Quote from: HoodedMac on August 19, 2022, 10:16:00 AMSounds like someone has been playing Aurora! And that's a good thing.
The new, titular missile customization feature allows players to customize their ordinance and mix and match a set of 5 missile bodies with 3 warheads, 2 guidance modules, 8 seeker types, 6 support modules, and a configurable engine system to tailor their missiles to match individual needs, including:
• Configure the various seekers for specific targets, design them to reject electronic warfare decoys, or customize the approach angle to the target.
• Cruise guidance allow players to send their missiles on 3D waypoint paths around asteroids in order to strike the enemy from behind.
• Different types of warheads, with configurable size versus the engine's fuel, can deal devastating damage in different ways.
• Support modules can be used to help penetrate PD, such as by launching decoys on terminal approach to turn 5 missiles into 15 and overwhelm point defenses.
Quote from: Jarhead0331 on August 05, 2022, 02:22:19 PM
Wow. Some really interesting changes there.
I'm curious about the decision to protect the player from bad colonization choices. I think this is a really key aspect of colonization that should be represented as part of the important decision making process. If a player fails to conduct the necessary expeditions, or for whatever other reason, constructs an outpost on a hostile planet that makes it very costly to manage, while not yielding much of a beneficial gain, the repercussions of that error should be imposed upon the player.
What are your thoughts on this? Given that most factions/houses do not have many colonies, just how important is expansion in AotSS?