1. The copy function does not work on a new OOB. It must be saved first.
2. The copy function for regiments/battalions does not copy the unit name, unit type, skirmishing, shooting effect, reload, range and close combat values.
These were bugs. Mostly.
Now fixed.
Should be in a new version when Ezra loads it to the web site.
The name is intentionally not copied since you'll want unique names.
Questions:
1. Why is the minimum reload time 1 minute? Historically it was shorter than that. Men could fire 2 or 3 times per minute.
The measure is seconds.
There's a tooltip explains this if you hover over the field.
2. The meaning of shooting effect is unclear. What are realistic values for a musket vs a cannon. Both can kill one man. A 12lb'er could kill 14 men under the right circumstances. Should it's value be 14 times greater than a musket? Should a musket have a value of 1?
Musket fire is per unit - there would be perhaps a thousand shots in a volley.
The values are to be decided.
3. Why only 3 levels of command? What about division and corps command? Are they inputted later during scenario creation?
Ezra covered this elsewhere.
I think it's a reasonable abstraction for c18th / 19th.
Or earlier.
c20th + the military tended to have more complicated organisations with attached and remote artillery etc.
Alos.
Without this sort of abstaction, the kriegsspiel version of the game would either be more complicated than a "quick" game or require different OOB.