The Zero-Punk man himself! -- the latest part of his wryly humorous series on game industry foibles.
Today's lesson: bad PR can maybe help a good game get some needed attention, but bad PR only makes rushed-out innovative-less plop peddlers into INSANE rushed-out innovative-less plop peddlers.
Oh yeah acclaim sure did shovel out some shit in the 90's.
It was like their corporate goal was to make 1 good game to maintain respectability and force out 10 crap games for money grab purposes.
I had forgotten that they were originally involved in the Burnout series!