https://www.awargamersneedfulthings.co.uk/2020/02/first-look-at-upcoming-fire-and-rubble.html?spref=fb&fbclid=IwAR2jzaXSfCxG9HOkzUSLzjPRVig2B5IUCJdyN18331GE3qa26oXBFDUDpuU
First look at the upcoming module that takes Red Thunder to Berlin. O0
If I hadn't read your description above, I'd have never known it included Berlin. Not a very good article when it spends more time heaping praise ("It is looking good, and please Battlefront keep your excellent games and modules coming!") and personal commentary ("Red Thunder is one of my favorite of the Combat Mission stable of games, and I am very happy to see that it is finally getting some love.") on something without even detailing what exactly that something is.
That said, CM is still the standard for WWII tactical gaming for me, so it's a pre-order.
I have most of the modules for combat mission. I just never get around to playing them.
Because the options I want - the social ones - are not their. I will really have to hold myself back from getting this.
Unless I can find somebody in the right time zone that will play regularly enough. Other things I would like is a strategic map that allows you to move units so that battle have context. The canned campaigns don't do it for me. Also when are we going to get briefings that I can read on my monitor without a magnifying glass?
Steel Division II is a bit less of a sim and is not so tactical. But does the job for me in this area. Eastern Front late era.
Not exactly an awe-inspiring title, sounds more like the name of a use-made mod. Or the aftermath of a Rock Concert. A really GOOD Rock Concert. \m/
Quote from: Sir Slash on February 23, 2020, 03:27:25 PM
Not exactly an awe-inspiring title, sounds more like the name of a use-made mod. Or the aftermath of a Rock Concert. A really GOOD Rock Concert. \m/
That was my thought too, to be honest. I would have liked "Bagration to Berlin" or something else that calls back memories of the old CM titles.
Well to be fair I think the point of that article was to show the latest artwork. I am sure the BFC forumites are jumping for joy over the addition of wrecked automobile doodads, which is probably a first for the series. The concrete archway seems to be something new as well, and the other doodads like the Prussian statue or the circular notice board do have an east German flair about them.
But if they don't bother to put the Reichstag or the Brandenburg Gate in there, it ain't really gonna be Berlin. Panzer Command had it right, with historical building models like the central railway station in Stalingrad.
Quote from: Sir Slash on February 23, 2020, 03:27:25 PM
Not exactly an awe-inspiring title, sounds more like the name of a use-made mod. Or the aftermath of a Rock Concert. A really GOOD Rock Concert. \m/
The original title was Red Hammer. When I initially posted the screenshots that are in Robert's blog they even had red Hammer logo's. Because of possible copyright infringements we changed it.
Also, when I posted them on the Battlefront forum I posted them without comment. I was trying to create a mood...a feel. And only the final shot contained any units/action.
benpark has created a massive Master Map of Berlin. Some of the scenario designers are using chucks of it for maps for their battles.
I posted this screenshot the other day .....mostly because I thought it was a very cool picture. :)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fcontent.invisioncic.com%2Fr254563%2Fmonthly_2020_03%2Fmeow.png.35e9ad4a445f078f62f5c6de76814c3c.png&hash=e7bf6781bf1030ac936c33863ef1c025c9d283ec)
And here are some that show some module specific stuff.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fcontent.invisioncic.com%2Fr254563%2Fmonthly_2020_02%2FBrrrr.png.60c5004f4c04908a422a17e9e790c044.png&hash=7cc74bd2d299952f50c0908441f633121b72f93e)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fcontent.invisioncic.com%2Fr254563%2Fmonthly_2020_02%2FSS2.png.4526d52b4836c84d441226036db02381.png&hash=dc52834e55d6376f08c02e587997c5372f4d56eb)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fcontent.invisioncic.com%2Fr254563%2Fmonthly_2020_02%2Fss3.png.4dac5674236679a30fa5fb15106ceb85.png&hash=db6a7ff64fcdff15ce6ffdef86ddd9d14a901863)
Those are very pretty Elvis and I'm looking forward to the new stuff included, I only meant the title was hard to get excited about or tell anything about when the mod is set or what battles are included. I suppose a lot of titles that could be used ARE copy right protected. Any ideas on when it'll be available?
Quote from: Sir Slash on March 07, 2020, 11:41:57 AM
Those are very pretty Elvis and I'm looking forward to the new stuff included, I only meant the title was hard to get excited about or tell anything about when the mod is set or what battles are included. I suppose a lot of titles that could be used ARE copy right protected. Any ideas on when it'll be available?
Oh yeah, I understood what you meant. Heck, I go back and forth on it myself and I had a vote in the matter. And you are 100% correct...It started to feel like each time we came up with another title we liked a Google search let us know we had to keep digging. :)
Why not just add Berlin to the front of the title.
"Berlin, Fire and Rubble". That at least gives a little context.
Possibly "Gotterdammerung"? or "Fire and Rubble: Gotterdammerung?"
Red Thunder: Fall of the Reich.
Combat Mission: Still Not In The Pacific? :P
Will this be standalone?
Quote from: Gusington on March 09, 2020, 08:32:56 AM
Will this be standalone?
From the article : First Module
for Combat Mission Red Thunder.
So I guess not standalone.
This would be my first foray into CM. Are these games newb-friendly?
Quote from: Gusington on March 09, 2020, 09:40:41 AM
This would be my first foray into CM. Are these games newb-friendly?
OMG. One would think you had not actually been a part of the wargamer/grogheads community for over 20 years. :pullhair:
^ Seriously. ::)
Quote from: Gusington on March 09, 2020, 09:40:41 AM
This would be my first foray into CM. Are these games newb-friendly?
Like ever...............not even the earlier games, wow, that's got to be like a Groghead demarit or something, right.
I like to think of CM games as Close Combat games in the saddle. Right click give orders set waypoints and watch your plan crumble.
Quote from: -budd- on March 09, 2020, 10:46:19 AM
Right click give orders set waypoints and watch your plan crumble.
"Everyone has a plan until they get punched in the face."
Quote from: Gusington on March 09, 2020, 09:40:41 AM
This would be my first foray into CM. Are these games newb-friendly?
Virginity is curable.
Quote from: Gusington on March 09, 2020, 09:40:41 AM
This would be my first foray into CM. Are these games newb-friendly?
Your penance is to buy all the games and add on modules, and lock yourself in your study playing them until you have played all the scenarios that come packaged with the games. Now go, and sin no more..... :)
Jesus, I was going to admit to all the severed limbs in my basement next, but forget it now.
Seriously, if you haven't yet tried Combat Mission, it is well worth your time. Take a look at some of the videos on this channel. But put your credit card in a block of ice first:
https://www.youtube.com/channel/UC0Y5U7EYn4HO9dCSJsQH0Pg/videos
I'm pretty sure the Battlefront website has some free demos you can try out, Gus. I think the best starting point is Shock Force, since you've got the convenience of modern-day technology and you can just stomp on an irregular/insurgent enemy or an army that's laughably underequipped. The various NATO scenarios are great for learning the ropes of CM by clearing out towns, hills, etc.
The WW2 games have a tad steeper learning curve given the lack of individual radios and whatnot.
Quote from: Gusington on March 09, 2020, 09:40:41 AM
This would be my first foray into CM. Are these games newb-friendly?
All the games have free demos. Pick the setting you are most interested in, play the demo(s) and ask any questions you might have.
Seriously, I don't think the game is all that hard to learn. The UI is pretty intuitive, unlike the Steel Armor games.
However, playing the game well defeats me. I'm more of a CMANO guy than tanks and infantry and what not.
Quote from: Toonces on March 09, 2020, 04:18:42 PM
However, playing the game well defeats me.
This is what I was getting at with my comment - the basic "moving and shooting" is about as easy as Close Combat with a bit of extra flexibility, but I find the WW2 CM games much harder to master well enough to even be decent at the more complex missions, whereas I'm at least competent at the early CC games. Just my $.02
The aspect of the Combat Mission games that I love the most is the ease of play. The system totally clicks with me (unlike Graviteam Tactics which I have never managed to grasp) and I will gladly purchase all the new modules Battlefront wants to release.
I like the Graviteam games, but yeah, that UI is not intuitive. You can give a lot more specific commands than the CM series, but I'm constantly forgetting how to do basic things like call for artillery. Come to think of it, I don't even remember if you can do that except for onboard mortars?
They made a game about the South Africa border war, though, so I'm thankful for that. And Steel Armor: Blaze of War is a good tank game, even with the same goofy UI as the wargames.
Unfortunately, I doubt we'll ever see the CM series explore lesser known conflicts than the big three of WWII (West/East/Italy) and the recent foray into modern stuff. Probably no 1940s campaign, Arab-Israeli war stuff, Vietnam, Pacific WWII or Korea. Kind of a bummer.
And you can play, 'Real-Time' or, 'Turned-Based' as you prefer. Nobody does tactical combat better though, this game will kick your ass without even pretending to be sorry about it. Lots of great mods and user-made scenarios too. Give it a shot Gus. Think of it as a Grogs Right of Manhood. :bd:
Graviteam would be spectacular if it had a few tutorials to guide you through a bunch of battles. Sort of the way Steel Division did the tutorial. Battlefront games are easy but then again I started with cmbo and Cmbb. I will eventually buy all of the Graviteam games but will wait for a fanatical sale.
Grog Mitzvah?
I'll have to visit the site when The Wife is not around.
Quote from: hellfish6 on March 09, 2020, 05:30:57 PM
Unfortunately, I doubt we'll ever see the CM series explore lesser known conflicts than the big three of WWII (West/East/Italy) and the recent foray into modern stuff. Probably no 1940s campaign, Arab-Israeli war stuff, Vietnam, Pacific WWII or Korea. Kind of a bummer.
There is a new, player made, southeast Asia mod for CMSF2 called Heaven and Earth. Campaign and stand alone scenarios are being created for it. A few scenarios have been released.
(https://i.imgur.com/lw0ot3fh.jpg)
Quote from: Sir Slash on March 09, 2020, 06:34:09 PM
... this game will kick your ass without even pretending to be sorry about it. ......
That is one of the greatest lines I've ever read!!!! I need to consider it as a sig line.
I've gotten better at it since I have been playing much more than ever before for the past year. The thing that I learned that helps the most is patience. Don't press too hard until there is no other choice.....then do a gamey flag rush. :-)
And, as others have mentioned, try the demos. All of them combined are close to a complete game's worth of content. Certainly enough to keep someone busy for a while and give them enough time to see if they can get comfortable with the system.
I think you just got Jarhead's attention, MOS!
Quote from: Toonces on March 09, 2020, 10:35:39 PM
I think you just got Jarhead's attention, MOS!
He posted some screens from that mod in the screenshot thread awhile back, and you're right, it definitely got my attention. However, I looked a little more closely at the mod and a lot of the the units were either place holder or stand-ins. The uniforms and equipment were all wrong. Was really immersion breaking for me. Maybe it's progressed since then?
Combat Mission taught me about myself--- I am NOT a good tactical leader at any level. I go too slow at the start, then too quickly when nothing kills me from across the map, then I take it right in the face. Worse, I absolutely cannot stand losing my little pixeltruppen. Seeing them lying there in their little pools of red crosses makes me feel terribly guilty and reach for the re-start button. :hide:
Slash, what it actually taught you is that you tempo of this game is hard to get used to. I have t he same problem. The game is going so slowly and your time starts to tun dry. Then you up the tempo and thats when the enemy hit you.
Glad I'm not only one with this problem Destraex. I try to be very disciplined when I play. And I have to say, I have won more times than I've lost so it's not a total ass-kick every time. Just when I screw-up. #:-)
Quote from: Sir Slash on March 10, 2020, 11:31:38 AM
Combat Mission taught me about myself--- I am NOT a good tactical leader at any level.
Don't judge your abilities based on Combat Mission.
The game engine can only handle small maps, which prevent players to actually maneuver their forces.
Most scenarios, I have found, are just a gut punch, up-the-middle- you have no option BUT to take casualties and be put in a bad position. I think it's actually part of the design mechanic to make up for a game engine that is limited in it's ability to handle large maps.
This is the reason that Shock Force & Black Sea will never see my hard drive. Trying to fight modern, near peer battles on 2km maps is knife fighting.
The sentence below describe me in a nutshell when it comes to the Combat Mission series: ::) ;D
I have most of the modules for combat mission. I just never get around to playing them.
Quote from: fran on March 13, 2020, 01:41:00 AM
I have most of the modules for combat mission. I just never get around to playing them.
Guilty :buck2:
Quote from: al_infierno on March 13, 2020, 01:56:07 PM
Quote from: fran on March 13, 2020, 01:41:00 AM
I have most of the modules for combat mission. I just never get around to playing them.
Guilty :buck2:
For some part of the fun is the installation part >:D.
Quote from: Pete Dero on March 13, 2020, 02:14:23 PM
Quote from: al_infierno on March 13, 2020, 01:56:07 PM
Quote from: fran on March 13, 2020, 01:41:00 AM
I have most of the modules for combat mission. I just never get around to playing them.
Guilty :buck2:
For some part of the fun is the installation part >:D.
Brilliant O0
Quote from: Apocalypse 31 on March 12, 2020, 07:34:15 AM
Quote from: Sir Slash on March 10, 2020, 11:31:38 AM
Combat Mission taught me about myself--- I am NOT a good tactical leader at any level.
Don't judge your abilities based on Combat Mission.
The game engine can only handle small maps, which prevent players to actually maneuver their forces.
Most scenarios, I have found, are just a gut punch, up-the-middle- you have no option BUT to take casualties and be put in a bad position. I think it's actually part of the design mechanic to make up for a game engine that is limited in it's ability to handle large maps.
This is the reason that Shock Force & Black Sea will never see my hard drive. Trying to fight modern, near peer battles on 2km maps is knife fighting.
Way back in the day I think Combat Mission had smaller maps. They were made larger at some point. They are up to 16 square kilometers now. The unit to map ratio has to be considered when designing scenarios. IMO a Company is about the best size for a CM scenario. The Below is a screenshot of a 13.5 square kilometer CMRT map. The entire map would not fit in the screenshot.
(https://i.imgur.com/92oVkeGh.jpg)
Below is a platoon of vehicles on the move.
(https://i.imgur.com/ndNvinzh.jpg)
Then the same platoon with a zoomed out map view. Plenty of room for maneuver unless maybe you have a Bn. plus on both sides. And again this is only a 13.5 square kilometer map, not a 16 square kilometer map.
(https://i.imgur.com/SlAfdKXh.jpg?1)
Below is a 7.5 square kilometer Combat Mission Black Sea map. Not all of the map is in the screenshot but again well under 16 square kilometers.
(https://i.imgur.com/lsfMMZgh.jpg)
Having said all the above, I do wish the maps could be made even bigger. Not sure my computer could handle bigger maps plus all the units etc. but I would try. ;D
The biggest change I would like to see in the game is a new Line of Sight tool. I would like to hit a button and have a shaded area show LoS automatically then draw a line if I want to know distances. :bd:
Quote from: Sir Slash on March 14, 2020, 10:41:19 AM
The biggest change I would like to see in the game is a new Line of Sight tool. I would like to hit a button and have a shaded area show LoS automatically then draw a line if I want to know distances. :bd:
Agreed, i'd like it like Armored Brigade. One button LOS shading for the whole map and unit line with distance and LOS percentage.
Quote from: -budd- on March 14, 2020, 02:08:07 PM
Quote from: Sir Slash on March 14, 2020, 10:41:19 AM
The biggest change I would like to see in the game is a new Line of Sight tool. I would like to hit a button and have a shaded area show LoS automatically then draw a line if I want to know distances. :bd:
Agreed, i'd like it like Armored Brigade. One button LOS shading for the whole map and unit line with distance and LOS percentage.
This would be a nice improvement.
It would take them half a year just to do that and end up nixing it because it would delay some other module from being released. With all the modern technology out there in the graphics, I wonder how long BF will ride this engine before a complete tare down and rewrite. The face lifts they give with the 3.0 / 4.0 help, but this is basically the same engine since shockforce in 2007.
Quote from: Sir Slash on March 14, 2020, 10:41:19 AM
The biggest change I would like to see in the game is a new Line of Sight tool. I would like to hit a button and have a shaded area show LoS automatically then draw a line if I want to know distances. :bd:
I know we're only kicking stuff around here, but what I'd like to see is a "hull down"-type command for MGs and ATGs - it's always a big faff working out where their best LOS will be.
Quote from: Pete Dero on March 13, 2020, 02:14:23 PM
For some part of the fun is the installation part >:D.
Who doesn't love a challenge.
Quote from: Father Ted on March 15, 2020, 10:18:00 AM
I know we're only kicking stuff around here, but what I'd like to see is a "hull down"-type command for MGs and ATGs - it's always a big faff working out where their best LOS will be.
One of the most requested features. Which also happened to be in the original game engine FWIW.
I think the other big one is a convoy or follow-me order, where vehicles could be told to follow the leader without having to micromanage movement paths.
Quote from: Michael Dorosh on March 16, 2020, 09:21:29 AM
Quote from: Father Ted on March 15, 2020, 10:18:00 AM
I know we're only kicking stuff around here, but what I'd like to see is a "hull down"-type command for MGs and ATGs - it's always a big faff working out where their best LOS will be.
One of the most requested features. Which also happened to be in the original game engine FWIW.
I remember it was there for AFVs in CMx1, but was it also there for the foot-propelled units?
Quote from: Sir Slash on March 14, 2020, 10:41:19 AM
The biggest change I would like to see in the game is a new Line of Sight tool. I would like to hit a button and have a shaded area show LoS automatically then draw a line if I want to know distances. :bd:
Charles had said that this is never gonna happen, due to "realism concerns" or somefink.
Second Front has apparently successfully implemented an LOS tool. Flare Path over at Rock Paper Shotgun is singing its praises.
https://www.rockpapershotgun.com/2020/04/03/the-flare-path-a2z-17/?fbclid=IwAR0yRDx-3RqK2g_880eLfNzE6qm-X1CJjbCMcbSH-Fk2CvGh3TDMUOdplKA
Steve over at Battlefront posted the below today. Sounds like Fire & Rubble is getting very close. I wonder which release will come first? Combat Mission Cold War or the Fire & Rubble module for Combat Mission Red Thunder.
2-4 weeks when we hit Final Candidate. Final Candidate = no more changes to the code, artwork, etc. unless it is *VERY* important. Attention is focused on the installer, ReadMe documentation, etc.
We thought that might be last week, but a few more changes were needed. We think this week will be Final Candidate.
:notworthy:
This will be the first CMx2 with the Hetzer?
Miss that little bugger.
Quote from: Redwolf on April 15, 2021, 10:58:20 AM
This will be the first CMx2 with the Hetzer?
Miss that little bugger.
No, it won't be the first. Rome to Victory has them, Final Blitzkrieg has 2 variants, and the base Red Thunder game has them. Fire and Rubble adds the Late version to CMRT. Unless I am mistaken, CMBN is the only WW2 game without them available.
Quote from: Elvis on April 15, 2021, 12:37:47 PM
Quote from: Redwolf on April 15, 2021, 10:58:20 AM
This will be the first CMx2 with the Hetzer?
Miss that little bugger.
No, it won't be the first. Rome to Victory has them, Final Blitzkrieg has 2 variants, and the base Red Thunder game has them. Fire and Rubble adds the Late version to CMRT. Unless I am mistaken, CMBN is the only WW2 game without them available.
It may seem counter-intuitive but Hetzer was actually part of an infantry division's equipment, as they were used to equip the divisional anti-tank battalions, usually one company per division.
65th Infantry Division in Italy, which I am most familiar with, got a full complement in January 1945 to replace their previous equipment of StuG M42 vehicles.
I seem to recall rollout priority was the Eastern Front, so perhaps not surprising it doesn't show up in CMBN.
Quote from: Redwolf on April 15, 2021, 10:58:20 AM
This will be the first CMx2 with the Hetzer?
Miss that little bugger.
Here is a screenshot of the Hetzer in Combat Mission Final Blitzkrieg. A King Tiger in the background.
(https://i.imgur.com/mpf4BfAh.jpg)
Quote from: MOS:96B2P on April 14, 2021, 10:54:50 AM
Steve over at Battlefront posted the below today. Sounds like Fire & Rubble is getting very close. I wonder which release will come first? Combat Mission Cold War or the Fire & Rubble module for Combat Mission Red Thunder.
2-4 weeks when we hit Final Candidate. Final Candidate = no more changes to the code, artwork, etc. unless it is *VERY* important. Attention is focused on the installer, ReadMe documentation, etc.
We thought that might be last week, but a few more changes were needed. We think this week will be Final Candidate.
I'm really excited about this. :dreamer: There are so many epic battles for this period. Vorwaerts zum Untergang!!! :bd:
Quote from: MOS:96B2P on April 14, 2021, 10:54:50 AM
Sounds like Fire & Rubble is getting very close. I wonder which release will come first? Combat Mission Cold War or the Fire & Rubble module for Combat Mission Red Thunder.
Below is part of a post from the Battlefront forums made by BFCElvis. The race is on .........
If I were a betting man (and I am). I would bet on Fire and Rubble first but Cold War still having an April release. I would give 2:1 odds on that and 3:1 odds on both being out in April, regardless of the order.
Release any minute now...
Does it have the Sturmtiger?
Yes.
Source: https://www.battlefront.com/red-thunder/cmrt-fire-and-rubble-module/?tab=toe (https://www.battlefront.com/red-thunder/cmrt-fire-and-rubble-module/?tab=toe)
Best regards,
Thomm
Quote from: Thomm on April 22, 2021, 03:01:51 PM
Yes.
Source: https://www.battlefront.com/red-thunder/cmrt-fire-and-rubble-module/?tab=toe (https://www.battlefront.com/red-thunder/cmrt-fire-and-rubble-module/?tab=toe)
Best regards,
Thomm
128mm PaK44Muhahaha
Quote from: Redwolf on April 22, 2021, 04:54:52 PM
Quote from: Thomm on April 22, 2021, 03:01:51 PM
Yes.
Source: https://www.battlefront.com/red-thunder/cmrt-fire-and-rubble-module/?tab=toe (https://www.battlefront.com/red-thunder/cmrt-fire-and-rubble-module/?tab=toe)
Best regards,
Thomm
128mm PaK44
Muhahaha
I wonder how it does moving in even slightly damp ground, let alone muddy... ::)
Quote from: Boggit on April 22, 2021, 08:32:01 PM
Quote from: Redwolf on April 22, 2021, 04:54:52 PM
Quote from: Thomm on April 22, 2021, 03:01:51 PM
Yes.
Source: https://www.battlefront.com/red-thunder/cmrt-fire-and-rubble-module/?tab=toe (https://www.battlefront.com/red-thunder/cmrt-fire-and-rubble-module/?tab=toe)
Best regards,
Thomm
128mm PaK44
Muhahaha
I wonder how it does moving in even slightly damp ground, let alone muddy... ::)
You tow it with the Sturmpanzi :D
Downloads available now! EDIT: For preorders only, for now, it looks like.
Quote from: al_infierno on April 23, 2021, 02:39:38 PM
Downloads available now! EDIT: For preorders only, for now, it looks like.
Yeah. I can find the Jagdtiger, but not the Sturmtiger.
Must have BooM.
WARNING
Installing the new *.pkg on a mac deletes all settings and all files, including in Scenarios/
Back up your scenarios and savegames first. Also reported by somebody else on the BFC forum.
^ Yikes, good looking out.
Quote from: al_infierno on April 23, 2021, 02:39:38 PM
Downloads available now! EDIT: For preorders only, for now, it looks like.
New purchases are available too. We roll out releases to avoid a log jam that we had a few years ago. Which is why we haven't announced that it's available. But the way a download link appears in someone's account makes the ability to purchase it go live too. We don't announce it until we've given the files a chance to propagate the servers. Next I'll announce it on out forum (probably tonight) and then tomorrow I'll add it to our Home page.
I played the Block Buster scenario...deadly urban combat in Berlin against Volksturm. I loved seeing how the last tier German troops had a real Hodge-podge of weaponry. I saw .303 Enfields in there, and all kinds of assorted small arms. Very cool.
My laptop is not happy with the Berlin map.
Need the big iron.
Does anyone else have their installer get stuck at 100% because it keeps recursively adding /data/data/data/data folders endlessly? I don't know what the hell the installer thinks it's doing, but if I stop it, it rolls back the entire installation. :pullhair: This isn't the first time this has happened to me with CM games, either. I suspect it's because I placed the module installation files directly in the Red Thunder folder and tried to install it from there.
Can you just download the entire game file? It has everything and you just activate with your licenses for red thunder, fire and rubble and game engine 4.
Quote from: al_infierno on April 23, 2021, 07:04:42 PM
Does anyone else have their installer get stuck at 100% because it keeps recursively adding /data/data/data/data folders endlessly? I don't know what the hell the installer thinks it's doing, but if I stop it, it rolls back the entire installation. :pullhair: This isn't the first time this has happened to me with CM games, either. I suspect it's because I placed the module installation files directly in the Red Thunder folder and tried to install it from there.
I installed both Mac and Windows by now and have not seen that.
Moving the install files to a different folder worked. O0
Looks like the Sturmtiger is not in after all.
It appears that the release notes mixed up the Sturmtiger and the Jagdtiger (which is in).
The longest review in history ?
https://www.youtube.com/watch?v=8hrf_tV26Kw
Quote from: fabius on April 25, 2021, 12:22:33 PM
The longest review in history ?
https://www.youtube.com/watch?v=8hrf_tV26Kw
Gotta be thorough!
Damn...burned again by the stupid activation BS... :tickedoff:
Activation not working...off I go for help desk support. Why is this my problem?
Sorry all, just venting....
I seem to have problems with armored vehicles getting stuck on bridges. There is no indication that they are damaged, bogged down, etc. Just stuck. They won't move across...
Quote from: ArizonaTank on April 25, 2021, 03:21:48 PM
Damn...burned again by the stupid activation BS... :tickedoff:
Activation not working...off I go for help desk support. Why is this my problem?
Sorry all, just venting....
Don't apologize. You spent good money and have every right to be pissed.
Quote from: Jarhead0331 on April 25, 2021, 04:35:20 PM
I seem to have problems with armored vehicles getting stuck on bridges. There is no indication that they are damaged, bogged down, etc. Just stuck. They won't move across...
Related:
https://community.battlefront.com/topic/138927-fire-and-rubble-possible-bugs/?do=findComment&comment=1865797
Quote from: Jarhead0331 on April 25, 2021, 04:35:20 PM
I seem to have problems with armored vehicles getting stuck on bridges. There is no indication that they are damaged, bogged down, etc. Just stuck. They won't move across...
I seem to recall that being a problem years ago too...
Quote from: al_infierno on April 23, 2021, 07:04:42 PM
Does anyone else have their installer get stuck at 100% because it keeps recursively adding /data/data/data/data folders endlessly? I don't know what the hell the installer thinks it's doing, but if I stop it, it rolls back the entire installation. :pullhair: This isn't the first time this has happened to me with CM games, either. I suspect it's because I placed the module installation files directly in the Red Thunder folder and tried to install it from there.
Can you just download the entire game file? It has everything and you just activate with your licenses for red thunder, fire and rubble and game engine 4.
I had forgot about this and the help desk reminded me to do what you did. Don't put the installer in the CM folder - for all the sense that makes.
Quote from: hellfish6 on April 26, 2021, 04:36:34 PM
Quote from: Jarhead0331 on April 25, 2021, 04:35:20 PM
I seem to have problems with armored vehicles getting stuck on bridges. There is no indication that they are damaged, bogged down, etc. Just stuck. They won't move across...
I seem to recall that being a problem years ago too...
Bridge bugs seen to be common. I just did a savegame showing one. JH, does that look like your case?
hotseat savegame, empty passwords: https://wavehh.dyndns.org/bug-bridge-jojo.bts
Quote from: Redwolf on April 27, 2021, 11:53:30 AM
Quote from: hellfish6 on April 26, 2021, 04:36:34 PM
Quote from: Jarhead0331 on April 25, 2021, 04:35:20 PM
I seem to have problems with armored vehicles getting stuck on bridges. There is no indication that they are damaged, bogged down, etc. Just stuck. They won't move across...
I seem to recall that being a problem years ago too...
Bridge bugs seen to be common. I just did a savegame showing one. JH, does that look like your case?
hotseat savegame, empty passwords: https://wavehh.dyndns.org/bug-bridge-jojo.bts
Have you seen this happen in any other situation? If not, then it's fixed.
Quote from: Elvis on April 28, 2021, 12:36:11 PM
Quote from: Redwolf on April 27, 2021, 11:53:30 AM
Quote from: hellfish6 on April 26, 2021, 04:36:34 PM
Quote from: Jarhead0331 on April 25, 2021, 04:35:20 PM
I seem to have problems with armored vehicles getting stuck on bridges. There is no indication that they are damaged, bogged down, etc. Just stuck. They won't move across...
I seem to recall that being a problem years ago too...
Bridge bugs seen to be common. I just did a savegame showing one. JH, does that look like your case?
hotseat savegame, empty passwords: https://wavehh.dyndns.org/bug-bridge-jojo.bts
Have you seen this happen in any other situation? If not, then it's fixed.
My savegame is the only bridge bug I have personally reproduced.
Quote from: Redwolf on April 28, 2021, 05:28:23 PM
Quote from: Elvis on April 28, 2021, 12:36:11 PM
Quote from: Redwolf on April 27, 2021, 11:53:30 AM
Quote from: hellfish6 on April 26, 2021, 04:36:34 PM
Quote from: Jarhead0331 on April 25, 2021, 04:35:20 PM
I seem to have problems with armored vehicles getting stuck on bridges. There is no indication that they are damaged, bogged down, etc. Just stuck. They won't move across...
I seem to recall that being a problem years ago too...
Bridge bugs seen to be common. I just did a savegame showing one. JH, does that look like your case?
hotseat savegame, empty passwords: https://wavehh.dyndns.org/bug-bridge-jojo.bts
Have you seen this happen in any other situation? If not, then it's fixed.
My savegame is the only bridge bug I have personally reproduced.
Gotcha. Will the patch fix every bridge patch going forward? I hope so. Will it fix this specific situation going forward? Yes. Will it fix your existing PBEM game? No.
I am so looking forward to checking this out this DLC. I'm just a total Combat Mission fanboy... :-" :hug:
Hopefully Elvis is right about the bridge fix. He sometimes gets a lot of flak from people when things go wrong, but always I find he's great whenever I have an issue. O0
The v2.11 Red Thunder patch is now available: https://www.battlefront.com/patches
Quote from: Elvis on May 03, 2021, 11:00:31 AM
The v2.11 Red Thunder patch is now available: https://www.battlefront.com/patches
Is this needed for owners of F&R?
Quote from: Jarhead0331 on May 03, 2021, 11:10:09 AM
Quote from: Elvis on May 03, 2021, 11:00:31 AM
The v2.11 Red Thunder patch is now available: https://www.battlefront.com/patches
Is this needed for owners of F&R?
Yes, it is one bump up from F&R. Fixes at least some bridge bug(s).
The BF download system always sucks for me. Very slow and lots of errors. Just me?
Quote from: Elvis on May 03, 2021, 11:00:31 AM
The v2.11 Red Thunder patch is now available: https://www.battlefront.com/patches
Hi Elvis
I seem to be doing something wrong! I clicked on your link and got taken to the BF web page. Searched for Red Thunder on that page and found the Engine 4 - v2.11 link which I clicked on. It tells me that the file/update is 3Gig. That surely cannot be correct. However, I cannot find any links in the alternative that specify a v2.11 PATCH.
Your assistance on this point would be appreciated.
Quote from: Jarhead0331 on May 03, 2021, 11:21:37 AM
The BF download system always sucks for me. Very slow and lots of errors. Just me?
Seems overloaded right now.
Quote from: markh on May 03, 2021, 11:28:44 AM
Quote from: Elvis on May 03, 2021, 11:00:31 AM
The v2.11 Red Thunder patch is now available: https://www.battlefront.com/patches
Hi Elvis
I seem to be doing something wrong! I clicked on your link and got taken to the BF web page. Searched for Red Thunder on that page and found the Engine 4 - v2.11 link which I clicked on. It tells me that the file/update is 3Gig. That surely cannot be correct. However, I cannot find any links in the alternative that specify a v2.11 PATCH.
Your assistance on this point would be appreciated.
3 GB update worked fine for me. (Unzipped it is almost 11 GB)
Quote from: markh on May 03, 2021, 11:28:44 AM
Quote from: Elvis on May 03, 2021, 11:00:31 AM
The v2.11 Red Thunder patch is now available: https://www.battlefront.com/patches
Hi Elvis
I seem to be doing something wrong! I clicked on your link and got taken to the BF web page. Searched for Red Thunder on that page and found the Engine 4 - v2.11 link which I clicked on. It tells me that the file/update is 3Gig. That surely cannot be correct. However, I cannot find any links in the alternative that specify a v2.11 PATCH.
Your assistance on this point would be appreciated.
Nope. It is correct. The patch is almost 3GB. It contains all of the Fire and Rubble content. It's a big one.
I still can't get the thing to download.
Quote from: Jarhead0331 on May 03, 2021, 12:55:51 PM
I still can't get the thing to download.
I was able to download it a few hours ago without any issues.
I'm on Firefox and in the EU so that might make a difference.
I downloaded without issue today, as well.
The download thing is weird. I get 1 or 2 tickets a week from people having a download issue. Usually advising them to try a different browser and/or disabling their firewall and anti-virus software does the trick. I am having other issues with the system, especially with the Mac full installer. Steve tends to think that the download issues people reposted yesterday are part of a bigger problem. I tend to think that it is what normally happens but magnified because of more people downloading yesterday. An unscientific glance at both threads (here and at Battlefront) seem to show most people didn't have problems yesterday. But that doesn't mean that I won't be looking I to it with what has become a daily phone call to their tech support.......every day for the last week.....I think they're starting to recognize my voice now.
I just downloaded the Windows installer v211 today.
I noticed that it doesn't do the stupid "preparing your download" anymore. At all, not even a fast one. Somebody flipped some switch.
Quote from: Redwolf on May 04, 2021, 03:22:37 PM
I just downloaded the Windows installer v211 today.
I noticed that it doesn't do the stupid "preparing your download" anymore. At all, not even a fast one. Somebody flipped some switch.
I got the stupid "preparing your download" yesterday.
Found a few more bridge bugs yesterday:
https://community.battlefront.com/topic/139129-v211-patch-is-now-available-to-download/?do=findComment&comment=1870878
They are quite fun :) Warping, jumping tanks. Weeee
(not a gamebreaker IMHO)
A new battle pack was released for Combat Mission Red Thunder. Below is a link and some information.
https://www.battlefront.com/red-thunder/cmrt-battle-pack-1/
Combat Mission Red Thunder Battle Pack 1 is set in or around the time frame of the Soviet assaults through the late summer of '44 in eastern Poland. The Battle Pack includes two new campaigns and 13 standalone scenarios and 13 new Master Maps.
" Five Days One Summer" campaign
This is a six mission campaign (with up to four possible branches involving a total of thirteen missions), involving II./SS-Pz.Rgt. 5 and III "Germania" which were part of Kampfgruppe Mühlenkamp, covering a period of intense combat in eastern Poland to prevent the Soviet spearheads of the 2nd White Russian Front from advancing westwards during the week 16-22 July 1944.p>
"Tigers at Ogledow" campaign
This campaign covers a very well-known engagement where King Tigers from "Schwere Panzer-Abteilung 501 commanded by Major von Legat underwent their combat debut on the Soviet/German front when they encountered elements from the 1st Guards Tank Army during operations to reduce the Soviet Baranov Bridgehead in August 1944.
13 standalone scenarios
These scenarios range in size from small platoon sized engagements to battalion sized engagements on 12km squared maps. As the use of German SPW is a theme in this battle pack there is a series of three 'training' scenarios to help the player become familiar with getting the best out of this type of unit. All the standalone scenarios are geared towards both head to head play and against the AI.
13 Master Maps
New maps based on maps from the Battle Pack missions.
Wasn't this released back in mid November, or is this something different ?
Its the one that was released in mid-November. Should have said that above. Sorry.
Any word on these coming to steam?
Quote from: Redwolf on January 07, 2023, 06:45:48 PM
Quote from: Destraex on January 07, 2023, 06:32:15 PM
Any word on these coming to steam?
LOL
They should do it before combat mission is lost to time like so many others.
The devs are old now are they not?
Back in September they did an update of the various game's status, which is posted below. The timeframes listed were the timeframes originally mentioned during January 2022 year preview, not necessarily what was or will be reality now. For each item, they posted a brief update below it as of September. Seems like there is a new 2023 preview coming in the near future, but this is what we have until then.
Updated Cold War (early February) - this extends the newly implemented PBEM++ system to include Slitherine's automated Tournament system. Yup, you can now play for fame, glory, and at times fabulous prizes in a structured environment!
Done, but update is awaiting release (should be very soon). Took waaaaaaaaay more time and effort than we expected, but the last of the glitches appear to be stomped out. This is what we were waiting for to do this...
Updated CMSF2 and Black Sea (1st Quarter) - both previously released Matrix/Slitherine CM Families will get the PBEM++ and Tournament systems as free updates. Any bug fixes and what not that have come up from Cold War development will be rolled in as well.
Once the final approval and posting of the Cold War patch is complete, releasing patches for CMSF2 and Black Sea should come out shortly. Any cumulative and relevant bug fixes that were done for Cold War will, of course, be included.
Normandy for Matrix/Steam (March/April) - the entire Normandy Family of games will be released on both Matrix and Steam platforms with PBEM/Tournament features included. Coinciding with this will be a new Battle Pack focusing on early D-Day combat.
Once again, this was on hold due to the PBEM/Tournament coding to be what it needs to be. Unlike our own releases, Matrix/Steam releases are done when Slitherine's schedule has an opening. The time is needed for marketing and production work, both of which are important. Usually it's about 2 months, but maybe we can get lucky and have it be a little less.
Fortress Italy for Matrix/Steam (June/July) - all titles from the Fortress Italy Family goes out onto Matrix/Steam with the PBEM/Tournament features. A Battle Pack is planned to be released at the same time, the specific focus not being fully nailed down as of yet.
Battle Pack is underway, but release has to wait until after Normandy is out. Same marketing reasons apply.
Red Thunder for Matrix/Steam (September/October) - as you might expect by now, Matrix/Steam with PBEM/Tournament features. A simultaneous release of a new Battle Pack is also planned. The Pack focuses on Kampfgruppe Mühlenkamp's attempts to keep the Soviets from moving westward in July 1944.
Well, what do you know... we got this one out on time :)
Final Blitzkrieg for Matrix/Steam (December/January) - last, but not least, the final CM2 Family of games will be released for Matrix/Steam with PBEM and Tournament systems. At the same time we'll release a new Module that will extend the timeframe through to the end of the war and introduce Commonwealth Forces plus the last ditch forces of the Third Reich.
Thanks Grim. Legend. We all get to transfer our license I hope.
Quote from: Destraex on January 08, 2023, 07:31:18 AM
Thanks Grim. Legend. We all get to transfer our license I hope.
Three of their games (shock force, cold war, black sea) are already on steam and prior owners did receive licenses free for the steam versions. Can't see any future steam releases being any different.
I've had negative experiences with the steam versions, so I'll probably stick with BF, as annoying as that process used to be.
Worse than BF's own DRM? That's ... hard to imagine.
Quote from: Ubercat on January 08, 2023, 08:32:45 AM
Worse than BF's own DRM? That's ... hard to imagine.
Imagine not running at all. So the update dance, as annoying as it may have been, resulted in a game that would start. On one of my systems, the steam versions wouldn't run at all.
Furthermore, the annoying update procedure, as far as I know, is no longer necessary. You can download the fully updated game in a single downloadable file.
Do you remember anyone in the last few years complaining about the same things that always plagued me?
That is, install game, play for a while (maybe a few weeks), take a break for a couple months while playing other things, try to start the game again and then have to open a help desk ticket and go through a two day process to be able to play the game again. If I just played CM and nothing else it might not have been a big deal. A guy likes to mix it up, though.
I'd be curious if they ever fixed that, but the way customers were treated on their forums for legitimate complaints coupled with the hassle of jumping through the same hoops every time made me give it up. If it goes to Steam and finally works the way it should have ten years ago I'd probably give it another go, even if I had to repurchase everything. (Though I probably still have my keys around here somewhere)
Quote from: Ubercat on January 08, 2023, 09:45:04 AM
Do you remember anyone in the last few years complaining about the same things that always plagued me?
That is, install game, play for a while (maybe a few weeks), take a break for a couple months while playing other things, try to start the game again and then have to open a help desk ticket and go through a two day process to be able to play the game again. If I just played CM and nothing else it might not have been a big deal. A guy likes to mix it up, though.
I'd be curious if they ever fixed that, but the way customers were treated on their forums for legitimate complaints coupled with the hassle of jumping through the same hoops every time made me give it up. If it goes to Steam and finally works the way it should have ten years ago I'd probably give it another go, even if I had to repurchase everything. (Though I probably still have my keys around here somewhere)
I don't remember, but that certainly stinks. I'm sure for the vast majority of users, Steam is the better option. However, on the rig that I prefer to have my CM installs, for some reason, the steam versions have ceased to load, while the BF versions run fine...so I've switched back. Still looking forward to seeing the whole catalog on steam, though.
I got Normandy, SF, and SF2 on Battlefront and had enough issues that I decided I would be getting no more until they had supported Steam versions. I got BS and CW from them once the Steam versions launched. I'm just missing the remaining WWII titles (and Afghanistan, which will unfortunately never be on Steam).
I'd really like to get them, so hopefully they actually manage to release them sometime this year.
I was a Big fan of Battlefront. However, I like Steam for the ease of installation. Plus, the update of the various game engines for each game is just a pai especially when you don't play that often. Games are expensive as well at ten years old or more. Even 2042 price dropped big time.
Is anybody else making games like this? I've seen the glitz and graphics of some of the newer games at this scale and it looks kind of cartoony to me. Big Battlefront fan here too.
Quote from: Destraex on January 08, 2023, 04:01:57 AMThey should do it before combat mission is lost to time like so many others.
The devs are old now are they not?
In their fifties, I think, so no, not old.
Short on time so I didn't look back through all the postings on this thread. Quick question....is Red Thunder coming to Steam anytime soon? Thanks. Gotta run!
Quote from: Rayfer on January 29, 2023, 08:37:55 AMShort on time so I didn't look back through all the postings on this thread. Quick question....is Red Thunder coming to Steam anytime soon? Thanks. Gotta run!
Sounds like they plan on posting their annual "what's coming" post either today or tomorrow so that is likely when we will here about upcoming plans for their games.
Quote from: gregb41352 on January 28, 2023, 07:37:29 PMIs anybody else making games like this?
There is Panzer Command, published by Matrix.
Quote from: Redwolf on January 29, 2023, 06:26:05 PMQuote from: gregb41352 on January 28, 2023, 07:37:29 PMIs anybody else making games like this?
There is Panzer Command, published by Matrix.
To be fair, the last Panzer Command was released in 2011, so doesn't really count as someone currently making such games. Sort of slots in between CMx1 and CMx2. Battlefront may be slow to adapt and evolve, but they are still actively supporting and developing Combat Mission.
If you are looking for mods for most Combat Mission games, here somebody made some nice collections :
https://www.mediafire.com/folder/izmk6muctniv5/Combat_Mission
https://community.battlefront.com/topic/140143-initial-all-in-one-modpack/
Quote from: Sir Slash on March 08, 2020, 10:40:02 PMCombat Mission: Still Not In The Pacific? :P
Sorry to necro slash's post, but boy does combat mission in the pacific sound really fun.
Necro away Skoop, we all want to play in the sand.
I saw yesterday that a Barbarossa mod has been created for Red Thunder! -- it looked sweet.
Oh Yeah?!!? Gotta check it out.
Some videos from 3 months ago on the state of the module:
^I'm pretending you didn't just post those and I'm also pretending they don't exist.
Ironically, "pretending they don't exist" was also the Soviet propaganda/diplomatic strategy for those T-26s among many, many other things lined up on the border on June 22, 1941! :evil:
But look at it! It's so cute! It's adorable! :twirl:
I CAN'T HEAR YOU :ninjameditate:
One of the reasons I'm such a fan of these Battlefront games.
They're so moddable. There's a Pacific variation of Fortress
Italy that's pretty amazing. I'm still waiting for a 1940
variation so I can replay the misunderstood French army.
Quote from: Gusington on February 17, 2023, 01:48:19 PMI CAN'T HEAR YOU :ninjameditate:
I know Gus has a thing for cute little tanks, so I won't show him my test video of a pair of Stuarts lighting up a German MG position in Sicily in CM: Italy. Because that just might send him over the edge. Nope, I'm not going to show it to him at this link:
. Not at all. Because I'm his friend..... :evil:
I absolutely did not watch that and need a new keyboard afterwards.
Quote from: Gusington on February 22, 2023, 10:07:11 AMI absolutely did not watch that and need a new keyboard afterwards.
Did I mention that video that I'm not going to show you is of an unmodded CM game? I understand the modded ones are oh, so much more immersive..... :grin:
You did not mention that and I did not listen, again :Dreamer:
Release date for Red Thunder on The Steam is June 30, right?
Who doesn't love cute little tanks? I had great fun, and frustration, with the cute little, and often nearly useless, Italian tanks in CMFI. but I'm glad they were there. :hair:
Gus is our very own tankette here at Grogheads.
:tanker:
Quote from: Gusington on February 22, 2023, 10:22:56 AMYou did not mention that and I did not listen, again :Dreamer:
Release date for Red Thunder on The Steam is June 30, right?
I"m not sure about that. I think IICptMillerII is heavily involved, so he could probably give a more authoritative statement. FWIW, I'm working on an video AAR of the Triona campaign in CMFI, so if you aren't familar with the Combat Mission gameplay, that might be of interest. There are also some outstanding videos by "Usually Hapless" See here: https://www.youtube.com/channel/UC9egpHJiRis89uHkeyJiEug
Thank you. I know I mentioned this before but maybe not in this thread: I have never played a CM game.
Quote from: Gusington on February 22, 2023, 10:44:56 AMI have never played a CM game.
.... I know what those words and that abbreviation mean separately, but I don't understand them when put together like that...
Quote from: Jarhead0331 on February 22, 2023, 10:29:24 AMGus is our very own tankette here at Grogheads.
But not a missilette! :tophat:
That Triona Campaign from CMFI was tough as leather nipples. I've only ever gotten about half-way through. "Welcome to Sicily Bitch. Where would you like these boots inserted into"?
My grandfather fought in North Africa, Sicily and Italy during WWII and would never talk about it unless I really annoyed him about it and begged. He was with Mark Clark's 5th Army.
(https://upload.wikimedia.org/wikipedia/commons/thumb/4/46/United_States_Army_North_CSIB.svg/220px-United_States_Army_North_CSIB.svg.png)
Quote from: Sir Slash on February 22, 2023, 03:07:17 PMThat Triona Campaign from CMFI was tough as leather nipples. I've only ever gotten about half-way through. "Welcome to Sicily Bitch. Where would you like these boots inserted into"?
That video snippet was taken during one of the high points in the first scenario. Nothing like beating up on a pre-panzerfaust MG-42 position from a tank. Ask me what happend a few minutes later when the German artillery started landing....
Thanks for that link Trip, I love me some good CM action videos. :ThumbsUp:
Quote from: Sir Slash on February 23, 2023, 11:13:40 AMThanks for that link Trip, I love me some good CM action videos. :ThumbsUp:
No problem. The snippet was a test. I've been tinkering around with the idea of doing some video AARs, and have been meaning to test out Adobe Photoshop elements. Gus' earlier slobbering over a T-26 gave me an excuse to get off my butt to actually test it out. :laugh: I'm currently working (albeit slowly) on the Triona campaign, so will hopefully have something posted before I begin to collect social security..... :grin:
You're welcome :afro:
Quote from: Gusington on February 23, 2023, 08:47:28 PMYou're welcome :afro:
Seriously, you got me to actually take steps to doing the AAR. I wasn't sure if there was enough interest, but from the comments on the board, it looks like I'll give it a try. The big decision now is what sort of spin to put on it. There are a lot of good CM videos made by good CM players, so distinguishing my effort given my pathetic play and bad video directing techniques is the struggle I'm having right now. I think I may go with a more historical look at the Triona campaign, and use my AAR to illustrate some of the issues through a CM lens.
Never underestimate the interest to be found here :ninjameditate:
True. More interest here than the National Debt. We are bright, young, hungry minds here at the Grog's House.
'Young' is a bit of a stretch :magnify:
So is "bright", for that matter.
"Minds".... ehhhh..... :buck2:
Meanwhile, I've been edging closer to setting up a RobO Q Campaign (aka ROQC, aka RobO quick campaign) for CMBB or CMAK -- especially CMBB for a wargaming friend of mine who bought that on GoG recently. (I would run the campaign spreadsheet, tweak the random-gen map, and play the OpFor on the mission.)
As far as I can tell, Rob got to version 2.20 long ago in times eonian (around 2005??), but my copies are back around version 1.83ish. I know he made some important additions and bug fixes between there, but I have searched the internet and can't find any surviving versions of 2.20. (Or any surviving versions at all for that matter.)
Does anyone have the last spreadsheet (not the doc) version?
Quote from: JasonPratt on February 24, 2023, 08:32:53 AMMeanwhile, I've been edging closer to setting up a RobO Q Campaign (aka ROQC, aka RobO quick campaign) for CMBB or CMAK -- especially CMBB for a wargaming friend of mine who bought that on GoG recently. (I would run the campaign spreadsheet, tweak the random-gen map, and play the OpFor on the mission.)
As far as I can tell, Rob got to version 2.20 long ago in times eonian (around 2005??), but my copies are back around version 1.83ish. I know he made some important additions and bug fixes between there, but I have searched the internet and can't find any surviving versions of 2.20. (Or any surviving versions at all for that matter.)
Does anyone have the last spreadsheet (not the doc) version?
Is there a link for that? I have always thought of doing a campaign in CMBB or CMAK, and did not realize someone had already put something together.
Your mind qualifies as young if it has fewer miles on it than the norm I think. I am currently in infancy myself. "Bright", I was trying to be kind. :laugh: I would watch Combat Mission Anything videos just to see SOMEONE beat that Devilish AI opponent. :evil:
Quote from: ArizonaTank on February 24, 2023, 11:29:06 AMIs there a link for that? I have always thought of doing a campaign in CMBB or CMAK, and did not realize someone had already put something together.
That's the problem, there are no alive links I can find! References to it, with some dead links, yes; actual links, no.
I may start a new thread and attach what I've got, just so
some relatively late version can be available. (To people who sign up as Grogheads members, of course.)
Also, the campaign system is legendarily glorious. :notworthy: :Party: It has some pre-designed campaigns (like "The Long Walk" for CMBB German infantry, running from June 22nd 1941 to the end of the war.) But between CMAK and CMBB you can generate any campaign type you like within the game parameters. The longest possible would be a British campaign in CMAK starting with defending North Africa against Italian invasion.
You can choose how large or little you want your force to start out with, at what date in the war, in what region (where that force and date are available), and go from there. As your main 'character' levels up, you get access to new ranks, new equipment over time, new units and compositions.
DaveM (whom you know from the Crisis Grogs) wanted to try the Germans in a CMBB campaign, but doesn't know how to play CM yet. (I was going to set up an example video for demonstration purposes.) If you like, I could do the same for you: be your Opposing force for campaign missions.
Quote from: JasonPratt on February 24, 2023, 11:47:49 AMDaveM (whom you know from the Crisis Grogs) wanted to try the Germans in a CMBB campaign, but doesn't know how to play CM yet. (I was going to set up an example video for demonstration purposes.) If you like, I could do the same for you: be your Opposing force for campaign missions.
LOL...yes I know DaveM...:) We go way, way, way, way, back. But those are stories of long ago and far, far away...:)
Sure, I'd love to do anything with CM.
I'll set up a chat so I don't start to clog / derail this thread.
For those subscribed to this thread who were interested: BEHOLD! In accordance with the prophecy, I have found and posted the RobO Q Campaign files, in two threads for archiving here at Grogheads in perpetuity!
Main link here, to the ROQC for CMBB, which will also link to the thread for CMAK: https://www.grogheads.com/forums/index.php?topic=26827.0
I receive no kickbacks from GoG for this public service. :grin: