Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles

Started by The_Admiral, October 11, 2019, 12:17:06 PM

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FlickJax


steve58

 :notworthy: :hug: \m/  :smitten:

So, do you need a Beta tester or two??  O:-)
Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)

Pete Dero

Just wanted to let you know that you can release the game. (I have my new PC)  :bd:

Gusington



слава Україна!

We can't live under the threat of a c*nt because he's threatening nuclear Armageddon.

-JudgeDredd


Sir Slash

I like that weather affects gameplay as it should in Carrier Ops. How bad can the weather get? Storms, typhoons, or just your basic thunderstorms?
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

MOS:96B2P

   :)        interactive Command Post/Map/3D world integration.     :)

Now THAT got my attention.  Very cool.  I hope the release version of the interactive Command Post/Map/3D is as cool as this prototype.  A very neat concept. 

GroggyGrognard

@The Admiral

Fantastic update and pics. Looks like the game is coming along quite nicely.

However, the next time you post a tasty update, please put NSFW as the potential for maximum loin moistening is high.

Thank you.

Groggy

"Strong prejudices in an ill-formed mind are hazardous to government."
-Barbara W. Tuchman, The March of Folly: From Troy to Vietnam

"The owners of this country know the truth: it's called the American Dream because you have to be asleep to believe it."
-George Carlin

The_Admiral

#188
Thank you boys  :notworthy:
Worry not, if we ever manage to deliver something remotely playable, groggies will not be forgotten. But we need to get there first  :hide:

Let's end the weekend with a little touch of gentle Mitsubishi tech!











And here is the Nakajima monstruosity (just joking, I love the Rufe ^-^)









Now the rivets counters in the assembly can have some fun  :coolsmiley:
Of course, we're nowhere close to the detail of Il-2 Great Battles or DCS, but we made the most of what we had - that is a more limited polycount and the need to be able to display dozens of these little birds on the screen at any given time. It's still good enough for a wargame, you'll agree  :knuppel2:

Have a nice Sunday everybody - and take care!

Staggerwing

Nice update!

I'm surprised that the IJN seems never to have tried enlarging the Rufe slightly to allow for an observer so it could be used as a true scout. By many accounts it was still a reasonably nimble fighter despite the floats so trading a little bit of that for an extra pair of eyes, more fuel/range, and maybe a better (heavier) radio set would seem to be a no-brainer.
Vituð ér enn - eða hvat?  -Voluspa

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'When searching for a meaningful embrace, sometimes my self respect took second place' -Iggy Pop, Cry for Love

... this will go down on your permanent record... -the Violent Femmes, 'Kiss Off'-

"I'm not just anyone, I'm not just anyone-
I got my time machine, got my 'electronic dream!"
-Sonic Reducer, -Dead Boys

The_Admiral

Thanks bro!

Nah, they actually had great dedicated scout floatplanes already, high performance even by every standards - the Aichi E13 (Jake) & Mitsubishi F1M (Pete). Both were superb machines, both introduced in 1941 too, that did the job you describe very well. The Pete in particular was a really tigerish platform, that frustrated a number of US fighter pilots in dogfight, as it could literally make circles in every turn a F4F would attempt. The Jake, for its part, had great flight characteristics & endurance and was a dream scout plane. As such, the actual "swiss army knife" of the trio was the Pete, which could pretty much do everything, just not as far as the Jake, and not as fast as offensively as the Rufe. In Guadalcanal, whenever Rufes were available, they would be the escort and the Petes would play the role of the bombers. The Rufe was really a float fighter, purely.

Of course, both planes will feature in the game too (and we don't see them nearly enough in our games despite their absolutely important role in the Pacific air war).

The_Admiral

#191
Had a little sonata with Tim Stone - he had me spill a few beans :)

https://www.rockpapershotgun.com/2020/02/14/the-flare-path-talks-task-force-admiral/

Enjoy! :peace:


steve58

Great write-up.  Really looking forward to this one.  Thanks Admiral!
Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)

Rayfer

That 7+ minute video of in-game footage is stunning.  I just worry now if my old rig can handle it. 

hellfish6

The interview made me anticipate the game even more. I really like the design decisions you guys are making - especially re: morale. It might be of greater import to land battles, but on a ship where you effectively either fight or die, it's not so much a thing. Demoralized ships didn't surrender to the enemy (at least none that I can think of...). I have a design document I've tinkered with for years about a WWII naval game (effectively a newer Destroyer Command) which had morale as a factor, but that only affected things peripherally - like how long before exhaustion became an issue, or the time it takes to get to battlestations, etc.) and never a thing that would decide the course of a naval battle on its own.

Some questions that occurred to me while reading the interview:

To what extent will the battles around Guadalcanal that did not involve carriers be covered? Will we have the knife-fight night battles in the Slot?

How would you account for specific leadership failings, like the reluctance of Adm Callaghan to take advantage of radar, or even prepare a battle plan? Related, though not part of your initial game, how would you hypothetically simulate in your game world the Battle off Samar, and VAdm Kurita's decision to withdraw on the cusp of victory?

Any thought to someday addressing amphibious operations? I've never played a game that allowed players to make realistic amphibious landings (in WWII or any other era). By 1944, the US had a pretty incredible capability to do landings on contested shores, with a myriad of specialized landing and support craft, synchronization and coordination demands, and deconfliction of gun and aerial support. I always thought it would be fascinating to orchestrate an amphibious landing in a 3D game - and your engine might be the only chance to do this. Let the player take the role of the amphibious staff, give 'em an island and let them pick beaches, schedule recon, send in UDTs to measure the tides and currents, sync the naval gunfire support, air support, amphibious load plans, and order of landing. Or hell, do it in Korea or the Cold War era, or from the Japanese, Soviet or British perspective.

I think it'd be really fun, but I may also be crazy.