An Idiots Guide To Losing Your CV's Before 1942: WiTP:AE KyzBP vs UCG

Started by KyzBP, June 22, 2015, 04:02:39 PM

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Sir Slash

And interesting it is. The pic of all those juicy, fat transports all alone gets me hot.
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

JasonPratt

We now join the transportocalypse already in progress.  >:D

Whether those hulls had troops in them or not, his ability to move troops around has just been reduced a significant percentage. You should appreciate that in the long run.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

KyzBP

Quote from: Sir Slash on September 28, 2015, 02:39:01 PM
And interesting it is. The pic of all those juicy, fat transports all alone gets me hot.

When Geek sent that turn he let the cat out of the bag congratulating me on a well executed ambush.  I was pretty surprised to see that as well.
Quote from: JasonPratt on September 28, 2015, 04:22:52 PM
We now join the transportocalypse already in progress.  >:D

Whether those hulls had troops in them or not, his ability to move troops around has just been reduced a significant percentage. You should appreciate that in the long run.

I don't believe they had troops loaded.  He may not have really needed them anymore given the way he's tearing through the Far East.

Sir Slash

"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

JasonPratt

I wonder how feasible it is in the game mechanics, for the Japanese player to play a long strategy of setting up Greater Japan 2 in China, with Japan 1 being the shield interfering with an eventual American thrust. I somewhat doubt the game has details enough to support building China up enough to try that, but I'd sure look into it.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

KyzBP

Quote from: JasonPratt on September 29, 2015, 02:41:38 PM
I wonder how feasible it is in the game mechanics, for the Japanese player to play a long strategy of setting up Greater Japan 2 in China, with Japan 1 being the shield interfering with an eventual American thrust. I somewhat doubt the game has details enough to support building China up enough to try that, but I'd sure look into it.

That's a really interesting thought and an even more interesting strategy.  I'd have to look but I'm sure the victory points for the cities on Japan are much greater than those in China.  When I fire up the game for the next turn I'll take a look.

JasonPratt

Naturally, a VP win couldn't be achievable. I'm thinking more along the lines of what usually, practically happens: one player loses the will to fight sooner than another player.  >:D
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Sir Slash

I'd be interested in both of your thoughts about the role China plays in this game. I thought it was kind of just for show.
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

JasonPratt

Lord, no, it's practically a whole game to itself. At the very least it's a troop sink for relatively easy resources, so it's a hard question whether to ignore it or how far to prosecute it. Ditto for Burma and the rest of SE Asia; and then the question, which is also true for China, is: just how much are you willing to let the Allies set up an Asian landwar situation in their favor nearby? -- do you try to push for India?? Or taking the other extreme, if you ignore China and the Asian landwar, are you prepared to throw back an utterly massive Allied army with the world's largest possible aircraft carrier (i.e. Asia) parked just over the horizon from the Home Islands?

I'd go so far to say that, arguably much like real life, China is why any Japanese player ultimately loses the war, either in the sense of not being able to force the US player to lose interest and quit soon enough because Japan is busy dealing with CHINA, or in the sense of being surrounded and overwhelmed early because CHINA got its act together and wasn't pacified any/enough.

I think it'd be worth asking UGeek his opinion on the matter, too (uh... in hindsight that may have been what you originally mean, Slash...  :-[ ::) ), and how his view of China in the game is coloring the actions he's taking in China and related Asian land areas.
ICEBREAKER THESIS CHRONOLOGY! -- Victor Suvorov's Stalin Grand Strategy theory, in lots and lots of chronological order...
Dawn of Armageddon -- narrative AAR for Dawn of War: Soulstorm: Ultimate Apocalypse
Survive Harder! -- Two season narrative AAR, an Amazon Blood Bowl career.
PanzOrc Corpz Generals -- Fantasy Wars narrative AAR, half a combined campaign.
Khazâd du-bekâr! -- narrative dwarf AAR for LotR BfME2 RotWK campaign.
RobO Q Campaign Generator -- archived classic CMBB/CMAK tool!

Sir Slash

Yeah that's what I was wondering. If China really has an effect on the game from either side. Or can be largely ignored. I'll ask Hiro-Geek-To what he thinks about it too.
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

KyzBP

I agree 100% with what Jason said.  I've been semi-ignoring China.  I haven't taken any real offensive actions nor do I currently have plans for any.  I'll revisit China once things begin to stabilize.

KyzBP

January 13th, 1942

The rest of that coach's quote finished with: "...and some days the bear eats you."  Today seems to be one of those days.

The invasion of Port Moresby has begun.  The first line of defense, the destroyer Voyager.

Outnumbered 36 to 1 the captain of the Voyager seems to believe he finally has a fair fight on his hands.  The Voyager was not only able to escape but managed to get a hit or 2 on the invasion force. (Sorry, but I missed that screenshot.)  Other ships in the area, eventually to include the Voyager, were not so lucky.  Everything that was unloading troops or equipment was either sunk or badly damaged.  The Voyager herself was caught by the carriers escorting the invasion force.

But the good old Banshees struck back.

It wasn't much but at least they're trying which is more than I can say for the next set of pilots.

The theme continued over at Point Blair.

First an ASW task force was sent to the bottom by this surface combat group.  Then nearly every other ship at Point Blair, and there were a lot, received the same fate.  We lost a lot of men and supplies as well.  My fighters that are set to Naval Attack couldn't be bothered with actually taking off and shooting at something.

Here's a list of all the ships Geek sunk today:

I liked being the bear better. 

The bombardment of Baker Island has begun.

Not as dramatic as I hoping but the airfield and those that are building it should be disrupted for awhile.  We will return tomorrow and hit it again.  Hopefully we'll get more casualties and a few more aircraft if there are any.

This is the Bombardment Force:


In the waters just west of Palmyra the SBD's go to work.

This seems to be a lot more than just a group of surface raiders.  If it's an invasion force then I may be in trouble.  I don't have much defending Palmyra and anything that can help out is too far away.  If it is an invasion force then I'll have to make a decision about the SBD groups there. I'd like them to stay and fight but their pilots are too valuable to lose right now.  I'll wait another turn to see if it is an invasion and then fly them of to Johnston if it is.  I do have the bomber laden CV group in transit to that area but this will probably be over before they can get there.

The first wave of assaults on Batavia has begun.

And it didn't turn out too well for the good guys.  If those kind of loses continue then Batavia will fall rather quickly.  I'm really hoping for more resistance next turn.  If/When Batavia does fall, I'll be moving everything I can away from Java.  I knew it was a lost cause but I couldn't help but hope maybe things would be different.

That was pretty much all the action for this turn.  Geek is definitely on a roll and I don't know where he can be stopped.  I don't have much hope in Port Moresby, the Philippines or China.  He seems to have an endless supply of Geekenese men and boys willing to devour the beautiful and peaceful people of China, and the South Pacific like the locust they are.   

KyzBP

The kid's sports schedule is beginning to lighten up so the updates should start appearing more frequently now.  Thanks for your patience.

JANUARY 14th, 1942

This was probably the busiest day yet.  The Geekanese war machine is rolling at full speed now.

First he began unloading at Port Moresby.

He took a few casualties but he's going to have to take a lot more if I hope to stop him here.

More landing loses:


The daylight landing produce fewer casualties but more hits on the transports.  I think I'd rather have it the other way.


Geek's first attack on PM:

If we can keep up those kind of ratios then we have a chance.  I have a little of help close by in the form of 2 companies traveling overland to PM.  Both should arrive any day.

Palmyra will be a focal point for a bit.  I wasn't expecting him to come after it and I'm poorly prepared to defend it or retake it should it fall but I can't just roll over here.

Pre invasion force rolling in and meeting VERY light resistance.

At least he let him know he was there.

I had forgotten I retreated to Palmyra some of the transports headed to the South Pacific.


And I payed the worst possible price for that mistake.

That is a big loss to swallow at this stage.  It's going to be near impossible to hold some of the islands that the Allies usually take.

At least the Dauntlesses were able to mark their territory.


Both groups managed hits and probably knocked a couple of ships out of commission but I really wish they would've went after the transports.

The assault on Palmyra begins:

He knocked down the fortifications at a bit of a cost but I don't expect these kind of results for long.  I just don't think I can hold the island.

More to come.




Sir Slash

Hey KyzBP, we talked about China already but what's Australia's role in this game? Do they have a lot of production, troops and or VP's? Or are they kind of a liability?
"Take a look at that". Sgt. Wilkerson-- CMBN. His last words after spotting a German tank on the other side of a hedgerow.

KyzBP

Quote from: Sir Slash on October 19, 2015, 10:11:28 AM
Hey KyzBP, we talked about China already but what's Australia's role in this game? Do they have a lot of production, troops and or VP's? Or are they kind of a liability?

I've never gotten far enough into this game to be able to judge Australia with any authority but from reading other AAR's a few things are clear:

1. If you lose Australia, then you've pretty much lost the war.
2. If Australia gets attacked then you get extra troops as sort of a Home Guard but they don't seem to be enough.
3. Australia eventually becomes helpful but usually once the tables have turned.

Right now they're providing me with decent troops that are, for the most part, locked into Australian Command.  That is unfortunate as they would've been more helpful near Port Moresby and some of the other islands.  They provide a serviceable naval presence  but I don't think they add much after their initial allotment of ships (I'm not 100% sure about this).  Lastly, as of now, they provide substandard aircraft and pilots.  The exception being the Banshees so far.  They're low on pilot experience but they still seem to be hitting stuff.

I would bet that Geek has his sights on cutting off Australia buy taking Palmyra and Christmas Is.  Once he has Port Moresby he will then, probably, begin his invasion of the Eastern Coast of Australia, which will cut Darwin off.  Once he's done with Java he will bring those forces south and knock out Darwin. 

Arctic Monkey holds my hopes of redirecting his train of thought. It's just taking a while to get everything there rolling.