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Digital Gaming => Computer Gaming => Topic started by: republic on November 07, 2014, 07:09:21 AM

Title: War Thunder Thread
Post by: republic on November 07, 2014, 07:09:21 AM
I couldn't find a good general War Thunder thread to resurrect.

I've recently started playing the ground forces and I really REALLY like it.  It feels more simulation like.  I especially like the killshots showing the bullet reacting to your armor and where the shrapnel is going, etc.  I like that it is not hitpoints based, and have oneshotted and been oneshotted in armor soft spots.

Does anyone else play actively?
Title: Re: War Thunder Thread
Post by: Huw the Poo on November 07, 2014, 11:00:13 AM
Funny you should mention it; since it's just been launched for Linux I intend to give it a go this weekend. :)
Title: Re: War Thunder Thread
Post by: Nefaro on November 07, 2014, 11:02:01 AM
Quote from: republic on November 07, 2014, 07:09:21 AM
I couldn't find a good general War Thunder thread to resurrect.

I've recently started playing the ground forces and I really REALLY like it.  It feels more simulation like.  I especially like the killshots showing the bullet reacting to your armor and where the shrapnel is going, etc.  I like that it is not hitpoints based, and have oneshotted and been oneshotted in armor soft spots.

Does anyone else play actively?


I was saying that long ago!  Where ya been?  Way better than WoT's arcadish mechanics. 

Not played since prior to the patch that adds the cutaway replay.  Looks great, but I've been simming in other stuff at the moment. 

WT is always on the menu when I want to jump straight into something MP, without having to pull out a big list of key commands or hardware.  Just plain instant gratification fun but still more Sim-ish than most other such 'arena' shooters.
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on December 16, 2014, 01:25:35 PM
Big new update today.  The U.S. has been added to Ground Forces so we can expect to see lots of Sherman's brewing up.

MGs for tanks now work so that'll be good for driving off pesky Stukas (at least once people start dumping skill points into MG gunnery skills.  I suspect there are a lot of tank crews with zero points in MG right now.)

The new aircraft damage model looks very cool.  Much more detailed than before.


They've also added row cables so you can help right your idiot teammates who manage to roll their tanks onto their sides.  I prefer to leave them so they can contemplate what they did.
Title: Re: War Thunder Thread
Post by: endfire79 on December 16, 2014, 01:56:39 PM
Very tempted to try this out now fully during the Christmas holidays coming up.  I'll download the latest updates.
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on December 16, 2014, 03:19:36 PM
Not a fan of the new team mix on realistic.  I guess because they don't want to keep the wait times too long, they've gone the arcade route and just mix and match nationalities so each team has US, Soviet, and German tanks. 

I'll be sticking to Sim battles only until they get back to teams based on nationality.
Title: Re: War Thunder Thread
Post by: endfire79 on December 16, 2014, 03:23:59 PM
Thanks, I'll try Sim mode. 
Title: Re: War Thunder Thread
Post by: W8taminute on December 16, 2014, 06:32:29 PM
I've got two accounts, one on the PC and one on my PS4.  I actively play the PS4 version a lot and mostly the airplane stuff although I do dabble with tanks once in a while.  I really need to start focusing on my PC account more though especially if I could play with/against fellow groggers.   ;)
Title: Re: War Thunder Thread
Post by: GDS_Starfury on December 16, 2014, 06:44:37 PM
I might get into WT.  Im getting kind of burnt out on WoT.
Title: Re: War Thunder Thread
Post by: Nefaro on December 16, 2014, 06:52:32 PM
Quote from: GDS_Starfury on December 16, 2014, 06:44:37 PM
I might get into WT.  Im getting kind of burnt out on WoT.

I stopped playing WOT after joining the WT tanks beta.  Less Arcade-y but still easily approachable.  It's only improved since then.  O0
Title: Re: War Thunder Thread
Post by: GDS_Starfury on December 16, 2014, 06:55:02 PM
but I do love my E-75 and Jagdtiger  in fact my JT crew is now 20% into their 5th skill set.  :smitten:
Title: Re: War Thunder Thread
Post by: Nefaro on December 16, 2014, 09:48:25 PM
Quote from: GDS_Starfury on December 16, 2014, 06:55:02 PM
but I do love my E-75 and Jagdtiger  in fact my JT crew is now 20% into their 5th skill set.  :smitten:

What do those have in WOT?  1750 Hit Points? 

  :crazy2:


Wait til you see the damage modelling in War Thunder Ground Forces.  ;)
Title: Re: War Thunder Thread
Post by: GDS_Starfury on December 16, 2014, 10:09:01 PM
the things Ive done with those 2 tanks are truly astonishing in a MMO.  and my Stug crew is right up there with them. 
I love hearing the cries of HAX and CHEATER. 
Title: Re: War Thunder Thread
Post by: DennisS on December 16, 2014, 10:23:58 PM
My little Marder just ROCKS. My winning percentage is over 61% with it..and my AT's in general are at 57%. Good for me that I'm an old man, with an old man's reflexes. I just hang back, with 100% camo/100% camo, and let them come to me. No way they are going to get off two aimed shots before I kill them.
Title: Re: War Thunder Thread
Post by: endfire79 on December 16, 2014, 10:36:12 PM
Downloading it overnight, I'll try to get a round or two before the weekend.

I'm looking at the ground vehicle trees.  I'm tempted to take the Stug route as I did in WoT.

How are you guys finding the medium tank trees?  Do the US tanks take advantage of hull down conditions?
Title: Re: War Thunder Thread
Post by: GDS_Starfury on December 16, 2014, 10:48:00 PM
Quote from: DennisS on December 16, 2014, 10:23:58 PM
My little Marder just ROCKS. My winning percentage is over 61% with it..and my AT's in general are at 57%. Good for me that I'm an old man, with an old man's reflexes. I just hang back, with 100% camo/100% camo, and let them come to me. No way they are going to get off two aimed shots before I kill them.

in which game?  before they were nerfed the Marder was one of my favorites.
Title: Re: War Thunder Thread
Post by: Nefaro on December 16, 2014, 11:21:37 PM
Quote from: endfire79 on December 16, 2014, 10:36:12 PM
Downloading it overnight, I'll try to get a round or two before the weekend.

I'm looking at the ground vehicle trees.  I'm tempted to take the Stug route as I did in WoT.

How are you guys finding the medium tank trees?  Do the US tanks take advantage of hull down conditions?

The StuGs are excellent.  Or, more to the point, their guns are for their battle rating.  But they don't have the ability to call artillery like the Medium tanks can.

Players are encouraged to use Medium Tanks in WT with some nice extras.  They're the only ones that can unlock the artillery calls, and most of them get two spawns per match which is very nice.  The early tank destroyers also get two spawns but some of the higher tiered ones don't.  I find myself inclined towards medium tanks more often since you get a mulligan every match.  :)
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on December 16, 2014, 11:35:03 PM
That's only if you're playing arcade mode.

Realistic battles and sim battles play out differently from arcade.  You get an allotment of 450 spawn points which is enough to spawn most Tier I - III ground vehicles (~190-240 SP) but not enough for aircraft.  If you lose your first vehicle, the spawn cost for any remaining in your garage is doubled.  You gain points in game by spotting, scoring hits and kills, capping, and generally just getting into the fight and actively engaging instead of hanging back.

StuGs have a good gun on them but their low profile means they have to get up on top of slopes to get shots a lot of the time so they often silhouette themselves. 

Finding a good hull down spot can be tough in general you'll be on an incline of the reverse slope of the hill you're trying to peek over and you'll often find that you can't depress your main gun low enough to get a shot off at targets you can see. 

I haven't fiddled with the US tanks too much.  I've just got the little crappy M2A4 right now. From what I've seen and heard from others, the US tanks are pretty zippy, have fast turret traverse, good reload speed, mediocre hitting power, and crap armour.

Title: Re: War Thunder Thread
Post by: Nefaro on December 17, 2014, 03:59:31 PM
Quote from: Silent Disapproval Robot on December 16, 2014, 11:35:03 PM
That's only if you're playing arcade mode.

Realistic battles and sim battles play out differently from arcade.  You get an allotment of 450 spawn points which is enough to spawn most Tier I - III ground vehicles (~190-240 SP) but not enough for aircraft.  If you lose your first vehicle, the spawn cost for any remaining in your garage is doubled.  You gain points in game by spotting, scoring hits and kills, capping, and generally just getting into the fight and actively engaging instead of hanging back.



Huh?

When did they change this?  Because Realistic Mode battles had two respawns for Medium Tanks last time I was playing habitually.  Admittedly, I've been doing other stuff the last couple months.
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on December 17, 2014, 06:06:46 PM
Have they changed the frequency of the Black Cannon of Death?  *crosses fingers*
Title: Re: War Thunder Thread
Post by: GDS_Starfury on December 17, 2014, 06:36:53 PM
not a fan of the BBC?
Title: Re: War Thunder Thread
Post by: endfire79 on December 17, 2014, 06:38:30 PM
Well done laddie

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fmedia20.giphy.com%2Fmedia%2FTbSPeUWjSY2ys%2Fgiphy.gif%3Fw%3D320&hash=2c2242a210becc98e183226fd5203f303f469d74)
Title: Re: War Thunder Thread
Post by: Nefaro on December 17, 2014, 06:49:08 PM
Quote from: endfire79 on December 17, 2014, 06:38:30 PM
Well done laddie

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fmedia20.giphy.com%2Fmedia%2FTbSPeUWjSY2ys%2Fgiphy.gif%3Fw%3D320&hash=2c2242a210becc98e183226fd5203f303f469d74)


Heh.

QuoteI'll take "The Rapists" for 200
:2funny:


Title: Re: War Thunder Thread
Post by: Dread Rlyeh on December 17, 2014, 09:26:43 PM
Quote from: GDS_Starfury on December 17, 2014, 06:36:53 PM
not a fan of the BBC?
very droll :)   

I'm by no means a WW2 tank expert, but even if cannon disabling hits were common (I doubt it, recall a story of a KT being hit over 200 times with only damage to the tranny (see I can make jokes too!)), it's so annoying it would be best to make it a rare event. 
Title: Re: War Thunder Thread
Post by: GDS_Starfury on December 17, 2014, 09:29:31 PM
Ive read stories in both Panzer Aces and Wittmanns bio that gunners would aim for the barrel and there were quite a few successes.
Title: Re: War Thunder Thread
Post by: endfire79 on December 17, 2014, 10:02:33 PM
I'm aiming for shot traps. Wish me luck (still in a panzerII)
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on December 17, 2014, 11:00:48 PM
Quote from: Dread Rlyeh on December 17, 2014, 06:06:46 PM
Have they changed the frequency of the Black Cannon of Death?  *crosses fingers*

Depends on the vehicle I think.  I hardly ever get cannon hits on my T-34 but my SU-122 gets the gun knocked out on nearly every shot that hits the front.
Title: Re: War Thunder Thread
Post by: Tuna on December 18, 2014, 12:22:35 PM
I"m really confused at how the tow function works.. do you not do it if 'you' are the flipped tank? I hit zero. I see a clasp over the friendly.. but hitting fire or anything doesn't seem to do a thing...

Ugh.. can't get into simulator battles anymore.. or they take forever to start!
Title: Re: War Thunder Thread
Post by: endfire79 on December 18, 2014, 06:46:33 PM
You have to go reverse to pull the other tank out.  You will see the cable appear and latch on if you did it right
Title: Re: War Thunder Thread
Post by: GDS_Starfury on December 18, 2014, 07:43:00 PM
Quote from: endfire79 on December 18, 2014, 06:46:33 PM
You have to go reverse to pull the other tank out.  You will see the cable appear and latch on if you did it right

now theres a metaphor.   ::)
Title: Re: War Thunder Thread
Post by: endfire79 on December 18, 2014, 09:01:16 PM
You'll rule the day Trebek :)

OK I got the Stug A, and then got bombed by a Stuka  :). Baby steps
Title: Re: War Thunder Thread
Post by: Nefaro on December 18, 2014, 09:10:37 PM
Quote from: endfire79 on December 18, 2014, 09:01:16 PM
You'll rule the day Trebek :)

OK I got the Stug A, and then got bombed by a Stuka  :). Baby steps

Get the first StuG with the longer 75.  Melt faces. 

Actually, I'm pretty sure you can get into a PzIV with the long 75 at around the same battle rating.  Although that line gets stuck for awhile with it while the TD line moves up to JgPzIVs. 
Title: Re: War Thunder Thread
Post by: GDS_Starfury on December 18, 2014, 09:13:57 PM
while not the same game the Stug  with the L/70 in by far my favorite WoT tank with almost 3500 matches in it alone.
Title: Re: War Thunder Thread
Post by: endfire79 on December 18, 2014, 09:34:38 PM
Quote from: Nefaro on December 18, 2014, 09:10:37 PM
Quote from: endfire79 on December 18, 2014, 09:01:16 PM
You'll rule the day Trebek :)

OK I got the Stug A, and then got bombed by a Stuka  :). Baby steps

Get the first StuG with the longer 75.  Melt faces. 

Actually, I'm pretty sure you can get into a PzIV with the long 75 at around the same battle rating.  Although that line gets stuck for awhile with it while the TD line moves up to JgPzIVs.

Will do.  Funny I'm researching both at the moment (still learning the mechanics here).

Quote from: GDS_Starfury on December 18, 2014, 09:13:57 PM
while not the same game the Stug  with the L/70 in by far my favorite WoT tank with almost 3500 matches in it alone.

Same here, that's still  my favorite  along with the classic Shermie.  I couldn't make it past tier 6-7 (panther was the farthest I went). Should have invested less all over the place in the beginning years I guess.
Title: Re: War Thunder Thread
Post by: GDS_Starfury on December 18, 2014, 09:46:21 PM
I stuck to German tanks only from the beginning.  what my Stug crew can do now often gets me called a haxor.  :smitten:
Title: Re: War Thunder Thread
Post by: endfire79 on December 19, 2014, 12:18:00 PM
SDR how are you finding the Russian line so far?

I'm working on my Stug, but debating between on which other Tier I tank to unlock PzIII & PzIV route (before going to tier II).
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on December 19, 2014, 01:34:04 PM
Quote from: endfire79 on December 19, 2014, 12:18:00 PM
SDR how are you finding the Russian line so far?
my 2c if you are interested:  haven't played for a number of months but made it to T-54 (back before they added the T54 1947).  The T-34-57 is completely worth the gold, a great credit maker and researcher.   I'm not to the IS-3 in the heavy line yet, the IS2 is kind of an interesting sniper.  Seems to either 1 shot or do no damage.  Can be very useful for taking out a dug in heavy or TD that is wreaking havoc.  The reload time is insane, so be prepared to shoot and scoot and have a good crew. 

The medium line was decent, though the T-44 gun seemed a tad anemic at higher tier fights you usually found yourself in.  The T-34-85 could hit hard (for its tier) but has poor rewards.   They might have added some new AP rounds for the T-44, they certainly reworked the icons (which I find kind of lame).   I made it to the Ausf G on the German side and I preferred the Russian meds for the most part, at least with how the maps play out.

If I remember right too, the German mediums had a dumpster reverse gear which could be problematic in certain situations and the Russian meds were much improved in this area.   




Title: Re: War Thunder Thread
Post by: endfire79 on December 19, 2014, 01:59:15 PM
Thanks Dread, food for thought.  The game has improved a lot since I first tried out several months ago.
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on December 19, 2014, 03:04:33 PM
Things are really chaotic right now with the introduction of the US tanks and the random mixing of the nationalities and tiers so it's kind of hard to get a read on how things are going as we're currently seeing battles with Tigers vs. BT-7s.  Lots of whining about the US 105 HVSS Sherman being OP.  I just got my T-34 57mm a few days before the change so I didn't get a lot of time to see how it fared against the comparably tiered German line.  The gun is very accurate but doesn't penetrate heavies very well.  I find that the Soviet tanks turn much better than the Americans and have better speed than the Germans but they have poor stabilization so firing on the move is hard.  Turret traverse speeds aren't too hot either.  About the same as the Germans I think but much slower than the Americans.
Title: Re: War Thunder Thread
Post by: endfire79 on December 20, 2014, 02:38:53 PM
What's 'OP' ?
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on December 20, 2014, 03:14:37 PM
Overpowered. 

Every time a new vehicle rolls out, many of those who end up facing it bitch that it's overpowered while many of those who are using it whine that it's nerfed.  The joys of online play.
Title: Re: War Thunder Thread
Post by: endfire79 on December 20, 2014, 06:40:19 PM
Ah ok.  Similar as it was in World of Tanks/planes
Title: Re: War Thunder Thread
Post by: Nefaro on December 20, 2014, 11:55:27 PM
Quote from: endfire79 on December 20, 2014, 06:40:19 PM
Ah ok.  Similar as it was in World of Tanks/planes

Any MMO or competitive multi-player game, really.  ;)
Title: Re: War Thunder Thread
Post by: W8taminute on December 22, 2014, 05:55:57 PM
Has anyone noticed that the new Europe Story missions or whatever they're called earn you crap for silver lions compared to what you used to make?  I would routinely pull in 13k silver lions or more when playing the realistic setting daily historic missions.  Now I get maybe 350 silver lions.  My performance is still the same, iow I get a kill or two and a few critical hits then die. 

Conversely I'm really raking in the lions playing as a bomber in arcade.
Title: Re: War Thunder Thread
Post by: Nefaro on December 22, 2014, 06:02:28 PM
Quote from: W8taminute on December 22, 2014, 05:55:57 PM
Has anyone noticed that the new Europe Story missions or whatever they're called earn you crap for silver lions compared to what you used to make?  I would routinely pull in 13k silver lions or more when playing the realistic setting daily historic missions.  Now I get maybe 350 silver lions.  My performance is still the same, iow I get a kill or two and a few critical hits then die. 

Conversely I'm really raking in the lions playing as a bomber in arcade.

They've steadily nerfed the rewards, and increased the costs, since closed beta. 
Title: Re: War Thunder Thread
Post by: jomni on December 22, 2014, 06:31:15 PM
Can silver lions become gold?  And what are silver lions for?
I used up all my gold but I have 100k lions.
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on December 22, 2014, 06:40:04 PM
gold can become silver, silver can't become gold.  Silver is used to buy tanks (and planes of course), tank modules, shells, crew qualifications, etc.   
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on December 27, 2014, 07:19:15 PM
I've been playing again for the Christmas promotion and I'm pleased to see that while the black cannon is still somewhat common (especially from derp - if you even survive the derp), you can now repair it in a reasonable amount of time, yay.  The 5x daily is nice of course, and the increased credits from say Terror of the Sky is great since if you even scratch a plane and they crash (which they almost always do) you get credit for the kill.  Unless someone did more damage of course.  Anyway, its pretty darn easy to get TOS.  I've had a fair number of 60-80k credit wins. 

So speaking of "score streak" fighters/bombers always crashing, is there any benefit to flying around for 10-15 seconds after you drop your bombs?  I'm guessing it is better to just get back into the fight, but it ends up being kind of lame with bombers eating dirt left and right. 

Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on December 27, 2014, 09:16:31 PM
I'm not sure about arcade battles.  In RB and SB, spawning a plane in mixed battles is very expensive so you want to try and nurse it back for landing if you take damage and survive as you'll kikely not have enough points to respawn if you go down.  Having said that, AAA is brutally effective in RB now as they've added the aim assist from arcade battles.  As you have to be quite low before the game will render tanks, level bombing isn't an option so expect each Bombing run to be a suicide mission.
Title: Re: War Thunder Thread
Post by: Staggerwing on December 27, 2014, 10:35:21 PM
Quote from: Silent Disapproval Robot on December 27, 2014, 09:16:31 PM
I'm not sure about arcade battles.  In RB and SB, spawning a plane in mixed battles is very expensive so you want to try and nurse it back for landing if you take damage and survive as you'll kikely not have enough points to respawn if you go down.  Having said that, AAA is brutally effective in RB now as they've added the aim assist from arcade battles.  As you have to be quite low before the game will render tanks, level bombing isn't an option so expect each Bombing run to be a suicide mission.

Are there SBDs or Stukas in game?
Title: Re: War Thunder Thread
Post by: Nefaro on December 27, 2014, 10:44:24 PM
Quote from: Staggerwing on December 27, 2014, 10:35:21 PM
Quote from: Silent Disapproval Robot on December 27, 2014, 09:16:31 PM
I'm not sure about arcade battles.  In RB and SB, spawning a plane in mixed battles is very expensive so you want to try and nurse it back for landing if you take damage and survive as you'll kikely not have enough points to respawn if you go down.  Having said that, AAA is brutally effective in RB now as they've added the aim assist from arcade battles.  As you have to be quite low before the game will render tanks, level bombing isn't an option so expect each Bombing run to be a suicide mission.

Are there SBDs or Stukas in game?

Both.  And more.

There are around four Stuka variants.
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on December 27, 2014, 11:05:34 PM
Here's the list of flyables in game as of now.

A
A-20G-30 Havoc
A-26C-45 Invader
A-26C-45DT
A5M4
A6M2 mod. 11
A6M2 Reisen
A6M2 Reisen Usa
A6M2-N
A6M3 Reisen
A6M3 Reisen mod 22
A6M3 Reisen mod 22ko
A6M5 Ko Reisen
A6M5 otsu
A6M5 Reisen
A7He1
Ar-2
Arado 234B-2
Avenger Mk.1

B
B-17E Flying Fortress
B-17E Flying Fortress /Late
B-17G Flying Fortress
B-24D Liberator
B-25J-1 Mitchell
B-25J-20 Mitchell
B-25J-30 Mitchell
B-25J-30 Mitchell USSR
B-57A
B5N2
B7A2 Ryusei
BB-1
Beaufighter Mk 21
Beaufighter Mk VIc
Beaufighter Mk X
Beaufort Mk VIII
Bf 109 E-1
Bf 109 E-3
Bf 109 F-1
Bf 109 F-2
Bf 109 F-4
Bf 109 F-4/trop
Bf 109 G-10
Bf 109 G-2
Bf 109 G-2/trop
Bf 109 G-6
Bf 109 K-4
Bf 110 C-4
Blenheim Mk IV
Boomerang Mk I
Boomerang Mk II
Boston Mk I
BTD-1 Destroyer

C
Canberra B (i) Mk. VI
Canberra B Mk. II
Catalina Mk. IVa
CL-13A Sabre Mk.5
CR.42 Falco

D
D.520
D.521
D3A1
DB-7
Do 217 E-2
Do 217 E-4
Do 217 J-1
Do 217 J-2
Do 217 K-1
Do 217 M-1
Do 217 N-1
Do 217 N-2

F
F-80C Shooting Star
F-82E
F-84B
F-86A-5 Sabre
F-86F-2 Sabre
F-86F-25 Sabre
F-86F-30 Sabre
F-86F-30 Sabre Japan
F1M2
F2A-1 Buffalo
F2A-3 Buffalo
F2H-2 Banshee
F4F-3 Wildcat
F4F-4 Wildcat
F4U-1a Corsair
F4U-1a Corsair Japan
F4U-1a USMC Corsair
F4U-1c Corsair
F4U-1d Corsair
F6F-3 Hellcat
F7F-1
F8F-1 Bearcat
F8F-1B Bearcat
F9F-2 Panther
F9F-5 Panther
Fury Mk I
Fury Mk II
Fw 190 A-1
Fw 190 A-4
Fw 190 A-5
Fw 190 A-5 Japan
Fw 190 A-5/U2
Fw 190 A-8
Fw 190 A-8 USA
Fw 190 D-12
Fw 190 D-13
Fw 190 D-9
Fw 190 D-9 USSR
Fw 190 F-8

G
G.50 Freccia series 2
G.50 Freccia series 7AS
G4M1
G5N1 Shinzan
G8N1 Renzan
Gladiator Mk II
Gladiator Mk IIF
Gladiator Mk IIS

H
H6K4
Hagiri's A5M4
Havoc Mk I
Hawk H-75A-6 Germany
He 111 H-16
He 111 H-3
He 111 H-6
He 112 A-0
He 112 B-0
He 112 B-1
He 112 B-2
He 112 V-5
He 162 A-2
He 51 A-1
He 51 B-1
He 51 B-2 /Hydroplane
He 51 C-1
He 51 C-1 /Late
Hellcat F Mk I
Hellcat Mk I
Ho 229 V3
Hs 129B-2
Hs 129B-2 Germany
Hs.129B-3
Hurricane Mk I
Hurricane Mk II
Hurricane Mk IIB

I
I-15 M-22
I-15 WR
I-153 M-62 Chaika
I-153P Chaika
I-15bis
I-15R
I-16 type 10 Ishak
I-16 type 24 Ishak
I-16 type 27 Ishak
I-16 type 28 Ishak
I-16 type 5 Ishak
I-185 (M-71)
I-185 (M-82)
I-301
IL-10
IL-10 (1946)
IL-2
IL-28
IL-2M
IL-4

J
J2M3 Raiden
J7W1 Shinden
Ju 87 B-2
Ju 87 D-3
Ju 87 D-5
Ju 87 G-2
Ju 87 R-2
Ju 87 D-5
Ju 87 G-1
Ju 88 A-4

K
Ki-10-I
Ki-10-I C
Ki-10-II
Ki-10-II C
Ki-102 otsu
Ki-200 Shusui
Ki-27 otsu
Ki-43-I Hayabusa
Ki-43-II Hayabusa
Ki-43-II Hayabusa Usa
Ki-43-III otsu Hayabusa
Ki-45 hei Toryu
Ki-45 ko Toryu
Ki-45 otsu Toryu
Ki-45 tei Toryu
Ki-49-I Donryu
Ki-49-IIa Donryu
Ki-49-IIb Donryu
Ki-49-IIb Donryu /Late
Ki-61-I hei Hien
Ki-61-I ko Hien
Ki-61-I otsu Hien
Ki-61-Ib Hien
Ki-84 hei Hayate
Ki-84 ko Hayate
Ki-84 otsu Hayate
Ki-96
Kitsuka

L
La-15
La-174
La-5
La-5F
La-5FN
La-5FN Germany
La-5FN USSR
La-7
La-7B-20
La-9
LaGG-3-11
LaGG-3-23
LaGG-3-34
LaGG-3-35
LaGG-3-4
LaGG-3-66
LaGG-3-8
Lancaster B Mk I
Lancaster B Mk III
Lancaster Mk III

M
M.C.200 series 3
M.C.200 series 7
M.C.202 Folgore
Marcolin's CR.42CN
Me 163 B
Me 262 A-1/U4 Pulkzerstorer
Me 262 A-1a Schwalbe
Me 262 C-1a Heimatschutzer I
Me 262 C-2b Heimatschutzer II
Me 410 A-1
Me 410 A-1/U2
Me 410 A-1/U4
Me 410 B-1
Me 410 B-1/U2
Me 410 B-2/U4
Me 410 B-6/R3
Meteor F. Mk.3
Meteor F. Mk.4 type G.41F
Meteor F. Mk.4 type G.41G
Meteor F. Mk.8
MiG-15
MiG-15bis
MiG-15bis Germany
MiG-3-15
MiG-3-15 (BK)
MiG-3-34
MiG-9
MiG-9 Late
Mosquito FB Mk VI
Mosquito FB Mk XVIII
Mustang Mk IA

N
N1K2-J Shiden-Kai
N1K2-Ja Shiden-Kai
Nimrod Mk I
Nimrod Mk II

O
OS2U-1 Kingfisher
OS2U-3 Kingfisher

P
P-26A-33 Peashooter
P-26A-34 M2 Peashooter
P-26A-34 Peashooter
P-26B-35 Peashooter
P-36A Hawk
P-36C Hawk
P-36G Hawk
P-38G Lightning
P-39K-1 Airacobra
P-39N-0 Airacobra
P-39N-0 Airacobra USSR
P-39Q-15 Airacobra
P-39Q-5 Airacobra
P-400
P-40E-1 Kittyhawk
P-40E-1 Kittyhawk USSR
P-47D Thunderbolt
P-47D-25 Thunderbolt
P-47D-27 Thunderbolt
P-47D-28 Thunderbolt
P-51D-20 NA Mustang
P-51D-30 Mustang
P-51D-5 Mustang
P-63A-10 Kingcobra
P-63A-10 Kingcobra USSR
P-63A-5 Kingcobra
P-63A-5 Kingcobra USSR
P-63C-5 Kingcobra
P-63C-5 Kingcobra USSR
P-80A
PBJ-1H
PBJ-1J
PBY-5 Catalina
PBY-5a Catalina
PBY-5a Catalina USSR
Pe-2-1 Peshka
Pe-2-110 Peshka
Pe-2-205 Peshka
Pe-2-21 Peshka
Pe-2-31 Peshka
Pe-2-359 Peshka
Pe-2-83 Peshka
Pe-3
Pe-3 /Early
Pe-3bis
Po-2
Pokryshkin's P-39N-0 Airacobra USSR

R
R2Y2 Keiun-KAI V1
R2Y2 Keiun-KAI V2
R2Y2 Keiun-KAI V3
Rasmussen's P-36A Hawk

S
SB 2M-100
SB 2M-103
SB 2M-103 MV-3
SB 2M-103U
SB 2M-103U MV-3
SB 2M-105
SBD-3 Dauntless
Sea Meteor F. Mk.3
Sea Meteor F.3
SM.79 Sparviero
SM.79 Sparviero Germany
SM.79B Sparviero
SM.79bis Sparviero
SM.79bis Sparviero /Late
Spitfire F Mk.22
Spitfire F Mk.24
Spitfire F Mk.XIVc
Spitfire F Mk.XIVe
Spitfire F Mk.XVIIIe
Spitfire F. Mk IX
Spitfire F. Mk XVI
Spitfire LF. Mk IX
Spitfire Mk I
Spitfire Mk Ia
Spitfire Mk IIa
Spitfire Mk IIb
Spitfire Mk IX
Spitfire Mk Vb/trop
Spitfire Mk Vc
Spitfire Mk.IX
Su-2 M-82
Su-2 MV-5
Su-2 TSS-1
Swordfish Mk I

T
Ta 152 H-1
TB-3M-17-32
TBF-1c Avenger
Tempest Mk II
Tempest Mk V
Tempest Mk V Germany
Tempest Mk.V (Vickers P)
Thach's F2A-1 Buffalo
Tu-2
Tu-2S
Tu-2S-44
Tu-2S-59
Tuck's Gladiator Mk.II
Typhoon Mk 1a
Typhoon Mk 1b
Typhoon Mk 1b /Late

V
Vampire FB.5
Venom FB.4

W
Wellington Mk Ic
Wellington Mk Ic /Late
Wellington Mk Ic Germany
Wellington Mk III
Wellington Mk X
Wirraway

X
XF5F Skyrocket
XP-38G
XP-50
XP-55 Ascender

Y
Yak-1
Yak-15
Yak-15P
Yak-17
Yak-1B
Yak-1B Germany
Yak-3
Yak-3P
Yak-7B
Yak-9
Yak-9K
Yak-9P
Yak-9T
Yak-9U
Yak-9UT
Yer-2 ACh-30B /Early
Yer-2 ACh-30B /Late
Yer-2 M-105
Yer-2 M-105 TAT-BT
Yer-2 M-105R LU-MV-2B
Yer-2 M-105R TAT-BT

Z
Zhukovsky's I-153-M62
Title: Re: War Thunder Thread
Post by: jomni on December 28, 2014, 04:42:35 AM
Yes there are.  I've seen someone dogfight with a Stuka. LOL!

But those big and slow float planes... why bother?

Big bombers can be useful for maps that require the destruction of bases.

The attack planes are kinda cool.

And how are the early jets?  Looks like you can simulate a Korean War scenario.
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on December 28, 2014, 05:21:40 AM
Quote from: Silent Disapproval Robot on December 27, 2014, 09:16:31 PM
I'm not sure about arcade battles.  In RB and SB, spawning a plane in mixed battles is very expensive so you want to try and nurse it back for landing if you take damage and survive as you'll kikely not have enough points to respawn if you go down.  Having said that, AAA is brutally effective in RB now as they've added the aim assist from arcade battles.  As you have to be quite low before the game will render tanks, level bombing isn't an option so expect each Bombing run to be a suicide mission.
Thanks.  I'm surprised they added the aim assist.  Between tracers and feedback on hits, I doubt it would be that hard to range.  Especially with something like a kugelblitz, that thing shreds bombers like nothing, its not like you need that many hits. 

I will have to try out the realistic battles when I get all my tank modules unlocked/crews trained.  I will miss the jump into AA after 1/2 a round though.  Even with the "score streaks", AA gets kind of boring, but it is a nice break after getting killed.  Pays well too - nothing like shooting down a few planes, getting a triple kill bombing run, rinse repeat. 

edit:  I guess I did think of one benefit of surviving a few more seconds during your bombing run - you delay enemy bombing runs for that amount of time. 

 
Title: Re: War Thunder Thread
Post by: jomni on December 28, 2014, 06:14:48 AM
Quote from: Dread Rlyeh on December 28, 2014, 05:21:40 AM
edit:  I guess I did think of one benefit of surviving a few more seconds during your bombing run - you delay enemy bombing runs for that amount of time. 

I also think they reward you for how long your are alive.
Title: Re: War Thunder Thread
Post by: Great Ajax on December 28, 2014, 11:01:32 AM
Is anyone running a clan/squadron for War Thunder?  I am playing this a lot over the holiday and having a blast. 

Trey
Title: Re: War Thunder Thread
Post by: Tuna on December 28, 2014, 12:20:45 PM
I'm having a blast with it too.... free mindless fun!
Title: Re: War Thunder Thread
Post by: Nefaro on December 28, 2014, 01:01:46 PM
Have you guys only been flying?  Or have you done some tanks too?
Title: Re: War Thunder Thread
Post by: Great Ajax on December 28, 2014, 02:27:19 PM
I have been mainly running German tanks.  It was a bit of a grind getting into Tier 3 but now that I am running with a Panther D and Tiger I, it is a lot more fun.

Trey
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on December 28, 2014, 06:14:59 PM
I'm mainly playing Soviet tanks.  I really like the at-34-85 even though that one seems to have the worst stats for me.  I've got all the Tier i-iii stuff unlocked and could move on to Tier iv but I have this compulsion where I need to obtain every mod for each vehicle before I move on to the next one. 

I will sometimes take up an IL-2M or a Yak-9 if I have enough spawn points and I lose my main vehicle.  My IL-2 has yet to survive a single attack run.  The new MGs on the US tanks are nasty.
Title: Re: War Thunder Thread
Post by: jomni on December 28, 2014, 08:40:49 PM
I'm more of a pilot since beta. Haven't even touched the tank part.
Title: Re: War Thunder Thread
Post by: W8taminute on December 29, 2014, 11:39:25 AM
I've been flying mostly but have dabbled in the tanks.
Title: Re: War Thunder Thread
Post by: endfire79 on December 29, 2014, 01:35:28 PM
My handle is endfire79 feel free to add me.  Just got a Stug III F, fw 109-a, and bf 110,  now we're cooking with gas :)
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on December 31, 2014, 03:21:43 PM
Gaijin is having another holiday promotion:  modules and crew qualifications are 1/2 off.  I think some of the bundles are reduced price as well, didn't look.  If you are ever going to pick up a premium and max the quals on it, looks like this is the time. 

 
Title: Re: War Thunder Thread
Post by: endfire79 on January 05, 2015, 11:34:38 AM
That was timely.  I used it to train my crews to expert status for a nice little boost.  Going up the German Medium & TD tree on the tanks side.  For aircraft, I'm concentrating on German Focke-Wulf fighters (along with a BF 110).

For you guys flying as medium or heavy bombers, any feedback?  I'm curious to try it out, but wondering if I should go Brit or American instead.

Two features I like about the game that made me stop playing World of Tanks for the moment:

- the shot penetrations display, showing the entry points, the deflection of shot or ricochets and the damage to the crew & tanks.

- mixing aircraft and tanks in the same game.  Playing as a close support fighter-bomber or dive bomber is plenty of fun.

-  the artillery.  You call it in (as opposed to SPG's that have a gods eye view of the battlefield as in World of Tanks). I'm using it to choke off the roads or areas that lead up to a victory point (after capturing the point and trying to hinder the counter attacks from the other team).   

So far I've stuck to Arcade mode as the Realistic mode wait times were pretty long.  As you can expect, it's arcady, but this isn't trying to be a real Sim.  The Realistic mode adds a bit more realism and limited respawns, but I would suggest a joystick for aircraft in this mode.  Joystick is a must in Simulation mode for Aircraft.  I haven't been able to get into a Simulation mode game yet (nobody in queue or wait times too long).

Recently had a close run in with a KV-1 in my PzIII-L.  As expected I had to really close in on the sucker along with 3 teammates to go in for the kill, and took a bloody nose before disabling him enough. 

Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on January 05, 2015, 11:51:46 AM
I like to fly bombers.  I love my Lancaster!  Having said that, most bombers are just flying pots of XP gold on wings.  In the tight confines/short battle time limits of WT, climbing to high alt and bombing in formation really isn't an option so you end up lone wolfing it a lot and most bombers are easy meat for any fighter jock with even a bit of skill and common sense.  Sure, you do get a fair number of idiots who park on your six and try to blaze away at you. They're easy to knock down but they also tend to be the types who ram you out of spite if you set their engine on fire.

The only bombers that can really hold their own are the US heavies. Those .50s are deadly and if the player has spent the XP to train up the gunners to expert, B-17s and B-24s are some of the deadliest things in the sky.  The hard part is training up the gunners. The XP required to add one trained gunner is ruinously expensive. It starts at 240xp and goes up from there.  Getting a fully trained crew for a B-17 is either a year of daily play or $50 in gold eagles.

The other option is to get something fast.  If you don't lose focus, fast bombers like the Mosquito and the Me-410 can do well.  Climb up high over your base, skirt the edge of the map until you are behind your target area, then make one high speed diving run that points you straight home after you drop and you stand a fair chance.

Steer clear of the Japanese bombers.  Even though they do have some nice 20mm tail guns, the covered arcs are really narrow so there are lots of blind spots and most Japanese bombers burst into flames if you hit them with anything stronger than a paternity suit.

EDIT:  I'm having trouble flying much of anything right now.  I finally unplugged my MS Sidewinder 2 FFB stick in favour of my X-55 because the MS stick doesn't work correctly with Elite: Dangerous.  Flying without force feedback is like flying with only one arm.  I really miss the tactile cues letting me know I was close to stalling.  I also have to get used to the new button arrangements and new range of movement limits and I'm finding it difficult.  I've been using my Sidewinder for so long it's become 2nd nature and having to re-learn is proving to be a very frustrating experience for all my flight sims.
Title: Re: War Thunder Thread
Post by: endfire79 on January 05, 2015, 12:29:06 PM
Quote from: Silent Disapproval Robot on January 05, 2015, 11:51:46 AM
I like to fly bombers.  I love my Lancaster!  Having said that, most bombers are just flying pots of XP gold on wings.  In the tight confines/short battle time limits of WT, climbing to high alt and bombing in formation really isn't an option so you end up lone wolfing it a lot and most bombers are easy meat for any fighter jock with even a bit of skill and common sense.  Sure, you do get a fair number of idiots who park on your six and try to blaze away at you. They're easy to knock down but they also tend to be the types who ram you out of spite if you set their engine on fire.

The only bombers that can really hold their own are the US heavies. Those .50s are deadly and if the player has spent the XP to train up the gunners to expert, B-17s and B-24s are some of the deadliest things in the sky.  The hard part is training up the gunners. The XP required to add one trained gunner is ruinously expensive. It starts at 240xp and goes up from there.  Getting a fully trained crew for a B-17 is either a year of daily play or $50 in gold eagles.

The other option is to get something fast.  If you don't lose focus, fast bombers like the Mosquito and the Me-410 can do well.  Climb up high over your base, skirt the edge of the map until you are behind your target area, then make one high speed diving run that points you straight home after you drop and you stand a fair chance.

Steer clear of the Japanese bombers.  Even though they do have some nice 20mm tail guns, the covered arcs are really narrow so there are lots of blind spots and most Japanese bombers burst into flames if you hit them with anything stronger than a paternity suit.

EDIT:  I'm having trouble flying much of anything right now.  I finally unplugged my MS Sidewinder 2 FFB stick in favour of my X-55 because the MS stick doesn't work correctly with Elite: Dangerous.  Flying without force feedback is like flying with only one arm.  I really miss the tactile cues letting me know I was close to stalling.  I also have to get used to the new button arrangements and new range of movement limits and I'm finding it difficult.  I've been using my Sidewinder for so long it's become 2nd nature and having to re-learn is proving to be a very frustrating experience for all my flight sims.

That confirms what I thought about heavy bombers - go US or brit for the defensive armament!  I was tempted by the german route but I'm afraid the Heinkel 111 and Ju-88's won't give much bang for the buck. I'll try the heavy-fighter or fighter-bomber route as suggested instead and get in & out quick.

Shame about the Sidewinder stick - that really was a nice product back then, much better than the stuff I bought from Logitech.  The X-55 combo looks pretty sweet for the price and what I'd like to do. 

Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on January 05, 2015, 12:53:39 PM
Brit bombers are almost as defenseless as the Japanese ones.  They are able to withstand more damage than the Japanese planes but they are woefully under-gunned. Those .303s might as well be spitballs.  I only do well in my Lanc because I trained up the gunners to their max and I think some pilots get complacent when they see a Lanc, think free kill, and don't bother with high angle of deflection slashing or diving attacks and instead just come straight on from behind in their rush to kill me before anyone else does and then they get flamed by my tail gunner.  I still usually take a hell of a beating but quite often, I'm able to limp home on two engines. 
Title: Re: War Thunder Thread
Post by: Nefaro on January 05, 2015, 03:50:34 PM
Quote from: Silent Disapproval Robot on January 05, 2015, 12:53:39 PM
Brit bombers are almost as defenseless  as the Japanese ones.  They are able to withstand more damaged than the Japanese planes but they are woefully under-gunned. Those .303s might as well be spitballs.  I only do well in my Lanc because I trained up the gunners to their max and I think some pilots get complacent when they see a Lanc, think free kill, and don't bother with high angle of deflection slashing or diving attacks and instead just come straight on behind and get flamed.  I still usually take a hell of a beating but quite often, I'm able to limp home on two engines.

The .30s and .303s in WT are almost worthless unless you're at point blank range.  Even then you have to hose dead-on for quite awhile before achieving anything worthwhile.

It's especially noticeable in the British types with lots of .303s.  Blazing away with eight or ten of them from 400 yds just results in lots of sparks and that's about it.  You practically have to put the gun barrels up to the enemy's fuselage to get any results.
Title: Re: War Thunder Thread
Post by: W8taminute on January 05, 2015, 07:16:08 PM
Some random thoughts on bombers and training up your gunners.  It is indeed true that bombers are XP and silver lion magnets provided that you had a successful mission.  To train up my 4 gunner bomber crews I've been assigning my target crew to either a fighter or light bomber or assault plane (TBF, Dauntless, or Stuka) and having them get their XP that way.  It's slightly faster but again dependent on how successful you are in your mission. 

Once I get close to the required XP needed to train a gunner (240, 460, etc) I put the crew back into the bomber I want them to fly (Welly, He-111 etc) and have them finish their training in that plane. 

I also think that due to it's decent maneuverability the Ju-88 can be used as a boom and zoomer after you unload your bomb payload.  Good targets are of course other bombers who can't turn away from you easily. 

Just my 2 cents.
Title: Re: War Thunder Thread
Post by: Tuna on January 05, 2015, 07:25:07 PM
I didnt' know you could move crew.. or 'train' them individually. I must be missing something in the interface..
Title: Re: War Thunder Thread
Post by: GDS_Starfury on January 05, 2015, 07:32:56 PM
IIRC one of the "problems" with the Ju-88 was that hitler wanted it to be able to dive bomb.
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on January 05, 2015, 09:58:11 PM
Quote from: endfire79 on January 05, 2015, 11:34:38 AM
That was timely.  I used it to train my crews to expert status for a nice little boost.  Going up the German Medium & TD tree on the tanks side.  For aircraft, I'm concentrating on German Focke-Wulf fighters (along with a BF 110).
I'm a big fan of the German TDs.  When you finally work up to Jagdpanther you will be in heaven.  Fast, amazing gun (200mm pen APCBC at 500, 240 if you need it), and the sloped armor sheds a good amount of hits.   If you are at range, hiding your belly, its hard not to do well, unless you PO an opponent with a bomber streak :)

My favorite IV meds are the american though.  It's a horrible grind to get to IV, the bulldog pretty great (especially if you know vitals and try for racks and engine/transmission hits w/ the AP), but the Pershing really shines.  If you flank, the 90mm APCBC one shots like crazy.  I've even got a number of one shots from the commanders hatch.  Has paper armor though and I go with the <35 round no ammo in the turret trick.  You really have to work the terrain, but absolutely amazing reverse gears help with the shoot and scoot.   It's a snipers dream. 
Title: Re: War Thunder Thread
Post by: endfire79 on January 06, 2015, 03:52:48 PM
Quote from: GDS_Starfury on January 05, 2015, 07:32:56 PM
IIRC one of the "problems" with the Ju-88 was that hitler wanted it to be able to dive bomb.

Yes.  I don't remember if it was him or Udet or someone else that stressed a dive bombing requirement for all bombers, even big ones like the He-177, which leaves you flabbergasted.  They totally gave up all strategic bombing doctrine after Wever died.

Back to tanks.

I saw somewhere that if I reduced my ammunition count in my Pz IV, the model will actually reflect that in the tank layout (you can confirm in the vehicle selection menu).  I'll try this out and see if I can remove the shells stored in front of the commander & driver.  Hopefully leads to less ammo fires.
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on January 06, 2015, 05:29:26 PM
Quote from: endfire79 on January 06, 2015, 03:52:48 PM
I saw somewhere that if I reduced my ammunition count in my Pz IV, the model will actually reflect that in the tank layout (you can confirm in the vehicle selection menu).  I'll try this out and see if I can remove the shells stored in front of the commander & driver.  Hopefully leads to less ammo fires.
Sounds like you may already know this, but you can check the various models via test drive and I believe the 'o' key by default.  You tank will become transparent and you can see where the shells are stored.  By firing and checking you can see at exactly what point the shells are removed from the turret, or whatever rack.   This is very useful for improving the survivability of the King Tiger and Persing I know of personally.   Even when shells aren't stored  in the turret, I generally reduce to around 30 (for the higher tiers) as you rarely need more than that in arcade. 

The transparent view and the hit camera are also useful for determining where you can place shots if you want to ammo rack foes, very important if you are firing APCR. 
Title: Re: War Thunder Thread
Post by: W8taminute on January 06, 2015, 06:03:05 PM
Quote from: GDS_Starfury on January 05, 2015, 07:32:56 PM
IIRC one of the "problems" with the Ju-88 was that hitler wanted it to be able to dive bomb.

Not sure how historically flight accurate War Thunder is but I've been using my Ju-88s successfully in dive bombing mode.  I dive bomb tanks and gun emplacements and level bomb air bases with my Ju-88.
Title: Re: War Thunder Thread
Post by: Nefaro on January 07, 2015, 03:17:53 AM
Hadn't played in awhile.  Terrible shooting rust.  The 76mm doesn't drop as much as I recall so I was getting frustrated with all the misses.

Nevertheless, I had quite a LOL after I respawned in the Russkie noob TD, thinking it was an AA gun.  Yet still getting a result of sorts near the end.   ;D


Title: Re: War Thunder Thread
Post by: jomni on January 07, 2015, 04:23:02 AM
How is the tank game compared to WOT?
Title: Re: War Thunder Thread
Post by: Nefaro on January 07, 2015, 09:30:47 AM
Quote from: jomni on January 07, 2015, 04:23:02 AM
How is the tank game compared to WOT?

Less Arcade.

The damage modelling in WoT drove me crazy.  The Hit Point system rubbed me wrong.  So did the gun upgrades on each tank model, along with some other stuff.  Not to mention the terrible "Space Laser Artillery", invisible tanks, and other disappointing design decisions.

WoT was fun because it pioneered the genre but I'm past it's excessive abstractions now that something more serious is here.
Title: Re: War Thunder Thread
Post by: endfire79 on January 07, 2015, 10:06:02 AM
I agree with Nefaro.

For my real sim fixes, I'll look through my hard drive to find that zip installer for Steel Fury Kharkov 1942 that I purchased a few years ago and get the mods working again.  For now this helps my WW2 tank itch. 

I know it pales in comparison to WoT or WT, but I remember a map mod called 'Barbarossa' for Call of Duty: United Offensive, which was arcady as it got (typical base/bunker capture, but with tanks & artillery).  That was a whole load of fun which I could play for hours back then.
Title: Re: War Thunder Thread
Post by: Father Ted on January 08, 2015, 05:27:16 PM
Probably said it many times before, but if you want WW2 tank combat have a look at Darkest Hour (RO mod)
Title: Re: War Thunder Thread
Post by: endfire79 on January 09, 2015, 01:05:16 PM
^ Thanks for the reminder Father Ted, I had uninstalled it a while back.  I wasn't able to get into many MP sessions (for some reason not many were playing), and when I could, I kept getting kicked out.  Bad luck I guess.  I'd like to try it again before baby season kicks in.
Title: Re: War Thunder Thread
Post by: Nefaro on January 09, 2015, 05:17:57 PM
Quote from: Father Ted on January 08, 2015, 05:27:16 PM
Probably said it many times before, but if you want WW2 tank combat have a look at Darkest Hour (RO mod)

Think I own that one, but never played.

I recall playing on a Tank-Only server in RO2.  It was likely less "sim" than the Realistic battles in WT.  But there was something to be said about the RO2 matches with both infantry and vehicles in them.  Lots of fun when you can get "tank terror" in an FPS like that.
Title: Re: War Thunder Thread
Post by: Nefaro on January 12, 2015, 07:44:43 PM
Quote from: W8taminute on January 06, 2015, 06:03:05 PM
Quote from: GDS_Starfury on January 05, 2015, 07:32:56 PM
IIRC one of the "problems" with the Ju-88 was that hitler wanted it to be able to dive bomb.

Not sure how historically flight accurate War Thunder is but I've been using my Ju-88s successfully in dive bombing mode.  I dive bomb tanks and gun emplacements and level bomb air bases with my Ju-88.

The dual-use bombers like the -88 have their dive bombing capability modelled in WT.  For instance, if you go too far nose-down in a level bomber you'll lose the targeting reticule and may not be able to drop your bombs if they're in a bomb bay (while in such an attitude).   O0
Title: Re: War Thunder Thread
Post by: Nefaro on January 12, 2015, 07:46:52 PM
I plan on doing some WT ground forces Realistic battles this week.  Search and add 'Nefaro' to your Friends list, or leave you user name here, if you want to team up at some point in the future.
Title: Re: War Thunder Thread
Post by: endfire79 on January 12, 2015, 08:18:10 PM
Quote from: Nefaro on January 12, 2015, 07:46:52 PM
I plan on doing some WT ground forces Realistic battles this week.  Search and add 'Nefaro' to your Friends list, or leave you user name here, if you want to team up at some point in the future.

I'll add you, I'll try to get some time in.  Still at pzIV-F2, stugIII-g, and pzIII-L, endfire79.

For the bombers out there (SDR and others), I just got into the American heavy bomber route if you want to join up (working the Catalina's right now)
Title: Re: War Thunder Thread
Post by: bboyer66 on January 13, 2015, 08:02:16 AM
Add me "Boyerwulf"
Title: Re: War Thunder Thread
Post by: W8taminute on February 01, 2015, 01:56:17 PM
Ok.  Yesterday I flew an arcade ground strike mission in my B-25.  I was at 14 angels and just about to bomb one of the enemy's airfields when this Stuka pilot rises up at me from my 11 o'clock and tears my wing off!  Pissed me off to no end.  I screamed at the monitor saying "You're a f-ing ground attack plane leave me alone!!!". 

Then I proceed to observe that this guy went on to rack up 8 air kills and no ground targets destroyed.  How do you rule like a beast in a Stuka and not get shot down like that?
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on February 01, 2015, 03:20:19 PM
Get a Stuka, throw some 3.7cm cannons on it an revel in the fact that in AB, you don't have to worry about ammo capacity and externals like gunpods adding additional drag or inertia.
Hop into RB or SB and you'll see the difference.  A Stuka with a full bomb load or gunpods is a wallowing pig. An empty Stuka is still a threat though.  If they're unladen, they can turn on a dime.
Title: Re: War Thunder Thread
Post by: Staggerwing on February 01, 2015, 03:24:27 PM
Which Stukas are modeled in WT? IIRC, the later versions of the D series (and possibly the G series) had 20mm cannons in place of the 7.9 mm wing MGs.
Title: Re: War Thunder Thread
Post by: bobarossa on February 01, 2015, 04:04:22 PM
Quote from: Staggerwing on February 01, 2015, 03:24:27 PM
Which Stukas are modeled in WT? IIRC, the later versions of the D series (and possibly the G series) had 20mm cannons in place of the 7.9 mm wing MGs.
They have the B-2, R-2, and D-3 (2x7.92MG), the D-5 with 2x20mm Cannon, and the G with 2x37mm cannon.  Haven't flown any as I've spent my first 10 days of WT driving tanks.  I have moved up to Realist battles now and even tried the Hard Sim battles a few times.  Great fun.
Title: Re: War Thunder Thread
Post by: endfire79 on February 01, 2015, 04:04:44 PM
Quote from: Staggerwing on February 01, 2015, 03:24:27 PM
Which Stukas are modeled in WT? IIRC, the later versions of the D series (and possibly the G series) had 20mm cannons in place of the 7.9 mm wing MGs.
B, r and G IIRC
Title: Re: War Thunder Thread
Post by: Staggerwing on February 01, 2015, 04:21:24 PM
Why the R? Wasn't that a long range ship hunting variant with reduced bomb load and drop tanks?
Title: Re: War Thunder Thread
Post by: bobarossa on February 01, 2015, 04:30:50 PM
Quote from: Staggerwing on February 01, 2015, 04:21:24 PM
Why the R? Wasn't that a long range ship hunting variant with reduced bomb load and drop tanks?
I think there are supposed to be ships to attack (there's a Catalina with torps).  Not sure if they're implemented yet. 
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on February 01, 2015, 05:29:48 PM
Yup, ships are in there as targets and have been for quite some time.  You'll mostly find them as target objectives on the Pacific theatre maps but there are some on other maps.  Malta's got quite a few that you can blow up good.

I'm sure I posted all the Stuka variants before in a thread.  Can't be arsed to search for it though so here's the list again.


Title: Re: War Thunder Thread
Post by: Nefaro on February 01, 2015, 06:01:58 PM
Quote from: Silent Disapproval Robot on February 01, 2015, 03:20:19 PM
Get a Stuka, throw some 3.7cm cannons on it an revel in the fact that in AB, you don't have to worry about ammo capacity and externals like gunpods adding additional drag or inertia.
Hop into RB or SB and you'll see the difference.  A Stuka with a full bomb load or gunpods is a wallowing pig. An empty Stuka is still a threat though.  If they're unladen, they can turn on a dime.

The Stukas still handle like crap in Arcade, although less so.  The biggest difference is the almost complete lack of stalls.   You can stay nose-up for ages without going into a spin so the jackanapes with the 37mm Stukas can just blast away from underneath while nose high for a long time.

I'd enjoy Arcade more if they added a bit more stall effect to keep people from staying slow & nose-high.  Also ditch the aim lead cheat in it.  It would still be arcade but make these ridiculous shots less of an issue.
Title: Re: War Thunder Thread
Post by: BanzaiCat on February 04, 2015, 05:40:57 PM
Downloading this now. Will try vanilla with no $$$ investment to see how much fun it is. Afraid I might get drawn into it though.
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on February 04, 2015, 05:45:36 PM
They are going to add binoculars to the commander view as well as adding a view from the driver's position and they're going to make no icon, full real sim mode a full time thing.

Video of driver view:
http://coub.com/view/4tr41 (http://coub.com/view/4tr41)

Video of boniculars from unbuttoned commander's view:
http://coub.com/view/4tr64 (http://coub.com/view/4tr64)
Title: Re: War Thunder Thread
Post by: Nefaro on February 04, 2015, 07:13:27 PM
Quote from: Silent Disapproval Robot on February 04, 2015, 05:45:36 PM
They are going to add binoculars to the commander view as well as adding a view from the driver's position and they're going to make no icon, full real sim mode a full time thing.

Video of driver view:
http://coub.com/view/4tr41 (http://coub.com/view/4tr41)

Video of boniculars from unbuttoned commander's view:
http://coub.com/view/4tr64 (http://coub.com/view/4tr64)


Good.

Although I'm not sure why they're creating a driver's view since you can do so in Commander view.   ???
Title: Re: War Thunder Thread
Post by: BanzaiCat on February 04, 2015, 08:00:07 PM
That's a pretty fun game! Played three rounds, did decent in the first outing, got my ass kicked the second outing, and destroyed 6 Panzers in a row before someone got me.

Do you guys play regularly?
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on February 04, 2015, 09:41:17 PM
Quote from: Banzai_Cat on February 04, 2015, 08:00:07 PM
That's a pretty fun game! Played three rounds, did decent in the first outing, got my ass kicked the second outing, and destroyed 6 Panzers in a row before someone got me.

Do you guys play regularly?
I try to do the dailys if I can, as with the premium bonus you are looking at 4x.  I tend to go in streaks with games, so I could see myself trailing off until the British tanks are released.

I vastly prefer the arty system of WT compared to WOT.  The bombing is kind of cool but can be a huge issue in say an 8v8 game where you don't have enough people who regularly send up fighters.  You tend to get a snowball effect as any unopposed bombing run is pretty much 2 kills minimum.  I do think they should add AA defense around spawns as spawn bombing is a bit of a turn off to most players I'm thinking. 

Anyway, glad you are enjoying it. 
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on February 04, 2015, 09:42:09 PM
Quote from: Nefaro on February 04, 2015, 07:13:27 PM
Although I'm not sure why they're creating a driver's view since you can do so in Commander view.   ???
Only thing I can think of is if your commander is knocked out. 
Title: Re: War Thunder Thread
Post by: W8taminute on February 05, 2015, 07:41:30 PM
I fly pretty much daily but on my PS4 account.  Haven't touched my PC account in ages.  I also play the ground forces once in a while as well during those times I'm waiting for my damaged planes to get repaired.
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on February 06, 2015, 01:20:25 PM
Well this sucks.  I saw this post over at SimHQ.  The video itself was bad enough but the fact that the majority of posters weren't annoyed by it but instead happy that their K/D ratios have greatly improved since adopting the exploit means the no icon sim mode will quickly become a waste of time.  Fucking losers.

Title: Re: War Thunder Thread
Post by: Nefaro on February 06, 2015, 01:35:13 PM
Quote from: Silent Disapproval Robot on February 06, 2015, 01:20:25 PM
Well this sucks.  I saw this post over at SimHQ.  The video itself was bad enough but the fact that the majority of posters weren't annoyed by it but instead happy that their K/D ratios have greatly improved since adopting the exploit means the no icon sim mode will quickly become a waste of time.  Fucking losers.


I knew about turning the grass off but there's a lot of extra foliage missing on that jungle map.. not just grass.  ???


The pop-up bubble in beginning of the vid says Gaijin is working on a fix for this.  I'm not gonna sweat it if I get the urge to go treadin' this weekend, if they do something about it eventually. 

I've come to dislike the jungle map lately anyway (maybe due to this exploit?).
Title: Re: War Thunder Thread
Post by: W8taminute on February 07, 2015, 12:35:05 PM
Wow this is truly disturbing.  I was totally unaware of this issue of removing grass, bushes, and shadows on lower graphic settings because I play the game mostly on console and when I do on my gaming PC I set the graphics to max.  For the longest time I wondered how could a tank from across the map see me in my little M2 machine gun mounted halftrack hidden in the bushes and trees and one shot me?  Now I know why. 

On a side note, how many of you pilots have noticed that when one of your tier two or tier three planes get's shot down it takes 5+ hours to repair it even if your repair rating is two or three and your repair rate is 8 or 9?  I could swear it was never like this before 1.45 patch.
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on February 07, 2015, 03:53:53 PM
I've never waited for the repair sequence.  I just click the pay for auto-repairs box and forget about it.
Title: Re: War Thunder Thread
Post by: W8taminute on February 07, 2015, 05:38:00 PM
Quote from: Silent Disapproval Robot on February 07, 2015, 03:53:53 PM
I've never waited for the repair sequence.  I just click the pay for auto-repairs box and forget about it.

I used to do that on the lower tier aircraft because it was generally inexpensive to fix them.  As you rise in tier however repair costs increase dramatically.  The economist in me says to save the money and let my ground crews repair the aircraft over time for free.  This is one of the tricks I use to maintain a positive lion flow.   ;)
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on February 07, 2015, 05:46:58 PM
I probably should as I don't often play more than one or two battles per day but money's still accumulating.  Oh well, maybe I'll give it a whirl and then start buying up Tier IV tanks.
Title: Re: War Thunder Thread
Post by: Nefaro on February 07, 2015, 07:29:21 PM
Quote from: W8taminute on February 07, 2015, 12:35:05 PM

On a side note, how many of you pilots have noticed that when one of your tier two or tier three planes get's shot down it takes 5+ hours to repair it even if your repair rating is two or three and your repair rate is 8 or 9?  I could swear it was never like this before 1.45 patch.

It's been that way for awhile now.  I'm not even sure if the repair skills have an effect anymore. 

The repair time wouldn't be a bother, but the repair costs can vary wildly.  Even with the tanks.  For example, my Tiger is wrecked to it's fullest extent every game in which it dies.  Costs something like 5500 Silver to repair it after each match, or I'd have to wait around 7 hours for it to repair automatically (whilst taking up a crew slot the whole time).  By contrast, my T-34s and tank destroyers can be destroyed in a match and not even need a repair at all or cost only around 2200 Silver to repair.

That imbalance in repair costs/time is true for both aircraft and tanks in WT and has always been a point of contention with the player base.  Both before and after launch, the developers radically changed the match incomes and some of the repair stuff but they were only shuffling the Lion income & expenses around in a "can you find it?" shell game.  If anything, I think the Silver Lion net has been lowered a couple times since release, overall.  :( 

I know that doing well playing two nations at the same time in upper Tier 3 nets me little extra Silver while repairing and upgrading, even when a Premium sub.  That must be about the break point where a non-sub account stops making in-game currency these days.  In beta and just after launch, it was notably higher IIRC.
Title: Re: War Thunder Thread
Post by: W8taminute on February 08, 2015, 02:24:31 PM
So they have been playing around with costs and rewards.  Just as I thought.  Thanks for verifying my suspicions Nefaro.  I never really noticed before because I was playing with mostly tier 1 planes and tanks.  Now that I have some tier 2 and 3 planes in my hanger I'm seeing the difference.

My B-25 got shot down earlier today in a realistic air battle and will now take 7 hours to repair.  Yesterday it got shot down in arcade and it only needed 5 hours of repair.  I have not changed the crew's repair rate or rank to see what the differences would be in arcade and realistic. 
Title: Re: War Thunder Thread
Post by: Nefaro on February 08, 2015, 03:15:11 PM
The repair times are generally a non-issue with me since you'll usually have to pay in-game credits to repair them, if you want to immediately use them again.

The real issue is just how much the repairs cost.  It can vary quite a bit between different models at the same Battle Rating, as in my example above where one cost twice as much as the other and was completely wrecked after every match.

I wouldn't have noticed all the match income & repair cost changes if I hadn't been playing since closed beta two years ago.  They changed it for the public release quite awhile back (was expected) and then twice more afterwards (the part that disappointed).  I don't mind sub'ing for extra rewards, and tend to do it if I plan on solely playing it for a stretch of time, but still having to struggle purchasing new stuff 2/3rds the way through the Tiers while doing so can get frustrating.  The combined cost of individual upgrades and new tanks/airplanes in the upper half can get restrictive.   

I'm guessing they did this for two reasons.  1)  To persuade you to directly purchase more in-game currency to buy stuff with, if you want to progress multiple different advancement lines in the latter Tiers and, 2) To keep the unlock-crazy people from picking everything up too quickly and possibly losing interest after they've unlocked it all.

I still enjoy WT on both sides and don't necessarily have to spend anything on it still.  I'll just have a difficult time buying Tier 4 & 5 stuff if I do so without ponying up, being forced to use lower BR/Tier equipment than the highest I have unlocked in order to make more in-game Silver.  Fortunately we have Presets that allow us to save different groups of tank or plane loadouts for our crews so switching between a more money friendly set and a quicker grinding one is easy these days.
Title: Re: War Thunder Thread
Post by: Nefaro on February 08, 2015, 06:06:51 PM
In other news.. there is a test event for Realistic Battles that removes the HUD names over enemy vehicles.   :)

Think I'd rather go Sim mode than this but it's worth a look.
Title: Re: War Thunder Thread
Post by: Nefaro on February 12, 2015, 05:42:09 PM
Switched to doing some Realistic Battles on the Air Forces side. 

I should probably focus on one nation for awhile, for more than one reason, but I tend to skip between different planes often.  :uglystupid2:
Title: Re: War Thunder Thread
Post by: W8taminute on February 12, 2015, 11:29:12 PM
So Gaijin is now charging players 500 Golden Eagles (GE) for country flags.  Between the rising costs of repairing your plane/tank, the constant pilot sniping, and now this flag business I'm really starting to think that this game is not for me anymore.  Might have to get my plane and tank jollies elsewhere... :'(
Title: Re: War Thunder Thread
Post by: Nefaro on February 13, 2015, 08:51:37 AM
Quote from: W8taminute on February 12, 2015, 11:29:12 PM
So Gaijin is now charging players 500 Golden Eagles (GE) for country flags.  Between the rising costs of repairing your plane/tank, the constant pilot sniping, and now this flag business I'm really starting to think that this game is not for me anymore.  Might have to get my plane and tank jollies elsewhere... :'(

Most of the customization decals were unlocked at open beta release but they've eventually put achievement requirement locks on them.  It was a bit annoying to have a custom paint job I'd been using for over a year get taken away but it wasn't as bad as having the cost of everything inching upwards.

As for the national flags being locked down, I'm not sad to see them go.  While some people could make some interesting paint jobs with stuff, the ones flying or driving around with massive bright flags painted on their tanks or aircraft could be a real eye sore.  I've seen some jarring stuff like tanks with a bright ass baby blue Argentinian flag covering most of it.  Won't be sad to see that gone.


My biggest complaint is the Silver Lion income-to-cost ratio once you get near the top of Tier 3, and the disparity between Arcade Battles income and others.  You pretty much need Premium in Tier 4 and even then you will lose in-game currency due to repairs in each match you don't do so well in.  This can be a problem in Realistic Battles when you have no respawns and you can get one-shotted if attacked from an unfortunate angle.  That being said, mid and low tier stuff can be just as fun as using the higher ones.

That game currency cost issue is the same problem with all these free-to-play battle games when you are using the upper tier equipment.  I'm just thankful WT doesn't have a wide variety of consumable extras and the special ammo type loadouts only require relatively inexpensive in-game currency.  IMO the only real cost in WT is for Premium at higher tiers if you want to play those often and progress at a steady pace.  I'm not sure about the Korean War jet income in Tier 5 (don't have any) but the repairs look like you need to shoot down at least one aircraft to break even on premium with some of them, in RB.

They're reportedly going to revise the repair costs again soon.  Not sure how that will turn out since the last two times all they did was play the shell game by slightly lowering repair costs and then lowering match incomes at the same time.  The end problem is that your Silver Lions don't add up to allow you to purchase all the vehicles and upgrades you unlock with research points, and the game requires you to purchase the previous vehicle in the line to get the next one.
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on February 13, 2015, 09:13:20 AM
Apparently they are adding some sort of reward chests/crates for daily play, completing missions, what have you.  I think some of the higher level ones can even get you eagles.  This might make up a bit for some of the issues you mentioned, W8taminute, depending on how it is implemented. 

Up until now, I always read your name as a variation of "Wintermute", as in the AI from Neuromancer.  Oops :)

Title: Re: War Thunder Thread
Post by: Dread Rlyeh on February 13, 2015, 09:31:40 AM
Quote from: Nefaro on February 13, 2015, 08:51:37 AM
My biggest complaint is the Silver Lion income-to-cost ratio once you get near the top of Tier 3, and the disparity between Arcade Battles income and others.  You pretty much need Premium in Tier 4 and even then you will lose in-game currency due to repairs in each match you don't do so well in.  This can be a problem in Realistic Battles when you have no respawns and you can get one-shotted if attacked from an unfortunate angle.  That being said, mid and low tier stuff can be just as fun as using the higher ones.
I've found the way to keep the lions positive is to 'buy once, cry once' on a premium like the Panzer IV(70) A.  It is cheap to repair, *AND* the max repair time is like 2.5 hours.  So, I try to play a few matches with a T3 setup to offset some of the higher costs of the upper tiers.  Couple that with all the money you can make from the bomber/fighter runs you get from your kills and you rake it in.  It is pretty fun too, if you enjoy clubbing seals.  The Panzer's gun absolutely wrecks what it is usually paired with and if you hide your belly it will shed lots of shells. 

Note, this is for arcade.  Don't know how well it would stack up in other modes, but if you are willing to play a T3 arcade every so often you can rake in the cash. 

I hope they look at the repair costs (without the shell game business) - 12k for a Ferd, 6k for a M103... what?   
Title: Re: War Thunder Thread
Post by: Nefaro on February 13, 2015, 10:14:05 AM
Arcade is generally more profitable than Realistic or Sim battles because you get to respawn and shoot/kill more stuff per session. 

While you may get double the rewards for successful hits in Realistic Battles, you also get far fewer opportunities with no or limited respawns.  Getting 3+ kills in Arcade is common while getting one in RB is nowhere near guaranteed.  So you stand to lose a lot in repairs each RB match. 

I will switch over to Air Arcade Battles when the mood hits, but I don't enjoy the idea that it should be for making more in-game currency.  :-\
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on February 13, 2015, 12:07:12 PM
Quote from: Nefaro on February 13, 2015, 10:14:05 AM
Arcade is generally more profitable than Realistic or Sim battles because you get to respawn and shoot/kill more stuff per session. 

While you may get double the rewards for successful hits in Realistic Battles, you also get far fewer opportunities with no or limited respawns.  Getting 3+ kills in Arcade is common while getting one in RB is nowhere near guaranteed.  So you stand to lose a lot in repairs each RB match. 

I will switch over to Air Arcade Battles when the mood hits, but I don't enjoy the idea that it should be for making more in-game currency.  :-\
Yeah, if you don't enjoy the arcade battles by themselves, it just becomes a currency grind.  I've found that as I got older my tolerance for such grinds has rapidly diminished.  When I use my free time to game, I want maximum enjoyment out of that time, not working a 2nd job. 

Thankfully I'm enjoying the tank arcade battles so far and they provide some nice lions especially on the maps with lots of AI units.  Shots in the engine are a guaranteed kill due to fire which contributes to your bombing run points.  So fire one shot and move onto another target.  Then I will use the accumulated points to bomb harder to pen heavies or some dug in TD.

Once I've got my tanks and modules unlocked I will give the rb/sim modes a try, but I don't want to play at a disadvantage.   Also, I'm not playing till they fix the foliage issue.  No way I'm turning mine down and I'm not playing vs some 14 year old kid whose jungle map looks like a fairway.   
Title: Re: War Thunder Thread
Post by: Nefaro on February 13, 2015, 02:35:21 PM
I'm still making Realistic Battles Silver Lion profits in the long run.  But that requires a number of matches to average out. 

I had an interesting RB air forces match flying a 109 recently.  It was fun.  I'm in the process of uploading it to YT right now.  :)

Title: Re: War Thunder Thread
Post by: Nefaro on February 13, 2015, 04:10:47 PM
Had some fun in the last half of this match:

Title: Re: War Thunder Thread
Post by: W8taminute on February 13, 2015, 06:11:40 PM
So far in my personal analysis of my performance I've noticed that I can make more lions per match if I stick to air arcade battles than if I play realistic air battles.  But once one of my good planes gets shot down I refuse to pay 1 to 2 k lions to fix it and must wait 4-5 hours for it to self repair. 

The thing is I've now discovered that realistic battles are so much more fun provided you can survive for at least half the session.  I just love the team work that is more prevalent in realistic vs. arcade.

I've only played arcade land battles and for me they don't make as much money.  It's mostly because I have not disciplined myself to be patient and hunt for prey and instead I just rush in John Rambo style and get nuked.  I'm learning though... :)
Title: Re: War Thunder Thread
Post by: Nefaro on February 13, 2015, 06:22:42 PM
As an example of a decent personal outcome in the above video, I gained 21k Silver Lions on that battle. 

Here is my repair cost after the match was over (which doesn't include the extra cost of ammo belts):

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F4e25y.jpg&hash=8ea5309f394d3db1e8982c14b86ef57e3268cfd8)


Gonna sound like Eddie Murphy here..... HALF!   On Premium.  With the highest score on my team which, although not the greatest evah, is higher than a large majority of scores in any single match.  If my team had won, I would've made around another 10k so that wouldn't be bad.

It would be very close to being a wash if I had only shot down one aircraft, and a net loss for only getting damages or assists. 

Mixed with the pricey costs of upgrades and purchasing a new craft every once in awhile, my Silver Lions always drop to almost nil before I can pick up all the stuff I've unlocked.  I still keep coming back, however, because it's enjoyable enough to overcome the occasional frustrating in-game currency sinks.  :))


Quote from: W8taminute on February 13, 2015, 06:11:40 PM
So far in my personal analysis of my performance I've noticed that I can make more lions per match if I stick to air arcade battles than if I play realistic air battles.  But once one of my good planes gets shot down I refuse to pay 1 to 2 k lions to fix it and must wait 4-5 hours for it to self repair. 

The thing is I've now discovered that realistic battles are so much more fun provided you can survive for at least half the session.  I just love the team work that is more prevalent in realistic vs. arcade.

I've only played arcade land battles and for me they don't make as much money.  It's mostly because I have not disciplined myself to be patient and hunt for prey and instead I just rush in John Rambo style and get nuked.  I'm learning though... :)

Arcade battles in the air is okay for short stretches or when I feel like bombing.  I can't stand the little aim/pen crosshair in Ground Forces Arcade though.  Takes almost no aiming ability.  It's RB or Sim only for me in the tanks.  Those also have the added bonus of having both aircraft and tanks on the same map if you're into that.  O0

Title: Re: War Thunder Thread
Post by: W8taminute on February 13, 2015, 07:22:24 PM
Yeah I'm slowly working up the courage to participate in one of those combined arms realistic or sim battles.  Just curious about your repair cost.  Either you pay the 10k or how long was the free repair time on that bad boy?
Title: Re: War Thunder Thread
Post by: Nefaro on February 13, 2015, 09:42:56 PM
Quote from: W8taminute on February 13, 2015, 07:22:24 PM
Yeah I'm slowly working up the courage to participate in one of those combined arms realistic or sim battles.  Just curious about your repair cost.  Either you pay the 10k or how long was the free repair time on that bad boy?

Keep in mind that crew probably has around 19/50 Repair skill (and up to Tier 3) but I don't think that really makes much of a difference anyway.  It used to make more of a difference but they must've changed those skills.. or they don't work.

The time was over 10 hours.  :knuppel2:
Title: Re: War Thunder Thread
Post by: W8taminute on February 14, 2015, 09:38:19 AM
Interesting.  Compare your Tier 3 plane results to my Tier 2 plane.  My FW 190 A-1 which is a tier 2 plane and the one I'm currently paying the most attention to takes 4 hours to repair or pay 1400 lions.  My crew repair rate is 11/50 and their repair rank is up to Tier 3. 
Title: Re: War Thunder Thread
Post by: Nefaro on February 15, 2015, 12:13:24 PM
Quote from: W8taminute on February 14, 2015, 09:38:19 AM
Interesting.  Compare your Tier 3 plane results to my Tier 2 plane.  My FW 190 A-1 which is a tier 2 plane and the one I'm currently paying the most attention to takes 4 hours to repair or pay 1400 lions.  My crew repair rate is 11/50 and their repair rank is up to Tier 3.

Yeah, it starts going up quickly in Tier 3 and onward. 

What's even more questionable is that some types of planes, with the same Tier and battle rating, have very different repair costs.  Sometimes the same aircraft model of two different countries have different repair costs.  :idiot2:
Title: Re: War Thunder Thread
Post by: bobarossa on February 15, 2015, 09:59:13 PM
The pop-up in the research tree says your 109-G2/Trop should have a max repair cost of 1290.  I guess I shouldn't rely on the game data.  I'm just now finishing up the Tier II tanks and discovering how quickly costs can rise.  Of course I lucked into a 100,000 trophy yesterday.  Got the joystick setup for flying airplanes but am doing horrible.  Slowing figuring it out. 
Title: Re: War Thunder Thread
Post by: Nefaro on February 16, 2015, 12:02:59 PM
Quote from: bobarossa on February 15, 2015, 09:59:13 PM
The pop-up in the research tree says your 109-G2/Trop should have a max repair cost of 1290.  I guess I shouldn't rely on the game data. 

Hrmm..

That may indicate that repair costs increase as your User level does.   Mine is level 33 (you can see at the top left of the screen).  Surely they don't make repairs continually increase the more you play?  That would be just stupid.   >:(


Related.. I also think the Silver Lions increase the higher your defeated target's BR and/or Tier is.  Shaky theory though. 
Title: Re: War Thunder Thread
Post by: bobarossa on February 16, 2015, 12:52:52 PM
I'm getting close to advancing to level 10.  I'll check to see if the repair cost rises.
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on February 16, 2015, 03:05:59 PM
The repair costs increase based on what modules you have unlocked, if you hover over one it will say 'repair cost + XXX'.  Are you factoring in that?

edit: unlocked and equipped to be technical about it
Title: Re: War Thunder Thread
Post by: bobarossa on February 16, 2015, 03:28:56 PM
Quote from: Dread Rlyeh on February 16, 2015, 03:05:59 PM
The repair costs increase based on what modules you have unlocked, if you hover over one it will say 'repair cost + XXX'.  Are you factoring in that?

edit: unlocked and equipped to be technical about it
No, I wasn't.  I just added them up and they're about 480 (~1800 total) which still leaves us well short of the 10k that Nefaro experienced.  I'll have to monitor it on something I have unlocked to get a more accurate read.  I'll also try playing and leaving after losing only one vehicle and check the repair cost to see if I'm experiencing the same cost inflation. 
Title: Re: War Thunder Thread
Post by: endfire79 on February 16, 2015, 03:32:24 PM
By the time I get back in this game, I'll be facing F-15's
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on February 16, 2015, 04:16:47 PM
Quote from: bobarossa on February 16, 2015, 03:28:56 PM
Quote from: Dread Rlyeh on February 16, 2015, 03:05:59 PM
The repair costs increase based on what modules you have unlocked, if you hover over one it will say 'repair cost + XXX'.  Are you factoring in that?

edit: unlocked and equipped to be technical about it
No, I wasn't.  I just added them up and they're about 480 (~1800 total) which still leaves us well short of the 10k that Nefaro experienced.  I'll have to monitor it on something I have unlocked to get a more accurate read.  I'll also try playing and leaving after losing only one vehicle and check the repair cost to see if I'm experiencing the same cost inflation.
yeah nm, that might shed some light on the variation between what is seen on the research screen (I don't know if that is a stock plane or 100% modules unlocked) and in hanger, but it doesn't explain the 10k.  I doubt it is based on level, maybe some weird bug or something.   10k is crazy for that tier aircraft. 
Title: Re: War Thunder Thread
Post by: Nefaro on February 16, 2015, 05:48:02 PM
Quote from: Dread Rlyeh on February 16, 2015, 04:16:47 PM
Quote from: bobarossa on February 16, 2015, 03:28:56 PM
Quote from: Dread Rlyeh on February 16, 2015, 03:05:59 PM
The repair costs increase based on what modules you have unlocked, if you hover over one it will say 'repair cost + XXX'.  Are you factoring in that?

edit: unlocked and equipped to be technical about it
No, I wasn't.  I just added them up and they're about 480 (~1800 total) which still leaves us well short of the 10k that Nefaro experienced.  I'll have to monitor it on something I have unlocked to get a more accurate read.  I'll also try playing and leaving after losing only one vehicle and check the repair cost to see if I'm experiencing the same cost inflation.
yeah nm, that might shed some light on the variation between what is seen on the research screen (I don't know if that is a stock plane or 100% modules unlocked) and in hanger, but it doesn't explain the 10k.  I doubt it is based on level, maybe some weird bug or something.   10k is crazy for that tier aircraft.


Dunno but the listed Maximum Repair Cost for that one jives with the cost.  It's just shy of 11k IIRC.

I have others in the same tier that cost around 12k max repair.

Maybe the repair cost also increases when you are using Premium (as I have been lately).  But that would kinda defeat part of the purpose of using Premium, if that were the case.  ???

I've actually been gaining Lions at a decent pace the last couple days, now that I'm in the groove and getting an occasional kill or two in Realistic Battles.  So it's not crippling my income in the long run.  Could be an issue if I were only doing a couple matches a day while still out of the groove though.
Title: Re: War Thunder Thread
Post by: bobarossa on February 18, 2015, 06:31:01 PM
Well, i advanced to level 10 and the displayed repair costs stayed the same.  1290 for 109 Trop, and 1669 for KV-1 L-11.  If they are charging you more because you have a premium account that would really suck.  I did notice when looking at the economic messages, that, when I am doing well, I spend more on ammo reloads than on repairs (2k to 3k for tanks).  When I suck, then repair costs dominate (played one battle today with two one-shot kills where I didn't get a shot off!)
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on February 18, 2015, 07:21:53 PM
I don't know if I'm just playing stupidly, if other players are getting better, or if I'm just having bad luck but I've been getting my ass handed to me on a regular basis lately.  I seem to get tagged and one-shotted or crippled before I even see anything to get a shot off.  Maybe if I did the shithead thing and lowered my gfx settings to zero, I wouldn't be firing blindly through foliage but I ain't gonna stoop to that level of uselessness.
Title: Re: War Thunder Thread
Post by: Nefaro on February 18, 2015, 08:38:10 PM
Quote from: bobarossa on February 18, 2015, 06:31:01 PM
Well, i advanced to level 10 and the displayed repair costs stayed the same.  1290 for 109 Trop, and 1669 for KV-1 L-11.  If they are charging you more because you have a premium account that would really suck.  I did notice when looking at the economic messages, that, when I am doing well, I spend more on ammo reloads than on repairs (2k to 3k for tanks).  When I suck, then repair costs dominate (played one battle today with two one-shot kills where I didn't get a shot off!)

I dunno what it is but I'm definitely being charged much more in-game currency for repairs than you.  It has to be intentional, I just don't know how or if there is any reasoning behind it other than dragging out my grind.
Title: Re: War Thunder Thread
Post by: endfire79 on February 18, 2015, 09:03:00 PM
Score, I got about $150  game credit from buying a new Nvidia GTX 750 GPU from Newegg.  I'm pimping up!  B-17, here I come.
Title: Re: War Thunder Thread
Post by: Nefaro on February 18, 2015, 11:27:11 PM
Quote from: endfire79 on February 18, 2015, 09:03:00 PM
Score, I got about $150  game credit from buying a new Nvidia GTX 750 GPU from Newegg.  I'm pimping up!  B-17, here I come.

Dayum!  :o
Title: Re: War Thunder Thread
Post by: W8taminute on February 19, 2015, 06:47:02 AM
Quote from: Silent Disapproval Robot on February 18, 2015, 07:21:53 PM
I don't know if I'm just playing stupidly, if other players are getting better, or if I'm just having bad luck but I've been getting my ass handed to me on a regular basis lately.  I seem to get tagged and one-shotted or crippled before I even see anything to get a shot off.  Maybe if I did the shithead thing and lowered my gfx settings to zero, I wouldn't be firing blindly through foliage but I ain't gonna stoop to that level of uselessness.

I'm having the same experience in my air battles.  It's getting annoying to have your pilot one shotted before even getting a chance to fire a shot yourself.  Then on the other hand though I have noticed that through sheer dumb luck I'm getting more pilot kills then usual. 

I suspect they've played with damage modelling and something is not quite right yet.  But that's just my feeling with patch 1.45
Title: Re: War Thunder Thread
Post by: Nefaro on February 19, 2015, 12:54:40 PM
One-shotting pilots became a problem a year or more ago, in one of the big updates. 

I've not been experiencing it as much lately but that's probably because I don't often go for a head-on gun contest unless my plane has much more superior armament.  The 20mm cannons seem to be able to hit your pilot with almost any shot from the front, and fairly often from other angles.

I raised my pilot's Vitality ratings and it seems to lessen the frequency a bit at around 40+.  It may even be noticeable in the 20s.
Title: Re: War Thunder Thread
Post by: W8taminute on February 20, 2015, 07:20:33 PM
I got one shotted last night and it was no head on encounter either.  I was on the tail of an enemy in my FW190 when this Yak-9 comes out of my 10 o'clock high and one shot's me before I even knew what happened.  I only figured it out after watching him peel away from my carcass in the death cam.

But then in the next round I was flying my F4F and blew apart an He 51 in a domination match with just a short burst. 

Now I believe the Yak-9 is at least one tier higher than my FW190 A1 and my F4F is 1 tier higher than that He 51 I got so maybe there's special bonuses if your prey is a tier or two lower than you.
Title: Re: War Thunder Thread
Post by: Nefaro on February 20, 2015, 10:05:26 PM
Quote from: W8taminute on February 20, 2015, 07:20:33 PM
I got one shotted last night and it was no head on encounter either.  I was on the tail of an enemy in my FW190 when this Yak-9 comes out of my 10 o'clock high and one shot's me before I even knew what happened.  I only figured it out after watching him peel away from my carcass in the death cam.

But then in the next round I was flying my F4F and blew apart an He 51 in a domination match with just a short burst. 

Now I believe the Yak-9 is at least one tier higher than my FW190 A1 and my F4F is 1 tier higher than that He 51 I got so maybe there's special bonuses if your prey is a tier or two lower than you.

The Yak-9T and Yak-9K can both one shot people easily.  They're the ones with the 37mm and 45mm guns, respectively.  They're OP as hell because you can get some pretty precise aiming with mouse & keyboard. 

Yaks also seem to be built of what has been jokingly called "Stalinwood" in War Thunder.  They have a reputation for taking lots of hits and still flying, which I don't think was a big historical strength for them.  Everyone chalks it up to Russian Developer Syndrome.  ;D   They also have the most damaging autocannons and rifle caliber machineguns (~.30) in the game, in my experience.  Their 20mm ACs, alone, seem to kill pilots more than anything else.  But the 37 and 45 just plane blow wings off in one go.  I was always surprised the Yak-9T/K Battle Ratings were so low.  You can kinda do the same with P-39s and P-63s but they aren't as maneuverable, bleed energy like crazy, and in the case of the P-39s their acceleration is junk.
Title: Re: War Thunder Thread
Post by: W8taminute on February 21, 2015, 08:35:59 AM
Quote from: NefaroThe Yak-9T and Yak-9K can both one shot people easily.  They're the ones with the 37mm and 45mm guns, respectively.

Oh yeah, I've heard of those planes being discussed before.  Couldn't remember which was the most feared or OP Russian in the game.  How's the La5N in comparison to the Yak-9 series?  I'm still flying a Yak-1 and Mig-3 in my Russian tree but I'm working my way up at a pretty good clip.


Quote from: NefaroYou can kinda do the same with P-39s and P-63s but they aren't as maneuverable, bleed energy like crazy, and in the case of the P-39s their acceleration is junk.

Acceleration is junk on a P-39?  Hmmm...you've given me some knowledge I didn't have before.  I knew the P-39s and 63s don't maneuver well but I always seem to get caught by them at times when I've dumped most of my energy and wasted it foolishly hunting another prey.  Next time I get one of these guys on my 6 I'm going to change my strategy on how to get away from them now that I know a bit more about how those planes (P-39 in particular) perform.
Title: Re: War Thunder Thread
Post by: Nefaro on February 21, 2015, 03:04:07 PM
Quote from: W8taminute on February 21, 2015, 08:35:59 AM
Quote from: NefaroThe Yak-9T and Yak-9K can both one shot people easily.  They're the ones with the 37mm and 45mm guns, respectively.

Oh yeah, I've heard of those planes being discussed before.  Couldn't remember which was the most feared or OP Russian in the game.  How's the La5N in comparison to the Yak-9 series?  I'm still flying a Yak-1 and Mig-3 in my Russian tree but I'm working my way up at a pretty good clip.

The La-5F is decent, jack of all trades.   The two 20mm cannon in the nose means it kills quickly if you can aim precisely.  The La-5FN one notch above it is very nice.  Doesn't quite turn like a Yak but it's still turns better than many and climbs quite well.  I use it for higher altitude energy fighting in Realistic battles.  You can WEP for ages with the FN at over 4km alt.  It can still kinda out turn most American and German aircraft too.

I'm still working on unlocking the La-7. 

Stalinwood and Stalinguns = win.

Quote
Quote from: NefaroYou can kinda do the same with P-39s and P-63s but they aren't as maneuverable, bleed energy like crazy, and in the case of the P-39s their acceleration is junk.

Acceleration is junk on a P-39?  Hmmm...you've given me some knowledge I didn't have before.  I knew the P-39s and 63s don't maneuver well but I always seem to get caught by them at times when I've dumped most of my energy and wasted it foolishly hunting another prey.  Next time I get one of these guys on my 6 I'm going to change my strategy on how to get away from them now that I know a bit more about how those planes (P-39 in particular) perform.

They may be able to dive better than what you were flying.  But if you can get them into a turn fight down low and slow, then they tend to wallow more than some other aircraft.  I've not played them much recently so their flight models may be different than they were a year ago when I played them more often.

Actually, I think many of the American fighters' acceleration is crap other than in a dive.  The P-51 is in that category, compared to others it's matched against in the matchmaker.  The P-38G is pretty good at it but that things wings break and catch fire in a stiff wind.  I've still had some fun with the fully upgraded version of it, when I survive very long.
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on February 22, 2015, 04:35:56 AM
Muddy tanks.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fsimhq.com%2Fforum%2Ffiles%2Fusergals%2F2015%2F02%2Ffull-1725-96708-_untitled_000006.jpg&hash=c96b8054ff26d4762e454ae72bf6a3c362bd0bd4)

Tanks will get dirty over time depending on terrain.  This may affect optics for gunner's sights and driver's viewports in sim mode.

They're also working on tank physics for snow and sand so hopefully we'll see some winter and desert maps soon.
Title: Re: War Thunder Thread
Post by: endfire79 on February 22, 2015, 07:35:51 AM
Snow cool!
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on February 22, 2015, 04:54:26 PM
Looping video showing the clean/dirty versions of a Sherman.

http://coub.com/view/53cbj (http://coub.com/view/53cbj)
Title: Re: War Thunder Thread
Post by: undercovergeek on February 22, 2015, 05:00:07 PM
So......

Warthunder ground forces or world of tanks?
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on February 22, 2015, 05:05:16 PM
I know most of you gents likely prefer realistic or sim, but the lions/match on arcade can be insane.  Personally I enjoy arcade, but even if you find it mildly distasteful, it might be worth an occasional match.  This is obviously not standard, but shows the upper limit at least.  Repair cost for the 2 vehicles is ~2.8k and the ammo cost was only 880.  I haven't played air matches for over a year, but I'm guessing the best lions/min are with groundforces. 

Who knows what the future holds with the upcoming changes with chests, bombing, etc.  Kind of surprised they are going back to the old hover arty view, though they claim it is lower then before.  I dunno if meds need any more boosts, especially with bombing being nerfed.   The 'bonus' in cities from the hover view is insane. 

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FecKxhOE.gif&hash=de2f5e8a2478ced54fe37b18e60d040f880a5c9f)
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on February 22, 2015, 05:06:37 PM
Is that with a premium account or just regular?
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on February 22, 2015, 05:08:55 PM
Quote from: Silent Disapproval Robot on February 22, 2015, 05:06:37 PM
Is that with a premium account or just regular?
premium and two premium tanks, though the vast majority was from the panzer IV/70.  I'm in the buy once cry once mode and am most likely going to just build up a reserve of lions and forgo premium until the Brits come out.  Or if I get back into the air battles I guess. 
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on February 22, 2015, 05:11:22 PM
Quote from: undercovergeek on February 22, 2015, 05:00:07 PM
So......

Warthunder ground forces or world of tanks?
not even close for me, gave up on WOT some time ago.  The engine is a joke, I hate their arty implementation, and hit points are extremely lame.  Yes, you can one shot, but it is rare.  I do sorely wish that WarThunder didn't have so many city maps, but what can you do?   
Title: Re: War Thunder Thread
Post by: Nefaro on February 22, 2015, 05:21:40 PM
Quote from: Silent Disapproval Robot on February 22, 2015, 04:54:26 PM
Looping video showing the clean/dirty versions of a Sherman.

http://coub.com/view/53cbj (http://coub.com/view/53cbj)

Hrmm..

A "Dirty Sherman", huh?   Sounds like the nickname for something perverse.
Title: Re: War Thunder Thread
Post by: Nefaro on February 22, 2015, 05:29:06 PM
Quote from: Dread Rlyeh on February 22, 2015, 05:05:16 PM
I know most of you gents likely prefer realistic or sim, but the lions/match on arcade can be insane.  Personally I enjoy arcade, but even if you find it mildly distasteful, it might be worth an occasional match.  This is obviously not standard, but shows the upper limit at least.  Repair cost for the 2 vehicles is ~2.8k and the ammo cost was only 880.  I haven't played air matches for over a year, but I'm guessing the best lions/min are with groundforces. 

Who knows what the future holds with the upcoming changes with chests, bombing, etc.  Kind of surprised they are going back to the old hover arty view, though they claim it is lower then before.  I dunno if meds need any more boosts, especially with bombing being nerfed.   The 'bonus' in cities from the hover view is insane. 

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FecKxhOE.gif&hash=de2f5e8a2478ced54fe37b18e60d040f880a5c9f)


I believe, on average, the best rewards are in Arcade air battles because you get lots of opportunities to shoot people in a relatively short stretch of time.  After respawning until you're out of crews, you get right back into the action fairly quickly.  So you can rack up a lot of hits, which equal the most points in the game.

My Realistic Air Battles are feast or famine.  If I get one kill, then I'll earn around 26k Lions in one match.  Two or more kills pushes it up over 40k.   46k for a good match is often the take in these good ones.  My poor showings with maybe a hit, but no kill, gets around 8k to 11k which sometimes isn't enough to cover a repair bill in the higher rated planes.

In order to make as many in Arcade as I do in good RBs, I need to kill about three times as many aircraft.   RB and SB on Ground Forces don't seem to give much at all most of the time, from what I recall.  I didn't think Arcade gave all that much more unless you were routinely one-shotting people in a row (admittedly possible with the wonderful JgPzIV/70 if you can keep your front towards enemy  ;) ).
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on February 22, 2015, 05:47:40 PM
Quote from: Nefaro on February 22, 2015, 05:29:06 PM

I believe, on average, the best rewards are in Arcade air battles because you get lots of opportunities to shoot people in a relatively short stretch of time.  After respawning until you're out of crews, you get right back into the action fairly quickly.  So you can rack up a lot of hits, which equal the most points in the game.

My Realistic Air Battles are feast or famine.  If I get one kill, then I'll earn around 26k Lions in one match.  Two or more kills pushes it up over 40k.   46k for a good match is often the take in these good ones.  My poor showings with maybe a hit, but no kill, gets around 8k to 11k which sometimes isn't enough to cover a repair bill in the higher rated planes.

In order to make as many in Arcade as I do in good RBs, I need to kill about three times as many aircraft.   RB and SB on Ground Forces don't seem to give much at all most of the time, from what I recall.  I didn't think Arcade gave all that much more unless you were routinely one-shotting people in a row (admittedly possible with the wonderful JgPzIV/70 if you can keep your front towards enemy  ;) ).
If I had to guess, I'm probably averaging 45-50k a match with an avg time of something like 11 min.  A lot depends on your team.  If they don't support your bomber runs or if they don't contest the enemy runs, things can go poorly fast.  Since I usually don't play with a set squad, I'm thinking the bombing nerf (10 seconds until the bombs explode), will on the whole benefit me.  I'm very curious about the chest thing and how that will pan out.  If you can get a decent amount of gold off of that, I will be thrilled!   
   
Title: Re: War Thunder Thread
Post by: Nefaro on February 22, 2015, 06:38:38 PM
Quote from: Dread Rlyeh on February 22, 2015, 05:47:40 PM

If I had to guess, I'm probably averaging 45-50k a match with an avg time of something like 11 min.   
   

In what?  Ground Forces Arcade battles?
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on February 22, 2015, 06:43:06 PM
Quote from: undercovergeek on February 22, 2015, 05:00:07 PM
So......

Warthunder ground forces or world of tanks?

War Thunder.  It's superior to WoT in all aspects with the possible exception of clan battles.
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on February 22, 2015, 07:01:41 PM
Quote from: Nefaro on February 22, 2015, 06:38:38 PM
Quote from: Dread Rlyeh on February 22, 2015, 05:47:40 PM

If I had to guess, I'm probably averaging 45-50k a match with an avg time of something like 11 min.   
   

In what?  Ground Forces Arcade battles?
Yes.  Premium account with at least 1 premium tank (180-200% reward), Tier 3. 
Title: Re: War Thunder Thread
Post by: Nefaro on February 23, 2015, 06:19:49 PM
One thing Air Arcade Battles definitely improves faster is module research. 

The Lions are offset but I don't think the RP is adjusted much between Arcade and Realistic.   :-\
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on February 23, 2015, 06:52:08 PM
Quote from: Nefaro on February 23, 2015, 06:19:49 PM
One thing Air Arcade Battles definitely improves faster is module research. 

The Lions are offset but I don't think the RP is adjusted much between Arcade and Realistic.   :-\
yeah, Gaijin aren't exactly known for balance in all things.  They have done some amazing work, but they manage to contrast that with sheer incompetency.  How long did it take to label the spawn points in GF?  They have 0 concept about spending a few hours (literally) fixing tiny things that vastly improve polish.  Can you even manually reload yet?  How about easily being able to select in which slot you want X ammo? 

I firmly believe in maintaining a strong, devoted core of players for all game modes.  It sure seems like RB and Sim are getting short shrift, especially with the ridiculous ability to remove foliage.  Thankfully, we have some youtubers who are posting videos of just how bad it is.  They really are worth a 1000 angry forum posts, and I think shaming is the only way to get Gaijin to alter their course on anything.  I do hope to enjoy some of the other game modes when I have my tanks fully unlocked and they fix the foliage.  One day :)

According to legend (the forums), the Maus actually seems decent on dev server despite the addition of APCR ammo for Rus Tier V, which they hardly need given the ability of the 122 shrapnel or whatever to penetrate bugged mantlets, etc. 

Title: Re: War Thunder Thread
Post by: W8taminute on February 23, 2015, 07:05:53 PM
10 second bombing nerf?  What's that?  Does it rake in the Lions fast!

I spend 80% of my time in arcade air where I earn the most Lions per battle.  Then I spend about 15% of my time in arcade land battles where I earn a whopping 900 Lions on a good day per battle.  Something is not right, at least for me, for to only make just about 1k Lions per land battle with 1 kill and maybe 4 or 5 hits is economically not attractive for me. 

Realistic air battles are only slightly more profitable for me Lion wise however I'm learning to fly better in realistic than on arcade.  I've got a spreadsheet setup with all the details that I will share soon.

Finally, I've discovered that mouse flying on a pc in arcade battle is so frikkin easy to kill planes with compared to my performance using a game controller on my console version of the game.  I should have played pc way sooner than on the console.  Playing with the console controller really cripples my ability to look around and fly like the Thunderbirds.  On the other hand whenever I tried playing WT pc version with a flightstick it felt like flying with one hand tied behind your back compared to mousing around. 
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on February 23, 2015, 07:14:26 PM
Quote from: W8taminute on February 23, 2015, 07:05:53 PM
10 second bombing nerf?  What's that?  Does it rake in the Lions fast!

My understanding, which could be flawed as I tend to skim the forums every couple weeks, is that bombing in Ground Forces is getting nerfed - bombs will have a 10 second delay before they explode which begins when they impact the ground.  There will also be some sort of icon denoting their location.  As to whether or not that will be +- lions I think it depends on if you play with a squad. 

There are lots of squads which absolutely destroy pubs because they support each other during bombing runs and oppose enemy runs.  Sometimes they will even run a kugel or colien (and also quickly get their own bombing runs due to fighter/bomber kills) which can easily run a bombers day.  So, I think its a nerf to squad lion/min because, at least in arcade, bombing wins games.  IS-4 annoying you (T3 version of that is KV2), can't cap with him there?  Bombing run!   As a mostly solo player, I'm happy.  My P IV/70 is revving its engine as we speak :)
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on February 23, 2015, 07:30:40 PM
Quote from: W8taminute on February 23, 2015, 07:05:53 PM
I spend 80% of my time in arcade air where I earn the most Lions per battle.  Then I spend about 15% of my time in arcade land battles where I earn a whopping 900 Lions on a good day per battle.  Something is not right, at least for me, for to only make just about 1k Lions per land battle with 1 kill and maybe 4 or 5 hits is economically not attractive for me. 
That's crazy... what tiers/tanks are you playing?  Personally I think T3 is about the sweet spot.  Even if you don't have premium/premium tanks, you can field some brutal lineups.  For RUS I would go with something like a 5.7 lineup.  T34-85 at 5.7 for a quick cap rush/flanking.  When that dies, get out an IS-1, and have a SU-152 for a backup, or a heavy cracker.  The 152 can 1 shot anything, and if you don't 1 shot they will be spending time repairing.  KV lineups are an option as well.

With premium account/premium tanks I'm literrally clearing (profit) 40-50k a match on average with some insane 100k + matches. 

Quote from: W8taminute on February 23, 2015, 07:05:53 PM
Finally, I've discovered that mouse flying on a pc in arcade battle is so frikkin easy to kill planes with compared to my performance using a game controller on my console version of the game.  I should have played pc way sooner than on the console.  Playing with the console controller really cripples my ability to look around and fly like the Thunderbirds.  On the other hand whenever I tried playing WT pc version with a flightstick it felt like flying with one hand tied behind your back compared to mousing around.
Oh yes, mouse rules in arcade.  I only flew joystick when I played air and I would almost never take head-ons, I could do well otherwise.   I would send out a bomber on a suicide mission, WEPing all the way due to no damage, then quickly shift into my fighters.  Haven't played air for a long time though, other then fighter/bomber runs in GF.   

edit:  I should add, for the 152 don't bother using anything other then HE rounds.   If you could guarantee a pen, they wouldn't be best, but, they 1 shot about 1/2 the time vs tigers, IS1, KV2, whatever.  It will one shot T5s even... at a 5.0 battle rating.  If they don't 1 shot, they do brutal damage with multiple incapacitated crew members/modules unless you hit a tread or something. 
Title: Re: War Thunder Thread
Post by: W8taminute on February 23, 2015, 07:57:37 PM
Quote from: Dread RlyehThat's crazy... what tiers/tanks are you playing?  Personally I think T3 is about the sweet spot.  Even if you don't have premium/premium tanks, you can field some brutal lineups.  For RUS I would go with something like a 5.7 lineup.  T34-85 at 5.7 for a quick cap rush/flanking.  When that dies, get out an IS-1, and have a SU-152 for a backup, or a heavy cracker.  The 152 can 1 shot anything, and if you don't 1 shot they will be spending time repairing.  KV lineups are an option as well.

Sadly I only have tier 1 and 2 tanks in both the pc and console version of the game.  Once in a blue moon I'll make about 8k Lions using one of those tanks but usually I hover around 1k.  I have been getting better at surviving matches in my tank so perhaps my rewards will grow in time.
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on February 23, 2015, 08:08:11 PM
One thing I would advise, in your lineup of 3 tanks, have one really fast tank that you can use straight off to get to a cap unopposed and with as few of your teammates as possible.  This could be the closet cap to you or, in Domination, the middle cap if you can beat the enemy.  This will give you exp+lions every match for very little risk.  When that dies (as mine usually due, soon after a cap), bring out your heavy hitters. 

Try to engage enemy fighters (during escort) or attack bombers and their escorts.  That is some easy cash right there and it is no problem to save up the 1 'streak point' needed for a fighter run.  I almost never bother with the 2/2 fighter-bomber runs.  Rockets are pretty terrible unless against lights and a 3/3 run is just way, way better imo. 

I can't really remember much of the 2nd tier, but if you have a tank with a machine gun, make sure you use it.  It will get you extra credits and exp and, if you can, try to nick a fighter or bomber, you can often get credit for the kill if you did the most damage. 
Title: Re: War Thunder Thread
Post by: W8taminute on February 23, 2015, 10:27:55 PM
Good advice!  Thanks.  I'll have to try that strategy out.  I must admit that I rarely try to cap bases because I'm too chicken.  Rushing in straight off the bat with a fast tank makes sense though.  I need to try that out!   :)
Title: Re: War Thunder Thread
Post by: Nefaro on February 23, 2015, 10:33:05 PM
Quote from: Dread Rlyeh on February 23, 2015, 07:14:26 PM


My understanding, which could be flawed as I tend to skim the forums every couple weeks, is that bombing in Ground Forces is getting nerfed - bombs will have a 10 second delay before they explode which begins when they impact the ground.  There will also be some sort of icon denoting their location.  As to whether or not that will be +- lions I think it depends on if you play with a squad. 


The patch info says that they are implementing historically accurate bomb delays.  Of the kind used for safety of the dropping aircraft.  If I understood the notes correctly, they should only be short delays and 10 second arming times may be the rarity (on stuff like 2k pounders or something).  I suppose this could curb people dropping bombs from low & level with pinpoint accuracy perhaps?  Not sure what, exactly, it will be until we see it. 


Speaking of seeing it, they're supposed to be taking the servers down for "scheduled maintenance".  For five hours.  So I'm guessing the update on the dev server is going live in a few hours.  Only a few new tanks & planes and a lot of specific aircraft tweaks.
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on February 23, 2015, 11:18:03 PM
Quote from: Nefaro on February 23, 2015, 10:33:05 PM
Quote from: Dread Rlyeh on February 23, 2015, 07:14:26 PM


My understanding, which could be flawed as I tend to skim the forums every couple weeks, is that bombing in Ground Forces is getting nerfed - bombs will have a 10 second delay before they explode which begins when they impact the ground.  There will also be some sort of icon denoting their location.  As to whether or not that will be +- lions I think it depends on if you play with a squad. 


The patch info says that they are implementing historically accurate bomb delays.  Of the kind used for safety of the dropping aircraft.  If I understood the notes correctly, they should only be short delays and 10 second arming times may be the rarity (on stuff like 2k pounders or something).  I suppose this could curb people dropping bombs from low & level with pinpoint accuracy perhaps?  Not sure what, exactly, it will be until we see it. 


Speaking of seeing it, they're supposed to be taking the servers down for "scheduled maintenance".  For five hours.  So I'm guessing the update on the dev server is going live in a few hours.  Only a few new tanks & planes and a lot of specific aircraft tweaks.
Hmm, interesting.  I wonder if it will be enough of a nerf to bombing.  Personally I think it can be a bit OP, especially spawn bombing, which I presume is a bit of a turn-off to new players.  I wish the arcade maps were larger with some heavy AI AAA around the spawns. 

The forums are crowing about the Maus being added, I'm curious if it is really going to shake up Tier V.  Hate the look of the tank though.   
Title: Re: War Thunder Thread
Post by: Nefaro on February 24, 2015, 11:21:28 AM
Yeah the Maus is fugly.

The new vehicle additions don't contain anything I'll be specifically aiming for anytime soon so that part of the update is meh.  But some of the other additions are great.  Contrails, new graphic effects like heat distortion, and finally a commander's binocular view for tanks.  Requested binos since tanks was in beta but the popularity of those Sim battle events with no map updates started a flood of them.



The official patch info vid:












Lots of other tweaks and stuff not mentioned, of course.  I'm kinda excited about the La-5FN getting a new model, skin, and supposedly more engine power.  I like the plane as an all-rounder already so it could end up being a murderous beast. 

As for the P-51Ds I talked about recently, I've put more time in and realized that the developers had revised their old terrible flight models into newer less terrible ones.  It's acceleration and energy retention is much better now.  But it still turns like a dog (not what it's info card implies), doesn't perform as well as it should at higher altitude, and I have a terrible time getting kill shots with it's six .50s in RB.  With .50s, I just load the Omni-Purpose rounds that have all the incendiaries and hope to start fires.  But those can flame back out quickly too.  >:(  In contrast, the P-47 with it's eight .50s is noticeably more destructive.  I guess eight Fifty Cals Of Freedom is the magic number.  :)  Either way you still have to hold a steady stream on them for what seems an eternity.

I recently picked up an F8-1B Bearcat, with the four 20mm guns.  It's a great airplane but the stock 20mm ammo seems to shoot paper at times.  Or maybe it's just the Fw-190 damage modelling that turns them into tanks.  I recorded a vid of putting a dozen 20mm rounds into the rear of a 190 and it just kept going.  Guess I need to upgrade to better ammo?  :knuppel2:

Really been enjoying RB air battles for the strategy focus.  Even if my shooting is erratic.  Can't help but think that if I spent lots of time getting my joystick settings someplace comfortable that I could possibly do better, even in RB against mouse aimers.  Or at least try to use my TrackIR with the mouse, although it was disorienting when I last attempted it.
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on February 24, 2015, 12:22:42 PM
Quote from: Nefaro on February 24, 2015, 11:21:28 AM
Really been enjoying RB air battles for the strategy focus.  Even if my shooting is erratic.  Can't help but think that if I spent lots of time getting my joystick settings someplace comfortable that I could possibly do better, even in RB against mouse aimers.  Or at least try to use my TrackIR with the mouse, although it was disorienting when I last attempted it.
Can't tell you how much time I spent tweaking my joystick settings.  Going between simplified and realistic or full realistic, dead zones, non-linearity, etc, etc.  Then you have different handling between various planes to make things even more complicated.  Over all it was fun, but the arcade aimers did wear on me a bit.  I just watched some youtube video on the recoil difference between mouse aim and joystick and it was crazy.  We aren't even talking about the benefit of precision aiming, the joystick user had like an order of magnitude more recoil from the cannons to contend with.  Sigh...  I do kind of miss the air game though, its been a loong time since I played.  I think I will get back into it when I get an Oculus Rift.  That should be super cool.
   
Title: Re: War Thunder Thread
Post by: Nefaro on February 24, 2015, 04:06:27 PM
Yep.. they definitely buffed the La-5FN's engine power.  I can hold a steady 22-23 degree climb at ~265km/h.  Sustained climb better than a 109G2.  :o

Russian developer bias?  Probably.  But I know why they designated it "FN".  Because it can climb to Fucking Neptune.  And it can still turn fairly well even though there is some newly introduced rudder wobbling by the Instructor that wasn't so bad before.  Not a bad trade-off.

I saw mention about the P-47's WEP actually being removed and incorporated into the regular 100% throttle.  Dunno if that's the case, but the American planes (and maybe some others) with the great high altitude superchargers need to have them implemented.  Before this update, all aircraft engines lost power the higher you went (as it should be) but I don't think they quite modeled the big advantage of the supercharged aircraft and how long some could run them.
Title: Re: War Thunder Thread
Post by: Nefaro on February 24, 2015, 04:35:28 PM
Don't get me wrong.. the mid & especially higher tier Spitfires are still the penultimate OP trolling cheese for prop planes in WT.  :D
Title: Re: War Thunder Thread
Post by: Nefaro on February 25, 2015, 11:52:41 AM
I broke my jet cherry in War Thunder last night.  I enjoyed it more than expected!  O0  Despite my shiny new F2H2 Banshee having a BR of 7.7 which means I ended up fighting foogkeen MiG-15s much of the time. 

I think they recently raised the Battle Rating of the Banshee so, mixed with my above average PvP rating, I get shoved into those highest tier games more often than I like.  They're still fun, but the Banshee turns like a brick.  I'm very lucky to hit 8 Gs in my hardest turn (in a jet!), which makes me worry less about ripping the wings off, but it takes some foresight to fight more maneuverable jets, which is most everyone else.

I was thinking of going the P/F-80 to F-86 long route but they're nearly all equipped with only six .50 cals.  I've never had much luck with less than eight of them so ruled that out and went with the Navy line.  Next new one will be Panthers.  :)
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on February 25, 2015, 02:01:38 PM
Jets are boring. I never fly mine. 

I did take my Lancaster up as they added a new component to it so I lost my ace crew rating icon.  They definitely nerfed the Lanc.  In addition to the silly bomb delays, they wholly changed the flight characteristics. The Lanc used to be reasonably manoeuvrable for a heavy bomber (something it was renowned for in reality). Now I can't get more than about a 5 degree negative deflection on the elevators even at moderate speeds so I have to use trim to control descent.  It's disappointing.

They also seem to have re-mapped some keys on me.  My zoom key was disabled and the arty map screen buttons have changed so I was caught a few times while stuck on the map because I couldn't use my normal call/cancel button to exit the screen.
Title: Re: War Thunder Thread
Post by: Nefaro on February 25, 2015, 06:42:53 PM
Quote from: Silent Disapproval Robot on February 25, 2015, 02:01:38 PM
Jets are boring. I never fly mine.

You don't like the slow plodding energy fights?  I must be the opposite because I dont like some of the prop fights where one side can snap turn on a dime but still dive at the same speeds as heavier ones that should accelerate faster.   

Quote
I did take my Lancaster up as they added a new component to it so I lost my ace crew rating icon.  They definitely nerfed the Lanc.  In addition to the silly bomb delays, they wholly changed the flight characteristics. The Lanc used to be reasonably manoeuvrable for a heavy bomber (something it was renowned for in reality). Now I can't get more than about a 5 degree negative deflection on the elevators even at moderate speeds so I have to use trim to control descent.  It's disappointing.

They also seem to have re-mapped some keys on me.  My zoom key was disabled and the arty map screen buttons have changed so I was caught a few times while stuck on the map because I couldn't use my normal call/cancel button to exit the screen.

There are always more flight models they need to adjust.  Sometimes they screw one up when they do so.  Overall there have been a lot of FM improvements since I started, so it's much better on average, but that doesn't help when one of your favorites gets screwed in a patch.

I read something about them changing the artillery call UI on ground forces.  Again.  I thought the last one was just fine.  Dunno what the problem is.  I haven't played ground forces lately since I've been on an RB air forces kick so I don't know what's up.
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on February 25, 2015, 06:49:45 PM
Quote from: Nefaro on February 25, 2015, 06:42:53 PM
I read something about them changing the artillery call UI on ground forces.  Again.  I thought the last one was just fine.  Dunno what the problem is.  I haven't played ground forces lately since I've been on an RB air forces kick so I don't know what's up.
Don't know if you guys played GF back when they had the 'hover view' artillery, but they re-added that.  It's like hovering above the terrain with a bomb sight vs the click on map arty.  You now have the option to toggle between the two.  The hover view is nerfed now - before you were further above the ground and could easily use it to scout over hills and in cities.   Personally, even nerfed, I think it is super lame and have no clue as to why they re-added it. 

Also, ground forces for life, bro :)  Well at least until Oculus Rift
Title: Re: War Thunder Thread
Post by: W8taminute on February 25, 2015, 07:01:21 PM
Here's my performance economically speaking in WT.  I'm starting to collect data on 1.47 to see if they changed anything for the worse when it comes to making Silver Lions and the cost to keep your air and land fleet going.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1336.photobucket.com%2Falbums%2Fo648%2FW8taminute%2FWT%2520Analysis_zpshwffottl.jpg&hash=42d8b38e00029e61fb5cc4c5083a34d511db7b81)
Title: Re: War Thunder Thread
Post by: Nefaro on February 25, 2015, 08:35:10 PM
Quote from: Dread Rlyeh on February 25, 2015, 06:49:45 PM
Quote from: Nefaro on February 25, 2015, 06:42:53 PM
I read something about them changing the artillery call UI on ground forces.  Again.  I thought the last one was just fine.  Dunno what the problem is.  I haven't played ground forces lately since I've been on an RB air forces kick so I don't know what's up.
Don't know if you guys played GF back when they had the 'hover view' artillery, but they re-added that.  It's like hovering above the terrain with a bomb sight vs the click on map arty.  You now have the option to toggle between the two.  The hover view is nerfed now - before you were further above the ground and could easily use it to scout over hills and in cities.   Personally, even nerfed, I think it is super lame and have no clue as to why they re-added it. 

Also, ground forces for life, bro :)  Well at least until Oculus Rift

Yes, I remember it.  Wasn't too long ago they changed to the map-based one.  I think the latter is how it should be.
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on February 25, 2015, 08:36:54 PM
You can now toggle between the two modes.  Buggers went and moved the arty control default to MMB though.  I'm so used to using RMB that I still instinctively click it when I want to call in a strike.

Title: Re: War Thunder Thread
Post by: Nefaro on February 25, 2015, 08:40:49 PM
Quote from: W8taminute on February 25, 2015, 07:01:21 PM
Here's my performance economically speaking in WT.  I'm starting to collect data on 1.47 to see if they changed anything for the worse when it comes to making Silver Lions and the cost to keep your air and land fleet going.

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi1336.photobucket.com%2Falbums%2Fo648%2FW8taminute%2FWT%2520Analysis_zpshwffottl.jpg&hash=42d8b38e00029e61fb5cc4c5083a34d511db7b81)


Interesting.

I wonder how it would all compare, averaged out over a specific period of time played.

I've been having some crap RB air matches that net me a loss but the ones I do well in tend to boost my Lions up fairly well over time. 

The only caveat is that I have to stick with those RBs quite a bit for that to happen, powering through bad streaks to get to the gooey center.  I also tend to have fresh rustiness every evening I begin anew, with a poor string of matches before getting back into the groove.  :uglystupid2:




Quote from: Silent Disapproval Robot on February 25, 2015, 08:36:54 PM
You can now toggle between the two modes.  Buggers went and moved the arty control default to MMB though.  I'm so used to using RMB that I still instinctively click it when I want to call in a strike.




Goddammit.

Why do these sumbitches change keyboard shortcuts in updates so often?  I already have shit mapped to my middle mouse button.   :tickedoff:   What happened to just pressing '5' on the keyboard, as with other ammo & repair commands?
Title: Re: War Thunder Thread
Post by: W8taminute on February 25, 2015, 08:50:27 PM
Quote from: NefaroI wonder how it would all compare, averaged out over a specific period of time played.

I'm wondering the same.  When I look at the raw data there are clear periods of time where I make much more than the averages I've shown here.  There are of course other times where I lose money either due to costly upgrades to my planes or just flat out buying a newly researched unit.  I need to do some more analysis.

The overall trend appears to be profitable.  I'm not sure if that is due to the fact that I spend zero on repairing planes and tanks and just let them heal themselves for free over time.  Maybe I should start paying for repairs next to see how the cash flow changes. 
Title: Re: War Thunder Thread
Post by: GDS_Starfury on February 26, 2015, 12:00:03 AM
for what its worth Im still having fun with WoT without having ever spent a dime on it.  I dont need the seriousness of sim mode or people bombing me out of the blue.
Im not saying its a better game but from what Im reading it allows you to play a lot more types of tanks without having to throw down real money.
Title: Re: War Thunder Thread
Post by: Nefaro on February 26, 2015, 12:44:23 AM
Quote from: GDS_Starfury on February 26, 2015, 12:00:03 AM
for what its worth Im still having fun with WoT without having ever spent a dime on it.  I dont need the seriousness of sim mode or people bombing me out of the blue.
Im not saying its a better game but from what Im reading it allows you to play a lot more types of tanks without having to throw down real money.

To be clear, I haven't had to put money into War Thunder.  Indeed, I didn't for the first year or so that I played.  It never even had such pay-to-win issues such as "Gold Ammo".  Such things could always be acquired with in-game currency earned by playing.  It just takes longer to unlock new planes/tanks if you don't buy anything and playing the highest tier stuff is still feasible without a subscription if you're good or intersperse it with lower tier stuff (which is pretty much the case with WoT IIRC).

It all comes down to preference.  I stopped playing WoT & WoWP because it was too Arcade for my tastes and I found an more preferable alternative in WT.  The latter certainly isn't without it's problems but it's the one I prefer.


Title: Re: War Thunder Thread
Post by: Nefaro on February 26, 2015, 12:57:33 AM
I just had some very fun RB matches in my Fw-190A5 (BR 4.7).  Saved the videos, should get them up sometime soon.  I pulled some crazy vengeance shit in the last one.  >:D

I also have the premium Fw-190D13 but it's hit or miss with that thing since it isn't as good as others in it's BR.

Speaking of BRs...

*Warning: Jet rant on*
After some further games in it, the F2H-2 Banshee battle rating nerf was definitely overblown. Raising it from 6.7 to 7.7 was too much of a stretch.   

Now, with my higher PvP rating, it looks like I will usually be facing MiG-15bis and CL-15a Sabres, both improved versions of the originals.  The Banshee is at a disadvantage in all respects.  Slower, much worse turn & roll rates, can't climb or dive as quickly.  I'm pretty much MiG bait in those matches.  Gonna lay off playing it much until it's BR gets readjusted.   :buck2:  Hopefully the pair of F9F Panthers that come after haven't been nerfed recently too, although there has been some scuttlebutt about their turn rates.  If this keeps up the MiG-15bis and the CL-15 Sabre will be the only jets worth getting.  :knuppel2:

I like the Banshee, even though it turns like an old garbage scow.  It's just often outclassed by it's opponents in the matchmaker with it's recently adjusted BR.  It could be a lot of B&Z fun at around 7.0 or even 7.3.

Seems like the MiG-15 and the German Sabre are the rulers of Tier V.

Some of the BRs like this need to be addressed, along with the faster dive accel for the heavier aircraft.  *rant off*
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on February 26, 2015, 01:07:29 AM
Quote from: Nefaro on February 25, 2015, 06:42:53 PM
Quote from: Silent Disapproval Robot on February 25, 2015, 02:01:38 PM
Jets are boring. I never fly mine.

You don't like the slow plodding energy fights?  I must be the opposite because I dont like some of the prop fights where one side can snap turn on a dime but still dive at the same speeds as heavier ones that should accelerate faster.   

Quote

Nope.  There's no challenge to it.

I mostly fly sim mode so I get a lot more enjoyment out of adjusting mixture, pitch, rads, and trim to get the most out of my crate.  Jets remove too much of that and then it just becomes dull because if you've climbed high enough at the beginning of the round, all you really need is patience.

Title: Re: War Thunder Thread
Post by: Nefaro on February 26, 2015, 01:16:13 AM
They added mixture and prop pitch to Sim battles in WT?

I did not know that.  Personally, I've never enjoyed such engine management minutiae in flight sims, enjoying the tactics and dogfighting techniques the most.   I relate them to playing a driving sim where I'm switching the headlights from high to low beam and back while driving past really interesting stuff happening on the side of the highway that I want to check out.   :P
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on February 26, 2015, 04:39:50 AM
It's been in for ages.  It's automatic by default but you can take manual control.  Let's you get better performance or run at combat power for a bit longer.
Title: Re: War Thunder Thread
Post by: Nefaro on February 26, 2015, 05:06:20 PM
For some reason, the German fighters' B&Z seems to agree with me more than most others in Realistic Battles.  Between my Bf109G-2, Fw190A-5, and Fw190D-13 I was racking up some credits last night almost every game.  Even if the team didn't win.

Got a good laugh at the end of this one, despite the so-so end result.  >:D

Title: Re: War Thunder Thread
Post by: W8taminute on February 26, 2015, 05:47:52 PM
Nice moves there!  I picked up a few tricks off of you on that run.  What a way to end a match!

Star, the money I talk about in my analysis is all free in game money you earn per match.  I do admit though I've spent a little over 12 dollars on this game but I've used most of that money to buy extra crew slots so that I can have more vehicles participate in each battle.  In arcade, when you die you can return to the battle in another vehicle as long as you have your crew slots filled with something. 

In my typical plane lineup I start off with either a medium bomber or a heavy twin engine fighter.  Once those die I bring out my highest tier fighter and then the next plane after that is usually a low tier fighter.

Tank battles in arcade usually only have 3 spawns.
Title: Re: War Thunder Thread
Post by: Nefaro on February 26, 2015, 06:02:12 PM
Quote from: W8taminute on February 26, 2015, 05:47:52 PM
Nice moves there!  I picked up a few tricks off of you on that run.  What a way to end a match!


Thanks!

It has taken some time to put what I know about ACM into good practice, using the mouse & keyboard setup in WT.  But I think it's finally becoming second nature, so I can focus more on the angles.

I have more videos of my German fighter escapades in the pipe, with more kills and such.  But I wanted to post this first because it was worth a chuckle for the aileron-less treetop bounce pass.  ;D
Title: Re: War Thunder Thread
Post by: endfire79 on February 27, 2015, 09:21:34 AM
On the ground I'm enjoying my Tiger (Pz VI, Ausf H1), Pz IV H & StugIII G.  Nothing fancy, but it's suiting my play style so far.  I'll use a PzIV to try & cap and harrass with arty calls, then when he bites the dust I switch to the Tiger or Stug to hold and secure the gains.  Man I love trying a panzerkeil formation with a bunch of heavies :)

In the air, I'm having fun with the B-25 and P-40 Warhawk.  I'm trying to research a bit before jumping to the B-17 for a bomber.
For the US fighters, I'm debating about Army or Navy.  For Army I'd like to go the P-47, but I'm considering the Navy fighters.

For Germany air force, I've stayed at FW-190-A and Stukas for now.
Title: Re: War Thunder Thread
Post by: Nefaro on March 01, 2015, 04:36:39 PM
(Also posted in video thread)

Title: Re: War Thunder Thread
Post by: Nefaro on March 02, 2015, 03:26:53 PM
Just unlocked ze East German MiG-15bis. 

Now let's see how long it takes until I pancake into the ground while trying to shoot at someone from a dive.
Title: Re: War Thunder Thread
Post by: Nefaro on March 06, 2015, 02:08:05 AM
I occasionally check the WT forums for some info, and there can be some pretty funny sig banners bitching about bad changes & issues.  Such as this:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FzDipDfH.jpg&hash=52d2ea44e06567af6a32d43dbca0a07c0e5dff66)


;D
Title: Re: War Thunder Thread
Post by: jomni on March 06, 2015, 02:19:19 AM
Wow a jet. You have gone so far already. I'm still at tier 3 japanese.
Title: Re: War Thunder Thread
Post by: Nefaro on March 06, 2015, 03:03:13 AM
Quote from: jomni on March 06, 2015, 02:19:19 AM
Wow a jet. You have gone so far already. I'm still at tier 3 japanese.

I had unlocked a lot of stuff up to Tier 3, in most nations' lines, before the game came out of open beta.  Back when the grind was less difficult. 

Actually, I think there was no wipe during the last week or two of closed beta because the devs said they wanted the initial open beta population spread out across the first couple tiers a bit more IIRC.  So I probably had a head start before general public release.  But only playing this in intermittent stretches means I only recently got through some Tier 4 stuff.
Title: Re: War Thunder Thread
Post by: Jack Nastyface on March 06, 2015, 12:31:36 PM
So I got a few questions:
1) Does WT ever create "realistic" battles...say where both sides are flying historically accurate planes for that era / conflict (Supermarine Spit and Hurricanes vs BF109e for Battle of Britain, etc).  Or does it do the same thing as WoT where you can have Soviet, US, German, Japanese, etc tanks fighting side-by-side?
2)  Does tweaking f-a mix and prop pitch really make a big difference?  I sometimes think it might, but when I consider the many 100's of hours spent playing games like IL-2, I wager that MOST of my combat occurs below 5000 ft.  Anyone want to enlighten me?
Title: Re: War Thunder Thread
Post by: bobarossa on March 06, 2015, 03:05:12 PM
Quote from: Jack Nastyface on March 06, 2015, 12:31:36 PM
So I got a few questions:
1) Does WT ever create "realistic" battles...say where both sides are flying historically accurate planes for that era / conflict (Supermarine Spit and Hurricanes vs BF109e for Battle of Britain, etc).  Or does it do the same thing as WoT where you can have Soviet, US, German, Japanese, etc tanks fighting side-by-side?
2)  Does tweaking f-a mix and prop pitch really make a big difference?  I sometimes think it might, but when I consider the many 100's of hours spent playing games like IL-2, I wager that MOST of my combat occurs below 5000 ft.  Anyone want to enlighten me?
There are events running periodically that pit one country's forces against another in the same era.  They do mix US and Soviet forces together (at least in the tank battles) due to lend lease (even thought some of the US tanks weren't in lend lease.  Before the last patch, Realistic Battles tended to be one country against another but I have noticed a lot of German and Soviet tanks on the same side lately (and that sucks). 

On a side note, I saw something today I had never seen before.  While in spectator mode (after all my tanks had died), I saw a tank get hit and the shovel that was attached to its hull go spinning away. 
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on March 06, 2015, 05:54:47 PM
Quote from: Jack Nastyface on March 06, 2015, 12:31:36 PM
So I got a few questions:
1) Does WT ever create "realistic" battles...say where both sides are flying historically accurate planes for that era / conflict (Supermarine Spit and Hurricanes vs BF109e for Battle of Britain, etc).  Or does it do the same thing as WoT where you can have Soviet, US, German, Japanese, etc tanks fighting side-by-side?
2)  Does tweaking f-a mix and prop pitch really make a big difference?  I sometimes think it might, but when I consider the many 100's of hours spent playing games like IL-2, I wager that MOST of my combat occurs below 5000 ft.  Anyone want to enlighten me?

Yes, there are historical battles.  If you click on the events tab, you will usually find two historical battles to choose from as long as you possess one or more of the planes/ground vehicles present in the battle.

Prop pitch and fuel only really come into play in the simulator battles.  Prop pitch will let you gain a slight advantage in climb/dive speed or acceleration.  Fuel mix rarely comes into it as the rounds aren't normally long enough for people to get up to nosebleed altitudes.
Title: Re: War Thunder Thread
Post by: Nefaro on March 06, 2015, 06:09:42 PM
'Realistic Battles' used to always be strictly nation vs nation until a recent update when the devs put in "mixed battles" to make the queue times shorter.  It raised quite a shitstorm because people liked the historical match-ups.  There is still a long fiery thread on their official forum about the change.

Those historical match-ups still happen, just not all the time nowadays.  I see them pretty often during peak times, with the non-event battles.  I definitely prefer the historical setups but if I'm going to be waiting in the queue for more than 3 or 4 minutes I'd rather just get in any mixed game than continue staring at the clock ticking upward.

Unfortunately, there can be a downside to the historical match-ups.  The allied side often ends up getting more bombers and less fighters on their side, and the German/Japanese fighter advantage quickly basically starts with the numbers advantage regarding air superiority.  I grimace when I see a number of B-17/24/29s spawn in on our side which usually means that the bombers will be taken out quickly and then the rest of the allied team will be bounced by the German side, despite some of the higher tier allied prop planes being better all-rounders, due to simple difference in numbers.

This is all in regards to the air forces side of the game.  The historical tank matches are more balanced since they don't have the fighter/bomber disparity sometimes.
Title: Re: War Thunder Thread
Post by: jomni on March 06, 2015, 06:13:08 PM
Quote from: Nefaro on March 06, 2015, 06:09:42 PM
'Realistic Battles' used to always be strictly nation vs nation until a recent update when the devs put in "mixed battles" to make the queue times shorter.  It raised quite a shitstorm because people liked the historical match-ups.  There is still a long fiery thread on their official forum about the change.

Those historical match-ups still happen, just not all the time nowadays.  I see them pretty often during peak times, with the non-event battles.  I definitely prefer the historical setups but if I'm going to be waiting in the queue for more than 3 or 4 minutes I'd rather just get in any mixed game than continue staring at the clock ticking upward.

Unfortunately, there can be a downside to the historical match-ups.  The allied side often ends up getting more bombers and less fighters on their side, and the German/Japanese fighter advantage quickly basically starts with the numbers advantage regarding air superiority.  I grimace when I see a number of B-17/24/29s spawn in on our side which usually means that the bombers will be taken out quickly and then the rest of the allied team will be bounced by the German side, despite some of the higher tier allied prop planes being better all-rounders, due to simple difference in numbers.

This is all in regards to the air forces side of the game.  The historical tank matches are more balanced since they don't have the fighter/bomber disparity sometimes.

But bombers are effective in taking out objectives and distracting the fighters.
Title: Re: War Thunder Thread
Post by: Nefaro on March 06, 2015, 06:15:17 PM
Quote from: jomni on March 06, 2015, 06:13:08 PM
Quote from: Nefaro on March 06, 2015, 06:09:42 PM
'Realistic Battles' used to always be strictly nation vs nation until a recent update when the devs put in "mixed battles" to make the queue times shorter.  It raised quite a shitstorm because people liked the historical match-ups.  There is still a long fiery thread on their official forum about the change.

Those historical match-ups still happen, just not all the time nowadays.  I see them pretty often during peak times, with the non-event battles.  I definitely prefer the historical setups but if I'm going to be waiting in the queue for more than 3 or 4 minutes I'd rather just get in any mixed game than continue staring at the clock ticking upward.

Unfortunately, there can be a downside to the historical match-ups.  The allied side often ends up getting more bombers and less fighters on their side, and the German/Japanese fighter advantage quickly basically starts with the numbers advantage regarding air superiority.  I grimace when I see a number of B-17/24/29s spawn in on our side which usually means that the bombers will be taken out quickly and then the rest of the allied team will be bounced by the German side, despite some of the higher tier allied prop planes being better all-rounders, due to simple difference in numbers.

This is all in regards to the air forces side of the game.  The historical tank matches are more balanced since they don't have the fighter/bomber disparity sometimes.

But bombers are effective in taking out objectives and distracting the fighters.

Approximately 97% of the matches end because one side's aircrafter were all shot down.  Not because the 'tickets' ran out from the bombers' blowing ground targets up.

I wish there were better & more meaningful mission objectives and integration for bombers in these matches but it just comes down to them rushing to try & score points by dropping their bomb load and inevitably dying to enemy fighters.  Then the rest of the team is killed piecemeal and when no planes are left the match is a loss for the team that lost all their planes.

Title: Re: War Thunder Thread
Post by: jomni on March 06, 2015, 06:18:08 PM
Quote from: Nefaro on March 06, 2015, 06:15:17 PM
Quote from: jomni on March 06, 2015, 06:13:08 PM
Quote from: Nefaro on March 06, 2015, 06:09:42 PM
'Realistic Battles' used to always be strictly nation vs nation until a recent update when the devs put in "mixed battles" to make the queue times shorter.  It raised quite a shitstorm because people liked the historical match-ups.  There is still a long fiery thread on their official forum about the change.

Those historical match-ups still happen, just not all the time nowadays.  I see them pretty often during peak times, with the non-event battles.  I definitely prefer the historical setups but if I'm going to be waiting in the queue for more than 3 or 4 minutes I'd rather just get in any mixed game than continue staring at the clock ticking upward.

Unfortunately, there can be a downside to the historical match-ups.  The allied side often ends up getting more bombers and less fighters on their side, and the German/Japanese fighter advantage quickly basically starts with the numbers advantage regarding air superiority.  I grimace when I see a number of B-17/24/29s spawn in on our side which usually means that the bombers will be taken out quickly and then the rest of the allied team will be bounced by the German side, despite some of the higher tier allied prop planes being better all-rounders, due to simple difference in numbers.

This is all in regards to the air forces side of the game.  The historical tank matches are more balanced since they don't have the fighter/bomber disparity sometimes.

But bombers are effective in taking out objectives and distracting the fighters.

Approximately 97% of the matches end because one side's aircrafter were all shot down.  Not because the 'tickets' ran out from the bombers' blowing ground targets up.

I forgot.  Because I only play arcade and there's enough action and respawns there to last the whole time allotted or achieve a victory.
Title: Re: War Thunder Thread
Post by: Nefaro on March 06, 2015, 06:25:08 PM
Quote from: jomni on March 06, 2015, 06:18:08 PM


I forgot.  Because I only play arcade and there's enough action and respawns there to last the whole time allotted or achieve a victory.

Arcade is enjoyable but quite nutty when it comes to flight models and the crazy suicidal behavior it promotes.  I'm glad to have finally pushed myself fully into RB even though it can be tough, especially if you get some idiots on your team.  But it's definitely more cerebral and a better representation of air combat since it promotes the use of tactics. 

I still do an Arcade match or two, notably on new aircraft, just to get some fast research points for unlocking the initial couple modules.  But the crazy flight modelling in AB is too over the top for me to stick around in it long anymore.  I played an AB match last night and my Typhoon 1b was doing 180 degree turns in 2 seconds and probably less.  It was just nuts.


The poor bombing implementation in WT matches is one of the reasons I'll be revisiting IL-2 BOS soon since custom multiplayer missions were enabled recently.  I expect the BOS Syndicate server, and probably others, to have some great custom-made multiplayer missions which integrate the bombing quite well, as they have done with their Rise Of Flight multiplayer custom server missions.  O0
Title: Re: War Thunder Thread
Post by: Slick Wilhelm on March 06, 2015, 08:32:09 PM
WTH is going on with WT's ground combat? I tried the arcade version, and that was merely "okay"...not any better than World of Tanks. So I went to play a simulator game last night, and after waiting for over 5 minutes, I gave up. Apparently nobody is playing the more realistic modes?
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on March 06, 2015, 11:17:18 PM
Quote from: Slick Wilhelm on March 06, 2015, 08:32:09 PM
WTH is going on with WT's ground combat? I tried the arcade version, and that was merely "okay"...not any better than World of Tanks. So I went to play a simulator game last night, and after waiting for over 5 minutes, I gave up. Apparently nobody is playing the more realistic modes?
not any better then WOT?  Hit points?  I routinely 1 shot in WT, in arcade, in tiers 3-5.  Obviously spalling isn't realistically implimented, but I think it is a reasonable compromise, though APCR clearly needs a boost.  Artillery is night and day between the two.   I'm curious as to how you think the two stack up.  I've been top tier in both games (sadly, time is a thief and whatnot) and don't consider them on the same level.   
Title: Re: War Thunder Thread
Post by: Nefaro on March 07, 2015, 02:19:39 AM
Quote from: Dread Rlyeh on March 06, 2015, 11:17:18 PM
Quote from: Slick Wilhelm on March 06, 2015, 08:32:09 PM
WTH is going on with WT's ground combat? I tried the arcade version, and that was merely "okay"...not any better than World of Tanks. So I went to play a simulator game last night, and after waiting for over 5 minutes, I gave up. Apparently nobody is playing the more realistic modes?
not any better then WOT?  Hit points?  I routinely 1 shot in WT, in arcade, in tiers 3-5.  Obviously spalling isn't realistically implimented, but I think it is a reasonable compromise, though APCR clearly needs a boost.  Artillery is night and day between the two.   I'm curious as to how you think the two stack up.  I've been top tier in both games (sadly, time is a thief and whatnot) and don't consider them on the same level.   

Also... most people level out of Tier I tanks pretty quickly and/or in Arcade Mode.  You don't start seeing a large & steady population for Realistic and Simulation mode battles until at least Tier II stuff.
Title: Re: War Thunder Thread
Post by: Jarhead0331 on March 07, 2015, 08:07:53 AM
So I finally started playing this due to some beautiful screen shots I've come across lately. I'm sticking mostly to tanks for now and having a pretty good time. The biggest problem I'm having is figuring out the stupid UI when I'm in between matches. I can't figure out the research, upgrade, module and crew training system...the menus are just so cluttered and counter intuitive. I usually end up giving up in Frustration and just playing with the same stock equipment.
Title: Re: War Thunder Thread
Post by: W8taminute on March 07, 2015, 09:26:16 AM
^Try using a microsoft pc controller for your gaming rig.  I do and it helps to make it easier to navigate the menu.  The menu is indeed not that intuitive to use but when you navigate it with a controller instead of a mouse it helps your brain to understand the correct path to take to get to the window you need.  Everything you want to do such as train a crew, choose a vehicle for that crew, research another vehicle in the tech tree, etc. is contained within popup windows.  Using a mouse to move around is annoying but using the game controller is less annoying.  This is assuming you're playing on your PC.

If you're playing on the PS4 and having trouble figuring out the layout I'll go into more details.
Title: Re: War Thunder Thread
Post by: Nefaro on March 07, 2015, 09:43:59 AM
There are some annoying pop-up info windows when you hover your cursor over stuff in the hangar screen interfaces.  But you must still left-click on most of them to get the purchase options and such.


Be aware that the ground forces matches don't give you as many 'Silver Lion' rewards as the air force matches.  I'm not sure if that's intentional or not, but it well could be just because there are currently fewer tank types to purchase than aircraft.  It just means the progression down the tank trees is slower in comparison, but they're also smaller.

As for Crew Skill points I recommend putting a bit into most of them, but initially have a priority for raising Vitality.  It can be the difference between a crewman being knocked out by an extra fragment or two, although it's effect is more directly noticeable in aircraft pilot hits from cannon shrapnel and not quite so pronounced in tank crews.  I think the other couple good ones to increase early, for tank crews, is the driver's ability to make them shift gears faster and the gunner ability that helps them rotate the two turret axes for aiming more quickly.

Most of the other crew skills aren't big changes overall, but every tiny bit can help.  Just getting 20 or 30 points into the best ones (like the three mentioned above) can make a bit of a noticeable difference.
Title: Re: War Thunder Thread
Post by: bobarossa on March 07, 2015, 09:48:43 AM
I never had any trouble with the UI on my PC.  I never use the "Menu" button at the top and don't even know what is in it other than 'exit'.  If you click on the "Research" bar at the bottom left, you get access to all the tanks that can be researched.  Clicking/hovering over the tanks that are available to research lets you select 'research' or 'purchase'.  Clicking on the tanks you already own, either in the research screen or on the bottom bar where your available vehicles are located, lets you access the modification, crew, customization, etc menus.
Title: Re: War Thunder Thread
Post by: bobarossa on March 07, 2015, 09:52:46 AM
Quote from: Slick Wilhelm on March 06, 2015, 08:32:09 PM
WTH is going on with WT's ground combat? I tried the arcade version, and that was merely "okay"...not any better than World of Tanks. So I went to play a simulator game last night, and after waiting for over 5 minutes, I gave up. Apparently nobody is playing the more realistic modes?
As far as wait times go, it varies with time of day, etc.  I've waited over 8 minutes for a 'realistic' match in EST evenings.  If you play in mornings or afternoons (I'm retired now), you can get much quicker matches (1 to 3 minutes).  Of course a lot of the chatter is in cyrillic.
Title: Re: War Thunder Thread
Post by: Nefaro on March 07, 2015, 10:35:09 AM
Quote from: bobarossa on March 07, 2015, 09:52:46 AM
Quote from: Slick Wilhelm on March 06, 2015, 08:32:09 PM
WTH is going on with WT's ground combat? I tried the arcade version, and that was merely "okay"...not any better than World of Tanks. So I went to play a simulator game last night, and after waiting for over 5 minutes, I gave up. Apparently nobody is playing the more realistic modes?
As far as wait times go, it varies with time of day, etc.  I've waited over 8 minutes for a 'realistic' match in EST evenings.  If you play in mornings or afternoons (I'm retired now), you can get much quicker matches (1 to 3 minutes).  Of course a lot of the chatter is in cyrillic.

Tip for others:

There is a dropdown menu above the big red queue button at the top, which lets you not only select the type and difficulty level but also has a server selection at the bottom. 

I usually keep both US and EU servers selected there unless I happen to be playing on the weekend with high server populations then I may switch to just US for awhile. 

For Tier 2 and higher Realistic Battles of either type (and often Sim tank battles), I usually don't have to wait more than two minutes.  Often get in within about 40 seconds for Tier 3 stuff.
Title: Re: War Thunder Thread
Post by: W8taminute on March 07, 2015, 02:29:54 PM
^I do the same thing and have similar wait times.  Select all of the servers and you get in fast.  The downside is you're going to play with a lot of people who may not be able to communicate in english.  They still get shot down though just the same.   >:D
Title: Re: War Thunder Thread
Post by: W8taminute on March 07, 2015, 02:42:55 PM
So there I was flying my Do217 heavy fighter in an arcade match.  This plane for those of you who don't know is a beast to fly.  She can't climb well, she can't turn well, and she's not very fast.  But with 4 20mm cannon in the nose someone is not going to have a nice day.

I was at angels 8 at the beginning of the match.  I slowly started my climb to 11k while circling our airfield.  Since I was well behind friendly lines it was pretty quiet.  That is until I reach 10500 feet.  Then I saw an SB-2M bomber being escorted by a Ki-61 Tony.  I could tell the Ki-61 was eyeing me and was going to defend the bomber he seemed to be escorting.  I just knew it.  He was at least a thousand feet above me I all I could think was I'm toast.  The Ki-61 single prop fighter is going to easily out maneuver me.  So I took the bait and went in for a head on collision.  I also started taking pot shots from at least 0.75 miles away which is way out of range of my gun convergence settings.  I was basically praying and spraying hoping I'd at least nick him a bit before I died.  Instead much to my delight I pilot killed him from that range.  One shot, just one shot and he was gone.  Now I licked my lips and started to go after the bomber.

I figured since I just eliminated his escort a couple of burst of my 20mm's should finish him off quickly too.  There was no one else around for miles so I could enjoy this 'easy kill' without interruptions.  To my horror I proceeded to empty my guns of all of there bullets over and over and over again for the rest of the match and could not shoot that sob down.  I kept scoring critical hits to his fuselage, wings, and even set him aflame once.  He would not die.  Time ran out and the match ended.   ???
Title: Re: War Thunder Thread
Post by: endfire79 on March 10, 2015, 10:31:11 PM
After bouncing shots off the side hull armour of a Sherman Jumbo all night (almost point blank while shooting with an '88), I'm suspecting there is something not kosher here
Title: Re: War Thunder Thread
Post by: Nefaro on March 11, 2015, 01:08:50 AM
I've been getting boned by the matchmaker due to my damn PvP ranking.  When it's high, you get shoved into higher Battle Rating matches much more often.   I've been getting sick of flying prop planes against jets and anything else rated as a better aircraft than whichever I'm flying at the moment.   :tickedoff:  I pray for the matches where my aircraft isn't the shittiest fighter on the team.

I really don't care much about having a high PvP rating.  I'd rather have balanced match-ups more often.  >:(



Having a high PvP rating is nice for bragging rights I suppose, but the effects just aren't worth it.  I have a suspicion that some pre-grouped people check the enemy Ratings at the start of matches to decide on whom to gang blast too.  This thing is giving me grief from the matcmaker, at the least:

(https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F67k10n.jpg&hash=6039bd6729b89cfc1a495ece695310321523e842)
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on March 11, 2015, 09:36:14 AM
Quote from: endfire79 on March 10, 2015, 10:31:11 PM
After bouncing shots off the side hull armour of a Sherman Jumbo all night (almost point blank while shooting with an '88), I'm suspecting there is something not kosher here
What was the angle like?  Anyway, I've certainly seen some strangeness depending on the model of tank.  Jumbos are very tough, as well as the ZSU crazily enough.  You would think you could hit it anywhere above the tracks and oneshot, but that isn't the case.  I don't know if it is over penetration or what, I've been too distracted by the darn things to really take a close look at the hit camera.   
Title: Re: War Thunder Thread
Post by: endfire79 on March 11, 2015, 10:38:32 AM
Quote from: Dread Rlyeh on March 11, 2015, 09:36:14 AM
Quote from: endfire79 on March 10, 2015, 10:31:11 PM
After bouncing shots off the side hull armour of a Sherman Jumbo all night (almost point blank while shooting with an '88), I'm suspecting there is something not kosher here
What was the angle like?  Anyway, I've certainly seen some strangeness depending on the model of tank.  Jumbos are very tough, as well as the ZSU crazily enough.  You would think you could hit it anywhere above the tracks and oneshot, but that isn't the case.  I don't know if it is over penetration or what, I've been too distracted by the darn things to really take a close look at the hit camera.

I was pretty sure it was almost perpendicular, in the simulation mode.  I guess there's no point to complain, you labelled right away (comments like 'German tankers complain more', hah!) The forum's appear rife with the similar issues though. 

I am digging the simulation mode matches.  Long as you select multiple servers, you can enter them rather quickly.  I waited a long time if I only select North America.
Title: Re: War Thunder Thread
Post by: Nefaro on March 11, 2015, 10:41:34 AM
The angle that your round strikes the armor provides a direct percentage calculation of the shell bouncing, AFAICT. 

So if it strikes at a high angle, it will always have some chance of bouncing.  The percentage varies by shell type, the exact angle of attack, and probably some kind of possible penetration magnitude influence.  For example, HEAT shells have very low bounce rates while Ballistic Cap AP has slightly less bounce rates than regular AP.

If you look in the tank preview, and turn on the armor view, you can place your mouse cursor over any point and see the angle and approximate 'effective' armor it provides from the camera viewpoint.  But I think the effective armor thickness is just for the extra pen bonus - the armor angle itself can still bounce shots if your shell doesn't easily beat that effective thickness.   So while that side armor may only be 40mm thick, it could've had an effective thickness far higher at a high angle of attack (which could also bounce the shot if the angle is high enough).

That's why you'll see people recommend "angling" your hull armor in a 1-on-1 duel with an enemy tank.  Use the armor view in the tank preview screen to find out the best angle on the tank you're using or where to aim for when someone else is doing it.
Title: Re: War Thunder Thread
Post by: endfire79 on March 11, 2015, 11:02:11 AM
Yes, I understand that.  I was pretty sure those hits  were straight on (perpendicular to a T) last night.  Hence my frustration.

I've been angling my Tiger (10-11-1 o'clock), and I've managed some decent deflections myself.  I can accept when I get hit directly in my side (straight on, perpendicular, the rear, and even my lower glacis).  But to see the same bounce off that Jumbo side, well shoot, it wasn't my lucky night I guess.

Which tech tree are you climbing, and how's your experience so far?

Title: Re: War Thunder Thread
Post by: Nefaro on March 11, 2015, 12:52:05 PM
Quote from: endfire79 on March 11, 2015, 11:02:11 AM


Which tech tree are you climbing, and how's your experience so far?

I've not been playing WT ground forces lately.
Title: Re: War Thunder Thread
Post by: Dread Rlyeh on March 11, 2015, 05:33:16 PM
One thing I've just learned is to not overlook the leadership skill.  It's relatively cheap and I know it reduces loading time which is the most important thing you can improve.  It used to be broken, so most of my crews didn't have many points in it, but it is certainly working now.  I'm probably going to max that before loading as it's cheaper and presumably alters repair at the same time.  Best thing I've found is to just get the qualification though.  That +30 boost to loading, repair, leadership is amazing if you can afford it.   
Title: Re: War Thunder Thread
Post by: endfire79 on March 11, 2015, 08:53:14 PM
Agreed.  First skill I dump points on (leadership), and the expert qualification.

Title: Re: War Thunder Thread
Post by: W8taminute on March 11, 2015, 08:54:56 PM
Vitality, leadership, and getting crews qualified on equipment.  I've got to rethink my crew xp spending habits. 
Title: Re: War Thunder Thread
Post by: Nefaro on March 29, 2015, 02:52:16 AM
I LOL'd pretty damn hard at this compilation vid from 'Orange Doom':




Now I'm gonna hear that every time some dickbag rams or team-shoots me.  (https://www.grogheads.com/forums/proxy.php?request=http%3A%2F%2Fgrogheads.com%2Fforums%2FSmileys%2F%2FBrantz%2520Smilies%2F2funny.gif&hash=86c14fa6c654e1e2eecdb4a4eb74fff57109a307)
Title: Re: War Thunder Thread
Post by: Nefaro on May 31, 2015, 09:31:25 PM
Someone on another forum asked me for tips on transitioning from War Thunder Air Forces Arcade Battles to Realistic Battles.  

Figured I'd post this here, too.  Prepare to be crit'd with Wall Of Text:


Make sure your elevators and ailerons mapped to easily reached keys for Realistic Battles, so you can hold them down for stretches if needed.  I mapped mine to WASD.  You can turn a bit faster when holding the elevators, and you will need to learn to use them for rolling in defensive situations.  Same could be said for Arcade but it's even more imperative with RB since you can't turn nearly as quickly.  It won't be as precise as using your mouse to turn but you will need to "pour it on" sometimes so learning to use pitch & roll with keyboard keys is needed.  I used these WASD keys in hard turns & rolls, and then I use the mouse for finer movement/aiming.  So there will be a mix of both.


Manual Aileron & Elevator will also stop the occasional "rudder wobbling" which the AI Instructor will start doing with some aircraft in a turn (most notably German fighters).  The "Instructor" is the AI code that translates your mouse movement into control surface combinations, and since each plane's flight model is different, sometimes it goes a bit nuts whipping the rudder back & forth in RB.  I wish they'd fix that stuff but until then, when it starts happening, use the control surface keys.


Remember to use Flaps during low speed turning in RB, or when firing at low speed and your nose is 'wobbling' too much (for steadying).  I still don't always remember to do this, but it will definitely improve both your turn rate and stability when you're approaching stall speed (and, of course, often gives you more time before stalling).


Likewise, whenever you get a Jet, you will need to use your Airbrakes.  So have those handily mapped too.  You can overspeed/over-G and snap off wings in RB.  Every plane has it's limits, you'll just have to find them for each whilst flying them.  Even prop planes can snap wings, usually pulling out of a long dive, but most don't have airbrakes except some dive bombers.


The flight modelling will seem weird at first, but you'll get used to it and will likely come to prefer it after awhile since it provides a much better energy model.  So it makes the vertical & energy fight more important, as it should be.  Try not to get caught slow, as you're an easy target.  Speed/Altitude is life, so hoard it when you can.


If you're in a fighter, climb as much as you can after taking off, and try to stay near support.  You only have one life in RB matches so fly smart and get every advantage you can before getting into a fight.  Keep your friends close and use them to clear your tail.

Likewise, get good at your gunnery.  You have limited ammo and must RTB to reload/refuel/rearm.  Make your shots count.  I'd even suggest setting up a test flight, in any aircraft model you've not flown in RB before, zoom in and watch where the arc of your tracers fall in relation to your gunsight.  That will help you most with head-ons, even though I recommend avoiding those when you can.  Ammo types and the gun improvement that reduces your bullet spread can be pretty helpful.  For air-to-air, belts with a good amount of Fragmentation rounds is good for cannon, while Incendiaries are good for MGs.

Fuel needs to be taken into account too.  Some planes can carry as low as 10 or 15 minutes worth of fuel, which is nice for an extra tiny bit of agility, but many of the matches run longer than that.  If you find yourself alive after that time, it's usually down to very few aircraft on each side and the enemy team will often stalk your airbase to wait for anyone who took such a low fuel level to come back for a landing on fumes.  Easy kill.  I generally take 30 minutes of fuel so I don't have to land in the middle unless I'm out of ammo or severely damaged and the airfield is clear.


You REALLY need to play as a team in RB mode.  Luckily this can be half-assed in the pick-up games.  If you're in trouble, with someone on your six, do your best to drag them toward friendlies while you're rolling & dodging bullets.  They'll be more than happy to pounce on them, sometimes in large numbers.  After doing it enough, you'll also learn how to best set up your pursuer(s) for easier shots from your buddies.  This isn't anything different from Arcade, in practice, but since you only have one life per match it's all the more important in RB.


Just don't be discouraged after your initial transition to Realistic Battles.  Many things will be different, more difficult, and take some time to get used to, but I think it's far more rewarding once you do. 


Lastly.. watch a few YouTube vids on people flying in RB to see their tactics, if you get a little spare time in between.  Don't focus on their maneuvers, but what they're doing in relation to enemy planes and their teammates around them.  It's as much a team strategy game as a lite flight sim.
Title: Re: War Thunder Thread
Post by: Dammit Carl! on May 31, 2015, 09:52:23 PM
Playing ground forces like I do, I dump my points into loader ("OH GOD, HURRYHURRYHURRY,") gunner ("check..got this,") leadership ("hmmm..thanks to me you all do better [waves magic wand]) in pretty much that order.  I've also started dumping vitality points into the radio operator as he is probably the poor sod who get to scrape the remnants of the gunner or driver out of the way and take their place once the inevitable job opening occurs and it pays to have healthy back-up in place, eh?

p.s. I drive the AA halftrack (quad .50s for lyfe, yo) around pell-mell and sing the Dukes of Hazzard theme song at the same time so you can guess how mad my skillz are here - so, "grain of salt," with my advice and all of that...
Title: Re: War Thunder Thread
Post by: Staggerwing on June 01, 2015, 05:20:16 AM
Every time I click on this thread (or even try to post to it) my browser downloads a file called 'J3SHN4_EsJ4' with no known association for the computer. This is all without actually clicking on any links. I noticed Nefaro's post that seemed to reference a 'compilation'. Coincidentally, there is a war thunder youtube vid somewhere with this name but the file does not open to that youtube page. Also, there is no in-post link anywhere that I am clicking on to make this happen. Is this some weird forum bug? Is this some new form of youtube-related malware? The download happens even with a page refresh.  ???

BTW, this is in Safari. I'll check later in Chrome but I just reformatted and reinstalled my OS so have not gotten other browsers loaded yet.
Title: Re: War Thunder Thread
Post by: W8taminute on June 01, 2015, 05:46:40 AM
Really great tips Nefaro, thanks for sharing.  I like the mapping of the elevators and ailerons tip.  Never even thought of that before.
Title: Re: War Thunder Thread
Post by: Nefaro on June 01, 2015, 03:41:25 PM
Quote from: Staggerwing on June 01, 2015, 05:20:16 AM
Every time I click on this thread (or even try to post to it) my browser downloads a file called 'J3SHN4_EsJ4' with no known association for the computer. This is all without actually clicking on any links. I noticed Nefaro's post that seemed to reference a 'compilation'. Coincidentally, there is a war thunder youtube vid somewhere with this name but the file does not open to that youtube page. Also, there is no in-post link anywhere that I am clicking on to make this happen. Is this some weird forum bug? Is this some new form of youtube-related malware? The download happens even with a page refresh.  ???

BTW, this is in Safari. I'll check later in Chrome but I just reformatted and reinstalled my OS so have not gotten other browsers loaded yet.

I posted a Youtube vid on this page, with the YT forum tags.  I'm guessing Safari is bugging about it?  *shrug*  Shows up fine on my Firefox.  Which isn't to say Firefox has it's own issues with some things.

Quote from: W8taminute on June 01, 2015, 05:46:40 AM
Really great tips Nefaro, thanks for sharing.  I like the mapping of the elevators and ailerons tip.  Never even thought of that before.

Thanks W8!  You definitely need to use those manually, in hard turns and defensive maneuvers, for Realistic Battles.  Ideally, you'd get pretty good at using them at the same time as you're using mouselook to watch the guy on your tail, to better time your rolls to avoid his fire.  But I'm still not terribly good at that (as you may be able to see from my YT dogfight vids where I still tend to look forward & roll while being fired at).
Title: Re: War Thunder Thread
Post by: W8taminute on June 01, 2015, 04:45:30 PM
Yes being able to look backwards whilst rolling and turning is key to surviving someone on your six.  I gotta try this method out.  Now that you mention it I do recall noticing how shallow turns are in RB when using just the mouse. 
Title: Re: War Thunder Thread
Post by: Nefaro on June 01, 2015, 08:44:50 PM
Quote from: W8taminute on June 01, 2015, 04:45:30 PM
Yes being able to look backwards whilst rolling and turning is key to surviving someone on your six.  I gotta try this method out.  Now that you mention it I do recall noticing how shallow turns are in RB when using just the mouse.

The turns will still be slow and bleed off your energy to varying degrees, depending on what you're flying, but using the manual keyboard keys does a slightly better job.
Title: Re: War Thunder Thread
Post by: Nefaro on July 05, 2015, 08:30:39 PM
Orange Doom put out another one in the hilarious "Thug Life" vid compilation.   :2funny:

Warning:  Language


Title: Re: War Thunder Thread
Post by: Nefaro on November 13, 2015, 07:11:31 PM
New Awesome Game Mode!

Running this weekend for Realistic and Sim Air Battles.  Soviet vs Japan, all tiers and BRs.

I just jacked around in a Tier I match for a bit to get a feel for it.  This looks to be my new favorite game mode for these types of MMOs. 



<Pretty much unending fighting & bombing on a big map.  Take off, comm with teammates, find & kill/bomb enemies, RTB and do it again.   8)  >


Quote

From 15.00 GMT on November 12th until 09.00 GMT on November 16th
"Enduring Confrontation" (RB/SB) is available!

    Five events with different Battle Ratings are available:
        1.0 - 2.0
        2.0 - 3.3
        3.3 - 4.7
        4.7 - 6.3
        6.3 - 9.0
    For your first aircraft to fly out in a session, you may only choose aircraft with the lowest BR for the given game session or those 0.3 or 0.7 points above the minimum (e.g if the Battle Rating for the session is 2.3 - 4.3, you may only choose an aircraft with a BR of 2.3, 2.7 or 3.0 for the first flyout).
    If all of the vehicles in your lineup come with higher BR than minimally acceptable for the session,  you will be given a vehicle with minimal available BR, but without any upgraded modules or crew.




http://warthunder.com/en/news/3419-development-test-of-enduring-confrontation-en
Title: Re: War Thunder Thread
Post by: Nefaro on November 14, 2015, 02:08:57 PM
This new mode they're testing is extremely addictive.  Finally an RB mode where the battle just continues permanently on, and you can join/quit whenever since rewards are given instantly. 

I hope they add this as a permanet game mode with all the nations available.  Which is the plan AFAIK.  Just doing some open testing I suppose.  The Silver Lions gain needs to be a higher IMO, but the Research bonus is quite large.

It's the first mode I've seen Bombers actually needed.  Even asked for when not enough are flying them.  The fighters even escort them to the target.  O0


In addition, I just had one of my longest WT dogfights in a LaGG-3 vs Japanese J2M.  Low & slow scissor fight on the deck.  It was brutal.  I had to squeeze every bit out of my damaged Lavochkin.  Saved the replay so I definitely need to upload the vid to YT sometime soon.  8)
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on November 14, 2015, 03:44:58 PM
I went hunting Pe-8s in my Ki-102.  That 57mm cannon really rips them up.  Very rare that they'd have fighter cover and I never saw them flying in formation.  I think that's one of the drawbacks of this mode is that it's hard to coordinate a bombing run when people are just popping in and out whenever they please.

I think I might give the oblique cannons on the Ki-45 a whirl and see if I can catch some bombers off their guard.
Title: Re: War Thunder Thread
Post by: W8taminute on November 14, 2015, 04:58:36 PM
Quote from: Nefaro on November 14, 2015, 02:08:57 PM
This new mode they're testing is extremely addictive.  Finally an RB mode where the battle just continues permanently on, and you can join/quit whenever since rewards are given instantly. 

I hope they add this as a permanet game mode with all the nations available.  Which is the plan AFAIK.  Just doing some open testing I suppose.  The Silver Lions gain needs to be a higher IMO, but the Research bonus is quite large.

It's the first mode I've seen Bombers actually needed.  Even asked for when not enough are flying them.  The fighters even escort them to the target.  O0


In addition, I just had one of my longest WT dogfights in a LaGG-3 vs Japanese J2M.  Low & slow scissor fight on the deck.  It was brutal.  I had to squeeze every bit out of my damaged Lavochkin.  Saved the replay so I definitely need to upload the vid to YT sometime soon.  8)

That is awesome news!  I'd also love to see your attack on that J2M.  Sounds like it was quite the fight!
Title: Re: War Thunder Thread
Post by: Nefaro on November 14, 2015, 08:21:32 PM
Quote from: Silent Disapproval Robot on November 14, 2015, 03:44:58 PM
I went hunting Pe-8s in my Ki-102.  That 57mm cannon really rips them up.  Very rare that they'd have fighter cover and I never saw them flying in formation.  I think that's one of the drawbacks of this mode is that it's hard to coordinate a bombing run when people are just popping in and out whenever they please.

I think I might give the oblique cannons on the Ki-45 a whirl and see if I can catch some bombers off their guard.


The fighters tended to sweep ahead instead of hanging around close to the bombers, although I did see some people doing close escort until they spotted enemy fighters (as did I) today. 

Maybe the kiddies weren't so prevalent at the time of day I was playing.  I did call for help when I had that J2M on my tail and I was making a run for the nearest friendly fighter in the hopes he'd drop in and kill the guy.  That "friendly" fighter flew right over myself and the guy on my 6 who was slowly gaining on me.  Must've been AFK, but I still expect some of this stuff in pick-up games.  Nevertheless.. I still saw much more coordination than in the normal modes. 

I wonder if they'll do this for Tank Battles too?


Quote from: W8taminute on November 14, 2015, 04:58:36 PM

That is awesome news!  I'd also love to see your attack on that J2M.  Sounds like it was quite the fight!


I'll probably upload it during the week.  My upload speed isn't all that great so, after recording & editing, I have to leave it uploading to YT for a long stretch.  Worth spending all the time with this one, though.   :)

If I had great upload speed, I'd put up more vids.
Title: Re: War Thunder Thread
Post by: Nefaro on May 15, 2016, 11:50:55 AM
LOL


"higher than a Dutch astronaut"

"reliable as a French Counterattack"


:2funny:

Title: Re: War Thunder Thread
Post by: Swatter on May 15, 2016, 03:52:16 PM
Quote from: Nefaro on November 14, 2015, 08:21:32 PM
Quote from: Silent Disapproval Robot on November 14, 2015, 03:44:58 PM
I went hunting Pe-8s in my Ki-102.  That 57mm cannon really rips them up.  Very rare that they'd have fighter cover and I never saw them flying in formation.  I think that's one of the drawbacks of this mode is that it's hard to coordinate a bombing run when people are just popping in and out whenever they please.

I think I might give the oblique cannons on the Ki-45 a whirl and see if I can catch some bombers off their guard.


The fighters tended to sweep ahead instead of hanging around close to the bombers, although I did see some people doing close escort until they spotted enemy fighters (as did I) today. 

Maybe the kiddies weren't so prevalent at the time of day I was playing.  I did call for help when I had that J2M on my tail and I was making a run for the nearest friendly fighter in the hopes he'd drop in and kill the guy.  That "friendly" fighter flew right over myself and the guy on my 6 who was slowly gaining on me.  Must've been AFK, but I still expect some of this stuff in pick-up games.  Nevertheless.. I still saw much more coordination than in the normal modes. 

I wonder if they'll do this for Tank Battles too?


Quote from: W8taminute on November 14, 2015, 04:58:36 PM

That is awesome news!  I'd also love to see your attack on that J2M.  Sounds like it was quite the fight!


I'll probably upload it during the week.  My upload speed isn't all that great so, after recording & editing, I have to leave it uploading to YT for a long stretch.  Worth spending all the time with this one, though.   :)

If I had great upload speed, I'd put up more vids.

After playing about 35 hours of War Thunder in "realistic battles" I have mixed feelings. The developers have created a monster that they cannot hope to contain anymore in Mouse Aim. They essentially created a mouse autopilot that almost all players use, its just point and go (with large corrections from WASD keys). Mouse Aim is much more accurate for gunnery than actually flying the plane with a joystick. Coupled with the hyper awareness (no cockpit), you end up with a game that focuses exclusively on tactics and nothing on flying itself. Then you add the fact that gunnery damage is highly amplified and you get a strange experience that doesn't feel much like flying. Flying in "realistic" feels more like playing a board game where you are given X situation and you just plug in Y tactic. It reminds me of the "Aces" game that Sid Meier put out for mobile devices, just more hands on.

This relates to your post in this way- this game rewards selfish game play. While players are hyper aware, they have to deal with combat being short and deadly. Since they cannot advance very quickly along the research tree without getting kills, they must be completely selfish. They must position themselves in the most selfish and self advantageous way possible in order to get a shot at getting extra xp and money. If there is any teamwork, its only a side effect of being selfish. Its not about kiddies, its about game design decisions that reward selfishness.

I think simulator mode solves many of these problems, but my friends don't play in that mode and the wait times are a lot longer. Even then, guns still cause too much damage and its kinda ruins it.
Title: Re: War Thunder Thread
Post by: Tuna on May 15, 2016, 07:13:41 PM
Quote from: Nefaro on May 15, 2016, 11:50:55 AM
LOL


"higher than a Dutch astronaut"

"reliable as a French Counterattack"


:2funny:



LOL that was awesome!  O0
Title: Re: War Thunder Thread
Post by: Nefaro on May 15, 2016, 08:34:13 PM
Quote from: Tuna on May 15, 2016, 07:13:41 PM
Quote from: Nefaro on May 15, 2016, 11:50:55 AM
LOL


"higher than a Dutch astronaut"

"reliable as a French Counterattack"


:2funny:



LOL that was awesome!  O0


He has a number of those vids up.  That just happened to be a new one.




Quote from: Swatter on May 15, 2016, 03:52:16 PM

After playing about 35 hours of War Thunder in "realistic battles" I have mixed feelings. The developers have created a monster that they cannot hope to contain anymore in Mouse Aim. They essentially created a mouse autopilot that almost all players use, its just point and go (with large corrections from WASD keys). Mouse Aim is much more accurate for gunnery than actually flying the plane with a joystick. Coupled with the hyper awareness (no cockpit), you end up with a game that focuses exclusively on tactics and nothing on flying itself. Then you add the fact that gunnery damage is highly amplified and you get a strange experience that doesn't feel much like flying. Flying in "realistic" feels more like playing a board game where you are given X situation and you just plug in Y tactic. It reminds me of the "Aces" game that Sid Meier put out for mobile devices, just more hands on.

This relates to your post in this way- this game rewards selfish game play. While players are hyper aware, they have to deal with combat being short and deadly. Since they cannot advance very quickly along the research tree without getting kills, they must be completely selfish. They must position themselves in the most selfish and self advantageous way possible in order to get a shot at getting extra xp and money. If there is any teamwork, its only a side effect of being selfish. Its not about kiddies, its about game design decisions that reward selfishness.

I think simulator mode solves many of these problems, but my friends don't play in that mode and the wait times are a lot longer. Even then, guns still cause too much damage and its kinda ruins it.


Playing in RB certainly isn't a Simulator.  While it has vaguely similar tactics, all the other stuff makes it super deadly.  I occasionally enjoy it because I don't have to make space for my HOTAS, wear my TrackIR, and spend a bunch of time setting (or attempting to set) them up to my much too picky tastes.   I've spent hours tweaking that stuff in OCD rages over recent years, so the mouse & keyboard thing is less headache & more action. 

I play Realistic Battles in War Thunder when I know that I'll only be digitally flying multi-player for a short stretch.

There is also a problem with some of the flight & damage models.  More so than many modern Sims.  The price of having so damn many aircraft in it, I suppose.  Quantity over quality.  :-\    They also screwed it up when they added far too much module unlocks & penalties for not having them, years ago. 

But my biggest complaint is the "meta".  They don't mockingly call RB "Climb Thunder" for just any reason.  You enter a match, take-off, and climb for the first five minutes, doing practically nothing in the process.  Then a large portion of your team is very quickly killed by those who beat them in the climbing contest & got the altitude advantage and/or local numbers advantage.  Leaving everyone either outnumbered or competing with too many teammates for a kill.


I read a forum rumor that they just enabled the "Enduring Confrontation" mode for RB again.  Which is how I think RB (and probably Sim mode) should be offered.  Permanently.  Because it eliminates the Climb Thunder syndrome due to the constantly ongoing drop-in/drop-out air battle instead of the single match one-offs.  Climbing for a long time in EC means that you're losing precious time while the enemy team is likely pushing their advantage & bombing your airfields while you're re-spawning & taking off.  Which means that bombing is also actually useful in this mode since that's how it's eventually won (last I played it).  As is actual teamwork in chat.

If they keep EC running, then I'll be doing RB more often.



They've also reportedly been screwing up the Tank battles Meta lately too.  With the new crew injury/switching, and the "pay to win" Gold shrubbery you can place all over your tank so that people can't spot you in RB tank battles.  Being two examples.  I'm sure it's still much better than WoT's ridiculous Space Laser Artillery and Hit Point system.  Just thinking of such WoT stuff still makes me froth.



Title: Re: War Thunder Thread
Post by: Michael Dorosh on May 16, 2016, 05:40:22 PM
The real game is getting you to buy upgrades. I downloaded this over the winter. Really liked the early going, and got pretty good at finding keyhole positions to take out enemy tanks. Once I hit the middle tier, though, the enemy tanks kept increasing in abilities faster than mine. It's cleverly done; you can be reasonably good at the lower tier, but when you advance just a bit beyond, I suspect you need to start spending real money to be able to keep up. I deleted it from my hard drive as I have too many other money-sinks grabbing my gaming dollars.

Probably the best-*looking* World War II game I've ever played in 3-D, though, and with nicely deformable terrain.
Title: Re: War Thunder Thread
Post by: Jack Nastyface on May 16, 2016, 06:07:43 PM
Yeah..I REALLY wanted to love this game, especially because it includes a number of Korean War planes that I've always had a jones for.  I just couldn't "grind" (I think that's the right word) all the way up to that tier, and I don't want to fork over the money to get to those levels.
Title: Re: War Thunder Thread
Post by: Dammit Carl! on October 28, 2016, 12:10:12 PM
For what it is worth, Gaijin has some stuff for sale via their store the next few days - in celebration of their 4th year anniversary, they say - as well as some other things going on, so just letting you dudes
know.

p.s. To include Steam store items as well.

Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on March 16, 2017, 11:15:54 PM
The newest patch adds co-op vs. AI play.

Title: Re: War Thunder Thread
Post by: MengJiao on April 06, 2018, 01:13:45 AM
Quote from: Silent Disapproval Robot on March 16, 2017, 11:15:54 PM
The newest patch adds co-op vs. AI play.

Lots of strange planes to fly (this is a primitive French Bomber...I went realistic and ripped off its wings while attempting a screenshot.  Here is the bombbay in test flight mode:

Title: Re: War Thunder Thread
Post by: MengJiao on April 06, 2018, 08:11:30 AM
Quote from: MengJiao on April 06, 2018, 01:13:45 AM
Quote from: Silent Disapproval Robot on March 16, 2017, 11:15:54 PM
The newest patch adds co-op vs. AI play.

Lots of strange planes to fly (this is a primitive French Bomber...I went realistic and ripped off its wings while attempting a screenshot.  Here is the bombbay in test flight mode:

Another view:

Title: Re: War Thunder Thread
Post by: Dammit Carl! on April 06, 2018, 08:30:56 AM
Like it or love it, you have to give Gaijin props (unintended joke) here for having a very accessible flight sim that is pretty to boot.

Hoping I get Italian tri-motor topredo planes at some point.
Title: Re: War Thunder Thread
Post by: Jarhead0331 on April 06, 2018, 09:39:25 AM
Is there any single player worth playing in this yet?
Title: Re: War Thunder Thread
Post by: Nefaro on April 06, 2018, 12:58:55 PM
Quote from: Dammit Carl! on April 06, 2018, 08:30:56 AM
Like it or love it, you have to give Gaijin props (unintended joke) here for having a very accessible flight sim that is pretty to boot.


The Air Forces client runs smooth as butter, too.  Even my previous gaming computer, years ago, ran it cranked up with little effort. 

I've not ran it in quite awhile.  Every time I'd come back, it seemed like the XP/Credit grind was worse than before, and doing it in 'Realistic Battles' mode still wasn't anywhere near as rewarding as Arcade mode.   :knuppel2:
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on April 06, 2018, 01:24:18 PM
They've churned out so much content that the player base got too spread out for my tastes.  I liked to play sim or realistic level and I liked having matchups based on historical events with appropriate units.  In the early days, this was the default and there were always enough players to make it possible.  As more and more aircraft and tanks became available at all tiers, the matchups started getting a little odder.  You could still fly Coral Sea but you'd start seeing P-51s or Ki-84s instead of P-40s and Ki-43s.  Even with the expanded vehicle rosters, wait times for realistic matches started to run 4-5 minutes and sim could be 15 or more.  Then they just gave up entirely and had Axis vs Allies so the Coral Sea would now have La-5s, Tempests, and F-86s vs Ta152s and Macchis.  That didn't fix the wait times so they just threw in random mixes of planes/tanks from all nations on each side and that pretty much killed it for me.

I haven't played in months but I imagine now that they've added France and they've also gone hard into the Cold War that things are even more thinned out. 

Title: Re: War Thunder Thread
Post by: MengJiao on April 06, 2018, 02:40:11 PM
Quote from: Silent Disapproval Robot on April 06, 2018, 01:24:18 PM
They've churned out so much content that the player base got too spread out for my tastes.  I liked to play sim or realistic level and I liked having matchups based on historical events with appropriate units.  In the early days, this was the default and there were always enough players to make it possible.  As more and more aircraft and tanks became available at all tiers, the matchups started getting a little odder.  You could still fly Coral Sea but you'd start seeing P-51s or Ki-84s instead of P-40s and Ki-43s.  Even with the expanded vehicle rosters, wait times for realistic matches started to run 4-5 minutes and sim could be 15 or more.  Then they just gave up entirely and had Axis vs Allies so the Coral Sea would now have La-5s, Tempests, and F-86s vs Ta152s and Macchis.  That didn't fix the wait times so they just threw in random mixes of planes/tanks from all nations on each side and that pretty much killed it for me.

I haven't played in months but I imagine now that they've added France and they've also gone hard into the Cold War that things are even more thinned out.

I know next to nothing about this game, but Arcade mode seems very cluttered.  I like crashing infront of a small band of insulting, infantile experts in realistic mode.
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on April 06, 2018, 04:10:24 PM
Arcade is where 90%+ of the player-base goes.  It's always been a random mix of nationalities.  It's not my thing so I never play that mode.  I liked sim mode best (especially for tanks) but it was somewhat problematic in that the player base was quite small so wait times for a mission start were very long and you'd very often end up playing the same map 5-6 times in a row.

Realistic was a good mix for a while but if you fly with a joystick, you're at a serious disadvantage when it comes to aiming.  Mouse aim is far more accurate.
Title: Re: War Thunder Thread
Post by: bobarossa on April 06, 2018, 04:44:09 PM
Have not seen any single player modes but I only drive tanks.  They've ruined Arcade tanks by allowing planes to crash into tanks without any penalty (no loss of life).  I played Realistic at first until I realized how slow the crew advancement was.  After leveling up in Arcade I discovered they had ruined Realistic for me.
Title: Re: War Thunder Thread
Post by: GDS_Starfury on April 06, 2018, 11:48:01 PM
go back to WoT.   ;)
Title: Re: War Thunder Thread
Post by: MengJiao on April 07, 2018, 07:23:08 AM
Quote from: MengJiao on April 06, 2018, 02:40:11 PM


I know next to nothing about this game, but Arcade mode seems very cluttered.  I like crashing infront of a small band of insulting, infantile experts in realistic mode.

I still don't know much about what's going on, but realistic "tank" battles have a lot of charm for me at the moment.  Basically, if I do well in some primitive tank, I come back in some primitive plane and do a victory cruise while the survivors below type WTF.  Not bad.  The dynamics of the battles (winners bring in more stuff...losers don't) are interesting too.
Title: Re: War Thunder Thread
Post by: jomni on April 07, 2018, 01:20:27 PM
I've been playing this for the past two days. I do better in a tank than a Plane.  Matchmaking in realistic takes longer and I don't like to wait.

If you don't like crazy antics, there's always PVE.
Title: Re: War Thunder Thread
Post by: MengJiao on April 08, 2018, 10:57:31 PM
Quote from: jomni on April 07, 2018, 01:20:27 PM
I've been playing this for the past two days. I do better in a tank than a Plane.  Matchmaking in realistic takes longer and I don't like to wait.

If you don't like crazy antics, there's always PVE.

  I like crazy antics.  I do much better in tanks than in planes, but in realistic battles, if I get enough SP, I take up Devastator 4 and drop 12 100 lb bombs on somebody:

Title: Re: War Thunder Thread
Post by: jomni on April 09, 2018, 12:58:14 AM
Quote from: MengJiao on April 08, 2018, 10:57:31 PM
Quote from: jomni on April 07, 2018, 01:20:27 PM
I've been playing this for the past two days. I do better in a tank than a Plane.  Matchmaking in realistic takes longer and I don't like to wait.

If you don't like crazy antics, there's always PVE.

  I like crazy antics.  I do much better in tanks than in planes, but in realistic battles, if I get enough SP, I take up Devastator 4 and drop 12 100 lb bombs on somebody:

Actually the crazy antics of the Kamikaze Pilots are rewarding too. I sometimes take time to shoot at them with my non-AA tank. Even by just hitting them once, I get credit for the 'kill' when they intentionally crash.

I'm a pretty new tanker (compared to pilot) and I chose to focus on the British tree as I want the Challenger.  I really hate those Cromwells with the flat front armour.   I die in them a lot. But they are necessary stepping stones. The Crusaders are fun fast tanks with low profile.  Looking forward to advance to Shermans
Title: Re: War Thunder Thread
Post by: MengJiao on April 09, 2018, 09:37:44 AM
Quote from: jomni on April 09, 2018, 12:58:14 AM
Quote from: MengJiao on April 08, 2018, 10:57:31 PM
Quote from: jomni on April 07, 2018, 01:20:27 PM
I've been playing this for the past two days. I do better in a tank than a Plane.  Matchmaking in realistic takes longer and I don't like to wait.

If you don't like crazy antics, there's always PVE.

  I like crazy antics.  I do much better in tanks than in planes, but in realistic battles, if I get enough SP, I take up Devastator 4 and drop 12 100 lb bombs on somebody:

Actually the crazy antics of the Kamikaze Pilots are rewarding too. I sometimes take time to shoot at them with my non-AA tank. Even by just hitting them once, I get credit for the 'kill' when they intentionally crash.

I'm a pretty new tanker (compared to pilot) and I chose to focus on the British tree as I want the Challenger.  I really hate those Cromwells with the flat front armour.   I die in them a lot. But they are necessary stepping stones. The Crusaders are fun fast tanks with low profile.  Looking forward to advance to Shermans

I'm working on getting the Lee -- it looks impossible to get the relatively low-velocity 75mm shell to hit the same target as the 37mm gun, but it should be interesting since even the B1 seems to work okay sometimes (I mean it has killed me anyway).  after the Lee then the most primitive Sherman or maybe the M10 is next.
Title: Re: War Thunder Thread
Post by: MengJiao on April 09, 2018, 12:50:18 PM
Quote from: MengJiao on April 09, 2018, 09:37:44 AM
Quote from: jomni on April 09, 2018, 12:58:14 AM
Quote from: MengJiao on April 08, 2018, 10:57:31 PM
Quote from: jomni on April 07, 2018, 01:20:27 PM
I've been playing this for the past two days. I do better in a tank than a Plane.  Matchmaking in realistic takes longer and I don't like to wait.

If you don't like crazy antics, there's always PVE.

  I like crazy antics.  I do much better in tanks than in planes, but in realistic battles, if I get enough SP, I take up Devastator 4 and drop 12 100 lb bombs on somebody:

Actually the crazy antics of the Kamikaze Pilots are rewarding too. I sometimes take time to shoot at them with my non-AA tank. Even by just hitting them once, I get credit for the 'kill' when they intentionally crash.

I'm a pretty new tanker (compared to pilot) and I chose to focus on the British tree as I want the Challenger.  I really hate those Cromwells with the flat front armour.   I die in them a lot. But they are necessary stepping stones. The Crusaders are fun fast tanks with low profile.  Looking forward to advance to Shermans

I'm working on getting the Lee -- it looks impossible to get the relatively low-velocity 75mm shell to hit the same target as the 37mm gun, but it should be interesting since even the B1 seems to work okay sometimes (I mean it has killed me anyway).  after the Lee then the most primitive Sherman or maybe the M10 is next.

War Thunder over Hawaii

Title: Re: War Thunder Thread
Post by: bobarossa on April 09, 2018, 05:00:02 PM
The Lee is a pretty good tank for its BR.  You can shoot off a couple rounds on the 37 while waiting for the 75 to reload. 
Title: Re: War Thunder Thread
Post by: jomni on April 09, 2018, 08:46:56 PM
M10 (T34 too)... pretty much my nemesis at this level.
Lee used to be my nemesis but not anymore.
Title: Re: War Thunder Thread
Post by: Staggerwing on April 09, 2018, 09:17:49 PM
Quote from: MengJiao on April 08, 2018, 10:57:31 PM
Quote from: jomni on April 07, 2018, 01:20:27 PM
I've been playing this for the past two days. I do better in a tank than a Plane.  Matchmaking in realistic takes longer and I don't like to wait.

If you don't like crazy antics, there's always PVE.

  I like crazy antics.  I do much better in tanks than in planes, but in realistic battles, if I get enough SP, I take up Devastator 4 and drop 12 100 lb bombs on somebody:

I've had a love for the TBD ever since I was a kid reading about VT-8's death ride at Midway.
Title: Re: War Thunder Thread
Post by: MengJiao on April 10, 2018, 11:49:59 AM
Quote from: Staggerwing on April 09, 2018, 09:17:49 PM
Quote from: MengJiao on April 08, 2018, 10:57:31 PM
Quote from: jomni on April 07, 2018, 01:20:27 PM
I've been playing this for the past two days. I do better in a tank than a Plane.  Matchmaking in realistic takes longer and I don't like to wait.

If you don't like crazy antics, there's always PVE.

  I like crazy antics.  I do much better in tanks than in planes, but in realistic battles, if I get enough SP, I take up Devastator 4 and drop 12 100 lb bombs on somebody:

I've had a love for the TBD ever since I was a kid reading about VT-8's death ride at Midway.

I always check on it in games that have some way to get to it.  The TBD in War Thunder is a pretty good Tier I bomber.  I've had more success with it than with the B-34 (which is the Hudson I think).
Title: Re: War Thunder Thread
Post by: MengJiao on April 10, 2018, 12:39:55 PM
Quote from: MengJiao on April 10, 2018, 11:49:59 AM
Quote from: Staggerwing on April 09, 2018, 09:17:49 PM
Quote from: MengJiao on April 08, 2018, 10:57:31 PM
Quote from: jomni on April 07, 2018, 01:20:27 PM
I've been playing this for the past two days. I do better in a tank than a Plane.  Matchmaking in realistic takes longer and I don't like to wait.

If you don't like crazy antics, there's always PVE.

  I like crazy antics.  I do much better in tanks than in planes, but in realistic battles, if I get enough SP, I take up Devastator 4 and drop 12 100 lb bombs on somebody:

I've had a love for the TBD ever since I was a kid reading about VT-8's death ride at Midway.

I always check on it in games that have some way to get to it.  The TBD in War Thunder is a pretty good Tier I bomber.  I've had more success with it than with the B-34 (which is the Hudson I think).

And a P-40E1:

Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on April 10, 2018, 12:59:16 PM
Halifax and Lancaster bombers were my favourites to play.  Lanc suffered badly in a patch where they significantly dialled down manoeuvrability and raised its BR rating so that it usually ended up flying against jets.
Title: Re: War Thunder Thread
Post by: Nefaro on April 10, 2018, 03:13:02 PM
I really did enjoy flying in Realistic Battles mode.

It was a nice mix of arcade-ish mouse & keyboard controls, but still having somewhat relevant flight physics.  Unlike Arcade Mode which qualifies as ludicrous physics. 

Flying RB meant I didn't have to bust out all my peripherals, and put a bunch of crap on my head, but could still get a Sim-Lite experience using the mouse.  It was a nice middle ground of convenience.

Unfortunately, RB mode gives crap rewards for all the time it takes.  I suppose that's why the queue times have become so damn long now.  :tickedoff:
Title: Re: War Thunder Thread
Post by: Tuna on April 10, 2018, 06:43:34 PM
Quote from: Nefaro on April 10, 2018, 03:13:02 PM
I really did enjoy flying in Realistic Battles mode.

It was a nice mix of arcade-ish mouse & keyboard controls, but still having somewhat relevant flight physics.  Unlike Arcade Mode which qualifies as ludicrous physics. 

Flying RB meant I didn't have to bust out all my peripherals, and put a bunch of crap on my head, but could still get a Sim-Lite experience using the mouse.  It was a nice middle ground of convenience.

Unfortunately, RB mode gives crap rewards for all the time it takes.  I suppose that's why the queue times have become so damn long now.  :tickedoff:

LOL with "put a bunch of crap on my head"  :2funny:
Title: Re: War Thunder Thread
Post by: MengJiao on April 10, 2018, 08:52:55 PM
Quote from: Nefaro on April 10, 2018, 03:13:02 PM
I really did enjoy flying in Realistic Battles mode.

It was a nice mix of arcade-ish mouse & keyboard controls, but still having somewhat relevant flight physics.  Unlike Arcade Mode which qualifies as ludicrous physics. 

Flying RB meant I didn't have to bust out all my peripherals, and put a bunch of crap on my head, but could still get a Sim-Lite experience using the mouse.  It was a nice middle ground of convenience.

Unfortunately, RB mode gives crap rewards for all the time it takes.  I suppose that's why the queue times have become so damn long now.  :tickedoff:

  It is a nice sim-lite.  RB wait times (for the tank + plane battles anyway) are about in the Heroes and Generals range 30 seconds to 2 minutes at prime time EDT (say 9pm to midnight).  I only fly the planes as an end-0f-match treat usually.
Title: Re: War Thunder Thread
Post by: Jarhead0331 on April 10, 2018, 09:10:35 PM
Anyone played in VR?
Title: Re: War Thunder Thread
Post by: jomni on April 10, 2018, 09:26:16 PM
Quote from: Jarhead0331 on April 10, 2018, 09:10:35 PM
Anyone played in VR?

I don't have equipment
Title: Re: War Thunder Thread
Post by: MengJiao on April 11, 2018, 04:51:43 PM
Quote from: jomni on April 10, 2018, 09:26:16 PM
Quote from: Jarhead0331 on April 10, 2018, 09:10:35 PM
Anyone played in VR?

I don't have equipment

I got nothin
Title: Re: War Thunder Thread
Post by: Nefaro on April 11, 2018, 05:49:27 PM
Quote from: Tuna on April 10, 2018, 06:43:34 PM
Quote from: Nefaro on April 10, 2018, 03:13:02 PM
I really did enjoy flying in Realistic Battles mode.

It was a nice mix of arcade-ish mouse & keyboard controls, but still having somewhat relevant flight physics.  Unlike Arcade Mode which qualifies as ludicrous physics. 

Flying RB meant I didn't have to bust out all my peripherals, and put a bunch of crap on my head, but could still get a Sim-Lite experience using the mouse.  It was a nice middle ground of convenience.

Unfortunately, RB mode gives crap rewards for all the time it takes.  I suppose that's why the queue times have become so damn long now.  :tickedoff:

LOL with "put a bunch of crap on my head"  :2funny:

Headsets, mics, hats with TrackIR clip, OH MY!    :))
Title: Re: War Thunder Thread
Post by: Tuna on April 11, 2018, 06:21:18 PM
Quote from: Nefaro on April 11, 2018, 05:49:27 PM
Quote from: Tuna on April 10, 2018, 06:43:34 PM
Quote from: Nefaro on April 10, 2018, 03:13:02 PM
I really did enjoy flying in Realistic Battles mode.

It was a nice mix of arcade-ish mouse & keyboard controls, but still having somewhat relevant flight physics.  Unlike Arcade Mode which qualifies as ludicrous physics. 

Flying RB meant I didn't have to bust out all my peripherals, and put a bunch of crap on my head, but could still get a Sim-Lite experience using the mouse.  It was a nice middle ground of convenience.

Unfortunately, RB mode gives crap rewards for all the time it takes.  I suppose that's why the queue times have become so damn long now.  :tickedoff:

LOL with "put a bunch of crap on my head"  :2funny:

Headsets, mics, hats with TrackIR clip, OH MY!    :))

I told you about the time, I went to pick up my kid, but forgot to take my hat with the clip off right? .. lol.. good thing it was dark, and good thing I didn't get pulled over!
Title: Re: War Thunder Thread
Post by: Nefaro on April 11, 2018, 06:24:07 PM
Quote from: Tuna on April 11, 2018, 06:21:18 PM

I told you about the time, I went to pick up my kid, but forgot to take my hat with the clip off right? .. lol.. good thing it was dark, and good thing I didn't get pulled over!

hahaaa!  HAHAAAAAHAA!!   :DD

I don't remember you telling me that.


Officer would be like, "what's that shit on your head?"
Title: Re: War Thunder Thread
Post by: Tuna on April 11, 2018, 06:34:19 PM
Quote from: Nefaro on April 11, 2018, 06:24:07 PM
Quote from: Tuna on April 11, 2018, 06:21:18 PM

I told you about the time, I went to pick up my kid, but forgot to take my hat with the clip off right? .. lol.. good thing it was dark, and good thing I didn't get pulled over!

hahaaa!  HAHAAAAAHAA!!   :DD

I don't remember you telling me that.


Officer would be like, "what's that shit on your head?"

Seriously Oscifer, I haven't been drinking!
Title: Re: War Thunder Thread
Post by: Nefaro on April 11, 2018, 06:39:20 PM
Quote from: Tuna on April 11, 2018, 06:34:19 PM
Quote from: Nefaro on April 11, 2018, 06:24:07 PM
Quote from: Tuna on April 11, 2018, 06:21:18 PM

I told you about the time, I went to pick up my kid, but forgot to take my hat with the clip off right? .. lol.. good thing it was dark, and good thing I didn't get pulled over!

hahaaa!  HAHAAAAAHAA!!   :DD

I don't remember you telling me that.


Officer would be like, "what's that shit on your head?"

Seriously Oscifer, I haven't been drinking!

".. pleash don't check for bodies in the trunk."
Title: Re: War Thunder Thread
Post by: MengJiao on April 12, 2018, 11:04:37 PM
Quote from: MengJiao on April 11, 2018, 04:51:43 PM
Quote from: jomni on April 10, 2018, 09:26:16 PM
Quote from: Jarhead0331 on April 10, 2018, 09:10:35 PM
Anyone played in VR?

I don't have equipment

I got nothin

But another P40E1 (in the colors of RAF Squadron 3 -- which introduced the P40 {as the P40B, I think) to combat with a straffing run against the Luftwaffe at Palmyra, Syria in June 1941):

Title: Re: War Thunder Thread
Post by: jomni on April 16, 2018, 01:16:30 AM
I'm really digging the Archer.  It's awkward configuration needs getting used to but it's good that the tank can escape really fast.  The gun is very powerful and accurate.  The downside is it is very difficult and slow to get into a nice firing position, so a lot pre-planning and patience is needed.   
Title: Re: War Thunder Thread
Post by: bobarossa on April 16, 2018, 07:47:34 AM
You definately don't want to go it alone with the Archer unless it involves sitting on a high point and sniping.  The last thing you want to pop out into the open and find enemies looking at you while your business end is pointing backwards. 

And in a really bright spot, Gaijin has somewhat nerfed the rain of airframes from the sky.  A recent patch says you no longer take splash damage from aircraft gas tanks.  I've had several planes just miss me and I took no damage.  This is especially important when the Buffs try to put ten tons of metal on you after they've emtpied their bomb bay.
Title: Re: War Thunder Thread
Post by: MengJiao on April 16, 2018, 09:09:57 AM
Quote from: jomni on April 16, 2018, 01:16:30 AM
I'm really digging the Archer.  It's awkward configuration needs getting used to but it's good that the tank can escape really fast.  The gun is very powerful and accurate.  The downside is it is very difficult and slow to get into a nice firing position, so a lot pre-planning and patience is needed.

Sounds interesting.  I'm thinking of ways to get the 17-lber into action.  That's the gun on the Archer, Achilles and Firefly.  I started in the UK slots, but moved to USA because the SPAA halftracks with 50-cal only are fantastic for shooting down planes and wreaking havoc.  It would be nice to have a gun that can reliably kill big Russian machines on the ground.  It took me 4 shots of US 76mm to kill some Russian monster yesterday.  So back to the UK!
Title: Re: War Thunder Thread
Post by: MengJiao on April 16, 2018, 11:49:45 AM
Quote from: MengJiao on April 16, 2018, 09:09:57 AM
Quote from: jomni on April 16, 2018, 01:16:30 AM
I'm really digging the Archer.  It's awkward configuration needs getting used to but it's good that the tank can escape really fast.  The gun is very powerful and accurate.  The downside is it is very difficult and slow to get into a nice firing position, so a lot pre-planning and patience is needed.

Sounds interesting.  I'm thinking of ways to get the 17-lber into action.  That's the gun on the Archer, Achilles and Firefly.  I started in the UK slots, but moved to USA because the SPAA halftracks with 50-cal only are fantastic for shooting down planes and wreaking havoc.  It would be nice to have a gun that can reliably kill big Russian machines on the ground.  It took me 4 shots of US 76mm to kill some Russian monster yesterday.  So back to the UK!

And your basic Sherman:

Title: Re: War Thunder Thread
Post by: MengJiao on April 19, 2018, 10:33:21 PM
Quote from: MengJiao on April 16, 2018, 11:49:45 AM
Quote from: MengJiao on April 16, 2018, 09:09:57 AM
Quote from: jomni on April 16, 2018, 01:16:30 AM
I'm really digging the Archer.  It's awkward configuration needs getting used to but it's good that the tank can escape really fast.  The gun is very powerful and accurate.  The downside is it is very difficult and slow to get into a nice firing position, so a lot pre-planning and patience is needed.

Sounds interesting.  I'm thinking of ways to get the 17-lber into action.  That's the gun on the Archer, Achilles and Firefly.  I started in the UK slots, but moved to USA because the SPAA halftracks with 50-cal only are fantastic for shooting down planes and wreaking havoc.  It would be nice to have a gun that can reliably kill big Russian machines on the ground.  It took me 4 shots of US 76mm to kill some Russian monster yesterday.  So back to the UK!

And your basic Sherman:

And Char B:

Title: Re: War Thunder Thread
Post by: MengJiao on April 25, 2018, 10:20:30 PM
Quote from: MengJiao on April 19, 2018, 10:33:21 PM
Quote from: MengJiao on April 16, 2018, 11:49:45 AM
Quote from: MengJiao on April 16, 2018, 09:09:57 AM
Quote from: jomni on April 16, 2018, 01:16:30 AM
I'm really digging the Archer.  It's awkward configuration needs getting used to but it's good that the tank can escape really fast.  The gun is very powerful and accurate.  The downside is it is very difficult and slow to get into a nice firing position, so a lot pre-planning and patience is needed.

Sounds interesting.  I'm thinking of ways to get the 17-lber into action.  That's the gun on the Archer, Achilles and Firefly.  I started in the UK slots, but moved to USA because the SPAA halftracks with 50-cal only are fantastic for shooting down planes and wreaking havoc.  It would be nice to have a gun that can reliably kill big Russian machines on the ground.  It took me 4 shots of US 76mm to kill some Russian monster yesterday.  So back to the UK!

And your basic Sherman:

And Char B:

And Firefly on a Test drive:

Title: Re: War Thunder Thread
Post by: MengJiao on April 26, 2018, 09:28:34 PM
Quote from: MengJiao on April 16, 2018, 11:49:45 AM
Quote from: MengJiao on April 16, 2018, 09:09:57 AM
Quote from: jomni on April 16, 2018, 01:16:30 AM
I'm really digging the Archer.  It's awkward configuration needs getting used to but it's good that the tank can escape really fast.  The gun is very powerful and accurate.  The downside is it is very difficult and slow to get into a nice firing position, so a lot pre-planning and patience is needed.

Sounds interesting.  I'm thinking of ways to get the 17-lber into action.  That's the gun on the Archer, Achilles and Firefly.  I started in the UK slots, but moved to USA because the SPAA halftracks with 50-cal only are fantastic for shooting down planes and wreaking havoc.  It would be nice to have a gun that can reliably kill big Russian machines on the ground.  It took me 4 shots of US 76mm to kill some Russian monster yesterday.  So back to the UK!

And your basic Sherman:

Still no 17lber.  The Firefly and the Achilles seem good.  And here is the Hampden:

Title: Re: War Thunder Thread
Post by: jomni on April 29, 2018, 09:09:26 PM
Getting a new tank is always a bummer as you need some grinding to get the powerful shells that justifies it's battle rating (BR).  So now my new Comet is still underperforming.  And I already have the next tank researched but still no money to buy or train crew.
Title: Re: War Thunder Thread
Post by: MengJiao on April 29, 2018, 09:59:49 PM
Quote from: jomni on April 29, 2018, 09:09:26 PM
Getting a new tank is always a bummer as you need some grinding to get the powerful shells that justifies it's battle rating (BR).  So now my new Comet is still underperforming.  And I already have the next tank researched but still no money to buy or train crew.

  I reached the Firefly.  So far I haven't hit anything with it.
Title: Re: War Thunder Thread
Post by: MengJiao on April 30, 2018, 10:45:22 PM
Quote from: MengJiao on April 29, 2018, 09:59:49 PM
Quote from: jomni on April 29, 2018, 09:09:26 PM
Getting a new tank is always a bummer as you need some grinding to get the powerful shells that justifies it's battle rating (BR).  So now my new Comet is still underperforming.  And I already have the next tank researched but still no money to buy or train crew.

  I reached the Firefly.  So far I haven't hit anything with it.

  Boomerrang:

Title: Re: War Thunder Thread
Post by: MengJiao on May 01, 2018, 12:41:04 PM
Quote from: MengJiao on April 29, 2018, 09:59:49 PM
Quote from: jomni on April 29, 2018, 09:09:26 PM
Getting a new tank is always a bummer as you need some grinding to get the powerful shells that justifies it's battle rating (BR).  So now my new Comet is still underperforming.  And I already have the next tank researched but still no money to buy or train crew.

  I reached the Firefly.  So far I haven't hit anything with it.

  I hit some big Russian thing.  It went on backing up and then a T34 killed me.
Title: Re: War Thunder Thread
Post by: MengJiao on May 01, 2018, 11:29:47 PM
Quote from: MengJiao on April 30, 2018, 10:45:22 PM
Quote from: MengJiao on April 29, 2018, 09:59:49 PM
Quote from: jomni on April 29, 2018, 09:09:26 PM
Getting a new tank is always a bummer as you need some grinding to get the powerful shells that justifies it's battle rating (BR).  So now my new Comet is still underperforming.  And I already have the next tank researched but still no money to buy or train crew.

  I reached the Firefly.  So far I haven't hit anything with it.

  Boomerrang:

  Beaufort (also over Port Moresby):

Title: Re: War Thunder Thread
Post by: jomni on May 02, 2018, 04:38:58 AM
I'm in business. Researched the best shell (APDS) for the Comet tanks.
I'm still better with the Firefly though.

I now have three researched tanks with no silver lions to buy them with.
Matchmaking is done based on the highest rated tank and the spread between my ratings is now huge until i buy two more tanks with close to similar BR.
Title: Re: War Thunder Thread
Post by: bobarossa on May 03, 2018, 07:28:05 AM
I try to never use a tank unless I have at least one more at the same BR.  Hate to enter a match and find I have nothing useful to drive after the my first death.  That's when I usually pull out the SPAA and shoot at Kamakaze's. 
Title: Re: War Thunder Thread
Post by: jomni on May 03, 2018, 05:15:38 PM
Quote from: bobarossa on May 03, 2018, 07:28:05 AM
I try to never use a tank unless I have at least one more at the same BR.  Hate to enter a match and find I have nothing useful to drive after the my first death.  That's when I usually pull out the SPAA and shoot at Kamakaze's.

Yeah, that's what I'm trying to do now.  Sent the Comet back to the garage now until I get a similar BR tank operational.
Title: Re: War Thunder Thread
Post by: MengJiao on May 04, 2018, 01:09:39 PM
Quote from: MengJiao on May 01, 2018, 11:29:47 PM
Quote from: MengJiao on April 30, 2018, 10:45:22 PM
Quote from: MengJiao on April 29, 2018, 09:59:49 PM
Quote from: jomni on April 29, 2018, 09:09:26 PM
Getting a new tank is always a bummer as you need some grinding to get the powerful shells that justifies it's battle rating (BR).  So now my new Comet is still underperforming.  And I already have the next tank researched but still no money to buy or train crew.

  I reached the Firefly.  So far I haven't hit anything with it.

  Boomerrang:

  Beaufort (also over Port Moresby):

   And -- BT7:

Title: Re: War Thunder Thread
Post by: jomni on May 04, 2018, 07:46:23 PM
OMG, I actually spent money on this game!  They have discounts ongoing.
Comet, Challenger I, Avenger now in action.  But I still do better with my fully researched Firefly.
Title: Re: War Thunder Thread
Post by: MengJiao on May 05, 2018, 09:21:10 AM
Quote from: jomni on May 04, 2018, 07:46:23 PM
OMG, I actually spent money on this game!  They have discounts ongoing.
Comet, Challenger I, Avenger now in action.  But I still do better with my fully researched Firefly.

Oh Yeah!  I got a T50 for 30% off!  And was killed by a Sherman of course.
Title: Re: War Thunder Thread
Post by: MengJiao on May 05, 2018, 11:48:14 PM
Quote from: MengJiao on May 05, 2018, 09:21:10 AM
Quote from: jomni on May 04, 2018, 07:46:23 PM
OMG, I actually spent money on this game!  They have discounts ongoing.
Comet, Challenger I, Avenger now in action.  But I still do better with my fully researched Firefly.

Oh Yeah!  I got a T50 for 30% off!  And was killed by a Sherman of course.

Yak-1 (number 4 -- very cheap):

Title: Re: War Thunder Thread
Post by: MengJiao on May 07, 2018, 02:26:53 PM
Quote from: MengJiao on May 05, 2018, 11:48:14 PM
Quote from: MengJiao on May 05, 2018, 09:21:10 AM
Quote from: jomni on May 04, 2018, 07:46:23 PM
OMG, I actually spent money on this game!  They have discounts ongoing.
Comet, Challenger I, Avenger now in action.  But I still do better with my fully researched Firefly.

Oh Yeah!  I got a T50 for 30% off!  And was killed by a Sherman of course.

Yak-1 (number 4 -- very cheap):

Yak-2 (number 14 -- very cheap):

Title: Re: War Thunder Thread
Post by: MengJiao on May 10, 2018, 10:43:12 PM
Quote from: MengJiao on May 05, 2018, 11:48:14 PM
Quote from: MengJiao on May 05, 2018, 09:21:10 AM
Quote from: jomni on May 04, 2018, 07:46:23 PM
OMG, I actually spent money on this game!  They have discounts ongoing.
Comet, Challenger I, Avenger now in action.  But I still do better with my fully researched Firefly.

Oh Yeah!  I got a T50 for 30% off!  And was killed by a Sherman of course.

Yak-1 (number 4 -- very cheap):

Hudson/B-34 again (now with 750 more pounds of bombs!):
Title: Re: War Thunder Thread
Post by: MengJiao on June 10, 2018, 07:40:15 PM


  And A big new bomb for a plane I'll probably never have in the game:

Title: Re: War Thunder Thread
Post by: Jamey on June 11, 2018, 07:08:55 AM
This bomb looks really solid  :o
Title: Re: War Thunder Thread
Post by: jomni on June 12, 2018, 07:18:47 AM
Title: Re: War Thunder Thread
Post by: MengJiao on June 12, 2018, 11:25:36 PM
Quote from: jomni on June 12, 2018, 07:18:47 AM


Now with Improved P40 graphics!!
Title: Re: War Thunder Thread
Post by: MengJiao on June 16, 2018, 09:38:12 PM

   LaGG3-35 with Rockets!:

Title: Re: War Thunder Thread
Post by: MengJiao on June 18, 2018, 08:32:09 PM


    Martin 167.  In War Thunder it s a French plane -- which was sort of true -- about 25% of the Production run ended up with Vichy.  Off the Coast of Lebanon, the Ju-88s that were the first air-to-air victims of the P40 were reported as Martin 167s by the P40 pilots who probably knew the plane as the Maryland and saw it in Commonwealth service in Egypt where the first operational P40s were based.  The P40 pilots had probably never seen JU-88s before they shot them down.
   
Title: Re: War Thunder Thread
Post by: Destraex on June 19, 2018, 05:16:51 AM
Any combined arms at all yet for the ground? i.e. Troops, AT guns etc
Title: Re: War Thunder Thread
Post by: JudgeDredd on June 19, 2018, 05:31:04 AM
I should be interested in this and World of Tanks - but with so many games vying for attention, I'm always a bit meh about them.
Title: Re: War Thunder Thread
Post by: MengJiao on June 19, 2018, 06:27:48 AM
Quote from: Destraex on June 19, 2018, 05:16:51 AM
Any combined arms at all yet for the ground? i.e. Troops, AT guns etc

  No infantry or fixed AT guns and it is hard to see how they would fit into the flow on most of the maps -- which are only now coming out of the stone age of tank map design -- If there were ways for foot soldiers or cavalry or barge mules or escaped crew or spies or forward observers or medics or chaplains or voodoo practictioners or repair crews or magicians or commissars to move around on foot or by swimming or climbing trees it would add a lot to the game but I suspect it will never happen.  Even in Red orchestra (One or Zero) it angered dedicated tank people when I would leave my burning tank and take to a life of petty crime, artillery spotting and tank stealing.  Heroes and Generals shows another weird case of letting people wander the battlefield.
There are automatic AA guns defending the airfields in War thunder but that is a long way from letting people bail out and maybe giving tank crews points for capturing or rescuiing them -- for example.  You could also let medics, magicians, chaplains and/or commissars revive the seemingly dead with rum or vodka etc. etc. and of course a few zombies perhaps by accident occasionally.   
Title: Re: War Thunder Thread
Post by: MengJiao on June 19, 2018, 06:36:40 AM
Quote from: JudgeDredd on June 19, 2018, 05:31:04 AM
I should be interested in this and World of Tanks - but with so many games vying for attention, I'm always a bit meh about them.

   The meh factor is high in this one.  I kind of like the variety of planes and gear and the bigger more recent maps have their moments.  The naval stuff (now in beta -- I haven't played it) might be fun.  I've played a lot of WWII/FPS/Tanky/Plane games (Battlefield 42, WWII Online, Heroes and Generals, Red Orchestra) and this one is better than those in a sort of meh way (bigger maps, more variety of gear, possibly somewhat less cheating)
Title: Re: War Thunder Thread
Post by: Destraex on June 19, 2018, 08:34:11 AM
Quote from: MengJiao on June 19, 2018, 06:27:48 AM
Quote from: Destraex on June 19, 2018, 05:16:51 AM
Any combined arms at all yet for the ground? i.e. Troops, AT guns etc

  No infantry or fixed AT guns and it is hard to see how they would fit into the flow on most of the maps -- which are only now coming out of the stone age of tank map design -- If there were ways for foot soldiers or cavalry or barge mules or escaped crew or spies or forward observers or medics or chaplains or voodoo practictioners or repair crews or magicians or commissars to move around on foot or by swimming or climbing trees it would add a lot to the game but I suspect it will never happen.  Even in Red orchestra (One or Zero) it angered dedicated tank people when I would leave my burning tank and take to a life of petty crime, artillery spotting and tank stealing.  Heroes and Generals shows another weird case of letting people wander the battlefield.
There are automatic AA guns defending the airfields in War thunder but that is a long way from letting people bail out and maybe giving tank crews points for capturing or rescuiing them -- for example.  You could also let medics, magicians, chaplains and/or commissars revive the seemingly dead with rum or vodka etc. etc. and of course a few zombies perhaps by accident occasionally.

You are pessimistic in extemis (or maybe I am). I do not particularly care how they fit them into the flow of the game. But without them it makes the game more akin to like having a ww2 game that only has rifles in it. Just put it in sci-fi because it sure aint ww2.
Red Orchestra 2 fixed this mechanic by not allowing tank crew to disembark.
Title: Re: War Thunder Thread
Post by: MengJiao on June 19, 2018, 01:07:11 PM
Quote from: Destraex on June 19, 2018, 08:34:11 AM
Quote from: MengJiao on June 19, 2018, 06:27:48 AM
Quote from: Destraex on June 19, 2018, 05:16:51 AM
Any combined arms at all yet for the ground? i.e. Troops, AT guns etc

  No infantry or fixed AT guns and it is hard to see how they would fit into the flow on most of the maps -- which are only now coming out of the stone age of tank map design -- If there were ways for foot soldiers or cavalry or barge mules or escaped crew or spies or forward observers or medics or chaplains or voodoo practictioners or repair crews or magicians or commissars to move around on foot or by swimming or climbing trees it would add a lot to the game but I suspect it will never happen.  Even in Red orchestra (One or Zero) it angered dedicated tank people when I would leave my burning tank and take to a life of petty crime, artillery spotting and tank stealing.  Heroes and Generals shows another weird case of letting people wander the battlefield.
There are automatic AA guns defending the airfields in War thunder but that is a long way from letting people bail out and maybe giving tank crews points for capturing or rescuiing them -- for example.  You could also let medics, magicians, chaplains and/or commissars revive the seemingly dead with rum or vodka etc. etc. and of course a few zombies perhaps by accident occasionally.

You are pessimistic in extemis (or maybe I am). I do not particularly care how they fit them into the flow of the game. But without them it makes the game more akin to like having a ww2 game that only has rifles in it. Just put it in sci-fi because it sure aint ww2.
Red Orchestra 2 fixed this mechanic by not allowing tank crew to disembark.

   WWII provides a mythic background that these games rather mindlessly exploit.  You get your Tiger tanks, 88s and Mustangs yada-yada.  War Thunder is somewhat cool in that it includes a wider range of weapons and gets it all to some approximation of the early 1990s.  So it ain't WWII and that is more or less a good thing for the most part.
   As for what people outside of tanks and planes should be doing in these games -- there seems to be no consensus;  I'd say a focus on adventuring on foot in the midst of a battle
could be very interesting if players were say looking for intelligence or prisoners or rescuing pilots or tank crews or scrounging equipment and fuel.  The emphasis on tank and airplane kills tends to cause weird interventions in the game mechanics such as prohibiting people from getting out of their tanks.  In reality of course there were lots of reasons to get out of your tank -- survival being one, but also repair, temporary abandonment, taking another vehicle, scouting, rearming and so on.
   
Title: Re: War Thunder Thread
Post by: MengJiao on June 19, 2018, 10:38:11 PM
Quote from: MengJiao on June 19, 2018, 01:07:11 PM
Quote from: Destraex on June 19, 2018, 08:34:11 AM
Quote from: MengJiao on June 19, 2018, 06:27:48 AM
Quote from: Destraex on June 19, 2018, 05:16:51 AM
Any combined arms at all yet for the ground? i.e. Troops, AT guns etc

  No infantry or fixed AT guns and it is hard to see how they would fit into the flow on most of the maps -- which are only now coming out of the stone age of tank map design -- If there were ways for foot soldiers or cavalry or barge mules or escaped crew or spies or forward observers or medics or chaplains or voodoo practictioners or repair crews or magicians or commissars to move around on foot or by swimming or climbing trees it would add a lot to the game but I suspect it will never happen.  Even in Red orchestra (One or Zero) it angered dedicated tank people when I would leave my burning tank and take to a life of petty crime, artillery spotting and tank stealing.  Heroes and Generals shows another weird case of letting people wander the battlefield.
There are automatic AA guns defending the airfields in War thunder but that is a long way from letting people bail out and maybe giving tank crews points for capturing or rescuiing them -- for example.  You could also let medics, magicians, chaplains and/or commissars revive the seemingly dead with rum or vodka etc. etc. and of course a few zombies perhaps by accident occasionally.

You are pessimistic in extemis (or maybe I am). I do not particularly care how they fit them into the flow of the game. But without them it makes the game more akin to like having a ww2 game that only has rifles in it. Just put it in sci-fi because it sure aint ww2.
Red Orchestra 2 fixed this mechanic by not allowing tank crew to disembark.

   WWII provides a mythic background that these games rather mindlessly exploit.  You get your Tiger tanks, 88s and Mustangs yada-yada.  War Thunder is somewhat cool in that it includes a wider range of weapons and gets it all to some approximation of the early 1990s.  So it ain't WWII and that is more or less a good thing for the most part.
   As for what people outside of tanks and planes should be doing in these games -- there seems to be no consensus;  I'd say a focus on adventuring on foot in the midst of a battle
could be very interesting if players were say looking for intelligence or prisoners or rescuing pilots or tank crews or scrounging equipment and fuel.  The emphasis on tank and airplane kills tends to cause weird interventions in the game mechanics such as prohibiting people from getting out of their tanks.  In reality of course there were lots of reasons to get out of your tank -- survival being one, but also repair, temporary abandonment, taking another vehicle, scouting, rearming and so on.


  Another light bomber:

Title: Re: War Thunder Thread
Post by: Destraex on June 20, 2018, 04:38:44 AM
Do you play on the simulator mode meng?
Title: Re: War Thunder Thread
Post by: MengJiao on June 20, 2018, 06:04:45 AM
Quote from: Destraex on June 20, 2018, 04:38:44 AM
Do you play on the simulator mode meng?

  I play on Realistic Tank battles.  I only get to fly a plane if I do a reasonable amount of damage in a vehicle or two.  Arcade was just too busy visually and simulator didn't seem to have much of a population.  One of the (dubious? meh?) virtues of War Thunder is you can get in and out of battles pretty fast.

   And the Achilles:

   
Title: Re: War Thunder Thread
Post by: Destraex on June 30, 2018, 10:27:52 PM
Meng I have decided to give this another go with a view to forgiving like I do in WOWs.
Title: Re: War Thunder Thread
Post by: MengJiao on July 01, 2018, 05:18:38 PM
Quote from: Destraex on June 30, 2018, 10:27:52 PM
Meng I have decided to give this another go with a view to forgiving like I do in WOWs.

   It's not a bad game.  At least things happen pretty fast.
Title: Re: War Thunder Thread
Post by: jomni on July 06, 2018, 06:19:10 PM
I played tank Football and it's fun
Title: Re: War Thunder Thread
Post by: Destraex on July 07, 2018, 04:57:33 AM
The ships in this game really have me excited. A lot of great mechanics when compared to WOWs. But worth $50 for the BETA?
A few little bits about the warships mode in warthunder. Limited ammunition, including only a limited number of torpedoes. No torpedo lead calculator indicator. Smaller ships in general including torpedo boats. These little boats shot each other up in island environments a little more commonly than BBs in island areas. I think they are aiming at Cruisers as their top sized ship iirc.
Title: Re: War Thunder Thread
Post by: MengJiao on July 09, 2018, 07:52:39 AM
Quote from: Destraex on July 07, 2018, 04:57:33 AM
The ships in this game really have me excited. A lot of great mechanics when compared to WOWs. But worth $50 for the BETA?
A few little bits about the warships mode in warthunder. Limited ammunition, including only a limited number of torpedoes. No torpedo lead calculator indicator. Smaller ships in general including torpedo boats. These little boats shot each other up in island environments a little more commonly than BBs in island areas. I think they are aiming at Cruisers as their top sized ship iirc.

  The ships sound promising.  Here's a Beaufort, which can carry a torpedo:

Title: Re: War Thunder Thread
Post by: Destraex on July 11, 2018, 01:59:36 AM
Having a little trouble making money in the lower tiers for tanks.  I sometimes get to take 5 vehicles in but it costs a lot of money.
My friend who dies right away and goes back to hangar makes money.
Title: Re: War Thunder Thread
Post by: Tuna on July 11, 2018, 05:54:13 AM
I'll have to give this one a try, I had fun in our TW MP sessions!
Title: Re: War Thunder Thread
Post by: MengJiao on July 11, 2018, 09:30:55 AM
Quote from: Destraex on July 11, 2018, 01:59:36 AM
Having a little trouble making money in the lower tiers for tanks.  I sometimes get to take 5 vehicles in but it costs a lot of money.
My friend who dies right away and goes back to hangar makes money.

  The scoring is very odd.  I do best when my team loses very slowly and I'm the last guy fighting...basically shooting down lazy victory-rolling aircraft with the crappiest AA machine known to man (the French tractor thing...even my team-mates try to wreck it and I can't blame them, but it does have 4 13.9-mm machine guns in a very tight cluster, a fair amount of ammo and it is small and relatively hard to see).  If my team wins fast, I end up dying once or twice and not getting any kills.  Very expensive.
Title: Re: War Thunder Thread
Post by: Cyrano on July 11, 2018, 09:50:56 AM
Given the many passionate discussions we've had here about BFC's relatively benign DRM in the CMx2 series, I'm surprised no one has discussed the very intrusive Gaijin DRM program.  It was a nuisance while I was playing a game I otherwise enjoyed and was dismayed about how difficult it was to remove when I tired of it.

To me it was near master class level "annoy your customer" stuff.



Title: Re: War Thunder Thread
Post by: Destraex on July 11, 2018, 10:19:29 AM
Has anybody mentioned the gambling wager element?
Title: Re: War Thunder Thread
Post by: MengJiao on July 11, 2018, 11:19:59 AM
Quote from: Cyrano on July 11, 2018, 09:50:56 AM
Given the many passionate discussions we've had here about BFC's relatively benign DRM in the CMx2 series, I'm surprised no one has discussed the very intrusive Gaijin DRM program.  It was a nuisance while I was playing a game I otherwise enjoyed and was dismayed about how difficult it was to remove when I tired of it.

To me it was near master class level "annoy your customer" stuff.

  I'm using steam to get to War Thunder.  I haven't noticed any intrusive DRM.  The undating seems good and I ignore most of the other weird stuff about the game (wagers, titles, the officers club etc. etc. etc.).  The cheating level fluctuates (which is interesting), but there is some evidence that some cheating does get dealt with somehow.  So that's good.
Title: Re: War Thunder Thread
Post by: MengJiao on July 11, 2018, 11:22:00 AM
Quote from: Destraex on July 11, 2018, 10:19:29 AM
Has anybody mentioned the gambling wager element?

  I see lots of puzzling stuff along those lines, but I have a very low opinion of my abilities in the game so I'm not tempted to put even more pressure on my naive strategems.
Title: Re: War Thunder Thread
Post by: bobarossa on July 11, 2018, 05:25:08 PM
If you select a wager and put no money down, you still get 1/2 payoff if you succeed.
Title: Re: War Thunder Thread
Post by: jomni on July 11, 2018, 05:41:15 PM
Quote from: MengJiao on July 11, 2018, 11:19:59 AM
Quote from: Cyrano on July 11, 2018, 09:50:56 AM
Given the many passionate discussions we've had here about BFC's relatively benign DRM in the CMx2 series, I'm surprised no one has discussed the very intrusive Gaijin DRM program.  It was a nuisance while I was playing a game I otherwise enjoyed and was dismayed about how difficult it was to remove when I tired of it.

To me it was near master class level "annoy your customer" stuff.

  I'm using steam to get to War Thunder.  I haven't noticed any intrusive DRM.  The undating seems good and I ignore most of the other weird stuff about the game (wagers, titles, the officers club etc. etc. etc.).  The cheating level fluctuates (which is interesting), but there is some evidence that some cheating does get dealt with somehow.  So that's good.

Never noticed cheating.  Or maybe I don't care.
Title: Re: War Thunder Thread
Post by: MengJiao on July 11, 2018, 06:23:27 PM
Quote from: jomni on July 11, 2018, 05:41:15 PM
Quote from: MengJiao on July 11, 2018, 11:19:59 AM
Quote from: Cyrano on July 11, 2018, 09:50:56 AM
Given the many passionate discussions we've had here about BFC's relatively benign DRM in the CMx2 series, I'm surprised no one has discussed the very intrusive Gaijin DRM program.  It was a nuisance while I was playing a game I otherwise enjoyed and was dismayed about how difficult it was to remove when I tired of it.

To me it was near master class level "annoy your customer" stuff.

  I'm using steam to get to War Thunder.  I haven't noticed any intrusive DRM.  The undating seems good and I ignore most of the other weird stuff about the game (wagers, titles, the officers club etc. etc. etc.).  The cheating level fluctuates (which is interesting), but there is some evidence that some cheating does get dealt with somehow.  So that's good.

Never noticed cheating.  Or maybe I don't care.

  The only interesting thing I've noticed about cheating is that right after Gaijin announces they have dropped the usual 250 cheaters, there is about a two week period where I can safely zoom across the map in a fast US vehicle and get missed 5 or 10 times.  Once the cheating gets going again, I get picked off at extraordinary ranges no matter how fast I'm going and there are no misses.  So then I stay in heavier tanks and don't drive around too much for the next two weeks and then the cycle begins again.
PS: Apparently the aimbot cheats (and there seem to be quite a few) just set up a shot (ie aim in a bot-like way) at the "location" of the target so the shot is correct automatically for range etc. BUT it "aims" at the location of the target not at a location on the target so aimbot targetted light vehicles get blown up at extraordinary ranges, but well-armored targets tend to shrug off the aimbot shots since they are at long range (often) and not aimed at weak points.  If a non-cheater shoots at long range, you'll get a few misses and then some well-targetted shots.  If an aimbot shoots from long range, and you have reasonable armor, there's a good chance you can knock out the shooter (for example, by shooting from a lower level at the lower hull ).
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on July 11, 2018, 06:28:24 PM
Quote from: Tuna on July 11, 2018, 05:54:13 AM
I'll have to give this one a try, I had fun in our TW MP sessions!

I'm in!
Title: Re: War Thunder Thread
Post by: Tuna on July 11, 2018, 08:46:02 PM
Quote from: Silent Disapproval Robot on July 11, 2018, 06:28:24 PM
Quote from: Tuna on July 11, 2018, 05:54:13 AM
I'll have to give this one a try, I had fun in our TW MP sessions!

I'm in!


LOL, might be easier to hook up with you, only 3 hours time difference, where Destraex is like 13 or 14 or something like that.
Title: Re: War Thunder Thread
Post by: Destraex on July 11, 2018, 09:16:34 PM
Hey, I'm right here! :P
Title: Re: War Thunder Thread
Post by: Tuna on July 11, 2018, 09:38:11 PM
Quote from: Destraex on July 11, 2018, 09:16:34 PM
Hey, I'm right here! :P
0
and I'm about to catch some zzzzs
Title: Re: War Thunder Thread
Post by: Destraex on July 12, 2018, 06:00:11 AM
I will stand picket on your war thunder kit.
Title: Re: War Thunder Thread
Post by: Tuna on July 12, 2018, 08:40:56 AM
BTW, are we talking flying, or tanking here?
Title: Re: War Thunder Thread
Post by: MengJiao on July 12, 2018, 11:00:49 AM
Quote from: Tuna on July 12, 2018, 08:40:56 AM
BTW, are we talking flying, or tanking here?

  I tank and fly in "realistic" battles as JacquesLacann.  Currently I'm playing USA at about BR 2.3 (P40E) to 5.3 (M18, baby!)
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on July 12, 2018, 01:15:21 PM
Quote from: Tuna on July 12, 2018, 08:40:56 AM
BTW, are we talking flying, or tanking here?

I've got lots of both (except the French and Italian lines.  I stopped playing about the time they were announced.)
Title: Re: War Thunder Thread
Post by: Tuna on July 12, 2018, 02:31:00 PM
ugh, I'm probably way behind tier wise. Haven't played in years!
Title: Re: War Thunder Thread
Post by: Dammit Carl! on July 12, 2018, 02:33:42 PM
Some Grog form a Squadron so I can join in - got booted from my old group whilst deployed (think they had a management change, so new boss = "out with the old!") and so need another like-minded group of chaps to frolic about with in my Heinkel and Brumbar.
Title: Re: War Thunder Thread
Post by: MC on July 12, 2018, 04:12:42 PM
Quote from: Dammit Carl! on July 12, 2018, 02:33:42 PM
Some Grog form a Squadron so I can join in - got booted from my old group whilst deployed (think they had a management change, so new boss = "out with the old!") and so need another like-minded group of chaps to frolic about with in my Heinkel and Brumbar.

Dammit Carl!, I wouldn't join any squadron that frolics! Just sayin'  :)
Title: Re: War Thunder Thread
Post by: Dammit Carl! on July 12, 2018, 05:02:29 PM
So, how about, "looking for like-minded chaps to gambol about about with in a gay fray amongst the sun kissed clouds and fields in War Thunder," then?

(lol)
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on July 13, 2018, 02:00:51 AM
Quote from: Tuna on July 12, 2018, 02:31:00 PM
ugh, I'm probably way behind tier wise. Haven't played in years!

Not a problem.  Once you amass a load of goodies in your hangar, you can throw together custom lists so you can balance your Battle Ranking stat to match your friend's stats.

Carl, sounds FABULOUS!
Title: Re: War Thunder Thread
Post by: Dammit Carl! on July 13, 2018, 07:28:14 AM
...and I have to say, that I really hate how I have to re-allocate things in general as WT patches and re-patches (probably wouldn't be as much of a problem if I played consistently, but I take months-long breaks from online only games so...).

Now I gotta make some lions!

Title: Re: War Thunder Thread
Post by: Tuna on July 14, 2018, 08:23:27 AM
Hop in last night and everything is tier one.. ok, no problem haven't played in a long time everything's reset.. but then I hop in a battle and all the other equipment is many tiers higher!!!.. Even World of Warships does some kind of protection against that!  :knuppel2:
Title: Re: War Thunder Thread
Post by: Dammit Carl! on July 14, 2018, 11:06:11 AM
Git gud.

(says guy rated as "cannon fodder," per War Thunder Assistant app) :)
Title: Re: War Thunder Thread
Post by: Destraex on July 14, 2018, 09:56:22 PM
Some shots of me playing the war thunder "knights of the sea" module.
A lot of fun but very bare bones at the moment. Only ships up to cruiser are intended at the moment. A lot of small boats in the mix. So a lot of torpedo boat engagements.

Limited ammunition, including only a limited number of torpedoes. No torpedo lead calculator indicator. Smaller ships in general including torpedo boats. These little boats shot each other up in island environments a little more commonly than BBs in island areas.

Currently you aim by pointing at the target. This gives you a distance. Then you scroll your guns elevation to the distance you actually want to fire based on whether you think the target is closing or moving away. Then of course you have to try to guess how fast your ship is moving and his to estimate lead. The shells fly much more realistically I think than in world of warships. The damage model as you would expect, is much much better than world of warships damage model.

(https://farm2.staticflickr.com/1807/28544721657_9fa25a8ae8_o.jpg)

(https://farm2.staticflickr.com/1823/28544721287_080d912f2c_z.jpg)

(https://farm2.staticflickr.com/1785/28544720747_783c027a58_z.jpg)

(https://farm2.staticflickr.com/1805/28544720347_14a6df0bdb_z.jpg)

(https://farm2.staticflickr.com/1808/42697644294_7c9f8540bd_z.jpg)

(https://farm2.staticflickr.com/1786/28544719207_d2ba6cc8e1_z.jpg)

(https://farm1.staticflickr.com/839/28544718497_5189d8d652_z.jpg)
Title: Re: War Thunder Thread
Post by: Destraex on July 15, 2018, 01:08:39 AM
Only just figured out how to use presets. Makes the game crew element cost a lot less!!!
Title: Re: War Thunder Thread
Post by: jomni on August 21, 2018, 08:39:05 AM
Helicopters!
Title: Re: War Thunder Thread
Post by: Destraex on August 21, 2018, 09:58:59 AM
Wow. Nice.
Title: Re: War Thunder Thread
Post by: Cyrano on August 21, 2018, 10:17:05 AM
Every time I install that damn thing...
Title: Re: War Thunder Thread
Post by: Destraex on August 21, 2018, 10:25:43 AM
I notice they are only gunships :(
A great shame their are no landing missions.

P.S. What ever happened to the nuclear submarine game they had going?
Title: Re: War Thunder Thread
Post by: jomni on September 17, 2018, 06:00:24 PM
First plane with air-to-ground guided missile.



Title: Re: War Thunder Thread
Post by: jomni on September 19, 2018, 07:32:08 AM
Helicopters are live (well public beta).

Title: Re: War Thunder Thread
Post by: jomni on October 16, 2018, 07:33:55 AM


[li]No RP cap for actions or activity.[/li]

[/list]
Title: Re: War Thunder Thread
Post by: Destraex on October 17, 2018, 08:30:51 AM
Ships are being reset as we speak
Title: Re: War Thunder Thread
Post by: Tuna on October 17, 2018, 10:40:01 AM
Is ships open to the public? or is that a closed beta?
Title: Re: War Thunder Thread
Post by: Destraex on October 17, 2018, 04:34:55 PM
Tuna I am not sure. Check this link out. It says ships is going to open beta with update 1.83 but does not give a date. It could be as soon as the reset happens. Could be live now. Check your American tech tree to see if it has a fleet tab.
https://warthunder.com/en/news/5827-fleet-reset-of-research-progress-for-fleet-awards-for-cbt-participants-en
Title: Re: War Thunder Thread
Post by: Tuna on October 17, 2018, 06:35:42 PM
How is it? You were in the beta right?
Title: Re: War Thunder Thread
Post by: jomni on October 17, 2018, 09:55:12 PM
Quote from: Destraex on October 17, 2018, 04:34:55 PM
Tuna I am not sure. Check this link out. It says ships is going to open beta with update 1.83 but does not give a date. It could be as soon as the reset happens. Could be live now. Check your American tech tree to see if it has a fleet tab.
https://warthunder.com/en/news/5827-fleet-reset-of-research-progress-for-fleet-awards-for-cbt-participants-en

1.83 not out yet. I guess it will go the way of helicopters open beta.You can buy ships for instant gratification or go to research tab. Though helicopters start at high tiers because they mix up with tanks of the same era.
Title: Re: War Thunder Thread
Post by: Destraex on October 18, 2018, 03:50:50 AM
Yes 1.83 was the way I read it as well. But I did hope the latest update and wipe would bring 1.83 right away.
Title: Re: War Thunder Thread
Post by: jomni on October 19, 2018, 07:13:32 AM
War Thunder Remote Control Tanks.
https://warthunder.com/en/news/5832-giveaway-update-1-83-giveaway-get-war-thunder-rc-tanks-en

(https://www.torro-shop.de/media/image/product/7686/md/war-thunder-1-24-t-34-85-ir.jpg)
https://www.torro-shop.de/navi.php?qs=war+thunder

Title: Re: War Thunder Thread
Post by: jomni on October 23, 2018, 06:41:06 AM
The patch is out.  Open beta is on.
Title: Re: War Thunder Thread
Post by: Destraex on October 23, 2018, 03:43:37 PM
I hear that Russian small boats (torpedoe and patrol craft) are OP because they have no good larger ships (Destroyers)
Title: Re: War Thunder Thread
Post by: MengJiao on October 24, 2018, 10:07:59 PM
Quote from: Destraex on October 23, 2018, 03:43:37 PM
I hear that Russian small boats (torpedoe and patrol craft) are OP because they have no good larger ships (Destroyers)

  Some of the small craft are kind of odd (drop torps out back and get out of the way seems odd):

Title: Re: War Thunder Thread
Post by: MengJiao on October 25, 2018, 10:59:32 AM
Quote from: MengJiao on October 24, 2018, 10:07:59 PM

  Some of the small craft are kind of odd (drop torps out back and get out of the way seems odd):

   Hudson over Norwegian sea battle:

Title: Re: War Thunder Thread
Post by: Destraex on October 25, 2018, 05:03:13 PM
The whole depth charge thing seems odd to me. When a torpedo boat sallies along side an enemy DD and drops depth charges.
Such a large explosion should probably take the torpedo boat with it, no?
Title: Re: War Thunder Thread
Post by: MengJiao on October 25, 2018, 05:15:38 PM
Quote from: Destraex on October 25, 2018, 05:03:13 PM
The whole depth charge thing seems odd to me. When a torpedo boat sallies along side an enemy DD and drops depth charges.
Such a large explosion should probably take the torpedo boat with it, no?

  Yep.  Having depth charges go off should damage all ships in a particular radius.
Title: Re: War Thunder Thread
Post by: jomni on October 25, 2018, 05:28:31 PM
Quote from: Destraex on October 25, 2018, 05:03:13 PM
The whole depth charge thing seems odd to me. When a torpedo boat sallies along side an enemy DD and drops depth charges.
Such a large explosion should probably take the torpedo boat with it, no?

I don't play ships but are you playing arcade or realistic? 
Title: Re: War Thunder Thread
Post by: MengJiao on October 26, 2018, 12:01:24 AM


   And "Africa" is pretty big even for one Ju-87:
Title: Re: War Thunder Thread
Post by: Destraex on October 26, 2018, 11:50:04 AM
Quote from: jomni on October 25, 2018, 05:28:31 PM
Quote from: Destraex on October 25, 2018, 05:03:13 PM
The whole depth charge thing seems odd to me. When a torpedo boat sallies along side an enemy DD and drops depth charges.
Such a large explosion should probably take the torpedo boat with it, no?

I don't play ships but are you playing arcade or realistic?
Realistic all the way. Why don't you play ships?
Title: Re: War Thunder Thread
Post by: MengJiao on October 26, 2018, 12:20:31 PM
Quote from: MengJiao on October 26, 2018, 12:01:24 AM


   And "Africa" is pretty big even for one Ju-87:

   But here is a Devastator with a fixed up torpedo (mark Xiii/44):

Title: Re: War Thunder Thread
Post by: jomni on October 26, 2018, 09:16:00 PM
Quote from: Destraex on October 26, 2018, 11:50:04 AM
Quote from: jomni on October 25, 2018, 05:28:31 PM
Quote from: Destraex on October 25, 2018, 05:03:13 PM
The whole depth charge thing seems odd to me. When a torpedo boat sallies along side an enemy DD and drops depth charges.
Such a large explosion should probably take the torpedo boat with it, no?

I don't play ships but are you playing arcade or realistic?
Realistic all the way. Why don't you play ships?

I love tanks.  :smitten:
Title: Re: War Thunder Thread
Post by: Destraex on October 27, 2018, 05:25:30 AM
"From 11:00 GMT on the 1st of November until 07:00 GMT on the 5th of November
Win 5 Naval battles with an activity of 50% or higher to get the Ya-5M soviet Motor gun boat!
Participate in one battle with an activity of 50% or higher in any game mode to get the unique "War Thunder 6 Years" decal ."
https://warthunder.com/en/news/5852-special-news-war-thunder-s-birthday-discounts-and-gifts-en
What the hell is an activity?

P.S. You love tanks so much you want an artificial environment with no supporting infantry or other ground assets?
Title: Re: War Thunder Thread
Post by: jomni on October 27, 2018, 06:32:46 AM
Quote from: Destraex on October 27, 2018, 05:25:30 AM
"From 11:00 GMT on the 1st of November until 07:00 GMT on the 5th of November
Win 5 Naval battles with an activity of 50% or higher to get the Ya-5M soviet Motor gun boat!
Participate in one battle with an activity of 50% or higher in any game mode to get the unique "War Thunder 6 Years" decal ."
https://warthunder.com/en/news/5852-special-news-war-thunder-s-birthday-discounts-and-gifts-en
What the hell is an activity?

P.S. You love tanks so much you want an artificial environment with no supporting infantry or other ground assets?

50% of the time you are alive and fighting the battle.  Not rage quitting in the middle.  Or dying too early, I guess.  Activity stats are shown in the end.
Title: Re: War Thunder Thread
Post by: MengJiao on October 27, 2018, 05:46:09 PM


  My tuna Boat in Norway or Africa:

Title: Re: War Thunder Thread
Post by: MengJiao on October 27, 2018, 10:29:50 PM



   Somebody's P-36C in Norway:

   
Title: Re: War Thunder Thread
Post by: Destraex on October 28, 2018, 06:09:50 PM
Quote from: jomni on October 27, 2018, 06:32:46 AM
Quote from: Destraex on October 27, 2018, 05:25:30 AM
"From 11:00 GMT on the 1st of November until 07:00 GMT on the 5th of November
Win 5 Naval battles with an activity of 50% or higher to get the Ya-5M soviet Motor gun boat!
Participate in one battle with an activity of 50% or higher in any game mode to get the unique "War Thunder 6 Years" decal ."
https://warthunder.com/en/news/5852-special-news-war-thunder-s-birthday-discounts-and-gifts-en
What the hell is an activity?

P.S. You love tanks so much you want an artificial environment with no supporting infantry or other ground assets?

50% of the time you are alive and fighting the battle.  Not rage quitting in the middle.  Or dying too early, I guess.  Activity stats are shown in the end.

I shall look for the activity stats then :)
80% of the time I am probably dead already :)
Title: Re: War Thunder Thread
Post by: MengJiao on October 29, 2018, 09:32:00 AM


  Tuna boat in Ireland or Norway:

Title: Re: War Thunder Thread
Post by: Destraex on October 31, 2018, 06:33:41 PM
I always like a good docu-drama. This one was made in 1945 and is about a British motor torpedo boat crew. Very propaganda-ish and stiffly acted. Which I really don't mind. Such a contrast to hollywood where everybody broods and each individual has personality problems. Also good footage of the boats themselves. I love the deep growl of these engines. The song also has me hooked "well, you'll ne'er get to eaven in an MTB"... The only detractor is that combat looks to have been simulated with models from what I can tell.
Title: Re: War Thunder Thread
Post by: MengJiao on October 31, 2018, 11:25:46 PM


  Swordfish with a mark xii:

Title: Re: War Thunder Thread
Post by: Destraex on November 04, 2018, 12:12:15 AM
Quote from: Destraex on October 31, 2018, 06:33:41 PM
I always like a good docu-drama. This one was made in 1945 and is about a British motor torpedo boat crew. Very propaganda-ish and stiffly acted. Which I really don't mind. Such a contrast to hollywood where everybody broods and each individual has personality problems. Also good footage of the boats themselves. I love the deep growl of these engines. The song also has me hooked "well, you'll ne'er get to eaven in an MTB"... The only detractor is that combat looks to have been simulated with models from what I can tell.


Oh and does anybody know where to find the song in this clip "you'll never get to eaven in an MTB" ?
Title: Re: War Thunder Thread
Post by: jomni on November 06, 2018, 03:31:50 AM
Nice story
Title: Re: War Thunder Thread
Post by: jomni on December 18, 2018, 07:14:58 AM
Supersonic update
Title: Re: War Thunder Thread
Post by: Jarhead0331 on December 18, 2018, 07:29:09 AM


Sorry...couldn't resist.
Title: Re: War Thunder Thread
Post by: MengJiao on December 31, 2018, 12:51:36 PM
Quote from: MengJiao on October 31, 2018, 11:25:46 PM


  Swordfish with a mark xii:

  Inside a Meteor:

Title: Re: War Thunder Thread
Post by: Destraex on January 06, 2019, 02:28:21 AM
This game is still a lot of fun. But I am really having trouble getting my friends to like it after they have invested so much time in WOWs and the game is not immediately making them a hero killer ace. It's harder to master.

I always play Realistic - I NEVER play arcade. I mean this game is not perfect but it has many good features that are more realistic than WOWs. I don't want to dumb that down by speeding everything up in their arcade mode.
I played a little today with a mate who was new. People complain all the time about how "realistic" the aiming is and how slow some ships (or boats) are to reach battle. What BS. Just enjoy people.
Title: Re: War Thunder Thread
Post by: jomni on March 01, 2019, 07:04:41 AM
Radars!
Title: Re: War Thunder Thread
Post by: GDS_Starfury on March 06, 2019, 12:14:23 AM
play WOT instead  O0
Title: Re: War Thunder Thread
Post by: jomni on March 06, 2019, 12:40:57 AM
Quote from: GDS_Starfury on March 06, 2019, 12:14:23 AM
play WOT instead  O0

Why?
Title: Re: War Thunder Thread
Post by: jomni on May 12, 2019, 01:20:33 AM
World War Trailer



Title: Re: War Thunder Thread
Post by: jomni on May 13, 2019, 08:51:42 AM


More info about world war. Operational layer, commanders, historical vehicle lists, many game modes, play vehicle that you don't have.
Title: Re: War Thunder Thread
Post by: jomni on May 15, 2019, 06:22:47 AM
Oh, there's also infantry (AT guns) in World War attack/defence missions.
Title: Re: War Thunder Thread
Post by: jomni on August 30, 2019, 07:10:13 PM
New nation: China! The People's Republic of China and the Republic of China (pre-WW2, WW2 and Taiwan) combined so you get east and west tech.
F4 Phantom and Mig 21 coming.

Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on August 30, 2019, 07:16:46 PM
I'm doing nothing but naval now.  I was hoping that they wouldn't go beyond WWII but the first Cold War German ships have shown up.  Boo!!!!
Title: Re: War Thunder Thread
Post by: jomni on September 11, 2019, 09:37:04 AM
"Big ship" coming.

There's map voting.

Title: Re: War Thunder Thread
Post by: jomni on September 12, 2019, 09:42:44 PM
Apparently, the move to release China outside the Chinese servers caused some controversy. The country flag icon used is the current communist PRC flag which existed after WW2. Though the tech tree also covers pre-WW2/ WW2 Nationalists and post-WW2 Taiwan (American tech). The Taiwanese are not happy. They could have used the historical Nationalist flag for nationalist vehicles at least as what was initially planned.
Title: Re: War Thunder Thread
Post by: Destraex on October 31, 2019, 10:33:42 PM
I dont think its a big problem. They have always used one flag for all. Maybe its a flag you can buy.
I am told this game has a huge eu following but not a large US one, at least when it comes to ships. Ships is all I play. I cannot go back to wows after playing this game. The detail compared to wows and the realism are night and day. But I think less people play it because it is much much harder.
Title: Re: War Thunder Thread
Post by: Yskonyn on November 03, 2019, 04:12:44 AM
Holy crap. Every news item I have seen of this game in 2019 shows off beautiful graphics and hardware that gets my loins moistened!
I am just not sure I am into this Quake Deathmatch gameplay with cool units. Or has gameplay evolved over time to have a more mission like structure now?
Title: Re: War Thunder Thread
Post by: Wburn on November 03, 2019, 02:47:51 PM
Do you buy into those modules? I currently seem to only have access to fighting WW2 maps without any kind of upgrades in armored vehicles without paying a bucket full of money for premium and lions to upgrade crews. I must be missing something.
Title: Re: War Thunder Thread
Post by: Destraex on November 03, 2019, 09:03:38 PM
PRess the double areows in the main menu above your vehicle list to show the trees. The interface is complicated.
Title: Re: War Thunder Thread
Post by: jomni on November 04, 2019, 02:00:32 AM
Quote from: Yskonyn on November 03, 2019, 04:12:44 AM
Holy crap. Every news item I have seen of this game in 2019 shows off beautiful graphics and hardware that gets my loins moistened!
I am just not sure I am into this Quake Deathmatch gameplay with cool units. Or has gameplay evolved over time to have a more mission like structure now?

There's hardly any quake death match. Main mechanic are capture points. Sometimes games take long to finish. New ground maps are huge. There's also Realistic and Sim mode if you like. But Arcade is interesting enough for me.

There is campaign mode and world war mode that I hardly play.
Title: Re: War Thunder Thread
Post by: jomni on November 04, 2019, 02:01:57 AM
Quote from: Wburn on November 03, 2019, 02:47:51 PM
Do you buy into those modules? I currently seem to only have access to fighting WW2 maps without any kind of upgrades in armored vehicles without paying a bucket full of money for premium and lions to upgrade crews. I must be missing something.

You can get by playing free if you don't mind the grind. I am usually playing free for most of the year. I do pay for premium time once in a while.

Top tier is also brutal. And hard to earn game credits (high repair cost vehicles, lethal hardware, competitive environment, experienced players). Mid tier is my sweet spot.
Title: Re: War Thunder Thread
Post by: MengJiao on November 10, 2019, 10:55:09 PM
Quote from: jomni on November 04, 2019, 02:01:57 AM


   Just flying realistic air battles.  Doing okay in an early model Beaufighter, oddly enough (over the hills near the Black Sea in this case):



Title: Re: War Thunder Thread
Post by: MengJiao on November 17, 2019, 05:18:38 PM
Quote from: MengJiao on November 10, 2019, 10:55:09 PM
Quote from: jomni on November 04, 2019, 02:01:57 AM


   Just flying realistic air battles.  Doing okay in an early model Beaufighter, oddly enough (over the hills near the Black Sea in this case):

   I'm working on researching the Firefly I, a "naval strike fighter"...my theory is that, it can go in with bombs and then do some (limited) fighter activity...though maybe not very much since its top speed is under 300 mph.  Anyway, the navy tree looks more promising than endless Beaufighters.
Title: Re: War Thunder Thread
Post by: MengJiao on November 17, 2019, 09:21:39 PM
Quote from: MengJiao on November 17, 2019, 05:18:38 PM

   I'm working on researching the Firefly I, a "naval strike fighter"...my theory is that, it can go in with bombs and then do some (limited) fighter activity...though maybe not very much since its top speed is under 300 mph.  Anyway, the navy tree looks more promising than endless Beaufighters.

   With bombs and a number:

Title: Re: War Thunder Thread
Post by: MengJiao on November 21, 2019, 09:40:53 PM
Quote from: MengJiao on November 17, 2019, 09:21:39 PM
Quote from: MengJiao on November 17, 2019, 05:18:38 PM

   I'm working on researching the Firefly I, a "naval strike fighter"...my theory is that, it can go in with bombs and then do some (limited) fighter activity...though maybe not very much since its top speed is under 300 mph.  Anyway, the navy tree looks more promising than endless Beaufighters.

   With bombs and a number:

  Over China with two 1000-pound bombs:

Title: Re: War Thunder Thread
Post by: MengJiao on November 22, 2019, 11:25:17 PM
Quote from: MengJiao on November 21, 2019, 09:40:53 PM



  Your basic Firefly V:

Title: Re: War Thunder Thread
Post by: jomni on November 24, 2019, 03:02:13 AM
I have clocked 456 hours playing ground battles. Lol!
Title: Re: War Thunder Thread
Post by: MengJiao on November 25, 2019, 04:04:31 PM
Quote from: jomni on November 24, 2019, 03:02:13 AM
I have clocked 456 hours playing ground battles. Lol!

Awesome!  I think I'm around 200 hours.
Title: Re: War Thunder Thread
Post by: jomni on January 14, 2020, 08:46:45 AM
Oh wow. Skip bombing is implemented.
https://youtu.be/1Wx-xUnIqyI
Title: Re: War Thunder Thread
Post by: Jarhead0331 on January 14, 2020, 09:54:36 AM
Still no infantry, huh? All these beautiful battlefields and environments devoid of human life?
Title: Re: War Thunder Thread
Post by: MengJiao on May 19, 2020, 02:11:53 PM
Quote from: Jarhead0331 on January 14, 2020, 09:54:36 AM
Still no infantry, huh? All these beautiful battlefields and environments devoid of human life?

  In open-top vehicles, you can see your crew getting a bit worried these days.
Title: Re: War Thunder Thread
Post by: W8taminute on May 19, 2020, 03:09:46 PM
I'm looking forward to Enlisted which currently is in closed beta.  From the same makers as Warthunder except there is a heavy emphasis on infantry combat.
Title: Re: War Thunder Thread
Post by: MengJiao on May 19, 2020, 03:59:13 PM
Quote from: W8taminute on May 19, 2020, 03:09:46 PM
I'm looking forward to Enlisted which currently is in closed beta.  From the same makers as Warthunder except there is a heavy emphasis on infantry combat.

  Sounds promising!  Apparently I'll play anything that resembles an FPS in any way.  But here's a War Thunder scene from the Achilles:

Title: Re: War Thunder Thread
Post by: bobarossa on May 19, 2020, 04:48:30 PM
Before I quit WT a year ago, driving an open top vehicle drew kamakaze's like flies.  Was always shocked when someone shot me up and didn't crash into me too. 
Title: Re: War Thunder Thread
Post by: MengJiao on May 19, 2020, 05:31:58 PM
Quote from: bobarossa on May 19, 2020, 04:48:30 PM
Before I quit WT a year ago, driving an open top vehicle drew kamakaze's like flies.  Was always shocked when someone shot me up and didn't crash into me too.

   I think they have toned down the kamikaze effects.  I was just driving the US quad-50 cal.  AA halftrack and I had three almost direct hits by Planes and suffered no damage.

   I haven't played in a few months and I'm not getting killed nearly as much as I was (Maybe Easy Anti-cheat is working to some degree?)  Or maybe my play-style has changed or something?
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on May 19, 2020, 05:35:47 PM
I'm still playing naval.  The low tier torpedo and fun boats are lots of fun.  The destroyers and cruisers are less so.  Flak on ships is insanely deadly.  Seeing a plane survive an attack run is a rare occurrence.  I'm even getting picked out of the sky at 25,000 feet.
Title: Re: War Thunder Thread
Post by: MengJiao on May 19, 2020, 06:30:08 PM
Quote from: Silent Disapproval Robot on May 19, 2020, 05:35:47 PM
I'm still playing naval.  The low tier torpedo and fun boats are lots of fun.  The destroyers and cruisers are less so.  Flak on ships is insanely deadly.  Seeing a plane survive an attack run is a rare occurrence.  I'm even getting picked out of the sky at 25,000 feet.

  Sure, fun boats are fun til somebody gets hurt.
Title: Re: War Thunder Thread
Post by: MengJiao on May 20, 2020, 05:58:37 PM
Quote from: MengJiao on May 19, 2020, 06:30:08 PM
Quote from: Silent Disapproval Robot on May 19, 2020, 05:35:47 PM
I'm still playing naval.  The low tier torpedo and fun boats are lots of fun.  The destroyers and cruisers are less so.  Flak on ships is insanely deadly.  Seeing a plane survive an attack run is a rare occurrence.  I'm even getting picked out of the sky at 25,000 feet.

  Sure, fun boats are fun til somebody gets hurt.

  Chinese Gladiator:
Title: Re: War Thunder Thread
Post by: MengJiao on March 05, 2021, 09:53:55 PM
Quote from: MengJiao on May 19, 2020, 03:59:13 PM
Quote from: W8taminute on May 19, 2020, 03:09:46 PM
I'm looking forward to Enlisted which currently is in closed beta.  From the same makers as Warthunder except there is a heavy emphasis on infantry combat.

  Sounds promising!  Apparently I'll play anything that resembles an FPS in any way.  But here's a War Thunder scene from the Achilles:

  Or anything with ships:

Title: Re: War Thunder Thread
Post by: MengJiao on December 11, 2021, 01:34:55 PM
Quote from: MengJiao on March 05, 2021, 09:53:55 PM
Quote from: MengJiao on May 19, 2020, 03:59:13 PM
Quote from: W8taminute on May 19, 2020, 03:09:46 PM
I'm looking forward to Enlisted which currently is in closed beta.  From the same makers as Warthunder except there is a heavy emphasis on infantry combat.

  Sounds promising!  Apparently I'll play anything that resembles an FPS in any way.  But here's a War Thunder scene from the Achilles:

  Or anything with ships:

  Working on French Aircraft (for antiquarian reasons, I guess).  this is an "Early LEO 451" over the mediterranean.  I knocked out two bases with this one before being shot down by RustyTexan in an I-16:

Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on December 11, 2021, 08:22:11 PM
I'm also grinding the French Air Force line.  Stupid thread about D.520s planted the brain worm in my mind.
Title: Re: War Thunder Thread
Post by: bobarossa on December 11, 2021, 08:40:43 PM
Quote from: Silent Disapproval Robot on December 11, 2021, 08:22:11 PM
I'm also grinding the French Air Force line.  Stupid thread about D.520s planted the brain worm in my mind.
Don't you mean the `plane` worm?
Played War Thunder for several years, but only tanks. Couldn't get hang of fly-by-mouse and couldn`t be bothered to set up joystick.
Title: Re: War Thunder Thread
Post by: MengJiao on December 11, 2021, 08:42:41 PM
Quote from: Silent Disapproval Robot on December 11, 2021, 08:22:11 PM
I'm also grinding the French Air Force line.  Stupid thread about D.520s planted the brain worm in my mind.

Same here.  They have the African Mask insignia for Pierre Le Goran's D520.
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on December 12, 2021, 04:42:04 AM
I need one more rank II plane before I can research the D.520.  I've been having surprisingly good missions with the Potez 630.  It's slow, climbs like a brick, and carries far too little ammo but for some reason, I'm able to finish top 3 in most missions and often come back with 2 or 3 A2A kills.
Title: Re: War Thunder Thread
Post by: MengJiao on December 12, 2021, 07:26:48 AM
Quote from: Silent Disapproval Robot on December 12, 2021, 04:42:04 AM
I need one more rank II plane before I can research the D.520.  I've been having surprisingly good missions with the Potez 630.  It's slow, climbs like a brick, and carries far too little ammo but for some reason, I'm able to finish top 3 in most missions and often come back with 2 or 3 A2A kills.

  I was looking at that plane.  I get most of my points in bombers and put the results into fighters, but some fighter-bomber/heavy fighter types might be cool.  It has two central (nose-fusilage) 20 mm which should let you just touch the fire button and blow up the target.

  Even the Br693AB2 (the real designation -- no kidding?) can do okay:

Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on December 12, 2021, 10:17:17 PM
Quote from: bobarossa on December 11, 2021, 08:40:43 PM
Quote from: Silent Disapproval Robot on December 11, 2021, 08:22:11 PM
I'm also grinding the French Air Force line.  Stupid thread about D.520s planted the brain worm in my mind.
Don't you mean the `plane` worm?
Played War Thunder for several years, but only tanks. Couldn't get hang of fly-by-mouse and couldn`t be bothered to set up joystick.

I only fly with a joystick but by doing so, I'm at a real disadvantage.  Mouse aim is so much more precise than stick and rudder in this game.

You should give naval stuff a try.  The coastal boats are ridiculously fun.  Zipping along at 50 knots, hiding behind islands, and then jumping out to ambush passing destroyers as you blaze away with cannons and MG while desperately trying to line up for a torpedo shot is a blast.
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on December 12, 2021, 10:20:48 PM
Quote from: MengJiao on December 12, 2021, 07:26:48 AM
Quote from: Silent Disapproval Robot on December 12, 2021, 04:42:04 AM
I need one more rank II plane before I can research the D.520.  I've been having surprisingly good missions with the Potez 630.  It's slow, climbs like a brick, and carries far too little ammo but for some reason, I'm able to finish top 3 in most missions and often come back with 2 or 3 A2A kills.

  I was looking at that plane.  I get most of my points in bombers and put the results into fighters, but some fighter-bomber/heavy fighter types might be cool.  It has two central (nose-fusilage) 20 mm which should let you just touch the fire button and blow up the target.

  Even the Br693AB2 (the real designation -- no kidding?) can do okay:

I was doing the bomber line, but I found that I really don't care for the French level bombers.  They just don't compare to the Brits or even the Japanese lines.

I have had good success with the A-36 dive bomber but I decided to give the ground attack line a whirl as I recently picked up a VKB joystick and it's so precise that I find it much easier to line up shots than it was with my previous stick.  My biggest problem is that I forget to alter the fuse delay on my bombs when I switch from dive bombers over to ground attack and I do more damage to myself with my own bombs than I usually suffer from enemy fighters.

Title: Re: War Thunder Thread
Post by: MengJiao on December 13, 2021, 09:09:02 AM
Quote from: Silent Disapproval Robot on December 12, 2021, 10:20:48 PM
Quote from: MengJiao on December 12, 2021, 07:26:48 AM
Quote from: Silent Disapproval Robot on December 12, 2021, 04:42:04 AM
I need one more rank II plane before I can research the D.520.  I've been having surprisingly good missions with the Potez 630.  It's slow, climbs like a brick, and carries far too little ammo but for some reason, I'm able to finish top 3 in most missions and often come back with 2 or 3 A2A kills.

  I was looking at that plane.  I get most of my points in bombers and put the results into fighters, but some fighter-bomber/heavy fighter types might be cool.  It has two central (nose-fusilage) 20 mm which should let you just touch the fire button and blow up the target.

  Even the Br693AB2 (the real designation -- no kidding?) can do okay:

I was doing the bomber line, but I found that I really don't care for the French level bombers.  They just don't compare to the Brits or even the Japanese lines.

I have had good success with the A-36 dive bomber but I decided to give the ground attack line a whirl as I recently picked up a VKB joystick and it's so precise that I find it much easier to line up shots than it was with my previous stick.  My biggest problem is that I forget to alter the fuse delay on my bombs when I switch from dive bombers over to ground attack and I do more damage to myself with my own bombs than I usually suffer from enemy fighters.

  I have a semi-antique logotech joystick. Maybe I should look into getting something snappier.  Anyway, it has always seemed to sort of work for War thunder -- though its hard to tell since:
a) I'm usually really bad at games
b) I'm usually bad at computer games
c) I'm kind of very bad at military games on computers
d) I'm usually sort of okay with bombers or just crappy planes in general -- I can often get back to base against all odds (cuz I have a lot of practice with surviving in shot-up crappy planes)
e) and yet basically amazingly bad at War Thunder
f) so with all those sort of variable ups and downs -- I will look into a new joystick -- might help -- who knows?
Title: Re: War Thunder Thread
Post by: Silent Disapproval Robot on December 13, 2021, 10:16:35 PM
Just managed to unlock the D.520.  It's not my cuppa.  Rolls well but I think it has too much lift.  It feels like there's no weight to it at all and therefore it tends to bob up and down alarmingly with just the slightest pitch input when in level flight.  It makes lining up a shot rather difficult when you're porpoising so badly.  There's also a real lack of authority with the elevators so when it does start to pitch up on you, it takes an agonizingly long time to correct after you start to pitch down.  I find I get faster response by adjusting trim than I do from stick input.

Title: Re: War Thunder Thread
Post by: MengJiao on December 14, 2021, 03:10:55 PM
Quote from: Silent Disapproval Robot on December 13, 2021, 10:16:35 PM
Just managed to unlock the D.520.  It's not my cuppa.  Rolls well but I think it has too much lift.  It feels like there's no weight to it at all and therefore it tends to bob up and down alarmingly with just the slightest pitch input when in level flight.  It makes lining up a shot rather difficult when you're porpoising so badly.  There's also a real lack of authority with the elevators so when it does start to pitch up on you, it takes an agonizingly long time to correct after you start to pitch down.  I find I get faster response by adjusting trim than I do from stick input.

  The War thunder crew makes lots of odd choices with these "simulations".  The D.520 is fine in Cliffs of Dover.  And why in war thunder is the Bloch 150 series supposed to be "better" than the
D.520?  The Vichy-ite air force standardized on the D.520 for good reasons, I suspect.

   But here's a dive-bomber: