B&O Gamebox Refugee Game

Started by egg_salad, August 29, 2016, 06:12:14 PM

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rstites25

Finished up.

Final Net Worth:

$4005--Woodall:  $1461 (cash) + $1330 (10 x $133 Wabash) + $266 (2 x $133 Nickel) + $400 ((4 x $100 Erie) + $110 (1 x $100 C&O) +198 (3 x $66 NH) + $240 (4 x $60 NYC) = $4005

$3784--Mike:  $1304 (cash) + $1022 (7 x $146 B&O) $660 (6 x $110 IC) + $133 (1 x $133 Nickel) + $665 (5 x $133 B&M)

$3126--Chirs:  $1434 (cash) + $990 (9 x $110 C&O) + $592 (8 x $74 PRR) + $110 (1 x $110 IC)

$2815--l'amour:  $1005 (cash) + $931 (7 x $133 Nickel) + $133 (1 x $133 B&M) + $146 (1 x $146 B&O) + $600 (6 x $100 Erie)

$2633--Rex:  $1385 (cash) + $360 (6 x $60 NYC) + $148 (2 x $74) + $330 (3 x $110 IC) + $146 (1 x$146  B&O)  + $264 (4 x $66 NH)

My math comes out a bit different than Chris'...not sure why. Doesn't look like it changes the standings, though.

binkman

Quote from: rstites25 on September 19, 2016, 12:28:59 PM
My math comes out a bit different than Chris'...not sure why. Doesn't look like it changes the standings, though.

I imagine, sir, it's because YOU are sober on this fine Monday afternoon.

Woodall


rstites25

Quote from: binkman on September 19, 2016, 12:35:47 PM
Quote from: rstites25 on September 19, 2016, 12:28:59 PM
My math comes out a bit different than Chris'...not sure why. Doesn't look like it changes the standings, though.

I imagine, sir, it's because YOU are sober on this fine Monday afternoon.

Do you remember what you started the C&O for? Just curious how much the shares appreciated.

Woodall

I think it was 60 or 66, but I wouldn't swear to it!

egg_salad

I seem to be in 2nd place a lot.  Always a bridesmaid..
A)bort, R)etry, I)nfluence with large hammer

binkman

Quote from: rstites25 on September 19, 2016, 01:11:59 PM
Do you remember what you started the C&O for? Just curious how much the shares appreciated.

I'm pretty sure it was $66.

rstites25

So what's the consensus? Play this again? 18XX?

Woodall

Think I'm out this round. Thanks for the games so far, might join in later.  :P

binkman

Quote from: rstites25 on September 19, 2016, 04:00:58 PM
So what's the consensus? Play this again? 18XX?

If enough are up for an 18XX, I'd like to try one. Know next to nothing about the differences, so maybe you guys can recommend one. I'm eagerly awaiting GMT to ship me 1846. I know it's not on the lists, but can we play one like it? (And which one would be most like it?)

egg_salad

I'd vote for an 18XX, but would be willing to play B&O again too. 

1830 would be a decent one to start with, unless we have a shark amongst us (I am not --  I think the experts know this one pretty well.  I have played it 3-4 times, and never won).
18AL/GA are supposed to be a decent intro 18XX, but I have not played them.
I have played 1889, and it would be a decent intro, as it is very similar to 1830, but is on a more constrained map.  Cool little tweaks, but really not more complicated than 1830.

I'd probably list my 18XX preference as 1889 ,1830, any other..
A)bort, R)etry, I)nfluence with large hammer

rstites25

1889 is generally considered a good entry-level 18XX. It's essentially 1830 on a different map. I think the train rush is milder and it's probably more difficult to go bankrupt.

I don't know a ton about 1846, but I think it's supposed to be somewhat unique. There's no initial auction for privates, which can be somewhat difficult for new players who have no idea how to value the privates. I think the stock market it is a bit milder.

B&O and 1830 cover the same geographical region and period, so it provides a good comp.

Off the top of my head, here are the major differences between the two:


  • In 1830, instead of placing cubes for your track, you lay track tiles, which have different shapes/paths so not all adjacent hexes will connect up like in B&O
  • All RR track that has been laid is usable by anybody
  • In addition to laying tile in a new hex, you can "upgrade" tiles to add connections.
  • You have "tokens," which are stations. The routes you run must start or end at a station and other RR's stations can block your route (you can't move through them)
  • Trains run through a number of cities equal to their number; you have to stop at each city/town on the route--i.e., you can't just cherry pick the most valuable cities you can reach
  • Rather than an increasing "maintenance" price, trains are "rusted" (removed from the game) when certain new trains are first bought. (IIRC, a 4-train rusts the 2's; a 6-train rusts the 3's)

  • There are limits on the number of trains each Company can own. The number decreases as the games go along

  • You cannot sell trains to the "bank." So you can "lock" your company up at the max number of trains and not be able to buy the next level

  • You can sell trains (or buy, more accurately) to another company for essentially any value. As such, if you're President of two companies, you can use one's capital to buy trains for the other. But see the point above.
  • 60% of a company's shares have to sold before it "floats." Once it floats it gets 10x it's Par price (i.e., capitalization based on 100% of its stock)
  • Stock price goes up if the company pays dividends and down if it withholds. (no requirement to have increased revenues over the previous turn)
  • A "2D" stock market. Stock prices go down (vertically) one level for each share sold; down (horizontally) for withholding; up (vertically) if all shares are in a player's hand; up (horizontally) for paying dividends
  • You're limited to owning 60% of a company at most.
  • You're limited in the total number of "paper" you can own. (The President's share is 20% of the company. So player with the President's share [20%] and two regular shares [10%] owns 40%, but only has 3 certificats that counts against the limit. A player that owns 4 regular shares owns 40% but has  4 certificates that counts against the limit.
  • There are colored regions in the lower left hand corner of the stock market that changes the rules regarding the limits. (For example, it's possible to own 100% of the company)
  • There are small private companies that are auctioned off at the beginning of the game. These pay out a set amount each operating round to the player or company that owns it.
  • In addition to revenue,most of the privates confer a special ability, which can include things like a free share of certain companies.
  • The privates can be sold to a company from .5x to 2x their face value. This is typically used to raid a company for it's capital to put it back into the player's hands.

I'm sure there are more, but that's what comes immediately to mind.

rstites25

Quote from: egg_salad on September 19, 2016, 07:11:06 PM
I'd vote for an 18XX, but would be willing to play B&O again too. 

1830 would be a decent one to start with, unless we have a shark amongst us (I am not --  I think the experts know this one pretty well.  I have played it 3-4 times, and never won).
18AL/GA are supposed to be a decent intro 18XX, but I have not played them.
I have played 1889, and it would be a decent intro, as it is very similar to 1830, but is on a more constrained map.  Cool little tweaks, but really not more complicated than 1830.

I'd probably list my 18XX preference as 1889 ,1830, any other..

I would think 1889 or 1830 would be best. If we're 4 players, I don't think there'd be much chance of a bankruptcy in 1830 given the lack of experience among us all.

binkman

Of 1830 and 1889, I'd prefer 1889, because, if nothing else, I prefer vassal.

binkman

Quote from: rstites25 on September 19, 2016, 07:35:18 PM
I would think 1889 or 1830 would be best. If we're 4 players, I don't think there'd be much chance of a bankruptcy in 1830 given the lack of experience among us all.

I hear all of this in Ron Swanson's voice, by the way.