https://store.steampowered.com/app/963870/Valor__Victory/
Valor & Victory is a fast playing, easy to learn World War II squad-level game system. V&V gets you into the action quickly, without requiring you to learn a lot of minutiae and unnecessary detail.
A Squad level tactical strategy WW2 game
12 Scenarios based around real events shortly after the Normandy Landings 1944
Play as the British, Americans or Axis forces
Use Support weapons like MGs, Mortars, Smoke Grenades and more to gain the advantage
It has Tanks!
Play against the AI
some builds already available here
https://yobowargames.itch.io/valor-and-victory
Looks very ASL, which is a good thing. On my 'Follow' list. Thanks for the heads-up. O0
ASLite maybe? And yeah, that could be a good thing.
Is there any kind of scenario generation system? 12 and done doesn't seem worthwhile, really.
or modding potential?
Quote from: DennisS on October 30, 2018, 09:34:20 AM
Is there any kind of scenario generation system? 12 and done doesn't seem worthwhile, really.
The history of PC gaming is littered with tactical games that just never took off because they locked into a set number of scenarios.
Most games with map / scenario editors, or at least of ton of scenarios, tend to stay on hard drives longer.
Hopefully they will consider this.
Quote from: ArizonaTank on October 30, 2018, 12:57:05 PM
Quote from: DennisS on October 30, 2018, 09:34:20 AM
Is there any kind of scenario generation system? 12 and done doesn't seem worthwhile, really.
The history of PC gaming is littered with tactical games that just never took off because they locked into a set number of scenarios.
Most games with map / scenario editors, or at least of ton of scenarios, tend to stay on hard drives longer.
Hopefully they will consider this.
It has been my experience that games that have scenarios, ONLY, have scripted AI movement. No real AI at all, other than pre-planned actions to the 'puter forces. On turn 3, take the tank platoon, head southwest to THIS point. Works almost all of the time, and will work until the human figures out what the pre-planned movement strategies are. Then, the human "solves" the scenario, and kicks its ass better and better, over time.
Ambush! had this exact kind of pre-programmed, pre-planned force generation and movement system, which destroyed replayability.
I simply don't choose to spend money on scenario only games.
Other games, even good games, overcome crappy AI by cheating - badly - on builds. Civ (all variants), and especially Advanced Tactics is noted for this. I have seen VAST forces just suddenly show up in Advanced Tactics, from three small towns and one city, that couldn't have been produced by three cities building only units. Unbeatable in a long scenario.