I have Great Big Wargame and Drive on Moscow. I'm not in love with DoM due to the absolute limit of 3 units vs. 3 units fighting. You can completely surround some Russians but your greater numbers don't have any bearing that I can see. If the bagged units are cavalry, they can hold out indefinitely and cost the Germans a lot of blood. GBW is OK, but I'd like more serious (*realistic*) wargames.
I already have Panzer Korps on my PC or that would be an option. What else is out there and what's coming up that Grogheads would like?
Commander the Great War and world at war by mr. g
Is WaW released? It looks like it's still in beta from what I can tell.
I'm going to go smart-a$$ as say "there are mobile wargames?". I have DoM and it is an okay chess like game, but it feels at times like parts of my army are there for show since they may not ever move. I've read of some other games in the works and heard whispers of others, but there hasn't been a single game to grab my attention away from a PC Wargame yet. I think part of it you can just do more easier on a PC system. Hopefully that changes more over the next couple years. Would be nice to play a deep wargame on my ipad now and again.
Don't forget that John Tiller's games are being ported over to iPad/Android in notable numbers. They may not be everyone's cup of meat but they do have depth.
http://www.johntillersoftware.com/Apps.html
I have:
Ace Patrol and Pacific Skies both are fun TBS flying games.
Battle of the Bulge and Drive on Moscow, both are fun when playing against another human.
Phantom Leader, just like the solo board game.
Battle Acadamy, can play cross platform vs humans.
Pacific Fleet, fun naval game.
War of the Zombie, fun squad building game like XCOM but with zombies.
Zulus on the Ramparts, another solo boardgame convert.
Combat Mission Touch, not my favorite but it's pretty good.
There's lots out there if ya dig a little.
I tried the free sample John Tiller PzC east front game and the iPad lacks sufficient RAM for the program to show possible moves and hex visibility for different units. The games just aren't practical when you have to move your units and GUESS where they can go and what areas they'll see when they get there. DoM has some glaring deficiencies as mentioned.
Commander: tGW is intriguing and I'll be checking it out. Also, thanks for all those game mentions, BH. I'll definitely be looking into them.
Small General is a go-to lunchtime game for me.