GrogHeads Forum

Digital Gaming => Computer Gaming => Topic started by: Asid on July 16, 2014, 05:40:46 PM

Title: Steel Beasts Pro Discussion Thread
Post by: Asid on July 16, 2014, 05:40:46 PM
Steel Beasts Pro by EsimGames

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2F84e5661c-8dce-4d2f-972a-3958121c9137_zps851ccd89.jpg&hash=2d8a0184dad2c8ff9f6145b1cbf0abab3b0418c2) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/df3329c2-c7fb-48fc-9a45-9effc23fd0e3_zps5bed89ed.jpg.html)

Hi fellow Grogheads

I am creating this thread for Steel Beasts Pro (PE) by EsimGames. Steel Beasts Pro is a niche simulation and hopefully people will contribute to this thread. Everyone is welcome to post any questions, answers, hints, tips, events..etc in this thread so as to keep all the info in one place. Some of the information in this thread is taken directly from the official site.

"Steel Beasts is a virtual simulation of contemporary armored and mechanized combat, using combined arms and focusing on small-unit tactics. It models individual weapon systems in detail, yet is able to keep track of several company teams in a single scenario."

Armour Model

Unlike most other games, Steel Beasts does not use a hitpoint system. Instead it uses a complex model that takes into consideration armour angles, armour thickness, and then calculates whether a round penetrates or not. If a round does not penetrate, it will not cause damage. However, if the round does penetrate, depending on the surface that is hit, a variety of damages will ensue. On the inside of each vehicle, all of the most important components are located, such as crew, turret drives, fuel tanks, ammunition, radios, engine, gearbox, etc. SB also has surfaces that will never cause damage to the tank, as damage to things like stowage boxes, external stowage, and such would be merely cosmetic.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelbeasts.com%2Fsbwiki%2Fimages%2Fthumb%2F1%2F14%2FM1A2_SEP_frontLOS.jpg%2F600px-M1A2_SEP_frontLOS.jpg&hash=cbc0c7e3b9789e4b7f4543a4aab853b84b6dc856)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelbeasts.com%2Fsbwiki%2Fimages%2Fthumb%2F3%2F30%2FM1A1_HA_sideLOS.jpg%2F900px-M1A1_HA_sideLOS.jpg&hash=f660e49ae6ec8076ff0bd9ca539af911ca2da047)

Version

There are 2 versions of Steel Beasts Pro. Pro and Pro Personal Edition (PE). This thread will deal with the personal edition.

Version Differences & Intended Use:

SB Professional: Training of soldiers in a (networked) simulation lab under the direction of an operator / controller.

SB Pro PE: Training of soldiers on their personal PCs using exercises that do not require an operator / controller.

SB Pro has all the features of SB Pro PE – plus these:

    Unlimited network clients – SB Pro PE is limited to 8.
    Customization Available (for a fee)
    Instructor (O/C) Mode with free-flight camera
    Advanced AAR Features
    Map Creation/Import (DTED and Shape Files)
    Larger Mission Areas (limited only by RAM) – SB Pro PE is limited to approximately 20x20km²
    Manual Ballistics Deviations

Official site: http://www.esimgames.com/ (http://www.esimgames.com/)

Wiki: http://www.steelbeasts.com/sbwiki/index.php/Main_Page (http://www.steelbeasts.com/sbwiki/index.php/Main_Page)
***********************************************************************************************
The Wiki is an excellent resource and cannot be recommended highly enough
***********************************************************************************************

Official forum: www.steelbeasts.com/ (http://www.steelbeasts.com/)

Documentation

Manual attached
There are many documents included in PDF and Word format. several languages are supported. They can be found in the "\eSim Games\SB Pro PE\docs" folder (main install directory). The main manual is 145 pages long. If you want a hard copy you can print the PDF or order a copy from esim games (extra cost). Why not load the PDF on a Tablet? There are technical as well as tutorial documents included. A Keyboard chart is also included. Also refer to the Steel Beasts Wiki for excellent documentation. See reply 866 here: http://grogheads.com/forums/index.php?topic=10673.855 (http://grogheads.com/forums/index.php?topic=10673.855)

Manual = 145 pages
Keyboard Chart = 1 page

System Requirements

Steel Beasts Professional Personal Edition (PE)  requires an IBM compatible PC (x86 or x64) with the following minimum configuration: (Recommended specs are in parentheses.)

    2.5 (3.5) GHz CPU (Multiple Cores Recommended)
    2 (4) GB RAM
    256 (1024) MB dedicated video RAM, Nvidia GeForce 5+ Class (DirectX9 compatible card (with Shader Model 3.0 or higher)) or
    256 (1024) MB dedicated video RAM, ATI Radeon 9600+ (DirectX9 compatible card (with Shader Model 3.0 or higher))
    Sound card
    Some users have reported success with more recent Intel graphics chipsets (GMA X4500+), however, they have not been tested and are not specifically supported.
    3 (5) GB available hard disk space
    Free USB port for CodeMeter stick
    Mouse
    DVD drive
    Microsoft Windows XP SP3+ / Vista / 7 /  8  (Steel Beasts will NOT run on Windows NT.)
    Microsoft DirectX version 9.0c (or better) installed. Vista/7/8 users must install DirectX 9.0c in parallel to DirectX 10/11, which comes standard with these operating systems.

DirecctX 9 Here: http://www.microsoft.com/en-us/download/details.aspx?id=8109 (http://www.microsoft.com/en-us/download/details.aspx?id=8109)

For better playing experience, a joystick is recommended. Network game sessions obviously require an internet connection or TCP/IP based local area network. Permanent licenses for Steel Beasts Professional PE rely on a hardware device (a USB CodeMeter stick) for software protection (part of shipment).  For this a free USB port is required. Time-based licenses for Steel Beasts Pro PE may be installed without a CodeMeter stick.


License

A license is required to play Steel Beasts. There are 2 types of licenses. A Classic license and a Time-Limited License

SB Pro PE v3.0, "Classic" License
Unlimited license duration
    Uses CodeMeter stick. (USB Dongle)
    License for stick will be sent separately by email.
    Software can be downloaded or DVD ordered below.
    Software includes electronic User's Manual, or hard copy can be ordered below.
    You can play older versions of SB.

SB Pro PE v3.0, Time-Limited License
License expires!
    No shipping time
    No CodeMeter stick needed; license is bound to PC
    Limited to single license per PC

Pricing

Heres the official site that you can purchase from http://www.esimgames.com/?page_id=1361
1 Month = $9.50
4 Months = $24.50
One year = $39.50

But unlike the dongle these licenses are limited to a single pc. Also if the license is valid during the release of a paid update (approx once every 18 months) then you will not have to pay extra. Your license will allow you to use the current version. Just download the update and you are good to go.

Monthly subscription has NO dongle. The security is software based.

Base with dongle is = $115 and paid updates are $25 - $40 (approx every 18 months) all other updates are free.

Updates
This is what you pay for but it only applies to the USB lifetime Dongle license. Time limited licenses do not pay for ANY updates.
Bug /issue Fixes = Free
Beta = Free
New Content/Major engine Update (approx every 15-18 months) = $25 - $40

You do not need to update your version however for on line play everyone must be on the same version.
You can still play older versions i.e. if you have v3.011 you can still play v2.654.

From Esims (Ssnake)18/08/14 The question of update pricing/frequency.

"We had a long hiatus after the initial release of version 2.251 in 2006 where the first "for pay" upgrade was in 2009 with version 2.460. From then on it was an approximate 15 months period for the 2.5 and 2.6 upgrades respectively, 3.0 took us then almost two years to complete.
We have come to the conclusion that the old 12...18 months pace can no longer be maintained. The new upgrade frequency will be in the 18...24 month bracket. Summer 2015 would be the earliest date, but I think it's rather going to be the fourth quarter of 2015.
There are a number of substantial code changes going on at the moment and not so much the addition of new equipment. Of course we want to release upgrades that offer significant new tactical stuff for the user to play around with, and not just "new simulation under the hood" with no appreciable change from the end-user's perspective (even if those changes under the hood may be infinitely more important in the long run)."



Customer Support
Customer support is excellent from Esims. I have had prompt replies on every occasion i have contacted them. No complaints here. Esim Games is a small company (less than 10 people) that has been around since 1999 and are here for the foreseeable future.

Articles/Reviews

Armed Forces International

    Virtual Simulation for AFV Gunnery and Crew Procedure Training
    http://www.armedforces-int.com/article/afv-gunnery-and-crew-procedure-training-simulation.html (http://www.armedforces-int.com/article/afv-gunnery-and-crew-procedure-training-simulation.html)

    CV90/35 Infantry Fighting Vehicle Simulator for the Danish Army
    http://www.armedforces-int.com/article/infantry-fighting-vehicle-simulator.html (http://www.armedforces-int.com/article/infantry-fighting-vehicle-simulator.html)

    Lemur Remote Weapon Station Simulator for the Danish Army
    http://www.armedforces-int.com/article/steel-beasts-professional.html (http://www.armedforces-int.com/article/steel-beasts-professional.html)

Official EsimGames Video Channel
https://www.youtube.com/channel/UCki7jJUS9p7msfULjDVdJ4Q (https://www.youtube.com/channel/UCki7jJUS9p7msfULjDVdJ4Q)

More to follow.....

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 16, 2014, 05:41:05 PM
DRM.......................

The DRM for the lifetime license is via a Dongle.
The dongle must be inserted at all times in order to play. There is an exception to this however. You are able to share your license over a lan or the internet. So you can remotely access your license from a different pc. One license per active game. The Dongle must be inserted into an active pc but Steel Beasts does not need to be running to allow someone/another pc to access the license. There is no Activation/Deactivation cycle.


The Dongle can hold upto 8 licenses which can be shared over a lan or internet.

Replacement Dongle
If it is broken, damaged or stops working then you can get a replacement dongle from Esims for $30-$35 but you must return the damaged one even if it is in pieces.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D3816%3Bimage&hash=00cdbdebe39be476d61b0b97bc9065079141d558)

Official Codemeter site codemeter.com (http://codemeter.com)
Latest dongle fimware http://codemeter.de/us/service/downloads.html (http://codemeter.de/us/service/downloads.html)

The attachment shows a Code meter dongle. The one you receive may look slightly different.

You are officially free to sell or transfer the Dongle to any person you choose.

You can install the Steel Beasts software on any number of PC's. However that PC must have access to the license either by:
1.   Having the USB Dongle plugged in to the machine you are running the software on.
2.   Having access to a license over a Lan.
3.   Having access to a license over the internet. See here : http://www.steelbeasts.com/sbwiki/index.php/License_Sharing (http://www.steelbeasts.com/sbwiki/index.php/License_Sharing)

The DRM for time limited licenses uses "virtual container". It is the same software that your dongle uses but the license resides on the pc it was activated on and cannot normally be moved.

Moving the time limited license (does NOT apply to Dongle)

PC stolen/lost ?Then License is Lost

Moving to a new pc? Not possible (but a workaround exists, see below).

Create a backup of C:\ProgramData\CodeMeter\CmAct
This  folder  contains  the  encrypted  license  files.  If you simply
reinstall  Windows  you can restore this folder after reinstalling the
CodeMeter runtime, and things SHOULD work normally - provided that you
didn't  change the Windows registration code along with other hardware
elements that the CodeMeter runtime uses to verify the validity of the
license.
We're  tracking  a  fingerprint of five elements, e.g. network adapter
MAC  address,  harddisk  serial number, CPU ID; three of the five must
remain the same not to render the license invalid.

If  you are planning to replace the PC, it's best to time the purchase
of  the  new hardware with the expiration date of the license. If that
isn't possible, you can still configure the old PC as a license server
in the "Configuration | Network Server" tab of the CodeMeter WebAdmin.
The  new PC can then borrow its license from the old PC, provided that
they are connected vial network.

Installing License


When you install the Steel Beasts Programme The Codemeter software is installed. This is needed for a time limited license as well as the Dongle.

Next stage is the installation of the license. This is done by email. When you purchase the license (Dongle or time) you will receive an email with an activation link. Do the following:

Dongle License.
Make sure dongle is plugged in and hit the "activate" button in the email you receive and wait. The license is being transferred to your Dongle. It will tell you when it is done. It is now ready and has a license on the Dongle. Plug it into any pc that has a Steel Beasts install and you are ready to go.

Time limited license.
You will activate this on the PC that you installed the Steel Beasts/Codemeter programme. "Activate" the license in the email and it will install into a "virtual" container" (virtual dongle) within the Codemeter programme. Wait until the activation process has completed. You are ready to go.

Upgrading from Time limited license to Dongle
Plug the Dongle into the PC that has the Steel Beasts/Codemeter programme installed and follow instructions for "Dongle License" above. You do NOT have to un-install the Time Limited License.
Dongle.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 16, 2014, 05:41:19 PM
Getting Started

1. In the main menu. Select "record" and pick a user name. This is very important because it builds up a service record.

2. Start with the installed tutorials. Pick ONE vehicle and stick with it until you are comfortable. The Leo 2A5 is popular as is the M1A1. The Leo tutorial contain 23 separate tutorials. You will not have to do 23 for each vehicle as many of the tutorial are generic. Fire control and systems do vary so you want to pay attention. Pick ONE first and have at it.

3. Tank range/Gunnery score. Once you know the basics you can move on to the Tank range. It is very important you get some practice in here as your score here will dictate how the AI on your side will do. Say you have a terrible score on the tank range and you are the Tank Commander of your tank. The AI will assume the gunner position and fire. The AI uses your Tank Range score here so if you have a high score the gunner will be a better shot. You can do the Tank Range as many times as you wish. Your score can only increase not decrease. So if one day you have a bad session on the range your skill will not be affected. Practice, practice, practice..

Your score on the range is used like this:

For offline: It affects the friendly AI

For Online: All AI have the same score of 75%. This includes enemy and friendly (though sometimes you wouldn't think it ;) )

However something to remember. When you take control of the gunners position on and off line the only thing that matters is how you perform at that moment. Your previous gunnery score is not used.

Difficulty Setting
the chosen difficulty level will influence how quickly targets will be recognised. (on "Easy" your own  units  will  receive  a bonus in alertness and reaction speed, on "Hard" difficulty the enemy will be faster to react. Targets will be prioritised by their threat level. The threat level is a  function of armament, range, whether a unit moves or is stationary, and whether it's located to the front, flank, or rear.

Realism Settings
This setting activates assists for the player. These help in your situational awareness. These are some of the assists:
•   Crosshair to estimate where the gun is pointing when overriding the gunner in the M1.
•   Direction indicators for map reference points.
•   The laser tag marker on the map.
These helpers will disappear as the realism level is increased.

Control Setup

There are several ways to control steel Beasts Pro. You can easily setup your controls by accessing the "Controls" menu within SB. You have many choices. This menu gives you the ability to assign vehicle specific commands how you want to:

SB Controls menu

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMisc%2FSBControlsmenu_zpsdfec2c89.jpg&hash=e50182f82681dcfce1db5a881d3802f76e88711d)

Your input choices are:
•   Keyboard + Mouse
•   Joystick
•   Other Input Device


Keyboard and Mouse
The keyboard and mouse is extremely popular and if you have used a PC for gaming in the past you will be comfortable. I use this method and find it accurate and simple to use. Below is a keyboard chart. You can reconfigure the keys as you wish.

Steel Beasts keyBoard Chart

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMisc%2FSBKeyChart_zpsefa27274.jpg&hash=af2e272e0ad8f863fee3f303540edb277d55f22a)


Joystick
You can use a joystick. Some players use sticks with many buttons and allocate the different controls to these buttons. This works very well. The X52 from Saitek is a stick which would give you good control as well as the flexibility to assign commands/controls to the various buttons.


Other
There are companies that provide Hardware that is a close copy of the real controls within the vehicles. Here is one such company.
http://www.afvsim.com/ (http://www.afvsim.com/)

Leopard-2-Gunners-Control-Handle

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMisc%2FLeopard-2-Gunners-Control-Handle_zps8c28af88.jpg&hash=b69aea0629fd31eb0936f93b2b7a12ccf6defd45)

Leopard-2-Commanders-Control-Handle

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMisc%2FLeopard-2-Commanders-Control-Handle_zps27b0e759.jpg&hash=04a8fb9fa390052c4ebf314a85310931d18c8ef5)

You could also manufacture your own device using a usb joystick card. If you are new to SB then i would recommend you try the mouse + keyboard combo first. You already have it and many find it the number one choice. Ultimately use what works best for you.

Comms Procedure
Coming really soon....

Help
Grogheads TeamSpeak (IP: 216.22.24.158 , Port 9987)
    Daily at 20:00 (GMT+1)
    Room: Dogs of War

Available Vehicles

Excellent series of videos produced in December 2011 showing interior and exterior of the available vehicles in the sim. These are videos showing an older version so some vehicles/positions and interiors are omitted. This is using the older graphics engine.

Steel Beasts Museum Part 1


Steel Beasts Museum Part 2


Steel Beasts Museum Part 3

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 16, 2014, 05:41:33 PM
Tips/Tactics etc..

Some things to remember:
•   The terrain is your friend. Use it.
•   Make like water. Stick to the low ground.
•   Smoke a life saver. Use it. However you will announce your position to everyone so move.
•   Do NOT sit in one spot, especially after you have fired. You may have been spotted.
•   Use your friendly vehicles to cover you.
•   Dismounting the APC troops at the right time can make all the difference.
•   Situational awareness is very important. Know where you, the enemy and friendly units are.

Map Navigation

Each square is 1Km

It is a good idea to take a look at the map before the mission starts

2D map:
Contour line spacing: This can only be changed during the planning phase.
Options>Contour line spacing>select value
Zoom: Mouse wheel or "Map Zoom" slider
Moving around: Press & Hold centre mouse button or keyboard arrow keys.
Battle Plan: Right click.New Graphic
Free View in 3D view:Very handy to explore the 3D terrain but only works during the planning phase.  F1 key or selecting "view" by right clicking the map , you can go to anyplace on the map during the battle and navigate using the WASDX & QZ keys, and arrow keys to pan. Also the mouse can be used.
Lost: Cant find where you are on the map? Right click the map.Center on me
Cant find team mates?: Select participants on the map tool bar and select the team mate.


AAR Tool
There is a very powerful tool in Steel Beasts which allows you to see the AAR. It can be saved and viewed later. It shows information like:
Where you were hit.
Who/what hit you.

Screen Shots
Screen shots are taken by pressing "shift + F12". The resulting image is saved in the "C:\Users\XX\Documents\eSim Games\Steel Beasts\savedImages" where "XX" is the username. The images are saved in folders which are created automatically by date.

Pressing "Alt+H" removes the GUI and makes the screen shot look "cleaner".

You can take screen shots from the ARR.

Infantry Demo

Here's a demo for infantry http://www.steelbeasts.com/Downloads/p13_sectionid/258/p13_fileid/2544

Infantry mount/dismount DEMO (3.002)
Description: This scenario demonstrates the new mount/dismount behavior of infantry, and how to get infantry to do just about anything you want them to do in regards to mounting, dismounting, and moving along routes with and without their parent PCs.

All you need to do is run the demo and watch in test mode (time acceleration is probably good), then if you see them do some behavior you like just evaluate the condition and settings on their routes and duplicate that in your scenario.


Screen Shots
We all like screen shots. The below options can be used to tailor the shot. If you are running with low shadows etc due to your pc then you can temporarily increase the settings to take the shot. When done reduce the settings.

Alt+H = removes GUI
Alt+G = Graphics settings
Alt+D = Terrain detail distance

You can also take shots from the AAR after the battle is over. This will let you create a visual representation of the battle. In this situation you can use the "zoom" function. You can take your time and find a great angle and zoom level.


... More to follow
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 16, 2014, 05:41:45 PM
Online/Multiplayer

Required
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987
Microphone and Headphones (a decent set). A good background environment for you to play. It can be annoying and distracting when everyone hears your dogs barking, wife screaming at you, kids going crazy or if you are playing music. Be sensible.
Port Forwarding: Make sure the relevant ports are open.
    TCP/UDP: 2300 to 2400
    UDP: 47624 (not required if just joining in 3.019 beta)
    This is a useful site. http://portforward.com/english/routers/port_forwarding/routerindex.htm (http://portforward.com/english/routers/port_forwarding/routerindex.htm)
    (More to follow)

Suggested
It is a good idea to have gone through all of the tutorials for at least 1 vehicle.

Etiquette
The main lobby. This is where you will appear when you log in. You can chat to people here and ask for help. Games are not played here they are played in the various rooms or virtual units. The Steel Beasts community is generally friendly but there may be the odd  :crazy2: . It is generally a respectful environment. it's not like COD or other online games as this community is more mature. Introduce yourself. Tell them you are new if you are and what experience you have. The rest is easy. Same with entering a virtual unit room. Do not jump in and start demanding a game. They may be in the middle of a session. Just say hi and wait :) .

The VU or meeting will have a time listed. Do NOT be late. Try and be there at least 15 minutes early.

pm me if you would like to meet up on Teamspeak or if you have any questions drop them here on this thread.

Radio/Comms Procedure
Coming soon....

Time zones
The Steel Beasts community are from all over the world. It can be difficult understanding meeting times. Heres a site i use:
http://www.timeanddate.com/ (http://www.timeanddate.com/)

Community
After 11 months i have a definitive impression of the Steel Beasts community.

Dogs of War Vu
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2Ffda72443-148b-4c23-8492-306abdb65444_zps7d31bd29.png&hash=469d199f9eb80bae81bef8c4c2f02923ed9812fa)
This is a welcoming Vu that has few restrictions. Mailnly age and respect of others. The membership is free and made up of serving/retired miltary and enthusiasts. All are welcome.

Official site here: www.DogsofWarVu.com (http://www.dogsofwarvu.com)

Virtual Units
Most of these units have players/members from all over the world and are very welcoming. Time zone may dictate the times they are active though.
1st Canadian Armour Division (Canada)
3er Regimiento Tizona (Spain)
BG ANZAC (Australia/New Zealand)
UK Armour (UK), Every Sunday 20:00 (GMT+1)
US Armor (USA)
United Operations (USA / International)
Target (German)
PzBtl911 (German)
SVU- Soviet VU. (UK/international)
Dogs Of War (GrogHeads international)
    Official meet Sunday at 20:00 (GMT+1)
    Daily at 20:00 (GMT+1)
    Teamspeak  IP: 216.22.24.158 , Port 9987
    Room: Dogs of War

Big meetings
TGIF
    Every Friday
    Approx 20 players
D.O.W.
    Every Saturday. 20:00 GMT
    Hosted by DOW (see above)
T.A.N.K.S.
    Every Sunday. 21:00 GMT
    Hosted by DOW (see above)

Events (post or pm me any events.)
Long Night Of The Tanks (LNOT)
    Date: 20-09-14 to 11-10-14 (Date not yet set)
    Official post: http://www.steelbeasts.org/showthread.php?7596-LNoT-%28191800Zjul14%29-ENGLISH-rescheduled! (http://www.steelbeasts.org/showthread.php?7596-LNoT-%28191800Zjul14%29-ENGLISH-rescheduled!)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 16, 2014, 05:42:06 PM
Creating/editing missions

File Paths
http://www.steelbeasts.com/sbforums/showpost.php?p=91264&postcount=1 (http://www.steelbeasts.com/sbforums/showpost.php?p=91264&postcount=1)

You can download existing maps and missions here:  http://www.steelbeasts.com/Downloads (http://www.steelbeasts.com/Downloads)

Using the editor
If you find a mission that does not have the vehicle you want to use just start the Editor and select/change the unit types you want. You cannot change/edit all missions. Remember to save the edited scenario as a different file name to prevent overwriting the original.

Creating/replacing units

Open Mission editor
If asked "Open mission Does not have a navmesh create?" Select yes

To replace an existing unit
1.   Right click on the unit you want to change and select "set unit type".
2.   Choose the unit you want from the menu.
3.   Save

To create a new unit
1.   Right click on map where you want the unit
2.   Select new unit in the menu
3.   select the unit you want
4.   Save

Scenario Design
Excellent information here: http://www.steelbeasts.com/sbwiki/index.php/Scenario_Design (http://www.steelbeasts.com/sbwiki/index.php/Scenario_Design)
video tutorials here (11 parts):


Remember to save the modified mission under a different name to prevent overwriting the original file.

Weather Tutorial




Adding mods, textures, Scenarios, skins, etc...

There are many user made mods and scenarios available for SB. You can download them here: http://www.steelbeasts.com/Downloads (http://www.steelbeasts.com/Downloads)

Once downloaded it is a simple case of placing the files into the correct folder.

Scenarios:
Windows 7 & 8
C:\Users\user name\Documents\eSim Games\Steel Beasts\My Scenarios\downloads
Windows XP
My Documents\eSim Games\Steel Beasts\My Scenarios\downloads

Skins/Textures:
Windows 7 & 8
C:\Users\user name\Documents\eSim Games\Steel Beasts\mods\textures
Windows XP
My Documents\eSim Games\Steel Beasts\mods\textures

Sounds:
Windows 7 & 8
C:\Users\user name\Documents\eSim Games\Steel Beasts\mods\sounds
Windows XP
My Documents\eSim Games\Steel Beasts\\mods\sounds

Maps:
Windows 7 & 8
C:\ProgramData\eSim Games\Steel Beasts\maps
Windows XP
C:\Documents and Settings\All Users\Application Data\eSim Games\Steel Beasts\maps

Note: There are folders within the maps folder and the appropriate files should be dropped in the correct folder
"*.ter" in the "terrain" folder
"*.hgt" in the "height" folder

Note: The folders may be hidden. If they are you can do the following:

Here's how to display hidden files and folders.

    Open Folder Options by clicking the Start button , clicking Control Panel, clicking Appearance and Personalization, and then clicking Folder Options.
    Click the View tab.
    Under Advanced settings, click Show hidden files, folders, and drives, and then click OK.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on July 17, 2014, 08:02:26 AM
Hi.  I am now using 2.483.  What is the upgrade path to 3.000?
And does that mean I will be given a DVD?  Is download available?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on July 17, 2014, 08:17:09 AM
Quote from: jomni on July 17, 2014, 08:02:26 AM
Hi.  I am now using 2.483.  What is the upgrade path to 3.000?
And does that mean I will be given a DVD?  Is download available?

According to their order page, you can upgrade to 3 from any 2.x version for $40.

From the order page:
Upgrade License
Requires CodeMeter stick with valid SB Pro PE 2.x license already present.

Download is available (that is how I got mine) and I believe a DVD version is available but costs an extra $7 (not sure about shipping costs).
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 17, 2014, 12:38:20 PM
Quote from: jomni on July 17, 2014, 08:02:26 AM
Hi.  I am now using 2.483.  What is the upgrade path to 3.000?
And does that mean I will be given a DVD?  Is download available?
Hi jomni

As Grim.reaper said.

Link to official store http://www.esimgames.com/?page_id=1361 (http://www.esimgames.com/?page_id=1361)
You have the v2.4 so all you need to do is purchase the upgrade license for $40. "Upgrade License
Requires CodeMeter stick with valid SB Pro PE 2.x license already present." see attachment.

You will receive an email that tells you how to install the license. Simple click of the mouse really. You may need to update the firmware on the dongle through its icon on the taskbar. I will put some pics up soon.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on July 17, 2014, 04:21:23 PM
Nice thread, Asid!

Will you be online tomorrow morning/afternoon (friday )?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 17, 2014, 04:41:14 PM
Quote from: Yskonyn on July 17, 2014, 04:21:23 PM
Nice thread, Asid!

Thanks Yassy

Hopefully it will answer a few questions and shed some light on this excellent sim. The more people that post on this thread the better it will get :)

Quote from: Yskonyn on July 17, 2014, 04:21:23 PM
Will you be online tomorrow morning/afternoon (friday )?

You know it  ;D
Let me know what time you are thinking.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on July 17, 2014, 05:42:32 PM
Quote from: Asid on July 17, 2014, 12:38:20 PM
Quote from: jomni on July 17, 2014, 08:02:26 AM
Hi.  I am now using 2.483.  What is the upgrade path to 3.000?
And does that mean I will be given a DVD?  Is download available?
Hi jomni

As Grim.reaper said.

Link to official store http://www.esimgames.com/?page_id=1361 (http://www.esimgames.com/?page_id=1361)
You have the v2.4 so all you need to do is purchase the upgrade license for $40. "Upgrade License
Requires CodeMeter stick with valid SB Pro PE 2.x license already present." see attachment.

You will receive an email that tells you how to install the license. Simple click of the mouse really. You may need to update the firmware on the dongle through its icon on the taskbar. I will put some pics up soon.

Regards

Thanks.  eSim support immediately replied to my queries.  That's good. :)

A warning for those stuck in version 2.4 like me:
They mentioned that the version coming in 2015/16 will only be compatible to from version 2.5 (the previous paid upgrade).

So better upgrade this year to avoid buying the whole thing again.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 17, 2014, 05:52:21 PM
Quote from: jomni on July 17, 2014, 05:42:32 PM
Quote from: Asid on July 17, 2014, 12:38:20 PM
Quote from: jomni on July 17, 2014, 08:02:26 AM
Hi.  I am now using 2.483.  What is the upgrade path to 3.000?
And does that mean I will be given a DVD?  Is download available?
Hi jomni

As Grim.reaper said.

Link to official store http://www.esimgames.com/?page_id=1361 (http://www.esimgames.com/?page_id=1361)
You have the v2.4 so all you need to do is purchase the upgrade license for $40. "Upgrade License
Requires CodeMeter stick with valid SB Pro PE 2.x license already present." see attachment.

You will receive an email that tells you how to install the license. Simple click of the mouse really. You may need to update the firmware on the dongle through its icon on the taskbar. I will put some pics up soon.

Regards

Thanks.  eSim support immediately replied to my queries.  That's good. :)

A warning for those stuck in version 2.4 like me:
They mentioned that the version coming in 2015/16 will only be compatible to from version 2.5 (the previous paid upgrade).

So better upgrade this year to avoid buying the whole thing again.

Support from Esims has been excellent so far.

Are you up and running?

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on July 17, 2014, 05:53:10 PM
I just bought the $40 upgrade.  :D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 17, 2014, 05:57:17 PM
Quote from: jomni on July 17, 2014, 05:53:10 PM
I just bought the $40 upgrade.  :D

Thats

Judge Dredd
Asid
Jomni
Yassy

.....Groghead tank platoon  :coolsmiley:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on July 17, 2014, 08:21:21 PM
Well I got the invoice but not the upgrade steps. I guess I gotta wait till the staff gets back to the office. Or did I miss something?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 17, 2014, 08:26:50 PM
Quote from: jomni on July 17, 2014, 08:21:21 PM
Well I got the invoice but not the upgrade steps. I guess I gotta wait till the staff gets back to the office. Or did I miss something?

You should receive an email that contains at least one link (possibly 2). the link should look like this

"https://lc.codemeter.com/35037/depot/get.php?id=**********************"

If you do then make sure the dongle is in a port and activate the link. It will take you to a page where you "Activate" the license. wait for the process to complete.. approx 10 seconds. Job done.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 18, 2014, 12:10:38 AM
Quote from: Asid on July 17, 2014, 08:26:50 PM
Quote from: jomni on July 17, 2014, 08:21:21 PM
Well I got the invoice but not the upgrade steps. I guess I gotta wait till the staff gets back to the office. Or did I miss something?

You should receive an email that contains at least one link (possibly 2). the link should look like this

"https://lc.codemeter.com/35037/depot/get.php?id=**********************"

If you do then make sure the dongle is in a port and activate the link. It will take you to a page where you "Activate" the license. wait for the process to complete.. approx 10 seconds. Job done.

Regards

So does that upgrade process actually upgrade the software/firmware on the Dongle or do you have to do this every time you re-install with an older dongle and an upgrade?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on July 18, 2014, 12:20:04 AM
Quote from: Asid
Let me know what time you are thinking.

Regards

I have to see the doctor for some ear problems at 08:50z and when I get back I will be ready to rock and roll!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on July 18, 2014, 12:47:36 AM
Quote from: Nefaro on July 18, 2014, 12:10:38 AM
Quote from: Asid on July 17, 2014, 08:26:50 PM
Quote from: jomni on July 17, 2014, 08:21:21 PM
Well I got the invoice but not the upgrade steps. I guess I gotta wait till the staff gets back to the office. Or did I miss something?

You should receive an email that contains at least one link (possibly 2). the link should look like this

"https://lc.codemeter.com/35037/depot/get.php?id=**********************"

If you do then make sure the dongle is in a port and activate the link. It will take you to a page where you "Activate" the license. wait for the process to complete.. approx 10 seconds. Job done.

Regards

So does that upgrade process actually upgrade the software/firmware on the Dongle or do you have to do this every time you re-install with an older dongle and an upgrade?

By the sound of it, it will upgrade the license in your dangle so that you can use version 3. You will have to update the game to version 3 as well. You don't need to do this every time. Just when there is a major (paid)  upgrade.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on July 18, 2014, 12:50:17 AM
Damn autocorrect. Now I called it a dangle
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Staggerwing on July 18, 2014, 05:39:48 AM
^Main gun elevation problem?


I've got to look around and find my SBPro disc and 'dangle' and see what version I have. I think it's 2-something so maybe I can upgrade for $40.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 18, 2014, 07:49:39 AM
Quote from: Yskonyn on July 18, 2014, 12:20:04 AM
Quote from: Asid
Let me know what time you are thinking.

Regards

I have to see the doctor for some ear problems at 08:50z and when I get back I will be ready to rock and roll!

I hear ya...  ::)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 18, 2014, 07:58:03 AM
Quote from: Nefaro on July 18, 2014, 12:10:38 AM

So does that upgrade process actually upgrade the software/firmware on the Dongle or do you have to do this every time you re-install with an older dongle and an upgrade?

These are the upgrades/updates:

Dongle firmware. Very rarely. Easy to do by just pressing a button. (FREE)

License upgrade. from v2 - v3 for example. You simply purchase the license online. They send you an email with instructions and a link. Press the link. Press activate and the license that is on your dongle is upgraded to the new version. The dongle must be in a port at the time.

Software update. This is just an update to the simulation software. V2.xx- V3.xx etc (FREE but you need an active license that will run that version)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 18, 2014, 08:03:27 AM
Quote from: Staggerwing on July 18, 2014, 05:39:48 AM
^Main gun elevation problem?


I've got to look around and find my SBPro disc and 'dangle' and see what version I have. I think it's 2-something so maybe I can upgrade for $40.

Yes
V 2.xx to V 3 is $40

You do not need the disc. In fact just download the new version
v3.011 Here http://www.esimgames.com/?page_id=1390 (http://www.esimgames.com/?page_id=1390)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 18, 2014, 08:55:07 AM
Thanks for the clarifications.

I decided to purchase a month's worth to make sure it jives with my desktop pc.  Looks to be just fine.

Now to push up the terrain display distance settings to eleven and see how it does.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 18, 2014, 09:33:18 AM
Quote from: Nefaro on July 18, 2014, 08:55:07 AM
Thanks for the clarifications.

I decided to purchase a month's worth to make sure it jives with my desktop pc.  Looks to be just fine.

Now to push up the terrain display distance settings to eleven and see how it does.

It works on quite a few different specs. Shadows and Ground clutter are the main FPS killers.

Are you using the 64 bit beta?

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 18, 2014, 10:44:51 AM
Quote from: Asid on July 18, 2014, 09:33:18 AM
Quote from: Nefaro on July 18, 2014, 08:55:07 AM
Thanks for the clarifications.

I decided to purchase a month's worth to make sure it jives with my desktop pc.  Looks to be just fine.

Now to push up the terrain display distance settings to eleven and see how it does.

It works on quite a few different specs. Shadows and Ground clutter are the main FPS killers.

Are you using the 64 bit beta?

Regards

I'm not using the 64-bit beta.  Was afraid of breaking anything with the licensing stuff. 

My FPS is fine.  I noticed no difference between having the display distances cranked up or at default.   This new machine doesn't break a sweat.   I could easily crank it up further than what I currently have but it's close enough for my liking.  Hell.. my pc fans are running at regular idle speed the whole time.

However, I get an occasional stutter no matter what my settings are.  It's not anything big.. but can be rather annoying when it happens every few minutes.  Doesn't seem to be anything specific setting it off.. it's just there.  *shrug*
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 18, 2014, 10:49:27 AM
Hi Nefaro

Stutter? Try reducing shadows a little. Restart the pc ... helps sometimes :)

Beta 64? Doesn't break a thing as it is basically just an extra exe file. So you can select your standard install or beta at any time.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 18, 2014, 10:53:13 AM
Quote from: Asid on July 18, 2014, 10:49:27 AM
Hi Nefaro

Stutter? Try reducing shadows a little. Restart the pc ... helps sometimes :)

Beta 64? Doesn't break a thing as it is basically just an extra exe file. So you can select your standard install or beta at any time.

Regards

The x64 is just an updated EXE?  Hrmm.. I may give it a shot.

As for the stutter, I should probably reboot my computer anyway.  It's been running for awhile.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 18, 2014, 11:09:16 AM
Quote from: Nefaro on July 18, 2014, 10:53:13 AM

The x64 is just an updated EXE?  Hrmm.. I may give it a shot.

As for the stutter, I should probably reboot my computer anyway.  It's been running for awhile.

The beta comprises 2 folders.
Folder 1 is called "Release" and contains an exe and 2 .dll files
Folder 2 is called "shaders" and contains a file called "viper_object.fxo"

To Install Beta.
1. Download the zip file from Here http://www.esimgames.com/updates/beta/SBProPE3_019.rar (http://www.esimgames.com/updates/beta/SBProPE3_019.rar)
2. Extract it to where you can find it. So you will have a folder called "SBProPE3_019" , which contains 2 folders "Release and Shaders).
3. Copy the contents of the "SBProPE3_019" folder into the root of the steel beasts directory. Overwrite the existing files.
4. Browse the "Release" folder and create a shortcut for the 64 bit exe "SBProPE64cm - Shortcut". Place on desktop if you wish.
5. Apply for beta license (easy). Apply by pressing the link Here http://www.esimgames.com/?page_id=1643. Fill in email and name.
6. You will receive a license immediately. Apply the license like you did before. Just click on the link and "activate".

Job done. Whenever you want to play beta then use the "SBProPE64cm - Shortcut" use your other shortcut if you want to play 3.011 latest release candidate.

There really is no reason why you shouldn't be using the beta.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 18, 2014, 01:00:09 PM
Today Yskonyn entered the online world of Steel Beats. There were four of us. Smitty, Gopher, Yskonyn (aka Yassy) and Myself. This is just a brief overview.

The mission was a variation of this one
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSB%2520AAR%2520July%252018%25202014%2FTankplatooninattacksplashscreen_zps34bc545b.jpg&hash=da557a987d14b47fbc9bb7b8965772b719c2d0e9) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/SB%20AAR%20July%2018%202014/Tankplatooninattacksplashscreen_zps34bc545b.jpg.html)

Brief
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSB%2520AAR%2520July%252018%25202014%2FBrief_zps7a1f3e5f.jpg&hash=a4112a91784d39b7f8048e4318c68729c6051952) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/SB%20AAR%20July%2018%202014/Brief_zps7a1f3e5f.jpg.html)

The Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSB%2520AAR%2520July%252018%25202014%2FTerrain_zps8791470f.jpg&hash=4002e90dc126a1f40a5070195e0a07e95f4c887f) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/SB%20AAR%20July%2018%202014/Terrain_zps8791470f.jpg.html)

My weapon of choice
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSB%2520AAR%2520July%252018%25202014%2FM1A2sep_zpsda78bcbf.jpg&hash=ffbdeddddd17c5fdd7e1618ac96e33a7aa06eb77) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/SB%20AAR%20July%2018%202014/M1A2sep_zpsda78bcbf.jpg.html)

Yassy hit this Tunguska and knocked it out
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSB%2520AAR%2520July%252018%25202014%2FTunguskahitbyYassy_zps24f4f3c5.jpg&hash=66735800f0d9c9e17d1a0ec585802d5782ee787f) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/SB%20AAR%20July%2018%202014/TunguskahitbyYassy_zps24f4f3c5.jpg.html)

Tea Break..After using lots of ammo and taking damage back for resupply and repair.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSB%2520AAR%2520July%252018%25202014%2FHangingout_zpsf54aba5c.jpg&hash=55ca325ed92dd04cf8b858af1b3ffceff9bb8559) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/SB%20AAR%20July%2018%202014/Hangingout_zpsf54aba5c.jpg.html)

Friendly Fire...Heres the proof!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSB%2520AAR%2520July%252018%25202014%2FFriendlyFire_zps83a31509.jpg&hash=882079a62c6ebafef0d5676ecb7472cafeab2fe2) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/SB%20AAR%20July%2018%202014/FriendlyFire_zps83a31509.jpg.html)

T80 Attacking our M2A2 in the objective zone
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSB%2520AAR%2520July%252018%25202014%2FAsidM1A2SepslapT80_zps69e3501d.jpg&hash=414aaa886c05e568dfca329a308c4c7613b3ccfd) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/SB%20AAR%20July%2018%202014/AsidM1A2SepslapT80_zps69e3501d.jpg.html)

The result.. :(
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSB%2520AAR%2520July%252018%25202014%2FOurM2A2hitinsidebyT80_zpsc0bac92d.jpg&hash=d7e84301b948d4391f00892392f6a42d296e46ad) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/SB%20AAR%20July%2018%202014/OurM2A2hitinsidebyT80_zpsc0bac92d.jpg.html)

We did achieve our objective though :)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSB%2520AAR%2520July%252018%25202014%2FTheendresultObjAchieved_zpsd22d231d.jpg&hash=2a245a862827dec673e8237cabb79b502620abd7) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/SB%20AAR%20July%2018%202014/TheendresultObjAchieved_zpsd22d231d.jpg.html)

The AAR file is attached and anyone with Steel Beasts can load it and go through a detailed overview....  :-[

Hope you enjoyed

Regards

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Skoop on July 18, 2014, 03:17:16 PM
Man I'm bummed I missed this, I love SB in MP but that darn RL keeps getting in the way.  I'll have to keep a heads up for the next one.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 18, 2014, 03:23:37 PM
Quote from: Skoop on July 18, 2014, 03:17:16 PM
Man I'm bummed I missed this, I love SB in MP but that darn RL keeps getting in the way.  I'll have to keep a heads up for the next one.

We do this regularly and you are most welcome :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on July 18, 2014, 05:53:20 PM
A day has passed.  Still no license upgrade from eSim.  :(
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 18, 2014, 05:57:21 PM
Quote from: jomni on July 18, 2014, 05:53:20 PM
A day has passed.  Still no license upgrade from eSim.  :(

pm sent
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on July 18, 2014, 07:57:00 PM
Update:  I now got my license.
Just sent a support ticket and they replied quickly (even if it is a weekend).
They had a server glitch.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 18, 2014, 09:47:25 PM
Quote from: jomni on July 18, 2014, 05:53:20 PM
A day has passed.  Still no license upgrade from eSim.  :(

I got mine almost instantly.   ???


After I get acquainted with SBPro, I'll join you guys.  It may not be until next week or thereabouts until I put enough time in to be familiar.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on July 19, 2014, 08:38:54 AM
So to the SB experts....I prefer to try and control things from a commander's point of view versus micromanaging everything...however, have a question.  Is the AI gunner fully capable of smartly identifying the correct targets on their own and engaging with the right level of urgency?  Or do I have to micromanage instructions to ensure quality targets are being taken out efficiently?  I know the gunner will engage targets without me having to order but I just want to make sure they are realistically making the right choices, otherwise I might have to take a little more control.

Although I guess I likely wouldn't make any smarter choices with my limited tank commanding experience:)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: James Sterrett on July 19, 2014, 09:26:09 AM
I too prefer being the commander to being the gunner, so I'm coming at your question from your perspective.  (And there are 3 levels of commander to worry about, too:  tank commander, platoon leader, and company(+) commander.)

The AI gunner quality depends on how you are playing.

In single player, the AI gunner uses your highest-ever gunnery score.  (A trick - learn to hit with TOWs in the Bradley (not very hard), then fire them at everything on the range.)

In multiplayer, all AI gunners have a score of 80.  This is pretty good, but not awesome; a practiced human gunner is more capable.  However, the 80-score AIs are no slouches either.  I've found they run the gamut from unbelievably awesome to incredibly stupid, sometimes in the same mission.  Sometimes the gunner can pick out targets through dense woods, engage them and kill them, and you can't even tell they are there.  Sometimes the gunner can't figure out that the target is there because there's a single tree trunk in the way, and you need to drop in and launch the round yourself.  Usually the gunner will pick out targets faster than you can, but sometimes you can't get the gunner to recognize a target that's staring you in the face.
     ....  and there's no guarantee a human gunner is going to be any better!


It's useful to go through all the gunnery tutorials and spend some time on the range even if you only want to be the commander, because it means you'll understand the system - and key things such as the gunner's viewpoint being a bit lower than yours, the gunner's soda-straw field of view, etc.



Edit to add:  When I have my students learn Steel Beasts (and then play it multiplayer in class as platoon commanders), I tell them to learn the tank commander job - and to leave the gunner alone.  Those that follow this advice generally do OK.  Those that interfere with their gunner generally die.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on July 19, 2014, 09:35:13 AM
Quote from: James Sterrett on July 19, 2014, 09:26:09 AM
I too prefer being the commander to being the gunner, so I'm coming at your question from your perspective.  (And there are 3 levels of commander to worry about, too:  tank commander, platoon leader, and company(+) commander.)

The AI gunner quality depends on how you are playing.

In single player, the AI gunner uses your highest-ever gunnery score.  (A trick - learn to hit with TOWs in the Bradley (not very hard), then fire them at everything on the range.)

In multiplayer, all AI gunners have a score of 80.  This is pretty good, but not awesome; a practiced human gunner is more capable.  However, the 80-score AIs are no slouches either.  I've found they run the gamut from unbelievably awesome to incredibly stupid, sometimes in the same mission.  Sometimes the gunner can pick out targets through dense woods, engage them and kill them, and you can't even tell they are there.  Sometimes the gunner can't figure out that the target is there because there's a single tree trunk in the way, and you need to drop in and launch the round yourself.  Usually the gunner will pick out targets faster than you can, but sometimes you can't get the gunner to recognize a target that's staring you in the face.
     ....  and there's no guarantee a human gunner is going to be any better!


It's useful to go through all the gunnery tutorials and spend some time on the range even if you only want to be the commander, because it means you'll understand the system - and key things such as the gunner's viewpoint being a bit lower than yours, the gunner's soda-straw field of view, etc.



Edit to add:  When I have my students learn Steel Beasts (and then play it multiplayer in class as platoon commanders), I tell them to learn the tank commander job - and to leave the gunner alone.  Those that follow this advice generally do OK.  Those that interfere with their gunner generally die.

That's interesting that your AI gunnery is tied to your own score on the gunnery range...just curious, is there any way to manually set this in a config file or something?  I am not that great at shooting things and that plays a part as to why I am staying as commander:)

Does that score only identify how well the AI hits a target or does it account for how smart they are engaging the enemy?  For example, if there are five targets within range, does the AI do a good job in selecting the highest risk?  Is that based on score too?

Thanks!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 19, 2014, 10:49:22 AM
Quote from: Grim.Reaper on July 19, 2014, 09:35:13 AM

That's interesting that your AI gunnery is tied to your own score on the gunnery range...just curious, is there any way to manually set this in a config file or something?  I am not that great at shooting things and that plays a part as to why I am staying as commander:)

Thanks!

You can not manually change it.

Quote from: Grim.Reaper on July 19, 2014, 09:35:13 AM

Does that score only identify how well the AI hits a target or does it account for how smart they are engaging the enemy?  For example, if there are five targets within range, does the AI do a good job in selecting the highest risk?  Is that based on score too?

Thanks!

Your gunnery score does not reflect how the risk is assessed.

Your score on the range is used like this:

For offline: It affects the friendly AI

For Online: All AI have the same score of 75%. This includes enemy and friendly (though sometimes you wouldn't think it ;) )

However something to remember. When you take control of the gunners position on and off line the only thing that matters is how you perform at that moment. Your previous gunnery score is not used.

Hope this helps.

Regards

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on July 19, 2014, 10:56:10 AM
Thanks for the reply, couple more questions.

1)  For the gunnery score, is it tied to a specific vehicle?  Meaning is it a global score used or only the score of the vehicle you are actually playing in the scenario?

2)  Any tips on gunnery?  I have played a number of the gunnery tutorials, but when I go to the range, it seems different and I just suck at it, especially the moving targets.  It seems the vast majority of my shots are ending up way short.  I think I am lasing correctly to get range (at least according to the tutorial), but when I fire, my shots end up hopelessly short for some reason.  In the tutorial itself, I didn't see this same issue.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 19, 2014, 11:10:04 AM
Quote from: Grim.Reaper on July 19, 2014, 10:56:10 AM
Thanks for the reply, couple more questions.

1)  For the gunnery score, is it tied to a specific vehicle?  Meaning is it a global score used or only the score of the vehicle you are actually playing in the scenario?


It is a Global Score

Quote from: Grim.Reaper on July 19, 2014, 10:56:10 AM

2)  Any tips on gunnery?  I have played a number of the gunnery tutorials, but when I go to the range, it seems different and I just suck at it, especially the moving targets.  It seems the vast majority of my shots are ending up way short.  I think I am lasing correctly to get range (at least according to the tutorial), but when I fire, my shots end up hopelessly short for some reason.  In the tutorial itself, I didn't see this same issue.

practice, practice and practice.

Lase and Lead are crucial. You may need to "dump" (middle mouse button or P key) the lead after the shot. Start with the Leo2A5 that is easier to get to grips with. If you get a low score try again. If a vehicle is hit do not fire again at it as this affects hit ratio.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on July 19, 2014, 11:40:33 AM
Switched to a vehicle with TOW, still not very good, got a 70% :)  But I think I can get better with this one.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on July 19, 2014, 12:12:52 PM
Ended up with 90...I guess I'll roll with that for now:)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 19, 2014, 12:16:36 PM
Quote from: Grim.Reaper on July 19, 2014, 12:12:52 PM
Ended up with 90...I guess I'll roll with that for now:)

Fire it up and roll out  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: GDS_Starfury on July 19, 2014, 12:38:44 PM
I soooooo want to get into this!  I fear that if I did I'd become a basement dwelling, dressed in underware only misanthrope who complains about how the DU rounds modeling doesnt quite get pyrophoric effects right.
and I dont want to become another Brant.   ;)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 19, 2014, 05:19:52 PM
Quote from: GDS_Starfury on July 19, 2014, 12:38:44 PM
I soooooo want to get into this!  I fear that if I did I'd become a basement dwelling, dressed in underware only misanthrope who complains about how the DU rounds modeling doesnt quite get pyrophoric effects right.
and I dont want to become another Brant.   ;)

Then don't wear underwear  ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 19, 2014, 05:43:13 PM
Quote from: Asid on July 19, 2014, 05:19:52 PM
Quote from: GDS_Starfury on July 19, 2014, 12:38:44 PM
I soooooo want to get into this!  I fear that if I did I'd become a basement dwelling, dressed in underware only misanthrope who complains about how the DU rounds modeling doesnt quite get pyrophoric effects right.
and I dont want to become another Brant.   ;)

Then don't wear underwear  ;D


And grow a magnificent beard.  ;)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: panzerde on July 19, 2014, 06:08:50 PM
You guys are going to persuade me to download the beta and climb back in my virtual M1 again. I really do love this sim.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 19, 2014, 06:18:15 PM
Quote from: panzerde on July 19, 2014, 06:08:50 PM
You guys are going to persuade me to download the beta and climb back in my virtual M1 again. I really do love this sim.

:-X

::)

O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on July 19, 2014, 06:23:37 PM
Quote from: GDS_Starfury on July 19, 2014, 12:38:44 PM
I fear that if I did I'd become a basement dwelling, dressed in underware only misanthrope

I'm guessing the general lack of basements in Florida is the only thing that has prevented this particular fear of yours from already coming to pass.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: endfire79 on July 19, 2014, 06:26:23 PM
After reading this, I'll never be the same .... :o
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Staggerwing on July 19, 2014, 06:29:50 PM
Quote from: mirth on July 19, 2014, 06:23:37 PM
Quote from: GDS_Starfury on July 19, 2014, 12:38:44 PM
I fear that if I did I'd become a basement dwelling, dressed in underware only misanthrope

I'm guessing the general lack of basements in Florida is the only thing that has prevented this particular fear of yours from already coming to pass.

If Star did have a basement then a computer with SBpro running on it would likely be the least remarkable thing down there.

What's sleeping under the piles of laundry would be an entirely different matter...
Title: Re: Steel Beasts Pro Discussion Thread
Post by: GDS_Starfury on July 19, 2014, 11:54:03 PM
Gus likes being under the laundry.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 19, 2014, 11:55:34 PM
Quote from: Staggerwing on July 19, 2014, 06:29:50 PM


If Star did have a basement then a computer with SBpro running on it would likely be the least remarkable thing down there.

What's sleeping under the piles of laundry would be an entirely different matter...

Dead hookers (and blow)?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 19, 2014, 11:57:05 PM
As for SBPro, I hadn't quite realized how big the maps could be.  There is more to the planning/strat side of it than I had originally thought.  Pretty awesome. 

I need to get up to speed & check out some multi-player.  The 30-day license definitely made it easier to check out.  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on July 20, 2014, 06:42:34 AM
Quote from: Nefaro on July 19, 2014, 11:57:05 PM
As for SBPro, I hadn't quite realized how big the maps could be.  There is more to the planning/strat side of it than I had originally thought.  Pretty awesome. 

I need to get up to speed & check out some multi-player.  The 30-day license definitely made it easier to check out.  O0

I also played around a lot with the game, especially trying to improve my gunnery score (up to 95 now), kind of had the same feeling...not sure why I haven't been playing more all this time:)  There is a lot of good content out there and I do really like the in game environment (watching your tanks perform and maneuver).  Wish I would have put more time in learning the game over the last year that I owned it so I am going to dedicate some of my gaming time to continue expanding my knowledge of it going forward.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on July 20, 2014, 07:01:30 AM
It's even better when joining others. Jump on the offcial SB Pro TeamSpeak some day. The guys are pretty friendly towards new people and you'll be up and running in a mission quickly when there is an event. If only as a driver or gunner if you so choose.
See the official website for server info.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on July 20, 2014, 07:04:37 AM
Someday I will give it a go with multi-player, but I don't think my skills and understanding of the game right now are nearly good enough to play with others.

Just curious, besides the main Steel Beast web site, are there any more fan/mod web sites which include more missions, including single player missions?  I know there is a lot at the official web site, but a lot of them are older so was just curious if there was somewhere else that had more.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on July 20, 2014, 07:14:14 AM
There are some Virtual Units websites, but other than that I am pretty sure the main forums are where the critical mass is.

Older scenario's can still be played. You just have to open them in the mission editor first to let SB generate a navmesh properly (only needed once). Then you can play the mission in the new version again.

You do not have to be very knowledgeable about the sim to engage in MP. As most vehicles are multi-crew vehicles you can just jump in a tank as the gunner or the driver and let the commander guide you. It doesn't matter if you're still slow with acquiring targets as long as you make it known beforehand. The commander can always override. You can have some serious fun quite early. The hump really isn't that big as it seems.

The water has already been tested, come on in! ;)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on July 20, 2014, 07:20:55 AM
Thanks for the additional information.....I'll try to get through all the tutorials this week and then maybe I will feel comfortable jumping in with you guys:)  I understand you might be patient, but it would make me feel better if I felt I at least knew all the basics first:)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on July 20, 2014, 07:33:37 AM
Now I know why I stopped playing.  Large scenarios are confusing.  Making me jump between different tanks.  Commanding using the tactical map.  Jump back to see LOS. This leads to sloppy playing and losing the scenario.  More frantic than an RTS.  I should decide from the start on what role to play and just stick with it for immersion.  But it's sooo tempting to jump around.

These scenarios are meant to be played by a lot of people so that you can concentrate on your own tank (or platoon).

But it's all good fun.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 20, 2014, 07:35:22 AM
Hey Grim.Reaper

Jump in when you are comfortable  O0

i am on line now with Yskonyn and Tom. It's friendly :)  Drop in and listen if you wish. This is an open invitation to all :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 20, 2014, 07:37:08 AM
Quote from: jomni on July 20, 2014, 07:33:37 AM
Now I know why I stopped playing.  Large scenarios are confusing.  Making me jump between different tanks.  Commanding using the tactical map.  Jump back to see LOS. This leads to sloppy playing and losing the scenario.  More frantic than an RTS.  I should decide from the start on what role to play and just stick with it for immersion.  But it's sooo tempting to jump around.

These scenarios are meant to be played by a lot of people so that you can concentrate on your own tank (or platoon).

But it's all good fun.

It's down to the choice of scenario :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 20, 2014, 08:26:50 AM
It doesn't look like too much to handle if you're commanding a platoon or less.  I'd imagine a noob like ourselves would probably just be running a single track anyway, at most. 

Like Grim, I'd like to finish some tutorials and get a little mission time, to practice before jumping into MP this week.  If nothing else but to get familiar with the interface and the commands & hotkeys. 

I'm currently in the middle of the M1A1(HA) tutorials and will then move to the M1A2 SEP and M2 Bradley series once I get the earlier one down.  Not sure which ones are most popular in MP games but I figured those were good bets.  Looks like Leopard 2s are also pretty popular.  Fortunately the tutorials make it all easy to pick up on, it's just getting the routine ingrained and improving my speed that will take some practice.  What specific vehicles should we get familiar with?

I'm not too crazy about the location of some of the key commands, however.  Some of the gunnery commands are spread out across the whole keyboard so it can be a bit of a pain switching stuff quickly.  I'm loathe to try remapping it because most keys I'd remap to are already in use so it would be a lot of keybind juggling and writing it all down that I just don't wanna mess with right now.  Are there any custom keymap files available for download that are a bit more efficient?

Also.. Is there any way to adjust the mouse sensitivity on the X-axis?  I'd like to lower it a tad, but I can deal if not.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 20, 2014, 11:51:05 AM
Quote from: Nefaro on July 20, 2014, 08:26:50 AM
It doesn't look like too much to handle if you're commanding a platoon or less.  I'd imagine a noob like ourselves would probably just be running a single track anyway, at most. 


When you are handling a platoon you can concentrate on using just 1 vehicle. The AI will control the rest. Or you can issue order such as fire control and formation.

Quote from: Nefaro on July 20, 2014, 08:26:50 AM
Like Grim, I'd like to finish some tutorials and get a little mission time, to practice before jumping into MP this week.  If nothing else but to get familiar with the interface and the commands & hotkeys. 

Practice will help a lot. You only use a few keys and they are easy to reach/remember.

Quote from: Nefaro on July 20, 2014, 08:26:50 AM
What specific vehicles should we get familiar with?

Leopard 2A5

Quote from: Nefaro on July 20, 2014, 08:26:50 AM
Are there any custom keymap files available for download that are a bit more efficient?

Also.. Is there any way to adjust the mouse sensitivity on the X-axis?  I'd like to lower it a tad, but I can deal if not.

No Keymap files to download. I don't think they are needed.

you cant adjust the mouse sensitivity in game. However windows has adjustments. Try using "Show mouse vector" It draws a vector line from centre position to where the mouse is and this can help a lot. Itis in the "system" menu when you are in game.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 20, 2014, 11:55:02 AM
Yskonyn (Yassy) and I did some damage today  :knuppel2:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FYassyandmecarnage_zpse374ccce.jpg&hash=544696f9f04ab70b52771bf1f66a2b4085c9e0d6) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/Yassyandmecarnage_zpse374ccce.jpg.html)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 20, 2014, 12:47:08 PM
M1A1 (HA): Main Battle Tank

Statistics


Main gun: 120mm M256
Ammunition Stowage: 17 ready/23 stowed
Default Ammunition: 13/17 M829A1 APFSDS, 4/6 M830 HEAT


Coaxial machine gun: 7.62mm M240
Ammunition Stowage: 8000 ready/4000 stowed
Default Ammunition: 8000/4000 7.62mm NATO


AAMG: M2 caliber .50 HMG
Ammunition Stowage: 100 ready/900 stowed
Default Ammunition: 100/900 0.50 Cal US


Grenade Dischargers: Grenades
Ammunition Stowage: 2 ready/2 stowed
Default Ammunition: 2/2 Smoke


Armor protection:
Frontal Turret Armor: 359mm-580mm vs KE, 896mm-1220mm vs HEAT
Frontal Hull Armor: 125mm-390mm vs KE, 285mm-910mm vs HEAT
M1A1 HA frontLOS.jpg
M1A1 HA sideLOS.jpg


Combat Weight: 61.3t (67.6 tons)
Engine Power: 1500hp
Height 2.43m

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelbeasts.com%2Fsbwiki%2Fimages%2Fthumb%2F3%2F38%2FM1A1_HA_frontLOS.jpg%2F600px-M1A1_HA_frontLOS.jpg&hash=a512adaf569f5f4fc2f7487d58a8c5fd983dca47)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelbeasts.com%2Fsbwiki%2Fimages%2Fthumb%2F3%2F30%2FM1A1_HA_sideLOS.jpg%2F900px-M1A1_HA_sideLOS.jpg&hash=f660e49ae6ec8076ff0bd9ca539af911ca2da047)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 20, 2014, 01:26:25 PM
Quote from: Asid on July 20, 2014, 11:51:05 AM

Quote from: Nefaro on July 20, 2014, 08:26:50 AM
What specific vehicles should we get familiar with?

Leopard 2A5



Okay.  I figured the newer Leos were pretty popular since so many YouTube vids featured people driving them.

Although I thought the plain 'ole Leo 2A4 was far better looking.  The new front turret armor add-ons make it look like a bad facelift.  :))  The price of progress.  ;D

Do I also need to get a bit familiar with the German APC? 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 20, 2014, 01:31:58 PM
Quote from: Nefaro on July 20, 2014, 01:26:25 PM

Do I also need to get a bit familiar with the German APC?

Start small. Do the Leo2A5 and then whatever you are interested in. The guys in US Armor use the M1 quite a bit. A lot of the tutorials are generic and do not need to be repeated.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 20, 2014, 01:35:53 PM
Quote from: Asid on July 20, 2014, 01:31:58 PM
Quote from: Nefaro on July 20, 2014, 01:26:25 PM

Do I also need to get a bit familiar with the German APC?

Start small. Do the Leo2A5 and then whatever you are interested in. The guys in US Armor use the M1 quite a bit. A lot of the tutorials are generic and do not need to be repeated.

Regards

Sure.  I figured an MBT and an APC for each nationality. 

I'll get some base familiarity with M1A2s and M2s, and the Leo 2A5.

In the future, I also look forward to using some older setups in the 80s & 90s.   8)  That's why I started off with the M1A1.  I figured it will probably just be easier going up from there.  Plus I still remember using it in the original Steal Beasts.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on July 20, 2014, 05:08:19 PM
Quote from: Nefaro on July 20, 2014, 01:26:25 PM
Quote from: Asid on July 20, 2014, 11:51:05 AM

Quote from: Nefaro on July 20, 2014, 08:26:50 AM
What specific vehicles should we get familiar with?

Leopard 2A5



Okay.  I figured the newer Leos were pretty popular since so many YouTube vids featured people driving them.

Although I thought the plain 'ole Leo 2A4 was far better looking.  The new front turret armor add-ons make it look like a bad facelift.  :))  The price of progress.  ;D

Do I also need to get a bit familiar with the German APC?

I usually play Leo 2A4.  But the downside of this is that the Commander only has an independent periscope.  The A5 has independent thermals as well.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 21, 2014, 06:51:10 PM
Team v Team today. T62s v T62s with some BRDM-2's for recon....The Red line shows enemy projectile path... Ouch! Enjoy

I see you (BRDM-2)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FBRDM2_zpsf413ed73.jpg&hash=9f246d5fd6306f048e84577cf57f7c2dd8132d8b) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/BRDM2_zpsf413ed73.jpg.html)

One track mind
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FT62Track_zps99c9de01.jpg&hash=213be1610053eec8fff9f4fd44fb108bee922832) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/T62Track_zps99c9de01.jpg.html)

Side profile please
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FT62side_zps2b714f8d.jpg&hash=37b36422823277b2b2098662523583dedc74211f) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/T62side_zps2b714f8d.jpg.html)

That bridge...sigh
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FT62Bridge_zpsc00fc1b6.jpg&hash=9fb5721f5dcaf749759d2fdf6bd39eeb34129f47) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/T62Bridge_zpsc00fc1b6.jpg.html)

Who you staring at?
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FT62Frontal_zpsf36807a4.jpg&hash=e9b14cec614d057caca4edd63c616ec94a1988f0) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/T62Frontal_zpsf36807a4.jpg.html)

Behind you
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FT62sBehindyou_zps30c88b8d.jpg&hash=3555ffde94678efb87b6e042ee21cc9c3db72620) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/T62sBehindyou_zps30c88b8d.jpg.html)

Oh and in front of you!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FT62spiggyinthemiddle_zps1021a721.jpg&hash=c471bb285ec4c0cee823069fc918f7d34ee744bb) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/T62spiggyinthemiddle_zps1021a721.jpg.html)

Photo Finish
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A Bridge to far?
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FT62Abridgetofar_zps50db4a9d.jpg&hash=ac60db1add52ca1b2e26bb405ba844cd281cedd5) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/T62Abridgetofar_zps50db4a9d.jpg.html)

Hit again!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FT62sInfrontofyou_zpsb2840847.jpg&hash=4a35f5ef36880836f145dd2329daf24d598ee84a) (http://s1288.photobucket.com/user/Asid_1/media/Strategy%20Sim/Steel%20Beasts%20Pro/T62sInfrontofyou_zpsb2840847.jpg.html)




Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 21, 2014, 06:57:09 PM
Oh yeah... the T62 battle today... no AI gunners  :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on July 21, 2014, 09:42:51 PM
Quote from: Asid on July 21, 2014, 06:57:09 PM
Oh yeah... the T62 battle today... no AI gunners  :knuppel2:

The T62 and T72 are great beginners tanks. Lack of modern fire control system makes you learn tactics very quickly.

I just wish we had a playable M60.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on July 21, 2014, 09:53:39 PM
I tried playing with them one time. Never able to hit anything. Need more practice.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 22, 2014, 02:40:42 AM
Quote from: jomni on July 21, 2014, 09:53:39 PM
I tried playing with them one time. Never able to hit anything. Need more practice.

I used the T-62 in SABOW before, so I'm familiar with their gunnery (pretty archaic).  I'm glad they have playable Russkie tanks in SBPro.  I'm sure the experience is different than using the western tanks due to their shortcomings, so it could be quite fun.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 22, 2014, 03:47:34 AM
I wasn't able to make it online on Sunday and in fact didn't get much time with this at all.

I'll tell you part of the problem...I want to drive and learn the Challenger 2. As per Asid's suggestion (and others?) - learning one tank and it's systems is critical to being apt and enjoying the game.

However - there are only a couple of tanks that have a decent list of tutorials - and the Challenger 2 isn't one of them.

I think there are something like 20 for the M1, 18 or so for the Leopard - but there's no consistency across the list of AFV's. That makes it hard to learn, with any confidence, the tank you want to play. The Challenger 2 has half a dozen I think - all of which are gunnery. So if I was to focus on the Challenger 2, I'd be failing drastically on other parts. Which parts, I'm not sure - but it's hard to suggest that I would be competent in a Challenger 2 when more than 3/4's of the tutorials I would have to do to learn this game came from the Leopard or M1 tutorial list.

For that reason - I think I'll be out of this in a short space of time. I wanted the Challenger 2. I found out it had a playable Challenger 2 and I was really excited...but having since found out that not all the systems are modeled and there's nowhere near the number of tutorials required to learn it with any degree of confidence, I can't imagine me playing this for long.

Sorry Asid - you were more than informative and helpful, but I don't want another detailed sim where I'm faffing around because I can't learn the platform I want to use.

If I ever find out the Challenger 2's systems are modeled well AND there's sufficient tutorials to help a novice work out what he's doing, I'll be back

It's a miss for me just now though... :(
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on July 22, 2014, 03:51:25 AM
If I remember correctly, the Challenger 2 has PDF documentation in the Documents folder of your install. While the tutorials might not be there in-game, I am pretty sure the PDF is very helpful.
You can always edit a mission yourself and swap in the Chally.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 22, 2014, 04:03:09 AM
Quote from: Yskonyn on July 22, 2014, 03:51:25 AM
If I remember correctly, the Challenger 2 has PDF documentation in the Documents folder of your install. While the tutorials might not be there in-game, I am pretty sure the PDF is very helpful.
You can always edit a mission yourself and swap in the Chally.
I'll give that a look - thanks. I did have very little time with it - and I didn't go rooting about. I had hoped everything would be "there" and available.

If a wee bit of rooting around to get the info is sufficient to learn the platform, then maybe I'll be happy with that. I also didn't think about changing the tank in the scenarios - mainly because I thought the systems would be specific to the platform and the tutorial.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on July 22, 2014, 04:07:13 AM
The thing is; the Chally wasn't a fully modelled platform until more recently.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on July 22, 2014, 04:17:10 AM
Sorry to hear.

Most knowledge can be used between tanks. I am talking about basic simulation commands for movement and engagement and tactics.

What differs are usually gunnery fire control and tank commander capabilities. The challenger is a new tank in the sim so I guess they concentrated on the gunnery tutorials.

You can try playing the missing tutorials on the Leo or Abrams and I bet you can apply them to the Challenger.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 22, 2014, 06:13:42 AM
Challenger 2

The Challenger 2 is not modelled  at the level of some of the vehicles at this point. A lot of the sub tutorials are generic apart from the ones relating to specific equipment and systems. If you do the tutorial for setting waypoints then you don't need to do it again in another set of tutorials.

To make some missions for the Challenger 2
Start the Editor and select/change the unit types you want. Remember to save the edited scenario as a different file name to prevent overwriting the original.

There are extra tutorial documents in the "eSim Games\SB Pro PE\docs" folder.

If you look at the wiki section about the Steel Beasts Challenger 2 Here http://www.steelbeasts.com/sbwiki/index.php/Challenger_2 (http://www.steelbeasts.com/sbwiki/index.php/Challenger_2). There is a lot of information there.

In SB the Challenger 2 has:
Tank Commander's Position F7
    Commander's Periscope (PERI)
    Commander's IR Sight
Gunner's Position F6
    Gunner's Auxiliary Sight (GAS)
    Gunner's Unity Sight
Driver's Position F9
Loader's Position (currently not crew-able and is handled by the AI.)

    Thermal Observation and Gunnery Sight (TOGS)
From the wiki

Challenger 2

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelbeasts.com%2Fsbwiki%2Fimages%2Fthumb%2F4%2F46%2FChallenger2.jpg%2F400px-Challenger2.jpg&hash=76ec9a5fff3e73772536069e7b9ea97eb806063f)

Challenger 2: Main Battle Tank

Contents

    1 Statistics
    2 General
    3 Thermal Signature
    4 Crew Positions
        4.1 Tank Commander's Position F7
            4.1.1 Commander's Periscope (PERI)
            4.1.2 Commander's IR Sight
            4.1.3 Commander's vision block view
            4.1.4 Key listing for Challenger 2 TC's position
        4.2 Gunner's Position F6
            4.2.1 Gunner's Primary Sight
                4.2.1.1 Sight Symbology
                4.2.1.2 Engaging Targets
                    4.2.1.2.1 Lasing
                    4.2.1.2.2 Lead
                    4.2.1.2.3 Firing
                    4.2.1.2.4 Reengaging and Dumping Lead
            4.2.2 Thermal Observation and Gunnery Sight (TOGS)
                4.2.2.1 Sight Symbology
                4.2.2.2 Engaging Targets with FIN
                    4.2.2.2.1 Lasing
                    4.2.2.2.2 Lead
                    4.2.2.2.3 Firing
                    4.2.2.2.4 Reengaging, Dumping Lead
                4.2.2.3 Engaging Targets with HESH
                    4.2.2.3.1 Extreme Super-elevation with HESH
                    4.2.2.3.2 Engaging, Dumping Range and Dumping Lead
                    4.2.2.3.3 Manually Inputting Range
            4.2.3 Gunner's Auxiliary Sight (GAS)
            4.2.4 Gunner's Unity Sight
            4.2.5 Key listing for Challenger 2's gunner's position
        4.3 Driver's Position F9
        4.4 Loader's Position
    5 Reference

As you can see there is quite a lot available for the Challenger 2.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 22, 2014, 10:09:43 AM
Quote from: JudgeDredd on July 22, 2014, 03:47:34 AM
I wasn't able to make it online on Sunday and in fact didn't get much time with this at all.

I'll tell you part of the problem...I want to drive and learn the Challenger 2. As per Asid's suggestion (and others?) - learning one tank and it's systems is critical to being apt and enjoying the game.

However - there are only a couple of tanks that have a decent list of tutorials - and the Challenger 2 isn't one of them.

I think there are something like 20 for the M1, 18 or so for the Leopard - but there's no consistency across the list of AFV's. That makes it hard to learn, with any confidence, the tank you want to play. The Challenger 2 has half a dozen I think - all of which are gunnery. So if I was to focus on the Challenger 2, I'd be failing drastically on other parts. Which parts, I'm not sure - but it's hard to suggest that I would be competent in a Challenger 2 when more than 3/4's of the tutorials I would have to do to learn this game came from the Leopard or M1 tutorial list.

For that reason - I think I'll be out of this in a short space of time. I wanted the Challenger 2. I found out it had a playable Challenger 2 and I was really excited...but having since found out that not all the systems are modeled and there's nowhere near the number of tutorials required to learn it with any degree of confidence, I can't imagine me playing this for long.

Sorry Asid - you were more than informative and helpful, but I don't want another detailed sim where I'm faffing around because I can't learn the platform I want to use.

If I ever find out the Challenger 2's systems are modeled well AND there's sufficient tutorials to help a novice work out what he's doing, I'll be back

It's a miss for me just now though... :(

I also definitely want to get familiar with the Challie.  From what I've seen, you only really need to learn each tank's specific fire control system.  The rest is pretty much the same from one to another.  I don't think there are any playable British APCs, however.  :-[

Sounds like we'll be doing mostly Leo2s in multi-player, so that will take highest precedence for me.  I'll still be looking to do some Abrams & Bradley stuff too, along with some Challenger fun.  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 22, 2014, 10:40:04 AM
Quote from: Asid on July 20, 2014, 11:51:05 AM

Try using "Show mouse vector" It draws a vector line from centre position to where the mouse is and this can help a lot. Itis in the "system" menu when you are in game.


I was wondering where this was located, as I didn't see it in the main menu 'Options' pages.  Do we have to actually be inside a scenario/tutorial to turn it on?  Also.. will we have to do this every time we start a scenario?

It looks like just what I need, after occasionally losing sight of the little mouse cursor.

Gonna get some quality practice time in today, hopefully.



Edit:  Another thing.  I've not used Teamspeak in a few years, especially as my guildies used Vent.  It's no biggie setting up but I'm wondering if I need the same 32-bit or 64-bit client to match the server.  Or are they compatible with each other?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 22, 2014, 11:54:51 AM
Quote from: Nefaro on July 22, 2014, 10:40:04 AM

I was wondering where this was located, as I didn't see it in the main menu 'Options' pages.  Do we have to actually be inside a scenario/tutorial to turn it on?  Also.. will we have to do this every time we start a scenario?

It looks like just what I need, after occasionally losing sight of the little mouse cursor.

Gonna get some quality practice time in today, hopefully.

I set it in a mission and it stays on

Quote from: Nefaro on July 22, 2014, 10:40:04 AM

Another thing.  I've not used Teamspeak in a few years, especially as my guildies used Vent.  It's no biggie setting up but I'm wondering if I need the same 32-bit or 64-bit client to match the server.  Or are they compatible with each other?

I use it on both 32bit and 64bit windows and they communicate perfectly cross platform.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 22, 2014, 11:57:56 AM
Quote from: Nefaro on July 22, 2014, 10:09:43 AM

I also definitely want to get familiar with the Challie.  From what I've seen, you only really need to learn each tank's specific fire control system.  The rest is pretty much the same from one to another. 

Correct

Quote from: Nefaro on July 22, 2014, 10:09:43 AM

I don't think there are any playable British APCs, however.  :-[

The Warrior. However it is not modelled to ashigh a degree as some vehicles.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 22, 2014, 12:57:34 PM
Quote from: Asid on July 22, 2014, 11:57:56 AM
Quote from: Nefaro on July 22, 2014, 10:09:43 AM

I also definitely want to get familiar with the Challie.  From what I've seen, you only really need to learn each tank's specific fire control system.  The rest is pretty much the same from one to another. 

Correct

Quote from: Nefaro on July 22, 2014, 10:09:43 AM

I don't think there are any playable British APCs, however.  :-[

The Warrior. However it is not modelled to ashigh a degree as some vehicles.

I wondered if the Warrior was playable, but I didn't see it listed in the Wiki so I wasn't sure.


Also.. not too crazed with the Leopard 2's method of computing lead.  Having to hold down an extra button after lasing isn't as smooth as having it mixed in with the rangefinder laze command like on the Abrams.  Will take some getting used to.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on July 22, 2014, 03:26:17 PM
Jeebus Nef! You are approaching Armored Warfare like Airbus is approaching flight : one button to do everything! :)
Where is the fun in that? Compared to fighting in the T-72, the Leo 2 is a ergonomics freak's wet dream for crying out loud! :D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 22, 2014, 04:12:00 PM
I'm fighting in a T62 right now.... that aint easy  :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jack Nastyface on July 22, 2014, 04:44:11 PM
FWIW....I didn't find much difficulty in moving from the Abrams to the Challenger.  IIRC, gunnery is fairly similar with the exception of "dumping lead", and I couldn't find anything different in the commander position.  For those things that ARE different (for example...I think you need to rotate the tank turret to a 5:00 position if you want to reload ammo in the Challenger), I just switch to commander position, hit the "re-load ammo" button from the menu, and let the AI take care of it. 
If you use the Abrams as the "base" model, I found that The Leo and T-72 took more time to get used to than the Challenger.  The Leo calculates lead differently, and you always have to remember to hit the auto-reload button on the T-72.

Love the smoke rounds on the challenger, btw....
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 22, 2014, 09:59:30 PM
Quote from: Yskonyn on July 22, 2014, 03:26:17 PM
Jeebus Nef! You are approaching Armored Warfare like Airbus is approaching flight : one button to do everything! :)
Where is the fun in that? Compared to fighting in the T-72, the Leo 2 is a ergonomics freak's wet dream for crying out loud! :D

Well sure.  At least it's got that new-fangled fire control computer system and such.  I just didn't like holding down my Mouse Wheel button while tracking & shooting on the Leo 2.  Feels weird.  It wasn't an issue with the Abrams because you only use the MMB to dump the lead computing - not hold it down.

Maybe I should remap the P/MMB Palm Switch key to something closer to the WASD and Spacebar and just use that instead.  I already remapped the Magnification and Thermal switches over there (they were scattered across the keyboard in a bad layout) but there is often multiple key commands that use the same key by default.  So it can be a bit of a pain sorting through the list & double-checking to make sure you got them all switched.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 23, 2014, 12:33:46 AM
Practiced half of the gunnery tutorials with the Challenger 2 and yeah - it was pretty cool.

Firing in TOGS mode with the AI TC handing targets was weird and I'm not sure I've mastered that - I used ALOT of rounds and occasionally lost the aiming reticule! But I'll read up some more

I suppose reading up some and actually playing instead of looking and worrying is the way to go - who would've thunked it, eh?  :idiot2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 23, 2014, 07:06:33 AM
Quote from: Nefaro on July 22, 2014, 09:59:30 PM

Maybe I should remap the P/MMB Palm Switch key to something closer to the WASD and Spacebar and just use that instead.  I already remapped the Magnification and Thermal switches over there (they were scattered across the keyboard in a bad layout) but there is often multiple key commands that use the same key by default.  So it can be a bit of a pain sorting through the list & double-checking to make sure you got them all switched.

You quickly get used to the few keys you use and you can remap them. Have you played DCS? keys?  :o sooo many combos. It's crazy  :uglystupid2:

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 23, 2014, 07:38:20 AM
Hey Judge

I have a mission for you..Give me a minute

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 23, 2014, 08:01:10 AM
Challenger 2 Mission

OK I modified an existing mission. I replaced the M1's with Challenger 2's

The mission is an attachment to this post.
1. Unzip the attachment.
2. Drop it into this folder: "C:\Users\xxx\Documents\eSim Games\Steel Beasts\My Scenarios" Where "xxx" is your username.

Brief
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FTankCompanyinAttackChallengerBrief_zps04c18278.jpg&hash=9c42b729ef73252707b2d610a61ea15eb34f9acc)
Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FTankCompanyinAttackChallengermap_zpsf8fb6ad0.jpg&hash=ecd93bf24d60f534f8fad92b936e58d3d5aeecb4)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 23, 2014, 08:03:13 AM
Thanks.

What "role" do I play? Gunner? TC? PC? CC?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 23, 2014, 08:12:52 AM
Quote from: JudgeDredd on July 23, 2014, 08:03:13 AM
Thanks.

What "role" do I play? Gunner? TC? PC? CC?

You choose. Because it's a single player mission (it can be played in multi) you are the CO and can jump from vehicle to vehicle or position.

I am on TS now if you want to try it or have any questions.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 23, 2014, 08:14:04 AM
Using the editor

If you find a mission that does not have the vehicle you want to use just start the Editor and select/change the unit types you want. You cannot change/edit all missions. Remember to save the edited scenario as a different file name to prevent overwriting the original.

Creating/replacing units

Open Mission editor
If asked "Open mission Does not have a navmesh create?" Select yes

To replace an existing unit
1.   Right click on the unit you want to change and select "set unit type".
2.   Choose the unit you want from the menu.
3.   Save

To create a new unit
1.   Right click on map where you want the unit
2.   Select new unit in the menu
3.   select the unit you want
4.   Save

Remember to save the modified mission under a different name to prevent overwriting the original file.


Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 23, 2014, 08:14:31 AM
Quote from: Asid on July 23, 2014, 08:12:52 AM
Quote from: JudgeDredd on July 23, 2014, 08:03:13 AM
Thanks.

What "role" do I play? Gunner? TC? PC? CC?

You choose. Because it's a single player mission (it can be played in multi) you are the CO and can jump from vehicle to vehicle or position.

I am on TS now if you want to try it or have any questions.

Regards

lol - thanks, but I'm at work!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 23, 2014, 08:15:02 AM
Quote from: Asid on July 23, 2014, 08:14:04 AM
Using the editor

If you find a mission that does not have the vehicle you want to use just start the Editor and select/change the unit types you want. You cannot change/edit all missions. Remember to save the edited scenario as a different file name to prevent overwriting the original.

Creating/replacing units

Open Mission editor
If asked "Open mission Does not have a navmesh create?" Select yes

To replace an existing unit
1.   Right click on the unit you want to change and select "set unit type".
2.   Choose the unit you want from the menu.
3.   Save

To create a new unit
1.   Right click on map where you want the unit
2.   Select new unit in the menu
3.   select the unit you want
4.   Save

Remember to save the modified mission under a different name to prevent overwriting the original file.
Thanks for this
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 23, 2014, 10:00:22 AM
Quote from: Asid on July 23, 2014, 07:06:33 AM
Quote from: Nefaro on July 22, 2014, 09:59:30 PM

Maybe I should remap the P/MMB Palm Switch key to something closer to the WASD and Spacebar and just use that instead.  I already remapped the Magnification and Thermal switches over there (they were scattered across the keyboard in a bad layout) but there is often multiple key commands that use the same key by default.  So it can be a bit of a pain sorting through the list & double-checking to make sure you got them all switched.

You quickly get used to the few keys you use and you can remap them. Have you played DCS? keys?  :o sooo many combos. It's crazy  :uglystupid2:

Regards

Yes, I've played the DCS sims.  The real pain with their keymapping is having to do it for each separate aircraft type in Flaming Cliffs.  The hi-fi ones aren't as bad since you can just click the appropriate stuff in the cockpit, although I'm not sure if the extra dev time spent creating those are worth it since they still don't have a good dynamic campaign system.  I'd rather it be spent there.

Re-mapping the stuff in SBPro is no biggie.  I'm only switching three pairs to make it more efficient so I don't have to look down at the keyboard while reaching back & forth as much.

I still have yet to learn arty & infantry/IFV details.  Mostly just getting familiar with the interface & it's commands.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 23, 2014, 10:08:10 AM
Quote from: Nefaro on July 23, 2014, 10:00:22 AM

I still have yet to learn arty & infantry/IFV details.  Mostly just getting familiar with the interface & it's commands.

Here's a demo for infantry  http://www.steelbeasts.com/Downloads/p13_sectionid/258/p13_fileid/2544 (http://www.steelbeasts.com/Downloads/p13_sectionid/258/p13_fileid/2544)

Infantry mount/dismount DEMO (3.002)
Description: This scenario demonstrates the new mount/dismount behavior of infantry, and how to get infantry to do just about anything you want them to do in regards to mounting, dismounting, and moving along routes with and without their parent PCs.

All you need to do is run the demo and watch in test mode (time acceleration is probably good), then if you see them do some behavior you like just evaluate the condition and settings on their routes and duplicate that in your scenario.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jack Nastyface on July 23, 2014, 12:10:52 PM
Quote
I still have yet to learn arty & infantry/IFV details.  Mostly just getting familiar with the interface & it's commands.

Learning how to adjust artillery using the "mils" thing was THE HARDEST thing I've tried doing in SB Pro PE.  I read one of the guides, thought I was doing everything right, but the rounds end up landing in the wrong place  :-\ .
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 23, 2014, 05:01:05 PM
Screenshots from the mission modded for Judge Dredd (see post 97). Challenger 2's on the offensive.

Recoil after firing.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FRecoil_zps70537cf4.jpg&hash=f82c7579ddd882e70fc5327cca9a7d05f12c94f3)

2 Challenger 2 tanks from my platoon on the attack
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2F2Challenger2tanks_zpsdbd7539e.jpg&hash=b8a3218138aa5b26207164f9c74dd0fc72009097)

AI (in my platoon) engaging and destroying enemy tank
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FAIdestroyingenytank_zps286e126b.jpg&hash=ef1e1421f6f6df40ce74b83a461aefb530b2d788)

Premature dismount? Maybe they should have stayed in the vehicle? Maybe not. lol
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FPrematuredismount_zps8898630c.jpg&hash=e61bc8ea7380b2dba895e2c28d8936c868f4dde9)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 23, 2014, 07:08:52 PM
Hrmm..

I'm still getting that occasional hitching.  I've seen the like in the past, with other programs.  It was always some software bug or compatibility issue.  Perhaps I should force it to run on only one processor core or something.  The program will freeze for a whole second and then continue on for awhile as if nothing had happened.  I fear it may screw up multiplayer syncing and cause some serious problems there.  :(

It's usually not a problem in single-player, but happens often enough to be annoying.  Especially if it happens right when I'm ready to pull the trigger.

I think I read a brief complaint from a user about it "not being fixed yet" somewhere else, but that may have been something different.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 23, 2014, 07:40:30 PM
Quote from: Nefaro on July 23, 2014, 07:08:52 PM

I think I read a brief complaint from a user about it "not being fixed yet" somewhere else, but that may have been something different.

Time it. Is it every 2 minutes? I think there was an issue at one time where the sim would write to the AAR every 2 minutes that could cause an issue but that was fixed. Have you tried updating graphics drivers etc? Latest Directx? Just a thought. Does it do it in every view?

Time it and let me know.

Regards

Edit: Have you tried installing the beta 64?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 24, 2014, 03:24:48 AM
Quote from: Asid on July 23, 2014, 07:40:30 PM
Quote from: Nefaro on July 23, 2014, 07:08:52 PM

I think I read a brief complaint from a user about it "not being fixed yet" somewhere else, but that may have been something different.

Time it. Is it every 2 minutes? I think there was an issue at one time where the sim would write to the AAR every 2 minutes that could cause an issue but that was fixed. Have you tried updating graphics drivers etc? Latest Directx? Just a thought. Does it do it in every view?

Time it and let me know.

Regards

Edit: Have you tried installing the beta 64?

Yes, it happens at quite regular intervals but a ways apart.  My drivers were updated within the last month and it does it with both 32-bit and 64-bit versions of SBPro (I've been using the latter in the last couple days).  That previous write bug you mentioned does sound like the same kind of behavior.

I'm running it with V-sync on, otherwise my FPS would be insane and I'd get screen tearing.  It stays between 53 and 60 fps at all times so I don't think it's performance related unless it's not behaving well with my newer video card's drivers.  I may try to force some extra video buffering or something to see if it makes a difference. 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on July 24, 2014, 04:49:29 AM
If it is the sim writing the AAR then make sure you keep your harddisk healthy and defragged.
Perhaps invest in a quicker harddisk or an SSD.
Microstuttering is usually caused by harddisk I/O. If its health is low things get worse.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 24, 2014, 09:21:38 AM
Quote from: Yskonyn on July 24, 2014, 04:49:29 AM
If it is the sim writing the AAR then make sure you keep your harddisk healthy and defragged.
Perhaps invest in a quicker harddisk or an SSD.
Microstuttering is usually caused by harddisk I/O. If its health is low things get worse.

I suppose I could re-install it onto my SSD but everything loads quickly as-is.  I've only installed games on the SSD that have exceptionally long load times, and this one certainly doesn't.  Not sure how my licensing thing will react if I do so, either.  I always expect such DRM to be buggy when you change stuff.  :-[

I've not encountered a single game that requires it to be loaded on an SSD anyway.  That's more an attempt at a workaround, if the AAR recording is what's causing the problem.

My hard drive automatically defrags on a regular basis.  Never been an issue.  I'd expect to have experienced this problem when recording gameplay on a CPU intensive sim a few months ago, if it were a system write speed problem alone. 

Maybe sometime I'll try it on my older desktop and/or laptop.  I suspect it will probably run fine on those, and that there's some quirky hardware specific issue going on in this case.

Edit: When I've seen these types of measurable stutters in other programs, in the past, they were nearly all related to the program not getting along with specific graphics or sound hardware/drivers.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 24, 2014, 11:02:04 AM
Now that I think of it, I still have my HOTAS plugged in.  But I checked the option box to nullify joystick inputs.  Maybe this is making it act up?

Ehhh.. I'll jack with it as necessary.  I can live with it in single-player at the moment, but I fear it may cause issues over the 'net if it gets de-synced.  Depends on how strong the net code is, I suppose.  There are some games that go nuts if one player freezes or loses packets for a second, while others are near invincible for a long stretch.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 24, 2014, 12:20:22 PM
I run Steel Beasts Pro on a lowly pc with a slow HDD and 6 year old GPU. This sim does not need a fast/gamer pc.

It may be that you have a driver issue. I have had one in the past.

I unplug any joysticks before play.

The network code is pretty resilient especially in the new Beta 64 bit 3.019. It will tell you at the end of a MP session how much the clocks had to be synced by. Why not try it?

Whenever i play a sim/game I:
Turn off virus checker
Turn off any auto defragger
Any unnecessary background services.

Reinstalling
If you have a usb dongle license then you can install the sim on any pc and just plug in the dongle. No black magic or voodoo.

If you have a time limited license/beta license then that resides on the pc it was installed on.

There is really no big issue/problem/deal in playing online (if that is what you want).
Hope this helps

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on July 24, 2014, 03:51:43 PM
Just for reference: my HOTAS is always plugged in too and I have also ticked the box in SB to ignore joystick input. No stutters for me.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 24, 2014, 04:09:23 PM
Quote from: Yskonyn on July 24, 2014, 03:51:43 PM
Just for reference: my HOTAS is always plugged in too and I have also ticked the box in SB to ignore joystick input. No stutters for me.

Thanks.

I'll start unplugging stuff like my HOTAS and TrackIR5 if some other tweaks don't help.  Trying to avoid it if I can.



Quote from: Asid on July 24, 2014, 12:20:22 PM
I run Steel Beasts Pro on a lowly pc with a slow HDD and 6 year old GPU. This sim does not need a fast/gamer pc.

I built this one around the end of last year.  It's been great.

Quote
Reinstalling
If you have a usb dongle license then you can install the sim on any pc and just plug in the dongle. No black magic or voodoo.

If you have a time limited license/beta license then that resides on the pc it was installed on.

There is really no big issue/problem/deal in playing online (if that is what you want).
Hope this helps

Regards

I have a time-limited license right now, as I wanted to check everything out and see if I had any issues.   ???   I'm hoping that a reinstall on the same machine, but to a different drive, won't cause any issues.  Not in a hurry to test that theory, however.  ;D   Hopefully it's just a setting or something plugged in.

As for the sim, I'm still getting familiar with the AI behaviors.  They often do fine, other times not so much and you gotta intervene.  But I'm not fast enough with the UI to stay on top of them all the time.  Practice, practice, practice.  Right?  :))   I'll join you guys sometime soon.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 24, 2014, 04:13:27 PM
Nefaro

I am on TeamSpeak now if you want me to check it out for you :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 24, 2014, 07:49:00 PM
Quote from: Asid on July 24, 2014, 04:13:27 PM
Nefaro

I am on TeamSpeak now if you want me to check it out for you :)

Regards

I missed this message earlier. 

I'm bouncing around between various stuff lately but I'll get around to troubleshooting it before long when I can devote a stretch of time to go down the list.  It's still playable anyway.

Now that I've been paying attention to the symptoms more, it may not be happening with evenly placed regularity (like the example of every 2 minutes).  It may actually be happening more in groups, with longer stretches of no stutter in between.  I still think it's likely some video/driver issue so I'll delve into my vid card settings and do some tweaking next, if unplugging extra hardware doesn't work.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 24, 2014, 07:53:54 PM
Quote from: Nefaro on July 24, 2014, 07:49:00 PM

I missed this message earlier. 

I'm on now :) ... just doing some SB
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 24, 2014, 08:03:27 PM
Quote from: Asid on July 24, 2014, 07:53:54 PM
Quote from: Nefaro on July 24, 2014, 07:49:00 PM

I missed this message earlier. 

I'm on now :) ... just doing some SB

I may look you up tomorrow sometime for some MP.  I'm not on my desktop PC right now.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 24, 2014, 08:13:36 PM
Quote from: Nefaro on July 24, 2014, 08:03:27 PM

I may look you up tomorrow sometime for some MP.  I'm not on my desktop PC right now.

No problem. Even if you just need help. It can be easier using voice and showing you in a session  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 25, 2014, 12:28:48 AM
Asid - are you around tonight? I was wondering if you fancied a go at that scenario you sent me...

One thing I was thinking thought in terms of fun....that it can quickly NOT be.

By that I mean - tanks are tanks and IFVs are IFVs...when you are targeted, you are VERY likely to be hit - and in the case of IFV's, you're out. There's nothing you can do. In a flight sim, for example, you can use ECM, chaff and flares to avoid being hit - but when you are fired on by another tank - you're likely history.

I suppose the games saving grace there is you can jump into another vehicle...but it's all a case of numbers and who gets the first shot off...and maybe how you place yourself.

It's brutal in other words.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 25, 2014, 04:16:26 AM
Quote from: JudgeDredd on July 25, 2014, 12:28:48 AM

It's brutal in other words.

Yeah.  My first mission was that Leo 2A4 platoon reconnaissance with the randomly generated enemies.  I eventually lost 3 of my 4 tanks before reaching the objective. 

I expect to lose some, but hopefully not such a high percentage in the future.  Definitely need some practice.  :buck2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 25, 2014, 05:32:03 AM
Quote from: JudgeDredd on July 25, 2014, 12:28:48 AM
Asid - are you around tonight? I was wondering if you fancied a go at that scenario you sent me...

Yes in the evening ca 20:00 (GMT+1)

Quote from: JudgeDredd on July 25, 2014, 12:28:48 AM

By that I mean - tanks are tanks and IFVs are IFVs...when you are targeted, you are VERY likely to be hit - and in the case of IFV's, you're out. There's nothing you can do. In a flight sim, for example, you can use ECM, chaff and flares to avoid being hit - but when you are fired on by another tank - you're likely history.

Some things to remember:
•   The terrain is your friend. Use it.
•   Make like water. Stick to the low ground.
•   Smoke a life saver. Use it. However you will announce your position to everyone so move.
•   Do NOT sit in one spot, especially after you have fired. You may have been spotted.
•   Use your friendly vehicles to cover you.
•   Dismounting the APC troops at the right time can make all the difference.
•   Situational awareness is very important. Know where you, the enemy and friendly units are.

Hope this helps :)

Regards



Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 25, 2014, 05:35:15 AM
This thread is a WIP. Anyone can contribute, please do. I am constantly updating posts 1 - 5 so please check them often.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 25, 2014, 07:32:14 AM
To any Grogs that are interested in Steel Beasts. I will be on TeamSpeak (in game purple) at 20:00 (GMT+1). Even if you have a question or just want to observe/listen in. (see the posts 1- 5 for joining multi)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on July 25, 2014, 08:04:01 AM
In addition; Asid and I have been playtesting a (training) mission I've been working on. If you do come online, JudgeDredd, we've got a little surprise for you. It involves Warriors and Challenger 2's. ;)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 25, 2014, 08:17:01 AM
Cool - thanks. I'll be on at 8

Be aware, I've only completed the first 5 Challenger gunnery tutorials AND I'm not used to the TC turning my bloody turret - especially when I've lined something up. Is that because the TC has spotted a priority target?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 25, 2014, 09:17:56 AM
I may drop in with you guys this afternoon too. 


Q:

I thought the M1A2(SEP) TC had his own independent periscope.  Does he not?  I can't slew the view anywhere - it's locked to the gunner's view.  Maybe I missed the key commands in the tutorial?   :uglystupid2:

Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 25, 2014, 01:12:12 PM
I won't be on until 20:30 I'm afraid - got to pick up the kid
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 25, 2014, 01:32:35 PM
Quote from: JudgeDredd on July 25, 2014, 08:17:01 AM

I'm not used to the TC turning my bloody turret - especially when I've lined something up. Is that because the TC has spotted a priority target?

Tank commander related commands:

T: Identified! Tells the TC that you have located a target and that you are going to engage it. Essentially it tells the AI TC to leave you alone while you engage and forbids the AI from overriding you to another target. Use at your own risk.

I: I can't see it! Tells the TC that you cannot see a target or the one he is commanding you to engage. Essentially it tells the AI TC to override you on to a target that it wants you to engage.

See you guys soon :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 25, 2014, 03:09:56 PM
What's a good keyboard PTT key to use for voice in SBPro?

It seems like all the keyboard keys are used in the sim by default.  Any ones that are free?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 25, 2014, 03:11:21 PM
Just home. It doesn't look like I'll get on after all...or if I do it might be for 30 minutes as I've got a big bike ride tomorrow and I've got to get my sh*t together

I'll pop on in 10 and give it as long as I can...though I guess you lot may be in full swing, I can observer at least
Title: Re: Steel Beasts Pro Discussion Thread
Post by: James Sterrett on July 25, 2014, 04:54:46 PM
Quote from: Nefaro on July 25, 2014, 03:09:56 PM
What's a good keyboard PTT key to use for voice in SBPro?

It seems like all the keyboard keys are used in the sim by default.  Any ones that are free?

I use Caps Lock.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: James Sterrett on July 25, 2014, 04:59:01 PM
Quote from: Nefaro on July 25, 2014, 09:17:56 AM
I thought the M1A2(SEP) TC had his own independent periscope.  Does he not?  I can't slew the view anywhere - it's locked to the gunner's view.  Maybe I missed the key commands in the tutorial?   :uglystupid2:

Assuming you mean the F2 view:  Hold down the middle mouse button, or the P key, to override.

Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 25, 2014, 05:10:23 PM
Well that was bloody good fun. Eventually stayed on longer than I'd intended - but it was rather enjoyable. Thanks Yassy, Nefaro and Asid.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on July 25, 2014, 05:21:08 PM
Well done, JD!
You and Nef were the stars of the night! :P

The mission is still heavily WIP. It saw the light of day for the first time just earlier today.  :uglystupid2: Hope you guys found fun what was there at this point.

I think we need more infantry on Blue. Some triggers didn't work (but you wouldn't notice, hehe) and the infantry in buildings needs to be looked at. But all that is probably me being a noob in the mission editor rather than SB not working (exept perhaps for the infantry 'bug').

I'll refine it. Hopefully you guys want to have a go at it again some day.

Thanks Asid for being our CO!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 25, 2014, 05:25:49 PM
Quote from: James Sterrett on July 25, 2014, 04:59:01 PM
Quote from: Nefaro on July 25, 2014, 09:17:56 AM
I thought the M1A2(SEP) TC had his own independent periscope.  Does he not?  I can't slew the view anywhere - it's locked to the gunner's view.  Maybe I missed the key commands in the tutorial?   :uglystupid2:

Assuming you mean the F2 view:  Hold down the middle mouse button, or the P key, to override.

Yeah, I can override but the gun is always slaved to the TC's camera or the camera to the gun.  Can the TC not pan his to scan independently of where the gun is (or will soon be)? 

Not sure if I described that well enough.   :D


.....

Also - thanks to Asid, Yassy, and JD for the game.  Looking forward to more!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 25, 2014, 05:28:05 PM
Quote from: Yskonyn on July 25, 2014, 05:21:08 PM

But all that is probably me being a noob in the mission editor rather than SB not working (exept perhaps for the infantry 'bug').


I'm still wondering if my occasional sim 'Jitter' may cause some multi-player issues.  Hopefully that didn't cause it.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 25, 2014, 05:38:41 PM
Quote from: Nefaro on July 25, 2014, 03:09:56 PM
What's a good keyboard PTT key to use for voice in SBPro?

It seems like all the keyboard keys are used in the sim by default.  Any ones that are free?

Like James Sterrett said "CapsLock" is ok. I use "Scroll Lock
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 25, 2014, 05:49:51 PM
Quote from: Nefaro on July 25, 2014, 09:17:56 AM

I thought the M1A2(SEP) TC had his own independent periscope.  Does he not?  I can't slew the view anywhere - it's locked to the gunner's view.  Maybe I missed the key commands in the tutorial?   :uglystupid2:

It does

There are three modes on the commanders display unit:
1.   CITV SCAN: Manual or Auto seperates the CITV Sight from the Gun. Hunter killer feature. use the "p" key to move the sight, select the push button first
2.   CITV GLOS: CITV Gun line of Sight. Tells tanks Fire Control System that TC will be firing using the CITV screen. you must use the CITV sight to shoot targets in this mode. also the Fire Control System will switch from CITV SCAN to CITV GLOS only after designation which is the "o" key. you have to have the "p" key press first then the "o" key
3.   GPS GLOS: GPS Gun Line of sight. Tells tank Fire Control System that the TC will be firing using the Commanders extension sight. you must use your commander's extension sight to shoot targets in this mode.
Designation: you must be in CITV SCAN: Manual or auto. You will scan with the CITV sight by pressing the "p" key. You find a target, you then press the "o" key to designate. The tanks Fire Control System will then switch the mode to CITV GLOS. You must release the "p" and "o" key to give the gun back to the gunner to fire. Or you as the TC can fire from the CITV Sight. your choice.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on July 25, 2014, 05:59:33 PM
Asid, I have always wanted to ask, are you at all part of the development/testing team for SB?  You seem to have so much good knowledge and enthusiasm for the game so I was just curious if you had behind the scenes knowledge of the game or was just a very passionate fan of the game?

It doesn't really matter either way, but was always curious since you seem to have a lot of knowledge and willingness to help everyone out, which is great.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 25, 2014, 06:05:51 PM
Quote from: Asid on July 25, 2014, 05:49:51 PM
Quote from: Nefaro on July 25, 2014, 09:17:56 AM

I thought the M1A2(SEP) TC had his own independent periscope.  Does he not?  I can't slew the view anywhere - it's locked to the gunner's view.  Maybe I missed the key commands in the tutorial?   :uglystupid2:

It does

There are three modes on the commanders display unit:
1.   CITV SCAN: Manual or Auto seperates the CITV Sight from the Gun. Hunter killer feature. use the "p" key to move the sight, select the push button first
2.   CITV GLOS: CITV Gun line of Sight. Tells tanks Fire Control System that TC will be firing using the CITV screen. you must use the CITV sight to shoot targets in this mode. also the Fire Control System will switch from CITV SCAN to CITV GLOS only after designation which is the "o" key. you have to have the "p" key press first then the "o" key
3.   GPS GLOS: GPS Gun Line of sight. Tells tank Fire Control System that the TC will be firing using the Commanders extension sight. you must use your commander's extension sight to shoot targets in this mode.
Designation: you must be in CITV SCAN: Manual or auto. You will scan with the CITV sight by pressing the "p" key. You find a target, you then press the "o" key to designate. The tanks Fire Control System will then switch the mode to CITV GLOS. You must release the "p" and "o" key to give the gun back to the gunner to fire. Or you as the TC can fire from the CITV Sight. your choice.

Regards

Thanks for the clarification Asid!  I just need to put it into Manual Scan and override.  I had figured that out after spending some time pushing the buttons and using the 'P' override, but didn't know if I was missing something else.

O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on July 25, 2014, 06:16:53 PM
Quote from: Asid on July 25, 2014, 05:49:51 PM
Quote from: Nefaro on July 25, 2014, 09:17:56 AM

I thought the M1A2(SEP) TC had his own independent periscope.  Does he not?  I can't slew the view anywhere - it's locked to the gunner's view.  Maybe I missed the key commands in the tutorial?   :uglystupid2:

It does

There are three modes on the commanders display unit:
1.   CITV SCAN: Manual or Auto seperates the CITV Sight from the Gun. Hunter killer feature. use the "p" key to move the sight, select the push button first
2.   CITV GLOS: CITV Gun line of Sight. Tells tanks Fire Control System that TC will be firing using the CITV screen. you must use the CITV sight to shoot targets in this mode. also the Fire Control System will switch from CITV SCAN to CITV GLOS only after designation which is the "o" key. you have to have the "p" key press first then the "o" key
3.   GPS GLOS: GPS Gun Line of sight. Tells tank Fire Control System that the TC will be firing using the Commanders extension sight. you must use your commander's extension sight to shoot targets in this mode.
Designation: you must be in CITV SCAN: Manual or auto. You will scan with the CITV sight by pressing the "p" key. You find a target, you then press the "o" key to designate. The tanks Fire Control System will then switch the mode to CITV GLOS. You must release the "p" and "o" key to give the gun back to the gunner to fire. Or you as the TC can fire from the CITV Sight. your choice.

Regards

The Leo can do the same thing but the scheme is different.  I prefer the Leo's scheme just because I spent more time in it.  There was no independent sight for the available M1 models in the old versions.
I guess Nefaro was expecting operation to be similar.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 25, 2014, 06:17:38 PM
Quote from: Grim.Reaper on July 25, 2014, 05:59:33 PM
Asid, I have always wanted to ask, are you at all part of the development/testing team for SB?  You seem to have so much good knowledge and enthusiasm for the game so I was just curious if you had behind the scenes knowledge of the game or was just a very passionate fan of the game?

It doesn't really matter either way, but was always curious since you seem to have a lot of knowledge and willingness to help everyone out, which is great.

Hi Grim.Reaper

I have no association with Esim Games or Steel Beasts development. I am just an enthusiast. I like to help people.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 25, 2014, 06:19:46 PM
Coming soon.... a few screen shots of tonight's action... starring (in no particular order) Judge Dredd, Nefaro, Yassy and Asid

;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on July 25, 2014, 06:24:50 PM
Quote from: Asid on July 25, 2014, 06:17:38 PM
Quote from: Grim.Reaper on July 25, 2014, 05:59:33 PM
Asid, I have always wanted to ask, are you at all part of the development/testing team for SB?  You seem to have so much good knowledge and enthusiasm for the game so I was just curious if you had behind the scenes knowledge of the game or was just a very passionate fan of the game?

It doesn't really matter either way, but was always curious since you seem to have a lot of knowledge and willingness to help everyone out, which is great.

Hi Grim.Reaper

I have no association with Esim Games or Steel Beasts development. I am just an enthusiast. I like to help people.

Regards


Thanks for the reply and certainly your help has been appreciated by everyone...
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on July 25, 2014, 06:27:39 PM
Quote from: Asid on July 25, 2014, 05:49:51 PM
Quote from: Nefaro on July 25, 2014, 09:17:56 AM

I thought the M1A2(SEP) TC had his own independent periscope.  Does he not?  I can't slew the view anywhere - it's locked to the gunner's view.  Maybe I missed the key commands in the tutorial?   :uglystupid2:

It does

There are three modes on the commanders display unit:
1.   CITV SCAN: Manual or Auto seperates the CITV Sight from the Gun. Hunter killer feature. use the "p" key to move the sight, select the push button first
2.   CITV GLOS: CITV Gun line of Sight. Tells tanks Fire Control System that TC will be firing using the CITV screen. you must use the CITV sight to shoot targets in this mode. also the Fire Control System will switch from CITV SCAN to CITV GLOS only after designation which is the "o" key. you have to have the "p" key press first then the "o" key
3.   GPS GLOS: GPS Gun Line of sight. Tells tank Fire Control System that the TC will be firing using the Commanders extension sight. you must use your commander's extension sight to shoot targets in this mode.
Designation: you must be in CITV SCAN: Manual or auto. You will scan with the CITV sight by pressing the "p" key. You find a target, you then press the "o" key to designate. The tanks Fire Control System will then switch the mode to CITV GLOS. You must release the "p" and "o" key to give the gun back to the gunner to fire. Or you as the TC can fire from the CITV Sight. your choice.

Regards

Leopard TC Hunter Killer Control Scheme:
1. TC periscope and thermal imaging are independent by default.
2. To slew the gun to TC's line of sight, press up arrow button
3. To align the TC's line of sight with the gun, press down arrow button
4. When commander takes command, you will notice that you are in override mode.  That means when you press fire, it is the commander that's firing.  If you want the gunner to fire.  Press "p" to get out of override mode.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 25, 2014, 08:07:36 PM
Quote from: jomni on July 25, 2014, 06:27:39 PM

Leopard TC Hunter Killer Control Scheme:
1. TC periscope and thermal imaging are independent by default.
2. To slew the gun to TC's line of sight, press up arrow button
3. To align the TC's line of sight with the gun, press down arrow button
4. When commander takes command, you will notice that you are in override mode.  That means when you press fire, it is the commander that's firing.  If you want the gunner to fire.  Press "p" to get out of override mode.

I think #1 is what was confusing me.  I expected the TC periscope to be independent by default on the M1A2 also.  But you have to put it into Scan (Manual) mode and then Override to move it.

Assassin also gave me a detailed rundown of the modes.  Got the info I was looking for.  8)

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 25, 2014, 08:51:15 PM
Some screens of Friday Steel Beasts session with Yassy, Judge Dredd, Nefaro and Asid. The track into the target is the projectile path..Enjoy :)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads%2FGrogheads10_zps3a19ed0e.jpg&hash=0a00f89604e4ce1ae9c2ee850db44aadca39e742)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads%2FGrogheads12_zpsdc9694e6.jpg&hash=9f72e8be68259558dc4cce2627ecd0182cd6c55b)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads%2FGrogheads2_zps80870d83.jpg&hash=5b0657c86dadf2e20a0a5c64fa4036ea0a8679c7)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads%2FGrogheads3_zps33f4c5ca.jpg&hash=70ba03ec2d3f7a2c52da266a32eacb27b3e628ec)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads%2FGrogheads5_zps05951501.jpg&hash=d829686e9172fcf51dfc018d5fd9aefa2cd7b597)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads%2FGrogheads6_zps6c4feb75.jpg&hash=091b89524ab308d0ddd0f238a3cd68d1bbe2cdc4)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads%2FGrogheads1_zps3c79aba0.jpg&hash=132f234e2aef69c3104be0b00ce1774a0601433c)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads%2FGrogheads8_zps01bc1f73.jpg&hash=765073b1717aa6dd6d41cdecb51d404b24f2ce7a)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads%2FGrogheads7_zpsb202dca1.jpg&hash=d1060e3bb390c0754fb4a717c64b8ec563e7d76f)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads%2FGrogheads13_zpsad8313bc.jpg&hash=46fc671ed53b529ae4eb197964c4066292037665)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads%2FGrogheads9_zps97ecfee0.jpg&hash=093a8c65892bc4bf026fa3679e5b3cd5fa677abf)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 26, 2014, 09:17:22 AM
Nice shots with the RPG hit on the Challenger!  Those things are so beefcake.   :))
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 26, 2014, 09:17:43 AM
Jomni and Asid on the attack!

Jomni M1A2 sep
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads%2FSS_14_56_52_zps4c89003a.jpg&hash=fa00144b1551b6f578984818eb322cdd8de219b4)

Jomni surveying the carnage
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads%2FSS_14_58_41_zps75037c78.jpg&hash=7a14e7c4a81b555e49cf4c61883496cf17c636f4)

Asid... "looks clear"
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads%2FSS_14_47_42_zps5d875382.jpg&hash=4f0400e22afeda6eb1982c2eb464c0a4ef5dbc40)

Looking Back
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads%2FSS_14_25_48_zpsde2b9185.jpg&hash=0cf91af4e59bd57f137af61ee3ba954c4b44ce7e)





Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 26, 2014, 09:28:14 AM
That was a long game.  Sorry for bailing so quick afterwards.  I have problems sitting for too long due to back injuries. 

I had fun that round, even though I never even bothered getting into the gunner's seat.  Spent my whole time micro-managing the tank platoon.  Hopefully I learned how to herd cats a bit better.  ^-^
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 26, 2014, 08:45:47 PM
M1A1's in the desert

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2Fm1a1Desert2_zps8bfddc15.jpg&hash=8aac936d03b151d32d863af5b9a739d5d13ff37c)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2Fm1a13Desert_zps6f31e5a9.jpg&hash=9eb45c85b1fe9bf1a4c557d92786d7dc46b27084)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FM1A1Desert_zps73da54ad.jpg&hash=00d8947f69f6afa1841cf3d7cc548a189859dfa0)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 27, 2014, 12:54:32 AM
Is there anything going off tonight?

Another nice n00b game would be good because even though it was just Asid, Yskonyn, Nefaro and me, I still felt HUGE pressure - especially when my callsign was shouted!

So I'm not ready (anywhere NEAR ready) to join a proper server game yet
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on July 27, 2014, 02:02:35 AM
I can do something mon and tue morning / afternoon.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 27, 2014, 05:45:30 AM
Quote from: JudgeDredd on July 27, 2014, 12:54:32 AM
Is there anything going off tonight?

Another nice n00b game would be good because even though it was just Asid, Yskonyn, Nefaro and me, I still felt HUGE pressure - especially when my callsign was shouted!

So I'm not ready (anywhere NEAR ready) to join a proper server game yet

Hey Judge Dredd. Tonight on Team Speak, "In Game Purple", 20:00 (GMT+1). Hopefully a grog or 2 will pop in :)  .

We can try that mission i edited for you if you wish.


Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 27, 2014, 05:52:32 AM
Quote from: Yskonyn on July 27, 2014, 02:02:35 AM
I can do something mon and tue morning / afternoon.

I'm in  :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 27, 2014, 06:34:22 AM
Quote from: JudgeDredd on July 27, 2014, 12:54:32 AM

I still felt HUGE pressure - especially when my callsign was shouted!

Write your call-sign on a piece of paper or post-it  O0

I will add a section about "Radio Comms Procedure".

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on July 27, 2014, 06:39:45 AM
Your designation is actually seen at the lower right of the screen.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 27, 2014, 06:48:45 AM
Quote from: jomni on July 27, 2014, 06:39:45 AM
Your designation is actually seen at the lower right of the screen.

Yes but the following situations can confuse the issue:

•   When you observe another vehicle "F8"
•   When you are in "F5 Map" view
•   When you detach a platoon.
•   When you are in control of more than 1 vehicle/platoon.

Pressing "Participants" in the "F5 Map" view will give you a list of who's who.

It will get easier. Pen and paper helps me :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 27, 2014, 06:51:58 AM
Quote from: Asid on July 27, 2014, 06:34:22 AM
Quote from: JudgeDredd on July 27, 2014, 12:54:32 AM

I still felt HUGE pressure - especially when my callsign was shouted!

Write your call-sign on a piece of paper or post-it  O0

I will add a section about "Radio Comms Procedure".

Regards
No - I don't mean about confusion - I meant "Go here, do that"...I was frenetically changing from gunner to map to external to gunner...

It's all good though - it heightens the senses.

I may not be on after all, having heard of todays list from the boss. We'll see. During the week, Monday to Thursday I'll be available from 20:00GMT.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 27, 2014, 06:56:41 AM
Quote from: JudgeDredd on July 27, 2014, 06:51:58 AM
No - I don't mean about confusion - I meant "Go here, do that"...I was frenetically changing from gunner to map to external to gunner...

It's all good though - it heightens the senses.

It does add to the immersion  O0

Quote from: JudgeDredd on July 27, 2014, 06:51:58 AM
I may not be on after all, having heard of todays list from the boss. We'll see. During the week, Monday to Thursday I'll be available from 20:00GMT.

I will be on-line anyway. 20:00 (GMT+1) is also fine during the week.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 27, 2014, 07:54:33 AM
I will be on tonight 20:00 (GMT+1)

Teamspeak  IP: 216.22.24.158 , Port 9987
In Game Purple

Heres a convertor: http://www.timeanddate.com/worldclock/fixedtime.html?msg=Steel+Beasts+Meeting&iso=20140727T20&p1=136&ah=2 (http://www.timeanddate.com/worldclock/fixedtime.html?msg=Steel+Beasts+Meeting&iso=20140727T20&p1=136&ah=2)

Chat/help

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 27, 2014, 07:58:44 AM
Quote from: JudgeDredd on July 27, 2014, 06:51:58 AM
Quote from: Asid on July 27, 2014, 06:34:22 AM
Quote from: JudgeDredd on July 27, 2014, 12:54:32 AM

I still felt HUGE pressure - especially when my callsign was shouted!

Write your call-sign on a piece of paper or post-it  O0

I will add a section about "Radio Comms Procedure".

Regards
No - I don't mean about confusion - I meant "Go here, do that"...I was frenetically changing from gunner to map to external to gunner...

It's all good though - it heightens the senses.

I may not be on after all, having heard of todays list from the boss. We'll see. During the week, Monday to Thursday I'll be available from 20:00GMT.


I concentrated on commanding my tank (or platoon) first, and jumped into the crew seats as a second priority.  I figured that there are AI crewmen to take care of that stuff, but there aren't any that will actually order the tank around much while it's under your control.

When I ran a tank platoon in the second game Friday, I never fired a shot from the Gunner's seat.  I was more worried about micro-managing my platoon and keeping them from exposing themselves for too long in the range duels, or keeping a good pace & formation when trying to catch up.  I may have micro'd a bit too much but I think it may have helped in some ways.  My platoon still managed to get some kills at very long range.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 27, 2014, 07:59:22 AM
Quote from: Asid on July 27, 2014, 07:54:33 AM
I will be on tonight 20:00 (GMT+1)

Teamspeak  IP: 216.22.24.158 , Port 9987
In Game Purple

Heres a convertor: http://www.timeanddate.com/worldclock/fixedtime.html?msg=Steel+Beasts+Meeting&iso=20140727T20&p1=136&ah=2 (http://www.timeanddate.com/worldclock/fixedtime.html?msg=Steel+Beasts+Meeting&iso=20140727T20&p1=136&ah=2)

Chat/help

Regards


I'll check in later, barring catastrophe.   ;)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on July 27, 2014, 08:16:26 AM
BTW Asid, I know why we got pounded on so much at the forrest in our game.

I just found out that if you divide your unit you can give other options to each individual vehicle you cannot do as a group.
For example; I was able to setup three Warriors supressing the right side of the forrest, while unloading and then advancing the infantry.
Bringing in one or two tanks to help with supression made my grunts reach the forrest pretty much unscathed.
They could then begin their mopping up operation, because the Red rifle teams were being supressed. Worked quite well.

It takes a bit of micro management, but there you have it. Did you know you could do this?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 27, 2014, 08:22:43 AM
Quote from: Asid on July 27, 2014, 06:56:41 AM
Quote from: JudgeDredd on July 27, 2014, 06:51:58 AM
No - I don't mean about confusion - I meant "Go here, do that"...I was frenetically changing from gunner to map to external to gunner...

It's all good though - it heightens the senses.

It does add to the immersion  O0

Quote from: JudgeDredd on July 27, 2014, 06:51:58 AM
I may not be on after all, having heard of todays list from the boss. We'll see. During the week, Monday to Thursday I'll be available from 20:00GMT.

I will be on-line anyway. 20:00 (GMT+1) is also fine during the week.

Regards
Definitely - and I wouldn't have it any other way. I was just a bit stressed. It was also because it was my first mission - online or otherwise
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 27, 2014, 12:47:33 PM
Quote from: Yskonyn on July 27, 2014, 08:16:26 AM
BTW Asid, I know why we got pounded on so much at the forrest in our game.

I just found out that if you divide your unit you can give other options to each individual vehicle you cannot do as a group.
For example; I was able to setup three Warriors supressing the right side of the forrest, while unloading and then advancing the infantry.
Bringing in one or two tanks to help with supression made my grunts reach the forrest pretty much unscathed.
They could then begin their mopping up operation, because the Red rifle teams were being supressed. Worked quite well.

It takes a bit of micro management, but there you have it. Did you know you could do this?

Yes i did :)

Things like this can be practised and learned by playing single player. You can take your time and experiment. There is a lot of depth and complexity available in Steel Beasts. The beauty is however that you do not need to delve that deep. You can play on the "F5" map view and never enter the 3D world. Your choice  O0

We will experiment some more next time  :knuppel2:

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 27, 2014, 12:48:49 PM
Quote from: JudgeDredd on July 27, 2014, 08:22:43 AM
I was just a bit stressed. It was also because it was my first mission - online or otherwise

You did great  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 27, 2014, 04:18:32 PM
Thanks. Sorry I wasn't there tonight. RL got in the way, damn it!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on July 27, 2014, 05:33:51 PM
Great game tonight with Asid and Nefaro!
Here is a short impression:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi630.photobucket.com%2Falbums%2Fuu25%2FYskonyn%2FScreenshots%2FSS_23_05_24.jpg&hash=67489a1895b9a001448f854110870e258adeb907)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi630.photobucket.com%2Falbums%2Fuu25%2FYskonyn%2FScreenshots%2FSS_23_05_03.jpg&hash=81136fc887c390a9fed309db25af75fab5fea551)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi630.photobucket.com%2Falbums%2Fuu25%2FYskonyn%2FScreenshots%2FSS_23_05_12.jpg&hash=dd4db071e3625fd1f7911e738aa6de5741ea0bd0)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi630.photobucket.com%2Falbums%2Fuu25%2FYskonyn%2FScreenshots%2FSS_23_05_38.jpg&hash=c5aa9a34fb8159920c98568aef5a9c8fc838acf2)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi630.photobucket.com%2Falbums%2Fuu25%2FYskonyn%2FScreenshots%2FSS_23_57_06.jpg&hash=cc52d3c7f2aa463a5f01dc73dd02ad5d33fa705e)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi630.photobucket.com%2Falbums%2Fuu25%2FYskonyn%2FScreenshots%2FSS_23_57_02.jpg&hash=211dde7303d655f4875e19365a519f60aace3b99)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi630.photobucket.com%2Falbums%2Fuu25%2FYskonyn%2FScreenshots%2FSS_23_57_11.jpg&hash=1a01d101b46f0cb50ba4b670827001f3df928ac0)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi630.photobucket.com%2Falbums%2Fuu25%2FYskonyn%2FScreenshots%2FSS_00_25_48.jpg&hash=a541a9225b16970aae1062b0deccc8c2f2665c37)

Asid and Nef will come in with more pictures. I need to hit the sack.
Thanks for a wonderful evening, chaps!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 27, 2014, 06:27:57 PM
 Yskonyn, Nefaro and Asid did some real damage today  :knuppel2: Nefaro did a great job as CO  O0 ...Pics and more info coming.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 27, 2014, 07:27:22 PM
Yskonyn, Nefaro and Asid mission tonight   O0

We had M1A2 SEPs and M2A2's. They had BRDM2's, BMP-2's, T55's, T80's and lots of infantry  :knuppel2:


(The track is the projectile hit)

Enemy BRDM-2
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads2%2FBRDM-2_zps216054ca.jpg&hash=2e1390644e1ddfda107d48dd04c0f9d90e05b7e0)

Enemy T80 hit by M2A2 Nefaro
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads2%2FT80byM2A2Nefaro_zpsdafa1f05.jpg&hash=52468603cb4f8ecd97c9b06f090e56f90ce989e8)

Enemy T80 hit  by M1A2 SEP
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads2%2FT80bySEP_zpsacc2a215.jpg&hash=fcf174c44a395976ec1b014939875b24e7117acb)


Enemy T80 Turret hit by M1A2 SEP Asid

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads2%2FT80_zps091f21c8.jpg&hash=73f5fe3ce81977457737d5aee7ce19949b01fe5e)

Yassy got hit by T55
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads2%2FYassygothitbyT55_zps8a94fcca.jpg&hash=136fe8da078643c24fba74c5b94a9d984c15b191)

Enemy T55 hit by M1 Sep Yassy
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads2%2FT55byYassy_zps51c9606b.jpg&hash=86a4d457b3b0e228abbf0e88457d8002887413f9)

Enemy T55 by M2A2 TOW Nefaro
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads2%2FT55byM2A2TOWNefaro_zps64702065.jpg&hash=e9d828518de910750d808d729691c6c25af5eeb9)

Enemy T55 Hit by M1A2Sep Asid
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads2%2FT55HitbyM1A2SepAsid_zps39c37aba.jpg&hash=b1ce8dbfed8f05d9038b90dbc90b78d19a2bf9f4)

Enemy BMP-2 hit by SEP
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads2%2FSS_00_47_12_zpsde6175e6.jpg&hash=fe3369161d9eae5c6973a0b136051bbfb1dd5a50)

Enemy T80 hit by Nefaro
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads2%2FSS_00_55_17_zpsbbb0daf9.jpg&hash=bd6f1cb530562f49b16b022b6ef68b29bc6e5db3)

SEP yassy hit by RPG
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads2%2FSEPhitbyRPG_zps67b04374.jpg&hash=8205c5d8a6f18302cf89baa012581df1cec77cd3)

Enemy Missile Team hit by M2A2
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads2%2FMissileTeamhitbyM2A2_zps7739aaf6.jpg&hash=d3c838f4c8cf0f3007524a0cd21549855dd6b7cf)







Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 27, 2014, 08:33:28 PM
Some more from the same mission:


The Mission:  Reach Objective and get eyes on HW7.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2Fmhx1z7.jpg&hash=e458e3343d14e2ca35f24d4ee10a0df77e9831c1)


Asid gets the first kill!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2Fe9dzqq.jpg&hash=49630dcc72e611f0e1cf594620c10c4b69f64da2)


Yassy pops a T-55 taking a peak.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2Fm9sw3t.jpg&hash=52a6015a3d92ea44736e0bc9ae204b995f9103c8)





Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 27, 2014, 08:35:30 PM
TOW kill sequence on a T-55.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F2462h4m.jpg&hash=6a6943a6f20bdbde47b68c2931bfb4801a448b8f)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F27xm5b9.jpg&hash=d5d55570b61f65ab2d6231dc6eebcbf6e015bbb3)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F25ez2b4.jpg&hash=bd4a32c471418715e4db9269e3ac7d0a0acdbcec)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 27, 2014, 08:42:20 PM
The route was lousy with enemy ATGM teams and infantry. 
Here's one of the missile hits on our Abrams.  They survived most of them, but took some damage.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Fkb8me.jpg&hash=bfc5c0b94ecfcc6585a567834311270039f78fcb)


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F2d96w0m.jpg&hash=01999a2d43c0c4e4df7a80ab95766deab0b02277)



There were multiple counter-attacks by T-80s and friends.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2Fdy5007.jpg&hash=2d33e2a87b1c22e5bf31b39434c042417ed31212)



Hole in one!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F24qv4hs.jpg&hash=b00241fb13153c013a1e2a958ae7142713526303)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 27, 2014, 08:50:59 PM
One of Asid's many kills in the last engagement:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F5ofb7t.jpg&hash=48965e9dda1c764165faf5cc88f903f20dd7f555)





Their final counterattack was pretty heavy.  Our Abrams up front were running out of ammo and we had to pull back for extra support.  Luckily we had enough forces left to finish them all off.

The enemy infantry and missile teams held us up on our route to the objective.  Due to lack of artillery support, we had to send in our infantry to dig them out, which took a lot of time.

We didn't quite get sight of HW7, but we took out the OpFor in the area and captured the objective.  Final dispositions:


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F14435l0.jpg&hash=c5a9864eeaa28c18ad15a86c2951a2d61233af6c)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 28, 2014, 05:51:50 AM
I will be on tonight 20:00 (GMT+1)

Teamspeak  IP: 216.22.24.158 , Port 9987
Room: In Game Purple

Heres a time convertor:http://www.timeanddate.com/worldclock/fixedtime.html?msg=Steel+Beasts+Meeting&iso=20140728T20&p1=136&ah=2 (http://www.timeanddate.com/worldclock/fixedtime.html?msg=Steel+Beasts+Meeting&iso=20140728T20&p1=136&ah=2)

Chat/help

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 28, 2014, 06:11:42 AM
I'll defo try and be on tonight
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 28, 2014, 06:13:41 AM
Quote from: JudgeDredd on July 28, 2014, 06:11:42 AM
I'll defo try and be on tonight

You are most welcome  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 28, 2014, 07:18:00 AM
Quote from: Asid on July 28, 2014, 05:51:50 AM
I will be on tonight 20:00 (GMT+1)

Teamspeak  IP: 216.22.24.158 , Port 9987
Room: In Game Purple

Heres a time convertor:http://www.timeanddate.com/worldclock/fixedtime.html?msg=Steel+Beasts+Meeting&iso=20140728T20&p1=136&ah=2 (http://www.timeanddate.com/worldclock/fixedtime.html?msg=Steel+Beasts+Meeting&iso=20140728T20&p1=136&ah=2)

Chat/help

Regards

I should be there again, too.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JC______ on July 28, 2014, 09:38:03 AM
Hi,

Thanks Asid for this thread. You are doing a great service to this simulation and its community.

Cheers,

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 28, 2014, 01:59:57 PM
Quote from: JC______ on July 28, 2014, 09:38:03 AM
Hi,

Thanks Asid for this thread. You are doing a great service to this simulation and its community.

Cheers,

Thanks JC. I am here to help anyone that needs it
:)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 28, 2014, 02:00:37 PM
If anyone wants to come online.....the rooms open :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on July 28, 2014, 05:29:21 PM
So JD and Nefaro, with all this game playing, seems like your enjoying...does that mean your about to become full fledge owners of the game soon:)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 28, 2014, 07:30:16 PM
Tonight the following went into battle: Judge Dredd, Nefaro (CO), Yskonyn and Asid. We had a platoon of Leo2A5's against an OPFOR of T80's, BRDM-2's, BMP-2's, Infantry, RPG Teams, Tunguska's..... We had to advance to the objective. Eliminate any enemy threat within and hold it until reinforcements arrived. Simple? Read on.....

The Mission Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads3%2FMap_zps04f5d674.jpg&hash=5eb5eff9030b30d5b7d7e74855c6384b996ace3e)

We managed to get into the objective and all we had to do was hold for reinforcements.......We did not count on the counterattack First to go was Nefaro
Leo2A5 Nefaro destroyed by T80
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads3%2FNefaroDestroyed_zps92dca62b.jpg&hash=2df4e54323a91e6cdfaebe56874bf7bd17a8f418)

Asid was also to fall foul of the enemy counter attack!
Leo2A5 Asid destroyed by T80
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads3%2FAsidDestroyed_zpscb5065ad.jpg&hash=d8f3e5b30d279c352d1ee015c201497026ff331b)

Then after destroying many enemy came the turn of Yskonyn...He to fell to an enemy T80!
Leo2A5 Yassy destroyed by T80
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads3%2FYassyDestroyed_zpsc7e007da.jpg&hash=7074d9c76636b14be18e6cf03d901eacff596bef)

When it seemed all hope was lost...Judge Dredd stepped up. How could one man stand against a tide of T80's, Mech infantry and RPG teams?

The enemy drew first blood!
Leo2A5 Judge Dredd Hit by T80
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads3%2F2_zpsbc7335c4.jpg&hash=91de99b5779498c899a4900e8ec88352f3576dda)

The Judge replied!
T80 Hit by Judge Dredd Leo2A5
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads3%2F1_zpsf5c38cec.jpg&hash=9577061dc7c37b59f19f533a9e3b2bb5fa83a41c)

And again!
T80 Hit by Judge Dredd Leo2A5
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads3%2F5_zps0f083ab7.jpg&hash=cd46561ebe27f5f57da8d1ccae8dab3a45a3435c)

His enemy fell!
Killer Shot by Judge Dredd Using Leo2A5
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads3%2F3_zpse297adee.jpg&hash=3a7025d143399d73b2c8e2e1ddd3a73356f6ec39)

He fired again though the beast was dead!

T80 Destroyed by Judge Dredd Leo2A5
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads3%2FDestroyed_zps1e2f9377.jpg&hash=981463cf1b0b4a0eb387e88f1d66e85f0945c6e4)

The Judge was surrounded but he had fight left in him!
T80 Destroyed by Judge Dredd Leo2A5. It was getting messy. JD had his knife out!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads3%2FDestroyed3_zpsf7069663.jpg&hash=3472ba9025caf35ee2dfec6a50dba8501fb6bce7)

Beneath a tide of T80's the Judge fell...He could not hold on any longer!
Killer Shot on Judge Dredd by T80. He had just over a minute left to hold the objective!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads3%2FDestroyed2_zps61c2d254.jpg&hash=f48ba7cdc135f6dcfda3a89c307d2dd1444cc3d3)

The carnage!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads3%2FDefeat_zpscc2b77c1.jpg&hash=e353aebfb802fd82646a8df69b4a351cf3e56a67)

Note. A lot happened that has not been shown....This day however went to Judge Dredd.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 28, 2014, 07:38:27 PM
Quote from: Grim.Reaper on July 28, 2014, 05:29:21 PM
So JD and Nefaro, with all this game playing, seems like your enjoying...does that mean your about to become full fledge owners of the game soon:)

Yes.  I foresee myself playing regularly.  It's deeper than I expected.

I could still just get a monthly license whenever needed, but I would like to use it on more than one of my PCs.  Buying the dongle would be the logical way to go for that reason alone.  There have also been plenty of multi-player gaming opportunities so that isn't something I'm worried about. 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on July 28, 2014, 07:58:26 PM
I'm starting to get tempted.  You all are on TS?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 28, 2014, 08:03:00 PM
Quote from: Jarhead0331 on July 28, 2014, 07:58:26 PM
I'm starting to get tempted.  You all are on TS?

I am :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on July 28, 2014, 08:26:58 PM
We all are. Just head over to the Steel Beasts server and see who's online.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 29, 2014, 12:17:03 AM
Quote from: Grim.Reaper on July 28, 2014, 05:29:21 PM
So JD and Nefaro, with all this game playing, seems like your enjoying...does that mean your about to become full fledge owners of the game soon:)
Yes!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 29, 2014, 12:45:44 AM
Your being too kind Asid. Actual day probably went to Yassy for 12 kills! Outstripped everyone else.

I was last man standing, but that's easy when you're hiding. Seriously though - really, really good fun.

In my defence I had been spending all my time practicing gunnery in the Challenger II and even though the lads gave me the basics of targeting for the Leo - my short term memory kicked in full swing and I rapidly forgot...so I think I blew a lot of holes in the ground!

At one point I requested reloading - Nefaro as Platoon Commander said ok. A few minutes later I told him I was done, to which he replied "Cover me whilst I do the same"...so I did, then I realised I was covering him with my Coax...at some point I had interrupted my reloading and it had stopped - so I had no HE or SABOT loaded. Luckily, it was a lull and he was in no danger. I did fess up as soon as a realised - that's the kind of guy I am!

I'm faffing around on the battlefield at the minute...being told contact east and me looking at the map and thinking "Where the hell am I?"...confusion on reloading, not understanding limited ammo (it's not like BF4 where you can pick up an ammo pack and be restocked), no "waypoint" markers when you're told to go somewhere - you have to check the map for the ref point.

But even given all that, I'm having great fun with it.

Asid has been superbly patient and Nefaro and Yskonyn have great to battle with. Organised co-op is definitely a huge amount of fun.

Thank you.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on July 29, 2014, 02:50:35 AM
Sounds like my Steel Beasts experience.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on July 29, 2014, 02:54:26 AM
Quote from: JudgeDredd on July 29, 2014, 12:45:44 AM
I'm faffing around on the battlefield at the minute...being told contact east and me looking at the map and thinking "Where the hell am I?"
Right-click the map screen and select "center on my position", then zoom in or out until the confusion fades. :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on July 29, 2014, 02:59:14 AM
Oh, and I'd like to express my thanks to Asid as well, looks like he's been very active and supporting in this thread. Of course anyone of you is welcome at SteelBeasts.com as well.

I saw it mentioned once, but I think it deserves to be mentioned again: The Steel Beasts Wiki (http://www.steelbeasts.com/sbwiki/index.php/Main_Page). Scroll down for the "Vehicle information" section to dive right into a treasure trove of online documentation about most vehicles, especially those that are underrepresented in the tutorials.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: undercovergeek on July 29, 2014, 03:11:36 AM
Quote from: JudgeDredd on July 29, 2014, 12:45:44 AM
Your being too kind Asid. Actual day probably went to Yassy for 12 kills! Outstripped everyone else.

I was last man standing, but that's easy when you're hiding. Seriously though - really, really good fun.

In my defence I had been spending all my time practicing gunnery in the Challenger II and even though the lads gave me the basics of targeting for the Leo - my short term memory kicked in full swing and I rapidly forgot...so I think I blew a lot of holes in the ground!

At one point I requested reloading - Nefaro as Platoon Commander said ok. A few minutes later I told him I was done, to which he replied "Cover me whilst I do the same"...so I did, then I realised I was covering him with my Coax...at some point I had interrupted my reloading and it had stopped - so I had no HE or SABOT loaded. Luckily, it was a lull and he was in no danger. I did fess up as soon as a realised - that's the kind of guy I am!

I'm faffing around on the battlefield at the minute...being told contact east and me looking at the map and thinking "Where the hell am I?"...confusion on reloading, not understanding limited ammo (it's not like BF4 where you can pick up an ammo pack and be restocked), no "waypoint" markers when you're told to go somewhere - you have to check the map for the ref point.

But even given all that, I'm having great fun with it.

Asid has been superbly patient and Nefaro and Yskonyn have great to battle with. Organised co-op is definitely a huge amount of fun.

Thank you.

well done sir - sounds like a lot of fun was had
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 29, 2014, 03:13:32 AM
Quote from: Ssnake on July 29, 2014, 02:54:26 AM
Quote from: JudgeDredd on July 29, 2014, 12:45:44 AM
I'm faffing around on the battlefield at the minute...being told contact east and me looking at the map and thinking "Where the hell am I?"
Right-click the map screen and select "center on my position", then zoom in or out until the confusion fades. :)
Oh - I know - but once I've found me, I'm then trying to recall who shouted what was where! Then I see red stuff and I'm thinking "Where are they to me" lol

I think the problem is I'm pretty slow  :D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on July 29, 2014, 03:15:00 AM
It's getting better, but I am still having trouble with gauging my position and bearing to a target on a regular basis.
Part of the thing I don't like in this, is that rather than a rotating compass with the tank symbol always pointing in the direction the camera is facing, the tank symbol actually turns to reflect it's heading in relation to North on the map (always up). (In the black bar, lower right of the screen)
The 'ouside-in' approach is more confusing to me than 'inside-out' presentation.

So you will have to quickly correlate the 'yellow dot' which shows the position of the camera in relation to your vehicle (and to North on the map for that matter).
While its easy enough to see where the camera is looking in relation to cardinal positions on the compass (or map), translating that to a relative position as seen from the vehicle demands some brainpower.
But practise makes perfect, I presume. :)

I though we did well!
It so annoyed me for minutes after the mission was over that I sat there without ammo at 'moment supreme'...
After sustaining 4 frontal hits by that platoon of T-80s, still being operational, having popped smoke and repositioning to take my own shots, it was pretty frustrating to find out I only had 2 shells left to shoot...
The T-80s tried to flank in the mean time and once they came around the village they made short work of my Leo by blasting another 2 shells in my back leftside.

It was thrilling, fun and frustrating all at the same time! :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 29, 2014, 03:20:34 AM
Oh I also forgot to mention my other screw up!!

When we had got near the objective and the Russians started shitting T-80's from the North, I saw one and was very proud of myself...lining it up and then I saw a wee ball of light arcing through the air towards me...BAM! First hit...so I lined him up, lased and fired...only to hear the pathetic rat-tat-tat of my coax and some tiny wee glowing balls heading towards the T-80!! I hit it, to be fair, but apart from maybe scaring the commander, it was pretty useless!

I had been shooting at infantry not 2 minutes previously.

Having realised I was in coax mode - I popped smoke (this may have been later - I can't remember now), reversed a bit and to the left and switched to main gun and then I  noticed another glowing ball heading from the T-80...BAM! Second hit! I was then able to take him out, though I think I hit him a second time even though I had destroyed him.

By this time a T-80 had come round the side and I had no answer.

Great fun.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 29, 2014, 03:25:37 AM
Quote from: Yskonyn on July 29, 2014, 03:15:00 AM
...Part of the thing I don't like in this, is that rather than a rotating compass with the tank symbol always pointing in the direction the camera is facing, the tank symbol actually turns to reflect it's heading in relation to North on the map (always up). (In the black bar, lower right of the screen)
The 'ouside-in' approach is more confusing to me than 'inside-out' presentation.
...
I think that's the current problem I have with orientation...the fact that the tank image is always facing the way the tank is facing. I think I'll get on with it - I just have to realise that when someone calls out north or east or whatever that I've not to think of it in terms of where my tank is pointing....just think of it as north being straight up and east being to the right.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on July 29, 2014, 03:29:48 AM
Quote from: JudgeDredd on July 29, 2014, 03:25:37 AM
Quote from: Yskonyn on July 29, 2014, 03:15:00 AM
...Part of the thing I don't like in this, is that rather than a rotating compass with the tank symbol always pointing in the direction the camera is facing, the tank symbol actually turns to reflect it's heading in relation to North on the map (always up). (In the black bar, lower right of the screen)
The 'ouside-in' approach is more confusing to me than 'inside-out' presentation.
...
I think that's the current problem I have with orientation...the fact that the tank image is always facing the way the tank is facing. I think I'll get on with it - I just have to realise that when someone calls out north or east or whatever that I've not to think of it in terms of where my tank is pointing....just think of it as north being straight up and east being to the right.

Only when looking in F5 on the map that is. Not when sitting in your Cmdr View F7. :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: undercovergeek on July 29, 2014, 03:34:17 AM
does the AI have that ARMA III style 'never miss' ability or is it a fair fight?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 29, 2014, 03:35:48 AM
I'm lost in ALL views. I'm just not quick enough to work out my position and facing and then apply the call to the enemy position!

Only 2 games in, so I'll get better
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 29, 2014, 03:37:57 AM
No there are "misses"...but more hits that don't destroy than misses in truth (I think).

ARMA III is tougher because those sniper hits are against a soldier and often result in maiming and/or death. I don't feel as vulnerable in a tank on the SB battlefield as I do as a foot soldier in ARMA III
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on July 29, 2014, 03:45:57 AM
What SB does very well is model armor and ballistics.
So wether you score a crippling hit is dependent on three things; armor thickness, shell type and range.

The AI does miss at times, though, so it's not a cyborg aim you see often in ArmA.
But even if it hits you, there might be a chance you're still in the fight! Take my example above; I got hit by 4(!) T-80 shells, but they hit me right at my front hull where the armor is thickest and they took their shots from a pretty long distance. So I was able to sustain 4 hits without even minor damage, just a few dents.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on July 29, 2014, 03:49:44 AM
Quote from: JudgeDredd on July 29, 2014, 03:37:57 AM
No there are "misses"...but more hits that don't destroy than misses in truth (I think).

ARMA III is tougher because those sniper hits are against a soldier and often result in maiming and/or death. I don't feel as vulnerable in a tank on the SB battlefield as I do as a foot soldier in ARMA III

Actually you should be more worried of the foot soldiers than tanks. Their missiles can get really nasty.

Really need to play more with you guys. But my location is the biggest hurdle. Your prime time is my bed time.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 29, 2014, 03:53:11 AM
Quote from: jomni on July 29, 2014, 03:49:44 AM
Quote from: JudgeDredd on July 29, 2014, 03:37:57 AM
No there are "misses"...but more hits that don't destroy than misses in truth (I think).

ARMA III is tougher because those sniper hits are against a soldier and often result in maiming and/or death. I don't feel as vulnerable in a tank on the SB battlefield as I do as a foot soldier in ARMA III

Actually you should be more worried of the foot soldiers than tanks. Their missiles can get really nasty.

This - but not because they are sniper elites...more that the buggers sneak up, pop up and let loose!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 29, 2014, 03:55:42 AM
Quote from: jomni on July 29, 2014, 03:49:44 AM
Quote from: JudgeDredd on July 29, 2014, 03:37:57 AM
No there are "misses"...but more hits that don't destroy than misses in truth (I think).

ARMA III is tougher because those sniper hits are against a soldier and often result in maiming and/or death. I don't feel as vulnerable in a tank on the SB battlefield as I do as a foot soldier in ARMA III

Actually you should be more worried of the foot soldiers than tanks. Their missiles can get really nasty.

Really need to play more with you guys. But my location is the biggest hurdle. Your prime time is my bed time.


Yeah.  Most anything from the side or rear, really.  Those damn infantry can be very difficult to spot so when they pop their heads up with an RPG on your flank, it can be a nasty surprise.  Even if it only immobilizes or damages you.

But the AIs aim isn't always perfect.  It's often capable though so it's a good idea to keep your front turret & hull towards the enemy.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 29, 2014, 04:14:14 AM
Quote from: JudgeDredd on July 29, 2014, 12:45:44 AM
Your being too kind Asid. Actual day probably went to Yassy for 12 kills! Outstripped everyone else.

You held your own JD under great pressure :knuppel2:

Quote from: Ssnake on July 29, 2014, 02:59:14 AM
I saw it mentioned once, but I think it deserves to be mentioned again: The Steel Beasts Wiki (http://www.steelbeasts.com/sbwiki/index.php/Main_Page). Scroll down for the "Vehicle information" section to dive right into a treasure trove of online documentation about most vehicles, especially those that are underrepresented in the tutorials.

Excellent resource. Lots of important information that is straight to the point. I have linked to it in the first post.

Quote from: JudgeDredd on July 29, 2014, 03:13:32 AM
Oh - I know - but once I've found me, I'm then trying to recall who shouted what was where! Then I see red stuff and I'm thinking "Where are they to me" lol

I think the problem is I'm pretty slow  :D

Orientation is a problem for everybody when they first start. Use the "F5" map view often to orient the enemy, yourself and your friendly's. It does get easier.  The use iof "call signs" greatly aids orientation. O0

Quote from: Yskonyn on July 29, 2014, 03:15:00 AM
It's getting better, but I am still having trouble with gauging my position and bearing to a target on a regular basis.
Part of the thing I don't like in this, is that rather than a rotating compass with the tank symbol always pointing in the direction the camera is facing, the tank symbol actually turns to reflect it's heading in relation to North on the map (always up). (In the black bar, lower right of the screen)
The 'ouside-in' approach is more confusing to me than 'inside-out' presentation.


You do get used to it. When you see the tank symbol in the bottom right hand corner it gives you important information. North is always up so you can tell at a glance which way you are facing. The icon also shows you the turret and which direction it is facing. Your camera view is also represented.

The Map "F5" always points north so you can easily relay information to everyone. For example you have spotted an enemy tank to the south of your position on the map. You can simply say "Enemy tank south of my position (1 alpha etc)". You can give a quick 4 digit grid reference or an 8 digit for accuracy by clicking on the target and looking at the right hand info box "location" in the map view. You can give an estimate of the distance as the large squares are 1000m apart.

It does get easier but at the early stages it can seem overwhelming as you are trying to juggle many things at once.


Quote from: undercovergeek on July 29, 2014, 03:34:17 AM
does the AI have that ARMA III style 'never miss' ability or is it a fair fight?

The enemy can and does miss. In single player the "difficulty" setting adjusts the enemy.


Quote from: jomni on July 29, 2014, 03:49:44 AM
Actually you should be more worried of the foot soldiers than tanks. Their missiles can get really nasty.

Very nasty indeed :tickedoff:

Quote from: jomni on July 29, 2014, 03:49:44 AM
Really need to play more with you guys. But my location is the biggest hurdle. Your prime time is my bed time.

Let us know what suits you... you never know :)

Spatial awareness is very important in Steel Beasts. The player feels part of the 3D environment. You have to be aware of the terrain and its uses.

You are all invited regardless of skill level. I will start some basic training. Any assistance is very welcome.


Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: undercovergeek on July 29, 2014, 04:25:01 AM
goddamit, mumble, grumble, arsebiscuits

<<reaching into pocket for for card and one month subscription>>
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on July 29, 2014, 04:41:06 AM
I'll be online in an hour or so. ;)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 29, 2014, 04:49:30 AM
Quote from: Yskonyn on July 29, 2014, 04:41:06 AM
I'll be online in an hour or so. ;)

I'm already here  :2funny:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 29, 2014, 05:14:56 AM
Are you guys retired?  ;)

I wish the grid numbers were more prominent AND on each line
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 29, 2014, 05:25:22 AM
Quote from: JudgeDredd on July 29, 2014, 05:14:56 AM
Are you guys retired?  ;)

No. Working from home.

Quote from: JudgeDredd on July 29, 2014, 05:14:56 AM
I wish the grid numbers were more prominent AND on each line

I read the bottom X coordinates then the Y. For example 75,45. You will get better at it but i know what you mean about visibility. You can click on the map and look at the "location" box which gives 4x4 coordinates. Just relay the first 2 of each coordinates.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 29, 2014, 05:28:54 AM
Quote from: undercovergeek on July 29, 2014, 04:25:01 AM
goddamit, mumble, grumble, arsebiscuits

<<reaching into pocket for for card and one month subscription>>
Welcome!  ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 29, 2014, 05:57:36 AM
Quote from: undercovergeek on July 29, 2014, 04:25:01 AM
goddamit, mumble, grumble, arsebiscuits

<<reaching into pocket for for card and one month subscription>>

We're gonna need a bigger platoon :2funny:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D3888&hash=df44eba6404fdb7a14fcad2c3a640077780783d0)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 29, 2014, 06:47:01 AM
M1A2 Sep
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FM1_zpsc7a75195.jpg&hash=b7348bbca78da8c5e4e80274bf5ae27015dc5610)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_02_25_16_zps1db1f40c.jpg&hash=8e9f454d8f343923283128ecbfd63e6a07b30683)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 29, 2014, 06:50:27 AM
You guys are at it early.  I may drop by in a couple hours.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on July 29, 2014, 08:39:11 AM
Thanks for the session Asid.  Though a bit anti-climactic.  OPFOR just sat there doing nothing, and no counter attack.  But still good.  That bridge crossing was interesting.

I have to run (go to sleep).
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 29, 2014, 08:48:29 AM
Quote from: jomni on July 29, 2014, 08:39:11 AM
Thanks for the session Asid.  Though a bit anti-climactic.  OPFOR just sat there doing nothing, and no counter attack.  But still good.  That bridge crossing was interesting.

That mission is a work in progress also it has random variables.  :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: undercovergeek on July 29, 2014, 10:04:23 AM
reading the first page here, are you guys MPing with the Beta version or the release version?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 29, 2014, 10:07:51 AM
beta version (3.0.19 I think)

Apparently it's stable and gives better performance
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 29, 2014, 10:21:07 AM
Quote from: undercovergeek on July 29, 2014, 10:04:23 AM
reading the first page here, are you guys MPing with the Beta version or the release version?

We generally play with the 64bit. We find it feels better. Installing the beta is only a few steps and takes a few minutes. If you need any help installing it let me know.

i am on teamspeak now if you want to test/check anything  :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 29, 2014, 10:21:30 AM
Quote from: undercovergeek on July 29, 2014, 10:04:23 AM
reading the first page here, are you guys MPing with the Beta version or the release version?

64-bit Beta.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: undercovergeek on July 29, 2014, 10:29:05 AM
Quote from: Asid on July 29, 2014, 10:21:07 AM
Quote from: undercovergeek on July 29, 2014, 10:04:23 AM
reading the first page here, are you guys MPing with the Beta version or the release version?

We generally play with the 64bit. We find it feels better. Installing the beta is only a few steps and takes a few minutes. If you need any help installing it let me know.

i am on teamspeak now if you want to test/check anything  :)

Regards


i think i can follow your first page instructions, i wont be on until Friday night, but if theres any tanking from 1900 GMT onwards ill be the one going round in circles in the middle of the field
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 29, 2014, 10:45:11 AM
Quote from: undercovergeek on July 29, 2014, 10:29:05 AM
Quote from: Asid on July 29, 2014, 10:21:07 AM
Quote from: undercovergeek on July 29, 2014, 10:04:23 AM
reading the first page here, are you guys MPing with the Beta version or the release version?

We generally play with the 64bit. We find it feels better. Installing the beta is only a few steps and takes a few minutes. If you need any help installing it let me know.

i am on teamspeak now if you want to test/check anything  :)

Regards


i think i can follow your first page instructions, i wont be on until Friday night, but if theres any tanking from 1900 GMT onwards ill be the one going round in circles in the middle of the field

There's usually something going on in the Steel Beasts Team Speak. See you then
O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 29, 2014, 01:12:56 PM
Hell yeah!  More meat for the grinder!

Don't worry, I'll continue my current trend of being the first one to be taken out.  O0


......


Sneaky Little Distractions:


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2Fzwhssl.jpg&hash=19c04fd7e0049e6109635bf69856f087977c2633)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 29, 2014, 05:49:55 PM
Challenger 2 Peek a boo.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FChallenger2Peekaboo_zps1da66758.jpg&hash=4f7bb24a07e8d7a72b149786349e44731b47a811)

T62 Ressupply
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FT62resupplying_zpsfbf6a779.jpg&hash=e868dfe3695f47514f7f2e6155ba79faafe9f1c6)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 29, 2014, 07:59:23 PM
Today a bunch of us met up on TeamSpeak and did:

•   T62 training on the firing range as a platoon against various targets, mobile and stationary. We also used scrapes.
•   We attempted a mission with T62's and APC's.....we got hammered  :knuppel2:
•   We then did a mission involving 4xChallenger 2's working as a group of to make their way through enemy territory avoiding engagement and reach an objective. The OPFOR were BTR-80's, Rifle squads, BMP-3's and T90's. Only 1 tank made it  :'( ... Damn you OPFOR  :tickedoff:

Mission
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FPatrolReconCR2_zps112d2192.jpg&hash=fe23a5fd6889baa33725359b09481fd8eb3f997a)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 30, 2014, 12:52:28 PM
Join in even if it is just to chat, listen or ask a question. Today 20:00 GMT+1

Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest
Teamspeak  IP: 216.22.24.158 , Port 9987
Room : In game purple

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 30, 2014, 01:27:49 PM
Doubt I'll make it today.  Family showed up in the middle of our session yesterday, looks like they're here for a couple days.  :D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 30, 2014, 01:36:16 PM
Quote from: Nefaro on July 30, 2014, 01:27:49 PM
Doubt I'll make it today.  Family showed up in the middle of our session yesterday, looks like they're here for a couple days.  :D

Family comes first  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 31, 2014, 12:54:02 AM
I'm out until Sunday at the earliest.

I have an Army reunion this weekend and it gets messy. Friday and Saturday wiped out.

Rest assured I will be back on call next week.

Enjoy
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 31, 2014, 11:53:32 AM
I'll probably check in sometime soon.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 31, 2014, 12:04:07 PM
Quote from: JudgeDredd on July 31, 2014, 12:54:02 AM
I'm out until Sunday at the earliest.

I have an Army reunion this weekend and it gets messy. Friday and Saturday wiped out.

Rest assured I will be back on call next week.

Enjoy

Hope you have a great time JD  :)

Quote from: Nefaro on July 31, 2014, 11:53:32 AM
I'll probably check in sometime soon.

We will be here  O0

All are welcome. Yassy has a nice training mission which will ease prospective Tankers into SB  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on July 31, 2014, 02:19:02 PM
Asid was my official playtester, so if he deems it worthy I am going to up it to the download section of Steelbeasts.com and I'll host it with some AAR on my own website, which is brand new and a work in progress, but I am adding things regularly so I would appreciate a bookmark from GH simmers. :)
Be sure to give feedback on what you would find handy to find on the site!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 31, 2014, 05:10:51 PM
Site looks good, Yassy.  It's a fine start.

I was hoping to get back into another small game this afternoon but it may not be until tomorrow.  Hit & miss at the moment.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 31, 2014, 05:27:03 PM
Quote from: Nefaro on July 31, 2014, 05:10:51 PM
Hit & miss at the moment.

Like my Sabot's :2funny:

Nathan is really getting into it  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 31, 2014, 09:43:06 PM
Quote from: Asid on July 31, 2014, 05:27:03 PM
Quote from: Nefaro on July 31, 2014, 05:10:51 PM
Hit & miss at the moment.

Like my Sabot's :2funny:

Nathan is really getting into it  O0

Good to hear! 

Do new unexpected people just show up like that on a regular basis?  I thought it may have been UCGeek at first.  ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: smithcorp on July 31, 2014, 09:46:55 PM
You blokes are having a lot of fun with SB! Great to see your AARs and screenshots.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 31, 2014, 10:21:55 PM
The enemy were to well dug in... we called in arty... M1A1 waiting...
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FArty_zps84d5285a.jpg&hash=12728dd6a7d5f26d3c2ddd0e850c04772a0d400d)

Bradley firing
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FBradleyfiring_zps1a8f1641.jpg&hash=3bdd70979ef3b73bd3c6315e2b946d30df89c892)

watching our infantry sweeping the town
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FInsight_zps8ce1418e.jpg&hash=741cb7fb8d154f5138c87367184dea68a5fdb750)

Infantry getting ready to strike
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2Fallinarow_zpsca0448dc.jpg&hash=2ed2296feb43643c13c1ef1f8854e2d0784f45a5)

Looking out
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FM1A2_zps7030a6b0.jpg&hash=3d9c13e59ceb202acb383c440da000b20dd2517d)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 31, 2014, 10:27:48 PM
Quote from: Nefaro on July 31, 2014, 09:43:06 PM
Good to hear! 

Do new unexpected people just show up like that on a regular basis?  I thought it may have been UCGeek at first.  ;D

Yes they do and all are welcome :). Undercovergeek is scheduled to arrive 19:00 GMT 01/08/14

Quote from: smithcorp on July 31, 2014, 09:46:55 PM
You blokes are having a lot of fun with SB! Great to see your AARs and screenshots.

You're welcome to join us smithcorp :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 01, 2014, 11:08:50 AM
Jomni... The Bridge Slayer ... He crossed 2 vital bridges in a Challenger 2 and each collapsed causing us major problems   :tickedoff:
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads4%2FJomniBridgeSlayer_zpsc6d9227f.jpg&hash=238b10ff461fd915c2715b72cd3aa3971df64be0)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on August 01, 2014, 01:48:04 PM
I didnt know bridges got broken under load! Good point to always have a bridgelayer on standby in the rear. :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 01, 2014, 02:05:45 PM
Quote from: Yskonyn on August 01, 2014, 01:48:04 PM
I didnt know bridges broken under load! Good point to always have a bridgelayer on standby in the rear. :)

Damage and weight can both cause a collapse.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 02, 2014, 08:38:20 AM
Quote from: Yskonyn on August 01, 2014, 01:48:04 PM
I didnt know bridges got broken under load! Good point to always have a bridgelayer on standby in the rear. :)

When Jomni crossed first time the bridge was really weak so it collapsed under the weight of his Challenger2. He lost his tank to the murky depths.

The next one to collapse was damaged i think but he managed to keep it out of the water...Just.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 02, 2014, 10:26:17 AM
You trying to make Jomni walk on water?  This thing doesn't have hovertanks AFAIK.  :P
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 02, 2014, 02:51:04 PM
Quote from: Nefaro on August 02, 2014, 10:26:17 AM
You trying to make Jomni walk on water?  This thing doesn't have hovertanks AFAIK.  :P

After the first bridge collapse i would have thought he would be more cautious  ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 02, 2014, 07:30:39 PM
Quote from: Asid on August 02, 2014, 02:51:04 PM
Quote from: Nefaro on August 02, 2014, 10:26:17 AM
You trying to make Jomni walk on water?  This thing doesn't have hovertanks AFAIK.  :P

After the first bridge collapse i would have thought he would be more cautious  ;D

Sounds like the second attempt worked anyway.  Fortune favors the bold.  On a "redo".  ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on August 02, 2014, 09:42:14 PM
Quote from: Nefaro on August 02, 2014, 07:30:39 PM
Quote from: Asid on August 02, 2014, 02:51:04 PM
Quote from: Nefaro on August 02, 2014, 10:26:17 AM
You trying to make Jomni walk on water?  This thing doesn't have hovertanks AFAIK.  :P

After the first bridge collapse i would have thought he would be more cautious  ;D

Sounds like the second attempt worked anyway.  Fortune favors the bold.  On a "redo".  ;D

2nd attempt also failed.  The first was a wooden bridge, the second was a concrete one.  But the concrete also broke so we cancelled the crossing.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on August 03, 2014, 12:50:42 AM
That online session with Asid.  UK attack on village.

Blown brains!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-a6PfxMPBLe8%2FU927_ORkFXI%2FAAAAAAAAIFA%2FZ-nocSxxXyQ%2Fs1600%2FSS_11_19_13.jpg&hash=c9f7b040be797603f5721cce151084d1edc09005)

More blown brains!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-SSyJ2vys7yk%2FU927_y3sL1I%2FAAAAAAAAIFE%2FByIGln0a-vg%2Fs1600%2FSS_11_21_23.jpg&hash=b7bd7134a943efe93d742254d8177b0e8f04fda1)

Nothing can hurt me!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-LQQsQSShz14%2FU928AAZywpI%2FAAAAAAAAIFQ%2FHDp3py-zbUk%2Fs1600%2FSS_11_22_14.jpg&hash=2bbb490a0aaab476bccf1c6b1c34b26ed335b1ed)

Even ATGM's can't hurt me!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-RW2K8yMMS1g%2FU928IHqbUBI%2FAAAAAAAAIH4%2FnTWdohrQ8iE%2Fs1600%2FSS_12_22_03.jpg&hash=f85bfda7fb60872ad3e761ea291755b8d49c9375)

I guess I'm wrong.  Something hurt me but I don't know where that HE came from.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-Bq_CqSdPP6Y%2FU928FZiO-gI%2FAAAAAAAAIHA%2FLeqRnIbAZIk%2Fs1600%2FSS_12_14_19.jpg&hash=62e86a8fecfff726890a49973b77ecc6f0d74918)

Highway to hell.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2F3.bp.blogspot.com%2F-gxXlGHY4RaA%2FU928DL3f60I%2FAAAAAAAAIGc%2FnqWY-TX1ctw%2Fs1600%2FSS_12_02_27.jpg&hash=95fcafe9addb71b85293a1ec9dddfecda71a57ed)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2F2.bp.blogspot.com%2F-EzNea_8QnfY%2FU928Df7pHhI%2FAAAAAAAAIGU%2FxJ5U2vvgC5o%2Fs1600%2FSS_12_04_18.jpg&hash=44c19839fde77640cb86fdc7919d3d287e3005ba)

The Iraqi super tank.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2F4.bp.blogspot.com%2F-443H6yswgGI%2FU928Dc0fmFI%2FAAAAAAAAIGQ%2FDmS0tAj1Qk8%2Fs1600%2FSS_12_03_11.jpg&hash=8eb1108338561ac60a7a5f388625760ff3424864)

Full AAR in my blog.  More pictures and narrative.
http://jomnisgames.blogspot.sg/2014/08/steel-beasts-pro-uk-attack-on-iraqi.html
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 03, 2014, 07:03:53 AM
Hi Jomni

I looked at the ARR on your blog. Excellent work  O0. You should post a link in the Grogheads ARR section. Thank you for posting it :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 03, 2014, 07:05:16 AM
I will be online now until 6pm (ish) then again after 11pm (GMT+1)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 03, 2014, 08:26:24 AM
I'll pop on in a bit - 20 minutes
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 03, 2014, 08:28:58 AM
Quote from: JudgeDredd on August 03, 2014, 08:26:24 AM
I'll pop on in a bit - 20 minutes

O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 03, 2014, 12:55:58 PM
Today Judge Dredd and I did a mission.

We had 3x Challenger 2's, 1x FOV90 , 4xM109A3

OPFOR
BTR80's
BMP-3's
Infantry , RPG teams and Rifle, HMG squads.
T90's

Overcast with poor visibility.

Mission was to recon and avoid enemy engagements where possible and enter tthe objective (Terrier). We ended up with 1 x Challenger 2 and 2 x M109A3.

Judge Dredd faced an onslaught of enemy infantry on the outskirts of the objective... RPG's flying left and right...He battled through and reached the objective.  :knuppel2: (4/1/A)

Mission Start
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads5%2FSS_18_02_32_zps58944a30.jpg&hash=bea8cb231c688657aee6c2ca97a2add4f818fdbc)

Mission End
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads5%2FSS_18_09_25_zps51987d9a.jpg&hash=20e022d432553ff128e9092e9b3730e0d435cfd3)

Challenger 2 Stands Proud (Judge Dredd)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads5%2FSS_18_29_34_zpsf6b5b6b0.jpg&hash=82f5acdae44cde749fa73b21ce13caeacf21d2a9)

There was a lot of blood and sweat in between. Including RPG strikes! Maybe Judge Dredd will produce an AAR  :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 03, 2014, 01:23:44 PM
Some images from our mission today (Asid and myself).

It was a recon mission - get to an objective undetected or fighting through.

Losses were

We won!
The route...
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap1_zps710e4b35.jpg&hash=65cc40d60dd747b8e5aabdfa7d9f44ab265d1d3d)

First to be dispatched - some BTR's
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap2_zps602a4f5f.jpg&hash=1e92c4a2d74b8c27da47241b927554008fbf1efa)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap3_zpsb3f2021d.jpg&hash=5e83d3610b92cb0e9cc08fcce9bbfe366467d011)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap4_zpsc0627676.jpg&hash=e46a0288bb2ee83816b8a989908475a60b386db8)

And a BMP3
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap5_zpsad90d6ac.jpg&hash=d3ba7d5d8b841a6f4981b2b91d748802f36179fc)

Asid was hit by sneaky infantry
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap6_zpsd9e0a502.jpg&hash=d918d1da6325f2a1a582d7424ce3a0f748c5e4c8)

He returned the favour
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap7_zps8cb31007.jpg&hash=86afe48c3a09fb2ab8d7e21dbfaf7b98cf3379c3)

Fatal hit to Asid's Challenger - the smoke behind him is me...I popped smoke and reversed. I actually saw the missile heading towards him
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap8_zps1882aa60.jpg&hash=5980b932f1c9aec15d2c7014fb8204f0473e9ef0)

The infantry were sent to meet their maker
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap9_zpsa071c71c.jpg&hash=3444db88b96bd15e28b5f8cf5eee1085c22d35c3)

More infantry gone
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap10_zpsff223242.jpg&hash=a9761b1d69c444d870d61de991df7504765fb20e)

Asid took out a T-90
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap11_zps5369d037.jpg&hash=ab49bf1ea7d6540f19f595095c04b39098c94e59)

And a BMP3
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap12_zps3109c869.jpg&hash=6238b97fed4aa1a1fb3c174bca72b077df0d3275)

Asid hit by a BMP3
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap13_zps04ed6926.jpg&hash=b4e965e5186c4f18159a1c8e864fa5741f197c3a)

Asid lost his sights, thermal and commander
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap14_zps018b2e61.jpg&hash=20f306ac7c373eba1615ff060db310c3b7383a1d)

I eventually got the BMP3
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap15_zps13b3754b.jpg&hash=20ac0f8a48f3a6e5428f1cc63bde244b40c632b8)

I was also hit by a BMP3
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap16_zps3daa1851.jpg&hash=023c4c7322a86a900b7389007c628945a9469b39)

Our FOV90 was taken out by a T-90. I think that's the one I spotted in the woods - but I couldn't get my gun in position and it eventually sneaked off into the forest...but it came out to play again!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap17_zps713271f5.jpg&hash=39e984dcd678f79d30d641487fdcbef16d7a8251)

BMP3 hit...no damage
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap18_zpsc395ad88.jpg&hash=a786e8bae12791bae4e79b674f1aa41b9d93d08c)

It was less lucky next time
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap19_zps97a56a94.jpg&hash=ec3b38ac4145eec5f35304f1ba5eb916ac8d1c9b)

T90 destroyed
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap20_zpse7b73939.jpg&hash=15f33077c70788c628f96db0906bda2377c91e47)

Asid and the last surviving spare Challenger was taken out
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap21_zps50e84bf1.jpg&hash=304d5ddaec73ca1b7b36b7f6ba7f85a3dca0fb56)

Another T90 taken out
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap22_zps5d4d3eaf.jpg&hash=4bfdb1c297d1e135ca4c3e1a752a8bcc08a1f17a)

Infantry hiding near the objective...they were tough to get rid of...I thought I had several times!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap23_zps7be28c39.jpg&hash=fc3fe1c0d0a448567555c317bc80c95669daacc0)

Me hit by infantry
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap24_zps80fd1d6d.jpg&hash=be1b9f159dc03fe49d9bd3fdc4afedce12761c6f)

I popped smoke and reversed quick smart back across the crest...Asid sent in an M109A3 to check...ending badly
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap25_zpsd5f0b556.jpg&hash=147d4e8c888c167ae8c8cc3022e451a7b455bb94)

Another one taken out...it was costly but he was trying to get eyes on to save our last player Challenger
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap26_zps2f61b359.jpg&hash=64ef07e842fad3a14705428bd0f4cc56689ff070)

I eventually got eyes on, but my coax didn't take them out - so I ran over the last remaining guy

And this was the end picture from the red perspective
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap27_zps3400759e.jpg&hash=a08c81e7f10031adfd4b29381073f8b98f69db41)

And from our side...
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FPatrol%2520Recon_2014-08-03%2FSnap28_zpsf1e410ac.jpg&hash=b65803a3d64b21913a8d4d8730a84891f474e4e7)

It was a great game - thanks Asid.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on August 03, 2014, 02:18:33 PM
Question...fighting infantry...what's the trick?  Still trying to get my grasp of this game so today tried a single player mission which had a combo of tanks and infantry as the enemy.  I was playing the commander position, letting my gunner do his thing.  I did pretty well in taking out the tanks, but when it came to the infantry, my tank platoon didn't seem to know what to do.  The infantry was plain as day in front of my platoon (and some of my tanks, including mine even drove right over top of them), but my gunners in my tank as well as the rest of the platoon would not engage them.

Is there a trick for infantry?  They have no issue firing at tanks and other vehicles, just infantry so I am assuming I must be missing something.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 03, 2014, 02:31:52 PM
Quote from: Grim.Reaper on August 03, 2014, 02:18:33 PM
Is there a trick for infantry?  They have no issue firing at tanks and other vehicles, just infantry so I am assuming I must be missing something.

If the infantry are hidden, behind a tree or buried then it can be difficult to engage. Also if you are to close. I never have an issue engaging infantry. The TC identifies them and the AI gunner will engage. Same with a tank that is entirely AI controlled. I tend to jump in the gunners seat (F6) and engage the infantry with coax.

Let me know if you want to co-op  O0

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 03, 2014, 02:36:09 PM
Quote from: JudgeDredd on August 03, 2014, 01:23:44 PM
Some images from our mission today (Asid and myself).

It was a great game - thanks Asid.

Great AAR Judge Dredd  O0 .

It was a great mission. I thought you had bought it when the infantry engaged with RPG's
  :knuppel2:

Thanks for playing :)

Oh my buddies busy making a mission with Challenger 2's and Warriors
O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on August 03, 2014, 02:39:11 PM
Quote from: Asid on August 03, 2014, 02:31:52 PM
Quote from: Grim.Reaper on August 03, 2014, 02:18:33 PM
Is there a trick for infantry?  They have no issue firing at tanks and other vehicles, just infantry so I am assuming I must be missing something.

If the infantry are hidden, behind a tree or buried then it can be difficult to engage. Also if you are to close. I never have an issue engaging infantry. The TC identifies them and the AI gunner will engage. Same with a tank that is entirely AI controlled. I tend to jump in the gunners seat (F6) and engage the infantry with coax.

Let me know if you want to co-op  O0

Regards

It was strange for sure...they were in an open field and firing on my tanks....just would think the tanks could see them and fine them based on their fire alone.  Not sure how my tanks would miss them as we rolled over top of them and then I even placed the platoon just a little ways away facing them.

Oh well, maybe just a one time thing...
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 03, 2014, 02:57:22 PM
Quote from: Grim.Reaper on August 03, 2014, 02:18:33 PM
Question...fighting infantry...what's the trick?  Still trying to get my grasp of this game so today tried a single player mission which had a combo of tanks and infantry as the enemy.  I was playing the commander position, letting my gunner do his thing.  I did pretty well in taking out the tanks, but when it came to the infantry, my tank platoon didn't seem to know what to do.  The infantry was plain as day in front of my platoon (and some of my tanks, including mine even drove right over top of them), but my gunners in my tank as well as the rest of the platoon would not engage them.

Is there a trick for infantry?  They have no issue firing at tanks and other vehicles, just infantry so I am assuming I must be missing something.

I've had occasional problems getting my AI gunner to engage enemy infantry.  It often happens when they're taking cover in a forest.  The way the game portrays infantry in cover is interesting because they "sink in" to the terrain a bit, depending on their stance and how much dirt they're grabbing at any one time.  I think we can sometime see them on thermals but the AI may not think it so clear cut.  In this case, just jump into the F6 Gunner's seat, switch to your Coax if it's not already there, and work them over with the machinegun.  It's therapeutic. 

I have also enjoyed firing the 25mm Bushmaster on the Bradleys at various stuff.  O0  I blasted some infantry that the AI couldn't quite make out with the 40mm(?) on one of the CV90 models the other day but that thing is pretty slow and needs constant reloading.  Still fun making some chunky salsa with it when the target is hunkering down in the bush and the 7.62 coax isn't penetrating through some of the cover.

TLDR:  If the gunner spots but doesn't shoot, then take over and blast 'em yourself.   ;)  Better than moving closer to persuade him and getting an RPG for your troubles.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 03, 2014, 02:59:09 PM
I like that little Recon mission.  Lotsa ambush terrain to travel through and the enemy forces seem very randomized.

Hope to get back in with you guys soon. 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 03, 2014, 06:44:44 PM
Dusted off the Apache in Steel Beasts

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FApacheHot_zps93522a9e.jpg&hash=a9b5c2f4813fb5cbe96fc71f44383ed5defd44da)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 04, 2014, 12:50:12 AM
And it looks like you covered it in dust again!  ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on August 04, 2014, 04:16:49 AM
Looks like I have been missing some serious fun! :)

Work has started again for me, so no more days in a row I can dedicate to SB. With a little luck I'll be online in a few hours, though. If only to wrap up my mission, get the scoring sorted and upload it for everyone to enjoy.

EDIT: The mission is now finished and submitted to Steelbeasts.com. It needs a period of approval before it shows up in the downloads, though. A link will follow once it is up. In the mean time I have it hosted from my Dropbox in the mean time.
Look on Yassy HQ to get it.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 04, 2014, 07:52:31 AM
Hi Yassy

I have downloaded your mission and will fire it up shortly  O0

Thank you
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on August 04, 2014, 08:28:23 AM
Great! The score system should now work as well.
I tried to make it so that it reflects not only your individual score, as well as present the player with a good sense of overall score.
Be aware that you have two priorities in the mission; 1) make sure as many friendly units survive as possible 2) occupy objective Alpha.
These will score the most points.
But there is fun to be had trying to get in as high a score as you can, of course! ;)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on August 04, 2014, 08:30:19 AM
It's been approved! Get it here now as well (preferred location to offload my Dropbox): Breach and Occupy at Steelbeasts.com (http://www.steelbeasts.com/Downloads/p13_sectionid/24/p13_fileid/2611)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on August 04, 2014, 09:13:01 AM
Thanks Yassy.  That's my first Steel Beasts downloaded mission.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 04, 2014, 09:22:18 AM
Quote from: Yskonyn on August 04, 2014, 08:28:23 AM
Great! The score system should now work as well.
I tried to make it so that it reflects not only your individual score, as well as present the player with a good sense of overall score.
Be aware that you have two priorities in the mission; 1) make sure as many friendly units survive as possible 2) occupy objective Alpha.
These will score the most points.
But there is fun to be had trying to get in as high a score as you can, of course! ;)

This is a good mission for a small groghead platoon O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 04, 2014, 10:48:24 AM
If anyone is up for some Steel Beasts tonight after 22:30pm or tomorrow at 20:00 (GMT+1)

Teamspeak  IP:216.22.24.158 , Port 9987
In Game Purple

Heres a page that shows your local time:http://www.timeanddate.com/worldclock/fixedtime.html?msg=Steel+Beasts+Meeting&iso=20140805T20&p1=136&ah=2 (http://www.timeanddate.com/worldclock/fixedtime.html?msg=Steel+Beasts+Meeting&iso=20140805T20&p1=136&ah=2)

All are welcome :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 04, 2014, 11:25:40 AM
I'm up for tomorrow
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 04, 2014, 11:36:23 AM
Quote from: JudgeDredd on August 04, 2014, 11:25:40 AM
I'm up for tomorrow

O0

I will be on earlier but 20:00 can be an official time :)

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 04, 2014, 01:51:58 PM
I'll check in sometime early this week.  Been busier than usual and some tabletop gaming has taken up part of the free time.  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Cougar_DK on August 04, 2014, 02:11:16 PM
Quote from: Yskonyn on August 04, 2014, 08:30:19 AM
It's been approved! Get it here now as well (preferred location to offload my Dropbox): Breach and Occupy at Steelbeasts.com (http://www.steelbeasts.com/Downloads/p13_sectionid/24/p13_fileid/2611)

Downloaded, looking forward to try it!  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on August 04, 2014, 02:56:17 PM
Thanks Cougar! Be sure to let me know what you think of the scenario.
Currently working on something bigger on the new Rovajarvi map. ;)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 05, 2014, 12:24:27 AM
Sorry I won't be on tonight because there's something I want to watch but it's not on TV - so I have to watch it online.

I'll be back online probably Thursday now
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 05, 2014, 12:45:10 AM
I'm being an idiot - where do I put the mission and briefing?

NM - found it in My Documents\eSim Games\Steel Beasts
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 05, 2014, 08:20:27 AM
Updated post 5: Creating/editing missions
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 05, 2014, 08:31:51 AM
Yass - was that the mission we did some time ago with the "swimming" enemy inf?

I think that was my first mission.


Question Asid...there's a couple of times I've went to jump from external/map into the gunners position of my Chally and when I get there, the gunner has smoke loaded.

a) Is this normal and
b) How do I get them to change ammo
c) In fact (forgetting the smoke issue for a moment) pressing Insert and Delete to change between Sabot and HE doesn't seem to work for me. I know the gunner won't change whatever is in there - so if you order HE and there's a Sabot round in there, he won't unload - he needs to fire the Sabot to get the HE in - but he never seems to follow my command and load the ammo I tell him.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on August 05, 2014, 08:44:54 AM
Quote from: JudgeDredd on August 05, 2014, 08:31:51 AM
Yass - was that the mission we did some time ago with the "swimming" enemy inf?

I think that was my first mission.


Question Asid...there's a couple of times I've went to jump from external/map into the gunners position of my Chally and when I get there, the gunner has smoke loaded.

a) Is this normal and
b) How do I get them to change ammo
c) In fact (forgetting the smoke issue for a moment) pressing Insert and Delete to change between Sabot and HE doesn't seem to work for me. I know the gunner won't change whatever is in there - so if you order HE and there's a Sabot round in there, he won't unload - he needs to fire the Sabot to get the HE in - but he never seems to follow my command and load the ammo I tell him.

Take the commander position to change ammo type.  I don't think the gunner can command the loader to change the ammo.
Also to replace an already loaded round, double press Insert / Delete / Home / End. Single tap means it will change after firing.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 05, 2014, 08:53:57 AM
Thanks!  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on August 05, 2014, 09:10:59 AM
Yes it was the mission in an earlier form. The infantry oddity is beyond our control and a known issue.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 05, 2014, 09:48:35 AM
Quote from: JudgeDredd on August 05, 2014, 08:31:51 AM
Yass - was that the mission we did some time ago with the "swimming" enemy inf?

I think that was my first mission.

Yes it was

Quote from: JudgeDredd on August 05, 2014, 08:31:51 AM

Question Asid...there's a couple of times I've went to jump from external/map into the gunners position of my Chally and when I get there, the gunner has smoke loaded.

a) Is this normal and
b) How do I get them to change ammo
c) In fact (forgetting the smoke issue for a moment) pressing Insert and Delete to change between Sabot and HE doesn't seem to work for me. I know the gunner won't change whatever is in there - so if you order HE and there's a Sabot round in there, he won't unload - he needs to fire the Sabot to get the HE in - but he never seems to follow my command and load the ammo I tell him.

Jomni is correct  O0

a) Yes (The TC decides on ammo)

b) If you are the Gunner (F6) the TC will usually pick the ammo. Listen to what he says. Jump into "TC position "F7" and change ammo if you wish but you will have to fire the round that is already loaded first. See "tutorial 06 Gunnery F" for the Challenger 2

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D3950&hash=1f6084f89943cd5510f35d4ad95440c884f0385e)

c) You must fire the loaded ammo first before your chosen ammo is ready to fire. Here is a selection from the wiki: http://www.steelbeasts.com/sbwiki/index.php/Challenger_2 (http://www.steelbeasts.com/sbwiki/index.php/Challenger_2)

When you are in TC position "F7"
Loader related commands:

INSERT: Fire, fire FIN (KE). Orders the loader to start loading FIN after the next round is fired. Holding SHIFT and pressing this key will instruct the loader to reload this round type from the semi ready rack.

DELETE: Fire, fire HESH. Orders the loader to start loading HESH after the next round is fired. Holding SHIFT and pressing this key will instruct the loader to reload this round type from the semi ready rack.

HOME: Fire, fire (ammo type 3). Orders the loader to start loading ammo type 3 (if there is any) after the next round is fired. Holding SHIFT and pressing this key will instruct the loader to reload this round type from the semi ready rack.

END: Fire, fire (ammo type 4). Orders the loader to start loading ammo type 4 (if there is any) after the next round is fired. Holding SHIFT and pressing this key will instruct the loader to reload this round type from the semi ready rack.

SHIFT + PAGE DOWN: Reload all. Orders the tank crew to reload all weapons systems.

Hope this helps.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 05, 2014, 10:00:06 AM
lol - I did that tutorial - TWICE! I told you my memory was bad!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 05, 2014, 10:01:16 AM
Quote from: JudgeDredd on August 05, 2014, 10:00:06 AM
lol - I did that tutorial - TWICE! I told you my memory was bad!

I remember ;D

The sb wiki is your friend
:)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 05, 2014, 01:14:56 PM
Went to have a quick battle and got this from double clicking the exe  :(

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSnap29_zpsf66be7ec.jpg&hash=601f32bc936c72bce5e2cd89786651f4103a1dcf)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 05, 2014, 01:32:14 PM
Quote from: JudgeDredd on August 05, 2014, 01:14:56 PM
Went to have a quick battle and got this from double clicking the exe  :(

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSnap29_zpsf66be7ec.jpg&hash=601f32bc936c72bce5e2cd89786651f4103a1dcf)

Launch it from the exe in the "release" folder instead.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 06, 2014, 08:49:36 AM
Yesterday we fully crewed an M1A2Sep (3 players in the same tank). We had:
•   1 player as Gunner
•   1 player as Driver
•   1 Player as TC

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D3978%3Bimage&hash=7b46b91ef701a7358931025ed22e8c042fa6c4ce)

It was a simple mission where we had to hunt enemy tanks. We had to be very coordinated and follow the TC's orders to the letter. It was certainly different...even "edgy".. It worked extremely well.  O0

Definitely recommended O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 06, 2014, 09:07:43 AM
Oh and the TC got himself killed... unbuttoned... hanging out of the hatch   :o

more to follow...
  :coolsmiley:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 06, 2014, 09:24:45 AM
Quote from: Asid on August 06, 2014, 09:07:43 AM
Oh and the TC got himself killed... unbuttoned... hanging out of the hatch   :o

more to follow...
  :coolsmiley:
Probably having a smoke...health and safety means you can't do it IN the tank now  ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 06, 2014, 09:34:45 AM
Quote from: JudgeDredd on August 06, 2014, 09:24:45 AM
Probably having a smoke...health and safety means you can't do it IN the tank now  ;D

He was smoking after he got hit  :'( .... Left the remaining 2 crew members (gunner & driver) in a compromised position  :-\ ..... We met our maker shortly after......
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 06, 2014, 09:36:37 AM
Updated post 1: Steel Beasts Pro by EsimGames
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 06, 2014, 11:47:05 AM
Grr.  Been wanting to get back into an MP session but I'm not gonna join in until I'm pretty sure that I'll have a long stretch of free time.  I feel bad when I get interrupted and have to leave.  One of the few times I'm a completionist.. real-time multi-player.  ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 06, 2014, 12:30:48 PM
Quote from: Nefaro on August 06, 2014, 11:47:05 AM
Grr.  Been wanting to get back into an MP session but I'm not gonna join in until I'm pretty sure that I'll have a long stretch of free time.

Hey Nefaro some missions are small (under 1 hour). Also if you let the players know then it might be ok to join and leave by a certain time. Please check first.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 07, 2014, 09:26:45 AM
It probably bothers me more than anyone else.  Just being interrupted and prevented from finishing. 

I should have more free time for blowing stuff up again in another week or two.  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 07, 2014, 10:26:21 AM
Challenger posing

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FExotic_zps28ccea83.jpg&hash=9e2426fdc6a122f3fe43c88dd9d239675cb55ad6)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 07, 2014, 10:40:20 AM
Challenger 2 Posing some more

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FExotic2_zps0e1ec559.jpg&hash=b4af477d7306bc3d372a91f8272b0ca76fbfd505)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JC______ on August 07, 2014, 12:19:44 PM
What Challenger 2?  ^-^

Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 07, 2014, 12:53:16 PM
I see a challenge!!

Anyone on tonight?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 07, 2014, 01:00:31 PM
Quote from: JudgeDredd on August 07, 2014, 12:53:16 PM
Anyone on tonight?

Yes   O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: steve58 on August 07, 2014, 01:03:49 PM
...uummm, Asid, maybe its my eyes, but looks to me like some of those "ladies" need a bit of a shave  :P
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 07, 2014, 01:07:47 PM
Quote from: steve58 on August 07, 2014, 01:03:49 PM
...uummm, Asid, maybe its my eyes, but looks to me like some of those "ladies" need a bit of a shave  :P

:o
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 07, 2014, 01:40:48 PM
Quote from: steve58 on August 07, 2014, 01:03:49 PM
...uummm, Asid, maybe its my eyes, but looks to me like some of those "ladies" need a bit of a shave  :P
Wow...you're the first bloke I've ever known to fancy bald women. Congrats on outing it here  ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: steve58 on August 07, 2014, 02:06:47 PM
Nyet, all my wimims (past and present) have hair...just not on their chins >:D   Maybe its my monitor (or Asid's) but those chicks all look like they've got 5 o'clock shadows  :)

...now back to all things Steel Beasts Pro
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 07, 2014, 05:22:06 PM
lol Asid - my fault.

It was one of your Bradleys on the bridge. I was in map mode and set my Challenger 2 on a route across the bridge and whilst it moved off, I carried on moving other tanks into position - unfortunately, I didn't see your Bradley on there!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FSnap1_zps5ef53320.jpg&hash=0af4d1f03b16861976486c831194ef44fbf7c1b8)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 07, 2014, 05:26:15 PM
Great game...2.5 hours and we still had a ways to go...if I hadn't destroyed the bridge, I'd have carried on for an hour bringing the tanks up...

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FDesert%2520Village%2520Clear%2FSnap2_zps129a46c2.jpg&hash=e63dd436ab387a09a812bd4e8acff3cf91cb4450)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 07, 2014, 05:26:30 PM
Quote from: JudgeDredd on August 07, 2014, 05:22:06 PM
lol Asid - my fault.

It was one of your Bradleys on the bridge. I was in map mode and set my Challenger 2 on a route across the bridge and whilst it moved off, I carried on moving other tanks into position - unfortunately, I didn't see your Bradley on there!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D3984%3Bimage&hash=e27fe7e17accd598fe18ef8af240f88a179c0937)


lololol
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 07, 2014, 05:30:01 PM
I know - when one face palm doesn't cut it.

Thing is not only did I trap our troops over the water with no tank support, but the Bradleys were stuck too! lol
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on August 07, 2014, 05:31:54 PM
Quote from: Asid on August 07, 2014, 05:26:30 PM
Quote from: JudgeDredd on August 07, 2014, 05:22:06 PM
lol Asid - my fault.

It was one of your Bradleys on the bridge. I was in map mode and set my Challenger 2 on a route across the bridge and whilst it moved off, I carried on moving other tanks into position - unfortunately, I didn't see your Bradley on there!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D3984%3Bimage&hash=e27fe7e17accd598fe18ef8af240f88a179c0937)


lololol


It's not a Bradley.

Played that same mission with Asid and end up destroying the bridges. :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 07, 2014, 05:35:02 PM
Quote from: jomni on August 07, 2014, 05:31:54 PM
It's not a Bradley.

Warrior ODS


But he just came off a 2.5 hour mission where he controlled 3 x platoons and support as well ...phew . Well done JD  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 07, 2014, 05:39:43 PM
I'll do an AAR tomorrow
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 07, 2014, 05:49:49 PM
Quote from: jomni on August 07, 2014, 05:31:54 PM
Played that same mission with Asid and end up destroying the bridges. :)

lol

I have another mission in the desert... NO BRIDGES. Well 1 or 2 small ones..Rougher terrain...Lots of sand dunes....


Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 07, 2014, 07:30:13 PM
Quote from: Asid on August 07, 2014, 05:35:02 PM

Warrior ODS[/b]

But he just came off a 2.5 hour mission where he controlled 3 x platoons and support as well ...phew . Well done JD  O0

Nice.  You got JD running a Company now, do ya?  8)


I just purchased the full-on frontal dongle this evening.  Goodbye gaming budget!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 07, 2014, 08:57:20 PM
Quote from: Nefaro on August 07, 2014, 07:30:13 PM
Nice.  You got JD running a Company now, do ya?  8)

He handled it well  O0

Quote from: Nefaro on August 07, 2014, 07:30:13 PM
I just purchased the full-on frontal dongle this evening.

The Grogheads platoon is expanding

Quote from: Nefaro on August 07, 2014, 07:30:13 PM
Goodbye gaming budget!

Quality over quantity  O0

You will get a lot of use from Steel Beasts. I play with guys who have been playing since the original was released in 1999!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 08, 2014, 12:42:21 AM
Quote from: Nefaro on August 07, 2014, 07:30:13 PM
Quote from: Asid on August 07, 2014, 05:35:02 PM

Warrior ODS[/b]

But he just came off a 2.5 hour mission where he controlled 3 x platoons and support as well ...phew . Well done JD  O0

Nice.  You got JD running a Company now, do ya?  8)


I just purchased the full-on frontal dongle this evening.  Goodbye gaming budget!
I was not great at the end. Well, first off Asid pointed out I lost a Challenger in one of my units I thought I had kept back in safety. Then there was the tank I lost. Don't forget running out of ammo at the wrong time (I really need to be more careful with ammo) and also the poor captain and gunners I lost!

I really liked the addition of the supply truck, bridge layers and ambulances - they came in quite handy

I'm still wondering about the cost effectiveness of a dongle. I don't (and won't) play this on another PC - so the download option kind of looks cheapest. On the other hand, I'd love the manual (though I thought you could buy that separately - is that the case?) What happens with your "online" licence if you change hardware?

I think I too am ready to take a longer plunge into it. I haven't had much in the way of gaming time - but the fact that when I have I've been playing this says something I guess. I've got Elite Dangerous waiting (to be fair for more meat really) and I bought the F-86 Sabre from DCS which I haven't touched bar the initial fire up to see what it's like...so I don't know - maybe this is the one.  :o
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on August 08, 2014, 02:47:52 AM
Quote from: undercovergeek on July 29, 2014, 03:34:17 AM
does the AI have that ARMA III style 'never miss' ability or is it a fair fight?
It's highly dependent on your chosen difficulty settings. "Easy" difficulty gives your onw forces an advantage in spotting, and makes enemy gunners rather bad at aiming. "Medium" gives a balanced situation, and guess what "Hard" does. ;)

In addition, there's the question how good your own troops are. The quality of their gunnery derives from your own gunnery rating at the tank range. You score 100% there, and your troops will be crack shots. You score low, and they'll punch a lot of holes into the air.

Then there's the question of range, and particularly the hit location. All shots are subject to random scatter that approximates real life (typically about 0.3mil standarddeviation, some more, some less; IOW, about two thirds of all shots will land in a circle of 30cm diameter at a range of 1,000 meters; nineteen out of twenty in a circle twice that diameter, and 999 out of 1000 in a circle of 90cm diameter). This natural shot deviation is something that you cannot influence through your gunnery (and neither can the computer-controlled units). Since Steel Beasts is rather specific when handling the exact location of the impact, sometimes the computer is lucky and might strike a weak spot in your armor (a "ballistic hole"). Good tank designs minimize the chances of a lucky punch, but if you check out the various tanks in the Steel Beasts wiki you will see that the protection level is never uniform across the entire silhouette (by necessity there must be a hole to stick the gun through, or optical instruments, or coax MGs, also crew access points, etc.).

Finally you can fine-tune any scenario in the editor to your liking by picking less potent ammunition. There's HUGE difference if you give your T-80s obsolete BM-9 rounds from the 1960s, or the latest BM-46 (and there's a wide spectrum in between).
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on August 08, 2014, 03:15:45 AM
Infantry.

This is a tough one. On the one hand we want to make them realistically survivable, on the other hand we have to render the scene truthfully. So there can be cases where the infantry hasn't been spotted by the computer even though, due to limitations in our ability to render terrain with the required amount of little details, you as a human player with an uncanny ability to recognize shapes (the result of millions of years of evolution as a predator (and hunted)). Our brains are really made for this.

The terrain in Steel Beasts (like in any computer game) is artificial, and with artificially few variation in it. That makes it much easier to spot infantry at a distance in SB Pro than it is in real life. As long as you're playing from the map screen you would never notice and not even question it, it's like "spotting rules" in a tabletop game. Yes, the pieces are there but the die roll says that you can't engage them yet. So there's always going to be a discrepancy between the abstracted mechanisms going on under the hood of the simulation, and what YOU as a human player can recognize.

The alternative would be to render infantry invisible until it has been spotted by some computer-controlled units, but then you as a human player could basically do nothing except to rely on the results of some spotting algorithm. You probably wouldn't like that either.


In SB you can announce "Hey, I spotted something!" to the computer by holding the shift key before you lase the target (also works from the commander's place, even while unbuttoned/using the binoculars. Hold shift, hold lase, move lase crosshairs on target, release lase). This is also a nice mechanism when running a "scout" scenario where you aren't supposed to fight, just to observe and to report. Plus, with map updates enabled, it will make enemy icons appear on the map for all players on your side.

The easiest solution however when detecting infantry while your computer crew is still oblivious to the threat is to override the gunner, order coax, and to engage them yourself. If you do it from the gunner's seat, the clueless computer commander might yank you on some other target of lesser importance simply because he isn't aware of what you're shooting there. Of course, if you press "T" for "I have a target" you can stun the commander from overriding you for about ten seconds. HOWEVER, there's of course the danger that the commander DOES see a bigger threat after all while you are target fixated.

Combat is risky and chaotic business.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 08, 2014, 08:49:13 AM
Quote from: JudgeDredd on August 08, 2014, 12:42:21 AM
I really liked the addition of the supply truck, bridge layers and ambulances - they came in quite handy

There are many other vehicles... look in the wiki here: http://www.steelbeasts.com/sbwiki/index.php/Main_Page#Vehicle_information (http://www.steelbeasts.com/sbwiki/index.php/Main_Page#Vehicle_information)

Quote from: JudgeDredd on August 08, 2014, 12:42:21 AM
I'm still wondering about the cost effectiveness of a dongle. I don't (and won't) play this on another PC - so the download option kind of looks cheapest.

If you buy a yearly license for $39.50 then all paid upgrades are included. I think it was worked out that this license would cost the same as buying a dongle and paying for the upgrades in a 5 year period. That is to say they would end up costing the same :)

Quote from: JudgeDredd on August 08, 2014, 12:42:21 AM
I'd love the manual (though I thought you could buy that separately - is that the case?)

You can buy the manual separetely. You can buy a DVD with the software on it also. The new printed manual is about to be released.

From the Esims store:
DVD with SB Pro PE v3.0 (Requires v3.0 license.)       US$7.00

SB User's Manual (hard copy)(2.654) (An electronic version of the manual is included with the software.) US$15.00

Quote from: JudgeDredd on August 08, 2014, 12:42:21 AM
What happens with your "online" licence if you change hardware?

You will have to contact Esims support concerning licensing. I prefer the dongle as i'm always changing, installing, reformatting etc. With the dongle you can install on any number of PC's and just plug in the dongle or remotely access the license over a Lan/internet.

Quote from: JudgeDredd on August 08, 2014, 12:42:21 AM
I think I too am ready to take a longer plunge into it. I haven't had much in the way of gaming time - but the fact that when I have I've been playing this says something I guess. I've got Elite Dangerous waiting (to be fair for more meat really) and I bought the F-86 Sabre from DCS which I haven't touched bar the initial fire up to see what it's like...so I don't know - maybe this is the one.  :o

I have many sims/games and this offers something unique  O0

Hope this was helpful.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 08, 2014, 09:05:17 AM
There have been a few incidents involving failed bridge crossings recently.

There are several types of bridges of differing load bearing capabilities
(PDF attached)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D3994%3Bimage&hash=9894121a043d8500c344ae843a7fda09e87b8cff)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D3996%3Bimage&hash=c6ccd1a2d4c02a8b6e3be524f9933041a828d8d8)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 08, 2014, 09:10:35 AM
^ God - bang on will ye!!

It was an ACCIDENT!  ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 08, 2014, 09:13:00 AM
Quote from: JudgeDredd on August 08, 2014, 09:10:35 AM
^ God - bang on will ye!!

It was an ACCIDENT!  ;D

:2funny:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 08, 2014, 09:23:11 AM
Armour Model

Unlike most other games, Steel Beasts does not use a hitpoint system. Instead it uses a complex model that takes into consideration armour angles, armour thickness, and then calculates whether a round penetrates or not. If a round does not penetrate, it will not cause damage. However, if the round does penetrate, depending on the surface that is hit, a variety of damages will ensue. On the inside of each vehicle, all of the most important components are located, such as crew, turret drives, fuel tanks, ammunition, radios, engine, gearbox, etc. SB also has surfaces that will never cause damage to the tank, as damage to things like stowage boxes, external stowage, and such would be merely cosmetic.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelbeasts.com%2Fsbwiki%2Fimages%2Fthumb%2F1%2F14%2FM1A2_SEP_frontLOS.jpg%2F600px-M1A2_SEP_frontLOS.jpg&hash=cbc0c7e3b9789e4b7f4543a4aab853b84b6dc856)

Note:  (added to post 1. Taken from SB wiki)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 08, 2014, 11:06:03 AM
Updated DRM section post 2 (reply1)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 08, 2014, 11:23:15 AM
Well... I guess now I have to purchase.  No fun setting on the sidelines.
I'll enlist in the grognard mech army.


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 08, 2014, 11:33:25 AM
All are welcome  O0

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D3999%3Bimage&hash=8ad17b9ff3f9a2b7953d5bc68534336a62dcf42f)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 08, 2014, 11:34:50 AM
Quote from: PanzersEast on August 08, 2014, 11:23:15 AM
Well... I guess now I have to purchase.  No fun setting on the sidelines.
I'll enlist in the grognard mech army.
PE

You are most welcome
  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 08, 2014, 02:11:48 PM
Quote from: PanzersEast on August 08, 2014, 11:23:15 AM
Well... I guess now I have to purchase.  No fun setting on the sidelines.
I'll enlist in the grognard mech army.


PE
Woohoo....
Lets go blow crap up!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 08, 2014, 02:43:58 PM
Quote from: JudgeDredd on August 08, 2014, 02:11:48 PM
Woohoo....
Lets go blow crap up!


Hells yes.  Let's do it.  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on August 08, 2014, 06:51:00 PM
This thread certainly made a lot of converts.  The subscription package did help.
The previous Q&A thread scared people away.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 08, 2014, 07:14:51 PM
Quote from: jomni on August 08, 2014, 06:51:00 PM
This thread certainly made a lot of converts.

All are welcome. I have played with at least 5 Grogheads so far. All great games. Please feel free to contact me if i can help in any way. O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 08, 2014, 07:23:46 PM
Tonight Nefaro, Judge Dredd and I did a mission (see reply 314). The mission was at night. Nefaro was CO and did an excellent job. Judge Dredd held back the counter attack  O0 we only had thermal.....After a nearly 4 hour battle we were victorious :knuppel2:

M2A2 leaving the battered Town...
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FM2A2Night_zps0560c9b8.jpg&hash=cab0bfda4a59a500d45e0228f548e9686b861d65)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 08, 2014, 07:49:09 PM
Oops - meant to post this earlier...

AAR final result for Golden Desert...pics to follow tomorrow.

Well done Asid for managing all the infantry and Bradleys and huge well done to Nefaro for organising the units - there were so many - and I was overwhelmed managing my platoon of Challengers. That's all I ahd to organise - so if the score relates anything, it's that I had it easy (or was in the right place at the right time!)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSteel%2520Beasts%2520Pro%2FGolden%2520Desert%2FSnap3_zpsc40c856e.jpg&hash=1da8f8ba5540f7d0c95e6b679e98c6f40e87b894)

Oh - and I did spark a Blue on Blue! But a few troops didn't matter in the bigger picture...though their pixel mums wouldn't have thought that way!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 08, 2014, 07:59:04 PM
Quote from: JudgeDredd on August 08, 2014, 07:49:09 PM
Oh - and I did spark a Blue on Blue! But a few troops didn't matter in the bigger picture...though their pixel mums wouldn't have thought that way!

Great mission. Thanks guys  O0

Oh yeah...

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D4001%3Bimage&hash=690aab7f26b0f504e90943ad74178691f6ae2aa5)

;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 08, 2014, 09:05:30 PM
Turned out better than I thought.  Lost only 1 PC and some infantry vs 95 enemy vehicles +. 

The fewer digital letters I have to write home, the happier I am.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 09, 2014, 03:06:10 AM
Quote from: Nefaro on August 08, 2014, 09:05:30 PM
Turned out better than I thought.  Lost only 1 PC and some infantry vs 95 enemy vehicles +. 

The fewer digital letters I have to write home, the happier I am.
I'll take the job of the letters of the lads I took out.

In my defence I had 6 or 7 Stella's by that time...mental note to self - stay off the booze and keep your pixel truppen safe!  ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 09, 2014, 08:38:42 AM
Quote from: JudgeDredd on August 09, 2014, 03:06:10 AM
In my defence I had 6 or 7 Stella's by that time...mental note to self - stay off the booze and keep your pixel truppen safe!  ;D

lol
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D4003%3Bimage&hash=52265945660b99d4bcd49c075a33518d52ea6c8c)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 09, 2014, 11:22:42 AM
there was a rabbit... it jumped out...

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D4005%3Bimage&hash=0bd79ff1002ed1741753412d882cd3d17d4ff2c2)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 09, 2014, 05:59:35 PM
Hey Nefaro and Judge Dredd. I have been adjusting that mission we played last night. There will be daybreak  ;D .

The mission editor is very easy and powerful  O0

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 09, 2014, 06:13:29 PM
Did you get any games going this afternoon?  I've been in & out so missed it. 

I still haven't reviewed much of the replay on our last battle yet.   I recall seeing a fair number of TOW and 25mm hits from our AI-controlled Bradleys on that gaggle of enemy APCs and tanks.  Glad they engaged for awhile instead of reversing into cover too quickly.

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 09, 2014, 06:24:25 PM
Quote from: Nefaro on August 09, 2014, 06:13:29 PM
Did you get any games going this afternoon?  I've been in & out so missed it. 

Of course O0

And i'm still here... There's a NATO v Russia campaign going on here approx 30 humans v the AI. pop in and have a look.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 09, 2014, 07:02:48 PM
Quote from: Asid on August 09, 2014, 06:24:25 PM
Quote from: Nefaro on August 09, 2014, 06:13:29 PM
Did you get any games going this afternoon?  I've been in & out so missed it. 

Of course O0

And i'm still here... There's a NATO v Russia campaign going on here approx 30 humans v the AI. pop in and have a look.

I'm nixed for the night.  My Robo-spine has gone to "Warning: Overload".   :buck2:  You could probably hear that in my voice at the end of yesterday's session, too.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 09, 2014, 07:10:58 PM
Understood Nef. Let me know when you want to do battle again...

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on August 09, 2014, 10:21:45 PM
Asid, you mentioned this in an above post "The new printed manual is about to be released."...do you have any info as to when and where there is a link to that being discussed?  I would like to keep tabs on it in case I decide to make that purchase, but certainly would want the latest.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 09, 2014, 11:33:14 PM
Quote from: Grim.Reaper on August 09, 2014, 10:21:45 PM
Asid, you mentioned this in an above post "The new printed manual is about to be released."...do you have any info as to when and where there is a link to that being discussed?  I would like to keep tabs on it in case I decide to make that purchase, but certainly would want the latest.

Hi Grim.Reaper

The release for the new physical manual was between July-Sept if i remember correctly. I also appreciate a physical manual but have had great success with an e-reader. There are many useful pdf documents in the SB install folder.

I will let you know when i get more info.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 10, 2014, 01:22:35 AM
I really wanted the printed manual - but 2 things are stopping me...
1. I'm in the UK (I hate paying for shipping - it seems like just a total waste of money)
2. It changes due to updates. I presume only for the major updates - but still...

So I think I may be stuck with the e-Manual
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on August 10, 2014, 04:03:17 AM
Thanks Asid and JD.....just for some reason I seem to better focus on reading when I have physical copy in hand.  I really think that is why I don't enjoy some games because I don't take the time to read the manual and understand them.  That is why I probably enjoyed games better back in the 90's when all of them came with big useful printed manuals for the most part.

I was considering just taking the manual to a local printer, but recently it seems everyone I try they won't print out because of the copyright notice and such.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on August 10, 2014, 04:11:49 AM
I have been busy at work guys. No tanking for me lately, but I am sure I will be back soon. Leave some BRDM's and T-72s for me please! ;)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 10, 2014, 05:38:19 AM
Quote from: JudgeDredd on August 10, 2014, 01:22:35 AM
I really wanted the printed manual - but 2 things are stopping me...
1. I'm in the UK (I hate paying for shipping - it seems like just a total waste of money)
2. It changes due to updates. I presume only for the major updates - but still...

Well said JD  O0
Quote from: Grim.Reaper on August 10, 2014, 04:03:17 AM
Thanks Asid and JD.....just for some reason I seem to better focus on reading when I have physical copy in hand.  I really think that is why I don't enjoy some games because I don't take the time to read the manual and understand them.  That is why I probably enjoyed games better back in the 90's when all of them came with big useful printed manuals for the most part.


Hi Grim.Reaper
I find it easier to read a PDF magnified... maybe I'm just getting old :) . The SB PDF is well laid out and easy on the eye. If you have access to an e-reader then try it and let me know :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 10, 2014, 05:39:30 AM
Quote from: Yskonyn on August 10, 2014, 04:11:49 AM
I have been busy at work guys. No tanking for me lately, but I am sure I will be back soon. Leave some BRDM's and T-72s for me please! ;)

You are always welcome :)

Your mission is excellent by the way
  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 10, 2014, 05:52:52 AM
Added section: Articles/Reviews at end of post 1


Armed Forces International

    Virtual Simulation for AFV Gunnery and Crew Procedure Training
    http://www.armedforces-int.com/article/afv-gunnery-and-crew-procedure-training-simulation.html

    CV90/35 Infantry Fighting Vehicle Simulator for the Danish Army
    http://www.armedforces-int.com/article/infantry-fighting-vehicle-simulator.html

    Lemur Remote Weapon Station Simulator for the Danish Army
    http://www.armedforces-int.com/article/steel-beasts-professional.html
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 10, 2014, 06:17:07 AM
Added section: Available Vehicles at end of post 3 (Getting Started)

Available Vehicles

Excellent series of videos prodeuced in December 2011 showing interior and exterior of the available vehicles in the sim. These are videos showing an older version so some vehicles/positions and interiors are omitted. This is using the older graphics engine.

Steel Beasts Museum Part 1


Steel Beasts Museum Part 2


Steel Beasts Museum Part 3
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 10, 2014, 06:31:49 AM
Added Weather Tutorial : at end of post 6 Creating/editing missions

Weather in Steel Beasts Pro

Published on Jul 26, 2013

"In this video we're explaining the options of the new Weather Control dialog box, and illustrate some of the effects with a time lapse recording representing about eight hours of a calm summer day. Steel Beasts Pro PE 3.0 will be released later this summer."



post6
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 10, 2014, 01:48:46 PM
Nice one

Here's a link to my Challenger II model Asid. I've still got weathering to do (which I keep putting off!)
http://grogheads.com/forums/index.php?topic=10643.0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 10, 2014, 05:04:18 PM
Quote from: JudgeDredd on August 10, 2014, 01:48:46 PM
Nice one

Here's a link to my Challenger II model Asid. I've still got weathering to do (which I keep putting off!)
http://grogheads.com/forums/index.php?topic=10643.0

Very Nice   O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 10, 2014, 05:18:58 PM
Update on revised printed manual

It is going to print on 11-08-14

Grim.Reaper it will most likely be cheaper and higher quality than getting it printed locally

Here is a picture of the complete package with Disc + manual (pay extra). This image contains 2 discs and 2 manuals. You only get 1 of each.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on August 10, 2014, 05:28:10 PM
Thanks asid....will it still be $15 for the manual and can ou order yet?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 10, 2014, 05:35:50 PM
Quote from: Grim.Reaper on August 10, 2014, 05:28:10 PM
Thanks asid....will it still be $15 for the manual and can ou order yet?

There has been no indication of a price increase. I would wait to order it until the page is updated and says "(3.xx). See the picture it shows currently manual version 2.654.
Here:
http://www.esimgames.com/?page_id=1361 (http://www.esimgames.com/?page_id=1361)



Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on August 10, 2014, 05:47:13 PM
Quote from: Asid on August 10, 2014, 05:35:50 PM
Quote from: Grim.Reaper on August 10, 2014, 05:28:10 PM
Thanks asid....will it still be $15 for the manual and can ou order yet?

There has been no indication of a price increase. I would wait to order it until the page is updated and says "(3.xx). See the picture it shows currently manual version 2.654.
Here:
http://www.esimgames.com/?page_id=1361 (http://www.esimgames.com/?page_id=1361)

Sounds good...thanks.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 10, 2014, 07:42:47 PM
The manual isn't all that large, is it?


I copied it over to my Kindle Fire mostly what I use it for - reading PDF manuals.  But I've not read it since the in-game Tutorials were good enough to get me up to speed.

I'm sure there is some Mission Editor functionality that would be handy to read up on, however. 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 10, 2014, 07:50:20 PM
Quote from: Nefaro on August 10, 2014, 07:42:47 PM
The manual isn't all that large, is it?


I copied it over to my Kindle Fire mostly what I use it for - reading PDF manuals.  But I've not read it since the in-game Tutorials were good enough to get me up to speed.

I'm sure there is some Mission Editor functionality that would be handy to read up on, however.

The existing one is 145 pages (788 KB in size). I have attached it here. Check out the "docs" folder in the install dir. It is full of useful PDF's. The in game tutorials are great as is the wiki.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 10, 2014, 08:01:35 PM
Next GrogHeads Steel Beasts meet.

You do not have to play. Come and listen or chat. If you have SB you can even "observe" in game without taking part. See reply 4 on page 1 of this thread "Online/Multiplayer"

Tuesday 12th Aug
20:00 GMT+1
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: In Game Purple

All welcome

Your Local Time/Date
http://www.timeanddate.com/countdown/generic?iso=20140812T20&p0=304&msg=GrogHeads+Steel+Beasts (http://www.timeanddate.com/countdown/generic?iso=20140812T20&p0=304&msg=GrogHeads+Steel+Beasts)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 10, 2014, 10:41:08 PM
The mission for Tuesday.

Brief: Insurgents have taken the bridge at Abu Halam. You are to take it back. You have 1 mixed company of British equipment  including Challenger2, Warrior, along with 3 tubes of M109A3 and 3 tubes of mortars for arty support.

This version lacks map updates for enemy units.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D4016%3Bimage&hash=3421c9e8a6fcdf8362de9651a6122272c1c83d13)

1. Bandits and terrorists have taken the village of Abu Halam. The bridge at Abu Halam is of importance in the area for it is the only suitable bridge in the area for tanks.

2. Your mission is to take the bridge from the terrorists.

3. Your force consists of a mix of units that were resting at our base. This includes a platoon of Challenger2s, a platoon of Warriors, some militia. You have some artillery that you can call for support.

4. Terrorist forces consist of technicals and infantry. There have been reports that the local terrorists have obtained Toophan 1 ATGMs and launchers.

5. The weather is expected to worsen as the day progresses. Current conditions are winds from the NW at 1m/s, temperatures are at 40 degrees centigrade. Temperatures are expected to drop, with winds and clouds increasing as a storm rolls in. No precipitation is expected.

6. Good luck!

Note: Artillery support consists of 3x M109A3 with 22xHE and 6xSmoke shells per piece. 3x 81mm mortars with 40x HE and 8 Smoke shells per piece.
You can end the mission whenever you wish, there is no scoring, you will know if you did well or not. You should not suffer many losses however.
This version lacks map updates on enemy units.


Note: This is a modded version of "Government Action (3.002)" by TankHunter.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 11, 2014, 12:22:33 AM
Hopefully I'll be in on Tuesday
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 11, 2014, 07:16:20 AM
So I am picking up the SB Pro PE v3.0, Time-Limited License 1-Year..... is this what everyone else has purchased as well?  I will try to be on Tuesday, even though I will probably be just a moving target.


Pe
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 11, 2014, 07:23:06 AM
I think Nef picked up the dongle and UCG went for the month (as I have at present)

I'm going for the year licence - but I do want to check with them about changing hardware etc before I do so
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 11, 2014, 08:04:18 AM
Quote from: PanzersEast on August 11, 2014, 07:16:20 AM
So I am picking up the SB Pro PE v3.0, Time-Limited License 1-Year..... is this what everyone else has purchased as well?

Some people get the 1 month as a taster then purchase either the Dongle or the 1 year license.

Judge Dredd bought 1 month and is buying 1 Year
Nefaro bought 1 month and bought the Dongle


The 1 Year does make financial sense as it costs about the same as the dongle including any paid updates in a 5 year period. I know many people that have been using SB since 1999 so it is a simulation with depth and longevity. The dongle gives you flexibility to move to any machine.

You will be hard pushed to find anyone who has tried SB and has not continued with it.


Quote from: PanzersEast on August 11, 2014, 07:16:20 AM
I will try to be on Tuesday, even though I will probably be just a moving target.

All are welcome. Chat, observe or take part as much or as little as you wish
:) .

Any other questions just ask.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 11, 2014, 08:09:16 AM
Quote from: PanzersEast on August 11, 2014, 07:16:20 AM
So I am picking up the SB Pro PE v3.0, Time-Limited License 1-Year..... is this what everyone else has purchased as well?  I will try to be on Tuesday, even though I will probably be just a moving target.


Pe
Excellent!  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 11, 2014, 08:25:18 AM
Quote from: JudgeDredd on August 11, 2014, 07:23:06 AM
I'm going for the year licence - but I do want to check with them about changing hardware etc before I do so

I will make a post on this but i want to make certain i am correct... update soon  O0

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 11, 2014, 09:02:17 AM
PanzersEast pm sent :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 11, 2014, 01:40:04 PM
Quote from: JudgeDredd on August 11, 2014, 07:23:06 AM
I'm going for the year licence - but I do want to check with them about changing hardware etc before I do so

This is official

PC stolen/lost ?Then License is Lost

Moving to a new pc? Not possible (but a workaround exists, see below).

Create a backup of C:\ProgramData\CodeMeter\CmAct
This  folder  contains  the  encrypted  license  files.  If you simply
reinstall  Windows  you can restore this folder after reinstalling the
CodeMeter runtime, and things SHOULD work normally - provided that you
didn't  change the Windows registration code along with other hardware
elements that the CodeMeter runtime uses to verify the validity of the
license.
We're  tracking  a  fingerprint of five elements, e.g. network adapter
MAC  address,  harddisk  serial number, CPU ID; three of the five must
remain the same not to render the license invalid.

If  you are planning to replace the PC, it's best to time the purchase
of  the  new hardware with the expiration date of the license. If that
isn't possible, you can still configure the old PC as a license server
in the "Configuration | Network Server" tab of the CodeMeter WebAdmin.
The  new PC can then borrow its license from the old PC, provided that
they are connected vial network.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 11, 2014, 01:47:45 PM

Updated Reply 1 DRM
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 11, 2014, 02:00:22 PM
Quote from: Asid on August 11, 2014, 01:40:04 PM
Quote from: JudgeDredd on August 11, 2014, 07:23:06 AM
I'm going for the year licence - but I do want to check with them about changing hardware etc before I do so

This is official

PC stolen/lost ?Then License is Lost

Moving to a new pc? Not possible (but a workaround exists, see below).

Create a backup of C:\ProgramData\CodeMeter\CmAct
This  folder  contains  the  encrypted  license  files.  If you simply
reinstall  Windows  you can restore this folder after reinstalling the
CodeMeter runtime, and things SHOULD work normally - provided that you
didn't  change the Windows registration code along with other hardware
elements that the CodeMeter runtime uses to verify the validity of the
license.
We're  tracking  a  fingerprint of five elements, e.g. network adapter
MAC  address,  harddisk  serial number, CPU ID; three of the five must
remain the same not to render the license invalid.

If  you are planning to replace the PC, it's best to time the purchase
of  the  new hardware with the expiration date of the license. If that
isn't possible, you can still configure the old PC as a license server
in the "Configuration | Network Server" tab of the CodeMeter WebAdmin.
The  new PC can then borrow its license from the old PC, provided that
they are connected vial network.

Regards
Thanks a lot for that Asid...I really appreciate that.

Unfortunately though, that is actually a huge put off. I've got enough to do with games that require to uninstall, un-licence, re-licence without having to NOW remember to time future PC updates with when my hardware changes.

No thanks.

I'm not out - I'm probably going to buy the dongle.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 11, 2014, 02:12:57 PM
I have the Dongle and never experienced an issue. FOR ME it works  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on August 11, 2014, 03:41:55 PM
Make that 2.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 11, 2014, 04:15:09 PM
Quote from: PanzersEast on August 11, 2014, 07:16:20 AM
So I am picking up the SB Pro PE v3.0, Time-Limited License 1-Year..... is this what everyone else has purchased as well?  I will try to be on Tuesday, even though I will probably be just a moving target.


Pe

I would've picked up the yearly one, but I tend to play stuff on my laptop as often as my desktop so I needed the dongle to switch between the different ones at will. 

The 1-year license makes sense if you're only going to be playing it on one machine or until after another big update.


***********************************


Doubt if I will make it tomorrow.  Probably won't be on until later this week.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 11, 2014, 04:25:21 PM
Quote from: Nefaro on August 11, 2014, 04:15:09 PM

I would've picked up the yearly one, but I tend to play stuff on my laptop as often as my desktop so I needed the dongle to switch between the different ones at will. 

The 1-year license makes sense if you're only going to be playing it on one machine or until after another big update.


If you have a time limited license you can set the machine it is on as a server and play on another machine :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 11, 2014, 04:31:56 PM
Quote from: Nefaro on August 11, 2014, 04:15:09 PM
Quote from: PanzersEast on August 11, 2014, 07:16:20 AM
So I am picking up the SB Pro PE v3.0, Time-Limited License 1-Year..... is this what everyone else has purchased as well?  I will try to be on Tuesday, even though I will probably be just a moving target.


Pe

I would've picked up the yearly one, but I tend to play stuff on my laptop as often as my desktop so I needed the dongle to switch between the different ones at will. 

The 1-year license makes sense if you're only going to be playing it on one machine or until after another big update.


***********************************


Doubt if I will make it tomorrow.  Probably won't be on until later this week.
Except you have to time your upgrade with your next yearly purchase - because if you forget and you upgrade, you've lost what was remaining of your licence. I'm disappointed in that. The licence was the option I wanted. I don't upgrade often, but knowing my luck I'd forget and upgrade my computer whilst 1 or 2 months into a years subscription!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 11, 2014, 04:43:35 PM
Get the dongle Judge. If you want to sell or give it away the company are fine with it. The dongle does appear for sale once in a while but they are not cheap. It holds it's value very well.

You will find most of the player base for SB is long term O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 11, 2014, 04:50:02 PM
I guess I'm going to have to. I just didn't want to layout that amount in a oner...and I liked the idea of the yearly in out

Oh well...dongle it is!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 11, 2014, 04:56:08 PM
Quote from: JudgeDredd on August 11, 2014, 04:50:02 PM
I guess I'm going to have to. I just didn't want to layout that amount in a oner...and I liked the idea of the yearly in out

Oh well...dongle it is!

With the Dongle you can update if you wish or take a break from playing. Then when you want to upgrade or play again you can :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: crusty1 on August 11, 2014, 05:27:01 PM
Quote from: Asid on August 11, 2014, 02:12:57 PM
I have the Dongle and never experienced an issue. FOR ME it works  O0

Same here, I've had a dongle for years and it's given me no trouble and there's no problem if I change or upgrade my PC, to me it's a no brainer  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 11, 2014, 05:33:31 PM
Quote from: crusty1 on August 11, 2014, 05:27:01 PM
Same here, I've had a dongle for years and it's given me no trouble and there's no problem if I change or upgrade my PC, to me it's a no brainer  :)

Bragging about your Dongle in public??  :2funny:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 11, 2014, 08:13:26 PM
PanzersEast first kill O0

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_01_51_36_zps080ea2dd.jpg&hash=f6f3e396eb1d3e36deaa941659377977092ebb82)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 11, 2014, 08:18:20 PM
Brewed it up even.

Enemy tanks always look better with a torrent of flame shooting out of them.  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 11, 2014, 08:46:58 PM
Many thanks to Asid for helping me get up and running and taking time to show me some of the basics  O0

Now I am off to do some tutorials tonight to see if I can survive.  ;)


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 12, 2014, 08:35:43 AM
Update for tonight's mission!!

Originally
Quote from: Asid on August 10, 2014, 10:41:08 PM
3. Your force consists of a mix of units that were resting at our base. This includes a platoon of Challenger2s, a platoon of Warriors, some militia. You have some artillery that you can call for support.

Note: This is a modded version of "Government Action (3.002)" by TankHunter.

However talks have broken down with the local militia. We are not sure what has changed. Intel points to a meeting a few days ago between the head of the militia and the terrorists! Intel has also raised concern about the number of civilians within the area....Standby for further update...Out.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 12, 2014, 09:48:01 AM
2 Challenging? I lost my CR2

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_15_43_19_zpsb1b6d511.jpg&hash=1597bc9ef1ea09c49aa73fe4c03675473e10fdde)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 12, 2014, 09:58:24 AM
The above CR2 Destroyed after 2 x RPG-29 Vampire hits!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_15_54_35_zps623ac103.jpg&hash=d75b53524dc8f9cb8bcd74ef5f9a900c9bccfae3)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 12, 2014, 12:00:23 PM
Part of a UN convoy

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_16_30_14_zps4ada2aff.jpg&hash=24547ff14d75cb790b55cfebc29a40f6f1384f40)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_16_28_25_zpsebc6ae08.jpg&hash=f80ff9c68f027804d3a1c1dbd887ab7896714e22)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 12, 2014, 12:17:16 PM
Update for tonight's mission!!

Quote from: Asid on August 12, 2014, 08:35:43 AM
Update for tonight's mission!!

Originally
Quote from: Asid on August 10, 2014, 10:41:08 PM
3. Your force consists of a mix of units that were resting at our base. This includes a platoon of Challenger2s, a platoon of Warriors, some militia. You have some artillery that you can call for support.

Note: This is a modded version of "Government Action (3.002)" by TankHunter.

However talks have broken down with the local militia. We are not sure what has changed. Intel points to a meeting a few days ago between the head of the militia and the terrorists! Intel has also raised concern about the number of civilians within the area....Standby for further update...Out.

Breaking news!
The local militia have pulled out of talks with us...
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 12, 2014, 12:52:46 PM
Tonights Mission

Warrior team
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_18_47_41_zps560decb2.jpg&hash=a5811101c61bb700b4d7ec07bb5560ab77c8cc66)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 12, 2014, 01:42:52 PM
I'm unlikely to make it tonight. I've just realised it's my wife's birthday tomorrow and I ain't even got a card!

In order to save myself for future gaming, I need to get out and get "something"!

Sorry - I may pop on to see what's what and just observe if you've started
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 12, 2014, 01:48:51 PM
I think the time difference will keep me from playing.... but on the weekends may work out if we can meet then.


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 12, 2014, 01:49:16 PM
No problem JD. Family first  O0

May be it would be a good idea to find a day and time that suits the majority of interested players :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 12, 2014, 04:39:40 PM
From tonights mission

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FReinforcements_zps0055764c.jpg&hash=24e8575841c3a8a520b938d1b260030fde45974f)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 13, 2014, 07:48:20 AM
Got my dongle in.  Not sure if I need to remove the current (online) licensing in the software before enabling this one or just plugging it in and selecting the 'activate dongle' thing.  I'm guessing the latter should work okay.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 13, 2014, 07:56:49 AM
I did the Challenger and the Leopard tutorials last night, as well as messing with the firing range and issuing orders and artillery strikes....  I am getting more comfortable with operating small formations.


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 13, 2014, 08:27:21 AM
Quote from: Nefaro on August 13, 2014, 07:48:20 AM
Got my dongle in.  Not sure if I need to remove the current (online) licensing in the software before enabling this one or just plugging it in and selecting the 'activate dongle' thing.  I'm guessing the latter should work okay.

You will have to "activate" the license for the dongle.
1. Plug Dongle in
2. Activate license in email.
3. Play.

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 13, 2014, 08:29:08 AM
Quote from: PanzersEast on August 13, 2014, 07:56:49 AM
I did the Challenger and the Leopard tutorials last night, as well as messing with the firing range and issuing orders and artillery strikes....  I am getting more comfortable with operating small formations.
PE

O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 13, 2014, 09:07:13 AM
Updated Reply 1 DRM

Added further license info
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 13, 2014, 09:10:20 AM
Update For Mission

The below mission took place last night.....The local militia pulled out!....5 brave soles stepped up to the challenge.... More info coming....


Quote from: Asid on August 10, 2014, 10:41:08 PM
The mission for Tuesday.

Brief: Insurgents have taken the bridge at Abu Halam. You are to take it back. You have 1 mixed company of British equipment  including Challenger2, Warrior, along with 3 tubes of M109A3 and 3 tubes of mortars for arty support.

This version lacks map updates for enemy units.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D4016%3Bimage&hash=3421c9e8a6fcdf8362de9651a6122272c1c83d13)

1. Bandits and terrorists have taken the village of Abu Halam. The bridge at Abu Halam is of importance in the area for it is the only suitable bridge in the area for tanks.

2. Your mission is to take the bridge from the terrorists.

3. Your force consists of a mix of units that were resting at our base. This includes a platoon of Challenger2s, a platoon of Warriors, some militia. You have some artillery that you can call for support.

4. Terrorist forces consist of technicals and infantry. There have been reports that the local terrorists have obtained Toophan 1 ATGMs and launchers.

5. The weather is expected to worsen as the day progresses. Current conditions are winds from the NW at 1m/s, temperatures are at 40 degrees centigrade. Temperatures are expected to drop, with winds and clouds increasing as a storm rolls in. No precipitation is expected.

6. Good luck!

Note: Artillery support consists of 3x M109A3 with 22xHE and 6xSmoke shells per piece. 3x 81mm mortars with 40x HE and 8 Smoke shells per piece.
You can end the mission whenever you wish, there is no scoring, you will know if you did well or not. You should not suffer many losses however.
This version lacks map updates on enemy units.


Note: This is a modded version of "Government Action (3.002)" by TankHunter.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 13, 2014, 11:19:44 AM
NZLAV

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_16_54_42_zps1a4287c4.jpg&hash=611afed323885cf21783cdc56d556e707da4335a)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_16_51_56_zpsa7397085.jpg&hash=4b664b3d67702ad52192834bce98bf6a317e054b)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_16_51_44_zpsd90943d3.jpg&hash=d6eba447ade2fc15cd9f60c5339f687e533ae21f)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_16_51_25_zps180710a2.jpg&hash=9ae141017ffc49c93c97789a3bdb363ad62b2969)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_16_51_24_zpsa80a8678.jpg&hash=c39135706f2e501eb899bfb4896969b2037ca43f)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on August 13, 2014, 03:24:26 PM
Those screens are nice Asid!
Hopefully we can play something again tomorrow.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 13, 2014, 03:40:03 PM
Quote from: Yskonyn on August 13, 2014, 03:24:26 PM
Those screens are nice Asid!
Hopefully we can play something again tomorrow.

:knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 13, 2014, 03:58:14 PM
Missions for the future:

Convoy escort
UN missions
Extraction
More coming....[/b]
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 13, 2014, 08:36:18 PM
To help with recon (fully controllable)

UAV
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FUAV_zps45d9edc7.jpg&hash=9a1ab9d1b319986ea9689abef33c6ce670a76523)

UGV
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FUGV_zps6b1a8527.jpg&hash=e505662ac349c6aa8259e64118385347416dbaf7)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on August 13, 2014, 08:56:30 PM
Are those mods or official toys made by eSIM?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 13, 2014, 08:57:52 PM
Quote from: jomni on August 13, 2014, 08:56:30 PM
Are those mods or official toys made by eSIM?

Official   O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 14, 2014, 12:12:48 AM
So cool.

There is soooo much in this sim. Asid keeps telling me I've only scratched the surface - and everytime I see a new pick of a new toy (Chinooks, UAVs, Bradleys, all the different tanks, troops, AH64s) I think oooh....more goodies

But - I always go back to my Challenger II.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: GDS_Starfury on August 14, 2014, 12:16:59 AM
I'll get it when they have Merkava's.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 14, 2014, 12:46:08 AM
WE GOT A BLACKHAWK  DOWN WE GOT A BLACKHAWK DOWN

WE GOT A BIRD DOWN IN THE CITY!





1 Hit By Rifle Squad (7.62mm)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FBlack%2520Hawk%2520Down%2FBH1_zpsfb62304e.jpg&hash=ed72542addcb866e860f9674aba9d1ac28216329)

2 Hit by ZSU 23-4 (OZ HEI-T)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FBlack%2520Hawk%2520Down%2FBH2_zps30b35792.jpg&hash=d331f152ea8523b5719261f8b5f43957a3342722)

3 Hit by Rifle Squad (7.62mm) Crew casualties
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FBlack%2520Hawk%2520Down%2FBH3_zps81de3473.jpg&hash=ca0666cc975a380e198a26515eacba71d82d4772)

4 Hit by ZSU 23-4 (OZ HEI-T)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FBlack%2520Hawk%2520Down%2FBH4_zps6ea8398d.jpg&hash=3b5e19dd9fc2812381e2a7625acb94999fb2d580)

5 Hit by M1A1 (M829) Fatal Shot!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FBlack%2520Hawk%2520Down%2FBH5_zps96ccc696.jpg&hash=39520bc4160dd17e68e30eef2142dd6b419e7029)

6 Going Down
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FBlack%2520Hawk%2520Down%2FBH6_zps1c78b7c5.jpg&hash=1c53818e7625366e4a44a4b16ac2ea5c54810a57)

7 We got a Black Hawk Down!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FBlack%2520Hawk%2520Down%2FBH8_zps4eaf0e64.jpg&hash=7707f01880e86e1de4800002058179f39f30dde9)

8 WE GOT A BIRD DOWN IN THE CITY!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FBlack%2520Hawk%2520Down%2FBH7_zps202166c5.jpg&hash=3d19be1858217fbfbad795bef047f6d87d3e36dc)


Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 14, 2014, 08:25:12 AM
Our assault last night on the city.....

M1s on overwatch as you can see a Chinook in the background outbound as it dropped off troops in the LZ
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fsb1.jpg&hash=99a78ca54b6bd331a1ea00028554bba123236ea6)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fsb2.jpg&hash=36a96585cdf8f486b84cc6f54f94a1d2c6a65bec)

Bradley's move in for infantry fire support as more troops arrive at the LZ
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fsb3.jpg&hash=c4a79ea7d7f4a5bc3929e0935d902c8094c0afd3)

Clearing the city was no easy task, street by street
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fsb4.jpg&hash=c78756faed8f0f2c13410b5273d86b2e509e629c)


Asid is the Driver and I the gunner as we support his infantry and push to the NorthEast of the city (You can see artillery fire in the distance)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fsb5.jpg&hash=936a919773a427f782e5a248ff3ded81e99ab8df)


PE Gets it in the tail pipe!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fsb6.jpg&hash=a26dd289c1707af747b4941f83b3b8c5a84039b0)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 14, 2014, 09:36:19 AM
Quote from: PanzersEast on August 14, 2014, 08:25:12 AM
Our assault last night on the city.....

It was tough.....Urban warfare is never easy. I joined PE in his M1 and took the drivers position. We carefully woumd our way around the tight streets.....It was bloody!

Great screen shots PE  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 14, 2014, 12:38:22 PM
Anyone gaming tonight - I'm having serious stress issues with Elite:Dangerous!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 14, 2014, 12:48:06 PM
Quote from: JudgeDredd on August 14, 2014, 12:38:22 PM
Anyone gaming tonight - I'm having serious stress issues with Elite:Dangerous!

Rearming as i type...  :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 14, 2014, 01:04:28 PM
lol Asid - you really should try getting out of that man cave now and again - I heard there's a world out there or something!  ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 14, 2014, 01:09:07 PM
Quote from: JudgeDredd on August 14, 2014, 01:04:28 PM
I heard there's a world out there or something!  ;D

Yep and i'm trying to liberate it  :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 14, 2014, 04:08:43 PM
I've been aiming to get into some more games soon but have been laid low this whole week.  Literally.  :buck2:  Better living through chemistry isn't helping so I'm on hiatus.

When has everyone else been checking in, approximately? 

Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 14, 2014, 04:32:42 PM
I missed tonight due to my daughter looking up universities. I couldn't exactly kick her off!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 14, 2014, 04:59:43 PM
Quote from: JudgeDredd on August 14, 2014, 04:32:42 PM
I missed tonight due to my daughter looking up universities. I couldn't exactly kick her off!

Family first JD O0


I am on regularly ::)

We should try and get a mutually acceptable time to get together. So far the following have played from Grogheads:

•   Nefaro
•   Yskonyn
•   Judge Dredd
•   Jomni
•   PanzersEast
•   Asid

Apologies if i have left anyone out.

Let me know what day/time is suitable? How about Sunday ?

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on August 14, 2014, 05:35:57 PM
It's going to be hard for me getting online with the others since I'm in Singapore.
We get to meet since you're online during the day.  But if all of the others meet at night, it won't be the best time for me.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 14, 2014, 05:40:58 PM
Well family throws a rope into some events for me...I wanted to go on tonight for example.

Most weekends, I could set some time by during the day and/or the evening given some warning or a set time...of course, again family comes first so even given a set time, I may not be able to make it - but with a set time I could possibly work family stuff around it

During the week, as long as we start about 20:00-20:30 I'm good for a couple of hours (work in the mornings and I'm up at 06:00)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 14, 2014, 05:44:34 PM
20:00 GMT+1 seems a good time

Sunday seems a good day.


Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 14, 2014, 06:08:02 PM
Quote from: Asid on August 14, 2014, 05:44:34 PM
20:00 GMT+1 seems a good time

Sunday seems a good day.


That would work for me.

PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 14, 2014, 06:29:05 PM
Same.  O0

I should probably start checking in sometimes at the other end of the spectrum, to see if Jomni's around.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 14, 2014, 06:58:06 PM
Jomni what times/days suit you?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on August 14, 2014, 08:04:36 PM
Usually 1900 to 2300 during Saturday and Sunday GMT+8.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 14, 2014, 08:22:03 PM
OK for days we have Saturday and Sunday. Sunday seems fine

Times we have:
20:00 GMT+1
&
12:00 -16:00 GMT+1 (19:00 - 23:00 GMT+8)

To include Jomni:
Sunday 12:00 - 16:00  (GMT+1)

Let me know :)

Note: I am working from home so available at various times  O0

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 14, 2014, 09:47:54 PM
Quote from: Asid on August 14, 2014, 08:22:03 PM
OK for days we have Saturday and Sunday. Sunday seems fine

Times we have:
20:00 GMT+1
&
12:00 -16:00 GMT+1 (19:00 - 23:00 GMT+8)

To include Jomni:
Sunday 12:00 - 16:00  (GMT+1)

Let me know :)

Note: I am working from home so available at various times  O0

2000 should be fine for me, per usual.

I'd like to catch Jomni's time too, but that's certainly not a guarantee.  It starts at 6 AM for me so we'll have to see if I'm alive sometime thereafter.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 15, 2014, 12:28:00 AM
I can do Sunday 20:00 and 12:00-16:00 - probably sometimes both - as I say, I could "work around" for family.

Of course, right away there's a spanner in this week because I'm taking my daughter to see Guardians of the Galaxy (again) at 11:30 GMT
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on August 15, 2014, 03:51:27 AM
I am working late shifts so don't count on me. After next week it should calm down.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 15, 2014, 09:34:14 AM
Rising tensions in the North!

further updates coming.......
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 15, 2014, 10:53:35 AM
Quote from: Asid on August 15, 2014, 09:34:14 AM
Rising tensions in the North!

further updates coming.......

In response....

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimags%2FGHIFL.png&hash=e59849c2ef4b92cfa2aef163ec94cba2ff5ea82e)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimags%2FWR.png&hash=f9f7198664b28bf06596e905aa4c2489098053ad)


Just messing around with a GrogHeads unit logo..... can't have a group without a logo!


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 15, 2014, 11:20:54 AM
Quote from: PanzersEast on August 15, 2014, 10:53:35 AM
Quote from: Asid on August 15, 2014, 09:34:14 AM
Rising tensions in the North!

further updates coming.......

In response....

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimags%2FGHIFL.png&hash=e59849c2ef4b92cfa2aef163ec94cba2ff5ea82e)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimags%2FWR.png&hash=f9f7198664b28bf06596e905aa4c2489098053ad)


Just messing around with a GrogHeads unit logo..... can't have a group without a logo!


PE

Brilliant PE  O0

You have a pm
  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: marko1231 on August 15, 2014, 11:45:42 AM
I would like to thank Asid for letting me join a mission with him and the others Guys
It was most enjoyable.
I know my way round SB but it was great to play MP
With some like minded Adult gamers
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 15, 2014, 11:56:25 AM
Quote from: marko1231 on August 15, 2014, 11:45:42 AM
It was most enjoyable.

This is all that matters Marko. You are welcome anytime  O0

Grogheads SB Battalion/Platoon/Company or (insert other) is taking shape  8)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 15, 2014, 12:18:34 PM
Name?

Ok there are enough of us on Grogheads that play Steel beasts Pro to warrant an insignia.

So far we have:
Iron Fist Legion (PanzersEast)
Iron Raiders (PanzersEast)
Bad Company (Asid)
Think Tank (Asid)
War Machine (Asid)

I like the logos PE created. Maybe the Wolf?

Any thoughts?

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 15, 2014, 12:35:56 PM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimags%2FGHIFL.png&hash=e59849c2ef4b92cfa2aef163ec94cba2ff5ea82e)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimags%2FWR.png&hash=f9f7198664b28bf06596e905aa4c2489098053ad)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimags%2FBAD.png&hash=19d6f06e2b9e3229db127ebd29104f17cfc38904)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimags%2FTHINK.png&hash=6aba1bc1dd23135de64242ccf7f87abc138951fd)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimags%2FWM1.png&hash=217c6e5001467eb271551f033b0d6d9b7d45c00e)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimags%2FChaos.png&hash=28e5f63a7ff2ee708bd6f099b4dd00980f75171b)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 15, 2014, 12:39:31 PM
Nice PE O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 15, 2014, 01:05:34 PM
I kind of like Iron Fist as a name.

But I'll go with whatever...I'm easy (apparently!)  ;D

Tonight at 8? Shall I host?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 15, 2014, 01:08:55 PM
Quote from: JudgeDredd on August 15, 2014, 01:05:34 PM
Tonight at 8? Shall I host?

Oh go on then... u twisted my arm... ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 15, 2014, 01:14:05 PM
I can do just about anything you guys want.....

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimags%2FSpar.png&hash=02611833fea09948e2ad36b46ace70402705dfae)

PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 15, 2014, 05:55:38 PM
Thanks Asid for another great outing tonight. Great mission...lots of infantry and civvies!  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 15, 2014, 06:12:32 PM
Judge Dredd and I fought hard to take this bridge tonight. Many lost their lives in the endeavor!

You can see Judge Dredds 2 Challenger 2's coming down the main street. The town was inhabited by civilians. We had to be 110% positive when we identified any targets! I had the mech inf. Many letters have to be written.


You shall not pass!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_23_38_06_zpsc2912609.jpg&hash=f52402c0a7b2d4a92bd49cd5c5a0d9e5707022ba)

Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on August 15, 2014, 08:42:53 PM
Is the Challenger now the official Grogheads tank?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 15, 2014, 08:45:38 PM
Quote from: jomni on August 15, 2014, 08:42:53 PM
Is the Challenger now the official Grogheads tank?

No

I like it. Judge Dredd likes it but there are many we can use :) What is your preference Jomni?

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on August 15, 2014, 08:47:01 PM
Quote from: Asid on August 15, 2014, 08:45:38 PM
Quote from: jomni on August 15, 2014, 08:42:53 PM
Is the Challenger now the official Grogheads tank?

No

I like it. Judge Dredd likes it but there are many we can use :) What is your preference Jomni?

Regards

No preference really.  I have pretty much learned the differences between the Abrams, Leopard, and Challenger.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 15, 2014, 08:51:15 PM
Anyone playing tonight?

PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 15, 2014, 08:52:54 PM
Quote from: PanzersEast on August 15, 2014, 08:51:15 PM
Anyone playing tonight?

PE

TGIF is about to start.... Oh and i am here  :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 15, 2014, 09:34:00 PM
Hey Jomni. PanzersEast is online with me. Pop in  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 16, 2014, 01:11:58 AM
Asid and I were tasked with moving 3 Challengers and a  FOV90 unit past some Russian baddies in a tight confined corridor, and with open spaces...... What could go wrong? 

AAR Coming

Asid is sniping some infantry who stubbornly would not die on a nearby hill.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fss1.jpg&hash=06eff18089c3cb15b3ce9062c1da426f3faa4b9f)

PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 16, 2014, 03:32:59 AM
HELP!

How do you operate the obstacle clearing? I can't find anything in the wiki about clearing steel beams

*EDIT*
NM - found it...SPACE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 16, 2014, 04:15:09 AM
Asid - were you deliberately not using the UAV to it's full extent - to keep things spicey? - or were you just too busy with all the units you had to control? Because I'm playing that mission again last night and I've been able to bring in arty strikes on top of clear enemy...it's a HUGE asset!  ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 16, 2014, 08:45:08 AM
Quote from: JudgeDredd on August 16, 2014, 03:32:59 AM
HELP!

How do you operate the obstacle clearing? I can't find anything in the wiki about clearing steel beams

*EDIT*
NM - found it...SPACE

Clearing?  ^-^

In the menu it is the "breach" order :) (space bar)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 16, 2014, 08:48:07 AM
Quote from: JudgeDredd on August 16, 2014, 04:15:09 AM
Asid - were you deliberately not using the UAV to it's full extent - to keep things spicey? - or were you just too busy with all the units you had to control? Because I'm playing that mission again last night and I've been able to bring in arty strikes on top of clear enemy...it's a HUGE asset!  ;D

Hey JD the mission has random variables but it was my first time using the UAV and admittedly i had my hands full  :o . Damn that enemy arty!!!!

Looks like you could be the GrogHeads UAV specialist
  O0

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 16, 2014, 08:50:51 AM
Quote from: PanzersEast on August 16, 2014, 01:11:58 AM
Asid and I were tasked with moving 3 Challengers and a  FOV90 unit past some Russian baddies in a tight confined corridor, and with open spaces...... What could go wrong? 

AAR Coming

PE

It was so immersive great session. Like you said PE "that one mission was worth the price of the years license".  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 16, 2014, 09:55:52 AM


OPERATION TIGHT SQUEEZE



(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-28.jpg&hash=7581230de2c2c077c930d02d7891db99372be288)



As you can see on the map above we are to maneuver 3 Challenger tanks and a FOV90 (which serves as CO/Scout/Forward Observer) to the objective area of Terrier.  Standing in front of us are a possible platoon of recon units that could be somewhere in the middle of the map (random), supported by tanks.  We are confined to the corridor of two black lines and as you can see there is quit a bit of open space.  We want to use the FOV90 as a forward scout and use the tree lines or forest itself as cover.



(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-29.jpg&hash=256975963124e4d60f4f8c6b9d6a529a1e9bca82)



Our plan is simple.... along the southern line of the map provides the most cover and once we reach open ground, we plan to move to the center wooded area of the map.  Once there we will assess the best route as there is a lot of open ground and the position of the enemy are unknown.   This map is very dangerous as it has rolling hills and many potential ambush positions.





Assembly area, we are scanning forward as one of the tanks spots enemy inf. right off the bat.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-2.jpg&hash=bb18ee587857a9c47634dc5f4544d340186f93b9)



After scanning the FOV moves out to begin scouting ahead along the southern line.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-3.jpg&hash=f7499cdc4997d71b95dfebf948926bbc51f99c4b)



Not idea for tanks to be traversing a forrest area, however we align in column formation and begin the long task of reaching our objective.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-4.jpg&hash=fa0009b7163413f7e1fb17a19f93fa184653c35f)



Infantry spotted and a BMP, the Challengers fan out to engage and cover. Unfornantly after this I lost our FOV, I am not going to tell you why  :D .. let's just say situational awareness is always critical and more so with mech units. (As Asid says, F5 is your best of best friends)


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-5.jpg&hash=9c3e443e9951e51f939f634a6fe56c171cc5e867)



In the distance a small formation of recon infantry are engaged


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-6.jpg&hash=e05b59b1e65ff6e773fd1b24d239c88c2f24fd71)



The BMP from the scout unit is no match for a Challenger and is quickly taken out.  It should be noted, there was quit a bit of fog so visibility was very limited so the Thermals were crucial.



(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-7.jpg&hash=58ddab30711e9dc04897aeef1b273e2ea0d6d006)



You can see as we continue after scanning the area through the trees


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-8.jpg&hash=ae127ee5f7a4b23dd43ab2abebdcf1fe72d6f03e)



Unknown to us, some BMP and infantry take up positions.  This bmp raced forward.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-9.jpg&hash=71b77a0e2de3dec989baf0fa7f2c68fbb57a5665)



It is hard to see, but in the upper righthand corner you can make out two challengers in the treeline as this BMP is a setting duck.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-10.jpg&hash=a02040e677dea8a332f401084e493afff1676ab9)



Asid and I begin to engage the BMPs and Infantry


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-11.jpg&hash=d4b6fbeb6e56c613d864b2b86a1c575eb9622962)



Exposed, we made short work of this flanking infantry


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-12.jpg&hash=afa4f660c514288177da983e2694bebbe69288c7)



We are on the move across open terrain into another wooded area, we spot infantry on a nearby hill and decided to not engage.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-13.jpg&hash=a464e464a57e1c05b34020f9cd10930b96cdf1cc)



Mistake, the infantry spots us and artillary begins to rain down.  1 Challenger suffers radio damage as well as other issues, and another takes damage as we high speed out of the line of fire.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-14.jpg&hash=ab1f334f1261b795893f57e5bc55d6d9699549f0)



We take care of the enemy and move forward and as you can see in this picture and unaware to me, a enemy BMP was moving forward.  We did not see each other as the tree was obstructing my forward view.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-15.jpg&hash=a3efd6fd4b5ecac2382d0fa99beef23838242db0)



This view is from the BMP as he popped smoke, however it was too late for him, I pumped two rounds into him.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-16.jpg&hash=7f7aed9c91f097065e550ac4ce0a533be05f7289)



Shot from my tank as his smoke passes over me.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-17.jpg&hash=13891c33d9223e3ff72764447312cad30b83dbdf)




Hard to make out, but there are 3 BMPs to our front (we are in the bottom of the photo in the trees) and unknown to use at the time, a T-90 has taking up a flanking position out of our line of site.  to the East


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-18.jpg&hash=386060bc8576bae4a993c23704f0c93fdee0013b)



Picture of the three disabled BMPs and the T-90 to the left... we are in the tree line scanning.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-19.jpg&hash=e49890d252804a80f7cfb34a385baeabc6a5c9cb)



Popping the BMPs top


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-20.jpg&hash=66dae2fb4de3dbfe6298b35e5ea28837c36ff495)



We set and scan for more targets.  At this point we have 1 fully operational tank with the other 2 damaged.  We are close to our objective as the clearing ahead leads to the north and to Terrier.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-21.jpg&hash=602e7c43f7aec0e1c70596af87acf2f5915c8d2b)



T-90 waiting in a ambush location.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-22.jpg&hash=52bb42870c608c5e1da712472335bdff1114423a)



We continue to scan and finally believe it is clear to begin out high speed race across open space and to our objective.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-23.jpg&hash=a9c24e6d8d6693e6afab6aa87077314ea2e65034)



As we pull out you can see the T-90 just over the crest of the hill... he begins to engage us to our right flank.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-24.jpg&hash=39ba58d127d960e860b0753d3283b184a75e0906)



Perfect ambush position


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-25.jpg&hash=9d099c09e4a1e3f4754ba8fe2d04dc9ee35e9551)



He is able to hit and disable 2 of our tanks as we return fire.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-26.jpg&hash=3c25382bc61395bf9fa85920bfb70ca07f084828)



I jump into the last tank with Asid driving.... we cut out like a bat out of hell..... our tank is leaking fuel, TC is dead, Thermals are out and the engine is running rough but Asid opens it up and we take off to the objective with the T-90 back over the hill to our 4'Oclock position.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-27.jpg&hash=54c0eb542dafb245d6b39641eb442f1fcf174c1b)



WE MADE IT!!!! Barely... in a tank that was reduced to a scout car.  It was a blast to play and it is hard to clude everthing in this AAR, especially the sheer amount of tension experienced.  If you haven't yet or are on the fence, I recommended picking it up.... and further more playing with us on-line.  Asid and I had a blast just going back over the AAR last night.... Good Times!


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FAAR%2FAAR-1.jpg&hash=0276f6d6fb4d404ece8015340ff91c47c70b537d)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 16, 2014, 09:56:48 AM
Quote from: jomni on August 15, 2014, 08:42:53 PM
Is the Challenger now the official Grogheads tank?

Asid has been making some missions with a mix.  The last one I joined, they were in Challengers while I had a wide mix of stuff such as a couple M1A1s, Bradleys, and LAVs.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 16, 2014, 10:11:50 AM
Quote from: Asid on August 16, 2014, 08:48:07 AM
Quote from: JudgeDredd on August 16, 2014, 04:15:09 AM
Asid - were you deliberately not using the UAV to it's full extent - to keep things spicey? - or were you just too busy with all the units you had to control? Because I'm playing that mission again last night and I've been able to bring in arty strikes on top of clear enemy...it's a HUGE asset!  ;D

Hey JD the mission has random variables but it was my first time using the UAV and admittedly i had my hands full  :o . Damn that enemy arty!!!!

Looks like you could be the GrogHeads UAV specialist
  O0

Regards

Aaahh...ok. No problem. I was just wondering, as it's such a huge asset, why you didn't employ it as much. As you say though, you did have your hands full.

I didn't know you weren't up to speed with it...I presumed you may have not used it as much to keep things keen for me (like the minefield  ;))...
JD - "There's metal posts in front of the bridge"
ASID - "Can you be more specific about what's round there?"
JD - "The posts are on the road blocking the bridge and for 50 meters east and west of the bridge"
Asid - "Ok - is there a way around?"
JD - "Wait one - checking"
JD - "Bugger - I think I'm in a minefield - I've lost a track and my Commander"

lol...naughty Asid!

That's almost as bad as me marking the enemy to the east of the city, realising they weren't there but much further east and not updating you because we were going west...then you having a Chinook with a load of troops taken out!

I wrote the letters!  ;D

The UAV is superb. It's got a superb zoom and I got eye's on just about everything we couldn't see from the ground. That's definitely worth putting up early and marking enemy positions and bringing in arty.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 16, 2014, 01:40:23 PM
Mission this Sunday 17-08-14

What time is best then?

we had 12:00 - 16:00  or 20:00 all GMT+1

?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 16, 2014, 02:40:11 PM
Quote from: Asid on August 16, 2014, 01:40:23 PM
Mission this Sunday 17-08-14

What time is best then?

we had 12:00 - 16:00  or 20:00 all GMT+1

?

20:00 GMT works for me.

PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 16, 2014, 03:24:16 PM
I will be on in a few if any Grogs wants to meet up.


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 16, 2014, 03:26:15 PM
Quote from: PanzersEast on August 16, 2014, 03:24:16 PM
I will be on in a few if any Grogs wants to meet up.


PE

::)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: marko1231 on August 16, 2014, 03:30:00 PM
Looks like it was a good mission.
Sorry RL stuff got in the way, hope you run it again would like to give it a try.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 16, 2014, 03:31:05 PM
20:00 GMT tomorrow is good for me. My daughter and I are going to the cinema tomorrow afternoon, so I won't make the afternoon session.

We were meant to go today, but carpet cleaning got the vote!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 16, 2014, 03:37:59 PM
Challenger 2's & M2A2's are refueled and armed!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 16, 2014, 05:55:51 PM
Never know what you will find in the desert!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Ftest1.png&hash=c648b061d9d33d53180eebabb08219ca6469965a)

PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 17, 2014, 12:03:21 AM
Breaking News!

Talks have broken down! The UN has sent a delegation....The situation is deteriorating fast!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 17, 2014, 12:45:36 AM
Quote from: PanzersEast on August 16, 2014, 05:55:51 PM
Never know what you will find in the desert!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Ftest1.png&hash=c648b061d9d33d53180eebabb08219ca6469965a)

PE
Cool!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 17, 2014, 09:17:12 AM
Still working on setting custom skins up for the Groghead ground..... not sure if I  will have them done by today's mission, but for sure by next week.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Ftesting2.png&hash=11d25966e8c4a97e62b1360fc3f211d0a3119ab4)


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 17, 2014, 09:22:00 AM
Nice PE  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 17, 2014, 09:23:08 AM
Nice one PE!  ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 17, 2014, 09:24:15 AM
Breaking News

Tensions between Meerkovo and the state of Eagland are high!

A peace conference is being held in the town of Meerkanov in the NW of Meerkovo. Unfortunately a rebel faction led by Martial Eagle is opposed to any peace. They have attacked the town of Meerkanov and are attempting to bring the conference to a premature conclusion.

The Meerkovon army are in a high state of alert. They will not make the first move.

The state of Stanziban to the South wants to see an end to the conflict.

More to follow.....

End transmission
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 17, 2014, 09:26:29 AM
Quote from: Asid on August 17, 2014, 09:24:15 AM
Breaking News

Tensions between Meerkovo and the state of Eagland are high!

A peace conference is being held in the town of Meerkanov in the NW of Meerkovo. Unfortunately a rebel faction led by Martial Eagle is opposed to any peace. They have attacked the town of Meerkanov and are attempting to bring the conference to a premature conclusion.

The Meerkovon army are in a high state of alert. They will not make the first move.

The state of Stanziban to the South wants to see an end to the conflict.

More to follow.....

End transmission
Is this for 8pm tonight?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 17, 2014, 09:31:24 AM
We move out at 20:00 GMT+1

Countdown to Zero Hour
http://www.timeanddate.com/countdown/to?iso=20140817T20&p0=304&msg=Operation%3A+Where+Eagles+Dare&csz=1 (http://www.timeanddate.com/countdown/to?iso=20140817T20&p0=304&msg=Operation%3A+Where+Eagles+Dare&csz=1)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: marko1231 on August 17, 2014, 10:04:32 AM
Should be able to make tonight's game.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 17, 2014, 10:10:02 AM
Quote from: marko1231 on August 17, 2014, 10:04:32 AM
Should be able to make tonight's game.

O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 17, 2014, 11:36:22 AM
Breaking News!

3 enemy operatives dressed as civilians were apprehended 1km west of Meerkavich. The ensuing firefight killed 1 enemy operative and 2 Morkovon security forces!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 17, 2014, 12:42:17 PM
Breaking News!

Meerkovo has gone from DEFCON 4 to DEFCON 3 !

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 17, 2014, 01:55:22 PM
Intel

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_19_52_19_zpsbc9b91ad.jpg&hash=afc42a9f6fd8f672d0c76c4158ca4d000179c068)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 17, 2014, 04:15:05 PM
Breaking News!

The town of Meerkanov fell! The peace delegation were eliminated! We failed!

The war rages on!

Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 17, 2014, 06:01:31 PM
Some screenies from this afternoon sessions


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fhinds.jpg&hash=5f92b7e8710a75204cfe47afc4bfb86263337828)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Ffair.jpg&hash=d2f865f6cd57a14932ff3455c7a5cb8bad9678e6)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fleo1.jpg&hash=d21270cf0d1426ebc91c305f7823f49d2129e13e)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fleo2.jpg&hash=3ec00ad976e8ce6a415e2c5000f9d5524de1e7b0)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fleo3.jpg&hash=507e99e79058b7a0a831eb1a440bf9a774aa4ad2)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fleo4.jpg&hash=9bec40fbb6d36e3a997ba0f1d0849fdd9818c403)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fleo5.jpg&hash=5667a08a9947e860ffe80c42338f827a865df981)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fcount.jpg&hash=b6bd3e27f43ec916b6042b2eb5512a257db1204d)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Ft123.jpg&hash=a4912eef3285afb158a98c03f60bb74dc49a9930)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Ft124.jpg&hash=d3cfe40ab599865b51f6614d1168d51b28fa13d4)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fdie.jpg&hash=eebd1e985a6aa350175108711dcac997655e453e)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Finf111.jpg&hash=ef98f801fde69abb581d7543f0d1a1d4f35baf17)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fbrad21.jpg&hash=a19bee95abcf8e2ddf2e1907b55e1dfc838c9833)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fbrad22.jpg&hash=6f0aeb18c4c3cd98cb096950eaeb97ce96f48a55)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fbrad25.jpg&hash=eeeb8d9d23b7de671d6ef3c05f90556191ef545e)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fbrad26.jpg&hash=9ef7b39caa98a4408ec4c0072bcd2b19b7696610)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fleogun.jpg&hash=964898e8acad57c23d3039be0ff321a55e3fd0c4)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fhinddown.jpg&hash=5f55807c3fd4aec9fb13ab1e0a95a14dde812dbe)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fbrad27.jpg&hash=0b582b6bb2afc697e6e8f6167fdb65f8b90baac5)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fbrad28.jpg&hash=107c3b7a757b43187e1acbb6b584c95693e96211)

PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 17, 2014, 11:50:18 PM
Asid and I playing in the snow....

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fsnow1.jpg&hash=01c60b800cc42f2057beb3801c6f7489e5ef4aba)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fsnow2.jpg&hash=fae89a9172c6955363005da6b890a9a410f500ba)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fsnow3.jpg&hash=32d58836aa59e84e4f755b3a02528fe2a234413b)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fsnow4.jpg&hash=d8474465ac716180ec4907fe87b451f3a3786136)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fsnow5.jpg&hash=20f65c49a7a0c9ce37dd8d1a7988a20c6f1b2dc5)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fsnow6.jpg&hash=132561014a130968e6b9e2c6360da4d073d4debb)

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on August 18, 2014, 01:13:04 AM
Great screens guys!
I am not able to play much these last days but these posts here keep me fed with a good dose of SB! :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on August 18, 2014, 01:19:21 AM
Quote from: JudgeDredd on August 11, 2014, 04:31:56 PM
Quote from: Nefaro on August 11, 2014, 04:15:09 PM

The 1-year license makes sense if you're only going to be playing it on one machine or until after another big update.

Except you have to time your upgrade with your next yearly purchase - because if you forget and you upgrade, you've lost what was remaining of your licence.

No, you don't. Buying a time-based license ADDs time to the validity of it, it doesn't overwrite. So if you purchased two one-year licenses and activated both immediately you'd get one license valid for two years. We still recommend activating only what you need for two reasons:
1) You might take some time off. No need to have the license clock ticking when you don't play.
2) Your PC might need unexpected extensive repair, and sadly we can't rule out that a license gets lost in the process.

A ticket that has not been activated and is sitting as a ticket on the CodeMeter WebDepot server can be activated even on a new PC, or well after the old license has expired.  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on August 18, 2014, 01:24:37 AM
Quote from: jomni on August 14, 2014, 05:35:57 PM
It's going to be hard for me getting online with the others since I'm in Singapore.
There's a considerable Australian multiplayer community over at SteelBeasts.com; their sessions should coincide nicely with your time zone.  8)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: GDS_Starfury on August 18, 2014, 01:28:04 AM
tell em your names Bruce.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Double Deuce on August 18, 2014, 03:09:23 AM
I really hate you guys . . .  my laptop does not meet the requirements for SB so I am SOL and can only dream about it atm.  :'( I need a 2nd job.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 18, 2014, 04:26:58 AM
Quote from: Ssnake on August 18, 2014, 01:19:21 AM
Quote from: JudgeDredd on August 11, 2014, 04:31:56 PM
Quote from: Nefaro on August 11, 2014, 04:15:09 PM

The 1-year license makes sense if you're only going to be playing it on one machine or until after another big update.

Except you have to time your upgrade with your next yearly purchase - because if you forget and you upgrade, you've lost what was remaining of your licence.

No, you don't. Buying a time-based license ADDs time to the validity of it, it doesn't overwrite. So if you purchased two one-year licenses and activated both immediately you'd get one license valid for two years. We still recommend activating only what you need for two reasons:
1) You might take some time off. No need to have the license clock ticking when you don't play.
2) Your PC might need unexpected extensive repair, and sadly we can't rule out that a license gets lost in the process.

A ticket that has not been activated and is sitting as a ticket on the CodeMeter WebDepot server can be activated even on a new PC, or well after the old license has expired.  :)
I meant "upgrade" in the sense of upgrading your PC, not upgrading your yearly subscription.

If I bought a licence now and I forgot about it and went about my normal business and upgraded my PC in October, I've lost 10 months licence. That what I meant by timing your upgrade....if I bought a licence now and wanted to upgrade my PC I'd have to wait until next August to do it so as not to lose any of my paid licence.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on August 18, 2014, 06:28:33 AM
Ah, I see; still, it depends:
"Mild upgrades" (new graphics card, more RAM) will work without invalidating the license. Remember, only three out of five elements of the computer's hardware fingerprint must remain the same, so even swapping the CPU would be possible (usually however swapping the CPU doesn't make a lot of sense financially as the mainboard will probably support only a small range of other CPUs that probably don't offer a lot of performance gain).

Personally, I have been quite a bit of a PC tinkerer from the late 1980s to the mid-2000s but I have given up the upgrade game. There's no money to be saved in it any more. I still have a local PC dealer custom-build my machines, but I run them for about five years and then I replace them entirely. So for me at least the last ten to fifteen years have been mostly an experience of rather predictable hardware exchange intervals. It's mostly a question of "Shall I wait another year for that juicy new NVidia flagship that's currently in development".

Sure, it's not the same for everybody else, and if you have multiple PCs then maybe the CM stick is a good choice. But then there are maybe five to ten customers every year who lose their CM stick, and some of them come to the conclusion that the time-based license works better for them after all. It's harder to lose your PC when moving house than a small USB stick. Or some people travel a lot with their notebooks, and have only few USB slots on their machines. Again, the time-based license is an excellent alternative in these cases.

There are of course cases of unplanned PC upgrades like a HDD crash, or a mainboard with RAID adapter going on the fritz. In that case preserving the license may not be possible. On average the damage will be half a year of the Steel Beasts license that is at stake. I'm not saying that $20.- is negligible, I wouldn't light my cigars with $100 bills either (if I were smoking). But $20.- isn't exactly a critical loss either, if you can afford a PC for gaming purposes in the first place. And it certainly is less of a loss than having to buy a $115.- CodeMeter stick if you lose that one. What I'm trying to say here is that life isn't without risk, and that this question here is, like so often, a question of trade-offs or risk balancing.
We offer choice, and it's up to you to choose. :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 18, 2014, 06:59:50 AM
Quote from: Double Deuce on August 18, 2014, 03:09:23 AM
I really hate you guys . . .  my laptop does not meet the requirements for SB

What laptop/spec do you have?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 18, 2014, 07:04:10 AM
Quote from: Yskonyn on August 18, 2014, 01:13:04 AM
Great screens guys!

PanzersEast is the official "war correspondent "   :coolsmiley:

Quote from: Yskonyn on August 18, 2014, 01:13:04 AM
I am not able to play much these last days but these posts here keep me fed with a good dose of SB! :)

We will be here when you find the time. In the mean time you can be an "armchair general"  ;)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 18, 2014, 09:35:55 AM
Steel Beasts meeting tonight 20:00 GMT+1

Teamspeak  IP: 216.22.24.158 , Port 9987
In Game Purple

Count down to meeting
http://www.timeanddate.com/countdown/generic?iso=20140818T20&p0=304&msg=Steel+Beasts+Meeting&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20140818T20&p0=304&msg=Steel+Beasts+Meeting&csz=1)

ALL ARE WELCOME  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Double Deuce on August 18, 2014, 09:49:30 AM
Quote from: Asid on August 18, 2014, 06:59:50 AM
Quote from: Double Deuce on August 18, 2014, 03:09:23 AM
I really hate you guys . . .  my laptop does not meet the requirements for SB

What laptop/spec do you have?
8 yr's old, Windows Vista, 32 bit, 1.7GHz, 2Gb RAM, GE Force 7600 video card.

We are looking at new desktops just haven't made the plunge yet.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 18, 2014, 10:02:19 AM
Quote from: Double Deuce on August 18, 2014, 09:49:30 AM
8 yr's old, Windows Vista, 32 bit, 1.7GHz, 2Gb RAM, GE Force 7600 video card.

We are looking at new desktops just haven't made the plunge yet.

I played with similar spec apart from cpu. That was a P4 3.0ghz and it ran well with no shadows and no AA. The minimum requirements for v3 is 2.5 ghz (see post 1). You may be able to run V2.654 (last v2) better though you will miss quite a lotand it will limit your on line play. Also the future is 64bit with SB.

If you purchased a license it would allow you to play any version of SB so you could play V2.654 and when upgraded you could use the same license for v3. This is best done with a Dongle license.

Hope this helps

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 18, 2014, 11:39:19 AM
Updated post 1: Updates

From Esims (Ssnake)18/08/14 The question of update pricing/frequency.

"We had a long hiatus after the initial release of version 2.251 in 2006 where the first "for pay" upgrade was in 2009 with version 2.460. From then on it was an approximate 15 months period for the 2.5 and 2.6 upgrades respectively, 3.0 took us then almost two years to complete.
We have come to the conclusion that the old 12...18 months pace can no longer be maintained. The new upgrade frequency will be in the 18...24 month bracket. Summer 2015 would be the earliest date, but I think it's rather going to be the fourth quarter of 2015.
There are a number of substantial code changes going on at the moment and not so much the addition of new equipment. Of course we want to release upgrades that offer significant new tactical stuff for the user to play around with, and not just "new simulation under the hood" with no appreciable change from the end-user's perspective (even if those changes under the hood may be infinitely more important in the long run)."


Original post: http://www.steelbeasts.com/sbforums/showthread.php?p=262308#post262308 (http://www.steelbeasts.com/sbforums/showthread.php?p=262308#post262308)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 18, 2014, 11:43:16 AM
Double Deuce pm sent
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 18, 2014, 02:56:27 PM
From the feedback I have had this is the current patch minus the Company's Name......

Kaos Company
Bad Company
War Machine
Nils's Raiders
etc.......

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FGH1.png&hash=85bf3f477b15600f1773706e3196cd40c4138415)

PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 18, 2014, 02:57:50 PM
Iron Dogs?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 18, 2014, 03:42:40 PM
Quote from: Nefaro on August 18, 2014, 02:57:50 PM
Iron Dogs?

That is good... I thought of Dogs of War .... CRY HAVOC AND LET SLIP THE DOGS OF WAR

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on August 18, 2014, 06:52:48 PM
Quote from: Asid on August 18, 2014, 10:02:19 AM
If you purchased a license it would allow you to play any version of SB so you could play V2.654 and when upgraded you could use the same license for v3.
I hate to writ it, but this isn't entirely correct. Time-based licenses work only for SB Pro PE 3.0 and later. However, by turning off shadowmapping and antialiasing one can get decent framerates even with Intel integrated graphics, and the visual quality and overall performance will be somewhat on the same level as with version 2.654.

Our hardware recommendations are explicitly not minimum requirements. If you think about it, it's hard to define what the minimum requirements should be. That the game doesn't crash? That there is a decent framerate (what is a "decent" framerate, anyway?) etc.
So, I'd say you could still give it a try with a one-month license. I think it can be made to work. Whether the overall experience is "good enough" for your taste, only you can decide.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 18, 2014, 09:05:17 PM
Quote from: Ssnake on August 18, 2014, 06:52:48 PM
Quote from: Asid on August 18, 2014, 10:02:19 AM
If you purchased a license it would allow you to play any version of SB so you could play V2.654 and when upgraded you could use the same license for v3.
I hate to writ it, but this isn't entirely correct. Time-based licenses work only for SB Pro PE 3.0 and later.

Thats why i put " This is best done with a Dongle license"  O0

Glad to see you frequent this thread Ssnake  :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: GDS_Starfury on August 18, 2014, 09:17:16 PM
Quote from: Double Deuce on August 18, 2014, 03:09:23 AM
I really hate you guys . . .  my laptop does not meet the requirements for SB so I am SOL and can only dream about it atm.  :'( I need a 2nd job.

I have the pc but I just cant justify the price.  when I get down to it I would have bought this (should have) 10 years ago.  now I enjoy fragging "kids" in World of Tanks for free.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on August 18, 2014, 09:31:20 PM
Quote from: PanzersEast on August 18, 2014, 03:42:40 PM
Quote from: Nefaro on August 18, 2014, 02:57:50 PM
Iron Dogs?

That is good... I thought of Dogs of War .... CRY HAVOC AND LET SLIP THE DOGS OF WAR



How about War Dogs? Think it sounds better.

Awesome friggin' patch.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: GDS_Starfury on August 18, 2014, 09:42:05 PM
I actually kinda liked that movie.

better then frikkin whales...
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 18, 2014, 10:20:37 PM
Quote from: GDS_Starfury on August 18, 2014, 09:42:05 PM
I actually kinda liked that movie.

better then frikkin whales...

Definitely.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 18, 2014, 11:10:13 PM
Playing in the sandbox....

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fd7.jpg&hash=f4f7909fad7f09b0c61835e70da2b25ca8e15c17)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fd1.jpg&hash=a5597e1405e528ee3200386fbc7d2eec0f775f18)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fd2.jpg&hash=0992c84d4ca7504ca7169cc4d648830c470122b2)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fd3.jpg&hash=ab4706c74adafa6f0f18b539e76df7f11d34bf83)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fd4.jpg&hash=dab0f5cb50f318c92e6e2b907b13203f2191fccd)


And the Office!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fo1.jpg&hash=0d472d3f73941386ceb2de60d911cd8cc1adb3ba)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fo2.jpg&hash=d13678f93f0f726c0310a9234ae54d4999696832)


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 18, 2014, 11:56:28 PM
PE your screenshots are superb!  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 19, 2014, 07:46:47 AM
 ???
Quote from: JudgeDredd on August 18, 2014, 11:56:28 PM
PE your screenshots are superb!  O0

Quote from: Jarhead0331 on August 18, 2014, 09:31:20 PM
That is good... I thought of Dogs of War .... CRY HAVOC AND LET SLIP THE DOGS OF WAR


Thanks Guys  O0


Here are the submitted ideas.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Firondogs.png&hash=4ca5a5b68e21f535fb5ebb6836056fc166e8a80f)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fwardogs.png&hash=6582d04be84783f72605855c9550bf6f0af94fa0)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fdogsofwar.png&hash=eab833b3beeb6765d4ed14586cf36b2f1fed01a8)


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 19, 2014, 07:56:21 AM
Dogs of War is my vote
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on August 19, 2014, 08:00:06 AM
Panzerseast, Which tank interior is that?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 19, 2014, 08:19:36 AM
Quote from: jomni on August 19, 2014, 08:00:06 AM
Panzerseast, Which tank interior is that?

That is the FOV 90 and the Leopardo 2E   O0


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 19, 2014, 08:21:25 AM
How about this....   :D

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FCryHavoc1.jpg&hash=36d747cdcc99e471e1b83579fee2fd9b0ecb1642)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2FCryHavoc2.jpg&hash=f07713dc53683469f33e331deef4337d22afb67f)
PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 19, 2014, 08:23:30 AM
Quote from: PanzersEast on August 19, 2014, 08:21:25 AM
How about this....   :D

Nice

I second "dogs of war"  O0

:D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 19, 2014, 06:14:02 PM
Great mission tonight with PanzersEast, Judge Dredd and Asid. JD did a great job as CO  O0

Pics coming from PE  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 19, 2014, 07:07:06 PM
Target rich environment.... stand by.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Ftdown.jpg&hash=9a95f52fd27a8b857bf19ce73bce90be718d28bc)


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: GDS_Starfury on August 19, 2014, 11:31:10 PM
Quote from: PanzersEast on August 19, 2014, 07:46:47 AM

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Firondogs.png&hash=4ca5a5b68e21f535fb5ebb6836056fc166e8a80f)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fwardogs.png&hash=6582d04be84783f72605855c9550bf6f0af94fa0)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fdogsofwar.png&hash=eab833b3beeb6765d4ed14586cf36b2f1fed01a8)

I like them.  but they need a bit more of this:

(https://pbs.twimg.com/profile_images/198719466/WolfDragoon.jpg)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: GDS_Starfury on August 19, 2014, 11:34:33 PM
I would also do two other versions.  one where the outline is in red with the reversed letters.  and one with a with or blue outline where the letters are normal.  from a graphic design opinion, Im well over the reversed lettering.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 20, 2014, 09:04:38 AM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fyassy.png&hash=0255d8f7222a038ea263f3f5304753893551cefb)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fasid.png&hash=5455d3e0bacb4801665621590dc2287ca2991860)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fjomni.png&hash=0e886ce6a2ab46b9e1c39588b93cec651f0e37d0)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fjudge.png&hash=31f38835b99c2b7ca35904df6fe585886ebad3c2)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fnefaro.png&hash=8f4851452bdf50e100a3bfbe9236299bf2562d6c)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 09:08:52 AM
Nice

Thank you PE... but where is yours?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 20, 2014, 09:11:01 AM
How do you get the pic in your signature? I'm being a bit divvy today!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 20, 2014, 09:12:09 AM
Quote from: Asid on August 20, 2014, 09:08:52 AM
Nice

Thank you PE... but where is yours?

Getting ready to add it to my sig  O0

PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 20, 2014, 09:13:16 AM
Done it - yay - thanks PE!  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 09:20:49 AM
Added

Thank you  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on August 20, 2014, 09:28:51 AM
Now I know I have to get into this. I WANT one of those banners (except with an M1  O:-))

You guys are all in the UK? When do you usually get online?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 20, 2014, 09:33:17 AM
Quote from: Jarhead0331 on August 20, 2014, 09:28:51 AM
Now I know I have to get into this. I WANT one of those banners (except with an M1  O:-))

You guys are all in the UK? When do you usually get online?

I believe Asid and JD are the only Brits in this group although Asid is the one who is most often available for a game.  I try to aim for around 2PM EST if I'm gonna be on.  Before it gets to late for them.  Although we started one at 5PM the other day.


The Challengers are great, if a bit slower.  My only issue with them is that the optics get screwed up if I let the AI gunner take over while I'm doing other stuff.  The Lase/Aim point marker just goes completely missing off the scope and resetting doesn't get it back for long periods of time unless I fire numerous rounds into the ground in front of me and keep trying to reset after each.  Never had it disappear so irreparably in other tanks.  Not sure if it's a bug with the Challie or there's an extra-special command for that one in particular.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 20, 2014, 09:37:09 AM
Quote from: Jarhead0331 on August 20, 2014, 09:28:51 AM
Now I know I have to get into this. I WANT one of those banners (except with an M1  O:-))

You guys are all in the UK? When do you usually get online?

I'm in the US and we are all a mix of countries.  We now have a standing time on Sundays of 20:00 GMT+1 GMT and I am CST in the US so it is 1400 for me.  I have been on in the afternoons and have never had a problem with playing with the guys each afternoon or night.  Asid is a madman because he is in the UK and we have played past 2300 CST.

I am working on more sigs with the M1, Leo, even Bradleys.... and if for some strange reason someone wants one, a T-72.

PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 10:08:54 AM
Updated reply 3: Tips/Tactcics etc..

Screen Shots
We all like screen shots. The below options can be used to tailor the shot. If you are running with low shadows etc due to your pc then you can temporarily increase the settings to take the shot. When done reduce the settings.

Alt+H = removes GUI
Alt+G = Graphics settings
Alt+D = Terrain detail distance

You can also take shots from the AAR after the battle is over. This will let you create a visual representation of the battle. In this situation you can use the "zoom" function. You can take your time and find a great angle and zoom level.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 10:18:49 AM
Quote from: Jarhead0331 on August 20, 2014, 09:28:51 AM
Now I know I have to get into this. I WANT one of those banners (except with an M1  O:-))

You guys are all in the UK? When do you usually get online?

We are a "rag-tag" bunch  ;D. They include:

Singapore
Scotland
England
U.S.A.
France
Finland
Belgium
Holland
Spain
sorry if i left any one out.

There are a number of guys from the U.S.A. always on. We always get a game or 3  :)

For meeting up we now use a site and put the event there which automatically shows you the local time where you are for the event. Here: http://www.timeanddate.com/countdown/to?iso=20140817T20&p0=304&msg=Operation%3A+Where+Eagles+Dare&csz=1 (http://www.timeanddate.com/countdown/to?iso=20140817T20&p0=304&msg=Operation%3A+Where+Eagles+Dare&csz=1)

Next meet is: http://www.timeanddate.com/countdown/generic?iso=20140824T20&p0=304&msg=GH+Steel+Beasts+Meet&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20140824T20&p0=304&msg=GH+Steel+Beasts+Meet&csz=1)

All are welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 10:21:27 AM
Quote from: Nefaro on August 20, 2014, 09:33:17 AM


The Challengers are great, if a bit slower.  My only issue with them is that the optics get screwed up if I let the AI gunner take over while I'm doing other stuff.  The Lase/Aim point marker just goes completely missing off the scope and resetting doesn't get it back for long periods of time unless I fire numerous rounds into the ground in front of me and keep trying to reset after each.  Never had it disappear so irreparably in other tanks.  Not sure if it's a bug with the Challie or there's an extra-special command for that one in particular.

Your beast needs maintenance  ::) We will service it when you are on next  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 20, 2014, 10:22:54 AM
Quote from: Jarhead0331 on August 20, 2014, 09:28:51 AM
Now I know I have to get into this. I WANT one of those banners (except with an M1  O:-))

You guys are all in the UK? When do you usually get online?

A quick one, but she is all gassed up for you  O0

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fjarhead.png&hash=e90a6b15efb7b0f2d616f06ca77db01c7a428a52)


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 10:24:00 AM
Quote from: PanzersEast on August 20, 2014, 09:37:09 AM
I am working on more sigs with the M1, Leo, even Bradleys.... and if for some strange reason someone wants one, a T-72.

PE

T72's.... I tried that mission again with Colebrook.... we got our a** handed to us...Again  :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 10:26:46 AM
Quote from: PanzersEast on August 20, 2014, 10:22:54 AM
A quick one, but she is all gassed up for your  O0

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fjarhead.png&hash=e90a6b15efb7b0f2d616f06ca77db01c7a428a52)

PE


Nice...But how about some love for the T62?
  :'(
Title: Re: Steel Beasts Pro Discussion Thread
Post by: bayonetbrant on August 20, 2014, 10:32:09 AM
Quote from: Asid on August 20, 2014, 10:26:46 AMNice...But how about some love for the T62?[/b]  :'(

Wouldn't that be kind of like loving a Stormtrooper on the Death Star about 80 minutes into the original Star Wars?  You know what's going to happen to it/him...
Title: Re: Steel Beasts Pro Discussion Thread
Post by: bayonetbrant on August 20, 2014, 10:33:20 AM
PE - if you would like, send me the original art when you get a sec, and I'll add it to the GH CafePress store, and y'all and sport your own T-Shirts with it :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on August 20, 2014, 10:38:49 AM
Quote from: PanzersEast on August 20, 2014, 10:22:54 AM
Quote from: Jarhead0331 on August 20, 2014, 09:28:51 AM
Now I know I have to get into this. I WANT one of those banners (except with an M1  O:-))

You guys are all in the UK? When do you usually get online?

A quick one, but she is all gassed up for you  O0

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fjarhead.png&hash=e90a6b15efb7b0f2d616f06ca77db01c7a428a52)


PE

Sweet! Now I HAVE to play.  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 10:40:21 AM
Quote from: bayonetbrant on August 20, 2014, 10:32:09 AM
Quote from: Asid on August 20, 2014, 10:26:46 AMNice...But how about some love for the T62?[/b]  :'(

Wouldn't that be kind of like loving a Stormtrooper on the Death Star about 80 minutes into the original Star Wars?  You know what's going to happen to it/him...

:2funny:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 10:46:47 AM
Quote from: Jarhead0331 on August 20, 2014, 10:38:49 AM
Sweet! Now I HAVE to play.  O0

Unleash the Beast :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 20, 2014, 10:48:43 AM
Quote from: Asid on August 20, 2014, 10:46:47 AM
Quote from: Jarhead0331 on August 20, 2014, 10:38:49 AM
Sweet! Now I HAVE to play.  O0

Unleash the Beast :knuppel2:
oooerr missus! :-[
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 10:53:04 AM
Tank Choice in "Dogs of War"

We have been using the CR2 but there is no reason why we can't use others. We can even have a "mix" that would be interesting.

Jarhead0331: M1
Judge Dredd: CR2
PanzersEast: T72 ......  :o
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 10:54:49 AM
Quote from: Jarhead0331 on August 20, 2014, 09:28:51 AM
Now I know I have to get into this. I WANT one of those banners (except with an M1  O:-))

Jarhead..M1A1? or M1A2? Whats your weapon of choice?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 20, 2014, 10:55:15 AM
Quote from: Asid on August 20, 2014, 10:53:04 AM
Tank Choice in "Dogs of War"

We have been using the CR2 but there is no reason why we can't use others. We can even have a "mix" that would be interesting.

Jarhead0331: M1
Judge Dredd: CR2
PanzersEast: T72 ......  :o

Asid you got it wrong, I don't prefer the T72... I play like I am always in a T72   :D

PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 20, 2014, 10:55:29 AM
I might be changing to the Leo 2...if I can get the tutorials done.

Oh - and I won't be on tonight - sorry. I'm on a road trip for 5 days on my bicycle and I've got to get my shit together tonight

Have a good yin
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 10:58:04 AM
Quote from: PanzersEast on August 20, 2014, 10:55:15 AM
Asid you got it wrong, I don't prefer the T72... I play like I am always in a T72   :D

PE

:2funny:

I played that mission with T72's v Leo2A5's.....I went Hull down eventually when i could find a nice spot. You think i could reverse? Damn that thing is slow  :tickedoff:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 20, 2014, 11:14:24 AM
Just for you Asid....  ;D


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fasid3.png&hash=b6cbb816e79f61dc14d01df3dbef297da896a611)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 11:20:28 AM
Next Official Steel Beasts Meet:
http://www.timeanddate.com/countdown/generic?iso=20140824T20&p0=304&msg=GH+Steel+Beasts+Meet&csz=1

Teamspeak  IP: 216.22.24.158 , Port 9987
Room: In game purple


The meetings are now in my sig and will be updated
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on August 20, 2014, 11:26:26 AM
Quote from: Asid on August 20, 2014, 10:54:49 AM
Quote from: Jarhead0331 on August 20, 2014, 09:28:51 AM
Now I know I have to get into this. I WANT one of those banners (except with an M1  O:-))

Jarhead..M1A1? or M1A2? Whats your weapon of choice?

Well, I haven't really played with either yet, but I'd imagine the A2 is a superior overall tank!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 11:32:29 AM
Quote from: Jarhead0331 on August 20, 2014, 11:26:26 AM
Well, I haven't really played with either yet, but I'd imagine the A2 is a superior overall tank!

It is effective that's for sure. Amazing optics. Very popular with the guys from U.S.A.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 11:42:48 AM
Quote from: PanzersEast on August 20, 2014, 11:14:24 AM
Just for you Asid....  ;D
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fasid3.png&hash=b6cbb816e79f61dc14d01df3dbef297da896a611)

For me? It should be a T62 :-*
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 11:45:21 AM
Quote from: JudgeDredd on August 20, 2014, 10:55:29 AM
I might be changing to the Leo 2...if I can get the tutorials done.

Oh - and I won't be on tonight - sorry. I'm on a road trip for 5 days on my bicycle and I've got to get my shit together tonight

Have a good yin

The Leo2A5 is a capable Beast and is modeled very well  O0

Next move...you will buy and assemble a scale model of a Leo  :) ...don't forget the pictures 8)

Enjoy the road trip  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 20, 2014, 11:48:22 AM
Quote from: Asid on August 20, 2014, 11:42:48 AM
Quote from: PanzersEast on August 20, 2014, 11:14:24 AM
Just for you Asid....  ;D
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fasid3.png&hash=b6cbb816e79f61dc14d01df3dbef297da896a611)

For me? It should be a T62 :-*

Working on that as well..... but just a little fun from the conversation on the T72 above  ;D


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Cougar_DK on August 20, 2014, 12:13:29 PM
It seems that the 64 bit testing is closed. The link from page one gives an "Sorry, this page does not exist.". And following this link http://www.esimgames.com/?p=1714 it says that all licenses has been used ?!?!?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 20, 2014, 12:15:54 PM
Quote from: Jarhead0331 on August 20, 2014, 10:38:49 AM

Sweet! Now I HAVE to play.  O0


More meat for the grinder!  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 20, 2014, 12:19:34 PM
Quote from: Jarhead0331 on August 20, 2014, 11:26:26 AM


Well, I haven't really played with either yet, but I'd imagine the A2 is a superior overall tank!

The M1A2 and it's ridiculously amazing digital zoom optics is a beast.  It has a notable effective range advantage.

We've mostly been playing with Challengers and Leopards but some missions have a mix of all three.  I kinda prefer the Abrams and Leopards for the fire control systems if nothing else.  But the Challenger 2 is a heavily armored turtle, for sure.  Can take quite a pounding.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 12:25:47 PM
Quote from: Cougar_DK on August 20, 2014, 12:13:29 PM
It seems that the 64 bit testing is closed. The link from page one gives an "Sorry, this page does not exist.". And following this link http://www.esimgames.com/?p=1714 it says that all licenses has been used ?!?!?

There was an allocation of beta licenses which has gone. However if you contact esimgames they may have a license for you.

It would help if you contacted them from the email you purchased the license with (dropping in the license number can't hurt ;)  ).

Note this is only for the beata license.

On occasion someone comes along with a lower version and we usually play with that version  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 12:28:21 PM
Quote from: Nefaro on August 20, 2014, 12:19:34 PM
The M1A2 and it's ridiculously amazing digital zoom optics is a beast.  It has a notable effective range advantage.

It can give one a false sense of security and distance. But there's no reason why we can't mix it up in the selection department  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 20, 2014, 12:34:53 PM
Quote from: Asid on August 20, 2014, 12:28:21 PM
Quote from: Nefaro on August 20, 2014, 12:19:34 PM
The M1A2 and it's ridiculously amazing digital zoom optics is a beast.  It has a notable effective range advantage.

It can give one a false sense of security and distance. But there's no reason why we can't mix it up in the selection department  O0

The M1A1s scattered in the other missions were fine, too.  That keeps it on the level.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 20, 2014, 01:06:49 PM
By popular demand...... well really just Asid

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fasid4.png&hash=513204972561bfd0898f33520e02a2391421ec29)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fasid5.png&hash=13d31a4dbc97a4800196c6a113290e720ac8f48e)


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 20, 2014, 01:09:22 PM
Quote from: PanzersEast on August 20, 2014, 01:06:49 PM
By popular demand...... well really just Asid

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fasid4.png&hash=513204972561bfd0898f33520e02a2391421ec29)


PE

LOL!   

Title it "Death Machine".   As in his!  :P
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 20, 2014, 01:16:06 PM

How about Death Metal  :D ;D

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fasid6.png&hash=13849e7e7a2066f788eb93b4a41f2fd418de6d08)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: bayonetbrant on August 20, 2014, 03:04:28 PM
Quote from: PanzersEast on August 20, 2014, 01:06:49 PM
By popular demand...... well really just Asid

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fasid4.png&hash=513204972561bfd0898f33520e02a2391421ec29)

You couldn't do it with Stormtrooper paint, huh? ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on August 20, 2014, 05:26:23 PM
Yeah my main complaint about the Challenger 2 is the fire control system.   Once I'm using HESH and firing at a moving target, things get a bit tricky compared to the Leo and M1.
The Challenger 2 exterior is neat.  Looks very modern or even futuristic and is probably the best armored among the three.

I prefer the Leopards for some reason because I used them to greater extent than the M1 before the M1A2 came out.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 20, 2014, 05:27:37 PM
Quote from: bayonetbrant on August 20, 2014, 03:04:28 PM
Quote from: PanzersEast on August 20, 2014, 01:06:49 PM
By popular demand...... well really just Asid

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Fasid4.png&hash=513204972561bfd0898f33520e02a2391421ec29)

You couldn't do it with Stormtrooper paint, huh? ;D

You just inadvertently put "The Imperial March" into my thinkmeats with that comment.  Thank you.

:D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 07:34:17 PM
Great 2 missions tonight with:

First mission we had Challenger 2's

Second mission we had Leo2A5's

Skoop
Nefaro
PanzersEast
Asid.

One victory  O0 and one defeat  :-X

Thanks guys :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 20, 2014, 08:08:08 PM
I'm surprised we made it through that first one with two tracks still running. 

You guys did a great job of turning those bastards into slag along the way!  O0  They had the best opfor equipment available, in good ambush positions.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on August 20, 2014, 08:35:08 PM
OK, boys. I'm up and running with 3.019. Where can I find you on teamspeak?

I hope to be able to make Sunday's game, but keep in mind, you may have to do some training. I'll try to re-learn the basics before then.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 08:57:01 PM
Quote from: Jarhead0331 on August 20, 2014, 08:35:08 PM
OK, boys. I'm up and running with 3.019. Where can I find you on teamspeak?

I hope to be able to make Sunday's game, but keep in mind, you may have to do some training. I'll try to re-learn the basics before then.

Teamspeak  IP: 216.22.24.158 , Port 9987
Room: In game purple

I am on now with PanzersEast . Pop in for a chat O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2014, 09:31:35 PM
Training

Details to follow but proper orientation and usage of systems.

We have an actual M1A2sep Crew member that has volunteered his services. Also Training on infantry tactics etc....
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 20, 2014, 11:31:42 PM
Quote from: Asid on August 20, 2014, 07:34:17 PM
Great 2 missions tonight with:
Second mission we had Leo2A5's

Here is the AAR of the mission with 3 Leo2A5's.  Our mission was to push to the South, seize the objective, and then hold it in the face of a possible counter attack from either the East, West, or South.   Later in the mission my driver is killed so I hop in with Asid and gun while he drives.  Better to watch full screen and also in 1080p  :knuppel2:

1-1/A  Asid  (CO)
2-1/A  PanzersEast
4-1/A  Skoop

Full Mission Report: http://linesofcommand.com/AAR/TP08202014.htm (http://linesofcommand.com/AAR/TP08202014.htm)




PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 21, 2014, 12:31:51 AM
I'n afraid I'm going to miss our first Sunday session...I'll be in Edinburgh for the final day of our road trip...so enjoy and I'll catch up with you next week.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 21, 2014, 02:42:16 AM
Quote from: PanzersEast on August 20, 2014, 11:31:42 PM

Here is the AAR of the mission with 3 Leo2A5's.  Our mission was to push to the South, seize the objective, and then hold it in the face of a possible counter attack from either the East, West, or South.   Later in the mission my driver is killed so I hop in with Asid and gun while he drives.  Better to watch full screen and also in 1080p  :knuppel2:

1-1/A  Asid  (CO)
2-1/A  PanzersEast
4-1/A  Skoop

Full Mission Report: http://linesofcommand.com/AAR/TP08202014.htm (http://linesofcommand.com/AAR/TP08202014.htm)




PE

Awww man.  I like that mission too.  Another brutal one.  ^-^
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on August 21, 2014, 03:46:21 AM
Wow, you guys have been busy!
Especially PE! Thanks for the sig banners! Well done! *thumbs up*
I wouldn't mind one featuring a CV90. And I like the version for Asid where his name has the outline. *wink*

Me and a few mates have a LAN party coming up this weekend. They're not into SB at all, so that's a pitty. I will probably be Battlefield 4, Team Fortress 2, Unreal Tournament 3 Black Edition and some Command and COnquer 3.

After that its back to SB. I've missed it!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 21, 2014, 08:13:59 AM
Quote from: Yskonyn on August 21, 2014, 03:46:21 AM
They're not into SB at all, so that's a pitty. I will probably be Battlefield 4, Team Fortress 2, Unreal Tournament 3 Black Edition and some Command and COnquer 3.

I feel so sorry for you.   :P

I remember scratching my eyes out when people would suggest stuff like Unreal Tournament and C&C at LAN parties.   :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Cougar_DK on August 21, 2014, 09:04:12 AM
I got the beta update from Nils and upgraded just fine. Next game is on Sunday around 2000, I think thats around 2100 here in Denmark. Not sure if I can make it, because of family stuff, but if I can I will be there  O0

But whats the plan? What do we drive?
I have ok skills as Commander/Gunner in Leo 2A5 and the CV9035/40. But will of course practice what ever we need  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 21, 2014, 09:28:20 AM
Quote from: Cougar_DK on August 21, 2014, 09:04:12 AM
But whats the plan? What do we drive?
I have ok skills as Commander/Gunner in Leo 2A5 and the CV9035/40. But will of course practice what ever we need  :)

We are on most nights at 20:00 gmt+1 so pop in  O0

The Dogs of War have a number of recruits now so we will need to get together and discuss. Immersion and fun is the basis. Have a dabble with the M1A2sep and Challenger2.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Cougar_DK on August 21, 2014, 09:36:05 AM
Will do  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Cougar_DK on August 21, 2014, 09:42:10 AM
Hmmmm is they commander compartment untextured in the Challenger 2?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 21, 2014, 09:43:29 AM
Quote from: Cougar_DK on August 21, 2014, 09:42:10 AM
Hmmmm is they commander compartment untextured in the Challenger 2?

Yes unfortunately at this point  :(
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Cougar_DK on August 21, 2014, 09:58:39 AM
No problem, just had to make sure everything was ok :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 21, 2014, 09:59:57 AM
Quote from: Cougar_DK on August 21, 2014, 09:58:39 AM
No problem, just had to make sure everything was ok :)

Remember to dump lead (P) in CR2
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 21, 2014, 11:32:10 AM

Dogs of War website is Live :

http://www.steeldogsofwar.com



Also new Signatures I have made can be found here:

http://steeldogsofwar.com/?page_id=16

Stay tuned as we continue to update the site.


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 21, 2014, 03:00:51 PM
Quote from: PanzersEast on August 21, 2014, 11:32:10 AM

Dogs of War website is Live :

http://www.steeldogsofwar.com



Also new Signatures I have made can be found here:

http://steeldogsofwar.com/?page_id=16

Stay tuned as we continue to update the site.


PE



Nice!



I'd stop in for a game right now but I gotta run some errands soon.  May check in later.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Skoop on August 21, 2014, 05:28:15 PM
Like the website panzer, cool seeing this grow from a thread to a regular meeting now with a web site.

At work today, but definitely going to make the Sunday meeting.

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on August 21, 2014, 05:31:04 PM
Quote from: Cougar_DK on August 21, 2014, 09:42:10 AM
Hmmmm is they commander compartment untextured in the Challenger 2?
The silly British Army doesn't want us let into the turret and take photos to make public. We hope to get them interested with what we have so that they will be more cooperative... but, well, until then it's hard to do a lot more in this area.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on August 21, 2014, 05:37:22 PM
Quote from: PanzersEast on August 21, 2014, 11:32:10 AM

Dogs of War website is Live :

http://www.steeldogsofwar.com



Also new Signatures I have made can be found here:

http://steeldogsofwar.com/?page_id=16

Stay tuned as we continue to update the site.


PE

Thanks for the sigs.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 21, 2014, 05:45:10 PM
Quote from: Skoop on August 21, 2014, 05:28:15 PM
Like the website panzer, cool seeing this grow from a thread to a regular meeting now with a web site.

At work today, but definitely going to make the Sunday meeting.


Thanks, funny thing is when I was registering for the domain I new that dogsofwar would be taken.... as well as getting a YouTube account.... so I compromised.

@Jomni  O0 O0

Let me know if there is anything you guys think needs to be tweaked.  I am also doing some custom ones by request.  I am also working on the site to add more content and also working on Custom Unit Skins for the group.


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 21, 2014, 05:47:01 PM
PanzerEast Thank you O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 21, 2014, 05:48:37 PM
Quote from: Skoop on August 21, 2014, 05:28:15 PM
cool seeing this grow from a thread to a regular meeting now with a web site.

It is what i had hoped for when i made that first post.

Thanks to all the guys that have taken an interest  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on August 21, 2014, 05:49:35 PM
The sigs are pretty cool. Nice work!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 21, 2014, 06:21:09 PM
Multi-Crewed vehicle?

Yes you can  O0

We will soon be running missions where there will be 3 people to a tank. I have done this quite successfully on a few occasions with PanzersEast when he was left without a tank(don't ask  :-X ). The positions are:

Commander
Gunner
Driver

With each position requiring skill and offering a great level of immersion.

More to follow....
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 21, 2014, 06:50:22 PM
Quote from: Asid on August 21, 2014, 05:48:37 PM
Quote from: Skoop on August 21, 2014, 05:28:15 PM
cool seeing this grow from a thread to a regular meeting now with a web site.

It is what i had hoped for when i made that first post.

Thanks to all the guys that have taken an interest  O0


(https://i.chzbgr.com/maxW500/6242114048/hDDEA9D0C/)


;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 21, 2014, 06:53:45 PM
Quote from: Nefaro on August 21, 2014, 06:50:22 PM
(https://i.chzbgr.com/maxW500/6242114048/hDDEA9D0C/)

;D
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D4076%3Bimage&hash=ffe38db06f49096896ba7c561b24b4595ee69c30)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 21, 2014, 10:01:32 PM
PanzersEast Driving a tank...

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 21, 2014, 10:16:04 PM
Quote from: Asid on August 21, 2014, 10:01:32 PM
PanzersEast Driving a tank...




That was some retired tanker who broke into, and stole, that M-60 from a National Guard outfit in California (IIRC) and proceeded to drive angry.  I believe he was on the way to some place in order to wreck it with the tank.  May have been a business he was fired from, or some such.

Something he ran over eventually disabled a track on the interstate highway and that's where you see the cops piling on top of it.   He refused to get out and I believe they shot blindly into a hatch and wounded him before getting him out.  (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2FSmileys%2F%2FBrantz%2520Smilies%2Fidiot2.gif&hash=98f5c22626863c2e6dc46af9460d9eb5a1a211d4)

Going from memory, here.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: GDS_Starfury on August 21, 2014, 10:45:58 PM
he was killed after getting stuck on a Jersey barrier.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 22, 2014, 08:26:13 AM
Last night I went through the Leo TC training and practice.... then went through a couple of missions by using the TC position only, and I feel I am getting pretty proficient at the position.  Identifying targets assigning and then acquiring new targets while the gunner engages.  I also went through the manual input of ranges, using both the PERI and TIM.... and referencing the map display along side the TIM is a huge help with orientation and not having to F5 out..... my fire rate has greatly improved  :knuppel2:


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 22, 2014, 08:33:07 AM
Jomni and I tried that recon mission with the 3 cr2's, 1 fov and arty.... we are still looking for all the pieces :'(

We will get them next time  :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 22, 2014, 08:52:48 AM
Once more into the breach.... Marko as CO and Jomni controlling a CR2 ..oh i also have a cr2  :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 22, 2014, 10:46:52 AM
Victory

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_16_41_39_zpsa91ba2a5.jpg&hash=097e50e909ff098b0ed6d1aa0e08881c63e28593)

2/1/A (Marko) got taken out when we made our final push.

1/1/A (Asid) got taken out an inch from the objective.

1/4/A (Jomni) rushed in and secured the objective
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 22, 2014, 12:15:25 PM
Quote from: PanzersEast on August 22, 2014, 08:26:13 AM
Last night I went through the Leo TC training and practice.... then went through a couple of missions by using the TC position only, and I feel I am getting pretty proficient at the position.  Identifying targets assigning and then acquiring new targets while the gunner engages.  I also went through the manual input of ranges, using both the PERI and TIM.... and referencing the map display along side the TIM is a huge help with orientation and not having to F5 out..... my fire rate has greatly improved  :knuppel2:


I need to get re-oriented with some of the TC stuff too.  Especially since being in the Map view so often when CO'ing means I shouldn't be sitting in the Gunner's seat of my tank, but could still be useful for quick spotting checks as TC.


Quote from: Asid on August 22, 2014, 08:33:07 AM
Jomni and I tried that recon mission with the 3 cr2's, 1 fov and arty.... we are still looking for all the pieces :'(

We will get them next time  :knuppel2:


You really poured on the punishment with that mission.   The T-90s and BMP-3s in that mission, often in good hull-down and ambush positions, don't give you much room for mistakes.  :buck2:




Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 22, 2014, 12:26:10 PM
Quote from: Nefaro on August 22, 2014, 12:15:25 PM
You really poured on the punishment with that mission.   The T-90s and BMP-3s in that mission, often in good hull-down and ambush positions, don't give you much room for mistakes.  :buck2:

Wait til you see V2... more realism
:-X
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 22, 2014, 02:38:51 PM
Quote from: Asid on August 22, 2014, 12:26:10 PM
Quote from: Nefaro on August 22, 2014, 12:15:25 PM
You really poured on the punishment with that mission.   The T-90s and BMP-3s in that mission, often in good hull-down and ambush positions, don't give you much room for mistakes.  :buck2:

Wait til you see V2... more realism
:-X

Sadistic Cretin!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on August 22, 2014, 06:27:33 PM
Quote from: Asid on August 22, 2014, 10:46:52 AM
Victory

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_16_41_39_zpsa91ba2a5.jpg&hash=097e50e909ff098b0ed6d1aa0e08881c63e28593)

2/1/A (Marko) got taken out when we made our final push.

1/1/A (Asid) got taken out an inch from the objective.

1/4/A (Jomni) rushed in and secured the objective

And we never used that FVO.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 22, 2014, 06:33:14 PM
Quote from: jomni on August 22, 2014, 06:27:33 PM
And we never used that FVO.

FOV? What FOV?.........You mean the FOV90 and 4 x M109A3's (HE, Smoke & ICM) ? Nope don't know what you are talking about  ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: marko1231 on August 23, 2014, 05:31:35 PM
A very good and intense mission Asid.
I enjoyed participating its a real challenge trying to cross open ground.
Especially if the opfor have thermal views
Looking forward to the next mission.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 23, 2014, 06:03:49 PM
They Came....We saw...We kicked their A$#

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_00_00_28_zpscee88e38.jpg&hash=57de75aebdae5949dcd1b771108d8615e2894318)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 23, 2014, 06:06:22 PM
Meet my friend Sep

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsteeldogsofwar.com%2Fimages%2Ft1.jpg&hash=23ec160bd2daadf28eb9af12ea87b08ec354c95b)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsteeldogsofwar.com%2Fimages%2Ft33.jpg&hash=cbb3c31d446984cea295a05bd4f143c0b01548a1)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on August 23, 2014, 06:09:28 PM
I've done most of the gunnery tutorials, a few of the driving and one of the TCs. I still have A LOT to learn.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 23, 2014, 06:17:23 PM
Quote from: Jarhead0331 on August 23, 2014, 06:09:28 PM
I've done most of the gunnery tutorials, a few of the driving and one of the TCs. I still have A LOT to learn.

That's great  O0

Tomorrow will be basic stuff and lots of fun


Next Official Steel Beasts Meet:
http://www.timeanddate.com/countdown/generic?iso=20140824T20&p0=304&msg=GH+Steel+Beasts+Meet&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20140824T20&p0=304&msg=GH+Steel+Beasts+Meet&csz=1)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 23, 2014, 11:21:52 PM
Quote from: Asid on August 23, 2014, 06:17:23 PM

Tomorrow will be basic stuff and lots of fun[/b]

Next Official Steel Beasts Meet:
http://www.timeanddate.com/countdown/generic?iso=20140824T20&p0=304&msg=GH+Steel+Beasts+Meet&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20140824T20&p0=304&msg=GH+Steel+Beasts+Meet&csz=1)


Extra note:

Click the "Times Worldwide" button on the bar below the time to get your local time for it.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on August 24, 2014, 09:25:00 AM
Which version are you guys running?

I dont think I'm patched to the latest 64-bit version.

Edit - I'm running 3.011
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 24, 2014, 01:37:35 PM
Quote from: Apocalypse 31 on August 24, 2014, 09:25:00 AM
Which version are you guys running?

I dont think I'm patched to the latest 64-bit version.

Edit - I'm running 3.011

We are running 3.019 (64bit). We also have the ability to run 3.011

I am on ts now pop in.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 24, 2014, 06:16:50 PM
Quote from: Asid on August 23, 2014, 06:17:23 PM
Quote from: Jarhead0331 on August 23, 2014, 06:09:28 PM
I've done most of the gunnery tutorials, a few of the driving and one of the TCs. I still have A LOT to learn.

That's great  O0

Tomorrow will be basic stuff and lots of fun


Next Official Steel Beasts Meet:
http://www.timeanddate.com/countdown/generic?iso=20140824T20&p0=304&msg=GH+Steel+Beasts+Meet&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20140824T20&p0=304&msg=GH+Steel+Beasts+Meet&csz=1)

Thank you all who attended  O0

We had 10 in total at least half were GrogHeads  O0


Same again next week ...check my sig
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on August 24, 2014, 07:10:12 PM
It was a brutal run today, but I'm glad we got it up and running. Especially with the amount of players that we had.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 24, 2014, 07:42:36 PM
Quote from: Apocalypse 31 on August 24, 2014, 07:10:12 PM
It was a brutal run today, but I'm glad we got it up and running. Especially with the amount of players that we had.

I did notice the missing performance improvements compared to the Beta version.  Haven't used 3.011 much lately, just the Beta. 


Took a few shots..



That's probably a orphanage or nunnery in the background, recently pacified.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F97s8bc.jpg&hash=4dafe00f5a91075c3c7d1489dbfe77c1021abf6b)



(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2Ffp1qpx.jpg&hash=b0991fd11ab51dfe057c935585f21b19e7b6a558)



This guy looked rather unhappy about what happened to his ride.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F2dmbjsz.jpg&hash=8db46b0f233a6a1c09e9d6ea2d1ff369dda93fbd)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on August 24, 2014, 09:43:06 PM
Ran my first complete scenario with some of the guys from Dogs of War. We had Asid, PanzerEast, Skoop and me. Pretty uneventful mission for my section, but a major victory, so I'll take it. PanzerEast was a great CO and Asid was a superb section leader. Very professional and extremely serious players.  Anyway, I took a few snap shops from the post game AAR.

PanzerEast scored this beautiful shot through the view port. 
(https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10560547_4807304636694_8800369538000089082_o.jpg)

Another angle
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/10560581_4807304716696_2280384766419489881_o.jpg)

Dismounted opfor infantry
(https://scontent-b-dfw.xx.fbcdn.net/hphotos-xfp1/t31.0-8/1404758_4807304556692_2844789164421945274_o.jpg)

Atmospheric, no?
(https://scontent-a-dfw.xx.fbcdn.net/hphotos-xpa1/t31.0-8/10636393_4807304436689_5726434806922161709_o.jpg)

Not your typical Sunday stroll
(https://scontent-a-dfw.xx.fbcdn.net/hphotos-xaf1/t31.0-8/10551739_4807304396688_2974546034392318275_o.jpg)

Destroyed APCs
(https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10476335_4807304476690_2777444903092733943_o.jpg)

Thanks again, guys.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 24, 2014, 09:52:35 PM
Quote from: Nefaro on August 24, 2014, 07:42:36 PM
Quote from: Apocalypse 31 on August 24, 2014, 07:10:12 PM
It was a brutal run today, but I'm glad we got it up and running. Especially with the amount of players that we had.

I did notice the missing performance improvements compared to the Beta version.  Haven't used 3.011 much lately, just the Beta. 


Took a few shots..



That's probably a orphanage or nunnery in the background, recently pacified.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F97s8bc.jpg&hash=4dafe00f5a91075c3c7d1489dbfe77c1021abf6b)

:'(
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 24, 2014, 09:53:51 PM
Quote from: Jarhead0331 on August 24, 2014, 09:43:06 PM
Ran my first complete scenario with some of the guys from Dogs of War. We had Asid, PanzerEast, Skoop and me. Pretty uneventful mission for my section, but a major victory, so I'll take it. PanzerEast was a great CO and Asid was a superb section leader. Very professional and extremely serious players.  Anyway, I took a few snap shops from the post game AAR.

Thank you for the kind words. We look forward to you joining us again
  O0

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 24, 2014, 10:20:48 PM
Great playing with Jarhead, Skoop, and Asid.... good times and all did very well  O0  Looking forward to playing with Jarhead and Skoop some more.  Thanks JH, oh course Asid will say he taught me everything   :buck2:

Jarhead's new Toy

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsteeldogsofwar.com%2Fimages%2Fs3.jpg&hash=8579cd3625a2a0bd87b2a2f8ced4288445438e09)

Asid engaging a T-90 at long Range
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsteeldogsofwar.com%2Fimages%2Fs1.jpg&hash=6c007bf689d6cb4dcd830f3dcde91fad61fdf350)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsteeldogsofwar.com%2Fimages%2Fs2.jpg&hash=fb022ea6b137b2fcf6e7198118184df53ffc308f)


Cheers from your friends Dogs of War....
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 24, 2014, 10:34:14 PM
The following Grogs answered the call today for Dogs of War  :knuppel2:

Nefaro
Apocalypse 31
Skoop
Asid
PanzersEast
Jarhead0331



Thank you O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 24, 2014, 10:42:35 PM
Earlier Mission

Air support

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsteeldogsofwar.com%2Fimages%2Fa1.jpg&hash=8510dc8b7d7a48644bd92c9a9d82d1c968ae2eda)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsteeldogsofwar.com%2Fimages%2Fa2.jpg&hash=e4afb72962407bf83b3e4bcbe1015fe31526e4d2)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsteeldogsofwar.com%2Fimages%2Fa3.jpg&hash=3684b2befc814eaf2e7e956424bd54fb7e610e03)

:knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on August 25, 2014, 06:29:31 AM
LoL. Awesome! Love my new toy. Now If I could only remember where I left the keys.

Now that I see how hardcore you us are, I really need to read that owner's manual.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 25, 2014, 06:54:24 AM
Quote from: Jarhead0331 on August 25, 2014, 06:29:31 AM
Now that I see how hardcore you us are, I really need to read that owner's manual.

Hardcore? Us? :D
We like the immersion O0

The Wiki is your friend
http://www.steelbeasts.com/sbwiki/index.php/Main_Page (http://www.steelbeasts.com/sbwiki/index.php/Main_Page)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on August 25, 2014, 07:11:10 AM
That Wiki is a great resource, even if you don't have the game but have an interest in modern AFVs.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 25, 2014, 07:59:19 AM
New CodeMeter Update

Version: V5.20a
Date released:15-08-14
Here: http://codemeter.de/us/service/downloads.html
Change list: Unknown

Note: You do not need to upgrade from the existing 5.10 runtime already installed by your installation to play.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on August 25, 2014, 08:22:39 AM
Quote from: Asid on August 25, 2014, 07:59:19 AM
New CodeMeter Update

Version: V5.20a
Date released:15-08-14
Here: http://codemeter.de/us/service/downloads.html
Change list: Unknown

Note: You do not need to upgrade from the existing 5.10 runtime already installed by your installation to play.

What does this mean?  If we are using 5.10 we don't need to upgrade to 5.20?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 25, 2014, 08:35:42 AM
Quote from: jomni on August 25, 2014, 08:22:39 AM
Quote from: Asid on August 25, 2014, 07:59:19 AM
New CodeMeter Update

Version: V5.20a
Date released:15-08-14
Here: http://codemeter.de/us/service/downloads.html
Change list: Unknown

Note: You do not need to upgrade from the existing 5.10 runtime already installed by your installation to play.

What does this mean?  If we are using 5.10 we don't need to upgrade to 5.20?

Correct. That's why i added the "Note". I have upgraded and can still connect with people on 5.10. So your choice  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 25, 2014, 08:41:52 AM
Updated Tips/Tactcics etc.. (reply 3)

Map Navigation
It is a good idea to take a look at the map before the mission starts

2D map:
Contour line spacing: This can only be changed during the planning phase.
Options>Contour line spacing>select value
Zoom: Mouse wheel or "Map Zoom" slider
Moving around: Press & Hold centre mouse button or keyboard arrow keys.
Battle Plan: Right click.New Graphic
Free View in 3D view:Very handy to explore the 3D terrain but only works during the planning phase.  F1 key or selecting "view" by right clicking the map , you can go to anyplace on the map during the battle and navigate using the WASDX & QZ keys, and arrow keys to pan. Also the mouse can be used.
Lost: Cant find where you are on the map? Right click the map.Center on me
Cant find team mates?: Select participants on the map tool bar and select the team mate.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 25, 2014, 09:09:16 AM
Quote from: Jarhead0331 on August 25, 2014, 06:29:31 AM
LoL. Awesome! Love my new toy. Now If I could only remember where I left the keys.

Now that I see how hardcore you us are, I really need to read that owner's manual.

I just kinda wing it.  Once you learn the interface and the most oft-used key commands, you'll be fine.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on August 25, 2014, 09:18:14 AM
Quote from: Asid on August 25, 2014, 08:41:52 AM
Updated Tips/Tactcics etc.. (reply 3)

Map Navigation
It is a good idea to take a look at the map before the mission starts

2D map:
Contour line spacing: This can only be changed during the planning phase.
Options>Contour line spacing>select value
Zoom: Mouse wheel or "Map Zoom" slider
Moving around: Press & Hold centre mouse button or keyboard arrow keys.
Battle Plan: Right click.New Graphic
Free View in 3D view:Very handy to explore the 3D terrain but only works during the planning phase.  F1 key or selecting "view" by right clicking the map , you can go to anyplace on the map during the battle and navigate using the WASDX & QZ keys, and arrow keys to pan. Also the mouse can be used.
Lost: Cant find where you are on the map? Right click the map.Center on me
Cant find team mates?: Select participants on the map tool bar and select the team mate.

What I want to know is how many meters is it for each square in the map?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 25, 2014, 09:25:31 AM
Quote from: jomni on August 25, 2014, 09:18:14 AM
What I want to know is how many meters is it for each square in the map?

Each square is 1Km so 1000m per square :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 25, 2014, 09:28:49 AM
^ added to reply 3
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 25, 2014, 09:29:32 AM
Jomni, I'm occasionally up dark & early and have time for a multi-player mission with you guys.  I'll start checking in a bit more often during your prime evening hours.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 25, 2014, 12:24:28 PM
Just FYI.....

I have started updating the Training section of the site.... http://steeldogsofwar.com/?page_id=92  I plan to continue to add information as well as eventually our SOP. 



Those of you guys who are interested or who have SB and are reluctant to play on-line, drop me or Asid a line and we will run a small engagement with you to give you a taste of platoon action.  We run small engagements throughout the week as there are usually some of us on. 

Also, Asid wanted me to let you guys know the Dogs of War has Soul Power.... right on. 

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsteeldogsofwar.com%2Fimages%2Fsoulp.jpg&hash=2f2ea88ad832d5ebc78d2fa85b9d9a1626b0980c)

PE

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 25, 2014, 04:23:39 PM
Tonight's session with Nefaro

Phone Upgrade
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FUpgrade_zps588c006f.jpg&hash=c8db85c35b1c5019d1b00393ab5b0313c657cde2)

Camo
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FTwiggy_zps428fecb2.jpg&hash=762413fe5e2e8bd840e3acf4d77e1476254c89e0)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 26, 2014, 08:08:54 AM
So you guys drove to the city for new phones!   :D  Did you find a parking space or make one  :knuppel2:


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 26, 2014, 12:57:21 PM
Quote from: PanzersEast on August 26, 2014, 08:08:54 AM
So you guys drove to the city for new phones!   :D  Did you find a parking space or make one  :knuppel2:
PE

Nefaro made us a parking space with liberal use of HE and 2x500lb's  :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 26, 2014, 02:02:03 PM
Quote from: Asid on August 26, 2014, 12:57:21 PM
Quote from: PanzersEast on August 26, 2014, 08:08:54 AM
So you guys drove to the city for new phones!   :D  Did you find a parking space or make one  :knuppel2:
PE

Nefaro made us a parking space with liberal use of HE and 2x500lb's  :knuppel2:


I parked 'em right on top of some T-80s and red infantry in the city.   O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 26, 2014, 06:44:03 PM
Another great session with the Dogs of War :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 26, 2014, 08:29:27 PM
Quote from: Asid on August 26, 2014, 06:44:03 PM
Another great session with the Dogs of War :knuppel2:

Extra fun for Asid.  He went on a rampage with 21 kills.  Held off a counterattack pretty much by himself.



Here's a screenshot of him in action ~~~>
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fmedia.theiapolis.com%2FaR%2FcDCDCDC%2Fd4%2Fe4%2FhM8%2Fi1ZJ5%2Fr1%2Fs1%2Ft4%2FwG4%2Fz23%2Fsylvester-stallone-as-rambo-in-rambo-iii.jpg&hash=4b1b3e555fdcda8182ab1b7b55a96191f83359ca)


Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 27, 2014, 01:48:47 PM
Updated Creating/editing missions (reply 5)

Adding mods, textures, Scenarios, skins, etc...

There are many user made mods and scenarios available for SB. You can download them here: http://www.steelbeasts.com/Downloads (http://www.steelbeasts.com/Downloads)

Once downloaded it is a simple case of placing the files into the correct folder.

Scenarios:
Windows 7 & 8
C:\Users\user name\Documents\eSim Games\Steel Beasts\My Scenarios\downloads
Windows XP
My Documents\eSim Games\Steel Beasts\My Scenarios\downloads

Skins/Textures:
Windows 7 & 8
C:\Users\user name\Documents\eSim Games\Steel Beasts\mods\textures
Windows XP
My Documents\eSim Games\Steel Beasts\mods\textures

Sounds:
Windows 7 & 8
C:\Users\user name\Documents\eSim Games\Steel Beasts\mods\sounds
Windows XP
My Documents\eSim Games\Steel Beasts\\mods\sounds

Maps:
Windows 7 & 8
C:\ProgramData\eSim Games\Steel Beasts\maps
Windows XP
C:\Documents and Settings\All Users\Application Data\eSim Games\Steel Beasts\maps

Note: There are folders within the maps folder and the appropriate files should be dropped in the correct folder
"*.ter" in the "terrain" folder
"*.hgt" in the "height" folder

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on August 27, 2014, 02:36:41 PM
And Asid keeps the info coming!
Good job!

I was hoping to be playing again with you guys but a cold has felled me...

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 27, 2014, 02:39:20 PM
Quote from: Yskonyn on August 27, 2014, 02:36:41 PM
I was hoping to be playing again with you guys but a cold has felled me...

Hope you feel better soon my friend :)

We will have a beast armed and fuelled for you when you return.... If Nefaro doesn't drop arty on it  ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 27, 2014, 07:47:05 PM
Quote from: Asid on August 27, 2014, 02:39:20 PM

We will have a beast armed and fuelled for you when you return.... If Nefaro doesn't drop arty on it  ;D


All problems can be solved with an excessive amount of firepower. 

You just have to keep reminding your buddies not to rush right into it.  ;)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 28, 2014, 12:36:13 PM
Campaign coming soon...

I intend to make a dynamic campaign for Steel Beasts for the Dogs of War. What you do in one mission will have consequences in the next......More news when i have some  O0

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Skoop on August 28, 2014, 03:15:10 PM
Sounds great, are you going to use the operation system built into the game or keep the mission as standalone for editing purposes ?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 28, 2014, 03:19:01 PM
Quote from: Skoop on August 28, 2014, 03:15:10 PM
Sounds great, are you going to use the operation system built into the game or keep the mission as standalone for editing purposes ?

At this stage (planning) it is standalone.  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 28, 2014, 03:26:40 PM
Structured Training

This is coming together and will be posted soon :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 28, 2014, 04:07:46 PM
Rolling out with Skoop.... :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Skoop on August 28, 2014, 07:04:57 PM
Here's a map shot of our double pincer crossfire we caught the opfor in.  Worked out nice, then they countered with more armor.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 28, 2014, 07:06:52 PM
Quote from: Skoop on August 28, 2014, 07:04:57 PM
Here's a map shot of our double pincer crossfire we caught the opfor in.  Worked out nice, then they countered with more armor.

Did you guys cap 'South Town' or did the Opfor get all of ya?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 28, 2014, 07:20:30 PM
Quote from: Nefaro on August 28, 2014, 07:06:52 PM
Did you guys cap 'South Town' or did the Opfor get all of ya?

:knuppel2:
:o
:'(
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 28, 2014, 07:29:57 PM
Quote from: Nefaro on August 28, 2014, 07:06:52 PM
Did you guys cap 'South Town' or did the Opfor get all of ya?

Skoops Bradley destroyed by eny fire. View from my M1A2Sep

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_23_39_21_zpsf567eec4.jpg&hash=e1d23dda6f44943ed76df0d6bbab859959b4525b)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 28, 2014, 07:36:03 PM
Here's one from another mission. O0

We had to rescue downed pilots. we cleared the area. I brought in my AH64 to provide cover and landed my Blackhawk. I dismounted my infantry team and they took a defensive position. We waited for the downed pilots to break cover from the forest behind us.

AH64 Overwatch Blackhawk
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_01_06_06_zps7dd136cb.jpg&hash=4517cd1006168aa505be6b13e8712b4dc5500726)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 28, 2014, 08:07:31 PM
AH64 Over-watch Black hawk Dismount

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_01_59_14_zpsd07ae406.jpg&hash=ce9593d216c3cdcc1a3863460891c1040ad9dd8b)

Black Hawk
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_02_02_53_zps1f031354.jpg&hash=31bcff82f054291374195114a670a6e25709314f)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 29, 2014, 10:09:53 AM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_15_51_03_zpsfe412dc0.jpg&hash=3ce28520c97a3ff89d45e167e625da9a6d3242b3)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2Fescort_zpsc3d57439.jpg&hash=dbde825054aaa0a1c163090080fbe1a919317283)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 29, 2014, 11:17:11 AM
I might be able to make an appearance Sunday  ;)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 29, 2014, 11:57:51 AM
Quote from: JudgeDredd on August 29, 2014, 11:17:11 AM
I might be able to make an appearance Sunday  ;)

Yay!  JD's back!


I may check in later this afternoon.  Will definitely be in & out over the weekend.  That's how babies are made.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 29, 2014, 12:11:14 PM
Quote from: JudgeDredd on August 29, 2014, 11:17:11 AM
I might be able to make an appearance Sunday  ;)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FCR2_zpsae65e77d.jpg&hash=8f9dc92300a6fbde7c10ba27fb8b892a07250d6b)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 29, 2014, 12:27:19 PM
Probably should mod in some Challengers on the North Town/South Town mash-up sometime.  And some other tweaks, if I ever take the time to figure out how the three random spawn fields are calculated together.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 30, 2014, 01:38:50 PM
Had a tough one today  :knuppel2:

To late to support the infantry!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_18_51_01_zps45de95b3.jpg&hash=7ae42303a1c3392aac899c6e48b96cc5adbd1de7)

Resupply/repair zone
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_17_54_44_zpsa3d30f64.jpg&hash=6003cb67df450154d69e3370d2757182dec2c170)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 30, 2014, 02:13:13 PM
Another Black Hawk Down

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_20_06_03_zpsf02f0eba.jpg&hash=28b640ecb132ff587fdafa6a1dcc0689511dcf59)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: smittyohio on August 30, 2014, 05:07:09 PM
Are there any active North American multiplayer groups? 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 30, 2014, 05:10:26 PM
Quote from: smittyohio on August 30, 2014, 05:07:09 PM
Are there any active North American multiplayer groups?

Yes

the Dogs of War are international :)

I am on TS now if you want to chat :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 31, 2014, 09:51:55 AM
Today Dogs of War

Small co-op mission :) + Basic orientation.

Local Time
http://www.timeanddate.com/countdown/generic?iso=20140831T20&p0=304&msg=Steel+Beasts+Meeting&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20140831T20&p0=304&msg=Steel+Beasts+Meeting&csz=1)

Teamspeak  IP: 216.22.24.158 , Port 9987
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 31, 2014, 11:14:11 AM
I plan to record today's mission, so if you are uncomfortable with that let me know.... If it is really bad, I will trash it. ;)


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 31, 2014, 11:30:59 AM
I'm afraid I won't be able to make it tonight. I have work tomorrow and I have had a pretty hard weekend, laying tiles in my conservatory and entertaining...I just don't have the stamina tonight. Sorry.

I'll be back soon - I promise!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 31, 2014, 12:33:52 PM
Quote from: JudgeDredd on August 31, 2014, 11:30:59 AM
I'll be back soon - I promise!

Take your time. we will  be here  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 31, 2014, 01:31:05 PM
Quote from: PanzersEast on August 31, 2014, 11:14:11 AM
I plan to record today's mission, so if you are uncomfortable with that let me know.... If it is really bad, I will trash it. ;)


PE

Excellent.

I've wanted to do so, but I need to clean up my hard drive space before recording a bunch of vids.  Also my upload speed isn't amazing so I'm sticking with shorter vids anyway, which isn't the case with SBPro.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 31, 2014, 05:39:02 PM
We played an 8 man mission today. it was great fun.... details coming  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on August 31, 2014, 06:01:14 PM
Today's Mission.... a lot of hardware!



PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 31, 2014, 06:11:15 PM
Quote from: PanzersEast on August 31, 2014, 06:01:14 PM
Today's Mission.... a lot of hardware!



PE

We had 8 players of which the following attended from here:

Skoop
Nefaro
Asid
PanzersEast.

ALL ARE WELCOME. Any questions ask me :)

regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on August 31, 2014, 10:52:36 PM
That's a good map. Lots you can do with it
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on September 01, 2014, 02:49:59 AM
I thought we were gonna lose all our armor on Hill 44, south of the last objective. 

At one point, many of our tanks were hit and taken out in a short amount of time along that ridge.  If that loss rate kept up, we'd be down to the CO & XO tanks, and maybe one rearming behind the line.   I didn't want to micro-manage too much while everyone was being fired on, but I ordered the brief withdrawal behind the ridge in the hopes that the few extra units rearming or catching up could come rejoin before pushing up again. 

I don't think we got too much more up there other than some APCs and a few infantry.  You guys just put your heads down and bored through the horde for the win.  Nicely done. 

It was a fun & challenging scenario.   O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 01, 2014, 06:20:39 AM
Quote from: Nefaro on September 01, 2014, 02:49:59 AM

It was a fun & challenging scenario.   O0

You did a great job as CO  O0

The Ah64's came in handy  :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on September 01, 2014, 08:18:14 AM
Here is the game play video from yesterday.  Nef did a great job as CO, however in the video I am trying to mess with videoing, playing etc... so I jump around the map a lot to different units.

Mission Objectives:
- Rescue Downed Airman
- Secure Objective Wheeler (Airfield)
- Secure Objective Steel

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on September 01, 2014, 08:22:28 AM
Can someone help me out with patching to 3.019?

Whenever I try to install it, the installation .exe tells me I don't have a codemeter stick plugged in.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on September 01, 2014, 08:37:07 AM
Quote from: PanzersEast on September 01, 2014, 08:18:14 AM
Here is the game play video from yesterday.  Nef did a great job as CO, however in the video I am trying to mess with videoing, playing etc... so I jump around the map a lot to different units.

Mission Objectives:
- Rescue Downed Airman
- Secure Objective Wheeler (Airfield)
- Secure Objective Steel


Great vid.  You're like an embedded journalist.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 01, 2014, 09:06:43 AM
Quote from: Apocalypse 31 on September 01, 2014, 08:22:28 AM
Can someone help me out with patching to 3.019?

Whenever I try to install it, the installation .exe tells me I don't have a codemeter stick plugged in.

To use the Beta you need:
1. Beta file Here: http://www.esimgames.com/updates/beta/SBProPE3_019.rar (http://www.esimgames.com/updates/beta/SBProPE3_019.rar)
2. License for Beta. Contact support Here: http://www.esimgames.com/?page_id=771 . When you contact support give them your license number.

The above is explained in the first post of this thread under "Installing Beta". However you have to apply for the beta license now.

Just a note. We can and do still play on the released 3.011 .


Any issues then contact me :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 01, 2014, 09:08:40 AM
Quote from: jomni on September 01, 2014, 08:37:07 AM
Quote from: PanzersEast on September 01, 2014, 08:18:14 AM
Here is the game play video from yesterday.  Nef did a great job as CO, however in the video I am trying to mess with videoing, playing etc... so I jump around the map a lot to different units.

Mission Objectives:
- Rescue Downed Airman
- Secure Objective Wheeler (Airfield)
- Secure Objective Steel


Great vid.  You're like an embedded journalist.


PanzersEast is our "On Location War Correspondent" :smiley6600:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 01, 2014, 09:11:30 AM
and i am the "destroyer of Apaches" (our own...don't ask  :-X )
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on September 01, 2014, 09:42:55 AM
I have just bought the 4 month licence at $25. I was going to go for all singing all dancing codemeter, but I just need to make sure I will still be playing this.

tbh, if there's a community playing it and continuing to do so, I don't see why not. It's a great game...but I just needed to make sure. Many times before I've bought a full game after playing the demo or the trial only to find out it wasn't my bag afterall!

I'll be on in the week...maybe not tonight because my wife and daughter are back from their weekend away - but definitely Tuesday night
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on September 01, 2014, 09:43:29 AM
I think I want a Leopard II  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 01, 2014, 10:00:49 AM
Quote from: JudgeDredd on September 01, 2014, 09:42:55 AM
tbh, if there's a community playing it and continuing to do so, I don't see why not. It's a great game...but I just needed to make sure. Many times before I've bought a full game after playing the demo or the trial only to find out it wasn't my bag afterall!

I understand. I play with people that have been playing since the first iteration (1999). The online community is small but solid. I am also here for the long term.

Most people that have SB play off line/single player. I think they loose so much not coming on line. The community is more mature than most on line communities. "The Dogs Of War" was setup so that people from this forum could share in the experience.

If anyone needs any info or help then they can contact me O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Staggerwing on September 01, 2014, 10:05:40 AM
Quote from: JudgeDredd on September 01, 2014, 09:43:29 AM
I think I want a Leopard II  :)

You really think Sept 18th will come to that? I'm sure it can all be resolved without MBTs.  :))
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 01, 2014, 10:07:11 AM
Quote from: JudgeDredd on September 01, 2014, 09:43:29 AM
I think I want a Leopard II  :)

Thats the beauty of it. The Leopard2A5 is modelled very well in SB and is popular....

It's ok i will keep the old Chally rolling  O0

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on September 01, 2014, 10:25:15 AM
Quote from: PanzersEast on September 01, 2014, 08:18:14 AM
Here is the game play video from yesterday.  Nef did a great job as CO, however in the video I am trying to mess with videoing, playing etc... so I jump around the map a lot to different units.

Mission Objectives:
- Rescue Downed Airman
- Secure Objective Wheeler (Airfield)
- Secure Objective Steel



Nice vid work PE!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on September 01, 2014, 10:31:19 AM
Just a heads up, Asid walked me through the 64-bit process via Teamspeak.

There is a MASSIVE difference between the two versions.

I'd highly suggest upgrading to the 64-bit if you havent had a chance.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Skoop on September 01, 2014, 02:58:40 PM
Quote from: Asid on September 01, 2014, 06:20:39 AM
Quote from: Nefaro on September 01, 2014, 02:49:59 AM

It was a fun & challenging scenario.   O0

You did a great job as CO  O0

The Ah64's came in handy  :knuppel2:

I second that, great job at CO Nef.  It can be a curse to be good at CO, you might find your self in that position a lot.  Nice having a dedicated commander position directing us around the battlefield.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on September 01, 2014, 03:50:44 PM
How can you check the status of your licence?

I just bought a new 4 month licence today. I got a link to activate it, but I hadn't clicked on it - and yet I was able to go and play Steel Beasts - even though *I think* the licence ran out on the 25th August (I have an email confirming my purchase on the 25th July)

So - either my old licence hasn't ran out for some strange reason, or the new licence enabled automatically...??
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on September 01, 2014, 03:52:56 PM
Actually, the licence was activated on the 16th July...the 25th July is referring to the 64bit beta I activated...what gives? Does it activate automatically?

The little eSim Codemeter says the licence is active - but doesn't say how long or what type
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 01, 2014, 04:06:56 PM
hey Judge

Pop on TS if you can i can take a look ... :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on September 01, 2014, 04:11:05 PM
Quote from: Apocalypse 31 on September 01, 2014, 10:31:19 AM
Just a heads up, Asid walked me through the 64-bit process via Teamspeak.

There is a MASSIVE difference between the two versions.

I'd highly suggest upgrading to the 64-bit if you havent had a chance.

What is massively the difference?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 01, 2014, 05:15:48 PM
Quote from: Grim.Reaper on September 01, 2014, 04:11:05 PM
Quote from: Apocalypse 31 on September 01, 2014, 10:31:19 AM
Just a heads up, Asid walked me through the 64-bit process via Teamspeak.

There is a MASSIVE difference between the two versions.

I'd highly suggest upgrading to the 64-bit if you havent had a chance.

What is massively the difference?

3.019 beta Release notes HERE: http://www.esimgames.com/wp-content/uploads/2014/06/SBProPE-3.019-X64-Readme.pdf (http://www.esimgames.com/wp-content/uploads/2014/06/SBProPE-3.019-X64-Readme.pdf)

This will only work with a 64bit OS and must be either Windows 7 or 8.


It seems to run smoother and allows larger maps to be edited and created. When on-line the whole process seems smoother and faster. It is in essence the 64bit version of the network code which made a great difference on-line.

Grim.Reaper pm sent :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: smithcorp on September 01, 2014, 05:27:56 PM
Smith checking in here. Been playing SB ProPE since 2006. Regularly play with BG-ANZAC. Interested in catching up with you some time blokes (if time zones permit).

smith
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 01, 2014, 05:31:21 PM
Quote from: smithcorp on September 01, 2014, 05:27:56 PM
Smith checking in here. Been playing SB ProPE since 2006. Regularly play with BG-ANZAC. Interested in catching up with you some time blokes (if time zones permit).

smith

You are most welcome  O0

Some of us are on now.... don't be to shy... pop in and say hello  :-*
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on September 01, 2014, 05:40:06 PM
Quote from: Grim.Reaper on September 01, 2014, 04:11:05 PM

What is massively the difference?

Map load times are near instant in some cases. Messing around with the editor, things are noticeably smoother
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on September 01, 2014, 08:19:40 PM
Quote from: JudgeDredd on September 01, 2014, 03:50:44 PM
How can you check the status of your licence?

I just bought a new 4 month licence today. I got a link to activate it, but I hadn't clicked on it - and yet I was able to go and play Steel Beasts - even though *I think* the licence ran out on the 25th August (I have an email confirming my purchase on the 25th July)

So - either my old licence hasn't ran out for some strange reason, or the new licence enabled automatically...??

We were using the v3.019 Beta.  The Beta doesn't expire until the end of the year.  I'm pretty sure that is what was running on yours (and was never deactivated).  Your beta version will be good until it expires whether you buy time/dongle or not. 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on September 01, 2014, 08:53:43 PM

Picked up the beta version tonight...sent the email and rather quickly got a response back with the activation code for the license...pretty quick and painless.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 02, 2014, 09:43:26 AM
Training

DOGS OF WAR MBT Basic Training Syllabus
Basic training in this context assumes that students are 'newbies' not only to Steel Beasts but to armoured vehicle operations generally. Students should have completed the tutorial section for the tank used during the training exercises and be competent in operating it. The training takes place on the SB map representing the Puckapanyal military training area, north of Melbourne, home to the Australian Army's School of Armour.
Training progression, dependent of individual students' expertise, will be: Tank Commander, Section Leader (Two tanks), Platoon Commander. Exercises will be repeated as required to ensure individuals gain experience in each role in a timely manner.

Phase 1.
Phase 1a. Map Study. Covers, but is not necessarily restricted to:
1.   Terrain awareness. How to use the map view to provide a good mental picture of the terrain and plan routes from one point to another to minimise the possibility of ambush and maximise offensive potential.
2.   How to move along those routes using the mutual support method known as 'travelling overwatch', in which only one section of two tanks moves at any time, while the other section over-watches their progress and engages any enemy that threatens that movement.
3.    How to identify good battle positions
4.   How to approach and leave such battle positions, minimising the chances of detection.
5.   Communications within the platoon during such manoeuvres.
Phase 1b. Pure manoeuvre training with no enemy putting into effect lessons learned in Phase 1a.
Takes place on the 'open country' section of the range with a platoon of four tanks plus a 'C.O' tank manned by an instructor. 
Phase 1c.
As above but students can expect to encounter and deal with light enemy resistance.
Phase 1d.
As above but with increased enemy resistance.
   Note: Students should expect varying enemy resistance during all exercise from this point forward.

Phase 2.
Phase 2a. Introduces the concept of tanks in support of a Mechanised Infantry Company. The MI will normally be run by an instructor as Company Commander while students man the tanks.  Open country lane. Tanks lead.
Phase 2b.
As per Phase 1c, ending with the infantry in position to make an assault on a defended hilltop objective. 

Phase 3.
Takes place on the more wooded lane of the range.  Mech Inf leads.  Although the Company Commander is the Mech Inf commander, it is the job of the tank platoon leader to identify potential ambush points and ask the Mech Inf commander to clear them before proceeding.
Phase 3a, 3b, 3c.
Selected exercises from Phases 1 and 2, depending on individuals' progress, but the final exercise is as per 2a.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 03, 2014, 07:10:27 AM
Version 3.0 printed manuals now available

Posted by Ssnake on Sep 3rd, 2014 in Announcements, Software Releases

The eSim Games web shop now offers the new printed manual for version 3.0. Here: http://www.esimgames.com/?page_id=1361 (http://www.esimgames.com/?page_id=1361)

The revised edition contains approximately 180 pages (the old one had 150 pages), incorporating the latest changes as preliminary describes in the release notes for version 3.002 and 3.011. It expands mainly the following chapters:

    Installation and Setup to address the most commonly asked questions about CodeMeter license management
    The Mission Editor to generally explain things better, and also to describe the creation of Operations
    Exercise Management

However, no chapter has been left untouched.



The PDF version will be made available for download on SteelBeasts.com, and as a part of the installation with the final update for version 3.0 before the end of the year.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 03, 2014, 03:51:27 PM
More info about the training this Sunday

Would be helpful if you took a look at section5 of the manual (p21)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on September 04, 2014, 01:42:46 PM
I want to check out the other North Town/South Town scenario (South Town Defense) to gauge it's difficulty and see if it's a static or mobile defense situation.  Will hopefully check in shortly and see if anyone wants to join.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on September 04, 2014, 01:44:04 PM
I'll be on about 20:00 GMT
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 04, 2014, 01:47:27 PM
Quote from: Nefaro on September 04, 2014, 01:42:46 PM
I want to check out the other North Town/South Town scenario (South Town Defense) to gauge it's difficulty and see if it's a static or mobile defense situation.  Will hopefully check in shortly and see if anyone wants to join.

I tried it the other day... got slapped so hard i can still feel it  ;D...... But we held it  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 04, 2014, 01:49:59 PM
Quote from: JudgeDredd on September 04, 2014, 01:44:04 PM
I'll be on about 20:00 GMT

I'm already here  :coolsmiley:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on September 04, 2014, 09:55:59 PM
Excellent games tonight!

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 05, 2014, 02:47:37 AM
Quote from: Apocalypse 31 on September 04, 2014, 09:55:59 PM
Excellent games tonight!
[
Which one??? i had several  ;D

The last one where you took the gunners position and Assassin was the TC... that was crazy  :knuppel2:...brilliant

I have pics i will upload today.

We also had a great mission with Judge Dredd and Nefaro  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on September 05, 2014, 02:49:18 AM
Quote from: JudgeDredd on September 01, 2014, 03:50:44 PM
How can you check the status of your licence?
Right-click the CodeMeter tray icon, then select "WebAdmin". There, go to Content | Licenses where all your managed licenses are listed, including expiration date (if any).

QuoteI just bought a new 4 month licence today. I got a link to activate it, but I hadn't clicked on it - and yet I was able to go and play Steel Beasts - even though *I think* the licence ran out on the 25th August (I have an email confirming my purchase on the 25th July)

So - either my old licence hasn't ran out for some strange reason, or the new licence enabled automatically...??
I'm not sure what happened in YOUR case, but here's how it works in general terms:
[/list]
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on September 05, 2014, 02:53:00 AM
Well the additional licence I bought hasn't been activated yet as I am playing the BETA version.

So I'll keep that for a rainy day...thx  ;)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on September 05, 2014, 02:54:23 AM
Quote from: Asid on September 05, 2014, 02:47:37 AM
Quote from: Apocalypse 31 on September 04, 2014, 09:55:59 PM
Excellent games tonight!
Which one??? i had several  ;D

The last one where you took the gunners position and Assassin was the TC... that was crazy  :knuppel2:...brilliant

I have pics i will upload today.

We also had a great mission with Judge Dredd and Nefaro  O0
I had a quiet one, but it was still very enjoyable.

I won't be around tonight because I have a wedding to go to...but I'll definitely be on on Sunday (real life permitting - but I have nothing planned)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 05, 2014, 02:58:13 AM
Renewable energy  O0

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_22_25_16_zpsacd2f510.jpg&hash=0ea567c70ad26ca5c7a9cfe70a261dd1ad6200ca)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 05, 2014, 04:16:13 AM
A mission we did last night. Judge Dredd, Nefaro (CO) & Asid. we had to reach and hold the objective in our Leo2A5's....

So Nefaro decides he didn't like the look of this vehicle....
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads6%2FSS_21_49_15_zpsf5cf23d1.jpg&hash=d0f093fb8af5765820c40267f5cb8f8f4d049258)

Setting off. Judge & Nefaro in background.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads6%2FSS_21_26_03_zps43ffb683.jpg&hash=2dfaa4a6ae6933a52e750f9a9d3919886ffaf8a7)

It was quiet... too quiet... then...

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads6%2FSS_22_01_15_zpsc60ae6a1.jpg&hash=620dee710a6aec7a4cb54d8cb4389d15c2338a1d)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads6%2FSS_21_59_25_zps130e3d44.jpg&hash=d9f5fae1342af06b82c29318f739b01036320f20)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads6%2FSS_22_02_25_zps1bafed69.jpg&hash=ccf4751921f318ef86ae7436fcc0a30026bc2079)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads6%2FSS_21_55_26_zpsa5d7f9be.jpg&hash=0acf6e9a3213aceac13d8a2e3697535b46969d27)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads6%2FSS_21_54_35_zpse04c77fd.jpg&hash=abfe55b340582de787a00f498cda3bf35a22dc50)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads6%2FSS_21_51_35_zps5e5d3e58.jpg&hash=6d5eb3291602a2695add38259a2ccfdca8790f46)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads6%2FSS_22_00_35_zps2e87601f.jpg&hash=6ba8441f333d3062d200d2dd3abd02ff5d718f54)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads6%2FSS_21_50_03_zps195b01aa.jpg&hash=62089fd8ef1c767276223254a4979b1b87428d2e)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads6%2FSS_21_28_05_zpscecdcca2.jpg&hash=1201bd0cb08e1d79c15581410c06980fbac046a0)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads6%2FSS_21_27_58_zps84f11498.jpg&hash=1759fc8efcace0ce3f264e4760df40fe63c94ccf)

The objective is in sight...Nice and peaceful...Not if Nefaro has his way!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads6%2FSS_21_28_20_zpsdb58330a.jpg&hash=a88355abd67eb83b12b756460eda488011c302f4)

Quite village? Not for long...Nefaro drops arty!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads6%2FSS_21_31_39_zps6a7b6640.jpg&hash=860aa3f59b101d847017d7f714915bd856746486)

All 3 of us in the objective..They hit us time after time... :knuppel2:
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FGrogheads6%2FSS_21_37_13_zpscc88fe04.jpg&hash=7bc6223def4a4e3e66a86f47fc387fd6f3a95baf)

We held... VICTORY  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on September 05, 2014, 04:17:56 AM
Cool pics. I really wanted to bag me a T90!  >:(
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 05, 2014, 04:21:34 AM
Quote from: JudgeDredd on September 05, 2014, 04:17:56 AM
Cool pics. I really wanted to bag me a T90!  >:(

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fnonsmokingladybug.files.wordpress.com%2F2014%2F05%2Fpatience-yoda.jpg&hash=5aae9beb3c80530e8d2a09ed0ca54765adaa7e66)

And we managed to end with 3 whole tanks... not 1 1/2  ::)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 05, 2014, 06:07:44 AM
These are screens from a mission last night. We had M1A2sep's but lost our force... all except 1 Tank. Apocalypse 31 & assassin who are/were real life tankers shared the duties. Apocalypse took the gunners position and Assassin the TC... They fought hard and nearly entered the objective. ...

The fight was to hard  :knuppel2: ....The battle weary duo finally succumbed to overwhelming odds.....  :'(

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FApocalypse%2520and%2520Assassin%2FSS_02_46_09_zps69079546.jpg&hash=bbc793d52b2bd709dcd739430b309a0429e58c71)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FApocalypse%2520and%2520Assassin%2FSS_02_45_23_zps47bc4577.jpg&hash=460b6250427e074ca81a390d148db85e75112180)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FApocalypse%2520and%2520Assassin%2FSS_02_44_10_zps1113da2b.jpg&hash=39785acf3bd70f7960d5771fdc8ec11ceaf03983)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FApocalypse%2520and%2520Assassin%2FSS_02_44_38_zps9cabc7b4.jpg&hash=8d31ebf10a4aa350615fa1f97fb13f1e55c6a8ea)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FApocalypse%2520and%2520Assassin%2FSS_02_39_28_zpsfb4d414a.jpg&hash=3ec2b55823a0459152e48c23409b604bb7d6d1bc)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FApocalypse%2520and%2520Assassin%2FSS_02_39_48_zps84337533.jpg&hash=e898cbc9e642440816ba021dc1e553ff1524f6c8)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FApocalypse%2520and%2520Assassin%2FSS_02_39_37_zps1cbe9d3a.jpg&hash=6148662bdbce8e873822452dc08ccd42a7f75009)

At the objective.... Incoming!!!! (it's not the sun lol)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FApocalypse%2520and%2520Assassin%2FSS_02_47_04_zps5e4f621c.jpg&hash=f85c0c7321a36de21ab2682993609f3a7f361ee3)

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on September 05, 2014, 09:26:01 AM
Nice shots.

Quote from: AsidQuiet village? Not for long...Nefaro drops arty!


Shooting suspicious civilian sedans and dropping fire on quietly ominous villages?  That's me.

Good thing they don't have inquiries modeled.  >:D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 06, 2014, 07:05:08 AM
Update

We now have a full TeamSpeak room. It's called....Dogs of War  ;D

Label: Steelbeasts.com
Teamspeak  IP: 216.22.24.158

Pop in for a chat  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 06, 2014, 06:53:49 PM
Steel Beasts Training Tomorrow
20:00 GMT+1     07-09-14
Your local time here: http://www.timeanddate.com/countdown/generic?iso=20140907T20&p0=304&msg=Steel+Beasts+Meeting&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20140907T20&p0=304&msg=Steel+Beasts+Meeting&csz=1)

Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome



Quote from: Asid on September 02, 2014, 09:43:26 AM
Training

DOGS OF WAR MBT Basic Training Syllabus
Basic training in this context assumes that students are 'newbies' not only to Steel Beasts but to armoured vehicle operations generally. Students should have completed the tutorial section for the tank used during the training exercises and be competent in operating it. The training takes place on the SB map representing the Puckapanyal military training area, north of Melbourne, home to the Australian Army's School of Armour.
Training progression, dependent of individual students' expertise, will be: Tank Commander, Section Leader (Two tanks), Platoon Commander. Exercises will be repeated as required to ensure individuals gain experience in each role in a timely manner.

Phase 1.
Phase 1a. Map Study. Covers, but is not necessarily restricted to:
1.   Terrain awareness. How to use the map view to provide a good mental picture of the terrain and plan routes from one point to another to minimise the possibility of ambush and maximise offensive potential.
2.   How to move along those routes using the mutual support method known as 'travelling overwatch', in which only one section of two tanks moves at any time, while the other section over-watches their progress and engages any enemy that threatens that movement.
3.    How to identify good battle positions
4.   How to approach and leave such battle positions, minimising the chances of detection.
5.   Communications within the platoon during such manoeuvres.
Phase 1b. Pure manoeuvre training with no enemy putting into effect lessons learned in Phase 1a.
Takes place on the 'open country' section of the range with a platoon of four tanks plus a 'C.O' tank manned by an instructor. 
Phase 1c.
As above but students can expect to encounter and deal with light enemy resistance.
Phase 1d.
As above but with increased enemy resistance.
   Note: Students should expect varying enemy resistance during all exercise from this point forward.

Phase 2.
Phase 2a. Introduces the concept of tanks in support of a Mechanised Infantry Company. The MI will normally be run by an instructor as Company Commander while students man the tanks.  Open country lane. Tanks lead.
Phase 2b.
As per Phase 1c, ending with the infantry in position to make an assault on a defended hilltop objective. 

Phase 3.
Takes place on the more wooded lane of the range.  Mech Inf leads.  Although the Company Commander is the Mech Inf commander, it is the job of the tank platoon leader to identify potential ambush points and ask the Mech Inf commander to clear them before proceeding.
Phase 3a, 3b, 3c.
Selected exercises from Phases 1 and 2, depending on individuals' progress, but the final exercise is as per 2a.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on September 06, 2014, 10:02:14 PM
Me snipping from the trees tonight.....

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.steeldogsofwar.com%2Fimages%2Fsnip.jpg&hash=94fdf305326954277a1d3d016b0af2ebe5691336)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on September 07, 2014, 06:33:08 AM
Bad new peeps - I'll likely not be on tonight. I knew it was too good to be true when I said nothing was booked.

If I can, I will...but don't wait for me.  >:(
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on September 07, 2014, 11:14:42 AM
I won't be on until later, perhaps.   Have company over for the game today.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 07, 2014, 01:11:23 PM
The Dogs are gathering...

Pop in... O0


Teamspeak Download (windows):
http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest
Teamspeak  IP: 216.22.24.158 , Port 9987
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on September 07, 2014, 01:26:05 PM
I meant to say Asid - well done on getting a dedicated GH TS.  O0

Sorry I'm not about tonight
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 07, 2014, 01:33:43 PM
Quote from: JudgeDredd on September 07, 2014, 01:26:05 PM
I meant to say Asid - well done on getting a dedicated GH TS.  O0

Sorry I'm not about tonight

Thanks JD

We will be here when you can make it. Be it today, tomorrow... O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 07, 2014, 02:25:18 PM
H hour approaching...

8 players

2 per tank

1 Gunner + 1 TC
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on September 07, 2014, 08:09:00 PM
Today was epic. I wish I could've stayed for the entire second match, but glad you guys enjoyed my mission.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on September 07, 2014, 09:35:54 PM
Quote from: Apocalypse 31 on September 07, 2014, 08:09:00 PM
Today was epic. I wish I could've stayed for the entire second match, but glad you guys enjoyed my mission.

It was wonderfully punishing.   O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on September 07, 2014, 10:20:15 PM
Quote from: Nefaro on September 07, 2014, 09:35:54 PM
Quote from: Apocalypse 31 on September 07, 2014, 08:09:00 PM
Today was epic. I wish I could've stayed for the entire second match, but glad you guys enjoyed my mission.

It was wonderfully punishing.   O0

The update version should be better. A few more surprises and some tweaks
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 08, 2014, 08:11:48 AM
Quote from: Apocalypse 31 on September 07, 2014, 10:20:15 PM
The update version should be better. A few more surprises and some tweaks

:knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on September 08, 2014, 08:20:35 AM
Quote from: Apocalypse 31 on September 07, 2014, 10:20:15 PM


The update version should be better. A few more surprises and some tweaks


Sooooo...

I'm gonna end up immobile and bleeding out in a ditch again?   ;D


Idea:  You can also nickname the final position, A4, as "The Alamo". :P    Dunno how the last couple guys won that yesterday.  :o
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 08, 2014, 08:37:58 AM
Quote from: Nefaro on September 08, 2014, 08:20:35 AM
Sooooo...

I'm gonna end up immobile and bleeding out in a ditch again?   ;D


Idea:  You can also nickname the final position, A4, as "The Alamo". :P    Dunno how the last couple guys won that yesterday.  :o

That ditch came in handy... Great hull down/turret down/everything down position. Then i pounced... like a wounded, blind and deaf Ninja  ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on September 08, 2014, 11:59:56 AM
Quote from: Asid on September 08, 2014, 08:37:58 AM
Quote from: Nefaro on September 08, 2014, 08:20:35 AM
Sooooo...

I'm gonna end up immobile and bleeding out in a ditch again?   ;D


Idea:  You can also nickname the final position, A4, as "The Alamo". :P    Dunno how the last couple guys won that yesterday.  :o

That ditch came in handy... Great hull down/turret down/everything down position. Then i pounced... like a wounded, blind and deaf Ninja  ;D

I know.. I watched you hide in yours and they drove right past at warp speed.  Nice ambush.

I was talking about the one I unceremoniously slid into when the fit first hit the shan.  My first warning of the attack was being hit in the side whilst cruising along the road to meet up with the others already in A4, daydreaming of beer & bacon.  Company of T-80s comes sweeping through like the Mongol hordes while I was napping.  ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on September 08, 2014, 03:33:10 PM
Dogs of War Forum

Our forum is now on-line and is only open to members.  When registering please be use your player name to register with and be aware that it is currently Admin approval only so it may take a little while before you are cleared. There is a link on our mail site under discussion or direct link below:

http://steeldogsofwar.com/forum/index.php


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 09, 2014, 11:12:34 PM
Thermal view

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FThermal_zps5d4e479f.jpg&hash=28302bc77090892bde3734b79761413462ac8011)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on September 10, 2014, 08:05:57 AM
Multi-Crew training last night...... the Leo closest in the picture is Myself as Tank Commander and Asid as the Gunner.  Each tank had a crew aboard.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsteeldogsofwar.com%2Fimages%2Fmcrew.jpg&hash=8c62a184d900ecebf3e2b831426ef5f5fe729831)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 10, 2014, 08:13:27 AM
Quote from: PanzersEast on September 10, 2014, 08:05:57 AM
Multi-Crew training last night...... the Leo closet in the picture is Myself as Tank Commander and Asid as the Gunner.  Each tank had a crew aboard.

Great experience. 10 players  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 11, 2014, 01:20:57 PM
We are looking at making a video showing a multi-crewed session  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on September 11, 2014, 03:42:00 PM
M1A standing guard....

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsteeldogsofwar.com%2Fimages%2Fm1a.jpg&hash=0223b3770e3b320787f04cc7b2e8a2a834d13f45)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 12, 2014, 05:07:19 PM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_22_57_29_zpse0abc8cb.jpg&hash=bb7bf13c249e9d720952efe08cf9349b07004b43)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2F1_zps54560fc5.jpg&hash=4ed0c4a2a0626329c3cc8fdf0019728a54ce26c7)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 12, 2014, 05:21:11 PM
Smoke popped...too late...infantry dead...fall back!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_23_16_00_zpsbaffbfcd.jpg&hash=665a2de021efb5ddd180c882aa770e235f322ce7)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Boggit on September 13, 2014, 06:15:49 AM
I can't help feeling that with Ed Williams' WW1 knowledge this game is going begging for a 1918 mod with A7's, F17's, and Mark IV's etc.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on September 13, 2014, 10:12:46 AM
Quote from: Boggit on September 13, 2014, 06:15:49 AM
I can't help feeling that with Ed Williams' WW1 knowledge this game is going begging for a 1918 mod with A7's, F17's, and Mark IV's etc.

I wouldn't want to spend the months it would take to cross a couple kilometers of map, for one.  :buck2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Skoop on September 13, 2014, 10:19:47 AM
WW2 is as far back as I would go for sb.  The benefit of adding WW2 content is that now you can have kit for Korea or Israeli Arab wars, all kinds of possibilities.  I know ww2 is over done, but if you think about it, there's not an actively supported sim out there at the moment doing WW2 armor.  There's panzer elite or steel fury, but those are old and supported by mods only. 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on September 13, 2014, 10:20:30 AM
WW2?  Meh.

:P
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 13, 2014, 10:30:58 AM
Meeting tomorrow:

14/09/14 20:00 GMT+1


http://www.timeanddate.com/countdown/generic?iso=20140914T20&p0=304&msg=Steel+Beasts+Meeting&csz=1

Label: Steelbeasts.com
Teamspeak  IP: 216.22.24.158
Room: Dogs of War


All welcome.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: GDS_Starfury on September 13, 2014, 10:42:36 AM
it hurts to say but WW2 has been done to death.
now give me a Mk4 Merkava and a comfy position on the Golan....   :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 13, 2014, 10:47:24 AM
Quote from: GDS_Starfury on September 13, 2014, 10:42:36 AM
it hurts to say but WW2 has been done to death.
now give me a Mk4 Merkava and a comfy position on the Golan....   :knuppel2:

::)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D4203%3Bimage&hash=3e8816466f477daf54a90b28f9b7b2eafee5b63a)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Staggerwing on September 13, 2014, 12:30:51 PM
What's the story there? Somebody holding the map upside down?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on September 13, 2014, 05:33:47 PM
Quote from: Staggerwing on September 13, 2014, 12:30:51 PM
What's the story there? Somebody holding the map upside down?

Looks like one of my platoon subordinates attempting to drive through a ditch a week ago.  He sought the steepest spot to cross.  >:(


Quote from: Asid on September 13, 2014, 10:30:58 AM
Meeting tomorrow:

14/09/14 20:00 GMT+1


http://www.timeanddate.com/countdown/generic?iso=20140914T20&p0=304&msg=Steel+Beasts+Meeting&csz=1

Label: Steelbeasts.com
Teamspeak  IP: 216.22.24.158
Room: Dogs of War


All welcome.


A meeting?  Are we gonna be on the clock for this one, boss?  :P

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 13, 2014, 05:59:54 PM
Quote from: Nefaro on September 13, 2014, 05:33:47 PM


Quote from: Asid on September 13, 2014, 10:30:58 AM
Meeting tomorrow:

14/09/14 20:00 GMT+1


http://www.timeanddate.com/countdown/generic?iso=20140914T20&p0=304&msg=Steel+Beasts+Meeting&csz=1

Label: Steelbeasts.com
Teamspeak  IP: 216.22.24.158
Room: Dogs of War


All welcome.


A meeting?  Are we gonna be on the clock for this one, boss?  :P

Some news on training and SOP  O0

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 14, 2014, 09:45:14 AM
Session in just over 4 hours

14/09/14 20:00 GMT+1

http://www.timeanddate.com/countdown/generic?iso=20140914T20&p0=304&msg=Steel+Beasts+Meeting&csz=1

Label: Steelbeasts.com
Teamspeak  IP: 216.22.24.158
Room: Dogs of War


All welcome.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 14, 2014, 10:08:18 AM
To answer the pm's...

We will be doing a multi crew mission today. Gunner + TC... maybe a driver  O0

regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 14, 2014, 01:47:47 PM
Ok ... we have 5 tanks ... 10 people... 1 TC + 1 Gunner per tank....so far...

Come on and join the mayhem  :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 14, 2014, 02:10:53 PM
Update

Ok ... we have 5 tanks + 1 Bradley ... 11 people... 1 TC + 1 Gunner per tank....so far...I person in the Brad...

Come on and join the mayhem  :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Skoop on September 14, 2014, 03:03:02 PM
I wish, fire season heated up in SoCal, so been at work for a week straight.  But hey, the overtime is awesome so no complaints.  I will have to take a rain check on steel beasts until next week.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 14, 2014, 05:40:23 PM
Quote from: Skoop on September 14, 2014, 03:03:02 PM
I will have to take a rain check on steel beasts until next week.

There will be a fueled and armed Beast waiting for you

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 14, 2014, 10:18:34 PM
Infantry can play a large part in Steel Beasts.

Here we see infantry sneaking up to the enemy.. Firing and destroying!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_02_33_50_zps6a8b7537.jpg&hash=fa61137fa5614cc6c2afcac6cef6054993abb207)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_02_23_47_zps9149f757.jpg&hash=3ca8956ef430fab14c5506cd3ad259f4177c03c1)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_02_31_19_zpsce8078f0.jpg&hash=2790b69b0f3fa9e87be97d902bb7a8459c860cd3)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_02_31_34_zps9c083e83.jpg&hash=21628b83c026e8bba606d3d9a3d298ab5f9896c8)


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_02_13_59_zpsa9f987c1.jpg&hash=7b12c8c3814fce0ea0fb763212b3d03da912a197)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_02_11_39_zpsc262415b.jpg&hash=a5f94284bfe991c54c9d3cfdf0a015a53613bf76)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_02_11_54_zpse531cf81.jpg&hash=cd58c929f9aaa3163d5cda7c898d99c9a0d73dc1)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_02_36_55_zps21331e5a.jpg&hash=b30e3135a05197db5c74e49561e92007297be55a)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 16, 2014, 01:10:59 PM
Update

There is usually someone on the Dogs of War TeamSpeak channel for 16 hours a day that is willing to assist in any related issues or questions

Grogheads TeamSpeak (IP: 216.22.24.158 , Port 9987)
    Room: Dogs of War

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 16, 2014, 10:45:34 PM
M1A2Sep taking in the sights

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_03_33_34_zpsd8f084e8.jpg&hash=5b2c60fadbd7e0f4d611a8c12c118bed46799e34)

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 17, 2014, 06:19:44 PM
The DOW are getting ready to move out...10 players...

Pop in... Say hi  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: gibsonm on September 18, 2014, 01:03:52 AM
Asid,

Sorry I haven't ploughed through the 55 pages or so to get up to speed.

Do you want copies of my "User Guides" here to help new players?

Caveat: written for 2.654 and will be updated, if required, after the next release. Some things remain the same, some (like operating a Javelin) have changed.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 18, 2014, 02:14:54 AM
Quote from: gibsonm on September 18, 2014, 01:03:52 AM

Do you want copies of my "User Guides" here to help new players?

That would be great

Thank you
Title: Re: Steel Beasts Pro Discussion Thread
Post by: gibsonm on September 18, 2014, 03:40:04 AM
Leaving
Title: Re: Steel Beasts Pro Discussion Thread
Post by: gibsonm on September 18, 2014, 03:43:33 AM
Leaving
Title: Re: Steel Beasts Pro Discussion Thread
Post by: gibsonm on September 18, 2014, 03:45:22 AM
Leaving
Title: Re: Steel Beasts Pro Discussion Thread
Post by: gibsonm on September 18, 2014, 03:47:07 AM
Leaving
Title: Re: Steel Beasts Pro Discussion Thread
Post by: gibsonm on September 18, 2014, 03:50:58 AM
Leaving
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on September 18, 2014, 04:10:28 AM
Quote from: gibsonm on September 18, 2014, 03:50:58 AM
The full bundle (7MB - too big to attach):

https://www.dropbox.com/s/ol9bls2eds2hycj/Bundle%202.654%20ver%201_1.pdf?dl=0

Thanks :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 18, 2014, 04:18:25 AM
I will add the tutorials to the first post  O0

If anyone would like to help/contribute to this thread then please feel free.

Thank you
Title: Re: Steel Beasts Pro Discussion Thread
Post by: bayonetbrant on September 18, 2014, 05:03:16 AM
Quote from: gibsonm on September 18, 2014, 03:50:58 AM
The full bundle (7MB - too big to attach):

https://www.dropbox.com/s/ol9bls2eds2hycj/Bundle%202.654%20ver%201_1.pdf?dl=0

That's very awesome of you - thanks very much
Title: Re: Steel Beasts Pro Discussion Thread
Post by: gibsonm on September 18, 2014, 08:15:59 AM
Leaving
Title: Re: Steel Beasts Pro Discussion Thread
Post by: bayonetbrant on September 18, 2014, 08:32:14 AM
^^
Sir, just as a heads-up, we *do* have a pair of US Army 19-series types 'round here, also :)
Bboyer and I were both tread-heads back in our tree-suit days

It's always interesting to see how other armies run their units, too :D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: gibsonm on September 18, 2014, 08:37:08 AM
No worries.

I've cringed through loaders saying "up" and gunners with "on the way" when I wanted to hear "loaded" and then "firing NOW".

Just different ways to skin the same cat. :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on September 18, 2014, 10:24:16 AM
Quote from: gibsonm on September 18, 2014, 03:50:58 AM
The full bundle (7MB - too big to attach):

https://www.dropbox.com/s/ol9bls2eds2hycj/Bundle%202.654%20ver%201_1.pdf?dl=0

These are great.  Thanks Mark!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 18, 2014, 02:02:14 PM
DOW will soon have more documents published... we are slow  :-*

Steel Beasts is deep.... very deep  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 18, 2014, 03:35:31 PM
DOW session up...Join in  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 19, 2014, 10:14:58 AM
Multi Crew. = 1 Human Gunner + 1 Human TC + 1 Human Driver

Adds a different dimension to the sim. O0

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_03_52_31_zpsfaf983f8.jpg&hash=8032161ded3bdd59cddf6dd45933b277d8799ef6)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 19, 2014, 03:37:07 PM
Basic Movement/Orientation Tutorial starting in a few minutes......

Pop in  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 19, 2014, 05:55:16 PM
Now Doing a mission with multi-crew Leo2A5's & M1A2sep's

10 players....rolling out soon. The mission will 1 hour plus

Come on over

Dogs of War Teamspeak
Title: Re: Steel Beasts Pro Discussion Thread
Post by: gibsonm on September 19, 2014, 07:05:09 PM
No thanks, not interested in that sort of play, but hope it goes well for those who are.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 19, 2014, 07:54:17 PM
Update on tonight's play:

Tutorial:
This went very well with 3 new guys and our resident instructor. The tutorial lasted for over an hour and all involved gave an in-depth analysis at the end which was positive.

Mission 1 Multi-crew
10 Players
Lasted 1 hour
Positions occupied: Gunner + TC
1 platoon split in 2 sections then rejoined. Over-watch was the order of the day

Mission 2 Multi-crew
7 Players
Lasted 1hour 20 mins
Positions occupied: Gunner + TC + CO Tank
1 platoon split in 2 sections then rejoined

Multi-crew works really well in Steel Beasts and is an experience that i recommend to all players. It is a different challenge but very immersive and enjoyable.

As always all are welcome

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 19, 2014, 08:32:56 PM
Map used for above multi-crew missions.

Enemy is switched to show "all" (no FOW) for the benefit of showing you here.

Start
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D4277&hash=6b2cd6394ce5429f0d1283a8e858ee89646dfcbf)

Mid way. Here you can see the sections working together.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D4279&hash=2882101fdf65f79b4eebb6b23a4f221756c646b2)

End. In the objective
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D4281&hash=486d198288a0f325a8bfe8076f836023565c6279)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 20, 2014, 02:28:05 PM
Quick heads up

The Dogs of War are getting ready for the attack on Buritz. Tonight!


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FAssaultonBuritz_zpsb21afbc3.jpg&hash=783b5303444200b8aa494b551823d5794ebdb56c)

Type: Multi-Crew + Single vehicle
Mission: attack on buritz
Time:http://www.timeanddate.com/countdown/generic?iso=20140920T22&p0=2125&msg=Assault+on+Buritz (http://"http://www.timeanddate.com/countdown/generic?iso=20140920T22&p0=2125&msg=Assault+on+Buritz")
Version:3.011
Teamspeak server:216.22.24.158 , Port 9987
Teamspeak Channel: Dogs of War


All welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 20, 2014, 04:04:08 PM
Update

I have cancelled tonight's mission as it clashed with another event. I will reschedule

Apologies

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 20, 2014, 06:39:09 PM
Next Meeting

Sunday 21/09/14 20:00 GMT+1

Your Local Time:http://www.timeanddate.com/countdown/generic?iso=20140921T20&p0=136&msg=Steel+Beasts+Meeting (http://www.timeanddate.com/countdown/generic?iso=20140921T20&p0=136&msg=Steel+Beasts+Meeting)
Teamspeak server:216.22.24.158 , Port 9987
Teamspeak Channel: Dogs of War

All welcome O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 20, 2014, 07:21:00 PM
About to set forth  :knuppel2:

8 players  O0

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_01_16_34_zps7f138254.jpg&hash=ede230524fe692b819bd7d3a1e10b20635f47068)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 20, 2014, 08:41:26 PM
And the result...Success.

Key:
Green = Civilians
Red = OPFOR
Blue =DOW

Objective achieved showing No civilians just OPFOR + DOW
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_02_27_58_zpsf4772908.jpg&hash=ececacd4af9de7d88c0c88627ad27bdc9aeeffd5)

Objective achieved showing All contacts (eny, friendly + civ)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_02_33_46_zps809a0079.jpg&hash=11678a2e852a31cc23d835e81152c9077c819094)

Title: Re: Steel Beasts Pro Discussion Thread
Post by: GDS_Starfury on September 21, 2014, 12:23:49 AM
Quote from: Asid on September 13, 2014, 10:47:24 AM
Quote from: GDS_Starfury on September 13, 2014, 10:42:36 AM
it hurts to say but WW2 has been done to death.
now give me a Mk4 Merkava and a comfy position on the Golan....   :knuppel2:

::)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D4203%3Bimage&hash=3e8816466f477daf54a90b28f9b7b2eafee5b63a)

IIRC at least 2 people died in that accident.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 21, 2014, 12:19:37 PM
Multi Crew missions add a different dimension and can be very challenging as well as rewarding

8 Human players. 1 TC + 1 Gunner per Tank

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_00_24_56_zps9729bb05.jpg&hash=0dcfd088970aa17c433d3762d8c1a5d48d80d90a)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_00_23_17_zps17f35395.jpg&hash=d7485223e10646503150bdbae38fe49f68979266)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_00_25_22_zps25e606fa.jpg&hash=9f4d011dbdfbdff0466e95e26d087196345b7693)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 21, 2014, 01:48:00 PM
H hour approaching fast....

Drop in

ALL welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on September 21, 2014, 05:06:22 PM
Quote from: Asid on September 18, 2014, 02:02:14 PMSteel Beasts is deep.... very deep  O0
We keep digging.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 22, 2014, 04:27:37 PM
Update:

Our revised SOP will be published soon.

Also we are on nearly everyday. The main event is Sunday (check my sig)

If you need any help/advice or info about Steel Beasts then please get in touch.

As always ALL Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 22, 2014, 04:49:25 PM
In fact... we are preparing a mission right now."Win hearts and minds". A mission made by a DOW member  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 22, 2014, 09:25:29 PM
We are still on... 9 of us.... :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 22, 2014, 11:04:58 PM
After 6 hours of missions...The beasts need to be refueled and rearmed....time to get some shut eye  ::)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 23, 2014, 01:52:19 PM
Some shots from last night with DOW  O0

Evac
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_23_50_41_zps5b86bc6b.jpg&hash=b4476e564bfb154144a16caf3110d50b466b9d52)

Tracking a PC in Thermal view
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_01_46_09_zps387d37ff.jpg&hash=1bee98f4dd0c060b193187c2e838259e8aa3873a)

Night Vision
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_00_30_45_zpsb60cfcd4.jpg&hash=41a7f5072d4278f7bd5e3bd3b4a65b17b091675a)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 23, 2014, 02:34:12 PM
Cougar 6x6 MRAP on escort duty in middle east

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_20_29_50_zps0cc5ec7f.jpg&hash=6e6f9867a4c2827ef5d0f28c0174ebfcdff69eb3)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 23, 2014, 02:48:09 PM
CV90/35-DK. Over-watch on outskirts of village
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_20_50_10_zps9f46f174.jpg&hash=b4295b572a453575cd1e7444153b826d8fbe1cf6)

Cougar 6x6 Mrap at the bck of the convoy
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_20_49_35_zpsa6c633b5.jpg&hash=f047d823850550fbd9d318c4e3a84b0fa4335418)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 23, 2014, 03:22:45 PM
CO A M1025 HMMWV  surveys the situation at El Sulluh. Hostiles eliminated and supply trucks move in. The medivac helo is looking for a place to land.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_21_14_35_zpse4984c5f.jpg&hash=3418f73ea21f04d42b9627a1d2d9d7a78bb5c006)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FHeartsandMinds_zps8e63cc6b.png&hash=00e97fe1041c4773c5da9efaa9e2cfb9649cf77e)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on September 23, 2014, 07:58:26 PM
Can I ask a stupid question...

Do all SB players just use this as a shoot em up for western tanks.  It seems like everyone likes to drive around in M1A2s, Leopard 2s, and Challengers.  Do you guys every play against each other or in Russian equipment?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 23, 2014, 08:32:50 PM
Quote from: RyanE on September 23, 2014, 07:58:26 PM
Can I ask a stupid question...

The only stupid question is the one you don't ask :)


Quote from: RyanE on September 23, 2014, 07:58:26 PM
Do all SB players just use this as a shoot em up for western tanks.  It seems like everyone likes to drive around in M1A2s, Leopard 2s, and Challengers.

There are many ways to use SB. The Dogs of War go for greater immersion and realism within the confines of the simulation. There are a few members of DOW who have served in the military or who are still serving.

The mission we just did contains the following:
•   CV90/35-NL
•   Cougar 6x6 MRAP
•   Leopard 1A5-DK-1
•   M113A2
•   Unimog 1300L
•   M1025 HMMWV
•   M113 Repair
•   M13A3 Medic
•   MRH-90 Helo

There is a large pool of vehicles/equipment to choose from. It depends on the mission. You can easily put together a mission if you do not find one that you want.  However this is unlikely as there are 100's to choose from. Have a look at the vehicles available in SB here: http://www.steelbeasts.com/sbwiki/index.php/Category:Vehicles (http://www.steelbeasts.com/sbwiki/index.php/Category:Vehicles) 

Quote from: RyanE on September 23, 2014, 07:58:26 PM
Do you guys every play against each other or in Russian equipment?

In DOW we play CO-OP, for now any way. However many people play team v team. There is a meeting on Teamspeak every Friday night called "TGIF" approx 20 players who split into 2 teams. Red and Blue.

I have fought many battles against Russian equipment. Also using Russian equipment.

Pop in to the TeamSpeak channel sometime :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 24, 2014, 08:27:54 PM
Multiplayer every Saturday

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F7aeed2e6-469b-4ead-b41b-9eb4aedd1c9e_zps78ab8c8f.png&hash=648f9f37945bffc7b3b9ac48fead2ac065d99e1f)

This is different from our normal DOW sessions. The intention is to allow players from all over a better chance of meeting up at a realistic time. we will have a trial run this Saturday 27/09/14 (see the local time link below) and post any findings shortly after.

If You do not have the beta 64 release then do not despair.

Event Name: T.A.N.K.S. (Thats Another Night killing Stuff)
Day: Every Saturday
Start Time: 19:00 GMT
Your Local Time: http://www.timeanddate.com/countdown/generic?iso=20140927T20&p0=136&msg=T.A.N.K.S.+%28Steel+Beasts%29&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20140927T20&p0=136&msg=T.A.N.K.S.+%28Steel+Beasts%29&csz=1)
Duration: 2 Hours approx
Version: 3.011/3.019
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Note:
•   If you need help with port forwarding etc then arrive 1 hour early.
•   Make sure you have a good mic/headset to allow clear communication.
•   Read our "Code of Conduct". On our TS page.
•   Make sure you have completed at least 1 full Tutorial in SB (M1A2/Leo2A5)


ALL WELCOME
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Cyrano on September 25, 2014, 12:23:32 PM
OK...I ain't sitting out here by myself forever...

Can one of you folks recommend a good mic-and-headset setup that you like?

I have a fancy hunch my old Xbox headset wont' quite cut it...

Thanks,

Best,

Jim
"Cyrano"
:/7)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 25, 2014, 12:30:33 PM
Quote from: Cyrano on September 25, 2014, 12:23:32 PM
OK...I ain't sitting out here by myself forever...

Can one of you folks recommend a good mic-and-headset setup that you like?

I have a fancy hunch my old Xbox headset wont' quite cut it...

Thanks,

Best,

Jim
"Cyrano"
:/7)

Hi Cyrano

Just about any mic will do. I do recommend a headset combo (headphones + mic). USB are the easiest to deal with. My buddy uses a mic that cost $3 when on his laptop  :o . It is important that you transmit and receive as clear as possible with the minimum of background noise.

I am on now and will be for a while. If you want to drop in to the Teamspeak channel i can help further

Teamspeak  IP: 216.22.24.158 , Port 9987

regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 25, 2014, 01:41:29 PM
Quote from: republic on September 25, 2014, 01:09:24 PM
All these Steel Beasts Pro shots have gotten to me.  As George Costanza said once....  "I think it may have moved"

I've downloaded it, maybe I'll get a chance to boot it up, for a month at $9.50 I could give it a whirl.  I've wasted more than that trying MMO's from time to time.

If you need any help then let me know. There is always a lot going on. DOW are online most nights and we have 2 big sessions, one one Saturday and one on Sunday.

We are a friendly helpful group :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 25, 2014, 04:14:41 PM
Important info in this thread

You do not need to read all of the previous pages. The important info is contained on page 1, Post 1 and Replies 1 - 5


You can pm me or ask on this thread if you need any help or info.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 25, 2014, 09:26:03 PM
CV90/35-NL overwatch of bridge.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_02_24_24_zps81905f53.jpg&hash=c3263daeecfdbd36e7fa0479ab906d2a0e89e810)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 25, 2014, 09:45:09 PM
Cyrano pm sent
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 26, 2014, 10:40:40 AM
The CV90 is modeled to a very high standard in SB.

Thermal in gunners position. Notice the thermal signature in the window on the left...Civ or eny?
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_02_16_58_zps61ec6c8b.jpg&hash=978e7802e8bdf24bc1f27169a127cc1395ad8380)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_02_34_18_zps28d4ac31.jpg&hash=dc54af909a7bcdfa5cb65eb81a610264a1d229f6)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_02_36_31_zpsd2bda780.jpg&hash=8a3c85a09423dfdd5fbadbbb7d2a263fcd9a89e2)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 27, 2014, 12:34:36 PM
TODAY. 19:00 GMT

Multiplayer every Saturday

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F7aeed2e6-469b-4ead-b41b-9eb4aedd1c9e_zps78ab8c8f.png&hash=648f9f37945bffc7b3b9ac48fead2ac065d99e1f)

This is different from our normal DOW sessions. The intention is to allow players from all over a better chance of meeting up at a realistic time. we will have a trial run this Saturday 27/09/14 (see the local time link below) and post any findings shortly after.

If You do not have the beta 64 release then do not despair.

Event Name: T.A.N.K.S. (Thats Another Night killing Stuff)
Day: Every Saturday
Start Time: 19:00 GMT
Your Local Time: http://www.timeanddate.com/countdown/generic?iso=20140927T20&p0=136&msg=T.A.N.K.S.+%28Steel+Beasts%29&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20140927T20&p0=136&msg=T.A.N.K.S.+%28Steel+Beasts%29&csz=1)
Duration: 2 Hours approx
Version: 3.011/3.019
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Note:
•   If you need help with port forwarding etc then arrive 1 hour early.
•   Make sure you have a good mic/headset to allow clear communication.
•   Read our "Code of Conduct". On our TS page.
•   Make sure you have completed at least 1 full Tutorial in SB (M1A2/Leo2A5)


ALL WELCOME
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 27, 2014, 05:05:22 PM
The first T.A.N.K.S. meeting went without a hitch. Great attendance and great fun  O0

Same again next week.

All welcome  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 27, 2014, 05:17:51 PM
T.A.N.K.S. meeting today. Great attendance.

M1A2Sep resupply
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_21_22_06_zpseaf5b397.jpg&hash=404e7a0f56bdd7d6ba31a56f5fb9f8db38a56fdb)

One of the objectives in the background. We met heavy resistance.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_21_34_43_zps64632a14.jpg&hash=7dda80ef1e75c0c7f41830d0d1a008989919e45b)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: republic on September 28, 2014, 05:41:12 AM
I went to the state fair yesterday, but I definitely plan on attending next Saturday.  Hopefully I can get time to practice a bit this week so I'm not totally inept come Saturday.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 28, 2014, 10:09:41 AM
Quote from: republic on September 28, 2014, 05:41:12 AM
I went to the state fair yesterday, but I definitely plan on attending next Saturday.  Hopefully I can get time to practice a bit this week so I'm not totally inept come Saturday.

Hi Republic

We are on most of the time  ::) drop in if you need any help, advice or assistance of any kind. We are a friendly bunch :)

We have a meeting today 19:00 GMT .

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 28, 2014, 01:01:14 PM
The DOW Sunday meeting is starting in 1 hour.

Please come early if you need any help.

You can just listen in if you wish. You do NOT need Steel Beasts :)

Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

All Welcome

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 28, 2014, 01:14:36 PM
We also hope to stream some meetings live in the future.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 28, 2014, 04:58:26 PM
Great turn out tonight.

Co-op multi-crew. Leo2A5's + Sep's

55 kills/3 losses

If you missed this one then don't worry...same time next week :)

All welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: republic on September 28, 2014, 06:27:07 PM
Dang I'm GMT -6 and I completely forgot about the meeting.  I'll have to set a reminder.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 28, 2014, 06:28:48 PM
Quote from: republic on September 28, 2014, 06:27:07 PM
Dang I'm GMT -6 and I completely forgot about the meeting.  I'll have to set a reminder.

We play every day.. we are still on now :)

Saturday and Sunday 19:00 GMT (check my sig) is the official mission times.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 29, 2014, 09:04:52 AM
recent multi-crew training.

2 people per tank. 1 Gunner + 1 TC. Moving in formation

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2Fmulticrew1_zps45a1e9e4.jpg&hash=3d476a1628cea07bbe0f8681e0fa6f8c55721f79)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2Fmulticrew2_zps32650823.jpg&hash=fbf26cec26cb10f7407678db6d102c24a0b06112)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 30, 2014, 01:03:50 PM
Live Streamed session tonight

The Dogs of War will be streaming a Live test session of a scenario tonight. The intention is to stream regularly in order to reach a wider audience as well as letting SB members watch the drama unfold live

We might list the link tonight but are not sure about the time...so stay tuned.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on September 30, 2014, 03:13:24 PM
Are you guys still doing a lot of multi-crew stuff?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 30, 2014, 03:14:47 PM
Quote from: Nefaro on September 30, 2014, 03:13:24 PM
Are you guys still doing a lot of multi-crew stuff?

We do everything :)

You do not have to be part of a multi-crew in a mission. You can have your own beast

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: republic on September 30, 2014, 06:45:05 PM
I bought a month and have been tooling around.  I worry though, I have a weird ISP and I don't have access to the router to do any port forwarding.  I know Hamachi works because I've done IL2 online.  I'll do my best to connect during the next meet.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 30, 2014, 06:48:18 PM
Quote from: republic on September 30, 2014, 06:45:05 PM
I bought a month and have been tooling around.  I worry though, I have a weird ISP and I don't have access to the router to do any port forwarding.  I know Hamachi works because I've done IL2 online.  I'll do my best to connect during the next meet.

We are on now if you want to test. If you drop in we can try and help :)

We do use hamachi as well.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on September 30, 2014, 07:31:47 PM
Quote from: republic on September 30, 2014, 06:45:05 PM
I bought a month and have been tooling around.  I worry though, I have a weird ISP and I don't have access to the router to do any port forwarding.  I know Hamachi works because I've done IL2 online.  I'll do my best to connect during the next meet.

Drop on in.... we can help you get connected and if you want, just drop a line and we can test your connection out.  Most of my play is now on the weekends, but I hope top pop-in during the week from time to time.


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on October 01, 2014, 06:56:39 AM
Quote from: republic on September 30, 2014, 06:45:05 PM
I bought a month and have been tooling around.  I worry though, I have a weird ISP and I don't have access to the router to do any port forwarding.  I know Hamachi works because I've done IL2 online.  I'll do my best to connect during the next meet.

It's usually easier connecting as a Client without having to mess with your router firewall.  Hosting is another story.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 01, 2014, 09:30:33 AM
Quote from: Nefaro on October 01, 2014, 06:56:39 AM

It's usually easier connecting as a Client without having to mess with your router firewall.  Hosting is another story.

I have lost count of the number of port forwarding issues resolved by DOW. To date all have been resolved  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 01, 2014, 09:52:51 PM
Here are some pics from the first T.A.N.K.S. event from 27/09/14.

Event run every Saturday 19:00 GMT (see my sig)

Great turnout. The mission was a success.

Brief
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FBrief_zpsa2a5ceda.jpg&hash=981a31cd34161f174fe858413792894729d4aa96)

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMap_zps24697003.jpg&hash=c28b768d37c4ae929034c5e33c0960e46abd7974)

Objective Al turo Eny Technical on watch
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_03_05_01_zpsc1cf59b1.jpg&hash=dba7c82d48d6b3b4701d4bdac343184c149ce12c)

T.A.N.K.S. 1 Al turo Taken map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_03_44_19_zpsf3aee1dd.jpg&hash=634720fe6554376d4bd02d63e31c0a4e726e5a0a)

Objective Al Turo Taken
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_21_34_43_zps64632a14.jpg&hash=7dda80ef1e75c0c7f41830d0d1a008989919e45b)

Final Town taken map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_03_43_47_zps9d82e854.jpg&hash=143fe650e81960da50641fcc6ca0a9d16052baa5)

Final Town taken
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_03_14_46_zps6ec71d22.jpg&hash=19a095267d76110c6aa6775395d455ad691996f3)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 02, 2014, 04:51:30 PM
Multiplayer session tonight with the Dogs of War. Notice the backgrounds? You can reach those locations.

M2A2 (ODS) Moving out in column formation
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_01_25_59_zps1a8b46ad.jpg&hash=d171e60708068e1be78019721a3187888bae14ed)

M2A2 (ODS) Moving out in column formation
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_01_26_20_zps9c9f4d8b.jpg&hash=df2dd9451e49f9711f9d996af270033bdc19859a)

CR2 Just cresting ridge
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_22_16_28_zpsbde9b5fb.jpg&hash=711a14375a37db497e33f58d0598fb7ca6a13a24)

CR2
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_22_15_13_zps4b371329.jpg&hash=1f452450cd2799325520c49b911f66845058c9e4)

CR2 hit by RPG
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_22_45_21_zpsb4c26020.jpg&hash=3b4b2ce1fab38848ea9ed4b1678686c68e4f96da)

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 02, 2014, 07:21:47 PM
Another DOW mission tonight. Secure Mosul.

DOW Combined arms:
M2A2's
AH64's (Hellfire)
Chinooks (laiden with infantry)
Leo 2E's
M1A2 Seps's
DOW Ammo:
155mm M107 HE, KE
M829A3, KE
CL3143, KE
M830, HEAT
Slsgr 95, HEAT
MPAT, Spec A
155mm M483 DPICM, Spec A
M1028 Canister, Spec B

OPFOR:
M1's
M113's
HMMWV's
Infantry
Insurgents
OPFOR Ammo:
BGM-71D TOW-2
M829, KE
M830, HEAT
BZ API, Spec A
OZT HEI-T, Spec B

Mission.: Secure Mosul.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_00_51_42_zps783ea706.jpg&hash=82f310af5a124566861e8789e33625f05b0cd079)

The plan
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_00_51_18_zpsa4217b3d.jpg&hash=a360a3dda942e417b7366091fa527fe0614efff3)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 02, 2014, 07:48:14 PM
From the above mission....

DOW Infantry sweeping the city


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_01_39_38_zps5d4e59a3.jpg&hash=a4e85de47accf1fa59bd434b84bcc2e490011a79)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_01_43_29_zps12d4f7d7.jpg&hash=f77ed507fffa2673372ddc9216ffc1d62daed52c)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on October 03, 2014, 01:43:07 PM
You guys attacked Mosul without me?  :-[
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 03, 2014, 01:49:30 PM
Quote from: Apocalypse 31 on October 03, 2014, 01:43:07 PM
You guys attacked Mosul without me?  :-[

Yes...However i think we will have to go back in  :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 03, 2014, 11:16:30 PM
The Ultimate Challenge

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_04_48_43_zps0e9f31fd.jpg&hash=28ca059ed8f7d96ee6caa4b02344f19786aafd8d)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 04, 2014, 09:16:43 AM
IMPORTANT

Please pm me so i can send you some information. This is important

Also pass this on to our DOW buddies. Thank you

regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: republic on October 04, 2014, 07:48:18 PM
As figures for me, I had to reinstall windows so my Steel Beasts license isn't working.  I sent an email so maybe they'll have mercy on me and reset it.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 04, 2014, 07:59:27 PM
Quote from: republic on October 04, 2014, 07:48:18 PM
As figures for me, I had to reinstall windows so my Steel Beasts license isn't working.  I sent an email so maybe they'll have mercy on me and reset it.

Hi

You have a time limited license or Dongle? If time how long?

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 04, 2014, 09:23:42 PM
Quote from: republic on October 04, 2014, 07:48:18 PM
As figures for me, I had to reinstall windows so my Steel Beasts license isn't working.  I sent an email so maybe they'll have mercy on me and reset it.

I had this section in reply 1 page 1 of this thread:


"Moving to a new pc? Not possible (but a workaround exists, see below).

Create a backup of C:\ProgramData\CodeMeter\CmAct
This  folder  contains  the  encrypted  license  files.  If you simply
reinstall  Windows  you can restore this folder after reinstalling the
CodeMeter runtime, and things SHOULD work normally - provided that you
didn't  change the Windows registration code along with other hardware
elements that the CodeMeter runtime uses to verify the validity of the
license.
We're  tracking  a  fingerprint of five elements, e.g. network adapter
MAC  address,  harddisk  serial number, CPU ID; three of the five must
remain the same not to render the license invalid.

If  you are planning to replace the PC, it's best to time the purchase
of  the  new hardware with the expiration date of the license. If that
isn't possible, you can still configure the old PC as a license server
in the "Configuration | Network Server" tab of the CodeMeter WebAdmin.
The  new PC can then borrow its license from the old PC, provided that
they are connected vial network."
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Staggerwing on October 04, 2014, 10:11:52 PM
^This is all based on the non-Codemeter Stick installs, right? If one has the USB stick then it should be possible to reinstall in an entirely different machine, no?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 04, 2014, 10:20:09 PM
Quote from: Staggerwing on October 04, 2014, 10:11:52 PM
^This is all based on the non-Codemeter Stick installs, right? If one has the USB stick then it should be possible to reinstall in an entirely different machine, no?

Correct

You can install the software on any number of machines and either:
1. Plug the dongle directly into the machine you want to use SB on.
2.Remotely access the license over the internet or over a Lan.
3. You can format the PC as the license resides on the USB dongle.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: republic on October 05, 2014, 07:31:20 AM
Quote from: Asid on October 04, 2014, 09:23:42 PM
If you simply
reinstall  Windows  you can restore this folder after reinstalling the
CodeMeter runtime, and things SHOULD work normally - provided that you
didn't  change the Windows registration code along with other hardware
elements that the CodeMeter runtime uses to verify the validity of the
license.
We're  tracking  a  fingerprint of five elements, e.g. network adapter
MAC  address,  harddisk  serial number, CPU ID; three of the five must
remain the same not to render the license invalid.

Ok thats my problem :(  Since the machine went down on its own I decided it was time to upgrade and installed a new motherboard and CPU.  I actually upgrade pretty regularly due to my job so a Classic License would be best for me.

Thanks for the help Asid. I look forward to watching the streamed events until I can save up my pennies for the Classic License.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 05, 2014, 10:19:48 AM
Quote from: republic on October 05, 2014, 07:31:20 AM

Thanks for the help Asid. I look forward to watching the streamed events until I can save up my pennies for the Classic License.

Pop into the DOW channel on TS. Lets see what i can do :)

Reference the licensing. The Dongle works really well and is extremely flexible :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 05, 2014, 01:19:52 PM
Tonight's Mission:

(19:00 GMT)check my sig. All Welcome.
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Multi Crew mission.

V3.011/3.019 .(we will accommodate)

Objectives:
•   Rescue CIA agent (1/1/D) and escort him to the CIA safe House
•   Take out the enemy fuel supply located in Fallujah
•   Take control of all four objectives
•   Destroy all encountered enemy.
Mission start: Dawn.. Low vis

D.O.W.
Air:
•   AH-64A Apache
•   CH-146 Griffon (Extract)
Armor:
•   M1A2(SEP)
•   Leopard 2A5A1-DK
•   M2A2(ODS)
Support:
•   M88A1 MRV
•   M977 HEMTT/Supply
•   M978 HEMTT/Fueler
•   Biber
•   M109A3
•   M13A3/Medic

OPFOR:
Russian equipment...

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_19_01_57_zps9e77ca1c.jpg&hash=55666a70a32cca2b861abaadec576a727798b782)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on October 05, 2014, 01:52:46 PM
I've not had any time to devote to this recently, but I will try to make an appearance next week. My wife and kids are away on Sunday, so I might be able to pop on next Sunday...

I'll also try for a wee go during the week. I've just not been gaming much at all. What gaming time I have had, I've been on DCS Mig-21bis and my board gaming.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: republic on October 05, 2014, 05:02:28 PM
Thank you Asid for helping me out, it was really great to listen in on the mission, hope to have everything squared away on my end soon.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 05, 2014, 05:28:04 PM
Quote from: republic on October 05, 2014, 05:02:28 PM
Thank you Asid for helping me out, it was really great to listen in on the mission, hope to have everything squared away on my end soon.

you're welcome  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 06, 2014, 10:25:01 PM
Steel Beasts Pro is not all about tanks... Here's some IFV love  :-*

CV90-40C
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_00_48_12_zps39df16f2.jpg&hash=7e93157b05435cc371b27dd861889ddd713a2419)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_00_49_01_zps7514f538.jpg&hash=25ee8829c7ab3757eb92135c44f541b57581de74)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_00_48_44_zps7bcb6670.jpg&hash=1853aca4800cb2487b5cb69a16b3e1a159073206)

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Staggerwing on October 07, 2014, 05:07:54 AM
Do those 4 GIBs shoot at stuff as well? Does the AI handle it or can you direct their small-arms fire?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: bayonetbrant on October 07, 2014, 06:49:41 AM
Quote from: Asid on October 06, 2014, 10:25:01 PM
Here's some IFV love  :-*

we like to call those "targets"  ;)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 07, 2014, 09:45:51 AM
Quote from: Staggerwing on October 07, 2014, 05:07:54 AM
Do those 4 GIBs shoot at stuff as well? Does the AI handle it or can you direct their small-arms fire?

They do shoot. They are AI controlled while in the vehicle. You can dismount them and take control of them directly  O0

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 07, 2014, 10:36:40 AM
Quote from: bayonetbrant on October 07, 2014, 06:49:41 AM
Quote from: Asid on October 06, 2014, 10:25:01 PM
Here's some IFV love  :-*

we like to call those "targets"  ;)

:))))))

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 07, 2014, 12:58:25 PM
Live multiplayer Sessions

You can just listen in if you wish. You do NOT need Steel Beasts :)

Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

We also hope to start live streaming of sessions in the near future.



The people that have used this option said they enjoyed the experience and feel a part of the action. They also can pick up some tips as well as bad habits :o . New players, people without SB as well as seasoned players have popped in. On the whole i believe it can be of great benefit.

If you would like to take part then just pop into the Dogs of War room on the Teamspeak channel.


Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 09, 2014, 04:54:15 PM
M88A1 MRV: Armored Recovery Vehicle

There are many vehicles modeled to different levels within Steel Beasts. Here is the mighty M88A1 MRV. This is a screen from a recent DOW mission where one of our CR2's was damaged and immobile. I recovered the vehicle to a safe location for repair. It lived to fight again  :knuppel2:

Recovering CR2 after damage
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_02_54_53_zpsc99c5f8a.jpg&hash=d46cf6d8905fbf98d64d6733538c1746894a3c73)

Statistics

HMG: M2HB
Ammunition Stowage: 100 ready/900 stowed
Default Ammunition: 100/900 .50 cal AP
Grenade Launcher: Grenades
Ammunition Stowage: 2 ready/2 stowed
Default Ammunition: 2/2 Smoke
Armour Protection:
Frontal Turret Armour: N/A
Frontal Hull Armour: Moderate, Steel. Protected vs HMG
Combat Mass: 50.8 tonnes
Engine Power: 750hp Continental AVDS-1790-2DR V12 Diesel
Height: 3.23m
Top Speed: 42kph
General

Originally designed to support the M48/M60 series of tanks, the M88 is a medium, fully tracked, armored vehicle, that performs towing, hoisting, and winching operations in the rescue and recovery of combat vehicles. The modeled M88A1 entered service in 1977 with a new diesel engine/personnel heater/APU, a modified transmission, and a redesigned hydraulic system. Due to the weight disparity between the M88A1 and the M1 series of tanks, the vehicle was upgraded in 1991 to create the M88A2 "Hercules", with additional armor, track skirting, a new engine and transmission, along with additional ballast to raise the vehicle weight to 63.5 tonnes.

At present this and the Wisent ARV are the only vehicles in Steel Beasts that may tow other vehicles. In addition to towing, this vehicle can also perform expedited repairs to other damaged vehicles. Such repairs can be accomplished by moving close (75m) to the unit which requires aid and then waiting. Repairs will automatically commence within a couple of minutes.

Hitching Vehicles
For the M88 to "hook up", pull within 10 meters of the disabled vehicle and insure that you select the "Tow vehicle" option from the vehicle icon popup menu (small white hull icon in lower right corner, with a left click).    

Selecting the "Tow vehicle" command
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelbeasts.com%2Fsbwiki%2Fimages%2Fthumb%2Fb%2Fb2%2FTowing_SelectCommand.jpg%2F300px-Towing_SelectCommand.jpg&hash=54bb70219bdbf942373b2bf5aa612410a419ba8e)


Then with the green cross now visible, hold it over the unit you wish to "tow" and left click again (the name will appear if the vehicle is in the range for towing). If you back up to the unit you want to hook up to it's easier to drive away, and note the "tow cable" is not yet visible (maybe in a subsequent software release).

The distance from the towed vehicle is about 50ft so keep that in mind when moving around, you'll also notice that your speed is reduced. To minimize the chance of damaging either vehicle, towing speeds should be restricted to "slow".    

Selecting the vehicle to be hitched
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelbeasts.com%2Fsbwiki%2Fimages%2Fthumb%2F0%2F07%2FTowing_SelectVehicle.jpg%2F300px-Towing_SelectVehicle.jpg&hash=5f15fe972b97bff56d3fc18a35b003341e232aa9)


To unlatch the towed unit, go to the "hull" icon again and select the "unlatch/unhook" option.    

Unhitching a towed vehicle
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelbeasts.com%2Fsbwiki%2Fimages%2Fthumb%2Ff%2Ff1%2FTowing_Unhitch.jpg%2F300px-Towing_Unhitch.jpg&hash=b70f6c1c22362ce5b0a6f553322aeb66f4c7c411)

See the Steel Beasts Wiki for a lot more: http://www.steelbeasts.com/sbwiki/index.php/Main_Page
(http://www.steelbeasts.com/sbwiki/index.php/Main_Page)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 09, 2014, 05:09:23 PM
Interesting mission created by Apocalypse31

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_02_15_59_zpsf2be1c7e.jpg&hash=147af7ccd033b094507217376057984ea4c02be1)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 09, 2014, 06:13:54 PM
Event This Saturday 11-10-14

L.N.O.T. Long Night Of Tanks Hosted by 911.

They have put a lot of work into this . Please check out the link.
http://www.steelbeasts.com/sbforums/showthread.php?t=21026 (http://www.steelbeasts.com/sbforums/showthread.php?t=21026)

Map:
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2Findex.php%3Faction%3Ddlattach%3Btopic%3D10673.0%3Battach%3D4385%3Bimage&hash=a3cf64a3330934614d3473a7c8a01509e4c19a61)


Official Info:
It´s time again for an official LNoT. And the planning already started. Everything missing is: YOU!

German online community "Panzerbataillon 911(v)" invites everyone interested to join the legendary battle of combined arms on Saturday, 11th of October 2014 starting at 1800h UTC.

What do you have to expect?


    App. 6 – 8 hours of tactical COOP simulation in up to four scenarios
    Fighting and cooperating within a tank or armoured cavalry company
    Enlistment on staffing lists (steelbeasts.org)
    Skilled and well equipped enemy of the 8th Soviet Guards Tank Army
    Tons of tanks, APCs, IFVs, recovery vehicles and perhaps some Choppers
    Special skin packs for LNoT (GE/US/RU)
    Up to four scenarios on the brand-new and high-detailed Fulda - Bad Hersfeld map
    Most realistic operation area of V. (US) and III. (GE) Corps
    Standalone SB Pro PE and TS3-Server
    Organized administration crew
    Sleep deprivation
    Not to forget: Lots of fun

Connection information:
SB Pro PE Server IP: 176.57.142.201
TS3 Server IP: 83.169.4.123 (PW: kettenpolster)
For using HAMACHI VPN-tool, please ask for further instructions
Game version: v3.011

Enlistment:
To enlist to unique positions within the Battlegroup, please contact the organizer via PM to Falli(911) http://www.steelbeasts.com/sbforums/...lmember&u=5327

Staffing Lists direct links:
Mission 1 (Reconnaissance):
http://www.steelbeasts.org/showthrea...t%29-Mission-1

Mission 2 (Attack):

http://www.steelbeasts.org/showthrea...t%29-Mission-2

Mission 3 (Delay):
http://www.steelbeasts.org/showthrea...t%29-Mission-3



Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 10, 2014, 10:09:55 AM

Hard frost + CR2

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_15_23_06_zpsd13d6931.jpg&hash=bdd4c1a5754f94bd2fc0f88cfabb93158568572a)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_15_35_38_zps5c721ce8.jpg&hash=e2b54c139280353a7a1b9ad0760c9f609a70b555)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 12, 2014, 01:54:19 PM
Heads up

Today multi crew training with the Dogs of War....If you do not want to multi crew then we may have a tank or 2 we can let you use... just bring it back in 1 piece :clin:

Today at 19:00 GMT
Teamspeak  IP: 216.22.24.158 , Port 9987

Or just come and listen :)

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 12, 2014, 04:37:42 PM
Update on todays DOW mission.

14 attended. Multi-crewed mission. Holding objective and counter...hopefully pictures to follow .

Oh... we decided to play another :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 12, 2014, 07:54:28 PM
Tonight's D.O.W. Mission:

(19:00 GMT)check my sig. All Welcome.
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War
Version used: V3.011(to accommodate those without 3.019)
Players present: 14

Multi Crew mission. Vehicles were available for those that did not want MC.

Note:This mission is a continuation of a previous mission and forms part of a campaign. The story continues... The D.O.W. took the red base last week...They only had a few hours before the enemy launched its counter attack...They wanted it back!!!

Objectives:
•   Defend enemy base taken from mission 1 Here:http://www.steelbeasts.com/sbforums/showpost.php?p=263707&postcount=12 (http://"http://www.steelbeasts.com/sbforums/showpost.php?p=263707&postcount=12")
•   Proceed to breakthrough line

Mission start: Mid day.. changeable vis

D.O.W.
Air:
•   AH-64A Apache
•   CH-146 Griffon (Extract)
Armor:
•   M1A2(SEP)
•   Leopard 2A5A1-DK
•   M2A2(ODS)
Support:
•   M88A1 MRV
•   M977 HEMTT/Supply
•   M978 HEMTT/Fueler
•   Biber
•   M109A3
•   M13A3/Medic

OPFOR:
Russian equipment...

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FBOTB2%2Fbotb2_zps7c2104bf.jpg&hash=5f70681f306cab999e0e1bb677c2818c43266a6b)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Rhyfel on October 12, 2014, 11:26:59 PM
Great mission for T.A.N.K.S.

Border Relations (2.654)    Border Relations (2.654)
Description: Reconnaissance mission to determine an enemy brigades disposition along an international border. Recommend a minimum of two players, one for the cavalry troop and one for the tank company. Approximately 90 minutes. Version 3 update: added NAVmesh for SB 3.0; changed OPFOR attack route; updated BLUFOR armor to M1A2SEP; shorten reserve route by 45 seconds.

http://www.steelbeasts.com/Downloads/p13_sectionid/262/p13_fileid/2379
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelbeasts.com%2Fplugins%2Fp13_download_manager%2Fimages%2F2379.jpg&hash=760687c7834145ea3f1cc7fac1196a31d584d40b)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 13, 2014, 02:35:30 PM
Dogs of War Sunday mission

Whats over the ridge???
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2F01abf827-633f-401d-81a1-65fe7dbc9d9c_zpsc5164644.jpg&hash=152de832b350a30c5fb61b493fddb09c125bcbfc)

Some AH64
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_01_22_12_zps5285b483.jpg&hash=c9e9bbd242774a80218f7a2543686a78492c1dc5)

Quite riveting
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_01_22_47_zps7bf8b8c6.jpg&hash=b96d2fe8c553d6c0cd85e06b54536ba37ab5c84a)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_01_25_07_zpsb6860534.jpg&hash=7d02c922ed1dd0c8d62819a05fbcda063f9b2b1a)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 14, 2014, 04:00:57 AM
Documentation installed with Steel Beasts

There are many documents and tutorials in PDF format made available when you install Steel Beasts. The default location of the documents folder is: C:\Program Files (x86)\eSim Games\SB Pro PE\docs

There are also many documents in the "downloads" section on the official site here: http://www.steelbeasts.com/Downloads/p13_sectionid/19 (http://www.steelbeasts.com/Downloads/p13_sectionid/19)
Here are screens of the folders.

Inside the "Docs" folder
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMisc%2FSBDocs1_zps55732ba9.jpg&hash=2957bfa8e64a2e59b3a6f3149c8da93c32a62947)

Inside the "Tutorial PDFs" folder
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMisc%2FSBTutorialPDF_zpsa413af68.jpg&hash=e48083f2bb50c3b0f1247b792d39e57e82ab52bb)

Inside the "PDF for print" Folder
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMisc%2FSBPDFforprint_zps1590cb6d.jpg&hash=a342ad000e989b5b215b233d3442bb761251a7f7)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on October 14, 2014, 02:58:45 PM
Hi guys!

Short update: new floor still not installed due to moist levels being too high.
Our medical issues are getting better though, so thats good news.
But the house is still a mess. It'll be a while longer before I will be back in action with SB.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 14, 2014, 03:43:21 PM
Quote from: Yskonyn on October 14, 2014, 02:58:45 PM
Hi guys!

Short update: new floor still not installed due to moist levels being too high.
Our medical issues are getting better though, so thats good news.
But the house is still a mess. It'll be a while longer before I will be back in action with SB.

Glad to hear your health is improving  O0

Heres one to warm you up my friend :)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_21_21_11_zps5f1ed480.jpg&hash=506c22d08c1333675958e7ed45d03b79f2b58ddd)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 16, 2014, 02:51:56 PM
M966 HMMWV

M966 HMMWV: ATGM carrier

D.O.W. (Asid) surveying the scene. I like this vehicle for recon
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_02_01_45_zps9aec15a7.jpg&hash=f52a13ca5943489f7100f48b2b2975b8236273ba)

Is this the enemy i see before me? BGM-71E TOW-2A Thermal view
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_02_01_15_zpsbd89e7c5.jpg&hash=1a13d20605c39b1254d9047583691ac3186c7ea0)

The following positions are modeled and controllable by the player:
•   Commander
•   Gunner
•   Driver

Statistics

ATGM: TOW missile
Ammunition Supply: 1 ready/6 stowed
Default Ammunition "A": 1/6 TOW-2


Armour Protection:
Frontal Turret Armour: N/A
Frontal Hull Armour: Very light. Protected vs light rifle fire and grenade fragments

Combat Mass: 3.1 tonnes
Engine Power: 150hp 6.5L V8 Diesel
Height: 1.88m
Top Speed: 89kph (governed)

General
The M966 is a member of the High Mobility Multipurpose Wheeled Vehicle (HMMWV) family, commonly known as the HumVee or Hummer. The M966 is the ATGM Carrier version of the vehicle equipped with a roof-mounted TOW missile launcher and is fully modeled with crewable positions for the Driver, Commander, and Gunner.
Thermal Signature

M966 HMMWV TIS image, front-right M966

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelbeasts.com%2Fsbwiki%2Fimages%2Fthumb%2F5%2F5a%2FM966_HMMWV_TIS_front-right.jpg%2F300px-M966_HMMWV_TIS_front-right.jpg&hash=272c77ab0f04b9e2ed1f5b3c9345ca19d7bfa1ec)

HMMWV TIS image, rear-left
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelbeasts.com%2Fsbwiki%2Fimages%2Fthumb%2Ff%2Ff6%2FM966_HMMWV_TIS_rear-left.jpg%2F300px-M966_HMMWV_TIS_rear-left.jpg&hash=58063d2830e4b52885a247e78004655a54371671)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 16, 2014, 06:02:20 PM
The Dogs of War are about to roll out :knuppel2:

13 players  O0

Come and listen :)

Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 16, 2014, 08:20:59 PM
3 Tanks were multi crewed. The rest were single.

No lag. No issues. Objective achieved. 10% friendly losses (9) while there was 93 enemy losses.

All in all a great mission.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 16, 2014, 08:48:47 PM
This Thursday night session was called....Thursday It's Tank Stuff ......

I was a gunner in a Leo2A5. Colebrook was the TC. These images are from the gunner view and most in thermal white hot.

Enemy junkyard!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FThursday%2520Its%2520Tank%2520Stuff%2FSS_00_32_44_zpsc0e43df6.jpg&hash=9d38fa84548a6034b9b6624c73e09b2cba7dd397)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FThursday%2520Its%2520Tank%2520Stuff%2FSS_00_56_37_zpsb3540ced.jpg&hash=2e9bcfda6c06459d3cf7399375935bfa4577a910)

One of the DOW crew seeking solace from the a church.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FThursday%2520Its%2520Tank%2520Stuff%2FSS_01_20_10_zps571f0a22.jpg&hash=fa205f68222dcec637ba79cbb4be0c904fae3b0e)

We had report of enemy armour moving along the road in the center of the pic
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FThursday%2520Its%2520Tank%2520Stuff%2FSS_00_39_54_zps49ba0e66.jpg&hash=be2ba4ac25229adc39c7089c97c9b01719ffafff)

Close up of the road!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FThursday%2520Its%2520Tank%2520Stuff%2FSS_00_38_06_zps51ab6e00.jpg&hash=c7b8d5323913546df069009acba3785e17e75e25)

Civilians were in the area!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FThursday%2520Its%2520Tank%2520Stuff%2FSS_01_08_27_zpsf7859aeb.jpg&hash=3da862207a3e66865bd3b3318cb23f1a9748ccb2)

This civilian child was knocked down by us! The child ran right in front of us. :(  We reported it.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FThursday%2520Its%2520Tank%2520Stuff%2FPoorKid_zpsfad2dc84.jpg&hash=311ab69c2b5a121ae9cd5f22d213df0c5258113d)

Built up area!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FThursday%2520Its%2520Tank%2520Stuff%2FSS_01_00_04_zps2d5f58b6.jpg&hash=8e83549bc06a07275bdc421ea69b52882926b454)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 16, 2014, 09:08:02 PM
We needed resupply in the mission......

Cupcake in the AH64 (pic by Cupcake)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FThursday%2520Its%2520Tank%2520Stuff%2FCupcake_zps5382c27d.jpg&hash=29cc6881c6603bd182c6590be734c4242b0ba2d4)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 16, 2014, 10:01:31 PM
Multi crew tonight with the Dogs of War. This was 1 platoon comprising 3 tanks which were multi crew. The other vehicles in the mission were single player + AI

G = Gunner, TC = Tank Commander

Colebrook(TC) + Asid(G)
Assassin(TC) + Mastergunner (G)
Tanker(TC) + Cougar11(G)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FThursday%2520Its%2520Tank%2520Stuff%2FSB1_zps4c6e335a.jpg&hash=f6a492feacd309df42d4c17b00cb15731d1edfde)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on October 17, 2014, 12:18:20 AM
Killin' kids eh? I don't think that's the kind of outfit I want to be part of!  :P
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 17, 2014, 12:31:46 AM
Quote from: JudgeDredd on October 17, 2014, 12:18:20 AM
Killin' kids eh? I don't think that's the kind of outfit I want to be part of!  :P

There is an inquiry underway :knuppel2:

He did show remorse and shock straight away.....I was in the gunner position and the kid ran straight in front  :'(

We take this kind of thing seriously  :tickedoff:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_04_48_43_zps0e9f31fd.jpg&hash=28ca059ed8f7d96ee6caa4b02344f19786aafd8d)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Rhyfel on October 18, 2014, 10:09:13 AM
Monday Night Fights.... Guard mission along an international border in order to protect engineers enplacing a complex blocking obstacle.

Attached image: We SP from the AA a reinforced tank company...
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 18, 2014, 02:41:35 PM
T.A.N.K.S. session on now for Steel Beasts

16 players... pop in :)

Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 19, 2014, 07:49:57 AM
Tonight's Mission:

Battle of the Beasts Pt1 (modified)

(19:00 GMT)check my sig. All Welcome.
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Multi Crew/single mission.
Version: 3.011/3.019 .(we will accommodate)

Objectives:
•   Rescue CIA agent (1/1/D) and escort him to the CIA safe House
•   Take out the enemy fuel supply located in Fallujah
•   Take control of all four objectives
•   Destroy all encountered enemy.
Mission start: Dawn.. Low vis

D.O.W.
Air:
•   AH-64A Apache
•   CH-146 Griffon (Extract)
Armor:
•   M1A2(SEP)
•   Leopard 2A5A1-DK
•   M2A2(ODS)
Support:
•   M88A1 MRV
•   M977 HEMTT/Supply
•   M978 HEMTT/Fueler
•   Biber
•   M109A3
•   M13A3/Medic

OPFOR:
Russian equipment...

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_19_01_57_zps9e77ca1c.jpg&hash=55666a70a32cca2b861abaadec576a727798b782)

ALL Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 19, 2014, 05:40:24 PM
Tonight's Mission:

Time: 19:00 GMT
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War
co: Rhyfel. You did a great job. Thank you
Players:16
Version: 3.011
Mission: Battle of the Beast (DOW Mission)
Duration: 77 minutes
Multi Crew + single.

Objectives:
•   Rescue CIA agent (1/1/D) and escort him to the CIA safe House
•   Take out the enemy fuel supply located in Fallujah
•   Take control of all four objectives
•   Destroy all encountered enemy.
Mission start: Dawn.. Low vis

D.O.W.
Air:
•   AH-64A Apache
•   CH-146 Griffon (Extract)
Armor:
•   M1A2(SEP)
•   Leopard 2A5A1-DK
•   M2A2(ODS)
Support:
•   M88A1 MRV
•   M977 HEMTT/Supply
•   M978 HEMTT/Fueler
•   Biber
•   M109A3
•   M13A3/Medic

OPFOR:
Russian equipment...

Outcome: success

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_19_01_57_zps9e77ca1c.jpg&hash=55666a70a32cca2b861abaadec576a727798b782)

Start
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2F1_zpse812a2da.jpg&hash=634ec9035c1b92f7d6d7eec60507a6787ac76b60)

Midway
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2F2_zps85f38276.jpg&hash=645183c88096102967f3e28977a3be939f1ac6a7)

End
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2F3_zps4b9c91ad.jpg&hash=9473aaac803719133807bd671c37ebf7404b1fa8)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on October 19, 2014, 06:57:33 PM
Quote from: Asid on October 19, 2014, 05:40:24 PM

co: Rhyfel. You did a great job. Thank you


Agreed.  Our CO did an excellent job.  Relay that to him for me if he doesn't check this forum. 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 20, 2014, 04:44:36 PM
Above mission with "All enemy shown"

Red = OPFOR
Green = Civ
Blue = D.O.W.

Start With all enemy shown
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FStart_zps93e30b2f.jpg&hash=ca45e93a2d87f38b4b08756dcad560c2026364d8)

Midway With all enemy shown
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FEnd_zps033c3293.jpg&hash=f1e0d8910aba2bc526daebd432b3cf2c22277efc)

End With all enemy shown
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMidway_zps27a3675c.jpg&hash=9d9536a21af598016996cf7c4095d29c03981fb9)

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 24, 2014, 11:02:34 AM
Heads up

This Saturday (25th) + Sunday (26th) plenty of online Steel Beasts. We are putting the finishing touches to a custom scenaruio for Sunday.....I will update as soon as i get more info  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 24, 2014, 07:19:56 PM
Control Setup

There are several ways to control steel Beasts Pro. You can easily setup your controls by accessing the "Controls" menu within SB. You have many choices. This menu gives you the ability to assign vehicle specific commands how you want to:

SB Controls menu

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMisc%2FSBControlsmenu_zpsdfec2c89.jpg&hash=e50182f82681dcfce1db5a881d3802f76e88711d)

Your input choices are:
•   Keyboard + Mouse
•   Joystick
•   Other Input Device


Keyboard and Mouse
The keyboard and mouse is extremely popular and if you have used a PC for gaming in the past you will be comfortable. I use this method and find it accurate and simple to use. Below is a keyboard chart. You can reconfigure the keys as you wish.

Steel Beasts keyBoard Chart

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMisc%2FSBKeyChart_zpsefa27274.jpg&hash=af2e272e0ad8f863fee3f303540edb277d55f22a)


Joystick
You can use a joystick. Some players use sticks with many buttons and allocate the different controls to these buttons. This works very well. The X52 from Saitek is a stick which would give you good control as well as the flexibility to assign commands/controls to the various buttons.


Other
There are companies that provide Hardware that is a close copy of the real controls within the vehicles. Here is one such company.
http://www.afvsim.com/ (http://www.afvsim.com/)

Leopard-2-Gunners-Control-Handle

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMisc%2FLeopard-2-Gunners-Control-Handle_zps8c28af88.jpg&hash=b69aea0629fd31eb0936f93b2b7a12ccf6defd45)

Leopard-2-Commanders-Control-Handle

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMisc%2FLeopard-2-Commanders-Control-Handle_zps27b0e759.jpg&hash=04a8fb9fa390052c4ebf314a85310931d18c8ef5)

You could also manufacture your own device using a usb joystick card. If you are new to SB then i would recommend you try the mouse + keyboard combo first. You already have it and many find it the number one choice. Ultimately use what works best for you.





Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 24, 2014, 07:49:23 PM
Updated reply 2 (page 1 of this thread) "Getting Started" with Control setup as above
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 25, 2014, 01:21:51 PM
Steel Beasts Today Multiplayer

Come and play or just listen in :)

All Welcome

Saturday 19:00GMT
  Your Local Time (http://www.timeanddate.com/countdown/generic?iso=20141025T20&p0=136&msg=T.A.N.K.S.+%28Steel+Beasts%29) 

Sunday 19:00 GMT
  Your Local Time (http://www.timeanddate.com/countdown/generic?iso=20141026T20&p0=136&msg=DOW+Steel+Beasts+Meeting) 

Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War


If you need Port forwarding or ANY help then please come early
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 25, 2014, 08:30:42 PM
Dogs of War Mission Today 19:00 GMT

Summary:
D 1-12CAV a combined NATO force of M1A2SEP's, Leo2A5DK's, and M2A2's conducts a hasty attack to secure objective Lynx, secure a road intersection, and prevent enemy counter attack from a reinforced rifle Battalion.


Excerpts of the battalion commander's orders for...

1) SITUATION:
   a) Enemy:
   Elements of the 265th Rifle Battalion reinforced. Enemy is well supplied, and prepared in defensive positions. Enemy has the ability to counter attack if they feel their numbers are sufficient.

   b) Own:
   D 1-12CAV 1st CAV Division Armored with 2 platoons of M1A2SEP, 1 Platoon Leopard 2A5A2-DK, and one Platoon M2A2. 3 batteries of 6 tubes off map with ICM, HE, and Smoke. 3 air strikes.

   c) Attachments and detachments: One supply truck, 1 Recovery vehicle M88.

2) MISSION:
Conduct a hasty attack from the deployment zone to secure objective Lynx.

3) EXECUTION:
Intent: D 1-12CAV will conduct a hasty attack from our current position south to secure objective Lynx, secure road intersection, and prevent enemy counter attack.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FCharge%2520the%2520Gap%2FSS_00_53_51_zpsbea74a4f.jpg&hash=6afe92bb69065bd2f2de4d8d64e0d4704742afac)

SB Version: 3.011
Mission Name: Charge the Gap. Custom made for D.O.W. by Cougar11
Date:  Today 19:00 GMT
Time: Your Local Time (http://www.timeanddate.com/countdown/generic?iso=20141026T20&p0=136&msg=DOW+Steel+Beasts+Meeting) 

Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

If you need Port forwarding or ANY help then please come early

Come and listen if you wish.

All Welcome

Note:
M1A2Sep within Steel Beasts
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29 (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

Leo2A5DK within Steel Beasts
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M2A2 within Steel Beasts
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 26, 2014, 06:40:28 PM
Plan

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FCharge%2520the%2520Gap%2FSS_19_41_36_zpsf57f2287.jpg&hash=21a6156db39df2f7c7c2a3bed9b5738cd5c101c2)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on October 28, 2014, 06:12:26 PM
Recon mission tonight and I failed to spot a Soviet recon unit at hill 306

Great mission with quite a bit of suspense watching all those BMP's, BTR's and tanks riding past my recon troops.

This is why I missed them

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSnap1_zps6322d9a7.jpg&hash=91245bf7ce67e2beeeda8871c0b478f418d56cbe)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on October 28, 2014, 07:02:12 PM
Quote from: JudgeDredd on October 28, 2014, 06:12:26 PM
Recon mission tonight and I failed to spot a Soviet recon unit at hill 306

Great mission with quite a bit of suspense watching all those BMP's, BTR's and tanks riding past my recon troops.

This is why I missed them

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSnap1_zps6322d9a7.jpg&hash=91245bf7ce67e2beeeda8871c0b478f418d56cbe)


That illustrates how over-used the infantry 'sinking' effect is. 

When they've sunk that far down into the ground, you often can't shoot them either.   I've wasted a couple thousand rounds of coax on the little bit of crown sticking out before, to no avail.   >:(

They should probably ease up on the sinkholes, right?  I mean.. maybe if they were in deep trenches but not in regular terrain.   C:-)



Reminds me of these coming out of the ground when they occasionally pop up from nowhere:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.nanarland.com%2FChroniques%2Ftremors2%2Ftremors3-2.jpg&hash=929328451df2cb98f31821ad3881856833100c1e)


;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 28, 2014, 08:10:32 PM
Quote from: Nefaro on October 28, 2014, 07:02:12 PM

That illustrates how over-used the infantry 'sinking' effect is. 

When they've sunk that far down into the ground, you often can't shoot them either.   I've wasted a couple thousand rounds of coax on the little bit of crown sticking out before, to no avail.   >:(

They should probably ease up on the sinkholes, right?  I mean.. maybe if they were in deep trenches but not in regular terrain.   C:-)


The way this works in Steel Beasts is by using a feature called "Bumpiness" value. This is used to calculate the depth that the infantry can sink into the ground surface. This situation arises when  the modelling of terrain cannot display variations in the terrain due to the mesh resolution being to low but the variation would still give some ground cover. A hole or small ditch for example.

Hope this makes sense

Oh...hit em with a heat round. That will finish em off  :knuppel2:

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 01, 2014, 07:05:18 PM
Been busy.....

Update Sunday Dogs of War mission


Sundays mission will be 20:00 GMT

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

You can watch it live.  You do NOT need Steel Beasts. Stay tuned....

Mission info coming....
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 01, 2014, 08:17:07 PM
Dogs of War Mission Sunday 02/11/14

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FInOveryourheadmap_zps282f6065.jpg&hash=d4241cf813296bc291294b9807f898c60b54790b)

Mission Summary:
Combined TF of M1A2, Leo2A5A2-DK, M2A2, 1025, and support units scout, breach, bridge, secure 3 bridges, attack, secure and hold objective.

Excerpts of the battalion commander's orders for...
1) SITUATION:
   a) Enemy:
   Elements of the 11th Motorized Rifle Brigade are holding a strategic airfield in sector. They are dug in, with blocking positions, minefields, and heavy reinforcements near by.

   b) Own:
   TF Iron consisting of 2 platoons of 1025 scouts, 2 platoons of M2A2ODS, 2 platoons of M1A2SEP, and one platoon of Leo2A5A2-DK.

   c) Attachments and detachments: Medics, Repair, Recovery, engineer with MICLIC, Fuelers, Supply, and a bridge layer.

2) MISSION:
Scout and identify breaching or bridging areas, breach or bridge to allow for main attack force of the TF, secure and hold objective airfield..

3) EXECUTION:
Intent: TF Iron will conduct scouting operations to identify bridging and breaching areas, breach or bridge to gain an avenue of attack to secure and hold objective airfield.

   a) Concept of Operation:
   Designed by player.
         
      i) Maneuver:
      Designed by player.
   
      ii) Fires:
      3 Air strikes, and 3 batteries with 6 tubes (ICM, HE, & Smoke)

      iii) Additional assets:
      7 Bravo MICLIC M113 section, Bridge Layer, and support assets.

** Notes **
SB Version: 3.011
Mission Name: In over your head. Custom made for D.O.W. by Cougar11
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: 2-3 hours approx
Date:  02/11/14 Today 
Time: 20:00 GMT  http://www.timeanddate.com/countdown/generic?iso=20141102T20&p0=304&msg=DOW+Steel+Beasts+Meeting (http://www.timeanddate.com/countdown/generic?iso=20141102T20&p0=304&msg=DOW+Steel+Beasts+Meeting)
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War
Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep.
•   Working knowledge of Comms procedure.
Dogs Of War Vehicles:
M1A2Sep within Steel Beasts
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29 (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

Leo2A5DK within Steel Beasts
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M2A2 within Steel Beasts
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)


If you need Port forwarding or ANY help then please come early

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

You can watch it live.  You do NOT need Steel Beasts. Stay tuned....

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 02, 2014, 03:15:14 PM
D.O.W. getting ready to move out..... You ready to answer the call?  :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 03, 2014, 08:15:15 PM
Miniature AAR for Sundays D.O.W. mission

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FInOveryourheadmap_zps282f6065.jpg&hash=d4241cf813296bc291294b9807f898c60b54790b)

Mission Summary:
Combined TF of M1A2, Leo2A5A2-DK, M2A2, 1025, and support units scout, breach, bridge, secure 3 bridges, attack, secure and hold objective.

Excerpts of the battalion commander's orders for...
1) SITUATION:
   a) Enemy:
   Elements of the 11th Motorized Rifle Brigade are holding a strategic airfield in sector. They are dug in, with blocking positions, minefields, and heavy reinforcements near by.

   b) Own:
   TF Iron consisting of 2 platoons of 1025 scouts, 2 platoons of M2A2ODS, 2 platoons of M1A2SEP, and one platoon of Leo2A5A2-DK.

   c) Attachments and detachments: Medics, Repair, Recovery, engineer with MICLIC, Fuelers, Supply, and a bridge layer.

2) MISSION:
Scout and identify breaching or bridging areas, breach or bridge to allow for main attack force of the TF, secure and hold objective airfield..

3) EXECUTION:
Intent: TF Iron will conduct scouting operations to identify bridging and breaching areas, breach or bridge to gain an avenue of attack to secure and hold objective airfield.

   a) Concept of Operation:
   Designed by player.
         
      i) Maneuver:
      Designed by player.
   
      ii) Fires:
      3 Air strikes, and 3 batteries with 6 tubes (ICM, HE, & Smoke)

      iii) Additional assets:
      7 Bravo MICLIC M113 section, Bridge Layer, and support assets.

*****************************************************
co: Colebrook
Players:14
Actual Duration: 165 minutes
Multi-Crew: Yes
Single Crew: Yes

Mission summary:
Task Force Iron consisting of 2 Platoons M1A2SEP, 1 Platoon Leo2A5A2-DK, 2 Platoons M2A2ODS, 2 Platoons of 1025 HMMV, Engineers, and support units. TF Iron scouts to find avenues of attack through a danger area consisting of natural, man made, and mined obstacles. TF Iron then clears, breaches, or bridges through area, attacks to secure an airfield objective, and defend the objective. Scouting units move to recon danger area, bridges, and crossing areas slow and in force.

Mission plan including TRP locations of units identified on UAV route. The white route is the U.A.V. track
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FOver%2520Your%2520Head%2F1_zps1ba33a7b.jpg&hash=7f5be1d05e6e2c7af3d89e5be8df0566dfde6f16)

Units scouting towards danger zone from the deployment zone.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FOver%2520Your%2520Head%2F2_zps4c4754f5.jpg&hash=f1ed43462ad9894a02d0b6464635857abb18cb7b)

Units scouting towards danger zone from the deployment zone. They come across obstructions in the road!!!!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FOver%2520Your%2520Head%2F3_zpsaadc7f02.jpg&hash=b2c354204a5130219ddb161e7b3d67238fce6f0c)

Obstacles are over watched, and units engage with direct and indirect fire.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FOver%2520Your%2520Head%2F4_zps2c8d8e5a.jpg&hash=db36213049f9906aa2131ddbf53c71380e381ba5)

Obstacles are over watched, and units engage with direct and indirect fire.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FOver%2520Your%2520Head%2F5_zps699a3ca3.jpg&hash=f40ac2b7d6feada08f322a270cbb9d3c0a527e24)

Breaching operations start...We discovered a mine field!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FOver%2520Your%2520Head%2F6_zps1d6e658c.jpg&hash=6baa88417bb948b8ee911d6bcf17c5b3ffe5ce38)

Breaching operations not going as planned.
Breaching operations complete.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FOver%2520Your%2520Head%2F7_zps67a50c1e.jpg&hash=4b0702e2cafb0d01307cca5186dc1a308d2b6d98)

Bridge 2 Secure by northern recon forces 59 minutes from game start.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FOver%2520Your%2520Head%2F8_zps6c35cb27.jpg&hash=ff8efb5d98e580989f3c7ad137524224ead1e8b1)

Bridge 2 Secure by northern recon forces 59 minutes from game start.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FOver%2520Your%2520Head%2F9_zpsaa301281.jpg&hash=91abf736e4016444a6ce9d954d814b00f77a0d67)

Objective secured trying to defend enemy counter attack largely outnumbered.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FOver%2520Your%2520Head%2F10_zps0acd8bbe.jpg&hash=410de230791393f44e424ccd69dfbdc34fcb7ca3)

Counter attack moves in prior to securing objective.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FOver%2520Your%2520Head%2F11_zps0c64e993.jpg&hash=4d030898954af61c921607b50193da97a2e9f966)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FOver%2520Your%2520Head%2F12_zpsf489351c.jpg&hash=8cdfc7f55a9bf1f52e61ab36e1897e21d6eeb8f9)

Friendly units not mission capable. Result mission failure due to lack of unit strength.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FOver%2520Your%2520Head%2F13_zpsabfe8d0a.jpg&hash=d3a06417e824fad377adb35197b16c46366575eb)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FOver%2520Your%2520Head%2F14_zps5ab24ad1.jpg&hash=0dbb3c570f68d1cf651a946a4c7fad6d71d0c68c)

Losses
D.O.W. 12 vehicles
Enemy 53 vehicles

Video of AAR
Title: Re: Steel Beasts Pro Discussion Thread
Post by: James Sterrett on November 04, 2014, 08:13:31 PM
Hiding is generally infantry's ticket to continued survival, and, especially given rough ground or any kind of time to rearrange matters with shovels, they can do it quite well. 

As an abstraction of infantry's ability to hide, this new feature in SB works pretty well; before, when they were kept highly visible, they were unrealistically easy to detect and therefore to kill.

Having the infantry hard to detect should also encourage players to work with their own infantry.  Combined arms...  it's not just for breakfast any more!  :)

Quote from: JudgeDredd on October 28, 2014, 06:12:26 PM
Recon mission tonight and I failed to spot a Soviet recon unit at hill 306

Great mission with quite a bit of suspense watching all those BMP's, BTR's and tanks riding past my recon troops.

This is why I missed them

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FGame%2520Screenies%2FSnap1_zps6322d9a7.jpg&hash=91245bf7ce67e2beeeda8871c0b478f418d56cbe)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Cyrano on November 08, 2014, 12:28:12 PM
Just checking...game on for today (Saturday)?

Best,

Jim
"Cyrano"
:/7)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 08, 2014, 02:13:24 PM
Quote from: Cyrano on November 08, 2014, 12:28:12 PM
Just checking...game on for today (Saturday)?

Best,

Jim
"Cyrano"
:/7)

Hi Cyrano

There is a difference between the two session days.

Saturday = T.A.N.K.K.S.
This is a casual game. All are welcome and a mix of games will be run.

Sunday = Dogs of War
This is a mission for players that have been taking part in DOW training sessions and are part of the Dogs of War VU. These missions are more simulation and can have an advanced planning and debrief stage. Proper use f call signs etc. A requirement is that all players that play these missions also have completed 1 full tutorial for M1A2sep or Leo2A5.

Any questions just ask :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 08, 2014, 07:33:41 PM
Dogs of War Mission Sunday 09/11/14 20:00 GMT


Summary
Your unit will conduct an attack with the objective being to take control of the towns of North and South Shiya .Additionally if you have enough units to recon the Factory Complex, proceed to that area and destroy any material assets the enemy may have there.


Excerpts of the battalion commander's orders for...

1) Situation: 

Visibility is limited to 2500. Ground conditions are dry and dusty, cross country mobility will be fast. Roads should be your primary method of mobility.

a) Enemy Forces:

Known enemy force operating in your area: Ubarastani 2nd Battalion . Intelligence estimates enemy forces to be composed of a light force consisting of tanks and mechanized infantry. Approximate strength of the enemy force is an under strength battalion, with artillery support, and without air support. The main body of their units seem to in and around North Shiya.
Additional units seem to be set up in South Shiya and near the factor complex. 


2) Mission:

Take control of the towns North Shiya and South Shiya . Recon the Factory Complex and destroy any enemy assets located there

3) Execution:

Users must determine their own plan of execution.

4) Service and Support:

a) Artillery: none.

b) Air support:  F-16s are on station.

c) Additional assets: supply vehicles and medics are available. MM88.


SCENARIO NOTES:

TIME LIMIT: 70 minutes      + 5% / - 5%

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FDice%2520Co-OP%2FMap_zps550b920b.jpg&hash=413f2c75de2bf6e9e98aba859f1c9e37ca2d1ea0)


** Notes **
SB Version: 3.011
Mission Name:
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: 70 minutes approx
Date:  09/11/14 
Time (local): http://www.timeanddate.com/countdown/generic?iso=20141109T20&p0=304&msg=DOW+Steel+Beasts+Meeting&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20141109T20&p0=304&msg=DOW+Steel+Beasts+Meeting&csz=1)
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War
Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep.
•   Working knowledge of Comms procedure.
Dogs Of War Vehicles:
M1A2sep within Steel Beasts
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29 (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

Leo2A5DK within Steel Beasts
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M2A2 within Steel Beasts
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M3A2 within Steel Beasts
http://www.steelbeasts.com/sbwiki/index.php?title=M3A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M3A2)


Come and listen if you wish.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 13, 2014, 09:17:18 PM
T.A.N.K.S. mission 15/11/14

Mission summary:
The red horde has finally crossed the border. They have swept past all the boarder defense stations, and it is your job to hold at all costs. TF Yankee is all alone, outnumbered, and the last hope before the Red Army pushes through the lines. Hold the line, stay alive if possible, and if not die honorably.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FDefense%2520of%2520Fulda%2FDefenseofFulda_zpse6ea353f.jpg&hash=cca4a2e29dd1a57ac4340990bff31721b7b60f82)

See Reply 19 page 2 here: http://grogheads.com/forums/index.php?topic=11290.15 (http://grogheads.com/forums/index.php?topic=11290.15)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 15, 2014, 10:46:42 PM
Decided to make separate threads for missions. The missions will be summarised here as well as a link provided for the actual thread (also on GH)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 15, 2014, 10:48:15 PM
D.O.W. Sunday Mission 16/11/14 20:00 GMT
Link to in depth thread here: http://grogheads.com/forums/index.php?topic=11788.0 (http://grogheads.com/forums/index.php?topic=11788.0)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

DOW the battle of Fallujah

Mission summary:
On 31 March 2004, four American Blackwater contractors were killed and images of their bodies being burned and mutilated were broadcast on television around the world. Secretary of Defense Rumsfeld, CENTCOM Commander GEN Abizaid, and Coalition Provisional Authority (CPA) Ambassador Bremer decided a military response was needed immediately. Fallujah had become a symbol of resistance that dominated international headlines." Enemy insurgents have been building up in Fallujah preparing for a fight. They are ready to die as long as they take a NATO force service member with them."

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FDOW%2520the%2520battle%2520of%2520Fallujah%2FMap_zps4d0cd7ed.jpg&hash=70a2690f60924731ce7b9ec45098524995043e9e)

City
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FDOW%2520the%2520battle%2520of%2520Fallujah%2FViewofFallujah_zps90bce05f.jpg&hash=ec7a9269e9e415146efe94ee659041c3bae78a39)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on November 16, 2014, 04:26:29 AM
I just might be able to pop in for this one Asid! Fingers crossed
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on November 16, 2014, 08:49:17 AM
Scratch that. Company needs me for the Istanbul flight today. :(
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 21, 2014, 10:01:03 PM
Some Multiplayer missions. The T.A.N.K.S. missions are generally not as formal as the DOW missions.

D.O.W. Sunday Mission 16/11/14
http://grogheads.com/forums/index.php?topic=11788.0
   
SteelBeasts T.A.N.K.S. Multiplayer 15/11/14
http://grogheads.com/forums/index.php?topic=11820.0

SteelBeasts T.A.N.K.S. Multiplayer 22/11/14
http://grogheads.com/forums/index.php?topic=11842.0 (http://grogheads.com/forums/index.php?topic=11842.0)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 22, 2014, 02:20:36 PM
Steel Beasts pro
taken by Rotar

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgXvZpMB.jpg&hash=e93419c328e099c2bb983019f28d8528aa71be67)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FX7znzb7.jpg&hash=c86bc958be406c6979ae06cb8933e7b83528b6af)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4P7r1W7.jpg&hash=520f6a90f25e24fb09fc9dc715309eddab44221a)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on November 22, 2014, 03:06:04 PM
While I like reading the SB discussion, do we need three threads on the MP meets?  Is there some difference?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 22, 2014, 03:52:02 PM
Quote from: RyanE on November 22, 2014, 03:06:04 PM
While I like reading the SB discussion, do we need three threads on the MP meets?  Is there some difference?

There is a thread created separately now for each Saturday. Also a separate one for each Sunday as they are different types of missions with different levels of immersion.

The reason this is done is to make it easier to see the info and keep the info (aar) for each mission separate. I also add the links to these 2 days to the main thread so if anyone is interested they can find the missions and aar's.

I did not think this was causing an issue. Am i wrong?

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on November 22, 2014, 08:34:21 PM
I am just not sure what thread to read.  I end up opening all of them and seeing the same things.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 22, 2014, 08:54:19 PM
I will make sure i present the info better :)

sorry for any confusion
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on December 10, 2014, 04:22:03 PM
Quote from: PanzersEast on September 01, 2014, 08:18:14 AM
Here is the game play video from yesterday.  Nef did a great job as CO, however in the video I am trying to mess with videoing, playing etc... so I jump around the map a lot to different units.

Mission Objectives:
- Rescue Downed Airman
- Secure Objective Wheeler (Airfield)
- Secure Objective Steel

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on December 24, 2014, 09:17:35 AM
The Dogs of War have their own website. This is for Steel Beasts Pro. Please take a look.

www.dogsofwarvu.com/ (http://www.dogsofwarvu.com/)

Thank you
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on December 24, 2014, 09:29:22 AM
New update 3.023

This is a full installer. The release notes recommend you to uninstall previous versions. See below for instructions on install

Size: 2.33GB
Release notes Here: http://esimgames.com/wp-content/uploads/2014/12/SBProPE-3.023-Release-Notes.pdf (http://esimgames.com/wp-content/uploads/2014/12/SBProPE-3.023-Release-Notes.pdf)
Download Here: http://www.esimgames.com/?page_id=1390 (http://www.esimgames.com/?page_id=1390)
Install Instructions: http://dogsofwarvu.com/forum/index.php?topic=106.0 (http://dogsofwarvu.com/forum/index.php?topic=106.0)

Let me know if you need assisstance

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on December 24, 2014, 09:34:19 AM
New updated Steel Beasts Pro manual

There is a new manual available (177 pages) Here:

Hard copy: http://www.esimgames.com/?page_id=1361 (http://www.esimgames.com/?page_id=1361)

PDF (default install): C:\Program Files (x86)\eSim Games\SB Pro PE\docs\SBProManual.PDF

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on December 24, 2014, 09:44:25 AM
Thanks Asid.

As it's Christmas Eve, I'll be unlikely to get anything done on this - probably even until the New Year.

But I know you live on TS  :P so I'll be sure to give you a shout when I upgrade.

Thanks for the help and for helping me get into this great sim (if only I had more time!). Have a great Christmas and New Year pal.  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on December 24, 2014, 09:47:59 AM
Quote from: JudgeDredd on December 24, 2014, 09:44:25 AM
Have a great Christmas and New Year pal.  O0

Thank You JD. I hope you have a great time with family and friends over the festive period  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on December 24, 2014, 10:10:26 AM
Live streaming update:

We have been testing and we are ready to have a trial via twitchTV

Will update soon.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on December 24, 2014, 10:51:05 PM
The first newsletter is out.

Make sure you subscribe to the site www.dogsofwarvu.com (http://www.dogsofwarvu.com)

Thank you
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on December 25, 2014, 01:46:33 AM
Professional quality job Asid! Looks very good!

Merry Xmas, buddy!


-oOo-
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on December 25, 2014, 08:37:31 PM
The first newsletter for the Dogs of War is out. called: "Cry Havoc"

Please register for the main website and you will recieve the newsletter. You will NOT recieve any spam. This is a vegan site  ;D Please let me know what you think.

Thank you

www.DogsofWarVu.com (http://www.dogsofwarvu.com)

Register Here: http://dogsofwarvu.com/membership-login/register/ (http://dogsofwarvu.com/membership-login/register/)

Sample of newsletter
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FNewsletter_zps1d914353.jpg&hash=0fa3c4873369c78673965d379b858f89005a0a93)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Cyrano on December 25, 2014, 10:14:18 PM
Really a nice piece of work, Asid.  There are people who get paid to do this sort of thing that don't do such a fine jub...

A certain company should consider compensating you for the efforts, but, one suspects, we always do our best stuff for passion...cash is nice though, too :).

Best,

Jim
"Cyrano"
:/7)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on December 27, 2014, 01:29:05 AM
Yup! Asid has been the engine in front of the carts! Plendid job.


-oOo-
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on December 27, 2014, 10:40:38 AM
Thank you for the kind words guys. Much appreciated :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 10, 2015, 01:12:11 PM
We are streaming today @21:00GMT

Link: http://www.twitch.tv/dogsofwarvu

Time local:   http://www.timeanddate.com/countdown/generic?iso=20150110T21&p0=136&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1


Come and listen/ask questions on TeamSpeak
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest
Teamspeak  IP: 216.22.24.158 , Port 9987
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 10, 2015, 03:46:08 PM
D.O.W. Saturday Mission 10/01/15 21:00GMT

You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

The Defense of Camp Warrior custom made by Assassin7 for D.O.W.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission summary:
Defend Camp warrior at all costs!!!

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_20_21_10_zpse622e963.jpg&hash=c3e01374b37e85688d45f5a589d52bc3cc49e592)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_20_24_04_zps7e552dcc.jpg&hash=b3ed733bf3669007330efbd6cad3dbefbe2ec7e4)



Excerpts of the battalion commander's orders for...Dogs of War

1) SITUATION:
   a) Enemy:
   Possible t-model tanks with pc, troop support and air support (Russian)

   b) Own:
   Alpha:
M1A2 SEP's
M2A2 Bradley's
AH64A Apache's
M3A2(ODS)
Leopard 2A5A1-DK
CV90/30-Fl

2) MISSION:
Defend Camp Warrior at all costs!!!



********************************
** Notes **
SB Version: 3.023 32bit
Mission Name: The Defense of Camp Warrior
Created by: Assassin7
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: 90 minutes approx
Date:  10/01/15  Saturday
Time: 21:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150110T21&p0=136&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150110T21&p0=136&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War
Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

M1A2sep
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29 (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

Leopard 2A5-DK
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://"http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK")

M2A2(ODS)
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M3A2(ODS)
http://www.steelbeasts.com/sbwiki/index.php?title=M3A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M3A2)

CV90/30-FI
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI

AH-64_Apache
http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache (http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache)

Version 3.023 Here:http://dogsofwarvu.com/forum/index.php?topic=106.0 (http://dogsofwarvu.com/forum/index.php?topic=106.0)

***Important!***

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987


All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 17, 2015, 12:22:47 PM
D.O.W. Saturday Mission 17/01/15 @21:00 GMT

You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Part1 of a 3 part campaign

Border_Relations_v3 by Rhyfel

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary
Delta must secure OBJ Ant at all costs!  This is a vital logistical node required for future offensive operations.

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_15_53_57_zps6b4f096e.jpg&hash=b1c222bbce9069a7a3182cc01830fefafb66f0f8)

Excerpts of the battalion commander's orders for...BLUEFOR


GENERAL SITUATION: Gordonian Forces rescinded their ceasefire with the friendly nation of Kazar and seized key river crossings along the international border in preparation for offensive operations to the west.  Due to this and political actions taken by the Gordonian government, Kazar has asked NATO to intervene militarily.  Kazar has only increased the possibility of military conflict by conducting raids on several Gordonian outposts and key river crossing sites.  As a result, it appears Gordonian forces are preparing for offensive operations and could be launched at any time.
You are Delta Company, 3-67 AR, You were assigned to guard a vital logistical node along the international border.  Gordonian forces engaged and damaged C/1-9 CAV screening to your east, and seized the vital river crossing on OBJ Lions.  Additionally, C Troop, 1-9 CAV reports Gordonian forces are massing mechanized forces (approximately one reinforced company) to the northeast of OBJ Lions.  Scouts report a platoon plus vicinity the river crossing at OBJ Bull.  Deep reconnaissance assets report a Gordonian BDE east of HWY 103.


TASK ORGANIZATION:

   1. Delta Company 3-67 AR:

      -x3 M1A2 (SEP) Tank Platoons

      -x1 M2A2 PLT

      -FSO (15/D)

      -XO with Company Trains (5/D)

      -B BTRY 1-44 BN, Direct Support

   2. Crazy Horse Troop, 1-9 CAV (OPCON to D Co., Commander)

      -x2 Scout Platoons (2 M3 / 4 HMMWV mix per platoon)

      -Troop Trains (6/C)

      -x2 COLT Teams (BDE TACON)

   3. BN Reserve is available upon request at coordination point 1 along the Alpha/Delta company boundary


Area of Operations: Your area of operations is the BN Boundary to the north with 1-12 IN, to PL Georgia (HWY 103) in the east, to UPATOI Creek in the south. 

Area of Interest: Enemy has no CAS. Enemy retains x2 2S1s at Company level, x6 2S1s at the BN level and a battery of BM-21s with ICM at the BDE level.  Trigger to launch indirect is a NATO counterattack on OBJ Bull or OBJ Lions.  BDE Artillery support will be triggered if Gordonian forces cross PL Louisiana to seize the airstrip at OBJ Ant.

TERRAIN:

   Obstacles: Upatoi and Kings Creek canalize movement to a BN sized mobility corridor running east to west to HWY 1.  Additionally, Halluca Creek restricted mounted maneuver to a platoon column formation at vic grid 0872 8106.  Existing tactical obstacles from historical border operations located at 107 920 and 144 771.
      
   Avenues of Approach: three running east to west.  One from OBJ Lions to HWY 1.  Second from OBJ Lions to OBJ Ant.  Third from OBJ Bull to OBJ Ant. 

   Key Terrain: River Crossings: Grids: 1377 8861, 1180 8759, 1689 8154.  These three river crossings control maneuver across the international border.  Bush hill (162 829) Dominates eastern road networks and river crossing sites
   
   Observation, Fields of Fire: Ranges can be limited to 50 meters in heavily wooded areas, recommend dismounted support to mechanized vehicles.  Hills over the elevation of 190 meters, vehicles can expect engagement ranges out to max effective range. 

   Cover and Concealment: IV lines will offer best cover and concealment for mounted forces.  Heavy wooded areas on the eastern and northern portions of OBJ Ant favor dismounted infiltration.  OBJ Lion is split North to South by an IV Line, which can be over watched by forwarded observers and ATGMs from BP2.


WEATHER DATA: Expect daily high temperatures near 45 degrees, and low temperatures near 30.  Humidity will be near 20 percent.  Winds will be 15-20 knots from the NW.  There has been heavy precipitation in the past 2 days, and precipitation is expected during the operation. Vehicles should avoid swampy lowlying areas.  Cloud ceiling has been as low as 3000 feet during morning hours, but has lifted to 5000 by late afternoon favoring the late employment of close combat attack air.


ENEMY SITUATION: Elements from the 115th Brigade Tactical Group have deployed along the Kazarian border with one battalion guarding to destroy Kazarian and NATO forces at key river crossings.  Scouts identified a mechanized company of BMP2s and BMD2s occupying hasty fighting positions on objectives bull and lions.  Enemy reconnaissance forces damaged C/1-9 CAV and seized OBJ Lions in a spoiling attack. 


   Course of Action 1 (most probable enemy course of action): Expect OBJ Lions to be reinforced within the next 30 minutes with elements from BP2, consisting of reconnaissance forces (BMD2) and a mechanized infantry company.  Enemy elements will retain BP2 with a dismounted rifle platoon reinforced with ATGMs and AGLs in order to allow follow on forces to seize OBJ Ant between the next 48-72 hours.  X2 rotary winged aircraft screen along PL Louisiana.

   Course of Action 2: Enemy elements reinforce OBJ Lions with a tank company minus (T-72M4) in order to allow follow on elements to seize OBJ Ant within the next 24-48 hours.  An enemy platoon plus defends vicinity OBJ Bull in order to prevent envelopment of OBJ Lions.  X2 sorties of rotary scout aircraft screen to provide early warning along PL Louisiana.

   Course of Action 3 (most dangerous enemy course of action): Enemy BDE attacks to seize OBJ Ant.  Indicator is enemy armor west of PL Louisiana near OBJ Lions or west of PL Alabama.  Employment of 2 to 4 Mi-24 Hind sorties in support of enemy air assault to seize key terrain that dominates avenues of approach into OBJ Ant.  Air assault will seek to emplace 2-4 ATGM systems to deny freedom of maneuver to friendly forces on OBJ Ant. 


FRIENDY FORCES: Delta Commander, your mission: D Co., 3-67AR guards to destroy lead elements of the 115th BTG along the international border in order to allow 4th Brigade, 4th ID (M) to build combat power at the APOD to the west. 

Commander, Delta must secure OBJ Ant at all costs!  This is a vital logistical node required for future offensive operations.  I need you to determine the 115th BTG's course of action, are they seeking to reinforce OBJ Lions, seize OBJ Ant, or continue screening operations? Finally, you must maintain at least 60% combat power.  I allocated you priority of planning for the reserve, 1st platoon Alpha, but do so only if the need is dire as it will affect operations to your south during the next phase.

Now commander, if you opportunity presents itself, seize both OBJ Lions and OBJ Bull.  This will provide NATO forces with an excellent opportunity to control defiles leading across the border. 


Coordinating Instructions:

   X2 preplan targets: AB0001 and AB0002

   HE, SMK, ICM available

   Scouts deploy between PL Texas and PL Louisiana

   Delta Company deploys anywhere within OBJ Ant


Priority Intelligence Requirements:

   1.Is the enemy reinforcing OBJ Lions with armor? Indicator: T-72s moving west from BP2

   2.Is the enemy attacking to seize OBJ Ant? Indicator: Armor travelling west vicinity of Bush Hill

   3.Will the enemy air assault to seize key terrain? Indicator: Mi-24 Hind sorties
west of the international border


Good Luck commander!


********************************
** Notes **
SB Version: 3.023 32bit
Mission Name: Border_Relations_v3
Created by: Rhyfel
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Platoon
Smallest command:Crew Position
Mission Duration: 90 minutes approx
Minimum number players: 2
Date:  17/01/14  Saturday
Time: 21:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150117T21&p0=136&msg=DOW+Saturday+Steel+Beasts+Meeting (http://www.timeanddate.com/countdown/generic?iso=20150117T21&p0=136&msg=DOW+Saturday+Steel+Beasts+Meeting)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War
Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

M1A2sep: Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29 (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

M3A2(ODS): Cavalry Fighting Vehicle (Recon Vehicle)
http://www.steelbeasts.com/sbwiki/index.php?title=M3A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M3A2)

M1025 HMMWV: High Mobility Multipurpose Wheeled Vehicle (roof-mounted .50 cal)
http://www.steelbeasts.com/sbwiki/index.php?title=M1025_HMMWV (http://www.steelbeasts.com/sbwiki/index.php?title=M1025_HMMWV)

M113/FO: forward observer vehicle
http://www.steelbeasts.com/sbwiki/index.php?title=M113-FO (http://www.steelbeasts.com/sbwiki/index.php?title=M113-FO)

M2A2(ODS): Infantry Fighting Vehicle
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)


You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 17, 2015, 04:10:35 PM
Temp link to watch stream: http://www.twitch.tv/r0tareneg
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 17, 2015, 05:03:13 PM
Sorry it's one of those days.. trying with original feed... again sorry

You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 23, 2015, 09:36:18 PM
New update 3.025 coming Monday 26th January

From Ssnake (eSim Games):
"Coming Monday, 3.025.
It will be a complete installer, replacing all previous 3.0 versions, including new navmeshes for all terrain maps. Also, an update of the SB Navmesh Builder to version 12, replacing all previous versions.

Unlike all previous versions, ...part1.exe will immediately launch the installer. You no longer need to unpack first, then starting the setup program separately. Adding convenience one byte at a time."


So we are looking at approx 2.3GB download. So have to uninstall your existing install.


Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on January 24, 2015, 07:23:31 AM
Are the patch notes available yet?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 24, 2015, 01:59:54 PM
Quote from: Yskonyn on January 24, 2015, 07:23:31 AM
Are the patch notes available yet?

No. I will let you know as soon as i do :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 24, 2015, 02:00:27 PM
D.O.W. Saturday Mission 24/01/15 @21:00 GMT

You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Part2 of a 3 part campaign
Part 1 :http://dogsofwarvu.com/forum/index.php?topic=184.0 (http://dogsofwarvu.com/forum/index.php?topic=184.0)

Border Relations part II_v2 by Rhyfel

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary
This is part 2 of "Border relations". You take the role of Alpha company: Alpha penetrates the defenses at BP3 to establish an ambush along HWY 102 to destroy the 2/115th.  Once the 2/115th is destroyed Alpha clears CP4 on OBJ Bull East.

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_03_31_43_zps95bcc5fe-1.jpg&hash=d5eb3c235d65770ea4adcde9105bd2fc2e6b96a0)

Excerpts of the battalion commander's orders for...BLUEFOR

GENERAL SITUATION: Gordonian Forces were repelled in their attempts to seize OBJ Ant.  Delta company's success on OBJ Lions made the Gordonian Force positions on OBJ Bull and further south untenable.  Gordonian forces were seen maneuvering to the north from 770 210 in Battalion strength.  Signal intercepts and movement indicate Gordonian forces withdrawing to the north to BP4.   Charlie Troop 1-9 CAV is assisting in isolating OBJ Bull for Bandit Company's impending clearance. 
Alpha Company has just maneuvered down LN Strahan to their ASLT POS.



TASK ORGANIZATION:

   1. Alpha Company with 1/C Tank attached (x4 plows)
   2. 1/D Tank, upon request (-200 points to score if deployed)
   3. 7/A ENG Section with x2 Miclic and UGV
   4. 5/A is the XO with attached company logistical trains


Area of Operations: Your area of operations is the Company Boundary to the north with Delta 3-67 AR, to PL N. Carolina to the south.  Additionally, Charlie company borders you on the south.


Area of Interest: Enemy has no CAS. Enemy retains x2 2S1s at Company level, x6 2S1s at the BN level and a battery of BM-21s with ICM and FASCAM at the BDE level.  Trigger to launch indirect is a NATO attack eastward from the international border.

  DIV has a battery of BM-21s equipped with HE, FASCAM, ICM and non-persistant chemical agents.


TERRAIN:

   Obstacles: Upatoi and Kings Creek canalize movement to a BN sized mobility corridor running east to west.  Additionally, Halluca Creek restricted mounted maneuver to a platoon column formation at vic grid 0872 8106.  Existing tactical obstacles from historical border operations located at 107 920 and 144 771.  Scouts vic Bush Hill observed FASCAM being emplaced vic 173 844 and 173 823.

  Delta emplaced a scatter minefield vic GRID 166 895 in order to prevent envelopment from the north.
      

   Avenues of Approach: three running east to west.  One from OBJ Lions to CP4.  Second from Bush Hill to CP4.  Third from Bush hill to CP6. 

HWY 103 is a company sized mobility corridor offering mounted maneuver in column formation up to 25 kph.  HWY 102 is a north south company sized mobility corrider with speeds up to 25 kph in column formation.
   
   Key Terrain: River Crossings: Grids: 1377 8861, 1180 8759, 1689 8154.  These three river crossings control maneuver across the international border.  Bush hill (162 829) Dominates eastern road networks and river crossing sites.  CP4 controls two mobility corridors from OBJ Lions to OBJ Bull, or OBJ Bull to BP4.

  The high ground at 186 846 offers observation out to 2km and dominates the east west avenue of approach.

   Observation, Fields of Fire: Ranges can be limited to 50 meters in heavily wooded areas, recommend dismounted support to mechanized vehicles.  Hills over the elevation of 190 meters, vehicles can expect engagement ranges out to max effective range. 

   Cover and Concealment: IV lines will offer best cover and concealment for mounted forces.  Heavy wooded areas on OBJ Bull and vic CP 5 favor dismounted infiltration and ambush. 


WEATHER DATA: Expect daily high temperatures near 45 degrees, and low temperatures near 30.  Humidity will be near 20 percent.  Winds will be 15-20 knots from the NW.  There has been heavy precipitation in the past 2 days, and precipitation is expected during the operation. Vehicles should avoid swampy lowlying areas.  Rain will also dimish the capability of non-persistant agents.  However, precipitation will wash chemical agents to low lying areas.  Cloud ceiling has been as low as 3000 feet during morning hours, but has lifted to 5000 by late afternoon favoring the late employment of close combat attack air (CCA).


ENEMY SITUATION: Elements from the 115th Brigade Tactical Group are moving north along the Kazarian border with one battalion. The 2/115th BN is seeking to reinforce BP4 with x2 Companies of T-72 tanks and x3 companies of mechanzied infantry armed with BTR-80s.  A mechanized company comprised of T-80s and BMP-2s is guarding from BP3 to destroy friendly forces in order to allow the 2/115th to withdraw underpressure to BP4.  The mechanized company defending OBJ Bull and BP3 was reinforced with a scout platoon and infantry platoon to assist in retaining OBJ Bull.

The Enemy BDE is allocating all available indirect fire support to enable the withdraw.  Expect heavy resistance.

    
FRIENDY FORCES: 3-67 AR destroys remaining elements of the 115th BTG in EA Slam and OBJ Bull. Delta Company blocks HWY 103. Alpha Company maneuvers along LN Strahan to RP vic Bush Hill.  Alpha then penetrates the defenses at BP3 to establish an ambush along HWY 102 to destroy the 2/115th.  Once the 2/115th is destroyed Alpha clears CP4 on OBJ Bull East. Upon clearing CP4, Bandit will begin clearing OBJ Bull West.

You are Alpha Company.

Alpha Commander, you have the most difficult mission in the Battalion and its importance cannot be over stated as you will destroying the 2/115th BN as it attempts to withdraw to BP4.  You will maneuver along LN Strahan and penetrate the enemy's guard force in BP3 then occupy ambush positions to destroy the enemy in EA Slam.  You must be in position to by H-Hour to destroy the 2/115th BTG, as Bandit will begin clearing OBJ Bull and enemy forces will seek to retrograde to the north. 

You have 1/D at your disposal, but only call them if the need is dire.  Division is attempting to bring CCA to assist but no word on the request.

Coordinating Instructions:

   X2 preplan targets: AB0001, AB0002
   HE, SMK, ICM available
   x1 Air Strike at AB0301 Trigger (Task Force control, non-deployable)
   FASCAM TGT x1 AB0201

(mines will only be active for 30 mins in order to prevent disruption to friendly force follow on operations)
   Alpha Company Deploys in ASLT POS Angel


Priority Intelligence Requirements:

   1. Is the enemy reinforcing BP3?  Indicator: x3 BMP2s moving northwest on HWY 103, east of CP4.   
        2. Will the enemy  bypass EA slam? x2 Companies moving northwest on HWY 103

Good Luck commander!


********************************
** Notes **
SB Version: 3.023 32bit
Mission Name: Border Relations part II_v2
Created by: Rhyfel
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Platoon
Smallest command:Crew Position
Mission Duration: 80 minutes
Minimum number players: 2
Date: Saturday Mission 24/01/15
Time: 21:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150124T21&p0=136&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150124T21&p0=136&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War
Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

M1A1(HA): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A1_%28HA%29 (http://www.steelbeasts.com/sbwiki/index.php?title=M1A1_%28HA%29)

M3A2(ODS): Cavalry Fighting Vehicle (Recon Vehicle)
http://www.steelbeasts.com/sbwiki/index.php?title=M3A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M3A2)

M2A2(ODS): Infantry Fighting Vehicle
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M981 FISTV: forward observer vehicle
http://www.steelbeasts.com/sbwiki/index.php?title=M981_FISTV (http://www.steelbeasts.com/sbwiki/index.php?title=M981_FISTV)

M113 G3 Eng: Armored Engineer Vehicle
http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng (http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng)

Note: This mission may require mine breaching/clearing.

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome


Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 25, 2015, 04:31:23 PM
NOW STREAMING

A casual team v team

Link: http://www.twitch.tv/dogsofwarvu
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 26, 2015, 12:25:10 AM
V 3.025 Release notes here

http://dogsofwarvu.com/wp-content/uploads/2014/11/SBProPE-3.025-Release-Notes.pdf
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 26, 2015, 12:23:05 PM
The new V3.025 has been released by eSim Games

Download V3.025 Here: http://www.esimgames.com/?page_id=1390  2400MB

Release Notes Here: http://www.esimgames.com/wp-content/uploads/2015/01/SBProPE-3.025-Release-Notes.pdf

This is a full installer

It has 5 parts
SBProPE3_025.part1
SBProPE3_025.part2
SBProPE3_025.part3
SBProPE3_025.part4
SBProPE3_025.part5

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FTutorials%2FMisc%2FV3025files_zps8b86f29f_1.jpg&hash=b635ddd589cac2422875203fd66426b756f8ac1b)

Installing:

The V3.025 insrtall is slightly different from the V3.023. The V3.025 has this difference:

You download the files
No Need to create the setup files by extracting. This is now automatic
You start the install by clicking on the "SBProPE3_025.part1" file
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on January 26, 2015, 05:40:03 PM
Nifty.

Did they ever track down the issue with the infantry getting bugged and not loading back up into your PC?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 26, 2015, 06:37:03 PM
Quote from: Nefaro on January 26, 2015, 05:40:03 PM
Nifty.

Did they ever track down the issue with the infantry getting bugged and not loading back up into your PC?

Hey Nef

They say it is "improved". Will let you know

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 30, 2015, 11:07:40 AM
D.O.W. Saturday Mission 31/01/15 @ GMT21:00

You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Border Relations part III "Once more, into the Breach!" by Rhyfel
Part 3 : of a 3 part campaign
Completed Part 1 :http://dogsofwarvu.com/forum/index.php?topic=184.0 (http://dogsofwarvu.com/forum/index.php?topic=184.0)
CompletedPart 2 :http://dogsofwarvu.com/forum/index.php?topic=203.0 (http://dogsofwarvu.com/forum/index.php?topic=203.0)

Mission Summary / Description (from the designer):
"The final installment of the Border Relations Scenarios on the updated Fort Benning Map. Part 3 is not for the faint of heart. The scenario involves a combined arms breach of a complex, enemy obstacle along canalizing terrain. I designed this scenario based upon the breaching tenets (IFOMs) and fundamentals (SOSRA). You will need MICLIC and AVLB experience to complete. Recommend a minimum of three players. Scenario will take 90-120 min. You must conduct a combined arms breach with a MICLIC so advanced SB skill is recommended.." Rhyfel

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_19_17_37_zps2ee3d074.jpg&hash=5aed4686a7c3308d667f225a7b538859f912f610)


Excerpts of the battalion commander's orders for...BLUEFOR

GENERAL SITUATION: Gordonian Forces were repelled in their attempts to seize OBJ Ant and OBJ Lions in 3-67 AR's area of operations (AO).  Delta company's success on OBJ Lions made the Gordonian Forces positions on OBJ Bull and further south untenable.  Gordonian forces were seen maneuvering to the north from 770 210 in Battalion strength.  Signal intercepts and movement indicate Gordonian forces withdrawing to the north to BP4. 3/115th BN is seizing key terrain (K1-K3) in order to envelop OBJ Lions from the north.   


Task Organization
1/1/C M1A2SEP
1/2/C M1A2SEP x2 Plow
1/3/C M1A2SEP
1/3/A M2A2 ODS
1/5/C XO and Company Trains
1/1/E Tactical Mobility Section (Bridging)
1/2/E Tactical Mobility Section (MICLIC)


Area of Operations: Your area of operations is Axis hammer to PL Florida in the south.  In the west, PL Mississippi, and in the east (LOA) PL Georgia. To the north, once you breach K2 or K3, PL Alabama.


Area of Interest: Enemy has no CAS. Enemy retains x2 2S1s at Company level, x6 2S1s at the BN level and a battery of BM-21s with ICM at the BDE level.  Trigger to launch indirect is a NATO attack eastward from the international border (PL Alabama).  Due to 3-67 ARs attack to the east to prevent BP4 reinforcement, BM-21 with ICM are most likely not employed into our AO.  The enemy retains x2 sorties of Mi-24 Hinds at the 115th BTG level, trigger to launch is the breaching of tactical protective obstacles on K2 or K3.  The enemy company defending OBJ Manning retains one tank platoon in reserve, last seen vicinity grid 188 945. Trigger to launch is the penetration of obstacles along PL Alabama.


Mission: Attack to seize OBJ Manning in order to allow follow on forces to maneuver east of phase line Georgia. 


Sequel: defeat enemy CATK on OBJ Manning.

FST 1:
Task: Obscure enemy observation of breach site
Purpose: in order to provide mobility of breaching assets
Method: 155mm Smoke
Effects: 10 min obscuration at Point of Penetration (PoP)

FST 2:
Task: Suppress enemy on OBJ Manning
Purpose: in order to prevent effective fires on breaching assets
Method: 155mm HE, ICM
Effects: no direct fire on breaching element

FST 3:
Task: Disrupt enemy reserve force along Axis Dagger
Purpose: in order to allow the decisive operation to destroy the CATK
Method: 155mm FASCAM 400 x 400m with 40 min timer
Effects: enemy is unable to seize OBJ Manning


Priority Intelligence Requirements:
   1. Is the enemy defending west of PL Alabama?  Indicator: BMP2s in vicinity of K1.
   2. Will the enemy envelop OBJ Manning from the north? Indicator: mechanized platoon or more traveling west through NAI 301. Battalion Scouts Observing.
   3. Is the enemy counter attacking along Axis Dagger? Indicator: Company size mechanized element moving east to west through NAI 303. Charlie Company Observing

Triggers:
   a. LZ Dogleg: Insert recon team to land at LZ dogleg: x2 UH-60s x2 AH-64s
   b. OP1: sent recon team to OP1; player will have control of recon once at the OP
   c. OP2: send recon team to OP2; player will have control of recon team once at the OP


Enemy:
Enemy has up to 6 COAs


********************************
** Notes **
SB Version: 3.025 32bit
Mission Name: Border Relations part III_v3
Created by: Rhyfel
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Platoon
Smallest command:Crew Position
Mission Duration: 90 - 120 minutes
Minimum number players: 3
Date: Saturday Mission 31/01/15
Time: 21:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150131T21&p0=136&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150131T21&p0=136&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep.
•   Working knowledge of Comms procedure.
•   You must conduct a combined arms breach with a MICLIC so advanced SB skill is recommended.

Dogs Of War Vehicles : (in mission)

M1A1(HA): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A1_%28HA%29 (http://www.steelbeasts.com/sbwiki/index.php?title=M1A1_%28HA%29)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29  (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

M2A2(ODS): Infantry Fighting Vehicle
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

Biber: Armoured Bridge Layer
http://www.steelbeasts.com/sbwiki/index.php?title=Biber (http://www.steelbeasts.com/sbwiki/index.php?title=Biber)

M2A2(ODS) / Eng (MICLIC): Armored Engineer Vehicle
http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng (http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng)

The M2A2(ODS) Engineer may be equipped with a towed Mine Clearing Line Charge (MICLIC) trailer to breach minefields.

Note: This mission may require mine breaching/clearing.
Minefield Breaching Video
http://youtu.be/2rMr3Icpp-8

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 31, 2015, 02:14:32 PM
Addition to the mission

A recon team will be deployed by helo . This will be controlled by the CO. The recon team will be 6 infantry.

So the mission is now V3 not V2

Note:
The changes were made by the designer Rhyfel
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on January 31, 2015, 02:47:24 PM
Asid, where do you get the time to play this game so much AND type up such a bounty of information?  O:-)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on January 31, 2015, 02:48:51 PM
I need to install the latest version, get my dongle updated, and all that jazz.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 31, 2015, 02:55:38 PM
Quote from: Nefaro on January 31, 2015, 02:48:51 PM
I need to install the latest version, get my dongle updated, and all that jazz.

Well get a move on....  :D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on January 31, 2015, 08:22:58 PM
Quote from: Asid on January 31, 2015, 02:55:38 PM
Quote from: Nefaro on January 31, 2015, 02:48:51 PM
I need to install the latest version, get my dongle updated, and all that jazz.

Well get a move on....  :D

Biggest hump is remapping all those damn keys again.  The default layout sucks. 


This has become a common occurrence lately, with my Sim updates.  Gotta do the same with ROF and IL-2:BOS.  >:(    Pretty sure I've saved the key map backups somewhere for all three but dunno how many will work properly.  I'm assuming the SB Pro one will (if I can find it).
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 31, 2015, 09:16:16 PM
Quote from: Nefaro on January 31, 2015, 08:22:58 PM
Biggest hump is remapping all those damn keys again.  The default layout sucks. 


This has become a common occurrence lately, with my Sim updates.  Gotta do the same with ROF and IL-2:BOS.  >:(    Pretty sure I've saved the key map backups somewhere for all three but dunno how many will work properly.  I'm assuming the SB Pro one will (if I can find it).

Here you go... How to use the key assignments in SB Pro. Importing and exporting. Let me know if i can help in anyway :)

http://dogsofwarvu.com/forum/index.php?topic=237.0

You missed a great mission today.. heres a snipet

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on February 01, 2015, 03:35:59 AM
Quote from: Asid on January 31, 2015, 09:16:16 PM
Quote from: Nefaro on January 31, 2015, 08:22:58 PM
Biggest hump is remapping all those damn keys again.  The default layout sucks. 


This has become a common occurrence lately, with my Sim updates.  Gotta do the same with ROF and IL-2:BOS.  >:(    Pretty sure I've saved the key map backups somewhere for all three but dunno how many will work properly.  I'm assuming the SB Pro one will (if I can find it).

Here you go... How to use the key assignments in SB Pro. Importing and exporting. Let me know if i can help in anyway :)

http://dogsofwarvu.com/forum/index.php?topic=237.0


Thanks.  I didn't know where it was saved so that should save some digging.  Hopefully still there.

All the ones I changed worked just fine except the command that would reset the Challenger's sight when it gets stuck out of view.  Despite switching all the gunner handle command to something different, that one effect was still hard-coded to the default ('P' IIRC). 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on February 01, 2015, 08:16:26 PM
Quote from: Nefaro on February 01, 2015, 03:35:59 AM
All the ones I changed worked just fine except the command that would reset the Challenger's sight when it gets stuck out of view.  Despite switching all the gunner handle command to something different, that one effect was still hard-coded to the default ('P' IIRC).

It is NOT hardcoded. You can change it.

In the "Controls" menu
Select "Filter Commands" on the right hand side. Filter to the CR2. Change it there for the specific vehicle

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on February 03, 2015, 08:11:20 PM
D.O.W. Saturday Mission 07/02/15 @ GMT21:00

You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

D.O.W. The Russian invasion by Assassin7
This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
US forces have been deployed to Poland for war games and training for such an event of an invasion. The Command intent is to help prevent an invasion at all costs and to provide assistance to Ukrainian forces if needed. Dogs of War Company is assigned as a quick reaction force to cross the Ukrainian Border and provide a Hasty Defense. 


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_00_43_19_zps682d19b1.jpg&hash=aa607c53167d32e7071fbede56b86a66a75d0519)


Excerpts of the battalion commander's orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
                       Russia has had its eye on Ukraine for many years. Border skirmishes have increased. Tensions are rising. There is a definite escalation in hostilities. It is not full out war. Yet!

                       A few days ago, Russian Scouts were caught in the town of Horodkivka. They were taken to HQ for interrogation. One of the Scouts revealed that an all-out invasion on Ukraine was imminent...He was talking days!

b) Own:
                      US forces have been deployed to Poland for war games and training for such an event of an invasion. The Command intent is to help prevent an invasion at all costs and to provide assistance to Ukrainian forces if needed. Dogs of War Company is assigned as a quick reaction force to cross the Ukrainian Border and provide a Hasty Defense. 

c) Attachments and detachments:

                    Dogs of War Company:

                    Alpha: 2 platoons of M1A2 SEP's
                               2 platoons of Leopard 2A5A1's

                    Bravo: 2 platoons of M2A2's TOWs with missile teams/Javelins
                                2 platoons of CV90/35-NL's with missiles teams/Spikes

                    Charlie:  Support- Resupply, Fuel, Medics, Mechanics

                    Delta: 4 AH-64 Apache's
                                2 CH-47 Chinooks
                                2 UH-60 Blackhawks
                               With Missile teams/Javelins

  Other Support elements:

                  82 Airborne with CH-47's, Apaches, Missile Teams/Javelins

                  F-16 support with 500 lb Bombs

                  Papa: 3 platoons of M109's ( HE, HE with Smoke, ICM)

               
Polish elements:

                Alpha: 3 platoons of Leopard 2A4's


Ukrainian elements:

               8 Platoons of T-80U

               3 Platoons of T-72B's

               2 Platoons of T-64B's


2) MISSION:

Dogs of War Company is to provide a quick reaction force to support Ukrainian Forces by moving eastward into Ukraine and setting up a hasty defense to engage and destroy all enemy elements encountered.


3) EXECUTION:

Dogs of War Company will hold position and await orders from Black 6 to move eastward into planned defensive battle positions.


********************************
** Notes **
SB Version: 3.025 32bit
Mission Name: D.O.W. The russian invasion
Created by: Assassin7
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Battalion
Smallest command:Crew Position
Mission Duration: 120 minutes
Minimum number players: 3
Date: Saturday Mission 07/02/15
Time: 21:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150207T21&p0=1340&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150207T21&p0=1340&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29  (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

Leopard 2A5: Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5 (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5)

M2A2(ODS): Infantry Fighting Vehicle
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

CV 90/35: : Infantry Fighting Vehicle
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/35-DK (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/35-DK)

AH-64 Apache: : Attack Helicopter
http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache (http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache)

CH-47 Chinook: : Transport Helicopter
http://www.steelbeasts.com/sbwiki/index.php?title=CH-47_Chinook

UH-60 Blackhawk: : multi-role military helicopter
http://www.steelbeasts.com/sbwiki/index.php?title=UH-60_Blackhawk




You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome



Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on February 03, 2015, 09:30:07 PM
That looks cool.  I've enjoyed all of Assassin's custom missions I've played. 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on February 22, 2015, 08:01:15 AM
Service Improvement for SB Pro PE Customers
Posted by Ssnake on Feb 18th, 2015 in Announcements
http://www.esimgames.com/?p=1791

From today on,  eSim Games provides customers of the Personal Edition who ordered a classic license with a CodeMeter USB stick a complimentary time-based license that can be activated first to bridge the shipping time until the CodeMeter stick arrives by mail. This is provided at no extra cost, and gets automatically added to your cart when ordering a classic license.


Download SB Pro PE immediately from our website. After installing it, activate the first half of the license ticket and choose to bind the time-based license to your virtual CodeMeter container ("CmACT").

After the stick arrives by mail, visit the license ticket a second time and activate the permanent license; this time, choose the CodeMeter USB stick for the license binding.


So no more waiting on the Dongle to arrive before you can play.
Good move eSim

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on February 22, 2015, 10:09:26 AM
Combat Procedure Trainer Leopard 2
Posted by Ssnake on Feb 13th, 2015 in Featured

http://www.esimgames.com/?p=1705

The GeSim Leopard 2 (combat procedure trainer) has received its lifetime extension. The Austrian Bundesheer has accepted the final delivery and resumes the training of its tank companies at the Combat School in Zwölfaxing near Vienna. The combat procedure trainer was originally manufactured in Germany in 1993, and later sold to Austria along with the Leopard 2A4 main battle tank.

Steel Beasts Professional was chosen as the desired simulation software for a variety of reasons, among them the flexibility to connect the combat procedure trainer with the larger classroom network in a nearby building to embed the  platoon level simulator cabins in the tactical context of company team and even battalion scale exercises. As such, it now supports the inclusion of desktop trainer stations simulating other Austrian vehicles such as the Ulan IFV, or the LMV with its remote weapon station.

The lifetime extension of the GeSim is the result of a collaborative effort where Diehl BGT Defence of Röthenbach, Germany took responsibility for the hardware part – replacement of obsolete electronic components, interfacing with control instruments, and expanding the simulator's capability with the addition of extra sights and instruments.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on February 22, 2015, 03:14:00 PM
Does that mean new toys for us in a coming update?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on February 22, 2015, 03:40:39 PM
Quote from: Yskonyn on February 22, 2015, 03:14:00 PM
Does that mean new toys for us in a coming update?

New game engine in 2016
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on February 22, 2015, 05:39:56 PM
Quote from: Asid on February 22, 2015, 03:40:39 PM
Quote from: Yskonyn on February 22, 2015, 03:14:00 PM
Does that mean new toys for us in a coming update?

New game engine in 2016

New game engine?  ???  Completely new.. or modified?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on February 22, 2015, 07:11:18 PM
Quote from: Nefaro on February 22, 2015, 05:39:56 PM

New game engine?  ???  Completely new.. or modified?

Completely new. No other deatails..Sorry
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on February 22, 2015, 08:21:21 PM
Quote from: Asid on February 22, 2015, 07:11:18 PM
Quote from: Nefaro on February 22, 2015, 05:39:56 PM

New game engine?  ???  Completely new.. or modified?

Completely new. No other deatails..Sorry

Another $100 purchase?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on February 22, 2015, 08:38:05 PM
Quote from: jomni on February 22, 2015, 08:21:21 PM
Another $100 purchase?

I think it will be like the other large upgrade which was $40. I may be wrong though. There are not really any deatails as to what will be in this upgrade. I will let you know when i find out.

regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on February 27, 2015, 11:08:33 AM
Asid - I said I'd post in here and let you know when I finished my Challenger 2 model kit - and here it is (in case you ain't seen it in the depths of the model and miniatures threads)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FModels%2FTrumpeter%25201-35%2520Challenger%2520II%2FP2220001_zps6usomznj.jpg&hash=8e56cced3b790380159b5074957b640c1f3ad546)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on February 27, 2015, 11:20:37 AM
That looks great JD!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on February 27, 2015, 02:10:44 PM
Quote from: JudgeDredd on February 27, 2015, 11:08:33 AM
Asid - I said I'd post in here and let you know when I finished my Challenger 2 model kit - and here it is (in case you ain't seen it in the depths of the model and miniatures threads)

Very Nice JD

Thank you for posting this here :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on March 06, 2015, 08:08:17 PM
D.O.W. Saturday Mission 07/03/15 @ GMT21:00

You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

D.O.W. 4-7 CAV Phase II of Campaign by Cougar11
This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
From HVOC 6: Good morning or should I say it's too early to deal with this. After yesterdays surprise airborne and mechanized assault by Russian forces, we are still conducting hasty recovery operations. We lost some good crews from three of our Bradley's including the XO, a 113 Engineer vehicle, and a Bradley Engineer vehicle. Not to mention the Squadron command team was ambushed on their way back to the HQ. We also sustained a lot of personnel casualties, and vehicle equipment damage. Current strength of the Troop is four tanks including the CO, one from second, and two from fourth platoon. Bradley platoons are showing both first and second having four operational at this time. Replacement vehicles, crews, and equipment have been ongoing, and will be finished soon. Make sure you check back with the UMCP to take control of units as they become available. We have been augmented by the Greeks with a company minus of infantry, and a platoon of STRV's which are in route. They will anchor at the river and hold as long as they can to the East of St. Joseph. We have been tasked to hold the town of St. Joseph, the school complex to the South, and if possible take a possible short strip airfield to the East Obj. Stone. An hour ago I received word that a combined force of Albanian/Serbian, Romanian/Ukrainian, and Russian forces are pushing southwest to take the town of St. Joseph. Enemy strength is estimated at battalion size. It is probable that they know what our current force strength is, and wish to exploit our current low numbers, and small force size. It is our job to hold the line, and destroy the enemy to our front. We cannot allow any enemy forces to make it inside of the town of ST. Joseph. Expect to see T model tanks ranging from T55-T90, BMP 1-3, BRDM, BRDM-AT, and infantry depending on what forces you are currently facing. We will be greatly outnumbered! Make sure you make your shots count. Get your men ready, and prepare for one hell of a battle!!! MOVE OUT!!!


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_47_53_zpszdw8gzpk.jpg%3Ft%3D1425531920&hash=ee7907f47034458d5096e7cf849e695d8fc95ee0)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_48_01_zpszdlqdcos.jpg%3Ft%3D1425531917&hash=20de3bc50bb255e3f101a99e11bd8e542dc0f20b)

Excerpts of the battalion commander's (HVAOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   A multinational force of Serbian and Albanian, Romanian and Ukrainian, and Russian mechanized forces are currently attacking south to destroy NATO forces, and secure the strategic area of St. Joseph after failing to do so yesterday.


b) Own:
                     4-7 CAV DOW Troop on loan to Greece from NATO defends the town of ST. Joseph to the east, from enemy forces to the east and north east.

c) Attachments and detachments:

                    Motors, Fires, and Support elements internal. Greek infantry, and platoon of STRV's. STRV platoon is at your command.


2) MISSION:

DOW Troop 4-7 CAV with attachments conducts hasty defense east of St. Joseph to destroy attacking forces, and counter attack if possible to objective Stone. 


3) EXECUTION:

Hold the town of St. Joseph to the east, and counter attack if possible to objective Stone. 

Intent: DOW 4-7 CAV defend East of the town of St. Joseph, destroy all enemy forces, and counter attack when possible securing objective Stone.



********************************
** Notes **
SB Version: 3.025 32bit/64bit
Mission Name: 4-7 CAV Phase II of Campaign
Created by: Cougar11
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Company plus
Smallest command:Crew Position
Mission Duration: 120 minutes depending on players
Minimum number players: 4
Date: Saturday Mission 07/03/15
Time: 21:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150307T21&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29  (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

STRV 122: Main Battle Tank


M3A2(ODS): Infantry Fighting Vehicle
[url=http://www.steelbeasts.com/sbwiki/index.php?title=M3A2 (http://www.steelbeasts.com/sbwiki/index.php?title=Strv_122%5B/url)

M113 F/O
http://www.steelbeasts.com/sbwiki/index.php?title=M113-FO (http://www.steelbeasts.com/sbwiki/index.php?title=M113-FO)

M1064A3
http://www.steelbeasts.com/sbwiki/index.php?title=M1064A3 (http://www.steelbeasts.com/sbwiki/index.php?title=M1064A3)

M113 G3/Eng
http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng (http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng)

M2A2(ODS)/Eng
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M113 Repair
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair)

M977 HEMTT/Supply
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Cargo (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Cargo)

M977 HEMTT/Fueler
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)




You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on March 08, 2015, 01:46:06 PM
T.A.N.K.S.  Sunday Mission 08/03/15 @ GMT21:00

Local time: http://www.timeanddate.com/countdown/generic?iso=20150308T21&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1

You can watch it live. You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu

All welcome :)

Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on March 09, 2015, 07:23:27 AM
So I'm downloaded 3.025 and my Anti Virus is preventing me from it.  :knuppel2:
I reported this to my Antivirus company.  Let's see if they fix it.  If not, then no upgrading for me.
Seems to be a common problem and wonder why eSim doesn't want to pro-actively fix it.

Edit: I just turn off antivirus and ran the installer.  >:(
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on March 09, 2015, 07:55:36 AM
Quote from: jomni on March 09, 2015, 07:23:27 AM
So I'm downloaded 3.025 and my Anti Virus is preventing me from it.

Hi Jomni

Some people have to disable their anti-virus programme due to file "SBProPE3_025.part1" not downloading. The anti-virus programme might block it. This is a false positive.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on March 11, 2015, 07:29:27 AM
D.O.W. Saturday Mission 14/03/15 @ GMT20:00

You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

D.O.W. 4-7 CAV Phase III of Campaign by Cougar11

This will be a two part mission with a save in progress.

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
From HVOC 6: Ok Troop! Alpha troop was reduced quit a bit in the two phases they engaged in. A Greek infantry battalion minus has moved in to the town of St. Joseph to deter the enemy from moving on the town will additional forces could arrive. During the last phase of the enemy attack, they moved in a infantry battalion and a mechanized armor company to the south. They have taken the town and university of Thessonalinki. There are three bridges, a railway station, the airport, and the town and university under their control. Bravo troop with additional mechanized infantry platoons is tasked with moving south clearing out the infantry in the city, securing the airport and railway station, the three bridge locations with blocking positions, and setting up a screen line to the east north east. Bravo troop will move south clearing the university, and then the city proper. I suggest the mechanized forces take on the task of clearing the infantry, and the use of our armor to move in and deal with any armor threats that the IFV's need help with. This will be a slow and methodical operation, and you can expect losses to infantry and IFV's. Maintain as much of your forces as possible. If we are not able to clear and hold the southern flank, we will not be able to get the needed supplies from the logistical locations, and the enemy is sure to act on it and attack.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FSS_21_46_56_zps7kkdzntl.jpg%3Ft%3D1425958084&hash=f7bbc74c8b012145fcb8922987483b14f00de572)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FSS_21_25_51_zpscqt6rd05.jpg%3Ft%3D14259580847&hash=a8eee5df2d78fa2c86fe5e15e88903610cd647b5)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FSS_21_47_08_zps88rtvw24.jpg%3Ft%3D1425958084&hash=dbe6573cbd8a4b0677a83a5c6b0c2f45e7e20574)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FSS_21_47_12_zpsedvrd3oq.jpg%3Ft%3D1425958084&hash=48c622ba2765787b07e2aa5d166c9a46ae10aa7d)

Excerpts of the battalion commander's (HVAOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   Russian loyal forces to include a battalion of infantry, and a company +/_ of armor, have moved into the town of Thessolaniki and the Univeristy of Macedonia. The terrain is in their favor, and have had the time to prepare.


b) Own:
                     4-7CAV DOW Troop on loan to Greece from NATO with two additional mechanized infantry platoons, attacks and clears the university and town of Thessolaniki, secures the bridge locations, the airport, and railway station to the south and east. 

c) Attachments and detachments:

                    Motors, Fires, and Support elements internal. Greek infantry, defending St. Joseph, one platoon 1H of CV-90/30 Fin, and 2H one platoon of M2A2ODS (under your command).  Reinforcements if needed 1 platoon Leo 2A5A2-DK, and 1 platoon CV-90/40-C. -200 points.


2) MISSION:

DOW Troop 4-7CAV with attachments will attack south then east clearing the town of Thessolaniki, and the university, secure bridges 1-3, the airport, and the railway station. Once each bridge is secure we will setup blocking positions on them, and once all objectives are complete, we will setup a screen line to the east and north.   


3) EXECUTION:

Clear the University of Macedonia and the town of Thessolaniki, secure the bridges, airport, and railway station. Setup blocking positions at the bridges, and deploy to screen to the east and north. 

Intent: DOW 4-7CAV with attachments will clear south into the town, turn east to the airport. We will secure the bridges and setup blocking positions as we move east. We will secure the airport and railway station, and then deploy in screen to the east and north.   



********************************
** Notes **
SB Version: 3.025 32bit/64bit
Mission Name: 4-7 CAV Phase III of Campaign
Created by: Cougar11
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Company plus
Smallest command:Crew Position
Mission Duration: 120 minutes depending on players and progress. This will be a two part mission stopping at the 40 Easting for 1st mission.
Minimum number players: 6
Date: Saturday Mission 14/03/15
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150314T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150314T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29  (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

STRV 122: Main Battle Tank


CV-90/30-FI
[url=http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI]http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI (http://www.steelbeasts.com/sbwiki/index.php?title=Strv_122%5B/url)

CV-90/40-C
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/40-C (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/40-C)

Leo 2A5A2-DK
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M113 F/O
http://www.steelbeasts.com/sbwiki/index.php?title=M113-FO (http://www.steelbeasts.com/sbwiki/index.php?title=M113-FO)

M1064A3
http://www.steelbeasts.com/sbwiki/index.php?title=M1064A3 (http://www.steelbeasts.com/sbwiki/index.php?title=M1064A3)

M2A2(ODS)/Eng
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M113 Repair
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair)

MAN 10t/Supply


M977 HEMTT/Fueler
[url=http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel]http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=MAN_KAT_1%5B/url)




You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on March 15, 2015, 09:04:50 AM
T.A.N.K.S. 20:00 GMT

Multiplayer every Sunday

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F7aeed2e6-469b-4ead-b41b-9eb4aedd1c9e_zps78ab8c8f.png&hash=648f9f37945bffc7b3b9ac48fead2ac065d99e1f)

This is a session that has been running every weekend for a few months now. We have regularly had 15+ players of all abilities. Everyone is and always has been welcome. You do NOT need to be a member of Dogs of War to participate. There are various positions and vehicles to choose from. Want to gun? No problem. Want to drive? No problem. We have players from all over the world take part. This is a truly global and inclusive session. Most of the missions are custom made. The emphasis is on immersion as well as fun.


This is different from our normal DOW sessions. The intention is to allow players from all over a better chance of meeting up at a realistic time.  (see the local time link below)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)  You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)  @20:00GMT

Session Name: T.A.N.K.S. (Thats Another Night killing Stuff)
Start Time: 20:00 GMT
Date: Every Sunday
Your Local Time: http://www.timeanddate.com/countdown/generic?iso=20150315T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150315T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1)
Duration: 1 - 2 hours.
Version: The current official release is our preference.
Teamspeak  IP: 216.22.24.158 , Port 9987
Teamspeak Channel: Dogs of War

Player Skill/Ability:
• Beginner & above

You can just listen if you wish by using Teamspeak.You do NOT need Steel Beasts.:
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

Note:
•   If you need help with port forwarding etc then arrive 1 hour early.
•   Make sure you have a good mic/headset to allow clear communication.
•   Read our "Code of Conduct". On our TS page.
•   Completion of at least 1 full Tutorial in SB (M1A2/Leo2A5) is advised.


ALL WELCOME
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on March 20, 2015, 05:59:59 PM
D.O.W. Saturday Mission 21/03/15 @ GMT20:00

You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

D.O.W. Combined Arms Breach V2 by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Company TF moves to secure an objective. Attack through obstacle area, and defeat enemy forces from phase line to phase line, and securing the airport, using the triggers along the way.
M1A2SEP, Leo2A5, M2A2, Engineer bradleys, and support units. Repair area along the way. Enemy in BMPs, T72s, and T80s. Over one hour in length, and minimum commanders 1, preferred 4 or more.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_01_24_30_zps5dc5z3jw.jpg%3Ft%3D1426746413&hash=26e25c80669703bde12f69d6831db932e1eeffe7)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_01_24_39_zpsm6hg5chb.jpg%3Ft%3D1426746415&hash=6b41fa394c2bc6e1657fa2fcf5a3348bebf0775c)


Excerpts of the battalion commander's (HVAOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   Enemy consisting of spread out units from a motorized rifle brigade, and is currently reconsolidating and preparing to attack. Units are spread out along the avenue of attack, and will counter attack once units are available.
   Units consist of approximate battalion level plus if they counter attack consisting of T72 to T90, and BMP2/3s.


b) Own:
                     TF Cougar consisting of a platoon of M1A2SEP, Leo2A5A2-DK, M2A2, M2A2ODS Eng., M113A3Eng. with miclic, and support units. Reduced units to the left, right and rear.
   

c) Attachments and detachments:

                    Engineers with MICLIC, Supply, medic, and Repair.


2) MISSION:

TF Cougar attacks in sector to secure forward airfield, and defeat enemy in sector. TF Cougar will hold the objective at all costs.   


3) EXECUTION:

Mission: TF Cougar attacks in sector to secure forward airfield, and defeat enemy in sector. TF Cougar will hold the objective at all costs. 

Intent: Breach any obstacles, attack to destroy enemy along attack route, and hold Objective Airfield at all costs. 



********************************
** Notes **
SB Version: 3.025 32bit/64bit
Mission Name: Combined Arms Breach V2
Created by: Cougar11
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Company plus
Smallest command:Crew Position
Mission Duration: 120 minutes depending on players and progress.
Minimum number players: 4
Date: Saturday Mission 21/03/15
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150321T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150321T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

At least one person with minefield breaching abilities

Dogs Of War Vehicles : (in mission)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29  (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)


Leo 2A5A2-DK
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)


M2A2(ODS)/Eng
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M113 Repair
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair)


M977 HEMTT/Fueler/Supply
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)


You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on March 21, 2015, 09:15:33 AM
D.O.W. Sunday Mission 22/03/15 20:00 GMT

You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu  @20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

DOW Chinook Rescue V1

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_00_39_00_zpsiizzpn8i.jpg%3Ft%3D1426747636&hash=d51dcac3e911129f75a873672dea89c904c9a9c4)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_00_58_34_zpswusqjcaw.jpg%3Ft%3D1426747639&hash=fd65444d5d33d410911f8e9768f5938fdef26a9e)

Mission summary:
There is a friendly Chinook down to the North. Combat team DOW must secure and extract the members of the helicopter back to the FOB. Enemy US mechanized armor battalion is moving in to seize the FOB, and capture the helicopter crash site. Time is not on your side, and you are out numbered. Defend well and hurry. They are on the way!!

SITUATION:
   a) Enemy:
   US Army Battalion – consisting of M1A2, M3A2, and M2A2 platoons, is moving to capture the survivors of our helicopter crash, and seize our forward operating base at the coast. The enemy has artillery and air support.

   b) Own:
   DOW combat team consisting of 2 platoons of challenger 2, 3 platoons of Leo 2A5A2-DK, 1 platoon of Leo 2E, and 2 platoons of CV90/30-FI with support units is set at the forward operating base, and is tasked with its defense, and the rescue of the downed helicopter.

   c) Attachments and detachments: 2 troop trucks to pick up helicopter members.

MISSION:
Combat team DOW will move to hasty defensive positions to repel enemy forces, and secure the downed helicopter crew, end extract them to the forward operating base.

EXECUTION:

Intent: Combat team DOW must defend the FOB, rescue the downed helicopter members, and extract them to the FOB.

   a) Concept of Operation:
   By player
         
      i) Maneuver:
      By player   
      ii) Fires:
      4 batteries with 6 tubes each with HE, Smoke, and ICM available. 4 Airstrikes.

      iii) Additional assets:
      None

Time Limit:  60-120 Mins

Support:  Smoke, HE, ICM, and Airstrikes

********************************
** Notes **
SB Version: v3.025 32/64bit
Mission Name: DOW Chinook Rescue V1
Created by: Cougar11
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: 60-120 minutes approx
Date:  22/03/15  Sunday
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150322T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150322T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Dogs Of War Vehicles : (in mission)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29  (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)


Leo 2A5A2-DK
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)


M2A2(ODS)/Eng
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M113 Repair
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair)


M977 HEMTT/Fueler/Supply
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)


***Important!***

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on March 27, 2015, 10:00:43 AM
D.O.W. Saturday Mission 28/03/15 @ GMT20:00

You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

D.O.W. 4-7 CAV Phase III of Campaign by Cougar11

This will be part two of the mission from the save.

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
From HVOC 6: Ok Troop! Alpha troop was reduced quit a bit in the two phases they engaged in. A Greek infantry battalion minus has moved in to the town of St. Joseph to deter the enemy from moving on the town will additional forces could arrive. During the last phase of the enemy attack, they moved in a infantry battalion and a mechanized armor company to the south. They have taken the town and university of Thessonalinki. There are three bridges, a railway station, the airport, and the town and university under their control. Bravo troop with additional mechanized infantry platoons is tasked with moving south clearing out the infantry in the city, securing the airport and railway station, the three bridge locations with blocking positions, and setting up a screen line to the east north east. Bravo troop will move south clearing the university, and then the city proper. I suggest the mechanized forces take on the task of clearing the infantry, and the use of our armor to move in and deal with any armor threats that the IFV's need help with. This will be a slow and methodical operation, and you can expect losses to infantry and IFV's. Maintain as much of your forces as possible. If we are not able to clear and hold the southern flank, we will not be able to get the needed supplies from the logistical locations, and the enemy is sure to act on it and attack.

Current forces are reduced. 11-16 IFVs and 5 tanks without calling reinforcements. Mission is the same, and some mopping up in the city must take place, and then the continuation of the push to the East.

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_07_22_28_zpse349yryj.jpg&hash=ea2192a8fd26209a514cf60e78af5c85dd203f97)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_07_22_17_zps3ef6eigi.jpg&hash=58e3d52425be553276a1df10ef72c6f60e28ff3f)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_07_22_04_zpslcr2wzun.jpg&hash=81d13c404091fb20800ab62924bc81bdf70f0e47)


Excerpts of the battalion commander's (HVAOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   Russian loyal forces to include a battalion of infantry, and a company +/_ of armor, have moved into the town of Thessolaniki and the Univeristy of Macedonia. The terrain is in their favor, and have had the time to prepare.


b) Own:
                     4-7CAV DOW Troop on loan to Greece from NATO with two additional mechanized infantry platoons, attacks and clears the university and town of Thessolaniki, secures the bridge locations, the airport, and railway station to the south and east. 

c) Attachments and detachments:

                    Motors, Fires, and Support elements internal. Greek infantry, defending St. Joseph, one platoon 1H of CV-90/30 Fin, and 2H one platoon of M2A2ODS (under your command).  Reinforcements if needed 1 platoon Leo 2A5A2-DK, and 1 platoon CV-90/40-C. -200 points.


2) MISSION:

DOW Troop 4-7CAV with attachments will attack south then east clearing the town of Thessolaniki, and the university, secure bridges 1-3, the airport, and the railway station. Once each bridge is secure we will setup blocking positions on them, and once all objectives are complete, we will setup a screen line to the east and north.   


3) EXECUTION:

Clear the University of Macedonia and the town of Thessolaniki, secure the bridges, airport, and railway station. Setup blocking positions at the bridges, and deploy to screen to the east and north. 

Intent: DOW 4-7CAV with attachments will clear south into the town, turn east to the airport. We will secure the bridges and setup blocking positions as we move east. We will secure the airport and railway station, and then deploy in screen to the east and north.   



********************************
** Notes **
SB Version: 3.025 32bit/64bit
Mission Name: 4-7 CAV Phase III of Campaign part 2
Created by: Cougar11
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Company plus
Smallest command:Crew Position
Mission Duration: 120 minutes depending on players and progress. This will be part two of the mission starting at the 40 Easting.
Minimum number players: 6
Date: Saturday Mission 28/03/15
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150328T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150328T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29  (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

STRV 122: Main Battle Tank


CV-90/30-FI
[url=http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI]http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI (http://www.steelbeasts.com/sbwiki/index.php?title=Strv_122%5B/url)

CV-90/40-C
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/40-C (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/40-C)

Leo 2A5A2-DK
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M113 F/O
http://www.steelbeasts.com/sbwiki/index.php?title=M113-FO (http://www.steelbeasts.com/sbwiki/index.php?title=M113-FO)

M1064A3
http://www.steelbeasts.com/sbwiki/index.php?title=M1064A3 (http://www.steelbeasts.com/sbwiki/index.php?title=M1064A3)

M2A2(ODS)/Eng
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M113 Repair
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair)

MAN 10t/Supply


M977 HEMTT/Fueler
[url=http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel]http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=MAN_KAT_1%5B/url)




You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on March 28, 2015, 09:50:49 PM
D.O.W. Sunday Mission 29/03/15 20:00 GMT

You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu  @20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Operation Desert RattleSnake

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_21_04_41_zpsxmvrmzjz.jpg&hash=29c635d32b3cf65dd1e89ccffa4b35e5a84a9121)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_38_07_zpsmlfdttb8.jpg&hash=ca1da6f79f87b3d9584491ed3a397a45a0be0b07)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_21_04_45_zps8lglyjbb.jpg&hash=2510a0e222f5f4ce5ee23300949e4dc2ec66b6d9)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_21_04_48_zpsyncouqjb.jpg&hash=8f5ba8fc59459be11a6ad169c40b5939214c66cd)


Mission summary:
Enemy has taken over the town of Lancaster and setup defenses. 3-66 AR is to take back the area and the town of Lancaster.

SITUATION:
   a) Enemy:
   [At least 1 battalion of Enemy armor with IFV, Arty, Air support has moved into the northern sector taking over the city of Lancaster]

   b) Own:
   [3/66 Armor- Alpha Armor company and Bravo Mechanized with Air and Arty support has been put on high alert to assault north]

   c) Attachments and detachments: [3/66 charlie company support, 3/66 Helicopter support]

MISSION:
[3/66 Armor is to assault north to engage and destroy all enemy that is encountered while retaking Lancaster City]

EXECUTION:

Intent: [3/66 Armor is to move northwest to secure all locations preplotted on the map. Then retake control of Lancaster city.]

   a) Concept of Operation:
   [3/66 Armor is to preform a recon by fire, followed by an Armor assault heading north west towards the mark secure positions on the map.]
         
      assets:

Alpha- 2 platoons of M1A2 SEPv2's

       2 platoons of Leopard 2A5DKA1

Bravo- 2 platoons of M2A2 Bradley with javlin support

       2 platoons of CV90/ 35 NL with Spike support

Charlie- All support assests

Delta- 4 AH-64 Apache's attack helicopters

       2 UH-60 Blackhawk's support Helicopters

Call signs:

Alpha

Bravo

charlie

Delta

Time Limit:  60-120 Mins

Support:  Smoke, HE, ICM, and Airstrikes

********************************
** Notes **
SB Version: v3.025 32/64bit
Mission Name: Operation Desert Rattle Snake
Created by: Assassin7
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: 60-120 minutes approx
Date:  29/03/15  Sunday
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150329T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29 (http://www.timeanddate.com/countdown/generic?iso=20150329T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Dogs Of War Vehicles : (in mission)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29  (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)


Leo 2A5A2-DK
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M2A2ODS
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

CV90-30/35
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI)
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/35-DK (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/35-DK)
M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M113 Repair
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair)


M977 HEMTT/Fueler/Supply
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)


***Important!***

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome
[/quote]
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on April 03, 2015, 08:14:55 AM
D.O.W. Saturday Mission 04/04/15 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

D.O.W. In Over Your Head by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :

Combined TF of M1A2, M2A2, 1025, and support units scout, breach, bridge, secure 3 bridges, attack, secure objective, and defend the objective. Length of time 2-3 Hours depending on execution.

We have done this mission in the past. It has been awhile, and it has a new twist. The task force is going against a German opposing force consisting of Ulan PCs, and Leo Tanks. Not much is the same from before, so do not fall into the mission execution from previous attempts.

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FSS_01_13_33_zpsxvdm7uin.jpg&hash=3e1d76da59fa0d976c22b2d9026f2871306763e2)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FSS_01_13_41_zpsqs35nlyl.jpg&hash=fd8d1a844026e204986a0bc3a76a8c4fc23e0d34)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FSS_01_13_46_zpsvxjuknvy.jpg&hash=3c22522c4596b75abbc60177c2f623f2eb3a0fa2)


Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   Elements of the 10th German Tank Brigade are holding a strategic airfield in sector. They are dug in, with blocking positions, obstacles, and heavy reinforcements near by.



b) Own:
                     TF Iron consisting of 2 platoons of 1025 scouts, 2 platoons of M2A2ODS, Challengers, and 3 platoons of M1A2SEP. 

c) Attachments and detachments:

                    Medics, Repair, Recovery, engineer with MICLIC, Fueler, Supply, and a bridge layer.


2) MISSION:

Scout and identify breaching or bridging areas, breach or bridge to allow for main attack force of the TF, secure bridges in sector, seize objective airfield, and defend against any counter attack.   


3) EXECUTION:



Intent: TF Iron will conduct scouting operations to identify bridging and breaching areas, breach or bridge to gain an avenue of attack to secure objective airfield, secure bridges, and defend against any counter attacks. 



********************************
** Notes **
SB Version: 3.025 32bit/64bit
Mission Name: In Over Your Head V4
Created by: Cougar11
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Company plus
Smallest command:Crew Position
Mission Duration: 120-180 minutes depending on players and progress.
Minimum number players: 6
Date: Saturday Mission 04/04/15
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150404T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting (http://www.timeanddate.com/countdown/generic?iso=20150404T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29  (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)


Challenger 2
http://www.steelbeasts.com/sbwiki/index.php?title=Challenger_2 (http://www.steelbeasts.com/sbwiki/index.php?title=Challenger_2)

M113 F/O
http://www.steelbeasts.com/sbwiki/index.php?title=M113-FO (http://www.steelbeasts.com/sbwiki/index.php?title=M113-FO)


M2A2(ODS)/Eng
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M113 Repair
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair)


M977 HEMTT/Fueler
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)


You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Unit Members Welcome or by Invite. Ask in advance of mission.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on April 04, 2015, 09:42:42 PM
T.A.N.K.S. Multiplayer 05/04/15 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Operation Zulfiqar by Assassin7

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
The city of Mashhad used to be a peaceful place.... One day that peace was shattered! The first the inhabitants knew was a distant rumble. It was like a storm approaching. What happened that day to those people will go down in history as an atrocity....... The inhabitants of Moshhad sent out a plea. Help us! Liberate us! No one came.....There was no liberation that day or the next. What followed was 21 days of brutality....The people thought they were abandoned...They were wrong! The Dogs of War heard the call! They have amassed south of the border. Intention? Liberation and annihilation! Liberation for the city. Annihilation for the enemy.......

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FT%2520A%2520N%2520K%2520S%2520%2520Missions%2FOperation%2520Zulfiqar%25201_zpsekb6lywm.jpg&hash=7e9a05128668ec05057379bad6282a529fb55c02)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FT%2520A%2520N%2520K%2520S%2520%2520Missions%2FOperation%2520Zulfiqar%25202_zpshugru31o.jpg&hash=bd15aceb5235e437a13ead008f27a3c9f3afe979)

SITUATION:

a) Enemy:

[At least 2 battalions of Enemy armor with IFV, Arty, Air support are defending the northern sector taking over the city of Mashhad]

b) Own:

[DOW's Companies- Alpha, Bravo and Charlie Armor company with Mechanized Infantry, Air and Arty support has been put on high alert to assault north]


MISSION:

[DOW's Companies are to assault north to engage and destroy all enemy that is encountered while retaking Mashhad]


EXECUTION:

Intent: [DOW's Armor Companies are to move northwest to secure all locations pre-plotted on the map. Then retake control of Mashhad.]

a) Concept of Operation:

[3/66 Armor is to perform a recon by fire, followed by an Armor assault heading north west towards the mark secure positions on the map.]

assets:

Alpha- BC 1 M1A2 SEPV2, All support elements

Bravo- 3 platoons of M1A2 SEPv2's

             1 platoon of M2A2 Bradley with Javelin support

Charlie- 3 platoons of Leopard 2A5DKA1's

              1platoon of CV90/ 35 DK with Spike support

Delta   - 3 platoons of Challenger 2's
                1 platoon of Warriors ODS

Echo-  2 AH-64 Apache's attack helicopters

Call signs:

Alpha-Black6

Bravo

charlie

Delta

Support:
Smoke, HE, ICM, and Airstrikes


********************************
**                      Notes                       **
********************************
SB Version: v3.025 32/64bit
Mission Name: Operation Zulfiqar
Created by: Assassin7
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: 60-120 minutes approx
Date:  05/04/15  Sunday
Time: 20:00 GMT
Time (local):    Here (http://www.timeanddate.com/countdown/generic?iso=20150405T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1) 
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Dogs Of War Vehicles : (in mission)

Challenger 2: Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=Challenger_2

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29  (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

Leo 2A5A2-DK
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M2A2ODS
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

CV90/35-DK Infantry Fighting Vehicle
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/35-DK

Warrior (ODS)

AH-64A Apache
http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M977 HEMTT/Fueler/Supply
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)


***Important!***

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on April 10, 2015, 06:10:35 PM
D.O.W. Saturday Mission 11/04/15 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

D.O.W. Honfels Training V1 by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :

Elements of the King's Royal Hussers (Prince of Wale's Own) is conducting combat training at Hohenfels Germany against opposing forces of the 1/32 AR and 3-8CAV from the US. Enemy consists of Bradley's and M1A2 SEPs. Move south east, secure the barracks, clear outlying buildings, and secure the enemy HQ.

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_17_48_58_zpsau3n8ls9.jpg&hash=484d25e309dddc9a39655490b92982bfd827c16c)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_17_49_06_zpsqlg1ny7v.jpg&hash=52018c37d7794adc98291ee653650b0375654eb7)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_17_49_13_zpshuzdtfdw.jpg&hash=0d815e6a606e321a84d54139949eeffea2ffe86e)


Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   US 1/32nd Armor consisting of 2 platoons of M1A2 SEP, and two platoons of M2A2 ODS. US 4-7 CAV consisting of two platoons of M1A2 SEP, and two platoons of M3A2 ODS. They are actively defending the sector, and they have artillery assets.



b) Own:
                     The King's Royal Hussars, Prince of Wale's Own consisting of 3 platoons of Challenger 2, and two platoons of Warrior ODS will conduct training attack to the south west to secure objectives, and destroy enemy in sector.

c) Attachments and detachments:

                    None.

2) MISSION:

The King's Royal Hussars, The Prince of Wale's Own will attack in sector to clear and destroy enemy in sector, seize enemy barracks, and secure the enemy HQ.

3) EXECUTION:

Intent: The Prince of Whale's Own will attack in sector to clear and destroy enemy in sector, seize enemy barracks, and secure the enemy HQ. 


********************************
** Notes **
SB Version: 3.025 32bit/64bit
Mission Name: Honfels Traning V1
Created by: Cougar11
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Company
Smallest command:Crew Position
Mission Duration: 60-120 minutes depending on players and progress.
Minimum number players: 4
Date: Saturday Mission 11/04/15
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150411T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150411T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)


Challenger 2
http://www.steelbeasts.com/sbwiki/index.php?title=Challenger_2 (http://www.steelbeasts.com/sbwiki/index.php?title=Challenger_2)

Warrior ODS

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Unit Members Welcome, or by Invite. Ask in advance of mission.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on April 11, 2015, 12:23:42 PM
T.A.N.K.S. Multiplayer 12/04/15 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Armored Recon Battalion by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
US forces in Fulda are on alert. Unit commander must scout main avenue of attack, and action armor units to keep enemy forces from breaking through. Enemy consists of a battalion plus of STRV122, CV90-40B, and Piranha-IIIC.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FSS_18_23_12_zpsnlinq7ro.jpg&hash=fc274d458cd49259a9733478ccba2bcad33534cf)


SITUATION:

a) Enemy:

Elements of a combined arms battalion of German and Swedish units are attacking West in force in an effort to break through a combined NATO force.


b) Own:

CAB 1-1 consisting of two platoons M3A2 (dismounts with STORMS) two platoons SEP, 1 Leo 2A5, and 1 Challenger 2.


MISSION:

CAB 1-1 will conduct force recon in the area to determine enemy movements, and defeat enemy attacking through sector to prevent breakthrough of defensive line.


EXECUTION:

Intent: CAB 1-1 will recon in sector, determine enemy intent, and move to destroy enemy forces in sector.

a) Concept of Operation:

By Player

assets:
Supply, medic, and recovery units.

Call signs:

By Player


********************************
**                      Notes                       **
********************************
SB Version: v3.025 32/64bit
Mission Name: Armored Recon Battalion
Created by: Cougar11
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: 60-120 minutes approx
Date:  12/04/15  Sunday
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150412T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Dogs Of War Vehicles : (in mission)

Challenger 2: Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=Challenger_2

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29  (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

Leo 2A5A2-DK
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M3A2ODS
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M977 HEMTT/Fueler/Supply
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)


***Important!***

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on April 15, 2015, 10:12:56 PM
D.O.W. Saturday Mission 18/04/15 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

D.O.W. 4-7 CAV Phase IV of Campaign by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
From HVOC 6: Listen up!! Intel was just received that the Russian and allied forces are making a large push in our area to retake the area. They most likely believe we are weakened in this area over the last three engagements. That would be true of just our Squadron. NATO forces are in route. NATO forces have given us two platoons of infantry mounted in trucks, and a newly formed Company of tanks and IFVs. They will arrive shortly, but will be short on fuel and ammo as they did not have time to pick up supplies. The Russian forces are pushing with two battalions from their reserve combat team. We believe they are pushing a recon element of BRDM's ahead of the main forces. You should expect to see a strong counter recon force consisting of IFV, AT, and Tanks. After that the advanced guard, and main body of the attack. It is unknown at this time if they are going for the town of Thessaloniki, St. Joseph, or both. 4-7 CAV DOW Combined Arms Battalion minus will recon in force to the Northeast to destroy enemy recon and counter recon forces denying them freedom of movement, and advanced intelligence on our forces. Recon forces if possible should retreat southwest, or designate ambush positions that are covered by armor units. Commander good luck, and give them hell troops!!!!!


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_21_20_17_zpsa1lotflt.jpg&hash=37659947b14370760dcbab2940da3ce9fb95df48)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_21_21_01_zpsncfihic4.jpg&hash=b5fa4eceabb5596608ecbe1383c8babbace6344d)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_21_20_53_zpsdi5rykpr.jpg&hash=bc21a94cde3d9103f8b418706532543686ffeeba)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_21_20_46_zpst1vg8ohc.jpg&hash=000df352396a5994b02896d9eb53ce0e7c96586f)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_21_20_34_zpsk9xa1hvs.jpg&hash=f04f4f845a32e0e3c05ddc92f785994e72190e71)


Excerpts of the battalion commander's (HVAOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   Russian forces are pushing with two battalions from their reserve combat team. We believe they are pushing a recon element of BRDM's ahead of the main forces. You should expect to see a strong counter recon force consisting of IFV, AT, and Tanks. After that the advanced guard, and main body of the attack (air support units unknown). It is unknown at this time if they are going for the town of Thessaloniki, St. Joseph, or both.


b) Own:
                    4-7 CAV DOW Combined Arms Battalion minus will recon in force to the Northeast to destroy enemy recon and counter recon forces denying them freedom of movement, and advanced intelligence on our forces. Then defend the BCT area of St. Joseph, Thossaloniki, and the University of Macedonia. 

c) Attachments and detachments:

                   NATO forces have given us two platoons of infantry mounted in trucks, and a newly formed Company of tanks and IFVs. They will arrive shortly, but will be short on fuel and ammo as they did not have time to pick up supplies. Company of CV90/35-DK if enemy forces breach operational areas they are in.


2) MISSION:

DOW Troop 4-7CAV with attachments will attack south then east clearing the town of Thessolaniki, and the university, secure bridges 1-3, the airport, and the railway station. Once each bridge is secure we will setup blocking positions on them, and once all objectives are complete, we will setup a screen line to the east and north.   


3) EXECUTION:

4-7 CAV DOW Combined Arms Battalion minus will recon in force to the Northeast to destroy enemy recon and counter recon forces denying them freedom of movement, and advanced intelligence on our forces. Then defend the BCT area of St. Joseph, Thossaloniki, and the University of Macedonia.

Intent:Recon in force to the Northeast to destroy enemy recon and counter recon forces denying them freedom of movement, and advanced intelligence on our forces, then defend the BCT area.   



********************************
** Notes **
SB Version: 3.025 32bit/64bit
Mission Name: 4-7 CAV Phase IV of Campaign
Created by: Cougar11
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: 2 Company plus
Smallest command:Crew Position
Mission Duration: 120 minutes depending on players and progress.
Minimum number players: 6
Date: Saturday Mission 18/04/15
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150418T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29  (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

CV-90/30-FI
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI)

CV-90/40-C
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/40-C (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/40-C)

Leo 2A5A2-DK
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M113 F/O
http://www.steelbeasts.com/sbwiki/index.php?title=M113-FO (http://www.steelbeasts.com/sbwiki/index.php?title=M113-FO)

M1064A3
http://www.steelbeasts.com/sbwiki/index.php?title=M1064A3 (http://www.steelbeasts.com/sbwiki/index.php?title=M1064A3)

M3A2(ODS)
http://www.steelbeasts.com/sbwiki/index.php?title=M3A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M3A2)

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M113 Repair
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair)

MAN 10t/Supply
http://www.steelbeasts.com/sbwiki/index.php?title=MAN_KAT_1 (http://www.steelbeasts.com/sbwiki/index.php?title=MAN_KAT_1)

M977 HEMTT/Fueler
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)


You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

DOW members or by invite. Request in advance prior to mission.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on April 16, 2015, 12:29:22 AM
Hey Asid

Good to see you haven't given up here...everytime I see your posts, it reminds me I should at least jump online once a week and get some armour gaming goodness into my life.

I was wondering - do you remember I bought a licence and never activated it...if I was to get back into this, am I at the point where I need to use that activation?

I have to be honest, I am completely lost with where I am with it in terms of version and install.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on April 16, 2015, 08:10:53 AM
Hi JD

Quote from: JudgeDredd on April 16, 2015, 12:29:22 AM
Hey Asid

Good to see you haven't given up here...everytime I see your posts, it reminds me I should at least jump online once a week and get some armour gaming goodness into my life.

The Dogs of War Vu is like my waistline....Expanding daily. As you know we have our own website and forum. The forum has an active SB Pro section. www.dogsofwarvu.com/forum . All the news from the Vu is published there. We are on TeamSpeak daily and do casual missions quite often. Just drop in :) .


Quote from: JudgeDredd on April 16, 2015, 12:29:22 AM
I was wondering - do you remember I bought a licence and never activated it...if I was to get back into this, am I at the point where I need to use that activation?

I remember. Get in touch with me first by pm or TeamSpeak before you activate.


Quote from: JudgeDredd on April 16, 2015, 12:29:22 AM
I have to be honest, I am completely lost with where I am with it in terms of version and install.

The latest version is V3.025

Download V3.025 Here: http://www.esimgames.com/?page_id=1390  2400MB (complete new install)

Release Notes Here: http://www.esimgames.com/wp-content/uploads/2015/01/SBProPE-3.025-Release-Notes.pdf

It is pretty straight forward to install. However here is a simple install explanation (you need to be logged in): http://dogsofwarvu.com/forum/index.php/topic,232.msg881.html#msg881

Let me know if i can assist in any way. This offer is extended to everyone :)

Regards

Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on April 16, 2015, 08:12:17 AM
Cool  ;)

Thanks  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on April 16, 2015, 10:43:02 PM
T.A.N.K.S. Multiplayer 19/04/15 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Operation 4 Coin Toss by Assassin7

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
The enemy insurgents have taken over Al-Awja, Khanaqin, Umm Qasr, and Basra. The Insurgents have been killing the towns people and the insurgent force are growing stronger. We have been call to plan an assault north to gain control of these towns and to elimination all the insurgents. The enemy possible have older t-models tanks, PC, mortars and Hinds. Due to possible enemy counter attacks we need to provide 360 degrees security when we gain control of each town.There is also a high value enemy insurgent commander in the town of Basra. We are to find him and kill him. His last position was at grid 0794 1080 map zoom at 26.5.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_06_07_zpsp6akypez.jpg&hash=af485e39321c7bf70c6e2b71594697715795d5fe)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_06_13_zpssbo99fku.jpg&hash=79fa36027dd1b0636ac03f27f7e2ae6d3e615c0f)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_06_23_zps2ennekfw.jpg&hash=f1c4ddeacc8e3623e18c3b74de6949c730d6f3d7)

SITUATION:

a) Enemy:

Possible older T-models tanks, PC, with arty and helicopter support


b) Own:

Apache:
3 Platoons of M1A2's SEP's
1 Platoon of M2A2

Bulldog:
2 platoons of Challengers
1 platoons of Warriors

Delta:
2 platoons of Leopards 2a5a1's
1 platoon of CV90/ 40C

Support
Cobra:
1 platoon of HEMTT cargo
1 platoon of HEMTT fuel
1 platoon of M88
1 platoon of m113 meds

MISSION:

Task Force 2/ 69  Apache and Bulldog are to assault north to gain control of Al-Awja, Khanaqin, Umm Qasr, and Basra, destroy all enemy forces that are encountered and find the enemy insurgent commander and kill him. There are possible mines in the area so beware.


EXECUTION:

Intent: Task Force 2/ 69  Apache and Bulldog are to assault north to gain control of Al-Awja, Khanaqin, Umm Qasr, and Basra, destroy all enemy forces that are encountered and find the enemy insurgent commander and kill him. There are possible mines in the area so beware.


a) Concept of Operation:

By Player

assets:
Supply, medic, and recovery units.
Arty support: 81 tubes
HE, Smoke,ICM with a fleet of F-16's on stand-by

Call signs:

By Player


********************************
**                      Notes                       **
********************************
SB Version: v3.025 32/64bit
Mission Name: Operation 4 Coin Toss
Created by: Assassin7
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: 60-120 minutes approx
Date:  12/04/15  Sunday
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150419T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150419T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Dogs Of War Vehicles : (in mission)

Challenger 2: Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=Challenger_2 (http://www.steelbeasts.com/sbwiki/index.php?title=Challenger_2)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP) (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP))

M2A2ODS
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M3A2ODS
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/40-C (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/40-C)

WarriorODS

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M977 HEMTT/Fueler/Supply
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)


***Important!***

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome

Sign up for the Steel Beasts pro newsletter @
www.dogsofwarvu.com
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on April 21, 2015, 09:01:42 AM
Next release of SB Pro (PE)

News from Ssnake @ eSims: They are aiming to release the next version of SB Pro (PE) @ ITEC 2016 which is on May 17-19 2016 "either as a preview, or as some sort of a public premiere."

This release should have the new engine.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on April 23, 2015, 05:40:32 PM
D.O.W. Saturday Mission 25/04/15 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

D.O.W. 4-7 CAV Phase V of Campaign by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
From HVOC 6: Update from NATO. Russian and their allied forces have been held on almost all fronts. They have thrown most of their forces at our flank position, and have taken heavy losses. Our unit, NATO, and Greek forces have kept the Russians from making their goals. With heavy political pressure, and stiff resistance from NATO forces, we have forced them to make a tactical withdraw. Current situation is Russian forces are trying to setup an airstrip to facilitate rapid withdraw of forces, and have a troop and resupply convoy moving to objective Snake from the North. They have setup a defensive to our Northeast at the town of Twin Forks. It is suspected that they have a regiment with possible air support and a large supply depot, with artillery in the area. We have to deny the area and airfield from the enemy. By doing this we will hopefully trigger a full withdraw of their forces. NATO has given us a mixed nation Armor battalion to seize the prep-school, secure the town of Twin Forks and objective Snake, and destroy any enemy depots in the area.  Mission brief will begin shortly. Good luck.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_16_12_09_zps8nwz1jp0.jpg&hash=5807815a96aedd6166e25d74ff2ddb3867d835d7)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_44_55_zpsxv4qprbm.jpg&hash=38c0917eb29ef4b156372457f77349d268e3dfa4)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_16_16_54_zpsq8qlbfvs.jpg&hash=d725ebf3f31bfa87f803db8703e451b88f9b8002)


Excerpts of the battalion commander's (HVAOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   Russian forces have setup a defensive with a regimental unit in and around the town of Twin Forks. They have a supply convoy moving to objective snake from the North, possible attack helicopter support, and unknown artillery support.


b) Own:
     4-7 CAV DOW Armor Battalion consisting of three companies, heavy artillery/rockets, and other support units, is set to attack northeast to defeat the enemy in the area, and deny them the staging area for withdraw.

Units under command

A Company
13 M1A2SEP, 7 M2A2ODS, and support units.

Bravo Company
11 LEO 2A5A1-DK, 3 CV90/40-B, and support units.

Charlie Company
9 STRV 122, 9 CV90/35-FI, and support units.

All rifle squad dismount units have 3 STORM RPGs.
All units have Multi-spectral smoke.


c) Attachments and detachments:

       NATO has an additional company of M1A2SEPs, and flight of two Apache attack helicopters that will be in the area in 40-60 mins, and will only be placed under our command if needed and requested at that time.


2) MISSION:

4-7 CAV DOW Armor Battalion attacks northeast to destroy all enemy in sector, and deny use of objective snake. 


3) EXECUTION:



Intent: 4-7 CAV DOW forces will attack northeast to seize the prep-school, secure the town of Twin Forks, Objective Snake, and destroy enemy convoys and depots in our sector to deny it as a operational withdraw area for their forces, and force a full withdraw of the area.   



********************************
** Notes **
SB Version: 3.025 32bit/64bit
Mission Name: 4-7 CAV Phase V of Campaign
Created by: Cougar11
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: 4 Company plus
Smallest command:Crew Position
Mission Duration: 60-120 minutes depending on players and progress.
Minimum number players: 6
Date: Saturday Mission 25/04/15
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150425T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150425T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29  (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

CV-90/30-FI
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI)

CV-90/40-B
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/40-C (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/40-C)

Leo 2A5A1-DK
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

STRV 122
http://www.steelbeasts.com/sbwiki/index.php?title=Strv_122 (http://www.steelbeasts.com/sbwiki/index.php?title=Strv_122)

M1064A3
http://www.steelbeasts.com/sbwiki/index.php?title=M1064A3 (http://www.steelbeasts.com/sbwiki/index.php?title=M1064A3)

M2A2(ODS)
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M113 Repair
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair)

MAN 10t/Supply
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Cargo (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Cargo)

M977 HEMTT/Fueler
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)




You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on April 24, 2015, 10:55:58 AM
T.A.N.K.S. Multiplayer 26/04/15 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Russian Invasion by Assassin7

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Russia has had its eye on Ukraine for many years. Border skirmishes have increased. Tensions are rising. There is a definite escalation in hostilities. It is not full out war. Yet! A few days ago, Russian Scouts were caught in the town of Horodkivka. They were taken to HQ for interrogation. One of the Scouts revealed that an all-out invasion on Ukraine was imminent...He was talking days! US forces have been deployed to Poland for war games and training for such an event of an invasion. The Command intent is to help prevent an invasion at all costs and to provide assistance to Ukrainian forces if needed. Dogs of War Company is assigned as a quick reaction force to cross the Ukrainian Border and provide a Hasty Defense.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_17_18_53_zpsqmxrqbht.jpg&hash=b5177fe7deea6626930d861eb87de0aefb27b285)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_17_19_15_zpsnzis0o6f.jpg&hash=68ad9ad217c91c4e4715b5adc17928f3e2248beb)

SITUATION:

a) Enemy:

Russia has had its eye on Ukraine for many years. Border skirmishes have increased. Tensions are rising. There is a definite escalation in hostilities. It is not full out war. Yet! A few days ago, Russian Scouts were caught in the town of Horodkivka. They were taken to HQ for interrogation. One of the Scouts revealed that an all-out invasion on Ukraine was imminent...He was talking days!


b) Own: US forces have been deployed to Poland for war games and training for such an event of an invasion. The Command intent is to help prevent an invasion at all costs and to provide assistance to Ukrainian forces if needed. Dogs of War Company is assigned as a quick reaction force to cross the Ukrainian Border and provide a Hasty Defense.

Dogs of War Company:


                    Alpha: 2 platoons of M1A2 SEP's

                                  2 platoons of Leopard 2A5A1's


                    Bravo: 2 platoons of M2A2's TOWs with missile teams/Javelins

                                  2 platoons of CV90/35-NL's with missiles teams/Spikes


                    Charlie:  Support- Resupply, Fuel, Medics, Mechanics


                    Delta: 4 AH-64 Apache's

                                2 CH-47 Chinooks

                                2 UH-60 Blackhawks

                               With Missile teams/Javelins

               
Other Support elements:


                  82 Airborne with CH-47's, Apaches, Missile Teams/Javelins

                  F-16 support with 500 lb Bombs

                  Papa: 3 platoons of M109's ( HE, HE with Smoke, ICM)

           
Polish elements:

                Alpha: 3 platoons of Leopard 2A4's


Ukrainian elements:

               8 Platoons of T-80U

               3 Platoons of T-72B's

               2 Platoons of T-64B's



MISSION:

Dogs of War Company is to provide a quick reaction force to support Ukrainian Forces by moving eastward into Ukraine and setting up a hasty defense to engage and destroy all enemy elements encountered.


EXECUTION:

Intent: Dogs of War Company will hold position and await orders from Black 6 to move eastward into planned defensive battle positions.


a) Concept of Operation:

By Player

assets:
Supply, medic, and recovery units.
Engineers, Apache, Black hawk, and Chinook units.

Call signs:

By Player


********************************
**                      Notes                       **
********************************
SB Version: v3.025 32/64bit
Mission Name: Russian Invasion
Created by: Assassin7
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: 60-120 minutes approx
Date:  26/04/15  Sunday
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150426T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150426T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Dogs Of War Vehicles : (in mission)

LEO 2A5A1-DK: Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP) (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP))

M2A2ODS Infantry Fighting Vehicle
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M3A2ODS
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/40-C (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/40-C)

CV90/30-NL
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI)

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M977 HEMTT/Fueler/Supply
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)

Apache AH-64 Attack Helicopter
http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache (http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache)

Black Hawk UH-60 Transport
http://www.steelbeasts.com/sbwiki/index.php?title=UH-60_Blackhawk (http://www.steelbeasts.com/sbwiki/index.php?title=UH-60_Blackhawk)

Chinook CH-47 Transport
http://www.steelbeasts.com/sbwiki/index.php?title=CH-47_Chinook (http://www.steelbeasts.com/sbwiki/index.php?title=CH-47_Chinook)


***Important!***

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome

Sign up for the Steel Beasts pro newsletter @
www.dogsofwarvu.com
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on May 02, 2015, 10:43:19 AM
D.O.W. Saturday Mission 02/05/15 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Scout Main Attack DOW by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Two platoons scout to nutralize enemy recon, identify enemy's main attack, fall back under pressure, and call for support 3 campanies of armor.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_20_34_zpsclqjbj5p.jpg&hash=d170e7fcbe71862a5bd4e43b226f5ea41dc45a6a)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_20_42_zps56jxsuwo.jpg&hash=dea6328b04bd1bca16b05393918f0e70776f6276)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_20_49_zps2psx2hzd.jpg&hash=03cc39bfe51dd030e322c25fc57802821e815ffb)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_20_54_zps7m3zilvw.jpg&hash=d5387e013e156c52b533fe32d9572ce6b16a8618)


Excerpts of the battalion commander's (HVAOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   Soviet 211th Motorized Rifle Brigade is moving to attack in sector. Units will push with recon, followed by an advanced guard, and then the main attack.


b) Own:
                  3-5 CAV 1CAV DIV conducts recon in sector to determine location of enemy main attack. Units consist of one platoon of M3A2ODS, and a platoon of M1025 (X2) and TOW (X2)HMMWV.


c) Attachments and detachments:

                    Three companies of Armor two on main route picked, and one company on other route once enemy attack route is determined by player trigger.


2) MISSION:

3-5 CAV recons in sector to nutralize enemy recon forces, identify main attack, withdraw under pressure, and do so with minimal losses. Then 3-5 CAV armor units defend in sector to defeat enemy advance.


3) EXECUTION:



Intent: Provide recon for the battalion, eliminate enemy recon by H+45:00, and minimize losses. Then defeat enemy in sector with armor units.



********************************
** Notes **
SB Version: 3.025 32bit/64bit
Mission Name: Scout Main Attack DOW
Created by: Cougar11
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: 4 Companies
Smallest command:Crew Position
Mission Duration: 60-120 minutes depending on players and progress.
Minimum number players: 6
Date: Saturday Mission 02/05/15
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150502T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150502T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29  (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)


Leo 2A5A1-DK
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)


M3A2(ODS)
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M966 HMMWV
http://www.steelbeasts.com/sbwiki/index.php?title=M966_HMMWV (http://www.steelbeasts.com/sbwiki/index.php?title=M966_HMMWV)

M1025 HMMWV
http://www.steelbeasts.com/sbwiki/index.php?title=M1025_HMMWV (http://www.steelbeasts.com/sbwiki/index.php?title=M1025_HMMWV)




You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on May 02, 2015, 10:44:58 AM
T.A.N.K.S. Multiplayer 03/05/15 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

TF Cougar Defense COOP DOW by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
TF of three companies consisting of Armor, Cavalry, Mechanized infantry, and scouts conducts a hasty defense against a regiment plus of modern Russian forces.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_39_10_zps2zztit8l.jpg&hash=00ab3d3a6c0e6b826148d2327afd020c6934d853)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_39_29_zpss88xx7os.jpg&hash=91f6fbfd47dcfb5a94da076ba57769c0712ab607)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_39_18_zpsmywrpqx9.jpg&hash=e063088aeb2514de6b170be8dadf907284ab8165)

SITUATION:

a) Enemy:

Enemy consists of a combined taskforce of armor, IFV, Scouts, and support units. Most likely ground unit configuration of enemy is one Cavalry Troop, one Armor Company, and one Infantry Company. Enemy will have artillery, and other support assets.


b) Own: Alpha Armor Company with scout platoon, B Calvary Troop, C Mechanized Infantry Company, D Artillery/and support units, E Taskforce
         Support. On the right TF Blue, Left TF Green, rear Division reserve, front none. Division has tasked us TF Red with defending to secure avenues of attack, and defeat enemy in sector. Friendly units are rested and well supplied.

c) Support: TF Cougar will have multiple assets for recovery, repair, supply, artillery, and mortars.


MISSION:

TF Cougar will conduct a hasty defense in sector to secure objectives Alpha, Bravo, Charlie, and Delta, and defeat enemy in sector, to provide safe avenues of attack for follow on forces with the least amount of losses possible <30%.


EXECUTION:

Intent: Unit commander is tasked with primary goal of holding objectives Alpha, Bravo, Charlie, and Delta. Secondary Goal of defeating enemy in sector and exploiting gains to the victory line.


a) Concept of Operation:

By Player

Call signs:

By Player


********************************
**                      Notes                       **
********************************
SB Version: v3.025 32/64bit
Mission Name: TF Cougar Defense COOP DOW
Created by: Cougar11
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: 60-120 minutes approx
Date:  03/05/15  Sunday
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150503T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150503T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Dogs Of War Vehicles : (in mission)

LEO 2A5A1-DK: Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP) (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP))

M2A2ODS Infantry Fighting Vehicle
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M3A2ODS
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/40-C (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/40-C)

CV90/30-NL
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI)

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M977 HEMTT/Fueler/Supply
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)


***Important!***

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on May 07, 2015, 09:45:12 AM
Note: This is a replay of the 02/05/15 mission that ended prematurely.


D.O.W. Saturday Mission 09/05/15 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Scout Main Attack DOW by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Two platoons scout to nutralize enemy recon, identify enemy's main attack, fall back under pressure, and call for support 3 companies of armor.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_20_34_zpsclqjbj5p.jpg&hash=d170e7fcbe71862a5bd4e43b226f5ea41dc45a6a)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_20_42_zps56jxsuwo.jpg&hash=dea6328b04bd1bca16b05393918f0e70776f6276)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_20_49_zps2psx2hzd.jpg&hash=03cc39bfe51dd030e322c25fc57802821e815ffb)
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Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   Soviet 211th Motorized Rifle Brigade is moving to attack in sector. Units will push with recon, followed by an advanced guard, and then the main attack.


b) Own:
                  3-5 CAV 1CAV DIV conducts recon in sector to determine location of enemy main attack. Units consist of one platoon of M3A2ODS, and a platoon of M1025 (X2) and TOW (X2)HMMWV.


c) Attachments and detachments:

                    Three companies of Armor two on main route picked, and one company on other route once enemy attack route is determined by player trigger.


2) MISSION:

3-5 CAV recons in sector to neutralize enemy recon forces, identify main attack, withdraw under pressure, and do so with minimal losses. Then 3-5 CAV armor units defend in sector to defeat enemy advance.


3) EXECUTION:

Intent: Provide recon for the battalion, eliminate enemy recon by H+45:00, and minimize losses. Then defeat enemy in sector with armor units.


********************************
** Notes **
SB Version: 3.025 32bit/64bit
Mission Name: Scout Main Attack DOW
Created by: Cougar11
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: 4 Companies
Smallest command:Crew Position
Mission Duration: 60-120 minutes depending on players and progress.
Minimum number players: 6
Date: Saturday Mission 09/05/15
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150509T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150509T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29  (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

Leo 2A5A1-DK
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M3A2(ODS)
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M966 HMMWV
http://www.steelbeasts.com/sbwiki/index.php?title=M966_HMMWV (http://www.steelbeasts.com/sbwiki/index.php?title=M966_HMMWV)

M1025 HMMWV
http://www.steelbeasts.com/sbwiki/index.php?title=M1025_HMMWV (http://www.steelbeasts.com/sbwiki/index.php?title=M1025_HMMWV)



You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on May 09, 2015, 11:52:31 AM
T.A.N.K.S. Multiplayer 10/05/15 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW the battle of Fallujah by Assassin

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
DOW's is to plan and conduct an assault into the northern province of Fallujah in order to restore the peace and take back control of Fallujah.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_19_29_12_zpswigupwhq.jpg&hash=fbd90830b1ffcee2fe359293e3f3d1ea51137629)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_19_29_17_zpspp1xkyxp.jpg&hash=15b358665af729f65faa28c2b69e53fb50baa1d4)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_19_29_24_zps5h0s285x.jpg&hash=3c0eb2d20abdd9db01c8b11960ff27e2908c451f)

SITUATION:

a) Enemy:

: On 31 March 2004, four American Blackwater contractors were killed and images of their bodies being burned and mutilated were broadcast on television around the world. Secretary of Defense Rumsfeld, CENTCOM Commander GEN Abizaid, and Coalition Provisional Authority (CPA) Ambassador Bremer decided a military response was needed immediately. Fallujah had become a symbol of resistance that dominated international headlines." Enemy insurgents have been building up in Fallujah preparing for a fight. They are ready to die as long as they take a NATO force service member with them.


b) Own: DOW Alpha Company, 1 Battalion, 5 Marine Bravo company, Support.


MISSION:

DOW's is to plan and conduct an assault into the northern province of Fallujah in order to restore the peace and take back control of Fallujah.


EXECUTION:

Intent: DOW's Company will assault north in northern Fallujah, 5 marines will be conducting an assault from the southern sectors of Fallujah.


a) Concept of Operation:

By Player

Call signs:

By Player


********************************
**                      Notes                       **
********************************
SB Version: v3.025 32/64bit
Mission Name: DOW the battle of Fallujah
Created by: Assassin
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: 60-120 minutes approx
Date:  10/05/15  Sunday
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150510T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150510T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Dogs Of War Vehicles : (in mission)

LEO 2A5A1-DK: Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP) (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP))

M2A2ODS Infantry Fighting Vehicle
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M977 HEMTT/Fueler/Supply
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)


***Important!***

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2Fsig_noname_zps046349e7.png&hash=15ae74b0d6b20552cb32cefe879869fd1f152b12)
Sign up for the Steel Beasts pro newsletter @
www.dogsofwarvu.com
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on May 15, 2015, 07:39:53 AM
D.O.W. Saturday Mission 16/05/15 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

TF Hawk 4-7 CAV Campaign Phase VI DOW by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Intel Brief from HAVOC 6: Russian forces have been forced out of the area. NATO forces sent a recon force to the city of Loki in an attempt to gauge enemy operations in the city and surrounding area. The unit has not been heard from after a short few radio calls for quick reaction forces, CAS, and medical support. Flights over have not been able to reach the area due to radar anti-air threats.
It is believed that Russian forces are attempting to seize the area as a Russian interest due to the pro Russian population, which claims they have been oppressed by Greek forces. The size of Russian forces moving into the area are of battalion size, with anti-air, air mobile infantry with ground attack capabilities, mechanized infantry, recon, and armor. Pro Russian forces are unconventional, with limited armored fighting vehicles of cold war era. It is possible they will use terrorist tactics as well. It is believed Russian or pro Russian forces hold the city of Loki, and the surrounding schools, factories, and smaller towns.
Pro Greek units in the area with limited armored, mechanized, recon, infantry, and anti-air vehicles are prepared to move into the area. They will be leading the initial push into the area, and will be moving units to objective towns, factories, schools, the city of Loki, and the surrounding areas. They will attempt to secure all objectives, and provide advanced recon for NATO forces that will follow.
TF Hawk consist of four companies of armor, recon, mechanized infantry, air mobile infantry/missile teams, air attack aircraft, support, and artillery. TF Hawk is to support Pro Greek forces in their attempt to secure objectives, eliminate anti-Greek forces, and destroy or expel all Russian forces from the area. NATO forces are limited in Artillery options in populated areas due to neutral civilian population in the area, industry, and to limit destruction for recovery after hostilities. All units will have to identify their targets as to not kill allied forces, and civilian population. We do not need Pro Greek becoming Pro Russian. As well as we do not need any unnecessary civilian deaths. TF commander will need to use the assets at hand to deal with the support of Pro Greek forces, and to accomplish NATO objectives.



Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_19_25_zpsg5kcd2tb.jpg&hash=d5094508bc2a370dc1ab3f31c3d03b7108dd06aa)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_19_40_zpssbgfca2u.jpg&hash=ae4f94fcf623e189fdf0b5813546eeb4c89bb3f0)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_19_33_zpseidcijdp.jpg&hash=d2b5b6dfb3d670812ab2d264615e2959683ae686)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_19_47_zpsnggpromo.jpg&hash=a9f84d63aca75e7269c40c4696d299607fd2ebea)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_19_53_zpspnqe6ruf.jpg&hash=d81682ad6fcca2ccdea339a0306b253e66759b55)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_19_39_36_zpsh4asxrnu.jpg&hash=5b4999691ffb15e3b9aeb11d227429d02bc7d1b1)
Pro Russian forces camo pattern
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_19_39_20_zpsgfh6u39q.jpg&hash=93fe0a8b97ff8137faed794b104309d1192758b8)
Pro Greek forces camo pattern
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_19_39_54_zpsex5ikc0v.jpg&hash=0531624d0f566b1eacc54ad91b6fe7f7b8516888)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_19_40_01_zpsixg4izzs.jpg&hash=ea1fbe5f41593fd5ae4686f22b10587fefe1b245)
Russian forces camo pattern



Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   Pro Russian unconventional forces in Loki and surrounding towns and area. Russian forces consisting of a battalion of mechanized modern armor, anti-air units, and attack helicopters. Intel suggests Pro Russian forces are securing the area to break away from Greece with Russian support. Intel suggests Russian forces are moving into the area, and plan to secure the area, and prevent NATO forces from entering the area.


b) Own:
                  TF Hawk consisting of 5 companies of scout, mechanized, armor, and air support units positioned at the airfield in the town of Thessaloniki, and prepared to support Pro Greek forces in securing the area. Pro Greek forces will be in the area with unconventional units, and old era Russian vehicles. They will move to all objectives, and scout ahead of the NATO main body.


c) Attachments and detachments:

                    Air assault and air attack units 2 AH64, 2 CH47, and 4 UH60s by trigger. 4 artillery batteries, and support/supply units.


2) MISSION:

NATO forces are to assist Pro Greek forces in securing objectives posted on the graphics, secure the area, prevent Pro Russian and Russian forces from gaining a foothold in the area, destroy enemy forces, and form a screen line to the south southeast of Loki.


3) EXECUTION:



Intent: TF Hawk facilitates Pro Greek forces in securing objectives, destroying enemy forces, and setting up a screen line to the south southeast of the city of Loki.



********************************
** Notes **
SB Version: 3.025 32bit/64bit
Mission Name: TF Hawk 4-7 CAV Campaign Phase VI DOW
Created by: Cougar11
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: 6 Companies
Smallest command:Crew Position
Mission Duration: 120-240 minutes depending on players and progress.
Minimum number players: 6
Date: Saturday Mission 16/05/15
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150516T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29  (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

Leo 2A5A2-DK
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M3A2(ODS)
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M966 HMMWV
http://www.steelbeasts.com/sbwiki/index.php?title=M966_HMMWV (http://www.steelbeasts.com/sbwiki/index.php?title=M966_HMMWV)

M1025 HMMWV
http://www.steelbeasts.com/sbwiki/index.php?title=M1025_HMMWV (http://www.steelbeasts.com/sbwiki/index.php?title=M1025_HMMWV)

M2A2(ODS)
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

Pizarro
http://www.steelbeasts.com/sbwiki/index.php?title=Pizarro (http://www.steelbeasts.com/sbwiki/index.php?title=Pizarro)

AH-64
http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache (http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache)

CH-47
http://www.steelbeasts.com/sbwiki/index.php?title=CH-47_Chinook (http://www.steelbeasts.com/sbwiki/index.php?title=CH-47_Chinook)

UH-60
http://www.steelbeasts.com/sbwiki/index.php?title=UH-60_Blackhawk (http://www.steelbeasts.com/sbwiki/index.php?title=UH-60_Blackhawk)

M88
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

other support units


You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on May 16, 2015, 03:02:17 AM
T.A.N.K.S. Multiplayer 17/05/15 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Charge the Gap by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
D 1-12 CAV attacks against a Battalion plus to secure objective Lynx.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_17_51_24_zps048zrlvz.jpg&hash=4723879d374ee10daa33a2384d692a55573a765f)


SITUATION:

a) Enemy:

Elements of the 265th Rifle Battalion reinforced. Enemy is well supplied, and prepared in defensive positions. Enemy has the ability to counter attack if they feel their numbers are sufficient.


b) Own: D 1-12CAV 1st CAV Division Armored with 2 platoons of M1A2SEP, 1 Platoon Leopard 2A5A2-DK, and one Platoon M2A2.


c) Attachments: Multiple supply, medic, and recovery vehicles.


MISSION:

Conduct a hasty attack from the deployment zone to secure objective Lynx.


EXECUTION:

Intent: D 1-12CAV will conduct a hasty attack from our current position south to secure objective Lynx, and prevent any counter attack.


a) Concept of Operation:

By Player

Call signs:

By Player


********************************
**                      Notes                       **
********************************
SB Version: v3.025 32/64bit
Mission Name: Charge the Gap
Created by: Cougar11
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: 60-120 minutes approx
Date:  17/05/15  Sunday
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150517T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150517T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Dogs Of War Vehicles : (in mission)

LEO 2A5A1-DK: Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP) (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP))

M2A2ODS Infantry Fighting Vehicle
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M977 HEMTT/Fueler/Supply
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)


***Important!***

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on May 22, 2015, 07:56:05 PM
D.O.W. Saturday Mission 23/05/15 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

LZ Bastogne Armor by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Ukrainian separatists have taken control of the small city of Bastogne. The separatists have heavy reinforcements on the way. You the 101st Airborne 1st Brigade 502 Air Assault Battalion must take the LZ within 8 mins with all 10 helos. Take and clear the town. You must hold the town till re-enforcements can arrive by air, approximately one hour. There is a marine detachment in the area for support, and if the separatist's reinforcements arrive you can have an armor company that can be called on for support.
Minimum Command Level:  Platoon
Maximum Command Level:  2 Companies plus infantry air assault and 1 company plus AFVs
Multi player: Yes
Single player: Yes
60-120 Minutes in Length.



Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_18_18_08_zpsqr5beinq.jpg&hash=83c54642044e516d851f53d242642ad94164a29d)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_18_18_19_zpsakvqyhdk.jpg&hash=c655bf42b37dea4c0da109d6f03f986b9a0c2461)



Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   Ukrainian separatists have taken control of the town of Bastogne. They are inside the city with a company sized infantry force minus. The enemy has reinforcements on the way to include PC's and Armor.


b) Own:
                  101st Airborne 502nd Air Assault is flying into clear the town. To the West is a Marine detatchment of IFV's, TOW units, and wheeled vehicles with mortar support once they arrive. Battalion HQ has set a Forward Operations Point near the LZ to the South. Further to the South is a company of armor to assist once they arrive.


c) Attachments and detachments:

                   A Marine detachment, and Armor Company once in the AA's.


2) MISSION:

502nd Battalion 101st Airborne Air Assault conducts a air assault into LZ Nuts South of the town of Bastogne. 502nd will then clear the LZ, and move into and clear the town of Ukrainian separatists. Marine detachment will be called on for support in the city and surrounding area, and if heavy mechanized forces are in the AO, the Armor Company will move in for support. Hold the town for two hours until reinforcements can arrive.


3) EXECUTION: Conduct air assault into LZ Nuts, and secure the town of Bastogne.



Intent: Intent: 502nd will conduct air assault and clear LZ Nuts. They will then move and clear the town of Bastogne. If called upon the Marine detachment will support 502nd in the Town of Bastogne and the surrounding area. If enemy heavy mechanized forces in the area are encountered, the Armor Company will move North and support.



********************************
** Notes **
SB Version: 3.025 32bit/64bit
Mission Name: LZ Bastogne Armor
Created by: Cougar11
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: 3 Companies
Smallest command:Crew Position
Mission Duration: 60-120 minutes depending on players and progress.
Minimum number players: 6
Date: Saturday Mission 23/05/15
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150523T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150523T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29  (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

Leo 2A5A2-DK
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M3A2(ODS)
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

ASLAV-25
http://www.steelbeasts.com/sbwiki/index.php?title=ASLAV-25 (http://www.steelbeasts.com/sbwiki/index.php?title=ASLAV-25)

M966 HMMWV
http://www.steelbeasts.com/sbwiki/index.php?title=M966_HMMWV (http://www.steelbeasts.com/sbwiki/index.php?title=M966_HMMWV)

M1025 HMMWV
http://www.steelbeasts.com/sbwiki/index.php?title=M1025_HMMWV (http://www.steelbeasts.com/sbwiki/index.php?title=M1025_HMMWV)

CH-47
http://www.steelbeasts.com/sbwiki/index.php?title=CH-47_Chinook (http://www.steelbeasts.com/sbwiki/index.php?title=CH-47_Chinook)

UH-60
http://www.steelbeasts.com/sbwiki/index.php?title=UH-60_Blackhawk (http://www.steelbeasts.com/sbwiki/index.php?title=UH-60_Blackhawk)

M88
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

other support units


You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on May 23, 2015, 05:38:06 PM
T.A.N.K.S. Multiplayer 24/05/15 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Hold Back the Iranian Attack by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Defend against an Iranian reinforced brigade with your company TF of 2 Platoons of M1A2SEP, 1 Platoon of Leo2E, 1 Platoon of Leo2A5A2-DK, and 1 Platoon of M3A2ODS.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_18_19_36_zpsp2c7ws9e.jpg&hash=9b53e480cf33315044d3862df59ed6d189a28057)


SITUATION:

a) Enemy:

Iranian forces consisting of a reinforced armor brigade are pushing through sector.


b) Own: US and German TF (Bull) is set in a combined defense to prevent enemy attack.


c) Attachments: Multiple supply, medic, and recovery vehicles.


MISSION:

TF Bull is to hold in place preventing enemy from attacking through your sector.


EXECUTION:

Intent: TF Bull is to deploy in a hasty defense to prevent and destroy Iranian forces from attacking through friendly sector.


a) Concept of Operation:

By Player

Call signs:

By Player


********************************
**                      Notes                       **
********************************
SB Version: v3.025 32/64bit
Mission Name: Hold Back the Iranian Attack
Created by: Cougar11
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: 60-120 minutes approx
Date:  24/05/15  Sunday
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150524T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150524T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Dogs Of War Vehicles : (in mission)

LEO 2A5A2-DK: Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

LEO 2E
http://www.steelbeasts.com/sbwiki/index.php?title=Leopardo_2E (http://www.steelbeasts.com/sbwiki/index.php?title=Leopardo_2E)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP) (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP))

M3A2ODS Infantry Fighting Vehicle
http://www.steelbeasts.com/sbwiki/index.php?title=M3A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M3A2)

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M977 HEMTT/Fueler/Supply
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)


***Important!***

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on May 28, 2015, 10:36:41 AM
D.O.W. Saturday Mission 30/05/15 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW Convoy Rescue ISIS by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Current situation: Tensions are high due to a high level insurgent activity, and ISIS in the area. The city of Baqubah has become more dangerous over the last few weeks. The city leadership most likely under duress from ISIS and insurgent forces, has been uncooperative with coalition forces or the Iraqi Army (IA). They have stated that coalition or IA forces are not welcome in their city, and if any are to come into the city, the insurgency will rise up against them. Intel shows that the insurgency is backed by ISIS, and it is possible they will come to their aid. This will most likely happen if coalition forces or IA enter the city. The IA has setup checkpoints at the road entries to the city, and the city has let this happen.
Current operations are on hold, but on standby alert should anything kick off. Alpha company is the current alert unit consisting of a mixed US and NATO forces at Airbase Balad/Camp Anaconda. Orders for Alpha to follow, be prepared, and standby. All orders will come from Balad base command.




Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_43_35_zps2nxtx9g7.jpg&hash=0b11edb94174d4dfc13e837419e2f38a2fa42f2a)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_44_25_zps6nk3bymc.jpg&hash=6f1ced1cd3c81f27920efdc74345d5a32eb87eac)



Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   Tensions are high. Insurgent forces are just waiting for a reason to attack, and take over the city of Baqubah. They are most likely equipped with small arms, RPGs, technical's, and mortars. It is possible that ISIS has supplied them with heavier equipment, and weapons. ISIS is operating in the area, mostly to the Southeast. They are equipped with many different vehicles and weapons. They could have anything from cold war era PCs, tanks, and other vehicles, to modern AFVs to include captured IA equipment. They do not have any fire support other than mortars.


b) Own:
                  Alpha company on standby alert at Balad Air base consisting of 2 platoons of M2A2, 2 platoons of CV90, 1 platoon of M1A2, 1 platoon of Leo 2A5A2DK, support units, and high level of indirect fire assets. .   


c) Attachments and detachments:

                   Cobra attack helicopters, air assault, and UAV. Bravo is on standby if needed. (reduction in points if used -300). Base security forces. .


2) MISSION:

Alpha company on alert is to maintain a vigilant ready posture. If called upon the alert company is to maintain a safe and secure area of operations. You are tasked with dealing with any insurgent forces in the area, and move to and defeat any ISIS units in the area or encountered.


3) EXECUTION: Alpha 1-167CAV is to maintain readiness in order to defeat insurgent or ISIS forces in the area of operations, and be prepared to move out to conduct counter insurgent operations.



Intent: Intent: Alpha 1-167CAV will stay ready, and be prepared to conduct counter insurgent operations in the AO, in order to defeat insurgent or ISIS forces in sector, and maintain a safe and secure environment for the city and area of Baqubah.



********************************
** Notes **
SB Version: 3.025 32bit/64bit
Mission Name: DOW Convoy Rescue ISIS
Created by: Cougar11
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: 3 Companies
Smallest command:Crew Position
Mission Duration: 120 minutes depending on players and progress.
Minimum number players: 6
Date: Saturday Mission 30/05/15
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150530T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150530T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29  (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

Leo 2A5A2-DK
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M2A2(ODS)
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

CV90/30-FI
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI)

AH-64 Apache
http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache (http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache)

UH-60
http://www.steelbeasts.com/sbwiki/index.php?title=UH-60_Blackhawk (http://www.steelbeasts.com/sbwiki/index.php?title=UH-60_Blackhawk)

M88
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M113Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M113 Repair
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair)

M977 HEMTT
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Cargo (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Cargo)

other support/fire units


You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.



(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2Fsig_noname_zps046349e7.png&hash=15ae74b0d6b20552cb32cefe879869fd1f152b12)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on May 29, 2015, 10:53:11 PM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2FAggression20final_zpst0plnbz6.jpg&hash=0ed650cf4afc77f84598cda5e44f5895f3b544b6)

The Aggression series is designed by the Dogs of War Vu.

What is it?
It is a selection of small missions. These are head to head missions. When you die ...You are out. These missions are designed for friendly competition between human players. The missions are small and several can be played in a session. No advanced planning, comms or AAR.

Mult-crew: Yes
Single Vehicle: Yes
Minimum skill level: From beginner
Duration of mission: 10 - 30 minutes
Blind tanks: Available


Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on May 30, 2015, 11:03:55 AM
T.A.N.K.S. Multiplayer 31/05/15 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Aggression Series

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2FAggression20final_zpst0plnbz6.jpg&hash=0ed650cf4afc77f84598cda5e44f5895f3b544b6)
Vendetta Created by Asid
Thunderdome Created by Asid


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Vendetta
Description:
It is a small engagement. There is a central objective. You must take it and hold it.. Either as a team or single player. You must hold it for 10 minutes (Like capture the flag). You will either have 1 tank/IFV/PC or multi-crew one of them. Blind AFV's are available. You lose your vehicle then you are out!

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FVendetta%2FVendetta_zps4zcgdjpw.jpg&hash=c60d66f53f28976602db5bc564b77a9483dde016)

Winning conditions:
•   You hold the objective for 10 minutes
•   You kill all enemies
•   Only an AFV can capture and hold the objective

Extra info:
Own map updates: Yes
Time limit: None
Leave map. You die!!!
Visibility: 2000m
Time: 12:00
Season: Summer
Wind Speed: 0 m/s


Minimum Skill level: Beginner
Who can play?: Open to all


This will be a fun, casual mission. No brief or AAR.

Dogs Of War Vehicles : (in mission)

Note: Pc's & IFV's have dismounts.

• M1A2Sep
• M1A1(HA)
• STRV 122
• T62
• T72M1
• Challenger2
• LEOPARD 1A%-DK-1
• LEOPARD 2E
• ASLAV PC
• Cougar 6x6 MRAP
• CV90-40B
• M3A2(ODS) TOW-2B
• M2A2(ODS)
• NZLAV IMV
• PIZARRO
• ULAN
• WARRIOR(ODS)
• 1.2T Technical (HMG)
• 125cc Motorcycle H
• M1025 HMMWV (HMG)
• M966 HMMWV TOW-2(ATGM)
• UAV (Sperwer)

• Blind AFV's also included

******************************************
******************************************

Thunderdome
Description:
"Now, when tanks get to fighting, it happens here! And it finishes here! Multiple tanks enter....One tank leaves! "

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FThunderdome%2FThunderdome_zpsl4d3ghl9.jpg&hash=c7d1328b7033642841d16ae2c3f8eaa70767525f)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FThunderdome%2FThunderdome%25202_zpshvtk70yr.jpg&hash=c92b7c9d319ef2c80dbadb10b0d141ea7bde46d9)

This is a mission designed for Dogs of War.
Designed to be played as multi-crew, or single tank.
All tanks are blind.
This is a head to head mission.
Fight and survive in a walled town.
Beware of "Master Blaster!"
Multiple tanks enter....One tank leaves.

You are in Thunderdome. Every one is hostile. Multiple tanks enter.....One tank leaves!

You lose your tank = Your are out!
You lose your 3.5T Truck-G = You have no re-supply!
You leave Thunderdome (Concrete walled area) = You are out!
You do not enter Thunderdome at the start of the match = You are out!
Beware of "Master Blaster!"

When you lose your tank your UAV will arrive in the UAV base. You can continue to watch the carnage! You lose the UAV then you will be blind!

Kill them! Kill them all!

Extra info:

Own map updates: Yes
Time limit: None
Leave map. You die!!!
Visibility: 2000m
Time: 12:00
Season: Summer
Wind Speed: 0 m/s

There is a Key chart to the right of the map in game.

Dogs Of War Vehicles : (in mission)

Note: Tanks are blind.

• T62
• 3.5T Truck-G / Supply


********************************
**                      Notes                       **
********************************
SB Version: v3.025 32/64bit
Session Name: Vendetta & Thunderdome
Created by: Asid
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: Controlled by players
Head 2 Head / CO-OP: H2H
Date: 31-05-15 Friday
Time: 20:00 GMT
Location: DOW TeamSpeak
Time (local):http://www.timeanddate.com/countdown/generic?iso=20150531T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1
TeamSpeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War


***Important!***

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on June 03, 2015, 02:42:21 PM
D.O.W. Saturday Mission 06/06/15 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW Convoy Logistics V2 by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Escort a platoon of supply vehicle through the 21 checkpoints as the leader of the Spanish forces (Colebrook). You must get supplies to the VEC reconnaissance units in the objectives. This is a combat logistical patrol exercise heavy. Configure your units, and tactics to deal with a British force (Asid) of trucks, infantry, PCs, and possible tanks along your route or in the area of operations. No contact drive time is about 1 hour 25 minutes at medium speeds.




Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_07_43_zpspr6uosxx.jpg&hash=fe77e0c9f7dfdefd600edecfbaad1f08b03664a0)



Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   British forces consisting of infantry, combat trucks, personnel carriers, IFVs, and possibly tanks are setup in the area to disrupt, and or destroy logistical operations to reconnaissance units.


b) Own:
                 Colbrooks (Tercios) consisting of two platoons of LMVs, one platoon each of Pizarros and Centauros, and on platoon of supply/fuel vehicles.


c) Attachments and detachments:

                   One platoon of Leo 2E if armor is located in sector, by trigger, and only after 80 mins.


2) MISSION:

Conduct combat logistical patrol following the route on map starting at checkpoint 1. Deliver supplies to the units in each objective, while sustaining minimal losses. Supply units must make it to all objectives.


3) EXECUTION: Conduct CLP to provide resupply to objectives in sector.



Intent: Intent: Conduct CLP operations to all objectives along route with minimal losses.



********************************
** Notes **
SB Version: 3.025 32bit/64bit
Mission Name: DOW Convoy Logistics V2
Created by: Cougar11
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: 1 Company
Smallest command:Crew Position
Mission Duration: 120-180 minutes depending on players and progress.
Minimum number players: 3
Date: Saturday Mission 06/006/15
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150606T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150606T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

LMV:
http://www.steelbeasts.com/sbwiki/index.php?title=LMV (http://www.steelbeasts.com/sbwiki/index.php?title=LMV)

Pizarro
http://www.steelbeasts.com/sbwiki/index.php?title=Pizarro (http://www.steelbeasts.com/sbwiki/index.php?title=Pizarro)

Centauro
http://www.steelbeasts.com/sbwiki/index.php?title=Centauro (http://www.steelbeasts.com/sbwiki/index.php?title=Centauro)

MAN KAT 1
http://www.steelbeasts.com/sbwiki/index.php?title=MAN_KAT_1 (http://www.steelbeasts.com/sbwiki/index.php?title=MAN_KAT_1)

HEMTT Fuel
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)

Leo 2E
http://www.steelbeasts.com/sbwiki/index.php?title=Leopardo_2E (http://www.steelbeasts.com/sbwiki/index.php?title=Leopardo_2E)



You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on June 06, 2015, 12:22:48 PM
T.A.N.K.S. Multiplayer 07/06/15 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW Hohenfels Training CAB V3 by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Elements of the King's Royal Hussers (Prince of Wale's Own) is conducting combat training at Hohenfels Germany against opposing forces of the 1/32 AR and 3-8CAV from the US. Enemy consists of Bradley's and M1A2 SEPs. Move south east, secure the barracks, clear outlying buildings, and secure the enemy HQ.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_19_50_40_zpsd70zc0x6.jpg&hash=53a13fc2bd4b144249473f5eacfd69abaf3159b9)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_19_50_50_zpssx94xzjp.jpg&hash=31c785c8c602edd29fa82b33710e895cd4d9b365)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_19_50_58_zpsryphoy3l.jpg&hash=2196daa5289196a16769b381febec5f141906159)


SITUATION:

a) Enemy:

US 1/32nd Armor consisting of 2 platoons of M1A2 SEP, and two platoons of M2A2 ODS. US 4-7 CAV consisting of two platoons of M1A2 SEP, and two platoons of M3A2 ODS. They are actively defending the sector, and they do have to some artillery assets.


b) Own: The King's Royal Hussars, Prince of Wale's Own consisting of 3 platoons of LEO 2A4, and two platoons of NZLAV-IMV will conduct training attack to the south west to secure objectives, and destroy enemy in sector.


c) Attachments: Support/Supply, and 2 platoons of Leo 2E if you have less than 7 tanks remaining or 6 tanks remaining by event, no trigger.


MISSION:

The Prince of Wale's Own will attack in sector to clear and destroy enemy in sector, seize enemy barracks, and secure the enemy HQ.


EXECUTION:

Intent: The Prince of Whale's Own will attack in sector to clear and destroy enemy in sector, seize enemy barracks, and secure the enemy HQ.


a) Concept of Operation:

By Player

Call signs:

By Player


********************************
**                      Notes                       **
********************************
SB Version: v3.025 32/64bit
Mission Name: DOW Hohenfels Training CAB V3
Created by: Cougar11
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: 60-120 minutes approx
Date:  07/06/15  Sunday
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150607T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150607T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Dogs Of War Vehicles : (in mission)

LEO 2A4: Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A4 (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A4)

LEO 2E
http://www.steelbeasts.com/sbwiki/index.php?title=Leopardo_2E (http://www.steelbeasts.com/sbwiki/index.php?title=Leopardo_2E)

NZLAV-IMV(SEP):
http://www.steelbeasts.com/sbwiki/index.php?title=NZLAV-IMV (http://www.steelbeasts.com/sbwiki/index.php?title=NZLAV-IMV)

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M977 HEMTT/Fueler/Supply
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)


***Important!***

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on June 12, 2015, 10:06:24 AM
D.O.W. Saturday Mission 13/06/15 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW Australian Penetration COOP by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Current conditions in the South Pacific Region have shown major aggression by the Peoples Liberation Army, and the Peoples Liberation Navy first taking Taiwan, the Philippines, Indonesia, and have finally landed on Australia. The PLA/PLN if successful will control a significant land mass to control the South Pacific from. Their goal is entire control in the region. Australia's new role as a military power in the region, and some support from the US, will have to take back control of occupied areas of the main land, and then help in restoring conditions in the South Pacific.
Current situation is the PLA and control over a strategic area around the town of Verda. The ADF is tasked with retaking the area, and pushing PLA forces out of the region. Mission is to find, destroy, and or push back PLA forces, take back control of the area, and prepare for follow on missions.




Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_19_58_14_zpsyllf2gtd.jpg&hash=d79a14e2de8b19900faf1a239e4e9a324dde78c5)
ADF Camo
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_19_59_24_zps4hrsnd8n.jpg&hash=70d79cf7cf50fa12bd5f73c2534720e5f2e60d0c)
PLA Camo
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_19_59_50_zpsds7r5tck.jpg&hash=f90546cb30708a4282d8ba00e8bc2011f2bafec9)



Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   Battalion elements of the PLA 3rd armored division. Units consist of equivalent T72M4-T90, MGS systems, ATGM, artillery, CAS, and IFVs. They are well rested, and dug in with defensive positions.


b) Own:
                Elements of the 1st Brigade including 3 ready platoons of M1A1s, 2 platoons of ASLAV25s, and support units.


c) Attachments and detachments:

                   Engineers, and an assault group consisting of 2 platoons of M1A1, and 2 M113AS4s.


2) MISSION:

1st Brigade will move South Southeast to secure Verde, and the surrounding area.


3) EXECUTION:  



Intent: 1st Brigade will scout South Southeast to identify the location of enemy forces, and secure the city of Verda and the surrounding area.



********************************
** Notes **
SB Version: 3.025 32bit/64bit
Mission Name: DOW Australian Penetration COOP
Created by: Cougar11
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: 2 Companies
Smallest command:Crew Position
Mission Duration: 80-120 minutes depending on players and progress.
Minimum number players: 3
Date: Saturday Mission 13/06/15
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150613T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

M1A1:
http://www.steelbeasts.com/sbwiki/index.php?title=M1A1_(HA) (http://www.steelbeasts.com/sbwiki/index.php?title=M1A1_(HA))

ASLAV25
http://www.steelbeasts.com/sbwiki/index.php?title=ASLAV-25 (http://www.steelbeasts.com/sbwiki/index.php?title=ASLAV-25)

M113AS4
http://www.steelbeasts.com/sbwiki/index.php?title=M113AS4 (http://www.steelbeasts.com/sbwiki/index.php?title=M113AS4)

M113 G3 ENG
http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng (http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng)

HEMTT Supply
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Cargo (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Cargo)

M88 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)



You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW Saturday session more immersive and realistic.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on June 13, 2015, 09:11:09 AM
T.A.N.K.S. Multiplayer 14/06/15 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Expel Invading Cuban Forces PCs by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Russian vehicles defending the Falkland Islands after a surprise invasion.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_12_39_zpsmqncw8jn.jpg&hash=72611d9795660a56600b0dbe36ce0fe2c635bfff)


SITUATION:

a) Enemy:

Enemy is in the defense with two companys+ of IFVs , with a possible counter attack.


b) Own:Two platoons M1A1HA, and two platoons M3A2ODS.


c) Attachments: Supply and Support units.


MISSION:

Attack in force from units current location north and then west southwest to eliminate enmy forces in the area, and secure objective Alpha.



EXECUTION:

Intent: Attack in sector to destroy enemy forces and secure objective Alpha.


a) Concept of Operation:

By Player

Call signs:

By Player


********************************
**                      Notes                       **
********************************
SB Version: v3.025 32/64bit
Mission Name: Expel Invading Cuban Forces PCs
Created by: Cougar11
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: 45-120 minutes approx
Date:  14/06/15  Sunday
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150614T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150614T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Dogs Of War Vehicles : (in mission)

M1A1HA: Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A1_(HA) (http://www.steelbeasts.com/sbwiki/index.php?title=M1A1_(HA))

M3A2ODS
http://www.steelbeasts.com/sbwiki/index.php?title=M3A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M3A2)

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M977 HEMTT/Fueler/Supply
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)


***Important!***

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on June 14, 2015, 07:04:44 PM
Quote from: Nefaro on February 22, 2015, 05:39:56 PM
Quote from: Asid on February 22, 2015, 03:40:39 PM
New game engine in 2016
New game engine?  ???  Completely new.. or modified?

This seems to be a misunderstanding. The render engine will receive a few modifications. More importantly, the terrain engine will shrink the resolution from the current 12.5m to a sub-meter grid. This is a major infrastructure change since the increased resolution means an inflation of map sizes by a factor 300 or so. So we can no longer hold the entire terrain in memory but rather have to page it for the "bubble" around the player. Of course, all computer-controlled forces that are not where the player is still need to navigate (and for that they need terrain data, d'oh). So we must apply some trickery to get it done.
The upside of the increased resolution will be a much better representation of roads on mountain slopes (cutting into the hill side where necessary), of mountain villages (terrain flattening for houses will follow the building contours much closer), and as a result, better navigability of mountain villages where currently the artificial terrain profile adjustments create steep slopes around a rather wide margin of the buildings (you have probably all experienced this already).
The new terrain engine will also allow for a few other spiffy tricks, but as usual I don't want to boast about our plans rather than report actual accomplishments as we are drawing closer to the release date. As far as "new toys" are concerned, the coming release will be less massive than the 3.0 version was over 2.6. There still will be new stuff - quite a bit even, I might say, just not the crazy amount that we put in last time. The work on the terrain engine has consumed a fair bit of overall development time, so that's a consequence of it. That said, you can expect a lot of infantry related improvements, which arguably is plugging a bigger hole than adding yet another tank variant (Heresy!!).

So ... we're ambitious in our planning, just cautious in our announcements. :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on June 15, 2015, 09:36:18 AM
Sounds like you guys have your work cut out.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on June 20, 2015, 08:46:25 AM
D.O.W. Saturday Mission 20/06/15 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Taking back Suomussalmi COOP by Lumi



This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
MISSION:  20th of June, early at the morning 2:00 Am. Delta-Force is to engage town of "Old" Suomussalmi town on other side of lake Kianta's southern cap. By  moving armor over Beavers bridge, destroying any enemy armor it spotted while moving trough the town.   Enemy infantry that directly poses threat to Delta units is taken care accordingly.  Delta continues down along road 9150, in aim to move to road 912 and block it So that enemy is unable to bring any heavy reinforcements of supplies to actual City of   Suomussalmi that it is likely trying to hold. After that Delta is to move south along road 912 closer Suomussalmi City and attempt to block enemy's movement out of the city. By this way isolating them away from all their supplies.     And finally to attack enemy from behind. East of Suomussalmi City. By this way supporting (PC controlled) Main force attack, and sealing enemy's fate.

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_13_36_51_zps2erpvy3s.jpg&hash=f5071522e580a82b18873dc5eb814a20207972f2)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_13_37_34_zpsun3fwuas.jpg&hash=949b1d44b37100a08b7efe39594c8bd05fa00b32)

Map of area where you can see old border
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FZoom%2520out%25201_zpsylhtdcis.jpg&hash=17bde9ec4a53d278b553950bb7b396942a21bc6a)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_13_40_16_zpsa2zw0acs.jpg&hash=be3239e521dcd9e27e625b50555e0ebeba4c73dc)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FZoom%2520out%25202_zps8hpgx5tp.jpg&hash=7137821be6ea3d2ff0de2ace4574410faa2cb935)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FZoom%2520out%25203_zpsibhja00x.jpg&hash=e8018b1505eafe1459e56172b07e23e06dafc013)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_13_40_44_zpslpy8rx2x.jpg&hash=e3f8fbd904f4b32d3c6c19584433f45b26051f12)

Satellite view from Suomussalmi "Town"
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FZoom%2520out%25204_zpsxmbhyuez.jpg&hash=f1c73f896ad3b100b8a624aae5e8537ffd2f5c0c)

Satellite view of southern part of lake Kianta, where you can as well see your operation area of Suomussalmi City
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FZoom%2520out%25205_zpsy3k2608q.jpg&hash=039d5a10a814641ebd21b568bb040dc7a42b5bb3)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_13_41_00_zps0nuvoz1h.jpg&hash=4a540c948c2ae557ef6ad41b2675098d2547c746)






SITUATION:

Enemy:
Russian's massive attack along our sector has pushed us way behind of our defensive positions. They managed to gain firm control of Suomussalmi City and most importantly railroad in there. We are in understanding that enemy's strength would be at least battalion of enemy in there. Their intentions in our sector is trying to permanently prevent us from moving reinforcement's to our weakened northern frontier.

Beside Suomussalmi enemy has control of many other important areas especially in south but most importantly north. They have taken Town of "Old" Suomussalmi, After pushing our forces out of there. 12th infantry company managed to retreat over lake Kianta, but suffered heavy losses as enemy followed. In that fight we lost much of our armor and men's. 12 Infantry company however managed to prevent enemy getting across lake Kianta. Surprisingly only bridge across it is still intact. Beavers bridge. 12 Company had no change to mine that bridge in nearly chaotic retreat and ever since enemy got control of other side of lake their artillery and snipers have prevented us from even getting close to shoreline.
So far 12th company has managed to deflect all enemy attack attempts across lake Kianta or via beavers bridge that is their only way to move heavy armor to other side for now. That is why bridge still exist.

It's been silent for over an week now. But enemy movement at other side can be frequently heard. 12th company estimates there to be a full company of enemy infantry and some unknown amount of enemy armor. As conclusion. Enemy strength in area is remarkable. They have managed to bring amount's close to company of heavy armor along road 912 to area. They are constantly supplied by air with helicopters. Careful assumption would be that they have already near mechanized battalion of armor in sector. Covered by unknown number but seemingly endless amount artillery strikes where ever they seem to need it.      Also they have unquestionable control of airspace, and use their air superiority constantly used. In forms of planes and choppers.

Own:
Ever since Russian forces pushed 12th infantry company - Charlie to west side of lake Kianta, and remains of companies 9 -Alfa and 10 - Bravo south of Suomussalmi. We have been struggling against superior enemy force      in area. By luck enemy movement slowed remarkably as they reached Suomussalmi city. And we have been able to slow down their movement towards west and north west where they seem to be focused.     Our small amount of Armor in the area was almost completely destroyed during enemy forces push. And what remains has been given to units at west of Suomussalmi city, and reinforced with      mechanized armor companies Alfa and Bravo. Delta force has been made from parts of these and is to support reinforced 12th infantry company at the west side of lake Kianta and town of "old" Suomussalmi.

We have moved company of artillery south west of Suomussalmi city, It is mainly to support Alfa and Bravo companies in their mission of taking back city of Suomussalmi that they unarguable are going to need. But will in special circumstances give small amount of support to Delta force as well - Described later.

What remains of our Air-force in area is to engage enemy air units that get out of their air defense area.

Attachments and detachments: Delta force is made of attachments received from Alpha and Bravo. This contains:
   

Task is to Co-operate with Charlie (12th infantry company) In north part of Suomussalmi Area as a independent force called - Delta, and share forces with each others in case of need.     

Attachment's given.
Deltaforce and 12th infantry company share a platoon of Amos mortar systems. Section to each - Call sign Golf

To Deltaforce is given:
ABL, ARV, and mixed platoon containing 2 suply units, medic, and repair truck to help maintain mobility of Delta-force during mission. - Call sign Hotel.     

MISSION:
Starting from 18th of June. Alfa And Bravo are to attack enemy in Suomussalmi and to push it by all means away from railroad, and airfield. And to take control of actual city step by step.
Charlie is to stay guarding western shores especially narrow cap areas where enemy might try crossing. Staying as reserve force for units at area.

20th of June, early at the morning 2:00 Am. Delta is to engage town of "Old" Suomussalmi town on other side of lake Kianta's southern cap. By  moving armor over Beavers bridge, destroying any enemy armor it spotted while moving trough the town.
Enemy infantry that directly poses threat to Delta units is taken care accordingly. Delta continues down along road 9150, in aim to move to road 912 and block it So that enemy is unable to bring any heavy reinforcements of supplies to actual City of Suomussalmi that it is likely trying to hold. After that Delta is to move south along road 912 closer Suomussalmi City and attempt to block enemy's movement out of the city. By this way isolating them away from all their supplies. And finally to attack enemy from behind. East of Suomussalmi City, sealing their fate. And then to wait for more orders.

EXECUTION:

Intent:Delta's task is to move to cut enemy's supply route, and to engage enemy in city of Suomussalmi from behind.

Concept of Operation:
- Delta is to secure western shore of Beavers bridge, cross it, engage and destroy any enemy armor in town of  "old" Suomussalmi.
- To proceed down along road 9150 to crossroads of 912, and to block 912 to east with minefield and infantry over watching it.
- To take control of objective University and secure it with remaining infantry
- Proceed south along road 912 clearing enemy from way, and to secure northern shore of Driftbridge
- Proceed south along road 912, and then to west towards city of Suomussalmi, clearing enemy from the way.
- Isolate, and if possible destroy any enemy units in Suomussalmi City and to wait further orders.

Maneuver:       

1/D platoon - Leopards are armored fist of Delta. They are to give support to 2 and 3 Delta against enemy armor. Their main task is to engage any enemys heavy armor. That we are expecting to be near road 912 and closer Suomussalmi City. Some might be located into "Old" town of Suomussalmi but not much.

2 /D platoon - CV9030 are responsible of engagin any enemy soft and air targets during course of mission and to protect tanks by any means agaisnt enemy infantry and air assets.
        2/D - Infantry squads are to find and engage any enemy, dangerous or hard to engage by  AFV:s during route.

3 /D platoon - Sisu's are responsible providing amphibious attack to opposite shore of lake Kianta if needed. Possible landing areas are marked to your map. And if needed to safely carry infantry into engagement areas, where to dismount troops and follow after them from small distance.
        3/D - Infantry squads are to secure eastern beach of lake Kianta if needed, or any objective such as blocking force to road 912.

Fires:  - Golf
Amos mortar section - Golf is to support Delta-force as their prime artillery. Especially dedicated to task. By staying in reach of Delta-force all time.
Golf's main task is to provide effective multi-spectral smokescreen cover to Beavers bridge for Delta to safely cross it if needed. And to reply any urgent need of artillery asset Delta-force may have during mission.

XO/D carries FO-squad that has communications with - Golf         

As addition Deltaforce is responsible to call an Fascam mission to block road 912 when time comes to place that CO/D sees best. - This mission is High-priority target reference point and will be responded as fast as possible. Other than that Delta has to rely on section of mortars it has.


Additional assets: - Hotel
Hotel is to support and move with Delta during mission       

- Biber ABL - Been assigned to help Delta in case of worst scenario that Bridge is so damaged that it breaks or is mined and blown up.
       Additional bridge has been hauled to near Beavers bridge location as well. Just in case of worst scenario.
- Wisent ARV - Is assigned to help Delta any means possible. It is recovery / breaching vehicle as it's equipped with mine-blows And RWS for self defense during breaching operation.
- 2 Supply trucks are carrying helpful supplies and ammunition for Delta-force
- Ambulance
- Repair truck to keep Delta-force and its attachments in running order

COMMAND AND SIGNALS:

Reinforced 9th infantry company       - Alfa
Reinforced 10th Infantru company   - Bravo
Reinforced 12th Infantry company   - Charlie

Special task force (Deltaforce)         - Delta
Artillery                                        - Golf
Suply / Engineers                          - Hotel




********************************
** Notes **
SB Version: 3.025 32bit/64bit
Mission Name: Taking back Suomussalmi-version-1
Created by: Lumi
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Company
Smallest command:Crew Position
Mission Duration: 80-150 minutes depending on players and progress.
Minimum number players: 4
Date: Saturday Mission 20/06/15
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150620T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

NOTICE! This mission is best played with Finnish skin pack mod for best immersion
http://www.steelbeasts.com/Downloads/p13_sectionid/255/p13_fileid/2411 (http://www.steelbeasts.com/Downloads/p13_sectionid/255/p13_fileid/2411)


Leopard 2A4:
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A4 (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A4)


CV 90/30-FI
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI)


TPz Fuchs 1A6
http://www.steelbeasts.com/sbwiki/index.php?title=TPz_Fuchs_1A6 (http://www.steelbeasts.com/sbwiki/index.php?title=TPz_Fuchs_1A6)


GTK Boxer APC (Reserve under penalty trigger)
http://www.steelbeasts.com/sbwiki/index.php?title=GTK_Boxer_APC (http://www.steelbeasts.com/sbwiki/index.php?title=GTK_Boxer_APC)

Biber
http://www.steelbeasts.com/sbwiki/index.php?title=Biber (http://www.steelbeasts.com/sbwiki/index.php?title=Biber)

Wisent ARV
http://www.steelbeasts.com/sbwiki/index.php?title=Wisent_ARV (http://www.steelbeasts.com/sbwiki/index.php?title=Wisent_ARV)

Micro-UAV - Carried by XO/D
http://www.steelbeasts.com/sbwiki/index.php?title=Micro-UAV (http://www.steelbeasts.com/sbwiki/index.php?title=Micro-UAV)

Unimog 1300L Medic
http://www.steelbeasts.com/sbwiki/index.php?title=Unimog_1300L_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=Unimog_1300L_Medic)

Ural 4320 / Supply / Repair
http://www.steelbeasts.com/sbwiki/index.php?title=Ural_4320 (http://www.steelbeasts.com/sbwiki/index.php?title=Ural_4320)


You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW Saturday session more immersive and realistic.





As addition some real life photos from area.

Beaver's bridge
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2Fbeavers%2520bridge%2520IRL_zpsopnf4wap.jpg&hash=e5bda13ff108a3018620a00c0ea33d7d59402458)

Suomussalmi "Town" entrance
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2Fsuomussalmi%2520town%25201_zps5assm3p5.jpg&hash=bfa35bfd971d6fbccef4f42214548c8afdd8f10e)

Suomussalmi "Town" church
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2Fsuomussalmi%2520town%2520church_zps8zvflj3t.jpg&hash=cf666bdaa6ed25a0b390fe07c53e4dff60b6880a)

View from south of Suomussalmi "town" Church.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2Fsuomussalmi%2520town%2520traigh%2520road_zpsk5pwd3fi.jpg&hash=7e364e92084888410fbc9af9a36b61a8d4fc476e)

University Crossroad from east.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FUniversity%2520crosroad_zpsyzwpk39t.jpg&hash=285efeaa8712e4c9fda94e479cb6ec73b6cef72f)

Crossroad just before city of Suomussalmi
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2Fsuomussalmi%2520crossroad_zps8fzdnjns.jpg&hash=150e3726bb46b28adb3230bf67ac1d6a419b8ed8)

E65 Road to west, located to south of Lake Kianta, north part or Suomussalmi City
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2Froad%2520to%2520suomussalmi%2520south%2520of%2520lake%2520Kianta_zpsy28gilig.jpg&hash=d0466da78cde4273038e33ebae93a626c9312961)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on June 21, 2015, 08:11:58 AM
T.A.N.K.S. Multiplayer 21/06/15 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

TF DOW Valley Attack by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
British vehicles defending in sector.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_04_46_56_zpsgreeeyvo.jpg&hash=d5631aec3fd85f25363fda6dfdaaa9828d0fc2d5)


SITUATION:

a) Enemy:

Enemy is in the defense with two companys+ of IFVs , with a possible counter attack past and modern British units.


b) Own:Increasing units from M3A2, M1IP, M1A1HA, M1A2SEp two platoons each.


c) Attachments: Supply and Support units.


MISSION:

Attack in force from units current location east south east to eliminate enemy forces in the area, and secure objective Alpha.



EXECUTION:

Intent: Attack in sector to destroy enemy forces and secure objective Alpha.


a) Concept of Operation:

By Player

Call signs:

By Player


********************************
**                      Notes                       **
********************************
SB Version: v3.025 32/64bit
Mission Name: TF DOW Valley Attack
Created by: Cougar11
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: 45-120 minutes approx
Date:  21/06/15  Sunday
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150621T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150621T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Dogs Of War Vehicles : (in mission)

M1A1HA: Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A1_(HA) (http://www.steelbeasts.com/sbwiki/index.php?title=M1A1_(HA))

M3A2ODS
http://www.steelbeasts.com/sbwiki/index.php?title=M3A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M3A2)

M1IP
http://www.steelbeasts.com/sbwiki/index.php?title=M1IP (http://www.steelbeasts.com/sbwiki/index.php?title=M1IP)
M1A2SEP
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP) (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP))

***Important!***

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on June 26, 2015, 09:16:26 AM
This is on today @ 20:00GMT

This is a friendly, casual session. With missions running from 10 minutes to 30 minutes approx.

This is part of the Aggression series


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FVendetta%2FVendetta%2520logo_zpslpqsiu7o.jpg&hash=4995b10f836e5ae9ad3dee9fdf03003da00485a5)

Vendetta

There is a mission this Friday @ 20:00GMT.

Description:
It is a small engagement. There is a central objective. You must take it and hold it.. Either as a team or single player. You must hold it for 10 minutes (Like capture the flag). You will either have 1 tank/IFV/PC or multi-crew one of them. Blind AFV's are available. You lose your vehicle then you are out!

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FVendetta%2FVendetta_zps4zcgdjpw.jpg&hash=c60d66f53f28976602db5bc564b77a9483dde016)

Winning conditions:
•   You hold the objective for 10 minutes
•   You kill all enemies
•   Only an AFV can capture and hold the objective

Extra info:
Own map updates: Yes
Time limit: None
Leave map. You die!!!
Visibility: 2000m
Time: 12:00
Season: Summer
Wind Speed: 0 m/s
All smoke: Multispectral

Available units:

Note: Pc's & IFV's have dismounts.

• M1A2Sep
• M1A1(HA)
• STRV 122
• T62
• T72M1
• Challenger2
• LEOPARD 1A%-DK-1
• LEOPARD 2E
• ASLAV PC
• Cougar 6x6 MRAP
• CV90-30/Fl
• M3A2(ODS) TOW-2B
• M2A2(ODS)
• NZLAV IMV
• PIZARRO
• ULAN
• WARRIOR(ODS)
• 1.2T Technical (HMG)
• 125cc Motorcycle H
• M1025 HMMWV (HMG)
• M966 HMMWV TOW-2(ATGM)
• UAV (Sperwer)

CV90-30/Fl dismounts have RPG29 Vampir

• Blind AFV's also included


Other vehicles will be added

Minimum Skill level: Beginner
Who can play?: Open to all


This will be a fun, casual mission. No brief or AAR.

********************************
**                      Notes                       **
********************************
SB Version: v3.025 32/64bit
Session Name: Vendetta
Created by: Asid
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: Controlled by players
Head 2 Head / CO-OP: H2H
Date: Every Friday
Time: 20:00 GMT
Location: DOW TeamSpeak
Time (local):   Here (http://www.timeanddate.com/countdown/generic?iso=20150626T20&p0=%3A&msg=Vendetta&font=sanserif&csz=1) 
TeamSpeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on June 26, 2015, 12:53:13 PM
This was played on 20/06/15. D.O.W. had to withdraw as they took to many losses. They lived to regroup and fight again!

D.O.W. Saturday Mission 27/06/15 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Taking back Suomussalmi COOP by Lumi



This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
MISSION:  20th of June, early at the morning 2:00 Am. Delta-Force is to engage town of "Old" Suomussalmi town on other side of lake Kianta's southern cap. By  moving armor over Beavers bridge, destroying any enemy armor it spotted while moving trough the town.   Enemy infantry that directly poses threat to Delta units is taken care accordingly.  Delta continues down along road 9150, in aim to move to road 912 and block it So that enemy is unable to bring any heavy reinforcements of supplies to actual City of   Suomussalmi that it is likely trying to hold. After that Delta is to move south along road 912 closer Suomussalmi City and attempt to block enemy's movement out of the city. By this way isolating them away from all their supplies.     And finally to attack enemy from behind. East of Suomussalmi City. By this way supporting (PC controlled) Main force attack, and sealing enemy's fate.

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_13_36_51_zps2erpvy3s.jpg&hash=f5071522e580a82b18873dc5eb814a20207972f2)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_13_37_34_zpsun3fwuas.jpg&hash=949b1d44b37100a08b7efe39594c8bd05fa00b32)

Map of area where you can see old border
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FZoom%2520out%25201_zpsylhtdcis.jpg&hash=17bde9ec4a53d278b553950bb7b396942a21bc6a)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_13_40_16_zpsa2zw0acs.jpg&hash=be3239e521dcd9e27e625b50555e0ebeba4c73dc)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FZoom%2520out%25202_zps8hpgx5tp.jpg&hash=7137821be6ea3d2ff0de2ace4574410faa2cb935)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FZoom%2520out%25203_zpsibhja00x.jpg&hash=e8018b1505eafe1459e56172b07e23e06dafc013)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_13_40_44_zpslpy8rx2x.jpg&hash=e3f8fbd904f4b32d3c6c19584433f45b26051f12)

Satellite view from Suomussalmi "Town"
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FZoom%2520out%25204_zpsxmbhyuez.jpg&hash=f1c73f896ad3b100b8a624aae5e8537ffd2f5c0c)

Satellite view of southern part of lake Kianta, where you can as well see your operation area of Suomussalmi City
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FZoom%2520out%25205_zpsy3k2608q.jpg&hash=039d5a10a814641ebd21b568bb040dc7a42b5bb3)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_13_41_00_zps0nuvoz1h.jpg&hash=4a540c948c2ae557ef6ad41b2675098d2547c746)




This will be the second try, as our forces were forced to retreat last week.

SITUATION:

Enemy:
Russian's massive attack along our sector has pushed us way behind of our defensive positions. They managed to gain firm control of Suomussalmi City and most importantly railroad in there. We are in understanding that enemy's strength would be at least battalion of enemy in there. Their intentions in our sector is trying to permanently prevent us from moving reinforcement's to our weakened northern frontier.

Beside Suomussalmi enemy has control of many other important areas especially in south but most importantly north. They have taken Town of "Old" Suomussalmi, After pushing our forces out of there. 12th infantry company managed to retreat over lake Kianta, but suffered heavy losses as enemy followed. In that fight we lost much of our armor and men's. 12 Infantry company however managed to prevent enemy getting across lake Kianta. Surprisingly only bridge across it is still intact. Beavers bridge. 12 Company had no change to mine that bridge in nearly chaotic retreat and ever since enemy got control of other side of lake their artillery and snipers have prevented us from even getting close to shoreline.
So far 12th company has managed to deflect all enemy attack attempts across lake Kianta or via beavers bridge that is their only way to move heavy armor to other side for now. That is why bridge still exist.

It's been silent for over an week now. But enemy movement at other side can be frequently heard. 12th company estimates there to be a full company of enemy infantry and some unknown amount of enemy armor. As conclusion. Enemy strength in area is remarkable. They have managed to bring amount's close to company of heavy armor along road 912 to area. They are constantly supplied by air with helicopters. Careful assumption would be that they have already near mechanized battalion of armor in sector. Covered by unknown number but seemingly endless amount artillery strikes where ever they seem to need it.      Also they have unquestionable control of airspace, and use their air superiority constantly used. In forms of planes and choppers.

Own:
Ever since Russian forces pushed 12th infantry company - Charlie to west side of lake Kianta, and remains of companies 9 -Alfa and 10 - Bravo south of Suomussalmi. We have been struggling against superior enemy force      in area. By luck enemy movement slowed remarkably as they reached Suomussalmi city. And we have been able to slow down their movement towards west and north west where they seem to be focused.     Our small amount of Armor in the area was almost completely destroyed during enemy forces push. And what remains has been given to units at west of Suomussalmi city, and reinforced with      mechanized armor companies Alfa and Bravo. Delta force has been made from parts of these and is to support reinforced 12th infantry company at the west side of lake Kianta and town of "old" Suomussalmi.

We have moved company of artillery south west of Suomussalmi city, It is mainly to support Alfa and Bravo companies in their mission of taking back city of Suomussalmi that they unarguable are going to need. But will in special circumstances give small amount of support to Delta force as well - Described later.

What remains of our Air-force in area is to engage enemy air units that get out of their air defense area.

Attachments and detachments: Delta force is made of attachments received from Alpha and Bravo. This contains:
   

Task is to Co-operate with Charlie (12th infantry company) In north part of Suomussalmi Area as a independent force called - Delta, and share forces with each others in case of need.     

Attachment's given.
Deltaforce and 12th infantry company share a platoon of Amos mortar systems. Section to each - Call sign Golf

To Deltaforce is given:
ABL, ARV, and mixed platoon containing 2 suply units, medic, and repair truck to help maintain mobility of Delta-force during mission. - Call sign Hotel.     

MISSION:
Starting from 18th of June. Alfa And Bravo are to attack enemy in Suomussalmi and to push it by all means away from railroad, and airfield. And to take control of actual city step by step.
Charlie is to stay guarding western shores especially narrow cap areas where enemy might try crossing. Staying as reserve force for units at area.

20th of June, early at the morning 2:00 Am. Delta is to engage town of "Old" Suomussalmi town on other side of lake Kianta's southern cap. By  moving armor over Beavers bridge, destroying any enemy armor it spotted while moving trough the town.
Enemy infantry that directly poses threat to Delta units is taken care accordingly. Delta continues down along road 9150, in aim to move to road 912 and block it So that enemy is unable to bring any heavy reinforcements of supplies to actual City of Suomussalmi that it is likely trying to hold. After that Delta is to move south along road 912 closer Suomussalmi City and attempt to block enemy's movement out of the city. By this way isolating them away from all their supplies. And finally to attack enemy from behind. East of Suomussalmi City, sealing their fate. And then to wait for more orders.

EXECUTION:

Intent:Delta's task is to move to cut enemy's supply route, and to engage enemy in city of Suomussalmi from behind.

Concept of Operation:
- Delta is to secure western shore of Beavers bridge, cross it, engage and destroy any enemy armor in town of  "old" Suomussalmi.
- To proceed down along road 9150 to crossroads of 912, and to block 912 to east with minefield and infantry over watching it.
- To take control of objective University and secure it with remaining infantry
- Proceed south along road 912 clearing enemy from way, and to secure northern shore of Driftbridge
- Proceed south along road 912, and then to west towards city of Suomussalmi, clearing enemy from the way.
- Isolate, and if possible destroy any enemy units in Suomussalmi City and to wait further orders.

Maneuver:       

1/D platoon - Leopards are armored fist of Delta. They are to give support to 2 and 3 Delta against enemy armor. Their main task is to engage any enemys heavy armor. That we are expecting to be near road 912 and closer Suomussalmi City. Some might be located into "Old" town of Suomussalmi but not much.

2 /D platoon - CV9030 are responsible of engagin any enemy soft and air targets during course of mission and to protect tanks by any means agaisnt enemy infantry and air assets.
        2/D - Infantry squads are to find and engage any enemy, dangerous or hard to engage by  AFV:s during route.

3 /D platoon - Sisu's are responsible providing amphibious attack to opposite shore of lake Kianta if needed. Possible landing areas are marked to your map. And if needed to safely carry infantry into engagement areas, where to dismount troops and follow after them from small distance.
        3/D - Infantry squads are to secure eastern beach of lake Kianta if needed, or any objective such as blocking force to road 912.

Fires:  - Golf
Amos mortar section - Golf is to support Delta-force as their prime artillery. Especially dedicated to task. By staying in reach of Delta-force all time.
Golf's main task is to provide effective multi-spectral smokescreen cover to Beavers bridge for Delta to safely cross it if needed. And to reply any urgent need of artillery asset Delta-force may have during mission.

XO/D carries FO-squad that has communications with - Golf         

As addition Deltaforce is responsible to call an Fascam mission to block road 912 when time comes to place that CO/D sees best. - This mission is High-priority target reference point and will be responded as fast as possible. Other than that Delta has to rely on section of mortars it has.


Additional assets: - Hotel
Hotel is to support and move with Delta during mission       

- Biber ABL - Been assigned to help Delta in case of worst scenario that Bridge is so damaged that it breaks or is mined and blown up.
       Additional bridge has been hauled to near Beavers bridge location as well. Just in case of worst scenario.
- Wisent ARV - Is assigned to help Delta any means possible. It is recovery / breaching vehicle as it's equipped with mine-blows And RWS for self defense during breaching operation.
- 2 Supply trucks are carrying helpful supplies and ammunition for Delta-force
- Ambulance
- Repair truck to keep Delta-force and its attachments in running order

COMMAND AND SIGNALS:

Reinforced 9th infantry company       - Alfa
Reinforced 10th Infantru company   - Bravo
Reinforced 12th Infantry company   - Charlie

Special task force (Deltaforce)         - Delta
Artillery                                        - Golf
Suply / Engineers                          - Hotel




********************************
** Notes **
SB Version: 3.025 32bit/64bit
Mission Name: Taking back Suomussalmi-version-1
Created by: Lumi
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Company
Smallest command:Crew Position
Mission Duration: 80-150 minutes depending on players and progress.
Minimum number players: 4
Date: Saturday Mission 27/06/15
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150627T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150627T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

NOTICE! This mission is best played with Finnish skin pack mod for best immersion
http://www.steelbeasts.com/Downloads/p13_sectionid/255/p13_fileid/2411 (http://www.steelbeasts.com/Downloads/p13_sectionid/255/p13_fileid/2411)


Leopard 2A4:
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A4 (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A4)


CV 90/30-FI
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI)


TPz Fuchs 1A6
http://www.steelbeasts.com/sbwiki/index.php?title=TPz_Fuchs_1A6 (http://www.steelbeasts.com/sbwiki/index.php?title=TPz_Fuchs_1A6)


GTK Boxer APC (Reserve under penalty trigger)
http://www.steelbeasts.com/sbwiki/index.php?title=GTK_Boxer_APC (http://www.steelbeasts.com/sbwiki/index.php?title=GTK_Boxer_APC)

Biber
http://www.steelbeasts.com/sbwiki/index.php?title=Biber (http://www.steelbeasts.com/sbwiki/index.php?title=Biber)

Wisent ARV
http://www.steelbeasts.com/sbwiki/index.php?title=Wisent_ARV (http://www.steelbeasts.com/sbwiki/index.php?title=Wisent_ARV)

Micro-UAV - Carried by XO/D
http://www.steelbeasts.com/sbwiki/index.php?title=Micro-UAV (http://www.steelbeasts.com/sbwiki/index.php?title=Micro-UAV)

Unimog 1300L Medic
http://www.steelbeasts.com/sbwiki/index.php?title=Unimog_1300L_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=Unimog_1300L_Medic)

Ural 4320 / Supply / Repair
http://www.steelbeasts.com/sbwiki/index.php?title=Ural_4320 (http://www.steelbeasts.com/sbwiki/index.php?title=Ural_4320)


You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW Saturday session more immersive and realistic.





As addition some real life photos from area.

Beaver's bridge
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2Fbeavers%2520bridge%2520IRL_zpsopnf4wap.jpg&hash=e5bda13ff108a3018620a00c0ea33d7d59402458)

Suomussalmi "Town" entrance
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2Fsuomussalmi%2520town%25201_zps5assm3p5.jpg&hash=bfa35bfd971d6fbccef4f42214548c8afdd8f10e)

Suomussalmi "Town" church
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2Fsuomussalmi%2520town%2520church_zps8zvflj3t.jpg&hash=cf666bdaa6ed25a0b390fe07c53e4dff60b6880a)

View from south of Suomussalmi "town" Church.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2Fsuomussalmi%2520town%2520traigh%2520road_zpsk5pwd3fi.jpg&hash=7e364e92084888410fbc9af9a36b61a8d4fc476e)

University Crossroad from east.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FUniversity%2520crosroad_zpsyzwpk39t.jpg&hash=285efeaa8712e4c9fda94e479cb6ec73b6cef72f)

Crossroad just before city of Suomussalmi
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2Fsuomussalmi%2520crossroad_zps8fzdnjns.jpg&hash=150e3726bb46b28adb3230bf67ac1d6a419b8ed8)

E65 Road to west, located to south of Lake Kianta, north part or Suomussalmi City
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2Froad%2520to%2520suomussalmi%2520south%2520of%2520lake%2520Kianta_zpsy28gilig.jpg&hash=d0466da78cde4273038e33ebae93a626c9312961)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Barthheart on June 26, 2015, 12:58:54 PM
Getting across those bridges could be a real bitch....  :o
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on June 26, 2015, 01:08:11 PM
Quote from: Barthheart on June 26, 2015, 12:58:54 PM
Getting across those bridges could be a real bitch....  :o

It was  :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on June 27, 2015, 09:05:06 AM
T.A.N.K.S. Multiplayer 28/06/15 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW Defense of Lumi by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Finnish Mechanized Armor Company plus defends against 3 companies of Spanish  armor, IFV's, and Infantry.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_18_21_40_zpszicse9tw.jpg&hash=cd7dc420e18dfac7d6f567e114dea048597f795b)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_18_21_45_zpse2mkaksf.jpg&hash=50c9867e0dbe4604f5e71b6a1e1d793728f6e79e)


SITUATION:

a) Enemy:

Colbrooks (Tercios) Spanish forces consisting of a company of armor, company of IFV's, and a company of infantry (ranger force equivalent) are attacking south in sector. They have heavy artillery, and no air support.


b) Own:A Company plus consisting of 2 platoons of CV90-30FI, 2 platoons Leo 2A4, 1 platoon Leo 2E, 1 platoon Fuchs 1A6, one platoon unimog troop trucks, CO Leo 2E, and XO CV90-30FI.


c) Attachments: None.


MISSION:

Conduct defensive operations in sector to maintain control of all objective locations.



EXECUTION:

Intent: Defend in sector to prevent occupation by Spanish forces of objectives and destroy any enemy forces encountered in sector.


a) Concept of Operation:

By Player

Call signs:

By Player


********************************
**                      Notes                       **
********************************
SB Version: v3.025 32/64bit
Mission Name: DOW Defense of Lumi
Created by: Cougar11
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: 80-140 minutes approx
Date:  28/06/15  Sunday
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150628T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&font=sanserif&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150628T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&font=sanserif&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Dogs Of War Vehicles : (in mission)

Leo 2A4: Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A4 (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A4)

CV90-30FI
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI)

TPz_Fuchs_1A6
http://www.steelbeasts.com/sbwiki/index.php?title=TPz_Fuchs_1A6 (http://www.steelbeasts.com/sbwiki/index.php?title=TPz_Fuchs_1A6)

Unimog 1300L Troop/Supply/Repair
http://www.steelbeasts.com/sbwiki/index.php?title=Unimog_1300L (http://www.steelbeasts.com/sbwiki/index.php?title=Unimog_1300L)

***Important!***

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 01, 2015, 03:25:43 PM
This is a friendly, casual session. With missions running from 10 minutes to 30 minutes approx.

This is part of the Aggression series

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FVendetta%2FVendetta%2520logo_zpslpqsiu7o.jpg&hash=4995b10f836e5ae9ad3dee9fdf03003da00485a5)

Vendetta

Mission this Friday @ 20:00GMT.

Description:
It is a small engagement. There is a central objective. You must take it and hold it.. Either as a team or single player. You must hold it for 10 minutes (Like capture the flag). You will either have 1 tank/IFV/PC or multi-crew one of them. Blind AFV's are available. You lose your vehicle then you are out!

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FVendetta%2FVendetta_zps4zcgdjpw.jpg&hash=c60d66f53f28976602db5bc564b77a9483dde016)

Winning conditions:
•   You hold the objective for 10 minutes
•   You kill all enemies
•   Only an AFV can capture and hold the objective

Extra info:
Own map updates: Yes
Time limit: None
Leave map. You die!!!
Visibility: 2000m
Time: 12:00
Season: Summer
Wind Speed: 0 m/s
All smoke: Multispectral

Available units:

Note: Pc's & IFV's have dismounts.

• M1A2Sep
• M1A1(HA)
• STRV 122
• T62
• T72M1
• Challenger2
• LEOPARD 1A%-DK-1
• LEOPARD 2E
• ASLAV PC
• Cougar 6x6 MRAP
• CV90-30/Fl
• M3A2(ODS) TOW-2B
• M2A2(ODS)
• NZLAV IMV
• PIZARRO
• ULAN
• WARRIOR(ODS)
• 1.2T Technical (HMG)
• 125cc Motorcycle H
• M1025 HMMWV (HMG)
• M966 HMMWV TOW-2(ATGM)
• UAV (Sperwer)

CV90-30/Fl dismounts have RPG29 Vampir

• Blind AFV's also included


Other vehicles will be added

Minimum Skill level: Beginner
Who can play?: Open to all


This will be a fun, casual mission. No brief or AAR.

********************************
**                      Notes                       **
********************************
SB Version: v3.025 32/64bit
Session Name: Vendetta
Created by: Asid
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: Controlled by players
Head 2 Head / CO-OP: H2H
Date: Every Friday
Time: 20:00 GMT
Location: DOW TeamSpeak
Time (local):   Here (http://www.timeanddate.com/countdown/generic?iso=20150703T20&p0=%3A&msg=Vendetta&font=sanserif&csz=1) 
TeamSpeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 03, 2015, 07:04:42 AM
D.O.W. Saturday Mission 04/07/15 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW Fulda Attack Phase II by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Phase 1 of two missions where US forces 2ACR first scout to destroy enemy recon, identify obstacles and enemy positions. Phase 2 is the attack of a US battalion size unit 1AD, based on your recon information.




Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_37_46_zpsclr9wbue.jpg&hash=178cd97ab33702cce82e1b430199e4232dd5e403)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_38_01_zpsxx1ljokz.jpg&hash=2fb52b45af481337ff9431ac52141498ab612286)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_38_17_zps3cmevg5g.jpg&hash=a176f0a3050509379f122a0c0d688035e1ae4bd4)



Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   132nd Motorized Rifle Regiment Minus is conducting counter recon and defensive operations in sector. Enemy equipment is well supplied, and consists of modern Russian mechanized armor vehicles. They have no air assets, heavy anti-air, and heavy artillery support.


b) Own:
                Alpha Troop 2ACR with 2 M3A2 Bradley, 2 M1A2EP, and support units are set south of the enemy lines, and are prepared to move north.


c) Attachments and detachments:

                   1 platoon (4) of Eagle IV with lemur sites from Danish forces, 2 sections of engineers (1 M113 with MICLIC, 1 Bradley ODS no MICLIC), medics, repair, ARV, FISTV, and mortars. Air support will be available for recon (1 Tiger representing KIOWA) (-400pts).


2) MISSION:

Alpha 2ACR is to conduct counter recon to destroy enemy forces between friendly positions and the enemy main battle positions. Alpha will recon area to determine avenues of approach, obstacles, and emplace observation positions for follow on forces of the attack.


3) EXECUTION:  



Intent: Alpha 2ACR will NTL 0640 advance to defeat enemy recon and observation positions, recon avenues of approach, obstacles, enemy main positions, emplace observation positions, and other information as needed for the main attack.



********************************
** Notes **
SB Version: 3.025 32bit/64bit
Mission Name: DOW Fulda Attack Phase I
Created by: Cougar11
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: 1+ Companies
Smallest command:Crew Position
Mission Duration: 80-120 minutes depending on players and progress.
Minimum number players: 3
Date: Saturday Mission 04/07/15
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150704T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&font=sanserif&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150704T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&font=sanserif&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

M1A2:
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP) (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP))

M3A2ODS
http://www.steelbeasts.com/sbwiki/index.php?title=M3A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M3A2)

Eagle IV
http://www.steelbeasts.com/sbwiki/index.php?title=Eagle_IV (http://www.steelbeasts.com/sbwiki/index.php?title=Eagle_IV)

M113 G3 ENG
http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng (http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng)

FISTV
http://www.steelbeasts.com/sbwiki/index.php?title=M981_FISTV (http://www.steelbeasts.com/sbwiki/index.php?title=M981_FISTV)

M2A2ENG
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M88 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)



You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW Saturday session more immersive and realistic.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 04, 2015, 12:49:16 PM
T.A.N.K.S. Multiplayer 05/07/15 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW Death Valley Plateau PCs by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
a mercenary company based in Scotland has taken control of the area of Rivers Edge and the bridge area of the Little Fork River in Pennsylvania near their US HQ. Enemy consists of mostly infantry with missile teams of a battalion size, but has a reserve force of stolen CV-90/30FI, AMX13/75, Centurion Mk5/2, and some Challenger 2s of about 3 companies. They have limited artillery support.
You must as TF Orion attack, secure, and penetrate the enemy infantry defenses, occupy the city of Rivers Edge, secure the three bridge crossings, and neutralize any affective fighting force in the area.
Largest command battalion size
Smallest vehicle or platoon
Single player or COOP 1-20 players
Recommend 4-15 players
Time 120-180mins + or -

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_53_07_zpsytc9zsrj.jpg&hash=1bf01cf44f4ddbdc2822b591bca9d226a8bdda73)


SITUATION:

a) Enemy:a mercenary company based in Scotland has taken control of the area of Rivers Edge and the bridge area of the Little Fork River in Pennsylvania near their US HQ. Enemy consists of mostly infantry with missile teams of a battalion size, but has a reserve force of stolen CV-90/30FI, AMX13/75, Centurion Mk5/2, and some Challenger 2s of about 3 companies. They have limited artillery support.


b) Own:PA National Guard units and German exchange troops in the area have been mobilized with the vehicles in use for their exercise consisting of M3A2 Bradley's, Leo 2E, M1A2, Leo2A4, M1A1, and Leo2A5. The units have been training for almost a month, are well supplied, trained, and have priority of fires of CAS and artillery.



c) Attachments: Supply, medics, FO, recovery, and repair units.


MISSION:

TF Orion is to attack, secure, and penetrate the enemy infantry defenses, occupy the city of Rivers Edge, secure the three bridge crossings, and neutralize any effective fighting force in the area.


EXECUTION:

Intent: Given by Player CO


a) Concept of Operation:

By Player

Call signs:

By Player


********************************
**                      Notes                       **
********************************
SB Version: v3.025 32/64bit
Mission Name: Death Valley Plateau PCs
Created by: Cougar11
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: 80-180 minutes approx
Date:  05/07/15  Sunday
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150705T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&font=sanserif&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150705T20&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&font=sanserif&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Dogs Of War Vehicles : (in mission)

Leo 2A4: Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A4 (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A4)

M3A2ODS
http://www.steelbeasts.com/sbwiki/index.php?title=M3A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M3A2)

M1A1HA
http://www.steelbeasts.com/sbwiki/index.php?title=M1A1_(HA) (http://www.steelbeasts.com/sbwiki/index.php?title=M1A1_(HA))

LEO 2E
http://www.steelbeasts.com/sbwiki/index.php?title=Leopardo_2E (http://www.steelbeasts.com/sbwiki/index.php?title=Leopardo_2E)

M1A2SEP
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP) (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP))

Leo2A5
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5 (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5)

***Important!***

You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on July 06, 2015, 01:07:43 PM
Had fun getting back into the swing of Steel Beasts this weekend even though man I am rusty and way out of practice....

Old pic below of Asid and myself running and gunning in the Challenger.....

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Flinesofcommand.com%2Fimages%2Frunandgun.jpg&hash=8699baf03a2f098b80d0f2f650c809b4321fae11)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 09, 2015, 03:10:57 PM
Quote from: PanzersEast on July 06, 2015, 01:07:43 PM
Had fun getting back into the swing of Steel Beasts this weekend even though man I am rusty and way out of practice....

Old pic below of Asid and myself running and gunning in the Challenger.....

Ahhhh good times  :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 09, 2015, 03:12:40 PM
Vendetta Multiplayer 10/07/15 @ 22:00GMT

This has a twist... Vendetta Dark... ;)

This is a friendly, casual session. With missions running from 10 minutes to 30 minutes approx.

This is part of the Aggression series


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FVendetta%2FVendetta%2520logo_zpslpqsiu7o.jpg&hash=4995b10f836e5ae9ad3dee9fdf03003da00485a5)

Vendetta

Mission this Friday @ 20:00GMT.

Description:
It is a small engagement. There is a central objective. You must take it and hold it.. Either as a team or single player. You must hold it for 10 minutes (Like capture the flag). You will either have 1 tank/IFV/PC or multi-crew one of them. Blind AFV's are available. You lose your vehicle then you are out!

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FVendetta%2FVendetta_zps4zcgdjpw.jpg&hash=c60d66f53f28976602db5bc564b77a9483dde016)

Winning conditions:
•   You hold the objective for 10 minutes
•   You kill all enemies
•   Only an AFV can capture and hold the objective

Extra info:
Own map updates: Yes
Time limit: None
Leave map. You die!!!
Visibility: Dusk
Time: 12:00
Season: Summer
Wind Speed: 0 m/s
All smoke: Multispectral

Available units:

Note: Pc's & IFV's have dismounts.

• M1A2Sep
• M1A1(HA)
• STRV 122
• T62
• T72M1
• Challenger2
• LEOPARD 1A%-DK-1
• LEOPARD 2E
• ASLAV PC
• Cougar 6x6 MRAP
• CV90-30/Fl
• M3A2(ODS) TOW-2B
• M2A2(ODS)
• NZLAV IMV
• PIZARRO
• ULAN
• WARRIOR(ODS)
• 1.2T Technical (HMG)
• 125cc Motorcycle H
• M1025 HMMWV (HMG)
• M966 HMMWV TOW-2(ATGM)
• UAV (Sperwer)

CV90-30/Fl dismounts have RPG29 Vampir

• Blind AFV's also included


Other vehicles will be added

Minimum Skill level: Beginner
Who can play?: Open to all


This will be a fun, casual mission. No brief or AAR.

********************************
**                      Notes                       **
********************************
SB Version: v3.025 32/64bit @22:00GMT
Session Name: Vendetta
Created by: Asid
Multi-Crew: Yes
Single Crew: Yes
Mission Duration: Controlled by players
Head 2 Head / CO-OP: H2H
Date: Every Friday
Time: 22:00 GMT
Location: DOW TeamSpeak
Time (local):   Here (http://www.timeanddate.com/countdown/generic?iso=20150710T22&p0=%3A&msg=Vendetta&font=sanserif&csz=1) 
TeamSpeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 09, 2015, 08:42:55 PM
Vendetta Multiplayer 10/07/15

Time changed to 22:00 GMT

Time (local):   Here (http://www.timeanddate.com/countdown/generic?iso=20150710T22&p0=%3A&msg=Vendetta&font=sanserif&csz=1) 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 10, 2015, 09:35:57 AM
D.O.W. Saturday Mission 11/07/15 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW Fulda Attack Phase II by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
2ACR has pushed to clear avenues of approach. 2AD follows and assumes the attack from AA Jump Point to destroy a Russian Battalion sized element. 2ACR encountered heavy resistance. They are set in a screen along a line 8 Kilometers to the North. Defend the screen line with Alpha 2ACR. Delta Company 2AD will screen the main force to the front, and breach or bypass as needed. Bravo and Charlie Companies will follow and support up to AA Jump Point. It is up to the commander of 2AD to decide how to attack north. Our forces have 140 minutes to complete the attack.




Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_08_51_26_zpsyzhaxatu.jpg&hash=a453382a588fc7aeb45e3e59b93466041f40df52)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_08_51_10_zpspbjzvaye.jpg&hash=24fd324db078ce69f6c13588490649102c96b3d2)



Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:
2ACR has pushed to clear avenues of approach. 2AD follows and assumes the attack from AA Jump Point to destroy a Russian Battalion sized element. 2ACR encountered heavy resistance. They are set in a screen along a line 8 Kilometers to the North. Defend the screen line with Alpha 2ACR. Delta Company 2AD will screen the main force to the front, and breach or bypass as needed. Bravo and Charlie Companies will follow and support up to AA Jump Point. It is up to the commander of 2AD to decide how to attack north. Our forces have 140 minutes to complete the attack.

a) Enemy:
   132nd Motorized Rifle Regiment Minus is conducting defensive operations in sector. Enemy equipment is well supplied, and consists of modern Russian mechanized armor vehicles. They have no air assets, heavy anti-air, and heavy artillery support.


b) Own:
              Alpha Troop 2ACR degraded, B/C/D 2AD, and support units are set south of the enemy lines in a screen line, or are prepared to move north.


c) Attachments and detachments:

             2AD command and fires cell, 2 M113 MICLIC sections, 1 Bradley Engineer Section, and FISTV.


2) MISSION:

Alpha 2ACR is to set in screen of enemy forces to the north, provide intelligence for main attack, and destroy any enemy force encountered.

2AD will move to AA Jump, and attack through identified enemy positions to the north.



3) EXECUTION:  

Alpha 2ACR & 2AD

Intent: Alpha 2ACR will NTL 0940 will provide a screen to the north, and gather any information as needed for the main attack.

2AD will move north to AA Jump Point, and attack through enemy positions to the north.



********************************
** Notes **
SB Version: 3.025 32bit/64bit
Mission Name: DOW Fulda Attack Phase II
Created by: Cougar11
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: 3+ Companies
Smallest command:Crew Position
Mission Duration: 80-140 minutes depending on players and progress.
Minimum number players: 3
Date: Saturday Mission 11/07/15
Time: 20:00 GMT
Time (local): http://www.timeanddate.com/countdown/generic?iso=20150711T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&font=sanserif&csz=1 (http://www.timeanddate.com/countdown/generic?iso=20150711T20&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&font=sanserif&csz=1)
Teamspeak  IP: 216.22.24.158 , Port 9987
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

M1A2:
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP) (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP))

M3A2ODS
http://www.steelbeasts.com/sbwiki/index.php?title=M3A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M3A2)

Eagle IV
http://www.steelbeasts.com/sbwiki/index.php?title=Eagle_IV (http://www.steelbeasts.com/sbwiki/index.php?title=Eagle_IV)

M113 G3 ENG
http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng (http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng)

FISTV
http://www.steelbeasts.com/sbwiki/index.php?title=M981_FISTV (http://www.steelbeasts.com/sbwiki/index.php?title=M981_FISTV)

M2A2ENG
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M88 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)



You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 216.22.24.158 , Port 9987

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW Saturday session more immersive and realistic.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on July 13, 2015, 03:57:17 PM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.the-platform.org.uk%2Fwp-content%2Fthemes%2FNuke%2Ftimthumb.php%3Fsrc%3Dhttp%3A%2F%2Fwww.the-platform.org.uk%2Fwp-content%2Fuploads%2F2011%2F10%2Fblack-history-month.jpg%26amp%3Bw%3D520%26amp%3Bh%3D250%26amp%3Bzc%3D1&hash=4d257acb8d5316a14aa3643081fe21ec686be334)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: marko1231 on July 15, 2015, 06:54:25 AM
I would like to thank the DOW for doing what nobody else has managed to do in over ten years of running
close the SB TeamSpeak server down temporally.  just because Asid did not like somebody's aviator and caused blue murder to get his own way. and them you a DOW posts a picture of triumph really well done.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on July 15, 2015, 06:58:57 AM
Delete
Title: Re: Steel Beasts Pro Discussion Thread
Post by: marko1231 on July 15, 2015, 07:05:09 AM
Do I need to post a link proving my statement.
Remove the picture would be more appropriate
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 15, 2015, 07:28:12 AM
What picture?

I don't know what issue you've got with Asid but I've never seen anything negative coming from him around here and he's got a stellar record here...never causes any trouble and keeps people informed on Steel Beasts and does the game proud too.

So perhaps you should take your beef offline with him or a mod?  O0  There's not alot to be gained by doing your dirty laundry in the open, eh?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: marko1231 on July 15, 2015, 07:49:43 AM
The guy has caused nothing but trouble on other forums.
He is a hypocrite and I will expose him and anybody else attacking my community
Deny TeamSpeak channel has been closed because of his actions. 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 15, 2015, 08:00:24 AM
I'm not sure going onto forums where you have no track record, throwing accusations around to discredit someone who has a track record (and a decent one at that) is the best way to go.

You're just coming across as angry and vindictive.  :knuppel2:

Keep trying if you want - but if you do, you may want to make your posts more readable - I didn't understand your first post on the matter

What did this mean?
Quote
and them you a DOW posts a picture of triumph really well done.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: marko1231 on July 15, 2015, 08:06:04 AM
PanzersEast  picture is not fooling anybody
It was posted as some type of insult to the SB community why is there no comment
Its funny you guys can demand people remove said offensive material then post some your self'
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 15, 2015, 08:16:10 AM
Ok...so I'll feed the trolling for a bit, but I am getting bored...so you'll be talking to fresh air soon...

So now Your beef is with PanzersEast? So is Asid still in the frame? And they both annoyed you enough to make you come and air your grievances in public on a forum where both members have been stalwart contributors?

I'm not sure what kind of reaction you are hoping for - but I'm not sure your crusade is going to cut the mustard around here.

Prey tell - and I promise I'll be a good boy and leave you alone after this to carry on wasting your time trying to discredit to well liked individuals on these forums...what was the avatar that Asid took offence to?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on July 15, 2015, 08:38:10 AM
Quote from: marko1231 on July 15, 2015, 08:06:04 AM
PanzersEast  picture is not fooling anybody
It was posted as some type of insult to the SB community why is there no comment
Its funny you guys can demand people remove said offensive material then post some your self'

Firstly, do you have any idea of what that picture is and what it means.  It is apparent that no matter what I post or Asid or anyone associated with DOW you are going to attack them regardless.   It is also apparent that your beef is not relative to the facts but  personal and because of such have engaged in personal attacks regardless of the facts (the facts are contrary to your statements).

We have moved on.  The findings were published regarding other issues that are beyond this forum and conversation and I suggest you move on because I am not going to get into a debate with you.   You have continually attacked Asid from other forums and have been banned/warned and now you are coming here to start problems.  Asid has been a respectful member of this community and in turn been very helpful, the other "incident' is now closed.  Move along.


PE


Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on July 15, 2015, 09:08:50 AM
Can I respectfully ask the moderators to get this guy off this thread.  I see no reason for him coming here with his vendetta.  I only play SB single player so know none of what is going on.  I find the regular posts here interesting and don't want to wade through some knuckleheads revenge porn, I mean posts.

He can start a new thread if he wants for all I care.  I can easily ignore that.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on July 15, 2015, 09:14:17 AM
There's a handy "Report to Moderator" link beneath every post. Probably the best way to get mod attention.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on July 15, 2015, 09:21:19 AM
That was my first step.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on July 15, 2015, 09:23:09 AM
Someone will be along shortly, please stand by ;)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: marko1231 on July 15, 2015, 09:45:41 AM
PanzerEast I have never been banned from any site I am no troll.
Back up your statement with facts please.
You posted that picture as some type of victory as your VU got the SB team speak forum closed
Your fooling nobody.
I am well aware that a large number of DOW members Frequent this site.
And fully expected personal attacks on my character this will not stop me From exposing Asids behaviour on TeamSpeak
He has not even had the decency to apologised for the disruption he has caused
To members of the SB forum.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on July 15, 2015, 09:49:08 AM
Are you posting in some kind of poetic format...your posts are hard to read on multiple fronts.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: PanzersEast on July 15, 2015, 09:57:15 AM
Quote from: marko1231 on July 15, 2015, 09:45:41 AM
PanzerEast I have never been banned from any site I am no troll.
Back up your statement with facts please.
You posted that picture as some type of victory as your VU got the SB team speak forum closed
Your fooling nobody.
I am well aware that a large number of DOW members Frequent this site.
And fully expected personal attacks on my character this will not stop me From exposing Asids behaviour on TeamSpeak
He has not even had the decency to apologised for the disruption he has caused
To members of the SB forum.

You sir continue to cross the line and have been requested to just move along. 

Since we here like to discuss history that picture is not related to, nor does it represent what you have mentioned.  It has nothing to do with victory, on the contrary it is just the opposite, it has everything to do with a silent gesture of showing solidarity and the standing for the rights of others.

I will not engage in any more open debate, enough has been said.


PE
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on July 15, 2015, 10:21:24 AM
Quote from: marko1231 on July 15, 2015, 09:45:41 AM
PanzerEast I have never been banned from any site I am no troll.
Back up your statement with facts please.
You posted that picture as some type of victory as your VU got the SB team speak forum closed
Your fooling nobody.
I am well aware that a large number of DOW members Frequent this site.
And fully expected personal attacks on my character this will not stop me From exposing Asids behaviour on TeamSpeak
He has not even had the decency to apologised for the disruption he has caused
To members of the SB forum.


I haven't seen any personal attacks on you here. Pointing out that you come across as a troll is not a personal attack. Particularly when you are acting like a troll.

Asid and PanzersEast are long time members of this forum and have been excellent contributors, not just for SB. You show up and quickly establish yourself as a troll with an axe to grind


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fmemecrunch.com%2Fmeme%2F1EGIT%2Fnot-a-great-plan%2Fimage.png&hash=1fcab00ddd8c035349ba960887705bdd5deb2662)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Gusington on July 15, 2015, 10:38:10 AM
Marko what exactly is the issue here?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on July 15, 2015, 10:41:29 AM
Marko, we do not permit disputes from other forums and websites to carry over into our community. We encourage new members to participate and are glad to have you on the forum, but please abstain from attacking other members here over something that occurred elsewhere.

Thanks.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: marko1231 on July 15, 2015, 11:23:55 AM
Hi Gusington.
I apologise if it seems I am trolling the site this was not my intention.
The picture posted by PanzerEast coincided with a very serious event on a another forum I frequent.
In which certain members DOW VU were the antagonists this is not just my view but it was the outcome of a investigation by a Unbiased party in to the mater.
It is my belief the picture represents a subtle insult to that community I frequent.
In the form of a victory picture which it clearly is.
I will reframe from posting anything else relating to the mater if I am in violation of the forum rules.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on July 15, 2015, 11:29:51 AM
I always seem to be ignored when I'm too polite.  :crazy2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 15, 2015, 11:30:39 AM
Quote from: Jarhead0331 on July 15, 2015, 11:29:51 AM
I always seem to be ignored when I'm too polite.  :crazy2:
That's ;cos no-one believes it's you - they think you're account has been hacked!  :))
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Steelgrave on July 15, 2015, 11:35:16 AM
Quote from: Jarhead0331 on July 15, 2015, 11:29:51 AM
I always seem to be ignored when I'm too polite.  :crazy2:

It's because we assume your account has been hacked by nuns   ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: marko1231 on July 15, 2015, 11:36:04 AM
Quote from: JudgeDredd on July 15, 2015, 11:30:39 AM
Quote from: Jarhead0331 on July 15, 2015, 11:29:51 AM
I always seem to be ignored when I'm too polite.  :crazy2:
That's ;cos no-one believes it's you - they think you're account has been hacked!  :))


Its the picture of the chilled out cat that does it. LoL
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on July 15, 2015, 11:41:32 AM
Quote from: Steelgrave on July 15, 2015, 11:35:16 AM
Quote from: Jarhead0331 on July 15, 2015, 11:29:51 AM
I always seem to be ignored when I'm too polite.  :crazy2:

It's because we assume your account has been hacked by nuns   ;D

Nuns with moist loins.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on July 15, 2015, 11:47:24 AM
Quote from: marko1231 on July 15, 2015, 11:23:55 AM
Hi Gusington.
I apologise if it seems I am trolling the site this was not my intention.
The picture posted by PanzerEast coincided with a very serious event on a another forum I frequent.
In which certain members DOW VU were the antagonists this is not just my view but it was the outcome of a investigation by a Unbiased party in to the mater.
It is my belief the picture represents a subtle insult to that community I frequent.
In the form of a victory picture which it clearly is.
I will reframe from posting anything else relating to the mater if I am in violation of the forum rules.

All I can say is grow up a little.  You want to have a pissy Steel Beasts sissy-fight, why come into a pretty innocuous thread and drag it down.  No one had a clue about the picture or cared until came waving your private parts around.  Please go stalk these guys somewhere else...thank you.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on July 15, 2015, 11:53:34 AM
Quote from: RyanE on July 15, 2015, 11:47:24 AM
All I can say is grow up a little.  You want to have a pissy Steel Beasts sissy-fight, why come into a pretty innocuous thread and drag it down.  No one had a clue about the picture or cared until came waving your private parts around.  Please go stalk these guys somewhere else...thank you.

+1
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Gusington on July 15, 2015, 12:29:48 PM
Ok Marko did apologize and seems to understand where KinderGentlerJH, myself and other forumers are coming from. So...let's return to our regular programming of bewbs, guns and hawt nuns. Nothing more to see here, for now.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: marko1231 on July 15, 2015, 12:39:10 PM
Quote from: mirth on July 15, 2015, 11:53:34 AM
Quote from: RyanE on July 15, 2015, 11:47:24 AM
All I can say is grow up a little.  You want to have a pissy Steel Beasts sissy-fight, why come into a pretty innocuous thread and drag it down.  No one had a clue about the picture or cared until came waving your private parts around.  Please go stalk these guys somewhere else...thank you.

+1

I will stop waving my man parts around if you stop waving your lady parts around. LoL
Last post by me on the subject.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on July 15, 2015, 12:41:36 PM
Quote from: marko1231 on July 15, 2015, 12:39:10 PM
Quote from: mirth on July 15, 2015, 11:53:34 AM
Quote from: RyanE on July 15, 2015, 11:47:24 AM
All I can say is grow up a little.  You want to have a pissy Steel Beasts sissy-fight, why come into a pretty innocuous thread and drag it down.  No one had a clue about the picture or cared until came waving your private parts around.  Please go stalk these guys somewhere else...thank you.

+1

I will stop waving my man parts around if you stop waving your lady parts around. LoL
Last post by me on the subject.

Leave my moist loins out of it.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on July 15, 2015, 12:52:53 PM
Feel free to stalk me now...seems you have found some purpose in life.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Gusington on July 15, 2015, 01:01:44 PM
I thought we were done here...
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Steelgrave on July 15, 2015, 01:04:55 PM
Gentlemen, for those of you attempting to get the last word in, the moderators have the last word. And that word is: return to game discussions and discontinue anything resembling personal attacks. Now is good. Thank you.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on July 15, 2015, 01:38:06 PM
Yeah...so knock it off. Everyone.

...and that includes the other moderators. This is me getting the last last word in.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Ftumblr_lpzjjq7ClH1qh2oc0o1_250.gif&hash=d0e5fc9a0a40acc96bdf955b8b043e956522de5f)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: undercovergeek on July 15, 2015, 03:11:14 PM
that thing gets used for so many purposes - do you know its actual origin? just curious where and in what context it was first used?  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 15, 2015, 05:28:07 PM
Quote from: undercovergeek on July 15, 2015, 03:11:14 PM
that thing gets used for so many purposes - do you know its actual origin? just curious where and in what context it was first used?  :)

Wasn't it originally from some Japanese game show?  One of the many odd ones, naturally.  They sped up the footage to make it look even more strange.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on July 15, 2015, 05:54:42 PM
Quote from: Nefaro on July 15, 2015, 05:28:07 PM
Quote from: undercovergeek on July 15, 2015, 03:11:14 PM
that thing gets used for so many purposes - do you know its actual origin? just curious where and in what context it was first used?  :)

Wasn't it originally from some Japanese game show?  One of the many odd ones, naturally.  They sped up the footage to make it look even more strange.

https://en.wikipedia.org/wiki/Dramatic_Chipmunk
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on July 15, 2015, 05:55:58 PM
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on July 15, 2015, 05:57:26 PM
And the original - http://www.collegehumor.com/video/1183018/undramatic-chipmunk
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on July 15, 2015, 06:06:11 PM
So that damn chipmunk has its own wiki page? Damn...I'm a real loser. Where did I go wrong?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Steelgrave on July 15, 2015, 06:15:20 PM
I'd pay to see it matched against a same-sized Godzilla. Godzilla versus the Startled Chipmonk can't be any worse than Godzilla vs. the Smog Monster.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on July 15, 2015, 07:47:25 PM
QuoteThe clip of the prairie dog is from the Japanese television show Hello! Morning featuring Minimoni.

So... do I win the internets today for remembering that correctly?

Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on July 15, 2015, 07:55:08 PM
Quote from: Nefaro on July 15, 2015, 07:47:25 PM
QuoteThe clip of the prairie dog is from the Japanese television show Hello! Morning featuring Minimoni.

So... do I win the internets today for remembering that correctly?




(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fcdn.meme.am%2Finstances%2F56047364.jpg&hash=911361119ce3876eccde5f43f18597c34962c005)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Steelgrave on July 15, 2015, 07:56:46 PM
^Speaking of memes that crack me up......   O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: MinmatarCitizen on July 17, 2015, 06:38:18 PM
Speaking of memes...

...this one is a goodie  8)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on July 17, 2015, 06:43:38 PM
^that's probably offensive, but  :2funny: :2funny: :2funny: :2funny: :2funny:

Title: Re: Steel Beasts Pro Discussion Thread
Post by: MinmatarCitizen on July 17, 2015, 06:46:14 PM
Quote from: mirth on July 17, 2015, 06:43:38 PM
^that's probably offensive, but  :2funny: :2funny: :2funny: :2funny: :2funny:

Offensive only if you're a wimp. :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: bayonetbrant on July 17, 2015, 06:47:19 PM
Quote from: Jarhead0331 on July 15, 2015, 06:06:11 PMWhere did I go wrong?

This would require an entirely new subforum...
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on July 17, 2015, 06:48:11 PM
Quote from: MinmatarCitizen on July 17, 2015, 06:46:14 PM
Quote from: mirth on July 17, 2015, 06:43:38 PM
^that's probably offensive, but  :2funny: :2funny: :2funny: :2funny: :2funny:

Offensive only if you're a wimp. :)

I've been accused of worse.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: MinmatarCitizen on July 17, 2015, 06:51:19 PM
Quote from: mirth on July 17, 2015, 06:48:11 PM
Quote from: MinmatarCitizen on July 17, 2015, 06:46:14 PM
Quote from: mirth on July 17, 2015, 06:43:38 PM
^that's probably offensive, but  :2funny: :2funny: :2funny: :2funny: :2funny:

Offensive only if you're a wimp. :)

I've been accused of worse.

So have we all m8.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on July 17, 2015, 06:55:35 PM
Quote from: MinmatarCitizen on July 17, 2015, 06:51:19 PM
Quote from: mirth on July 17, 2015, 06:48:11 PM
Quote from: MinmatarCitizen on July 17, 2015, 06:46:14 PM
Quote from: mirth on July 17, 2015, 06:43:38 PM
^that's probably offensive, but  :2funny: :2funny: :2funny: :2funny: :2funny:

Offensive only if you're a wimp. :)

I've been accused of worse.

So have we all m8.

Clearly, you have encountered my ex.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: bayonetbrant on July 17, 2015, 07:10:54 PM
we've got a big-ass meme/funny pix thread...  don't make us go hunting elsewhere just to laugh at funny pictures!  :-*
Title: Re: Steel Beasts Pro Discussion Thread
Post by: undercovergeek on July 17, 2015, 08:29:53 PM
Quote from: bayonetbrant on July 17, 2015, 07:10:54 PM
we've got a big-ass meme/funny pix thread...  don't make us go hunting elsewhere just to laugh at funny pictures!  :-*

I'm waiting for the new where did JH go wrong section
Title: Re: Steel Beasts Pro Discussion Thread
Post by: bayonetbrant on July 17, 2015, 08:49:53 PM
Quote from: undercovergeek on July 17, 2015, 08:29:53 PM
Quote from: bayonetbrant on July 17, 2015, 07:10:54 PM
we've got a big-ass meme/funny pix thread...  don't make us go hunting elsewhere just to laugh at funny pictures!  :-*

I'm waiting for the new where did JH go wrong section

won't have that kind of time - even collectively!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Delete this profile please on July 17, 2015, 11:00:37 PM
Deleted
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Bison on July 17, 2015, 11:05:40 PM
That meme is the cause of all this drama?  Good grief.  Drink some milk and toughen up the skin. 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: MinmatarCitizen on July 18, 2015, 12:19:15 AM
Quote from: Assassin7 on July 17, 2015, 11:00:37 PM
Quote from: MinmatarCitizen on July 17, 2015, 06:38:18 PM
Speaking of memes...
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.humoar.com%2Fwp-content%2Fuploads%2F2014%2F10%2Fmy-daughter-aint-marrying-no-black-lab.jpg&hash=2f90bfb837414fc73650003cd244e40b9d379cdd)
...this one is a goodie  8)

Looks like the same one that shut down the steel beasts server. Nonsense and a waste of time.

I thought it was someone throwing a tantrum about the meme that got the server shut down. Anyways, back to the subject, tonight's TGIF, the culminating attack at the end of it. What carnage.

(https://farm1.staticflickr.com/451/19783549872_50a38639ce_o.jpg)

Had about 8 people on each side tonight. Good times.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: bayonetbrant on July 18, 2015, 06:44:44 AM
{Mod Hat On}

Guys - we don't need drama imported from elsewhere on the web.

We get enough here with LB trying to convince us Aquaman is cool

Please take your passive-aggressive trolling somewhere else.

You want to be members of the community, then start out by contributing to it in a meaningful way instead of trying to start fights.

thanks

{Mod Hat Off}
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on July 18, 2015, 07:44:06 AM
Quote from: bayonetbrant on July 18, 2015, 06:44:44 AM
{Mod Hat On}

Guys - we don't need drama imported from elsewhere on the web.

We get enough here with LB trying to convince us Aquaman is cool

Please take your passive-aggressive trolling somewhere else.

You want to be members of the community, then start out by contributing to it in a meaningful way instead of trying to start fights.

thanks

{Mod Hat Off}

Did someone say Aquaman?

As you wish...
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2Faquaman_by_topcowimage2df-d4hs85w_zpspkbp0vwe.jpg&hash=a5c44c9b103d5107914975ba55898af8f82d511c)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: bayonetbrant on July 18, 2015, 07:47:31 AM
Quote from: JudgeDredd on July 18, 2015, 07:44:06 AMDid someone say Aquaman?


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.blogcdn.com%2Fmassively.joystiq.com%2Fmedia%2F2011%2F10%2Ffacepalm.jpg&hash=73f95f503af3fcaff7cc532aba2c1e02824aace9)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.2ndmanunited.com%2Fwp-content%2Fuploads%2F2011%2F10%2FMissing-the-Point.png&hash=5d2375e6a45abc4091f40aefeeb1203ae6ab2f05)

;)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Gusington on July 18, 2015, 02:04:47 PM
^The last two posts prove that Aquaman is very uncool. Case closed.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: bayonetbrant on July 24, 2015, 12:21:11 PM
{Mod hat on}

As this thread seems to have cooled down, we're going to leave it alone for now.

Note that while we focus our moderating activity on things that have happened on our site, and not elsewhere, please also be advised that we take a pretty dim view of folks that register here for the express purpose of harassing and/or trolling our members.

If you've got a beef with someone from elsewhere, keep it "elsewhere" and don't bring it here.

We are quite capable of creating our own nerd-drama here, thankyouverymuch....

{Mod hat off}
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Bison on July 24, 2015, 12:22:52 PM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fih0.redbubble.net%2Fimage.8398380.3073%2Ffc%2C550x550%2Cwhite.jpg&hash=dd6518bd9c1c1adb6525e3adb2cc1d14a7a5c022)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on July 24, 2015, 03:29:11 PM
There is a good chance the happenings have completely flatlined this thread. If so, that is a damn shame, because Asid has always been a reasonable, open-minded and above all; polite member of this community.
If it wasn't for him, lots of us from GH would not have been introduced to SB Pro PE in the engaging and fun way he enabled us to. Never too busy to lend a hand, explain stuff or join in on a mission.
If his energy is depleted by all this then it might as well be the end of the upbeat goings-on for SB around here as well.

Thanks for all your time and energy Asid.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Skoop on July 24, 2015, 05:14:09 PM
It's a shame, this thread was pretty long running and good to have.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on July 25, 2015, 07:41:22 AM
Yup...the internet can't have any good things without someone ruining it.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Pete Dero on July 25, 2015, 07:53:50 AM
Quote from: Yskonyn on July 24, 2015, 03:29:11 PM
There is a good chance the happenings have completely flatlined this thread.

He also stopped posting after july 10th on The Wargamer and on Armchair General.  I have no clue what happened but it seems bigger than just this thread.



Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on July 25, 2015, 09:36:59 AM
Oh, I am pretty sure he stopped posting here prior to this thread blowing up.  The blow up was on another forum and someone felt the need to make we all knew about it.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: MinmatarCitizen on July 26, 2015, 12:20:19 AM
Well there are some threads on the SB forums about the drama.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: MinmatarCitizen on July 26, 2015, 09:51:28 AM
Quote from: RyanE on July 25, 2015, 09:36:59 AM
Oh, I am pretty sure he stopped posting here prior to this thread blowing up.  The blow up was on another forum and someone felt the need to make we all knew about it.

Well this photo of black power salutes might be why that someone made posts here. I know it pissed me off considering what happened a few days before.

Quote from: PanzersEast on July 13, 2015, 03:57:17 PM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.the-platform.org.uk%2Fwp-content%2Fthemes%2FNuke%2Ftimthumb.php%3Fsrc%3Dhttp%3A%2F%2Fwww.the-platform.org.uk%2Fwp-content%2Fuploads%2F2011%2F10%2Fblack-history-month.jpg%26amp%3Bw%3D520%26amp%3Bh%3D250%26amp%3Bzc%3D1&hash=4d257acb8d5316a14aa3643081fe21ec686be334)

I know what happened, but I don't want to post about it in detail because I'm afraid that a certain someone will escalate the drama and that my statements might offend the over sensitive (as blunt statements are apparently known to do). The most I'm willing to say is that Asid caused a usually calm and laid back admin on the SB TS to pop over incessant Mickey Mouse BS during a major weekly community event (an event that Asid never attends for reasons) and dodged a ban by the skin of his teeth. Thats why the server got shut down.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: undercovergeek on July 26, 2015, 10:18:26 AM
You've come to the wrong place for oversensitive, drama and easily offended - I for one sincerely hope asid has left out of shame or embarrassment - if he's lurking I'd like to see him back here doing what he did so well - championing a game and growing the community
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Delete this profile please on July 26, 2015, 11:20:16 AM
Deleted
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Delete this profile please on July 26, 2015, 11:36:14 AM
Deleted
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on July 26, 2015, 12:46:36 PM
Quite frankly I'm surprised Esim did not throw its support behind Asid wholeheartedly. He has so obviously done more for the SB community than any single individual not associated with the development team. Esim damn near should have put Asid on its payroll.

I agree with the others who have noted that the online SB community will fall apart without Asid. It will never reach the same heights unless someone else picks up the pieces with the same enthusiasm of Asid...unlikely.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on July 26, 2015, 01:19:12 PM
It sure seems like its easier to throw stones than to be a productive member of a community.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: bayonetbrant on July 26, 2015, 02:52:06 PM
Guys, keep the drama from somewhere else over at the somewhere else.

We don't need it imported here.

Folks that are interested in finding out what happened can go find the info somewhere else.  We don't need folks arguing about who did what over here
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on July 26, 2015, 04:20:07 PM
Who's on first? What's on second? I dont know is on third.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on July 26, 2015, 04:47:16 PM
I hope Asid resumes posting here. He was a real asset to these forums, beyond just the Steel Beasts threads.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: marko1231 on July 26, 2015, 08:24:01 PM
Quote from: RyanE on July 26, 2015, 01:19:12 PM
It sure seems like its easier to throw stones than to be a productive member of a community.


The SB community survived for over ten years before Asids Arrival.
And will continue to grow despite Assassin7 BS post.
Assassin7 is not respected on the SB forum because he was caught cheating in a MP tournament.
I dare you to deny it Assassin7. that's why he is so hostile to the SB community.
You fan boys over at DOW seem to suffer from selective memory's Asid has done his best to undermine the SB community.
In a very subtle sneaky way and getting his minions to do the dirty work check back trough this forum and you will see what I am on About. Esim management fully investigated his allegations and even went to the extreme lengths of closing the TeamSpeak server down
To facilitate him. he claims its about racism that's BS, its about control we wont let him control us
Any form of racism will not be tolerated, its in the forum rules I will post a link and you can see for your self's
The guy even recorded conversations on TeamSpeak server with out the other person/s consent
And even admitted doing so on the DOW forum but removed the post but not before I copied it
Yes Asid did bring in more players to the MP community. but he also tried to dominate the community with his over sensitive PC bull shit
And no we are not a bunch of racists or trouble makers we are a community with free thinkers the policy is don't be a bully don't be a sissy we have a code of conduct but the moderators believe in treating adults like adults.
If you go to far you will be suspended or even expelled from the community. Don't take my or any others persons word for it
Check it out your self's if your interested.

To the moderators I apologise for having to make this post.
I was happy to let it all go till I read Assassin7 post.
I realise you will have to respond to the post and I totally agree with you people should not be spreading other forums issues on your forum but felt it necessary to respond.
 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Delete this profile please on July 26, 2015, 08:42:45 PM
Deleted
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Steelgrave on July 26, 2015, 08:49:05 PM
Assassin7 and Marko1231, you both get a week off. You've been warned repeatedly. Bring the same crap back to this website and your welcome mat may permanently disappear.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Bison on July 26, 2015, 09:16:42 PM
Ahhh...Now I'll never know what happens!!!!!!!!!!!  I now feel the pain of Firefly fans after the show was cancelled after 3 episodes.


Title: Re: Steel Beasts Pro Discussion Thread
Post by: Gusington on July 26, 2015, 09:30:54 PM
So much for the drama ending :/
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on July 26, 2015, 09:43:48 PM
These are the Days of Our Lives.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Gusington on July 26, 2015, 09:46:40 PM
More like All My Bitches.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Bison on July 26, 2015, 09:47:10 PM
As the turret turns, these are the days of our lives.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Arctic Blast on July 26, 2015, 10:59:22 PM
This is like a Spanish soap opera, only without the overwrought passion and naked tits...aka the good parts.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Pete Dero on July 27, 2015, 03:32:53 AM
Quote from: Bison on July 26, 2015, 09:16:42 PM
Ahhh...Now I'll never know what happens!!!!!!!!!!!  I now feel the pain of Firefly fans after the show was cancelled after 3 episodes.

I have (but haven't watched yet) the collector's edition of Firefly including 4 dvd's with 14 episodes.  Do you mean i spend my money on 3 blank discs  ;) ?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on July 27, 2015, 06:16:47 AM
How about "General Mental Hospital"?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Double Deuce on July 27, 2015, 10:23:42 AM
Quote from: Gusington on July 26, 2015, 09:46:40 PM
More like All My Bitches.

It's the 21st century, I believe its called "All my Beyotches" now. At least that's what the hipster kids tell me.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Gusington on July 27, 2015, 08:45:47 PM
^You are correct. What was I thinking?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: MinmatarCitizen on July 27, 2015, 10:43:18 PM
Well that is why I didn't want to post about what happened in the first place.

Assassin/dta_delta, you won't buy future updates? I'm sure that the rest of the community will manage without you and the drama and trauma. We were fine before you, and we will be fine after you.

I'll say this, I have dealt with Asid before, we were in the same VU, he is a very nice guy, but he is over sensitive by half and when he formed DOW he probably took in some people that were detrimental to him, the group and the community in general, one of them just got a suspension here. I warned Asid about him but you can only lead a horse to water. The entire drama and how it escalated frankly got me pissed off at Asid, especially with how everyone got screwed over by it, but I just hope he is doing ok. The entire thing is sad, but it is what it is. Anyway sometimes a forest needs a purging fire right? After this I expect that alot of the drama has been purged. At least I hope so. That said the community was doing well before, it will do well after. Last Friday the Steel Beasts community had another major mission, the mission had 4 sides to it, manned by enough people. And I tell the rest of you this, the water is fine. You guys want to join in, go ahead. Just don't cheat, or cause dramas and the collective you are more than welcome and people will help you out. Hell, thats how I started out in the community way back when.

You don't need a VU/clan/whatever you want to call it, people are more than happy to help out if you are new without them. You don't need to even be any good at it. You just need to show up and have fun, because thats the goal of the game right? Thats the point of it all. Have fun, follow orders, don't be a dick, don't cause drama.

Hop into the pool at 10:00 PM EST on Fridays and get shot in the face and shoot others in the face and have fun while at it. Come on, we won't bite, just nibble a little.   :)

On a related note, here is some SB pr0n to tide you guys over, a little AAR of a mission, not a TGIF but a smaller affair. I think it lasted 2-3 hours.

In the mission the force consisted of the bulk of a Battalion Tactical Group (BTR). The BTG's mission was to attack towards the West and take Bridge 87 which for that sector was the only crossing for tanks and other non-amphibious vehicles. The other objective was Obj. Mariya which is the ridge overlooking Bridge 87 to the West. This AAR will focus on the operations of Bravo Company.
(https://c1.staticflickr.com/1/267/18762184074_1ca3323ace_o.jpg)

As per the plan Bravo Company's mission was to advance up to BP 2 with the attached tank platoon and after this send the BTRs and troops west into the lowlands and across the water feature marked "X1". After this they are to make a move onto the woods at 23-87.

The decision at company level was to assist the attached tank platoon by moving up the company's heavy weapons platoon to support it. While the heavy weapons platoon has ATGMs of a limited range they might still be of use.

(https://c1.staticflickr.com/1/301/18764071913_e6a151944f_o.jpg)[/url]
The heavy weapon's platoon from B Company deploying as C company moves north of and past B company.

Contact is made in the south by Delta company when it starts moving to complete its tasking. The result is that a platoon from Delta is lost to ATGM fire.

(https://c1.staticflickr.com/1/321/18764071463_3c62df3103_o.jpg)
Delta's burning BTRs over watched by their company's heavy weapons platoon.

The contact worsens for Delta as the Ukrops start shelling the rest of the company's positions.

(https://c1.staticflickr.com/1/500/18764070963_361d6ec8eb_o.jpg)
Artillery landing between the forward parts of Delta's heavy weapons platoon and the rest of the company.

Meanwhile Bravo starts moving forward with their heavy weapon's platoon under cover of smoke. The company's tanks had moved through nearby and hadn't faced much difficulty.

(https://c1.staticflickr.com/1/380/19358635496_4e1f23a1e4_o.jpg)
Smoke (hopefully) covering the advance to over watching positions.

While things continue in the center, in the north Charlie company makes contact with a BMP-2 platoon and destroys it with some losses to themselves.

(https://c2.staticflickr.com/4/3834/19384703615_9ea3b67af6_o.jpg)
Smoking BTR in the distance.

(https://c1.staticflickr.com/1/488/19197091570_f8e2cdeb3c_o.jpg)
Destroyed BMP-2s in the distance.

Bravo's tanks start to move forward to test the ordered path while the heavy weapon's platoon over watches. The tanks come under fire from ATGMs in the far distance and once the ATGMs lose sight of the platoon they find the heavy weapons platoon's transportation. Losses for the company include 1 tank and 1 BTR, though no members of the heavy weapons squads are casualties.

(https://c1.staticflickr.com/1/288/19388808281_eb8272f020_o.jpg)
Smoking BTR, casualty from the Ukrainian ATGMs.

While the Bravo tanks were seeking a crossing the water feature they realized a mild problem, they were on the wrong side of the stream to make the crossing of the north-south feature. Which meant that they had to brave the ATGMs again to get to the other ridge which was a center of enemy resistance.

(https://c1.staticflickr.com/1/537/19388807831_9f2a37aa45_o.jpg)
Incoming ATGM.

(https://c1.staticflickr.com/1/459/18762179464_e19f4bc45a_o.jpg)
Which thankfully (and luckily) missed.

While the heavy weapons platoon and the tanks take incoming fire the command element moves up to spot for friendly artillery.

(https://c1.staticflickr.com/1/559/19198510319_22b30b4397_o.jpg)
The command element looking for the ATGM threat, while viewing the carnage wrought by the Ukrainians.

The ATGMs are spotted by the command element who calls for an emergency fire mission on the threat (3x BRDM-2 ATs). While the artillery lands and misses the target the rest of the company moves at speed down the gully that the tanks moved down.

(https://c1.staticflickr.com/1/360/19197089420_5e2c8fc746_o.jpg)
ATGM fire impacts near the lead BTRs.

(https://c1.staticflickr.com/1/270/19198509519_13e9c320e9_o.jpg)
The lead BTRs violate the first rule of combat (don't draw fire), and the second transport for the heavy weapons platoon suffers for it. The company now has a heavy weapons platoon but without transport.

(https://c1.staticflickr.com/1/424/18762177534_e306ec89a1_o.jpg)
The ATGM fire is enough of a threat that the company starts deploying smoke to cover their movement through the "beaten" zone of semi-accurate ATGM fire. While it provides hope of protection it also reduces the options for action later on. We have no reloads for smoke grenades after all...

(https://c2.staticflickr.com/4/3719/18764065803_889033b4b9_o.jpg)
The situation over half an hour into the engagement.

The leading BTRs reached feature "X1" and started crossing the water feature. At the same time it became evident that the Ukrainians spotted the movement and started calling artillery on the column of vehicles moving down the gully. No vehicles were lost but some had suffered hits, with a few needing to have the dismounts washed out of them...

(https://c2.staticflickr.com/4/3671/19384698955_e2ef3310a8_o.jpg)
Artillery falling on my advancing company.

(https://c2.staticflickr.com/4/3829/18764064783_c8b50211fd_o.jpg)
Artillery landing amongst the company.

While the bulk of the company moves into the small valley between the ridges the attached tank platoon starts looking for the ATGM threat, and finds it.

(https://c1.staticflickr.com/1/543/19388803851_248a39b7cc_o.jpg)
The lead tank that found the ATGMs.

(https://c1.staticflickr.com/1/460/19198507059_a671229c3f_o.jpg)
The surviving wingman tank dispatches the threat.

(https://c2.staticflickr.com/4/3782/19384697245_4e39430fac_o.jpg)
And the probe on the woods begins.

One platoon has been chosen to conduct the recon of the woods. The idea being that if things drop in the pot I only lose a third of my remaining combat power as opposed to risking all of it.

(https://c2.staticflickr.com/4/3828/19198506269_dc587892b5_o.jpg)
Map view of the recon mission towards "Woddy1."

(https://c1.staticflickr.com/1/268/19197115548_1bd0490bf9_o.jpg)
Recon moves up to the point where Bravo lost its second tank while neutralizing the enemy ATGMs.

(https://c1.staticflickr.com/1/320/19197084110_f61e165df2_o.jpg)
View of the recon force with the last remaining tank supporting.

(https://c1.staticflickr.com/1/323/19358627106_50f8bf3f6d_o.jpg)
The enemy BRDMs burning nicely in the distance, acompanied by one of battalion's knocked out BTRs.

(https://c1.staticflickr.com/1/468/18764061363_198207e23c_o.jpg)
The lone T-72 moves up to support the recon which is starting to get outside of the engagement envelope of the tank, and is promptly killed by something across the way.

The recon force continues with the knowlege that the Ukrainians are observing their movements on the far side of the ridge. The recon force encounters enemy positioned in "Woddy1" and procede to get involved in a firefight with them.

(https://c1.staticflickr.com/1/390/19197113728_dcb4093d98_o.jpg)
The initial engagement in "Woddy1"

(https://c1.staticflickr.com/1/431/18764060543_43013f5af1_o.jpg)
Further engagements in and around the wood with both sides trading losses.

The plan at this point is to have friendly forces drop smoke between "Woddy1" and the ridge crest. Once that begins the remaining BTRs with troops will move forward to the now "safe" wood line and dismount their infantry.

(https://c1.staticflickr.com/1/437/19384693565_3fc54cb0c1_o.jpg)
The "smoke" fire mission. Friendly artillery had exhausted their smoke munitions and replaced it with HE. Not only was the smoke less than expected but the HE added to the pucker factor. In any event the force had gotten past the point of being able to turn back.

(https://c1.staticflickr.com/1/468/19384693115_2c4c38d22f_o.jpg)
The most dangerous point of the attack on "Woddy1." If the company is rendered combat ineffective this would be the moment. Luckily the company gets through without issue and land along the wood line.

"Woddy1" is cleared of enemy forces and the company conducts an attack to assist in taking Bridge 87.

(https://c1.staticflickr.com/1/307/19197111858_f997cd29de_o.jpg)
A platoon from Bravo company conducts an amphibious crossing in an attempt to take the bridge from the rear.

(https://c1.staticflickr.com/1/481/19197080400_73a08ba02d_o.jpg)
The situation an hour and a half into the mission.

(https://c1.staticflickr.com/1/533/19197110988_247af48b4f_o.jpg)
Artillery lands on the far bank as infantry move from their vehicles into the village.

(https://c1.staticflickr.com/1/529/19197079570_a5a2ce193c_o.jpg)
The second platoon reaches the far bank and dismounts their troop, which also move into the town under cover from their PCs and the other platoon's dismounts.

(https://c1.staticflickr.com/1/486/19198500109_e790da6e72_o.jpg)
Bridge 87 in the distance.

(https://c1.staticflickr.com/1/351/19358622316_80419ed9a5_o.jpg)
The envelopment of the bridge.

(https://c1.staticflickr.com/1/368/19358621716_e5ec08d0cc_o.jpg)
The seizing of the bridge.

By this point the only objective in need of taking is Mariya which the other two companies proceed to take.

(https://c1.staticflickr.com/1/272/18764055593_953e0442fe_o.jpg)
Charlie company's handiwork.

(https://c1.staticflickr.com/1/369/18762166894_86cd908ed9_o.jpg)
Charlie company finishing off enemy forces defending in Mariya.

(https://c1.staticflickr.com/1/405/19198497829_85b5f8aa92_o.jpg)
Hit!

(https://c1.staticflickr.com/1/260/18762165804_47b9e71813_o.jpg)
And Delta company sees whats left of the Ukrainian force pulling back.

(https://c1.staticflickr.com/1/340/19384687445_8f35c4efb0_o.jpg)
The two objectives are secured.

In the end we destroyed 21 enemy vehicles and suffered 20 losses. 17 BTRs and 3 tanks were lost by us. The enemy lost 4 tanks, over a company of IFVs and 3 BRDM-2 ATs along with a Tungusta.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Dirttrack on July 28, 2015, 10:08:17 AM
Quote from: MinmatarCitizen on July 27, 2015, 10:43:18 PM
Well that is why I didn't want to post about what happened in the first place.

Assassin/dta_delta, you won't buy future updates? I'm sure that the rest of the community will manage without you and the drama and trauma. We were fine before you, and we will be fine after you.

I'll say this, I have dealt with Asid before, we were in the same VU, he is a very nice guy, but he is over sensitive by half and when he formed DOW he probably took in some people that were detrimental to him, the group and the community in general, one of them just got a suspension here. I warned Asid about him but you can only lead a horse to water. The entire drama and how it escalated frankly got me pissed off at Asid, especially with how everyone got screwed over by it, but I just hope he is doing ok. The entire thing is sad, but it is what it is. Anyway sometimes a forest needs a purging fire right? After this I expect that alot of the drama has been purged. At least I hope so. That said the community was doing well before, it will do well after. Last Friday the Steel Beasts community had another major mission, the mission had 4 sides to it, manned by enough people. And I tell the rest of you this, the water is fine. You guys want to join in, go ahead. Just don't cheat, or cause dramas and the collective you are more than welcome and people will help you out. Hell, thats how I started out in the community way back when.

You don't need a VU/clan/whatever you want to call it, people are more than happy to help out if you are new without them. You don't need to even be any good at it. You just need to show up and have fun, because thats the goal of the game right? Thats the point of it all. Have fun, follow orders, don't be a dick, don't cause drama.

Hop into the pool at 10:00 PM EST on Fridays and get shot in the face and shoot others in the face and have fun while at it. Come on, we won't bite, just nibble a little.   :)

SNIPPED BY MOD

I don't believe what you say about Assassin7 and here is the reasons why. First I work in one of the units that this guy assists with. This guy has done nothing what so ever to deserve the attacks and pm sent by you guys. He has showed me all of them and even asked what I think. This guy has help in many ways that words cannot describe. On the job and when he lend a SB license to me where we could multi crew. I have learned a lot from this gentleman in SB and on the actually tank. He is right when he stated "wonder why you are losing your civilian customers. I am one of the mention by him that will not be purchasing steelbeasts due to the hostle community. My personal opinion, you shouldn't have pick a guy that is well known in the armor community to bully.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: undercovergeek on July 28, 2015, 10:15:40 AM
will it never end  ::)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on July 28, 2015, 10:17:22 AM
This is the last and final warning. The next "newcomer" who posts anything in this thread involving anything other than game play, or anything remotely involving any personal beef is getting banned permanently.

Go ahead...try me.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Toonces on July 28, 2015, 10:18:15 AM
Quote from: MinmatarCitizen on July 27, 2015, 10:43:18 PM
Not funny dude

I just wanted to quote a billion pictures in order to make a short post as well.  Cool AAR.   O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Bison on July 28, 2015, 10:39:20 AM
Steel Beasts Pro apparently has the most immature community of gamers on the internet. 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Toonces on July 28, 2015, 10:43:44 AM
Ok sorry Jarhead.   :-[

Seriously, though, that is just a huge HUGE pet peeve of mine.   >:(

Title: Re: Steel Beasts Pro Discussion Thread
Post by: undercovergeek on July 28, 2015, 10:45:09 AM
help me out Toonces - my daughter saw your avatar and wants to know what Homer is painting on himself
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on July 28, 2015, 10:46:38 AM
Quote from: Bison on July 28, 2015, 10:39:20 AM
Steel Beasts Pro apparently has the most immature community of gamers on the internet. 

These spats do not make the community look good. After reading through a few threads on the SB forums and seeing some of the posts here, it's difficult to believe it's a group of grown men playing a hardcore tank sim.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on July 28, 2015, 10:55:08 AM
Quote from: Toonces on July 28, 2015, 10:43:44 AM
Ok sorry Jarhead.   :-[

Seriously, though, that is just a huge HUGE pet peeve of mine.   >:(

That makes two of us... :coolsmiley:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Toonces on July 28, 2015, 11:21:10 AM
Quote from: undercovergeek on July 28, 2015, 10:45:09 AM
help me out Toonces - my daughter saw your avatar and wants to know what Homer is painting on himself

LOL.

He has a face painted on his chest, and he's using his belly fold as a mouth to eat a piece of pizza; Bart walks by and catches Homer while he's doing it.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbEOg3HS.gif&hash=a72ba563898d07e9effb280ab147455cbfb4844d)

Title: Re: Steel Beasts Pro Discussion Thread
Post by: undercovergeek on July 28, 2015, 12:24:56 PM
ha, cheers - ill see what she thinks of that tomorrow!!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: smithcorp on July 31, 2015, 05:30:53 AM
Wanted to recommend a new scenario by Kingtiger - The demolition guard 1989 UK (3.025). You can get it here: http://www.steelbeasts.com/Downloads/p13_sectionid/24/p13_fileid/2711

Very nice scenario, lovingly crafted and pretty challenging but fun for single player and multi (we have played it through in draft and near-final form at BG-ANZAC and we did a comprehensive planning training session last night using it).

It is inspired by this MOD video which is worth a watch alone!





Enjoy,

Smith
Title: Re: Steel Beasts Pro Discussion Thread
Post by: marko1231 on August 03, 2015, 04:30:05 PM
A good scenario I would recommend it.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: marko1231 on August 09, 2015, 12:29:24 PM
Clever take on the movie the beast about a soviet tank crew stranded behind enemy lines in the Afghan war.
Using steel beasts to recreate a panicle scene.

https://www.youtube.com/watch?feature=player_embedded&v=2321QPP01sM
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 10, 2015, 03:37:19 PM
Well...this one died a death...bring back Asid.  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: marko1231 on August 11, 2015, 06:22:30 AM
Looks like this post died as well. ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 11, 2015, 12:52:03 PM
Quote from: JudgeDredd on August 10, 2015, 03:37:19 PM
Well...this one died a death...bring back Asid.  O0

I've been meaning to message him lately.  Haven't been around for a long chat at the appropriate time though.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: bayonetbrant on August 11, 2015, 12:57:43 PM
Well, a bunch of random interlopers from off site showed up and dragged their drama war from elsewhere into this forum and chased off one of our longest and most frequent contributors to this thread. Then the same interlopers disappeared.
Whoop-de-freakin-doo.
Everyone got to yell at someone for something that happened somewhere else and chased him away. I'm sure your mothers are very proud of you.
How did anything that happened on a different site have anything to do with the discussions we were having here that were completely focused on the game until a bunch of problem children showed up?
If you have a problem somewhere else, go have that problem somewhere else
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 11, 2015, 01:45:28 PM
+1
Well said. He was a good community member and regardless of what people saw our heard him do elsewhere, he done nothing here but be an ambassador for the game.

I never saw or heard him say a bad word about anyone or anything
Title: Re: Steel Beasts Pro Discussion Thread
Post by: marko1231 on August 11, 2015, 01:51:13 PM
As with most things in life there are two sides to every storey.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: bayonetbrant on August 11, 2015, 01:54:09 PM
Quote from: marko1231 on August 11, 2015, 01:51:13 PMAs with most things in life there are two sides to every storey.

I have no doubt that there are.  Probably three or more sides.  But the side of the story here is pretty much what JD just said.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Steelgrave on August 11, 2015, 01:55:13 PM
Quote from: marko1231 on August 11, 2015, 01:51:13 PM
As with most things in life there are two sides to every storey.

We will not be bringing conflict or spreading tales from other sites on this board. Hopefully that has been made clear already.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 11, 2015, 01:56:41 PM
True - but it had no business being here  :coolsmiley:

Last thing the guy posted was a DOW Mission...that was all.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on August 11, 2015, 02:00:07 PM
Quote from: marko1231 on August 11, 2015, 01:51:13 PM
As with most things in life there are two sides to every storey.


We're not interested. It's that simple.

Asid was an active and welcome contributor to these forums, beyond just the SB threads. I sincerely hopes he resumes posting here.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Gusington on August 11, 2015, 07:03:52 PM
Me too.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on August 11, 2015, 07:09:26 PM
Quote from: marko1231 on August 11, 2015, 01:51:13 PM
As with most things in life there are two sides to every storey.

Let's be honest for a moment - and I know the moderators here are smarter than the ones from the other forums that you've conducted yourself. The only reason you're even here is to continue with the drama and personal attacks.

QuoteWell...this one died a death...bring back Asid.
Asid and other DoW players did great things by building an enjoyable VU. I've been playing SB for 10 years and I've never had interest in TGIF or other VU's. It is terrible to see how such a fun group of players were treated within the SB community, even by people associated with eSim.

BUT

Asid isnt 'gone' and neither is Dogs of War VU. We're still very active and enjoying SB - just away from the SB community.

until eSim de-activates our server license (again).  ;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: marko1231 on August 11, 2015, 07:30:36 PM
Modified by Steelgrave:

In Internet slang, a troll (/ˈtroʊl/, /ˈtrɒl/) is a person who sows discord on the Internet by starting arguments or upsetting people, by posting inflammatory, extraneous, or off-topic messages in an online community (such as a newsgroup, forum, chat room, or blog) with the deliberate intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion.

(https://s-media-cache-ak0.pinimg.com/736x/af/e9/2e/afe92e5a8dedc7b9d998dad027bf1330.jpg)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Gusington on August 11, 2015, 07:32:49 PM
Let's keep things on track and not slide back into the finger-pointing drama.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Bison on August 11, 2015, 07:51:35 PM
Jesus.  Didn't your parents teach you all manners and respect? 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Steelgrave on August 11, 2015, 07:54:02 PM
Marko, you have earned a ban. This is not a forum to air old beefs, as has been explained in terms which should be easy to understand. You practically admit that you have gone from forum to forum with this disagreement. Grow up. Your "publishing these same facts" days are over on this forum.

Anyone who responds in kind will be looking at identical action. DO NOT continue down this rabbit trail.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Cyrano on August 13, 2015, 02:23:54 PM
I expected my workplace to be utterly buggered when I got back from two weeks away...and it was, but it's probably always that way and I never notice because I'm always there.

I never expected ANYTHING like this to happen to our little group of lunatics...makes me crabby.

And Asid was and remains a first-class fellow by my lights.  I wouldn't EVER have been able to get online in SB:Pro PE without his patient assistance.  I'd also observe that all fan communities would be fortunate to have people as passionate for their stuff in them...

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Skoop on August 14, 2015, 11:56:30 AM
I don't get it, what could possibly be so bad that asid disappeared from the grogs forum, this childish stuff is no reason to go all mia....that other dude is banned now so maybe asid will be back on the grogs forum.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on August 14, 2015, 12:21:01 PM
I hope someone lets him know that he's welcome back and we don't really care about drama  from anywhere else.

If we want drama, we're quite capable of creating our own  >:D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Pete Dero on August 14, 2015, 01:05:03 PM
Quote from: Skoop on August 14, 2015, 11:56:30 AM
I don't get it, what could possibly be so bad that asid disappeared from the grogs forum, this childish stuff is no reason to go all mia....that other dude is banned now so maybe asid will be back on the grogs forum.

He seems to have disappeared from all forums (no longer posting on Grogheads, Wargamer, Armchair General, ...) so the problem seems to be bigger than the few post here.
If it weren't for his postings here i would not have Steel Beasts on my HD right now.

Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 14, 2015, 01:12:57 PM
I believe he still posts at Dogs of War.

I spoke to him the other night. He gave me the full SP. Of course - that was his view of events. I'm not saying anything related to that except - it did not matter a jot. When he was on here, he was the perfect gent, helpful and non-inflammatory.

There was no need for that BS to turn up on the doorstep.

I'll let him know his presence is required  :2funny:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on August 14, 2015, 01:17:14 PM
Quote from: JudgeDredd on August 14, 2015, 01:12:57 PM
When he was on here, he was the perfect gent, helpful and non-inflammatory.

And that's all that matters to me.

Thanks JD.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on August 14, 2015, 01:36:47 PM
Guys...this all really needs to stop now. We've all already said everything that needs to be said. Please focus all discussion in this thread on the actual game. If the thread dies now because Asid is gone and nobody else wants to discuss the actual game, so be it.

We've asked everyone to follow this simple rule in this thread several times. There is no other way to say it.

Thanks, boys.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on August 14, 2015, 01:42:26 PM
Can I at least post a bewbs pic?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on August 14, 2015, 01:45:05 PM
Quote from: mirth on August 14, 2015, 01:42:26 PM
Can I at least post a bewbs pic?

Yes. If you must.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on August 14, 2015, 01:53:12 PM
And I'm out

(https://thechive.files.wordpress.com/2015/08/8a2f51685e63565a49dc0349e8609f7e.jpg?quality=90&strip=info&w=600)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 14, 2015, 03:14:15 PM
Quote from: JudgeDredd on August 14, 2015, 01:12:57 PM


There was no need for that BS to turn up on the doorstep.


QFT.

Frankly, the influx of overly serious full-time jackanapes into some of my later SB sessions turned me off the scene. 

Felt like some pushy people shoving their anal tendencies into our fun.  And I'm not too fond of ass being shoved in my face.  So I moved on, like others here.  I felt our fun time started getting co-opted by outside entities touting different goals regarding our own enjoyment.

When I connect with Asid again, we'll hang out like we always did.  Game or no.  O0  And laugh at the ridiculous nonsense.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on August 14, 2015, 03:37:51 PM
I love how I just get ignored around here. Thanks guys.  :-[
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on August 14, 2015, 03:44:14 PM
Hey! I asked permission!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 14, 2015, 04:16:46 PM
Quote from: Jarhead0331 on August 14, 2015, 03:37:51 PM
I love how I just get ignored around here. Thanks guys.  :-[

I'm sorry JH.  I speed read the last page or two since my last post,  and got too twitchy.

I'll remove myself from further discussion on the matter, until it all gets back to normal.  If there's such a thing.   :))
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on August 14, 2015, 04:20:46 PM
Post a bewb pic and all is forgiven.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 14, 2015, 04:40:13 PM
Quote from: mirth on August 14, 2015, 04:20:46 PM
Post a bewb pic and all is forgiven.


Will a classic Sweater Puppy shot work?

~>

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F16m0l0g.jpg&hash=fb2a01bf0fa7db8cb3faf529eb05ad9748a77ee1)



There is heated nipplage competition at the moment.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on August 14, 2015, 04:41:21 PM
I forgive you.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Cyrano on August 14, 2015, 04:45:26 PM
I like Mirth's better...
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on August 14, 2015, 04:55:45 PM
Let's not be picky. This thread is finally going in a good direction.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Bison on August 14, 2015, 05:31:37 PM
The sexiest steel on the planet...

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.armyproperty.com%2FEquipment-Info%2FPictures%2FM1A1.JPG&hash=89c7311848de18e62d03376301682b243eb3b014)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on August 14, 2015, 05:36:55 PM
You had to ruin a perfectly good bewb thread.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Gusington on August 14, 2015, 05:38:53 PM
Is the guy on the left of that shot you, Bison?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Bison on August 14, 2015, 05:55:06 PM
No.  This is the armor I got to play with...(not my photo)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.coolhdwallpapers.net%2Fgallery%2Fus-m2m3-bradley-fighting-vehicle-wallpaper.jpg&hash=aafbaa8d54101f2277f5242ae2e05d30df5e6d78)

Sexy especially when the 25MM is blazing away, but it's not an M1A1.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Greenie on August 14, 2015, 07:17:26 PM
Just another loser living in my mama's basement with nothing better to do than be a troll.   :uglystupid2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Staggerwing on August 14, 2015, 07:30:50 PM
Norman, is that you?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Bison on August 14, 2015, 07:35:16 PM
Here's Johnny!!!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F9CMmwVRAtaI%2Fhqdefault.jpg&hash=540699a0cd48b792b4d4765d1431ea9a913292a3)

Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on August 14, 2015, 07:39:03 PM
And suddenly this the best thread evah.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Gusington on August 14, 2015, 09:51:25 PM
Did you drive that thing Bison?

We need more bewbays.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Bison on August 14, 2015, 10:14:01 PM
I have indeed.  Hotter than your shorts when a new Assassin's Creed is released.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Toonces on August 14, 2015, 10:28:41 PM
Not to derail Bison, to whom I've posted a PM, but what surprised me talking to my office-mate, who is a pure infantry officer, is that he is fully on board with Bradley tactics.

I admit to being completely goon with regards to this.  But apparently if you go infantry, esp. mech infantry, then you usually ride in Bradleys which means the leaders are fully conversant on how to employ them.

This is 'no shit' to almost everyone but me, but to me it was 'no way!' because I just assumed there were different tracks for IFV officers vice grunt infantry officers.

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Double Deuce on August 15, 2015, 12:11:24 AM
I had the honor of holding both the 19K and 19D series MOS but I'll always be a tanker at heart.  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 15, 2015, 12:47:24 AM
Quote from: Bison on August 14, 2015, 05:31:37 PM
The sexiest steel on the planet...

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.armyproperty.com%2FEquipment-Info%2FPictures%2FM1A1.JPG&hash=89c7311848de18e62d03376301682b243eb3b014)
I think NOT!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FMisc%2FChallenger_2_Tank_MOD_45148907_zpsgwwit4dk.jpg&hash=705ae17a2bca3f87bcc213a040b58fb3caa0cb6d)

Actually - I'm torn and in all honesty, I find all 3 sexy as hell (though not in the rather morbid, "kill shit" kind of way)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1160.photobucket.com%2Falbums%2Fq499%2Fwmar1967%2FMisc%2F1024px-Leopard_2_A5_der_Bundeswehr_zpsq1vd5dyl.jpg&hash=d5b8d20516da9c4214f0f4e3473dcedbc35475c0)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 15, 2015, 05:42:35 AM
I thought the Leopard 2 looked better before the "cheek" armor add-ons for the turret.  But it was a flat surface, so I understand the upgrade.  Still like driving around in the Leo 2A4 just for the sexy, though.

I've always enjoyed running a Bradley in SB Pro.  Quite fun.  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Gusington on August 15, 2015, 04:55:53 PM
This might be a stupid question but does a Bradley crew have only two people, driver and gunner?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Bison on August 15, 2015, 05:18:07 PM
Three crew members; driver, gunner, and track commander.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Gusington on August 15, 2015, 05:35:58 PM
Did you try each crew spot?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 15, 2015, 06:43:48 PM
Quote from: Gusington on August 15, 2015, 05:35:58 PM
Did you try each crew spot?

I never really did anything in the driver's spot, even though some vehicles have it modelled.  You can still drive in the other positions.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on August 20, 2015, 08:44:41 AM
TBH, and not to take away anything from the complexity and responsibility of the real workplace, the driver's position isn't terribly interesting in the context of a tactical simulation. We added it because some of our customers wanted a driver's position to support the training of the vehicle commanders, that is, to force him to communicate with the entire crew rather than just the gunner. But SB Pro is no driving simulation, the driver's place is a supporting role so to speak. But, since it was there, we saw no reason to exclude it from the Personal Edition either.


BTW, expect a new version next week, this time with basic TrackIR support and a number of bugfixes. I figured that you might want to know. :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Cyrano on August 20, 2015, 09:24:28 AM
@Ssnake:  Great news.  Always love the sim.  Now to find my dongle..hehe...dongle...

Title: Re: Steel Beasts Pro Discussion Thread
Post by: bayonetbrant on August 20, 2015, 09:53:40 AM
That's some nice context. Thanks for sharing.

Title: Re: Steel Beasts Pro Discussion Thread
Post by: MinmatarCitizen on August 22, 2015, 01:36:07 AM
What? No T-72? The T-72 can't be sexy or something?  ;)
(https://upload.wikimedia.org/wikipedia/commons/thumb/f/fb/Iraqi_T-72_tanks.jpg/1024px-Iraqi_T-72_tanks.jpg)

(https://farm6.staticflickr.com/5708/20562440581_a17a8ff359_b.jpg)
Title: Re: Steel Beasts Pro 3.027
Post by: Ssnake on August 25, 2015, 02:28:38 AM
The Release Notes (https://www.esimgames.com/wp-content/uploads/2015/08/SBProPE-3.027-Release-Notes.pdf) of the imminent version 3.027 are available for study.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on August 26, 2015, 02:22:27 PM
Soooo... version 3.027 is ready for download (http://www.esimgames.com).
Minor updates to the release notes as well, the old link (post above) no longer works. But they are to be found on the Downloads page where needed.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on September 06, 2015, 01:57:32 PM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelbeasts.org%2Fattachment.php%3Fattachmentid%3D24298%26amp%3Bd%3D1430557953&hash=93b04ce734ae321c33beade3bf4a5b8560950c0a)

It´s time again for an official LNoT. And the planning already started a while ago. Everything missing is: YOU!
And we will simulate on a very fine date... the 25th anniversary of the German Unity.



German online community "Panzerbataillon 911(v)" invites everyone interested to join the legendary battle of combined arms on Saturday, 3rd of October 2015 starting at 1800h UTC.

What do you have to expect?

    App. 6 – 8 hours of tactical COOP simulation in up to four scenarios
    Fighting and cooperating within a Eastern German tank regiment
    Enlistment on staffing lists (steelbeasts.org)
    Skilled and well equipped enemy of the German Federal Army
    Tons of tanks, APCs, IFVs, recovery vehicles and perhaps some Choppers
    Special skin packs for LNoT (DD)
    Up to four scenarios on the high-detailed Hannover-Weserbergland map
    Standalone SB Pro PE and TS3-Server
    Organized administration crew
    Sleep deprivation
    Not to forget: Lots of fun




Connection information:
SB Pro PE Server IP: 176.57.142.201
TS3 Server IP: 83.169.4.123 (PW: kettenpolster)
Game version: v3.028 64-bit


Enlistment:
To enlist to unique positions within the Battlegroup, please contact the organizer via PM to Falli(911) http://www.steelbeasts.com/sbforums/private.php?do=newpm&u=5327 (http://www.steelbeasts.com/sbforums/private.php?do=newpm&u=5327)
Staffing Lists direct links:
Mission 1:
http://www.steelbeasts.org/showthread.php?8062-Stellenbesetzungsliste-%28Staffing-List%29-Mission-1 (http://www.steelbeasts.org/showthread.php?8062-Stellenbesetzungsliste-%28Staffing-List%29-Mission-1)

Mission 2:
http://www.steelbeasts.org/showthread.php?8061-Stellenbesetzungsliste-%28Staffing-List%29-Mission-2 (http://www.steelbeasts.org/showthread.php?8061-Stellenbesetzungsliste-%28Staffing-List%29-Mission-2)

Mission 3:
http://www.steelbeasts.org/showthread.php?8060-Stellenbesetzungsliste-%28Staffing-List%29-Mission-3 (http://www.steelbeasts.org/showthread.php?8060-Stellenbesetzungsliste-%28Staffing-List%29-Mission-3)
Mission 4:
http://www.steelbeasts.org/showthread.php?8059-Stellenbesetzungsliste-%28Staffing-List%29-Mission-4 (http://www.steelbeasts.org/showthread.php?8059-Stellenbesetzungsliste-%28Staffing-List%29-Mission-4)

(links fixed now)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Staggerwing on September 06, 2015, 02:14:51 PM
Ronin_GE,
None of your links appear to work for me.  ???
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on September 06, 2015, 02:26:54 PM
I'll try to fix that.

In the mean time:

http://www.steelbeasts.com/sbforums/showthread.php?t=21773

Can you try that one? The other links are included in the opening post there.

Sorry for the incovenience...
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on September 08, 2015, 02:48:55 PM
Correct the annoucnement post.

The game will of course be played with the latest version: 3.027 64 Bit

My mistake in copy-pasting


...and btw: I fixed the linky things
Title: Re: Steel Beasts Pro Discussion Thread
Post by: MinmatarCitizen on September 08, 2015, 08:30:46 PM
And the next TGIF mission has been released for the Friday match.

http://www.steelbeasts.com/sbforums/showpost.php?p=277004&postcount=360

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on September 12, 2015, 04:24:57 AM
Esim proved me wrong again(coderining the version for the long night of tanks). The released a hotfix yesterday, so the gameversion will be 3.028

Get it here: http://www.esimgames.com/?page_id=1390 (http://www.esimgames.com/?page_id=1390)

It fixes a few more bugs and the slide show at the end will be working again
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on September 15, 2015, 01:35:31 PM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelbeasts.org%2Fattachment.php%3Fattachmentid%3D24661%26amp%3Bd%3D1442049099&hash=7fd4cfeb71678ea5cd553fff3cd1c73720bc7f31)

This will be a company size attack against AI-controlled units on the MUNSTER NORD map.

You have time to kill? Jump in and kill T-tanks  ;D
All welcome...
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on September 21, 2015, 01:13:04 PM
Here is the Warning order for this weeks VOWOPANZ

http://simhq.com/forum/ubbthreads.php/topics/4169252/Summerbreak_is_over:_25sep15_V#Post4169252 (http://simhq.com/forum/ubbthreads.php/topics/4169252/Summerbreak_is_over:_25sep15_V#Post4169252)

I think I'll be able to finish a FRAGO on Wednesday. All welcome to jump in ...
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on September 23, 2015, 02:59:59 PM
http://simhq.com/forum/ubbthreads.php/topics/4172536#Post4172536 (http://simhq.com/forum/ubbthreads.php/topics/4172536#Post4172536)

FRAGO posted at SimHQ (graphic plan is in the posts above)

Just in case I copy it here too:

Feind (enemy)
unchanged

Nachbarn (neighbors)
none

Auftrag (mission)
Take ZZ1 and destroy enemy vanguard there the continue to attack towrads OBJ ahead of own BN
(as descibed in the WNGO)

Kräfte/Kampfaufträge (tasks for subunits)
PHASES 1-2:
A-plt(tanks)
-moves 1st out of the assembly area(aa)
-takes BP a.s.a.p. at the base of range 1 IOT observe/engage towards BRILLOH
-secures/overwatches movement of own units towards BRILLOH
-follows C-plt when ordered
-pushes through BRILLOH at best possible speed under flank cover by artillery fire
-gains BP approx. at V -10 +03 IOT observe/engage along range 3

B-plt(tanks)
-moves as 2nd unit out of the aa
-takes BP a.s.a.p. at the base of rnage 1A IOT observe/engage towards BRILLOH
-secures/overwatches movement of own units towards BRILLOH
-follows D plt when ordered
-pushes through BRILLOH at best possible speed under flank cover by artillery fire
-gains BP approx. at V -12 -05 IOT observe/engage along range 2

C-plt(tanks)
-moves as 4th unit out of the aa
-immediatly attack towards BRILLOH at best possible speed
-takes covered BP and wait for suppressive fire at NORDDURCHLASS
-on SPLASH gains BP towards NORDDURCHLASS IOT feint an attack there
-on order falls back and takes BP at V - 05 -05 and secures our position towards
the south/souteast

D-plt(grenadiers)
-moves as 3rd unit out of the aa
-moves/attcks along the paved road between range 1A and 1 towards BRILLOH
-wins BP in the left area of BRILLOH IOT secure own left flank
-follows A and B on order a links up with engineers close to V IOT to form
2 lead units along logging roads at V and north of it
-on order moves along both roads to clear/secure them for the tanks

Engineers
-Follow C plt out of the aa
-wait at SL till ordered to moves towards ref.-point V
-link up with grenadiers there
-provide eng support(open obstacles/CIED and stuff)in clearing/securing the logging roads

FO
-moves with A-plt at start
-overwatches own movements from the SL
-suppresses enemy at NORDDRUCHLASS to enable bypass-movement
-covers lead units and flanks when moving on the logging roads

2IC/XO + CSS
-moves with the engineers towards PL-2 when ordered

from PL-2 on:
D-plt+ Engineers
-move along both logging roads
-destroy enemy picket units
-recce for enemy obstancles and recce a bypass if obst. are spotted(stay out of RPG-trange from them)
-on reaching PL-3/SA deploy 2 recon team(dismounted) towards NORDDRUCHLASS and the open ground
south of the SA as precondition for a tank attack there

A-plt
-follow on the nothern road
-provide direct fire support to D element ifs needed

B-plt
-follow on the southen road
-provide direct fire support to D elements if needed

C-plt
-follow on southern road as last unit
-guard CSS elements and the companies six

2IC/XO + CSS
-follow B plt along southern route

at the staging area (SA) we will judge the situation, and once the recon-results from D come in I'll issue a new FRAGO(latest) the general plan has been given in the WNGO anyway(should I be dead by then you should know what to do) wave


Ich befinde mich... (I am at...) Till SL i move with A , then with C platoon


Ok,Questions?

Read more: http://simhq.com/forum/ubbthreads.php/topics/4169252#ixzz3masPD4SU
Follow us: @SimHQ on Twitter | SimHQ on Facebook
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 24, 2015, 07:13:53 AM
Please Read


My fellow Grog heads

I keep getting asked why I have stopped posting about Steel Beasts. Especially since I started this thread and had maintained it for a year. The reason is simple. Something happened on the official TeamSpeak channel for SB Pro. I could not, with all good conscience, stand by and do nothing. I followed the set procedure for reporting. However what ensued from official and unofficial channels disgusted me. If you look back a few pages on this thread you will see the kind of thing I mean. The "situation" I mentioned earlier is not unique. It is part of a culture which some accept. I do not accept it so here we are.

Why did I not reply on this thread when I was challenged by name? Simple. The situation had arisen elsewhere and should not have been brought to this forum. I respect my fellow Grog heads and this forum.

Do the Dogs of War Vu still play Steel Beasts Pro? Yes. Every week. The official days are Saturday and Sunday.

Will I continue to post about SB Pro here? Yes because I know some people enjoy reading about it.

I appreciate you taking the time to read this.

Sincerely
Asid


Edit: I will post 2 missions today

This post was also posted here: http://grogheads.com/forums/index.php?topic=14905.0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 25, 2015, 03:16:18 AM
Now back to business. Bringing my Grog friends information about the Dogs Of War Vu sessions.

As always the GrogHeads are most welcome to participate.  :)

Regards

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 25, 2015, 03:20:04 AM
D.O.W. Saturday Mission 26/09/15 @ GMT21:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Initial Entry by Apocalypse


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Your Company is responsible for seizing an initial foothold in the area, and securing the vital highway intersection as well as a Rail Yard that will facilitate further offensive operations.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_15_30_22_zpsb1k5lzgv.jpg&hash=c623d6d3c97952968485c0f9252fb8d78bfe0e03)

Date: Saturday Mission 26/09/15
Time: 21:00 GMT
Time (local):       http://www.timeanddate.com/countdown/generic?iso=20150926T21&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&font=sanserif&csz=1

For the rest of the mission, and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1107.0.html) 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 26, 2015, 02:56:58 AM
T.A.N.K.S. Multiplayer 27/09/15 @ 21:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW Operation Lynx by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
American forces have moved into and secured the operational area near a makeshift airfield, and are defending in depth. Canadian forces are tasked with attacking to defeat the American forces in sector, and secure the airfield.

Map
  (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_21_09_10_zpsjp15o1vw.jpg&hash=752f3af477347e07e8af8f3dc382cab219b7e031) 




Date:  27/09/15  Sunday
Time: 21:00 GMT
Time (local):   http://www.timeanddate.com/countdown/generic?iso=20150927T21&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&font=sanserif&csz=1]Local Time (http://www.timeanddate.com/countdown/generic?iso=20150927T21&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&font=sanserif&csz=1) 
Teamspeak  IP: 74.91.127.204  Please wait in lobby for access to other areas.
Room: Dogs of War

For the rest of the mission, and additional info please click here -   DOW TANKS MISSION (http://dogsofwarvu.com/forum/index.php/topic,1112.0.html) 


All Welcome
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Delete this profile please on September 26, 2015, 08:08:50 PM
Here is a youtube video from one of the Dogs of War missions: We also multi crew.
https://www.youtube.com/watch?v=wVEEKFafFiA

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 01, 2015, 10:09:41 AM
D.O.W. Saturday Mission 03/10/15 @ GMT21:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Predator Strike by Apocalypse


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Elements of the 111th Motorized rifle Division have moved into the operations area, and are defending in sector securing three key areas. Coalition forces must attack in sector to defeat Russian forces, and secure three objectives.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_21_35_30_zpso0irh3p2.jpg&hash=e82188c2be4a783e95c681b0d454be6606773e35)

Date: Saturday Mission 03/10/15
Time: 21:00 GMT
Time (local):       http://www.timeanddate.com/countdown/generic?iso=20151003T21&p0=%3A&msg=DOW+Saturday+Steel+Beasts+Meeting&font=sanserif&csz=1

For the rest of the mission, and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1147.0.html) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 04, 2015, 06:00:17 AM
T.A.N.K.S. Multiplayer 04/10/15 @ 21:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Operation Hardball by Apocalypse 

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Russian forces have moved South to secure key maneuver terrain in the valley. They are defending in sector, and coalition forces must attack North and push the enemy forces out of the area.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_21_57_29_zps2sdzj11k.jpg&hash=877c0026c17fcaca3b0fab3b20b1c668b1347bf1)

Date: Sunday 04/10/15
Time: 21:00 GMT
Time (local):       http://www.timeanddate.com/countdown/generic?iso=20151004T21&p0=%3A&msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&font=sanserif&csz=1

For the rest of the mission, and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1149.0.html) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 08, 2015, 02:36:06 PM
D.O.W. Saturday Mission 10/10/15 @ GMT21:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW North Korea Invasion 2015 by Assassin 7


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :

North v South. Will the attack come? Where will it come? Many questions. One answer. Destroy the aggressor!
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi442.photobucket.com%2Falbums%2Fqq142%2Flance_locke2003%2FAbrams%2520pic1.jpg&hash=9ebfb8b8d9fc2c73e2363ca940e933a9557e3873) (http://s442.photobucket.com/user/lance_locke2003/media/Abrams%20pic1.jpg.html)


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi442.photobucket.com%2Falbums%2Fqq142%2Flance_locke2003%2FSS_22_55_37.jpg&hash=cd94b5360d0654666b426e44a5b20320e2235bd0) (http://s442.photobucket.com/user/lance_locke2003/media/SS_22_55_37.jpg.html)


Date: Saturday 10/10/15
Time: 21:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20151010T21&p1=1440&ah=2)

For the rest of the mission, and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1178.0.html) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 10, 2015, 10:03:07 AM
T.A.N.K.S. Multiplayer 11/10/15 @ 21:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

The Pocket by Apocalypse 

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
During the last 48 hours friendly forces have conducted a massive offensive operation, but bypassed the area due to operational needs.

Clear the enemy resistance and seize the two towns along Highway 5 so that we may open this vital highway and continue offensive operations. The enemy is defending with a Battalion-sized element composed of T-72M4's, BMP-2's, and dismounted infantry using RPG-29s and AK74's.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_23_19_58_zpsehu5uwyc.jpg&hash=f514c844b0a8eee4aa5f425c635a306321a52756)


Date: Sundayy 11/10/15
Time: 21:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20151011T21&p1=%3A&ah=2)

For the rest of the mission, and additional info please click here - Dogs of War TANKS Mission (http://dogsofwarvu.com/forum/index.php/topic,1181.0.html) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 16, 2015, 09:54:54 AM
D.O.W. Saturday Mission 17/10/15 @ GMT21:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW Operation Lynx by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
American forces have moved into and secured the operational area near a makeshift airfield, and are defending in depth. Canadian forces are tasked with attacking to defeat the American forces in sector, and secure the airfield.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_21_09_10_zpsjp15o1vw.jpg&hash=752f3af477347e07e8af8f3dc382cab219b7e031)


Date: Saturday 17/10/15
Time: 21:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20151017T21&p1=%3A&ah=2)

For the rest of the mission, and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1217.0.html) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 17, 2015, 05:26:59 PM
T.A.N.K.S. Multiplayer 18/10/15 @ 21:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Deep Strike by Apocalypse 

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Battalion scouts have identified a hole in the lines of the Donovian Military Forces. Penetrate this line and attack North to seize key terrain in three key objectives (use dismounts to clear specified buildings).

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_15_50_07_zpscusde3cw.jpg&hash=2f9750ccad5ac51a54f892fc582bc1b215e10f30)


Date: Sunday 18/10/15
Time: 21:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20151018T21&p1=%3A&ah=2)

For the rest of the mission, and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1219.0.html) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 18, 2015, 06:08:53 PM
Good turnout for the sunday mission

15 players :)

Thank you to all that took part. Same again next Sunday.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on October 19, 2015, 01:56:38 PM
Greetings,
Last week we played a mission made by Kingtiger. The map used was from South sweden(Scania).
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelbeasts.org%2Fattachment.php%3Fattachmentid%3D24893%26amp%3Bd%3D1445030900&hash=541fde5a7a773d57dcecef9a8471a36a1e886e0f)
Good place to ride in CV9040 and Strv 122 :-D
I really love how the real life terrain matches the steelbeasts version.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelbeasts.org%2Fattachment.php%3Fattachmentid%3D24897%26amp%3Bd%3D1445280874&hash=c27f74d8f221c34aea1522f7e3456855e1e97d9b)

Also found the time to get back to AAR writing. Posted it over a SimHQ

http://simhq.com/forum/ubbthreads.php/topics/4182458/Steelbeasts_mission_VOWOPANZ_0#Post4182458 (http://simhq.com/forum/ubbthreads.php/topics/4182458/Steelbeasts_mission_VOWOPANZ_0#Post4182458)

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on October 20, 2015, 12:36:44 PM
Planned COOP game on 21st of october or 28th of october (2000UTC on both days)
Date to be determiend by voting. Link to the poll: http://www.steelbeasts.com/sbforums/showthread.php?t=22210

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelbeasts.org%2Fattachment.php%3Fattachmentid%3D24887%26amp%3Bd%3D1444986417&hash=776b73f280f1218122d8d3a7715556b7ccc3e7b0)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 24, 2015, 08:44:41 AM
D.O.W. Saturday Mission 24/10/15 @ GMT21:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Operation Deep Strike by Apocalypse 


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Battalion scouts have identified a hole in the lines of the Donovian Military Forces. Penetrate this line and attack North to seize key terrain in three key objectives (use dismounts to clear specified buildings).


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_15_50_07_zpscusde3cw.jpg&hash=2f9750ccad5ac51a54f892fc582bc1b215e10f30)

Date: Saturday 24/10/15
Time: 21:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20151024T21&p1=%3A&ah=2)


For the rest of the mission and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1256.0.htm) 


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 24, 2015, 06:21:19 PM
T.A.N.K.S. Multiplayer 25/10/15 @ 21:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Sunrise Over Al Wadi by Apocalypse 

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Enemy forces are defending the valley that houses the village of Al Wadi. Clear the enemy armored Battalion (T-90s, BMP-2s) and seize objective Anvil to allow for future operations.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_19_55_45_zpscilomir0.jpg&hash=78229edb61dd91bdd5ec162e99f71a21d2d429f4)

Date: Sunday 25/10/15
Time: 21:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20151025T21&p1=%3A&ah=2)

For the rest of the mission and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1257.0.html) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 30, 2015, 11:50:48 AM
D.O.W. Saturday Mission 31/10/15 @ GMT21:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Operation Golden Claw by Cougar11 


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Austrian forces are defending a major supply line hub. 1/25 Stryker Brigade combat Team are to breach enemy defenses, secure the objective (the hub city), and setup a defensive screen line to the North West.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_00_41_57_zpsfwumwz7o.jpg&hash=746caf4a0f25f1c75313734375dd4ad0bec36d96)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_00_42_03_zpsnvdqjtof.jpg&hash=ff547c3225e1a084d6be8378db85660b1b972366)

Date: Saturda 31/10/15
Time: 21:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20151031T21&p1=%3A&ah=2)

For the rest of the mission and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1282.0.html) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 31, 2015, 10:43:59 AM
T.A.N.K.S. Multiplayer 01/11/15 @ 21:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Operation Huff by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Finish Task force of US, and Finish units attack to secure city objectives, and isolate the city of Huff.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_16_24_46_zpsywacpmtc.jpg&hash=af23bae166fd5e042df8fea754a71e0c67962734)


Date: Sunday 01/11/15
Time: 21:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20151101T21&p1=%3A&ah=2)

For the rest of the mission and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1286.0.html) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 06, 2015, 11:20:13 AM
D.O.W. Saturday Mission 07/11/15 @ GMT21:30

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Operation Sharp's Withdraw by Cougar11 


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
US forces consisting of 3 platoons of M1A2SEP, 1 platoon M3A2, and 1 AH-64 withdraw under pressure from finish forces in the face of 3 to 1 odds.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_17_02_38_zpskueaow6g.jpg&hash=130fb6ea0e66b33a609da6fd6315130f4ce51b76)

Date: Saturda 07/11/15
Time: 21:300 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20151107T2130&p1=%3A&ah=2)

For the rest of the mission and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1304.0.html) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 07, 2015, 04:38:21 PM
T.A.N.K.S. Multiplayer 08/11/15 @ 21:30GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Operation Candle by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
A rouge Ukrainian general has split from loyalist forces, and has setup operations in a small village.  NATO scouts have been tracking him back from a recent meeting that he left from in a minibus. His forces are moving to defend their general, and to stop the NATO forces. Eliminate the general's forces, secure their officer quarters, radio station, barracks, HQ, and if necessary kill the enemy general.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_24_32_zpsqualia0c.jpg&hash=d073440bf0ae6bb2d0728be6bc9553097d4fd2bc)


Date: Sunday 08/11/15
Time: 21:30 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20151108T2130&p1=%3A&ah=2)

For the rest of the mission and additional info please click here - T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,1309.0.html) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 13, 2015, 09:25:27 PM
D.O.W. Saturday Mission 14/11/15 @ GMT21:30

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW Operation Lynx by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
American forces have moved into and secured the operational area near a makeshift airfield, and are defending in depth. Canadian forces are tasked with attacking to defeat the American forces in sector, and secure the airfield.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_21_09_10_zpsjp15o1vw.jpg&hash=752f3af477347e07e8af8f3dc382cab219b7e031)

Date: Saturday 14/11/15
Time: 21:300 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20151114T2130&p1=%3A&ah=2)

For the rest of the mission and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1352.0.html) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Toonces on November 14, 2015, 03:46:54 PM
Has there been any talk of crafting a campaign mode or some other "game" mode onto this engine beyond the one-off missions?  I know this is primarily a military training game, but I sure would love more "gaminess" to it.

I am trying yet again to get into SABOW but man, that game's interface just drives me crazy.  And I have no idea what's going on.  I would love to have the best of both worlds- a SABOW campaign layer on the SB engine.

And are there a good set up linked-type missions for Fulda Gap?  I want to do some Europe tanking, but I'll be doggoned if I can find what I'm looking for.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 14, 2015, 05:46:11 PM
Hi Toonces

I will try and answer the best I can.

Quote from: Toonces on November 14, 2015, 03:46:54 PM
Has there been any talk of crafting a campaign mode or some other "game" mode onto this engine beyond the one-off missions?  I know this is primarily a military training game, but I sure would love more "gaminess" to it.
SB does have what is called an "Operations" mode. This is a series of linked missions. However logistics/results do not carry forward to the next stage. You get one with the default install. I have not seen any more. The DOW VU has done a few campaigns. However it is time consuming to create. We carried all losses and statistics to the next stages. This is quite a bit of work.


Quote from: Toonces on November 14, 2015, 03:46:54 PM
I am trying yet again to get into SABOW but man, that game's interface just drives me crazy.  And I have no idea what's going on.  I would love to have the best of both worlds- a SABOW campaign layer on the SB engine.
The interface can seem confusing because it allows you to do so much.

10.07 Automatic activation of subsystems. Enable this. Then you will not have to deal with the ballistics computer and other subsystems.

10.12 Realistic control restrictions. Disable this. This will allow you to jump to the map view in any position. If it is enabled you will have to be in the commanders position to jump to map.
SABOW is an excellent and realistic sim. If you put in a little effort you will be rewarded with great immersive gameplay which is hard to find elsewhere.

My intention is to post more about SABOW. Time though is the enemy. If you do need any help then pm me and I can do a virtual session with you using TeamSpeak. This offer applies to all here on GrogHeads.


Quote from: Toonces on November 14, 2015, 03:46:54 PM
And are there a good set up linked-type missions for Fulda Gap?  I want to do some Europe tanking, but I'll be doggoned if I can find what I'm looking for.
There are plenty of Fulda gap missions for SB. The Dogs of war have done many and are about to do another one.

The Download section of SB has a few: http://www.steelbeasts.com/Downloads.

Also consider the other Graviteam Titles. They are extremely rewarding.

Hope this was helpful
Regards

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 14, 2015, 08:58:00 PM
T.A.N.K.S. Multiplayer 15/11/15 @ 21:30GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Operation Haggis by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
NATO forces have identified key towns being held by ISIS. NATO has issued hasty orders due to political and tactical needs, and has tasked you with clearing out all ISIS forces in the area, and seize control of the cities by clearing all vehicle and infantry forces.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_19_42_35_zpsa1g1kkzt.jpg&hash=1f5ac2bd76b997375a7de3e0c7459aadf1c31f8e)


Date: Sunday 15/11/15
Time: 21:30 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20151115T2130&p1=%3A&ah=2)

For the rest of the mission and additional info please click here - T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,1357.0.html) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 20, 2015, 11:06:16 AM
D.O.W. Saturday Mission 21/11/15 @ GMT21:30

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW in Estonia - Defense by Lumi & Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Estonia and Russia have been driven into a serious border conflict after a series of incidents that happened involving both side. The  Estonian government is afraid that is about to turn into a full scale war between the two countries, and since their army doesn't have any heavy armor themselves, they have asked help from Dogs of war.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_16_44_37_zpsbvdstvvs.jpg&hash=de477bc5c0d0a556f1b9a11b743bac5b9952eda5)


Date: Saturday 21/11/15
Time: 21:300 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20151121T2130&p1=%3A&ah=2)

For the rest of the mission and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1377.msg5764.html#msg5764) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Lumituisku on November 20, 2015, 09:11:50 PM
Hi there. I'm member of DOW and sometimes we use following vehicle. CV9035-NL. I did a little bit experimenting after having heard from Retro (User on Steelbeast.com) of how CV9035-NL should work. Yet even then I had troubles to understand how commanders periscope controls work so I thought to share this same post here now when I finally have figure how to use it. In case if here are peoples who like the vehicle as well. Expect to see more of cv9035-NLs on our missions now when we all can know how to operate this fine piece of engineering that is, in the Steelbeast Pro PE simulation.  ;)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_04_05_22_zpshsmxxz7b.jpg&hash=2aa4d618ca633c602400208d859952d23e7f3981)

as summary to all others who still have not understood how commanders position on cv9035-NL works.. here is how I understand it and how it works to me from default keyboard settings.

For controlling commanders peri there is two keys. UP arrow and DOWN arrow... and these are sticky. So press once to activate feature.

UP arrow key could be described as key that either makes peri independent or locked with turret.

Down arrow key activates movement. Either peri will go to gun or gun to peri.

____________________________________________

So shortly how to assign targets to gunner in cv9035-NL as commander.
OR... how I would do it currently.

(I recommend to) Have your peri locked to turret, None of keys UP or DOWN activated

When you see target - in case if you're unbuttoned and looking around with binoculars. - hit F2 for Commanders TI - Thought personally I would Hit alt+F4 (commanders unity sight) and right after R to open shield in front of it. - This way you can see wide area and designing target is a little faster / easier.

Hit UP arrow key to free peri - Then. - move peri to target with mouse or joystick.

Hit down arrow key to move gun to peri. Hit down arrow once again when gunner says identified to stop over-riding gunner.

Look around for more targets, or hit UP arrow to lock peri. So you will know what gunner is doing.

While scanning with independent peri - If you don't find anything, and gunner finds target. quickly hit UP arrow to lock peri with turret and then Down arrow  to move peri to gun. Remember to press Down once more after sigh is aligned with gun to free palmswich. (Not necessary but helps remembering) And in case if you want to continue looking around... once more UP arrow to have peri independent

While scanning with independent peri - If you find target hit down arrow and gun will be aligned with peri. Then to continue scanning just simply hit down once more.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 22, 2015, 10:46:48 AM
T.A.N.K.S. Multiplayer 22/11/15 @ 21:30GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Cuban Surprise by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
DOW tanks and PCs are moved into area of expected enemy activity, in purpose to cause heavy losses to enemy.


Date: Sunday 22/11/15
Time: 21:30 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20151122T2130&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,1386.0.html%5B/url)

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 26, 2015, 05:18:36 PM
author=Connaugh

D.O.W T.A.N.K.S. Multiplayer Sunday Mission 11/22/15:
FuldaGap_ by Durham

Russian Forces mount an attack to seize Fulda.
Dogs of War puts three companies in line to defend the gap.

14 players participated

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpHEkvIC.png&hash=ab963433a19c4bd6acb0e9a865ae77e08073b280)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fe7uIh8p.jpg&hash=e68c887ee15718578d8b2900ba4a286a1cacaee2)

Defending from BP9

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpXsxIUI.jpg&hash=a61a6831c3ee132d8c9ae7082739e281cc74898e)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWxPIVvF.jpg&hash=bf739b0c0f40d682f52ad240539cc80ff9987d41)

Attacking Russian forces decimated in the South with long-range gunnery

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCBh1ZDi.jpg&hash=70d100b44a87111f9a200445ef23fef2dd5d5198)

Inflicting damage on Russian thrust in north with 3/B advancing north

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FzbDJ9Ic.jpg&hash=66e7ae04bb958e9afbccfe26564f1d00391dbd39)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FddVKDgP.jpg&hash=bb8cd0da7286dcd4e5767c12989466d7cfd01951)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoUcBIb3.jpg&hash=8f44a2556b2be7a40730fcf5b81f7f27f158f425)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVnbVlj7.jpg&hash=f40d4ce52a3248e026a0d48ded76451dedd06a1a)

Russians mount an attack with Mi-24 Hinds, immobilizing 4/3/B

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9yj920n.jpg&hash=fbf296bda2650dd1b49b8f6d485694f9d424d52b)

But are knocked out of the sky

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FG376aUx.jpg&hash=9dfcbe094f3d8e4f455b47390e1d253bd9b2b90f)

Destroying tanks and PC's breaking through at Dipperz

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fa7j8fJr.jpg&hash=fa972b5f63960688736d54863da5c30fc526ccf5)

Forces in the North overun and Russians reached Fulda

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfSxZ39D.jpg&hash=6159b147759535cd5334e14f71fd9e26257ec625)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 27, 2015, 12:27:09 PM
D.O.W. Saturday Mission 28/11/15 @ GMT21:30

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Away from frontlines by Lumi


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
After tropical storm, electrics are away from the isle, and there seems to be unusually much of communication problems.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_22_31_12_zpsahmu6znc.jpg&hash=420567522b6e218fbcd8ae9b4ea2500237119a5e)

After nearly 6 weeks of participation to war actions at the North Korea, Dogs of War is finally assumed a welcome break from front lines.

DOW company was pulled away from front line into reserve. Much of main equipment being lost in war, so it is now essential and good time to take care of what is left. Doing all the maintenance and repairs. For this DOW company or what remain was shipped to an isle of Santa Catalina under US control. There being enough of support, supply and engineering assets to repair what remains.

Officer of Isle being very friendly, you have been provided surprisingly loose schedule, and lots of spare time to spend in city of Santa Catalina.
After an week of partying and relaxing while away from the front lines, your strength is returning.

However, last night seemed to be very rough as rather large tropical storm sweep over the isle. At times heavy wind caused electric breaks, and it was nearly impossible to see anything at all cause of downpour of water.

Currently it seems that storm is finally over. It is almost ghostly, as there is no wind at all, and yet it is nearly impossible to see even street lights cause of dense fog rising up.

Moment later you may have noticed how streetlights were taken off, and there came command of turning away lights from buildings. This was nothing unusual, as when ever there was unknown movement in the radar this was standard procedure.

But you, and all of your men's being woken up right after that, and told to get ready in 10 minutes...  is something unusual. What is going on?

Immersion for Saturday DOW missions

•   CO dead replaced by XO
•   Radio dead = Silence


Date: Saturday 21/11/15
Time: 21:300 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=D.O.W.+Saturday+Mission+28%2F11%2F15&iso=20151128T2130&p1=1440&ah=2&am=30)

For the rest of the mission and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1417.0.html) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 28, 2015, 09:20:48 PM
author=Lusik
Some of my screenshots from Saturday Away From Frontlines D.O.W. mission.

We stared just before dawn. DOW received ordered to investigate start activity at the radar station. On the way we picked up our vehicles.

Eagles lead the column towards a depot where we picked up the second SEP, Bradleys and an LAV.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fb3sBifY.jpg&hash=a03da59f9d96d0ccdd4ea82727dacccee2055fb1)

We started our patrol heading towards the radar station. A single bradley leads a section of SEPs and with the CO closing the column.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FU31Dqyn.jpg&hash=92b267cbdb8b17d8d08233e437d7bef4d46aaa92)

The northern group was split into smaller elements and told to patrol the northern part of the island. It is there where the enemy dropped and an A-bomb. EMP disabled most of the communication on the island an crucial electronics. Blind as crippled moths we continued our mission.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fcpyp7a6.jpg&hash=40f7e375e358e3e49a9735ff46d0fad6b833de2d)

Close to the airfield we engaged enemy troops. It was a decoy that left us exposed an attack helicopter. Wilso, Asid and Lusik lost their vehicles and crews.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHGBvMtf.jpg&hash=7dd7836e614c5a29bb842ac2269d189e06edd132)

Asid's Bradley and Lusik's SEP burned fiercely.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJCc0NQZ.jpg&hash=96a05414c02fd62e97b9cee72852057aa8173f16)

We received new vehicles at the depot and commenced a counterattack. Durham and Lusik/Wilso defended the northern approach to the depot while the rest of the DOW company made a dash towards the HQ.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRFYZyVd.jpg&hash=8b290f06dfc38ab3ee7a725817e32ac01ed43710)

Ulan was no match for Rotar's SEP
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fnk8d3dD.jpg&hash=d8dc109afb5cc73a508761c1d02682933637e02c)

The counterattack was successful but both sides suffered heavy losses.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKNE7qTH.jpg&hash=999847c1688efe09160cfcd8489e77eaf54cfc14)

All that time we had a spy at the farm in the central part of the island.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmHnDa7H.jpg&hash=1201473d06ddcbd5ec3953502048c43a44f63b72)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 29, 2015, 01:21:45 PM
T.A.N.K.S. Multiplayer 29/11/15 @ 21:30GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Defend invading Cuban Forces.sce by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Russian vehicles are attacking the Falkland islands after surprise invasion

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_03_46_56_zps10jyl5hz.jpg&hash=cc7a1853ce642df5a31e7c77e4eee7f68510ed32)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_03_49_38_zpsavgi1zfv.jpg&hash=db339b07a9eef60c29b11170a2f5eb3e10bbcf8d)



Date: Sunday 29/11/15
Time: 21:30 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+-+Steel+Beasts+mission+-+Defend+invading+Cuban+Forces+from+Cougar&iso=20151129T2130&p1=%3A&ah=3)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,1418.0.html%5B/url)

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on December 03, 2015, 10:23:02 PM
D.O.W. Saturday Mission 05/12/15 @ GMT21:30

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Red Defense V2 Cougar11 by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
The DOW Russian contingent defends against a surprise Russian separatist force moving to take two key cities, and the to prevent them from securing the bridge access points.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_04_59_zpsrdpijhaq.jpg&hash=daf653ee8b314999b03c2f559f2bc9c8dfb0b4de)



Date: Saturday 05/12/15
Time: 21:300 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20151205T2130&p1=%3A&ah=2)

For the rest of the mission and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1451.msg6030.html#msg6030) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on December 05, 2015, 02:58:02 PM
T.A.N.K.S. Sunday Mission 06/12/15 21:30 GMT

You can watch it live.  http://www.twitch.tv/dogsofwarvu  @21:30GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

The attack on Obj steel airbase v3.023 by Assassin

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FAttackonobjectivesteelairfieldv3023_zps5dc23e88.jpg&hash=d27bd864b5bebabd6205688b9e5363e891cdd68c)

Mission summary:
We must capture General Nebdumily. He is wanted for war crimes. We must return him to the extraction point where he will be transported to the Hague for trial.


Date: Sunday 06/12/15
Time: 21:30 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20151206T2130&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,1453.0.html%5B/url)

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on December 10, 2015, 04:49:32 PM
D.O.W. Saturday Mission 12/12/15 @ GMT21:30

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Taking back Suomussalmi COOP by Lumi



This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
MISSION:  20th of June, early at the morning 2:00 Am. Delta-Force is to engage town of "Old" Suomussalmi town on other side of lake Kianta's southern cap. By  moving armor over Beavers bridge, destroying any enemy armor it spotted while moving trough the town.   Enemy infantry that directly poses threat to Delta units is taken care accordingly.  Delta continues down along road 9150, in aim to move to road 912 and block it So that enemy is unable to bring any heavy reinforcements of supplies to actual City of   Suomussalmi that it is likely trying to hold. After that Delta is to move south along road 912 closer Suomussalmi City and attempt to block enemy's movement out of the city. By this way isolating them away from all their supplies.     And finally to attack enemy from behind. East of Suomussalmi City. By this way supporting (PC controlled) Main force attack, and sealing enemy's fate.

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_13_36_51_zps2erpvy3s.jpg&hash=f5071522e580a82b18873dc5eb814a20207972f2)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_13_37_34_zpsun3fwuas.jpg&hash=949b1d44b37100a08b7efe39594c8bd05fa00b32)

Map of area where you can see old border
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FZoom%2520out%25201_zpsylhtdcis.jpg&hash=17bde9ec4a53d278b553950bb7b396942a21bc6a)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_13_40_16_zpsa2zw0acs.jpg&hash=be3239e521dcd9e27e625b50555e0ebeba4c73dc)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FZoom%2520out%25202_zps8hpgx5tp.jpg&hash=7137821be6ea3d2ff0de2ace4574410faa2cb935)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FZoom%2520out%25203_zpsibhja00x.jpg&hash=e8018b1505eafe1459e56172b07e23e06dafc013)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_13_40_44_zpslpy8rx2x.jpg&hash=e3f8fbd904f4b32d3c6c19584433f45b26051f12)

Satellite view from Suomussalmi "Town"
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FZoom%2520out%25204_zpsxmbhyuez.jpg&hash=f1c73f896ad3b100b8a624aae5e8537ffd2f5c0c)

Satellite view of southern part of lake Kianta, where you can as well see your operation area of Suomussalmi City
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FZoom%2520out%25205_zpsy3k2608q.jpg&hash=039d5a10a814641ebd21b568bb040dc7a42b5bb3)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_13_41_00_zps0nuvoz1h.jpg&hash=4a540c948c2ae557ef6ad41b2675098d2547c746)


SITUATION:

Enemy:
Russian's massive attack along our sector has pushed us way behind of our defensive positions. They managed to gain firm control of Suomussalmi City and most importantly railroad in there. We are in understanding that enemy's strength would be at least battalion of enemy in there. Their intentions in our sector is trying to permanently prevent us from moving reinforcement's to our weakened northern frontier.

Beside Suomussalmi enemy has control of many other important areas especially in south but most importantly north. They have taken Town of "Old" Suomussalmi, After pushing our forces out of there. 12th infantry company managed to retreat over lake Kianta, but suffered heavy losses as enemy followed. In that fight we lost much of our armor and men's. 12 Infantry company however managed to prevent enemy getting across lake Kianta. Surprisingly only bridge across it is still intact. Beavers bridge. 12 Company had no change to mine that bridge in nearly chaotic retreat and ever since enemy got control of other side of lake their artillery and snipers have prevented us from even getting close to shoreline.
So far 12th company has managed to deflect all enemy attack attempts across lake Kianta or via beavers bridge that is their only way to move heavy armor to other side for now. That is why bridge still exist.

It's been silent for over an week now. But enemy movement at other side can be frequently heard. 12th company estimates there to be a full company of enemy infantry and some unknown amount of enemy armor. As conclusion. Enemy strength in area is remarkable. They have managed to bring amount's close to company of heavy armor along road 912 to area. They are constantly supplied by air with helicopters. Careful assumption would be that they have already near mechanized battalion of armor in sector. Covered by unknown number but seemingly endless amount artillery strikes where ever they seem to need it.      Also they have unquestionable control of airspace, and use their air superiority constantly used. In forms of planes and choppers.

Own:
Ever since Russian forces pushed 12th infantry company - Charlie to west side of lake Kianta, and remains of companies 9 -Alfa and 10 - Bravo south of Suomussalmi. We have been struggling against superior enemy force      in area. By luck enemy movement slowed remarkably as they reached Suomussalmi city. And we have been able to slow down their movement towards west and north west where they seem to be focused.     Our small amount of Armor in the area was almost completely destroyed during enemy forces push. And what remains has been given to units at west of Suomussalmi city, and reinforced with      mechanized armor companies Alfa and Bravo. Delta force has been made from parts of these and is to support reinforced 12th infantry company at the west side of lake Kianta and town of "old" Suomussalmi.

We have moved company of artillery south west of Suomussalmi city, It is mainly to support Alfa and Bravo companies in their mission of taking back city of Suomussalmi that they unarguable are going to need. But will in special circumstances give small amount of support to Delta force as well - Described later.

What remains of our Air-force in area is to engage enemy air units that get out of their air defense area.

Attachments and detachments: Delta force is made of attachments received from Alpha and Bravo. This contains:
   

Task is to Co-operate with Charlie (12th infantry company) In north part of Suomussalmi Area as a independent force called - Delta, and share forces with each others in case of need.     

Attachment's given.
Deltaforce and 12th infantry company share a platoon of Amos mortar systems. Section to each - Call sign Golf

To Deltaforce is given:
ABL, ARV, and mixed platoon containing 2 suply units, medic, and repair truck to help maintain mobility of Delta-force during mission. - Call sign Hotel.     

MISSION:
Starting from 18th of June. Alfa And Bravo are to attack enemy in Suomussalmi and to push it by all means away from railroad, and airfield. And to take control of actual city step by step.
Charlie is to stay guarding western shores especially narrow cap areas where enemy might try crossing. Staying as reserve force for units at area.

20th of June, early at the morning 2:00 Am. Delta is to engage town of "Old" Suomussalmi town on other side of lake Kianta's southern cap. By  moving armor over Beavers bridge, destroying any enemy armor it spotted while moving trough the town.
Enemy infantry that directly poses threat to Delta units is taken care accordingly. Delta continues down along road 9150, in aim to move to road 912 and block it So that enemy is unable to bring any heavy reinforcements of supplies to actual City of Suomussalmi that it is likely trying to hold. After that Delta is to move south along road 912 closer Suomussalmi City and attempt to block enemy's movement out of the city. By this way isolating them away from all their supplies. And finally to attack enemy from behind. East of Suomussalmi City, sealing their fate. And then to wait for more orders.

EXECUTION:

Intent:Delta's task is to move to cut enemy's supply route, and to engage enemy in city of Suomussalmi from behind.

Concept of Operation:
- Delta is to secure western shore of Beavers bridge, cross it, engage and destroy any enemy armor in town of  "old" Suomussalmi.
- To proceed down along road 9150 to crossroads of 912, and to block 912 to east with minefield and infantry over watching it.
- To take control of objective University and secure it with remaining infantry
- Proceed south along road 912 clearing enemy from way, and to secure northern shore of Driftbridge
- Proceed south along road 912, and then to west towards city of Suomussalmi, clearing enemy from the way.
- Isolate, and if possible destroy any enemy units in Suomussalmi City and to wait further orders.

Maneuver:       

1/D platoon - Leopards are armored fist of Delta. They are to give support to 2 and 3 Delta against enemy armor. Their main task is to engage any enemys heavy armor. That we are expecting to be near road 912 and closer Suomussalmi City. Some might be located into "Old" town of Suomussalmi but not much.

2 /D platoon - CV9030 are responsible of engagin any enemy soft and air targets during course of mission and to protect tanks by any means agaisnt enemy infantry and air assets.
        2/D - Infantry squads are to find and engage any enemy, dangerous or hard to engage by  AFV:s during route.

3 /D platoon - Sisu's are responsible providing amphibious attack to opposite shore of lake Kianta if needed. Possible landing areas are marked to your map. And if needed to safely carry infantry into engagement areas, where to dismount troops and follow after them from small distance.
        3/D - Infantry squads are to secure eastern beach of lake Kianta if needed, or any objective such as blocking force to road 912.

Fires:  - Golf
Amos mortar section - Golf is to support Delta-force as their prime artillery. Especially dedicated to task. By staying in reach of Delta-force all time.
Golf's main task is to provide effective multi-spectral smokescreen cover to Beavers bridge for Delta to safely cross it if needed. And to reply any urgent need of artillery asset Delta-force may have during mission.

XO/D carries FO-squad that has communications with - Golf         

As addition Deltaforce is responsible to call an Fascam mission to block road 912 when time comes to place that CO/D sees best. - This mission is High-priority target reference point and will be responded as fast as possible. Other than that Delta has to rely on section of mortars it has.


Additional assets: - Hotel
Hotel is to support and move with Delta during mission       

- Biber ABL - Been assigned to help Delta in case of worst scenario that Bridge is so damaged that it breaks or is mined and blown up.
       Additional bridge has been hauled to near Beavers bridge location as well. Just in case of worst scenario.
- Wisent ARV - Is assigned to help Delta any means possible. It is recovery / breaching vehicle as it's equipped with mine-blows And RWS for self defense during breaching operation.
- 2 Supply trucks are carrying helpful supplies and ammunition for Delta-force
- Ambulance
- Repair truck to keep Delta-force and its attachments in running order

COMMAND AND SIGNALS:

Reinforced 9th infantry company       - Alfa
Reinforced 10th Infantru company   - Bravo
Reinforced 12th Infantry company   - Charlie

Special task force (Deltaforce)         - Delta
Artillery                                        - Golf
Suply / Engineers                          - Hotel




********************************
** Notes **
SB Version: 3.028 64bit
Mission Name: Taking back Suomussalmi-version-1
Created by: Lumi
Modified by: N/A
Multi-Crew: Yes
Single Crew: Yes
Largest command: Company
Smallest command:Crew Position
Mission Duration: 80-150 minutes depending on players and progress.
Minimum number players: 4
Date: Saturday Mission 12/12/15
Time: 21:30 GMT
Time (local): Click Here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20151212T2130&p1=%3A&ah=2)
Teamspeak  IP: 74.91.127.204 wait in lobby if you do not have access
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

NOTICE! This mission is best played with Finnish skin pack mod for best immersion
http://www.steelbeasts.com/Downloads/p13_sectionid/255/p13_fileid/2411 (http://www.steelbeasts.com/Downloads/p13_sectionid/255/p13_fileid/2411)


Leopard 2A4:
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A4 (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A4)


CV 90/30-FI
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI)


TPz Fuchs 1A6
http://www.steelbeasts.com/sbwiki/index.php?title=TPz_Fuchs_1A6 (http://www.steelbeasts.com/sbwiki/index.php?title=TPz_Fuchs_1A6)


GTK Boxer APC (Reserve under penalty trigger)
http://www.steelbeasts.com/sbwiki/index.php?title=GTK_Boxer_APC (http://www.steelbeasts.com/sbwiki/index.php?title=GTK_Boxer_APC)

Biber
http://www.steelbeasts.com/sbwiki/index.php?title=Biber (http://www.steelbeasts.com/sbwiki/index.php?title=Biber)

Wisent ARV
http://www.steelbeasts.com/sbwiki/index.php?title=Wisent_ARV (http://www.steelbeasts.com/sbwiki/index.php?title=Wisent_ARV)

Micro-UAV - Carried by XO/D
http://www.steelbeasts.com/sbwiki/index.php?title=Micro-UAV (http://www.steelbeasts.com/sbwiki/index.php?title=Micro-UAV)

Unimog 1300L Medic
http://www.steelbeasts.com/sbwiki/index.php?title=Unimog_1300L_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=Unimog_1300L_Medic)

Ural 4320 / Supply / Repair
http://www.steelbeasts.com/sbwiki/index.php?title=Ural_4320 (http://www.steelbeasts.com/sbwiki/index.php?title=Ural_4320)


You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 74.91.127.204

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW Saturday session more immersive and realistic.





As addition some real life photos from area.

Beaver's bridge
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2Fbeavers%2520bridge%2520IRL_zpsopnf4wap.jpg&hash=e5bda13ff108a3018620a00c0ea33d7d59402458)

Suomussalmi "Town" entrance
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2Fsuomussalmi%2520town%25201_zps5assm3p5.jpg&hash=bfa35bfd971d6fbccef4f42214548c8afdd8f10e)

Suomussalmi "Town" church
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2Fsuomussalmi%2520town%2520church_zps8zvflj3t.jpg&hash=cf666bdaa6ed25a0b390fe07c53e4dff60b6880a)

View from south of Suomussalmi "town" Church.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2Fsuomussalmi%2520town%2520traigh%2520road_zpsk5pwd3fi.jpg&hash=7e364e92084888410fbc9af9a36b61a8d4fc476e)

University Crossroad from east.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FUniversity%2520crosroad_zpsyzwpk39t.jpg&hash=285efeaa8712e4c9fda94e479cb6ec73b6cef72f)

Crossroad just before city of Suomussalmi
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2Fsuomussalmi%2520crossroad_zps8fzdnjns.jpg&hash=150e3726bb46b28adb3230bf67ac1d6a419b8ed8)

E65 Road to west, located to south of Lake Kianta, north part or Suomussalmi City
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2Froad%2520to%2520suomussalmi%2520south%2520of%2520lake%2520Kianta_zpsy28gilig.jpg&hash=d0466da78cde4273038e33ebae93a626c9312961)



Date: Saturday 11/12/15
Time: 21:300 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20151212T2130&p1=%3A&ah=2)

For the rest of the mission and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1488.0.html) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on December 12, 2015, 10:37:43 PM
T.A.N.K.S. Multiplayer 13/12/15 @ 21:30GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Brdley's Under Fire V12.10 by Fred "Bluewings" Georges

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
You have no Tanks in this one. Capture Objectives. Bradleys, Hummer 's, Trucks ...and your Skills .

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_15_53_04_zpsplrhl9r9.jpg&hash=a8569426aef8b629794b82baafb117fdf7e1e247)

Date: Sunday 13/12/15
Time: 21:30 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20151213T2130&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,1491.0.html%5B/url)

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on December 18, 2015, 02:10:11 PM
D.O.W. Saturday Mission 19/12/15 @ GMT21:30

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Capture Town Abullah by Lumi


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Iragi forces have secured town Abullah near Jalibah airfield, and have fortified it heavily. US forces are tasked with attacking to defeat the Iragi forces in the area and to secure town Abullah.



Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_19_50_30_zpsdqdzpbab.jpg&hash=8700652ab46aaf687fae5023887d8f9e8517667b)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_19_51_56_zpsde3jncob.jpg&hash=fd8c6b9c0d9476994df1c8fcdc9b6c812dddb4b9)



Date: Saturday 19/12/15
Time: 21:300 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20151219T2130&p1=%3A&ah=2)

For the rest of the mission and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1542.0.html) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on December 19, 2015, 10:23:43 AM
T.A.N.K.S. Sunday Mission 20/12/15 21:30 GMT

You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu  @21:30GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

TANKS-mission: by Colebrook

Description:
Locate and destroy the enemy HQ,  and kill the nemy general   

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_15_18_55_zpsniziwmcv.jpg&hash=c7f2d27041c439840debbde02a99e03e4147a0a5)


Date: Sunday 20/12/15
Time: 21:30 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20151220T2130&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,1546.0.html%5B/url)

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on December 24, 2015, 10:02:14 PM
D.O.W. Saturday Mission 26/12/15 @ GMT21:30

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW Bridge to Kursk 1 V1 by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
US forces attack to secure a vital bridge area in route to Kursk. Russian forces have been retreating, and might be prepared to defend or attack. Attack to secure the bridge and barracks as the main effort in the center.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_18_24_26_zpsdgu8q2xw.jpg&hash=01e40643571b72f62811a6b44f2bde1608dd8d4a)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_18_24_35_zpsnxjublgg.jpg&hash=e0f30c73fbe23bba9813a3211d420ca653b26c8a)

Date: Saturday 26/12/15
Time: 21:30 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20151226T2130&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   DOW Mission (http://dogsofwarvu.com/forum/index.php/topic,1577.msg6323/boardseen.html#new%5B/url)

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on December 26, 2015, 04:13:01 PM
T.A.N.K.S. Multiplayer 27/12/15 @ 21:30GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Defense of Fulda V2 by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)



(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FDefense%2520of%2520Fulda%2FDefenseofFulda_zpse6ea353f.jpg&hash=cca4a2e29dd1a57ac4340990bff31721b7b60f82)

Mission summary:
The red horde has finally crossed the border. They have swept past all the boarder defense stations, and it is your job to hold at all costs. TF Yankee is all alone, outnumbered, and the last hope before the Red Army pushes through the lines. Hold the line, stay alive if possible, and if not die honorably.

Date: Sunday 27/12/15
Time: 21:30 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29+&iso=20151227T2130&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,1579.0.html%5B/url)

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 01, 2016, 12:40:55 PM
D.O.W. Saturday Mission 02/01/16 @ GMT21:30

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

The Town That Was by Colbrook


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
A large number of enemy units are converging on the town. Defend the town at all costs. Reinforcements are on the way.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_19_26_57_zps8a1yreco.jpg&hash=fbae3c2157f40c1326b57a4b407a25a2c350c738)

Date: Saturday 02/01/16
Time: 21:300 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160102T2130&p1=%3A&ah=2)

For the rest of the mission and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1611.0.html) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 02, 2016, 05:59:35 PM
T.A.N.K.S. Sunday Mission 03/01/16 21:30 GMT


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

TANKS-mission retrotanking: by Colebrook

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_15_18_55_zpsniziwmcv.jpg&hash=c7f2d27041c439840debbde02a99e03e4147a0a5)

Date: Sunday 03/01/16
Time: 21:30 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160103T2130&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,1609.0.html%5B/url)

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 08, 2016, 03:06:22 PM
D.O.W. Saturday Mission 09/01/16 @ GMT21:30

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

D.O.W. Fulda Gap 3 modified by Assassin7 for D.O.W.

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Reclaim the territory lost in the recent red offensive, regain control!

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FDOW%252020%252012%252014%2F1_zps7f48f54f.jpg&hash=c4c79ebfb05787d0b8f140f9f295d4ef6c537c49)

Date: Saturday 09/01/16
Time: 21:300 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160109T2130&p1=%3A&ah=2)

For the rest of the mission and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1646.0.html) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 09, 2016, 10:29:05 PM
T.A.N.K.S. Multiplayer 10/01/16 @ 21:30GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

The Battle of 97 Eastings 2016 by Assassin

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Russia has had its eye on Ukraine for many years. Border skirmishes have increased. Tensions are rising. There is a definite escalation in hostilities. It is not full out war. Yet!

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2F57%2520e_zpsme6zmplh.jpg&hash=b1db654d3d226d4396b65680c5dcaf3e41c7ec6c)


Date: Sunday 10/01/16
Time: 21:30 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160110T2130&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,1642.0.html%5B/url)

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on January 12, 2016, 02:55:05 PM
UK-armour is kicking again
Sunday 10jan16 game video (thanks to swordsmanDK for recording...hope you get the sound next time ;-) )



UK-armours new home:
http://ukarmor.do-forum.com/ (http://ukarmor.do-forum.com/)

all UK armour game sessions are open, so everyone welcome.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 14, 2016, 05:26:49 PM
D.O.W. Saturday Mission 16/01/16 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Don't wake up the sleeping DOW  by Renders


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Alfa 3 and Bravo 4 platoons are to conduct aggressive recon. First securing objective Lynx, and then proceeding to objective Steel, from where to find good ambush positions towards west.Then waiting, and ambushing enemy logistics as they move along the highway 73 to south.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_17_14_05_zps46lrqirq.jpg&hash=dfc660685840d99a246801a0e8d4782b8ced5f45)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_17_12_17_zpsvybwlaxt.jpg&hash=16201b904d012e9309dcf229af8e380e947b0a06)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_17_15_42_zpskylpsex2.jpg&hash=2e3bc333c3587dbccb10180cbbc90d82cb9b71e5)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_17_21_51_zpsbztxnruq.jpg&hash=2e5858f4993831ba60efc4cc418c388c7af8acb2)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_17_14_30_zpslfxsoaio.jpg&hash=3f4d88764a24c83bd58e331d038eaab0b04fdd1b)

HIGH PRIORITY!!!!!!!!!!!!
FROM   : HAVOC 6
TO        : DOW (Alpha) CO,XO, All DOW Callsigns


Excerpts of the battalion commander's orders for...BLUEFOR

1) SITUATION:     

a) Enemy:   
US - armored battalion attack force is located to north and have been aggressively seeking our weaknesses, after their advance slowed down. We believe that enemy is still in good strength, and well capable of a further attacks.

b) Own: 
Swedish Tank company Alpha is located south and ordered to proceed north, engaging and pushing through area where little if at all of enemy force is suspected to be.   - Relocate remaining units to objective steel preparing to ambush enemy as they try further attack towards our forces south west.

2) MISSION: 
Task force consisting platoon of STRV-122 tanks and CV-9040B IFVs with FOV-90 unit support is to conduct aggressive recon - First to secure objective Lynx allowing remaining company to enter safely, and then continue aggressive recon to secure objective Steel.

3) EXECUTION:   
   

Intent:
Proceed to objectives north west along enemies weakly guarded side, and upon reaching objecive prepare to ambush enemy upon battalion order.

a) Concept of Operation: 
   
- Commander of task force XO/A is to conduct aggressive recon, first to objective Lynx and SECURE before calling Alpha company to enter.   
- Proceed and SECURE obj. Steel

i) Maneuver:
     
Task force is to move ahead of Alpha company conducting aggressive recon, and securing objectives Lynx and Steel. Alpha company is to move to secured objectives, and upon reaching objective Steel, to find and prepare ambush positions facing west.

ii) Fires:
      Artillery and heavy mortar support available. 1 battery/6 tubes x bty

iii) Weather:          Heavy fog with temperatures in the low ten. Visibility poor.


5) COMMAND AND SIGNALS:     

Command:    
Task force command order = XO, 5/A, 1-3/A, 4-3/A       
Company command order = CO, XO, 5/A, 1-1/A, 1-2/A, 1-3/A   

Signals:     
DOW - Comms procedure during multiplayer 2016   
http://dogsofwarvu.com/forum/index.php/topic,297.0.html (http://dogsofwarvu.com/forum/index.php/topic,297.0.html)
(Copy of the text in there is added to the end of (in game) mission briefing.)


X) SPECIAL MISSION INFORMATION:     

- All vehicles are blind
- There are map updates = Lase enemy and it will appear to map.
- FO units do not have map - You're forced to use their sights to be able to call artillery. = There is plenty of Artillery available
- NOTICE! - Only actual artillery-able people should take FOV(please do not take FOV if you never did it or just a few times).
              FOV-90 Go to gunners position. Lase area where you want to call artillery. Hit space bar to send coords to commander, who then calls artillery.
- There is no time limit   
- CO, XO, FOV-90 have access to triggers.


**********************************************************************************
PRIVACY ADVICE: Mission will be Streamed so as the Teasmpeak Comms. So it is imperative to withstand the DOW SOP.
**********************************************************************************
IMPORTANT ADVICE : by participating at this mission, I agree to the recording and streaming of the DOW Saturday mission hereby described on the top of this Briefing.
**********************************************************************************
**********************************************************************************
UAV is for Asid only, and is used for mission streaming. (Its blind as well)
**********************************************************************************




********************************
** Notes **
SB Version: 3.028 32bit/64bit
Mission Name: Don't wake up the sleeping DOW
Created by: Renders
Modified by: Lumi
Multi-Crew: Yes
Single Crew: Yes
Largest command: 1 Company
Smallest command:Crew Position
Mission Duration: 60-120 minutes depending on players and progress.
Minimum number players: 4
Date: Saturday Mission 16/01/16
Time: 20:00 GMT <------  NOTICE TIME CHANGE
Time (local): Click Here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160116T20&p1=1440&ah=2)
Teamspeak  IP: 74.91.127.204 wait in lobby for access to other areas.
Room: Dogs of War

Player Skill/Ability:
•   Completion of at least 1 full tutorial of Leo2A5 or M1A2Sep, preferred also M2A2 and or CV-90.
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

Strv_122: Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=Strv_122 (http://www.steelbeasts.com/sbwiki/index.php?title=Strv_122)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_17_16_28_zpsziaa6eue.jpg&hash=568cbe924140b20068152a2559d49f2af8668e91)


CV 90/40-B
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/40-B (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/40-B)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_17_16_00_zpstjuypsma.jpg&hash=88d5a232ad59655a7df9f3fb0af704266ae8a28a)


FOV90
http://www.steelbeasts.com/sbwiki/index.php?title=FOV90 (http://www.steelbeasts.com/sbwiki/index.php?title=FOV90)



You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 74.91.127.204 wait in lobby for access to other areas.

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on January 15, 2016, 10:56:58 AM
Training day.
TC-gunner interaction on the virtual shooting range:

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on January 16, 2016, 10:28:32 AM
From the currently running "Top Tank platoon challenge". Video replay of the Germany team VS Russian Team fight


Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 16, 2016, 07:19:35 PM
T.A.N.K.S. Multiplayer 17/01/16 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

ARRACOURT REDUX by Connaugh

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Bavaria has invaded Lorraine and has been stopped at the Moselle river. Allied forces are preparing an offensive to push back the Bavarians.

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_18_42_33_zpsqtjrw3ix.jpg&hash=7829571efc13f189cace2d2e85736d7379777476)

MISSION:
The DOW Armored Task Force is to cross the Moselle River over two undamaged bridges and execute a raid deep into enemy territory destroying supply depots and artillery parks located in villages. Enemy forces in these areas are comprised of infantry with anti-tank weapons and tank units for defense. Intelligence has ascertained that elements of three armored panzer brigades (111th, 112th, 113th) are available to act as a quick reaction force to deal with any penetrations.


Date: Sunday 17/01/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160117T20&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,1675.0.html%5B/url)

All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on January 20, 2016, 01:26:49 PM
Mission played by UK-armour on 17jan16. A Heavy company in delay/defence against an enemy BN.
The first 30 minutes are getting into position and waiting for contact. The action starts after that..


Title: Re: Steel Beasts Pro Discussion Thread
Post by: IronX on January 20, 2016, 02:31:30 PM
Very interesting. I've not played the game in several years. I noticed what looked like player control of infantry units. Is that correct?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 20, 2016, 02:52:30 PM
Quote from: IronX on January 20, 2016, 02:31:30 PM
I noticed what looked like player control of infantry units. Is that correct?
The player can control the infantry. It is very basic control. Unfortunately there are a few bugs and issues with the infantry. Apparently the infantry will get an update soon.

To sum up. The infantry can be used but it can overload the player. Especially a new player or someone less experienced.

This is an observation by myself and others after 1000's of hours of on and off line play.

Hope this answers your questions.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: IronX on January 20, 2016, 04:57:04 PM
Thanks. A useful addition, I would think, particularly for scouting as shown in the vid.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 20, 2016, 07:02:56 PM
Quote from: IronX on January 20, 2016, 04:57:04 PM
Thanks. A useful addition, I would think, particularly for scouting as shown in the vid.
They work well for scouting. Structures and obstacles are sometimes an issue.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on January 22, 2016, 10:05:00 AM
Quote from: IronX on January 20, 2016, 02:31:30 PM
Very interesting. I've not played the game in several years. I noticed what looked like player control of infantry units. Is that correct?

You can control:
-standard rifle team with and without AT weapons. But there you have no direct weapons control.
-ATGM team. (there you can control the ATGM laucher ...nice for killing AFV's )
-Maschine gun teams, you can control the MG-3 or the M2 maschine gun
-AGL teams (grenade lauchers), also "full weapons controll". But the sights are not working, so its hard to hit anything.
-Forward observer teams(FO). you can detect and range targets with them. you can also direct artillery or mortar fire against the enemy

So, the infantry is still buggy and rudimentary...but its fun to play.
Hope they get some love in the next update
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 22, 2016, 11:06:26 AM
D.O.W. Saturday Mission 23/01/16 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Case Liam Kumpam  by Lumi


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Task force alpha is to go deep into unfriendly country's territory, to rescue our special forces and their precious cargo from trouble.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_21_20_11_zpsjrjjax3a.jpg&hash=422e09471987860ade0775d614e0daa6b805c045)

Briefing:

20 days ago, a hacker Liam Kunpam managed to break into Nato's systems and to copy top secret files of our missile defenses at the eastern border.  Few days ago, we finally got after him and found him from Belarus. He is trying to arrange deal with Russian army trying to sell information he stole. Since then we have been able to follow him and special operation named Sparrow is on its way. Right now as we talk .He is to be kidnapped and transported to United States for further investigation.

Gentlemen's, this is where you step in. We cannot send there any air units cause of opposites alertness and their hard tested air defenses. We are to go there as ground force. Our mission is to cover this operation and to make sure that if something goes out of plans, such as If operation Sparrow is revealed, or transport is lost, or they got chased after. Our mission is to go and take them to Lithuanian side of border as fast as possible, and with least losses.

We all know that our relationship with Belarus and Russia have not been good for last two years. And anyone of you can imagine what will happen if they will get access to sensitive information of our defenses.

Men's, I assure you. This mission is worth of taking risk. It is a mission from where no medals are shared, and no one is to know about. Our task if called. Is to penetrate trough border of Belarus and to recover Liam Kunpam.

Our force, task force Alpha is equipped with two sections of stryker IFVs and section of mobile gun platforms. We will move through the border as fast as possible. Hopefully getting enemy by surprise, and avoiding opening of fire. First minutes are critical of success of mission. Army of Belarus is likely sleepy this early at the morning so we have good change of success avoiding bloodshed at the start and to get to our object. After that...  way back is compromised. There is no guarantee of safe return from Belarus after waking up their army.

Now focus on here. Sergeant Wilson has marked on your map route that Operation sparrow is planned to use, and as well secondary routes and key areas, for better communication, between task force alpha and Sparrow.

In case of worst scenario, we have our heavy armor and engineering assets on other side, and we will use it to get Liam Kumpam out of Belarus.

If any of our vehicles will become operational. Crews are hastily to be evacuated to another PC, and un-operational vehicle is to be destroyed.


Now everyone, you must understand that vehicle carrying Liam Kumpam it is to be protected by all cost. He must be get out of Belarus, alive. Even if wounted.
Failure in this can be start of third world war. Im not joking. 

Questions Gentlemen?

Date: Saturday 23/01/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160123T20&p1=1440&ah=2)

For the rest of the mission and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1733.0.html) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on January 22, 2016, 01:03:24 PM
Cold war battles Part V. "Demolition Guard"

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsimhq.com%2Fforum%2Ffiles%2Fusergals%2F2016%2F01%2Ffull-25770-115592-cold_war_battles_v.jpg&hash=ecf9fac32e1f90502a17f51e4d948f548e10de06)

The OPORD:

The Demolition Guard 1989
Date: 25th may 1989
Time: 05:30 local time (GMT+2)

0)PRELUDE:
Visit youtube and search for a movie called "the demolition guard" and watch it to get a gist of how this scenario will play out and things to take into consideration and also to help set the mood right.



1)SITUATION:
a)Enemy:
3rd Shock Army have launched it attack west from the East German border. 245th Guards Motor Rifle Regiment (GMRR) has been identified together with 153th tank regiment (TR) to our EAST about 25km away.
The 47th Guards tank division have failed taking UELZEN, so they are most likely trying to find another way west. 245th GMRR are using BMP-2 and 153th TR has been seen with T-64B versions, so we sure are up for a fight.
Enemy Course of Action:
The Soviets are desperate for an intact bridge so expect anything in the book including civilian infiltrators to tactical air assault. But most likely COA is for the MRR to push WEST in best speed with a CRP up front and the remaining Regiment following soon after.

b)Own:
Our brigade (12th Armd Bde) are tasked with delaying Soviet forces advance until further orders.
Our Battalion (1st Royal Green Jackets [1 RGJ]) are delaying in the area of ESCHEDE - UNTERLÜSS - BAD BODENTEICH - WAHRENHOLZ with our south flank covered by 1 R IRISH RANGER.
A COY are to our east together with parts of C SQN 4 RTR delaying the enemy, C COY are to our NORTH defending the ASCHAU DAM's and further north.
We, the B COY of 1 RGJ are located WEST of ESCHEDE tasked with being demolition guard for the ESCHEDE bridge who is the only remaining standing bridge after the Royal Engineers have blown up all other bridges in the area to delay the Soviets.

c)Attachments and detachments:
i)From other units:
1 Sect of 2 Javelin AA systems (RBS70) transported in FV432 from 10 (Assaye) Air Defence Battery RA (10th AD Bty RA)
1 Trp of Engineers from 1st Field Sqn, 21st Engineer Regiment Royal Engineer in FV432. (21st Eng Reg RE)
1 Trp of Challengers from C Squadron,4th Royal Tank Regiment (C SQN 4 RTR)
137th Fd Bty from 40th Field Regiment Royal Artillery (40th Fd Reg RA) (6 tubes with 26 HE and 10WP each)
ii)Attachments from Battalion's Support Company (S COY)
1 Sect of 81mm Mortar (2 tubes 49HE and 20 WP each)
1 Sect of Milan ATGM (2 FV432 with 2 Milan team each)
2 Sect of Scimitars from Battalion recce platoon. (1 sect = 2 Scimitars each).

d)Terrain & Weather:
i)Terrain is fairly flat with open farmlands patched with small forests and small villages (mainly SCHARNHORST and ENDEHOLZ) posing no threat to armoured manoeuvres.
Through the AO runs a river named ASCHAU that is between 10-30m wide running in NORTH-SOUTH direction splitting the town of ESCHEDE in one WESTERN and one EASTERN part, with the EASTERN part being the smaller one.
On the WESTERN side you find down-town, School, railway station and industrial areas. Also in NORTH-SOUTH/SOUTHWEST direction goes the one track railway between CELLE and UELZEN but it imposes no effects on us or our enemy's movement.
The road network is very good, main road is B191 who is going from NORTHEAST to SOUTHWEST through ESCHEDE and L283/K20 that runs in a WEST-EAST direction through ESCHEDE.

ii)Weather
Weather forecast is initially cloudy with a weak WEST-SOUTHWEST wind (1-3m/s) and 10-14C+ but later during the morning the clouds will disappear and temperatures will rise to 20-25C+.
Afternoon will see clouds and temperatures at 20C+ and light winds. Weather Forecast for tonight/early morning morning is rain and 15C+.

e)Civilians:
The war has taken many Germans with surprise and many are fleeing west to get away from the advancing Soviet forces. This means much civilian traffic on the roads and as the Soviets now are within artillery distance they have been firing sporadic fire missions on intersections and other roads, causing both military and civilian casualty's.
Many civilians are still in ESCHEDE and surrounding villages so you need to take them into consideration when doing your plan. Be aware of East German infiltrators who are transmitting intel to Soviet forces, we have already picked up radio transmission in the ESCHEDE area indicating we have indeed infiltrators in our AO.
Any Infiltrator found in our area are to be arrested and handed over to the German police.


2)MISSION:
B COY, 1 Royal Green Jackets are tasked with defending and prepare the bridge over ASCHAU for demolition until all friendly forces are across or enemy forces threaten to capture the bridge when it shall be destroyed by detonation. Once the bridge are blown up B COY are tasked with defending ESCHEDE in EASTERN direction, from the WEST bank until further order arrives.
B COY are also tasked with keeping L283/K20 OPEN for as long as possible, enabling friendly troops and civilians to use the road to march WEST.


3)EXECUTION:
This is up to you! But some valuable information from your attachments are as follows:
i)LIASON OFFICER from A COY (Lt Wilkinson):
Our friendly units on the eastern bank of ASCHAU is as follows:

*A COY 1 RGJ (Callsign 1-1,1-2 & 1-3)
*C COY (1) 4 RTR (Callsign 1-3 & 2-3)
When all of them have passed you are cleared to blow the bridge. Obviously disorganized or lost units can still show up and want to cross the bridge (including fleeing civilians) so do not blow up the bridge to early.
One of my soldiers will be at the bridge counting and reporting the units passing the bridge to me so we can keep a track of them. You can expect the first element of A COY to arrive at the bridge around 6 am (30min into game).

ii)ROYAL ENGINEERS:
It will take the lads about 15min to put all the charges in place and put the bridge in state 1, ready to be blown up on your command. Once the message that the bridge is ready to blow has arrived the engineers can withdraw from the bridge.

iii)FORTIFICATIONS & TRP
In the upper left corner there are fortifications for Challenger, FV432 and Bunkers for infantry plus TRP (Target Reference Points) that you can place wherever you like. Be aware ATGM teams like Milan do not deploy inside bunkers.


5)COMMAND AND SIGNALS:
i)COMMAND:
OC will be with his track 2-0 over time. 2IC is X.

ii)SIGNALS:
a)Frequencies as before on VHF, OC owns the net.
b)
OC B COY = Two-Zero (20)
1st Plt = Two-One (21, then 21A,21B & 21C)
2nd Plt = Two-Two (22)
3rd Plt = Two-Three (23)
4th Plt C SQN = Tango-Three-Four (T34)
4th Plt (CSS) = Two-Four (24) Bravo for MED and Charlie for ARV
1 Sect Mortar = Mike-One-Zero (M10)
2 Sect Scimitar = Mike-Two-Zero-Alpha (M20A) and Mike-Two-Zero-Bravo (M20B)
1 Trp Milan = Mike Three-Zero (M30)
1st Troop RE = Echo-One-Zero (E10)
1 Sect Javelin AD = Alpha-Four-Zero (A40)
137th Field Bty RA = Foxtrot-Three-Two (F32)


6)SCENARIO DETAILS:
i)To "arrest" a Civilian infiltrator you simply kill them with MG fire. Infiltrators are dressed as civilians but have some obvious tools that make them stick out from the ordinary civilians.

ii)To blow up the bridge you need E10 (the engineer party) to stay within 100m from the bridge marked "bridge area" in thin grey line for 15mins where-after you will get a message saying the bridge is ready to be detonated. Once that message has been sent you can detonate the bridge by using trigger 1 "BLOW THE BRIDGE!" with a 6 sec delay. The engineer vehicles need to be alive when you pull the trigger so make sure they are safe!

iii)The RBS70 are replacement for Blowpipe/Javelin Ground to Air missile.

iv)M113A2 with MG3 are stand in for FV432

v)Challenger 2 are stand in for Chieftains.

vi)To stop Civilian traffic across the bridge (on the EASTERN side) use trigger "STOP ALL CIVILIAN TRAFFIC", be aware you do need to have troops on the EAST side of the bridge (within the small village directly on the east side of the bridge). This will be a permanent stop so once the civilian traffic are stopped it's permanent.

vii)In upper left corner you have TRP, Bunkers and Challenger/M113 dugouts for your defence that can be moved anywhere on map.

viii)Map updates are OWN ONLY + Friendly ID ON.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on January 23, 2016, 08:09:20 AM
This Sundays battle hosted by UK-armour

Time and date:
http://www.timeanddate.com/worldclock/fixedtime.html?iso=20160124T19&p1=%3A (http://www.timeanddate.com/worldclock/fixedtime.html?iso=20160124T19&p1=%3A)

TS server:  teamspeak3.i3d.net:10077

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsimhq.com%2Fforum%2Ffiles%2Fusergals%2F2016%2F01%2Ffull-25770-115610-bfirdjh.jpg&hash=88b395db81611164d376b1ade41acfb0a830ca0a)

Clearing Fjärrby V3.sce
WARNING ORDER

BRIEFING:
5 hours ago the Russians took the village of Fjärrby, and the Brigade commander wants it taken back in order to secure the clearing up along road 15. T-80, T72 along with Mech Infantry have been reported as present. The remnants of our battalion have been given orders to proceed immediately with all units available.

OUR FORCES:
1-5 and 2-5 tank platoon + 1 Co tank
1x mech inf platoon
1x mortar section


ORDER:
Form up at PL LD. TAKE FJÄRRBY (OBJECTIVE IMOLA), secure the road to FJÄRRBY KYRKA (CHURCH) and take FJÄRRBY KYRKA (OBJECTIVE PADOVA). Expect enemy contact after ENY line at Road 125.

As with all UK-armour games...open for all.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 23, 2016, 05:54:26 PM
T.A.N.K.S. Sunday Mission 24/01/16 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW Australian Penetration COOP by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Current conditions in the South Pacific Region have shown major aggression by the Peoples Liberation Army, and the Peoples Liberation Navy first taking Taiwan, the Philippines, Indonesia, and have finally landed on Australia. The PLA/PLN if successful will control a significant land mass to control the South Pacific from. Their goal is entire control in the region. Australia's new role as a military power in the region, and some support from the US, will have to take back control of occupied areas of the main land, and then help in restoring conditions in the South Pacific.
Current situation is the PLA and control over a strategic area around the town of Verda. The ADF is tasked with retaking the area, and pushing PLA forces out of the region. Mission is to find, destroy, and or push back PLA forces, take back control of the area, and prepare for follow on missions.




Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_19_58_14_zpsyllf2gtd.jpg&hash=d79a14e2de8b19900faf1a239e4e9a324dde78c5)
ADF Camo
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_19_59_24_zps4hrsnd8n.jpg&hash=70d79cf7cf50fa12bd5f73c2534720e5f2e60d0c)
PLA Camo
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_19_59_50_zpsds7r5tck.jpg&hash=f90546cb30708a4282d8ba00e8bc2011f2bafec9)


Date: Sunday 24/01/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160124T20&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,1738.0.html%5B/url)

All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on January 25, 2016, 02:08:36 AM
Video recorded from 3-5 (german platoon). Sunday 24jan16, battle at UK-armour



Meetings for the UK-armour sessions at:

TS server:  teamspeak3.i3d.net:10077

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 28, 2016, 03:09:31 PM
D.O.W. Saturday Mission 30/01/16 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Operation Dusk  Made By Assassin7 Proud member of Dogs of War VU


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Enemy forces have moved into Poland, that has had heavy losses. DOW company is to help them. 


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_17_44_01_zpsdhwimuds.jpg&hash=d884be5b1fc67535e6b00c2453ec1190396b413e)


Date: Saturday 30/01/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160130T20&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1765.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on January 30, 2016, 08:05:09 PM
T.A.N.K.S. Sunday Mission 31/01/16 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

TF Cougar Defense COOP DOW V5 by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
TF of three companies consisting of Armor, Cavalry, Mechanized infantry, and scouts conducts a hasty defense against a regiment plus of modern Russian forces.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_39_10_zps2zztit8l.jpg&hash=00ab3d3a6c0e6b826148d2327afd020c6934d853)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_39_29_zpss88xx7os.jpg&hash=91f6fbfd47dcfb5a94da076ba57769c0712ab607)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_39_18_zpsmywrpqx9.jpg&hash=e063088aeb2514de6b170be8dadf907284ab8165)



Date: Sunday 31/01/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29+&iso=20160131T20&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,1777.0.html%5B/url)

All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on January 31, 2016, 05:45:46 AM
Sunday 31jan16  UK-armour session.

Meeting at TS Server: teamspeak3.i3d.net:10077

  Time and Date! (http://www.timeanddate.com/worldclock/fixedtime.html?msg=UK+Armour+31%2F01%2F16&iso=20160131T19&p1=%3A) 


And the Plan

Enemy forces: Company + strenght guarding the left flank of an Enemy attack on Inf BN 101
              Enemy positions are secured by an Picket-force of approx platoon strenght in OBJ 1
Neigbors: in our left flank is a lake. to our Right 1st MechTF+PzJäg company are attacking north

Mission: Our squadron is to attack north, DESTROY enemy Flank-guard and take OBJ2 IOT relieve preasure from  JägerBN 101
         My intent is to move switfly, and avoid obvious avenues of approach. We need to deny enym picket a way to fall
         back and regroup. Attack "Cross" is plan B. My intent is to attack on the right in wedge formation, 4-5 the
         point, 1-5 2-5 following
Tasks:
1-5
-Moves together with 4-5, overwatches their movement around enemy picket
-overwatches/supports by fire 4-5's attack from the west into OBJ 1
-After Obj 1 is taken BPT conduct attack "Jab" on the left.

2-5
-Moves north in the center cautiously
-Stayes undetected (if possible) until 4-5s attack.
-Moves against OBJ 1 on order IOT press the enemy out into 4-5 and 1-5
-When Obj 1 is taken, move to the left, and BPT conduct attck "Jab" on the rigth

3-5
-stays one bound behind line platoons as reserve, BPT relieve 1-5/2-5,
-BPT block ENY counterattacks into our flanks

4-5
Takes point in the MAIN-EFFORT
-recce's way around enemy picket position under overwatch of 1-5
-attacks destroys in OBJ, idealy in form of an ambush whe they try to fall back north
-After Obj 1 is secured, BPT for attack "Jab", 4-5 need to open the choke points along our route
so that the tanks can move over the open ground.

FO
-target groups 1 to 9 marked on the map
-be prepared to engage against targets on order
-overwatch attack on OBJ
-soften up OBJ 1 before 4-5 attack at my command

Eng
-follow 1 bound behind line platoons
-BPT enable movement accross the river close to reference point 22

CSS
-follow behind engineers or 3-5
-be ready to support ;-)

I will be moving with 1-5


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsimhq.com%2Fforum%2Ffiles%2Fusergals%2F2016%2F01%2Ffull-25770-116036-ss_11_28_17.jpg&hash=81bd83a6f8dba1c2fa627a5b2b6fff129d1c07fe)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsimhq.com%2Fforum%2Ffiles%2Fusergals%2F2016%2F01%2Ffull-25770-116037-ss_11_28_35.jpg&hash=728479666bdd66373554af2a1403b0a9bd36e770)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsimhq.com%2Fforum%2Ffiles%2Fusergals%2F2016%2F01%2Ffull-25770-116038-ss_11_28_48.jpg&hash=f3403d835cbf6fa8440e0a5f87d67a912fba88d6)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on February 02, 2016, 04:12:46 PM
WARNING ORDER

This Sunday's mission is something a bit different to our standard fare and more ambitious than usual.

When:   http://www.timeanddate.com/worldcloc...0207T19&p1=%3A (http://www.timeanddate.com/worldcloc...0207T19&p1=%3A) 

TS server: teamspeak3.i3d.net:10077

CATASTROPHE FOR SWEDEN.

Soviet Forces have made a totally unexpected and unprovoked attack on Sweden. NATO has rushed NRF forces to oppose them, accepting Sweden as the 29th member of NATO in the process. The Swedes have done what they can to slow the Soviet advance but are under extreme pressure and being forced to fall back.

As soon as our Danish battlegroup arrives it will team up with 72nd Swedish Mech Inf Btn in order to stop the Soviet advance and start a counter attack. The C.O has driven all night and the situation is very confused. He has therefore had little opportunity to make detailed plans and must respond as best he can 'on the fly'.

This is a big scenario with a lot going happening on a big map with retreating Swedish forces scripted and visible in the 3D view. The C.O's situation will be simulated by posting the .sc file only few hours before mission start time which will allow him to do some terrain reconnaisance and draw up a rough plan - but not much more. In any case, the enemy's tactical intentions are unclear so he will have to react to their initiatives as best he can. A perfect opportunity for those who find the whole planning process a bit tedious! The scenario requires at least 12 players, and if we fall short we will save it for another day and run Panzer Leaders's CT Heavy Delay again.

If so, the emphasis will be on timely withdrawal, breaking contact and retreating in good order to be relieved by reinforcements. A full briefing for that mission can be found here: http://www.steelbeasts.com/sbforums/...ad.php?t=22391

But I would encourage as many people to attend if at all possible so that we can run the planned mission. You won't regret it.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsimhq.com%2Fforum%2Ffiles%2Fusergals%2F2016%2F02%2Ffull-25770-116159-bwncbhm.png&hash=e8e02bff14aa80ae3054c09c831deb569a82d092)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsimhq.com%2Fforum%2Ffiles%2Fusergals%2F2016%2F02%2Ffull-25770-116160-ox08ddv.png&hash=af7e64bb89243190f8f32af1f1c7957a7e1e2c09)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on February 05, 2016, 05:27:56 PM
Team Iron Campaign Missions

By Cougar11 of the Dogs Of War

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)


!!!!!!Warning Order!!!!!!

The IRIA has attacked into Iraq crossing and taking the city of Basra and Faw. They have seized the ports and supply routes into Iraq. Kuwait and Iraq have asked for assistance. Nato and US command have determined that for national security interests, regional allies, international supply, and open hostilities, that your force 3rd Brigade ABCT Team Iron of the 4th infantry Division will spearhead US and NATO forces. Brigade objective is to penetrate, and destroy as many forces of the front line of the IRIA 72nd Armored Division(+), push into the Division rear area, and force the 72nd to retreat out of Iraq, and away from the border. Brigade strength must be maintained at 40% of combat forces at all times, and if it drops below we will be forced to fall back to Iraq boundaries. Minimum success is to make the IRIA to return to Iranian boundaries. Moderate success is to push into Iran defeating the second line of forces, and reducing the 72nd to below 70% strength. Major success is to reduce enemy forces to 50% or less in the 72nd, and push into or beyond the third line of forces. Your brigade will be flanked to the North by 1st and 2nd brigade to keep any major flanking maneuvers from threatening that flank. Your forces will have responsibility of your Southern and Southeastern flank. You are required to "designate a force to secure that flank prior to missions, and cannot be from the previous mission. Terrain around Basra is mostly flat and sandy. The further east you travel, the more hills, and mountains you will run into. As you go, there will be increasingly more narrow avenues of approach, limiting your attack options, and allowing the enemy to better engage you.

The command staff has recently returned to the US leaving all the Brigade and Battalion leadership positions open. This serves as a request for 2-4 leadership volunteers to take command of the upcoming battles. Each mission will need a CO and XO, and will swap the next weekend, and have backup commanders for either in game, or if there is an event they need replacement prior to mission events. Please apply with your command staff.

BLUEFOR UNITS

3rd Armored Brigade Combat Team (ABCT) (Team Iron)

Units

4-10 CAV (Black Jack)
Recon = 2 x platoon 6 M3A2 Bradley with Storms
A Troop = 13 M3A2 with storms, 9 M1A2 SEP, 1 Section Mortars, 1 each Supply/Recovery/Repair/Medic
B Troop = 13 M3A2 with storms, 9 M1A2 SEP, 1 Section Mortars, 1 each Supply/Recovery/Repair/Medic
C Troop = 13 M3A2 with storms, 9 M1A2 SEP, 1 Section Mortars, 1 each Supply/Recovery/Repair/Medic
HQ =FO unit FISTV

1-66 Armor Regiment (Iron Knights)
A Company = 3 platoons 4 x M2A2 Bradley + 2 CO/XO, 1 each Supply/Recovery/Repair/Medic
B Company = 3 platoons 4 x M2A2 Bradley + 2 CO/XO, 1 each Supply/Recovery/Repair/Medic
C Company = 3 platoons 4 x M1A2SEP + 2 CO/XO, 1 each Supply/Recovery/Repair/Medic
D Company = 3 platoons 4 x M1A2SEP + 2 CO/XO, 1 each Supply/Recovery/Repair/Medic

1-68 Armor Regiment NATO Replaced(Silver Lions)
A Company = 3 platoons 4 x ULAN + 2 CO/XO, 1 each Supply/Recovery/Repair/Medic
B Company = 3 platoons 4 x Pizarro + 2 CO/XO, 1 each Supply/Recovery/Repair/Medic
C Company = 3 platoons 4 x Challenger + 2 CO/XO, 1 each Supply/Recovery/Repair/Medic
D Company = 3 platoons 4 x LEO2A5 + 2 CO/XO, 1 each Supply/Recovery/Repair/Medic

NATO RESERVE UNITS
A Company = 3 Platoons 4 x CV9030-FI + 2 CO/XO, 1 each Supply/Recovery/Repair/Medic
B Company = 3 Platoons 4 x STRV + 2 CO/XO, 1 each Supply/Recovery/Repair/Medic

3-29 Field Artillery (Pace Setter)
3 Batteries M109A6 Paladins

588th Brigade Engineer Battalion (Lone Star)
1 Platoon 4 each M2A2 Engineer
4 Sections M113 engineer each with one Miclic
2 X 2S6 Tunguska (due to the lack of anything else in game)
2 X Biber (due to a lack of anything else in game other then MT-55, and Biber is longer but slower)

17th Attack Squadron(-)
4 x Apache used in 1 section of two or singular depending on mission and requested more than 24 hour in advance.

3rd Assault Squadron(-)
8 x Balckhawk can be used in sections or above in even numbers, and only into cleared areas of travel and landing zones.


Here is a early structure of enemy force throughout the campaign. Keep in mind that all vehicles will be upgraded version of these vehicles.

IRIA

92nd Armor Division (+)

1st Brigade

1st Battalion = 5 companies totaling 34 Tanks with upgraded versions of the T55/62/72, 27 upgraded BMPs, 33 M113 and MTR60 with different configurations
2nd Battalion = 5 companies totaling 34 Tanks with upgraded versions of the Chieftain and M60, 27 upgraded BMPs, 33 M113 and MTR60 with different configurations
3rd Battalion = 5 companies totaling 34 Tanks with upgraded versions of the T55/62/72/Chieftain/M60, 27 upgraded BMPs, 33 M113 and MTR60 with different configurations

71st Brigade

1st Battalion = 3 companies 20 Zulfiquar MBT, and 10 light tank similar to AS1 or Leo 1
2nd Battalion = 3 companies 20 Zulfiquar MBT, and 27 BMP-2
3rd Battalion = 3 companies 20 Zulfiquar and M60 MBT, 27 BMP/BTR/113 in varied configurations

37th Brigade

1st Battalion = 3 companies 20 Chieftain/T72s/M60A1, and 27 BMP/BTR/113 in varied configurations
2nd Battalion = 3 companies 20 Chieftain/T72s/M60A1, and 27 BMP/BTR/113 in varied configurations
3rd Battalion = 3 companies 20 T72s/M60A1/T62/T55, and 27 BMP/BTR/113 in varied configurations

2nd Brigade

1st Battalion = 3 Companies 11 T72s, 9 BMP, and 11 BTR/M113 per company
2nd Battalion = 3 Companies 11 T72s, 9 BMP, and 11 BTR/M113 per company
3rd Battalion = 3 Companies 11 T72s, 9 BMP, and 11 BTR/M113 per company

Recon/Commandos/HQ

Infantry, Technical's, ITV, FO, Wiesel, YPR765, AS1, Scorpion, TOW, Scimitar, Engineers, Bridging, Self-propelled Artillery, rocket, ADA, and other wheeled vehicles. The further into Iran, and the closer to populated areas, the greater the number of commandos.

Same rules will apply to the enemy forces as do to friendly forces. Enemy forces will almost always outnumber friendly forces, and the ratio will grow higher the further into Iran most likely.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on February 06, 2016, 11:43:38 AM
D.O.W. Saturday Mission 06/02/16 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Operation Sharp's Withdraw V2 by Cougar11 


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
US forces consisting of 3 platoons of M1A2SEP, 1 platoon M3A2, and 1 AH-64 withdraw under pressure from finish forces in the face of 3 to 1 odds.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_17_02_38_zpskueaow6g.jpg&hash=130fb6ea0e66b33a609da6fd6315130f4ce51b76)



Date: Saturday 06/02/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting+&iso=20160206T20&p1=%3A&ah=2)

For the rest of the mission and additional info please click here - Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1799.0.html) 

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on February 07, 2016, 05:58:51 AM
T.A.N.K.S. Mission 07/02/16 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Red Defense V2 Cougar11 edited by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
The DOW Russian contingent defends against a surprise Russian separatist force moving to take two key cities, and the to prevent them from securing the bridge access points.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_04_59_zpsrdpijhaq.jpg&hash=daf653ee8b314999b03c2f559f2bc9c8dfb0b4de)


Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:
Russian separatist forces have us surrounded. They are attempting to secure the only two population centers, and only supply bridge in the area. We must hold out for our leaders, and for the motherland!!! 



Date: Sunday 07/02/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160207T20&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,1807.0.html%5B/url)

All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on February 08, 2016, 02:22:12 PM
Video take from the 07jan16 UK-armour game

Title: Re: Steel Beasts Pro Discussion Thread
Post by: IronX on February 12, 2016, 04:02:01 PM
Does the Leo 2 have a compass or way of telling what direction the tank is orientated? Even on the map view I can't work this out.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on February 12, 2016, 04:31:57 PM
Quote from: IronX on February 12, 2016, 04:02:01 PM
Does the Leo 2 have a compass or way of telling what direction the tank is orientated? Even on the map view I can't work this out.
Hi IronX

In the bottom right corner there is a vector drawing of a tank complete with turret. Up is north. The turret is independent. You will notice a small white dot. This is the camera direction (the direction you are looking). The front of the tank is distinguished by a small square on the tank.

In the below example. The camera is looking west (white dot). The tank is facing south (notice small square) and the main gun is pointed east.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSB%2520compass_zpszvq3qyux.jpg&hash=4f568241357c78fccf4d7b7e2e54aee359d89321)

You can also change the "realism" setting in the options menu to "Low" this will give further aid to orientation.

Hope this helps.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: IronX on February 12, 2016, 04:45:49 PM
Got it, thanks!

I could see the tank and camera changing position, but wasn't aware it was orientated to north. Obvious when you know!

I guess as long as there is GPS a tanker knows where he his and could tell by instinct what direction he is pointing. I clearly need a little extra help, however!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on February 13, 2016, 10:56:58 AM
***Phase 1 of 12 phase campaign.***

D.O.W. Saturday Mission 13/02/16 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Team Iron Campaign Phase I by Cougar11 


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
The IRIA has attacked into Iraq crossing and taking the city of Basra and Faw. They have seized the ports and supply routes into Iraq. Kuwait and Iraq have asked for assistance. Nato and US command have determined that for national security interests, regional allies, international supply, and open hostilities, that your force 3rd Brigade ABCT Team Iron of the 4th infantry Division will spearhead US and NATO forces. Brigade objective is to penetrate, and destroy as many forces of the front line of the IRIA 72nd Armored Division(+), push into the Division rear area, and force the 72nd to retreat out of Iraq, and away from the border. Brigade strength must be maintained at 40% of combat forces at all times, and if it drops below we will be forced to fall back to Iraq boundaries. Minimum success is to make the IRIA to return to Iranian boundaries. Moderate success is to push into Iran defeating the second line of forces, and reducing the 72nd to below 70% strength. Major success is to reduce enemy forces to 50% or less in the 72nd, and push into or beyond the third line of forces. Your brigade will be flanked to the North by 1st and 2nd brigade to keep any major flanking maneuvers from threatening that flank. Your forces will have responsibility of your Southern and Southeastern flank. You are required to "designate a force to secure that flank prior to missions, and cannot be from the previous mission. Terrain around Basra is mostly flat and sandy. The further east you travel, the more hills, and mountains you will run into. As you go, there will be increasingly more narrow avenues of approach, limiting your attack options, and allowing the enemy to better engage you.
Your objective in Phase I is to make a spearhead into the enemy forces as they are reorganizing. Push to Phase Line Titanium, and continue on when able. The overall objective is to take the forward airbase, major population centers, and supply/resources.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_23_21_09_zps9bazgctu.jpg&hash=88ebd324bd6defcf1abe36bd5421586787712675)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_23_21_14_zpsplbovczk.jpg&hash=f528467f53862693409daebd2a304b6652246f85)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_23_21_19_zpsowqiumhx.jpg&hash=f56737e2de6a0d9884aceee4a175bb439d92c520)

Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   The 1st Battalion 1st Brigade 72nd Armor Division is set in a defense in depth as they reorganize. Most likely they will have scout, screen, infantry, and light armored vehicles forward, with most of their forces to the North. They could have artillery and air assets available.

b) Own:
              A 4-10 CAV, 3rd  Brigade, 4th Infantry Division (see TO&E) have pushed up to be the tip of the spear for US/NATO forces.

c) Attachments and detachments: 2x AH64, 2xUH60, 1-A-1-68 Armor, 1-D-1-68 Armor, Engineers (1xM2A2, 1x113, 1x113MICLIC), 1xBiber, & 1x2S6.


2) MISSION:

1st Brigade 4th ID Team Iron is to attack NTL 132030GMT022016Z to penetrate the 1/1/72DIV lines, secure population centers, supplies/resources, and area airfield. Team Iron will maintain pressure until all areas are secure, or you have taken 40% combat losses.


3) EXECUTION:

Company Attack

Intent: Will be revised once bluefor commander has decided on course of action.


Dogs Of War Vehicles : (in mission)

M1A2SEP:
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP) (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP))

M3A2ODS
http://www.steelbeasts.com/sbwiki/index.php?title=M3A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M3A2)

AH-64 Apache
http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache (http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache)

Leo2A5
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5 (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5)

M2A2ODS
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

Many More


You can just listen if you wish by using Teamspeak. You do NOT need Steel Beasts.
Required:
Teamspeak Download (windows): http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest]http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest]http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest (http://www.teamspeak.com/?page=downloads&type=ts3_windows_client_latest)
Teamspeak  IP: 74.91.127.204 wait in lobby for access to other areas.

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.


For the rest of the mission and additional info please click here: -   Team Iron Campaign Phase I (http://dogsofwarvu.com/forum/index.php/topic,1835.0.html%5B/url)

Date: Saturday 13/02/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160213T20&p1=1440&ah=2)

Note: These posts are made in support of the Dogs of War Vu and GrogHeads







Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on February 14, 2016, 09:42:41 AM
D.O.W.   After Action Review files (AAR)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)


If you would like any of the DOW AAR files for missions we have carried out then please ask. You will be able to load them in your own copy of SB and take a closer look at the entire scenario from many different angles.

Regards


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on February 14, 2016, 03:17:37 PM
T.A.N.K.S. Multiplayer 14/02/16 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Charge the Gap by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
D 1-12 CAV attacks against a Battalion plus to secure objective Lynx.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_17_51_24_zps048zrlvz.jpg&hash=4723879d374ee10daa33a2384d692a55573a765f)


SITUATION:

a) Enemy:

Elements of the 265th Rifle Battalion reinforced. Enemy is well supplied, and prepared in defensive positions. Enemy has the ability to counter attack if they feel their numbers are sufficient.


b) Own: D 1-12CAV 1st CAV Division Armored with 2 platoons of M1A2SEP, 1 Platoon Leopard 2A5A2-DK, and one Platoon M2A2.


c) Attachments: Multiple supply, medic, and recovery vehicles.


MISSION:

Conduct a hasty attack from the deployment zone to secure objective Lynx.


EXECUTION:

Intent: D 1-12CAV will conduct a hasty attack from our current position south to secure objective Lynx, and prevent any counter attack.

Date: Sunday 14/02/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160214T20&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,1846.0.htmll%5B/url)

All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on February 15, 2016, 10:54:37 AM
Last sunday's UK-armour game. A Heavy combat team(company size) in attack including a river crossing

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on February 16, 2016, 03:17:23 PM
Steelbeasts tank parade (all in game vehicles lined up)

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on February 16, 2016, 04:07:11 PM
Notice

There will be no official Steel Beasts session this Saturday 20th February. We have cancelled it. This is due to a Steel Beasts community  member having passed away.

There will be an official session in commemoration hosted by the German SB Community. All welcome.

Sincerely
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on February 21, 2016, 08:21:10 AM
T.A.N.K.S. Multiplayer 21/02/16 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Operation Nutcracker 1-3 by Apocalypse

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
1. Donovian Military Forces (DMF) have established a defensive perimeter around the city of Razish. They are employing an armored force, consisting of T-90 tanks and BMP-2's, with dismounts. They are also using the local insurgent forces to em-place IEDs in highly traveled areas.

Penetrate the Donovian lines, and seize the bridges North of Razish in preparation for a follow-on attack by friendly forces. You have a Special Forces, ODA reconnaissance team available. They have the ability to call for air strikes.

2. The Razish Freedom Brigade (RFB) has taken over the city of Razish. They are heavily armed with high power RPGs and have em-placed IEDs throughout the city.

3. Donovian Military Forces (DMF) have re-consolidated a Battalion-sized element and will counterattack Razish.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_15_33_34_zpsioyj2k3k.jpg&hash=45a7e335bf726ce9584b4e941aecfb7b61d39ca9)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_15_34_01_zpsiap9s3n7.jpg&hash=37950feb2581c47a7ee69aa1cb43bb3f974fe9c4)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_15_34_27_zpsiugmpjmg.jpg&hash=dcd5faf88c71204bd06eafdc4337d71a289b7f26)



Date: Sunday 21/02/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160221T20&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,1862.0.html%5B/url)

All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on February 21, 2016, 03:22:46 PM
Oh yeah!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on February 26, 2016, 03:27:55 PM
D.O.W. Saturday Mission 27/02/16 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW Fulda Attack Phase I by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Phase 1 of two missions where US forces 2ACR first scout to destroy enemy recon, identify obstacles and enemy positions. Phase 2 is the attack of a US battalion size unit 1AD, based on your recon information.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_37_46_zpsclr9wbue.jpg&hash=178cd97ab33702cce82e1b430199e4232dd5e403)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_38_01_zpsxx1ljokz.jpg&hash=2fb52b45af481337ff9431ac52141498ab612286)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_38_17_zps3cmevg5g.jpg&hash=a176f0a3050509379f122a0c0d688035e1ae4bd4)


Date: Saturday 27/02/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160227T20&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1884.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on February 27, 2016, 03:06:08 PM
Time and Date (http://www.timeanddate.com/worldclock/fixedtime.html?msg=The+Town+That+Was&iso=20160228T19&p1=%3A&ah=2&am=45)  281900Zfeb16

TS Server: teamspeak3.i3d.net:10077

The Town That Was by Xboxtrollen

Reports indicate a large number of tanks with support vehicles and APC's coming from the north. We have no indication of witch side of town the main attack will come.

b) Own:
2 Platoons of Leopard 2A4
2 Platoons of Mechanized infantry.
1 Platoon of Engineers

Staffing List:

  http://www.steelbeasts.com/sbforums/showthread.php?t=22500 (http://www.steelbeasts.com/sbforums/showthread.php?t=22500) 
2) MISSION:
Defend the town at all cost. Reinforcements have an ETA of 1 hour. 6 Apache's are on their way


3) EXECUTION:
Execute this mission as you see fit.

We have a larger version as well, as this is another homegrown mission.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsimhq.com%2Fforum%2Ffiles%2Fusergals%2F2016%2F02%2Ffull-25770-117293-the_town_that_was.jpg&hash=cd56fd5a5924bcca81b5ef4894662e3e2c0386b0)
 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on February 27, 2016, 10:31:31 PM
T.A.N.K.S. Multiplayer Sunday 28/02/16 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Operation Nutcracker II by Apocalypse


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
1. Donovian Military Forces (DMF) have established a defensive perimeter around the city of Razish. They are employing an armored force, consisting of T-90 tanks and BMP-2's, with dismounts. They are also using the local insurgent forces to em-place IEDs in highly traveled areas.

Penetrate the Donovian lines, and seize the bridges North of Razish in preparation for a follow-on attack by friendly forces. You have a Special Forces, ODA reconnaissance team available. They have the ability to call for air strikes.

2. The Razish Freedom Brigade (RFB) has taken over the city of Razish. They are heavily armed with high power RPGs and have em-placed IEDs throughout the city.

3. Donovian Military Forces (DMF) have re-consolidated a Battalion-sized element and will counterattack Razish.



Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_15_34_01_zpsiap9s3n7.jpg&hash=37950feb2581c47a7ee69aa1cb43bb3f974fe9c4)




Date: Sunday 28/02/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160228T20&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,1886.0.html%5B/url)

All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on March 02, 2016, 06:49:32 AM
D.O.W. Saturday Mission 05/03/16 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW Fulda Attack Phase II by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
2ACR has pushed to clear avenues of approach. 2AD follows and assumes the attack from AA Jump Point to destroy a Russian Battalion sized element. 2ACR encountered heavy resistance. They are set in a screen along a line 8 Kilometers to the North. Defend the screen line with Alpha 2ACR. Delta Company 2AD will screen the main force to the front, and breach or bypass as needed. Bravo and Charlie Companies will follow and support up to AA Jump Point. It is up to the commander of 2AD to decide how to attack north. Our forces have 140 minutes to complete the attack.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_08_51_26_zpsyzhaxatu.jpg&hash=a453382a588fc7aeb45e3e59b93466041f40df52)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_08_51_10_zpspbjzvaye.jpg&hash=24fd324db078ce69f6c13588490649102c96b3d2)

Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:
2ACR has pushed to clear avenues of approach. 2AD follows and assumes the attack from AA Jump Point to destroy a Russian Battalion sized element. 2ACR encountered heavy resistance. They are set in a screen along a line 8 Kilometers to the North. Defend the screen line with Alpha 2ACR. Delta Company 2AD will screen the main force to the front, and breach or bypass as needed. Bravo and Charlie Companies will follow and support up to AA Jump Point. It is up to the commander of 2AD to decide how to attack north. Our forces have 140 minutes to complete the attack.


Date: Saturday 05/03/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160305T20&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1908.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on March 05, 2016, 06:47:06 PM
T.A.N.K.S. Multiplayer 06/03/16 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Operation Nutcracker III by Apocalypse

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Donovian Military Forces (DMF) have re-consolidated a Battalion-sized element and will counterattack Razish.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_15_34_27_zpsiugmpjmg.jpg&hash=dcd5faf88c71204bd06eafdc4337d71a289b7f26)



Date: Sunday 06/03/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160306T20&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,1906.0.html%5B/url)

All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on March 11, 2016, 12:47:15 PM
Continuation of campaign:

Part 1: Click here (http://dogsofwarvu.com/forum/index.php/topic,1835.0.html)


D.O.W. Saturday Mission 12/03/16 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Team Iron Campaign Phase II by Cougar11 


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
The IRIA has attacked into Iraq crossing and taking the city of Basra and Faw. They have seized the ports and supply routes into Iraq. Kuwait and Iraq have asked for assistance. Nato and US command have determined that for national security interests, regional allies, international supply, and open hostilities, that your force 3rd Brigade ABCT Team Iron of the 4th infantry Division will spearhead US and NATO forces. Brigade objective is to penetrate, and destroy as many forces of the front line of the IRIA 72nd Armored Division(+), push into the Division rear area, and force the 72nd to retreat out of Iraq, and away from the border. Brigade strength must be maintained at 40% of combat forces at all times, and if it drops below we will be forced to fall back to Iraq boundaries. Minimum success is to make the IRIA to return to Iranian boundaries. Moderate success is to push into Iran defeating the second line of forces, and reducing the 72nd to below 70% strength. Major success is to reduce enemy forces to 50% or less in the 72nd, and push into or beyond the third line of forces. Your brigade will be flanked to the North by 1st and 2nd brigade to keep any major flanking maneuvers from threatening that flank. Your forces will have responsibility of your Southern and Southeastern flank. You are required to "designate a force to secure that flank prior to missions, and cannot be from the previous mission. Terrain around Basra is mostly flat and sandy. The further east you travel, the more hills, and mountains you will run into. As you go, there will be increasingly more narrow avenues of approach, limiting your attack options, and allowing the enemy to better engage you.

92nd Armor Division IRIA has pushed into Iraq, and poised to continue into Kuwait. The reduction of US/NATO forces in the region have made it prime for takeover and the IRIA is going to fill the vacuum of the region. 1 Brigade 1st Battalion 92nd Armor is defending the major population center in the area. They have brought in the remaining mechanized forces south of the river, commandos, and a large amount of infantry.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_18_54_43_zpszrlkjlfi.jpg&hash=b2ad255c94afdd712dc88579b21deee2036b8374)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_18_54_31_zpsao4amvth.jpg&hash=423481d92438ab8aa7901adf80e9f992c28d9e49)


Date: Saturday 12/03/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160312T20&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1934.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on March 12, 2016, 05:02:02 PM
T.A.N.K.S. Multiplayer 13/03/16 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Operation Nutcracker III by Apocalypse

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Donovian Military Forces (DMF) have re-consolidated a Battalion-sized element and will counterattack Razish.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_15_34_27_zpsiugmpjmg.jpg&hash=dcd5faf88c71204bd06eafdc4337d71a289b7f26)




Date: Sunday 13/03/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160313T20&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,1940.0.html%5B/url)

All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on March 18, 2016, 05:33:54 AM
Quote from: IronX on February 12, 2016, 04:45:49 PM
I could see the tank and camera changing position, but wasn't aware it was orientated to north. Obvious when you know!

I guess as long as there is GPS a tanker knows where he his and could tell by instinct what direction he is pointing. I clearly need a little extra help, however!
Please excuse the delayed response. I guess I should stop by more often.
Tankers and their "instinct for orientation"...
I didn't observe much of that while I was in the army. I witnessed a guy spraining his ankle and acquire a good measure of cuts and bruises while doing to rail loading. So his tank was on the rail car, the rail was on the embankment, and apparently the bloke thought the turret to be in the 6 o'clock position when he stepped over the front - except that the gunner had turned to 9 o'clock, so he fell from the top of the turret all the way to the bottom of the railroad embankment. I saw a tank commander losing track of his tank platoon while driving through open country in column formation.

So, Steel Beasts can be disorienting at times, but this is actually intentional because disorientation happens in real life all the time - the tank driving in one direction, the turret pointing in another, and you looking out of the hatch somewhere else. Originally we didn't even have that white dot; in real life you have to figure out the direction in which you're looking by yourself as well, after all. But then again, you can also sense turret movement to some extent, so we figured that we had room for a small compromise. ;)


WRT infantry changes coming, I don't yet want to comment on improvements in the behavior. But I can say that we made changes to the user interface that make it possible to control an entire dismounted mechanized platoon without having to look at the map screen. That's closing an important gap that we had in the span of control for the player, and I hope you'll learn to appreciate it.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on March 18, 2016, 09:23:38 PM
D.O.W. Saturday Mission 19/03/16 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW STX Havoc by Assassin7


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Enemy command forces have been spotted in the area. Your forces are to move north to identify, and destroy the command units.

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_42_08_zpskusnzoyv.jpg&hash=b09d0f3a1658ac86cca1289264833b35553b0a0b)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_42_13_zpsrl7hysml.jpg&hash=3db21852c798e8cbdf10e4ba95be44e683289841)


Date: Saturday 19/03/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160319T20&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,1975.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on March 20, 2016, 01:53:53 PM
T.A.N.K.S. Multiplayer 20/03/16 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Battle of the Beats 3.5 by Assassin7

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Intel: The republican guard has taken over Ramadi, Basra and Fallujah. They also are after CIA spies that manage to escape north into the woods. Commander we are to plan and conduct an assault north to take control of the towns again.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_41_23_zpsyzic7qoj.jpg&hash=77263a562c889ea2b55bb0d95f1f7b65d53a37bd)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_41_38_zpssn8gozbd.jpg&hash=a3718cbc6649ea97ec2631bd037c06322cae0c98)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_41_38_zpssn8gozbd.jpg&hash=a3718cbc6649ea97ec2631bd037c06322cae0c98)



SITUATION:

a) Enemy:

The Enemy has moved south and taken over Fallujah, Basra, Ramadi and has setup of a Forward Operation Base (Red Base). The enemy has set up a Fuel supply point in Fallujah that must be destroyed. Also a few days ago a Civilian helicopter was flying in restricted airspace and was shot down by the enemy. There was a CIA agent that was on-board this helicopter when it was shot down. Intel reports that he is still alive and is hiding in the woods around grid 0216 4089, waiting for an extraction.


Date: Sunday 20/02/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160320T20&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,1977.0.html%5B/url)

All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on March 22, 2016, 03:37:46 PM
Exellent youtube channel with steelbeasts videos. Well worth a subscription!



Some info to the mission played in the video:

Where: TS Server: teamspeak3.i3d.net:10077

When:   http://www.timeanddate.com/worldclock/fixedtime.html?iso=20160320T19&p1=1486 (http://www.timeanddate.com/worldclock/fixedtime.html?iso=20160320T19&p1=1486) 

UKA will be running Panzer Leader's CT Heavy Delay mission this coming Sunday. We did this a few weeks ago and failed to successfully break contact and withdraw as per the briefing. So that will be the focus of the mission this time around.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsimhq.com%2Fforum%2Ffiles%2Fusergals%2F2016%2F03%2Ffull-25770-118522-ss_15_28_18.jpg&hash=d1d77251d0dbdb3903d4fdf323ce3bbfba38f1de)


BRIEFING

1. SITUATION

a. Enemy forces

Intelligence estimates RED comprises a reinforced T-72M1 equipped tank battalion (TB) operating as a forward detachment (FD) for its parent regiment. In its role as FD the TB may be reinforced by a motorised rifle company, self-propelled artillery (SPA) battalion, engineer platoon, chemical reconnaissance platoon and self-propelled anti-aircraft artillery section. The FD may have up to 18 tubes from its attached SPA battalion and off-map Regimental Artillery Group firing in support. We believe the FD will advance from the north east and attempt to seize CAUSEWAY to allow the regiment to advance unhindered and capture TOWN. It is likely, if CAUSEWAY is successfully seized, that the FD will continue into our depth to cut off or capture TOWN ahead of the regiment.

b. Friendly forces

You command a combat team (CT) consisting of a squadron of Leo 2A4DK and cavalry section of four CV9030-Fi for reconnaissance and screening.

The RED axis of advance has taken our forces by surprise and your CT has been rushed ahead of the battle group (BG) to delay the RED advance until BG is able to come up and defend TOWN. Brigade's intent is to establish a line of defence at RIVER and a successful defence of CAUSEWAY should make this possible. To assist you a combat engineer section from BG is laying a disrupt effect minefield in front of CAUSEWAY. Due to the rushed nature of our advance the engineers require another hour to complete laying the minefield. They will then withdraw west across CAUSEWAY to regain BG. You should attempt to hold RED at RIVER but if this is not possible you must prevent them advancing west as far as MARS to allow advance elements of BG to march east and establish defensive positions immediately behind your CT, in line with MARS. Failure to do so will render the defence of TOWN untenable and risks BG being engaged prematurely during its march east.

Two troops of four M777 155 mm howitzers each firing ICM, HE and Smoke natures are assigned in support. Callsign 19 has first priority for fires followed by callsigns 18 and 31 (refer 5. b.).

2. MISSION

Protect the combat engineers operating in front of CAUSEWAY from observation and direct fires so that they can complete their task. Hold RED advance at RIVER but if this is not possible, prevent RED from crossing MARS until BG can establish defensive positions east of TOWN.

3. EXECUTION

Establish a defence of CAUSEWAY at RIVER. Units may proceed east of CAUSEWAY but must not cross limit of advance (LOA) SATURN. Ensure combat engineers operating in front of CAUSEWAY are protected from observation and direct fire so they can successfully complete their disrupt effect minefield.


Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on March 25, 2016, 02:54:29 PM
D.O.W. Saturday Mission 26/03/16 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW STX Havoc by Assassin7 (Redux)


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Enemy command forces have been spotted in the area. Your forces are to move north to identify, and destroy the command units.

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_42_08_zpskusnzoyv.jpg&hash=b09d0f3a1658ac86cca1289264833b35553b0a0b)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_42_13_zpsrl7hysml.jpg&hash=3db21852c798e8cbdf10e4ba95be44e683289841)


Date: Saturday 26/03/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160326T20&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,2001.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on March 26, 2016, 08:12:09 PM
T.A.N.K.S. Multiplayer 27/03/16 @ 20:00GMT


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Battle of the Beats 3.5 (Redux) by Assassin7

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Intel: The republican guard has taken over Ramadi, Basra and Fallujah. They also are after CIA spies that manage to escape north into the woods. Commander we are to plan and conduct an assault north to take control of the towns again.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_41_23_zpsyzic7qoj.jpg&hash=77263a562c889ea2b55bb0d95f1f7b65d53a37bd)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_41_38_zpssn8gozbd.jpg&hash=a3718cbc6649ea97ec2631bd037c06322cae0c98)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_41_38_zpssn8gozbd.jpg&hash=a3718cbc6649ea97ec2631bd037c06322cae0c98)


Date: Sunday 27/02/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160327T20&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,2003.0.html%5B/url)

All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on April 02, 2016, 10:48:23 AM
D.O.W. Saturday Mission 02/04/16 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW Dual Valleys by Cougar11


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Force on Force training exercise. Finish mechanized forces will attempt to route US forces in the area.

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_53_31_zpsx6ovktrv.jpg&hash=7c9769b97daf8464f3ac2ae3648b1ea4310dc43a)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_54_45_zpswflzdh7t.jpg&hash=2c4014aa186ed20d2c6aaa19d5d64ba1e358e8bf)
Enemy PC

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_55_38_zpsa9pnxhrb.jpg&hash=67c64cfdbdb5262779120fe94af42a95f1aeba9b)
Enemy Tank

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_53_48_zps4dkqxsjm.jpg&hash=7e117f58c00c5f95223a81da2d0b3c7eb16a0334)
Friendly Tank

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_54_06_zpshzd9grar.jpg&hash=c07f97f4d4c06a72307dc13c9df100ad00524a86)
Friendly PC


Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   Units from the 5th ACR are aggressivly defending in the area consisting of PCs, Tanks, and Infantry.

b) Own:
              One Company minus of CV90s and Leo tanks.

c) Attachments and detachments: Supply and Support.


2) MISSION:

Clear the valleys to the objective area.

3) EXECUTION:

Company Attack

Intent: Finish forces are to clear the valleys, and secure the enemy strong point.



Date: Saturday 02/04/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160402T20&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,2042.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on April 02, 2016, 09:14:15 PM
T.A.N.K.S. Multiplayer 03/04/16 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Operation Haggis Tanks by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
NATO forces have identified key towns being held by ISIS. NATO has issued hasty orders due to political and tactical needs, and has tasked you with clearing out all ISIS forces in the area, and seize control of the cities by clearing all vehicle and infantry forces.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_19_42_35_zpsa1g1kkzt.jpg&hash=1f5ac2bd76b997375a7de3e0c7459aadf1c31f8e)



SITUATION:
Enemy: ISIS forces consisting of 2 companies of IFVs and Tanks, and a company plus of infantry are holding the towns in the area.

b) Own: NATO TF DOW
Task Organization
1 Platoon Challenger2
1 Platoon CV90/30-FI
1 Platoon Ulan
1 Platoon M1A2SEP
1 Platoon Leo 2A5A1-DK


Date: Sunday 03/04/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160403T20&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,2048.0.html%5B/url)

All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on April 09, 2016, 09:00:11 AM
D.O.W. Saturday Mission 09/04/16 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Clearing Fjarrby by KingTiger
Modded by Renders for Multi-Crew

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
OK, 5 hours ago the bloody Danes toked Fjärrby, the Brigade commander wants Fjärrby taken back as a safe stand for the clearing up along road 15.
The remnants of our battalion have been given orders to take Fjärrby with all units available.
1st Tank Coy and 1st Mech Coy will under OC 1st tank Coy take Fjärrby, 1P will cover flanks.


Map
(https://41.media.tumblr.com/3fbc4e780dd82464439d4e216d3452d7/tumblr_o5ch90vOaz1u1djw2o1_1280.jpg)
(https://40.media.tumblr.com/b7844c16edbd346599617e0a796a46c5/tumblr_o5chazkuJK1u1djw2o1_1280.jpg)



Date: Saturday 09/04/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160409T20&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,2090.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on April 09, 2016, 03:45:21 PM
T.A.N.K.S. Multiplayer 10/04/16 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Dictators fate by Lumi

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Nolanian Dictator has asked some very delicate help from Dogs of war on his attempt to escape.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_17_20_01_zpscplhpp2w.jpg&hash=ac025e97c563be30a3961bff979703b2e5b5f47e)



Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.) 

1) SITUATION: 

a) Enemy:   
Nolanian military forces, their equipment is mainly old western or eastern.

b) Own:              
One platoon of tanks, and mixed platoon of 2 IFV and 2 PC:s 

c) Attachments and detachments: 
1 Chinook cargo helicopter 
2 Apaches as protection for Chinook 

2) MISSION: 
Current Nolanian dictator Mosabi, is afraid of takeover, from army high commander Vassad, and has asked us to secure his escape to exile.
He will bring us evidence that is needed to bring them both to justice, of crimes made. Vassad is likely going to do anything to prevent this from happening, so prepare for the worst. 


Date: Sunday 10/04/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160410T20&p1=%3A)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,2093.0.html%5B/url)

All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on April 15, 2016, 09:38:34 AM
Ahead of the next update, the price has been put down by 26%.

http://www.esimgames.com/?p=1894 (http://"http://www.esimgames.com/?p=1894")

Coupled with this competition:
http://www.steelbeasts.com/topic/10008-top-leopard-challenge-01mar16-to-15may16/ (http://"http://www.steelbeasts.com/topic/10008-top-leopard-challenge-01mar16-to-15may16/")

You can save some money ;-)
e.g.: Buy SB now at tthe reduced rate, and try to win the update by beeing the Top-Leopard-Crew
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on April 16, 2016, 09:11:07 AM
D.O.W. Saturday Mission 16/04/16 @ GMT20:00

Continuation of Team Iron Campaign

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Team Iron Campaign Phase III by Cougar11 


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
The IRIA has attacked into Iraq crossing and taking the city of Basra and Faw. They have seized the ports and supply routes into Iraq. Kuwait and Iraq have asked for assistance. Nato and US command have determined that for national security interests, regional allies, international supply, and open hostilities, that your force 3rd Brigade ABCT Team Iron of the 4th infantry Division will spearhead US and NATO forces. Brigade objective is to penetrate, and destroy as many forces of the front line of the IRIA 72nd Armored Division(+), push into the Division rear area, and force the 72nd to retreat out of Iraq, and away from the border. Brigade strength must be maintained at 40% of combat forces at all times, and if it drops below we will be forced to fall back to Iraq boundaries. Minimum success is to make the IRIA to return to Iranian boundaries. Moderate success is to push into Iran defeating the second line of forces, and reducing the 72nd to below 70% strength. Major success is to reduce enemy forces to 50% or less in the 72nd, and push into or beyond the third line of forces. Your brigade will be flanked to the North by 1st and 2nd brigade to keep any major flanking maneuvers from threatening that flank. Your forces will have responsibility of your Southern and Southeastern flank. You are required to "designate a force to secure that flank prior to missions, and cannot be from the previous mission. Terrain around Basra is mostly flat and sandy. The further east you travel, the more hills, and mountains you will run into. As you go, there will be increasingly more narrow avenues of approach, limiting your attack options, and allowing the enemy to better engage you.

92nd Armor Division IRIA has pushed into Iraq, and poised to continue into Kuwait. The reduction of US/NATO forces in the region have made it prime for takeover and the IRIA is going to fill the vacuum of the region. 1 Brigade 1st Battalion 92nd Armor is defending the major population center in the area. They have brought in the remaining mechanized forces south of the river, commandos, and a large amount of infantry.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_18_54_43_zpszrlkjlfi.jpg&hash=b2ad255c94afdd712dc88579b21deee2036b8374)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_18_54_31_zpsao4amvth.jpg&hash=423481d92438ab8aa7901adf80e9f992c28d9e49)

Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   The 1st Battalion 1st Brigade 72nd Armor Division is set in a defense in depth. Intel shows the surviving mechanized forces, and a large amount of infantry/commandos have increased the defenses in objective Bronze. They have artillery, anti-air,  and air assets available.

b) Own:
              Bravo 1-66AR, 3rd  Brigade, 4th Infantry Division (see TO&E) have been tasked with taking objective Bronze.

c) Attachments and detachments: 2x AH64, 6xUH60, 1-C-1-68 Armor.


2) MISSION:

1st Brigade 4th ID Team Iron is to attack NTL 150730GMT022016 to secure Objective Bronze, secure population centers, and supplies/resources. Team Iron will maintain pressure until all areas are secure, or you have taken 40% combat losses.


3) EXECUTION:

Company Attack

Intent: Will be revised once bluefor commander has decided on course of action.


Dogs Of War Vehicles : (in mission)

AH-64 Apache
http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache (http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache)

Challenger2
http://www.steelbeasts.com/sbwiki/index.php?title=Challenger_2 (http://www.steelbeasts.com/sbwiki/index.php?title=Challenger_2)

M2A2ODS
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

Many More




Date: Saturday 16/04/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160416T20&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,2126.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on April 17, 2016, 02:51:59 PM
T.A.N.K.S. Multiplayer 17/04/16 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

*********** by DOW

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2Fclassified_logo_zpszqlgn5th.gif&hash=c21552ef398ca989136714bc20cb0f4899beb5ce)

Map

Issued in mission



SITUATION:
Briefed before mission

Date: Sunday 17/04/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160417T20&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/board,45.0.html%5B/url)


All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on April 23, 2016, 05:39:11 PM
D.O.W. Saturday Mission 23/04/16 @ GMT20:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Operation Hawk by Assassin7


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
The enemy has moved into sector and maybe trying to cut off our supply route that runs pass our AA. The enemy consists of russian equipment and outnumber you 3 to 1.

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_03_20_29_zpswehs5tnd.jpg&hash=f1fd823e1e7b4c08c71345487707c0a6b39cbcc9)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_03_22_20_zpsovosp7sz.jpg&hash=27b8085d0ec8c56d91c21ba3cdf885a4f4d97e25)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_03_21_56_zpsniv8uyl1.jpg&hash=b5fb5a4d1005a6cc92defdb26dd353e3a2349107)


Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   a) Enemy:  [The enemy has moved into sector and maybe trying to cut off our supply route that runs pass our AA. The enemy consists of russian equipment and outnumber you 3 to 1.]

b) Own:
              [Apache company has staged in the blue AA for orders. CO will have to make a plan and follow the route that is given on the map.]

c) Attachments and detachments: The only support that you have for this mission is 36 Tubes of HE,Smoke and ICM.


2) MISSION:

[Apache company is to move to the Crossroads (SP1) and secure it. Apache will take route blue while reporting checkpoints and any enemy contacts that is made. There is no support for this mission so make your shots count and use tactics wisely. Once Apache has made it to the Crossroads, Apache will stand-by for further orders.]

3) EXECUTION:

[Finally: Based on CO orders]

Intent: Give a statement that defines the purpose of the operation

Concept of Operation:   [Use bounding over watch and scouting techniques for movement.]

Red Units: Modern and older Russian equipment. Minefields, Arty HE,ICM smoke

Blue Units:
1 section of Bradleys M2a2
1 Section of CV-90/30 FI
1 Platoon of Leopard 2a5dka2
1 Platoon of M1A2 SEP's
CO M1A2 SEP



Date: Saturday 23/04/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160423T20&p1=%3A)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,2178.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on April 24, 2016, 08:08:08 AM
T.A.N.K.S. Multiplayer 24/04/16 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

The Wave by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
Your company+ of multi-national mechnized forces with infantry support, has been thrust into action to attempt to plug the gap from a breakthrough of Russian forces. You must hold out, or the war is over. A Large Russian force has found a gap in the defenses. Your company is the only thing that can stand in their path.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_01_32_55_zpsjztuelrz.jpg&hash=434a304551cbef0752c1d3bb6d0edf04b48b913a)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_01_33_05_zpspgtnbcms.jpg&hash=049fe093c8b920c0c8720ef31e0c21d07476a217)



Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.) 

1) SITUATION: 

a) Enemy:   
An unknown number of old to modern Russian mechnized forces are advancing on your position.

b) Own:              
TF Last Hope consisting of 2 platoon M1A2SEP, 2 Platoon Leo2E, 1 platoon Leo2A5, 1 platoon M3A2, 1 platoon rifle squads(storms), and 5 missle teams(2Spike, Javelin, & 2TOW).

c) Attachments and detachments: 
Support, supply units, 1 AH-64 when it arrives.

2) MISSION: 
Defend in depth at all cost.

3) EXECUTION: 
TF Last Hope will defend in sector to the last man.

Date: Sunday 17/04/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160424T20&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,2188.0.html%5B/url)


All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on April 27, 2016, 05:00:28 PM
Version 4.0 is in preparation, the first YouTube video (https://www.youtube.com/watch?v=A7MFvmXPq_g) has been released... I wonder if a separate thread should be opened?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on April 29, 2016, 08:31:38 AM
And a second version 4.0 video:

Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on April 29, 2016, 11:54:42 AM
Hey...they have unbuttoned crews.  Very cool.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on April 29, 2016, 11:57:34 AM
Wait, just noticed it was Professional.  So does that mean a relatively long wait until gamers can get it?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on April 29, 2016, 01:47:25 PM
Quote from: RyanE on April 29, 2016, 11:57:34 AM
Wait, just noticed it was Professional.  So does that mean a relatively long wait until gamers can get it?

No, these will also be in the comming update.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on April 29, 2016, 02:40:51 PM
Everything is Steel Beasts Professional; it's just that there's a classroom version - and the Personal Edition that you know.  :)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on April 29, 2016, 05:32:14 PM
D.O.W. Saturday Mission 30/04/16 @ GMT20:00

Campaign - Battles of Suomussalmi part 1 by Lumi

Part 1 of the Campaign

This mission is only for those Dogs of war member's who have signed into campaign.
- Later parts of this campaign will likely have open roles for others to join as well
- If so it will be announced before hand.


This scenario is a simulation and does not have any political message.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)


Mission Summary :
Dog's of war volunteers have signed to a training course in Suomussalmi / Finland, arranged by a local Tank Nuts group.

Pictures of training camp area
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_19_38_05_zpscgos7z4l.jpg&hash=6a47ffb8844bd6a08e8d180c51311c3a7d0700e3)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_19_43_48_zpsw4ahh8vl.jpg&hash=957ca39a8ed4735c22932b389e464252f6e506e4)



1) SITUATION:

April 30th. Dog's of war volunteers have finally been shipped to Finland, and transported to Suomussalmi. It's about midday, and they are about to meet officer responsible of their training.

They have no real knowledge of equipment or what training is going to be.

All they know is that training course is eventually going to be training for AFV:s in terrain that doesn't favor of using them and in co-operation with infantry


Blue Units:
Unknown, designated to players during mission.


Date: Saturday 30/04/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160430T20&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,2219.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on April 30, 2016, 02:56:58 AM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsimhq.com%2Fforum%2Ffiles%2Fusergals%2F2016%2F03%2Ffull-25770-118523-2012_tough_rider.jpg&hash=a3180055cfacbaf39dd1c6cb27e3516894cf202a)

Manning list and OPORD are attached.

manning list, there still vehicle for grab (1x Leo2, 6x CV90's at plenty LMV)...so all welcome to join in:

CO - 1x CV90/35-NL -> Ronin

XO - 1x CV90/35-NL -> Gibsonm

HQ - 2x MB GD240, 1x M113A3, 1x Unimog 1300L/Troops
M&R - 1x Wisent ARV, 1x M113A3
MES - 2x M113A3/Medic
DS - 1x M113A3, 5x Unimog 1300L/Supply

FO - 1x LMV -> Hedgehog

5/D - 4x LMV -> Major Duck, Swordsmandk, Roerbaek

1/A - 4x CV90/35-NL -> Duke, Gladiator

2/A - 4x CV90/35-NL -> Zaphod, Abaddon

3/A - 4x CV90/35-NL -> 12A, Tac197

3/B - 4x Leo2E ->Eisenschwein, Erazor, Ricopico

A40 - 6x LMV (6x LR Spike) -> Ash, Tjay

A90 - 3x LMV (3x Mörser 81mm) -> Hedgehog

Reserve: Kingtiger, Tomlaker

OPORD

OK Taaie Ruiters...time to mount up.

Thats how we'll do it:


Please everone read those lines!! My idea is to use the time on saturday for questions and coordination measures and not re-read the briefing!!


An enemy Mechanized company(+) equiped with M1A2 and M2A2 vehicles is defending BARBERADORF

Most likely enemy COA is a deleay/mobile defence on the area EAST of PL4 and a deliberate defence of the OBJ.


My Intent is to attack with 2 MechInf abreast, tanks in overwatch one MechInf follows a lokal reserve.

It is key that we conduct a speedy attack to take the OBJ,  IOT deny the enemy time to reorganize and conduct a controlled delay/defence.


Tasks:


1A:

-Crosses LD together with 2A first once AT plt has secured flanks

-attacks on the companies right wing,

-protects D50(recon) during the advance

-secures ZZ2 IOT enable movement of HQ/mortar plt to PL 2

-continues to lead on the right after PL2

-secures northern part of ZZ3

-attacks OBJ trough the low ground north-east of BARBERADORF together with 2A, defends OBJ against enemy counterattack


2A:

-Crosses LD together with 1A first once AT plt has secured flanks

-attacks on the companies right wing,

-protects D52(recon) during the advance

-secures ZZ1 IOT enable movement of HQ/mortar plt to PL 2

-continues to lead on the right after PL2

-secures southern part of ZZ3

-attacks OBJ trough the low ground north-east of BARBERADORF together with 2A, defends OBJ against enemy counterattack


3A:

-follows behind teh command section

-is prepared to relieve or reenforce 1A or 2A

-is prepared to outflank enemy fixing 1A or 2A, when ordered

-attacks and holds OBJ 3A once PL4/ZZ3 is secured

-denies enemy movement through NORDDURCHLASS


3B:

-follows directly behind 1A/2A IOT provide direct fire support

-attacks along RANGE 7 on order

-splits in 2 sections after PL2 and support left and right wing with direct fire(if needed)

-after ZZ3 is secured, 3B moves in to support attack on OBJ with direct fire, destroys enemy armour in and around the OBJ



AT-plt:

-secures LD and overwatches forming up of the company

-follows after way to ZZ1 and ZZ2 has been secured

-leaves 1 section with HQ/Mortars to beef up the AT defence (support security for HQ and Mortar FP)

-follows the tanks after PL2

-moves into position west of ZZ3 IOT to overwatch/support attack by 1A/2A


Recon plt:

-1 patrol each moves with 1A/2A

-coordinated force protection with the MechInf plts

I need to know

-what enemy forces are on range 7 before 3B attacks?

-what enemy forces are in ZZ1 and ZZ2?

-are enemy forces in the, or overwhatching the open ground SOUTHWEST of ZZ1?

(are enemy forces gUarding the the NORDDURCHLASS?)

-before attack on OBJ, I need to know enemy force disposition in/around the OBJ

And I alsways like to know: Where are the enemy tanks?



Mortar plt:

-fire prep1/prep2 fires to cover/support crossing of the LD

-be prepared to fire suppres/neutralize FM in fron of 1A/2A between PL 2 and 4

-cover the positioning of AT-plt for the final attack

-cover the attack of 1A/2A


HQ/Xo:

-organize CSS and C2 from HQ positions 1 and 2

-command security for HQ and Mortars


FO:Moves with command section

-be prepared to neutralize enemy armour when spotted

-suppress/blind enemy in the OBJ to support attack on OBJ

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsimhq.com%2Fforum%2Ffiles%2Fusergals%2F2016%2F04%2Ffull-25770-120646-ss_21_48_16.jpg&hash=e103988791bab6a44ec3291a42f9b3b4e97718db)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on April 30, 2016, 04:39:43 PM
T.A.N.K.S. Multiplayer Sunday 01/05/16 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

AVRANCHES  by Connaugh

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
The Bavarians are holding the key town of Avranches which needs to be taken to set up the planned offensive in Brittany.

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHeD0liD.jpg&hash=891f797945830f9b6973244c48c1aa1dcf1d5bbc)

SITUATION:

MISSION:
Allied forces intend to take the city of Avranches and the DOW Armored Force is to advance south and take control of the town.

EXECUTION:
Combat Command A (CCA) will advance south and occupy Cerences and Granville and then assault Avranches. Combat Command B (CCB) will occupy Cenily and Vire and assist CCA with Avranches. Intelligence has ascertained that elements of the 69th Infantry and 17th Panzer Grenadier Brigades are manning the towns and hamlets in the area of operations. The 116th Panzer Brigade is expected to counter our advance.

Each Combat Command will have two Tank Platoons (M1A2SEP), 1 Mechanized Infantry Platoon (M2A2), 1 Recon Section (M3A2) and a CSS Platoon with Supply, Medical, and Repair units that will follow closely behind advancing units.

Three batteries of artillery (18 tubes) will be on call. 

Enemy tank units in the villages and towns are comprised primarily of  1A5's and some 2A5's.

Enemy Panzer Brigade elements are comprised of 2A5's.

Enemy artillery is expected. So, keep moving.

Each Combat Command Commander will determine his order of march. 

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ff5QSTgK.jpg&hash=5015c4c61f8f2f602b563b87a785925821a83d78)



Date: Sunday 01/05/16
Time: 20:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160501T20&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,2225.0.html%5B/url)

All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on May 03, 2016, 12:47:14 PM
New T-72 Models

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on May 06, 2016, 01:16:06 PM
More vehicles and more:

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on May 06, 2016, 04:57:37 PM
D.O.W. Saturday Mission 07/05/16 @ GMT19:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Team Iron Campaign Phase IV by Cougar11 


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
The IRIA has attacked into Iraq crossing and taking the city of Basra and Faw. They have seized the ports and supply routes into Iraq. Kuwait and Iraq have asked for assistance. Nato and US command have determined that for national security interests, regional allies, international supply, and open hostilities, that your force 3rd Brigade ABCT Team Iron of the 4th infantry Division will spearhead US and NATO forces. Brigade objective is to penetrate, and destroy as many forces of the front line of the IRIA 72nd Armored Division(+), push into the Division rear area, and force the 72nd to retreat out of Iraq, and away from the border. Brigade strength must be maintained at 40% of combat forces at all times, and if it drops below we will be forced to fall back to Iraq boundaries. Minimum success is to make the IRIA to return to Iranian boundaries. Moderate success is to push into Iran defeating the second line of forces, and reducing the 72nd to below 70% strength. Major success is to reduce enemy forces to 50% or less in the 72nd, and push into or beyond the third line of forces. Your brigade will be flanked to the North by 1st and 2nd brigade to keep any major flanking maneuvers from threatening that flank. Your forces will have responsibility of your Southern and Southeastern flank. You are required to "designate a force to secure that flank prior to missions, and cannot be from the previous mission. Terrain around Basra is mostly flat and sandy. The further east you travel, the more hills, and mountains you will run into. As you go, there will be increasingly more narrow avenues of approach, limiting your attack options, and allowing the enemy to better engage you.

92nd Armor Division IRIA has pushed into Iraq, and poised to continue into Kuwait. The reduction of US/NATO forces in the region have made it prime for takeover and the IRIA is going to fill the vacuum of the region. 1 Brigade 1st Battalion 92nd Armor is defending the major population center in the area. They have brought in the remaining mechanized forces south of the river, commandos, and a large amount of infantry.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_23_21_19_zpsowqiumhx.jpg&hash=f56737e2de6a0d9884aceee4a175bb439d92c520)

Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   The 1st Battalion 1st Brigade 72nd Armor Division is set in a defense in depth. Intel shows they have artillery, anti-air,  and air assets available.

b) Own:
              Delta 1-66AR, 3rd  Brigade, 4th Infantry Division (see TO&E) have been tasked with taking objectives in sector.

c) Attachments and detachments: 2x AH64, 4xUH60, 2-A-1-68 Armor, 2x Biber, 2x MICLIC, 2x M2A2 ENG, 1 Tunguska, support/supply.


2) MISSION:

1st Brigade 4th ID Team Iron is to attack NTL 150730GMT022016 to secure Objectives in area North, secure population centers, and supplies/resources. Team Iron will maintain pressure until all areas are secure, or you have taken 40% combat losses.


3) EXECUTION:

Company Attack

Intent: Will be revised once bluefor commander has decided on course of action.


Date: Saturday 07/05/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160507T19&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,2273.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on May 07, 2016, 02:03:51 AM
Beta testing: AI T-72B versus TTB

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on May 08, 2016, 09:28:57 AM
T.A.N.K.S. Multiplayer 08/05/16 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

*********** by DOW

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2Fclassified_logo_zpszqlgn5th.gif&hash=c21552ef398ca989136714bc20cb0f4899beb5ce)

Map

Issued in mission



SITUATION:
Briefed before mission

Date: Sunday 08/05/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160508T19&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/board,45.0.html%5B/url)


All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on May 14, 2016, 08:39:49 AM
The M-60 in action against enemy Tanks and Infantry (embedded play not active...so I also posted a link to the YT-video)

https://www.youtube.com/watch?v=YyrgK8sN71I (https://www.youtube.com/watch?v=YyrgK8sN71I)

Title: Re: Steel Beasts Pro Discussion Thread
Post by: IronX on May 14, 2016, 01:18:24 PM
I like the look of some of those 4.0 upgrades. The roads are a big improvement. But the way vehicles sink up to their axles on what looks like firm ground and roads is odd.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on May 14, 2016, 02:01:21 PM
Quote from: IronX on May 14, 2016, 01:18:24 PM
I like the look of some of those 4.0 upgrades. The roads are a big improvement. But the way vehicles sink up to their axles on what looks like firm ground and roads is odd.
They are still working on 4.0 so that may change.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on May 14, 2016, 02:04:37 PM
D.O.W. Saturday Mission 14/05/16 @ GMT19:00


Enforcing peace by Redwardancer 


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :

Date:  2012/2/9

In 2012, Somalia was suffering from a civil war that stretched the entire nation. The country was split into eight different regions under control of over twelve different factions struggling to take control of the nation for their own purposes. The Somali government led one side with the help of militarian and humanitarian aid from the UN and the African Union (AU).  On the side were the anti-government rebels called Al-Shabaab, who is the strongest faction supported by Al-Qaeda.  Al-Shabaab recently took control of lesser terrorist groups in the area which boosted their firepower.  With the help of more manpower and vehicles, Al-Shabaab decided to make their big move.  Their ultimate goal is to take over Somalia by means of a massive nationwide invasion before the UN sends more help.  In the Galguduud Province, the capital seat of Galinsoor is one such initial objective in their plans to overthrow Somalia once and for all.  It just so happens that the UK sent small units to Somalia as peacekeepers in disgust over the United States' lack of initiative of providing initial support no thanks to the Senate's budget cuts and the American people who have lost care of the happenings in the world.



Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_15_33_09_zpsmdwbvh5u.jpg&hash=25d2c59aab43e18ddc12e47375c844bbc2535c1d)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_15_34_16_zpssejad2rh.jpg&hash=be1bdb5ea189f8f4dff11b736b78d203fed079c2)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_15_37_36_zpsjlkjx94i.jpg&hash=8ba57d2c2d45aa899f0b7a7069f8111dd1d62e36)

Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   Al-Shabaab is estimated to have over 8,000 fighters and a good number of them are in the area.  They have guns, vehicles, APC's, and even a few tanks.  Numbers are unknown, but they are definitely here.

b) Own:
              We are B company, 1st Royal Welsh Regiment of Dragoons, 12th Armoured Infantry Brigade.   
              Our forces consists of:
                                                      CO and XO, (Challengers)   
                                                      1st platoon, (Challengers)   
                                                      2nd platoon, (Warriors)
                                                       3rd platoon, (Scimitars)


c) Attachments and detachments:
                                                                  1 medic, 1 repair, 1 supply truck, 1 MRV   
                                                                  3 air strikes on call


2) MISSION:

B Company must defend the area and destroy and Al-Shabaab forces who attempt to take control of Galinsoor or attempting to make a breakthrough to the east.  We must also protect the civilians in the area.  We have no reinforcements to call upon as we are the only units in the area, while the rest of the regiment is still in Mogadishu. 

3) EXECUTION:

Company Attack

Intent: Defend the city of Galinsoor and the inhabitants of the province.  Destroy any and all hostiles directing any aggression against you or the natives.  The enemy may approach from the North, South or West.  Only the East is safe from enemy approach.

  a) Concept of Operation:
Find the enemy as they may approach from different directions.  From there, deal with the enemy as you see fit.  We will be outnumbered, but we have superior equipment, training and air support should things get hairy.

Challenger2
http://www.steelbeasts.com/sbwiki/index.php?title=Challenger_2 (http://www.steelbeasts.com/sbwiki/index.php?title=Challenger_2)

Scimitar (FV 107)
http://www.steelbeasts.com/sbwiki/index.php?title=Scimitar_(FV_107) (http://www.steelbeasts.com/sbwiki/index.php?title=Scimitar_(FV_107))


Date: Saturday 14/05/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160514T19&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,2345.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: IronX on May 14, 2016, 02:37:29 PM
Quote from: Asid on May 14, 2016, 02:01:21 PM
Quote from: IronX on May 14, 2016, 01:18:24 PM
I like the look of some of those 4.0 upgrades. The roads are a big improvement. But the way vehicles sink up to their axles on what looks like firm ground and roads is odd.
They are still working on 4.0 so that may change.
Cool. Will have to keep an eye on this one.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on May 15, 2016, 05:20:23 AM
Quote from: IronX on May 14, 2016, 02:37:29 PM
Quote from: Asid on May 14, 2016, 02:01:21 PM
Quote from: IronX on May 14, 2016, 01:18:24 PM
I like the look of some of those 4.0 upgrades. The roads are a big improvement. But the way vehicles sink up to their axles on what looks like firm ground and roads is odd.
They are still working on 4.0 so that may change.
Cool. Will have to keep an eye on this one.

The sinking in of vehciles is determined by the softness of the ground. Problem is that there is no mud and track simulation that will make the softness obvious.
As far as I understood, the softness factor currently gets also used on the roads that are on this ground, so yes, that looks odd...lets see if the final release will have that fixed (?)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on May 15, 2016, 09:48:08 AM
T.A.N.K.S. Multiplayer 15/05/16 @ 20:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

*********** by DOW

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2Fclassified_logo_zpszqlgn5th.gif&hash=c21552ef398ca989136714bc20cb0f4899beb5ce)

Map

Issued in mission



SITUATION:
Briefed before mission

Date: Sunday 15/05/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160515T19&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/board,45.0.html%5B/url)


All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on May 16, 2016, 05:51:18 PM
New video...

https://www.youtube.com/watch?v=tLq7jxmPls4

Marder with interior and a Luchs...all cool, but...

Check out how you can manage platoons and individual vehicles.  So you can run it like a Combat Mission-level tactical simulator.  You could always kind of do that, but with 3.0 and 4.0, its looking like you can actually play a CM-type game with SB.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on May 21, 2016, 04:49:16 AM
T-55 and T-72B1 , Turret-tour and small weapons test

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on May 21, 2016, 02:07:43 PM
D.O.W. Saturday Mission 21/05/16 @ GMT19:00


DOW Operation spare wrench by Assasin7 


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_17_47_07_zpsgcwmkdyw.jpg&hash=c7f77b4bba2617bacdda0076e09ce30c7bca3337)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_17_48_52_zpsx9epmx8q.jpg&hash=dc2345ac5be94c0290cdbd28b7e42cfa61a05d68)

Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   Opfor have been attacking from the east and north for the last week. 2/69 Armor has been doing a pretty good job in defending. About 3 hours ago the 2/69 commanding officer 113A1 was hit and suffered damage. 3/66 Armor has been called in to come and recovered the 2/69 commanders 113A1.  The enemy consists of modern Russian equipment.

b) Own:
             Task force consist of:  2x CV-9030, + 2x M1A2-Sep, + 2x Leopard2A5A2-DK, + ARV


c) Attachments and detachments:
                                                                  M88A3 MRV   
                                                                  HE, ICM + bomb strikes


2) MISSION:
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_17_46_50_zpsumfbsffo.jpg&hash=f45613c13a7682ba3c7c38a41f8150d2df47d6a5)

Dogs Of War Vehicles : (in mission)

CV90/30-FI - IFV
http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI)

M1A2SEP  Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP) (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP))

LEO2A5A1-DK: Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

OK for this mission there will be no map updates, no AI assistance. So to help make things more organized I will put together a manning lists. You must multi crew for this mission, TC,Gunner and Driver. No Vehicle will roll without a full crew, unless there is 2 members left and not enough to fill the last vehicle.

Date: Saturday 21/05/16
Time: 19:00 GMT
Time (local): Click here (http://dogsofwarvu.com/forum/index.php/topic,2363.0.html)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,2345.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on May 21, 2016, 02:14:30 PM
More "OPFOR" stuff, the BMP-2

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Toonces on May 21, 2016, 02:22:23 PM
I'm thinking I may be getting SB 4.0.  There is an awful lot of meat on this update!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Dammit Carl! on May 21, 2016, 07:04:43 PM
Quote from: Toonces on May 21, 2016, 02:22:23 PM
I'm thinking I may be getting SB 4.0.  There is an awful lot of meat on this update!

I feel ya; game play is so tight on this!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on May 21, 2016, 07:24:46 PM
Quote from: Toonces on May 21, 2016, 02:22:23 PM
I'm thinking I may be getting SB 4.0.  There is an awful lot of meat on this update!

Sorry if I missed it, any timeline for release and cost discussed yet for the 4.0 Upgrade?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on May 21, 2016, 08:08:54 PM
Quote from: Grim.Reaper on May 21, 2016, 07:24:46 PM
Quote from: Toonces on May 21, 2016, 02:22:23 PM
I'm thinking I may be getting SB 4.0.  There is an awful lot of meat on this update!

Sorry if I missed it, any timeline for release and cost discussed yet for the 4.0 Upgrade?
Release: June
Cost Upgrade: $30 (unconfirmed)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on May 21, 2016, 09:01:15 PM
Quote from: Asid on May 21, 2016, 08:08:54 PM
Quote from: Grim.Reaper on May 21, 2016, 07:24:46 PM
Quote from: Toonces on May 21, 2016, 02:22:23 PM
I'm thinking I may be getting SB 4.0.  There is an awful lot of meat on this update!

Sorry if I missed it, any timeline for release and cost discussed yet for the 4.0 Upgrade?
Release: June
Cost Upgrade: $30 (unconfirmed)

Thanks!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on May 22, 2016, 07:39:26 AM
I'm not holding my breath for a June release - We are a week away from June, and 4.0 is still being beta tested.

From SSnake on the SB forums.
Quote
May very well be (hopefully, not, keeping fingers crossed) that the testers found new blocker bugs. There's at least one that absolutely has to be addressed, related to line of sight calculations, which are both functionally a centerpiece of the simulation as such, and performance critical at the same time (so we can't take shortcuts here).

At the same time we have a race against time as we have contractual obligations to meet certain other deadlines. That could mean that we have to concentrate on that new project and that we'd be forced to delay the release of 4.0 substantially. So, there clearly are a number of open issues that could swing one way or the other.

Next week Slitherine is releasing three US Panzer Corps grand campaigns. Those should hold me over for at least two weeks. Apparently in July Eagle Dynamics are selling the F-5 module as well. We've waited three years for a content upgrade for Steel Beasts, a few more weeks won't hurt.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on May 22, 2016, 07:58:33 AM
Although the use of "substantially" might indicate a lot longer than a few weeks delay.....no big deal for me since I didn't even know 4.0 was even coming out until recently:)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on May 22, 2016, 04:28:13 PM
T.A.N.K.S. Multiplayer 22/05/16 @ 19:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

*********** by DOW

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2Fclassified_logo_zpszqlgn5th.gif&hash=c21552ef398ca989136714bc20cb0f4899beb5ce)

Map

Issued in mission



SITUATION:
Briefed before mission


SITUATION:
Briefed before mission

Date: Sunday 22/05/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160522T19&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/board,45.0.html%5B/url)


All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ronin_GE on May 24, 2016, 02:11:30 PM
Quote from: Apocalypse 31 on May 22, 2016, 07:39:26 AM
I'm not holding my breath for a June release - We are a week away from June, and 4.0 is still being beta tested.

From SSnake on the SB forums.
Quote
May very well be (hopefully, not, keeping fingers crossed) that the testers found new blocker bugs. There's at least one that absolutely has to be addressed, related to line of sight calculations, which are both functionally a centerpiece of the simulation as such, and performance critical at the same time (so we can't take shortcuts here).

At the same time we have a race against time as we have contractual obligations to meet certain other deadlines. That could mean that we have to concentrate on that new project and that we'd be forced to delay the release of 4.0 substantially. So, there clearly are a number of open issues that could swing one way or the other.

Next week Slitherine is releasing three US Panzer Corps grand campaigns. Those should hold me over for at least two weeks. Apparently in July Eagle Dynamics are selling the F-5 module as well. We've waited three years for a content upgrade for Steel Beasts, a few more weeks won't hurt.

I really hope they can iron out the remaining game stoppers till june. Problem is, as far as I understood Ssnake, that june was their "launch window" for PE 4.0 for a longer time(talking month here, proable end 2016) as they will be bound by contract work from then on.
So...fingers crossed!! (If that does not help I'll start sacreficing rodents to apease the gods of game-making)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on June 04, 2016, 08:10:38 AM
D.O.W. Saturday Mission 4/6/16 @ GMT19:00


Away from frontlines take two by Lumi


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
After tropical storm, electrics are away from the isle, and there seems to be unusually much of communication problems.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_22_31_12_zpsahmu6znc.jpg&hash=420567522b6e218fbcd8ae9b4ea2500237119a5e)

After nearly 6 weeks of participation to war actions at the North Korea, Dogs of War is finally assumed a welcome break from front lines.

DOW company was pulled away from front line into reserve. Much of main equipment being lost in war, so it is now essential and good time to take care of what is left. Doing all the maintenance and repairs. For this DOW company or what remain was shipped to an isle of Santa Catalina under US control. There being enough of support, supply and engineering assets to repair what remains.

Officer of Isle being very friendly, you have been provided surprisingly loose schedule, and lots of spare time to spend in city of Santa Catalina.
After an week of partying and relaxing while away from the front lines, your strength is returning.

However, last night seemed to be very rough as rather large tropical storm sweep over the isle. At times heavy wind caused electric breaks, and it was nearly impossible to see anything at all cause of downpour of water.

Currently it seems that storm is finally over. It is almost ghostly, as there is no wind at all, and yet it is nearly impossible to see even street lights cause of dense fog rising up.

Moment later you may have noticed how streetlights were taken off, and there came command of turning away lights from buildings. This was nothing unusual, as when ever there was unknown movement in the radar this was standard procedure.

But you, and all of your men's being woken up right after that, and told to get ready in 10 minutes...  is something unusual. What is going on?

Immersion for Saturday DOW missions

•   CO dead replaced by XO
•   Radio dead = Silence


Dogs Of War Vehicles : (in mission)

M1A2SEP MBT
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP) (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP))

M2A2ODS
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

ASLAV-25
http://www.steelbeasts.com/sbwiki/index.php?title=ASLAV-25 (http://www.steelbeasts.com/sbwiki/index.php?title=ASLAV-25)

Eagle IV
http://www.steelbeasts.com/sbwiki/index.php?title=Eagle_IV (http://www.steelbeasts.com/sbwiki/index.php?title=Eagle_IV)

AH-64 Apache
http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache (http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache)



Date: Saturday 04/06/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160604T19&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,2596.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on June 17, 2016, 09:17:40 PM
D.O.W. Saturday Mission 18/06/16 @ GMT19:00

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Team Iron Campaign Phase V by Cougar11 

Next stage in the campaign


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
The IRIA has attacked into Iraq crossing and taking the city of Basra and Faw. They have seized the ports and supply routes into Iraq. Kuwait and Iraq have asked for assistance. Nato and US command have determined that for national security interests, regional allies, international supply, and open hostilities, that your force 3rd Brigade ABCT Team Iron of the 4th infantry Division will spearhead US and NATO forces. Brigade objective is to penetrate, and destroy as many forces of the front line of the IRIA 92nd Armored Division(+), push into the Division rear area, and force the 92nd to retreat out of Iraq, and away from the border. Brigade strength must be maintained at 40% of combat forces at all times, and if it drops below we will be forced to fall back to Iraq boundaries. Minimum success is to make the IRIA to return to Iranian boundaries. Moderate success is to push into Iran defeating the second line of forces, and reducing the 92nd to below 70% strength. Major success is to reduce enemy forces to 50% or less in the 92nd, and push into or beyond the third line of forces. Your brigade will be flanked to the North by 1st and 2nd brigade to keep any major flanking maneuvers from threatening that flank. Your forces will have responsibility of your Southern and Southeastern flank. You are required to "designate a force to secure that flank prior to missions, and cannot be from the previous mission. Terrain around Basra is mostly flat and sandy. The further east you travel, the more hills, and mountains you will run into. As you go, there will be increasingly more narrow avenues of approach, limiting your attack options, and allowing the enemy to better engage you.

3rd Brigade 4th Infantry Division has pressed 18-20 Km into the Iranian's 92nd Armored Division area. The brigade has suffered heavy losses to take this terrain. Team Iron has seized three major objectives, the area radar installation, a large population center, and the area airfield. These are vital, in securing the skies for our aircraft. The brigade must push on. The brigade will continue its offensive. Intel suggests that things will only become more difficult. Intel shows elements of the 1-71-92 Armor, 2-1-92 Mechanized, and 3-1-92 Mechanized moving into the area. The arrival of these forces will bring a new dynamic to the operations, and complicate them at the same time. Be prepared for open country, and urban fighting. Commanders prepare for phase 5 of this campaign. Study your graphics, objectives, and briefings. Bring me your force requirements when ready.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_11_08_zpsqoa79ift.jpg&hash=b1205f05f96d84f782b0990d78c478de64235ec5)

Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   Elements of 3 Iranian Brigades 2-1, 3-1, and 1-71. Their forces will consist of better forces, and have a mix of Russian and NATO vehicles. They are very mobile, have secured most if not all population areas, resources, and road intersections. Their forces are mobilizing from another area, so not all 3 battalions are in the area. They continue to have indirect support, and ADA, but have no air power.

b) Own:
              C 1-66AR+ set at the recently captured airfield.

c) Attachments and detachments: 2x AH64, 2xUH60, 2 Biber, 1xPlt Ulan.


2) MISSION:

Phase 5 will consist of securing the area around Objective Fox up to PL Spruce. Setup a defensive screen to the west, and provide a safe area for units to move into, and secure the objective. Additional objective provided by local commander based on unit ability, and approval from higher HQ.



3) EXECUTION:

Company Attack

Intent: Will be revised once bluefor commander has decided on course of action.

Dogs Of War Vehicles : (in mission)

AH-64 Apache
http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache (http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache)

M1A2SEP
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP) (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP))

Ulan
http://www.steelbeasts.com/sbwiki/index.php?title=Ulan (http://www.steelbeasts.com/sbwiki/index.php?title=Ulan)

And More



********
Date: Saturday 18/06/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160618T19&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,2695.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on June 22, 2016, 03:36:25 PM
D.O.W. Saturday Mission 25/06/16 @ GMT19:00


BATTLE FOR THE MOUNTAINS by Connaugh 


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)


Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuntJihs.png&hash=de20d4806615a72ce35ae262ddf610405a6c4612)


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKcUJ0P5.png&hash=8fe606d01e7d9d5995123cf87e078285ae6a32d6)


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLJLzMyc.png&hash=a17ac26f5afb4c564d1d04a703dac5c05add3a1d)

Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

SITUATION:
Argentina has invaded and occupied the Falkland Islands.

MISSION:
Great Britain has landed two brigades (3rd Commando and 5th Brigade) to take back the Falklands. The Argentines have fortified the mountains around Port Stanley with tanks and infantry.

EXECUTION:
Two Brigades will advance to Port Stanley and liberate the town. Each platoon will have two Challenger tanks and one Warrior.

Units available:
3rd Commando Brigade:
40 Royal Marines
42 Royal Marines
45 Royal Marines
2 Para
3 Para

5th Brigade:
2 Scots Guards
1 Welsh Guards
1/7 Gurkhas

Each Brigade will have one section of the Blues & Royals (Scimitar) for Recon
Each Brigade will have a CSS platoon of Repair, Medical, and Supply

Three batteries of artillery (18 tubes) will be on call.

Argentine forces include Leopard 2A5, AS1, CV90, and infantry with anti-tank weapons.

Each Brigade Commander will determine his order of march.

120 minute Time Limit

Points scored for clearing the mountains and occupying Port Stanley



Date: Saturday 25/06/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160625T19&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,2735.msg10465.html#msg10465%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on June 25, 2016, 07:27:11 PM
D.O.W. Saturday Mission 25/06/16

BATTLE FOR THE MOUNTAINS by Connaugh


Mini AAR

3rd Commando Brigade and 5th Brigade units beginning their advance


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZd5PE85.jpg&hash=95bed0eed31d3595122b7aa8bcc157fcb1cd2a06)


Argentine Infantry bunker  on Mt. Challenger destroyed with Hesh round by 2 Scot Guards

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnDUX5Ap.jpg&hash=99984ee6d4345104c4cb1a914af61c298e6ca43c)


45 Royal Marines clearing Mt. Estancia

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpSOCXkN.jpg&hash=99a6cbe82767efacececd418f80cc11471b779e4)


3 Para clearing Mt. Harriet

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMZ9Hy4e.jpg&hash=e66a0d7dfb16808da6431d3501e2a9de1fc43e22)


Warrior from 1/7 Gurkhas taking out Bunker on Mt. Tumbledown

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2cL5180.jpg&hash=5e6dd016bd3b58a9bf9b9c56f643185b6289d24a)


2 Scot Guards destroying 2A4 at Mt. Tumbledown

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMSzJ18g.jpg&hash=af885cef887cbde3d3f60067029fbc19a0e82b59)


Warrior from 2 Scot Guards destroyed at Mt. Tumbledown

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEq1atnG.jpg&hash=68807ec6ec992d6faeb17424bc81bcae46e07ed2)


Blues & Royals destroying missile team south of Two Sisters

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2A1EQsx.jpg&hash=1e23d8494f5c0d23354f72090e76fd7b39959488)


CSS Repair Vehicle repairing 1/7 Gurkhas track damage

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZB9n3Ct.jpg&hash=72406e0caa8cefbbd8cf5b1e677d43f58a4ab695)


42 Royal Marines and 3 Para clearing Mt. William

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIc6O5CX.jpg&hash=bfdafae497c438726235c3e00a897743061eaf52)


Blues & Royal Scimitar destroying a Leopard 2/A/5 at Port Stanley

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFCj1zFS.jpg&hash=042f3d0d8009aaad96b8d1ba6088473dab6fe6d3)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FeR4SRp6.jpg&hash=c11fdee2dc1823b94ae57a68e95edca366b2074b)


The assault on Port Stanley. CV90 destroyed

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9pbeVFF.jpg&hash=b1168e2893f8fae3e8e28f29c525864f948e4164)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGKn4e6y.jpg&hash=9b862944af7736789c4937471932fad902f882d5)


2A5 destroyed in Port Stanley


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnEcY54n.jpg&hash=4ea1c1229475770f4cd0aebf7b2d41a23169e9d2)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on June 29, 2016, 06:43:26 PM
I saw on the steel beasts forums that eSims is delaying part of the 4.0 release.  They are releasing units and gameplay changes in July and planning on hi def terrain in December.

While I understand how much work it is doing all of this, and still delivering to military customers, it is a little annoying that once again eSims can't seem to manage projects for their civilian market.  I think it was for 3.0 that they were developing a new particle system and it was supposed to be delivered with 3.0.  But they cut it out, and then charged the same price for the upgrade with a promise to deliver the new particle engine.   It was never delivered.  Now we are getting the particle system, as part of the 4.0 paid upgrade, with the new terrain engine promised as a later update.  Things get cut out, promised for later, then get rolled into a paid update.  That is the pattern I am worried about.

Every update is late and delivers less than promised initially.  Do their military customers have the same issues?  I think they need to rethink how they set expectations and take a look at applying some continuous improvement tools to their process to better align capabilities to promises.

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on June 29, 2016, 07:05:51 PM
I did like this response to one person voicing displeasure with their new direction....

You get the particle effects, all the new vehicles, plus road leveling. And in about half a year, also the new terrain engine as a free update. In addition, we'll come up with better methods to manage minor map modifications than what we had originally in mind, where we admittedly chose the wrong path. All right, we have to back-track a little. It happens. But the proposed solution, if it works out, still allows for a July release rather than waiting for Christmas (or possibly even longer).

Last I checked you still had to pay the full $40 when you purchase in July, so not sure how receiving half the content in six months as a "free update" is really a benefit......you paid for that content up front:)  Maybe they should split the cost, pay $20 in July and then pay the remaining $20 when they deliver the rest of the planned content.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on June 29, 2016, 08:19:03 PM
I don't mean to be too harsh, but after over $200 invested in SB, I think I am a little entitled to say something about the pattern.  Its a great game and I am thankful they are doing it.  But every time they do this, all the fans just fawn over them and no one ever says the emperor has no clothes.  I bet if they ran the military-side of the business like this, they would be a lot less profitable (penalties and chargebacks).
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on June 30, 2016, 03:15:52 AM
It's too early to give a definite statement about what we want to do will indeed work out for a July release, but I am at least cautiously optimistic.


WRT the "late penalty payments" with military contracts - yes, that's one reason why we give these jobs priority in our development plan. But it isn't as if a late 4.0 release wouldn't cost us. Of course I would rather have released what we had in June. I said on public record as early as about February or March that the 4.0 release would have to be made in a very narrow window of opportunity, and if we missed that window, there would be a substantial delay of at least five to six months.

Sometimes you don't really have much of a choice. If you want to be part of certain public tenders you need to commit to those projects' deadlines at a point where you just write up the bid. Once that you're awarded that contract, you can't step back if you ever want to do business in that sector again. You have contractual obligations that simply must be fulfilled.
Maybe we shouldn't submit bids to such tenders, you say? But don't forget then that sales of the Personal Edition only make up for about 5..10% of our annual turnover, and cause about 95% of our tech support burden. Like it or not, were it not for the army customers there wouldn't be a Personal Edition for you to complain about.

As far as the "promise" of the particle system for 3.0 is concerned, it never was. I said early on that this was a development goal, but in the weeks leading up to the actual release it was not advertised to be a part of the 3.0 release. And yet 3.0 was a massive improvement over any version that we released before, and looked infinitely better than its predecessor even without the new particle system. Don't tell me that we tricked you into paying more for the 3.0 release than it was worth it. EVERYTHING that we advertised prior to the 3.0 release was delivered to the letter.

All that said, our 4.0 offer is pretty simple: The upgrade option will remain in place for the whole duration of version 4.0's lifetime. If you want to wait until after the high resolution terrain engine has been rolled out, that's perfectly fine.
But the price will not be reduced. We offer upgrades for owners of SB Pro PE 2.5 licenses which are now seven years old, for a mere $40.-. That is about as generous as it gets. In all the years we have always been extremely reliable and predictable in our pricing and licensing policy. The initial price may appear high for a mere game, but hasn't been inflated for ten years now despite a staggering expansion in functionality. Every major release received free patches and updates for at least a year, and up to three. The price for the current version has always been reduced by the amount of the price for the upgrade that was planned for well in advance of the actual release -at least two, usually three to four months. We offer secondary licenses for friends and family for a fraction of the cost of a primary license. What's more, thanks to the CodeMeter stick used copies of SB Pro PE can be sold at eBay for about $75.-, how's that for a change in an age where all other software developers go leaps and bounds to eliminate a used copy market.
In short, I do not feel ashamed asking for the prices that we do. We have bills to pay, an mouths to feed, too. The team works harder than most people; it deserves praise for what it accomplishes rather than cheap shots from the sidelines about things that didn't work out perfectly. Perfection is the business of mathematicians and philosophers. We are just engineers, and must play with the cards that reality's dealing to us.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on June 30, 2016, 07:40:46 AM
No one is saying we want to take food out of your kids' mouths.  Just be a little better about communicating what your plans are.  The pattern is over promise and under deliver.  While that is true of most immature companies, I would have thought having a government contract would have instilled a little discipline on the commercial side.

I have no issues with what you charge.  Adn you can say what you want, obviously.  I am just pointing out a pattern that you have the control to change.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on June 30, 2016, 08:47:50 AM
Quote from: Grim.Reaper on June 29, 2016, 07:05:51 PM
I did like this response to one person voicing displeasure with their new direction....

I wasn't displeased. I never expected a June release - I just didn't think it would take another six months to get the full package. We didn't hear about any issues - they showcased it at ITEC, and all the youtube videos showing the new terrain.

QuoteIt's too early to give a definite statement about what we want to do will indeed work out for a July release, but I am at least cautiously optimistic.

...and I don't expect July release either, considering July begins tomorrow and the developer is 'cautiously optimistic'.

And a recommendation suggested by someone on the SB forums..
QuoteWith regards to the delay - I'd be more than happy if you would just scrap this update and only release one complete, tested and working package for Christmas instead. I remember back in the previous major release particles were left out, and said to be available in the coming months which never happened. So... take your time and realease only when its done :)

I think this might be the best solution. Personally, I'd rather get the whole thing in one sitting. Even if they can release 4.0 in the upcoming month, there will be bugs and required fixes that will consume time and potentially take time away from developing the terrain engine (I'm calling it 4.5). I don't know how eSim schedules their developmental timeline, but I assume that there is an allocation on the back-end for follow-up bug fixes. I think eSim should just put it in open BETA. It's win-win; players get their new vehicles/features, more eyes to find bugs, and 4.0 can still be released as a full package in December. ArmA did the same thing for APEX.

QuoteAs far as the "promise" of the particle system for 3.0 is concerned, it never was.

But if all of your players are making the same assumption...? It may just be a communication breakdown.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 02, 2016, 12:48:01 PM
D.O.W. Saturday Mission 02/07/16 @ GMT19:00


GAZALA REVISITED by Connaugh 


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQJYwMFl.jpg&hash=eab7a317c6c8edb746a5fe3e62f11ec60b3cffb6)


SITUATION:
The Commonwealth has occupied a defensive line running from Gazala on the coast down to Bir Hacheim at its southern end. The 1st South African, 50th Highland, and Free French occupy the defensive positions of the line. In reserve behind the line, are the armored units - 1st Armored with the  22nd, 32nd, and 201st Guards Brigades and the 7th Armored with the 4th and 7th Brigades.

MISSION:
The Afrika Korps is to breach the Gazala line and capture the defensive positions and destroy 75 per cent of the Commonwealth force.

EXECUTION
The Etruscan Infantry Brigades- Sabratho, Trento, Brescia, and Pavia will assault the two defensive positions held by the 1st South African and 50th Highland.  Due to the extensive minefields in front of the Gazala line, the main armored thrust will involve sweeping around the most southern defensive position, Bir Hacheim, and attack the Commonwealth positions from the rear. The two Etruscan Armored units - Ariete and Trieste, will capture Bir Hacheim at the end of the Gazala defensive line. The Afrika Korps of 15th Panzer and 21st Panzer along with 90th Light will sweep around Bir Hacheim and move north to assault the key defensive position of Knightsbridge, held by the 201st Guards and then destroy the two Commonwealth Armored units - 1st and 7th Armored, then assist the Etruscan Infantry with their assault. Next the advance to the east is to be made with the goal of capturing Acroma, El Adem, Retma, and Bir El Gubi.

Three batteries of artillery (18 tubes) will be on call.

Armor units are equipped with Leopard AS1's.
Motorized Infantry Units are equipped with ASLAV-PC's.

Commonwealth tank units are comprised primarily of  Centurions.
Infantry are equipped with anti-tank weapons and missiles.

150 minute time limit.
Points scored for capturing defensive positions and destroying 75% of Commonwealth forces.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FShxYjTt.jpg&hash=f91f61cb54ccf2b8e7b97a63c86b3c6e5e40c9a8)



Date: Saturday 02/07/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160702T19&p1=%3A&ah=3)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,2775.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 09, 2016, 08:49:55 AM
D.O.W. Saturday Mission 09/07/16 @ GMT19:00


Battles of Suomussalmi part 2 by Lumi 


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)


So for happened
Yesterday, 23th you, dogs of war volunteers arrived to Tank Nut's training camp, and got introduced to your commanding officer - Sergeant Cliff, who is responsible of your training. Right away on first day, after hours of driving trough narrow bumpy roads of Finland you were equipped with standard set of clothing and equipment, including personal weapon, that Finnish army uses. And with no second to rest, put into short, but intensive athletic course training, where not only your physical shape, but as well brains and obedience were briefly tested. Some of you performed well, some less. Though all in all after all the sweat and mud in your foreheads Sergeant was happy enough to give you first feeling to old and rugged training gear at hand.

During driving / commanding training your skills as a driver, and commander. As obedience, both in driving and communication were tested.
- In driving you were tasked to be able to follow, other vehicles, and commanders orders both in forward, and as in reversing blindly with commanders guidance.
- As commander you were expected to dutifully follow what others did, and report your arrivals to turns while in colum formation. And to be able to guide your driver while he reverses vehicle blindly.

After this you were tasked to perform refueling and daily maintenance to all these vehicles. And naturally were more than dead tired after all the traveling. - Near the evening, you were moved to a small rugged building that looked suspiciously much like a school, and that would serve as your quarters during stay in Finland. Not a luxury but good enough...  it was after all 22:00, near midnight already.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F7%2F70%2FSuomussalmi.vaakuna.svg%2F200px-Suomussalmi.vaakuna.svg.png&hash=0114c0017fe454ddc665fab11594509889a4cac2)

April 24th of 2014
After a early wake up on 06:00 AM, you were fed in school restaurant, and then transported back to tank nuts training camps class room to lessons of.

- How to operate Finnish Army vehicle T-55 MBT (T-62)
- Safety regulations in maintenance, and use
- Where all the key components, controls are located to.
- How to use vehicle systems reliability
- How to handle ammunition, load main gun, coax, and how operate weapon and related systems.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.inetres.com%2Fgp%2Fmilitary%2Fcv%2Ftank%2FT-54%2FT-55M_01.jpg&hash=5e9449c92cf5432b3ba14eec23a3bf0a47a9cdf6)


In the maintenance halls you had short time able to take good look at these old rugged tanks, and their interiors. To get rough flesh memory of how to actually operate these vehicles.
Shortly after that you were commanded to outdoors as Ural truck was parked next to tanks, and all of you were put into heavy work of lifting and loading live training rounds to these tanks, until ammo boxes in the truck got empty.

Once this demanding task was completed. You were given short break from heavy work and given change to eat refreshing meal from local field kitchen.

Offered menu was Pea-soup, with green peas, pieces of carrots, and little amount of small brown pieces that perhaps could be called meat?

Once meal was eaten you were told to move to field in front of hangars and to wait Sergeant Cliff to arrive, he would be arranging your training for rest of the day. (ACTUAL MISSION will begin from this moment, and is still unknown to you.)


Map
http://infogis.infokartta.fi/infogis-kainuu/index.php?link=hcx3eDCHFa (http://infogis.infokartta.fi/infogis-kainuu/index.php?link=hcx3eDCHFa)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_19_38_05_zpscgos7z4l.jpg&hash=6a47ffb8844bd6a08e8d180c51311c3a7d0700e3)




Date: Saturday 09/07/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160709T19&p1=%3A&ah=3)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,2831.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on July 14, 2016, 08:17:11 AM
Losing what little hope I had for a June July release.

http://www.steelbeasts.com/topic/10539-sb-pro-pe-40-hardware-recommendations/

A few pages down its stated that at best it will be first week in August, but its looking very probable it will be December.  Now the real question seems to be "What year?"

Even scarier is the dire discussion on performance on what I consider mid- to high-end machines.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on July 14, 2016, 10:28:52 AM
Well, at the moment the question of a release hinges on getting a few critical bugs fixed that we found only recently. That makes the whole release date question difficult to answer.

As far as the performance is concerned, I'm not happy about it either. On the other hand, you only reported half of what I wrote. The other half of the news is that on less potent machines - like a 2.9 GHz i5 mobile processor with integrated graphics HD4600 - it is quite possible to get the same frame rates (although at lower quality settings). This indicates that by and large the performance is CPU limited, a trend that has been observed with version 3.0 already, just less prominent.

In any case, we'll continue working on it. If someone would rather want to wait another six month before considering a purchase, I would understand that. At the same time, given the overall slower pace of Steel Beasts missions, I think that 30...35 frames per second still feel "OK-ish". And it IS quite possible to boost the frame rates up into the 50s in scenarios that restrict the visibility. Our benchmark test was designed to create a challenge. It's not one that only picks favorable conditions to paint the performance in a better light than what would be experienced later. So, if you DO play with scenarios involving rainfall and snow and a visual render range of 3,000m (which is entirely realistic for European autumn weather) you can expect to get a good frame rate. So, it's not all doom and gloom.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on July 14, 2016, 10:40:47 AM
You'll nnote I put the entire thread in the link.  It might also be easier if info wasn't scattered across multiple threads and buried sporadically in 70 page threads.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 15, 2016, 11:34:46 AM
D.O.W. Saturday Mission 16/07/16 @ GMT19:00


Operation Battleaxe by Connaugh
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F84SXOXM.png&hash=31627a6a8b15d8279705ec114a15919b07bf6f89)


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
The Commonwealth is to defeat the Afrika Korps on the frontier and secure Sollum, Fort Capuzzo, and Sidi Aziez.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FH9JrcTn.jpg&hash=bd31a51b04bc82b35fb771a931339d1ed0836426)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FA4yZtzs.jpg&hash=c3dd009789b4ba3dcd90516ab93fcedb852156c8)

Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION: The Commonwealth mounts an offensive to clear the frontier region.

a) Enemy: The Afrika Korps is equipped with Leopard 2A5's and CV90-40's.
   

b) Own: Tank units are equipped with M1A2 (SEP) and Mechanized Infantry with M2A2..
             

c) Attachments and detachments:  Three batteries of artillery (18 tubes) will be on call.


2) MISSION: The Commonwealth is to defeat the Afrika Korps on the frontier and secure Sollum, Fort Capuzzo, and Sidi Aziez.



3) EXECUTION:

BTN Attack

Intent: Will be revised once bluefor commander has decided on course of action.

The Commonwealth will launch a three-prong attack to clear the frontier region. Coast Force is responsible for capturing Halfaya Pass, Escarpment Force is to capture the remainder of the frontier at Fort Capuzzo, Musaid and Sollum. The 7th Armored Brigade Group is to capture Sidi Omar, Bir Ghirba, and Sidi Azeiz and destroy the Afrika Korps.


-------------------------------

Information:

Infantry are equipped with anti-tank weapons and missiles.

150 minute time limit.

Points scored for capturing enemy strongpoints.



Date: Saturday 16/07/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160716T19&p1=%3A&ah=3)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,2849.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 17, 2016, 07:07:17 AM
D.O.W. Saturday Mission 02/07/16
GAZALA REVISITED by Connaugh

SITUATION:

The Commonwealth has occupied a defensive line running from Gazala on the coast down to Bir Hacheim at its southern end. The 1st South African, 50th Highland, and Free French occupy the defensive positions of the line. In reserve behind the line, are the armored units - 1st Armored with the  22nd, 32nd, and 201st Guards Brigades and the 7th Armored with the 4th and 7th Brigades.

MISSION:
The Afrika Korps is to breach the Gazala line and capture the defensive positions and destroy 75 per cent of the Commonwealth force.

EXECUTION
The Etruscan Infantry Brigades- Sabratho, Trento, Brescia, and Pavia will assault the two defensive positions held by the 1st South African and 50th Highland.  Due to the extensive minefields in front of the Gazala line, the main armored thrust will involve sweeping around the most southern defensive position, Bir Hacheim, and attack the Commonwealth positions from the rear. The two Etruscan Armored units - Ariete and Trieste, will capture Bir Hacheim at the end of the Gazala defensive line. The Afrika Korps of 15th Panzer and 21st Panzer along with 90th Light will sweep around Bir Hacheim and move north to assault the key defensive position of Knightsbridge, held by the 201st Guards and then destroy the two Commonwealth Armored units - 1st and 7th Armored, then assist the Etruscan Infantry with their assault. Next the advance to the east is to be made with the goal of capturing Acroma, El Adem, Retma, and Bir El Gubi.


Afrika Korps and Etruscan Armored force moving to sweep around Bir Hacheim.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYgd2NDR.jpg&hash=0d12fbdd4a9da3266cd2d44b338ab99368d1e36c)


190 Pz of 90th Light engaging reconnaissance unit of 7th Armored

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FeOcmqV6.jpg&hash=c5f1d74411ce92647087cfa2b3d445ba956e2311)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FScHftNO.jpg&hash=003fc353b3209dc3c0ad2075bd02f3fdf81e9985)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwvFIZ1k.jpg&hash=f2df8a11d3e66d483a8d0c32036aabfd2be3e013)


7th Armored Tanks counter-attacking stopped by 90th Light and 21st Panzer

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fwo7LjPV.jpg&hash=ba7ae23da2f5619bb0f8dc9d489ac0fa727be03a)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJNOgqLK.jpg&hash=f79c5681788f9c68b6fce25121d85fa307fa8106)


90th Light taking casualties

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FN0WNo8I.jpg&hash=8f4381652fa6324afe6f5ece46a2214beb48e41d)



Commonwealth infantry being destroyed in Retma by 33 Recon/15th Panzer

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGHvJUrj.jpg&hash=bef26fdf76fd0e2e032b3f9752a982e7340095f7)


Bir Hacheim being cleared by 65 Bersaglia/Trieste and 8 Bersaglia/Ariete Mechanized Infantry

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIg4zP1z.jpg&hash=57fc48e1fe763ccfde17ac5c0563ceaccb37990b)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCu57Qzz.jpg&hash=039f80ba6836c90d5ff843bbb42e58145cab1695)


Knightsbridge being assaulted by the Afrika Korps

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F28jNXji.jpg&hash=3f329092ead511d4512c1913b798461a54518994)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLsOuGBM.jpg&hash=55994cae0fe660c27fdcf3289dba819486d99866)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fuc65rGC.jpg&hash=4c0b471f5a167f676c2adbfe68b9d692e4c9ca7f)

Infantry in Knightsbridge being mopped up by 104th/21st Panzer

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXYZdGeO.jpg&hash=84a5a1fd9499ce4caa2426a93e54ad2222e103fc)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgsyEfhf.jpg&hash=82bff7d650bc86e164e091abd08534e942d4e925)

Bir el Gubi fell to a combined assault of 21st Panzer and 3 Recon/21st Panzer and 33 Recon/15th Panzer and artillery barrages

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqdkEgoZ.jpg&hash=5c5b8a0e684b38e622eadccb7ea63ff1827be2ea)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5GKALnk.jpg&hash=89bf6f022926f404b455ec8bd96c4bec0133bb4a)


104/21st Panzer PC taking rocket hit at 1st South African defensive position

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2KQb9b7.jpg&hash=cdc6b8e2dc6cf901eca2ebe640fc8562fce8f0d5)

Enemy infantry at 1st South African destroyed by 8 Bersaglia/Trieste and 104/21st Panzer

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FliIZtYF.jpg&hash=992e45d1cd5ab4d411671c30eb9d57d52a0492a2)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsxOezRj.jpg&hash=69519dbdc14d1a6fb591fa0571f3ba7da676685e)


PC of 361/90th Light destroyed assaulting Acroma

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWkYorpm.jpg&hash=9401cb3320a56a75b64ca96e2d5d7b71bd36f266)


Bir el Gubi secured at high cost

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FlChXyRD.jpg&hash=1d8024f7328c5780ee359c3cad204c1ec3359535)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FT9m5wiw.jpg&hash=602cd53f8c0e07296adb935f4ad38439bb5e7cc7)

190/90 Light assaulting El Adem


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBdhb8vH.jpg&hash=64cd7614e198ce76ac903fe644f7aa7d57f3d1a0)


Assault on the Gazala Line was successful. Afrika Korps units made it to Tobruk and cleared the town.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwqqkMdS.jpg&hash=200c1ae948deccb225c12bbd233d8487f48f5431)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fze7CngE.jpg&hash=109bce06fb1c23c64ae7a17f75698cb9b8f8efd7)


Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on July 17, 2016, 09:03:02 AM
^Very cool!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Skoop on July 17, 2016, 01:02:06 PM
I'd love to see SB do WWII for real, currently not being covered by anyone in active development and the vehicles were present in plenty of post WWII conflicts. 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 18, 2016, 12:18:02 PM
OPERATION BATTLEAXE

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F84SXOXM.png&hash=31627a6a8b15d8279705ec114a15919b07bf6f89)

SITUATION:
The Commonwealth mounts an offensive to clear the frontier region.

MISSION:
The Commonwealth is to defeat the Afrika Korps on the frontier and secure Sollum, Fort Capuzzo, and Sidi Aziez.

EXECUTION:
The Commonwealth will launch a three-prong attack to clear the frontier region. Coast Force is responsible for capturing Halfaya Pass, Escarpment Force is to capture the remainder of the frontier at Fort Capuzzo, Musaid and Sollum. The 7th Armored Brigade Group is to capture Sidi Omar, Bir Ghirba, and Sidi Azeiz and destroy the Afrika Korps.


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4P4QJih.jpg&hash=24e801f6754f82fc30a91a230d16268510b39120)


7th Armored Brigade Group and 4th Indian moving out

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2b3NO4q.jpg&hash=13b79aa66bf3bfcf8162e463fec81a69755a023c)


7th Royal Tanks heading out

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fr3PBhNV.jpg&hash=8333986fb8bc43c413044c5ccde85a81c24508ff)


11th Hussars moving out

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvKdaxP2.jpg&hash=038608482b0cf43683a9615674571c3c86efd47a)


2nd Royal Tanks engaging 5th Light Reconnaissance units

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2rR6OPL.jpg&hash=e641efac5c15c577cb7ce63a5775d00220199c0a)


7th Royal Tanks attacking Sidi Omar

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FeIZSzsN.jpg&hash=cdf2aa932b2ff2fd22f5daecc0adc6491a1eeb36)


Sidi Omar cleared by 1st Kings Royal Rifles
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSuAhroR.jpg&hash=21c86e2f965a415ed77ede58cee9a0d0fca62bf1)


1st Kings Rifles advancing on Bir Ghirba

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPPeoLmP.jpg&hash=f9a0097b8c45605b4f2bfbfc82f87fcf8d7bc3af)


6th Rajputan Rifles destroyed by 15th Panzer

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fq6HBHh0.jpg&hash=7de838db2ff593bc69470b17fd26d21633d110a3)


15th Panzer destroyed by 3rd Coldstream Guards at Halfaya Pass

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYuZou3A.jpg&hash=736c3fdffd004ad615abf35512f31375d47a6b17)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhinFbZP.jpg&hash=4ed9fe6411527823408533be3ddf335f68bc87b0)


2nd Scots Guards and 5th Mahratta Rifles clearing Halfaya Pass

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fmdtcr92.jpg&hash=5432f20061965cf766ca0a43c72048458dee1363)


7th Royal Tanks destroying 5th Light counterattack

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fg08bXVi.jpg&hash=f3e46750cdfca23863b597336925d7ee85f68fd7)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUDBnkPN.jpg&hash=a3bc2cf34336f739c9b9e3e816d52f5fa4df95ed)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMK7gd3i.jpg&hash=1343e7d123d45dc7a33926a24a310bf4ab588ce2)


6th Royal Tanks destroying 33 PanzerJager counter attack

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FotY7paF.jpg&hash=4545087b9f4b171f259f7b628250174c169b29ec)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXcI09K6.jpg&hash=f4d70e53206e80887fa0e3f6a4e3856bb8f7ae5b)


5th Mahratta taking losses while clearing Musaid

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FR0STVtb.jpg&hash=c542cb3e577819d4eb8155e40f2fb69d8927278b)


Fort Capuzzo attacked by 4th Royal Tanks and 2nd Rifle Brigade

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5nuXN8O.jpg&hash=cdccd9275c75e14093dd34880842fed6aedda0d8)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPlvuxyE.jpg&hash=380687bdd896b69d4a4881292a7029f68cce0f51)


Sollum cleared by 5th Mahratta Rifles and 2nd Scots guards

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXNzUwSJ.jpg&hash=7129ff7d1a9a69fa4c93843776eecd6095b4ff04)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FX3Wwf8Q.jpg&hash=8c9576cddf5ee9e86985e62c6238310ab3ba7aaa)


Sidi Azeiz cleared by 7th Royal Tanks and 2nd Rifles

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FlHXxtwG.jpg&hash=24475d6561f29b2d2fef1769ba741ce6c66b4f61)


Operation Battleaxe a success!

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCBSz2MV.jpg&hash=1585358dad046dac506fb59ba741ccd6d1b75e8c)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 22, 2016, 05:44:00 PM
D.O.W. Saturday Mission 23/07/16 @ GMT19:00


Hot potato by Lumi
(https://pbs.twimg.com/profile_images/1381109296/logo.jpg)


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
UN convoy is to travel 28km route from camp Charlie to base Cortez. Their cargo being politically very hot, and stakes to get it safely away from country being extremely high.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FUN%2520troubles%25202.1%2520map_zpsyzqoigoy.jpg&hash=05a5f504708521eb80d261fd9f87d1cea29f5ffb)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_18_15_06_zpszw5cspju.jpg&hash=dfbda41b2f751c6f489b6a81f3b315a2cb5de0ea)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_18_15_16_zpseyqqod6a.jpg&hash=2b0c03337b9ed47456a8b4553184b66b5281329d)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_18_16_14_zps3x5qgtcw.jpg&hash=cf1344951c2befcbf96b6722d5e3849ed3f01971)


Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:Due to last weeks events resistance forces in the area are less organised than before but extremely aggressive. They are known to have set road side bombs, IED's on our patrol routes. And have used suicide bombers, and small strike teams against our camps.
   

b) Own: Our convoys consist of 2x Eagle IV trucks and 2x Pirantha 3IIC PCs and from Wisent ARV (mineplows / IED demolition)
             

c) Attachments and detachments:  UN forces on camps Jofu and Benzel will give support, supply, medic and repair assist from call.


2) MISSION: Make sure that your cargo will get safely to Base Cortez before local time 14:30.


3) EXECUTION:

Move along 28km patrol route to Base Cortez, you have 1 hour 30 minutes. That should be plenty.

Use your Wisent ARV to breach possible IEDs or minefields - In case of trouble, request help from other UN camps.


Intent: Will be revised once bluefor commander has decided on course of action.


-------------------------------

Information:

Multi-crew mission = Blind vehicles

90 minute time limit.



Date: Saturday 23/07/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160723T19&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,2887.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 24, 2016, 11:56:14 AM
T.A.N.K.S. Multiplayer 24/07/16 @ 19:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

*********** by DOW

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FDoW_Test_sm_zps9phluyxi.png&hash=d67992cfd354496e74e8dd6f54d9366ea82497d1)



Mission Summary :
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2Fclassified_logo_zpszqlgn5th.gif&hash=c21552ef398ca989136714bc20cb0f4899beb5ce)

Map
Issued in mission

SITUATION:
Briefed before mission


Date: Sunday 24/07/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.+Sunday+%28Steel+Beasts%29&iso=20160724T19&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,2924.msg11162.html#msg11162%5B/url)


All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on July 29, 2016, 11:22:08 PM
D.O.W. Saturday Mission 30/07/16 @ GMT19:00

Campaign continuation

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Team Iron Campaign Phase VI by Cougar11 


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2F82dd2733-c183-4c50-bb50-260b66bf6210_zps5eefdea5.png&hash=689f67d045177de172d8b40b0d302f70b9463fdd)

Mission Summary :
The IRIA has attacked into Iraq crossing and taking the city of Basra and Faw. They have seized the ports and supply routes into Iraq. Kuwait and Iraq have asked for assistance. Nato and US command have determined that for national security interests, regional allies, international supply, and open hostilities, that your force 3rd Brigade ABCT Team Iron of the 4th infantry Division will spearhead US and NATO forces. Brigade objective is to penetrate, and destroy as many forces of the front line of the IRIA 92nd Armored Division(+), push into the Division rear area, and force the 92nd to retreat out of Iraq, and away from the border. Brigade strength must be maintained at 40% of combat forces at all times, and if it drops below we will be forced to fall back to Iraq boundaries. Minimum success is to make the IRIA to return to Iranian boundaries. Moderate success is to push into Iran defeating the second line of forces, and reducing the 92nd to below 70% strength. Major success is to reduce enemy forces to 50% or less in the 92nd, and push into or beyond the third line of forces. Your brigade will be flanked to the North by 1st and 2nd brigade to keep any major flanking maneuvers from threatening that flank. Your forces will have responsibility of your Southern and Southeastern flank. You are required to "designate a force to secure that flank prior to missions, and cannot be from the previous mission. Terrain around Basra is mostly flat and sandy. The further east you travel, the more hills, and mountains you will run into. As you go, there will be increasingly more narrow avenues of approach, limiting your attack options, and allowing the enemy to better engage you.

3rd Brigade 4th Infantry Division has pressed an additional 8KM into the Iranian's 72nd Armored Division area. The brigade has suffered heavy losses to take this terrain. Team Iron has seized three major objectives, the area radar installation, a large population center, and the area airfield. These are vital, in securing the skies for our aircraft. The brigade must push on. The brigade will continue its offensive. Intel suggests that things will only become more difficult. Intel shows elements of the 1-71-72 Armor, 2-1-72 Mechanized, and 3-1-72 Mechanized moving into the area. The arrival of these forces will bring a new dynamic to the operations, and complicate them at the same time. Be prepared for open country, and urban fighting. Commanders prepare for phase 6 of this campaign. Study your graphics, objectives, and briefings. Bring me your force requirements when ready.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_21_01_16_zpshv6dt4g0.jpg&hash=2ed89761fd0f98e90839b6556698f9628bbacdff)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_21_01_22_zpshjcmwxnu.jpg&hash=7630db59d591a6a579ea0ac293de9ba54b525df5)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_21_01_34_zpszomlgo4w.jpg&hash=c20b7148d0c57440265fc67ec07c5e558e200afc)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_21_01_28_zpsrsqeuay1.jpg&hash=0c24c23dc215bb77b8ea1ffb703ed990b27e1487)

Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   Elements of 3 Iranian Brigades 2-1, 3-1, and 1-71. Their forces will consist of better forces, and have a mix of Russian and NATO vehicles. They are very mobile, have secured most if not all population areas, resources, and road intersections. Most of their forces have mobilized from another area, so expect upto 2 battalions in the area. They continue to have indirect support, High Numbers of ADA, and possible rotary wing support.

b) Own:
              Units set East of PL.

c) Attachments and detachments: Per Player CO.


2) MISSION:

Phase 6 will consist of securing the Refinery and Objective Fox by Echo and Fox Companies. Setup a defensive screen to the West, and provide a safe area for units to move into, and secure the objective H+ 30:00. Additional objective provided by local commander based on unit ability, and approval from higher HQ.



3) EXECUTION:

Company Attack

Intent: Will be revised once bluefor commander has decided on course of action.


Dogs Of War Vehicles : (in mission)

AH-64 Apache
http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache (http://www.steelbeasts.com/sbwiki/index.php?title=AH-64_Apache)

M1A2SEP
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP) (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP))

Ulan
http://www.steelbeasts.com/sbwiki/index.php?title=Ulan (http://www.steelbeasts.com/sbwiki/index.php?title=Ulan)

And More



Date: Saturday 30/07/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160730T19&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,2929.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 01, 2016, 07:57:19 AM
Steel Beasts V4.0 Release info

Hopefully this week   More Here (http://dogsofwarvu.com/forum/index.php/topic,2966.msg11336/topicseen.html#new%5B/url)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on August 01, 2016, 07:19:22 PM
Still torn if I will buy this version until all pieces are available...likely will wait for some feedback first.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 01, 2016, 11:22:40 PM
Will be paying attention too.  Because my sim streak will inevitably come back around.

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on August 02, 2016, 11:52:55 AM
Quote from: Grim.Reaper on August 01, 2016, 07:19:22 PM
Still torn if I will buy this version until all pieces are available...likely will wait for some feedback first.

I'd say save your money then.

There's not much in 4.0 that interests me, and I play the game frequently. A few improvements for dismounts, is really all that spikes my interest in seeing SB expand from the one-trick-pony, crewman simulator, to something that resembles combined arms combat. Currently, the game handles dismounted combat particularly poorly - impossible to be considered a ground combat simulator game when infantry hardly function.

I do enjoy multiplayer events, so I will be upgrading to 4.0 on release, hopefully this week. .

Additionally, I think the terrain system that has been promised for a later 2016 release will fall victim to the same result that the particle system fell victim to, when 3.0 was released - aka - we didnt get it.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on August 02, 2016, 06:13:43 PM
Thanks for the feedback, we'll see....certainly won't be in a rush and will take my time to hear some of the feedback first.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on August 02, 2016, 07:29:03 PM
The infantry is still screwed up?  That's sad.

I recall having them get stuck, numerous times, when trying to get them back into Bradleys.  Was pretty frustrating.   :knuppel2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on August 02, 2016, 07:46:03 PM
Quote from: Nefaro on August 02, 2016, 07:29:03 PM
The infantry is still screwed up?  That's sad.

I recall having them get stuck, numerous times, when trying to get them back into Bradleys.  Was pretty frustrating.   :knuppel2:

Apparently some work was put into improving dismounted pathfinding in 4.0, but overall the lack of control over infantry (riflemen/Light AT) and their poor engagement logic is disturbing and disruptive for any mounted/dismounted combined action.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on August 02, 2016, 07:52:35 PM
Quote from: Grim.Reaper on August 01, 2016, 07:19:22 PM
Still torn if I will buy this version until all pieces are available...likely will wait for some feedback first.

http://www.steelbeasts.com/topic/10539-sb-pro-pe-40-hardware-recommendations/

Performance hit for 4.0.

this may be game breaking for folks with older rigs.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on August 02, 2016, 08:47:46 PM
That's good to know....guessing my machine is probably good enough, although it says most system types were impacted, regardless of configuration.

Certainly will wait to see how it impacts folks.....
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 02, 2016, 09:18:19 PM
If anyone wants to check if their system will handle V4.0 then drop me a pm.

I will help you do a real time test by running V4.0 on your system.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on August 03, 2016, 07:58:01 PM
Quoteif you want to know, a few more game-breaking crash bugs were found, and is in the process of being fixed.  so if you want to have the best possible experience with the new SB version, oil yourself well up with a bit more patience and sit tight.

and this

QuoteNo crashes, as far as we know. It's more like changes that we did to improve certain things that turned out to have a big disadvantage that we just discovered, and that combined with a compiler bug.

Why do these things always have to come up at the last minute? o.O


Regardless, I have faith in the team's ability to handle this, but of course this pushes us back about a day.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 04, 2016, 07:29:11 AM
Update for V4.0 release

The V4.0 will be released next week (if there is no issue)


From the devs (Ssnake)

QuoteAs much as I hate breaking the news, the prudent decision is to delay the release until after the weekend. Time and again we saw on past occasions that skipping tests after some last minute changes usually results in problems for the customer. I'm sorry for all of you who made plans for the weekend based on a 4.0 release, but in the end I think that we're better off avoiding a mad dash with our hair on fire, and simply keeping our finger crossed and our eyes firmly closed.

Now, with this disturbing image burned into your memories (what has been seen cannot be unseen!) ... we shall kick the tires some more over the weekend and wait until early next week before making it available to you.


I think this is the right thing to do.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on August 04, 2016, 08:22:00 PM
Can't say I am surprised based on how things have been unfolding with the release...gives me more time to consider before being tempted:)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on August 04, 2016, 08:27:59 PM
Quote from: Grim.Reaper on August 04, 2016, 08:22:00 PM
Can't say I am surprised based on how things have been unfolding with the release...gives me more time to consider before being tempted:)

No Man's Sky releases on Monday, and the Squad v7 patch comes out sometime next week. At this point, if it was delayed even further I wouldnt mind. I estimate that No Man's Sky is going to consume me (and others, I'm sure!)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 05, 2016, 07:23:00 AM
D.O.W. Saturday Mission 06/08/16 @ GMT19:00

Campaign continuation

Battles of Suomussalmi part 3 by Lumi 

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FDoW_Test_sm_zps9phluyxi.png&hash=d67992cfd354496e74e8dd6f54d9366ea82497d1)


Mission Summary :
Training for end of day being cancelled because of accident that happened moments ago. Rescue party is being assembled, and Dow platoon is going to take part to this emergency rescue operation


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_18_38_32_zpsakzjn3zf.jpg&hash=53f03778fae00f286cd477bd8cc0c1a3dd1fe8b8)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_18_39_11_zpsx4t2npys.jpg&hash=4189023bdb0f5f7fe546e03493d565cc1e63e0ff)

Link to paper map of the area (http://koti.kapsi.fi/timomeriluoto/KARTAT/Taloudelliset%20kartat/Taloudellinen%20kartta%201:100.000%20Suomussalmi%201941%20%281949-1954%29%20%282+0,%20mg%29.jpg)


Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy: ~
   

b) Own:
- Four Patria Sisu XA-180 PCs, and Command vehicle
             

c) Attachments and detachments: 
- Repair / recovery vehicle and Ambulance at call.
- Border guard Chopper being send to area from Kuusamo to help, ETA 50+ mins


2) MISSION:
Two hours ago, our border patrol helicopter which was on a routine check with thermal camera, reported have seen numerous heat signatures, most apparently from vehicles. Soon after that message we lost contact with the helicopter on both radio and radar.

This chopper was following the usual route from Alavuokki to Kokkovaara and eventually to Mierolaisen aho. Contact was lost somewhere over Alavuokki.

We have many reasons to assume that something else happened rather than just radio communication troubles, the least of which is that Russia has many times trespassed into our territory and harassed our airspace. They are testing our nerves and patience, knowing full well that we don't have much chance to provide evidence of those incursions.

During the last few months the situation has become hot, that is why you are here. We hope that possible conflict can be avoided, but so far the behaviour of our eastern neighbour is making it very difficult. Likewise, because of the financial status of the European Union it is unlikely that we will receive any help from there, unless we can give actual proof of hostile actions towards our forces, inside our borders.

We have reason to believe that our border patrol helicopter saw something critical and was shot down. 

We need proofs


3) EXECUTION:

Intent:
Find that chopper, rescue any survivors, and gather as much evidence as possible, whether it would be photos taken from crash site, parts of possible missiles or other incriminating evidence.

Rescue and bring to safety any survivors and possible evidence

-> The border guard chopper was heading north from Alavuokki towards Kokkovaara when we lost both radio and radar contact with it.

Sergeant Cliff will lead Dog's of war group on this rescue mission

--------

We should have no contacts with any kind of force exxept our own.

In case there is: - Report immebiately and remember return fire only. 

In worst case scenario of hostile contact - get yourself and all men's out of there in one piece as fast as you can.

We have approximately two hours before sunset and we have limited amount of NGV equipment

Dogs Of War Vehicles : (in mission)
Please take your time to Learn at least basics of this vehicle from these links provided, if you don't know it already, so that mission can go smoothly to all.

TPz Fuchs 1A6: Click here (http://www.steelbeasts.com/sbwiki/index.php?title=TPz_Fuchs_1A6)


Infantry: Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Infantry_Units)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelbeasts.com%2Fsbwiki%2Fimages%2Fthumb%2F6%2F67%2FFM21-75_FIG_1-10.jpg%2F350px-FM21-75_FIG_1-10.jpg&hash=11bcd317f11d74261e6788679c5bdfc092b556a8)





Date: Saturday 06/08/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160806T19&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,2985.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 08, 2016, 10:25:22 AM
The Steel Beasts Pro V4.0 release notes should be out today.

I will post a link.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on August 08, 2016, 02:51:58 PM
...or I do. ;)

http://www.esimgames.com/?p=1959
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 08, 2016, 03:12:37 PM
Beat me to it  :)


The release notes contain "easter eggs" for free licenses
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on August 09, 2016, 02:06:01 PM

It's out: http://www.esimgames.com/?p=1968
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 09, 2016, 02:18:17 PM
lol beat me to it again :)

Steel Beasts Pro PE 4.0 Out Now

Download: Click Here (http://www.esimgames.com/?page_id=1390)
Size: 2400MB

Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on August 09, 2016, 04:54:33 PM
I just commented in another forum that this is one of the weirdest releases I have seen.  Constantly shifting around of what was delivered, when it was delivered, a count down to download, then a countdown to buying a license.  All constantly seeming to shift around.  I can kind of understand esim having some transparency to keep the barbarian hordes off the gates, but it also shows the inability to get a handle on their own process.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Toonces on August 12, 2016, 04:32:44 PM
I was reading some impressions over at SimHQ and watching a few YouTube videos.  It appears that the game has moved a bit towards being more Combat Mission-esque in that you can assign orders and waypoints to your units right there in the 3rd person view.  What I saw looked kind of cool, and I think would push me into buying this.

I'd love to hear some impressions from you all if you're playing it.  So far I've only seen Jarhead has it, and I don't think he plays SB all that much.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 12, 2016, 04:48:58 PM
Hi Toonces

pm sent

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 12, 2016, 04:56:58 PM
D.O.W. Saturday Mission 13/08/16 @ GMT19:00

You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

D.O.W. 4-7 CAV Phase I of Campaign by Cougar11
This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FDoW_Test_sm_zps9phluyxi.png&hash=d67992cfd354496e74e8dd6f54d9366ea82497d1)

Mission Summary :
Russian and Greek forces have had sporadic clashes along the border for the last month or so. Intel shows that Russian forces are planning to make an incursion into Greek territory in the next 12-48 hours. 4-7CAV DOW Troop has been in Greece conducting joint military training operations over the last couple months. DOW troop has been given to the Greek forces through NATO, as the tensions have increased between the countries. With the impending incursion probable, the Greece military has tasked DOW with securing the town of St. Joseph, which is a major supply intersection, and a vital flank security objective. Dow is tasked with clearing from their current position to the town of St. Joseph, securing the town, and setting up a blocking force to the South and East of the town.  If the incursion happens, NATO will be release multi-national forces that are in reserve for use in the theater.

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_20_32_45_zpson9myhtk.jpg&hash=57645dc0215e33aeb9a5512649a669b1d94e8c06)


Excerpts of the battalion commander's (HVAOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   Russian Motorized Rifle Elements are preparing to move into the area to secure the strategic area of St. Joseph.


b) Own:
                     4-7CAV DOW Troop on loan to Greece from NATO moves to secure the town of ST. Joseph.

c) Attachments and detachments:

                   Motors, Fires, and Support elements internal.


2) MISSION:

DOW Troop 4-7CAV conduct clearing operations to secure the town of St. Joseph, and take up blocking positions to the South and East of the town.   


3) EXECUTION:

Clear to St. Joseph, secure it, and hold the town.

Intent: : DOW 4-7CAV will clear South and East to the town of St. Joseph, secure the town, and push out South and East to set up blocking positions securing the flank until relieved


Dogs Of War Vehicles : (in mission)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29  (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

STRV 122: Main Battle Tank


M3A2(ODS): Infantry Fighting Vehicle
[url=http://www.steelbeasts.com/sbwiki/index.php?title=M3A2 (http://www.steelbeasts.com/sbwiki/index.php?title=Strv_122%5B/url)

M113 F/O
http://www.steelbeasts.com/sbwiki/index.php?title=M113-FO (http://www.steelbeasts.com/sbwiki/index.php?title=M113-FO)

M1064A3
http://www.steelbeasts.com/sbwiki/index.php?title=M1064A3 (http://www.steelbeasts.com/sbwiki/index.php?title=M1064A3)

M113 G3/Eng
http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng (http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng)

M2A2(ODS)/Eng
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M113 Repair
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair)

M977 HEMTT/Supply
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Cargo (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Cargo)

M977 HEMTT/Fueler
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)




Date: Saturday 13/08/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160813T19&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,3031.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on August 13, 2016, 08:03:46 AM
Impressions after playing a few days.  It is pretty close to replacing Combat Mission for modern combat for me.  It has an incredibly powerful scenario and map maker.  It looks better.  It has complete engineering capabilities.  You can choose to play as a tactical simulator or first person.  Very powerful scripting if needed.  It has a pretty accurate arty process.  Helicopters play a direct role, in attack and air assault.  etc...

Some deficiencies compared to CM...

1) Infantry is still quite a bit more abstracted, but with 4.0, the plus parts are starting to outweigh the negatives.
2) 3rd person camera controls are still very limited compared to CM
3) Map making is a lot more difficult.

It doesn't do WW2, but for modern, it kind of kicks the crap out of CMSF and CMBS
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on August 13, 2016, 09:33:17 AM
Quote from: RyanE on August 13, 2016, 08:03:46 AM
Impressions after playing a few days.  It is pretty close to replacing Combat Mission for modern combat for me.  It has an incredibly powerful scenario and map maker.  It looks better.  It has complete engineering capabilities.  You can choose to play as a tactical simulator or first person.  Very powerful scripting if needed.  It has a pretty accurate arty process.  Helicopters play a direct role, in attack and air assault.  etc...

Some deficiencies compared to CM...

1) Infantry is still quite a bit more abstracted, but with 4.0, the plus parts are starting to outweigh the negatives.
2) 3rd person camera controls are still very limited compared to CM
3) Map making is a lot more difficult.

It doesn't do WW2, but for modern, it kind of kicks the crap out of CMSF and CMBS

Did you play SB prior to the update to 4.0?  Would be interested in feedback on specific improvements from prior version and if you felt worth the upgrade price at this time.  I wasn't sure if your impressions where stating with the update the game is now close to CM or it was already with the prior version.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Pete Dero on August 13, 2016, 09:50:56 AM
http://kriegsimulation.blogspot.be/2016/08/steel-beasts-prope-40-downtown-with-bmp.html

https://www.youtube.com/watch?v=i_ztS629WEQ

The new overhead view (around 4:50 in the video) seems to be the most interesting new feature to me.




Title: Re: Steel Beasts Pro Discussion Thread
Post by: Hartford688 on August 13, 2016, 09:51:42 AM
Quote from: RyanE on August 13, 2016, 08:03:46 AM
Impressions after playing a few days.  It is pretty close to replacing Combat Mission for modern combat for me.  It has an incredibly powerful scenario and map maker.  It looks better.  It has complete engineering capabilities.  You can choose to play as a tactical simulator or first person.  Very powerful scripting if needed.  It has a pretty accurate arty process.  Helicopters play a direct role, in attack and air assault.  etc...

Some deficiencies compared to CM...

1) Infantry is still quite a bit more abstracted, but with 4.0, the plus parts are starting to outweigh the negatives.
2) 3rd person camera controls are still very limited compared to CM
3) Map making is a lot more difficult.

It doesn't do WW2, but for modern, it kind of kicks the crap out of CMSF and CMBS

Thanks for this...I was dithering over (re)buying SBPPE or getting CBBS (was busy reading CMBS reviews which all seemed very positive) but I know from 2.xxx days SBPPE is a superb simulator. Maps aside...how much "worse" is the infantry component? I am really in it for the armour (especially the new Sho't Kal!) but of course the infantry is pretty crucial component of a land sim.  No doubt artillery is equally terrifying in both!

So now I am swinging back to SBPPE after your accolade...
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on August 13, 2016, 09:54:46 AM
Quote from: Pete Dero on August 13, 2016, 09:50:56 AM
http://kriegsimulation.blogspot.be/2016/08/steel-beasts-prope-40-downtown-with-bmp.html

https://www.youtube.com/watch?v=i_ztS629WEQ

The new overhead view (around 4:50 in the video) seems to be the most interesting new feature to me.

Nice, didn't know about the top down view...it does look good.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Toonces on August 13, 2016, 10:25:32 AM
That bmp video was the one I wat chef.  I think I'm going to pull the trigger on this.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Pete Dero on August 13, 2016, 10:34:11 AM
Any news on any performance loss ?   (as posted by Ssnake a month ago : As far as the performance is concerned, I'm not happy about it either http://grogheads.com/forums/index.php?topic=10673.msg457755#msg457755)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 13, 2016, 11:00:34 AM
As some of you know. I am part of a group which plays Steel Beasts regularly both on and off line. I have put in many thousands of hours.

To put it simply. SB can be played in many different ways. You could play it from the map view as the commander. You can play it as a tank commander, gunner or driver in first person. It can be also played in third person. It is played in real time. It can be paused. However when you do pause it, you cannot do anything in game. Time can also be accelerated and decelerated in single player.

SB is primarily a procedural vehicle sim/trainer. We use it successfully as a wargame/sim. The vehicles are of a very high fidelity. Armour thickness and shell type are a few of the things calculated by the engine. The infantry is not and never have been the main focus of this sim. They can be difficult and frustrating to control. However this has changed somewhat in the new version 4.0. It is early days but our testing shows a great improvement in pathing and control of the infantry.

The mission editor is very good. It is simple to use but powerful. A few clicks and you have a basic mission. It can be that simple.

The new V4.0 has added quite a lot. With improvements to terrain, AI, bug fixes, new vehicles and more.

One of the greatest things about SB is the fact that you can have multi-crew. You can successfully have 3 humans in the same vehicle. A driver, gunner and commander. It works very well.

Performance?
We are testing every aspect of SB. Performance is important to us. At this time some of us have seen a slight drop in FPS in some large scenarios but nothing that would cause concern. We will know more in a few days. I have an old rig. It runs V3.X SB very well. My testing of V4.0 has been limited due to real life but I am not worried. I will report back when i have more info.

SB is not comparable to Combat mission, which I own. It is "different".

The new update costs $40. Is it worth it? I think so, as do the rest of the group. a lot of effort has gone into it. The early indications are that this is the best version of SB to date.

The above is my opinion and the opinion of quite a few SB "veterans"

Does Steel Beasts have any issues? Yes.
Do I regret buying SB? No.
Do I recommend SB for what it is? Yes

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on August 13, 2016, 02:57:16 PM
The difference in infantry between 3.0 and 4.0 is night and day.  There are some aspects of infantry that seem a little more abstracted than CM, but in other areas, SP is way ahead of CM...SOPs, formations, arming options, ability to do first person (if you want), etc.  As stated, the overhead view makes it very close to CM-type play.  There are still some limitations to the camera controls that frustrate me, but I know they are moving to advance camera controls in the future.

Still missing rendered foxholes and trenches.  They are VERY abstracted right now.  But they do have a role in the game.

Making up for almost any deficiency when compared to CM is the scripting capabilities.  They are very powerful, if a little arcane.  For the technically minded, there isn't much you can't do with scripting.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Hartford688 on August 13, 2016, 05:46:06 PM
Thank you!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on August 13, 2016, 09:36:58 PM
btw, I am getting 30-40 fps in medium-sized battles, even with a lot of smoke around.  I have an older i7 and nVidia 950 on a laptop.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 14, 2016, 08:40:22 AM
Performance test

If anyone wishes to do a FREE performance test for SBV4.0 . Then let me know. This is the best way to find if you will have issues.

The test will involve you running the full V4.0 on your system.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on August 15, 2016, 05:52:26 AM
One of the best "behind the scenes" parts of SB compared to CM is DirectX vs OpenGL.  I can run SB on almost any PC graphics chipset maker.  CM doesn't like Intel HD chipsets.  That opens SB up to a whole world of mid-range laptops if they have the horsepower.  To me, BFC can't move away from OpenGL fast enough, or at least their implementation of it.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on August 15, 2016, 09:38:12 AM
Did some performance benchmarking on two different laptops.  Ran the Byto 2.sce battle because it looked like a medium-sized battle with a variety of units and routings.

Laptop 1) MSI Win10 i7 4270 quad-core running around 3.4GHz under max output.  Also has an nVidia 950M.  16Gb is the RAM and running SB off an SSD.

Results - 35 - 45 fps during the action and moving a lot from one unit to another.  All settings are maxed, except terrain drawing distance (about 1/2) and shadows are at 3.

Laptop 2) Dell Latitude Win7 with i7 5600 running around 3.2GHz at max output.  This machine has the Intel HD 550 graphics chipset.  It also has 8Gb of RAM and is all SSD.

Results - 31 - 38 fps moving around the same way.  But I have all shadows off and AA way down low.  As soon as I increase shadows even a little, it dogs out.

In both set ups.  I have terrain drawing distance slides set at about 1/2 of the slide.

So the killers of fps in order of dragitude are...

1) shadows...and it gets progressively worse as you increase the setting.  (just turning them on at all seemed to cost between 8 and 10 fps on the Intel chipset)
2) AA...didn't see a huge performance hit, but it was noticeable on the Intel chipset.
3) HDR bloom costs 2-3 fps on either rig

Again, just the performance on my setups.  But the shadow slow down seems to be driven by the quality of the graphics card.

I have a surface pro 3 with an i5.  For craps and giggles, I am going to try it there also.

edit:

Just ran a test on my Surface Pro 3 Win10.  It has an i5 4500 running about 2.5GHz.  It only has 4Gb of RAM and graphics are some kind of low end Intel chipset.  I had low expectations.  The display is a high rez display and crashed every time I tried to run a battle.  I switched to windowed mode and no issues from then on.  All of the graphics settings were at their low settings.

Results - Ran about 20 -30 fps, with drops into the high teens in the woods.  But it was completely playable.  I wouldn't want to run a huge multi-player as a host or anything, but it was much more serviceable than I expected.

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on August 15, 2016, 11:58:10 AM
Thank you for those tests. It seems to be very much in line with what we found out as well. At the moment SB Pro is CPU limited, not GPU, unless it's a low-end GPU like the Intel chipsets. But even then it can be made to work reasonably.
That said, SB Pro PE 3.0 clearly is less demanding than 4.0.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on August 15, 2016, 12:30:35 PM
Couple things I'd like to see...simple in concept, but maybe not in execution.

1) When I click on a unit/vehicle on the map, can I get a unit type on the description.  Right now, the only way to do it is go to the map or options menu and dig down through that menu list.  This is the editor.

2) Maybe I am missing it somewhere...a range tool vs. judging distance from the map.

3) How about showing the range of the shot in the AAR reply

4) A button when an AAR event is shown that immediately takes the player to the firing unit

5) A more granular option for reply.  Instead of just events or every 4 sec., how about letting a player choose granularity with the understanding of the file size risk?

These aren't necessarily in demand from an individual AFV simulation standpoint, but when playing from a wargame perspective, they help.

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on August 15, 2016, 04:03:48 PM
1) Not sure what you mean, actually. Maybe you can send me an annotated screenshot by email?

2) In the map view, there are several ways.
     a) Hold the Alt key, then click and drag the mouse for point to point LOS checks. I'm not sure if it also displays the range (I hope not).
     b) When adjusting the "LOS bubble" of the "main attention arc" in front of battle positions, it will also show the range
     c) When plotting a route from one waypoint to the other, and clicking on the route, the route length will be shown on the right

3) Maybe. We don't want to flood the window with statistics, but this one may be a useful exception

4) Maybe. For most of our training-oriented customers the map view is often enough, unless they do gunnery tzraining (in which case additional events are captured that aren't available in the Personal Edition

5) That's definitely on the agenda
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on August 15, 2016, 05:30:35 PM
1)  I mean what kind of game unit...M60A3, T-55AM2, Missile Team (maybe what missile).  Just some quick reference to what it is...minding FOW challenges.  It would not work on enemy units unless FOW was off.
2) 2a works...thanks
3) There is a lot of room in that window from what I can see
4)  And that is where the training tools separates from a game...it is just to give some perspective or quick situational awareness
5)  I thought so.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on August 15, 2016, 05:31:23 PM
Dumb question....I own version 3 of the game and probably haven't played it to the fullest and usually very small scenarios, such as platoon level....haven't messed around with editor either.  If you play larger scenarios with tons of units, can you put them all under "AI" control except maybe a small amount you want to play?  I would love to experience an involved battlefield environment, but I don't want to micro manage all the units either...
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 15, 2016, 06:25:03 PM
Hi Grim

You can have a mission that includes AI as well as human players. In this situation the AI would have already been scripted and do its own thing. You would just control your own units.

The other way is to give the units waypoints and basic controls. The AI does quite well and will do what you have told it to as best it can,within the limitations of the engine. For example. You could select a platoon and give it the following orders:

Route orders
•   Engage
•   Assault
•   March
•   Retreat
•   Scout
•   Breach

Tactics orders
•   Hold
•   Defend
•   Guard
•   Suppress
•   Stay
•   None

Formation orders
•   Wedge
•   Line
•   Column
•   V
•   Ech left
•   Ech right
•   Coil
•   Herringbone

Spacing orders
•   Close
•   Normal
•   Wide

Fire Control orders
•   Hold fire
•   Max fire 50 - 4000m
•   Return fire only
•   Fire at will

Giving the orders is quick and simple. If you see something you do not like, then you can jump to that unit/platoon and take over control if you wish. You can add waypoints for better route management. SB is playable from the map also.

I hope this was helpful

Regards

So yes you can let the AI do it's own thing and you can use whatever vehicle(s) you want to.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on August 15, 2016, 06:35:05 PM
There are also a number of scenarios where you are in control of a platoon or company as part of a larger operation.  The benchmarking scenario I mentioned above is one such.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on August 15, 2016, 06:37:01 PM
Thanks for the information guys..
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on August 16, 2016, 03:31:29 AM
Quote from: RyanE on August 15, 2016, 05:30:35 PM
1)  I mean what kind of game unit...M60A3, T-55AM2, Missile Team (maybe what missile).  Just some quick reference to what it is...minding FOW challenges.  It would not work on enemy units unless FOW was off.
Still not sure what you mean. You want to click - in the Mission Editor, per your original post - on a unit and be informed what it is. Which is already the case, in the status bar at the bottom of the map. For the units on your side. So, you want info about enemy units too?

That's problematic because under the current abstraction "spotted" == "identified". For a real wargame you want, however, a layer of uncertainty. At range "It's a blob in the thermals! I can see it!", then maybe "it's a vehicle ... I think. Or an Elephant." - "Yeah, it's definitely a tracked vehicle with some thingamabob mounted", etc., so what's presented to the user should take this gradual identification process into account.
Ideally this would tie in with AI behavior as well, but that's a major redesign issue. It's "of elevated interest" to me, as far as game design is concerned, which I guess is somewhat good news for you. That it's a "major redesign issue" however indicates that you won't get to see it anytime soon.
:(


In the light of this, that you can see the tactical icon is the best balance between "total information" and "fog of war". It's an MBT. What kind of an MBT? May I refer you to the S2's intelligence estimate in the Mission Briefing.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on August 16, 2016, 05:59:00 AM
I am talking about friendly units.  I didn't notice the bottom status bar listing the type of unit.  That might be what I missed.  Its more of a scenario design help than during runtime.  Let me look and see if that is what I was talking about.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on August 16, 2016, 07:45:01 AM
Sorry, you are right.  On my main laptop, that bottom is partially cutoff.  On my work laptop, I can see it and it lists the units.  Not sure why its cut off on my main laptop.  That said, it would be good if it was a little more readable...but not a big deal.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on August 16, 2016, 05:16:21 PM
Ended up purchasing 4.0 last night, not a lot of time with it, but liking a few things already.....I know sounds stupid, but seeing actual crew in the vehicles is nice, love the overhead view although I wish there was edge screen scrolling allowed, and graphics do seem improved.  My PC is a few years old, I don't really judge by FPS, just actual gameplay feel....so far, haven't noticed much of a difference even on some of the larger missions.  For once, I am going to learn how to play this game proper:)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on August 16, 2016, 06:29:18 PM
I agree on the 3D crew members.  I am ashamed to say it REALLY bugged me pre-4.0.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Toonces on August 16, 2016, 07:14:12 PM
I've been watching some videos and this is a 100% must-buy for this weekend.

I might even swing by a virtual unit or two...   :P
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on August 16, 2016, 07:43:15 PM
Personally, I rarely play in the first person.  I play it mostly from the map and overhead at this point.  It is great fun and somewhat educational.  The engineering aspect of it is fascinating.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jack Nastyface on August 18, 2016, 11:28:37 AM
Going to upgrade soon...but I have just one question:  can you bail out of damaged tanks?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on August 18, 2016, 11:34:34 AM
No bailing. It's safer inside anyway. Well, most of the time. Like, in 50%, rounded up.  :buck2:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Toonces on August 19, 2016, 07:34:02 PM
Saw this posted over at SimHQ.  Pretty bad ass.

I'm gonna try to get this all installed on my rig tomorrow.

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2016, 10:13:52 AM
D.O.W. Saturday Mission 20/08/16 @ GMT19:00

You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

In Over Your Head: By Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FDoW_Test_sm_zps9phluyxi.png&hash=d67992cfd354496e74e8dd6f54d9366ea82497d1)


Previous history:
After failing to take the runway on 02/11/14. The valiant Commander Colebrook led a hasty retreat from the theater of operations. The  depleted force had to make a fighting withdrawal to the deployment zone. It was thanks to having heroically secured the 3 bridges earlier that he managed the withdrawal. The enemy was at his heels all the way. Against heavy odds he brought the boys home. Commander Colebrook sustained heavy injuries.The enemy may be calling in reinforcements.

We need to take the runway!!!!

Our reinforcements have arrived.

Enter Commander Lumi...


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FDOW%252023%252011%252014%2FMap_zps587d066d.jpg&hash=afb605b1dfb2e8f9b802488bf8476f911d592815)

Mission Summary:
Combined TF of M1A2, Leo2A5A2-DK, M2A2, 1025, and support units scout, breach, bridge, secure 3 bridges, attack, secure and hold objective.

Excerpts of the battalion commander's orders for...
1) SITUATION:
   a) Enemy:
   Elements of the 11th Motorized Rifle Brigade are holding a strategic airfield in sector. They are dug in, with blocking positions, minefields, and heavy reinforcements nearby.

   b) Own:
   TF Iron consisting of 2 platoons of 1025 scouts, 2 platoons of M2A2ODS, 2 platoons of M1A2SEP, and one platoon of Leo2A5A2-DK.

   c) Attachments and detachments: Medics, Repair, Recovery, engineer with MICLIC, Fuelers, Supply, and a bridge layer.

2) MISSION:
Scout and identify breaching or bridging areas, breach or bridge to allow for main attack force of the TF, secure bridges in sector, seize objective airfield, defend against any counter attacks.

3) EXECUTION:
Intent: TF Iron will conduct scouting operations to identify bridging and breaching areas, breach or bridge to gain an avenue of attack to secure objective airfield, secure bridges, defend against any counter attacks.

   a) Concept of Operation:
   Designed by player.
         
      i) Maneuver:
      Designed by player.
   
      ii) Fires:
      3 Air strikes, and 3 batteries with 6 tubes (ICM, HE, & Smoke)

      iii) Additional assets:
      7 Bravo MICLIC M113 section, Bridge Layer, and support assets.

Dogs Of War Vehicles : (in mission)

M1A2Sep within Steel Beasts
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29 (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

Leo2A5DK within Steel Beasts
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M2A2 (ODS/Eng) within Steel Beasts
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M113A3 Eng within Steel Beasts
http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng (http://"http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng")

MT-55: Armoured Bridge Layer within Steel Beasts
http://www.steelbeasts.com/sbwiki/index.php?title=MT-55 (http://"http://www.steelbeasts.com/sbwiki/index.php?title=MT-55")



Date: Saturday 20/08/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160820T19&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,3069.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Toonces on August 20, 2016, 04:11:17 PM
Ok, where are all of the 4.0 missions?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 20, 2016, 05:00:24 PM
Quote from: Toonces on August 20, 2016, 04:11:17 PM
Ok, where are all of the 4.0 missions?
Hi Toonces

When you see "My Scenarios" in the selection. You click on "My scenarios" you will see "Scenarios". Select that and all the missions are there.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on August 20, 2016, 06:31:42 PM
There are several folders like Contest, Single, etc.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Toonces on August 20, 2016, 07:30:51 PM
LOL.  I meant where are all of the other scenarios for download?  I checked steelbeasts.com but they're kind of thin.  Where are y'all hiding them?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on August 20, 2016, 07:41:26 PM
Quote from: Toonces on August 20, 2016, 07:30:51 PM
LOL.  I meant where are all of the other scenarios for download?  I checked steelbeasts.com but they're kind of thin.  Where are y'all hiding them?

Only been out a week:)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on August 20, 2016, 08:28:19 PM
There are a bunch at steelbeasts.com, I am not sure about using some of the really old ones though.  I know I have downloaded a few and they work OK.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Pete Dero on August 21, 2016, 03:29:42 AM
Quote from: RyanE on August 20, 2016, 08:28:19 PM
There are a bunch at steelbeasts.com, I am not sure about using some of the really old ones though.  I know I have downloaded a few and they work OK.

Posted by SSnake on the Simhq forums :

- Is the 3.0 Key settings file compatible w/ 4.0?

I think the old file will be imported (and converted). Which means that from that point on it can no longer be used in 3.0.
Of course there are new commands in it, so it makes sense to go through the list and see if you want to change anything.

- Are pre-4.0 scenarios compatible w/ the new engine?

Yes, old scenarios should load without problems. The old nav meshes are however obsolete and will be ignored (so it makes sense to open the scenarios in the Mission Editor, go to the Maps menu, and purge, then rebuild the navmesh; which is now lightning fast, compared to the old way). While you're at it, feel free to adjust the weather conditions.

- Old skins?

Most of them won't work, which shouldn't come as a surprise. Old models are routinely updated by us, so the old textures simply no longer work.

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on August 21, 2016, 03:39:15 AM
Plus I believe you need to edit old missions to turn on the new overhead view if I am not mistaken.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on August 21, 2016, 04:02:50 AM
Yes, to assure backwards compatibility, the default is set to "off", and that's how old scenarios get imported/converted as well.

If you are going to fire up the Mission Editor anyway, I would also recommend to go the the Map... Navmesh menu, select "Purge Navmesh" and then to "Add Navmesh" again. The old 3.0 format is no longer supported. Fortunately, building a new nav mesh no longer takes 5..15 minutes but rather one minute, often less. You might also want to experiment with the Options... Weather dialog and modify the default settings. You could either look up historical data (e.g. www.wunderground.com, a somewhat tasteless name, but the site is still a good reference for global historical weather data), or at least set seasonal averages.

A number of tweaks have been suggested at www.SteelBeasts.com to improve the overall framrate performance of 4.0; in addition to using an external frame rate limiter software and optimized driver settings there are of course still the in-game options. The user manual already lists a few things in their order of effect, no need to go over these again (find the manual in the Windows Start Menu / eSim Games / Steel Beasts Pro PE, also check out the "Documents" folder in there which contains a ton of additional references). Still, I personally prefer to have (Alt+D) the terrain geometry at a maximum, the high res texture out to maybe 50...60%, and I keep the ground clutter (grass etc.) at a minimum of 15...25%.
New control elements are the volumetric clouds which now have a bigger effect on the frame rate than before, high detail tracks (which can also yield one or two frames per second). The star settings, I recommend a small angular diameter (.2 mil), a gamma of about 1.7, and a pixel diameter of 4.5 or so; this doesn't have an effect on the frame rate, but stars being point light sources their apparent diameter should IMO be kept as small as possible; unfortunately single pixels simply aren't bright enough.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 21, 2016, 12:43:05 PM
T.A.N.K.S. Multiplayer 21/08/16 @ 19:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu) Sorry not available at present

Charge the Gap by Cougar11

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FDoW_Test_sm_zps9phluyxi.png&hash=d67992cfd354496e74e8dd6f54d9366ea82497d1)

Mission Summary :
D 1-12 CAV attacks against a Battalion plus to secure objective Lynx.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_17_51_24_zps048zrlvz.jpg&hash=4723879d374ee10daa33a2384d692a55573a765f)


SITUATION:

a) Enemy:

Elements of the 265th Rifle Battalion reinforced. Enemy is well supplied, and prepared in defensive positions. Enemy has the ability to counter attack if they feel their numbers are sufficient.


b) Own: D 1-12CAV 1st CAV Division Armored with 1 Platoon of M60A3 (TTS),  1 platoon of M1A1 (HA), 1 Platoon Leopard 2A5A2-DK, one Section of Marder and one Section of M2A2.


c) Attachments: Multiple supply, medic, and recovery vehicles.


MISSION:

Conduct a hasty attack from the deployment zone to secure objective Lynx.


EXECUTION:

Intent: D 1-12CAV will conduct a hasty attack from our current position south to secure objective Lynx, and prevent any counter attack.


a) Concept of Operation:

By Player

Call signs:

By Player

Dogs Of War Vehicles : (in mission)

M60A3 (TTS) Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M60A3_(TTS))

LEO 2A5A1-DK: Main Battle Tank Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M1A1 (HA): Main Battle Tank Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M1A1_(HA))

Marder 1A3 Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Marder_1A3)

M2A2ODS Infantry Fighting Vehicle Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M113A3/Medic Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M977 HEMTT/Fueler/Supply Click here (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)


Player Skill/Ability:
Any


Date: Sunday 21/08/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.&iso=20160821T19&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,3076.msg11860.html#new%5B/url)


All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 22, 2016, 04:05:47 PM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FMWM%2520logo2_zpsmx5daese.png&hash=9b69f24e5466bff1d7f720ba91d0aaffd07ab9ac)


Halfway to the weekend? It's time for...Midweek Madness.


Open to all. Friendly Head 2 Head

D.O.W. Vu  & Red Alert Vu

Wednesday Mission 24/08/16 @ GMT17:00

Defence of Losevo By Red Alert VU


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FDoW_Test_sm_zps9phluyxi.png&hash=d67992cfd354496e74e8dd6f54d9366ea82497d1)


Information:
Dog's of war will be attacking to Village Losevo



Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMidweek%2520Madness%2FDefence%2520of%2520Losevo%252024%252008%252016%2FDefence%2520of%2520Losevo_zpsrem80mwa.jpg&hash=88a21a927caf3119567b1977fc763d5feb7e7aa9)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMidweek%2520Madness%2FDefence%2520of%2520Losevo%252024%252008%252016%2FDefence%2520of%2520Losevo%25202_zps2hgzjleu.jpg&hash=e1aa13a29ef1c68d0556724f5e0c5132db1d5ddf)
Mission Summary:
We must take the town of Lenovo. At all costs! The enemy is entrenched. They have other ideas....

Excerpts of the battalion commander's orders for...
1) SITUATION:
   a) Enemy:
   Enemy forces:
                                5 T72b1(2012)
                                4 BMP-2 with troops
                                4 ATGM Spigot
                                1 Ural(supply)

   b) Own:
                                2 Leopard 2A5
                                2 Leopard 2A4
                                2 Leopard AS1
                                3 CV9030 (fin)
                                4 Unimogs with troops (only RPGs)
   

   c) Attachments and detachments: 2 Unimog supply trucks and 1 artillery battery of 6 tubes (HE 30rds, Smoke 6rds) each.

2) MISSION:
Our mission is to take Losevo village.

3) EXECUTION:
Intent: Dow force will proceed and capture village Losevo

   a) Concept of Operation:
   Designed by player.
         
      i) Maneuver:
      Designed by player.
   
      ii) Fires:
      1 artillery battery of 6 tubes (HE 30rds, Smoke 6rds) each.

      iii) Additional assets:
      2 Unimog Suply trucks



--------------------------------------------------------------------

Information:

Victory:1) All enemy AFV will be destroyed or 2) 5 of our AFV's take green zone in the village.
Defeat:2) We lose all AFV or 2) mission time is 60 min.

Starting positions of our troops will be randomized(NW,NE,SW or SE from Losevo village).




Date: Wednesday 24/08/16
Time: 17:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=Midweek+Madness&iso=20160824T17&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   Midweek Madness Mission (http://dogsofwarvu.com/forum/index.php/topic,3084.0.html%5B/url)


All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 24, 2016, 04:47:28 PM
The above mission

Good time had by all.

Thank you to everyone who showed up.

We intend to continue with these.

All welcome :)


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fwww.steelbeasts.com%2Fuploads%2F%2Fmonthly_2016_08%2F57bdfc4aafc1f_DOLPic.thumb.jpg.7cdf09a1f8763665f6b08468c635abf9.jpg&hash=331730abe7642702817c6527c68e1b2a5c202da1)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on August 24, 2016, 06:38:29 PM
A good summary of how close SB is to being a true wargame in the CM-sense...

"I think offering a "wargaming" option of playing isn't too far off.  I can think of a few things that are needed to flesh that out...

1) As stated above, a more expansive ability to move around and view the map...mostly the angle of the overhead camera
2) A more fine-grained recorder that plays back in smaller frames that every 4 seconds
3) An option to have a mini-map on the 3d view that allows you to quickly jump from one part of the map to another.
4) Info on the map about what unit is selected, what their state is, and who they are carrying or who they are being carried by

Of course this would all be done in the context of the fog of war.  You wouldn't be able to view info on enemy units unless FOW allowed it.  Might even have options limiting friendly info, based on damage, position, etc.

These are just some thoughts.  The overhead view and its related features are a huge step towards doing the above.  And they are just plain fun.  Most of those above would also be very helpful in testing out scenarios during development also."

http://www.steelbeasts.com/topic/10355-sb-pro-pe-40-discussion-thread/?page=106#comment-159010

Not saying this is the only way to build a wargame.  SB has a lot of additions that BFC has stated will never happen in CM.  But the above list is a good summation of what SB is missing that CM has.  The other big thing is wego.  I am not sure SB will ever have that.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on August 25, 2016, 02:48:55 AM
The only way to implement "Wego" would be "single turn" where you split a scenario into its different parties, let all players develop their battle plan, then merge the split scenarios back into one, and press the "Start" button without interfering with the troops from that moment on.

Probably not a very satisfying play style although you COULD test which of the players created the most robust plan without ever testing the scenario.

If I may comment on CM, I think the biggest mistake they ever made was to switch to real-time mode, rather than keeping on utilizing as much CPU power as possible to run larger battles on bigger maps. Conversely, I don't see Steel Beasts ever going turn-based. That's not because I think that real-time is the "better" or the "only" way to play a wargame - far from it. But Steel Beasts merges too many different game elements into one package to let go of real-time mode. It's designed to be a real-time application. That is one of the biggerst underlying design decisions in pretty much every part of the code base.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on August 25, 2016, 04:32:34 AM
Quote from: Toonces on August 19, 2016, 07:34:02 PM
Saw this posted over at SimHQ.  Pretty bad ass.

I'm gonna try to get this all installed on my rig tomorrow.



That video is indeed bad ass!
I had a nice chat with Asid on TS last night and I am as giddy about getting back into SB again as I was when I first pulled the trigger on it all those years back.
4.0 does seem to be a very worthwhile upgrade!
Well done eSim! :thumbsup:

Now, the frustrating part is that I wont be able to spend time with it for at least 4 more days. YT will have to provide me with my SB fix until then.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 25, 2016, 07:51:33 AM
I had deleted all my emails - everything. I figured there was nothing I wanted to keep of importance. Then I realised my email with an activation code for Steel Beasts was in there.

A quick email to them, and I was resent it (as it hadn't been activated). It's a 4 month licence I think. I was wondering, is it easy to "upgrade" that licence, or is that licence only good for version (whatever...v 3 or 3.5 I think)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Pete Dero on August 25, 2016, 08:31:56 AM
Quote from: JudgeDredd on August 25, 2016, 07:51:33 AM
It's a 4 month licence I think. I was wondering, is it easy to "upgrade" that licence, or is that licence only good for version (whatever...v 3 or 3.5 I think)

You may change to the new version at any time while the license is still valid.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 25, 2016, 09:06:53 AM
Quote from: JudgeDredd on August 25, 2016, 07:51:33 AM
I was wondering, is it easy to "upgrade" that licence, or is that licence only good for version (whatever...v 3 or 3.5 I think)
Hey JD

That license will work for any version of SB. Including the current version as it is a "Time limited license".

Let me know if you need any assistance :)

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 25, 2016, 09:11:43 AM
D.O.W. Saturday Mission 27/08/16 @ GMT19:00

You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

D.O.W. 4-7 CAV Phase II of Campaign by Cougar11

Phase 1: Click here (http://dogsofwarvu.com/forum/index.php?action=post;quote=11641;topic=3031.0)

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FDoW_Test_sm_zps9phluyxi.png&hash=d67992cfd354496e74e8dd6f54d9366ea82497d1)

Mission Summary :
From HVOC 6: Good morning or should I say it's too early to deal with this. After yesterdays surprise airborne and mechanized assault by Russian forces, we are still conducting hasty recovery operations. We lost some good crews from three of our Bradley's including the XO, a 113 Engineer vehicle, and a Bradley Engineer vehicle. Not to mention the Squadron command team was ambushed on their way back to the HQ. We also sustained a lot of personnel casualties, and vehicle equipment damage. Current strength of the Troop is four tanks including the CO, one from second, and two from fourth platoon. Bradley platoons are showing both first and second having four operational at this time. Replacement vehicles, crews, and equipment have been ongoing, and will be finished soon. Make sure you check back with the UMCP to take control of units as they become available. We have been augmented by the Greeks with a company minus of infantry, and a platoon of STRV's which are in route. They will anchor at the river and hold as long as they can to the East of St. Joseph. We have been tasked to hold the town of St. Joseph, the school complex to the South, and if possible take a possible short strip airfield to the East Obj. Stone. An hour ago I received word that a combined force of Albanian/Serbian, Romanian/Ukrainian, and Russian forces are pushing southwest to take the town of St. Joseph. Enemy strength is estimated at battalion size. It is probable that they know what our current force strength is, and wish to exploit our current low numbers, and small force size. It is our job to hold the line, and destroy the enemy to our front. We cannot allow any enemy forces to make it inside of the town of ST. Joseph. Expect to see T model tanks ranging from T55-T90, BMP 1-3, BRDM, BRDM-AT, and infantry depending on what forces you are currently facing. We will be greatly outnumbered! Make sure you make your shots count. Get your men ready, and prepare for one hell of a battle!!! MOVE OUT!!!


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_47_53_zpszdw8gzpk.jpg%3Ft%3D1425531920&hash=ee7907f47034458d5096e7cf849e695d8fc95ee0)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_48_01_zpszdlqdcos.jpg%3Ft%3D1425531917&hash=20de3bc50bb255e3f101a99e11bd8e542dc0f20b)

Excerpts of the battalion commander's (HVAOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
   A multinational force of Serbian and Albanian, Romanian and Ukrainian, and Russian mechanized forces are currently attacking south to destroy NATO forces, and secure the strategic area of St. Joseph after failing to do so yesterday.


b) Own:
                     4-7 CAV DOW Troop on loan to Greece from NATO defends the town of ST. Joseph to the east, from enemy forces to the east and north east.

c) Attachments and detachments:

                    Motors, Fires, and Support elements internal. Greek infantry, and platoon of STRV's. STRV platoon is at your command.


2) MISSION:

DOW Troop 4-7 CAV with attachments conducts hasty defense east of St. Joseph to destroy attacking forces, and counter attack if possible to objective Stone. 


3) EXECUTION:

Hold the town of St. Joseph to the east, and counter attack if possible to objective Stone. 

Intent: DOW 4-7 CAV defend East of the town of St. Joseph, destroy all enemy forces, and counter attack when possible securing objective Stone.

Dogs Of War Vehicles : (in mission)

M1A2(SEP): Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29  (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

STRV 122: Main Battle Tank


M3A2(ODS): Infantry Fighting Vehicle
[url=http://www.steelbeasts.com/sbwiki/index.php?title=M3A2 (http://www.steelbeasts.com/sbwiki/index.php?title=Strv_122%5B/url)

M113 F/O
http://www.steelbeasts.com/sbwiki/index.php?title=M113-FO (http://www.steelbeasts.com/sbwiki/index.php?title=M113-FO)

M1064A3
http://www.steelbeasts.com/sbwiki/index.php?title=M1064A3 (http://www.steelbeasts.com/sbwiki/index.php?title=M1064A3)

M113 G3/Eng
http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng (http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng)

M2A2(ODS)/Eng
http://www.steelbeasts.com/sbwiki/index.php?title=M2A2 (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M113 Repair
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair)

M977 HEMTT/Supply
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Cargo (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Cargo)

M977 HEMTT/Fueler
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)



Date: Saturday 27/08/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160827T19&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,3096.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on August 25, 2016, 11:53:23 AM
Thanks Pete and Asid  O0
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on August 26, 2016, 01:49:16 AM
Quote from: JudgeDredd on August 25, 2016, 07:51:33 AM
...(it hadn't been activated). It's a 4 month licence I think. I was wondering, is it easy to "upgrade" that licence, or is that licence only good for version (whatever...v 3 or 3.5 I think)
Time-based licenses will NEVER require an upfgrade fee. They are valid for all Steel Beasts Pro PE versions from 3.0 and higher. So, yes - it's still good to go.

That said, I highly recommend downloading and installing the CodeMeter runtime version 6.30b (http://www.wibu.com/downloads-user-software.htmlail.com) first, since it fixes an important bug related to time-based licenses. When the Steel Beasts installer then pops up the CodeMeter installation assistant, click "cancel" to skip installing the older version 6.30a.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on August 31, 2016, 04:14:03 PM
New Update

SB Pro PE 4.004 Release Notes

Posted by Ssnake on Aug 31st, 2016 in Announcements, Blog, Software Releases

The Release Notes for the first patch to version 4.004 can be found here.
https://www.esimgames.com/wp-content/uploads/2016/08/SBProPE_4-004_RN.pdf


In addition to the feature description of the major changes, and installation advice, it also (naturally) lists the changes from the initial 4.000 release version.

Update:
Apparently a new version was built while I wrote this announcement. Expect the patch to be made available this week, but probably not today.


Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on September 01, 2016, 06:22:02 PM
Link to 4.004

http://www.esimgames.com/?page_id=1390

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 02, 2016, 01:18:50 PM
D.O.W. Saturday Mission 3/09/16 @ GMT19:00

Notice 2 different missions

Hot potato part 2 by Lumi
Hot potato part 3 (night) by Lumi

(https://pbs.twimg.com/profile_images/1381109296/logo.jpg)



This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FDoW_Test_sm_zps9phluyxi.png&hash=d67992cfd354496e74e8dd6f54d9366ea82497d1)

Mission Summary :
UN convoy is to travel 28km route from camp Charlie to base Cortez. Their cargo being politically very hot, and stakes to get it safely away from country being extremely high.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FUN%2520troubles%25202.2%2520map_zpslqgctsv4.jpg&hash=0a0c4b1582a4d72eaf93b450fb5dd41d74775672)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_18_15_06_zpszw5cspju.jpg&hash=dfbda41b2f751c6f489b6a81f3b315a2cb5de0ea)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_18_15_16_zpseyqqod6a.jpg&hash=2b0c03337b9ed47456a8b4553184b66b5281329d)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_18_16_14_zps3x5qgtcw.jpg&hash=cf1344951c2befcbf96b6722d5e3849ed3f01971)


Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:Due to last weeks events resistance forces in the area are less organised than before but extremely aggressive. They are known to have set road side bombs, IED's on our patrol routes. And have used suicide bombers, and small strike teams against our camps.
   

b) Own: Our convoys consist of 2x Eagle IV trucks and 2x Pirantha 3IIC PCs and from Wisent ARV (mineplows / IED demolition)
             

c) Attachments and detachments:  UN forces on camps Jofu and Benzel will give support, supply, medic and repair assist from call.


2) MISSION: Make sure that your cargo will get safely to Base Cortez before local time 14:30.


3) EXECUTION:

Move along 28km patrol route to Base Cortez, you have 1 hour 30 minutes. That should be plenty.

Use your Wisent ARV to breach possible IEDs or minefields - In case of trouble, request help from other UN camps.


Intent: Will be revised once bluefor commander has decided on course of action.

------------------------------

Sitrep.

South of Camp jofy convoy spotted local restlessness. As they continued, they arrived to a location of civilian car accident. There was no hostiles in the area and no IEDs, Convoy continued to camp Jofu where a crazy car driver nearly hid leading vehicle.

Just east of Camp Benzel convoy was ambushed by rebels. Convoy fought back and managed to survive without losses. One vehicle having a broken suspension.

Convoy continued to camp Benzel to repairs, but were put under a mortar fire. They then continued west of camp Benzel very carefully, and received a radio message that helicopter that was supposed to come pick their cargo was shot down.

They were adviced to continue to base Cortez as a large force of rebels had attacked and passed a checkpoint at the mountains few tens kilometers west of base Cortez.


-------------------------------

Information:

Multi-crew mission = Blind vehicles


Date: Saturday 03/09/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160903T19&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,3137.msg12262.html#msg12262%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 04, 2016, 05:07:22 PM
Labor day play 05/09/16 @ 17:00 GMT - ALL WELCOME

Multiplayer scenario made by Dog's of War VU


These scenario's are simulation's and do not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2Flaboror%2520day%2520play_zps9f9y2upd.png&hash=7d50cd1ba89f4f4fcb62f94c4f9c99ccd20a4c1a)


HAPPY LABOR DAY USA!

To celebrate labor day Dogs of war decided to unite players from around the globe to play a friendly game of Steel Beasts

We invite everyone from USA to play with our friends from Europe, Russian and even Kuala Lumpur (we have a friend from there   ).   

It's Labor day so celebrate it with friends and play Steel beasts



Date: Saturday 05/09/16
Time: 17:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=Labor+day+Steelbeast+session&iso=20160905T17&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   Labor Day Play (http://www.steelbeasts.com/topic/10802-labor-day-play-050916-1900gmt-all-welcome/%5B/url)

Open to all


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 07, 2016, 09:06:21 AM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FMWM%2520logo2_zpsmx5daese.png&hash=9b69f24e5466bff1d7f720ba91d0aaffd07ab9ac)


Halfway to the weekend? It's time for...Midweek Madness.


Open to all. Friendly Head 2 Head

D.O.W. Vu  & Red Alert Vu

Thursday Mission 08/09/16 @ GMT17:00

Farm Frenzy By Red Alert VU


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FDoW_Test_sm_zps9phluyxi.png&hash=d67992cfd354496e74e8dd6f54d9366ea82497d1)


Information:
Take and hold the farm at all costs!



Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMidweek%2520Madness%2FFarm%2520Frenzy%2FSS_15_36_24_zpsymrr9qox.jpg&hash=df0802c751e4772d1ee2e14c4f598bb3c5657144)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMidweek%2520Madness%2FFarm%2520Frenzy%2FSS_15_36_47_zpsu6atxbj6.jpg&hash=18be71e1c2a604213c97dc5219a1be9d000df5b2)

Mission Summary:
We must take the farm and hold it at all costs. The farm is of strategic importance.

Excerpts of the battalion commander's orders for...
1) SITUATION:
   a) Red Forces:
                                6 T62-m (1972)
                                4 BTR-60PB
                                3 1.2T Technical-T (60mm Mortar) x3
                                2 2.7t Truck 4x4-F OHWS M240 x1 (each carrying inf squad)
inf 2x M72A1 LAW (RPG)
210 x 7.6mm (MG)
5x M381 HE


   b) Blue Forces:
                                5 Sho't Kal
                                4 M113A1
                                3 1.2T Technical-T (60mm Mortar) x3
                                 2 2.7t Truck 4x4-F OHWS M240 x1 (each carrying inf squad)
inf 2x M72A1 LAW (RPG)
210 x 7.6mm (MG)
5x M381 HE

   c) Attachments and detachments: No artillery

Vehicles in mission :

T62-m
BTR-60PB
2.7t Truck 4x4-F OHWS M240 (inc inf sqd)
1.2T Technical-T (60mm Mortar)
Sho't Kal
M113A1



Date: Thursday 08/09/16
Time: 17:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=Midweek+Madness&iso=20160908T17&p1=1440&ah=1&am=30)

Mission discussion & Manning list: Here (http://www.steelbeasts.com/topic/10838-midweek-madness-head-2-head-080916/)


Open to all


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 10, 2016, 01:33:11 PM
D.O.W. Saturday Mission 10/09/16 @ GMT19:00


Hot potato part 3 (night) by Lumi
Continuation of campaign

(https://pbs.twimg.com/profile_images/1381109296/logo.jpg)



This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FDoW_Test_sm_zps9phluyxi.png&hash=d67992cfd354496e74e8dd6f54d9366ea82497d1)

Mission Summary :
UN convoy is to travel 28km route from camp Charlie to base Cortez. Their cargo being politically very hot, and stakes to get it safely away from country being extremely high.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_21_51_15_zpspslhvrcu.jpg&hash=211282a2e19eb78578b9576f832e3f1554c528d0)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_21_47_47_zps7lsed1sb.jpg&hash=8815a2473b9c0aff0808b869eaa852673518a604)


Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:Due to last weeks events resistance forces in the area are less organised than before but extremely aggressive. They are known to have set road side bombs, IED's on our patrol routes. And have used suicide bombers, and small strike teams against our camps.
   

b) Own: Our unit consist of 2x Eagle IV trucks and 2x Pirantha 3IIC PCs and from Wisent ARV
             

c) Attachments and detachments:  UN forces on base Cortez will give support, supply, medic and repair assist from call.


2) MISSION: Manage traffic and defend road checkpoint.



3) EXECUTION:

Intent: Will be revised once bluefor commander has decided on course of action.

Convoy force is tasked to operate road checkpoint just south of base Cortez. 

This road doesn't only lead to Base Cortez but as well to a river dam.  And because area has been long dry, there is lot traffic to this dam area. Not only civilians but as well tanker trucks move to get water from the dam and to carry it to many wells of small villages. And you will soon learn to tell... that Here In Bekistan water is more expensive than gold.  Of course a night time traffic to this dam increases. Not only tanker trucks but as well civilians will be moving past the checkpoint to get water in the coolness of night. Avoiding such long trips during a hot and uncomfortable daytime. So it will be busy time for those manning the road checkpoint south of Base Cortex. Thus, with this restlessness increased, and having a hot potato in Base...   it means that anything can happen on this night.
   
Your basic task will be. 

To stop the vehicles that advance road. Check them briefly if they carry nothing else than driver, and no potential cargo.   

If vehicles carry passengers. Guide vehicle to side...  wait to dismount to be able to check personnel IDs, for about, 5-10 seconds each. and stay near (inspecting contents of vehicle. When ready, move away from vehicle.

have men's observing surrounding terrain as far as they see. If need to patrolling nearby for good look out of the horizon for the possibly advancing rebel forces to be able to get early warning.

Keep eyes open for suicide bombers. Or vehicles that act suspiciously. out of normal. - In such case.. use your best judgement. A civilian driver who cannot drive straigh line might be just drunk. But purposely ignoring stop order, or risking health of your men's is entirely different thing.

--

In cases of emergency:
Trigger 3. Cortez commander will tell available infantry units to support yours
Trigger 6. as last resort if  enemy tanks are aproaching base Cortez, Then you will be handed 2 operational tanks -  Leopard 1A5s  from military base. But it will take a while.

If you are under attack and you can identify enemy and make sure no civilians will be harmed -  You can call artillery. Smoke and HE (3 off map batteries of 6 tubes)


------------------------------

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_21_49_28_zpsexaoxsu2.jpg&hash=7398d09d120bd58d99e5e004a693f3f321f33535)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_21_50_17_zpscu5xbpc7.jpg&hash=3fa9ade37b062eb74f5671efa496ad83ce3da7bf)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FSS_21_50_58_zpspk55fiap.jpg&hash=f9f28fef9e347327a28d0349a672bf8b6e53492c)


-------------------------------

Information:

Vehicles are Blind

Infantry are not blind (but are by default "Return fire only")

I will do testing and if Lemur while stationary is broken. Vehicles will use RWS instead of Lemur


Rebel forces = Red side and in some cases green (neutral) as well so that AI cannot help players to identify enemy.



Dogs Of War Vehicles : (in mission)

Eagle IV
http://www.steelbeasts.com/sbwiki/index.php?title=Eagle_IV (http://www.steelbeasts.com/sbwiki/index.php?title=Eagle_IV)

Piranha IIIC
http://www.steelbeasts.com/sbwiki/index.php?title=Piranha_IIIC (http://www.steelbeasts.com/sbwiki/index.php?title=Piranha_IIIC)

Wisent ARV
http://www.steelbeasts.com/sbwiki/index.php?title=Wisent_ARV (http://www.steelbeasts.com/sbwiki/index.php?title=Wisent_ARV)

All vehicles are equipped with

Lemur RWS
http://www.copybook.com/military/companies/virtual-simulations/articles/steel-beasts-professional (http://www.copybook.com/military/companies/virtual-simulations/articles/steel-beasts-professional)


And More



Date: Saturday 10/09/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160910T19&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,3192.msg12580/topicseen.html#new%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 10, 2016, 06:34:37 PM
T.A.N.K.S. Multiplayer 11/09/16 @ 19:00GMT


(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Charge the Gap by Cougar11

Friendly, easy to get into session. Suitable for beginners

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FDoW_Test_sm_zps9phluyxi.png&hash=d67992cfd354496e74e8dd6f54d9366ea82497d1)


Defense of Fulda V4.004
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FDefense%2520of%2520Fulda%2FDefenseofFulda_zpse6ea353f.jpg&hash=cca4a2e29dd1a57ac4340990bff31721b7b60f82)

Mission summary:
The red horde has finally crossed the border. They have swept past all the boarder defense stations, and it is your job to hold at all costs. TF Yankee is all alone, outnumbered, and the last hope before the Red Army pushes through the lines. Hold the line, stay alive if possible, and if not die honorably.

Excerpts of the battalion commander's orders for... TF Yankee 1-67AR 1AD

1) SITUATION:
   a) Enemy:
   132nd Motorized Rifle Regiment Heavy consisting of T-72M up to modern T-90 tanks, and BMP-2, with Hind close air support has launched a surprise attack, and is attacking through sector.

   b) Own:
   TF Yankee of 1-67AR 1AD consisting of  1 Platoon of M60A3 (TTS), 1 Platoon of LEO2A5-DK1, 1 Platoon of Challenger2 MBT, 1 Platoon of M1A2SEP, 1 Platoon of M3A2ODS, 1 Platoon of 1025 Hummwv recon, and support units in the defense.

   c) Attachments and detachments: Support units 2 batteries of M109 artillery, 2 MRV's, a FO ITV, and 1 air defense unit. Air support will be available for emergency (-200pts).

2) MISSION:
TF Yankee 1-67AR 1AD is to defend Fulda Gap at all costs till re-enforcements can arrive or enemy has been stopped or neutralized.

3) EXECUTION:
TF Yankee 1-67AR 1AD

Intent: TF Yankee will defend from the high ground, maximizing firepower, and defensive positions, with the help of blocking and disruption obstacles.
   a) Concept of Operation:
   Designed by player.
         
      i) Maneuver:
      Designed by player.
   
      ii) Fires:
      2 Batteries of M109 12 total tubes on map only. 2 close air supports if needed from off map.

      iii) Additional assets:
      1 Tunguska air defense unit. 1 AH-64 Apache on Trigger #1 cost 200 victory points.



Dogs Of War Vehicles : (in mission)

M60A3 (TTS) Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M60A3_(TTS))

LEO 2A5A1-DK: Main Battle Tank Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M1A2Sep: Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

Challenger 2 Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Challenger_2) Willie P is on leave ;)

M3A2(ODS) Infantry Fighting Vehicle Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M3A2) + UAV

M1025 HUMMWV Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M1025_HMMWV)

M113A3/Medic Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M977 HEMTT/Fueler/Supply Click here (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)


Player Skill/Ability:
Any


Date: Sunday 11/09/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.&iso=20160911T19&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,3200.msg12617/topicseen.html#new%5B/url)


All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: republic on September 12, 2016, 03:20:16 PM
I ran across this and thought players of this game might find it interesting.  A new Service Life Extension Program  for the M60.

http://below-the-turret-ring.blogspot.de/2016/05/slep-raytheons-new-m60-upgrade.html (http://below-the-turret-ring.blogspot.de/2016/05/slep-raytheons-new-m60-upgrade.html)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 12, 2016, 03:45:12 PM
Quote from: republic on September 12, 2016, 03:20:16 PM
I ran across this and thought players of this game might find it interesting.  A new Service Life Extension Program  for the M60.

http://below-the-turret-ring.blogspot.de/2016/05/slep-raytheons-new-m60-upgrade.html (http://below-the-turret-ring.blogspot.de/2016/05/slep-raytheons-new-m60-upgrade.html)

Thank you Republic

I saw this a while back and bookmarked it but forgot to post it.

Thanks
Title: Re: Steel Beasts Pro Discussion Thread
Post by: undercovergeek on September 14, 2016, 01:24:35 PM
I there a 'combat mission' way of playing this? I'm not too interested in been the man firing the fun or driving the tank but am interested in 'you go there and fire at that'

I stopped playing CM after getting tired of not knowing why my tank was killed, why it wouldn't fire, how can he see me If I can't see him and a whole host of other inadequacies and hoping SB can solve this for me
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Pete Dero on September 14, 2016, 02:02:08 PM
A mission can be played from the commander's, gunner's, driver's position or from an observer's position.

In the observer's position you can give all your units commands on the map so this might be what you are looking for.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 14, 2016, 02:08:41 PM
Quote from: undercovergeek on September 14, 2016, 01:24:35 PM
I there a 'combat mission' way of playing this? I'm not too interested in been the man firing the fun or driving the tank but am interested in 'you go there and fire at that'

I stopped playing CM after getting tired of not knowing why my tank was killed, why it wouldn't fire, how can he see me If I can't see him and a whole host of other inadequacies and hoping SB can solve this for me

Hi UG

There is a new "Overhead view". This is accessed by pressing F8 twice. However this function must be turned on by the mission designer.

The fog of war is kept intact.

Look at the 3:00 mark


Hope this helps.

Regards

Title: Re: Steel Beasts Pro Discussion Thread
Post by: undercovergeek on September 14, 2016, 04:03:22 PM
Ok so I can give all the units orders and then zoom down to road level and watch the units carry out those actions without having to 'command' a vehicle?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 14, 2016, 04:07:26 PM
Quote from: undercovergeek on September 14, 2016, 04:03:22 PM
Ok so I can give all the units orders and then zoom down to road level and watch the units carry out those actions without having to 'command' a vehicle?

Yes
Title: Re: Steel Beasts Pro Discussion Thread
Post by: undercovergeek on September 14, 2016, 04:19:58 PM
Hmmm - is there a demo for 4.0?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on September 14, 2016, 04:33:35 PM
Quote from: undercovergeek on September 14, 2016, 04:03:22 PM
Ok so I can give all the units orders and then zoom down to road level and watch the units carry out those actions without having to 'command' a vehicle?

I have played off and on for years in SP.  I have never once commanded from inside a vehicle.  Since 4.0, I play in a similar way to CM.  There is no wego, but the scripting and ai make up for it and beyond.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: undercovergeek on September 14, 2016, 04:40:02 PM
Music to my ears
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on September 14, 2016, 04:45:40 PM
On the surface, infantry looks much less functional than CM.  But if you dig into the scripting, you can do so much more that the claymation infantry units in CM.

As much as eSims worries about performance after 4.0, it plays a heck of a lot better and looks better than CM.  And it scales much higher for battle sizes also.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 14, 2016, 05:01:19 PM
Quote from: undercovergeek on September 14, 2016, 04:19:58 PM
Hmmm - is there a demo for 4.0?

UG you have a pm
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on September 15, 2016, 04:34:54 AM
UG, Asid probably contacted you about trying out SB. I really recommend you to try before you buy considering the cost of SB.
While you CAN command units somewhat like CM, it is a tad cumbersome and the feedback from the game about the status of your units is nothing like that of a strategy game.
Its a sim first and foremost, also in Overhead view.
Have fun trying it out!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 15, 2016, 09:20:44 AM
Steel Beasts Pro $9.50

You can purchase a 1 month license for SB Pro for $9.50. It is the full version. It is a great way to try the sim before committing to it long term

http://www.esimgames.com/?page_id=1361
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 17, 2016, 10:12:41 AM
D.O.W. Saturday Mission 17/09/16 @ GMT19:00

You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8q4Yf5f.png&hash=23398242cad5c424d437c6ad5f72d88a17d694ad)

Marines in the Storm by Lusik
This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWqEZX2F.jpg&hash=770df2d4325a77bccf54c18f60906db6d729a91c)


Mission Summary :
The last weeks have been damp and cold. It' s not exactly  the kind of weather you expected in  the Middle East. We've been here since September and the only thing we have fought with so for was boredom. We have been away from our families, your friends and our life for too long. Last month, on the 17th the air offensive started. From what we have seen on CNN, Saddam took a heavy pounding but on the ground it's been quiet... almost. At the end of last month Saddam forces made an attempt to take a Saudi town of Al-Khafji.  Two of our recon units were trapped in the city for a couple of days but we let the Saudis to liberate they homeland a few days after. Two LAVs were lost due to friendly fire.

You are part of Task Force Ripper, 2nd Marine Tank Battalion, 2nd Marine division. Our tanks have been mixed up with LAVs (NZLAV) to give you more flexibility. Our long wait has finally come to an end. Two days ago President Bush rejected Soviet peace plan and demanded Iraq begin withdrawal from Kuwait by noon Feb. 23 to avoid ground war. Iraqi information official branded U.S. position "shameful ultimatum and set one-sixte of Kuwait's 950 oil wells ablaze. Today it's the time to cross the border and liberate the country.


Map
Maps will be handed out to company commanders maximum 1 day before anticipated operation start time.

Excerpts of the battalion commander's (HVAOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
Iraqi forces have been under relentless attacks since January 17th and are expected to be severely weakened. According to our S2 data we are facing  XX Corps 14th Infantry Division which is expected to be reinforced by a nearby  5th Mechanised Division. Their equipment is made of older Russian designs T-55s and BMP-1. The enemy had several months to prepare for  a defence and is expected to fight from well prepared positions. Their artillery was mostly destroyed during the air campaign but in spite of their we are fighting the 3rd largest army in the world battle-hardened during  recent war with Iran.

b) Own:
We are a reinforced C Company Task Force Ripper  made of the following units:

2 platoons of M-60A3s (TTS)
2 platoons of LAV-25s (NZLAV)
2x M113 ITV from the battalion support company
1x M113 MICLIC
1x M9 Combat Engineering Vehicle (Wisent ARV)
1x M113 Eng
2x Supply Truck
2x Fuel Truck

Other friendly units will advance along the front so make sure that you have a positive ID before you open fire.  I know I repeat it over and over but is imperative that you make sure that  what you is in you sights is enemy. We don't need any more blue on blue incidents.

c) Attachments and detachments:

1x Smoke Screen to cover breaching operation. (Trigger 1)
1x off map artillery battery HE, ICM
1x battery of MLRS with ICM

2) MISSION:

Your mission is to advance through the minefield and reach PL Midway. Once reached, you will prepare a hasty defence and wait for the the rest of the  Task Force to advance through the breach. Our ultimate goal is Al Jaber airbase located near Kuwait City.
 
3) EXECUTION:

Breech the minefield and head towards Kuwait City.

4) TERRAIN AND WEATHER:
Terrain ahead is mostly flat like a pool table and I have nothing more to tell you about it. February has been rainy and this day is expected to be no different. Furthermore, Iraqi forces set several oil wells on fire which limited visibility to approximately 1000 m. A big advantage of this is that their forces do not have thermal sights and can see shit in these condition. The disadvantage is plainly obvious: our aviation assets have very limited chance to support our advance and it will be difficult to ID the target.

Player Skill/Ability:
•   Completion of at least 1 full tutorial of M-60 or NZLAV
•   Working knowledge of Comms procedure.

Dogs Of War Vehicles : (in mission)

M60A3 (TTS) Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M60A3_(TTS))

M1A1 Abrams: Main Battle Tank Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M1)

NZLAV (LAV-25): Infantry Fighting Vehicle Click here (http://www.steelbeasts.com/sbwiki/index.php?title=NZLAV-IMV)

M901 ITV: Infantry Fighting Vehicle Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M901_ITV)


M1064A3
http://www.steelbeasts.com/sbwiki/index.php?title=M1064A3 (http://www.steelbeasts.com/sbwiki/index.php?title=M1064A3)

M113 G3/Eng
http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng (http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_Eng)

M113A3/Medic
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV
http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M113 Repair
http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Repair)

M977 HEMTT/Supply
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Cargo (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Cargo)

M977 HEMTT/Fueler
http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)


Date: Saturday 17/09/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20160917T19&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,3222.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on September 17, 2016, 12:37:12 PM
Hi Asid

Thanks as always.

Should let you know though that the first two links (M60 and M1) don't lead to a valid wiki page  O0

I need to get back to this. I still haven't activated my 3 month licence I bought a year or two ago. Do I just download the latest build and activate it using my licence? I think that's the case.... ???
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 17, 2016, 01:15:22 PM
Quote from: JudgeDredd on September 17, 2016, 12:37:12 PM
Should let you know though that the first two links (M60 and M1) don't lead to a valid wiki page  O0

Sorry. Now fixed

Quote from: JudgeDredd on September 17, 2016, 12:37:12 PM
I need to get back to this. I still haven't activated my 3 month licence I bought a year or two ago. Do I just download the latest build and activate it using my licence? I think that's the case.... ???

Yes

Download The V4 install (2.5GB)
Download the V4.004 patch (250MB approx)

Then activate the license

Let me know if you need any assistance.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 17, 2016, 07:21:24 PM
T.A.N.K.S. Multiplayer 18/09/16 @ 19:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Death Valley Plateau V4 by Cougar11

Friendly, easy to get into session. Suitable for beginners

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FDoW_Test_sm_zps9phluyxi.png&hash=d67992cfd354496e74e8dd6f54d9366ea82497d1)

Mission summary:
Asid Defense Corp. a mercenary company based in Scotland has taken control of the area of Rivers Edge and the bridge area of the Little Fork River in Pennsylvania near their US HQ. Enemy consists of mostly infantry with missile teams of a battalion size, but has a reserve force of stolen CV-90/30FI, AMX13/75, Centurion Mk5/2, and some Challenger 2s of about 3 companies. They have limited artillery support.You must as TF Orion attack, secure, and penetrate the enemy infantry defenses, occupy the city of Rivers Edge, secure the three bridge crossings, and neutralize any affective fighting force the Asid Corporation has in the area.

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FT%2520A%2520N%2520K%2520S%2520%2520Missions%2F13%252012%252014%2FDeathValleyPlateau_zpsf911d9cb.png&hash=54b0b42a278e31a15e689581766ce4063b6fb181)

Excerpts of the battalion commander's orders for... TF Orion a combined training taskforce exchange program of the PA National Guard.


1) SITUATION:
   a) Enemy:
   The Asid Defense Corp. a mercenary company based in Scotland has taken control of the area of Rivers Edge and the bridge area of the Little Fork
River in Pennsylvania near their US HQ. Enemy consists of mostly infantry with missile teams of a battalion size, but has a reserve force of stolen CV-90/30FI, AMX13/75, Centurion Mk5/2, and some Challenger 2s of about 3 companies.

They have limited artillery support.

   b) Own:
   PA National Guard units and German exchange troops in the area have
been mobilized with the vehicles in use for their exercise consisting of Hummwv-1025, LEO2E, M2A2, M1A2, Challenger2 and M60A3. The units have been training for almost a month, are well supplied, trained, and have priority of fires of CAS and artillery.

   c) Attachments and detachments: 1 UAV, supply, medics, FO, recovery, and repair units.

2) MISSION:
TF Orion is to attack, secure, and penetrate the enemy infantry defenses, occupy the city of Rivers Edge, secure the three bridge crossings, and neutralize any affective fighting force the Asid Corporation has in the area.

3) EXECUTION:
TF Orion

Intent: Given by Player CO

   a) Concept of Operation:
   Given by Player CO
         
      i) Maneuver:
      Given by Player CO
   
      ii) Fires:
      TF Orion has priority of fires of 3 batteries 6 tubes each with smoke, HE, and ICM. They will also have 1 aircraft available for 4 air strikes.

      iii) Additional assets: Support, recovery, U.A.V, repair, and medics. Infantry rifle teams equipped with RB57 NLAW-Storm ATGM.
      
   b) Tasks to Maneuver units:
   Given by Player CO

   c) Tasks to Combat Support Units:
   Given by Player CO

   d) COORDINATING INSTRUCTIONS:
   Given by Player CO

4) COMMAND AND SIGNALS:
Given by Player CO
You have 3 hours or 180 minutes + or – random time. You must take the objective and secure the town by having more units in each




Dogs Of War Vehicles : (in mission)

M60A3 (TTS) Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M60A3_(TTS))

LEO 2E: Main Battle Tank Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Leopardo_2E)

M1A2Sep: Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

Challenger 2 Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Challenger_2) Willie P is on leave ;)

M2A2(ODS) Infantry Fighting Vehicle Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M1025 HUMMWV Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M1025_HMMWV)

M113A3/Medic Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M977 HEMTT/Fueler/Supply Click here (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Fuel)



Player Skill/Ability:
Any


Date: Sunday 18/09/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.&iso=20160918T19&p1=1440&ah=3)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,3234.msg12851/topicseen.html#new%5B/url)


All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 20, 2016, 12:11:02 PM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FMWM%2520logo2_zpsmx5daese.png&hash=9b69f24e5466bff1d7f720ba91d0aaffd07ab9ac)


Halfway to the weekend? It's time for...Midweek Madness.


Open to all. Friendly Head 2 Head

D.O.W. Vu  & Red Alert Vu

Wednesday Mission 21/09/16 @ GMT17:00

Farm Frenzy V2 By Red Alert VU


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FDoW_Test_sm_zps9phluyxi.png&hash=d67992cfd354496e74e8dd6f54d9366ea82497d1)


Information:
Take and hold the farm at all costs!



Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMidweek%2520Madness%2FFarm%2520Frenzy%2FSS_15_36_24_zpsymrr9qox.jpg&hash=df0802c751e4772d1ee2e14c4f598bb3c5657144)
Key (disregard key on above image)
1. Objective
2. Red
3. Blue

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMidweek%2520Madness%2FFarm%2520Frenzy%2FSS_15_36_47_zpsu6atxbj6.jpg&hash=18be71e1c2a604213c97dc5219a1be9d000df5b2)

Mission Summary:
We must take the farm and hold it at all costs. The farm is of strategic importance.

Excerpts of the battalion commander's orders for...
1) SITUATION:
   a) Enemy:
   Red Forces:
                                10 T62-m (1972)
                                4 BTR-60PB
                                3 M1064A3
                                2 2.7t Truck 4x4-F OHWS M240 x1 (each carrying inf squad)
inf 2x M72A1 LAW (RPG)
210 x 7.6mm (MG)
5x M381 HE


   b) Blue Forces:
                                8 Sho't Kal
                                4 M113A1
                                3 M1064A3
                                2 2.7t Truck 4x4-F OHWS M240 x1 (each carrying inf squad)
inf 2x M72A1 LAW (RPG)
210 x 7.6mm (MG)
5x M381 HE

   c) Attachments and detachments: No artillery



--------------------------------------------------------------------

Information:

VICTORY CONDITIONS:

1. Destroy 8 of 10 enemy AFV's.
                OR
2. Take and hold "Farm" red region by 2 AFV and 4 infantry men for 15 min.Amount of our forces in that region(red circle) must be bigger then enemy forces in that region.


DEFEAT CONDITIONS:

1.Lose 7 of 9 our AFV's
               OR
2.Enemy capture the "Farm" region.

---------------------------------------------------------------------
Overhead view? Yes

---------------------------------------------------------------------
Modifications from previous version

•   Player sides have been switched
•   Number tanks increased both sides
•   3 M1064A3 added both sides

There is also a remote possibility that the  Sho't Kal tanks could be changed to M60A1. There is no M60A1 in SB at present so ammo, laser range finder etc would have to be modified/deactivated.

Minimum Skill level: Beginner
Who can play?: Open to all

Vehicles in mission : (in mission)

T62-m
BTR-60PB
2.7t Truck 4x4-F OHWS M240 (inc inf sqd)
Sho't Kal
M113A1


Date: Wednesday 21/09/16
Time: 17:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=Midweek+Madness&iso=20160921T17&p1=1440&ah=2)

Mission discussion & Manning list: Here (http://dogsofwarvu.com/forum/index.php/topic,3256.0.html)


Open to all


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 24, 2016, 09:37:28 AM
T.A.N.K.S. Multiplayer 25/09/16 @ 19:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

DOW Tanksgiving Coop V4 by TGIF

Friendly, easy to get into session. Suitable for beginners

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FDoW_Test_sm_zps9phluyxi.png&hash=d67992cfd354496e74e8dd6f54d9366ea82497d1)

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FTanksgiving_zps2b7b80f2.jpg&hash=35d4faf8b4160494594895277f0c99ebb901a049)

Simple brief.....
Mission summary:

Go forth, capture or hold the objectives and destroy the enemy!

You have reserves if you have thrown away your vehicles!!!!

Score:
OBJ SAINT = 250 points
OBJ DRAGON = 250 points
OBJ GEORGE = 300 points
% of enemy destroyed = 100 points
% of friendlies survived = 100 points
-------------
1000 points total

D.O.W. Units
M1A1 Abrams
Leopard 2A4DK1
M60A3
Leopard 2E
Challenger2
M2A2(ODS), Spike LR
M1025 HUMMWV  (OHWS M2HB)

Reserves
M1A2Sep
Leopard 2A5A1-DK
CV90/30-FI
M3A2(ODS)

M1A1 Abrams: Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M1)

Leopard 2A4DK1 Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A4)

M60A3 (TTS) Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M60A3_(TTS))

LEO 2E: Main Battle Tank Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Leopardo_2E)

Challenger 2 Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Challenger_2) Willie P is on leave ;)

M2A2(ODS) Infantry Fighting Vehicle Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M1025 HUMMWV Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M1025_HMMWV)

M1A2Sep: Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_%28SEP%29)

Leopard 2A5A1-DK Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

CV90/30-FI Click here (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/30-FI)

M3A2(ODS) Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M3A2)


NOTES:
•   own party map updates
•   Overhead view
•   Relief map
•   Infantry have received extra training (not reserves)
•   Friendly ID on: You will be allowed to see the unit designation
of units in the 3D world view by holding down the Shift key while in the
3D world view. When the button is held, a green star icon will appear in
the center of the view; position this over a nearby friendly unit and the
unit's name/designation will appear on screen.


Date: Sunday 25/09/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S.&iso=20160925T19&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,3285.0.html%5B/url)


All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: undercovergeek on September 28, 2016, 08:09:13 AM
Thanks to all kinds of IP wizardry from asid I've been playing/watching/reading everything I can about this game - I say game like that does it any justice at all!!

I'm tutorialed, I'm gun ranged, and I'm going in tonight on a small platoon mission I think I'm ready!!

Then I hope to have found gaming nirvana and join one of the many mp games that have a decent gmt start

Wish me luck!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 28, 2016, 09:31:54 AM
Mission Today

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FMWM%2520logo2_zpsmx5daese.png&hash=9b69f24e5466bff1d7f720ba91d0aaffd07ab9ac)


Halfway to the weekend? It's time for...Midweek Madness.


Open to all. Friendly Head 2 Head

D.O.W. Vu  & Red Alert Vu

Wednesday Mission 28/09/16 @ GMT17:00

Farm Frenzy V3 By Red Alert VU


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FDoW_Test_sm_zps9phluyxi.png&hash=d67992cfd354496e74e8dd6f54d9366ea82497d1)


Information:
Take and hold the farm at all costs!



Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMidweek%2520Madness%2FFarm%2520Frenzy%2FSS_15_36_24_zpsymrr9qox.jpg&hash=df0802c751e4772d1ee2e14c4f598bb3c5657144)

1. Objective
2. Red
3. Blue

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMidweek%2520Madness%2FFarm%2520Frenzy%2FSS_15_36_47_zpsu6atxbj6.jpg&hash=18be71e1c2a604213c97dc5219a1be9d000df5b2)

Mission Summary:
We must take the farm and hold it at all costs. The farm is of strategic importance.

Excerpts of the battalion commander's orders for...
1) SITUATION:
   a) Enemy:
   Red Forces:
                                10 T62-m (1972)
                                4 BTR-60PB
                                3 M1064A3
                                2 2.7t Truck 4x4-F OHWS M240 x1 (each carrying inf squad)
inf 2x M72A1 LAW (RPG)
210 x 7.6mm (MG)
5x M381 HE


   b) Blue Forces:
                                8 M60A1
                                4 M113A1
                                3 M1064A3
                                2 2.7t Truck 4x4-F OHWS M240 x1 (each carrying inf squad)
inf 2x M72A1 LAW (RPG)
210 x 7.6mm (MG)
5x M381 HE

   c) Attachments and detachments: No artillery



--------------------------------------------------------------------

Information:

VICTORY CONDITIONS:

1. Destroy 8 of 10 enemy AFV's.
                OR
2. Take and hold "Farm" red region by 2 AFV and 4 infantry men for 15 min.Amount of our forces in that region(red circle) must be bigger then enemy forces in that region.


DEFEAT CONDITIONS:

1.Lose 7 of 9 our AFV's
               OR
2.Enemy capture the "Farm" region.

---------------------------------------------------------------------
Overhead view? Yes

---------------------------------------------------------------------
Modifications from previous version

•   M60A1 on Blue side

There is also a remote possibility that the  Sho't Kal tanks could be changed to M60A1. There is no M60A1 in SB at present so ammo, laser range finder etc would have to be modified/deactivated.



Date: Wednesday 28/09/16
Time: 17:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=Midweek+Madness&iso=20160928T17&p1=1440&ah=2)

Mission discussion & Manning list: Here (http://dogsofwarvu.com/forum/index.php/topic,3303.new.html#new)


Open to all


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 28, 2016, 09:32:49 AM
Quote from: undercovergeek on September 28, 2016, 08:09:13 AM
Thanks to all kinds of IP wizardry from asid I've been playing/watching/reading everything I can about this game - I say game like that does it any justice at all!!

I'm tutorialed, I'm gun ranged, and I'm going in tonight on a small platoon mission I think I'm ready!!

Then I hope to have found gaming nirvana and join one of the many mp games that have a decent gmt start

Wish me luck!

:)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: undercovergeek on September 28, 2016, 03:55:39 PM
cant seem to take pics - nevertheless i finished the mission with 1 tank out of 4 destroyed - i killed 23, i say me, my ai buddies killed 20, i got a tunguska, a volvo full of baddies and bmp - total blast, i like the smaller scenarios because you get a little bit attached to the pixeltruppen instead of having a mass of toys to play with

will try again
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 28, 2016, 04:02:47 PM
Hi UG

Shift + F12 takes screenshots.

Alt + H turns off the UI for a nicer pic

The images are saved in "C:\Users\Username\Documents\eSim Games\Steel Beasts\savedImages"

You can also take a screenshot from an AAR. You can save an AAR at the end of a mission and reload it at anytime from the main menu. You can change the camera angle and distance as well.


You probably have not experienced the "overhead view" yet. I can send you a mission with this view activated.

Good to see you are enjoying it.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: undercovergeek on September 28, 2016, 04:15:24 PM
ive used map view to control an advance - im taking it thats not overhead view?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on September 28, 2016, 04:19:16 PM
Quote from: undercovergeek on September 28, 2016, 04:15:24 PM
ive used map view to control an advance - im taking it thats not overhead view?

The fog of war is kept intact.

Look at the 3:00 mark

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 01, 2016, 06:50:14 PM
T.A.N.K.S. Multiplayer 02/10/16 @ 19:00GMT

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FMisc%2Ftwitch20logo_zpsugzlsv7n.jpg&hash=94b842c97f2eccccda7845d044d6c440642a5846)
You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)

Village Tour 2 V4  modified by Cougar11/Asid for D.O.W.

Friendly, easy to get into session. Suitable for beginners

This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FDoW_Test_sm_zps9phluyxi.png&hash=d67992cfd354496e74e8dd6f54d9366ea82497d1)

Mission summary:
Your American armored task group is assigned to capture two enemy-held villages in the region in this multi-stage operation.

Mission Objectives:

- First, spearhead an assault to take the village of Bendasen. Then, you must hold it from enemy counterattacks until friendly forces arrive.

- Once done, lead the survivors of your Team, as well as elements from the NATO reinforcements, to storm Vauxhaulle village and clear it of enemy

Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FSS_12_51_04_zps24ec1a8f.jpg&hash=6ca9eed83e81d42555ed24f44d9a3468ba3d734e)


[Excerpts of the battalion commander's orders .

SITUATION:
The Red Forces are now falling back as NATO continues its counterattack. The enemy is now occupying prepared positions in anticipation of our continued push towards their homeland. Their rear-guard efforts are being hampered by constant harassment of NATO airstrikes and frequent jamming of their communications frequencies.

The villages of Bendasen and Vauxhalle - which are currently being occupied by the enemy, are now the objectives of this operation, code-named "Village Tour".

This operation, aimed in clearing out all Red presence in the region, will be conducted in two phases: The FIRST PHASE will involve a surprise assault on Bendasen; PHASE TWO will be a carry-on attack on the village of Vauxhaulle.

********** PHASE ONE: BENDASEN VILLAGE **********

ENEMY SITREP:
Elements of the 84th MRR are occupying the village of Bendasen, presumably using it as a staging area for executing rear-guard actions against NATO armored pushes. Preliminary recon shows that the enemy is arranged loosely around and within the village itself. Intel suggests that the seemingly complacent appearance is due to the limited accessibility to the region itself by NATO probes.

The reason for such behavior is apparent: They are confident that NATO armored units can only enter through a small and narrow land bridge (YELLOW ) spanning the Luchner River. USAF recon flights have confirmed that the larger bridge (RED) just west of Bendasen has deteriorated and had been washed away, making it totally impassable.

Therefore, it is clear that the enemy has the terrain to their advantage.

We assume that enemy scouts are in constant patrol around the area to ensure security. It is expected that once the scouts have detected any presence of NATO units, they would alert the units stationed in the village; it is also likely that they would try to call reinforcements from Vauxhaulle.


OWN SITREP:
The battalion is currently assembling a task force, which includes your Team, to occupy the region. Unfortunately, a significant chunk of this force was split up due to SNAFUs in the road march. Timetables have to be met, however, and it has been decided to press on with the operation, SNAFUs or not.

Your Team will be sent in advance to act as the spearhead of the assault. The main body of the strike force will follow and link up with you (hopefully) shortly after. 


UNIT ATTACHMENTS:
Your Team is at full strength. Force compositions include 1 platoon of M-1A1s, 1 platoon m60A3, 1 platoon LEO2E, 1 platoon Challenger 2 and two platoons of M-2A2s.


ENEMY FORCE COMPOSITION:
A understrength motorized rifle company hold the village of Bendasen. Expect T-72s or T-80s with BMP-2s, as well as dismounted troops.

The recon units are most probably BRDMs, but be aware that they may be of the tank-destroyer variant.


BATTALION SUPPORT:
Artillery support is available. You will have access to multiple fire missions of HE and SMOKE arty, and limited ICM strikes are also provided.

Air support is not available. However, for this operation, battalion is pleased to offer you an extensive jamming of the enemy's communications network, thanks to the efforts of the Air Force.
 

MISSION:
Infiltrate the bridge, eliminate any enemy scouts, then commence a hasty attack on Bendasen Village. Remove all opposition there, and then organize a defense from probes and/or attacks from enemy reinforcements coming from Vauxhaulle.

Once Bendasen is secure, standby for the main body of your strike force that will be arriving in the area momentarily.

Once they have linked up with you, immediately initiate PHASE TWO.

EXECUTION:
The enemy has been fully denied of any radio communications. Also, the surrounding area is filled with dense woods,  providing ample cover from observation from the village itself. Use these two to your advantage as you approach the first bridge.

It is imperative that you approach the bridge undetected, and all scout units in its vicinity are eliminated before they can retreat back to Bendasen to alert the enemy forces stationed there. Of course, once the Bendasen garrison hears any gunfire, they'll assume that they are under attack. Damned if you will, and damned if you don't.

Simply put, once any unit opens fire, you've blown your cover. Immediately execute an assault on the village once your units clear the bridge before the enemy can organize a defensive perimeter or a counterattack. Stealth, then speed, is the essence to accomplish your objective.   


CONCEPT OF OPERATION:
Tanks are the primary instrument used to clear out enemy armor, but make sure that they are properly supported by your IFVs and artillery. Use SMOKE rounds to screen your advance through the bridge.

NOTE: The bridge itself is extremely narrow. Ensure that your platoons are in a formation that would allow them to cross quickly. Also, see to it that your Team completely passes through before commencing the blitzkrieg!

Once you are in the outskirts of Bendasen, deploy your infantry units accordingly (while your tanks provide covering fire) to mop up dismounted troops that are sure to be in the village itself.

Once you are sure that there are no viable threats in Bendasen, make haste to organize defensive positions against enemy forces from Vauxhaulle.

********** PHASE TWO: VAUXHAULLE VILLAGE **********

ENEMY SITREP:
The main body of the 84th MRR is stationed in Vauxhaulle. They are relying on their detachment in Bendasen to provide security.

It is assumed that they will send reinforcements to Bendasen if it is under attack. They will also move into defense maneuvers around Vauxhaulle if they determine that the former has fallen into NATO hands.


OWN SITREP:
We expect that your Team has taken and held Bensaden, and will wait for the rest of the main body of the strike force. Once they arrive, you will be reconstituting your force composition, and then immediately commence an assault on Vauxhaulle.

FYI: A mechanized company in M-113s, the Bandaids, and the FIST will attach themselves to the main body, but they are slated to proceed directly to Bendasen to provide as the occupational force , as well as to setup an aid station. They will not participate in Phase Two.


MISSION:
Commence a movement to contact maneuver towards Vauxhaulle. Once enemy forces and positions have been ascertained,  launch a hasty attack to take the town and eliminate all opposition there. 

Once Vauxhaulle has been pacified, standby for further orders.


UNIT COMPOSITIONS:
In addition with your Team, the main body is now available at your disposal. It consists of two platoons of M-1A1s, two platoons of M-2A2s, and two platoons of M-901s.


BATTALION SUPPORT:
All assets that were provided in PHASE ONE will also be available.


ENEMY COMPOSITIONS:
Expect the rest of the  84th's detachment to be present in Vauxhaulle. 


EXECUTION:
The enemy will surely be prepared for an attack by this time, thanks to the  havoc you wreaked in Bendasen. The advantage set earlier by radio jamming will now be almost useless; the only thing it will do is provide less coordination of the enemy's defenses.

Movement to contact is the best way to find out enemy positions. Once your recon team have discovered the layout of the enemy defenses, employ your forces and assets accordingly to initiate a hasty attack.  Continue to do so until all opposition has been negated and the village secured.


CONCEPT OF OPERATION:
Access to Vauxhaulle is also via land bridge (GREEN). Similar to the first bridge near Bendasen in its layout, you have to consider that area as the bottleneck that your force has to pass. However, unlike the first bridge in PHASE ONE  - which provided you with some concealment - this one is well sited for the enemy to set up kill zones.  You must cross this bridge while under heavy fire, so do it quickly and efficiently to minimize losses. Employ base of fire and maneuvers tactics; use whatever means of concealment you have; and enforce unit integrity. Remember, if any unit or platoon becomes isolated there, it would surely be slaughtered. Watch out for ambushes and anti-tank teams in the village and in the forests in its vicinity.

Good Luck.

Dogs Of War Vehicles : (in mission)

M1A1 Abrams: Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M1)

M60A3 (TTS) Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M60A3_(TTS))

LEO 2E: Main Battle Tank Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Leopardo_2E)

Challenger 2 Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Challenger_2) Willie P is on leave ;)

M2A2(ODS) Infantry Fighting Vehicle Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

M88A1 MRV Armored Recovery Vehicle  Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)


NOTES:
•   own party map updates
•   Overhead view
•   Relief map
•   Infantry have received extra training (not reserves)
•   Friendly ID on: You will be allowed to see the unit designation
of units in the 3D world view by holding down the Shift key while in the
3D world view. When the button is held, a green star icon will appear in
the center of the view; position this over a nearby friendly unit and the
unit's name/designation will appear on screen.


Date: Sunday 02/10/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=T.A.N.K.S&iso=20161002T19&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   T.A.N.K.S. Mission (http://dogsofwarvu.com/forum/index.php/topic,3323.0.html%5B/url)


All Welcome


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: AltDess on October 02, 2016, 03:52:39 PM
"T.A.N.K.S. Multiplayer 02/10/16 @ 19:00GMT"


How do we watch?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 03, 2016, 02:01:28 PM
Quote from: AltDess on October 02, 2016, 03:52:39 PM
"T.A.N.K.S. Multiplayer 02/10/16 @ 19:00GMT"


How do we watch?
Hi AltDess

Sorry for the late reply.

You just click the Twitch link http://www.twitch.tv/dogsofwarvu

However I have had issues lately and been unable to stream. Hopefully resolved this week.

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 03, 2016, 02:04:38 PM
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FMWM%2520logo2_zpsmx5daese.png&hash=9b69f24e5466bff1d7f720ba91d0aaffd07ab9ac)


Halfway to the weekend? It's time for...Midweek Madness.


Open to all. Friendly Head 2 Head

D.O.W. Vu  & Red Alert Vu

Wednesday Mission 05/10/16 @ GMT17:00

Race to Blokpost By Red Alert VU


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FDoW_Test_sm_zps9phluyxi.png&hash=d67992cfd354496e74e8dd6f54d9366ea82497d1)


Information:
We have to retrieve some secret documents. There is a rival faction!

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMidweek%2520Madness%2FRace%2520to%2520Blokpost%2FSS_16_10_38_zpsoxwv5vzd.jpg&hash=610eb4baa59ae5bb850c513d1c864426b665b390)
Key
Objective: Blokpost
3. deploy red/blue
4. deploy red/blue

Variable deployment position

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMidweek%2520Madness%2FRace%2520to%2520Blokpost%2FSS_16_11_18_zpstspw0itl.jpg&hash=4aa473ccdbd565970fe0a084fd7962992f88302a)

Blockpost
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMidweek%2520Madness%2FRace%2520to%2520Blokpost%2FSS_16_13_53_zpsfs50qjrg.jpg&hash=50a3d47833b2153c62a12c96a11c2ab523e5c97f)

Mission Summary:
An armed group stole top secret plans to a new energy weapon. According to our intelligence reports, the documents are being kept in a heavily fortified checkpoint (Blokpost). The documents will by taken by helicopter to an unknown location. We must not let the helo take the plans!

We need to capture Blokpost and find the documents. There is another problem. Red forces are also after these documents. We must NOT let the documents fall into Red hands!

WARNING: Helicopter is neutral do not engage!!!


Excerpts of the battalion commander's orders for...
1) SITUATION:
   a) Enemy:
   Red Forces:
                                8 T72A/M1
                                4 BMP-2
                                2 BTR-70                               
inf includes 2x Mortar teams

   b) Blue Forces:
                                8 Leo AS1
                                2 M113A1
                                4 ASLAV-25
inf includes 2x Mortar teams

   c) Attachments and detachments: None


--------------------------------------------------------------------

Information:

VICTORY CONDITIONS:
You must have at least two armored vehicles for a minimum of 5 minutes inside the fortified checkpoint Blockpost.

DEFEAT CONDITIONS:
The enemy occupys the fortified checkpoint with two armored vehicles and stays there for 5 minutes.

Condition loss for both sides: The helicopter has taken the documents from the fortified checkpoint.

---------------------------------------------------------------------

NOTES:
•   own party map updates
•   No enemy map updates
•   Overhead view
•   Map theme colours used
•   Relief map
•   Infantry have received extra training (not reserves)
•   Friendly ID on: You will be allowed to see the unit designation
of units in the 3D world view by holding down the Shift key while in the
3D world view. When the button is held, a green star icon will appear in
the center of the view; position this over a nearby friendly unit and the
unit's name/designation will appear on screen.

Vehicles in mission : (in mission)

T72A/M1: Click here (http://www.steelbeasts.com/sbwiki/index.php?title=T-72A/M1)

BMP-2: Click here (http://www.steelbeasts.com/sbwiki/index.php?title=BMP-2)

BTR-70: Click here (http://www.steelbeasts.com/sbwiki/index.php?title=BTR-70)

Leo AS1: Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_AS1)

ASLAV-25: Click here (http://www.steelbeasts.com/sbwiki/index.php?title=ASLAV-25)

M113A1: Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M113A3)


Date: Wednesday 05/10/16
Time: 17:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=Midweek+Madness&iso=20161005T17&p1=1440&ah=1&am=30)

Mission discussion & Manning list: Click here (http://www.steelbeasts.com/topic/10976-midweek-madness-head-2-head-051016/)


Open to all


Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 07, 2016, 09:42:54 AM
D.O.W. Saturday Mission 8/10/16 @ GMT19:00

You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)


The Darkest Dreams by Lusik
This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fm3GjFoq.jpg&hash=4c668390ef39fcf9eccd6bc1f2f6638ade2a0949)


Mission Summary :

October 5th, 1984

You have never thought it was going to happen. The darkest dreams came true. Something that we saw in our training films has suddenly become a brutal reality. 3 days ago Warsaw Pact forces advanced through the border in overwhelming force. The red tide that we have always been afraid of smashed our border outposts all along the front. The main push was through Fulda Gap but NATO forces have seen action all along the German-DDR border  For the majority of soldiers in the company it is still is like a dream, which is visible in their young wide-open eyes. Luckily, the training and drills we have practiced for so long are taking over. Everybody knows what to do but the chaos is overwhelming. The horror... the horror...as Kurtz would say.

How did it come to this? WW3 was sparked in the Middle East  following combined NATO - Israeli strike on Syrian airbases. Airbases that were full of Soviet instructors and personnel.  Over 120 Russians last their lives in the attack and several more were wounded. USSR treated this as act of open war and prepared a retaliatory strike on NATO air bases in Turkey. Dogfights between the the Soviet and NATO aircraft ensued  resulting in several aircraft  downed on both sides. UN summoned an emergency security council meeting, which was openly boycotted by USSR and China. Any attempts to find a peaceful solutions to the situation were overthrown. And then the attack came.

Here in Germany, in our sector of the front,  2nd Cav have been fighting delaying action but suffered heavy losses. 2nd Armoured comes to the rescue. We are Task Force DOW which is compromised of mixed US German units. We were held in reserves but we have been finally sent to the front to face the enemy. We still have old but venerable M60s but our German allies sent them their newest baby - Leopard 2, along with some mechanised infantry in Marders.

We are going to fight... and we know that for some of us this dream will be without awakening.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fw7WdNjk.jpg&hash=bb7554d9f529eb705a2afb8a43f352f093122ae5)

Excerpts of the battalion commander's (HVAOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
Reports indicate that we may be facing 15th Czechoslovakian Mechanised Division, which has as mix of modern on old equipment. Let's hope for the words but be prepared for their best units to lead the attack. Let's pray that they are not that willing to die for their Big Bother. 

b) Own:
Task Force DOW is made of the following units:

2 platoons of M-60A3s (TTS)
1 platoon of M113A2s
1 platoon of Leopard 2A4s
1 platoon of Marders
3x M113 TOW support
2x M106 SPM
1x M88 Combat Engineering Vehicle
1x M113 Ambulance
2x Supply Trucks

c) Attachments and detachments:

1x Battery of M109s with HE, Smoke and ICM
2x fire missions of FASCAM

Due to difficult situation in several sectors of the front, no reinforcements are available. If you think that the enemy will break through, retreat and avid further losses.


2) MISSION:

Captain, your mission is to advance to suitable positions and stop enemy from taking Elze. It is a crucial town, which, if captured, opens way to Hannover and further to the Ruhr area. The enemy has to be stopped but if you feel that they come in overwhelming force try to fight a delaying action and avoid excessive losses. It won't be easy but every tank is prices now. It will take a couple more days bring reinforcements from the US.

We didn't have time to prepare any defences due to a rapid pace of enemy advance. There were reports of enemy in Bad Gandersheim 43 km to the south east but we don't know where they are. Be vigilant.
 
3) EXECUTION:

At your discretion commander.

4) TERRAIN AND WEATHER:
The terrain is typical for Saxony. Open areas with several hills. Try to find the best possible positions and defend Elze.

Due to low pressure centre and a warm fron front that has been sitting here for the last two days the skies is fully overcast, which makes it difficult for us to use our aviation assets. Our forecast indicates that you may expect rain in the couple of hours.


Dogs Of War Vehicles : (in mission)

M60A3 (TTS) Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M60A3_(TTS))

Leopard 2A4: Main Battle Tank Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A4)

M113 APC Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M113A3)

Marder Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Marder_1A3)

M1064A3 Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M1064A3)

M113 G3 TOW Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M113A3_TOW)

M113A3/Medic Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M977 HEMTT/Supply Click here (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Cargo)

Date: Saturday 08/10/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20161008T19&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,3365.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 09, 2016, 09:45:33 AM
Steel Beasts Pro PE 4.006 Patch (ca. 253 MB, 9/10/2016)


Please read the: Release Notes (https://www.esimgames.com/wp-content/uploads/2016/10/SBProPE_4-006_RN.pdf)  before installing. Requires version 4.000 to be installed already.

Download from here (253MB): SB Pro PE 4.006 – Patch (http://www.esimgames.com/?page_id=1390) 

MD5 Hash: f0defda74e7680f03ee5277b6d91bf0f
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 14, 2016, 01:48:21 PM
D.O.W. Saturday Mission 15/10/16 @ GMT19:00 - Basra Strike

You can watch it live.  You do NOT need Steel Beasts. http://www.twitch.tv/dogsofwarvu (http://www.twitch.tv/dogsofwarvu)


Basra Strike by Apocalypse revised by Lusik
This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFUFdaLd.jpg&hash=e9adfaff0333cadf05e3265a2117fdfa678c6c9e)


Mission Summary :

A combined continent of UK and US forces strike into Basra to take back control of the city.

Map

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fzt8nNdr.jpg&hash=130709c2d53c25ba69240d5417ed4d64eb69b0a3)

Excerpts of the battalion commander's (HVAOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

Iraq has erupted into sectarian violence and Basra has now become a stronghold for Shia forces, operating under the guidance of Muqtadar Al Sadr. British forces find themselves caught in the middle, trying to restore peace to Basra. This time British forces will be supported by US units from 2nd Armoured Division.

a) Enemy:
Shia forces, part of the Jaish Al Mahdi (Army of Madhi), are defending the city of Basra. They are heavily armed with AK47's, RPG-29's, PKM Machine guns, and have the ability to call for indirect fire with 81mm mortars. Madhi Army members are also patrolling the city with 12.7mm machine guns and recoiless rifles mounted on technical trucks. Additionally, the Mahdi Army has emplaced IED's along main roads and at key intersections within the neighbourhood.

b) Own:
Due to rapid development of the situation in the city we are pulling any available units. The task force will most likely be comprised of the following units:

2 platoons of tanks (M1A2s and Challengers)
2 platoon of Mechanised infantry
2x Scout units
1x M88 Combat Engineering Vehicle
1x M113 Ambulance
2x Supply Trucks

c) Attachments and detachments:

No fire support missions are available due to civilian in and outside the city


2) MISSION:

Attack to clear the city of Basra
 
3) EXECUTION:

Intent: Seize key terrain buildings within the city. 

4) TERRAIN AND WEATHER:

Hot weather and with clear skies.

Dogs Of War Vehicles : (in mission)

M1A2 Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP))

Challenger 2 Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Challenger_2)

Bradley Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M2A2)

Warrior Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Warrior_(ODS))

Scimitar Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Scimitar_(FV_107))

M113A3/Medic Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

M88A1 MRV Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M88A1_MRV)

M977 HEMTT/Supply Click here (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Cargo)



Date: Saturday 15/10/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Saturday+Steel+Beasts+Meeting&iso=20161015T19&p1=%3A&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,3407.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 21, 2016, 09:25:22 PM
18:00 GMT Sunday Joints Ops with Dogs of War and Kanium VU

DOW Kanium Mission Operation Picket V1 by Dogs Of War VU


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1221.photobucket.com%2Falbums%2Fdd474%2FBeastmasters137%2FZVahFKJ_zpshhmhwl7v.png&hash=f31ee76abf50aebab216587b1c533c0e8518e944) And (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FDoW_Test_sm_zps9phluyxi.png&hash=d67992cfd354496e74e8dd6f54d9366ea82497d1)

Mission Summary :
Battalion size mission consisting of 1 recon company-, 1 CAV Squadron, 1 Armor Company, and 1 breaching company.The current situation has stabilized. NATO forces have halted the Russian advance. Current intelligence shows elements of the 4th Tank Guard set in defensive positions to our East. NATO forces are to move North, breach the obstacle zone, recon/movement to contact to the Southeast, in order to threaten the enemy flank, and force a retreat of the enemy.


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_02_43_zpsbfk0bvp9.jpg&hash=d130cea9145a53cfa67e1ad34dfe60f866e319ee)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_03_03_zpsiiljityh.jpg&hash=e3a0f96d0701365da83bbabe7f5f1e516966dd0f)
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1164.photobucket.com%2Falbums%2Fq578%2Fssg_backlund%2FDOW%2520Missions%2520and%2520more%2FSS_22_02_33_zps9hkbhflt.jpg&hash=9edaebe29ad72d01044ed7f57ea11184d02dc7bc)

Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.) And (Kanium)

1) SITUATION:

a) Enemy:
   Elements of the 4th Tank Guard consisting of 2+ companies of T-72, 3 companies of BMP-2, and one company of infantry support, are conducting defensive flank operations. Intel shows possible obstacles protecting their flank, and are supported by up to 4 batteries of artillery.

b) Own:
              TF Hawk Combined NATO forces consisting of US, and German forces are set to conduct recon, obstacle clearance, and movement to contact, in order to collapse the enemy flank, and force a withdraw.
Alpha Troop  Platoons (2xM3A2, 2xM1A2SEP, 2xM1064A3, FISTV, Support/Supply)
Bravo Company Platoons (4xLeo2A5A2-DK, Support/Supply, CO/XO)
Charlie Recon Platoons (3xEagleIV, 1x Ulan, 1x Leo2A5A2-DK, CO/XO)
HQ/Echo Platoons (1xM113G3/MICLIC, 1xWisent AEV, 1xM2A2Eng, Section M1064A3, CO/XO


2) MISSION:

Recon and Breach enemy obstacle zone, and attack Southeast in order to collapse the enemy flank, and force the enemy to withdraw.



3) EXECUTION:

Battalion Attack

Intent: Provided by TF Commander in separate OPORD


Vehicles : (in mission)

LEO2A5A2-DK: Main Battle Tank
http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK (http://www.steelbeasts.com/sbwiki/index.php?title=Leopard_2A5-DK)

M1A2SEP
http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP) (http://www.steelbeasts.com/sbwiki/index.php?title=M1A2_(SEP))


And More



Date: Sunday 23/10/16
Time: 18:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=DOW+Kanium+Steel+Beast+Operation+Picket&iso=20161023T18&p1=1440&ah=3)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,3407.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Apocalypse 31 on October 24, 2016, 11:59:51 AM
I had a blast playing Battalion Commander for this mission. Great work from the mission designer, down to the platoon leaders. S!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on October 30, 2016, 04:01:33 AM
Why do some games have really backward control options?

So I decided I had better have a play. After loading it up and jumping in, I realised quite quickly that I needed to get a grip of the various key commands - I couldn't remember what I had previously learned. So I went into the key assignments and saw there were A LOAD.

I exported the key assignments...and it was some HKF file...obviously for in game translation as opposed to anything relating to someone being able to read to learn the controls.

So I went back in and exported the key assignments as HTML. Then realised this wasn't easily editable and that all the controls were mixed in i.e. general game keys, movement, specific vehicle controls...

So I thought "Right - I can filter each individual set and export those so I have individual HTML files and I can print what I need" (page for movement, page for misc, page for view and page for the specific platform being used). So I go through the filters limiting what is being viewed and export each one giving the files specific names (Challenger2, Lemur, T-72, Movement etc).

Go out the program to print them off and every single one has exactly the same content and is a COMPLETE list of keys

FFS. This is a control system from the early days of PC.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on October 30, 2016, 06:09:55 AM
Nevermind the rant. Asid (as always) helped.

For anyone else thinking they could do what I wanted to do - there's no need. There's a Keychart in PDF format (colour coded and everything) that will be very handy.

I'd forgotten all about that - have it printed somewhere I'm sure!  >:D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on October 30, 2016, 06:31:02 AM
Here is the location of the chart: \eSim Games\SB Pro PE\docs\PDF for print. You only actually use a few keys. It is NOT like DCS which requires 3 keyboards. Also remember the tutorials.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FSteel%2520Beasts%2520Pro%2FMisc%2FSBKeyChart_zpsefa27274.jpg&hash=af2e272e0ad8f863fee3f303540edb277d55f22a)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on October 30, 2016, 10:56:51 AM
Software often does still come with documentation these days, you know! 😜😄 RTFM!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on October 30, 2016, 05:28:46 PM
Manual reading honestly isn't helpful for me at all. I seem to have zero memory retention nowadays and so what I just read doesn't stay in. So having a printed one helps a great deal because I can read as required (i.e. when I'm playing)

I have a ridiculously bad memory. I can be reading in bed and actually have to go back and re-read a paragraph or a page because I can't remember what I just read.

Having a print is really the only option when gaming which is what I was trying to do. Asid pointed out there was a handy keyboard pdf. I thought the options to export were my only option at the time.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Yskonyn on October 30, 2016, 06:05:49 PM
Just having a friendly go at you, JD. No  worries :)
The first thing I do with sims, these days, is try to find a key layout. Remembering all those combo's gets harder for me as well.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: JudgeDredd on October 31, 2016, 01:57:20 AM
lol - I honestly question whether it's worth me reading books anymore. Especially historical.  :'(

I had played SB before and I remember there not being an awful lot of keys to know of...as Asid pointed out. However, in game, the keys that I could remember weren't working (F8 for view for example, or moving to the Commanders position (F7?).

However, I had forgotten that the Instant Action and the Tutorials are focussed to keep you were you are meant to be in them...that's when I thought I needed to get these keys printed out because I had thought they might have changed or at least changed between vehicles.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Bardolph on November 06, 2016, 05:27:24 PM
Keep having trouble with the game recognizing my mouse when trying to use it for gunnery control.
Searched google and only found a couple comments, recommended checking the disable joystick box in control settings on and off, but this does not seem to fix it.
It did work a few times, when I unplugged my Xbox controller prior to starting the game up but now even that doesn't work.
I can play with my CH stick, but I prefer the mouse + keyboard as that was what I used with the original SB.
Picked up a month sub to try the new version out but this is off-putting.
Any ideas?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 06, 2016, 06:07:33 PM
Hi Bardolph

Make sure you have no other devices plugged in which can act as a controller. You can also set the controls to "Default" in the main menu. You can also select "disable joystick".

Let me know if you continue to have issues. If you have Teamspeak then I can assist faster.

Regards

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Bardolph on November 06, 2016, 07:17:16 PM
Hi Asid,

Only thing plugged in USB apart from mouse and keyboard is a USB cable that goes to my steering wheel setup but it is disconnected at the wheel end.
Have tried the disable joystick setting in combination with both joystick and other controller selected to no avail.

The weird thing is it did work a couple of times. Would not work in full screen at all but I got it working a few times in windowed mode but now I can't seem to get it working at all.

Will probably re-sub or just outright buy it at some point soon anyway. I had forgotten how good it is and spent waaaaaay too much time trying to get the old version to run on Windows versions since XP. Still have an old laptop with it installed that I would break out every now and then for a fix.

Cheers!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 06, 2016, 07:24:51 PM
Hi Bardolph

check your pm

Regards
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Nefaro on November 06, 2016, 09:27:30 PM
Quote from: JudgeDredd on October 30, 2016, 05:28:46 PM


I have a ridiculously bad memory. I can be reading in bed and actually have to go back and re-read a paragraph or a page because I can't remember what I just read.




I still have a decent memory, but have been doing that a lot in recent years, too. 

But it may be more to due my train of thought wandering off, beginning to think of something else while I'm still reading.  Happens a lot when I'm watching a movie or something, too. 

Not so much a panic derail (e.g. "Did I leave the oven on last night?!") but thinking of other things I want or need to do, and inadvertently plotting the Evil Plans™ to accomplish them, right then & there.  Or even having a sentence remind me of an old memory which instantly shoots into the forefront of my consciousness & takes over.

Even worse because I just cannot multi-task.  Can barely even talk when I'm concentrating on something.  But my brain will still be trying to do it, and completely fail at some part(s).

Senile ADD?   :hide:


Maybe that's what you got, too!  :crazy2:

Title: Re: Steel Beasts Pro Discussion Thread
Post by: Bardolph on November 06, 2016, 11:26:35 PM
Quote from: Asid on November 06, 2016, 07:24:51 PM
Hi Bardolph

check your pm

Regards

Will do.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on November 10, 2016, 06:55:40 PM
If you can read only a single chapter in the user's manual, pick chapter 8. It explains most of why computer-controlled units do what (or why they might fail to do whate you'd expect them to do). If you can read two chapters, pick the section about file locations in the "Installation" chapter. These are the non-intuitive parts. Also, you may want to bookmark the SB Wiki (http://www.steelbeasts.com/sbwiki/index.php?title=Main_Page). It's a pretty useful online reference.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 18, 2016, 10:22:56 AM
Steel Beasts Pro PE 4.010 Released


Download (2410 MB): SB Pro PE 4.010 – Installer (http://www.esimgames.com/?page_id=1390)

QuoteThis is a new version of SB Pro PE (neither patch nor upgrade) – so don't install it over an existing version. This Steel Beasts version is intended to be installed separately. We strongly suggest uninstalling previous versions of Steel Beasts Pro PE before installing it!

To make sure that there are no leftovers from even older installations, we recommend using the Windows System Settings' "Add/Remove Programs" utility.

Please read the: Release Notes (http://www.steelbeasts.com/updates/SBProPE_4-009_RN.pdf) before installing, but current release notes are only for 4.009, release notes for 4.010 will be added later.

Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on November 18, 2016, 04:43:51 PM
I for the life of me can't see what changed between 4.006 and 4.009.  Is that spelled out anywhere or is it the usual deciphering needed to suss it out?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Bardolph on November 18, 2016, 06:59:32 PM
Thanks for the heads up Asid. I went ahead and sprung for a year sub. We figured out my issue had to do with my Xbox controller and USB somehow. I have to unplug it and reboot my computer in order to use my mouse in the game but at least it does work. Hopefully they can figure it out at some point and patch it.

Cheers!
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 18, 2016, 07:16:34 PM
Changes for version 4.010, PE starting from 09.11.2016 (version 4.009, PE)

http://www.steelbeasts.com/topic/11112-sb-pro-pe-4010-released/#comment-165314
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on November 18, 2016, 07:27:19 PM
That is what changed between 4.009 and 4.010.  What happened between 4.006 and 4.009?  Release notes seem more and more difficult to pull out changes.  I am missing the system.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 18, 2016, 07:32:47 PM
The black text in the end of the doc

http://www.steelbeasts.com/updates/SBProPE_4-009_RN.pdf
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on November 18, 2016, 07:36:41 PM
How is one supposed to know that?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on November 18, 2016, 07:43:27 PM
I don't understand what is so difficult about a simple list of changes.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 18, 2016, 07:48:16 PM
It is an interim release notes document.

They state it quite clearly

QuoteThe release notes for SB Pro PE 4.010 will follow shortly.  We slipped in some last minute bug fixes, so for now we will publish the release notes for 4.009. 

http://www.esimgames.com/?p=2003
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on November 18, 2016, 08:53:15 PM
Go back and read my posts...don't skip them...what about 4.006 to 4.009?  How is anyone supposed to know where to find 2.009 notes.  They posted 4.009 to 4.010.  Why not just do that for the others.  It's obviously possible.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on November 18, 2016, 09:05:03 PM
Quote from: RyanE on November 18, 2016, 08:53:15 PM
Go back and read my posts...don't skip them...what about 4.006 to 4.009?  How is anyone supposed to know where to find 2.009 notes.  They posted 4.009 to 4.010.  Why not just do that for the others.  It's obviously possible.

You know that courtesy costs nothing. So for the last time

QuoteThis  document  focuses  on  changes  since  version  4.000
Changes  made between 4.000 and 4.006 are denoted in blue color. You may want to study the release notes for version 4.000 if you aren't familiar with version 4.0 already; these can also be found on the eSim Games Downloads page:
www.eSimGames.com/Downloads.htm

One more thing. I do NOT work for eSim games. I post here to help people.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on November 18, 2016, 10:15:09 PM
Again, I'll ask because I don't see the answer...how was anyone to know the changes between 4.006 and 4.009 were at the end of the document.  You keep pointing me to 4.009 to 4.010.  Where is the official statement that those last few lines are it.  Why is this not explicitly pointed out.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Asid on December 02, 2016, 12:38:46 PM
D.O.W. Steel Beasts Sunday Mission 04/12/16 @ GMT19:00


This scenario is a simulation and does not have any political message.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1288.photobucket.com%2Falbums%2Fb498%2FAsid_1%2FStrategy%2520Sim%2FAvatars-Sigs%2FDoW_Test_sm_zps9phluyxi.png&hash=d67992cfd354496e74e8dd6f54d9366ea82497d1)

THE CHARIOT by Zipuli (modded by Rinix)


MISSION Summary:
Somewhere in Sweden...

Our weakly defended front here has received a strong blow from the enemies and the defenses at MALMBY couldn't hold. The Mech Coy (-) there took heavy casualties and started withdrawing an hour ago. The enemy force attacking them was equipped with BMP-3s. The remaining units are moving through your positions in a few minutes and will pass some info about the enemy if they can!


Map
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FR44nBCl.jpg&hash=befd13bb9648ca9a8846299c944891dd20e7a6c4)

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGiujFSH.jpg&hash=6e9f63da8d47fcad8aac644482b034da31a41b9a)


Excerpts of the battalion commander's (HAVOC 6) orders for...BLUEFOR (D.O.W.)

1) SITUATION:

a) Enemy:
         BMP-3s confirmed.
         Other unknown

b) Own:
              Strv 122 x 6
              CV9040B x 2

c) Attachments and detachments:
              Your group has 2 platoons of 4 M1064A3 120mm mortars each for support (HE, SMOKE). A/RL has 1 M113 medic, 1 Biber, and 1 HEMTT supply.

2) MISSION:

CO/QJ, XO/QJ, and A/QJ (YOU!) will conduct a counterattack in this sector along ROUTE CHARLIE, clear the route and push the enemy from MALMBY and take and HOLD the bridges at C10. After the bridges are secured we can move in more homeguard forces to stabilize this front and enable the reuniting of you with the rest of the company before redeployment to a more important sector.

Note:
The delaying unit laid a hasty minefield at MALMBY but they reported enemies breaching the minefield just before the visual was lost to the area. So the minefield is most likely breached...

3) EXECUTION:

To follow


Dogs Of War Vehicles : (in mission)

Strv 122: Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Strv_122)

CV9040B: Click here (http://www.steelbeasts.com/sbwiki/index.php?title=CV_90/40-B)

M113 Medic: Click here (http://www.steelbeasts.com/sbwiki/index.php?title=M113_Medic)

Biber: Click here (http://www.steelbeasts.com/sbwiki/index.php?title=Biber)

M9778 HEMTT Supply: Click here (http://www.steelbeasts.com/sbwiki/index.php?title=HEMTT_Cargo)


Extra Notes:
-SCORING BASED ON CASUALTIES TAKEN AND OBJECTIVE REACHED & SECURED!
-MISSION ENDS WHEN
1) BRIDGES ARE SECURED AND ENEMY IS BEATEN OFF THE AREA (MEANS YOU HAVE NO CONTACT BY FIRE FOR AT LEAST 3 MINUTES)!
OR
2) WHEN TRIGGER 1 IS SET... (means you cannot go on any longer)

***********
Date: Sunday 02/12/16
Time: 19:00 GMT
Time (local): Click here (http://www.timeanddate.com/worldclock/fixedtime.html?msg=D.O.W.+Steel+Beasts+Pro+Mission&iso=20161204T19&p1=1440&ah=2)

For the rest of the mission and additional info please click here -   Dogs of War Mission (http://dogsofwarvu.com/forum/index.php/topic,3753.0.html%5B/url)

DOW members, by invite, or request in advance prior to mission.

Our goal is to have the DOW session more immersive and realistic.

Note: These posts are made in support of the Dogs of War Vu and GrogHeads
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Pete Dero on April 24, 2017, 10:13:06 AM
Steel Beasts Pro PE 4.019 released


http://www.esimgames.com/?page_id=1390

Title: Re: Steel Beasts Pro Discussion Thread
Post by: demjansk1942 on April 25, 2017, 07:21:27 PM
This game is not on Steam?
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on April 25, 2017, 07:32:01 PM
Quote from: demjansk1942 on April 25, 2017, 07:21:27 PM
This game is not on Steam?

No. Can only be bought direct from esims.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jomni on April 26, 2017, 12:28:53 AM
Quote from: Jarhead0331 on April 25, 2017, 07:32:01 PM
Quote from: demjansk1942 on April 25, 2017, 07:21:27 PM
This game is not on Steam?

No. Can only be bought direct from esims.

Steam does not provide dongles
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Cyrano on May 17, 2017, 09:55:48 AM
Hehe...dongle...

Title: Re: Steel Beasts Pro Discussion Thread
Post by: chemkid on May 17, 2017, 10:18:12 AM
.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on May 22, 2017, 05:32:43 AM
Just for final follow up.  Ssnake was supposed to contact me after three months to discuss final resolution.  I haven't seen an email yet.  I am hoping he sent it and I just can't find it.  I did notice on SimHQ that someone else has popped up with a lost dongle.  I pointed out that he will have to pay full price.  Got immediately jumped on as a troll by a couple SB players. 

Oh well, looks like another member of the lost dongle battalion.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Toonces on May 22, 2017, 01:17:41 PM
LOL.

Nobody owes you anything, including Ssnake and an email follow up.  I'm sure Ssnake has better things to do than follow up with a customer that has done their level best to cost his company money.  Sure, you're just doing the community a service by continually bringing up your dilemma over and over...certainly there's no motive to discourage potential new customers or anything.

You bought something.  You lost it.  And the company from which you bought it said they won't replace it for free.  Period.  Including an email three months after the incident.

Seriously, get over it.  Next time be more careful with your toys.  I tell my kids the same thing when they lose their toys. 
Title: Re: Steel Beasts Pro Discussion Thread
Post by: hapshott on May 23, 2017, 09:34:18 AM
Hello,

Not only the dongle can be lost, but also the license key. I had an one year license. For the first There weeks it worked fine. But then I got an update for Windows and I ran CCleaner. One of the two damaged my license key.

I contacted the codemeter Guy's and they saïd ask a new key from the developer as they couldn't help me. So I contacted the developer. First reaction from him was that he could not help me as I could be a fraud. After some more e-mails he admitted that I bought it. But I should buy it again as it was not his fault that my license got damaged. But accordingly to him I should be happy that he would give me a discount.

I'm still a little angry with the whole experience. I had the feeling that the developer was angry with me to Borger him with my problem. Also why should I buy something again when I'm still having paid for 11 Months more. Also there is no guarantee that the new license will not be lost again. So no more steel beasts for me (I still have SB1) till the whole copy protection had been changed.

Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on May 23, 2017, 09:37:25 AM
Dongle Wars 2: The Re-Dongling
Title: Re: Steel Beasts Pro Discussion Thread
Post by: bbmike on May 23, 2017, 09:45:25 AM
^ With the tagline: "Just when you thought it was safe to re-insert your dongle"
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on May 23, 2017, 09:47:12 AM
Brilliant! I'll start lining up financial backing.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Toonces on May 23, 2017, 09:54:21 AM
I want jarhead to set up a sub forum with gameleaper's forum.  It can be a dongle support forum.  Or an I stuck my dongle where it doesn't belong forum or something.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on May 23, 2017, 09:55:52 AM
Quote from: Toonces on May 23, 2017, 09:54:21 AM
Or an I stuck my dongle where it doesn't belong forum or something.

That probably belongs in the Whiskey & Loose Women forum.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: MikeGER on May 23, 2017, 10:08:41 AM
Quote from: Toonces on May 23, 2017, 09:54:21 AM
... an I stuck my dongle where it doesn't belong forum or something.
(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi68.tinypic.com%2F2ic1c29.jpg&hash=9814408ab6d98c28013167a7f236b85828be51af)
;D
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on May 23, 2017, 11:33:53 AM
 :timeout:

:pullhair:
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on May 23, 2017, 11:35:05 AM
I think someone kicked JH in the dongles.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: magnus on May 23, 2017, 11:44:40 AM
Just to clarify RyanE always said from the beginning he expected to pay for the dongle not just the entire game again.

I was going to buy a years subscription until I was set straight by the developer.

Reading their website I assumed that the game was only allowed on one computer at a time.

The developer corrected me and explained that the game is licensed to only one computer.

Meaning that you cannot really mess with your computer or you will invalidate it.

That seems a bit draconian in 2017. If I see a new computer I want to buy I cannot upgrade because a game will no longer work?

Let alone all of the problems that a new HD etc. might cause.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on May 23, 2017, 01:28:58 PM
Quote from: magnus on May 23, 2017, 11:44:40 AM
Just to clarify RyanE always said from the beginning he expected to pay for the dongle not just the entire game again.

I was going to by a years subscription until I was set straight by the developer.

Reading their website I assumed that the game was only allowed on one computer at a time.

The developer corrected me and explained that the game is licensed to only one computer.

Meaning that you cannot really mess with your computer or you will validate it.

That seems a bit draconian in 2017. If I see a new computer I want to buy I cannot upgrade because a game will no longer work?

Let alone all of the problems that a new HD etc. might cause.

There must be some mistake here. I have had SBPro installed on at least 3, probably 4 or 5 totally different machines with no issue whatsoever.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on May 23, 2017, 02:00:48 PM
I think he means the time license DRM.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on May 23, 2017, 02:07:50 PM
Quote from: RyanE on May 23, 2017, 02:00:48 PM
I think he means the time license DRM.

Ahhhhh...ok.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: magnus on May 23, 2017, 04:17:48 PM
Yes, sorry for the confusion.

The time license is only on one computer.

Title: Re: Steel Beasts Pro Discussion Thread
Post by: hapshott on May 24, 2017, 04:42:04 AM
For me it was a timed license. I had this license coupled with my laptop. After either running CCleaner or Windows update it didn't work anymore. I didn't change anything else on this laptop. So I was expecting to be safe. But it worked out differently.

All in all I was expecting support and an license for a year. Not a few weeks. So I didn't go for the offered solution of buying it again.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on May 28, 2017, 04:40:53 PM
Speak of the devil...

I was watching a youtube replay of a Steel Beasts game.  Happened to notice this in the comments...I bolded the important part. 

"A time-license is a good option, but bear in mind that it is bound to your motherboard, so if you plan on getting a new PC within a year, you cannot transfer the license to the new one. This may, or may not, be a consideration for you.

Getting a timed license is considerably cheaper than getting the unlimited duration license. To put in in perspective, you can purchase three 1 year licenses for the price of one unlimited license. A year is a long time, especially for a video game. I've seen plenty of people on the forums get the "classic" license, only to play it for a few months and then move onto something else.

In short, if you don't anticipate making any major changes to your PC setup (getting a new one, upgrading hardware, etc), and you don't anticipate playing the Steel Beasts for more than three years, then go for it!

If you do get Steel Beasts, sign up at the forums (the link is in the description), and see about participating in some multiplayer games. I would love to see you in game!"

Is this common knowledge?  The time-based license can't be recovered or moved at all?  I thought it was hard drive failures that killed it.  It appears to be any change to the motherboard.  I would say the time-based license is a pretty risky way to buy SB.  I upgrade my laptop about once a year so it might not be too big of a deal, but still good to know.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: undercovergeek on May 29, 2017, 02:31:22 AM
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on May 29, 2017, 08:57:30 PM
Explanation and video of the new high-rez terrain coming to SB in June.

http://www.esimgames.com/?p=2070

...nevermind.  It appears that video and the LIDAR capability are concepts only.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: hapshott on May 30, 2017, 12:49:42 PM
Hello,

I knew that the license is bound to one pc. So I jumped in when I got my new laptop. Sure that I wouldn't change it for at least 2 years.

I didn't expect that a Windows update or CCleaner run would damage the license.

I do not want a dongle who is sticking out of my laptop. Its a laptop and you move it around.

All in all it was the worsed copy protection I ever used. And I understand it is never cracked. It is so sensitive that a simple change can damage the encryption.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on May 30, 2017, 01:02:05 PM
This thread is a shell of its former self. What a pity.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: mirth on May 30, 2017, 01:04:01 PM
Quote from: Jarhead0331 on May 30, 2017, 01:02:05 PM
This thread is a shell of its former self. What a pity.

Death by dongle.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on May 30, 2017, 01:44:22 PM
Quote from: mirth on May 30, 2017, 01:04:01 PM
Quote from: Jarhead0331 on May 30, 2017, 01:02:05 PM
This thread is a shell of its former self. What a pity.

Death by dongle.

More like death by douchebags.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: jamus34 on May 30, 2017, 01:48:04 PM
Quote from: mirth on May 30, 2017, 01:04:01 PM
Quote from: Jarhead0331 on May 30, 2017, 01:02:05 PM
This thread is a shell of its former self. What a pity.

Death by dongle.

That's a hard thing to choke on
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Pete Dero on December 25, 2017, 05:47:17 AM
http://www.esimgames.com/?page_id=1390

eSim Games has just released the new version for Steel Beasts Professional, Personal Edition – version 4.023.

Version 4.023 is a free update. At least one more free update is planned for the 4.0 series of SB Pro PE, then introducing the new terrain engine.

For this update, the biggest changes are

    The hovercam animation path editor: Create your own cinematic scenes with smoothly moving cameras
    Substantial updates to the CV90/35 fire control system simulations. Things just got more complicated, yay!
    Four pages of bug fixes, the joy!
    New terrain objects, and textures; more shit to build better farms
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on December 25, 2017, 07:36:01 AM
I've been playing it for a couple days.  I, for the life of me, can't figure out how the new camera functions work.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Pete Dero on December 25, 2017, 08:22:46 AM
Quote from: RyanE on December 25, 2017, 07:36:01 AM
I've been playing it for a couple days.  I, for the life of me, can't figure out how the new camera functions work.

Maybe this helps :



Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on December 25, 2017, 10:45:01 AM
I'm sure it will.  Where was that?  I looked all over steelbeasts.com and esims.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Pete Dero on December 25, 2017, 01:07:56 PM
Quote from: RyanE on December 25, 2017, 10:45:01 AM
I'm sure it will.  Where was that?  I looked all over steelbeasts.com and esims.

http://kriegsimulation.blogspot.be/  (Real And Simulated Wars)
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on December 25, 2017, 10:38:54 PM
Just went through the video.  Vary helpful, thanks.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on January 01, 2018, 07:04:00 AM
Quote from: Pete Dero on December 25, 2017, 08:22:46 AM
The video unfortunately doesn't cover a number of points.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on January 01, 2018, 08:55:09 PM
I looked through the manual and the notes.  Was any of this covered in there.  I spent 4 hours off and on looking for instructions and trying to figure it out.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Ssnake on January 03, 2018, 05:11:53 AM
I described it in the Release Notes.
They are designed to cover everything that's new.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: RyanE on January 03, 2018, 06:49:56 AM
I saw that 3,4, and 5 were in the notes, but 1 and 2 weren't discussed.  And those were fairly important points.  The video also seemed to cover other aspects.

My point is some of the stuff in the video and what you listed should be in the notes.  Without them, it is a little difficult to figure it out.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Jarhead0331 on May 11, 2019, 08:10:32 AM
Anybody have an update on the status of SBPro? Its been a long time since we've seen any new builds or patches, and the only thing people talk about around here is the dongle.
Title: Re: Steel Beasts Pro Discussion Thread
Post by: Grim.Reaper on May 11, 2019, 12:41:24 PM
Quote from: Jarhead0331 on May 11, 2019, 08:10:32 AM
Anybody have an update on the status of SBPro? Its been a long time since we've seen any new builds or patches, and the only thing people talk about around here is the dongle.

Been watching some posts on their forum....seems like the delayed new terrain is coming in near future with pre-orders.  It will come with a cost but from what I gather it will be less than $40.