Poll
Question:
What is your favorite game mechanic for controlling the flow of player actions?
Option 1: Random chit/token pull from a cup (Lock 'N Load style)
votes: 4
Option 2: Random die/dice roll
votes: 1
Option 3: Predetermined order by type of unit (RPG initiative system) / Scenario Setting
votes: 1
Option 4: Card draw with an action sequence
votes: 1
Option 5: Poker style (rotatation throught players, youngest to oldest, pick someone)
votes: 0
Option 6: Low score to high score (person who is behind goes first)
votes: 0
Option 7: Other (please explain below, thanks)
votes: 0
I'm going to post, hopefully, every one to weeks on a game mechanics type question to see what things people like or dislike in the games they play. I want this information to help help both designers and players and spark some discussions between both in order to learn.
And we're off... 8)
Really like chit pull systems. Gives a great feel to the ebb and flow of inititive in battles.
The random chit or random card draw appeal to me.
I prefer the scenario determine the sequence of play.
The BEST method I ever saw for determing turn order was in MB's Samurai Swords / Shogun. At the begining of each turn, players drew a numbered sword to determine turn order...HOWEVER, you could use some of your money (koku) that you would otherwise use to buy reinforcements, castles, or ninjas to bid for a sword preference. If you were anticipated a battle royal between two of your opponents, it was sometimes wise to bid and buy sword 4 (so you could swoop down on their depleted armies). On other occasions, playing first (taking advantage of the ruin that resulted from LAST turn) was critical.
An excellent game, with many excellent game mechanics.
I think I mentioned this in a previous thread, but I really like the bidding system of Supremacy.
Well the board games I play these days are all designed for young kids, which of course are all biased against the old man, i.e. me. Order going from youngst to oldest. Damn you Candyland!
I do agree with Jack Nasty that Shogun had a very fun method of turn determination.
I also like random dice rolls.
Random chit/token draw for the win. 8)