. All respect gone now.
i'll buy from whatever source provides me the games i want to play. don't really care who sells it, i already use many digital distributors.
Yeah but Epic is particularly sleazy in how they are operating.
i am not really defending them, nor saying they are the worst. just think about what people use to think of steam when it first came out? maybe not everyone, but people hated that they were now forced to buy digital games from an online resource because developers reduced making physical copies. they also hated having to login steam to play their games. to me epic is just another twist in the history of gaming. who knows maybe in the long run they help evolve the industry, don't know. sure it stinks because of some of the switching to exclusives, but at least for me not the end of the world.
hasn't other distributors have exclusives some time? pretty sure ea and ubisoft has done it one time or another.
in the end i'll use any digital platform that has what i want to play and affordable:)
^ you're such a whore. :-*
For me, aside from the whole "bribery" thing, Epic simply sucks. Everything about it is substandard...UI, access to info., tools, functionality, etc. and worse still, it is absolutely loaded with hackers and malware. No thanks.
Quote from: Jarhead0331 on March 15, 2019, 01:41:43 AM
^ you're such a whore. :-*
For me, aside from the whole "bribery" thing, Epic simply sucks. Everything about it is substandard...UI, access to info., tools, functionality, etc. and worse still, it is absolutely loaded with hackers and malware. No thanks.
I can't deny either of those statements:) To be honest right now, there is no game I play on it right now, I have downloaded the free stuff but really haven't touched. But if and when something I want comes out, don't think I will hold back buying it.
I'm just saying that Epic is showing more sleaze than the typical amount we are used to seeing. It's anyone's perogtive to use any service they want, clearly. But knowing what I know, including what JH just posted above, will continue to see me avoid Epic.
And more controversy surrounding the Epic Store.
Apparently it was caught collecting private data from the users' systems, including data from Steam, such as friends-list, game saves and more.
Quote from: Tpek on March 18, 2019, 10:49:50 AM
And more controversy surrounding the Epic Store.
Apparently it was caught collecting private data from the users' systems, including data from Steam, such as friends-list, game saves and more.
I've heard Epic is denying these allegations. What's the proof?
Quote from: Jarhead0331 on March 18, 2019, 11:05:15 AM
Quote from: Tpek on March 18, 2019, 10:49:50 AM
And more controversy surrounding the Epic Store.
Apparently it was caught collecting private data from the users' systems, including data from Steam, such as friends-list, game saves and more.
I've heard Epic is denying these allegations. What's the proof?
https://www.bluesnews.com/s/198430/valve-on-epic-games-store-and-steam-data
https://www.bleepingcomputer.com/news/security/epic-promises-to-fix-game-launcher-after-privacy-concerns/
Vogel also stated that the Epic Games Launcher is also designed to track some user behavior, as well as to send some select information to the company's servers, but nothing that is not covered by the program's privacy policy or that would be considered privacy invasion.Epic Games CEO and Founder Tim Sweeney also chimed in to answer some of the gamers' questions on Reddit, stating that "Since this issue came to the forefront we're going to fix it."
Sweeney said that the current way of collecting client Steam info from users' computers is actually his fault:
You guys are right that we ought to only access the localconfig.vdf file after the user chooses to import Steam friends. The current implementation is a remnant left over from our rush to implement social features in the early days of Fortnite. It's actually my fault for pushing the launcher team to support it super quickly and then identifying that we had to change it. Since this issue came to the forefront we're going to fix it.
Snapshot Games announced today as part of Microsoft's Inside Xbox presentation that Phoenix Point, the upcoming sci-fi strategy game from the creator of the original X-COM series, is expected to launch on Sept. 3, 2019, on the Microsoft Store and with Xbox Game Pass for console and PC, as well as the Epic Games store for PC and Mac.
https://www.bluesnews.com/s/200920/phoenix-point-in-september
https://www.strategygamer.com/reviews/phoenix-point/
Phoenix Point works, and is overall pretty good - the strategic layer puts you in charge of multiple squads, vehicles and bases while at the same time conducting diplomacy, research and managing logistics. Truth be told, I almost wish that I could play Phoenix Point without the tactical battles, as at the moment the tactical layer feels sterile, and can be a bit obtuse. For all its highs, it also boasts some serious lows, and the end result is equal parts interesting and slightly off-putting..
A review from Rock/Paper/Shotgun...a mixed bag of good and bad features. https://www.rockpapershotgun.com/2019/12/03/phoenix-point-review/
I've got it. played through only the very early opening sets. So far, I'm enjoying it. Nice break from flight simming.
I think it's OK. Not bad, but not particularly good or memorable either. There are some strange LOS issues, but aside from that the tactical battles are competent. The strategy layer hasn't really clicked with me yet but maybe I just need to spend more time with it.
Quote from: al_infierno on December 04, 2019, 03:05:13 PM
I think it's OK. Not bad, but not particularly good or memorable either. There are some strange LOS issues, but aside from that the tactical battles are competent. The strategy layer hasn't really clicked with me yet but maybe I just need to spend more time with it.
I've heard it takes a few hours to really "open up" and get interesting.
Quote from: Jarhead0331 on December 04, 2019, 03:11:11 PM
Quote from: al_infierno on December 04, 2019, 03:05:13 PM
I think it's OK. Not bad, but not particularly good or memorable either. There are some strange LOS issues, but aside from that the tactical battles are competent. The strategy layer hasn't really clicked with me yet but maybe I just need to spend more time with it.
I've heard it takes a few hours to really "open up" and get interesting.
I'll have to give it another chance, for sure. I've also heard it takes time to "un-learn" Firaxis X-COM, so you'll have some trouble at first if you're used to playing that. For example, I read that Phoenix Point troopers can't peek out of cover the same way they can in FXCOM, but rather you need to utilize the incremental movement points to have your guys sidestep around cover to take shots.
I love this type of game, but will probably wait for a release on gog or steam.
Now that I'm playing the full release version, I'm really digging the tactical battles. I think the tactical system actually resembles the original X-Com more than Firaxis X-Com because of the incremental movement points and free-aim shooting, and each bullet being modeled individually for damage/hits. I also really like how you set overwatch direction, which feels reminiscent of saving action points in the old game. You definitely still need to use a lot of cover like FXCOM, but overwatch from behind cover limits your LOS in a way that reminds me more of OGXCOM. So far it's a really nice mix of ideas from both games. Like somebody else mentioned somewhere, it would be nice if you could crouch manually like the old games.
The free-aim also potentially solves a big problem I had with FXCOM. When your own unit panic-fires, they could only fire at set targets like enemies, friendlies, and obstacles. I haven't seen any panic fire in PP yet, but I'm hoping it's more like the original game where they just fire in random directions and maybe happen to hit enemies and maybe happen to hit friendlies.
Also gotta love that battlescape music sounds just like the original game!!
Been tinkering around with this recently. There have been several DLC that are now included in a "complete" bundle.
The game basically uses XCOM as its template, so comparisons are definitely appropriate.
The game is somewhat "rougher" than XCOM2, but also more succinct and to the point in many areas. It almost seems like someone who really loved XCOM, but didn't like the fluff put this game together...and in fact that is what seems to have happened.
Tactical combat has some really nice additions to the path that XCOM put down. The addition of Armored Personnel Carriers that have rocket launchers, and a tactical system that allows for the player to see what their soldier sees and aim for specific body parts...but whiel the game does have cinematic cut-scenes, they just don't seem to contribute to immersion like they do in XCOM.
The strategic game sees the greatest differences. Strategy is much deeper than XCOM2, with the user having to balance not only the war against the aliens, but also the wants of three human factions who don't really like each other. This makes the game much more repayable since factions you align with will give you their research, unique weapons, armor and playstyles. There is also a fourth group out there in the shadows that the player can align with early in the game. To ally with one of the factions, the player will likely have to raid the habitats of the other factions, stealing technology, damaging production or lifting vehicles; oh...and the aliens are still out there.
Anyway, I am enjoying it. For fans of XCOM I highly recommend it...but I would wait for a sale.
For some reason, I just could not get into it. It is one of the first games i got through Epic and I've tried to give it a chance periodically over the years of its development. I can't even put my finger on why I don't like it. Is it something about the aesthetic? The aquatic nature of the enemy? The stereotypes of the different human factions? I just don't know, but it feels like there is no "soul" to it. I agree that it incorporates some really good features and when looking at its parts individually, you would think the sum would be very good...but for me, it falls short.
I felt the same. I liked some of the innovations they put into the tactical system but the management layer seemed a bit off. I felt the story was rather bland and the game just didn't ever seem to gel.
I understand and agree that sometimes the game just does not come together.
What changed for me was the DLC. The additional depth and complexity to the strategic game that the DLC add, really changed my opinion in a positive way.
However, the DLC also open up more decision branches and things to do...and this might cause a plague of too many choices for some players. But for me, I enjoyed the new decision branch openings.
Having said all of that, I still have not played through the game with all DLC. I do wonder sometimes if some of the DLC are stepping on toes of other DLC. So not certain how the game behaves mid and late game.
But for me, I have already gotten enough good playtime out of the game overall to be very satisfied. Overall, I enjoy the combat in Phoenix Point more than XCOM2.
Are there undeadish things in Phoenix Point? ....uh, because if so, ARISE THREAD!
More seriously, Steam has a pre-Christmas turn-base-game sale going on this weekend, and Phoenix Point Complete Edition is on it at 51% off (or at little over US$25).
Keeping in mind this includes all DLC, is the game worth it? Seems like it might be, but...
Quote from: JasonPratt on December 09, 2022, 12:30:00 PM
Are there undeadish things in Phoenix Point? ....uh, because if so, ARISE THREAD!
More seriously, Steam has a pre-Christmas turn-base-game sale going on this weekend, and Phoenix Point Complete Edition is on it at 51% off (or at little over US$25).
Keeping in mind this includes all DLC, is the game worth it? Seems like it might be, but...
I like it...other folks not so much...as you can see in the thread. But if you like squad tactical turn based, I don't think you can lose for $25. There is a whole bunch of game in there for that amount of money.
I think the biggest criticism of the game is also a strength for some; the devs basically did something like XCOM with less chrome. So for some it comes across as "soulless." But for others it is "streamlined."