GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: Jarhead0331 on December 18, 2019, 03:15:05 PM

Title: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on December 18, 2019, 03:15:05 PM
I've caught wind that one of the developers from Killer Fish, the guys behind Cold Waters and Atlantic Fleet are developing a new title that is wider in scope and closer in scale to Fleet Command...

Some tasty screen shots...

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/79381870_1241462396053694_274326854049988608_n.jpg?_nc_cat=108&_nc_eui2=AeGcPs3uC4a47VqF0ncpmMfopWXdEP2VI6Xm4hEadAcI0pVaLLxD-xq6qm72wR-H1CfesXbFEXdt55UV_JfrGl16Z8PWVjUJH5yXm5ZAuG38kg&_nc_ohc=ouyFxDp9PsQAQlppjb6j3eMWRuxWuXWEZwE3y90wKJo_Jepps7IYCt1_w&_nc_ht=scontent-lga3-1.xx&oh=0bb3080d34f7bd348a32f6d178105b26&oe=5E7578BA)

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/79438497_1241462402720360_9132842419836944384_n.jpg?_nc_cat=104&_nc_eui2=AeEQwccB1PQhwMXxb0P76JEJV1TwRVJsAgigzLBlvrhHGB5QIDLqHsTofysLE2kfVvPvVUVu8jkLXYb4OYFykPFf_m0sxbuEbzP3-VcUp6y_ig&_nc_ohc=u0X8cbwbhdgAQnSwmLRrppLhiLMRLiZBXRLLEA6SA4FIf4tUsTyuoqYPQ&_nc_ht=scontent-lga3-1.xx&oh=3e370ee9befb8c5e69c724d8373ec06d&oe=5E6BF0AB)

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/80099193_1241462389387028_7935761899738628096_n.jpg?_nc_cat=105&_nc_eui2=AeEArU8y1JELfjEJ6xaGZyY3QHyO3VmXHtazW_la5CNIu_HgFLpedGUkKHzV0WFg28mxWwqhIWn_jjpM6KSARVvkXqpWLK6IxTEbzybahE6EPg&_nc_ohc=hrn1o4CuiY8AQllM7PzKFtzoHeN6DiPAusfs2kltyOkMD5H0LsvAmghrw&_nc_ht=scontent-lga3-1.xx&oh=a379870c486f9c5bd1e44ebcb3f565ed&oe=5EB21AE9)

(https://scontent-lga3-1.xx.fbcdn.net/v/t1.0-9/79628124_1241462446053689_432046754762850304_n.jpg?_nc_cat=100&_nc_eui2=AeGkBPc6-J0HsDu1frGPxfYkr9y32Hid1yNILilHiCKu86-QHUlS8aVKnRIJ1t6mwC45Z4CaAakdndESxj7lN0KuhPdCSlp0AW9RPSH-1eeUUQ&_nc_ohc=XJQYiHOmi4oAQnYPXxxH_GKhScT7mLaQMyVS8LsVxoDHze01fQvSkjKXg&_nc_ht=scontent-lga3-1.xx&oh=856578aa393d40d9d8b8748adf0b42d5&oe=5E7DF02D)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Gusington on December 18, 2019, 03:39:12 PM
I can see Toonces in that 2nd shot.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: MengJiao on December 18, 2019, 03:47:56 PM
Quote from: Jarhead0331 on December 18, 2019, 03:15:05 PM
I've caught wind that one of the developers from Killer Fish, the guys behind Cold Waters and Atlantic Fleet are developing a new title that is wider in scope and closer in scale to Fleet Command...


  Looks fantastic!  Where's the Bear-D and the Shipwreck Missile?  Anyway...I've bought Altlantic Fleet and Cold Waters and this looks even better!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: jamus34 on December 18, 2019, 04:00:50 PM
The Russians really do know how to build sexy aircraft.

Helicopters not so much.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Destraex on December 18, 2019, 04:46:07 PM
Their Helicopters are sexier than Western ones I reckon.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Huw the Poo on December 18, 2019, 05:30:30 PM
Agreed, I actually like Russian helos.

Also, for this game: I. AM . IN.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on December 18, 2019, 05:59:19 PM
At the risk of sounding like a misogynistic cretin, Russian helos are like the drunk girls you want to bring home from the bar for a one night stand. Western helos are the girls you bring home to mom and marry. 
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Sir Slash on December 18, 2019, 07:30:23 PM
Those pics ARE tasty.  :dreamer:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: CJReich46 on December 18, 2019, 07:56:02 PM
Quote from: Sir Slash on December 18, 2019, 07:30:23 PM
Those pics ARE tasty.  :dreamer:

Indeed.  :)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: The_Admiral on December 18, 2019, 08:46:19 PM
Yes, the new team is called Triassic.  :notworthy:

They just opened their own facebook page - go like them over there!
https://www.facebook.com/Triassic-Games-105804100925194/

They are good friends who got in touch with us earlier during the Summer. Being able to listen to the input of some of the former crew at Killerfish was a dream coming true - for they are certainly among those we respect the most in this small corner of the industry, where we're humbly trying to settle down ourselves. I am more than happy now to take part to the early buzz with our meager means, and it's none too early to showcase the beautiful things they have been working on all these months. The reception has been wild so far, and it is somehow natural that people receptive to our work on Twitter or Facebook would take a liking to theirs too. Everybody knows a Tomcat is just a Wildcat with an extra crewmember and a bit more horsepower, am I right  :crazy2:
Besides, whoever doesn't like Tomcats is a heartless monster anyway, but that's another story (except if he or she likes Intruders & Vikings instead  :P ).

Finally, they are also further down the development road, and I expect them to release their game before we do, as it is much closer to a mature state. I am pretty sure the devs will be happy to come over here talk about their own work. Great guys.

Obviously, the way Killerfish split after Cold Waters is a bit on the sad side of news, but they are now making the games they love most on their own, and eventually it translates into a great thing for us users. It also means that the "other half" has been confirmed to be brewing his own game, and it could very well be about PTO  :-"  :hide:
We'll see in due time - but I cannot help but welcome the idea that all of this excitement about tactical naval wargaming we have seen as of late feels very mid-1990s-like. In that regard, it is never a bad thing to feel young again :)

Anyway, here are some other screenshots the Triassic crew entrusted us with - it's all WiP of course, but their WiP is quite a sight to behold already, if you ask me  :hug:
Besides, a well-known figure of this forum has been associated to the development process too, I suppose he'll tell you about it himself when time comes. In the meantime, just enjoy the view and stay put for their news :)

Cheers

(https://cdn.discordapp.com/attachments/309779394665381889/656890272361218089/81003998_2368000150130371_535541808600449024_n.png)

(https://cdn.discordapp.com/attachments/615934586089766942/657033969140760586/79385190_3397365370334767_4996898877836623872_n.png)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on December 18, 2019, 08:50:47 PM
^Wow. Breathtaking...

Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Gusington on December 18, 2019, 09:09:30 PM
I feel the need...
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Julhelm on December 19, 2019, 04:43:14 AM
Hi, I'm Nils, one of the co-founders of Triassic Games and the lead artist. It's great to see that there is interest in this kind of game. If you guys want more, I'll be happy to post more stuff in the thread as we make it happen, as well as answer any questions of course.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: FlickJax on December 19, 2019, 04:47:29 AM
Quote from: Julhelm on December 19, 2019, 04:43:14 AM
Hi, I'm Nils, one of the co-founders of Triassic Games and the lead artist. It's great to see that there is interest in this kind of game. If you guys want more, I'll be happy to post more stuff in the thread as we make it happen, as well as answer any questions of course.

Please please please :)  Don't wake me up if this is a dream :)
Title: Re: Sea Power: Naval Combat in the Missile A
Post by: Jarhead0331 on December 19, 2019, 07:41:50 AM
Quote from: Julhelm on December 19, 2019, 04:43:14 AM
Hi, I'm Nils, one of the co-founders of Triassic Games and the lead artist. It's great to see that there is interest in this kind of game. If you guys want more, I'll be happy to post more stuff in the thread as we make it happen, as well as answer any questions of course.

Welcome! Keep doing EXACTLY what you are doing. We like.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Dammit Carl! on December 19, 2019, 09:06:16 AM
Quote from: Julhelm on December 19, 2019, 04:43:14 AM
If you guys want more, I'll be happy to post more stuff in the thread as we make it happen, as well as answer any questions of course.

Silly man, we want it all!  Anything!  Everything!

And thank you!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: mbar on December 19, 2019, 09:07:50 AM
Oh yeah I'm interested. How many games like this since Fleet Command? Ahhhhhh...............Naval War: Arctic Circle? If you don't mind sitting for 2 to 3 hours to finish a mission because it can't save a game. CMANO? Got time for a PhD in War Studies?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: IronX on December 19, 2019, 10:34:02 AM
Looks amazing. Well done!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Yskonyn on December 19, 2019, 11:03:00 AM
Super interested!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Sir Slash on December 19, 2019, 11:19:08 AM
Ditto. And I don't even like modern stuff.  O0
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Huw the Poo on December 19, 2019, 02:07:15 PM
Quote from: mbar on December 19, 2019, 09:07:50 AM
Oh yeah I'm interested. How many games like this since Fleet Command? Ahhhhhh...............Naval War: Arctic Circle? If you don't mind sitting for 2 to 3 hours to finish a mission because it can't save a game. CMANO? Got time for a PhD in War Studies?

My thoughts exactly.  We're desperate for games like this!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: jamus34 on December 19, 2019, 02:13:45 PM
Quote from: Huw the Poo on December 19, 2019, 02:07:15 PM
Quote from: mbar on December 19, 2019, 09:07:50 AM
Oh yeah I'm interested. How many games like this since Fleet Command? Ahhhhhh...............Naval War: Arctic Circle? If you don't mind sitting for 2 to 3 hours to finish a mission because it can't save a game. CMANO? Got time for a PhD in War Studies?

My thoughts exactly.  We're desperate for games like this!

Like a poor collage student at a free all you can eat buffet.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Gusington on December 19, 2019, 02:28:02 PM
I'm with Slash on this...usually I don't like modern settings either but this just looks...SNAPPY
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Sir Slash on December 19, 2019, 03:25:13 PM
Why don't we have a, 'SNAPPY' emote?  :timeout:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on December 19, 2019, 03:55:52 PM
Quote from: Sir Slash on December 19, 2019, 03:25:13 PM
Why don't we have a, 'SNAPPY' emote?  :timeout:

Because every time I try to add or change something to the forum, it breaks, costing me hundreds of dollars to fix and many sleepless nights.

I've decided to leave well enough alone for now.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Sir Slash on December 19, 2019, 07:28:44 PM
Well then SNAPPY without the emote.  \m/
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Xaron on December 22, 2019, 01:39:30 PM
Hi all,

just wanted to step in and take the opportunity to say hello. I'm the one who is doing the coding part of our game. Thanks for the warm and hearty welcome. Seems to be a lovely place which makes me wonder why I didn't find it earlier actually. ;)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Yskonyn on December 22, 2019, 03:05:50 PM
Welcome Xaron!
We do have some looneys here, but they won't bite... mostly.  O:-)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: SirAndrewD on December 22, 2019, 03:30:31 PM
Quote from: Yskonyn on December 22, 2019, 03:05:50 PM

We do have some looneys here, but they won't bite... mostly.  O:-)

I resemble that remark.   

But, yes, welcome Xaron!  We all like your games here so we'll hold off on speaking of loins and dongles for now.   

Well, no we won't. 
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Huw the Poo on December 22, 2019, 03:41:25 PM
Hi Xaron!  Your game looks lush.  Release soon pls.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Xaron on December 22, 2019, 05:42:13 PM
Haha thanks! Love that dark humor already going on here.

BTW "soon" is a term we devs use a lot. Well ok at least us coding ones.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: DoctorQuest on December 22, 2019, 05:50:01 PM
"Two weeks"  >:D
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on December 22, 2019, 06:05:36 PM
Xaron, we are  thrilled to have you here in our forums. When you are ready, we would love to do a developer interview and/or preview for our front page. Please shoot me a PM and let me know how to contact you when you think the project is ready for that kind of coverage.

Good luck on the development!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Gusington on December 22, 2019, 07:57:46 PM
Welcome - very interesting project you have going on. Good luck!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Julhelm on December 23, 2019, 06:28:16 PM
Hey guys, Jive Turkey was kind enough to have me on for about an hour on his live stream tonight where we talked in-depth about the game and also showed some new footage:

Twitch (https://www.twitch.tv/videos/525451050?fbclid=IwAR3uaQY6wZukgOK0VgX3hQqCAm-GB5c1-I96nQKPhkRb0cr08NFtxxzJU2g&t=00h52m01s)

Hope you enjoy it!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: MekStark on December 23, 2019, 06:39:57 PM
Hello all,

As both Julhelm and Xaron are already here, decided it's time to step in, I am the second half of ex-Killerfish 2-men art team now working on Sea Power: Naval Combat in the Missile Age
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: SirAndrewD on December 23, 2019, 06:44:01 PM
Wow, great info in the stream.


I'm even more excited now.   Strike Fleet!  I remember playing that back on my old 286!  Great callback. 
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on December 27, 2019, 05:14:41 PM
OMG I am so in on this.

I was wondering what happened with the Killerfish/Cold Waters thing.  That game had so much untapped potential...guess I have my answer now.

Anyway, wishing you guys the best of luck and speed with your new game.  It's an instant-buy for me (as well as The Admiral's Carrier Battles game).
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: hellfish6 on December 31, 2019, 05:46:59 PM
Hi. I registered just because I my semi-frantic search for info on this game (thanks to the Task Force Admiral guys) led me here. I'm very eager to learn more about this game, and I wish you guys the best of luck with an easy and speedy production. I am sure this will be brilliant.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: mbar on January 01, 2020, 11:19:34 AM
Welcome hellfish6
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: IICptMillerII on January 01, 2020, 07:09:42 PM
Also wanted to quickly chime in and say how excited I am for this. There hasn't been a proper 3D game like this since Fleet Command (which while still fun is really showing its age). That coupled with my love for modern naval warfare has me extremely excited for this title. The screenshots look great, and if I could hazard an optimistic guess, I would say that based on what we're seeing in those screenshots that the game is decently far along in its development.

Can't wait for more news and the eventual release!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Julhelm on January 30, 2020, 04:52:22 PM
Hi all, here are some new units from the game. Hope you enjoy them!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.codeknitters.com%2Fsurface%2Fart%2Ftaskforce%2FPromo%2520Images%2FBear_F.jpg&hash=fa9364211849b132c0d632e5efffa14744ab66ac)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.codeknitters.com%2Fsurface%2Fart%2Ftaskforce%2FPromo%2520Images%2FBear_F_2.jpg&hash=6cb2cd970eae6c99f3d7de055da874273b5d436b)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.codeknitters.com%2Fsurface%2Fart%2Ftaskforce%2FPromo%2520Images%2FVirginia_1.jpg&hash=51c37dfdce913d07bd172e3547345f12111d4c63)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.codeknitters.com%2Fsurface%2Fart%2Ftaskforce%2FPromo%2520Images%2FVirginia_2.jpg&hash=b96b351368db1de1ac53dede5ceae23515c78540)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on January 30, 2020, 05:09:20 PM
Hope? You HOPE we enjoy them? They are f**king awesome!  O0

When can we have a press code?  O:-)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Dammit Carl! on January 30, 2020, 06:10:02 PM
Man.  Looks so damn good!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Gusington on January 30, 2020, 06:20:25 PM
Rarely have I seen a more sexy bear.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: IICptMillerII on January 30, 2020, 06:54:08 PM
The eye candy alone is going to make this a must have for me. All of the underlying gameplay will help too of course  ;D
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: hellfish6 on January 30, 2020, 07:28:21 PM
I'm so in love with something I can't have...       
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: SirAndrewD on January 30, 2020, 08:12:31 PM
Quote from: Gusington on January 30, 2020, 06:20:25 PM
Rarely have I seen a more sexy bear.

That's not what you said last night.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on January 30, 2020, 09:22:05 PM
Quote from: SirAndrewD on January 30, 2020, 08:12:31 PM
Quote from: Gusington on January 30, 2020, 06:20:25 PM
Rarely have I seen a more sexy bear.

That's not what you said last night.

Will you two just get a room?  #:-)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: SirAndrewD on January 30, 2020, 09:40:31 PM
Quote from: Jarhead0331 on January 30, 2020, 09:22:05 PM
Quote from: SirAndrewD on January 30, 2020, 08:12:31 PM
Quote from: Gusington on January 30, 2020, 06:20:25 PM
Rarely have I seen a more sexy bear.

That's not what you said last night.

Will you two just get a room?  #:-)

Just waiting on you.   :crazy2:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on January 30, 2020, 09:43:59 PM
Threw you that softball.  :2funny:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Gusington on January 30, 2020, 09:51:57 PM
You all frighten me. Well done.  :notworthy:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: JasonPratt on January 30, 2020, 10:38:37 PM
Umpty years ago, Petlyakov wakes up in the gulag with Tupolev and his design team, and mutters, "Comrades -- I just had the strangest dream about American fans of Soviet strategic bombing in the far future of two thousand and something..."

"Oh? Did we really take over the world?!"

"Maybe. They loved our bears as sexy."

"...you really shouldn't drink the rotten potato juice in this place, Petta. It isn't vodka, you know. Still, make a note. If we impress Stalin this time, perhaps we will name a bomber after your dream someday!"
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: SirAndrewD on January 31, 2020, 12:06:25 AM
Quote from: Gusington on January 30, 2020, 09:51:57 PM
You all frighten me. Well done.  :notworthy:

Delicious.   >:D
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: CJReich46 on January 31, 2020, 12:13:19 AM
CGN-38 - Virginia 

CGN-40 - Mississippi - She was part of our battlegroup in Desert Shield.  :)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: CJReich46 on January 31, 2020, 12:15:31 AM
Quote from: CJReich46 on January 31, 2020, 12:13:19 AM
CGN-38 - Virginia 

CGN-40 - Mississippi - She was part of our battlegroup in Desert Shield.  :) 

My Dad had a neat story about Bears. Notably "listening" to them fly from Africa to Cuba when we were stationed in Puerto Rico.  ;)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: The_Admiral on January 31, 2020, 12:16:52 AM
Quote from: Gusington on January 30, 2020, 09:51:57 PM
You all frighten me. Well done.  :notworthy:

Well, knowing how much it takes to frighten the Gus, you people shouldn't be so proud! Crimes don't go unanswered easily from where I come from.  :knuppel2:
Don't hurt the feelings of this innocent unicorn in our respective fanbases! You know deep known he's quit the softie.  :dreamer:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Gusington on January 31, 2020, 07:26:19 AM
In Soviet Russia, bear sexy you!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: hellfish6 on January 31, 2020, 01:56:48 PM
@Julhelm, do you guys have a bulletized list of features/FAQ for your game anywhere? As I'm getting older, I forget where I read/heard things about what. Will the game play be similar to CW? Will there be a campaign? Will I get to lead my own maritime bomber-aviation regiment against a carrier group?

Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: JasonPratt on January 31, 2020, 03:16:42 PM
-- that moment when you remember you wanted to buy Cold Waters, but the sale is over, so you go to check the current price, and find you already bought it at some time in the past and could have been playing it this whole time except you forgot you had it...

<:-) :clap:
:crazy2: :uglystupid2:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: JasonPratt on January 31, 2020, 03:18:21 PM
-- followed closely by the realization that you will almost certainly forget you already have it during this weekend because you're busy playing or preparing to play some other flashy and/or classic thing, but at least you appreciated the devs by buying it at some time in the past even if you never play it although you want to...
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Tripoli on January 31, 2020, 05:30:43 PM
Quote from: JasonPratt on January 31, 2020, 03:18:21 PM
-- followed closely by the realization that you will almost certainly forget you already have it during this weekend because you're busy playing or preparing to play some other flashy and/or classic thing, but at least you appreciated the devs by buying it at some time in the past even if you never play it although you want to...


Damn, that's scary.  How do you know all that about me? :)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Sir Slash on January 31, 2020, 11:18:25 PM
He knows stuff about.... all of us.  :o
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Xaron on April 12, 2020, 03:21:17 PM
Happy Easter! This time we want to show you some of the aircraft from our upcoming game Sea Power.

The RA-5C Vigilante plays a central role as the all-weather, long-range eyes of the fleet in your inventory, with a reconaissance system analogous to that of the SR-71 Blackbird.

Fleet defense duties are handled by the F-14 Tomcat, with its powerful AWG-9 radar and AIM-54 Phoenix missiles, capable of engaging up to six targets simultaneously, and intended to counter the Soviet cruise missile threat you are likely to encounter in the game.

We've also added the Kitty Hawk class of supercarriers to give these planes something to operate from while our Nimitz model is in drydock for a little overhaul. And for those of you comrades who are into surface raiding and fire support, here's a Sverdlov cruiser somewhere in a Norwegian fjord.

Apart from that we totally revorked environment lighting and clouds system.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.codeknitters.com%2Fsurface%2Fart%2Ftaskforce%2FPromo%2520Images%2Fkittyhawk.jpg&hash=e391ed09c005634fd69d54f2a0fd5b68d5524460)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.codeknitters.com%2Fsurface%2Fart%2Ftaskforce%2FPromo%2520Images%2Fra-5c-kittyhawk.jpg&hash=488ad2ebc88cd7cad81a7ced74237fbfa5e2a3ab)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.codeknitters.com%2Fsurface%2Fart%2Ftaskforce%2FPromo%2520Images%2Fra-5c-1.jpg&hash=6714379b403adac092dd78a53134d280deece895)

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Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on April 12, 2020, 03:24:37 PM
This game can't get here soon enough...

When!?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: mbar on April 12, 2020, 04:23:53 PM
That is some cold war sea power pr0n right there!  :dreamer:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Gusington on April 12, 2020, 04:29:19 PM
I feel the need...the need for SEA POWER!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: solops on April 12, 2020, 04:38:31 PM
Seapower was the name of a miniatures ruleset for surface combat published by Alnavco, the naval miniature maker. I played a lot of that as a kid in the 1960s and early 70s.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: hellfish6 on April 12, 2020, 04:54:57 PM
Ohhh I needed that. It's beautiful. Looks like an SA-2 launch... is that flat brown muck representing the Kola peninsula? I have so many more questions, but I'll wait till you guys start releasing some gameplay details.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on April 12, 2020, 06:05:02 PM
Man alive, between this and Task Force Admiral...wow, what a fantastic time to be alive. 

I'm throwing my money at the screen. 

(https://wompampsupport.azureedge.net/fetchimage?siteId=7575&v=2&jpgQuality=100&width=700&url=https%3A%2F%2Fi.kym-cdn.com%2Fentries%2Ficons%2Ffacebook%2F000%2F005%2F574%2Ftakemymoney.jpg)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: JasonPratt on April 12, 2020, 06:13:16 PM
sssooooooo goooooood....  :smitten: :smitten: :smitten:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: SirAndrewD on April 12, 2020, 06:18:24 PM
Looks awful...

ly AWESOME!   

My body is ready and my loins as as moist as the seas.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: al_infierno on April 12, 2020, 06:19:32 PM
Only just now reading about this, but are there any details about the scale/scope of the game?  Is it like the old Fleet Command games or more of a straight-forward flight/naval sim?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Julhelm on April 13, 2020, 06:39:04 PM
You could think of it as a Fleet Command-type idea built around a dynamic campaign concept.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: hellfish6 on April 13, 2020, 08:03:26 PM
Like the Cold Waters dynamic campaign?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Julhelm on April 23, 2020, 02:32:11 PM
Quote from: hellfish6 on April 13, 2020, 08:03:26 PM
Like the Cold Waters dynamic campaign?
It has elements of both Atlantic Fleet and Cold Waters, along with some new ideas.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Hog_in_Armour on April 25, 2020, 06:35:45 AM
I've been perving on here for a while but I thought I'd join just to ask a cheeky question.

What's mod support going to be like? Cold waters was great for how easy it was to change the numbers and stats but adding in new 3d models or modifying them seemed like a black art (I bow to those who managed it).

The playable subs and more mod means that I'm still playing cold waters regularly just because of all the extra subs. It would be amazing if it was easier to modify the 3d assets for sea power. I guess that you don't want to make your models too easy for rivals to steal but it would be awesome if there was an easier way to either stretch and tweak the models so that they can be made to look like something else. Or perhaps it would be possible to import basic assets that aren't made natively by you guys? I'm just spit balling and I don't know much about the behind the scenes stuff so forgive me if what I say is a bit dumb. Modding just seems like a great way to get content into the game that might not otherwise be in there.

I'm very excited for the game and wish the devs the best of luck.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on April 25, 2020, 12:04:06 PM
^ Oh man, that is a fantastic user name!

Modding is always such an interesting topic.  As a player and customer, I'm a huge fan.  There are tons of games that are much improved by modding, and plenty of games that I've purchased, not for the original content, but the modded content.

Thirdwire sims are a perfect example of this.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: hellfish6 on April 25, 2020, 05:03:26 PM
Quote from: Hog_in_Armour on April 25, 2020, 06:35:45 AM
I've been perving on here for a while but I thought I'd join just to ask a cheeky question.

What's mod support going to be like? Cold waters was great for how easy it was to change the numbers and stats but adding in new 3d models or modifying them seemed like a black art (I bow to those who managed it).

The playable subs and more mod means that I'm still playing cold waters regularly just because of all the extra subs. It would be amazing if it was easier to modify the 3d assets for sea power. I guess that you don't want to make your models too easy for rivals to steal but it would be awesome if there was an easier way to either stretch and tweak the models so that they can be made to look like something else. Or perhaps it would be possible to import basic assets that aren't made natively by you guys? I'm just spit balling and I don't know much about the behind the scenes stuff so forgive me if what I say is a bit dumb. Modding just seems like a great way to get content into the game that might not otherwise be in there.

I'm very excited for the game and wish the devs the best of luck.

In my gaming life, I 'grew up' with Operation Flashpoint/Arma, Panzer Elite and Silent Hunter III/IV, so I have a healthy appreciation for how dedicated modders can take a game and run with it to some amazing places. For whatever it's worth, I really hope the team thinks about opening up the game for modded assets at the very least - I expect it won't be long before they start amazing all of us. I think in the long run it could even translate into more sales.

Hell, the guys who make CMO began as Harpoon modders... it's a gaming ecosystem worth sustaining.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Hog_in_Armour on April 26, 2020, 04:15:35 AM
Quote from: hellfish6 on April 25, 2020, 05:03:26 PM
Quote from: Hog_in_Armour on April 25, 2020, 06:35:45 AM


In my gaming life, I 'grew up' with Operation Flashpoint/Arma, Panzer Elite and Silent Hunter III/IV, so I have a healthy appreciation for how dedicated modders can take a game and run with it to some amazing places. For whatever it's worth, I really hope the team thinks about opening up the game for modded assets at the very least - I expect it won't be long before they start amazing all of us. I think in the long run it could even translate into more sales.

Hell, the guys who make CMO began as Harpoon modders... it's a gaming ecosystem worth sustaining.

Exactly, and ditto arma. I still love the original Rome total war from 2001 and because it had an active mod community for over 15 years that kept expanding the game, although in that case I think the mods actually surpassed the Rome 2 game that came out 10+ years later.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Xaron on April 26, 2020, 02:57:09 PM
Quote from: Hog_in_Armour on April 25, 2020, 06:35:45 AM
I've been perving on here for a while but I thought I'd join just to ask a cheeky question.

What's mod support going to be like?

That is indeed a good question. Let me just answer it: We plan to add full modding support. As we use Unity the way it would work is that you would have to use Unity as well and create so called asset bundles which contain all assets, including meshes, sounds, effects, textures, ... just everything. In addition to that we use ini files as well similar to Cold Waters for all the values and stats the in game objects have.

So the asset bundles to use are then referenced in its own ini file so basically you should be able to add own stuff pretty easily as long as you can work with Unity.

We will provide some guide for modding at some point and provide kind of templates as well as examples.

Quote
I'm very excited for the game and wish the devs the best of luck.

Thank you so much for your kind words! :) All the best to you as well!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: hellfish6 on April 26, 2020, 05:55:59 PM
That's fantastic news.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Hog_in_Armour on April 27, 2020, 03:40:15 AM
Thanks, that's great to hear!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: IICptMillerII on April 28, 2020, 12:19:24 AM
Every new screenshot and bit of information makes me want this game more and more. This is definitely my most anticipated war game on the horizon. The great graphics, promising simulation fidelity, and the modern air/naval setting are all things I've been craving for a long time. Couldn't be more excited for this game!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: The_Admiral on April 28, 2020, 02:26:44 AM
By the way, for your information Drachinifel (aye, that Drachinifel https://www.youtube.com/user/Drachinifel/about ) has recently opened a special channel on his own discord to allow us (Triassic for Sea Power, DDG for Task Force Admiral) to interact with his community. Until we get our own official discords, don't hesitate to hop in there if you want to say hi & interact.

If you have the software, this way please
https://discord.gg/VfeDmKC

Cheers :)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: hellfish6 on April 28, 2020, 08:03:26 AM
Quote from: The_Admiral on April 28, 2020, 02:26:44 AM
By the way, for your information Drachinifel (aye, that Drachinifel https://www.youtube.com/user/Drachinifel/about ) has recently opened a special channel on his own discord to allow us (Triassic for Sea Power, DDG for Task Force Admiral) to interact with his community. Until we get our own official discords, don't hesitate to hop in there if you want to say hi & interact.

If you have the software, this way please
https://discord.gg/VfeDmKC

Cheers :)

It's asking me to verify by phone and I'm not at all interested in that. If some kind heart wouldn't mind keeping us unwashed, privacy-appreciating masses here informed of any Discord-confined developments in these games I'd be most appreciative.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: The_Admiral on April 28, 2020, 08:45:20 AM
Oh well, no worry - that's simply an interface for talking to us. Nothing much - it's more about Q&A than anything. There won't be discord-only updates for them or for us, no worry!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Julhelm on February 04, 2021, 08:32:31 PM
Well, we sure haven't been very active here lately. Time to fix that. Here's our latest dev diary, you might find it interesting:

https://store.steampowered.com/news/app/1286220/view/3052847052557404330 (https://store.steampowered.com/news/app/1286220/view/3052847052557404330)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on February 04, 2021, 08:58:28 PM
Quote from: Julhelm on February 04, 2021, 08:32:31 PM
Well, we sure haven't been very active here lately. Time to fix that. Here's our latest dev diary, you might find it interesting:

https://store.steampowered.com/news/app/1286220/view/3052847052557404330 (https://store.steampowered.com/news/app/1286220/view/3052847052557404330)

Easily one of my most anticipated titles in like forever.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: IICptMillerII on February 04, 2021, 10:53:10 PM
Quote from: Julhelm on February 04, 2021, 08:32:31 PM
Well, we sure haven't been very active here lately. Time to fix that. Here's our latest dev diary, you might find it interesting:

https://store.steampowered.com/news/app/1286220/view/3052847052557404330 (https://store.steampowered.com/news/app/1286220/view/3052847052557404330)

Great to get another update! Radio silence is only appropriate when EMCON Alpha is active  ;D

Completely agree with JH, this is my most anticipated title by far.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: t4rget on February 05, 2021, 05:25:50 AM
Quote from: Julhelm on February 04, 2021, 08:32:31 PM
Well, we sure haven't been very active here lately. Time to fix that. Here's our latest dev diary, you might find it interesting:

https://store.steampowered.com/news/app/1286220/view/3052847052557404330 (https://store.steampowered.com/news/app/1286220/view/3052847052557404330)

I love what you do. :smitten:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: MekStark on February 05, 2021, 08:00:49 AM
Thank you T4rget
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: CaptainKoloth on February 05, 2021, 10:06:40 AM
I am so very excited for this! I've been waiting for a proper Fleet Command spiritual successor for two decades... damn, I'm old!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: JasonPratt on February 05, 2021, 11:32:05 AM
Yesssing YESS! -- more dev news!  :bd:
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on June 23, 2021, 01:24:09 PM
I've been playing the heck out of Cold Waters with the Epic Mod the last few months, and recently I've been cracking back open some of my older naval warfare games like Harpoon Commander's Edition and Dangerous Waters.

The more I think about it, the more I think Seapower is going to be revolutionary.  Every time I play Cold Waters I just can't help but think about how much further that game could be pushed by taking it to the surface and allowing a player to move multiple units. 

If multiplayer can be incorporated, wow, I just don't know if I'll ever leave the house again.

Has there been any indication of when we might see a release?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on June 23, 2021, 02:38:53 PM
^You'll have to have ask Microprose and their fantastic publicity machine.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: The_Admiral on June 24, 2021, 01:24:27 AM
Or perhaps simply ask the devs  ;)
As the aforementioned publicity machine doesn't actually tell us when to release our own game - fortunately, this is one of these things that sets it apart from other comparable machines, and one of these very reasons why we went for this deal to begin with. Some might see it as some new kind of neverending torture - obviously from the other side of the table, I do experience it as a welcome break :coolsmiley:
At any rate, in our business, it's not like other publishing machines are known for being particularly talkative in regard of their own plans to a certain extent. It will come as no surprise that very anticipated games in the simulation or wargame genre hardly ever end up providing a particularly reliable estimate of when they will actually release. Such is the world of game development, and that of the few publishing houses whoch can afford that sort of luxury (blessed are companies that do not have to report Quarterly Earnings & prospects to shareholders on Wall Street...)

Quote from: Toonces on June 23, 2021, 01:24:09 PM
Has there been any indication of when we might see a release?
Naturally I cannot speak for the Triassic team, although I do talk with their lead on a weekly basis - and believe me, I'd like to say that all our release dates are available on a need-to-know basis, or are eyes-only material... Problem is we cannot share something that we basically don't know ourselves just yet. I'd say it might be a rather common trait among us all presently under the label, a habit born from experience, some on the game-making side of things, some from their own consumer experience. We don't like to make promises, and then unfortunate and heartbreaking enmities from them  :))
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Toonces on June 24, 2021, 12:06:02 PM
Sooo....two more weeks it is.   :P
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Dammit Carl! on June 24, 2021, 12:08:25 PM
(In best Veruca Salt impersonation)

I want it NOW!

-do want it now, but dig that stuff takes time.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on October 22, 2021, 08:16:14 AM
This one can't come fast enough. I will totally suck at it, like I do in Cold Waters, but it still looks so awesome.

https://store.steampowered.com/news/app/1286220/view/4732712639523112431?fbclid=IwAR3ZmFFSkWy4_oJK5PRJrboN6f0I2MX4Vx_jfzrTHZZy_bUh_8F-rhYg440 (https://store.steampowered.com/news/app/1286220/view/4732712639523112431?fbclid=IwAR3ZmFFSkWy4_oJK5PRJrboN6f0I2MX4Vx_jfzrTHZZy_bUh_8F-rhYg440)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: MengJiao on October 22, 2021, 08:27:21 AM
Quote from: Jarhead0331 on October 22, 2021, 08:16:14 AM
This one can't come fast enough. I will totally suck at it, like I do in Cold Waters, but it still looks so awesome.

https://store.steampowered.com/news/app/1286220/view/4732712639523112431?fbclid=IwAR3ZmFFSkWy4_oJK5PRJrboN6f0I2MX4Vx_jfzrTHZZy_bUh_8F-rhYg440 (https://store.steampowered.com/news/app/1286220/view/4732712639523112431?fbclid=IwAR3ZmFFSkWy4_oJK5PRJrboN6f0I2MX4Vx_jfzrTHZZy_bUh_8F-rhYg440)

Looks fantastic!
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Destraex on November 20, 2022, 11:20:31 PM
A new video. Judging by this thread that I hope is the correct one to bring back news has been scant?
Hope you guys enjoy this. I have queued it up to watch.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on November 21, 2022, 05:44:56 PM
It looks fantastic, but sadly, I think it is still a way off.  :'(
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Destraex on November 21, 2022, 08:22:26 PM
I watched the video and the game seems like it will be really good. One guy (EDIT: 2 or 3 veteran professional guys) initially developing this while (EDIT: 1 of them) dropping his other project and then hiring a few modders (EDIT: who are also professionals) to help? Good on them if they pull it off. But with the Microprose name at stake I kind of thought the team would be professional veterans. I don't think I was really aware that this would simply be a literal cold waters engine adaption. EDIT: That last sentence is simply wrong thanks for the correction Admiral, all game code is new from the ground up in order not to conflict with the owners of original cold waters code.
Command Modern Operations was the competition I think they were trying to think of.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: MengJiao on November 21, 2022, 08:45:59 PM
Quote from: Destraex on November 21, 2022, 08:22:26 PM
I watched the video and the game seems like it will be really good. One guy initially developing this while dropping his other project and then hiring a few modders to help? Good on them if they pull it off. But with the Microprose name at stake I kind of thought the team would be professional veterans. I don't think I was really aware that this would simply be a literal cold waters engine adaption.
Command Modern Operations was the competition I think they were trying to think of.

  Cold Waters is a fine game.  Expanding it seems pretty worthwhile and anyway I'd be perfectly happy to play both Sea Power and CMO.  The fact that Sea Power has a limited set of what it
aims to simulate is an advantage in many ways.  I get pretty lost when I start building a scenario in CMO because there are so many possibilities.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: The_Admiral on November 22, 2022, 03:28:58 AM
Quote from: Destraex on November 21, 2022, 08:22:26 PM
I watched the video and the game seems like it will be really good. One guy initially developing this while dropping his other project and then hiring a few modders to help? Good on them if they pull it off. But with the Microprose name at stake I kind of thought the team would be professional veterans. I don't think I was really aware that this would simply be a literal cold waters engine adaption.
Command Modern Operations was the competition I think they were trying to think of.

Allow me as usual to be a bad comrade & step in so as to add my own pinch of salt - for this whole situation calls for some extra details that might not have been so apparent in the interview, all for the best reasons. :coolsmiley:

Said guy - if we're talking about Nils, the main designer & producer - is just being humble. If we're speaking of Martin, the main dev, he certainly finished his previous game, so there's little to criticize here either. You're possibly mis-interpreting & now mis-representing the contents of the interview, certainly not on purpose, but the results are the same either way - that's how rumors get started, and it's not just unfair, it's also not true. :hide:

When it comes to Nils, the man had more than a decade of experience in the sector before starting his very own game, including with AAA titles such as Battlefield 3 & Little Big Planet 2. For six years when he was at KF, he enabled Atlantic Fleet & was the guy who really brought you Cold Waters to begin with when he convinced his partner to go for it - and the main reason why Killerfish did split was precisely because his business partner wouldn't go for another Cold War-centric affair. Both him & the team members he recruited had extensive experience in other games and/or in their own industry, and some of the "modders" are very much real-life *bona fide* professional developers that find here a way to have their hobby meet their professional background, for a change. There's little reason to criticize the way the team came together to begin with - each and every one of them is as much a professional in his field as one could expect from a talented, experienced group, and it is too bad that some might come to other conclusions simply due to their tendency to be very humble when they speak about themselves.  :dreamer:

As for CMO, it clearly isn't the competition - Dangerous Waters isn't either. Sea Power is a modernized, optimized, strong reimagination of the core concepts & values of Fleet Command. It ain't trying to compete with the resurrected Harpoon nor with a niche that is soon to be filled by Modern Naval Warfare. These are very different products whose only common point is to take place at sea in the age of missiles. As for Sea Power being a "literal cold waters engine adaptation", it simply isn't. Sea Power code was written from the ground up, one of the simple reasons for it being that Cold Waters is the work and property of Killerfish. At the end of the day, I'd even say that War on the Sea shares more code in common with Cold Waters than Sea Power will ever do. That it is based on Unity too is true, but so are many games out there - and that it shares some roots with the way Cold Waters looks (which might explain the confusion, perhaps?) is no surprise either, considering Nils & Przemek were its two artists and elected to go for the same mood.   :crazy2:*

(*=no offense intended, looking for a fitting emoticon for artists  ^-^)

As for Microprose, again, seems to me that imagination easily runs wild regarding what it is, what it stands for, and what it should be, independently from what has been explained quite a few times, including here by yours truly. It's a publisher label as far as Sea Power, us, or some others (Regiment, Highfleet...) go. We signed with them. It's not like they bought us, or have now the legitimacy nor the obligation to swap team members that they wouldn't deem fit to deliver. We are solely responsible for the way our game is being developed and the way the team is managed, and remain firmly so. We go to them for extra help when needed,  but there is no hierarchy nor dependency at work here. Note that not all the games from the legacy label were developed in-house either: the Gollop brothers for instance sort of experienced the same business relationship (except, with many more deadlines, production requirements & glory involved in their case, naturally >:D). We all signed on because we believe our respective works to be worthy of the name we'll be piggy backing on, to begin with. If some disagree, even before the result is there, well, so be it, to each his own. But at least let's assess this based on facts rather than stories & wrong reasons, shall we :coolsmiley:

If I may  ;)
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: MengJiao on November 22, 2022, 08:10:53 AM
Quote from: The_Admiral on November 22, 2022, 03:28:58 AM
Quote from: Destraex on November 21, 2022, 08:22:26 PM
I watched the video and the game seems like it will be really good. One guy initially developing this while dropping his other project and then hiring a few modders to help? Good on them if they pull it off. But with the Microprose name at stake I kind of thought the team would be professional veterans. I don't think I was really aware that this would simply be a literal cold waters engine adaption.
Command Modern Operations was the competition I think they were trying to think of.

Allow me as usual to be a bad comrade & step in so as to add my own pinch of salt - for this whole situation calls for some extra details that might not have been so apparent in the interview, all for the best reasons. :coolsmiley:

Said guy - if we're talking about Nils, the main designer & producer - is just being humble. If we're speaking of Martin, the main dev, he certainly finished his previous game, so there's little to criticize here either. You're possibly mis-interpreting & now mis-representing the contents of the interview, certainly not on purpose, but the results are the same either way - that's how rumors get started, and it's not just unfair, it's also not true. :hide:

When it comes to Nils, the man had more than a decade of experience in the sector before starting his very own game, including with AAA titles such as Battlefield 3 & Little Big Planet 2. For six years when he was at KF, he enabled Atlantic Fleet & was the guy who really brought you Cold Waters to begin with when he convinced his partner to go for it - and the main reason why Killerfish did split was precisely because his business partner wouldn't go for another Cold War-centric affair. Both him & the team members he recruited had extensive experience in other games and/or in their own industry, and some of the "modders" are very much real-life *bona fide* professional developers that find here a way to have their hobby meet their professional background, for a change. There's little reason to criticize the way the team came together to begin with - each and every one of them is as much a professional in his field as one could expect from a talented, experienced group, and it is too bad that some might come to other conclusions simply due to their tendency to be very humble when they speak about themselves.  :dreamer:

As for CMO, it clearly isn't the competition - Dangerous Waters isn't either. Sea Power is a modernized, optimized, strong reimagination of the core concepts & values of Fleet Command. It ain't trying to compete with the resurrected Harpoon nor with a niche that is soon to be filled by Modern Naval Warfare. These are very different products whose only common point is to take place at sea in the age of missiles. As for Sea Power being a "literal cold waters engine adaptation", it simply isn't. Sea Power code was written from the ground up, one of the simple reasons for it being that Cold Waters is the work and property of Killerfish. At the end of the day, I'd even say that War on the Sea shares more code in common with Cold Waters than Sea Power will ever do. That it is based on Unity too is true, but so are many games out there - and that it shares some roots with the way Cold Waters looks (which might explain the confusion, perhaps?) is no surprise either, considering Nils & Przemek were its two artists and elected to go for the same mood.   :crazy2:*

(*=no offense intended, looking for a fitting emoticon for artists  ^-^)

As for Microprose, again, seems to me that imagination easily runs wild regarding what it is, what it stands for, and what it should be, independently from what has been explained quite a few times, including here by yours truly. It's a publisher label as far as Sea Power, us, or some others (Regiment, Highfleet...) go. We signed with them. It's not like they bought us, or have now the legitimacy nor the obligation to swap team members that they wouldn't deem fit to deliver. We are solely responsible for the way our game is being developed and the way the team is managed, and remain firmly so. We go to them for extra help when needed,  but there is no hierarchy nor dependency at work here. Note that not all the games from the legacy label were developed in-house either: the Gollop brothers for instance sort of experienced the same business relationship (except, with many more deadlines, production requirements & glory involved in their case, naturally >:D). We all signed on because we believe our respective works to be worthy of the name we'll be piggy backing on, to begin with. If some disagree, even before the result is there, well, so be it, to each his own. But at least let's assess this based on facts rather than stories & wrong reasons, shall we :coolsmiley:

If I may  ;)

  Well, perhaps ironically, it looks like the sea water in Sea Power looks better than the sea water in Cold Waters.  maybe there's a new level of temperature dependency?
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Destraex on November 22, 2022, 08:56:51 PM
I appreciate you taking the time to post Admiral. My post certainly was of course not meant to mislead or offend anybody.

Thanks for clearing up the sentence that had a ? after it. So their are two very experienced devs (actually 3 I think) and some modders who are also experienced professionals in the field. These hires are great finds.

Microprose is hands off you say, which is great news. I am always constantly surprised that such complex games have such small teams and remember the old school microprose games and just how many names were in the credits for those.  It's amazing how technology these days does allow small teams to develop AAA looking complex niche games that do not take 10yrs to develop. Times have changed.

As for Sea Power being an entirely new game with it's own coding from the ground up. That point is especially well taken.

For me Command Modern Operations is the competition, it's the best and that is my opinion, it's just missing the graphics. At that point in the video I think it was just the interviewer trying to claim that seapower was the best naval warfare game period ,as the devs were the best at what they did. The devs were very humble and would not allow him to claim that before the game releases. I respect it when people are humble and I did really like the way the devs did not throw themselves at us with claims of how good they are.

I am going to give my covid brain a rest.   O0
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Skoop on November 23, 2022, 05:07:53 PM
Command isn't really a game though, it's a simulation....So maybe Sea power will be the best video game for a more casual audience.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Destraex on November 23, 2022, 10:22:34 PM
Quote from: Skoop on November 23, 2022, 05:07:53 PM
Command isn't really a game though, it's a simulation....So maybe Sea power will be the best video game for a more casual audience.
Everything is subjective I guess. For me they are all "wargames" and the top ones do the best job of simulating warfare while still being fun. Seapower let's you watch in 3D which iirc the military version of Command does as well and is also multiplayer??
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Jarhead0331 on November 24, 2022, 02:49:17 AM
Quote from: Destraex on November 23, 2022, 10:22:34 PM
Quote from: Skoop on November 23, 2022, 05:07:53 PM
Command isn't really a game though, it's a simulation....So maybe Sea power will be the best video game for a more casual audience.
Everything is subjective I guess. For me they are all "wargames" and the top ones do the best job of simulating warfare while still being fun. Seapower let's you watch in 3D which iirc the military version of Command does as well and is also multiplayer??

Neither version of CMO lets you watch in 3D natively, but both versions integrate with TacView, which is a separate program. This shows the action in 3D, but it's rudimentary and nothing like Sea Power.
Title: Re: Sea Power: Naval Combat in the Missile Age
Post by: Destraex on November 25, 2022, 08:32:39 AM
Quote from: Jarhead0331 on November 24, 2022, 02:49:17 AM
Quote from: Destraex on November 23, 2022, 10:22:34 PM
Quote from: Skoop on November 23, 2022, 05:07:53 PM
Command isn't really a game though, it's a simulation....So maybe Sea power will be the best video game for a more casual audience.
Everything is subjective I guess. For me they are all "wargames" and the top ones do the best job of simulating warfare while still being fun. Seapower let's you watch in 3D which iirc the military version of Command does as well and is also multiplayer??

Neither version of CMO lets you watch in 3D natively, but both versions integrate with TacView, which is a separate program. This shows the action in 3D, but it's rudimentary and nothing like Sea Power.
That's what I must be thinking of then. THanks.