Polaris Sector - another new space 4x

Started by RedArgo, November 02, 2015, 04:48:47 PM

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goldsboro

Quote from: jomni on April 06, 2016, 02:48:08 AM
Can anyone confirm this?

You can apparently test out your ship designs in simulated combat before actually making the ship in the Camapign.

http://slitherine.com/forum/viewtopic.php?f=404&t=71292

Yes, it works, and the developer promised to add this to the game with some UI - there is an icon for it in the game resources already.

MikeGER

Quote from: goldsboro on April 06, 2016, 03:03:45 AM
Quote from: jomni on April 06, 2016, 02:48:08 AM
Can anyone confirm this?

You can apparently test out your ship designs in simulated combat before actually making the ship in the Camapign.

http://slitherine.com/forum/viewtopic.php?f=404&t=71292

Yes, it works,

how is the magic done ?
how to set up and save a battle from a selection of ships - from the editor maybe?   ... i found out how to start a saved battle so. 

goldsboro

Quote from: MikeGER on April 06, 2016, 07:43:12 AM
how is the magic done ?
how to set up and save a battle from a selection of ships - from the editor maybe?   ... i found out how to start a saved battle so.

You can copy the designs.dat file from your saved game to the directory you use to setup the battle. Then you can edit or create the file called battle.info to list all the ships in the battle.

BTW, the game stores the last battle you fought in the BattleInfo directory - it's a good start to understand how to do this.

MikeGER

Quote from: goldsboro on April 06, 2016, 08:02:03 AM
Quote from: MikeGER on April 06, 2016, 07:43:12 AM
how is the magic done ?
how to set up and save a battle from a selection of ships - from the editor maybe?   ... i found out how to start a saved battle so.

You can copy the designs.dat file from your saved game to the directory you use to setup the battle. Then you can edit or create the file called battle.info to list all the ships in the battle.

BTW, the game stores the last battle you fought in the BattleInfo directory - it's a good start to understand how to do this.

TXH for the info about the copy over of that designs.dat from the save folder :) 
...sir, are you aware that i am the same MikeGER who had just reported that very method of editing the battle.info file in the threat over at Sliherine?  ^-^

Its about how to more convenient create and save a battle from scratch (not from an on going campaign-save) probably from inside the designer-mode of Polaris Sector (when started with the -design option) 
(cause that designs.dat file is binary! and its hard for non software people to find the enemy vessel names)

So i recon, for the generic player, who plays his campaign. every time you had an interesting battle, Alt-tab out of the game and copy that BattleInfo directory content to a different place for later studies.   


 

goldsboro

Quote from: MikeGER on April 06, 2016, 09:38:19 AM
Its about how to more convenient create and save a battle from scratch (not from an on going campaign-save) probably from inside the designer-mode of Polaris Sector (when started with the -design option) 
(cause that designs.dat file is binary! and its hard for non software people to find the enemy vessel names)
If you use -design option and create a new design there, they are saved as CellsEditor/default.ds - this is also a valid designs file that can be renamed into designs.dat.

When using -design one needs to start a new design then press 'C' button to switch from cells editing to designs editing.


Ian C

Yes! I did it! First game I've ever won on first play on normal. I stumbled my way through it but it was literally a learning experience and a lot of fun. The Erians were just about to get a domination victory too!



Millipede

Congratulations Ian! I will not have the same success since I've started over 3 times but the current game is looking okay so far. One thing that I just discovered is that wormholes don't transit to the same exit every time. Bummer! Apparently it's just random where you end up. My unescorted colony ship is feeling extremely lonely and wondering how long the fuel will last.

Jarhead0331

I finally have a game going that is worth sticking with. I started in a relatively quiet sector of an &00 star elliptical system. This permitted me to grab a large swath of uncontested space getting a bunch of nice colonies up producing minerals, industry and research. I was a little light on agriculture, but a last minute acquisition of an earth like world saved me from famine.

I've also finally researched the frigate hull and am in the process of building my first frigate class ship. It will be interesting to see how the design works out in battle. I just made contact with that ugly faction that acts more like bandits and pirates than any civilized empire.
Grogheads Uber Alles
Semper Grog
"No beast is more alpha than JH." Gusington, 10/23/18


Dread Rlyeh

I haven't had much time to play, but also have a nice starting position.  Three earth like planets and an oceanic all a jump from each other which made for easy leapfrogging and allowed me to build shorter range colony ships to save on time and materials.  There is a super-earth too, though I will need a rad-dome before I can colonize. 

I haven't explored much, but I did run into the Magellans.  So, I should have a trading partner shortly.     

mikeck

I'm in a game I know I've got in the bag and I just got frigates. I was lucky at the beginning and ended up grabbing a lot of earth likes right off the bat. I decided to make a few "industrial" instead of agricture and research and it's worked well. With nothing but factories, 3 of my 6 earth likes sport 3 orbital shipyards each and can really push out ships. Used the other 3 for research and farms. Split all ocean worlds the same 50/50.
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

jomni

Is earth like necessary or just because you are playing humans.

Dread Rlyeh

Quote from: jomni on April 08, 2016, 10:02:23 AM
Is earth like necessary or just because you are playing humans.
Earth like is nice to find right off the bat as you don't need any special tech to colonize it, nor do you need to build domes or floating platforms (oceanic) to expand your population.   They also tend to have decent deposits of some rare resources. 

Certain races have a bonus/penalty to colonizing various planets, but earth like is going to be about the same for most races.  I think an aquatic race might have a penalty on it though, can't remember.   

mikeck

Quote from: jomni on April 08, 2016, 10:02:23 AM
Is earth like necessary or just because you are playing humans.

Each planet allows only a certain number of buildings max per "type". The "types" are production, mining, research and agriculture. Buildings in one reduce the amount you can still put in another.

Earth-like planets have 40 or so "spaces" in "production whereas a desert, frozen world may have 10-14. Oceanic have none. Oceanic have more research slots that earth like but both have the same research generally.

So, the only planets that allow enough production to be factory powerhouses are earth likes. You can also make them excellent research and /or agriculture planets
"A government large enough to give you everything you want is strong enough to take everything you have."--Thomas Jefferson

Ian C

#298
Hangar Space

This is something worth noting for new players and it is a little confusing at first when you build 100 fighters and can only get 10 of them inside your new carrier.

Hangar Space is *not* the number of craft the hangar can house, but the total space inside. Each craft takes up several units of that space.

A 100-space hangar can take 10 Fighters, or 6 Interceptors, or 4 Heavy Fighters or 2 Gunboats.

Each craft costs the following space units for a hangar: Fighter: 10, Interceptor: 15, Heavy Fighter: 25, Gunboat: 40.


That said, what are everyone's Carrier compliments and usual hull sizes? I'm undecided on what mix of small craft to have optimally.


Quote from: Millipede on April 07, 2016, 04:43:32 PM
Congratulations Ian!

Thanks! I started a new game and I fudged it up pretty fast by causing a massive rebellion through too-quick industrialisation of my only 3 planets.

Tanaka

#299
Really enjoying this thread guys. Just learning the game myself and like you guys this is becoming one of my favorite space strategy games. Epic and everything matters. Not a rushy doomstack zergy micro heavy typical 4x strategy game which I hate. That Space Sector review was for those type of players I guess because I completely disagree with that 5 rating. And because everything matters timewise and resource wise this game handles micro nicely. Then on top of that the space combat is exactly what I have been looking for. Naval combat in space and ships gain experience. Broadsides. Midway type carrier battles. Awesome! And because of all that this may top DW Universe for me.  Keep the tips coming! Loving this game!