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Digital Gaming => Computer Gaming => Topic started by: Philippe on February 28, 2013, 07:53:29 PM

Title: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on February 28, 2013, 07:53:29 PM
Since I don't use a website, a list of links will make it easier to check for updates.

This is current list of links to my mods for John Tiller's Napoleonic Battles.

Although these mods work with both the JTS and HPS versions of the games,if
you only have HPS versions, you should get in touch with support at JTS
software and they will help you convert to the JTS version so you can get
the latest patches.

I don't have time to run a website, but a list of links to the current
updates will do essentially the same thing.

These are graphics-only mods, so your PBEM opponent doesn't need to be using
it for your game to work.

These mods work with the 'new' Napoleonic engine that Tiller has been using
since the beginning of this century (at both HPS and JTS).  They do NOT work on the
old Talonsoft Napoleonic engine from the 90's, or any of its derivatives
(e.g. the Matrix version).

The basic difference between the old and the new engine is that with the new
engine you can play a huge campaign on one gigantic map.  The 3D maps for
the old engine were hand-painted, so gigantic maps were out of the question.
The new engine accomplished the large size by using an algorithim and standardized hexes
whose graphic quality often suffered. 

These mods were developed as an attempt to address that problem.



A few screenshots:



(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMfqtd7L.jpg&hash=b6f0909014d2a82b7c2f34bfbf0a0e70844a96fc)


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4QnrhW0.jpg&hash=117e5723677c15684c3b463ff541444c39ee04dc)


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSNUNT55.jpg&hash=ff5ecd374de0cc654b9075ea7e1f7eaa719f9415)


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FN40pd68.jpg&hash=505b6f35637466ae3c0844a141bfb705381db447)


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRPSQKJZ.jpg&hash=31fa2772d1b47a5527b258d11103f879780943ea)


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCAhnhv1.jpg&hash=b3287ff7cdf73b0a548501f2dc9c8cd994bb488c)


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLJfZioV.jpg&hash=1286714d0b86db7ac45e677e7a41f567cd907e64)


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoK2abBu.jpg&hash=a39696be778dd9c60c9f9f03b559aeb5fc63a8db)


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHxAsEWU.jpg&hash=e9ad513b49e3b5d6db7fbf148aa28b99a1a5daff)


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQNpOnbH.jpg&hash=b42b8505b6b1aa429ffddbc3dfd4f795f400a1f4)







The links:


Seven Years War:

https://app.box.com/s/8jd0zaiayh4w13pjx440qx95g833265u?fbclid=IwAR26xm3KT_-wsvS1qzbLlqwvPuoA3qrc2Fm3nz_aPtO6K-I_MiOKuDHud9Q

https://www.dropbox.com/s/wj6eis6y0zv7nmv/7YW%20mod%20version%201.1.zip?dl=0


Campaign Marengo:

https://app.box.com/s/t2jkmo6h0mpyjfb1eb66kvtb8divzgnr

https://www.dropbox.com/s/4zdallxjwuksrz0/Marengo%20mod%20version%201.01.zip?dl=0


Campaign Austerlitz:


https://app.box.com/s/vnarnw6v6tfu1k4voehew8ia1zdpk8cx


https://www.dropbox.com/s/t2204n774abmm6t/Austerlitz%20mod%20version%202.5.zip?dl=0




Campaign Jena:


https://app.box.com/s/q2rh6acs66o1koke7isqxni20p6w98x3


https://www.dropbox.com/s/ys9yid1qegrsqus/Jena%20mod%20version%202.3.zip?dl=0





Campaign Eylau-Friedland:


https://app.box.com/s/lg53t7lhrubt4glgza1y2y2a5hcugdjh


https://www.dropbox.com/s/g09qlk0c0yzqq2z/Eylau-Friedland%20mod%20%201.01b.zip?dl=0


Campaign Eckmuhl:


https://app.box.com/s/jantuxth6jp3tzol9rpexyjw5pxcirya


https://www.dropbox.com/s/zomv8gu8j3dh45k/Eckmuhl%20Mod%20version%204.3.zip?dl=0



Campaign Wagram:


https://app.box.com/s/1p0e2rn7t82trlbpdgtg9arscz5bhu6h

https://www.dropbox.com/s/lxyh46so5pdfq6p/Wagram%20mod%20version%204.3.zip?dl=0



Napoleon's Russian Campaign:

https://app.box.com/s/1intw4zlmcz5qw39ebezhnwewj5s7wav


https://www.dropbox.com/s/80zng1zn9a93kpg/Napoleon%27s%20Russian%20Campaign%20mod%20version%204.5.zip?dl=0




Campaign Bautzen:


https://app.box.com/s/armw58tmy4n1915vo7iov3v25nkx8d5k


https://www.dropbox.com/s/v43x62jegcgns0l/Bautzen%20mod%20version%202.6.zip?dl=0


Campaign Leipzig:

https://app.box.com/s/9r63j9mi09usmu2hfq2d4ahgbgy8x5uc


https://www.dropbox.com/s/6e53zxpownjrfjx/Leipzig%20mod%20version%203.4.zip?dl=0



Campaign 1814:


https://app.box.com/s/vttgtxrg6mu4isugmo008zh6o2xmq6yy


https://www.dropbox.com/s/6xnusm32nej2ihk/Campaign%201814%20mod%20version%203.4.zip?dl=0



Campaign Waterloo:


https://app.box.com/s/coqjj61ynxco34kzchedrpeisdtrm9qc


https://www.dropbox.com/s/jyrpo6jvbt4siv3/Waterloo%20mod%20version%205.2.zip?dl=0





Make sure you back up your originals and read the README files.  Some of

these mods contain two separate mods, so whatever you do, don't download

them directly into your game.


Some of the mods have two links, one to Box and one to Dropbox.  Whenever

there is a choice, always use the Box link because the Dropbox links tend to

point to earlier versions of the mod.


To learn more about John Tiller's Napoleonic Battles, go here:

https://john-tiller-software.myshopify.com/collections/napoleonic-battles


Mods for Bonaparte's Peninsular War and Republican Bayonets on the Rhine are currently under development (no ETA).




And for anyone interested in the Austrian armies during the Napoleonic wars, this link might be of interest:


The Austro-Hungarian Army 1798-1814  W.J.Rawkins (ed. George Street) 104 pp.   (pdf)

https://app.box.com/s/10xv74hc23d2gw0rxey3







Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Boggit on February 28, 2013, 11:32:00 PM
Philippe :)
Thanks for the links. Your mods are outstanding. 8)
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: panzerde on March 01, 2013, 08:23:20 PM
Thanks Philippe. Your mods are the first thing I go looking for when I buy a new Tiller game. 
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on November 16, 2014, 07:06:05 PM
Just so everyone is aware, I have updated my mods for Bautzen, Leipzig, 1814, and Waterloo to harmonize them with the latest official patches.


What that means in real life is that I've added my own version of terrain contours to the two hexside features bitmaps in each game.  The patch shows terrain contours that are alternately bright or in shadow in 2D.  My take on it is that terrain shadows don't belong in a 2D environment.

You still need to toggle the contour outline on to make contours show up properly in 3D (both in the mod and in the original).  The problem now is that the 2D map looks a little odd with the contours turned on, so you need to turn it on in 3D but off in 2D.  Go figure.   Not all innovations are an improvement, and if I end up deciding I hate the contours I'll take them out of the next version of the various mods.

I've only updated the first of the various links that I have listed under each mod.  So always use the box.com link, because the dropbox link (if it even works) is to a much earlier version of the mod.
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Asid on November 16, 2014, 07:10:22 PM
Thank you
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: panzerde on November 17, 2014, 10:50:06 PM
You rock! Thanks very much!



Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: gameleaper on November 18, 2014, 08:59:12 AM
I havnt got any of the Napoleonic games yet, more mexwar alemein and some others, but I would count myself lucky to see a set of mods like this If I had any Nap games.
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Cyrano on November 23, 2014, 11:17:19 AM
I've said it elsewhere, but it bears repeating:

These are an essential part of my enjoyment of these games.  Thank you!

Best,

Jim
"Cyrano"
:/7)
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on December 06, 2016, 12:16:36 PM
I have just made adjustments to five of my Napoleonic mods.

All of my Napoleonic mods should now work with the JTS as well as the HPS versions of the game.

I am currently suffering from excruciatingly slow upload times, so only the Box links connect to the latest version.  The Dropbox links are there for emergency back-up and connect to much older versions of the mod.

The screenshots probably aren't showing up because they date back to when I still used Imageshack for hosting images.  I don't have time to fix them at the moment, but there are functional screenshots of my mod in the 3rd party art section over at the Blitz. 

http://www.theblitz.org/message_boards/forumdisplay.php?fid=262
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: panzerde on December 11, 2016, 01:10:38 PM
Thanks for this, Philippe. Had you given any thought to tackling Marengo?

Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on December 11, 2016, 01:56:04 PM
Quote from: panzerde on December 11, 2016, 01:10:38 PM
Thanks for this, Philippe. Had you given any thought to tackling Marengo?

I'd certainly be willing to take a shot at it, but I don't have the budget for it at the moment.

The flag backgrounds for the French would be harder to do because my information on the period is a little sketchier than for the Empire. But it's an important issue because revolutionary regiments used very different flags, and the one size fits all treatment wouldn't be correct. 
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Boggit on December 11, 2016, 02:16:29 PM
Have you asked anyone if they will also host your mods, like the Blitz, here at Grogheads, or even JTS?

There is no doubt that your mods are highly valued by the community, and as you don't have a website it will make them more accessible to even more people in the community.
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on December 11, 2016, 06:31:56 PM
I generally prefer not to have a website.  Making the mods is enough work as it is, and I'd rather not have to worry about administrative issues.  Some people who host your mods feel they have a right to censor what you do, and messing with my artistic freedom gets my nose out of joint very quickly.  Life's too short to waste time on irrelevant distractions.

Last time I looked there were links to my Napoleonic mods at the Blitz, and NWC used to have older versions of them available to members (though why anyone would want outdated versions of my mods is beyond me). 

I update my Box account (and my Dropbox account as well, when I feel there is a need and I have the time and the patience), and by doing that I've updated all the posts on different sites with links to my mods, including the ones I've forgotten.

Because of the way it organizes things Grogheads is far from being an ideal site, but I always try to remember to post here for sentimental reasons.  The old Wargamer's method of organizing threads by developer/game was ideal, but that site became toxic long before the new one came along.

Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: southern_cross_116 on December 13, 2016, 06:11:27 PM
The irony here is that by refusing to host your own material, it is actually a validation for the reason that some of your hosting was ended.

Since you're talking about SDC, anyone interested can contact me privately.











Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on December 13, 2016, 06:15:40 PM
I don't recall mentioning SDC in my post.
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on July 12, 2018, 04:25:43 PM
I've revisited my mod for Campaign Wagram and have decided to update it to version 4.3.  The link in the first post will take you to the latest version.

The French flags in the campaign game folder are no longer backwards.  The in-game music has been replaced with the background sounds found in the later games in the series (which means you should back up your music folder if you'd rather hear music while you're playing).  I've added an extra icon so that you can have separate desktop icons for the campaign game and the battle scenarios.  I've also corrected a glitch in one of the horse artillery units.
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on July 22, 2018, 06:27:52 PM
As part of my project of trying to keep these mods up to date, I've uploaded version 4.3 of the Campaign Eckmuhl mod to my Box account.  You can find the download link in the first post of this thread.



A word of warning.  The latest version of the mod will make the game sound like the recent versions of the game, and will overwrite the music clips in the music folder with background sounds.  So if you're sure that you prefer hearing the music clips over and over (and some of them aren't very good), you should back up the contents of the music folder before you install my mod.



Other than that, the next mod that I will harmonize with the JTS Napoleonic games is Napoleon's Russian Campaign.  The individual parts of that mod are already finished, I just need to spend a little time assembling it.  When I'm done (ETA early next week) I'll take a look at Austerlitz and Jena.
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: panzerde on July 22, 2018, 06:36:41 PM
As always, thank you for your fine work! How did you know that Jim and I were playing a game from Campaign Eckmuhl right now?  ;)
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on July 23, 2018, 01:39:12 PM
I've updated my two Napoleon's Russian Campaign mods to version 4.5 and uploaded them to my Box account.  The link in the first post of this thread will take you to the download.  I haven't updated the Dropbox link, but will do so if there's a need.

Besides making a few minor adjustments, this version of the mod harmonizes Napoleon's Russian Campaign with the later games in the series.  It overwrites the music files with background sounds (so back up your music folder if you prefer music), and it installs and activates the marching and movement sounds from the later games in the series.

As a reminder, there are two separate but related mods here.  The first one for Napoleon's Russian Campaign has summer terrain, and the second one for the Retreat from Moscow, has autumn and winter terrain.  Install the Napoleon's Russian Campaign first, then make a copy of your modded Napoleon's Russian Campaign folder and copy and paste the Retreat from Moscow mod into it.

The Retreat from Moscow mod uses a lot of the textures from the base Napoleon's Russian Campaign mod and won't work without it. (And the mod is big enough as it is and I needed to save bandwidth).
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on July 25, 2018, 11:04:24 AM
I've updated the Campaign Austerlitz mod to version 2.3 and uploaded it to my Box account.  The link in the first post of this thread will take you to the download.  I haven't updated the Dropbox link, but will do so if there's a need.



Besides making a few minor adjustments, this version of the mod harmonizes Campaign Austerlitz with the more recent JTS Napoleonic games.  It overwrites the music files with background sounds (so back up your music folder if you prefer music), and it installs and activates the marching and movement sounds from the later games in the series.
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on July 25, 2018, 03:21:17 PM
I've updated Austerlitz to version 2.4 to correct some graphics errors that never got flushed out of the game or the mod.

All the cavalry should now have horse symbols, and the Austrian and Bavarian army staffs now belong to the appropriate armies.
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: stolypin on July 26, 2018, 09:35:19 AM
Quote from: panzerde on July 22, 2018, 06:36:41 PM
As always, thank you for your fine work! How did you know that Jim and I were playing a game from Campaign Eckmuhl right now?  ;)

Ditto.
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on July 29, 2018, 01:01:36 AM
I've updated Austerlitz to version 2.5.

All the French flags in the campaigns were backwards, and they've now been corrected in the mod.  The backwards flags seem to be a problem in almost all of the Napoleonic games, and I've decided to fix this wherever I can.

(And that's a lot of flags).
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on July 30, 2018, 10:54:53 AM
I've updated the mod for Campaign Jena-Auerstedt to version 2.3.

This version corrects an error in the units bitmap, replaces the ingame music with background sounds, and corrects all the reversed flags in the campaign games.

(The HPS and JTS patches both activate the ingame marching sounds).
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on August 01, 2018, 08:42:48 PM
I've updated the mod for Campaign Bautzen to version 2.5.

The new version corrects the reversed French flags in the campaign games.

You can download the mod from the link to my Box account in the first post of this thread.
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on August 02, 2018, 05:38:33 PM
I've updated Campaign Bautzen to version 2.6, download links in the first post of this thread.

The current version restores wooden bridges to the Russo-Swedish War mod. 
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on August 05, 2018, 01:13:29 PM
I've updated the mod for Campaign Leipzig to version 3.4. 

The links for downloading are in the first post of this thread.

This version corrects the reversed flags in the campaign game, and adds a couple of desktop icons for the Leipzig campaigns and Dresden campaigns sub-mod.

(For those who don't remember, the Leipzig mod uses autumn terrain colors and the Dresden sub-mod uses summer terrain colors).
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on August 11, 2018, 03:17:36 PM
I've updated my mod for Campaign 1814 to version 3.4. 

The mod can be downloaded from the links in the first post of this thread.

(The update is pretty trivial  --  all I've done is added a second desktop icon so that there's one for the battles and one for the campaigns).
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on May 27, 2020, 01:49:15 PM
I've discovered to my horror that most of my Box links don't work.

So now that the semester is over I've done some major housecleaning.

The links to Box and to Dropbox should now both be working, and should take you to the same versions of the mod.
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on August 04, 2020, 02:01:57 PM
The Box links aren't working again (they didn't reset my bandwidth at the start of the month), but there are mirror links to Dropbox with up-to-date versions which should work.

I've added a Dropbox mirror link to the Seven Years War mod (which makes that game look more like my Napoleonic mods).

I starting to figure out what I'll have to do with the series in light of the latest on-going round of JTS patches.

The good news is that it won't be that much, though it will still be a lot of work because I will have to post everything to Dropbox as well as Box.
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on November 25, 2021, 10:24:52 AM
After a long vacation from Napoleonic modding, the revamping of the JTS games by WDS has brought me out of hibernation.

I've updated the Box link in my Napoleonic mods list (the first post in this thread) for Campaign Waterloo, but haven't done anything with the Dropbox link yet. The screenshots in this thread are also showing the old graphics, but with so many mods and links to update, fixing the window dressing will have to take a back seat to updating the series.

Here's a quote from the readme file:

quote

This is version 6.0 of my Campaign Waterloo mod.

It should be copied over a clean installation of the latest WDS version of Campaign Waterloo. Previous versions of my mod will interfere with the way this one looks and works, so if you've installed an earlier version of my mod (such as 5.0) while you were waiting for me to come out of hibernation, I'm sorry but you'll have to start over again from scratch.

The mod is intended to be played with the background sounds ON and the music OFF.

The migration of the Napoleonic series from JTS to WDS has required a drastic overhaul of my mods. This will be the first of many revisions of all of my mods, and I'm pleased to note that the WDS versions have solved some of the problems I was having adapting my mods to the Peninsula campaign.

I was pleasantly surprised to discover that the new terrain graphics (both 2D and 3D) are quite acceptable as is. I may consider making a few adjustments for winter, spring, and fall textures down the road, but I see no reason to tinker with the terrain graphics at the moment.

For anyone suffering from nostalgia for the older versions of terrain graphics in my mods, inside the Map folder I've included a folder that preserves a late version of my 2D graphics and the EZjax 3D graphics).

I've also preserved parts of Ed Williams' Sound Pack in the Media folder. Version 5.0 had included the entire Sound Pack (by kind permission), and I look forward to the eventual revival of the Volcano Man site.

The core of my mod is about flags, and they appear in the background in the unitboxes as well as flying over the figures on the 3D map. Mounting specific flags over individual units is fairly labor-intensive, and I was relieved when I found that the High Res Map folder uses the same 3D unit textures and bases as the regular folder. I've put my 3D units and bases in the High Res Map folder so that it won't interfere with my mod, but I have NOT copied it to the traditional map folder (not liking the traditional textures is what drove me to make this mod in the first place).

unquote

The next two mods to be updated will probably be Campaign Eckmuhl and Campaign Wagram because they're fairly similar to Campaign Waterloo. I hope to get these done before Christmas, at which point I'll have a handle on how difficult it will be to convert the more ambitious mods.
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on December 03, 2021, 05:04:51 PM
The Campaign Eckmuhl mod (version 5.0) has now been updated and adjusted to work with the WDS version of the game. The existing Box link (not the Dropbox link) in the first post of this thread will get you to the right place.

The mod needs to be installed over a CLEAN version of Campaign Waterloo. If it is installed over earlier versions of my mod, it won't do what it's supposed to do.

I had originally planned to release the Eckmuhl and Wagram updates at the same time, but after finishing the Wagram update I discovered that the base game hasn't been transformed into a WDS version to the same extent. So I'm not posting it for the moment, or at least until WDS comes out with a complete WDS overhaul of Campaign Wagram.

The Campaign Eckmuhl mod works in pretty much the same way as the the Campaign Waterloo mod. Here's a quote from the new readme file:

quote

Version 5.0 of the Campaign Eckmuhl mod.

It should be copied over a clean installation of the latest WDS version of Campaign Eckmuhl. Previous versions of my mod will interfere with the way this one looks and works, so if you've installed an earlier version of my mod (such as 4.3) while you were waiting for me to come out of hibernation, I'm sorry but you'll have to start over again from scratch.

The mod is intended to be played with the background sounds ON and the music OFF.

The migration of the Napoleonic series from JTS to WDS has required a drastic overhaul of my mods. This will be the first of many revisions of all of my mods, and I'm pleased to note that the WDS versions have solved some of the problems I was having adapting my mods to the Peninsula campaign.

I was pleasantly surprised to discover that the new terrain graphics (both 2D and 3D) are quite acceptable as is. I may consider making a few adjustments for winter, spring, and fall textures down the road, but I see no reason to tinker with the terrain graphics at the moment.

For anyone suffering from nostalgia for the older versions of terrain graphics in my mods, inside the Map folder I've included a folder that preserves a late version of my 2D graphics and the EZjax 3D graphics).

I've also preserved parts of Ed Williams' Sound Pack in the Media folder. Version 4.3 had included the entire Sound Pack (by kind permission), and I look forward to the eventual revival of the Volcano Man site.

The core of my mod is about flags, and they appear in the background in the unitboxes as well as flying over the figures on the 3D map. Mounting specific flags over individual units is fairly labor-intensive, and I was relieved when I found that the High Res Map folder uses the same 3D unit textures and bases as the regular folder. I've put my 3D units and bases in the High Res Map folder so that it won't interfere with my mod, but I have NOT copied it to the traditional map folder (not liking the traditional textures is what drove me to make this mod in the first place).

unquote
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Strela on December 03, 2021, 05:45:01 PM
Hi Philippe,

I also posted this on your post over at Matrix.

Wagram (and all the Napoleonic titles) should be a 'full' WDS version. Did you use the full installer (mis file) or did you update an existing installation with an update/patch from our site? Need to understand which path you went so I can emulate the steps.

Thanks,

David
Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on December 05, 2021, 12:19:17 PM
The Waterloo mod has been updated to 6.2 and the Eckmuhl mod has been updated to 5.1 to correct a minor but highly visible and annoying error in the 2D magnified symbols file.

The Box links (but not the Dropbox links) in the first post of this thread will take you to the corrected version.

Title: Re: Complete list of links to Philippe's Napoleonic mods (with alternate addresses)
Post by: Philippe on January 11, 2022, 12:09:54 PM
My next re-release was delayed because I kept finding annoying little glitches in the 2D and 3D symbols files that kept creeping back into the mod when I wasn't looking.

I have now updated and harmonized three of the Napoleonic mods with the WDS version. These are the Waterloo mod version 6.3, the Eckmuhl mod version 5.4, and the Marengo mod version 2.0.

As a reminder, I'm going to spend any modding energy I still have on updating the mod and finishing the series before I do anything about the screenshots, so the screenshots in the first post show what the game looked like before the WDS version.

The Marengo mod is only version 2.0 because there is still some tinkering to be done. The current cover music is something of a placeholder, and will probably be replaced by a clip from Mendelssohn's Italian Symphony if I ever get around to moving my sound-editing software from my old Windows 7 computer. For those who care about such things, I've included a units_alt file that has a background flag for the 14th Legere in the Info folder. The Marengo mod spurred me to roll out a new set of self-explanatory symbols for supply wagons that have been retro-fitted to the Waterloo and Eckmuhl mods. The magnified 2D symbol for naval units is new; the 3D symbols existed in the older mod and are derived from the old Talonsoft Age of Sail game via my mod for the war between Russian and Sweden over Finland in 1809.

As always, the Box links to these three mods (Waterloo 6.3, Eckmuhl 5.4, and Marengo 2.0) can be found in the first post of this thread. I haven't decided what to do about the Dropbox links, but for the moment they aren't needed.

Once again, make sure that you install the Marengo mod over a clean un-odded copy of the WDS version of Marengo. The mod is designed to be played with the Background sound on, and the music off.