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Digital Gaming => Computer Gaming => Topic started by: BradS62 on October 11, 2017, 03:37:37 PM

Title: Armored Brigade
Post by: BradS62 on October 11, 2017, 03:37:37 PM
Was not really on my radar, but is now. http://www.matrixgames.com/forums/tm.asp?m=4357997 (http://www.matrixgames.com/forums/tm.asp?m=4357997)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Famazon%2FScreenshots%2FArmoredBrigade%2FPicture1.jpg&hash=5bfd86c28886d5e390abe56f7a4780a2c4d4feb2)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Famazon%2FScreenshots%2FArmoredBrigade%2FPicture2.jpg&hash=381f43d082e8d0173de8e3a3ccd8062763c14b2c)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Famazon%2FScreenshots%2FArmoredBrigade%2FPicture4.jpg&hash=8b6f4a9ca58c0a22871c41995c03f58f2c764620)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.matrixgames.com%2Famazon%2FScreenshots%2FArmoredBrigade%2FPicture5.jpg&hash=f831a7a87a97a512a978e59cf7bead6dd75b9f54)

Title: Re: Armored Brigade
Post by: RyanE on October 11, 2017, 04:12:43 PM
I played the heck out of the free version for several years.  If they charged $50 for the free version, I would have gladly payed it.  The free version was not as expansive as Steel Panthers MBT, but I am assuming they are expanding it a little to cover more than one year and a few armies.
Title: Re: Armored Brigade
Post by: Zulu1966 on October 12, 2017, 11:03:36 AM
Quote from: RyanE on October 11, 2017, 04:12:43 PM
I played the heck out of the free version for several years.  If they charged $50 for the free version, I would have gladly payed it.  The free version was not as expansive as Steel Panthers MBT, but I am assuming they are expanding it a little to cover more than one year and a few armies.

Me too. But I can't remember now whether it modelled height.my recollection was that it was a flat world despite the relief mini map. The screenies that are there don't show that. Perhaps am mis remembering. Perhaps someone here can put me straight. :uglystupid2:
Title: Re: Armored Brigade
Post by: RyanE on October 12, 2017, 11:19:03 AM
I am pretty sure the later versions had height.  Not sure on older versions.  I left that part of my brain at my last house.
Title: Re: Armored Brigade
Post by: MIGMaster on October 12, 2017, 03:09:29 PM
Looking forward to this one as well. I just wish somebody would do a kick-ass version of Steel Panthers MBT style with great graphics, and gameplay.
Title: Re: Armored Brigade
Post by: Rayfer on October 12, 2017, 05:17:02 PM
Never played earlier iterations. The screen shots remind me a lot of the Close Combat series.  Is game play similar as well?
Title: Re: Armored Brigade
Post by: spelk on October 08, 2018, 01:21:22 PM
Official Trailer
Title: Re: Armored Brigade
Post by: Jarhead0331 on October 08, 2018, 01:46:26 PM
Looking very good!
Title: Re: Armored Brigade
Post by: Gusington on October 08, 2018, 02:14:43 PM
I dig it. The music was very John Carpenteresque. And something about broken Russian radio chatter is just...creepy.
Title: Re: Armored Brigade
Post by: Rayfer on October 08, 2018, 02:26:18 PM
Quote from: Jarhead0331 on October 08, 2018, 01:46:26 PM
Looking very good!

+1
Title: Re: Armored Brigade
Post by: RyanE on October 08, 2018, 02:40:20 PM
I don't do many day one buys, but this is one of them.  Even if this game completely sucks, which it won't, I got so much gaming from the free version, he deserves my money.
Title: Re: Armored Brigade
Post by: DoctorQuest on October 08, 2018, 05:23:53 PM
I feel the same way. It's like we got a super mega demo. And I suspect it be very well supported.
Title: Re: Armored Brigade
Post by: W8taminute on October 08, 2018, 06:13:46 PM
Quote from: Rayfer on October 08, 2018, 02:26:18 PM
Quote from: Jarhead0331 on October 08, 2018, 01:46:26 PM
Looking very good!

+1


+2
Title: Re: Armored Brigade
Post by: Apocalypse 31 on October 08, 2018, 09:19:08 PM
Will it have coop?
scenario editor?
Map editor?

I enjoyed the free version way back in the day, but graphically there's not much improvement. I could get past the gfx if the game had some more features.
Title: Re: Armored Brigade
Post by: Capn Darwin on October 09, 2018, 06:22:42 AM
@Apocalypse
1. Coop - not sure
2. Yes, it has a battle maker. Check the streaming vid they did yesterday. The Guy makes two battles.
3. Sort of. The game comes with large maps and you can define a slice to play on.
Title: Re: Armored Brigade
Post by: Tamas on October 09, 2018, 07:43:33 AM
Quote from: Apocalypse 31 on October 08, 2018, 09:19:08 PM
Will it have coop?
scenario editor?
Map editor?

I enjoyed the free version way back in the day, but graphically there's not much improvement. I could get past the gfx if the game had some more features.

No multiplayer/co-op is planned at this point

There is the battle generator as mentioned, which is very verstaile IMHO. You can also create and save your own scenarios. It requires saving and editing a file if I remember correctly (basically you set up the basics in the battle generator, save it, then can edit/add options).

For the maps, being able to slice out a custom size of the "big maps" for a battle can create almost any kind of map config you want, but it is possible to create your own "big maps" if so desired. There is no editor for this but the process isn't overly complex for those with some computer graphics skills, as I understand. It just takes time! After the release we will post some guidelines on this.

I'd also say we have had quite a few graphical improvements since the freeware version. Not a dramatic overhaul of the engine of course, but still it looks better.
Title: Re: Armored Brigade
Post by: Apocalypse 31 on October 09, 2018, 10:40:59 AM
Quote from: Tamas on October 09, 2018, 07:43:33 AM
No multiplayer/co-op is planned at this point

There is the battle generator as mentioned, which is very verstaile IMHO. You can also create and save your own scenarios. It requires saving and editing a file if I remember correctly (basically you set up the basics in the battle generator, save it, then can edit/add options).

For the maps, being able to slice out a custom size of the "big maps" for a battle can create almost any kind of map config you want, but it is possible to create your own "big maps" if so desired. There is no editor for this but the process isn't overly complex for those with some computer graphics skills, as I understand. It just takes time! After the release we will post some guidelines on this.

I'd also say we have had quite a few graphical improvements since the freeware version. Not a dramatic overhaul of the engine of course, but still it looks better.

Right. No thanks. Best of luck with the game.

I'll start buying Slitherine games again when they start making games for the 21st Century.

Battle Academy 2 had cooperative MP and its still on my hard drive, still being played on a weekly basis.
Title: Re: Armored Brigade
Post by: Jarhead0331 on October 09, 2018, 10:54:26 AM
^I think that's a bit harsh, Apocalypse. There are so many multi-player centric games these days. Thankfully, wargaming is like the last genre vestige to still place great emphasis on the single player experience. 
Title: Re: Armored Brigade
Post by: RyanE on October 09, 2018, 12:11:36 PM
Last I saw for stats in 2017 was less than 50% of console gamers play multiplayer and less than 30% of PC gamers play MP.

The key probably is that it skews based on genre, but not a lot.  So complaining that lack of MP makes a game not "modern" seems weird.  Its like a lot of things, because you do it a lot makes you think everyone does it a lot.
Title: Re: Armored Brigade
Post by: Father Ted on October 09, 2018, 12:20:59 PM
And I guess by their very nature MP players are more vocal on forums and so on.

Anyhow I'll be watching this one with interest
Title: Re: Armored Brigade
Post by: Philippe on October 09, 2018, 12:38:30 PM
By and large multiplayer isn't really my thing.  I will engage in it from time to time, and I generally refuse to buy games that are multi-player only.

Having said that, every AI I have ever seen has limitations.  It's pretty hard not to write a flawed AI.

I may not play multi-player very often, but it's hard to take a game seriously if it doesn't have it.

I suspect our friends at Slitherine/Matrix have painted themselves into a corner by coming up with their own proprietary version of multiplayer that has to be retro-fitted onto any game one of their developers makes. 

E-mail works just fine, and I don't want to play with some random twitch-monkey trolled off the internet, I want to play with someone I already know and trust.

An important part of multiplayer is the interaction, and I would rather not be indiscriminate about who I interact with.

Title: Re: Armored Brigade
Post by: Tamas on October 09, 2018, 02:12:21 PM
Quote from: Philippe on October 09, 2018, 12:38:30 PM


I suspect our friends at Slitherine/Matrix have painted themselves into a corner by coming up with their own proprietary version of multiplayer that has to be retro-fitted onto any game one of their developers makes. 


We have several games with multiplayer that do not use our PBEM server. :) We never restrict a developer on that.
Title: Re: Armored Brigade
Post by: Apocalypse 31 on October 09, 2018, 03:11:00 PM
Quote from: Jarhead0331 on October 09, 2018, 10:54:26 AM
^I think that's a bit harsh, Apocalypse. There are so many multi-player centric games these days. Thankfully, wargaming is like the last genre vestige to still place great emphasis on the single player experience.

It's not about being multiplayer-centric, but a game that can be enjoyed co-operatively, SP, or even against human opponents.

Also, a game like this with no scenario editor just seems crazy.
Title: Re: Armored Brigade
Post by: Tamas on October 09, 2018, 03:50:19 PM
Quote from: Apocalypse 31 on October 09, 2018, 03:11:00 PM
Quote from: Jarhead0331 on October 09, 2018, 10:54:26 AM
^I think that's a bit harsh, Apocalypse. There are so many multi-player centric games these days. Thankfully, wargaming is like the last genre vestige to still place great emphasis on the single player experience.

It's not about being multiplayer-centric, but a game that can be enjoyed co-operatively, SP, or even against human opponents.

Also, a game like this with no scenario editor just seems crazy.

I think there might be a misunderstanding in regards to "no mission editor", sorry about that. Being able to set up custom engagements is the main feature of the game, and consist of a lot of options over several screens.

You should check out XTRG's stream from yesterday, I marked the part where he begins assembling his first battle, he goes through each step:
https://youtu.be/pf4yA0iGH2s?t=69

Title: Re: Armored Brigade
Post by: IICptMillerII on October 09, 2018, 04:07:42 PM
I'm very excited for this title. I love Cold War scenario's in the mid-late 80's and tactical simulators. This seems to be the best of both worlds, combined. I played the open source version 1 and had a lot of fun with it. I already like the systems and mechanics, and am very much looking forward to all the improvements.
Lack of multiplayer certainly is not a deal breaker for me. I tend to play most games singleplayer anyways. Though it would be nice if at some point down the line coop was added. As is, it is an easy purchase for me.
Title: Re: Armored Brigade
Post by: Apocalypse 31 on October 09, 2018, 08:25:12 PM
Quote from: Tamas on October 09, 2018, 03:50:19 PM
Quote from: Apocalypse 31 on October 09, 2018, 03:11:00 PM
Quote from: Jarhead0331 on October 09, 2018, 10:54:26 AM
^I think that's a bit harsh, Apocalypse. There are so many multi-player centric games these days. Thankfully, wargaming is like the last genre vestige to still place great emphasis on the single player experience.

It's not about being multiplayer-centric, but a game that can be enjoyed co-operatively, SP, or even against human opponents.

Also, a game like this with no scenario editor just seems crazy.

I think there might be a misunderstanding in regards to "no mission editor", sorry about that. Being able to set up custom engagements is the main feature of the game, and consist of a lot of options over several screens.

You should check out XTRG's stream from yesterday, I marked the part where he begins assembling his first battle, he goes through each step:
https://youtu.be/pf4yA0iGH2s?t=69

I didn't misunderstand.

It seems like the ONLY feature of the game. Doesn't seem like we're getting a campaign, and maybe only a few SP premade scenarios.

The game has a battle generator, just like it did 5+ years ago.

Totally different than a scenario editor; where I can choose and array forces from either side in any way I'd like.
Title: Re: Armored Brigade
Post by: Tamas on October 10, 2018, 05:08:09 AM
Fair enough, seems like you have strong feelings about the game, we'll just agree to disagree on the overall worth of it.
Title: Re: Armored Brigade
Post by: Veitikka on October 10, 2018, 06:29:11 AM
Quote from: Apocalypse 31 on October 09, 2018, 08:25:12 PM

I didn't misunderstand.

It seems like the ONLY feature of the game. Doesn't seem like we're getting a campaign, and maybe only a few SP premade scenarios.

The game has a battle generator, just like it did 5+ years ago.

Totally different than a scenario editor; where I can choose and array forces from either side in any way I'd like.

Currently the game has about 700 units and about 15,000 square km of terrain, so I wouldn't say that the battle generator is the 'only' feature of the game. A scenario can have its units pre-placed for the player, but the AI is fully dynamic so it always places its units as it likes. The scenario designer can add special features on the tactical map, such as river crossing points.

As I see it, we are providing a massive playground and huge number of toys that can be used to create an unlimited amount of scenarios, and I'm expecting that we will see them made by the community. Before developing the scenario making system much further, I'd like to hear what the users really want from it.

The plan is to add a branching campaign system in the DLCs. I think it's logical to first polish the scenario system and have plenty of scenario content, before building the campaign system on top of it all.

I think earlier you said that the graphics haven't been improved since the last freeware release. Perhaps you should look a bit more closely. The texture resolution has been multiplied, and all the units have high quality sprites. If I recall correctly, in the freeware version the zoomed-out map consisted of huge one-per-map-cell pixels. That has certainly changed. The UI has gone through a total redesign (designed by a professional UI designer), and can be scaled for 4k or whatever your screen size might be. There is high quality artwork for different map themes. Etc.

Personally, I've never played multiplayer wargames that much. Some Steel Panthers back in the day. The reason why AB has been built with emphasis on the 'random' battles and massive amount of content is that that's what I like. Canned and scripted scenarios and multiplayer have always been less important to me, but I understand that some people have totally different preferences. In my opinion AB perfectly fills this empty slot in tactical wargames.
Title: Re: Armored Brigade
Post by: BradS62 on October 10, 2018, 07:02:43 AM
Just an initial impression from XTRG video. What is striking is the range of zoom-in/out. At full zoom-in I'm wanting to play out a Squad Leader scenario with a relatively small section of the battlefield. Go full out and you have a huge expansive area to control with a Realtime pause feature. Add in artillery, jet aircraft, and attack helicopters, sign me up.

Title: Re: Armored Brigade
Post by: Pete Dero on October 10, 2018, 07:22:30 AM
Quote from: BradS62 on October 10, 2018, 07:02:43 AM
Just an initial impression from XTRG video. What is striking is the range of zoom-in/out. At full zoom-in I'm wanting to play out a Squad Leader scenario with a relatively small section of the battlefield. Go full out and you have a huge expansive area to control with a Realtime pause feature. Add in artillery, jet aircraft, and attack helicopters, sign me up.



fixed the youtube link  (use the share link)
Title: Re: Armored Brigade
Post by: Apocalypse 31 on October 10, 2018, 10:20:29 AM
Quote from: Veitikka on October 10, 2018, 06:29:11 AM
As I see it, we are providing a massive playground and huge number of toys that can be used to create an unlimited amount of scenarios, and I'm expecting that we will see them made by the community. Before developing the scenario making system much further, I'd like to hear what the users really want from it.

It just feels like you're releasing a half-baked game. Any developer that calls its game 'sandbox' immediately sends up a red warning flare (sorry, we couldn't find the time to make a proper campaign/scenario base)

No campaign.

No scenarios

Only a random battle generator where the "dynamic" AI will do whatever it wants.

Quoteand I'm expecting that we will see them made by the community

And you expect the players to build the scenarios for you?

ehhhhhh what? :idiot2:
Title: Re: Armored Brigade
Post by: ArizonaTank on October 10, 2018, 10:32:18 AM
Quote from: Apocalypse 31 on October 10, 2018, 10:20:29 AM

It just feels like you're releasing a half-baked game. Any developer that calls its game 'sandbox' immediately sends up a red warning flare (sorry, we couldn't find the time to make a proper campaign/scenario base)

No campaign.

No scenarios

Only a random battle generator where the "dynamic" AI will do whatever it wants.

And you expect the players to build the scenarios for you?

ehhhhhh what? :idiot2:

I'm good with the sandbox approach. For example: I have been playing (and still play) CM1 since its launch. I can probably count on two hands the number of set piece scenarios I have played. I love a good random battle generator.

So understand your comment, but I am one player who is not that interested in set scenarios.
Title: Re: Armored Brigade
Post by: W8taminute on October 10, 2018, 10:39:40 AM
That's what it comes down to really.  I'm more of a set piece scenario kind of guy myself as well but from what I observed so far about this game makes me very interested.  Even if the game will be in a random sandbox mode.
Title: Re: Armored Brigade
Post by: Rayfer on October 10, 2018, 11:12:46 AM
I wonder what the price point will be on release?  With my limited gaming funds I hope this isn't one of their 'premium' games in the $80.00 range, i.e. WitE/W, WitP:AE, etc. 
Title: Re: Armored Brigade
Post by: IronX on October 10, 2018, 11:23:37 AM
I'm intrigued by this game and like what I've seen so far. For me too, it will depend on the price point and how well it's received before I commit. After Check Your Six, I'm no longer a day one purchaser of Siltherix games.
Title: Re: Armored Brigade
Post by: DennisS on October 11, 2018, 09:16:54 PM
Quote from: ArizonaTank on October 10, 2018, 10:32:18 AM
Quote from: Apocalypse 31 on October 10, 2018, 10:20:29 AM

It just feels like you're releasing a half-baked game. Any developer that calls its game 'sandbox' immediately sends up a red warning flare (sorry, we couldn't find the time to make a proper campaign/scenario base)

No campaign.

No scenarios

Only a random battle generator where the "dynamic" AI will do whatever it wants.

And you expect the players to build the scenarios for you?

ehhhhhh what? :idiot2:

I'm good with the sandbox approach. For example: I have been playing (and still play) CM1 since its launch. I can probably count on two hands the number of set piece scenarios I have played. I love a good random battle generator.

So understand your comment, but I am one player who is not that interested in set scenarios.

To be honest, I won't buy a game that only has set scenarios. Once you "solve" them, you're done. A GOOD random battle generation system is better than structured scenarios, in all be one regard. You can't playtest or balance a random scenario. The pre-built can be more fun, as the entire scenario has been gone over with a critical eye, with improvements in mind.

Even scenario created by users just don't really do it for me.

One last point. The AI needs to be better for a random battle generation system. The AI for pre-builts can be scripted, in a big way. Turn two, send the tanks down this road, flank THAT building with infantry and RPG's. The illusion of the AI countering your moves is maintained...as there are only a few tactical decisions that can be reasonably made.

Either way, this game looks pretty good.
Title: Re: Armored Brigade
Post by: Iconoclast on October 11, 2018, 09:36:48 PM
Posting to subscribe to threat...

But yeah, I agree. A good Battle editor is worth more to me as well, of course, just personally speaking.  I am a huge fan of the Assault Boardgame Series and always look back to them when a new 80s Cold War gone Hot comes out.

The big issue I see atm is the AI though. The fact that they do not adhere to red SOP and instead just build "random" AI groups is something that turns me off. I would prefer to see BAGs, RAGs, MODs, MSDs etc. What is also an issue for me is the lack of bridging equipment in the game.

But in any case, I will support the game. Every commercial success in a tactical 80s environment is a step forward to the type of game I would like to see in the future.

Cheers,

I
Title: Re: Armored Brigade
Post by: Crossroads on October 12, 2018, 10:14:37 AM
Quote from: Iconoclast on October 11, 2018, 09:36:48 PM
Posting to subscribe to threat...


+1

Seems it is about to be released. Saving my anniverary coupon for this one  :)
Title: Re: Armored Brigade
Post by: Destraex on October 13, 2018, 08:53:45 PM
Very interested. Out on the 15th but cannot see it on steam.
Title: Re: Armored Brigade
Post by: Destraex on October 13, 2018, 08:56:16 PM
OK I AM OUT... single player only. Majorly bummed
I have no interest in learning a system I cannot play with friends.
I went hunting for if it had coop multi vs AI and found NO multi at all!!
Title: Re: Armored Brigade
Post by: mikeck on October 14, 2018, 12:38:21 AM
Quote from: Destraex on October 13, 2018, 08:56:16 PM
OK I AM OUT... single player only. Majorly bummed
I have no interest in learning a system I cannot play with friends.
I went hunting for if it had coop multi vs AI and found NO multi at all!!

Lol...well I will balance the universe for us then. If it's single player I'm in. No interest in MP games with a half-arsed AI to provide single player "training"
Title: Re: Armored Brigade
Post by: Destraex on October 14, 2018, 04:32:18 AM
Instead you just get a half arsed AI and no real human challenge or even social interaction.
Title: Re: Armored Brigade
Post by: Grim.Reaper on October 14, 2018, 05:35:11 AM
Quote from: Destraex on October 14, 2018, 04:32:18 AM
Instead you just get a half arsed AI and no real human challenge or even social interaction.

Sign me up....I'll take that over multi-player games any day of the week.  Even half arsed AI usually gives me a run for my money....
Title: Re: Armored Brigade
Post by: sandman2575 on October 14, 2018, 10:42:33 AM
Quote from: Grim.Reaper on October 14, 2018, 05:35:11 AM
Even half arsed AI usually gives me a run for my money....


+1 and then some.

It's a rare game that I enjoy that has a truly terrible AI. Most are perfectly competent as far as I'm concerned.

And to be honest, I don't really want a huge challenge these days, if I ever did. My gaming time is usually at night, after work and after getting kids fed and to bed. At that point, my mental capacity is about a quarter of what it is during the day. I want to relax. My ideal is that the AI gives me just enough of a challenge that the game is enjoyable but in the end I still win.   8)

Besides, so much of the 'challenge' of these games is simply learning how to play them -- most are highly complex with detailed mechanics and options. I don't need a supercomputer AI to add to the challenge at the same time.  And Armored Brigade looks *plenty* complex as it is.

Anyway, I can see why the lack of MP here is unappealing to some. For me, bring on the mediocre SP AIs!

Title: Re: Armored Brigade
Post by: Apocalypse 31 on October 14, 2018, 10:43:11 AM
Quote from: Grim.Reaper on October 14, 2018, 05:35:11 AM
Quote from: Destraex on October 14, 2018, 04:32:18 AM
Instead you just get a half arsed AI and no real human challenge or even social interaction.

Sign me up....I'll take that over multi-player games any day of the week.  Even half arsed AI usually gives me a run for my money....

It's just big blobs of units moving toward pre-determined points on the map.

No strategy
No tactics
No adjustment to the plan
Title: Re: Armored Brigade
Post by: Grim.Reaper on October 14, 2018, 10:58:22 AM
Quote from: Apocalypse 31 on October 14, 2018, 10:43:11 AM
Quote from: Grim.Reaper on October 14, 2018, 05:35:11 AM
Quote from: Destraex on October 14, 2018, 04:32:18 AM
Instead you just get a half arsed AI and no real human challenge or even social interaction.

Sign me up....I'll take that over multi-player games any day of the week.  Even half arsed AI usually gives me a run for my money....

It's just big blobs of units moving toward pre-determined points on the map.

No strategy
No tactics
No adjustment to the plan

Every game on the market with an AI subscribes to this?  Don't disagree that a human opponent in most cases (depends on the human) will be stronger than an AI, but I suspect a number of AI games have some level of strategy/tactics even if not on par with a human.
Title: Re: Armored Brigade
Post by: mikeck on October 14, 2018, 12:17:05 PM
Edit
Title: Re: Armored Brigade
Post by: mikeck on October 14, 2018, 12:19:58 PM
Quote from: Destraex on October 14, 2018, 04:32:18 AM
Instead you just get a half arsed AI and no real human challenge or even social interaction.

Exactly...well..at least the part about social interaction. I socially interact all day. My game time is my private time. To each his own. So if I'm not looking for social interaction and only want enough of a challenge to make the game fun and immersive, SP is fine.

Just has to have a decent AI. And many MP games with a secondary SP mode tend to have really crappy AI.
Title: Re: Armored Brigade
Post by: bobarossa on October 14, 2018, 03:17:07 PM
This forum is as much social interaction as I'm interested in!

That and walking the dog.
Title: Re: Armored Brigade
Post by: Veitikka on October 14, 2018, 03:47:37 PM
Quote from: Apocalypse 31 on October 14, 2018, 10:43:11 AM

It's just big blobs of units moving toward pre-determined points on the map.

No strategy
No tactics
No adjustment to the plan

Hey Apocalypse31, I remember that back in the day you offered your help to improve the project, concerning the sounds. Something changed your view about the game?
Title: Re: Armored Brigade
Post by: -budd- on October 14, 2018, 06:37:45 PM
I'm just an average gamer and the AI gives me a good game most of the time. Historically speaking i've always been a SP  and have been fine with that.  I started playing PBEM about a year and half ago, and now about 50% of my gaming is on my PBEM turns. I usually have anywhere between 3 and 7 pbem games going at once. PBEM is now a feature i look for in a new release, and if this game had a PBEM system like combat mission i'd certainly be more inclined to get it sooner, especially if my PBEM partner was interested. I've purchased games just for PBEM, Panzer Korps, Order of Battle, Battle Academy 2, these are games i don't really enjoy in SP, but enjoy the hell out of them with another person on the other end for some reason. Maybe it's the extra juice knowing another human is on the other end. Currently have Order of Battle, Battle Academy 2 and Commander the Great War PBEM's going on, and i probably would never play these games in SP. I think the key is finding a like minded individual to PBEM with, neither of us min/max games or know the manual and every nuance of the game system and that's the way we like it, we just have fun with it. Sometimes i win, sometimes i lose, sometimes the scenario sucks. We don't sweat it when a few days go by and a turn hasn't been played, you can always play SP in the mean time, we inform each other of any long breaks, vacations and such. I was lucky to find a like minded gentleman gamer who likes to play a lot of different games and have several games going at once. I have been and would be crushed if i play a person who has a lot of experience and knows every nuance of a game system. I think the reason I never did PBEM years ago was because i always imagined myself being crushed and the other player not having fun crushing me ;D, that's where finding a like minded individual of roughly the same skill level and outlook on games comes in. We've all heard for years that there's extra juice with another human on the other end, it different, turns out they were right :notworthy: a human pulls some shit that an AI would never even dream up and sometimes you just got to laugh, curse, and shake your head and say WTF just happened. As far as social interaction, well typing stuff in the chat window or exchanging emails isn't really a deep social commitment, basically you can explore as much of the social interacting part as your comfortable with when playing PBEM. I would encourage anyone to give PBEM a shot, SP will always be there waiting.


I hope the developers of this game consider adding a PBEM feature like combat mission has, think it would be great fun in MP and probably add a few sales.



Title: Re: Armored Brigade
Post by: DennisS on October 16, 2018, 01:59:16 PM
Tortuga Power, with a 2 hour, 41 minute replay.

This. Game. Looks. Awesome!

https://www.youtube.com/watch?v=PbiI4hW57EQ
Title: Re: Armored Brigade
Post by: Veitikka on October 16, 2018, 02:49:27 PM
You should check the new Twitch stream by XTRG, featuring the U.S. Army. Unlike these on-the-fly generated battles, it has a pre-made scenario.

https://www.twitch.tv/videos/323457205 (https://www.twitch.tv/videos/323457205)
Title: Re: Armored Brigade
Post by: Moreb on October 16, 2018, 08:53:30 PM
I am extremely interested in this title. It's been a long time since I have purchased a Matrix game but, as of now, this will be a first day buy from me. It looks out of the norm. The fact that you have a 3-d map and can zoom from so high a vantage point to extremely close very fluidly, by the looks at the stream, excites me to no end. I don't know the history of this title and just skimmed through feed so far but I hope this is the start a something good.

I really liked Tigers on the Hunt merely for the fact that it so closely resembles Squad Leader. It was programmed by a single guy part time and while the UI was and is still lacking, it filled a hole in my games list. Unfortunately it has let me down for lack of any improvements and quality of life added features. I never did buy any of its follow up releases because they were just scenarios. The game already has an editor and a plethora of user made scenarios to download. If they would upgrade the engine some with their scenario packs I would buy in. So far, they have not. I haven't visited the TotH forums for a long time but from what I gathered back then, the developer didn't have the desire to further its advancement.

I would hope that if this game is successful the developer will continue improving the game where needed since having an editor alone may keep many players from investing further.
Title: Re: Armored Brigade
Post by: Pete Dero on October 17, 2018, 10:38:45 AM
Quote from: Veitikka on October 16, 2018, 02:49:27 PM
You should check the new Twitch stream by XTRG, featuring the U.S. Army. Unlike these on-the-fly generated battles, it has a pre-made scenario.

https://www.twitch.tv/videos/323457205 (https://www.twitch.tv/videos/323457205)

Also available on Youtube :

Title: Re: Armored Brigade
Post by: RyanE on October 17, 2018, 01:16:50 PM
Good marketing...the more I see, the more I like.
Title: Re: Armored Brigade
Post by: DennisS on October 17, 2018, 02:46:42 PM
Quote from: Veitikka on October 16, 2018, 02:49:27 PM
You should check the new Twitch stream by XTRG, featuring the U.S. Army. Unlike these on-the-fly generated battles, it has a pre-made scenario.

https://www.twitch.tv/videos/323457205 (https://www.twitch.tv/videos/323457205)

Thanks for this. Will this be a Steam game?
Title: Re: Armored Brigade
Post by: BradS62 on October 17, 2018, 03:59:29 PM
This is more my speed. He plays minimum size map and you have Close Combat-Steel Panthers on steroids basically. This is an amazing and versatile game the more I see.

Title: Re: Armored Brigade
Post by: DennisS on October 17, 2018, 04:31:32 PM
Quote from: Veitikka on October 16, 2018, 02:49:27 PM
You should check the new Twitch stream by XTRG, featuring the U.S. Army. Unlike these on-the-fly generated battles, it has a pre-made scenario.

https://www.twitch.tv/videos/323457205 (https://www.twitch.tv/videos/323457205)

I watched the entire video, and came away extremely impressed.

A few thoughts...

--Insufficient artillery for the size of the attacking force
--Needed to have the southern town with 4-6 tubes, in 3-4 areas, simultaneously. This would attack all the forces in the town
--More observation posts, infantry only, with instructions to lay low and report, only
--One A-10 sure would have been nice. I was stationed on an A-10 base in England, in the late '70's, for several years
--Tanks are sexy, artillery wins wars
--One infantry company is stupidly cheaper than even a few tanks. Put them in houses at the victory point locations, with dragons or other ATGM's. As a minimum they could just smoke the wheeled vehicles

For the scenario, the builder did a decent job. He correctly determined that a Soviet attack in force would have at least a 3:1 ratio of troops. I have seen a couple of yt videos where there was a 1:1 ratio of attacker to defender, resulting in relatively easy wins for the defender

Keep the streams using the AI as attackers. This gives us all a better idea on the quality of the AI. Easy to defend, programming-wise.

Nice and thoughtful positioning of troops. I like the LOS tool uses day vs. night ranges. I would have spent even more time - carefully - micro'ing force disposition. There should have been fall back positions for all forces. Engage, bloody their nose, retreat to the next prepared position. If it were me, I would have prepared the scenario, taking twice as long to do so, then spend 20 minutes going over the rationale for each defensive position. Much faster, and more learning is imparted.

Is there a provision to start hull down for the tanks? If this is a static defense, there should have been prepared fighting positions for the M1's.

Anyway, excellent stream.


Title: Re: Armored Brigade
Post by: RyanE on October 17, 2018, 06:06:03 PM
"There should have been fall back positions for all forces"

This is a big mistake scenario designers make in most tactical games at this scale.  Always have a fallback position.
Title: Re: Armored Brigade
Post by: Grim.Reaper on October 18, 2018, 04:18:58 AM
sorry if posted already,

release date is november 15.  just received my 45% old time member discount and have to use within 30 days....hoping i squeak in:)

http://www.matrixgames.com/forums/tm.asp?m=4543426
Title: Re: Armored Brigade
Post by: Gusington on October 18, 2018, 08:03:41 AM
Thank you.
Title: Re: Armored Brigade
Post by: JudgeDredd on October 18, 2018, 08:34:42 AM
Was Matrix Games last release really Command:Modern Air/Naval Operations?
Title: Re: Armored Brigade
Post by: HoodedHorseJoe on October 18, 2018, 08:50:30 AM
That depends - on Steam there is only the 'Slitherine' brand, and they've even renamed the Matrix Games twitter account to be 'Slitherine Software' instead. I'm not actually sure what company officially publishes/releases the games these days, but it's technically possible CMANO was the last thing Matrix officially put their name too?

There's been a ton of releases since the original CMANO though, not to mention other CMANO expansions so I doubt it. Technicalities are a wonderful thing, though.
Title: Re: Armored Brigade
Post by: mikeck on October 18, 2018, 10:13:54 AM
Ok, I'll be the idiot who asks the question that I know no one can answer. Obviously this is close to release so i don't get why there isn't a release date. So...IS THERE a release date?

I don't like reading about games i can't play
Title: Re: Armored Brigade
Post by: Grim.Reaper on October 18, 2018, 10:14:47 AM
look 3 or so posts up:)
Title: Re: Armored Brigade
Post by: Con on October 18, 2018, 11:20:46 AM
Quote from: mikeck on October 18, 2018, 10:13:54 AM


I don't like reading about games i can't play
Stay away from the Battlefront combat mission forums then or you will certainly get agitated 🙄
Title: Re: Armored Brigade
Post by: Veitikka on October 19, 2018, 08:34:30 PM
Quote from: DennisS on October 17, 2018, 02:46:42 PM
Thanks for this. Will this be a Steam game?

It's possible that the game will be on Steam later. Those who buy it from the Matrix store can use the same key for the Steam version.
Title: Re: Armored Brigade
Post by: Veitikka on October 19, 2018, 08:39:44 PM
Quote from: DennisS on October 17, 2018, 04:31:32 PM
Is there a provision to start hull down for the tanks? If this is a static defense, there should have been prepared fighting positions for the M1's.

Depending on the scenario settings, the defending side can start with all its units dug-in. I think the option was not enabled in the Twitch stream scenario.
Title: Re: Armored Brigade
Post by: Scutarii on October 20, 2018, 09:08:45 AM
Best thing i can say about game is i have 0 interest on it when was announced but after see game moving i change my initial "psss another RTS click fest" to an "even if WEGO not works fine i am going to buy it".

In the SP VS MP i simple play more SP because if game is not PBEM based is hard find the time and moment to play VS a human, this is why my core MP is for PBEM based games and even in last years i stop MP, if i cant play a scen in serious way with a good ratio time/turns i prefer not play MP apart risk of be forced to leave a battle in the middle because real life force change preferences and you or your mate needs leave game.

I wait see a video with game working in WEGO mode  :peace:

Good luck and waiting to buy it, this is going to enter in Santa´s letter  :dreamer:
Title: Re: Armored Brigade
Post by: mikeck on October 20, 2018, 10:52:29 AM
Quote from: Grim.Reaper on October 18, 2018, 10:14:47 AM
look 3 or so posts up:)

Lol. Dammit
Title: Re: Armored Brigade
Post by: Capn Darwin on October 20, 2018, 12:09:55 PM
@Judge, we released after CMANO as a Matrix title. The Reforged DLC was Matrix as well.  :bd:
Title: Re: Armored Brigade
Post by: Veitikka on October 20, 2018, 02:20:29 PM
Quote from: Scutarii on October 20, 2018, 09:08:45 AM

I wait see a video with game working in WEGO mode  :peace:

There have been a few requests to see the 'round' mode. Perhaps one of the future streams could feature the round mode with 60 second turns. We will consider this.
Title: Re: Armored Brigade
Post by: Scutarii on October 21, 2018, 09:18:45 AM
Thanks for the reply.

I suggest if you do a twicth or other preview of WEGO system try do a first part with turns of 1 minute like "Combat mission" and a second part with 5-10-15 minutes but in a big battle with many units.

Again thanks and waiting the game  :notworthy:
Title: Re: Armored Brigade
Post by: DennisS on October 23, 2018, 09:18:42 AM
Quote from: Veitikka on October 19, 2018, 08:34:30 PM
Quote from: DennisS on October 17, 2018, 02:46:42 PM
Thanks for this. Will this be a Steam game?

It's possible that the game will be on Steam later. Those who buy it from the Matrix store can use the same key for the Steam version.

You're a business. You want to maximize revenue, short term.  I get that.

But...you're shutting yourself out of many, MANY thousands of sales by not being on steam, including mine.
Title: Re: Armored Brigade
Post by: HoodedHorseJoe on October 23, 2018, 10:14:18 AM
Quote from: DennisS on October 23, 2018, 09:18:42 AM
Quote from: Veitikka on October 19, 2018, 08:34:30 PM
Quote from: DennisS on October 17, 2018, 02:46:42 PM
Thanks for this. Will this be a Steam game?

It's possible that the game will be on Steam later. Those who buy it from the Matrix store can use the same key for the Steam version.

You're a business. You want to maximize revenue, short term.  I get that.

But...you're shutting yourself out of many, MANY thousands of sales by not being on steam, including mine.

But I imagine their theory is that they will get enough sales to make it worth while in the short-term, and more importantly sales they don't have to do a rev share on. Then they can go to steam.

Saying that, Slitherine is not consistent atm with what games they launch on their own store only at first, and which games they launch all stores at once. I think it's down to how 'mainstream' they feel it is - perhaps they'd rather build up the support base of a game first before subjecting it to Steam's over-taxed algorithms.
Title: Re: Armored Brigade
Post by: DennisS on October 24, 2018, 02:53:57 PM
Quote from: WargamerJoe on October 23, 2018, 10:14:18 AM
Quote from: DennisS on October 23, 2018, 09:18:42 AM
Quote from: Veitikka on October 19, 2018, 08:34:30 PM
Quote from: DennisS on October 17, 2018, 02:46:42 PM
Thanks for this. Will this be a Steam game?

It's possible that the game will be on Steam later. Those who buy it from the Matrix store can use the same key for the Steam version.

You're a business. You want to maximize revenue, short term.  I get that.

But...you're shutting yourself out of many, MANY thousands of sales by not being on steam, including mine.

But I imagine their theory is that they will get enough sales to make it worth while in the short-term, and more importantly sales they don't have to do a rev share on. Then they can go to steam.

Saying that, Slitherine is not consistent atm with what games they launch on their own store only at first, and which games they launch all stores at once. I think it's down to how 'mainstream' they feel it is - perhaps they'd rather build up the support base of a game first before subjecting it to Steam's over-taxed algorithms.

This is my take as well. Hammer the grognards with full price sales, milk that puppy for all its worth, THEN go mass market with Steam. Plenty of first adopters that will pay full price, without giving Steam their share.

....aaaand this is completely within their rights as a business. Doesn't work for me, but that's also fine...I'll let others get the 1st couple of versions, and I'll wait for the patches and the DLC's.
Title: Re: Armored Brigade
Post by: Moreb on October 24, 2018, 11:35:51 PM
Well I'm a little concerned about the title being closer to Command Ops than I'd like. It seems that you are supposed to give orders to large formations and that the act of managing forces on a smaller scale is penalized with order delays. Maybe it's for balance reasons as the ai may not be able to achieve good results using similar methods? Maybe it's an intentional feature? Whatever it is, it's not something I was hoping for.

The hands off approach to CO never jived with me. I'm hoping this isn't more of the same.
Title: Re: Armored Brigade
Post by: Grim.Reaper on October 25, 2018, 04:37:40 AM
i am the opposite, hoping it is more like command ops.....prefer worrying about the bigger picture versus micro management.  either way, will be picking up to try whatever it turns out to be.
Title: Re: Armored Brigade
Post by: Moreb on October 25, 2018, 08:33:36 PM
I really want to like CO but it is too arcane and hands off. The former I can remedy, the latter is a shortcoming. Hopefully the penalties will be optional so I can reasonably fine tune things. A higher echelon ordering system would be fine as long as I can micro on the fly. The game zooms to individual AFV's for a tactical view of the situation. What's the point to do so then? To watch pixels shooting?

My idea game would would allow you to move a division/regiment/battalion. As it moves in along varied terrain it automatically keeps the proper formation, even up to jumping off points, and at any time I can zoom in to see, and interdict, the smaller formations while the rest of its larger parts keep executing as before.


Does that make any sense? I think AB does some of this. How well will remain to be seen.

Title: Re: Armored Brigade
Post by: Grim.Reaper on October 25, 2018, 08:57:24 PM
i dont know, don't recall command ops being that totally hands off...yes you don't micromanage, but still had a number of options for you to choose which still made me think at a commander level and be engaged.

i guess to each their own, we'll see how this game goes....
Title: Re: Armored Brigade
Post by: Moreb on October 25, 2018, 11:02:40 PM
Quote from: Grim.Reaper on October 25, 2018, 08:57:24 PM
i dont know, don't recall command ops being that totally hands off...yes you don't micromanage, but still had a number of options for you to choose which still made me think at a commander level and be engaged.

i guess to each their own, we'll see how this game goes....

Yes we will and at this point I'm not on the fence. I'm already in the yard and playing fetch with the neighbors dog.

I just want something fresh. And some day I'd like for the hobby to catch up just a bit in both graphics and UI, the latter being the one most needing of an evolution. Such a pity that war games are sich a niche market. Could you imagine what might be possible with large resources? Paradox nearly fits the bill except they use those resources to complicate a game beyond any reasonable hope that an AI can navigate an ever increasing depth.

Give me semi complex, pretty, intuitive.
Title: Re: Armored Brigade
Post by: -budd- on October 25, 2018, 11:17:57 PM
You can give orders at any level you like in CO, of course the orders delay will be effected but you can just turn it off and micro at will without penalty. Sometimes you just don't want to order a bunch of counters around, and it's pretty sweet when a plan comes together. Still the best friendly AI in the business in my opinion which allows me to play larger scenarios somewhat competently and with CO2 the maps got bigger.

I'm hoping it plays like CO, and that there are different settings for orders delay. I am wondering about units independent reactions when under fire. That battle generator looks pretty sweet with all those settings, and all the order possibilities , it might just come down to how good the AI is, both friendly and opposing.
Title: Re: Armored Brigade
Post by: jomni on November 16, 2018, 11:09:17 PM
Game is out. No one has it yet?
Title: Re: Armored Brigade
Post by: Grim.Reaper on November 17, 2018, 04:44:59 AM
have it, not enough time in it yet to fully comment.  from what i have seen, hasn't completely grabbed me yet.  just maybe not enough time to be fair. 
Title: Re: Armored Brigade
Post by: Jarhead0331 on November 17, 2018, 04:49:03 AM
Wish it had a campaign...they are going to release campaigns as DLC, but would have been nice to have something right out of the gate.
Title: Re: Armored Brigade
Post by: Grim.Reaper on November 17, 2018, 05:18:55 AM
Quote from: Jarhead0331 on November 17, 2018, 04:49:03 AM
Wish it had a campaign...they are going to release campaigns as DLC, but would have been nice to have something right out of the gate.

Agreed.  was a little higher priced $40) then I thought it would/should be with lacking something like that, plus no detailed tutorial from what I can see.  No multiplayer either, which for me is no big deal since I never play it, but still a missing feature that a lot of people like.  However, luckily I had my yearly Matrix coupon so only cost me $20 so even if it doesn't end up my favorite game, I am sure I'll get enough out of it eventually.
Title: Re: Armored Brigade
Post by: JasonPratt on November 17, 2018, 08:37:42 AM
Quote from: -budd- on October 25, 2018, 11:17:57 PM
You can give orders at any level you like in CO, of course the orders delay will be effected but you can just turn it off and micro at will without penalty.

In fact earlier this year, someone (on Steam) did a study of the COps2 engine and discovered that your units will work a little better with micro, due to less delay in passing the orders down. So aside from being a resource distribution node, the subordinate HQs provide less not more functionality!

There is some debate about whether this was intended, and if so how far; and about whether this is more or less realistic. ;)
Title: Re: Armored Brigade
Post by: -budd- on November 17, 2018, 01:14:40 PM
Quote from: JasonPratt on November 17, 2018, 08:37:42 AM
Quote from: -budd- on October 25, 2018, 11:17:57 PM
You can give orders at any level you like in CO, of course the orders delay will be effected but you can just turn it off and micro at will without penalty.

In fact earlier this year, someone (on Steam) did a study of the COps2 engine and discovered that your units will work a little better with micro, due to less delay in passing the orders down. So aside from being a resource distribution node, the subordinate HQs provide less not more functionality!

There is some debate about whether this was intended, and if so how far; and about whether this is more or less realistic. ;)

Jason, you have a link to that study thing? I'd like to check it out.
Title: Re: Armored Brigade
Post by: Gusington on November 17, 2018, 05:29:27 PM
Is a campaign supposed to be coming in the future?
Title: Re: Armored Brigade
Post by: Jarhead0331 on November 17, 2018, 05:36:33 PM
Quote from: Gusington on November 17, 2018, 05:29:27 PM
Is a campaign supposed to be coming in the future?

Yes. Paid dlc I believe.
Title: Re: Armored Brigade
Post by: Gusington on November 17, 2018, 05:39:46 PM
#$%@!
Title: Re: Armored Brigade
Post by: IronX on November 17, 2018, 06:44:47 PM
If it's a dynamic campaign or one using a new map at least, I'd certainly pay for that. But if it's just a series of linked scenarios based on the existing maps, I'll pass. The mission generator does an excellent job of creating challenging scenarios.
Title: Re: Armored Brigade
Post by: Steelgrave on November 17, 2018, 07:03:07 PM
^Is that Bill Murray under all that blonde wig?   :D
Title: Re: Armored Brigade
Post by: Gusington on November 17, 2018, 08:00:29 PM
OMG I hope so...
Title: Re: Armored Brigade
Post by: -budd- on November 17, 2018, 08:29:44 PM
I don't know, i like the idea of campaigns but never seem to finish them. The battle generator is pretty robust, i'm looking forward to more maps and different forces, and yes WW2 stuff. I still have to adjust to modern warfare where if your seen, your pretty much dead.
Title: Re: Armored Brigade
Post by: IronX on November 17, 2018, 08:30:44 PM
Quote from: Steelgrave on November 17, 2018, 07:03:07 PM
^Is that Bill Murray under all that blonde wig?   :D

Yus!
Title: Re: Armored Brigade
Post by: Grim.Reaper on November 17, 2018, 08:35:51 PM
Quote from: -budd- on November 17, 2018, 08:29:44 PM
I don't know, i like the idea of campaigns but never seem to finish them. The battle generator is pretty robust, i'm looking forward to more maps and different forces, and yes WW2 stuff. I still have to adjust to modern warfare where if your seen, your pretty much dead.

Although I would like to have a campaign at some point, I would agree not my highest priority.....would love to see a ton more battles (different maps, factions, etc.), whether created by the developer or community.

Still trying to get a handle on the generator...I much prefer smaller amount of units to control so hopefully I an figure something out.
Title: Re: Armored Brigade
Post by: -budd- on November 17, 2018, 08:50:07 PM
I'm going through the stock scenarios to learn the game but once i'm done i'll probably be spending my time messing with the battle generator, its one of the better ones i can remember. Really hoping for more master maps and different country OOB's. I'm still learning how to control the troops, and reading the terrain. There so many different situations you can set up with the generator, getting the balance right between force size and the size of the map will take some trail and error.
Title: Re: Armored Brigade
Post by: DennisS on November 17, 2018, 08:54:57 PM
Quote from: IronX on November 17, 2018, 06:44:47 PM
If it's a dynamic campaign or one using a new map at least, I'd certainly pay for that. But if it's just a series of linked scenarios based on the existing maps, I'll pass. The mission generator does an excellent job of creating challenging scenarios.

The gi-normous map is just that. It appears to be several miles across, and deep. The area you choose for a semi-random mission is only 1-5% of the entire map, with the X and Y axis the size of your choosing.

You can have a narrow and deep mission, or a wide and shallow meeting engagement, with no artillery. Your call.

This game looks good. Not sure I will jump on it...I don't play Steel Divisions now...and I should!
Title: Re: Armored Brigade
Post by: mikeck on November 18, 2018, 11:48:35 AM
Quote from: -budd- on November 17, 2018, 08:29:44 PM
.... and yes WW2 stuff.

Nooooooooo
Lol
Title: Re: Armored Brigade
Post by: -budd- on November 18, 2018, 12:10:20 PM
Quote from: mikeck on November 18, 2018, 11:48:35 AM
Quote from: -budd- on November 17, 2018, 08:29:44 PM
.... and yes WW2 stuff.

Nooooooooo
Lol

YESSSSs ;D

I seem to survive longer with WW2 equipment. I've been playing around with 1970's US equipment, played on a small desert map with long LOS against some  M10 super heavies against my M48's and M60's and got waxed in 5 minutes, total annihilation. Switched to a Fulda map, same kit, not sure what killed me as far as armor goes but the AI brought in some fixed wing assets that took out a bunch of armor, my Chaparrals didn't do jack shit, !@#$%^. I did do some damage but it was over in 15 minutes, the AI did a good job of attacking in that instance. It was fun to watch my fixed wing drop some napalm. When you play on a small map, shit starts real quick. Having fun trying out the different equipment kits for different years. I am having trouble with infantry control, but that might be my own incompetence. 
Title: Re: Armored Brigade
Post by: mikeck on November 18, 2018, 02:49:37 PM
Is there a manual for this? Like a comprehensive 100 page in-depth manual?
Title: Re: Armored Brigade
Post by: -budd- on November 18, 2018, 03:02:53 PM
Manual here: http://www.matrixgames.com/amazon/PDF/Armored%20Brigade%20manual%20EBOOK.pdf
Title: Re: Armored Brigade
Post by: Moreb on November 18, 2018, 03:36:14 PM
While initially looking good I am having some reservations. I hope I can chalk some of this up to being unfamiliar with the system but right now it seems there could be some fundamental issues with pathfinding.

http://www.matrixgames.com/forums/tm.asp?m=4555708&mpage=1&key=&#4555892
Title: Re: Armored Brigade
Post by: mikeck on November 18, 2018, 05:00:07 PM
Thanks for the manual!
Title: Re: Armored Brigade
Post by: -budd- on November 18, 2018, 07:20:06 PM
Quote from: Moreb on November 18, 2018, 03:36:14 PM
While initially looking good I am having some reservations. I hope I can chalk some of this up to being unfamiliar with the system but right now it seems there could be some fundamental issues with pathfinding.

http://www.matrixgames.com/forums/tm.asp?m=4555708&mpage=1&key=&#4555892

Try it without the quick order and not narrow spacing. In the screen shots i used column and march only, i didn't choose any path finding option. I tried wide spacing but there wasn't enough room on my map edge. That being said i usually buy platoons, as you can't break up companies into smaller attached maneuver elements. You get more bang for your point buck buying companies but i like the smaller elements flexibility. I'm not sure but i think i've noticed that if i buy another HQ, and units are in command range the command delay seems less for detached units, again not sure about this.

(https://farm5.staticflickr.com/4820/44129734460_907a3ddf7f_h.jpg)

(https://farm5.staticflickr.com/4815/45033910525_5bd4d2a1f6_h.jpg)

Title: Re: Armored Brigade
Post by: Moreb on November 18, 2018, 07:23:14 PM
Quote from: -budd- on November 18, 2018, 07:20:06 PM
Try it without the quick order and not narrow spacing. In the screen shots i used column and march only, i didn't choose any path finding option. I tried wide spacing but there wasn't enough room on my map edge. That being said i usually buy platoons, as you can't break up companies into smaller attached maneuver elements. You get more bang for your point buck buying companies but i like the smaller elements flexibility. I'm not sure but i think i've noticed that if i buy another HQ, and units are in command range the command delay seems less for detached units, again not sure about this.

Can you describe to me in detail exactly how you set about creating the orders to move as such in those screens? Arent column and march mutually exclusive?

I do hope it is me that is doing this wrong and not the system.
Title: Re: Armored Brigade
Post by: -budd- on November 18, 2018, 07:43:16 PM
Quote from: Moreb on November 18, 2018, 07:23:14 PM
Quote from: -budd- on November 18, 2018, 07:20:06 PM
Try it without the quick order and not narrow spacing. In the screen shots i used column and march only, i didn't choose any path finding option. I tried wide spacing but there wasn't enough room on my map edge. That being said i usually buy platoons, as you can't break up companies into smaller attached maneuver elements. You get more bang for your point buck buying companies but i like the smaller elements flexibility. I'm not sure but i think i've noticed that if i buy another HQ, and units are in command range the command delay seems less for detached units, again not sure about this.

Can you describe to me in detail exactly how you set about creating the orders to move as such in those screens? Arent column and march mutually exclusive?

I do hope it is me that is doing this wrong and not the system.

All i did was put the formation in column and used march and picked one waypoint, i usually pick more way points especially if there are a bunch of road choices. I picked column in the formation window and then hit shift+F7 for march and placed my way point, you'll see the text road march at the bottom of the screen when you hit shift+F7. I think you can go into the formation window twice, meaning first hit column, and then hit march but i use shift+F7 after selecting column in the formation window.
Title: Re: Armored Brigade
Post by: Moreb on November 18, 2018, 07:59:10 PM
Quote from: -budd- on November 18, 2018, 07:43:16 PM
Quote from: Moreb on November 18, 2018, 07:23:14 PM
Quote from: -budd- on November 18, 2018, 07:20:06 PM
Try it without the quick order and not narrow spacing. In the screen shots i used column and march only, i didn't choose any path finding option. I tried wide spacing but there wasn't enough room on my map edge. That being said i usually buy platoons, as you can't break up companies into smaller attached maneuver elements. You get more bang for your point buck buying companies but i like the smaller elements flexibility. I'm not sure but i think i've noticed that if i buy another HQ, and units are in command range the command delay seems less for detached units, again not sure about this.

Can you describe to me in detail exactly how you set about creating the orders to move as such in those screens? Arent column and march mutually exclusive?

I do hope it is me that is doing this wrong and not the system.

All i did was put the formation in column and used march and picked one waypoint, i usually pick more way points especially if there are a bunch of road choices. I picked column in the formation window and then hit shift+F7 for march and placed my way point, you'll see the text road march at the bottom of the screen when you hit shift+F7. I think you can go into the formation window twice, meaning first hit column, and then hit march but i use shift+F7 after selecting column in the formation window.

This. Thanks budd. Ever notice that you and I share the same interest in games we play?


Oprah, Barbara Walters, your wife. You gotta f**k one, marry one, kill one, go!

(https://i.pinimg.com/736x/49/e1/73/49e1739ca8398175b643eb6633cdfcff.jpg)

Title: Re: Armored Brigade
Post by: -budd- on November 18, 2018, 08:32:08 PM
Quote from: Moreb on November 18, 2018, 07:59:10 PM
Quote from: -budd- on November 18, 2018, 07:43:16 PM
Quote from: Moreb on November 18, 2018, 07:23:14 PM
Quote from: -budd- on November 18, 2018, 07:20:06 PM
Try it without the quick order and not narrow spacing. In the screen shots i used column and march only, i didn't choose any path finding option. I tried wide spacing but there wasn't enough room on my map edge. That being said i usually buy platoons, as you can't break up companies into smaller attached maneuver elements. You get more bang for your point buck buying companies but i like the smaller elements flexibility. I'm not sure but i think i've noticed that if i buy another HQ, and units are in command range the command delay seems less for detached units, again not sure about this.

Can you describe to me in detail exactly how you set about creating the orders to move as such in those screens? Arent column and march mutually exclusive?

I do hope it is me that is doing this wrong and not the system.

All i did was put the formation in column and used march and picked one waypoint, i usually pick more way points especially if there are a bunch of road choices. I picked column in the formation window and then hit shift+F7 for march and placed my way point, you'll see the text road march at the bottom of the screen when you hit shift+F7. I think you can go into the formation window twice, meaning first hit column, and then hit march but i use shift+F7 after selecting column in the formation window.

This. Thanks budd. Ever notice that you and I share the same interest in games we play?


Oprah, Barbara Walters, your wife. You gotta f**k one, marry one, kill one, go!

(https://i.pinimg.com/736x/49/e1/73/49e1739ca8398175b643eb6633cdfcff.jpg)

Yea sir we do, that's why i always pay attention when you give feedback, especially on games i don't own........yet :)

I certainly haven't figured this game out control wise but it sure is fun messing with all the different equipment.
Title: Re: Armored Brigade
Post by: Moreb on November 18, 2018, 08:39:51 PM

QuoteI certainly haven't figured this game out control wise but it sure is fun messing with all the different equipment.


I have to admit that it checks a lot of boxes for me and hopefully it becomes successful enough for an eventual WWII release. Now if I can figure out some of the damn waypoint  movements....
Title: Re: Armored Brigade
Post by: Gusington on November 18, 2018, 09:05:51 PM
Get a room!
Title: Re: Armored Brigade
Post by: Moreb on November 18, 2018, 09:23:05 PM
Quote from: Gusington on November 18, 2018, 09:05:51 PM
Get a room!

Think of the activities. Theres so much more room for activities.

(https://78.media.tumblr.com/ce406265b0b89211b42c9b81b5d6d435/tumblr_mrpsp4f9Dx1r0hcyuo1_500.gif)
Title: Re: Armored Brigade
Post by: Gusington on November 18, 2018, 09:29:09 PM
Ouch.
Title: Re: Armored Brigade
Post by: -budd- on November 18, 2018, 10:30:51 PM
Quote from: Moreb on November 18, 2018, 09:23:05 PM
Quote from: Gusington on November 18, 2018, 09:05:51 PM
Get a room!

Think of the activities. Theres so much more room for activities.

(https://78.media.tumblr.com/ce406265b0b89211b42c9b81b5d6d435/tumblr_mrpsp4f9Dx1r0hcyuo1_500.gif)

Always test the bed first,here's my method.
(https://i.giphy.com/media/Ke21zZltvEbFm/giphy.webp)
Title: Re: Armored Brigade
Post by: -budd- on November 18, 2018, 10:54:59 PM
Just got through with a pretty good battle. British vs Russians, i'm liking those challengers. Think i found my sweet spot for units, 3 mech platoons, 2 or 3 platoons of MBT depending on the number in each platoon, 2 sections of recon,  some air support and AA, sometimes i'll add arty.

My Rapier got a shot off before it went down, die Bi*ch ;D
(https://farm5.staticflickr.com/4832/31009218907_d109d8cdc1_h.jpg)

Moreb, i attached the save game for this battle. Put it in your save folder and give it a go. I placed and plotted all the way points and set up the air support but you should be able to change anything you want, it's before i hit go. There are some delayed way points, there the red flags, you have to hold down CTRL key and click each red waypoint to make them active. I use delayed way points a lot during setup, you pay the command delay in advance so once you activate the way point away they go. It's kind of cool because you can activate them when ever you want, so i'll plot long paths but make a bunch of them delayed to activate at a later time. It's was a fun battle, got a major victory but it took almost an hour.

Change the extension to .sav when you put it into the save folder. I had to change it to .doc for the forum to take it.
Title: Re: Armored Brigade
Post by: Yskonyn on November 19, 2018, 03:09:52 AM
I have a 47 discount code ready, valid only for 28 more days. Should I burn it on this?
Title: Re: Armored Brigade
Post by: Grim.Reaper on November 19, 2018, 03:59:19 AM
Quote from: Yskonyn on November 19, 2018, 03:09:52 AM
I have a 47 discount code ready, valid only for 28 more days. Should I burn it on this?

good news with the discount code, pretty sure it is good for everything you put in the cart.  therefore you don't need to just burn it for this game alone, buy this and whatever else you like.  with the holiday sale likely coming soon at matrix, you can probably get some good stuff combined with that code.

i used my discount code on it myself, was just a shame my code would have ended before sale started or i would have bought more:(
Title: Re: Armored Brigade
Post by: JudgeDredd on November 19, 2018, 04:32:20 AM
I want to give this game a chance - but I'm not feeling the vibe at the moment

It's "my era" though. I love Cold War shit.
Title: Re: Armored Brigade
Post by: -budd- on November 19, 2018, 08:44:42 AM
Always good to wait if your not sure. You have to really like generating your own battles, it's the main hook right now. We'll see if the modding scene takes off. Cold war isn't my sweet spot but I'm enjoying it, has a lot of toys to play with 1965- 1991. The release seems pretty bug free judging by the tech forum, and I haven't encountered any yet. Curious to see how the new close combat compares, if it actually releases.
Title: Re: Armored Brigade
Post by: Gusington on November 19, 2018, 08:48:31 AM
Is that a Mig-21 getting shot down in that last screenie?
Title: Re: Armored Brigade
Post by: -budd- on November 19, 2018, 11:22:13 AM
Quote from: Gusington on November 19, 2018, 08:48:31 AM
Is that a Mig-21 getting shot down in that last screenie?

(https://farm5.staticflickr.com/4873/45956823241_fbbf20d288.jpg)
Title: Re: Armored Brigade
Post by: Yskonyn on November 19, 2018, 12:04:25 PM
I went ahead and bought it as well.
Did a quick battle this afternoon. I really like it so far!
Looking forward to more burning metal this evening!
Title: Re: Armored Brigade
Post by: -budd- on November 19, 2018, 12:12:25 PM
Just found out something else about the game. On the Assign VP's screen, where you can change the VP's or randomize them you can also shrink or grow the deployment zones on the map, click and drag the edge of each sides deployment zone, there are limits.
Title: Re: Armored Brigade
Post by: DoctorQuest on November 19, 2018, 12:21:29 PM
Has anyone had issues installing the game on Win 7?

I enter my code and my directory and it simple ends after issuing a couple of message.

I'll get with support. Just curious if the grogs had seen any issues.
Title: Re: Armored Brigade
Post by: Yskonyn on November 19, 2018, 12:31:36 PM
No help here sorry.

I just wanted to say how cool I think the Iso mapmode is.
Too bad you can't move units on it, but it certainly helps with overview!
Title: Re: Armored Brigade
Post by: IICptMillerII on November 19, 2018, 12:36:44 PM
I'm really enjoying the game so far. The Cold War era, specifically the later 80's is one of my favorite wargaming periods. There are precious few games that even cover this period of (hypothetical) warfare, so I'm always happy to see more games set during this time.

Right now I think Armored Brigade has a great foundation set, and amazing potential to build on in the future. Just like Field of Glory 2 introduced a number of DLC's expanding the eras and factions, I really hope Armored Brigade gets the same treatment. I would love to see a Desert Storm mod/DLC, and both the 6 Day War and the Yom Kippur War both fall within the base games timeline. Personally I have little interest in this system being used for WWII (there are already so many WWII games out there, I would rather see more Cold War content) though I would pick that up if it were made.

The system does take some getting used to. Because it's top down, you lose some resolution when it comes to microterrain. I've noticed that my M1A1 Abrams aren't the most consistent when it comes to accuracy against even stationary targets, and a lot of the time it's due to microterrain that I'm not aware of. Add on top of that the lethality and speed of modern weapons, and the game being real time only, and you can get a bit overwhelmed when a full sized battle is raging.

Overall I think its great and I'm really looking forward to seeing what the developers and modding community do with it going forward.
Title: Re: Armored Brigade
Post by: Rayfer on November 19, 2018, 12:47:00 PM
Quote from: IICptMillerII on November 19, 2018, 12:36:44 PM
I'm really enjoying the game so far. The Cold War era, specifically the later 80's is one of my favorite wargaming periods. There are precious few games that even cover this period of (hypothetical) warfare, so I'm always happy to see more games set during this time.

Right now I think Armored Brigade has a great foundation set, and amazing potential to build on in the future. Just like Field of Glory 2 introduced a number of DLC's expanding the eras and factions, I really hope Armored Brigade gets the same treatment. I would love to see a Desert Storm mod/DLC, and both the 6 Day War and the Yom Kippur War both fall within the base games timeline. Personally I have little interest in this system being used for WWII (there are already so many WWII games out there, I would rather see more Cold War content) though I would pick that up if it were made.

The system does take some getting used to. Because it's top down, you lose some resolution when it comes to microterrain. I've noticed that my M1A1 Abrams aren't the most consistent when it comes to accuracy against even stationary targets, and a lot of the time it's due to microterrain that I'm not aware of. Add on top of that the lethality and speed of modern weapons, and the game being real time only, and you can get a bit overwhelmed when a full sized battle is raging.

Overall I think its great and I'm really looking forward to seeing what the developers and modding community do with it going forward.

la-la-la-la-la-la-la.....stop, you're not making it easy for me to let this one go, especially with the holiday sales on Steam not that far off where I'll waste my money on a bunch of cheap games that I'll rarely paly. Lie to me, tell me the game sucks so I should wait a year to get on sale.   :'(  :-\
Title: Re: Armored Brigade
Post by: -budd- on November 19, 2018, 12:59:05 PM
Quote from: Rayfer on November 19, 2018, 12:47:00 PM
Quote from: IICptMillerII on November 19, 2018, 12:36:44 PM
I'm really enjoying the game so far. The Cold War era, specifically the later 80's is one of my favorite wargaming periods. There are precious few games that even cover this period of (hypothetical) warfare, so I'm always happy to see more games set during this time.

Right now I think Armored Brigade has a great foundation set, and amazing potential to build on in the future. Just like Field of Glory 2 introduced a number of DLC's expanding the eras and factions, I really hope Armored Brigade gets the same treatment. I would love to see a Desert Storm mod/DLC, and both the 6 Day War and the Yom Kippur War both fall within the base games timeline. Personally I have little interest in this system being used for WWII (there are already so many WWII games out there, I would rather see more Cold War content) though I would pick that up if it were made.

The system does take some getting used to. Because it's top down, you lose some resolution when it comes to microterrain. I've noticed that my M1A1 Abrams aren't the most consistent when it comes to accuracy against even stationary targets, and a lot of the time it's due to microterrain that I'm not aware of. Add on top of that the lethality and speed of modern weapons, and the game being real time only, and you can get a bit overwhelmed when a full sized battle is raging.

Overall I think its great and I'm really looking forward to seeing what the developers and modding community do with it going forward.

la-la-la-la-la-la-la.....stop, you're not making it easy for me to let this one go, especially with the holiday sales on Steam not that far off where I'll waste my money on a bunch of cheap games that I'll rarely paly. Lie to me, tell me the game sucks so I should wait a year to get on sale.   :'(  :-\

Can't do it, playing with all the different units, of different years for different countries is a lot of fun. If you hate battle generators, that might be something to hang your "wait a year" hat on or if your a campaign guy.

O it does suck..........................................your playing time
Title: Re: Armored Brigade
Post by: Gusington on November 19, 2018, 01:13:45 PM
If there is a God I hope that the dlc situation for this game is exactly as the CAPT describes above. That would be so choice.
Title: Re: Armored Brigade
Post by: JasonPratt on November 19, 2018, 01:44:25 PM
Quote from: -budd- on November 17, 2018, 01:14:40 PM
Quote from: JasonPratt on November 17, 2018, 08:37:42 AM
Quote from: -budd- on October 25, 2018, 11:17:57 PM
You can give orders at any level you like in CO, of course the orders delay will be effected but you can just turn it off and micro at will without penalty.

In fact earlier this year, someone (on Steam) did a study of the COps2 engine and discovered that your units will work a little better with micro, due to less delay in passing the orders down. So aside from being a resource distribution node, the subordinate HQs provide less not more functionality!

There is some debate about whether this was intended, and if so how far; and about whether this is more or less realistic. ;)

Jason, you have a link to that study thing? I'd like to check it out.


Supposedly a patch was slated to fix the effect; the study thread is here: https://steamcommunity.com/app/521800/discussions/0/1368380934289644720/

Another thread here, discusses effects the HQs have on units: https://steamcommunity.com/app/521800/discussions/0/133257636765149464/
Title: Re: Armored Brigade
Post by: Yskonyn on November 19, 2018, 02:18:01 PM
Holy brrrrrrrrrrrrt!

I just witnessed the raw power of the GAU-8 gun of the A-10 in this game.

Powerrrr!
Title: Re: Armored Brigade
Post by: IICptMillerII on November 19, 2018, 02:22:05 PM
Quotela-la-la-la-la-la-la.....stop, you're not making it easy for me to let this one go, especially with the holiday sales on Steam not that far off where I'll waste my money on a bunch of cheap games that I'll rarely paly. Lie to me, tell me the game sucks so I should wait a year to get on sale.   :'(  :-\

Well I can give you one reason to maybe hold off. Piggybacking off what budd has already said; right now the vast majority of the game (easily 80%) is all in the battle generator. There are only 15 scenarios that come with the game, and all of them are designed as gameplay demo's of sorts, showing off specific gameplay features. Now for me, this isn't a deal breaker. I'm happy with the game as it is, and am hoping it will be expanded with DLC. However, for someone on the fence, or looking to spend money on other things, I do think it could be a deal breaking factor.
Title: Re: Armored Brigade
Post by: -budd- on November 19, 2018, 02:49:18 PM
Quote from: JasonPratt on November 19, 2018, 01:44:25 PM
Quote from: -budd- on November 17, 2018, 01:14:40 PM
Quote from: JasonPratt on November 17, 2018, 08:37:42 AM
Quote from: -budd- on October 25, 2018, 11:17:57 PM
You can give orders at any level you like in CO, of course the orders delay will be effected but you can just turn it off and micro at will without penalty.

In fact earlier this year, someone (on Steam) did a study of the COps2 engine and discovered that your units will work a little better with micro, due to less delay in passing the orders down. So aside from being a resource distribution node, the subordinate HQs provide less not more functionality!

There is some debate about whether this was intended, and if so how far; and about whether this is more or less realistic. ;)

Jason, you have a link to that study thing? I'd like to check it out.


Supposedly a patch was slated to fix the effect; the study thread is here: https://steamcommunity.com/app/521800/discussions/0/1368380934289644720/

Another thread here, discusses effects the HQs have on units: https://steamcommunity.com/app/521800/discussions/0/133257636765149464/

Thanks Jason, I remember this bug, there's also the intel bug and i believe an arty bug there still working on. Not sure about that second thread HQ effects, wonder if he's playing with no order effects. I'll micro at times and re-attach. Haven't played in a bit as i'm waiting for the patch, but i remember a difference in performance between leaders with good ratings and leaders with bad ratings, always using my good leaders for the toughest jobs.
Title: Re: Armored Brigade
Post by: Rayfer on November 19, 2018, 03:15:39 PM
Quote from: IICptMillerII on November 19, 2018, 02:22:05 PM
Quotela-la-la-la-la-la-la.....stop, you're not making it easy for me to let this one go, especially with the holiday sales on Steam not that far off where I'll waste my money on a bunch of cheap games that I'll rarely paly. Lie to me, tell me the game sucks so I should wait a year to get on sale.   :'(  :-\

Well I can give you one reason to maybe hold off. Piggybacking off what budd has already said; right now the vast majority of the game (easily 80%) is all in the battle generator. There are only 15 scenarios that come with the game, and all of them are designed as gameplay demo's of sorts, showing off specific gameplay features. Now for me, this isn't a deal breaker. I'm happy with the game as it is, and am hoping it will be expanded with DLC. However, for someone  on the fence, or looking to spend money on other things, I do think it could be a deal breaking factor.

LOL...you're making it worse.  I'd rather use a battle-generator than play a pre-made scenario. Do it often with CM: Red Thunder and GT: Mius Front. I'm rolling my pennies, nickels, dimes and quarters to come up with the $40.00 to ease the pain. I rarely buy new release games but this one is whispering-demon telling me to buy.
Title: Re: Armored Brigade
Post by: -budd- on November 19, 2018, 03:23:49 PM
Quote from: Rayfer on November 19, 2018, 03:15:39 PM
Quote from: IICptMillerII on November 19, 2018, 02:22:05 PM
Quotela-la-la-la-la-la-la.....stop, you're not making it easy for me to let this one go, especially with the holiday sales on Steam not that far off where I'll waste my money on a bunch of cheap games that I'll rarely paly. Lie to me, tell me the game sucks so I should wait a year to get on sale.   :'(  :-\

Well I can give you one reason to maybe hold off. Piggybacking off what budd has already said; right now the vast majority of the game (easily 80%) is all in the battle generator. There are only 15 scenarios that come with the game, and all of them are designed as gameplay demo's of sorts, showing off specific gameplay features. Now for me, this isn't a deal breaker. I'm happy with the game as it is, and am hoping it will be expanded with DLC. However, for someone  on the fence, or looking to spend money on other things, I do think it could be a deal breaking factor.

LOL...you're making it worse.  I'd rather use a battle-generator than play a pre-made scenario. Do it often with CM: Red Thunder and GT: Mius Front. I'm rolling my pennies, nickels, dimes and quarters to come up with the $40.00 to ease the pain. I rarely buy new release games but this one is whispering-demon telling me to buy.

I'll go play another battle and regale you with glowing statements and screenshots to push you over the edge O0 .....i'm thinking about Poland vs Russian 1985, or maybe 1990, hmmmmm so many choices.
Title: Re: Armored Brigade
Post by: -budd- on November 19, 2018, 06:10:22 PM
Here you go Rayfer

Poland vs Soviet circa December 1985 north of Fulda in the gap, snow on the ground. Meeting engagement, i brought a dismounted scout section, 2 sections of BWP-1 IFV's, i like these because they have saggers, 3 mech infantry platoons, 3 T-72 platoons MBT, 1 section of AA, 2 sections of attack helicopter's[MI-24 gunships] and two extra HQ units. The mech infantry rode in BWP's so they had sagger's also.

The map after i setup and plot my way points, before hitting go.
(https://farm5.staticflickr.com/4828/32090943758_9f793d7057_b.jpg)

Missed this unit three times but finally got the kill, about 2500 meters away, i was on a hill side.
(https://farm5.staticflickr.com/4912/45961504001_6ce9af287c_b.jpg)

Near the end, fight was mostly in the center. i was trying to clear the center to push on to the other VP
(https://farm5.staticflickr.com/4896/45961505121_349169f388_h.jpg)

Closer shot of the center
(https://farm5.staticflickr.com/4863/45961503851_354a904ef1_h.jpg)

I really never had enough to move on the third VP, fight to a draw.
(https://farm5.staticflickr.com/4884/45961504131_500f9dbecf_z.jpg)


Here's the end AAR video. I'm getting better at pathing my units, its not perfect but it works mostly pretty well. I plotted way points to the center VP at the start, using delayed way points.
(https://flic.kr/p/QTLtxL)
Title: Re: Armored Brigade
Post by: DoctorQuest on November 19, 2018, 06:12:39 PM
Quote from: DoctorQuest on November 19, 2018, 12:21:29 PM
Has anyone had issues installing the game on Win 7?

I enter my code and my directory and it simple ends after issuing a couple of message.

I'll get with support. Just curious if the grogs had seen any issues.

Cancel Yellow Alert. A reboot appears to have fixed the issue. I am a Happy WindowsTM User.

Game started up just fine.  \m/
Title: Re: Armored Brigade
Post by: Moreb on November 19, 2018, 07:21:52 PM
Quote from: -budd- on November 18, 2018, 10:54:59 PM


Moreb, i attached the save game for this battle.

I'll check it out. Thanks.
Title: Re: Armored Brigade
Post by: BradS62 on November 19, 2018, 09:05:33 PM
I'm enjoying playing at company level, smaller maps Close Combat style. Being closer giving more detailed orders hits the sweet spot. More map choices than you could ever play out with so many unit choices :)
Title: Re: Armored Brigade
Post by: Stryker07 on November 19, 2018, 09:47:58 PM
I've been spending most of my free time with this since it released. My first couple fights were kind of disappointing since they were over so quickly, but my issue was the map size I was using. After stretching it out to 9-10km with about 6km height is perfect for what I want to play. Generally a Battalion reinforced, and the map size gives plenty of time before the fighting really starts. And the battles seem to be less linear, with everything breaking down to a series of smaller engagements spread across the battle area. Quite often when there is plenty of wooded terrain the AI will infiltrate my lines and I will be attacked from the rear with small units. Can be quite a shock to see a T-72M appear from the woods behind where your mech infantry platoon is defending the other way. 
Title: Re: Armored Brigade
Post by: ComradeP on November 20, 2018, 02:36:09 AM
I initially thought this was some Flashpoint Campaigns clone, but it seems to be more of a larger scale SPMBT/Combat Mission kind of game.

My main issue in terms of playability with SPMBT, and the reason for not buying modern CM titles, is that the maps always feel like they confine you in some way with engagement ranges not nearly being quite what they could be. That can also be a problem in WWII games, but long range killing power tends to be mostly limited to German vehicles.

By the looks of it, this game has a much more appropriate scale. With all the positive comments in this thread, I think I'll buy it for Christmas.
Title: Re: Armored Brigade
Post by: JudgeDredd on November 20, 2018, 03:53:21 AM
I have 44% off from Matrix  ^-^
Title: Re: Armored Brigade
Post by: jomni on November 20, 2018, 04:07:41 AM
Quote from: ComradeP on November 20, 2018, 02:36:09 AM
I initially thought this was some Flashpoint Campaigns clone, but it seems to be more of a larger scale SPMBT/Combat Mission kind of game.

My main issue in terms of playability with SPMBT, and the reason for not buying modern CM titles, is that the maps always feel like they confine you in some way with engagement ranges not nearly being quite what they could be. That can also be a problem in WWII games, but long range killing power tends to be mostly limited to German vehicles.

By the looks of it, this game has a much more appropriate scale. With all the positive comments in this thread, I think I'll buy it for Christmas.

It's very sandboxy by the looks to it. I'm keen on picking this up as well.
Title: Re: Armored Brigade
Post by: ArizonaTank on November 20, 2018, 09:27:21 AM
The database editor seems quite powerful, but I can't find documentation on how to use it.
Title: Re: Armored Brigade
Post by: Rayfer on November 20, 2018, 09:34:05 AM
Excellent screenies budd...well planned assault ended in a draw, say a lot for the AI.
Title: Re: Armored Brigade
Post by: -budd- on November 20, 2018, 10:13:49 AM
Quote from: Rayfer on November 20, 2018, 09:34:05 AM
Excellent screenies budd...well planned assault ended in a draw, say a lot for the AI.
Well, actually after this play through i read in the manual that any battle ended early results in a draw. I did end it early as both forces seemed combat ineffective.

I'm going to do some experimenting with a larger map and dummy objectives. The size of maps I've been using have contact pretty much immediately. Also thinking about trying a close combat thing, small map, city, mostly infantry forces. Game is fun.
Title: Re: Armored Brigade
Post by: FarAway Sooner on November 20, 2018, 11:45:35 AM
Quote from: ComradeP on November 20, 2018, 02:36:09 AM
My main issue in terms of playability with SPMBT, and the reason for not buying modern CM titles, is that the maps always feel like they confine you in some way with engagement ranges not nearly being quite what they could be. That can also be a problem in WWII games, but long range killing power tends to be mostly limited to German vehicles.
In all fairness, the long-range American killing power tended to be of the "spot it on a hill and drop three hundred rounds of artillery on top of it".  Less satisfying to play out in a game, for sure!   ;D
Title: Re: Armored Brigade
Post by: Rayfer on November 20, 2018, 12:19:25 PM
budd and cptmiller....you did me in, downloading now and eager to get into it.
Title: Re: Armored Brigade
Post by: IICptMillerII on November 20, 2018, 12:42:27 PM
Quote from: Rayfer on November 20, 2018, 12:19:25 PM
budd and cptmiller....you did me in, downloading now and eager to get into it.

I hope I haven't led you astray!

Speaking of Flashpoint Campaigns, (another game I'm very fond of) I think it shares maps with Armored Brigade. Would be interesting to re-create a few of the scenarios from Flashpoint Campaigns in the Armored Brigade engine and see how similar the results are.
Title: Re: Armored Brigade
Post by: GroggyGrognard on November 20, 2018, 02:44:10 PM
These past several days I've only had a small amount of time to invest in the game, playing around with smaller maps and meeting engagements. But, so far,  I really enjoy the game. In an intuitive context, I've had an easier time wrapping my head around the system compared to Flashpoint Campaigns: Red Storm. (which is a fantastic game also.)

Sans some spotty counterattacks, the AI is pretty good. Nothing that can't be tweaked with future patches.




Groggy
Title: Re: Armored Brigade
Post by: Capn Darwin on November 20, 2018, 03:33:28 PM
As a quick public service announcement, FCRS maps and AB maps are completely different animals and not cross compatible.  O0
Title: Re: Armored Brigade
Post by: Con on November 20, 2018, 03:54:02 PM
Just got the game and playing around with it.  While still earning there are several features that I really like -
The big map picture and the ability to scope size and time/date from that with adjustable parameters (% destroyed, trees with/wo leaves etc) and the iso map feature - really gives a topo view to placing/deploying your forces.  Still playing with the balance and forces but it sure seems like you get spotted and killed very quickly

Con
Title: Re: Armored Brigade
Post by: IICptMillerII on November 20, 2018, 04:01:41 PM
Quote from: Capn Darwin on November 20, 2018, 03:33:28 PM
As a quick public service announcement, FCRS maps and AB maps are completely different animals and not cross compatible.  O0

My apologies, I just meant that I think both games cover similar terrain in their own respective engines, and that it may be possible to generate a battle in AB that is in the same geographic location as a scenario from FCRS. I didn't mean to imply that the maps from one game could be ported to the other.
Title: Re: Armored Brigade
Post by: Father Ted on November 20, 2018, 05:19:21 PM
Quote from: IICptMillerII on November 20, 2018, 04:01:41 PM
Quote from: Capn Darwin on November 20, 2018, 03:33:28 PM
As a quick public service announcement, FCRS maps and AB maps are completely different animals and not cross compatible.  O0

My apologies, I just meant that I think both games cover similar terrain in their own respective engines, and that it may be possible to generate a battle in AB that is in the same geographic location as a scenario from FCRS. I didn't mean to imply that the maps from one game could be ported to the other.

Wow - captain-on-captain action!  I think you're OK there Miller - Darwin has his tongue in his cheek.  Your point is intriguing though - seeing how the same battle would play out in the the different games.
Title: Re: Armored Brigade
Post by: ArizonaTank on November 20, 2018, 07:36:39 PM
I found this interesting review on the Facebook group Computer Wargames: Tactical to Strategic

I would have posted the link, but not certain how to do it for Facebook

posted yesterday


Facebook user: Fred Schwarz

Some folks have asked me to give my comments on Armored Brigade, the recent release from Matrix Games. Some background first. I'm a retired USAR Infantry Colonel. I commanded a Bradley IFV equipped Mech Infantry Company in the 3d Armored Division from 1987-1988. I also was a civilian threat intelligence analyst for US Army TACOM for 24 years. I've been playing wargames since 1970.

I like this game a lot. It is accessible, easy to play, relatively quick to play and the interface and commands are intuitive. I like the view as it looks like a tactical computer screen that you would be seeing in your command post and you can zoom in to see your tanks taking on the bad guys. The US vehicles of the late 1970s even have MERDEC camouflage. Although I'm always a RTS fan, this game paces it just right. I do not feel the need to be clicking madly to get orders out, nor do I feel the need to micro manage my boys in the fight. They seem to do what they should do if you set the SOPs correctly (although there could be a "shoot and move back" type command which is how the crews are really trained).

I bought the game on release day but didn't get to sit down with it until a day or two later. I read the manual and then played a scenario from the battle generator making just a small similar force or force engagement. I did not find it hard to figure out at all (now I did watch a few videos by Commissar Roach before release, although not tutorials one can pick up how to play form watching him play). So far I've been playing reinforced company meeting engagements using various nations forces and have a blast doing so. Battles are easy to generate once you do a few you have it down. I find this the fun part, picking various orders of battle and seeing how they will do. And you can pick anywhere in West Germany to fight so I'll be able to actually play out what would have been my GDP back in the Spearhead Division in the late 1980s: Hunfeld, Germany.

Since I have been playing meeting engagements I've figured to win these you find a good position and let the enemy come to you where you force him to do so in open terrain. I so far usually shoot them up. Now I am not going to say this is poor AI because this is how we were trained to fight, maneuver to good positions and attack by fire, let the bad guy move to his death. I have yet to play the Soviet side nor have I attacked. Although in one meeting engagement I aggressively went for the OBJ and my poor M48A3s got hammered.

And speaking of Patton tanks, this game allows you to play from 1966 to 1991. This is great! not many games cover the 60s and 70s and it is fun to go back and play with the not-so-great-tanks. Heck even a caveman can win with M1A2s! try it with the older ones and its not so easy.

Its been a long time since I've been immersed into a computer wargame (I playtested Talonsoft's Campaign Series for many years) and i am so far getting into this one. There are complaints about no campaign nor multiplayer. These don't bother me a this game does just what I want it to do, give me the ability to gin up a battle covering any part of a long period of Cold War history. I can't wait for the DLC. bring on the French!

If you like modern armor, this game will likely be for you. I recommend it.
Title: Re: Armored Brigade
Post by: Lowenstaat on November 20, 2018, 09:49:50 PM
@ArizonaTank: Thanks for posting COL (Ret.) Schwarz' thoughts about the game. It was interesting to read about his take from his historical perspective.
Title: Re: Armored Brigade
Post by: Moreb on November 20, 2018, 10:46:25 PM
Budd. Played almost all the way through that scenario. On my way to a huge victory with not too many losses.

A couple of questions

1. How did you arrange the units initially and set the orders without the system rearranging them to something else? It keeps doing that to me.

2. Do helicopters stay mostly stationary? The enemy helicopter showed up and stayed in one place until it was taken down by an eventual SAM.

Good little battle. The enemy just needs a bit more to have a chance. I'm reading a bit online about the various equipment. Near modern is new to me so the weapons and their correct usage are still a mystery. It is awesome watching the various missiles take flight. I think I'm hooked.

Thanks again. If I wasn't so tired I'd finish mopping up tonight. We are going out of town for 4 days to our cabin again so I'll have plenty of time to mess with the system. So far I really like it.
Title: Re: Armored Brigade
Post by: -budd- on November 20, 2018, 11:24:58 PM
I used the scenario basically for plotting movement practice.

1 use free formation, it shouldn't rearrange then.
2 I've only seen the AI helos stay stationary, you can bounce your own helos  between BP's, haven't seen the AI do this yet.

Every time I hear a missile fire I'll pause and locate, it is pretty cool. I just played a mostly infantry battle on a small city map, set the AI to mechanized and watched a missile travel 1700 meters down main street for the kill.......Yes, and the quarterback is toast....sorry obscure movie quote.

Have fun at the cabin, after tomorrow 4 day weekend so after the Family, Food, and Football, it's AB time.

Title: Re: Armored Brigade
Post by: Rayfer on November 21, 2018, 08:30:19 AM
My first foray into the game. Set up a small USA mech platoon (me) meeting engagement with a Soviet mech platoon (AI), circa 1980.  Ended with a major defeat.  Need to read the manual to better understand how and when to unload mech mounted troops. The AI did so sooner and took out my mechs while still loaded with infantry. Haven't even tried artillery, tanks and air assets yet.  I can see sinking many a hour into this sandbox game.
Title: Re: Armored Brigade
Post by: -budd- on November 21, 2018, 10:15:27 AM
Glad your enjoying it, I'm kind of getting fond of the 60's, 70's gear, a bit more survivability .
Title: Re: Armored Brigade
Post by: trek on November 22, 2018, 11:40:49 AM
Thinking of buying this. Just wondering if the game has a save feature? I know the upcoming Close Combat TBRO will finally have a save mission feature. Hoping AB has this too.
Title: Re: Armored Brigade
Post by: Capn Darwin on November 22, 2018, 12:11:43 PM
@trek, you can save and exit a mission at pretty much anytime. There is a resume game from the main menu as well.
Title: Re: Armored Brigade
Post by: trek on November 22, 2018, 01:32:54 PM
Thanks for the quick reply and info. Looks like I will be buying AB.
Title: Re: Armored Brigade
Post by: Kushan on November 22, 2018, 03:40:03 PM
Only have time to post a quick impression, my family is actually eating on time today, and now I have to rush to get out the door.

Finally had a chance to play it last night on my Twitch stream. Played the Rear Guard scenario as the US. The interface was really smooth, and easy to use. Took me a few minutes to get how air support and artillery work, and with some help from the programmer, it works pretty well.

My biggest complaint was that there is currently no way top counter battery enemy artillery. I had a lot of time in between soviet attacks where I just had to endure their barrage with no way to counter. I feel like I lost most of my force to it rather then the T-80s attacking me.

Did see one instance of weird AI movement. I was tasked with defending two VP, and somehow a lone T-80 got through my entire force, zoomed strait through both zones to capture them, then after a short gun duel with a Bradley, moved on to take position on the south side of the southern VP...where it would later get destroyed by my M1s. Seems weird to me a lone T-80 would continue to attack. Other then that I like the AI. It felt to be playing the same game I was, without any crazy bonuses to prop it up.

There is also currently no EW, so no radio direction finding units.

Overall I like it. I don't think its currently on the level of game play systems as FCRS, but with some improvements both will have a place on my hard drive.
Title: Re: Armored Brigade
Post by: Apocalypse 31 on November 26, 2018, 11:17:02 AM
I went against my better judgement of buying another Slitherine/Matrix game.

Again, really disappointed with Armored Brigade.

Understanding Terrain
It's extremely difficult to read the terrain in the 2d mode, unless I want to analyze every grid. There are no definition of heights on the 2d map and the isometric map is ugly and useless (I dont want to have to constantly switch back and forth while in the fight)

SOPs
Unit SOPs do not save for grouped units (only work for individual units, but then you suffer from long Command Delays). You have to constantly save SOPs and micromanage how units move and fight. Not fun, or even reasonable.

Pathfinding
Unit pathfinding is awful; as in, I wanted to rip my face off as I watched a tank platoon use 4 different routes (each vehicle found a different way there) and nearly 10 minutes to make a simple, 300m movement (fast movement, out of contact). It's not as bad on large open maps like NTC where units can move together, but that just limits where you can fight - on the only 4 maps available. Finland is a useless map - un-maneuverable for vehicles, and infantry units lose contact with HQ too easily and suffer extreme command delays.

Content
No tutorial missions, no campaign. Just a bunch of poorly defined scenarios, with super-detailed orders like "Seize the Objective" with literally no graphics anywhere (where is my objective?).

The battle generator is also crappy; AI units just defend wherever they feel like, totally abstract of the defined objectives. During on of my games, the entire enemy force was defending the bottom left side of the map even though the objective was on the opposite side of the map. Never mind the AI trying to put together a cohesive attack plan!

Command Delay
Command Deeeeeeeeeeeeeeeeeelay for everything! Want your unit to drive 2 meters down the road? That'll be a 1 minute command delay! Unrealistic, and I would fire my LT or CPT in real life if it took him/her that long to get their unit moving while in combat.

Dynamic Re-tasking of Artillery and Aviation
Nope. God forbid the anticipated target is not where you thought it would be.

Grid System
The grid system is weird; I can't occupy a grid with more than 1 unit at a time. I can't pull two tanks up next to each other to blast away, nor can I have two rifle squads working closely together in densely wooded terrain. Weird game dynamic and I dont like it.


Things I liked:
-Graphics are cute
-Combat is good!
-It runs well on my tablet
Title: Re: Armored Brigade
Post by: Yskonyn on November 26, 2018, 11:21:37 AM
I am still quite happy with the game, but I concur about the pathfinding. Its weird and makes coordinating movement fiddly.
Title: Re: Armored Brigade
Post by: IronX on November 26, 2018, 11:53:47 AM
This is quickly becoming one of my favourite Slitherix games. While pathfinding is somewhat of an issue - perhaps the most direct route should be the default rather than the quickest - I've not experienced the frustration of other players with this and other aspects of the game. I'm looking forward to playing on more maps - I see that the community is already working on a couple - and also with new units.
Title: Re: Armored Brigade
Post by: Rayfer on November 26, 2018, 12:10:37 PM
Quote from: IronX on November 26, 2018, 11:53:47 AM
This is quickly becoming one of my favourite Slitherix games. While pathfinding is somewhat of an issue - perhaps the most direct route should be the default rather than the quickest - I've not experienced the frustration of other players with this and other aspects of the game. I'm looking forward to playing on more maps - I see that the community is already working on a couple - and also with new units.

+1

budd posted some helpful comments earlier about pathfinding and setting waypoints, and there are a number of YouTube videos with helpful gameplay tips. Regarding Apoc31's issues....I would ask; have you read the 65 page manual? Initially I struggled just as you did...and then I read the manual.  It details and addresses many of your concerns. On the surface this game is deceptive, it seems quite simple when in fact it is actually a deep, complex game with layers of decisions to be made before hitting the 'play' button.
Title: Re: Armored Brigade
Post by: Apocalypse 31 on November 26, 2018, 01:16:00 PM
Quote from: Rayfer on November 26, 2018, 12:10:37 PMRegarding Apoc31's issues....I would ask; have you read the 65 page manual?

Ill give it a browse, but I don't think it's going to solve any of the issues I listed, or give me a better understanding of poor pathfinding or the fact that units don't act like units when grouped together.

You know what would help even more (than a 65 page manual) is a TUTORIAL MISSION.

WHY would we have that? The game has only been in development for 7 years! ;D
Title: Re: Armored Brigade
Post by: Gusington on November 26, 2018, 01:23:23 PM
No tutorial??
Title: Re: Armored Brigade
Post by: IronX on November 26, 2018, 01:37:52 PM
No tutorial. It has a "game guide", although this is pretty much a bare-bones version of the manual.

After watching a few YT vids of gameplay, I tried the first scenario, which is very manageable and just jumped in and played around with the controls. It's pretty easy to pick up the basics. With every new game I played, I tried something new, like adding aircraft or off-board arty. Wasn't long before I had a pretty good grasp of how to play.
Title: Re: Armored Brigade
Post by: Gusington on November 26, 2018, 01:42:51 PM
I eagerly await some user made campaigns, then.
Title: Re: Armored Brigade
Post by: Silent Disapproval Robot on November 26, 2018, 03:12:47 PM
I've got it.  I found it quite easy to pick up and play but I agree with Apocalypse31 that playing a game that relies on LOS using a top-down 2D map is a frustrating experience.  It's OK but TBH, to me it feels like a budget version of better games like Graviteam Tactics or even Wargame: AirLand Battle.
Title: Re: Armored Brigade
Post by: Jarhead0331 on November 26, 2018, 03:24:40 PM
Does the Isometric view and LOS tool not help with the terrain issue?

Also, Apocalypse31, given your military background and valuable personal experience,  I find your opinions interesting, compared to those of COL Fred Schwarz, USA (ret), which are posted a few pages back in this thread.
Title: Re: Armored Brigade
Post by: -budd- on November 26, 2018, 03:58:02 PM
Quote from: Jarhead0331 on November 26, 2018, 03:24:40 PM
Does the Isometric view and LOS tool not help with the terrain issue?

Also, Apocalypse31, given your military background and valuable personal experience,  I find your opinions interesting, compared to those of COL Fred Schwarz, USA (ret), which are posted a few pages back in this thread.
Isometric view, height map, and Los tool all help, the contour lines are pretty useless, reading terrain at a glance, on the fly isn't easy. What helped me with the pathing is realizing only one unit to a cell is currently allowed so spacing is important. Seems like if a unit is in a cell in front, especially units that are moving at different speeds they will detour, also active wrecks, ones burning, units will detour. That and using the proper settings, I've had pretty good luck with pathing, yes they do still go wonky at times but not near as much. I think the dev mentioned they might change it to allow two units per cell, I'm just not sure if that will make the pathing better or worse.
Title: Re: Armored Brigade
Post by: Apocalypse 31 on November 26, 2018, 06:58:04 PM
Quote from: Jarhead0331 on November 26, 2018, 03:24:40 PM
Does the Isometric view and LOS tool not help with the terrain issue?

Also, Apocalypse31, given your military background and valuable personal experience,  I find your opinions interesting, compared to those of COL Fred Schwarz, USA (ret), which are posted a few pages back in this thread.

Isometric view looks really poorly done and it's not practical to constantly switch between modes. This is an RTS and not a TBS. I don't have time to analyze that while on the move.

Re: My life. I'm not going to continue to harp on all of the bad aspects of the game. I think I made my point a few posts up.

I will say this....the combat is GOOD. No, it's awesome. The engagements are fast and exactly what I would expect from (somewhat) modern weapons in a conventional fight. My unts spot something, engage it, and someone usually dies , and quickly.

This is a nice change from other games like Steel Panthers MBT and Flashpoint Campaigns, where opposing icons will generally engage each other for unusually long periods without battle damage...more reminiscant of a WW2 fight than one using modern weaponry.

So at least the game has that going for it.
Title: Re: Armored Brigade
Post by: Rayfer on December 14, 2018, 08:31:34 AM
A short but well written article on setting up and utilizing 'hunter-killer' teams in Armored Brigade. This game is deceptively deep and requires time and effort to play effectively.
http://kriegsimulation.blogspot.com/2018/12/armored-brigade-hunter-killer-operations.html
Title: Re: Armored Brigade
Post by: Jarhead0331 on January 09, 2019, 11:42:04 AM
Wow..impressive mod skills here.

http://www.matrixgames.com/forums/tm.asp?m=4558750&mpage=1&key= (http://www.matrixgames.com/forums/tm.asp?m=4558750&mpage=1&key=)
Title: Re: Armored Brigade
Post by: Destraex on January 10, 2019, 05:09:31 AM
Quote from: Apocalypse 31 on November 26, 2018, 11:17:02 AM
I went against my better judgement of buying another Slitherine/Matrix game.

Again, really disappointed with Armored Brigade.

Understanding Terrain
It's extremely difficult to read the terrain in the 2d mode, unless I want to analyze every grid. There are no definition of heights on the 2d map and the isometric map is ugly and useless (I dont want to have to constantly switch back and forth while in the fight)

SOPs
Unit SOPs do not save for grouped units (only work for individual units, but then you suffer from long Command Delays). You have to constantly save SOPs and micromanage how units move and fight. Not fun, or even reasonable.

Pathfinding
Unit pathfinding is awful; as in, I wanted to rip my face off as I watched a tank platoon use 4 different routes (each vehicle found a different way there) and nearly 10 minutes to make a simple, 300m movement (fast movement, out of contact). It's not as bad on large open maps like NTC where units can move together, but that just limits where you can fight - on the only 4 maps available. Finland is a useless map - un-maneuverable for vehicles, and infantry units lose contact with HQ too easily and suffer extreme command delays.

Content
No tutorial missions, no campaign. Just a bunch of poorly defined scenarios, with super-detailed orders like "Seize the Objective" with literally no graphics anywhere (where is my objective?).

The battle generator is also crappy; AI units just defend wherever they feel like, totally abstract of the defined objectives. During on of my games, the entire enemy force was defending the bottom left side of the map even though the objective was on the opposite side of the map. Never mind the AI trying to put together a cohesive attack plan!

Command Delay
Command Deeeeeeeeeeeeeeeeeelay for everything! Want your unit to drive 2 meters down the road? That'll be a 1 minute command delay! Unrealistic, and I would fire my LT or CPT in real life if it took him/her that long to get their unit moving while in combat.

Dynamic Re-tasking of Artillery and Aviation
Nope. God forbid the anticipated target is not where you thought it would be.

Grid System
The grid system is weird; I can't occupy a grid with more than 1 unit at a time. I can't pull two tanks up next to each other to blast away, nor can I have two rifle squads working closely together in densely wooded terrain. Weird game dynamic and I dont like it.


Things I liked:
-Graphics are cute
-Combat is good!
-It runs well on my tablet

WOW. Add no multiplayer to speak of to that. But honestly what you list does not seem toooo bad. Just a shame.
Title: Re: Armored Brigade
Post by: JudgeDredd on January 10, 2019, 08:28:22 AM
Quote from: Destraex on January 10, 2019, 05:09:31 AM
...
WOW. Add no multiplayer to speak of to that...
No :P
Title: Re: Armored Brigade
Post by: mikeck on January 10, 2019, 09:33:48 PM
Quote from: Destraex on January 10, 2019, 05:09:31 AM
Quote from: Apocalypse 31 on November 26, 2018, 11:17:02 AM
I went against my better judgement of buying another Slitherine/Matrix game.

Again, really disappointed with Armored Brigade.

Understanding Terrain
It's extremely difficult to read the terrain in the 2d mode, unless I want to analyze every grid. There are no definition of heights on the 2d map and the isometric map is ugly and useless (I dont want to have to constantly switch back and forth while in the fight)

SOPs
Unit SOPs do not save for grouped units (only work for individual units, but then you suffer from long Command Delays). You have to constantly save SOPs and micromanage how units move and fight. Not fun, or even reasonable.

Pathfinding
Unit pathfinding is awful; as in, I wanted to rip my face off as I watched a tank platoon use 4 different routes (each vehicle found a different way there) and nearly 10 minutes to make a simple, 300m movement (fast movement, out of contact). It's not as bad on large open maps like NTC where units can move together, but that just limits where you can fight - on the only 4 maps available. Finland is a useless map - un-maneuverable for vehicles, and infantry units lose contact with HQ too easily and suffer extreme command delays.

Content
No tutorial missions, no campaign. Just a bunch of poorly defined scenarios, with super-detailed orders like "Seize the Objective" with literally no graphics anywhere (where is my objective?).

The battle generator is also crappy; AI units just defend wherever they feel like, totally abstract of the defined objectives. During on of my games, the entire enemy force was defending the bottom left side of the map even though the objective was on the opposite side of the map. Never mind the AI trying to put together a cohesive attack plan!

Command Delay
Command Deeeeeeeeeeeeeeeeeelay for everything! Want your unit to drive 2 meters down the road? That'll be a 1 minute command delay! Unrealistic, and I would fire my LT or CPT in real life if it took him/her that long to get their unit moving while in combat.

Dynamic Re-tasking of Artillery and Aviation
Nope. God forbid the anticipated target is not where you thought it would be.

Grid System
The grid system is weird; I can't occupy a grid with more than 1 unit at a time. I can't pull two tanks up next to each other to blast away, nor can I have two rifle squads working closely together in densely wooded terrain. Weird game dynamic and I dont like it.


Things I liked:
-Graphics are cute
-Combat is good!
-It runs well on my tablet

WOW. Add no multiplayer to speak of to that. But honestly what you list does not seem toooo bad. Just a shame.

Well, I think the lack of multi-player goes in the "plus" column...but I hate people in my gaming like ketchup in my cereal

But this is just one guys opinion...why "shame". Go look at some of the reviews and let's plays. It's a FANTASTIC GAME. Yeah, the relief map sucks. But it's fun, AI is competent, seems pretty damned realistic concerning weapons capability and observation. I don't know...people like or hate based on what is important to them but I wouldn't rely on just one opinion and toss it out
Title: Re: Armored Brigade
Post by: ArizonaTank on January 10, 2019, 09:47:58 PM
Quote from: Destraex on January 10, 2019, 05:09:31 AM
Quote from: Apocalypse 31 on November 26, 2018, 11:17:02 AM
I went against my better judgement of buying another Slitherine/Matrix game.

Again, really disappointed with Armored Brigade.

Understanding Terrain
It's extremely difficult to read the terrain in the 2d mode, unless I want to analyze every grid. There are no definition of heights on the 2d map and the isometric map is ugly and useless (I dont want to have to constantly switch back and forth while in the fight)

SOPs
Unit SOPs do not save for grouped units (only work for individual units, but then you suffer from long Command Delays). You have to constantly save SOPs and micromanage how units move and fight. Not fun, or even reasonable.

Pathfinding
Unit pathfinding is awful; as in, I wanted to rip my face off as I watched a tank platoon use 4 different routes (each vehicle found a different way there) and nearly 10 minutes to make a simple, 300m movement (fast movement, out of contact). It's not as bad on large open maps like NTC where units can move together, but that just limits where you can fight - on the only 4 maps available. Finland is a useless map - un-maneuverable for vehicles, and infantry units lose contact with HQ too easily and suffer extreme command delays.

Content
No tutorial missions, no campaign. Just a bunch of poorly defined scenarios, with super-detailed orders like "Seize the Objective" with literally no graphics anywhere (where is my objective?).

The battle generator is also crappy; AI units just defend wherever they feel like, totally abstract of the defined objectives. During on of my games, the entire enemy force was defending the bottom left side of the map even though the objective was on the opposite side of the map. Never mind the AI trying to put together a cohesive attack plan!

Command Delay
Command Deeeeeeeeeeeeeeeeeelay for everything! Want your unit to drive 2 meters down the road? That'll be a 1 minute command delay! Unrealistic, and I would fire my LT or CPT in real life if it took him/her that long to get their unit moving while in combat.

Dynamic Re-tasking of Artillery and Aviation
Nope. God forbid the anticipated target is not where you thought it would be.

Grid System
The grid system is weird; I can't occupy a grid with more than 1 unit at a time. I can't pull two tanks up next to each other to blast away, nor can I have two rifle squads working closely together in densely wooded terrain. Weird game dynamic and I dont like it.


Things I liked:
-Graphics are cute
-Combat is good!
-It runs well on my tablet

WOW. Add no multiplayer to speak of to that. But honestly what you list does not seem toooo bad. Just a shame.

I agree with most of these points. The exception is command delay. I spent plenty of time in the 1980s out in the woods at the behest of the US Army. IMHO command delay scales in correlation with unit training. Still I agree that AB's delay seems excessive at times.

But despite the issues, AB hits the fun factor for me...and once I start playing, all is forgiven. Reminds me of my youth spent playing "modern" micro armor on the floor of my buddy's father's church (an Anglican priest).

Hopefully, they fix these issues over time.


Title: Re: Armored Brigade
Post by: Apocalypse 31 on January 11, 2019, 09:39:41 AM
I just hate when games pick and choose realism; some aspects of reality but not others are applied to form some kind of alterted reality.

Command delay is a thing in real life...but so is training, pre-defined SOPs, Tactics, techniqes, and proceedures, communication...it's not fair to just add a command delay and not give me any way to mitigation it.

In real life I can call that LT or CPT on the radio and get them moving with some motivated words, especially if you use my example (short movement, out of contact with enemy).
Title: Re: Armored Brigade
Post by: ArizonaTank on January 12, 2019, 09:38:11 AM
Quote from: Apocalypse 31 on January 11, 2019, 09:39:41 AM
I just hate when games pick and choose realism; some aspects of reality but not others are applied to form some kind of alterted reality.

I agree, but I also wonder if that is just the nature of the beast. Games will always have compromise and abstraction against reality... The trick for the designer I think, is to pick the right mix so as to provide great gameplay with enough realism to induce "suspension of disbelief."


Quote from: Apocalypse 31 on January 11, 2019, 09:39:41 AM
Command delay is a thing in real life...but so is training, pre-defined SOPs, Tactics, techniqes, and proceedures, communication...it's not fair to just add a command delay and not give me any way to mitigation it.

In real life I can call that LT or CPT on the radio and get them moving with some motivated words, especially if you use my example (short movement, out of contact with enemy).

I agree, but in all my years of gaming, I can think of only a handful of games (virtual, board and miniature) that came close to modeling command and control well. I really like the Scourge of War series with the command seat mode at the higher levels of difficulty. But even games that model command and control well, still have compromise IMHO. For example, I have seen a few games with a variation that allowed the player to physically move their commander to a location and expend "command points" to juice the reactions of subordinate units. While I liked that idea, and it certainly happens in real life (Pershing as army commander gave some orders to the regimental commander level during the opening of the Meuse Argonne for example; and then there is Patton, spending hours directing traffic), it is also a micro-manager type of thing to do and sometimes not effective (it caused confusion among brigade and division staff in Pershing's case). A better mechanic would allow the leader (a division commander for example) to pull in his brigade commanders and "juice" them so that the juicing rolls chain of command hill.
Title: Re: Armored Brigade
Post by: mikeck on January 12, 2019, 01:18:45 PM
The fact is that it is a simulation. It isn't going to get everything about warfare exactly right. It's suppossed to be entertaining, not provide training at a war college. To each his own but I think people are missing out if they skip it because it doesn't get everything right
Title: Re: Armored Brigade
Post by: Jarhead0331 on May 09, 2019, 09:28:31 AM
New nation pack DLC available. Italy and Yugoslavia!

Quote
Following World War II, Italy has struggled with negative memories of defeat and mediocre performances, long labouring under the stigma of failure and incompetence. Merely a remnant of a past to be forgotten, war was expressly rejected in the Constitution, but the creation of NATO meant that the Italian Armed Forces were quickly reorganised and expanded within a totally different international framework than before. Preparing for a feared invasion from the east, likely via Yugoslavia, Italy played an important role in the Mediterranean. Still, the country's strategic culture, a mixture of realpolitik and pacifist tendencies, severely impacted it's military policies.

The Italian Army at first glance might seem under-equipped compared to its NATO peers. However, it should be noted that they were supposed to defend a well-fortified, and mostly rugged mountainous terrain on their eastern border. Moreover, quality of units varied significantly across the Army. Some were better trained or better equipped, for example the famous Alpini mountain troops or selected armoured and mechanised brigades. Nevertheless, a player might still feel being under-gunned or lacking in certain aspects, so his armoured, mechanized or infantry force should be always reinforced by strong support assets. This also means a great care should be given to mobility, flanking engagements, and emphasizing maximum use of terrain cover; providing for a challenging and dynamic playstyle.

On the other side of the fence was Yugoslavia. Geographically situated between a NATO anvil and the Soviet hammer, the prospect of invasion would permanently dominate Yugoslav strategic plans. Particularly since witnessing the Warsaw Pact intervention in Czechoslovakia in 1968, Yugoslav military doctrine focused on combining its large field army with the guerrilla experience of the Partisans in World War II. In planning, this would entail the armed forces to conduct conventional warfare along a nationwide front, buying time for reserves and the general population to mobilize. Small Territorial Defence units would engage alongside beside regular troops in their local areas, emphasizing mobility and light anti-personnel and anti-armour weapons.

Because armament parity with likely opponents, both in quality and quantity, was hard to achieve, Yugoslavs tried to use limited national defense resources in the most efficient way, rarely if ever squandering even the most obsolete weapons. Units in the game, as well the combat tactics, reflects this strategy. Yugoslavia is a very balanced, all-around force that will perform satisfactorily in every field, but might not always excel. Hence a combined arms approach is extremely important when facing technologically superior forces. And while the center of gravity of the Yugoslav Army are infantry formations that are highly varied, logistically undemanding and survivable, armoured and mechanized are certainly capable of making it tough for any adversary.

- A nation pack with two new factions: Italy and Yugoslavia.

- Over 250 new units and aircraft from the 1965-1991 era. Iconic modern equipment like the VCC-1 and SIDAM, or Praga SPAAG and M-84 MBT, but also plenty of venerable veterans like M4A3 Sherman, M36 Jackson or SU-100. Increased infantry variety ranging from StG-44 armed Yugoslav paratroopers to elite Italian Bersaglieri and Alpini troops.

- A new map, covering 61x61 kilometres of area around the Italy-Yugoslavia border.


http://www.matrixgames.com/products/product.asp?gid=802 (http://www.matrixgames.com/products/product.asp?gid=802)
Title: Re: Armored Brigade
Post by: Pete Dero on May 09, 2019, 09:58:27 AM
Quote from: Jarhead0331 on May 09, 2019, 09:28:31 AM
New nation pack DLC available. Italy and Yugoslavia!

Armored Brigade - DLC RELEASE Stream with XTRG  6pm BST - 7pm CET - 1pm EDT - 10am PDT

https://www.twitch.tv/slitherinegroup
Title: Re: Armored Brigade
Post by: Tamas on May 09, 2019, 11:06:28 AM
I'd also like to point out that the free update released today contains the new Campaign Generator feature:

http://www.matrixgames.com/amazon/PDF/Campaign-Generator-Guide.pdf


To me, at least, it makes a big difference compared to single missions, as losses and how I peform in a battle will impact follow-up battles as well
Title: Re: Armored Brigade
Post by: JasonPratt on May 09, 2019, 11:26:13 AM
 <:-)
Title: Re: Armored Brigade
Post by: al_infierno on May 09, 2019, 12:21:23 PM
Nice.  Game rules -- can't wait to give the new DLC a spin.
Title: Re: Armored Brigade
Post by: IICptMillerII on May 09, 2019, 01:39:06 PM
Oh wow this DLC/update is already out? Great news! I'm looking forward to giving the campaign generator a spin. I think it's a great idea that will really help to round out the game. I know a lot of people said they were disappointed by the lack of campaigns when it was first released. Good on the devs for turning some criticism into a great new feature.

The Italians and Yugoslavians are a very cool idea for a DLC. That front gets very little attention in these types of scenarios. Should be fun to play around with.
Title: Re: Armored Brigade
Post by: Pete Dero on May 09, 2019, 01:43:20 PM
More content will follow (from the stream) :

Well, current plan is probably to complete major European powers in next 1-2 DLCs, and afterwards we have set our ideas on Arab Israeli conflicts, maybe more modern combat etc ....
Title: Re: Armored Brigade
Post by: Yskonyn on May 09, 2019, 01:44:04 PM
Definately! Looking forward to playing this one again soon.
Title: Re: Armored Brigade
Post by: -budd- on August 03, 2019, 10:28:57 AM
A gentleman by the name of CCIP-subsim released a Chechnya conflict mod today for AB, with maps, unit database, and a 10 scenario pack. Two of the scenarios are huge. You can play the scenarios, or generate a battle or campaign with his maps and database or use the stock database to do the same. This looks like a massive amount of work, the maps are awesome.

The more i play this game the more i like it. The developer commented that there working on adding more units allowed per cell, currently only one unit per cell is allowed. Developers commented there working with 3 units per cell at this time and may test it out in a beta release.

Link to the Mod
http://www.matrixgames.com/forums/tm.asp?m=4659800&mpage=1&key=
Title: Re: Armored Brigade
Post by: Yskonyn on August 03, 2019, 10:48:14 AM
Oh spicey! I will definately check this out!
I haven't played too much of the game yet. Have the pathing issues been fixed by now?
Title: Re: Armored Brigade
Post by: Jarhead0331 on August 03, 2019, 10:48:54 AM
Nice! Thanks for the heads up, budd.
Title: Re: Armored Brigade
Post by: Rayfer on August 03, 2019, 11:37:02 AM
Quote from: -budd- on August 03, 2019, 10:28:57 AM
A gentleman by the name of CCIP-subsim released a Chechnya conflict mod today for AB, with maps, unit database, and a 10 scenario pack. Two of the scenarios are huge. You can play the scenarios, or generate a battle or campaign with his maps and database or use the stock database to do the same. This looks like a massive amount of work, the maps are awesome.

The more i play this game the more i like it. The developer commented that there working on adding more units allowed per cell, currently only one unit per cell is allowed. Developers commented there working with 3 units per cell at this time and may test it out in a beta release.

Link to the Mod
http://www.matrixgames.com/forums/tm.asp?m=4659800&mpage=1&key=

Thanks budd...I just got into this game again yesterday after watching some of the dastactic videos on youtube. I'm finally understanding the subtleties of this really well done game. I'm hooked.
Title: Re: Armored Brigade
Post by: -budd- on August 03, 2019, 11:38:31 AM
Quote from: Yskonyn on August 03, 2019, 10:48:14 AM
Oh spicey! I will definately check this out!
I haven't played too much of the game yet. Have the pathing issues been fixed by now?

I don't really have much of a problem with the pathing anymore, and i'm not sure it was ever broken, so to speak. Do units sometimes get hung up, yes, but as i've learned how the game plays it just isn't an issue much for me. For lack of a better word, proper waypoint, formation and spacing orders mitigate a lot of this for me.From what i can see the AI does a credible job with the pathing. I use a lot of disable waypoints, which is a great feature as you pay the command delay up front. the game really does reward good planning and planning ahead. I was all in the camp of more units per cell, but not so sure anymore, as i'm concerned with how it will effect the pathing. I will like the fact that the infantry can unload in the same cell, which hopefully will be allowed. The Dev is working with 3 units per cell at the moment, so we'll see.
Title: Re: Armored Brigade
Post by: -budd- on August 03, 2019, 12:07:51 PM
Quote from: Rayfer on August 03, 2019, 11:37:02 AM
Quote from: -budd- on August 03, 2019, 10:28:57 AM
A gentleman by the name of CCIP-subsim released a Chechnya conflict mod today for AB, with maps, unit database, and a 10 scenario pack. Two of the scenarios are huge. You can play the scenarios, or generate a battle or campaign with his maps and database or use the stock database to do the same. This looks like a massive amount of work, the maps are awesome.

The more i play this game the more i like it. The developer commented that there working on adding more units allowed per cell, currently only one unit per cell is allowed. Developers commented there working with 3 units per cell at this time and may test it out in a beta release.

Link to the Mod
http://www.matrixgames.com/forums/tm.asp?m=4659800&mpage=1&key=

Thanks budd...I just got into this game again yesterday after watching some of the dastactic videos on youtube. I'm finally understanding the subtleties of this really well done game. I'm hooked.

I'm hooked also. If the modding takes off, that would be fantastic. I seem to remember the Dev mentioning taking the game to the middle east in the near future and some more DLC. There's a lot of bang for your buck with this game. With the Chechnya mod scenarios and the stock ones and a couple of other modders scenarios, i think that is over 30+ scenarios. Plus the mission generator, campaign generator, 3 different databases, and i think around 10 good sized maps to pick battles on. The game is well supported also.

I'm still experimenting with the mission generator parameters to get the best game from the AI. Haven't tried the campaign generator much yet. As with any game it takes some play to figure out "best practices" to get the most out of the game and getting it functioning as you expect it to.
Title: Re: Armored Brigade
Post by: al_infierno on August 04, 2019, 02:49:43 PM
Been keeping a close eye on the Grozny mod, glad that it appears to be playable now.  Can't wait to give this a spin.  This game rules and I can't wait to see the inevitable WW2 mods...

The campaign generator seemed alright, but the scenario generator seems to be where the game really shines.
Title: Re: Armored Brigade
Post by: Con on August 05, 2019, 02:31:35 PM
Is there a site or videos you would recommend to help learn the nuances of this game?

Con
Title: Re: Armored Brigade
Post by: al_infierno on August 05, 2019, 05:11:06 PM
^ Not a particular video in mind, but XTRG did a bunch of videos on this game around when it came out (and its DLC when that came out):

https://www.youtube.com/results?search_query=xtrg+armored+brigade

His videos are high-quality and easily watchable, and he does a good job explaining what he's doing.
Title: Re: Armored Brigade
Post by: Rayfer on August 05, 2019, 07:41:55 PM
Quote from: Con on August 05, 2019, 02:31:35 PM
Is there a site or videos you would recommend to help learn the nuances of this game?

Con

I found these dastactic youtube videos very helpful in understanding the nuts and bolts of this game.
https://www.youtube.com/watch?v=LL25wTQTMGI&t=185s
Title: Re: Armored Brigade
Post by: al_infierno on August 05, 2019, 07:46:03 PM
^ I didn't realize DasTactic had AB videos.  Looks like I've got some homework to do  :coolsmiley:
Title: Re: Armored Brigade
Post by: Gusington on August 05, 2019, 10:07:24 PM
Anyone play that Chechen War mod?
Title: Re: Armored Brigade
Post by: al_infierno on August 05, 2019, 10:24:57 PM
I haven't played the canned scenarios, but I've played a handful of custom generated scenarios on the Grozny/Kalinovskaya maps with both regular OOB and the Chechen War OOB.

I think he did an awesome job, the Grozny map is pretty dense and very challenging tactically, but it helps that it includes some of the fields/hills/suburbs around the city so you can split off the map into nice little portions that include both dense city and some open ground/trees/hills.  But if you really want to get into the meatgrinder, the maps are just the right size that you can max out the sector size and create a scenario using the whole map. 

The attention to detail on the Grozny map is mind boggling, with everything from landmarks to individual streets named.  CTRL+L (enable/disable location names) is your best friend on this map as it's pretty much unusable from a mid-high zoom level with the location names enabled.
Title: Re: Armored Brigade
Post by: Gusington on August 05, 2019, 10:30:12 PM
Thanks Al. What year does the scenario portray? 1994? Later?
Title: Re: Armored Brigade
Post by: al_infierno on August 05, 2019, 10:48:23 PM
^ Custom missions/campaigns let you pick 1994 - 2000, but the canned missions are set around Dec. 94 / Jan. 95.  I don't think there's any difference between the 1994 and 2000 OOBs (not for Russia anyways which is who I've been playing as).

The dev mentioned on the matrix forum that he's got a map of the whole country made, but not mapped out/labelled in detail, but he said to expect that sometime in the future as well  \m/  My hope is that means more detailed later-year scenarios and OOBs.
Title: Re: Armored Brigade
Post by: Gusington on August 06, 2019, 08:44:12 AM
Sounds like a true labor of love. I may get Armored Brigade just for this mod.
Title: Re: Armored Brigade
Post by: stolypin on August 06, 2019, 09:01:38 AM
Quote from: Gusington on August 06, 2019, 08:44:12 AM
Sounds like a true labor of love. I may get Armored Brigade just for this mod.

Same here.
Title: Re: Armored Brigade
Post by: Con on August 14, 2019, 04:59:17 PM
looking for a little help understanding command radius in armored brigade

Here is my situation.  I have dismounted my East German Mech infantry and pushed them in deep snow through a very heavily wooded area that has enemy infantry and reconciles rifles.  The command delay on them is now extreme to get them moving since they are at 0 command.

What/where is their HQ unit.  Is it one of the mech vehicles, is it a stand alone mech HQ (I have several of them but I was assuming they were for the support assets), is it a mech infantry unit?

Bottom line is there a way to show what the units HQ?  Or does it not matter and any units listed as an HQ will do?  I have tried using the OOB but it shows units and not their command structure to one another.

Thanks
Con
Title: Re: Armored Brigade
Post by: -budd- on August 14, 2019, 07:30:46 PM
You can click on the nato flag. It should highlight all the units in that platoon, they'll be a red highlight if detached. Any time you give orders to an individual unit it detaches. When i give an order to an individual unit, once the order is complete i reattach the unit via the orders menu on the bottom of the screen.

Here's a pic. I clicked the nato flag, it highlights the units in the platoon. The outline is red for the top two Leo's as i gave them individual orders. Once they re-position i click the orders menu on the bottom and reattach them, and the outline won't be red anymore.
Hope this helps.

(https://live.staticflickr.com/65535/48540079966_5a57361376_h.jpg)
Title: Re: Armored Brigade
Post by: Rayfer on August 14, 2019, 08:32:05 PM
Yes, it took me awhile to realize I had to reattach units I gave individual commands to, otherwise you'll have to continue giving them separate orders.  The urge to micro-manage individual units is strong but the game seems have been designed (like command ops2) to discourage it.
Title: Re: Armored Brigade
Post by: -budd- on August 14, 2019, 08:41:09 PM
Yea, i pretty much play it like command ops with as little micro as possible.
Title: Re: Armored Brigade
Post by: acctingman on August 14, 2019, 10:37:09 PM
What's the learning curve for this game? Is it not novice friendly?
Title: Re: Armored Brigade
Post by: -budd- on August 14, 2019, 11:16:25 PM
Quote from: acctingman on August 14, 2019, 10:37:09 PM
What's the learning curve for this game? Is it not novice friendly?

that's always a difficult question. I think it easy to get up and running with the game, but i've been playing a lot lately so it may be the forest for the trees kind of thing.

There's a lot of options. You can play a canned mission where the forces are already selected for you or generate a mission or campaign yourself. You can generate a small mission with a few units to get used to the game. There are a  lot of parameters you can set when generating a mission or campaign. Pick a map, pick the battle area on the map, set the size, time of day, buy points, weather, so on and so forth.

You can set the game to play real time[it has pause] or set fixed round times for 30, 60, 90, 180 or 360.

As far as controlling platoons, select the platoon flag, set the formation , right click, pick the order, click a waypoint or waypoints. You can change orders per waypoint. The game rewards planning ahead, there's no command delay at start of mission and you can set disabled waypoints and pay for the command delay up front so when you activate the waypoint there is no delay.

some people have had problems with the pathing, but i find the AI does a credible job. You have to remember there is only one unit per cell and i find its better to use the least amount of waypoints needed. I think it plays best when you don't micro units to much.


Title: Re: Armored Brigade
Post by: Con on August 15, 2019, 01:57:48 PM
Hey Budd

Any tips on moving?  I do seem to be struggling with some of the pathfinding as others have said.

For example if you are in dense woods with roads/streets cutting through them do you
1. Set a formation (column with tight spacing) and put a waypoint where you want them to end
or
2. Same formation but put a way point at each turn in the road so that they follow a tight path

For dismounted mech infantry do you have them move then bring up their transports and have them embark or do you bring infantry back to the transports?  Ie move infantry and transports as separate units
or
Do you just lasso the entire group and move them as one formation (infantry and transports)

I still am struggling with where the command elements are for dismounted infantry is it their APC or is it something else?

Thanks
Con
Title: Re: Armored Brigade
Post by: al_infierno on August 15, 2019, 06:50:51 PM
^ I generally try to use as few waypoints as possible, so I would go with #1.  You can change their movement orders to "fastest" (or whatever it's called) to have them stick to roads, or use "covered" for them to avoid roads and stick to treelines and whatnot.  Multiple chained waypoints can be useful if you have deactivated ones set up down the line that you want to later activate, but I find putting multiple active waypoints in a row to be a bit sluggish compared to just putting the point at the final intended destination.

Re: Dismounted mechanized infantry -- I would say the path of least micromanagement is usually best, so I tend to just lasso up dismounted infantry alongside their APCs and give them the same order(s) together.
Title: Re: Armored Brigade
Post by: -budd- on August 15, 2019, 07:05:30 PM
Not in front of my computer now. I don't think there is a command flag for each element once dismounted, I'll have to check. I seem to remember that being mentioned by the devs.

The less waypoints the better, especially with narrow spacing. To many close waypoints that twist and turn with narrow spacing I have found doesn't work to well. Also there seems to be a slight pause between each new waypoint. If I was going through the woods via road, I'd use March and one waypoint where I wanted them to end up. Just remember one unit per cell, if slower units in front they will go around that cell. Same for wrecks, for awhile the wrecks take up a cell. You'll see messages about ammunition cooking off, once the wreck is dead so to speak you can use the cell.
March is the use road command, as it was explained using March is the only command where they will stay road bound. I didn't mention there are SOPs you can set also, covered, fastest, ECT.
Once you set a waypoint and once the order is active click on an individual unit and it will show the path they have chosen.

I probably won't get to look until tomorrow, but I'll check the dismount, hq thing .
Title: Re: Armored Brigade
Post by: -budd- on August 15, 2019, 07:14:38 PM
I tend not to lasso the infantry and the transports. Tried that but the speed difference makes it so it doesn't do what want. I'll start the infantry off, set disabled waypoints for the transport, and activate the waypoints as needed. Game could use an SOP about moving infantry with transport while dismounted, Graviteam games have this, but it really isn't that bad or micro using the disabled waypoints.
Title: Re: Armored Brigade
Post by: Veitikka on August 15, 2019, 07:17:15 PM
Regarding pathfinding, we have implemented a new system that supports multiple units in a map cell. It makes a massive difference, and the game won't be the same after the patch is out.
Title: Re: Armored Brigade
Post by: -budd- on August 15, 2019, 07:30:04 PM
How many per cell did you decide on? 3 .  Patch ETA?

Great support by the way, appreciate it.

Question, not in front of my computer. Is there a flag each for dismounted infantry and there transports? Do they have separate HQs.
Title: Re: Armored Brigade
Post by: Veitikka on August 15, 2019, 07:39:57 PM
Quote from: -budd- on August 15, 2019, 07:30:04 PM
How many per cell did you decide on? 3 .  Patch ETA?

Great support by the way, appreciate it.

Question, not in front of my computer. Is there a flag each for dismounted infantry and there transports? Do they have separate HQs.

The current limit is three units per cell. Hostile units are not allowed in the same cell. We don't have a release date for the patch yet, but it should be before the Steam release.

Currently there's only one 'flag' per formation. Many have requested having a separate flag for the infantry units after they dismount. Perhaps that can be implemented in the future.
Title: Re: Armored Brigade
Post by: al_infierno on August 15, 2019, 07:48:07 PM
Awesome news!  Can't wait for the new patch  :bd:
Title: Re: Armored Brigade
Post by: -budd- on August 15, 2019, 07:53:06 PM
So the flagged transport would be everyone's HQ in the platoon, mounted or not?
Title: Re: Armored Brigade
Post by: Veitikka on August 16, 2019, 09:37:30 AM
Quote from: -budd- on August 15, 2019, 07:53:06 PM
So the flagged transport would be everyone's HQ in the platoon, mounted or not?

The platoons and companies don't really have units that function has HQs. What matters is if a unit has a radio, so it's better at communicating with others. It doesn't matter if the unit is attached to the formation or not, or if it has the flag. The flag is used for maneuvering purposes, and the unit possessing the flag is usually in the center of formation, or leading it.

The HQ formations of the game are usually company level HQs.
Title: Re: Armored Brigade
Post by: -budd- on September 04, 2019, 06:05:44 PM
New beta available with increased units allowed per cell, 3 units per cell.

https://www.matrixgames.com/forums/tm.asp?m=4684239
Title: Re: Armored Brigade
Post by: Jarhead0331 on September 18, 2019, 12:28:10 PM
New DLC incoming...

Quote

Two new factions: France and Belgium

New map: Ardennes, centered around Bastogne

Added more than 200 new units

The new playable factions introduced by this expansions have different army compositions and organizational structures, adding more tactical options and giving more complexity on the operational level:

FRANCE

Military Background

Just as the bloodletting of World War I has left the French military a firm believer in the prevalence of firepower over manoeuvre, so did France's defeat by Germany in 1940, which led the French military to a similar swing in the direction of mobile warfare.

Beginning in the 1950s, French started to experiment with organizational structures aimed at facilitating rapid battlefield manoeuvre, including the Javelot brigade and the 7e Division Mécanique Rapide, eventually being standardised as the Division Type 1967. However, shortages of modern equipment, caused in part by the economic crisis of the early 1970s and the expense of the French nuclear deterrent, meant that the mechanized divisions that were to follow the new divisional blueprint were being constituted only very slowly.

Although France was not officially part of NATO's command structure since 1966, there was an understanding, formalized by regular joint exercises in West Germany, that France would go to the aid of NATO, in case of any attack from the Warsaw Pact.

Army features

A striking feature of the French formations of 1970s is the extent to which they were tank-heavy, due to their intended mode of operations. Their tactics were closer to US Armored Cavalry Regiments (or, indeed, their own pre-WW2 Division Légère Mécanique) in that they were not intended for holding ground. Like the DLM of 1940, the mechanized regiments were to operate like the earlier dragons portes, locating and delaying the enemy and preparing the situation for a counter strike by the tank regiments.

However, during the 1980s the heavy manoeuvre forces saw an increase in the proportion of infantry, through the attachment of motorized infantry divisions to the corps headquarters, addition of VAB-equipped infantry regiments to infantry divisions. It also experienced an increase in the number of infantry companies in mechanized regiments. France has opted to mechanize nearly all of its units, using relatively light, wheeled armored vehicles that can be air-transported as well as driven long distances over poor-quality roads and cross-country (e.g. in sub-Saharan Africa). While lacking the level of protection of main battle tanks, wheeled armor units of the French Army do provide considerable firepower, often equipped with 90mm or even 105mm guns.

BELGIUM

Military Background

As host to NATO since 1967, Belgium has always placed great importance on functioning as a reliable and credible ally. Despite the small size of its population and demanding colonial commitments, Belgium managed to make a significant contribution to NATO collective defence, deploying half of its Army to the FRG as part of the Belgian I Corps. The remainder of the army comprised the Forces of Interior responsible for the defense of the home territory, made up of regular army units which would be augmented in wartime by the local gendarmerie and reserve forces.

Army features

The Forces Interior were supplemented by a regiment of elite para-commandos with two airborne infantry and one commando battalion. However, much of its equipment remained obsolescent; its main battle tank, the Leopard 1(BE) was of 1960s vintage and its M75 and AMX-13 Mod 56 APCs, as well as its Alouette II helicopters were almost museum-pieces from the 1950s.

Besides that, the Army went through a modest re-equipment programme through the 1980s; upgrading its APCs and artillery, increasing the numbers of ATGMs and replacing most of the Air Force's fast jets with modern aircraft. Nevertheless, the Belgian Army of the Cold War remains a very interesting and challenging faction.

https://store.steampowered.com/app/1089840/Armored_Brigade/?utm_source=Press+List+Feb+2018&utm_campaign=e587a5b17b-WoSRelease_MG_01_2018_COPY_02&utm_medium=email&utm_term=0_c677a188a0-e587a5b17b-93455941 (https://store.steampowered.com/app/1089840/Armored_Brigade/?utm_source=Press+List+Feb+2018&utm_campaign=e587a5b17b-WoSRelease_MG_01_2018_COPY_02&utm_medium=email&utm_term=0_c677a188a0-e587a5b17b-93455941)
Title: Re: Armored Brigade
Post by: al_infierno on September 18, 2019, 02:45:21 PM
Hell yeah!

Now what on earth has been holding up the Steam release so long anyways...?

EDIT -- I just noticed they're adding an Ardennes map.  WW2 MODS WHEN!?!?
Title: Re: Armored Brigade
Post by: Moreb on November 03, 2019, 03:17:10 PM
Both Armored Brigade and its new dlc are 30% off right now for those on the fence. $27.99 and $10.49.

Good savings
Title: Re: Armored Brigade
Post by: Destraex on November 05, 2019, 06:53:26 PM
Have wanted this game for some time.
Finally got it with the sale and must say its engrossing.

I am a noob and so have to ask:
Are some sounds reused? I had a harrier fir its guns and sound like a thunderolt vrrrp.
Is their a way to show contour lines specifically on the main screen?
Is there a way to show house stories?
Are their ammo types for tank guns?
Title: Re: Armored Brigade
Post by: -budd- on November 05, 2019, 07:04:23 PM
Quote from: Destraex on November 05, 2019, 06:53:26 PM
Have wanted this game for some time.
Finally got it with the sale and must say its engrossing.

I am a noob and so have to ask:
Are some sounds reused? I had a harrier fir its guns and sound like a thunderolt vrrrp.
Is their a way to show contour lines specifically on the main screen?
Is there a way to show house stories?
Are their ammo types for tank guns?

Never noticed on the sound thing
bottom right small button on the mini map, its not that good
No, hover over to get a height info, usually terrain + number for the building height.
Yes, but you don't get to pick the load. Hit enter for unit info
Title: Re: Armored Brigade
Post by: Destraex on November 06, 2019, 12:45:23 AM
Gotta ask as well. Just looking at my arty and cannot seem to find the counterbattery command. PErhaps I need some sort of setup or FOB for this?
Title: Re: Armored Brigade
Post by: Emir Agic on November 06, 2019, 01:19:18 AM
Quote from: Destraex on November 06, 2019, 12:45:23 AM
Gotta ask as well. Just looking at my arty and cannot seem to find the counterbattery command. PErhaps I need some sort of setup or FOB for this?

AFIAK, there is no counter battery command. If you locate enemy artillery you have to target it manually by issuing bombardment command on designated area.
Title: Re: Armored Brigade
Post by: Destraex on November 06, 2019, 05:10:39 AM
Wierd considering it would have been a major mission in the cold war.
Title: Re: Armored Brigade
Post by: Destraex on November 07, 2019, 06:24:33 AM
Quote from: -budd- on November 05, 2019, 07:04:23 PM
Quote from: Destraex on November 05, 2019, 06:53:26 PM
Have wanted this game for some time.
Finally got it with the sale and must say its engrossing.

I am a noob and so have to ask:
Are some sounds reused? I had a harrier fir its guns and sound like a thunderolt vrrrp.
Is their a way to show contour lines specifically on the main screen?
Is there a way to show house stories?
Are their ammo types for tank guns?

Never noticed on the sound thing
bottom right small button on the mini map, its not that good
No, hover over to get a height info, usually terrain + number for the building height.
Yes, but you don't get to pick the load. Hit enter for unit info

I can see the contours but like you said. Holy heck they are hard to make out on the normal map mode. A little better on google map mode.
Title: Re: Armored Brigade
Post by: Huw the Poo on November 07, 2019, 12:49:22 PM
Yeah I never bother with the contours, they're useless.
Title: Re: Armored Brigade
Post by: Destraex on November 08, 2019, 04:20:37 AM
How do you draw a picture in your mind of the terrain then?
I mean heck the terrain in this game must be over simplified in order to fit the crude tools. How complex would it be if it had the new close combat 3D's terrain?

Here are some very hilly regions in Armoured Brigade, The tiles do not even attempt texture changes or shadow etc:
(https://i.imgur.com/W7ZabvF.png)

(https://i.imgur.com/KFIKrik.png)

Close Combat 3D, the terrain is about all I like about the game.
(https://i.imgur.com/zLwBDdh.png)
Title: Re: Armored Brigade
Post by: -budd- on November 08, 2019, 07:29:47 AM
Try the iso map, button on the mini map window. It's my one  big nitpick about the game, reading terrain at with a glance. I use the iso map with the los tool to figure it out . The los tool is really helpful to find dead ground
Title: Re: Armored Brigade
Post by: Huw the Poo on November 08, 2019, 12:39:04 PM
Actually the shading does change with contour but it's extremely subtle and even harder to see than the contour lines.  Considering how important LOS is in this game it's a real oversight.

The HGT button beneath the minimap makes things easier, at the expense of all other readability!  I find myself switching it on and off frequently.
Title: Re: Armored Brigade
Post by: -budd- on November 16, 2019, 06:02:54 PM
A board game counter mod.

https://www.matrixgames.com/forums/tm.asp?m=4716054

Silhouette mod

https://www.matrixgames.com/forums/tm.asp?m=4703093
Title: Re: Armored Brigade
Post by: Rekim on November 16, 2019, 10:02:38 PM
 :bd:

two thumbs for the counter mod
Title: Re: Armored Brigade
Post by: Rayfer on November 17, 2019, 07:40:00 AM
Quote from: -budd- on November 16, 2019, 06:02:54 PM
A board game counter mod.

https://www.matrixgames.com/forums/tm.asp?m=4716054

Silhouette mod

https://www.matrixgames.com/forums/tm.asp?m=4703093

The board game counter mod looks great but it only shows it in close up views, which I don't often use playing the game.  What does it look like when you pan out?   The silhouette mod is the one I'm looking to try out for now.
Title: Re: Armored Brigade
Post by: Rekim on November 17, 2019, 08:46:37 AM
From the discussion on Matrix it sounds like the counter mod only affects the zoomed in view.

I installed it to take a peek. It appears to break something for me as I am unable to select a scenario or generate a battle once the mod is enabled.
Title: Re: Armored Brigade
Post by: -budd- on November 17, 2019, 11:59:04 AM
If you want the counters to show zoomed out change the sprite scale, i play on medium sprite scale. Scenarios generate for me just fine with the counter mod, did you change the settings at the main menu and pick the counter mod database? if you did maybe its setup wrong, other than that no idea. There are instructions in the post on how to use them to play the stock scenarios, it involves copy the scenarios and changing something in the files on each scenario, i didn't bother with that.

(https://live.staticflickr.com/65535/49079125158_9eacec3999_h.jpg)

(https://live.staticflickr.com/65535/49079656336_80b34c24a4_h.jpg)

(https://live.staticflickr.com/65535/49079656196_0de96014b4_h.jpg)


The silhouette mod works at default sprite scale.
(https://live.staticflickr.com/65535/49079169218_116198b59e_h.jpg)
Title: Re: Armored Brigade
Post by: JudgeDredd on November 17, 2019, 01:51:32 PM
I just bought this game - 44% off (thanks Matrix). A wee gem I think. I've enjoyed messing with it very much so far.
Title: Re: Armored Brigade
Post by: -budd- on November 17, 2019, 04:16:12 PM
Quote from: JudgeDredd on November 17, 2019, 01:51:32 PM
I just bought this game - 44% off (thanks Matrix). A wee gem I think. I've enjoyed messing with it very much so far.

Agree

Get the Chechnya mod and scenarios here:   https://www.matrixgames.com/forums/tm.asp?m=4659800

Extra map to battle on here: https://www.matrixgames.com/forums/tm.asp?m=4568404



Title: Re: Armored Brigade
Post by: Rekim on November 20, 2019, 09:10:34 AM
Thanks for the feedback Budd. I figured out my problem. I overlooked the last step of the installation notes:

"If you want to use the game scenarios with this mod, duplicate the scenarios in the "\data\scenario" folder of the game and replace "value=default" with "value=counters" from the "databaseID" in the scenario.xml files of each of the copied scenario folders."

all working fine now.
Title: Re: Armored Brigade
Post by: Destraex on November 20, 2019, 10:26:02 PM
Quote from: -budd- on November 17, 2019, 11:59:04 AM
If you want the counters to show zoomed out change the sprite scale, i play on medium sprite scale. Scenarios generate for me just fine with the counter mod, did you change the settings at the main menu and pick the counter mod database? if you did maybe its setup wrong, other than that no idea. There are instructions in the post on how to use them to play the stock scenarios, it involves copy the scenarios and changing something in the files on each scenario, i didn't bother with that.

(https://live.staticflickr.com/65535/49079125158_9eacec3999_h.jpg)

(https://live.staticflickr.com/65535/49079656336_80b34c24a4_h.jpg)

(https://live.staticflickr.com/65535/49079656196_0de96014b4_h.jpg)


The silhouette mod works at default sprite scale.
(https://live.staticflickr.com/65535/49079169218_116198b59e_h.jpg)

Those first couple of pics look amazing. How do I get this without hhanging any of the counters. I like nato counters. Looking foward to trying this.
Title: Re: Armored Brigade
Post by: DoctorQuest on November 20, 2019, 10:35:32 PM
The word for today is "trafficability".

Title: Re: Armored Brigade
Post by: Destraex on November 21, 2019, 12:04:04 AM
Please enough with the baby words. Learnings, trafficability etc ;)
The verbalisation of the english language makes us all sound like we did not get past infants school.
I was listening to Dan Carlins hard core history recently and was liyerally listening to him make up his own verbs whenever he forgot his correct terminology. Not a huge problem, love the show, although it is very exagerrated, but I don't understand why the need exists. I guess it is an extension of peoples love of acronyms.
Title: Re: Armored Brigade
Post by: JudgeDredd on November 21, 2019, 01:54:12 AM
Quote from: Destraex on November 21, 2019, 12:04:04 AM
Please enough with the baby words. Learnings, trafficability etc ;)
The verbalisation of the english language makes us all sound like we did not get past infants school.
I was listening to Dan Carlins hard core history recently and was liyerally listening to him make up his own verbs whenever he forgot his correct terminology. Not a huge problem, love the show, although it is very exagerrated, but I don't understand why the need exists. I guess it is an extension of peoples love of acronyms.
Done it myself before - but you can't have a go at people about making up words and make your own up in the very post in which you chastise  :DD
Title: Re: Armored Brigade
Post by: Destraex on November 21, 2019, 03:39:29 AM
I was not trying to have a go. I just wish modern people would stop sounding like bronx gang members and think its great.
Which word which I was not using as an example did I make up?

Even though I am not a boomer, I guess peoples response to my rant might be "ok boomer". :p
Title: Re: Armored Brigade
Post by: Destraex on November 22, 2019, 04:05:53 AM
Ok cool, this makes seeing terrain workable enough, 2.0 or 2.5 seems to be the sweet spot:

You can edit the 'hillShadeZoomedOut' value in data\graphics\mapcolors1.xml. The larger the value the more shading there will be.
'hillShadeZoomedIn' is for zoomed in. I'm not sure what's the largest value, but I believe that only a slight increase is needed.
Title: Re: Armored Brigade
Post by: JudgeDredd on November 22, 2019, 04:50:59 AM
Quote from: Destraex on November 21, 2019, 03:39:29 AM
I was not trying to have a go. I just wish modern people would stop sounding like bronx gang members and think its great.
Which word which I was not using as an example did I make up?

Even though I am not a boomer, I guess peoples response to my rant might be "ok boomer". :p
Neither was I
Title: Re: Armored Brigade
Post by: JudgeDredd on November 22, 2019, 04:54:54 AM
I wish when you selected a unit it automatically displayed the LOS. Then when you clicked on the map to move the unit, the LOS would be from that vantage point. As well as understanding where you were moving your unit (for max or min LOS), that would mean it would display for each waypoint, allowing you to keep your unit out of harms way

And so no-one has to state the obvious, I know real commanders wouldn't have such a thing (though nowadays.....)
Title: Re: Armored Brigade
Post by: Destraex on November 22, 2019, 05:08:13 AM
Agree. Would be great to see auto-LOS options. Perhaps their is one?
Even just holding a button like steel division would be ok.
Title: Re: Armored Brigade
Post by: JudgeDredd on November 22, 2019, 08:29:14 AM
Quote from: Destraex on November 22, 2019, 05:08:13 AM
Agree. Would be great to see auto-LOS options. Perhaps their is one?
Even just holding a button like steel division would be ok.
I haven't played much so I may not have come across it...but I thought it wouldn't be an option because there's an actual button.
Title: Re: Armored Brigade
Post by: -budd- on November 22, 2019, 08:33:44 AM
No hold a button for LOS, a toggle might be good. Best you can do now is hit L and left click, and L again for off.

Thanks for the hint on the hillshade zoom adjustment, i just adjusted the zoom out, the zoom in made the terrain look to much like squares. the zoom out adjustment defiantly helps. One more thing to adjust which has helped me is map detail distance, it determines at what height the map switches to that zoomed in view. CTRL+F10 to lower, SHIFT+F10 to raise, find your sweet spot, you can set it to never switch to that zoomed in view if you want.
Title: Re: Armored Brigade
Post by: Veitikka on January 18, 2020, 09:45:07 AM
Armored Brigade has been updated to version 1.051. https://www.matrixgames.com/forums/tm.asp?m=4749512

The recent changes include improved hill shading, 'stylized' icons that can be used instead of the NATO icons, the LOS tool 'preview' mode where you see the results instantly based on your mouse cursor location, the terrain elevation 'profile' tool, and more.
Title: Re: Armored Brigade
Post by: Destraex on January 18, 2020, 06:34:47 PM
Improved hill shading. ! AWEsome!
Hopefully I will have no need to look at the other tools and marry up elevation anymore.
I should only have to check elevation for very specific circumstances.

P.S. I just had a thought. I hope by improved they do not just mean that they edited the settings files like we did.

EDIT: Love the % LOS. Have to play with the terrain shadows again. I wonder if they were reset with the patch.
Title: Re: Armored Brigade
Post by: Veitikka on January 19, 2020, 12:50:52 PM
Quote from: Destraex on January 18, 2020, 06:34:47 PM
Improved hill shading. ! AWEsome!
Hopefully I will have no need to look at the other tools and marry up elevation anymore.
I should only have to check elevation for very specific circumstances.

P.S. I just had a thought. I hope by improved they do not just mean that they edited the settings files like we did.

EDIT: Love the % LOS. Have to play with the terrain shadows again. I wonder if they were reset with the patch.

The .xml values were edited, and also the engine now has more proper limitations for the hill shading modifiers, so terrain doesn't get overly bright or dark anymore if larger .xml values are used or if there are steep elevation differences.

Before:

(https://i.imgur.com/OlfE97u.jpg)

After:

(https://i.imgur.com/G5Wyg6L.jpg)
Title: Re: Armored Brigade
Post by: Veitikka on January 22, 2020, 01:23:13 PM
Now available on GOG.com, with a discount of 33%!

https://www.gog.com/game/armored_brigade
Title: Re: Armored Brigade
Post by: Destraex on January 22, 2020, 11:18:25 PM
Can you show the zoomed in gradients and shadows? I do not play zoomed out that far.
It does look easier to interpret zoomed out to maximum though. But if I want to see the models and the terrain for managing a flashpoint ( ery specific important engagement on a small part of the map), I will not be able to see quickly if their is a slope to a tanks front. Unless I use the new cursor gradient indicator. But that while an improvment is a fair effort for each individual unit.
Title: Re: Armored Brigade
Post by: WallysWorld on January 23, 2020, 12:23:44 PM
I am still sitting on the fence with this game, but with the GOG discount, I am debating getting it. I already play SPMBT so is this game just like an upgraded version of SPMBT albeit in real time? It doesn't seem to have a campaign so that's a bit of a downer for me.
Title: Re: Armored Brigade
Post by: al_infierno on January 23, 2020, 01:40:49 PM
Quote from: WallysWorld on January 23, 2020, 12:23:44 PM
I am still sitting on the fence with this game, but with the GOG discount, I am debating getting it. I already play SPMBT so is this game just like an upgraded version of SPMBT albeit in real time? It doesn't seem to have a campaign so that's a bit of a downer for me.

I wouldn't compare it to SPMBT at all.  It's a lot more like Close Combat with a Graviteam approach to unit management.  You do not micro each squad and individual, you give general orders to platoons and companies and they make the tactical decisions for themselves.  You can set standard operating procedures like engagement distances, how to react on fire, pathing, etc.  And while you can give orders to individual squads and vehicles, the command delay is much longer and it becomes very inefficient to say the least.

There are campaigns, but I haven't touched them much so I can't give much details.  I think the game shines in individual scenarios.
Title: Re: Armored Brigade
Post by: Veitikka on January 23, 2020, 02:22:58 PM
Quote from: WallysWorld on January 23, 2020, 12:23:44 PM
I am still sitting on the fence with this game, but with the GOG discount, I am debating getting it. I already play SPMBT so is this game just like an upgraded version of SPMBT albeit in real time? It doesn't seem to have a campaign so that's a bit of a downer for me.

There are a few pre-made campaigns, and also the Campaign Generator.

The official Campaign Generator guide: https://www.matrixgames.com/amazon/PDF/Campaign-Generator-Guide.pdf

The GOG product page could be better than it is, and we're working on getting it updated.
Title: Re: Armored Brigade
Post by: Emir Agic on January 23, 2020, 03:36:33 PM
Quote from: al_infierno on January 23, 2020, 01:40:49 PM

I wouldn't compare it to SPMBT at all.  It's a lot more like Close Combat with a Graviteam approach to unit management.

Yes, but with one huge difference. CC much better simulates behavior of infantry squads.
Title: Re: Armored Brigade
Post by: Veitikka on January 23, 2020, 03:39:52 PM
Quote from: Destraex on January 22, 2020, 11:18:25 PM
Can you show the zoomed in gradients and shadows? I do not play zoomed out that far.
It does look easier to interpret zoomed out to maximum though. But if I want to see the models and the terrain for managing a flashpoint ( ery specific important engagement on a small part of the map), I will not be able to see quickly if their is a slope to a tanks front. Unless I use the new cursor gradient indicator. But that while an improvment is a fair effort for each individual unit.

The zoomed-in hill shading was not touched this time. Some don't like how the exaggerated shadows make the terrain cells stand out more.
Title: Re: Armored Brigade
Post by: Destraex on January 23, 2020, 06:36:03 PM
Quote from: Veitikka on January 23, 2020, 02:22:58 PM
Quote from: WallysWorld on January 23, 2020, 12:23:44 PM
I am still sitting on the fence with this game, but with the GOG discount, I am debating getting it. I already play SPMBT so is this game just like an upgraded version of SPMBT albeit in real time? It doesn't seem to have a campaign so that's a bit of a downer for me.

There are a few pre-made campaigns, and also the Campaign Generator.

The official Campaign Generator guide: https://www.matrixgames.com/amazon/PDF/Campaign-Generator-Guide.pdf

The GOG product page could be better than it is, and we're working on getting it updated.
I must check out the campaign if I can move units around at the strategic level and losses are carried over.
Title: Re: Armored Brigade
Post by: Veitikka on February 25, 2020, 06:46:15 PM
Armored Brigade has been updated to version 1.056! This update expands scenario design possibilities and improves the planning tools.

https://www.matrixgames.com/forums/tm.asp?m=4767593
Title: Re: Armored Brigade
Post by: al_infierno on February 25, 2020, 08:37:49 PM
Sounds awesome!  :bd:
Title: Re: Armored Brigade
Post by: MOS:96B2P on December 31, 2020, 10:58:57 AM
I noticed this game is on sale on STEAM and I'm considering picking it up.  Is this game similar to Flashpoint Campaigns Red Storm?  Is there a reasonably realistic C2 system and command delays?  Any thoughts / opinions on this game in general would be appreciated. 

Also, I'm specifically interested in scenarios involving the National Training Center (NTC).  I think it might be interesting to take some 1980s equipment and fight the OpFor in the Central Corridor etc.  I've not found any mention of scenarios or AARs involving the use of the NTC maps (I think the game comes with NTC maps?).

Thanks for any information on this one.         
Title: Re: Armored Brigade
Post by: ArizonaTank on December 31, 2020, 11:18:22 AM
Quote from: MOS:96B2P on December 31, 2020, 10:58:57 AM
I noticed this game is on sale on STEAM and I'm considering picking it up.  Is this game similar to Flashpoint Campaigns Red Storm?  Is there a reasonably realistic C2 system and command delays?  Any thoughts / opinions on this game in general would be appreciated. 

Also, I'm specifically interested in scenarios involving the National Training Center (NTC).  I think it might be interesting to take some 1980s equipment and fight the OpFor in the Central Corridor etc.  I've not found any mention of scenarios or AARs involving the use of the NTC maps (I think the game comes with NTC maps?).

Thanks for any information on this one.       

Great game IMHO, you can't really go wrong with this one if 1980s armored combat is of interest. A steal at the sale price. Probably one of the reasons for not seeing too many NTC related scenarios, is that the game has a pretty good scenario and campaign generator. It gives you a large map that covers a very large piece of terrain, and you select the borders for the fight. You then get to choose opposing forces using something like the old CMX1 battle generator. Anyway, the self generated fights are usually pretty good.

Units equal individual vehicles and squads, with individual weapon systems being modeled. No health bars in this game.
Title: Re: Armored Brigade
Post by: Gusington on December 31, 2020, 01:31:49 PM
Damn all of you, I thought my spending was almost done.
Title: Re: Armored Brigade
Post by: stolypin on December 31, 2020, 02:26:56 PM
Quote from: ArizonaTank on December 31, 2020, 11:18:22 AM
Quote from: MOS:96B2P on December 31, 2020, 10:58:57 AM
I noticed this game is on sale on STEAM and I'm considering picking it up.  Is this game similar to Flashpoint Campaigns Red Storm?  Is there a reasonably realistic C2 system and command delays?  Any thoughts / opinions on this game in general would be appreciated. 

Also, I'm specifically interested in scenarios involving the National Training Center (NTC).  I think it might be interesting to take some 1980s equipment and fight the OpFor in the Central Corridor etc.  I've not found any mention of scenarios or AARs involving the use of the NTC maps (I think the game comes with NTC maps?).

Thanks for any information on this one.       

I too was holding firm in my decision to give this game a pass -- until I saw this post. 

Great game IMHO, you can't really go wrong with this one if 1980s armored combat is of interest. A steal at the sale price. Probably one of the reasons for not seeing too many NTC related scenarios, is that the game has a pretty good scenario and campaign generator. It gives you a large map that covers a very large piece of terrain, and you select the borders for the fight. You then get to choose opposing forces using something like the old CMX1 battle generator. Anyway, the self generated fights are usually pretty good.

Units equal individual vehicles and squads, with individual weapon systems being modeled. No health bars in this game.
Title: Re: Armored Brigade
Post by: Sparhawk on December 31, 2020, 08:21:27 PM
Quote from: MOS:96B2P on December 31, 2020, 10:58:57 AM
I noticed this game is on sale on STEAM and I'm considering picking it up.  Is this game similar to Flashpoint Campaigns Red Storm?  Is there a reasonably realistic C2 system and command delays?  Any thoughts / opinions on this game in general would be appreciated. 

Also, I'm specifically interested in scenarios involving the National Training Center (NTC).  I think it might be interesting to take some 1980s equipment and fight the OpFor in the Central Corridor etc.  I've not found any mention of scenarios or AARs involving the use of the NTC maps (I think the game comes with NTC maps?).

Thanks for any information on this one.       

Thinking of the NTC. Scenario material maybe:

"The desert valley fills with smoke thick enough to be generated from the bowels of hell itself as F-16 attack planes course overhead. The soldiers of the light infantry platoon well dug in on the low rise, with a commanding view of the most likely approach of armor, peer with determination into the closing fog of death as it envelops them. All weapons at the ready, all fingers on triggers. The belt of ammo feeding the M60 machine gun rises out of the ammo can ready to dispense its bite as sure as a cobra rising from its basket for its charmer. The riflemen in their positions ready to provide cover for those weilding AT4 rockets. The rumble of scores of tanks and IFV's become deafening as they bear down on this troop at the forefront of defensive positions. Barely discernable through the dark shroud, Bradley IFV's pause, and soldiers appear, advancing on the well defended position. The M60 lays down disciplined suppressive fire and M16's pick shots of opportunity as the roar of rockets blast from all quarters aggressors and defenders. Soon the sounds of battle, the sharp cracks of rifles, the bursts of machine gun fire, the deafening explosions of HE moves past this outpost, this tip of a defensive spear. All that remains are the burning husks of two Bradleys and the bodies strewn about the approach and blasted positions as one M1 Abrams after another roll across the pockmarked rise as the Sun's face beats through the whisps of smoke swirling around in the air." 
Title: Re: Armored Brigade
Post by: ArizonaTank on December 31, 2020, 10:16:12 PM
Quote from: Sparhawk on December 31, 2020, 08:21:27 PM
Quote from: MOS:96B2P on December 31, 2020, 10:58:57 AM
I noticed this game is on sale on STEAM and I'm considering picking it up.  Is this game similar to Flashpoint Campaigns Red Storm?  Is there a reasonably realistic C2 system and command delays?  Any thoughts / opinions on this game in general would be appreciated. 

Also, I'm specifically interested in scenarios involving the National Training Center (NTC).  I think it might be interesting to take some 1980s equipment and fight the OpFor in the Central Corridor etc.  I've not found any mention of scenarios or AARs involving the use of the NTC maps (I think the game comes with NTC maps?).

Thanks for any information on this one.       

Thinking of the NTC. Scenario material maybe:

"The desert valley fills with smoke thick enough to be generated from the bowels of hell itself as F-16 attack planes course overhead. The soldiers of the light infantry platoon well dug in on the low rise, with a commanding view of the most likely approach of armor, peer with determination into the closing fog of death as it envelops them. All weapons at the ready, all fingers on triggers. The belt of ammo feeding the M60 machine gun rises out of the ammo can ready to dispense its bite as sure as a cobra rising from its basket for its charmer. The riflemen in their positions ready to provide cover for those weilding AT4 rockets. The rumble of scores of tanks and IFV's become deafening as they bear down on this troop at the forefront of defensive positions. Barely discernable through the dark shroud, Bradley IFV's pause, and soldiers appear, advancing on the well defended position. The M60 lays down disciplined suppressive fire and M16's pick shots of opportunity as the roar of rockets blast from all quarters aggressors and defenders. Soon the sounds of battle, the sharp cracks of rifles, the bursts of machine gun fire, the deafening explosions of HE moves past this outpost, this tip of a defensive spear. All that remains are the burning husks of two Bradleys and the bodies strewn about the approach and blasted positions as one M1 Abrams after another roll across the pockmarked rise as the Sun's face beats through the whisps of smoke swirling around in the air."

I spent 45 days out in the NTC dust and dirt in 1987. I was with the 3rd ACR. I remember vividly looking across the valley at the OPFOR execute a classic Soviet attack behind a rolling smoke barrage. Must have been 30 OPFOR tanks, lined up abreast rolling forward behind smoke. Every once in a while, the wind would shift, and I could see some of them coming on. It was awesome. Then somebody in the 3rd ACR, gave the order to bug out. I thought I was going to get run over by an M1 as they turned around and beat a hasty retreat. They left all of the support vehicles in the dust, struggling to keep up with the retreating tanks. I was in a CUCV (basically a Dodge SUV). My driver, to keep from getting "killed" by the advancing OPFOR followed a bunch of 3rd ACR support trucks up a rock strewn draw and pretty soon we were all stuck. I got out, climbed a slope, and watched the OPFOR tank line roll by from the side...they were chasing the M1s and didn't care about us...all I could think was I was glad it wasn't for real. 
Title: Re: Armored Brigade
Post by: MOS:96B2P on January 01, 2021, 07:02:41 PM
Quote from: ArizonaTank on December 31, 2020, 10:16:12 PM
Quote from: Sparhawk on December 31, 2020, 08:21:27 PM
Quote from: MOS:96B2P on December 31, 2020, 10:58:57 AM
I noticed this game is on sale on STEAM and I'm considering picking it up.  Is this game similar to Flashpoint Campaigns Red Storm?  Is there a reasonably realistic C2 system and command delays?  Any thoughts / opinions on this game in general would be appreciated. 

Also, I'm specifically interested in scenarios involving the National Training Center (NTC).  I think it might be interesting to take some 1980s equipment and fight the OpFor in the Central Corridor etc.  I've not found any mention of scenarios or AARs involving the use of the NTC maps (I think the game comes with NTC maps?).

Thanks for any information on this one.       

Thinking of the NTC. Scenario material maybe:

"The desert valley fills with smoke thick enough to be generated from the bowels of hell itself as F-16 attack planes course overhead. The soldiers of the light infantry platoon well dug in on the low rise, with a commanding view of the most likely approach of armor, peer with determination into the closing fog of death as it envelops them. All weapons at the ready, all fingers on triggers. The belt of ammo feeding the M60 machine gun rises out of the ammo can ready to dispense its bite as sure as a cobra rising from its basket for its charmer. The riflemen in their positions ready to provide cover for those weilding AT4 rockets. The rumble of scores of tanks and IFV's become deafening as they bear down on this troop at the forefront of defensive positions. Barely discernable through the dark shroud, Bradley IFV's pause, and soldiers appear, advancing on the well defended position. The M60 lays down disciplined suppressive fire and M16's pick shots of opportunity as the roar of rockets blast from all quarters aggressors and defenders. Soon the sounds of battle, the sharp cracks of rifles, the bursts of machine gun fire, the deafening explosions of HE moves past this outpost, this tip of a defensive spear. All that remains are the burning husks of two Bradleys and the bodies strewn about the approach and blasted positions as one M1 Abrams after another roll across the pockmarked rise as the Sun's face beats through the whisps of smoke swirling around in the air."

I spent 45 days out in the NTC dust and dirt in 1987. I was with the 3rd ACR. I remember vividly looking across the valley at the OPFOR execute a classic Soviet attack behind a rolling smoke barrage. Must have been 30 OPFOR tanks, lined up abreast rolling forward behind smoke. Every once in a while, the wind would shift, and I could see some of them coming on. It was awesome. Then somebody in the 3rd ACR, gave the order to bug out. I thought I was going to get run over by an M1 as they turned around and beat a hasty retreat. They left all of the support vehicles in the dust, struggling to keep up with the retreating tanks. I was in a CUCV (basically a Dodge SUV). My driver, to keep from getting "killed" by the advancing OPFOR followed a bunch of 3rd ACR support trucks up a rock strewn draw and pretty soon we were all stuck. I got out, climbed a slope, and watched the OPFOR tank line roll by from the side...they were chasing the M1s and didn't care about us...all I could think was I was glad it wasn't for real.

Thanks for the replies.  I got the game and am learning the mechanics of it now.

That is a very cool NTC war story.  I'm sure the 3rd ACR was leading the OpFor into a fire sack of TOW missiles a few klicks back.  ;D

I was in the 313th MI Bn. 82nd Airborne in the 1980s (hence my avatar) but I never went to NTC.  I've been reading some interesting books on the NTC, The Defense of Hill 781, 66 Stories of Battle Command and The Origins and Development of the NTC.  Fascinating stories and lessons learned. 

So I've got the game, read the manual, and loaded an approximately 15 Km by 15 Km map of the NTC.  I have my US forces assembled about 5 Km southeast of Brown Pass.  I'm about to cross the LD headed for objectives up around Crash Hill.  My plan is to go through Debnam Pass unless recon reports change things.  The OpFor will probably shred my forces just like in RL.  :)           
Title: Re: Armored Brigade
Post by: Apocalypse 31 on January 02, 2021, 11:37:56 PM
Quote from: MOS:96B2P on January 01, 2021, 07:02:41 PM
I'm about to cross the LD headed for objectives up around Crash Hill.  My plan is to go through Debnam Pass unless recon reports change things.  The OpFor will probably shred my forces just like in RL.  :)         

Ah yes. The classic fight into Strawberry Fields/Crash Hill via Brown and Debnam pass.....don't forget the Goat Trail too.


Good luck, and bring extra MOPP gear.
Title: Re: Armored Brigade
Post by: demjansk1942 on January 03, 2021, 08:52:56 AM
Great story Arizona, m1's needed to put holes in opfor
Title: Re: Armored Brigade
Post by: Veitikka on January 08, 2021, 11:01:22 AM
The new DLC featuring Czechoslovakia and the Netherlands has been announced.

They will come with more than 200 new units and aircraft, a new map located in the Plzeň Region, Czechoslovakia and a linear campaign inspired by the events of the Prague Spring.

https://www.matrixgames.com/game/armored-brigade-nation-pack-czechoslovakia-netherlands (https://www.matrixgames.com/game/armored-brigade-nation-pack-czechoslovakia-netherlands)
Title: Re: Armored Brigade
Post by: Gusington on January 08, 2021, 11:25:46 AM
^That sounds absolutely awesome, especially the Prague Spring. Sold!
Title: Re: Armored Brigade
Post by: ArizonaTank on January 08, 2021, 01:23:47 PM
Quote from: Veitikka on January 08, 2021, 11:01:22 AM
The new DLC featuring Czechoslovakia and the Netherlands has been announced.

They will come with more than 200 new units and aircraft, a new map located in the Plzeň Region, Czechoslovakia and a linear campaign inspired by the events of the Prague Spring.

https://www.matrixgames.com/game/armored-brigade-nation-pack-czechoslovakia-netherlands (https://www.matrixgames.com/game/armored-brigade-nation-pack-czechoslovakia-netherlands)

Throw in a few bottles of Bohemian pilsner and I'm yours.   
Title: Re: Armored Brigade
Post by: Gusington on January 08, 2021, 01:24:41 PM
^You cheap gaming floozy!
Title: Re: Armored Brigade
Post by: Lotti Fuehrscheim on January 08, 2021, 02:32:18 PM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fspringelkamp.nl%2Fusr%2Fimg%2F2021%2Flamaarlullen.png&hash=8b4b23387484ba1492f24563c3c70e91b8744676)

https://www.abaa.org/book/943636315

QuoteBroadsheet: LaMaarLullen (La Maar Lullen = Let Him Babble)

Dutch conscripts in the 1970's. An iconic poster from the Bond voor Dienstplichtigen (Union of Conscripts).

Though in practice most conscripts were acting efficient, and most officers succeeded in motivating these boys without shouting too much.

I was in the Dutch army for a while in 1979. Our (small) platoon of intelligence clerks was commanded by an old professional Sergeant Major from the former Dutch East Indies army, a very small dark Moluccan, who had fought there in late 1940's, but now his body was giving away and he was in the process of being retired for bad knees.

So after he taught us how to march, he gave me, as room oldest, our schedule in the morning every day, and we reported at the different training grounds after marching there in two's (no leader meant not being allowed to march in larger formations).

And we conscripts just tried to do everything right first time, because that meant we could enjoy time off early, some going for sports, others reading a book or playing risk. There was some kind of pride to perform well without imposed discipline, and the good officers knew how to strengthen that.

No idea how effective the force would have been in real combat, but the general consensus was that being deployed in battle meant a short life. But then we all trusted that it wouldn't come to that after all. And that proved right, fortunately.
Title: Re: Armored Brigade
Post by: Lotti Fuehrscheim on January 08, 2021, 02:48:14 PM
But back to the game: I have seen some video's of it and I wasn't terribly impressed by the actual gameplay: kind of a Close Combat on a larger scale and later time, but similarly brain dead AI. I would love to play around a bit with the Cold War Dutch army, but only if the game has some spirit in it, which youtubers haven't been able to show to me.
Title: Re: Armored Brigade
Post by: Pete Dero on January 08, 2021, 02:50:17 PM
Quote from: Lotti Fuehrscheim on January 08, 2021, 02:32:18 PM
No idea how effective the force would have been in real combat

(https://i.pinimg.com/originals/ec/71/88/ec71887ddef53811d170c97b866fa7a8.jpg)


There is this joke about the Belgian Airforce in WW2 : the French asked for help from the Belgian Airforce - Belgium replied : how much of them do you need ? One or both of them.
Title: Re: Armored Brigade
Post by: Lotti Fuehrscheim on January 08, 2021, 03:07:07 PM
The Belgian navy has formally been merged with the Dutch navy, with a single command headquarters in Den Helder

https://en.wikipedia.org/wiki/Admiral_Benelux

Dutch and Belgian armies, though also formally closely cooperating, work less well together in practice, because the Belgian army is traditionally dominated by Walloons, who don't (want to or can) speak Dutch in general, and the Dutch have largely abandoned their traditional (for the higher classes at least) knowledge of French.
Title: Re: Armored Brigade
Post by: Pete Dero on January 08, 2021, 03:20:03 PM
Quote from: Lotti Fuehrscheim on January 08, 2021, 03:07:07 PM
The Belgian navy has formally been merged with the Dutch navy, with a single command headquarters in Den Helder

https://en.wikipedia.org/wiki/Admiral_Benelux

Dutch and Belgian armies, though also formally closely cooperating, work less well together in practice, because the Belgian army is traditionally dominated by Walloons, who don't (want to or can) speak Dutch in general, and the Dutch have largely abandoned their traditional (for the higher classes at least) knowledge of French.

I know : I'm Flemish.

And things have improved a lot about Walloon domination.   Problem is all military purchases are politically motivated and Wallonië has FN. 


And some Dutch speak something that resembles French  :crazy2:.


Title: Re: Armored Brigade
Post by: Lotti Fuehrscheim on January 08, 2021, 03:41:56 PM


When the best song about Flanders (and the Dutch coast) came from a French speaker.


Title: Re: Armored Brigade
Post by: UN Weapons Inspector on January 09, 2021, 12:30:15 AM
Fantastic!!
I mean the songs
Title: Re: Armored Brigade
Post by: The_Admiral on January 09, 2021, 02:41:53 AM
Oh well, he was indeed!
Besides, you English speakers probably know his songs too for having been the original author of what became Seasons in the Sun  ;)
Title: Re: Armored Brigade
Post by: Pete Dero on January 09, 2021, 04:11:07 AM
Quote from: The_Admiral on January 09, 2021, 02:41:53 AM
Oh well, he was indeed!
Besides, you English speakers probably know his songs too for having been the original author of what became Seasons in the Sun  ;)

 


Title: Re: Armored Brigade
Post by: ArizonaTank on January 09, 2021, 11:51:06 AM
Quote from: Lotti Fuehrscheim on January 08, 2021, 02:48:14 PM
But back to the game: I have seen some video's of it and I wasn't terribly impressed by the actual gameplay: kind of a Close Combat on a larger scale and later time, but similarly brain dead AI. I would love to play around a bit with the Cold War Dutch army, but only if the game has some spirit in it, which youtubers haven't been able to show to me.

It is too bad the game doesn't have a good demo for you.

I have found the AI to be "OK", and a decent sparing partner. For hand built scenarios, the scenario editor actually gives the scenario author some interesting tools to tweak the AI.

As for being like Close Combat...yes, the game is certainly that. If CC is not your thing, than AB probably doesn't work for you either.

The game is also a 2D love-fest. While AB has some great, well thought-out tools to help the player understand elevations and LOS in the 2D environment,  they still can't compete with 3D. So if 3D is your need, then the CM series is a better (but more expensive) choice.

However, if scenario building is your thing, than AB has a very flexible, comprehensive set of tools closer to the Combat Mission series. And in some ways deeper than CM. For example, there is a database editor right off the main menu... (Full disclosure, I'll give my heart to any game with a solid set of scenario editing tools).
Title: Re: Armored Brigade
Post by: Apocalypse 31 on January 09, 2021, 02:24:58 PM
I don't understand the wargamer obsession with this game. I think it is a terrible game.

What is even more irritating is that it has had so much potential. I don't think a new factions DLC is going to change anything- more units re-skinned. Big deal.

My review:
https://steamcommunity.com/profiles/76561197999416881/recommended/1089840/
Title: Re: Armored Brigade
Post by: al_infierno on January 09, 2021, 05:20:17 PM
^ I've seen your review before and don't entirely agree with it.  I've found pathfinding to be fine based on order types I used, and you shouldn't be microing squads anyways.
Title: Re: Armored Brigade
Post by: Lotti Fuehrscheim on January 09, 2021, 06:06:27 PM
Quote from: ArizonaTank on January 09, 2021, 11:51:06 AM
Quote from: Lotti Fuehrscheim on January 08, 2021, 02:48:14 PM
But back to the game: I have seen some video's of it and I wasn't terribly impressed by the actual gameplay: kind of a Close Combat on a larger scale and later time, but similarly brain dead AI. I would love to play around a bit with the Cold War Dutch army, but only if the game has some spirit in it, which youtubers haven't been able to show to me.
The game is also a 2D love-fest. While AB has some great, well thought-out tools to help the player understand elevations and LOS in the 2D environment,  they still can't compete with 3D. So if 3D is your need, then the CM series is a better (but more expensive) choice.


I played a lot of CM Shock Force, and I enjoyed playing with the toys of the 21st century the Dutch Army.
Though the absolute best scenario's were the Red on Red Road to Dinas scenario's. Not so asymmetrical, Russian hardware against Russian hardware. I also like Afghanistan. And the British campaign with its funnies.

The US striker campaign was lower quality, but that mainly because it was the first, and they just didn't have the experience yet to create good scenario's.

I also played a few multiplayer matches, and they were some of the best wargaming experiences I ever had: "will my RPG hit or miss?"



Title: Re: Armored Brigade
Post by: Apocalypse 31 on January 09, 2021, 10:22:05 PM
Quote from: al_infierno on January 09, 2021, 05:20:17 PM
^ I've seen your review before and don't entirely agree with it.  I've found pathfinding to be fine based on order types I used, and you shouldn't be microing squads anyways.

IMO pathfinding is not fine, and if you keep units in platoon formations then individual vehicles will usually take up AWFUL positions. For example, if I order a tank platoon to take up positions along a treeline, inevitably, one vehicle will take a position INSIDE the treeline with no LOS, and the only solution is to break the platoon apart and manually position vehicles (micromanage + induce insane command delay)

Related to a MECH infantry platoons - Squads need to stay close by their vehicles to maintain command radius. That's not how MECH infantry fight in real life.

This game is so unrealistic that is laughable.


But
even if you disregarded the pathfinding issues, then the game still has unbelievable flaws-

Most notably the pointless objectives that hold no tactical value and an enemy AI that just bunches up around objectives and applies no coherent tactics.

"But there's a battle generator where you can set your own Objectives"

Yes, and the AI will still just bunch up around defense objectives or rush into a meeting engagement with zero tactics.

I especially love the random infantry squads that I see laying in open fields.

Good reference for doctrinal templates for offense/defense of WARSAW Pact nations
Title: Re: Armored Brigade
Post by: MOS:96B2P on January 10, 2021, 10:19:11 AM
Quote from: Apocalypse 31 on January 09, 2021, 10:22:05 PM

Good reference for doctrinal templates for offense/defense of WARSAW Pact nations



Thanks, that was an interesting video.  I re-posted it on the BFC CMBS forum.
Title: Re: Armored Brigade
Post by: ArizonaTank on January 12, 2021, 05:42:53 PM
Quote from: Apocalypse 31 on January 09, 2021, 10:22:05 PM
Quote from: al_infierno on January 09, 2021, 05:20:17 PM
^ I've seen your review before and don't entirely agree with it.  I've found pathfinding to be fine based on order types I used, and you shouldn't be microing squads anyways.

IMO pathfinding is not fine, and if you keep units in platoon formations then individual vehicles will usually take up AWFUL positions. For example, if I order a tank platoon to take up positions along a treeline, inevitably, one vehicle will take a position INSIDE the treeline with no LOS, and the only solution is to break the platoon apart and manually position vehicles (micromanage + induce insane command delay)

Related to a MECH infantry platoons - Squads need to stay close by their vehicles to maintain command radius. That's not how MECH infantry fight in real life.

This game is so unrealistic that is laughable.


But
even if you disregarded the pathfinding issues, then the game still has unbelievable flaws-

Most notably the pointless objectives that hold no tactical value and an enemy AI that just bunches up around objectives and applies no coherent tactics.

"But there's a battle generator where you can set your own Objectives"

Yes, and the AI will still just bunch up around defense objectives or rush into a meeting engagement with zero tactics.

I especially love the random infantry squads that I see laying in open fields.


Because of your thoughts, I played through some generated scenarios again. Paying particular attention to your points. 

I had a great time...and IMHO the game is not 'unbelievably flawed.'

Both scenarios I played were at the reinforced company level. One was a US assault against the Soviets in a heavily wooded area of Fulda, the other a US defense against the Soviets in a relatively open valley at NTC. 

When I get time over the next week or so, I'll put together some AARs.

Maybe I am just undiscerning, but for an AI playing in a dynamically generated scenario, the AI was OK IMHO. Robo Ivan even had some surprises for me. On defense, I did not see it clump around the objectives (but that may have had something to do with the way I set the scenario up). In one case the defending AI took up good positions covering an open area I had to cross....I left some burning M-60s and M113s there as a result... It used artillery and air strikes well. Once I had taken the objectives, it counter-attacked. Was the AI coordinating its efforts well?  No. Did it have a well thought out defense plan? No. But I still had a good time, and the AI gave me some challenges.     

I don't think "pathfinding" is an issue. But the AI deployment of units certainly is. Yes, if you move a tank platoon, the AI will inevitably screw up placing one or more of the tanks. So you do need to guide them somewhat. The game allows you to adjust these placements manually as you said, but you are right, it is more work. But I am OK with some manual work at the level I usually play the game (battalion and below). Of course, If I was playing a game at the regiment level, all of that fiddling would make the game a bit of a monster.

Does the AI have problems, sure.  But none of these rise to the level where I can't play the game or where it affects the "fun" factor.

I am also now curious to play some of the hand built scenarios...just to see if there are any differences.

Don't get me wrong, the game is not everything I want (multiplayer support would be very nice for example). But for anyone who got the game on sale for $25, I think the game is an incredible bargain. 
Title: Re: Armored Brigade
Post by: al_infierno on January 12, 2021, 06:54:32 PM
Quote from: ArizonaTank on January 12, 2021, 05:42:53 PM

Because of your thoughts, I played through some generated scenarios again. Paying particular attention to your points. 

I had a great time...and IMHO the game is not 'unbelievably flawed.'

Both scenarios I played were at the reinforced company level. One was a US assault against the Soviets in a heavily wooded area of Fulda, the other a US defense against the Soviets in a relatively open valley at NTC. 

When I get time over the next week or so, I'll put together some AARs.

Maybe I am just undiscerning, but for an AI playing in a dynamically generated scenario, the AI was OK IMHO. Robo Ivan even had some surprises for me. On defense, I did not see it clump around the objectives (but that may have had something to do with the way I set the scenario up). In one case the defending AI took up good positions covering an open area I had to cross....I left some burning M-60s and M113s there as a result... It used artillery and air strikes well. Once I had taken the objectives, it counter-attacked. Was the AI coordinating its efforts well?  No. Did it have a well thought out defense plan? No. But I still had a good time, and the AI gave me some challenges.     

I don't think "pathfinding" is an issue. But the AI deployment of units certainly is. Yes, if you move a tank platoon, the AI will inevitably screw up placing one or more of the tanks. So you do need to guide them somewhat. The game allows you to adjust these placements manually as you said, but you are right, it is more work. But I am OK with some manual work at the level I usually play the game (battalion and below). Of course, If I was playing a game at the regiment level, all of that fiddling would make the game a bit of a monster.

Does the AI have problems, sure.  But none of these rise to the level where I can't play the game or where it affects the "fun" factor.

I am also now curious to play some of the hand built scenarios...just to see if there are any differences.

Don't get me wrong, the game is not everything I want (multiplayer support would be very nice for example). But for anyone who got the game on sale for $25, I think the game is an incredible bargain.


:clap:
Title: Re: Armored Brigade
Post by: z1812 on January 14, 2021, 08:51:31 PM
I just bought the game yesterday. In many ways it reminds me very much of TAC OPS, but with much better graphics ,combat resolution and combat routines.

I always liked TAC OPs and hoped it would be updated.
Title: Re: Armored Brigade
Post by: Bardolph on January 16, 2021, 12:51:34 AM
I've been hoping for ages the Major would drop a new, updated TacOps for the faithful. What a great game.
Title: Re: Armored Brigade
Post by: z1812 on January 16, 2021, 10:41:54 AM
Quote from: Bardolph on January 16, 2021, 12:51:34 AM
I've been hoping for ages the Major would drop a new, updated TacOps for the faithful. What a great game.

Have you tried Armored Brigade? To me it really has the Tac Ops feel.
Title: Re: Armored Brigade
Post by: Zulu1966 on January 16, 2021, 12:02:04 PM
Quote from: Apocalypse 31 on January 09, 2021, 10:22:05 PM
Quote from: al_infierno on January 09, 2021, 05:20:17 PM
^ I've seen your review before and don't entirely agree with it.  I've found pathfinding to be fine based on order types I used, and you shouldn't be microing squads anyways.

IMO pathfinding is not fine, and if you keep units in platoon formations then individual vehicles will usually take up AWFUL positions. For example, if I order a tank platoon to take up positions along a treeline, inevitably, one vehicle will take a position INSIDE the treeline with no LOS, and the only solution is to break the platoon apart and manually position vehicles (micromanage + induce insane command delay)

Related to a MECH infantry platoons - Squads need to stay close by their vehicles to maintain command radius. That's not how MECH infantry fight in real life.

This game is so unrealistic that is laughable.


But
even if you disregarded the pathfinding issues, then the game still has unbelievable flaws-

Most notably the pointless objectives that hold no tactical value and an enemy AI that just bunches up around objectives and applies no coherent tactics.

"But there's a battle generator where you can set your own Objectives"

Yes, and the AI will still just bunch up around defense objectives or rush into a meeting engagement with zero tactics.

I especially love the random infantry squads that I see laying in open fields.

Good reference for doctrinal templates for offense/defense of WARSAW Pact nations


Pretty much have to agree with all of this. Most rage inducing experience I have had with a wargame. If thats even possible.
Title: Re: Armored Brigade
Post by: ArizonaTank on January 16, 2021, 03:04:34 PM
Quote from: Zulu1966 on January 16, 2021, 12:02:04 PM
Quote from: Apocalypse 31 on January 09, 2021, 10:22:05 PM
Quote from: al_infierno on January 09, 2021, 05:20:17 PM
^ I've seen your review before and don't entirely agree with it.  I've found pathfinding to be fine based on order types I used, and you shouldn't be microing squads anyways.

IMO pathfinding is not fine, and if you keep units in platoon formations then individual vehicles will usually take up AWFUL positions. For example, if I order a tank platoon to take up positions along a treeline, inevitably, one vehicle will take a position INSIDE the treeline with no LOS, and the only solution is to break the platoon apart and manually position vehicles (micromanage + induce insane command delay)

Related to a MECH infantry platoons - Squads need to stay close by their vehicles to maintain command radius. That's not how MECH infantry fight in real life.

This game is so unrealistic that is laughable.


But
even if you disregarded the pathfinding issues, then the game still has unbelievable flaws-

Most notably the pointless objectives that hold no tactical value and an enemy AI that just bunches up around objectives and applies no coherent tactics.

"But there's a battle generator where you can set your own Objectives"

Yes, and the AI will still just bunch up around defense objectives or rush into a meeting engagement with zero tactics.

I especially love the random infantry squads that I see laying in open fields.


Pretty much have to agree with all of this. Most rage inducing experience I have had with a wargame. If thats even possible.

Just curious, what are some tactical games you like?
Title: Re: Armored Brigade
Post by: al_infierno on January 24, 2021, 04:30:23 AM
Quote from: Apocalypse 31 on January 09, 2021, 02:24:58 PM
I don't understand the wargamer obsession with this game. I think it is a terrible game.

What is even more irritating is that it has had so much potential. I don't think a new factions DLC is going to change anything- more units re-skinned. Big deal.

My review:
https://steamcommunity.com/profiles/76561197999416881/recommended/1089840/

By the way, I noticed an inaccuracy in your review. 

QuoteThe game ends whenever a force level is smashed - so the player doesn't even need to accomplish their objectives - just kill enough stuff.

This is wrong.  The custom battle generator has a Victory Point setting which determines victory.  Holding objectives causes the enemy to lose victory points (shown as colored bars at the top) in addition to killing their stuff.  If you're finding that you have to kill everything before VPs run out, try turning down the Victory Points in scenario generation.

I loaded up a quick scenario and turned down the Victory Points a bit just to prove it.  The game gave me a Draw before either side was dead.  Before the VPs ran out I managed to grab 2 objectives out of 3, at a high cost of casualties that helped balance out my higher VP total from holding objectives.  As you can see from the AAR, the AI did put a number of guys in the objectives, but also spread out in fairly logical defensive positions around them.  I got chewed up on the approach to objectives more than the objectives themselves, so I still don't think your review holds much water in this regard.  I agree the AI is pretty weak in Meeting and when they Attack, which is why I exclusively play as the Attacker myself.... But this is also true of Combat Mission, Close Combat, etc.

(https://i.imgur.com/EsKdDRa.png)

(https://i.imgur.com/L8CnbtE.png)
Title: Re: Armored Brigade
Post by: Veitikka on February 09, 2021, 11:25:39 AM
Czechoslovakia and Netherlands will be arriving on Matrix stores and on Steam on February 25th as part of the third Nation Pack.

Have a look at some of the most iconic units:

https://www.matrixgames.com/news/armored-brigade-nation-pack-czechoslovakia-netherlands-iconic-units (https://www.matrixgames.com/news/armored-brigade-nation-pack-czechoslovakia-netherlands-iconic-units)
Title: Re: Armored Brigade
Post by: Veitikka on February 25, 2021, 03:20:48 PM
I noticed there was another thread started on the DLC, but I'll post about it here anyway.

So the new DLC is now available! You can read the news here:

https://www.matrixgames.com/news/armored-brigade-nation-pack-czechoslovakia-and-netherlands-out-now
Title: Re: Armored Brigade
Post by: MengJiao on February 25, 2021, 07:00:08 PM
Quote from: Veitikka on February 25, 2021, 03:20:48 PM
I noticed there was another thread started on the DLC, but I'll post about it here anyway.

So the new DLC is now available! You can read the news here:

https://www.matrixgames.com/news/armored-brigade-nation-pack-czechoslovakia-and-netherlands-out-now

  Yep and the base game and 2 DLC are on sale at 40% off and the game seems pretty good to me.