Vietnam 1965-1975

Started by rstites25, June 23, 2017, 10:05:31 PM

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mirth

You guys are far to decent :P
"45 minutes of pooping Tribbles being juggled by a drunken Horta would be better than Season 1 of TNG." - SirAndrewD

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rstites25

I declared a security op. with a bunch of Marines...and some artillery...and some air to go after the unit I had just attacked with the SVN batallion. Of course, I continue to roll poorly. There's 10 combat strength for the marines; 16 artillery points and 10 air points. It's your option to retreat or fight another round.

Rex> - Security Operation
* 4411: 3rd Marine Rgt/3M HQ (US) activated for operation *
* 4411: 1/3/3M (US) activated for operation *
* 4411: 2/3/3M (US) activated for operation *
* 4411: 3/3/3M (US) activated for operation *
* 4411: 5/27 Arty (US) activated for operation *
* 4411: 1/40 Arty (US) activated for operation *
<Rex> - I'll declare 10 Air Points
* Current Op Info (Air Dedicated) moves offboard -> 10 *
* Air Available (Operation) moves 67 -> 57 *
* 3rd Marine Rgt/3M HQ (US)(Active), 1/3/3M (US)(Active), 2/3/3M (US)(Active), 3/3/3M (US)(Active), 5/27 Arty (US)(Active), 1/40 Arty (US)(Active) moves 4411 -> 4410 *
* 1/40 Arty (US)(Active), 5/27 Arty (US)(Active), 3/3/3M (US)(Active), 2/3/3M (US)(Active), 1/3/3M (US)(Active), 3rd Marine Rgt/3M HQ (US)(Active) moves 4410 -> 4310 *
* 3rd Marine Rgt/3M HQ (US)(Active), 1/3/3M (US)(Active), 2/3/3M (US)(Active), 3/3/3M (US)(Active), 5/27 Arty (US)(Active), 1/40 Arty (US)(Active) moves 4310 -> 4209 *
<Rex> - 2 MPs used
<Rex> - Attacking the 2-0-7
* Attacker Loss Column =  8 to 13.5
* Defender Loss Column =  14 to 21.5
* Combat Odds =  5:1       Odds DRM = 5
* Terrain DRM = -1
* Air Points Allocated to Operation
* Combat Round 1
* **********  Combat Roll = 1  Modified Roll = 5  **********
* Defender Loss = 1
* Pursuit Result  = 2
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******
* VC RPs moves 52 -> 51 *







drep

If I'm counting the MP correctly I'll retreat to the mountains in 4010

rstites25

I debated bringing in enough air to move one column over, I hadn't thought about not knocking the unit out and then you being able to retreat to such an aggravating space. I continued on with the units another couple of spaces and stopped the operation.

Your option for an operation.

drep

In all honesty, placing VC in every open town was way too optimistic. They probably should have been put in mountain hexes like that from the start.

The US can take another operation.

rstites25

A security op with two SVN units to the hex next to Hue. They used all their MPs to get there. 12 air in support.



Rex> - Security Operation
<Rex> - I'll add 12 air
* Current Op Info (Air Dedicated) moves 10 -> 12 *
* Air Available (Operation) moves 57 -> 45 *
* 4411: 44/23 (ARVN)(I Corps) activated for operation *
* 4411: 53/23 (ARVN)(I Corps) activated for operation *
* 53/23 (ARVN)(I Corps)(Active), 44/23 (ARVN)(I Corps)(Active) moves 4411 -> 4310 *
* 53/23 (ARVN)(I Corps)(Active), 44/23 (ARVN)(I Corps)(Active) moves 4310 -> 4209 *
* 53/23 (ARVN)(I Corps)(Active), 44/23 (ARVN)(I Corps)(Active) moves 4209 -> 4110 *
* 53/23 (ARVN)(I Corps)(Active), 44/23 (ARVN)(I Corps)(Active) moves 4110 -> 4009 *
* 53/23 (ARVN)(I Corps)(Active), 44/23 (ARVN)(I Corps)(Active) moves 4009 -> 4008 *
* 44/23 (ARVN)(I Corps)(Active), 53/23 (ARVN)(I Corps)(Active) moves 4008 -> 3908 *
* 53/23 (ARVN)(I Corps)(Active), 44/23 (ARVN)(I Corps)(Active) moves 3908 -> 3807 *

drep

That's a 2 0 7 VC Battalion.

rstites25

1 Attacker loss/1 Defender loss.  Retreat or Stay?

* Defender Loss Column =  8 to 13.5
* Attacker Loss Column =  8 to 13.5
* Combat Odds =  5:1       Odds DRM = 5
* Terrain DRM = -1
* Air Points Allocated to Operation
* Combat Round 1
* **********  Combat Roll = 2  Modified Roll = 6  **********
* Defender Loss = 2
* Attacker Loss = 1
* Pursuit Result  = 2
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******
* ARVN RPs moves 63 -> 62 *
* VC RPs moves 51 -> 49 *

drep

I'd like to retreat to 2907. I double checked to see if the ZOC of a unit in 2907 would not extend into the adjacent road hexes because of the water hexside. I'm not seeing anything that states it won't.

rstites25

Yeah, I think that's fine. I assume you're still passing on VC ops?

drep

Yeah I'm still passing.

I'll be away from my VASSAL computer this afternoon, but I can do a clean-up logfile tonight to get the dead and retreated units.

rstites25

Search and Destroy mission with the 101st. 2 3-0-8 battalions and a 0-9-8 HQ. I allocated 7 air points and declared a free-fire zone. I used the 7 air points to put a level-2 interdiction marker just north of the target hex.



<Rex> - Search and Destroy
* 3708: 1st Bde/101st Abn HQ (US) activated for operation *
* 3708: 2/1/101 (US) activated for operation *
* 3708: 3/1/101 (US) activated for operation *
<Rex> - 15 air
* Current Op Info (Air Dedicated) moves 12 -> 15 *
* Air Available (Operation) moves 45 -> 30 *
<Rex> - I'll declare Quang Tri a free fire zone
* Free Fire Zone created in 3105
<Rex> - And I'll back off the Air to just 7
* Current Op Info (Air Dedicated) moves 15 -> 08 *
* Current Op Info (Air Dedicated) moves 08 -> 07 *
* Air Available (Operation) moves 30 -> 38 *
* 1st Bde/101st Abn HQ (US)(Active), 2/1/101 (US)(Active), 3/1/101 (US)(Active) moves 3708 -> 3708 *
* 1st Bde/101st Abn HQ (US)(Active), 3/1/101 (US)(Active), 2/1/101 (US)(Active) moves 3708 -> 3708 *
* 2/1/101 (US)(Active) moves 3708 -> 3607 *
* 2/1/101 (US)(Active) moves 3607 -> 3507 *
* 2/1/101 (US)(Active) moves 3507 -> 3506 *
* 2/1/101 (US)(Active) moves 3506 -> 3405 *
* 2/1/101 (US)(Active) moves 3405 -> 3305 *
* 2/1/101 (US)(Active) moves 3305 -> 3304 *
* 1st Bde/101st Abn HQ (US)(Active), 3/1/101 (US)(Active) moves 3708 -> 3607 *
* 3/1/101 (US)(Active), 1st Bde/101st Abn HQ (US)(Active) moves 3607 -> 3507 *
* 1st Bde/101st Abn HQ (US)(Active), 3/1/101 (US)(Active) moves 3507 -> 3506 *
* 1st Bde/101st Abn HQ (US)(Active), 3/1/101 (US)(Active) moves 3506 -> 3405 *
* 1st Bde/101st Abn HQ (US)(Active), 3/1/101 (US)(Active) moves 3405 -> 3305 *
* 1st Bde/101st Abn HQ (US)(Active), 3/1/101 (US)(Active) moves 3305 -> 3204 *
- Logfile written.
* Target Hex created in 3204
<Rex> - Using the 7 airpoints to put a level-2 interdiction marker just north of the target
* Interdiction (Lvl2) created in 3203

JasonPratt

Btw, what did I misunderstand on the previous security result? It read Defenders 2 losses, attackers 1 loss, but you reported it as 1 loss each.

Quote from: rstites25 on July 09, 2017, 12:47:14 PM
1 Attacker loss/1 Defender loss.  Retreat or Stay?

* Defender Loss Column =  8 to 13.5
* Attacker Loss Column =  8 to 13.5
* Combat Odds =  5:1       Odds DRM = 5
* Terrain DRM = -1
* Air Points Allocated to Operation
* Combat Round 1
* **********  Combat Roll = 2  Modified Roll = 6  **********
* Defender Loss = 2
* Attacker Loss = 1
* Pursuit Result  = 2
* Combat Board Reset for New Round/Attack
* *******  Combat Resolved  *******
* ARVN RPs moves 63 -> 62 *
* VC RPs moves 51 -> 49 *
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rstites25

I think it was just a typo on my part. The last line from the logfile says "VC RPs moves 51 -> 49." That's a manual adjustment by me of the VC replacement points, and it's showing I dropped it 2.

Good catch.

drep

I'll see what the Alert roll gives me.