Main Menu

AI War 2

Started by solops, October 22, 2019, 10:31:56 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Huw the Poo

I've played the first few tutorials.  It seems the emphasis has shifted to fleet control.  You create a fleet by building a flagship and assigning units to it.  It will then build those units (if in range of factories) until it has a full complement.  This even works with command stations; build a command station at a neutral planet to simultaneously take control of the planet and immediately build a full complement of resource harvesters.  Nice!

mbar

Quote from: Huw the Poo on October 24, 2019, 07:34:53 AM
I've played the first few tutorials.  It seems the emphasis has shifted to fleet control.  You create a fleet by building a flagship and assigning units to it.  It will then build those units (if in range of factories) until it has a full complement.  This even works with command stations; build a command station at a neutral planet to simultaneously take control of the planet and immediately build a full complement of resource harvesters.  Nice!

There are a handful of games that use auto build fleet mechanics. I really appreciate it when they do. Star Rulers 2 did the same.

FarAway Sooner

#17
Would love a more detailed review after you've had a more detailed look at it.  I loved the original game, before becoming to the ultimate conclusion after 200+ hours of play that the expansions were making the game crush itself under its own complexity.

That, or I just wasn't smart enough for it!

;D

Where do you get the additional 10% off if I have the original game?

Huw the Poo

Quote from: FarAway Sooner on October 24, 2019, 08:20:37 AM
Would love a more detailed review after you've had a more detailed look at it.

Will do!

QuoteI loved the original game, before becoming to the ultimate conclusion after 200+ hours of play that the expansions were making the game crush itself under its own complexity.

Honestly, speaking as a massive fan of Arcen Games, I have to admit this is completely true.  The original game became over-engineered to the point of insanity.

QuoteWhere do you get the additional 10% off if I have the original game?

I have a 25% off coupon in my Steam inventory which says "for owners of other games in the series".  So check there.

bobarossa

Quote from: Yskonyn on October 23, 2019, 07:42:51 PM
I had a rare epiphany and held off buying it today. Yay me!
There's always tomorrow.

Huw the Poo

OK I've done the tutorials and played just a tiny bit of a quickstart campaign.

My initial, loose and not at all organised, impressions are as follows:

In typical Arcen Games style, Chris really wants you to understand and enjoy the game.  The "how do I play" section is absolutely littered with well-anticipated questions organised into categories for newcomers to the series as well as veterans.  They really help explain the fundamentals for noobs, and what's new (and different) for vets.

Even more so than the first game, AI War 2 is about strategy, strategy, strategy.  AG has done an excellent job of streamlining everything, to the point where you're either directing fleets or thinking about your strategy.  There are firm rules governing what intel you have on the planets of the galaxy and there are several game mechanics directly related to gathering more intel.  As with the first game, capturing key assets is a major component of gameplay.  Thus, a large part of what you do is plotting your route through the galaxy, assigning priorities to various targets (I need that chokepoint over here, I need that neutral capital ship over there, how angry will I make the AI if I acquire this base, and so on).

Just as the first game, a huge aspect is the AI alertness.  Remember, the AI has already won the (first) war and it owns the whole galaxy.  Every victory you win makes it more alert to your presence.  More alertness means more incursions into your space, and better fleets fielded against you.  The only way to win (as far as I know so far, at least) is to take out the AI overlord, hidden somewhere within the galaxy.  To accomplish this you need to thread your path to it very carefully.  Conquer too few planets and you won't have the resources to take on the overlord; conquer too many and the AI will rise up and crush you remorselessly.

I'm really enjoying it so far.  It definitely feels like an upgrade to AI War: Fleet Command; everything is so much more streamlined, there are loads of new ideas, your central focus has been, well, refocused.  But at the same time it's the game we all know and love.  Vets of the first game will feel right at home, but conversely, AI War 2 will probably not win too many new fans.

Any niggles?  Sure, there are a few at the moment, mainly around the UI - albeit nothing major whatsoever.  But this is Arcen Games.  Even a casual observer knows that 1.0 is just the very beginning, and this game will be supported for a very, very long time.  Thus I don't want to talk about the niggles yet.  I will, however, point out any major flaws if I happen upon any.

One last note: multiplayer is coming, and will be added H1 2020.

Huw the Poo

Quote from: Huw the Poo on October 24, 2019, 06:12:38 PM
AI War 2 will probably not win too many new fans.

I might have to revise this statement!

I've heard so many people say they couldn't get into the first game because of how complicated it was.  It cannot be emphasised enough how streamlined the gameplay has become with this sequel.  You don't even have to order unit construction.  You just have set fleet templates and as long as they have any unit creators nearby, they will constantly replenish themselves.

In addition to that, there is a brilliant "intel" tab on the sidebar.  This is an actual guiding light.  Seasoned players can ignore it but for noobs it's a godsend.  It's basically a portfolio of ideas.  "You should take this system to gain a new fleet", or "you should hack this station to gain a new ship line on your existing fleet", and so on.  It's absolutely brilliant.  It's almost reminiscent of Distant Worlds which, given enough autonomy will play itself.  The AI almost tells you how to beat it, haha.

I've also realised how much improved the sound effects are; combat sounds meaty and I'll never tire of the sound of ships blowing up.  The visual effect improvements are welcome too; battles look quite pretty now, with various weapon effects littering the skies as fleets clash.

I'm loving this game.

Edit: I'm playing my first campaign as aggressively as possible just to see how the AI reacts.  Sure enough, after taking world after world, the AI is truly rising up and I have all I can do to defend the worlds I have.  You do not want to piss the AI off in this game!

Huw the Poo

I haven't had a lot of time to play this yet because I went away for the weekend, but here are a few more thoughts.

One of the biggest differences between AI War 2 and similar games is that you don't just build units and add them to fleets.  Fleets in this game have set templates, and as long as they have producer units in range their numbers will be constantly replenished up to their caps.  So you will have "mobile strike 1" which might have 40 fighters, 30 bombers, a frigate, 25 close-range specialists and a forcefield ship.  Generally these numbers and ship types will not change.  That's your fleet, from the moment you get it until the end of the game.

However, you can swap "ship lines" between fleets.  Perhaps you don't want the bombers in mobile strike 1 - you can swap them with, say, another line of fighters from fleet 2 or 3 or whatever.  You can also gain extra ship lines at enemy worlds, by at least two methods I know of.  And you can of course gain more fleets - this is done by conquering enemy worlds that have available neutral fleets.

This takes some getting used to at first - even for veterans of the first game - but overall I like this mechanic because not only does it add to the streamlining of the game (there's no ship micromanagement whatsoever), but also it adds to the general emphasis on overall strategy.  Capturing a new fleet, or gaining new ship lines for existing fleets, become excellent reasons to capture planets you've identified.  As I've said before, this game really is all about strategy.  Everything you do is in support of your next strategic objective, chosen carefully from what you know of the galaxy map and weighed against the increase in AI alertness should you take the objective.

I wanted to address something here too.  I've heard it said many times, here and elsewhere, that the AI War games are tower defense hybrids.  No.  No they are not.  It's true that you can build turrets to cover wormholes into friendly space, but that's a minor aspect of the gameplay and something you do once then forget about.  It's no different from any other RTS where you place a fixed emplacement to cover a chokepoint.  That's all you're doing here.  The emphasis is very much on fleet combat.

Anyway, I will carry on with the impressions as I play more.

Geezer

Thotimx has a very good beginner series on AI War 2:  https://www.youtube.com/watch?v=5EPSLCjBVX8
We don't stop playing because we grow old; we grow old because we stop playing.  George Bernard Shaw

Martok

Thanks for the feedback, Huw!  Good to know. 

I picked this through GOG the other day at a nice discount (thanks to owing the first AI War), in the hopes that I might actually play it someday.  ::)  I'm sure the streamlining will be a turn-off to some of the more hardcore fans of the original, but I personally welcome it, as I admittedly found the first one a bit overwhelming. 
"Like we need an excuse to drink to anything..." - Banzai_Cat
"I like to think of it not as an excuse but more like Pavlovian Response." - Sir Slash

"At our ages, they all look like jailbait." - mirth

"If we had lines here that would have crossed all of them. For the 1,077,986th time." - Gusington

"Government is so expensive that it should at least be entertaining." - airboy

"As long as there's bacon, everything will be all right." - Toonces

steve58

#25
AI War 2 is free through Gog Connect for the next ~2 days...

https://www.gog.com/connect?pp=a93c168323147d1135503939396cac628dc194c5


...never mind.
Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)

Huw the Poo

Quote from: steve58 on November 02, 2019, 04:48:04 PM
AI War 2 is free through Gog Connect for the next ~2 days...

That might be a bit misleading - it just means if you already own it on Steam you can also add it to your GOG library.

steve58

Yeah, my bad.  Just was going by what, isthereanydeal.com posted. 
Government is not the solution to our problem—government is the problem.   Ronald Reagan
The democracy will cease to exist when you take away from those who are willing to work and give to those who would not.   Thomas Jefferson
During times of universal deceit, telling the truth becomes a revolutionary act.   George Orwell  The truth is quiet...It's the lies that are loud.   Jesus Revolution
If you ever find yourself in need of a safe space then you're probably going to have to stop calling yourself a social justice warrior. You cannot be a warrior and a pansy at the same time   Mike Adams (RIP Mike)

mbar

Thanks steve58. GoG are not very good at informing their customers. GoG connect has been dead so long that I'd set my profile private.

spelk

Been out of the loop for a while, apologies for the absence Grogs..

If anyone is interested in getting a 30 minute quick-intro on the game, Rob from eXplorminate site/podcast does a decent job in conveying the basics:

https://invidio.us/watch?v=9q4cs6YT7bU

https://explorminate.co/

I was playing AIWar2 yesterday after familiarisation with above vid, and I must say, its really come on to a point where its fully
fledged. I backed it at Kickstarter (twice) and have seen it in its various forms of creation and it has been a rough ride for 3 years
but its now out, proper release like, and it plays smooth as butter. I had to use the OpenGL option rather than the more experimental
VulcanK graphics for my Linux box, but really enjoyed the cut and thrust of it, especially the new way fleets are managed.

The original AIWar used to make you group ships by type, create control groups and do the standard RTS micro-management thing. AIWar2 gives you a fleet with a capital ship and 6 slots with other ship types in it. They all embark and disembark from the capital ship as you deploy them as a whole. You can still ship type select and utilise different ships in different tactical ways, but being able to co-ordinate an offensive fleet with a support fleet behind it and as you capture new capital ships and/or new tech ships you can build a
custom fleet composition that serves a particular purpose. It's much better in my opinion, more like Kohan did it, where your fighting
force is a configurable collection that works together almost autonomously. You are then free from the micro to make the broad strokes of sweeping tactics and you're not bogged down with moving a myriad of control group ship types.

Some lovely watchmen style guardian ships at your vulnerable bases, with tractor beam pylons and auto turrets for defense, force shield generators.. You have the offensive to wage, delicately so as not to aggravate the AI too early on and you have a tower defense like game of making sure your supply bases and lines are protected.

Multiplayer isn't in yet, but it is on the way.

Also, good podcast interview here with the developer Chris Park on AI War 2 and its development as well as a look into the world of Arcen Games and their torrid trajectory for the last 10 years.

https://explorminate.co/chris-park-of-arcen-games-podcast-interview/

Top stuff.