GrogHeads Forum

Game Forge => DIY => Topic started by: Capn Darwin on February 16, 2012, 04:56:44 PM

Poll
Question: What is your favorite game mechanic for controlling the flow of player actions?
Option 1: Random chit/token pull from a cup (Lock 'N Load style) votes: 4
Option 2: Random die/dice roll votes: 1
Option 3: Predetermined order by type of unit (RPG initiative system) / Scenario Setting votes: 1
Option 4: Card draw with an action sequence votes: 1
Option 5: Poker style (rotatation throught players, youngest to oldest, pick someone) votes: 0
Option 6: Low score to high score (person who is behind goes first) votes: 0
Option 7: Other (please explain below, thanks) votes: 0
Title: POLL - Favorite Method for Detemining Who Goes When In Board/War Games
Post by: Capn Darwin on February 16, 2012, 04:56:44 PM
I'm going to post, hopefully, every one to weeks on a game mechanics type question to see what things people like or dislike in the games they play. I want this information to help help both designers and players and spark some discussions between both in order to learn.

And we're off... 8)
Title: Re: Favorite Method for Detemining Who Goes When In Board/War Games
Post by: Barthheart on February 16, 2012, 07:12:50 PM
Really like chit pull systems. Gives a great feel to the ebb and flow of inititive in battles.
Title: Re: Favorite Method for Detemining Who Goes When In Board/War Games
Post by: TheCommandTent on February 16, 2012, 07:49:35 PM
The random chit or random card draw appeal to me.
Title: Re: Favorite Method for Detemining Who Goes When In Board/War Games
Post by: Epee1 on February 17, 2012, 08:06:53 AM
I prefer the scenario determine the sequence of play.
Title: Re: POLL - Favorite Method for Detemining Who Goes When In Board/War Games
Post by: Jack Nastyface on February 19, 2012, 02:50:41 AM
The BEST method I ever saw for determing turn order was in MB's Samurai Swords / Shogun.  At the begining of each turn, players drew a numbered sword to determine turn order...HOWEVER, you could use some of your money (koku) that you would otherwise use to buy reinforcements, castles, or ninjas to bid for a sword preference.  If you were anticipated a battle royal between two of your opponents, it was sometimes wise to bid and buy sword 4 (so you could swoop down on their depleted armies).  On other occasions, playing first (taking advantage of the ruin that resulted from LAST turn) was critical.

An excellent game, with many excellent game mechanics.
Title: Re: POLL - Favorite Method for Detemining Who Goes When In Board/War Games
Post by: LongBlade on February 20, 2012, 08:22:11 PM
I think I mentioned this in a previous thread, but I really like the bidding system of Supremacy.
Title: Re: POLL - Favorite Method for Detemining Who Goes When In Board/War Games
Post by: Bison on February 20, 2012, 08:42:53 PM
Well the board games I play these days are all designed for young kids, which of course are all biased against the old man, i.e. me.  Order going from youngst to oldest.  Damn you Candyland!

I do agree with Jack Nasty that Shogun had a very fun method of turn determination. 

I also like random dice rolls.
Title: Re: POLL - Favorite Method for Detemining Who Goes When In Board/War Games
Post by: Capn Darwin on February 29, 2012, 09:52:59 PM
Random chit/token draw for the win.  8)