Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles

Started by The_Admiral, October 11, 2019, 12:17:06 PM

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sandman2575

Quote from: IICptMillerII on April 23, 2020, 07:33:21 AM
Call me crazy, but one of the appeals to wargames like this is the visuals. Just being able to see the ships modeled in 3D, sailing through the ocean with aircraft flying CAP's overhead is worth the price of admission for me.

Not crazy at all!  My tolerance for micro-management in games has really waned over time. I love just being able to give some general orders and watch things unfold in games like Graviteam Tactics Mius Front and its (strangely underrated) cousin, Tank Warfare Tunisia '43.

Very different genre of course, but one of the thing I like best about Endless Space 2 is the cinematic, hands-off fleet combat. It was implemented much less well in the first Endless Space, where if felt frustrating. But they got the formula right in ES2.

Which reminds me -- I really need to start recording and then watching afterward the battles in Steel Division 2. The game is a bit click-festy, but it moves slower than the Wargame series, and I feel like I wind up missing a lot of the gorgeous combat while actually playing.

bobarossa

Quote from: ulrickaka on April 23, 2020, 08:32:41 AM
i want to know about volume 1 american carrier battle  superglue
I think all spammers need to be superglued to the bottom of a carrier!

steve58

Now that is quite a collection.  Thanks Admiral.  O0 
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em2nought

Seeing these ship models all lined up in one solid color reminds me of something I ordered out of a comic book long ago, but way better  O0 http://www.thortrains.net/milihistriot/comictoys/comicbookwargamesFightingShips.html
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hellfish6

Quote from: The_Admiral on April 22, 2020, 12:17:31 AM
Quote from: Gusington on April 21, 2020, 11:28:27 AM
Look at The_Admiral getting all strumpeted up!

By the way, jokes aside, I really mean it (the importance of next week's announcement, not to depict Gusington in his birthday suit). The next week's event is to be a game changer, maybe even a paradigm shift in the world of our little niche (that is wargaming & history games in general) and there will be a wealth of joy & trivia to share. Stay tuned  :smiley6600:

The anticipation is keeping me on edge.

The_Admiral

Thank you for your support Bro  :notworthy:
Unfortunately we had to push back all this a few days because of Steam's approval process taking ages (well, what doesn't considering our current situation).
In the meantime enjoy our little homage to Hornet & the Doolittle Raiders coming your way, gentlemen  :notworthy:



That one will be available in a wallpaper format if there are some takers  O0

Hornet & the Yorkies in general got some love indeed along the way - first, here's Horny Maru in full 3D with her complement of raiders...





... and here along with her sisters, who are not going to be clones for a change. Yorktown, Enterprise (one of her configurations at least ^-^) and Hornet. Still some work to do, the radars are not there yet, but still better than nothing. I am proud to announce that we're making the first game that gives them their own 3D model - besides whatever warship girl games might have come up with of course  >:D



The usual mandatory dev blog update is on its way and should show up soon, so see you there  ^-^

Toonces

That is a seriously short takeoff run for the lead plane.
"If you had a chance, right now, to go back in time and stop Hitler, wouldn't you do it?  I mean, I personally wouldn't stop him because I think he's awesome." - Eric Cartman

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The_Admiral

Aye, but so it was indeed





The was recorded on film too - the timing was great, she was pushed into the air the moment Hornet's bow found itself at the top of a big swell, and the effect is made more impressive as at that time, Hornet was actually riding down the same wave, increasing the negative angle. Doesn't mean it was exactly a skyrocket-like ascension  :buck2:
(for the exact scene, jump to 1:55)



Not all raiders were lucky enough to have the same treatment. IIRC the one after Jimmy Doolittle nearly got into the drink...

hellfish6

Quote from: The_Admiral on May 01, 2020, 09:57:56 PM

That one will be available in a wallpaper format if there are some takers  O0


Yes please

rocketman

Quote from: The_Admiral on May 01, 2020, 09:57:56 PM
Thank you for your support Bro  :notworthy:
Unfortunately we had to push back all this a few days because of Steam's approval process taking ages (well, what doesn't considering our current situation).
In the meantime enjoy our little homage to Hornet & the Doolittle Raiders coming your way, gentlemen  :notworthy:



That one will be available in a wallpaper format if there are some takers  O0

Hornet & the Yorkies in general got some love indeed along the way - first, here's Horny Maru in full 3D with her complement of raiders...





... and here along with her sisters, who are not going to be clones for a change. Yorktown, Enterprise (one of her configurations at least ^-^) and Hornet. Still some work to do, the radars are not there yet, but still better than nothing. I am proud to announce that we're making the first game that gives them their own 3D model - besides whatever warship girl games might have come up with of course  >:D



The usual mandatory dev blog update is on its way and should show up soon, so see you there  ^-^
I would love that as wallpaper  :bd:

The_Admiral

Cheers, will do ;)

In the meantime some more eye candy - I am afraid dawn patrols are a thing even on weekends...  ^-^
But there's probably no better spot to admire a sunrise over the South Pacific, is there?






Toonces

Wow, this really looks game-changing.  I feel like if the gameplay is right you guys are making history.

Can you share any details on how the gameplay will evolve, especially compared to, say, Carriers at War?
"If you had a chance, right now, to go back in time and stop Hitler, wouldn't you do it?  I mean, I personally wouldn't stop him because I think he's awesome." - Eric Cartman

"Does a watch list mean you are being watched or is it a come on to Toonces?" - Biggs

The_Admiral

Uh uh I realize only now that I unconsciously mimicked the intro of Pacific Air War... Freudian connection I guess  :coolsmiley:





Anyway,

Quote from: Toonces on May 02, 2020, 09:44:54 PM
Wow, this really looks game-changing.  I feel like if the gameplay is right you guys are making history.

Can you share any details on how the gameplay will evolve, especially compared to, say, Carriers at War?

Compared to Carriers at war, I would say
- Expect Realtime to replace Run5 overall (which was arguably a way to simulate realtime at a time when pulses were the norm - just like in Harpoon 1). This means a more controllable flow for the info, and overall we'll make sure the tools to survey this info are a bit more advanced and easy to follow. Naturally it also means that there's no magic button jumping to the next action, so overall the game flow is perhaps a bit more laid back.

- On the other hand, when crap hits the fan, expect it to be somewhat more interactive & exciting than your average CAW combat resolution. Especially if you're looking straight at that Val diving on your own carrier :P Besides, surface combat, if it was to happen, will naturally be resolved in full 3D at a level comparable to Fighting Steel + World of Warships-grade ballistics.

- One of the main differences with other wargames on the topic is that fog of war will be - how would I say - realistic? Of course we will let people have it their way in the settings (if you want to have a 1:1 3D CAW whatever it's your life) but I really want to design this around the sort of experience you read from books like Lundstrom's Black Shoe Carrier Admiral. Anybody who has read Shattered Sword knows that these battles were fought pretty much in the dark and uncertainty - which is in little supply in CAW, or any other wargame for what it's worth. For years we've been used to see what our scouts could see, or know when they got shot down. For years we've been used to lead robots instead of men. Had the Japanese scouts been like they are in CAW, Midway wouldn't have happened the way it did - and had Waldron been like he is in CAW, he would have never disobeyed his CAG. Hell, I don't remember really, but I am not even sure you could send a package on a search & destroy mission in CAW like Hornet did that day. Planes will always come back and find your task force even if you steamed in the wrong direction and missed the point option - again, no Midway there. No way the Japanese escort will leave its bombers to attack targets of opportunity in CAW either - yet again, no Hiryu strike. I could go on forever for every comparable battle. Although CAW is one of the most accurate carrier wargame in existence, if not the most (but there's still JT's own Midway of course) it only barely scrap the surface of what's possible. Our turn to build on this legacy and improve on it if we can.

Nefaro

Great to hear fog of war is being given a higher priority.  O0

Staggerwing

I got a very interesting group email mentioning a very familiar name today...  :bd:
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