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Digital Gaming => Computer Gaming => Topic started by: Kushan on June 06, 2015, 10:09:53 PM

Title: World of Warships
Post by: Kushan on June 06, 2015, 10:09:53 PM
Anyone playing the beta that can give some impressions of it? Been watching a lot of videos on it the last few weeks and am thinking of buying into it. I have a good idea what the gameplay is like but if I where to buy in any idea as to what one of the pre-order ships (Destoryers Gremyashchiy and USS Sims or the cruiser Yubari) are the "best" one to buy.
Title: Re: World of Warships
Post by: Shelldrake on June 07, 2015, 05:07:01 AM
Sunflare loves it - no surprise there given his USN background! I am waiting for the open beta.
Title: Re: World of Warships
Post by: DennisS on June 07, 2015, 08:47:39 AM
I have played this a fair amount.

I purchased into the beta, and chose the CL Yubari. Light cruisers are fun, and this one has the exceptional IJN torpedoes.

But...the learning curve to use torpedoes is very high.

In hindsight, I should have chosen the Sims..the American destroyer. This is the most overpowered destroyer in the game, with an enormous number of guns, and a very high ROF.

The game itself is good, but predictable. The BB's and CA's stay at range and blast away at each other. Everything else tries to stay away from the big guns, and either shoots each other, or tries for a home run. A home run in this case is a torpedo run against a "heavy".

It is a good game..more contemplative and much slower than WoT, and I think more fun. I played about 8k matches in WoT, with a 57% win percentage..above 60% for my TD's, so I do have a good feel for both games.

This, like WoT, is essentially free to play, if you don't mind a slow, grindy avenue to increase your ships. As this is the way games are played, nice and slow, this works for me. It's a good game.
Title: Re: World of Warships
Post by: Dammit Carl! on June 07, 2015, 11:03:05 AM
Ditto
The game itself is good, but predictable. The BB's and CA's stay at range and blast away at each other. Everything else tries to stay away from the big guns, and either shoots each other, or tries for a home run. A home run in this case is a torpedo run against a "heavy".

It is a good game..more contemplative and much slower than WoT, and I think more fun.

Pretty much sums things up well.  I'll add:
1.  The typical "hit point," style of damage modeling that Wargaming uses works with ships which are, after all, huge things made of metal.  It makes sense it takes time to batter them down. 

2. Owing to the nature of shells (either AP or HE only; no premium types as of yet) and the aforementioned damage modeling, ships maintain some kind of usefulness even if they aren't top tier and that is nice.  Useless players, yes.  Useless ships, not so much.

3. I like that there is (generally) constant movement going on, so you have to keep your situational awareness going at all times.

I, too, think its a fun game and I look forward to it going out of beta and into the greater gaming world.

As far as premium ships to get, the Sims if you can afford it or the Gremalshziwalkkining (whatever) as a second pick.  Yubari, to me, is third on the list but I'm a total premium tank whore in WoT, and I'm just running Soviet and Japanese ships at this point, so of course I'll get it at some point.
Title: Re: World of Warships
Post by: Swatter on June 08, 2015, 05:02:42 AM
In short, if you liked WoT you will probably like WOW. The opposite is probably true too. I liked WoT for a little while, but I really don't like grinding in most circumstances. I can only stand so much of games where you battle and battle without greater context (a campaign or something). WoW was an interesting change, but my play time with that will be limited for the same reason.
Title: Re: World of Warships
Post by: FlickJax on June 08, 2015, 08:10:46 AM
ive finally broken away from my WoT addiction, I love ships but not sure I want another experience hanger/harbour race again !!! I get to envolved.
Title: Re: World of Warships
Post by: Kushan on July 03, 2015, 03:04:05 PM
Open betas is now available. If anyone is looking to team up I'm Kushan04 in game.
Title: Re: World of Warships
Post by: DennisS on July 03, 2015, 03:34:25 PM
The learning curve is low in World of Warships. There is no barrier to entry, and after a half dozen or so games, you can be totally competitive with the experts.

I like this game. Destroyers, like math, are hard. Cruisers are fun, with interesting game play decisions and strategies. Battleships are one dimensional..and with just one strategy. Stay at range, and blow shit up.

Having said that, it doesn't really feel as "grindy" as WoT..although there are a goodly assortment of ship types and upgrades.
Title: Re: World of Warships
Post by: jomni on July 03, 2015, 06:23:26 PM
Having said that, it doesn't really feel as "grindy" as WoT..although there are a goodly assortment of ship types and upgrades.

But that's usual during Beta so that people can test out the higher tiers.
Title: Re: World of Warships
Post by: Nefaro on July 04, 2015, 12:44:36 AM
Having said that, it doesn't really feel as "grindy" as WoT..although there are a goodly assortment of ship types and upgrades.

But that's usual during Beta so that people can test out the higher tiers.

Yep.

They'll bludgeon the xp gain and/or requirements after official release and the last wipe.  Then it will take longer to get new stuff (aka "grind").  Did it with the previous ones, and even continued raising the rates in later patches with the original IIRC.  Pretty much the norm with these kinds.
Title: Re: World of Warships
Post by: DennisS on July 04, 2015, 08:49:00 AM
Having said that, it doesn't really feel as "grindy" as WoT..although there are a goodly assortment of ship types and upgrades.

But that's usual during Beta so that people can test out the higher tiers.

Yeah..that's a valid point. Hard to balance a Tier X Destroyer if nobody has one!
Title: Re: World of Warships
Post by: WallysWorld on July 06, 2015, 10:38:55 PM
I just installed this game and I'm having a blast with it. Really like the variety of ships and the game play is very fun.

Played a couple battles of WoT after leaving it for about four months and I just can't get back into that game.
Title: Re: World of Warships
Post by: Slick Wilhelm on July 08, 2015, 01:46:32 PM
I have played this a fair amount.

I purchased into the beta, and chose the CL Yubari. Light cruisers are fun, and this one has the exceptional IJN torpedoes.

But...the learning curve to use torpedoes is very high.

In hindsight, I should have chosen the Sims..the American destroyer. This is the most overpowered destroyer in the game, with an enormous number of guns, and a very high ROF.

The game itself is good, but predictable. The BB's and CA's stay at range and blast away at each other. Everything else tries to stay away from the big guns, and either shoots each other, or tries for a home run. A home run in this case is a torpedo run against a "heavy".

It is a good game..more contemplative and much slower than WoT, and I think more fun. I played about 8k matches in WoT, with a 57% win percentage..above 60% for my TD's, so I do have a good feel for both games.

This, like WoT, is essentially free to play, if you don't mind a slow, grindy avenue to increase your ships. As this is the way games are played, nice and slow, this works for me. It's a good game.

Great summation, Dennis! I concur.

One interesting aspect that is different than WOT, is that if you choose to lone wolf it and go on the other side of the map from where all the other players are...they won't be able to help you in any appreciable time. The devs have put some thought into the design in order to "encourage" players to work together. i.e., CVs and BBs need AA protection, so they should remain close to a friendly CA; CAs can benefit from being near a friendly BB. While the BB takes the majority of attention from the enemy, the CA is free to plink away with its smaller guns. And so on.

Unfortunately, I don't see many players working together in this fashion. There are no "F key" shortcuts yet, so asking for help, or trying to indicate a target on the map is next to impossible currently.

Did I mention all of the sexy ship artwork? The ships look really outstanding. Hopefully, the devs will add additional "death animations", but the one used now is pretty good. It's even kind of fun watching your ship as it sinks...complete with oil slick.
Title: Re: World of Warships
Post by: Nefaro on July 08, 2015, 01:50:09 PM
This is still going to get a wipe after Open Beta is over, no?

While this one might be enjoyable for a bit, I'm more curious as to how Gaijin does their version since they tend towards a bit more historical representation, under the hood, rather than arcade.
Title: Re: World of Warships
Post by: Slick Wilhelm on July 09, 2015, 07:55:38 PM
This is still going to get a wipe after Open Beta is over, no?

While this one might be enjoyable for a bit, I'm more curious as to how Gaijin does their version since they tend towards a bit more historical representation, under the hood, rather than arcade.

I don't think there will be another wipe. I believe the devs have alluded that this is the last wipe.
Title: Re: World of Warships
Post by: Cyrano on July 10, 2015, 08:03:14 AM
I like it a fair amount, actually.

I'll never be able to obsess about it as the individual battles have no consequences -- and I see no indication that they'll even try to do historical battles -- but I admire what they've done.  As I've said elsewhere, these fellows seem to have the secret formula for the SimCade punch...

Title: Re: World of Warships
Post by: Nefaro on July 10, 2015, 11:14:28 AM
It's.. okay.  Did enough for Tier 2 & almost into Tier 3. 

I'd still rather be flying RB in War Thunder right now.  AKA "Climb Thunder".
Title: Re: World of Warships
Post by: steve58 on July 15, 2015, 03:31:20 PM
Exchange credits???   

Picked up WoWS in one of the Humble Bundles and have been playing around with it.  While I've been enjoying the game, I tend to be on the losing side more often than not/naught.

I've leveled up to "4" (I think) and have amassed around 900K of Exchange Credits.   My question is, What can I do with the ECs??  I know I can exchange them for Doubloons, but what else are they good for??  Any pointers or links would be appreciated.

p.s.  my WoWS handle is "Slammer58" and I apologize if I "accidentally" sank any of my fellow Grogheads  >:D...  and that raises yet another question...Why am I always on the Green Team???
Title: Re: World of Warships
Post by: Nefaro on July 15, 2015, 04:17:37 PM
Exchange credits???   

Picked up WoWS in one of the Humble Bundles and have been playing around with it.  While I've been enjoying the game, I tend to be on the losing side more often than not/naught.

I've leveled up to "4" (I think) and have amassed around 900K of Exchange Credits.   My question is, What can I do with the ECs??  I know I can exchange them for Doubloons, but what else are they good for??  Any pointers or links would be appreciated.

p.s.  my WoWS handle is "Slammer58" and I apologize if I "accidentally" sank any of my fellow Grogheads  >:D...  and that raises yet another question...Why am I always on the Green Team???


Hrmm..  I think the "Exchange Credits" are like Free XP in other games, aren't they? 

The stuff you can spend on levelling up anything that's open to it, not just what you're currently using..?   Or is this something new?
Title: Re: World of Warships
Post by: Nefaro on July 17, 2015, 09:11:14 AM
Okay... something snapped and I suddenly became addicted to this once I hit Tier 3 and started experiencing the full range of goodies.   O0

Definitely gonna be at it this weekend.

I have a minor quibble or two, but overall it's become quite fun.  I understand the need to ease newbs into all the extra stuff and all, but still not having unlocked all the outfitting features at Tier 3 is a bit excessive IMO.  At least they give you some coin/xp bonuses for each one. *shrug*


Will post a few screenshots in the appropriate thread sticky.  8)
Title: Re: World of Warships
Post by: Nefaro on July 19, 2015, 07:12:01 AM
Sweet baby raptor jesus, I'm so addicted to WoWS now.   ^-^

Having tried each of the three different ship types, it's even more so.  They play differently yet each has it's own role.  I'd say there are four general types since the CLs and CAs, in the Cruiser line, also feel a bit different from each other.  Most importantly, they did a fair job designing and balancing those roles.

The CV gameplay is essentially an RTS;  controlling your air groups instead of gunning and torpedoing.  The rest are some combo of guns at range, torpedoes, and the smaller warships being able to sneak up closer before being spotted.

I was disappointed with the way Wargaming.net went so abstract on World of Warplanes, especially with altitude/climbing and the usual Hit Points nuttery.  While there is definitely abstraction and balancing in this one, it's less jarring.  The Hit Points thing actually kinda makes sense for warships, unlike tanks and aircraft, since WW2 naval battles could be a lengthy slug fest with vessels taking many hits before succumbing.

This is all old news to some of you.  I didn't want to start playing until the launch wipes were past, so I've had a late introduction.
Title: Re: World of Warships
Post by: Tuna on July 19, 2015, 07:18:09 AM
hmmm think I need to start up a download while I'm mowing the lawn!

Title: Re: World of Warships
Post by: Nefaro on July 19, 2015, 10:36:16 PM
Someone on another forum mentioned how he needs to improve his gun accuracy.  So I posted this, which has helped mine a great deal:




First - holding down the ALT key, to enable the "advanced interface" range and shell travel time to the point at your crosshair is something everyone should get familiar with.  Details below.


Gunnery Pro Tip:

This is how you can calculate lead for long distance shots, using the gunsight tools (in SHIFT view), and get a decent chance of a hit from the get-go.

For those long distance shots at targets travelling perpendicularly, I use the magnified gun spotter view (the SHIFT toggle) to point at the water next to where the target is.  Then hold ALT and read the number of seconds listed on the left side of the "crosshair".  That is your shell's travel time to that range.  If the target is travelling at a 90 degree angle to me, I then use the ruler in the gunsight to find how much lead I need to give.  It's obviously linked to the travel time of your shells, for a target traveling perpendicular to your view, at some specified speed (20 or 25kts?? I dunno). 

Aim the appropriately numbered mark + aim point for the amount of shell travel, then either double-click to fire a salvo (have to do it really fast in WoWS to get it to do that) or hold it down to ripple sequential fire. 

For example, if I see a ship traveling broadside to me at 12km then I will place my aimpoint over the water ahead of him, at his distance.  I check the number of seconds of travel time, briefly holding ALT to do so.  Then use the sight rule to aim ahead that much and fire - if it says the shot will take 8.65 seconds of time then I will aim the intersection of the ruler, on the appropriate side at around the 8.5 to 9 mark at a point on his ship and fire (if it's a slower battleship or something).

Of course, if he is not traveling at a perfect 90 degree angle then you will have to trade some of the lead for more/less elevation.  You can also get a bit of an assist from the Sight Ruler's long horizontal aim line by placing it on the lowest waterline point of the enemy ship and eyeballing how much the higher end is above that line.  Then you can get an idea how much to adjust the lead elevation and, to some extent, how much lead you need to lose off the travel time due to the up/down angle adjustment.

Also keep in mind that faster ships, such as destroyers and cruisers, will require a lot more lead since they are generally going much faster than whatever speed the measure is calibrated for.  On destroyers at full speed, I usually start with doubling the travel time value, which often puts it off the scale.  You can eyeball it, still, and even use your mouse wheel to zoom the gunsight view out when needed.


Note:  I didn't read up on any of this, so I'm not sure if it's official.  Just learned it by using some past sim experience with gunsight tools in sims and lots of practice/testing of this theory in WoWS.  Can thank my past manual torpedo attacks in the Silent Hunter series for getting familiar with this stuff.  There are probably other tricks you can use but these have been enough to make my shots more accurate and a good start to your initial salvo.
Title: Re: World of Warships
Post by: Nefaro on July 20, 2015, 09:16:13 AM
Anyone else notice the appropriate shockwave across the water, when battleship guns fire?  Pretty sure I've seen it create an actual animated wave for a brief moment.  Cool they put that in there.


Two quick screenshots in a row:


(http://i60.tinypic.com/30n7szq.jpg)


(http://i60.tinypic.com/ieff6f.jpg)




 O0
Title: Re: World of Warships
Post by: undercovergeek on July 20, 2015, 09:19:58 AM
dear lord, like ive got time to play this

grumble

grumble

is it free?
Title: Re: World of Warships
Post by: WallysWorld on July 20, 2015, 10:04:32 AM
Anyone else notice the appropriate shockwave across the water, when battleship guns fire?  Pretty sure I've seen it create an actual animated wave for a brief moment.  Cool they put that in there.

Yes, I noticed the shock waves and it's very cool to watch. If my ship is sunk earlier in the battle, I like to watch the battleships fire. The wave effect is really a great eye candy addition.

It's a free game to play. You can buy extra tokens (gold) like World of Tanks, but you don't need to and I haven't.
Title: Re: World of Warships
Post by: Nefaro on July 20, 2015, 12:36:23 PM
dear lord, like ive got time to play this

grumble

grumble

is it free?

Yes!  O0
Title: Re: World of Warships
Post by: Kushan on July 25, 2015, 11:20:08 AM
As much as I'm enjoying WoWS from a gameplay perspective I'm really close to shelving it for a bit. 3 days of nothing my losses due to teams full idiots or the matchmaker being drunk dampens my enthusiasm for it.  I'm sure people who've played WoT or War Thunder are used to it but its really taking a hit to my enjoyment of the game.
Title: Re: World of Warships
Post by: endfire79 on July 25, 2015, 10:17:20 PM
I've waited a long time for this one to come out, and must say I'm happy :) 
Title: Re: World of Warships
Post by: undercovergeek on July 26, 2015, 06:48:56 PM
2 quick gos before bed - ass officially handed to me twice but enjoyed it - love the ships
Title: Re: World of Warships
Post by: steve58 on July 29, 2015, 03:47:45 PM
Been playing WoWS for a bit after buying into the beta from HumbleBundle.  My service record is at Level 7.  So I know to upgrade to the next ship, I need exchange credits and XP.  When I click on the Convert XP link, I get this:
(http://i186.photobucket.com/albums/x14/langev/WoWS%20XP%20conv_zps6hc0jsea.png)

Why is the Murmansk and All Warships checked?  Whats gonna happen if I click Convert??  Anything going to happen to the Murmansk or my other ships?  Somewhat confusing...
Title: Re: World of Warships
Post by: Kushan on July 29, 2015, 04:53:14 PM
The checked ships are the ones who will have its ship do converted to free do. Free do can be used to buy upgrades for any ship. Nothing will actually happen to the ship itself other then resetting its ship do to 0. Not to be confused with commander experience.
Title: Re: World of Warships
Post by: Nefaro on July 29, 2015, 10:10:08 PM
It lets you convert the extra XP from ships which have had all their stuff fully researched (called "Elite" status).  Costs money to do so, but if there is a specific class or tier you like to play, more than some of the ones above, then that's the way to continue progressing while doing so.
Title: Re: World of Warships
Post by: steve58 on July 30, 2015, 01:08:59 PM
Thx Kushan, Nefaro
Title: Re: World of Warships
Post by: steve58 on July 31, 2015, 01:16:51 PM
Upcoming Anniversary Bonus Code News (http://forum.worldofwarships.com/index.php?/topic/42314-upcoming-anniversary-bonus-code-news/page__st__20#topmost).  Apparently the news leaked, but the code appears to be for the USS Albany and a free port slot.

Quote
Yes - The code is still active and will remain so. If you have already redeemed, no worries - the ship stays on your account. We're not certain how it got out into the wild early, but I know folks are always excited for free stuffz so I certainly wouldn't punish anyone for talking about it or taking it out for a spin!

http://forum.worldofwarships.com/index.php?/topic/42314-upcoming-anniversary-bonus-code-news/page__st__20__pid__1057342#entry1057342
Title: Re: World of Warships
Post by: Nefaro on July 31, 2015, 06:07:50 PM
Upcoming Anniversary Bonus Code News (http://forum.worldofwarships.com/index.php?/topic/42314-upcoming-anniversary-bonus-code-news/page__st__20#topmost).  Apparently the news leaked, but the code appears to be for the USS Albany and a free port slot.

Quote
Yes - The code is still active and will remain so. If you have already redeemed, no worries - the ship stays on your account. We're not certain how it got out into the wild early, but I know folks are always excited for free stuffz so I certainly wouldn't punish anyone for talking about it or taking it out for a spin!

http://forum.worldofwarships.com/index.php?/topic/42314-upcoming-anniversary-bonus-code-news/page__st__20__pid__1057342#entry1057342


Saw this:



"Just use the code "ALBANY" on you account managament, option "Activate Bonus Code" and you will receive shortly the tier II premium cruiser Albany."
Title: Re: World of Warships
Post by: Nefaro on July 31, 2015, 06:10:22 PM
Does anyone know if there's a working in-game Squad Voice Chat imlemented in World Of Warships? 

Had some squadding considerations in the works, but didn't know if a separate voice chat program would be needed.
Title: Re: World of Warships
Post by: steve58 on August 02, 2015, 02:32:27 PM
Upcoming Anniversary Bonus Code News (http://forum.worldofwarships.com/index.php?/topic/42314-upcoming-anniversary-bonus-code-news/page__st__20#topmost).  Apparently the news leaked, but the code appears to be for the USS Albany and a free port slot.

Quote
Yes - The code is still active and will remain so. If you have already redeemed, no worries - the ship stays on your account. We're not certain how it got out into the wild early, but I know folks are always excited for free stuffz so I certainly wouldn't punish anyone for talking about it or taking it out for a spin!

http://forum.worldofwarships.com/index.php?/topic/42314-upcoming-anniversary-bonus-code-news/page__st__20__pid__1057342#entry1057342


Saw this:



"Just use the code "ALBANY" on you account managament, option "Activate Bonus Code" and you will receive shortly the tier II premium cruiser Albany."


...such a short time to redeem the code!  Glad I checked in this afternoon.

Code redemption ends: August 2 at 16:59 PT (19:59 ET)
Title: Re: World of Warships
Post by: Nefaro on August 02, 2015, 03:17:18 PM
Upcoming Anniversary Bonus Code News (http://forum.worldofwarships.com/index.php?/topic/42314-upcoming-anniversary-bonus-code-news/page__st__20#topmost).  Apparently the news leaked, but the code appears to be for the USS Albany and a free port slot.

Quote
Yes - The code is still active and will remain so. If you have already redeemed, no worries - the ship stays on your account. We're not certain how it got out into the wild early, but I know folks are always excited for free stuffz so I certainly wouldn't punish anyone for talking about it or taking it out for a spin!

http://forum.worldofwarships.com/index.php?/topic/42314-upcoming-anniversary-bonus-code-news/page__st__20__pid__1057342#entry1057342


Saw this:



"Just use the code "ALBANY" on you account managament, option "Activate Bonus Code" and you will receive shortly the tier II premium cruiser Albany."


...such a short time to redeem the code!  Glad I checked in this afternoon.

Code redemption ends: August 2 at 16:59 PT (19:59 ET)



And here I thought most people skipped my posts.  :))
Title: Re: World of Warships
Post by: Kushan on August 02, 2015, 03:26:48 PM
I redeemed it too. Shame the Albany is such an horrible ship. The two tier 1 starter ships have longer range guns, faster rudder shift time, a tighter turning radius, and slightly better concealment rating. Speed is about the same.
Title: Re: World of Warships
Post by: Dread Rlyeh on August 02, 2015, 07:58:53 PM
I redeemed it too. Shame the Albany is such an horrible ship. The two tier 1 starter ships have longer range guns, faster rudder shift time, a tighter turning radius, and slightly better concealment rating. Speed is about the same.

I'd rather have it than not have it... I use the 1.5x a day to train captains using the no cost premium swap. 
Title: Re: World of Warships
Post by: Nefaro on August 06, 2015, 09:57:27 PM
I think this is my best cruiser match thus far.  Due to damage dealt, judging by the Citadel and Torpedo hits. 

Can actually get some decent citadel hits with Aoba's 8 inch guns.

My best averages are still in Destroyers, though.   Because ... sneaky bee awtch!

(http://i60.tinypic.com/2rx9oxz.jpg)

(http://i58.tinypic.com/n5lez9.jpg)


Title: Re: World of Warships
Post by: Dread Rlyeh on August 08, 2015, 03:13:01 PM
It's a 2x weekend in case anyone missed it.  May all your torps be live and your AP salvos monsters.
Title: Re: World of Warships
Post by: steve58 on August 08, 2015, 03:29:39 PM
I think this is my best cruiser match thus far.  Due to damage dealt, judging by the Citadel and Torpedo hits. 

Can actually get some decent citadel hits with Aoba's 8 inch guns.

My best averages are still in Destroyers, though.   Because ... sneaky bee awtch!

(http://i60.tinypic.com/2rx9oxz.jpg)

(http://i58.tinypic.com/n5lez9.jpg)

It'd be interesting to re-look at some of my past battle stats, other than the Summary.  Can you do that?  Are they keeping the stats on each battle, ship or not since its still beta?  If not, be nice to have it.
Title: Re: World of Warships
Post by: Nefaro on August 08, 2015, 06:37:30 PM

It'd be interesting to re-look at some of my past battle stats, other than the Summary.  Can you do that?  Are they keeping the stats on each battle, ship or not since its still beta?  If not, be nice to have it.

They don't keep your individual battle stats, after you log out. 

However, they do track your averages and your highest match results per specific ship class on their website. 

If you log in to the World of Warships site and click on the "Players" button near the top right, it has a number of different tabs with your stats listed in various categories.  Unfortunately they don't have all that stuff implemented in the in-game UI yet, but I expect they will eventually (like in the others).
Title: Re: World of Warships
Post by: Steelgrave on August 09, 2015, 07:31:43 AM
I'm thinking about picking this up, but if I do I'll use a different handle.

Somehow "Steelgrave" feels like a bad omen for a naval game....just sayin'.
Title: Re: World of Warships
Post by: Staggerwing on August 09, 2015, 08:24:28 AM
You're looking at it wrong- you are bringing the 'Steelgrave' to your enemies...  ;)
Title: Re: World of Warships
Post by: Steelgrave on August 09, 2015, 08:34:05 AM
You're looking at it wrong- you are bringing the 'Steelgrave' to your enemies...  ;)

I like it!
Title: Re: World of Warships
Post by: steve58 on August 09, 2015, 02:52:28 PM

It'd be interesting to re-look at some of my past battle stats, other than the Summary.  Can you do that?  Are they keeping the stats on each battle, ship or not since its still beta?  If not, be nice to have it.

They don't keep your individual battle stats, after you log out. 

However, they do track your averages and your highest match results per specific ship class on their website. 

If you log in to the World of Warships site and click on the "Players" button near the top right, it has a number of different tabs with your stats listed in various categories.  Unfortunately they don't have all that stuff implemented in the in-game UI yet, but I expect they will eventually (like in the others).

Thanks Nefaro!
Title: Re: World of Warships
Post by: Shelldrake on August 10, 2015, 07:13:40 PM
Just started playing and having a blast. My handle is Shelldrake2.
Title: Re: World of Warships
Post by: GDS_Starfury on August 10, 2015, 08:25:59 PM
Im sooooo close to getting a Cleveland!  it seems to be a sweet spot ship in the US tech tree and probably one of the ships I fear most.  the thing just spits out salvos of hurt like a machine gun.
Title: Re: World of Warships
Post by: Kushan on August 10, 2015, 11:24:05 PM
The Cleveland is a great ship. I get sad when I'm driving mine and the enemy team doesn't have an aircraft carrier. 2-3 Clevalands acting as AA escorts can tear apart entire enemy air groups. Hell I've seen enemy carrier turn their strike groups around when its just been me by our carrier. If only it had torpedoes then it would be perfect.

Not sure how I missed this from Gamescon but looks like the Germany navy will be the next to be added to the game:

Title: Re: World of Warships
Post by: steve58 on August 11, 2015, 07:47:40 PM
I'm really liking WoWS.  Best gaming fun return for $1 I ever spent (HumbleBundle).  While I am slowly churning my way through the Japanese tech tree, I find that I keep returning to a few of the lower tier ships.  Seems like I've had some really good battles withe Kawachi, Tenyru and others.
Title: Re: World of Warships
Post by: Nefaro on August 11, 2015, 10:38:35 PM
I'm really liking WoWS.  Best gaming fun return for $1 I ever spent (HumbleBundle).  While I am slowly churning my way through the Japanese tech tree, I find that I keep returning to a few of the lower tier ships.  Seems like I've had some really good battles withe Kawachi, Tenyru and others.


Why did you "buy" it?  WoWS is free-to-play.

I'm guessing they gave you a few doubloons, or whatever the in-game pay coinage is?  At least.. I hope they did so.
Title: Re: World of Warships
Post by: undercovergeek on August 12, 2015, 12:53:38 AM
The Cleveland is a great ship. I get sad when I'm driving mine and the enemy team doesn't have an aircraft carrier. 2-3 Clevalands acting as AA escorts can tear apart entire enemy air groups. Hell I've seen enemy carrier turn their strike groups around when its just been me by our carrier. If only it had torpedoes then it would be perfect.

Not sure how I missed this from Gamescon but looks like the Germany navy will be the next to be added to the game:



There is a legendary ship in witp that destroys everything it comes across, never runs out of ammo and can take down massive transport fleets on its own - the Boise - and I'm sure she's a Cleveland
Title: Re: World of Warships
Post by: Kushan on August 12, 2015, 06:56:35 AM
USS Boise was actually a Brooklyn class cruiser. One of the classes that came between the Omaha and Cleveland that is not in the game.
Title: Re: World of Warships
Post by: steve58 on August 12, 2015, 07:12:07 AM
I'm really liking WoWS.  Best gaming fun return for $1 I ever spent (HumbleBundle).  While I am slowly churning my way through the Japanese tech tree, I find that I keep returning to a few of the lower tier ships.  Seems like I've had some really good battles withe Kawachi, Tenyru and others.


Why did you "buy" it?  WoWS is free-to-play.

I'm guessing they gave you a few doubloons, or whatever the in-game pay coinage is?  At least.. I hope they did so.
It was part of a Humble Bundle back in June.  Got me into the Closed Beta, included 1000 doubloons and the Murmansk.
Title: Re: World of Warships
Post by: Nefaro on August 12, 2015, 07:13:16 AM

It was part of a Humble Bundle back in June.  Got me into the Closed Beta, included 1000 doubloons and the Murmansk.

I see.  That's a pretty good deal then.
Title: Re: World of Warships
Post by: GDS_Starfury on August 12, 2015, 02:16:11 PM
I want night battles!!!
and I also want the open ocean map to come up more in random battles.
Title: Re: World of Warships
Post by: Nefaro on August 12, 2015, 04:44:34 PM
The Open Ocean map kinda sucks.. since it's just wide open.  I suppose if you play a high tier battleship you're happy with it, but it's pretty dull compared to fighting on the ones with islands.  Maybe they should change the open one to a night battle?

More maps with islands would be good either way. 
Title: Re: World of Warships
Post by: undercovergeek on August 12, 2015, 05:41:36 PM
USS Boise was actually a Brooklyn class cruiser. One of the classes that came between the Omaha and Cleveland that is not in the game.

youre right, i stand corrected
Title: Re: World of Warships
Post by: Thomasew on August 13, 2015, 07:16:26 AM

Have to say, .. I prefer the Ocean Map myself.  :)

I tend to drive BBs a lot, .. and on the Island Maps, .. every time I try to avoid Torps, .. I tend to end up on a Beach ..  :(

My crew don't seem to mind tho ..   8)

.. buggers ..  C:-)
Title: Re: World of Warships
Post by: GDS_Starfury on August 14, 2015, 10:59:33 AM
now that Im in the middle tier grind Ive gone back and started the IJN destroyer line.
now theres some fun to be had with banzi torpedo charges.   >:D
Title: Re: World of Warships
Post by: steve58 on August 14, 2015, 11:44:41 AM
Yay, another Double XP Weekend

Quote
For the entire weekend you'll be bringing in twice your normal XP earnings for the first win in each warship!

http://worldofwarships.com/en/news/common/event-aug-14/
Title: Re: World of Warships
Post by: Nefaro on August 14, 2015, 02:16:47 PM
Yay, another Double XP Weekend

Quote
For the entire weekend you'll be bringing in twice your normal XP earnings for the first win in each warship!

http://worldofwarships.com/en/news/common/event-aug-14/

Just the first win, though.

Make sure  you blow a lotta shit up that initial go! 
Title: Re: World of Warships
Post by: Kushan on August 15, 2015, 10:28:09 PM
Is it just me or is the Aoaba just as big of a POS as the Furutaka at tier 5? I don't care what caliber the guns are but every game I've taken it into I've just been torn to pieces by pretty much everything. Really split on whether to keep grinding with the Aoaba or play more games in my Cleveland. I think the Myoko is better then the Pensacola but I'm much closer to getting Pensacola.
Title: Re: World of Warships
Post by: endfire79 on August 15, 2015, 10:42:56 PM
Oooh yeahhh - it was the Tin Can Sailors night it was :)

(http://i280.photobucket.com/albums/kk178/endfire/destroyernight_zpsixgysabi.jpg)
Title: Re: World of Warships
Post by: Dread Rlyeh on August 15, 2015, 10:48:15 PM
Is it just me or is the Aoaba just as big of a POS as the Furutaka at tier 5? I don't care what caliber the guns are but every game I've taken it into I've just been torn to pieces by pretty much everything. Really split on whether to keep grinding with the Aoaba or play more games in my Cleveland. I think the Myoko is better then the Pensacola but I'm much closer to getting Pensacola.
The Aoba is way better than the Furutaka - better AA, much faster ROF.  The Myoko is better still with 2 more turrets.   The limited torp arc is pretty brutal though and maneuvering for a shot really exposes you to citadel hits. 

I myself, rather than going for straight up 1v1 vs other cruisers, try to play a opportunistic team role.  Try to fill the gaps -- if its a 2v1 carrier situation, you may want to hang back a bit and provide some AA for the almost certain gank.  I've had numerous games with 15 planes shot down - that makes a difference.  So many cruisers are terrible at DD screening as well, fill some gaps there if you can.   

I think the Mogami is where the line will come into its own -- at least I hope so  :)
Title: Re: World of Warships
Post by: Nefaro on August 15, 2015, 10:48:53 PM
Is it just me or is the Aoaba just as big of a POS as the Furutaka at tier 5? I don't care what caliber the guns are but every game I've taken it into I've just been torn to pieces by pretty much everything. Really split on whether to keep grinding with the Aoaba or play more games in my Cleveland. I think the Myoko is better then the Pensacola but I'm much closer to getting Pensacola.

I've done decently with the Aoba.  It's not the best cruiser out there, but it's far better than the Furutaka was IMO.  If it had more than six main guns, it would be quite good.  I also think it is fairly fast and maneuverable, even for a CA.  Just doesn't have quite as much overall firepower as some others.  The next pair in the Jap CA line look superb, of course.

I can get some citadel hits with Aoba, against other cruisers, so it can be too RNGesus reliant with it's primary damage dealing AP shells.  Although I'm not sure if some of those American CAs even have much in the way of citadel hit boxes.  >:(  Also - while it's AA firepower isn't as heavy as some of the US cruisers, it's 25mm AA guns (the vast majority of it's AA dps) have a range of 3km.  I think much of the US cruiser AA cannons are at the 2 and 2.5km range.  Which means nearly all of it's AA dps can be boosted to higher ranges overall.  This tends to get me a steady amount of aircraft kills, so I still try to screen the heavies to some extent.

Lastly, those quad torpedo launchers on the rear quarter have proven to be life savers in numerous close range fights to the death, and even some long range hits.  I really enjoy using torpedoes and have had fairly regular success with them (that's why I've played more DD than anything), so the Japanese cruiser line was a no brainer for me.  Looking forward to getting two quad launchers on each side in future tiers.  >:D
Title: Re: World of Warships
Post by: Nefaro on August 15, 2015, 10:51:16 PM
Oooh yeahhh - it was the Tin Can Sailors night it was :)


Wait 'til you get the Tier V japanese destroyer.   8)  It's on, then!

Title: Re: World of Warships
Post by: undercovergeek on August 16, 2015, 02:07:57 AM
At what point do the destroyers come in?
Title: Re: World of Warships
Post by: Nefaro on August 16, 2015, 06:56:42 AM
At what point do the destroyers come in?

IIRC, Tiers 1 & 2 are just cruisers.  But T2 has a destroyer split and T3 splits off to battleships.  Then BBs branch off to carriers at 4.

see:

http://www.worldofwarshipsguides.com/tech-tree/


Dunno how current that is but it looks pretty close to what I recall.
Title: Re: World of Warships
Post by: Nefaro on August 19, 2015, 07:10:46 PM
If anyone wants to group up with us in WoWS, then let us know.

We have been using Steam's group chat for voice.  Since there can only be three in a group, it's not too bad.
Title: Re: World of Warships
Post by: Tuna on August 19, 2015, 08:01:46 PM
If anyone wants to group up with us in WoWS, then let us know.

We have been using Steam's group chat for voice.  Since there can only be three in a group, it's not too bad.

Thanks for the games, a lot more fun than playing solo!..

Sorry about the couple of Co-Op's by mistake, no wonder they were so small!

We should give Skype a try see if it has better quality voice.
Title: Re: World of Warships
Post by: Nefaro on August 19, 2015, 08:39:03 PM


We should give Skype a try see if it has better quality voice.

As long as it has the ability to use invite-only or password protected rooms on the freebie version, then it's worth checking out.


My ISP issues showed up on their end too.  They're sending a tech out tomorrow night so I may not be on until late if at all.  The guy will probably tell me what I already know - a specific piece of their hardware needs to be replaced.  Going through the motions.  ::)
Title: Re: World of Warships
Post by: Nefaro on August 20, 2015, 12:28:22 AM
Caught a screenshot of a closed tester's Tirpitz a few nights ago...

(http://i60.tinypic.com/b8sa3q.jpg)
Title: Re: World of Warships
Post by: Shelldrake on August 20, 2015, 05:07:25 AM
Very nice!
Title: Re: World of Warships
Post by: GDS_Starfury on August 20, 2015, 07:15:14 PM
re-reading Castles of Steel now.
Title: Re: World of Warships
Post by: Kushan on August 22, 2015, 05:25:44 PM
re-reading Castles of Steel now.

Great book. I re-read it again last year.

Haven't had much of a chance to play this last week but I finally made some time to jump in for some games today. Had a couple of good games in the Cleveland (this ship is just perfect in every way) and the Omaha, along with some seal clubbing in my Hashdate and Erie.

Gave the Aoba a few more attempts but just not really feeling it. Every time I play it all I can think about is how much more fun I have in the Cleveland. Having 200mm guns is nice but my dispersion rolls in the Aoba suck. Every shot my guns roll max dispersion but the Cleveland for my hardly ever scatters that shots to its max of 134m. Not to mention every hit I take on the Aoba destroys something where the Cleveland just seems to take the damage but nothing critical get destroyed.

Not sure what of the two tech lines I want to go up next. I'm closer to unlocking the Pensacola but that would use all of my free xp I could put towards the Myoko. Getting the Pensacola, even if it inferior to the Myoko, would also make my Cleveland an elite ship and give me more free XP. Or I could just spend $50 on the Atago and call it a day.  ;D
Title: Re: World of Warships
Post by: GDS_Starfury on August 22, 2015, 06:48:45 PM
I either have an awesome game or a complete shit game in my Cleveland.  recently Ive been playing it more in the AAA defense role and then jumping in for clean up during the endgame.
with battleships I just got the New Mexico and really like it right off the bat.  Ive also really been enjoying the Japanese DD line.  Im getting good with those torpedo spreads and sneaking through the lines and getting CVs.   >:D  :knuppel2:  :D
Title: Re: World of Warships
Post by: Tuna on August 22, 2015, 09:47:15 PM
Had a blast playing with Nefaro's buddy Chi tonight.. Had a very good destroyer match with 14 Torpie hits!..

This game is great!
Title: Re: World of Warships
Post by: Nefaro on August 22, 2015, 10:07:30 PM
Cleveland CA is just amazing.  I have a Myoko and despite being able to citadel other cruisers regularly, the fire rate and number of guns on the Cleveland is ridiculous.

Most focus on their gun capability but I've found another awesomesaucery.  Beefcake. It's even more ridiculous because Cleveland almost never gets Citadel hits.  This is probably a bug at the moment, but I can say with much experience that using AP against Cleve is a poor option in most cases.  When I keep angled, my Cleveland lasts as long, or longer, than a battleship.

It's goddamn stupid.  Get a Cleve while the happy times last bros.  ;)
Title: Re: World of Warships
Post by: Shelldrake on August 24, 2015, 09:14:48 AM
I am still have a long way to go to get a Cleveland CA but I have had some good battles with my fully upgraded Phoenix CL. Good speed and maneuverability allows me to run away from the big boys while still shooting with the 4 guns that train to the stern. I am still learning the art of using torps but they are sure useful in a close range brawl.
Title: Re: World of Warships
Post by: Nefaro on August 24, 2015, 12:02:29 PM
I am still have a long way to go to get a Cleveland CA but I have had some good battles with my fully upgraded Phoenix CL. Good speed and maneuverability allows me to run away from the big boys while still shooting with the 4 guns that train to the stern. I am still learning the art of using torps but they are sure useful in a close range brawl.

The Phoenix is nice for it's tier, due to the massive amount of guns on it.  However, you gotta be careful in the Phoenix, and it's sister CLs, when showing your side to experience players who know what they're doing.  They'll get big citadel crits like mad on them, in cruisers and battleships.  So, as always, mind your angling.
Title: Re: World of Warships
Post by: Shelldrake on August 24, 2015, 12:04:50 PM
^So I have learned.  :-[
Now I make sure to show my @ss ASAP.  ;)
Title: Re: World of Warships
Post by: Nefaro on August 24, 2015, 12:08:51 PM
^So I have learned.  :-[
Now I make sure to show my @ss ASAP.  ;)

Well.. you can also use AP against other CLs and get those hits, so it works both ways in some cases.

I tend to sail away often when angling too, but the rudder and propulsion "hit box" seem to be a little too vulnerable to gunfire when doing so.  Any hits on the rear 1/5th of the whole ship seems to damage one or the other rather quickly.  I'd expect that to happen much more often with torpedo hits back there, but not as much with gunfire.  It's the opposite of that, however.
Title: Re: World of Warships
Post by: Kushan on August 28, 2015, 06:54:54 PM


Really awesome preview of the Tirpitz, the first German premium ship. I'm definitely going to be picking it up. For me it has a lot more appeal then the Japanese or American BBs.

Also, they are having another x2 XP weekend.
Title: Re: World of Warships
Post by: Kushan on August 29, 2015, 11:12:45 AM
Just had an amazing game in the Omaha.

(http://i.imgur.com/WkQNYR5.jpg)

(http://i.imgur.com/hZXNrXO.jpg)

High Caliber and Confederate. XP is with a premium account but not doubled for first win of the day. Even got some torp hits which I almost never do in the Omaha.
Title: Re: World of Warships
Post by: GDS_Starfury on August 29, 2015, 11:29:30 AM
Omahas can be badass.

Title: Re: World of Warships
Post by: GDS_Starfury on August 29, 2015, 11:30:33 AM
and so can the Minakaze.   8)

Title: Re: World of Warships
Post by: Kushan on August 29, 2015, 11:55:46 AM
I need to play my Isokaze more but I'm just having a great time playing cruisers.
Title: Re: World of Warships
Post by: Kushan on August 30, 2015, 08:13:16 AM
Finally got the Myoko last night. Had a decent first game; 3 kills (2 cruisers, one being a lucky torpedo launch, and a DD that decided to get too close) but to be fair all of them had been damaged by others.

Turret rotation still sucks, 45 seconds to do a full 180-degree rotation, but those extra 4 guns really do make a huge difference from the Aoba. Funnily enough the Aoba was starting to grow on me in my last few games with it, finally started to get some decent games in it, but I had to sell it so I could afford the Myoko. But I may pick it up again in the future.

First game in the Myoko this morning; 14 hits, 2 incapacitates, then a Cleveland got a lucky hit and detonated my magazine and killed me from full health.
Title: Re: World of Warships
Post by: GDS_Starfury on August 30, 2015, 08:58:16 AM
Ive not been enjoying the IJN cruiser line.
Title: Re: World of Warships
Post by: Nefaro on August 30, 2015, 09:10:57 AM
Finally got the Myoko last night. Had a decent first game; 3 kills (2 cruisers, one being a lucky torpedo launch, and a DD that decided to get too close) but to be fair all of them had been damaged by others.

Turret rotation still sucks, 45 seconds to do a full 180-degree rotation, but those extra 4 guns really do make a huge difference from the Aoba. Funnily enough the Aoba was starting to grow on me in my last few games with it, finally started to get some decent games in it, but I had to sell it so I could afford the Myoko. But I may pick it up again in the future.

First game in the Myoko this morning; 14 hits, 2 incapacitates, then a Cleveland got a lucky hit and detonated my magazine and killed me from full health.

Myoko is a great cruiser.  The amount of guns, and their somewhat decent fire rate, places it as one of my favorites. 

There are some considerations to have about these big Japanese cruisers though:

1)

Their 8" (203mm) guns don't have the fastest ROF, but there you have a good number of them and, most importantly, their AP can be very effective against other cruisers.  Do your best to hit near the waterline on other cruisers broadsiding you with AP because you can rack up full-damage penetrations and citadel hits for higher damage.  Having the foresight to switch between AP & HE is essential to getting the most out of these larger cruiser guns.  It's fairly common for me to get over four citadel hits in a match with Myoko and regularly 5k+ full pens, due to using AP when appropriate.

2)

These Jap cruisers are huge.  Especially length-wise.  So restrain from sailing broadside-on to enemy ships as much as possible since it will be easier for them to hit you.  Even more so with incoming torpedoes.  I not only alter course regularly but also alternate between running at 1/2 and Full power when in a steady duel.  That throws off the occasional enemy salvo, until they readjust, and most notably makes destroyer torpedo attacks miss. 

3)

Even though the US cruisers get more AA recognition due to their 40mm Bofors, the Myoko (and up?) has a lot of steady AAA dps out to 3.5km.  Nearly all of it actually.  Compared to US cruisers, which have large amounts of their AA dps split in varied ranges, it has nearly it's full AA effectiveness up to that range so don't underestimate it's capability in the cruiser screen.  Which means enemy aircraft are exposed to it's full dps a bit longer.  I use the AA Focus Fire module, instead of the destroyer detection one, and escort battleships on the way in (along the threat axis). 

4)

Hit & Run.  With the good torpedoes that only fire toward the rear quarter, you need to be heading away from your target to launch them.  This combines well with keeping your belt armor angled against AP hits.  So I tend to sail in with targets off one side of the bow, wait until they're reloading to swing around & launch torpedoes, then blaze away with guns while sailing away (with them on a rear quarter).  Timing the turn is the where it gets risky since the big guns could cause some big hits on you with your full broadside, so make sure any battleships in that direction have just fired, and are reloading. 

For the torpedoes - it's better to use them while they're up.  Even if the chance of a hit is slim, or even if you're blind-firing them into an area where you suspect they might be, it will cause them to focus on avoiding them and maneuvering instead of shooting at you.  You'll also get the occasional torpedo hit anyway, so use them when you can.

In these Japanese cruisers, it's all about switching between your various weapons & ammo to best effect.  :)
Title: Re: World of Warships
Post by: Kushan on August 30, 2015, 09:45:25 AM
Thanks for the tips Nefaro. I've been using AP against cruisers almost exclusively since I got the 203mm guns. BBs I use AP at long range where the shots are plunging in from above then switch to HE as the range shortens. DDs always get HE unless I have AP loaded and its a snap shot. Never sure what to use when I'm in the Cleveland. I've had some decent citadel hits when using AP against lower tier cruisers but not so much against same and higher tier cruisers.

Great idea on the approach. If there is a Japanese DD on the other team I normally do the speed and course changes already. Growing a little tired of the undetected Japanese DD torpedo spam but thats a whole different topic.

Biggest issue I have when firing torpedoes myself is getting a good LOS/lead on the target. Its better in the Japanese cruisers then in the Phoenix/Omaha which have to close to point blank range. But with all the islands and choke points on most of the maps it can be frustrating at times.

Myoko stock AA isnt anything to write home about, which is what I have at the moment, but the upgraded hulls do look like they give it a decent escort ability.
Title: Re: World of Warships
Post by: Nefaro on August 30, 2015, 10:01:39 AM


Myoko stock AA isnt anything to write home about, which is what I have at the moment, but the upgraded hulls do look like they give it a decent escort ability.

Ahh, yes.  I was speaking of the upgraded Hull, of course.  Stock hull AA is generally crap on almost all classes.
Title: Re: World of Warships
Post by: Dread Rlyeh on August 30, 2015, 12:00:32 PM
Nefaro had a great post.  Only thing I would add is if you want AA, make sure you have the appropriate captain skills.  The +20% range boost (T4) is great for the Mogami's guns (when you get to it) and the +10% fire rate (T1) helps too of course. 

I've had many matches with 10+ and a good number of 15+ planes downed for the Myoko and the Mogami.  I also take the +AA module vs the main gun accuracy one.  I don't think the +acc is worth it, especially with the Mogami, which is a pure spam machine.       

Also, I generally take the turret rotation skill too.  The speculation seems to be that fire prevention is pretty trash. 
Title: Re: World of Warships
Post by: GDS_Starfury on September 01, 2015, 09:54:45 AM
Im just loving the IJN DD line.  Ive become a carrier killing machine with them.
Title: Re: World of Warships
Post by: Nefaro on September 01, 2015, 03:56:03 PM
Im just loving the IJN DD line.  Ive become a carrier killing machine with them.

Some of them are reportedly going to be nerfed in the upcoming patch.   ::)

Also, past Tier 5, they actually get worse for a few tiers.  Obviously nerfs are the answer.  Meanwhile... back in Manual Torpedo Bombing Land...    ::)  ::)
Title: Re: World of Warships
Post by: Kushan on September 01, 2015, 06:52:04 PM
Im just loving the IJN DD line.  Ive become a carrier killing machine with them.

Some of them are reportedly going to be nerfed in the upcoming patch.   ::)

Also, past Tier 5, they actually get worse for a few tiers.  Obviously nerfs are the answer.  Meanwhile... back in Manual Torpedo Bombing Land...    ::)  ::)

I really really REALLY hope their detection range gets nerfed or that they get detected when firing torpedoes.
Title: Re: World of Warships
Post by: Nefaro on September 01, 2015, 07:05:27 PM
Im just loving the IJN DD line.  Ive become a carrier killing machine with them.

Some of them are reportedly going to be nerfed in the upcoming patch.   ::)

Also, past Tier 5, they actually get worse for a few tiers.  Obviously nerfs are the answer.  Meanwhile... back in Manual Torpedo Bombing Land...    ::)  ::)

I really really REALLY hope their detection range gets nerfed or that they get detected when firing torpedoes.

The Tier 5 Japanese DD's detection range should be raised a bit.  But anything beyond a minor nerf like that is uncalled for.  Stealth is the only way destroyers can survive. 

There is a drop-off in players using them at Tiers 6-8 because they don't improve, and actually get worse in numerous ways.   If they nerf all of them then you won't have to worry about people playing them much.  Fewer do right now, as it is.

I liked playing Destroyers but if they don't fix the upper tier situation with them, and only apply nerfs, then there's no sense in going past the early ones.  For the same reason, fewer easy DD kills when I'm in a cruiser.  Double suck.

Yet they're not fixing the insane manual torpedo drops from torpedo bombers AFAIK.  They need to make the torpedo activation range notably longer on those.  I've seen some ridiculously unavoidable spreads dropped right next to ships with them and it's loathed by nearly everyone. 
Title: Re: World of Warships
Post by: Thomasew on September 02, 2015, 02:21:27 AM

Yet they're not fixing the insane manual torpedo drops from torpedo bombers AFAIK.  They need to make the torpedo activation range notably longer on those.  I've seen some ridiculously unavoidable spreads dropped right next to ships with them and it's loathed by nearly everyone.

Yip, .. this is, by far, my biggest complaint with the game, .. which is compounded by the fact, .. that the TBs launch their Torps thru mountains and Islands etc..  :crazy2:

Avoiding Torps is hard enough, .. when they are dropped 100ft or so away, .. and are coming though the hills .. it's a nightmare.  >:(

Really needs to be fixed ..  O0

Cheers
Tom
Title: Re: World of Warships
Post by: Tuna on September 02, 2015, 06:21:25 AM

Yet they're not fixing the insane manual torpedo drops from torpedo bombers AFAIK.  They need to make the torpedo activation range notably longer on those.  I've seen some ridiculously unavoidable spreads dropped right next to ships with them and it's loathed by nearly everyone.

Yip, .. this is, by far, my biggest complaint with the game, .. which is compounded by the fact, .. that the TBs launch their Torps thru mountains and Islands etc..  :crazy2:

Avoiding Torps is hard enough, .. when they are dropped 100ft or so away, .. and are coming though the hills .. it's a nightmare.  >:(

Really needs to be fixed ..  O0

Cheers
Tom

I didn't know you could launch through Islands and mountains.. Seriously though, it takes a long time for a TP bomber to get to their target, you only get like 4 or 5 launches per game. Planes can get torn apart by cruisers in the later tiers. It's not 'that' easy, if you're a targeted ship just turn towards the planes. Even BB's can make a lot miss.... If teams use tactics, i.e. Cruisers around their capital ships, they can easily be thwarted

Destroyers are fun because of their stealth. Once they are sighted, they are the prime target on everyone's list. Destroyers don't survive 50% of the matches, it's not a 'easy' role to play. I hope they don't nerf them as they are a fun aspect of the game. You take them (nerf) out and everything becomes just a stupid slugfest.

Now if I could just get the Cleveland and become a Plane/DD killer!
Title: Re: World of Warships
Post by: RyanE on September 02, 2015, 07:47:24 AM
I only recently started playing.  But I have stopped playing BBs.  Any time TB bombers show up, I am done for.  There seems to be no avoiding them with the short run ups to launch.  IRL, TBs were almost a death trap against anything but an isolated ship.  I WaW, they tear apart BBs.
Title: Re: World of Warships
Post by: Tuna on September 02, 2015, 08:08:59 AM
I only recently started playing.  But I have stopped playing BBs.  Any time TB bombers show up, I am done for.  There seems to be no avoiding them with the short run ups to launch.  IRL, TBs were almost a death trap against anything but an isolated ship.  I WaW, they tear apart BBs.

BB's are one of the easier targets, but if you turn towards the TP Bomber you are best off, as some torps will probably miss, and you have the chance that they won't 'arm' in time. Get your Cleveland's to stick close and the TP bomber's won't stand a chance.

I think the game is built around making team tactics a winning strategy.. Thing is most of the time players are just doing Call of Duty run and shoot type mentality.
Title: Re: World of Warships
Post by: GDS_Starfury on September 02, 2015, 08:22:15 AM
the new patch was released this morning and addresses the complaints posted above.

http://worldofwarships.com/en/news/common/update-041-notes-downtime/
Title: Re: World of Warships
Post by: Nefaro on September 02, 2015, 08:51:57 AM
Quote
Fixed the bug related to the high detectability of the Bliss-Leavitt Mk7 mod2A torpedoes: the detectability was reduced from 1.6 km to 1 km

This brings up another Destroyer issue.


Their torpedoes get a longer detectability range as the ship tier gets higher.  For example, the torpedoes at Tier 5 have a detection range of something like 1.5 to 2km.  But at Tier 7+ the torpedoes.. even the same type.. have a detection range of 3+ km.

This torpedo detection range isn't a value listed in the data blocks but it's there. 

I'm sure those of you who have spent enough time in DDs to reach the upper tiers know how easy it can be to thwart medium & long range torpedo attacks just by occasionally varying speed and/or heading, and how difficult it can be to score hits while remaining out of detection range with Jap DDs. 

This extra penalty is another major issue with the higher tiers being worse than the earlier which needs to be addressed.   This patch looks mostly to be a nerf for some Japanese DD torpedo attacks & detectability overall, and to all DDs' damage modelling (more fires allowed, bow & stern hits even more dangerous, etc).  I admit there was a class or two that needed a bit higher detectability ranges but I have concerns about the increased damage potential they'll be taking and the higher tier drop-offs not being addressed.
Title: Re: World of Warships
Post by: Dread Rlyeh on September 02, 2015, 08:52:43 AM
the new patch was released this morning and addresses the complaints posted above.

http://worldofwarships.com/en/news/common/update-041-notes-downtime/

So carriers can no longer make undodgeable torpedo death blossom cross-drops (simultaneous drops at ~ right angles to each other) with 2 squads that will hit even a DD, say nothing about 3+ hits on a BB?   ::) 

Joking a bit here.  My only problem with carriers is that one good player can make a huge difference in a match and to counter that back to parity requires the efforts of multiple players on the other team.  Obviously good teamwork is hit and miss in pubs.   

Most carrier players go for the bomber heavy loadouts too.  I mean why wouldn't you want more XP, credits, and confederate awards?  If you get stuck in a match as the only carrier and have a fighter heavy loadout you are practically useless.   Thus, you don't have proper counters with fighter squadrons as well.    Perhaps the patch will help a bit. 
Title: Re: World of Warships
Post by: Nefaro on September 02, 2015, 09:05:25 AM
the new patch was released this morning and addresses the complaints posted above.

http://worldofwarships.com/en/news/common/update-041-notes-downtime/

So carriers can no longer make undodgeable torpedo death blossom cross-drops (simultaneous drops at ~ right angles to each other) with 2 squads that will hit even a DD, say nothing about 3+ hits on a BB?   ::) 

Joking a bit here.  My only problem with carriers is that one good player can make a huge difference in a match and to counter that back to parity requires the efforts of multiple players on the other team.  Obviously good teamwork is hit and miss in pubs.   

Most carrier players go for the bomber heavy loadouts too.  I mean why wouldn't you want more XP, credits, and confederate awards?  If you get stuck in a match as the only carrier and have a fighter heavy loadout you are practically useless.   Thus, you don't have proper counters with fighter squadrons as well.    Perhaps the patch will help a bit.


I've seen experienced CV players kill high tier BBs at the start of the match numerous times, hitting with a single spread of manually dropped torpedoes which absolutely could not be dodged or steered into beforehand.  The issue being that they were dropped so close, there wasn't even time to get their rudder shift working before the fish activated and struck. 

All you need is two TBs heading in from different angles in a short time span, and good knowledge of where the torpedoes activate in the manual-aim cone.

Happened to me at least once, but I've seen some get hosed like this right off the bat while providing some AA support.  ~1.5 second to activation and about 2s to impact in a tight spread where nearly all of them hit.  With rudder shift times for those BBs at 25 to 32 seconds, they just can't turn into oncoming aircraft when there is more than one (and CVs can carry two or more from the first).

We're talking torpedo drop & activation in less than 1km, in a very concentrated cone.  Meanwhile.. Jap DD torpedo detection ranges are out at 3km or more at those tiers.

I wouldn't complain about this so much but I see other stuff getting nerfed while this big fat gorilla is still in the room.
Title: Re: World of Warships
Post by: RyanE on September 02, 2015, 09:19:08 AM
"Thing is most of the time players are just doing Call of Duty run and shoot type mentality."

I resemble that remark.
Title: Re: World of Warships
Post by: Dread Rlyeh on September 02, 2015, 09:33:37 AM
the new patch was released this morning and addresses the complaints posted above.

http://worldofwarships.com/en/news/common/update-041-notes-downtime/

So carriers can no longer make undodgeable torpedo death blossom cross-drops (simultaneous drops at ~ right angles to each other) with 2 squads that will hit even a DD, say nothing about 3+ hits on a BB?   ::) 

Joking a bit here.  My only problem with carriers is that one good player can make a huge difference in a match and to counter that back to parity requires the efforts of multiple players on the other team.  Obviously good teamwork is hit and miss in pubs.   

Most carrier players go for the bomber heavy loadouts too.  I mean why wouldn't you want more XP, credits, and confederate awards?  If you get stuck in a match as the only carrier and have a fighter heavy loadout you are practically useless.   Thus, you don't have proper counters with fighter squadrons as well.    Perhaps the patch will help a bit.


I've seen experienced CV players kill high tier BBs at the start of the match numerous times, hitting with a single spread of manually dropped torpedoes which absolutely could not be dodged or steered into beforehand.  The issue being that they were dropped so close, there wasn't even time to get their rudder shift working before the fish activated and struck. 

All you need is two TBs heading in from different angles in a short time span, and good knowledge of where the torpedoes activate in the manual-aim cone.

Happened to me at least once, but I've seen some get hosed like this right off the bat while providing some AA support.  ~1.5 second to activation and about 2s to impact in a tight spread where nearly all of them hit.  With rudder shift times for those BBs at 25 to 32 seconds, they just can't turn into oncoming aircraft when there is more than one (and CVs can carry two or more from the first).

We're talking torpedo drop & activation in less than 1km, in a very concentrated cone.  Meanwhile.. Jap DD torpedo detection ranges are out at 3km or more at those tiers.

I wouldn't complain about this so much but I see other stuff getting nerfed while this big fat gorilla is still in the room.
About the only defense against this is panic from fighters/barrage that increases spread and messes with the drop timing a bit.  Sometimes you get lucky with attrition too and enough fighters are shotdown after the commit point.  However, I've also had the remaining TB still make a good drop and that one torp does me in  ;D 

Not to mention the ole, TBs first, wait 20 seconds till the flood repair is off and the then drop some bombs for 2 fires that do 30k damage.  There isn't anything you can do about that.  Either you take the flood damage and wait to see if they jump the gun (and they can see exactly when you use the repair by watching the ticking of the health bar) or take the fire damage later.

Aside from some manual drop alterations, a good start towards proper balance would be more of a credit/XP incentive to have carriers go fighter loadout and have cruisers execute proper AA support. 

 
Title: Re: World of Warships
Post by: Dread Rlyeh on September 02, 2015, 02:22:47 PM
So what mods are you chaps running with?  I installed a few from the Aslain mod pack - one of the gunsights with improved markings (can't remember offhand) and a minimap one that shows detailed ship info and (critically) last known position.  Oh, and a flag pack. 

I monkeyed around with a couple others, like the more visible torpedoes, but that doesn't do much for me and the weird neon splashes from near misses are pretty offputting and non-immersive.   
Title: Re: World of Warships
Post by: Tuna on September 02, 2015, 04:47:35 PM
So what mods are you chaps running with?  I installed a few from the Aslain mod pack - one of the gunsights with improved markings (can't remember offhand) and a minimap one that shows detailed ship info and (critically) last known position.  Oh, and a flag pack. 

I monkeyed around with a couple others, like the more visible torpedoes, but that doesn't do much for me and the weird neon splashes from near misses are pretty offputting and non-immersive.

Surprised that a game that is MP only would allow mods.
Title: Re: World of Warships
Post by: Nefaro on September 02, 2015, 06:01:11 PM
So what mods are you chaps running with?  I installed a few from the Aslain mod pack - one of the gunsights with improved markings (can't remember offhand) and a minimap one that shows detailed ship info and (critically) last known position.  Oh, and a flag pack. 

I monkeyed around with a couple others, like the more visible torpedoes, but that doesn't do much for me and the weird neon splashes from near misses are pretty offputting and non-immersive.

Surprised that a game that is MP only would allow mods.

There are many who've spoken against it, but the Developer seems to have made up their minds. 

I don't think it's a good idea either, in a competitively ranked multiplayer game either.
Title: Re: World of Warships
Post by: Dread Rlyeh on September 02, 2015, 06:27:33 PM
So what mods are you chaps running with?  I installed a few from the Aslain mod pack - one of the gunsights with improved markings (can't remember offhand) and a minimap one that shows detailed ship info and (critically) last known position.  Oh, and a flag pack. 

I monkeyed around with a couple others, like the more visible torpedoes, but that doesn't do much for me and the weird neon splashes from near misses are pretty offputting and non-immersive.

Surprised that a game that is MP only would allow mods.

There are many who've spoken against it, but the Developer seems to have made up their minds. 

I don't think it's a good idea either, in a competitively ranked multiplayer game either.
I'm always 100% for pure cosmetic mods.  Take War Thunder for example - they don't allow the gameplay effecting mods of WOT, WOS, but you can skin (only you can see) your tank/plane.  I think that really enhances the experience.   I doubt many would argue with say, flag mods for WOS.

WOT, WOS, do allow various mods that have a tangle effect on gameplay.  Is a sight mod that has better coloring and finer graduation/full numbering game breaking?  I don't think so - WW2 ships had RADAR assisted fire control and primitive computers. 

The minimap (specifically the last reported position) is a bit tougher, but I don't have much of a problem with it.  A WW2 warship was comprised of a crew which aided each other - the captain is obviously going to be getting reports of sonar/radar/visual contacts and someone is going to be plotting them in a semi-permanent fashion or at least available to recite if asked.  The captain may be focused on one task while a lowly mate reports a contact off starboard.     
Title: Re: World of Warships
Post by: Nefaro on September 03, 2015, 12:09:04 AM

I'm always 100% for pure cosmetic mods.  Take War Thunder for example - they don't allow the gameplay effecting mods of WOT, WOS, but you can skin (only you can see) your tank/plane.  I think that really enhances the experience.   I doubt many would argue with say, flag mods for WOS.

WOT, WOS, do allow various mods that have a tangle effect on gameplay.  Is a sight mod that has better coloring and finer graduation/full numbering game breaking?  I don't think so - WW2 ships had RADAR assisted fire control and primitive computers. 

The minimap (specifically the last reported position) is a bit tougher, but I don't have much of a problem with it.  A WW2 warship was comprised of a crew which aided each other - the captain is obviously going to be getting reports of sonar/radar/visual contacts and someone is going to be plotting them in a semi-permanent fashion or at least available to recite if asked.  The captain may be focused on one task while a lowly mate reports a contact off starboard.     

User-created 3D skins?  No big deal as it doesn't affect gameplay... unless someone's using a buggy one that makes them crash and leaves their team one person short in a match, anyway.

But stuff that changes the interface, or more?  No.  If I want to be playing a competitive multi-player game, then I don't want to be constantly scouring for the latest & greatest Mod Soup to get a slight edge over others.  It's a Mod Arms Race and annoying at best, exploitation at worst.
Title: Re: World of Warships
Post by: Dread Rlyeh on September 03, 2015, 09:10:33 AM

I'm always 100% for pure cosmetic mods.  Take War Thunder for example - they don't allow the gameplay effecting mods of WOT, WOS, but you can skin (only you can see) your tank/plane.  I think that really enhances the experience.   I doubt many would argue with say, flag mods for WOS.

WOT, WOS, do allow various mods that have a tangle effect on gameplay.  Is a sight mod that has better coloring and finer graduation/full numbering game breaking?  I don't think so - WW2 ships had RADAR assisted fire control and primitive computers. 

The minimap (specifically the last reported position) is a bit tougher, but I don't have much of a problem with it.  A WW2 warship was comprised of a crew which aided each other - the captain is obviously going to be getting reports of sonar/radar/visual contacts and someone is going to be plotting them in a semi-permanent fashion or at least available to recite if asked.  The captain may be focused on one task while a lowly mate reports a contact off starboard.     

User-created 3D skins?  No big deal as it doesn't affect gameplay... unless someone's using a buggy one that makes them crash and leaves their team one person short in a match, anyway.

But stuff that changes the interface, or more?  No.  If I want to be playing a competitive multi-player game, then I don't want to be constantly scouring for the latest & greatest Mod Soup to get a slight edge over others.  It's a Mod Arms Race and annoying at best, exploitation at worst.
I have no problem with mods improve that improve gameplay.  The stock gunsight, for example. is pretty trashy.  I like the ability to choose a version that both looks better and makes aiming easier. 

There will always be a subset of players (of competitive MP games) who will try to gain every advantage they can legally and "illegally".  In War Thunder you could (and maybe still can, dunno) set the graphics low and turn off foliage giving a tremendous advantage in RB.   While I did hold off a bit on RB because of this issue, when I did begin playing, I just decided I didn't care if some basement dweller was getting his jollies via this exploit.  I wanted my game to look the best it could and if on occasion I took a ludicrous hit while in heavy foliage, so be it, I still had a good time.  You don't have to buy into the "arms race" if you don't want to, the game (even competitive multiplayer) is what you make of it. 

I'm competitive when I'm playing WOS, but I care most about my gameplay experience vs trying to wring out every percentage point of advantage.   Zero time is spent looking for the best mods, I just ticked a checkbox for a gunsight, skins, flags, and the minimap from the Aslain mod installer and that was that.  The only downside is that new versions sometimes break the mods for a bit. 

Ultimately I'm happy Wargamming allows WOS modding as I think it enhances my enjoyment of the game.  I'm sure it puts me at a slight disadvantage in some cases, but so does going up against a squadron with teamspeak or even the whims of the matchmaker.  I do hope that they keep an eye on the modding and draw a line in the sand at aiming assist, and such of course.
Title: Re: World of Warships
Post by: Tuna on September 04, 2015, 07:18:57 PM
Well after the patch.. tried Carrier for a match today.. Did not hit a ship once in any of my torp runs.. so will not be playing Carriers for awhile.  >:(
Title: Re: World of Warships
Post by: GDS_Starfury on September 04, 2015, 09:20:00 PM
AAA across the board seemed to have been heavily buffed.
Title: Re: World of Warships
Post by: Nefaro on September 05, 2015, 10:39:54 AM
Well after the patch.. tried Carrier for a match today.. Did not hit a ship once in any of my torp runs.. so will not be playing Carriers for awhile.  >:(

AAA across the board seemed to have been heavily buffed.


I know that some Destroyers were given the optional Barrage Fire special ability.  I think the duration on them were also extended.

So CAs and some DDs can quickly mow down planes and make them inaccurate for a longer time.
Title: Re: World of Warships
Post by: Dread Rlyeh on September 05, 2015, 11:34:21 AM
A huge difference as well is the nerf to IJN carrier loadouts.  You can't get 3 TB squadrons until T9 and it forces players to have a fighter squadron which should help a little in protecting allied ships.   All the changes are great (imo), but carrier captains certainly aren't happy. 
Title: Re: World of Warships
Post by: Nefaro on September 05, 2015, 02:41:58 PM
A huge difference as well is the nerf to IJN carrier loadouts.  You can't get 3 TB squadrons until T9 and it forces players to have a fighter squadron which should help a little in protecting allied ships.   All the changes are great (imo), but carrier captains certainly aren't happy.

There was nerfing all around.  Other than battleships, perhaps. 

Some of it was needed, some was a bit too much. 
Title: Re: World of Warships
Post by: Nefaro on September 07, 2015, 12:47:32 PM
Here's how to enable match replays in WoWS, with a text edit, and some hotkeys for watching them:


https://na.wargaming.net/support/Knowledgebase/Article/View/398/20/enabling-replays-in-world-of-warships-closed-beta


Evidently it's possible but just not implemented in the UI yet (among other things).

May be ideal for recording, if you want to do so.  Or just watching a good match you just had.
Title: Re: World of Warships
Post by: endfire79 on September 07, 2015, 02:49:59 PM
Heading on to the next tier in Japanese destroyers (with Wakatake), and finally the South Carolina BB.  Fun times!
Title: Re: World of Warships
Post by: GDS_Starfury on September 08, 2015, 09:12:54 AM
if you like playing with destroyers you're going to love the Minekaze.  O0
Title: Re: World of Warships
Post by: Shelldrake on September 08, 2015, 10:29:46 AM
if you like playing with destroyers you're going to love the Minekaze.  O0

Still 10K XP to go for me before I get t he Minekaze.
Title: Re: World of Warships
Post by: Greybriar on September 08, 2015, 11:03:54 AM
My favorite ship so far is my Tenryu cruiser because it has torpedoes as well as its guns.
Title: Re: World of Warships
Post by: GDS_Starfury on September 08, 2015, 01:46:14 PM
Im getting really tired of all the lone wolf morons that wont operate as a group.  the teams that work together always win and I keep stuck with idiots.  >:(
Title: Re: World of Warships
Post by: bob48 on September 08, 2015, 02:16:51 PM
Im getting really tired of all the lone wolf morons that wont operate as a group.  the teams that work together always win and I keep stuck with idiots.  >:(

...you should be used to that by now - you've hung around with us lot for long enough.......
Title: Re: World of Warships
Post by: mirth on September 08, 2015, 02:33:52 PM
Im getting really tired of all the lone wolf morons that wont operate as a group.  the teams that work together always win and I keep stuck with idiots.  >:(

...you should be used to that by now - you've hung around with us lot for long enough.......

I want to disagree, but I can't.
Title: Re: World of Warships
Post by: Nefaro on September 08, 2015, 03:33:20 PM
if you like playing with destroyers you're going to love the Minekaze.  O0

Since it got nerfed in the recent update, the Minekaze isn't the best of the bunch anymore.  That now goes to the next one, Tier 6 Mutsuki.

The Minekaze's detection range was increased and it's upgraded 10km torpedoes were dropped in favor of the 7km ones.  It's still fast, so that helps.

The T6 Mutsuki has the 10km torpedoes and almost the same detection range.  Slightly slower but still does 37+ knots.  Going from that to the Tier 7 is almost identical other than the detection range being even worse (a damn downgrade *sigh*), including that of your torpedoes' sighting range. 

Both US and Japanese DD lines still have an issue where some higher tiered ships are actually a downgrade from the previous one.   T4 & 5 american destroyers are pretty good, then there are two or three after that which are worse for the most part.   ::) 

I expected the balancing to be mostly perfected by the time this hit open beta but I guess not.  I get the impression that Wargaming.net hasn't committed as much effort to WoWS development as they did WoT.

Title: Re: World of Warships
Post by: endfire79 on September 08, 2015, 09:32:47 PM
if you like playing with destroyers you're going to love the Minekaze.  O0


DD's are a hoot.  Nothing like going all in an dtearing up a new one on a bigger ship, like Acasta did with Scharnhost in '40  O0

Title: Re: World of Warships
Post by: GDS_Starfury on September 08, 2015, 10:24:47 PM
I like the cat and mouse of getting behind the lines and nailing carriers and battleships.
Title: Re: World of Warships
Post by: Greybriar on September 08, 2015, 11:29:36 PM
I like the cat and mouse of getting behind the lines and nailing carriers and battleships.

Yes indeed! It felt great when I slipped my destroyer past the enemy team's defenses and sank a carrier today.
Title: Re: World of Warships
Post by: Shelldrake on September 09, 2015, 04:29:49 AM
if you like playing with destroyers you're going to love the Minekaze.  O0

Since it got nerfed in the recent update, the Minekaze isn't the best of the bunch anymore.  That now goes to the next one, Tier 6 Mutsuki.

The Minekaze's detection range was increased and it's upgraded 10km torpedoes were dropped in favor of the 7km ones.  It's still fast, so that helps.

The T6 Mutsuki has the 10km torpedoes and almost the same detection range.  Slightly slower but still does 37+ knots.  Going from that to the Tier 7 is almost identical other than the detection range being even worse (a damn downgrade *sigh*), including that of your torpedoes' sighting range. 

Both US and Japanese DD lines still have an issue where some higher tiered ships are actually a downgrade from the previous one.   T4 & 5 american destroyers are pretty good, then there are two or three after that which are worse for the most part.   ::) 

I expected the balancing to be mostly perfected by the time this hit open beta but I guess not.  I get the impression that Wargaming.net hasn't committed as much effort to WoWS development as they did WoT.

Oh well...more grinding. :(
Title: Re: World of Warships
Post by: GDS_Starfury on September 09, 2015, 06:50:58 PM
got through the front and found 2 carriers cruising side by side behind an island and out of support range of any nearby ships.  I told the wookie to floor it and ran between the 2 of them while launching torpedoes.   :knuppel2:

Title: Re: World of Warships
Post by: Nefaro on September 09, 2015, 06:59:17 PM
Looks like they added more of the overall player results from the website to the in-game Summary.   O0


As of  yesterday..  1382 average XP per match.   :D   We wantss moarr.

(http://i62.tinypic.com/ea41ol.jpg)
Title: Re: World of Warships
Post by: Shelldrake on September 10, 2015, 08:25:56 AM
got through the front and found 2 carriers cruising side by side behind an island and out of support range of any nearby ships.  I told the wookie to floor it and ran between the 2 of them while launching torpedoes.   :knuppel2:

I bet you were grinning like a fiend the whole time!  >:D
Title: Re: World of Warships
Post by: GDS_Starfury on September 10, 2015, 09:52:14 AM
oh hell yes!  :D
Title: Re: World of Warships
Post by: steve58 on September 10, 2015, 02:51:19 PM
This has been my go to game lately...even having fun with the Albany (3x kills in one battle)!  Just got me an Aoba, not seeing much difference between it and the Furutaka, but do like the 4 guns in the bow.
Title: Re: World of Warships
Post by: GDS_Starfury on September 10, 2015, 05:19:15 PM
well Ive been hating the Mutsuki!   >:(  I was expecting much from what I've read but the reality is far worse.
Title: Re: World of Warships
Post by: Boggit on September 10, 2015, 05:24:50 PM
I saw this advertised on TV. It looks awesome.
Title: Re: World of Warships
Post by: GDS_Starfury on September 10, 2015, 06:18:30 PM
its proving to be quite addictive.
Title: Re: World of Warships
Post by: Nefaro on September 10, 2015, 06:32:01 PM
well Ive been hating the Mutsuki!   >:(  I was expecting much from what I've read but the reality is far worse.

10km torpedo upgrade.  You can just shadow the enemy line of battleships and launch torpedoes without being spotted, having nearly 4km to play with in between.

Wait until you get in the Tier 7 Hatsuharu.  It's a downgrade as far as torpedo and sighting range is concerned.  Been a grind, thankful I'm almost done with it.
Title: Re: World of Warships
Post by: GDS_Starfury on September 12, 2015, 12:55:45 PM
now that its fully upgraded Im really enjoying the Mutsuki.  the last upgrades make it a micro Cleveland as far as AAA goes and that helps a lot when stalking carriers.
Title: Re: World of Warships
Post by: Nefaro on September 12, 2015, 02:17:33 PM
now that its fully upgraded Im really enjoying the Mutsuki.  the last upgrades make it a micro Cleveland as far as AAA goes and that helps a lot when stalking carriers.

Just gotta remember to turn AA off when aircraft aren't within 3.6km (or whatever Mutsuki's Air Detect range is), and you're trying to stay hidden (aka as much as possible).  Then toggle back on when they're close enough to spot you anyway.

You knew that, though. 
Title: Re: World of Warships
Post by: GDS_Starfury on September 13, 2015, 05:41:08 PM
Nefaro are you finding that premium play is giving you preferential match making?
Title: Re: World of Warships
Post by: Nefaro on September 13, 2015, 10:45:46 PM
Nefaro are you finding that premium play is giving you preferential match making?

I dunno.  Not really.  I'm often in matches with people Tiered higher than myself.  They're nearly always within one or two tiers of me unless it's some weird off hours.. then I end up in higher tier matches even more. 

The only time I recall Wargaming alluding to some kind of preferential bonus for Premium was when they had to implement server population limits & login queues after the WOT release years ago.  The Premium members got to skip ahead of the non-premium ones in the login queues.  But I've not seen a login queue for WoWS thus far.

The xp and silver rewards are higher, of course.  I figure that if I'm playing regularly, the $12.59 for 30 days is just a subscription.  I've been putting many more hours into this than something like Netflix, for example.  Easy to compare.  Can let the sub run out and play free since I have a wide variety of ships unlocked now, after two months.
Title: Re: World of Warships
Post by: steve58 on September 17, 2015, 08:07:11 AM
...and its Launch Day/Weekend (http://worldofwarships.com/en/news/common/launch-weekend-x3-event/)...x3 XP First Win Bonus starting today

Anybody wanna buy me a Tirpitz for $65???  :))
Title: Re: World of Warships
Post by: GDS_Starfury on September 17, 2015, 08:41:22 AM
still waiting to see and sink my first Tirpitz....



scratch that, just had 6 in one battle....
Title: Re: World of Warships
Post by: Tuna on September 17, 2015, 10:45:20 AM
Nefaro are you finding that premium play is giving you preferential match making?

Premium probably gives you a lot more 'cash' when you get to the later tier ships. I'm finding I have the 'research' points to go to tier VI, but I am way short on cash to buy any ships.
Title: Re: World of Warships
Post by: steve58 on September 17, 2015, 02:10:25 PM
Just experienced my first negative incident with WoWS.  Had a player (HeavyDrinker90211 >:() start fragging/attacking the rest of the team.  We still won, and I suspect it was just some stupid kid, but still ticked me off.  Glad to have found that there are tools in place to penalize these idiots...
Title: Re: World of Warships
Post by: Windigo on September 17, 2015, 04:00:40 PM
I like the cat and mouse of getting behind the lines and nailing carriers and battleships.

Yes indeed! It felt great when I slipped my destroyer past the enemy team's defenses and sank a carrier today.

As a carrier buff, I officially hate you!    :2funny:
Title: Re: World of Warships
Post by: Nefaro on September 17, 2015, 04:34:55 PM
Just experienced my first negative incident with WoWS.  Had a player (HeavyDrinker90211 >:() start fragging/attacking the rest of the team.  We still won, and I suspect it was just some stupid kid, but still ticked me off.  Glad to have found that there are tools in place to penalize these idiots...

I believe there is a hard TK limit where the account gets briefly suspended for review.  Not sure what that is, or whether that's even implemented in WoWS but I recall reading something about it.  May have been something they had in WoT though.
Title: Re: World of Warships
Post by: Dread Rlyeh on September 17, 2015, 05:53:20 PM
Just experienced my first negative incident with WoWS.  Had a player (HeavyDrinker90211 >:() start fragging/attacking the rest of the team.  We still won, and I suspect it was just some stupid kid, but still ticked me off.  Glad to have found that there are tools in place to penalize these idiots...

I believe there is a hard TK limit where the account gets briefly suspended for review.  Not sure what that is, or whether that's even implemented in WoWS but I recall reading something about it.  May have been something they had in WoT though.
I presume there is some sort of escalation.  Initially TKers turn pink and I think the threshold is low.  I've seen a few who were instantly berated at the start of the match and responded something along the lines of "guy ran into my torps" or "I bumped some guy, he shot me, I finished him off".  I don't think it takes much to trip the initial flag.

I'm guessing if you continue to TK while in "the danger zone" that some action is taken.  Thankfully I haven't seen much in the way of TKing outside of poorly launched torpedoes which are usually followed by an announcement or apology in chat.   
Title: Re: World of Warships
Post by: steve58 on September 17, 2015, 06:02:41 PM
Saw a "Pinko" this afternoon and he responded as you say, but this kid was just a total pr*ck...ragged everyone and tried to kill all his teammates.  Just yesterday, I torp'ed a teammate (my 1st Green kill :() due to bad judgement on both our parts.  Both of us shrugged it off as fortunes of "war".  Hope this a** gets total banned...
Title: Re: World of Warships
Post by: GDS_Starfury on September 17, 2015, 07:45:28 PM
As a carrier buff, I officially hate you!    :2funny:


Title: Re: World of Warships
Post by: Nefaro on September 18, 2015, 08:33:56 AM
Some of the carriers in the Tier 8 - 10 matches will F you up. 

They can sail about as fast as you can.  So when you're chasing them, they actually pull ahead because you have to constantly zig-zag to avoid their massive hordes of bombers constantly dropping on you. 

My last two attacks on Tier 9+ CVs with my Tier 8 Fubuki eventually ended in death, without doing a lot of damage.  Due to this prolonged onslaught and the inability to get close enough for a reliable torpedo shot.   :-\  It's a whole 'nutha level at that point.
Title: Re: World of Warships
Post by: Windigo on September 18, 2015, 08:36:02 AM
I dont have a lot of time for WoWs, so I am a lowly T5.... 18 knots at topspeed.
Title: Re: World of Warships
Post by: Nefaro on September 18, 2015, 09:02:14 AM
I dont have a lot of time for WoWs, so I am a lowly T5.... 18 knots at topspeed.

Have the crew get out and push.  Hopefully it's not going uphill.  :))
Title: Re: World of Warships
Post by: jamus34 on September 18, 2015, 01:52:22 PM
I'm only at the TN level ( total noob) anyone want to take me under the wing so I don't suck?
Title: Re: World of Warships
Post by: Nefaro on September 18, 2015, 04:21:43 PM
I'm only at the TN level ( total noob) anyone want to take me under the wing so I don't suck?

What ship Tier are you currently sailing?

I sold off most (all?) of my ships under Tier 5.  Teaming up with people separated by more than one tier can be overly punishing to the lower-tiered player due to the way the matchmaker works (plus hamstringing the whole team) so we try to keep things the same Tier, or one away at most. 

Didn't really get into it until I hit Tier 4 and higher, when the wider variety of gameplay opened up & became more distinguishable.  Fortunately it didn't take too long to get there, but a bit longer than some may have tried.

Any of you who wants to join our Squadron games - feel free to add me to your friends list (NefariousK). 

The Squadrons are limited to three players at a time, and only one can be a CV.  So be aware that we often have a full group in the evening, and may need to start forming two when we have 5+ looking to do so (practically there as it is).  Leave your WoWS handle if you're up for it, so we can also add you to our friends lists.



In the meantime, there are some good YT vids that can teach you some of WoWS' Meta. 

I recommend checking Notser's World Of Warships vids.  He's good, knows the game well, and describes it all to you quite clearly in his commentary as he's playing.  Should probably start somewhere in his earlier ones, from a month or two ago, and move up.  There are some basic rules you should follow (don't show your full broadside to BBs and CAs that can cause big AP hits on you, anticipate torpedo launches from DDs, etc), but there is also some strategy/style required that is gleaned by experience or learning from an experienced player.   :) 

Anyway, check them out to see how a good player does it smart:

http://www.youtube.com/user/MrNotser/videos

Title: Re: World of Warships
Post by: jamus34 on September 19, 2015, 04:53:50 AM
OK so I played all last night. Some things I didn't know.
1) you don't have to stay in game if you get blowed up. Go back to lobby pick a new ship and get right back in there.
2) the tier 2 ships are possibly worse than the tier 1. A ten second reload time sucks. I know there's a lot of factors but reload time seems to be king.
3) torpedoes wreck your day. Letting a destroyer get into knife fight range is pretty much a death sentence at least at low tiers.
So those are my thoughts from last night
Title: Re: World of Warships
Post by: Tuna on September 19, 2015, 09:36:33 AM
OK so I played all last night. Some things I didn't know.
1) you don't have to stay in game if you get blowed up. Go back to lobby pick a new ship and get right back in there.
2) the tier 2 ships are possibly worse than the tier 1. A ten second reload time sucks. I know there's a lot of factors but reload time seems to be king.
3) torpedoes wreck your day. Letting a destroyer get into knife fight range is pretty much a death sentence at least at low tiers.
So those are my thoughts from last night

Nice to be able to leave you want to..

It's easy to get past tier 2

Only the Japanese torps are long range.. Americans have to get within visibility range to launch... American's have much better guns.. .. Bottom line, if you're not a DD, then DD's when visible are the top target!


Title: Re: World of Warships
Post by: GDS_Starfury on September 19, 2015, 10:23:37 AM
I just got into a knife fight with 3 DDs while driving my Cleveland.  even though I took 2 torpedo hits I sank 2 and a teammate got the 3rd one.
Title: Re: World of Warships
Post by: Tuna on September 19, 2015, 11:00:45 AM
I just got into a knife fight with 3 DDs while driving my Cleveland.  even though I took 2 torpedo hits I sank 2 and a teammate got the 3rd one.

Just earned my Cleveland this morning!
Title: Re: World of Warships
Post by: GDS_Starfury on September 19, 2015, 11:38:31 AM
upgrade it as fast as possible and ignore shooting at stuff thats farther then 10km.  get the main battery 1, gun fire control system, damage control 1 and damage control 2 modules.  they make life easier as everyone will be shooting at you first.
Title: Re: World of Warships
Post by: GDS_Starfury on September 19, 2015, 04:10:35 PM
 :D

Title: Re: World of Warships
Post by: Nefaro on September 19, 2015, 05:03:19 PM
You can make ridiculous amounts of credits in the Cleveland once you get used to it's guns.

It also has the tiniest Citadel hit boxes of all the cruisers I've seen.  Difficult to hit for big numbers.
Title: Re: World of Warships
Post by: Dread Rlyeh on September 19, 2015, 05:52:50 PM
You can make ridiculous amounts of credits in the Cleveland once you get used to it's guns.

It also has the tiniest Citadel hit boxes of all the cruisers I've seen.  Difficult to hit for big numbers.
In addition to credits, it is excellent for obtaining confederate badges (10x +50% exp flags).   They are going to have to nerf something on it - great AA, fast, maneuverable, melts spotted destroyers, melts broadside non-cleveland cruisers with AP, with HE melts everything else (a bit slower), and to top it off, as mentioned, a robust cruiser that is forgiving of positioning.   
Title: Re: World of Warships
Post by: Dread Rlyeh on September 19, 2015, 09:08:55 PM
Speaking of the +50% xp flags from confederate, they pair amazingly well with the 3x!  This wasn't even that great of a match.

(http://i57.tinypic.com/2s8odis.jpg)
Title: Re: World of Warships
Post by: GDS_Starfury on September 19, 2015, 10:14:13 PM
Nice!!!
Title: Re: World of Warships
Post by: Dread Rlyeh on September 19, 2015, 10:40:25 PM
Nice!!!
Thanks  :)  The Benson isn't too bad, but the upgraded torps are so slow.  Many times I've watched someone either barely dodge them or they sputter out if an enemy turns away.   The match above is a good chunk towards the Fletcher which I'm very much looking forward to. 

Aside from DD hunting, the US line has been a bit of a slog.   
Title: Re: World of Warships
Post by: GDS_Starfury on September 19, 2015, 10:57:52 PM
US DD's are gun heavy, IJN excels with torpedoes.
Title: Re: World of Warships
Post by: Dread Rlyeh on September 20, 2015, 12:04:19 AM
Now you tell me! 

The contrast between the two is a bit extreme, in my opinion, especially with higher tier carrier harassment.  It's literally only at T8+ that you can launch torps from outside detection range.   Using guns means everyone instantly knows where you are which is a  bit of a disadvantage obviously.  On top of that, DD turrets pop (permanently) left and right.   

Scouting and being a hero capping under smoke doesn't exactly net you much other than a "good job" in chat.  That glow soon fades vs say an extra 5 torp hits per match :)   
Title: Re: World of Warships
Post by: Nefaro on September 20, 2015, 10:19:50 AM
On a related DD note, I've witnessed the premium Russkie DD Gremyashchy firing from 10+km without ever being spotted for doing so.   ::)

I had one fire at me nearly half the match this way, once.  Only saw him a brief moment or two before he moved out of detection range where firing wouldn't even expose him.  He ended up doing the majority of the damage to my Battleship and I could never catch up or even see him after that.

Supposedly there are one or two US destroyers that can barely do this, with appropriate captain skills & modules, but rumor has it that it is far easier to do with the Gremlin.
Title: Re: World of Warships
Post by: Dread Rlyeh on September 20, 2015, 11:16:01 AM
Supposedly there are one or two US destroyers that can barely do this, with appropriate captain skills & modules, but rumor has it that it is far easier to do with the Gremlin.
The Benson at T8 can do it (like my game above) - with the camo and concealment system module I'm spotted at 6.5 (vs no detection module).   The upgraded torps have a range of 8.2, but run at... 52 knots.   You really want to be around 7 to launch.  Timing it so that you never exceed 6.6 but minimize their travel time is tricky.  Thankfully there are still plenty of bad players who either don't notice or aren't warned by teammates if you are spotted and continue on their course.

The upgraded torps hamstring you a bit as they require the B or C hulls which are 4 turrets vs 5.  The higher tier carriers have enough squadrons to really harass you (mainly via spotting), so I like to stay hidden as much as possible.  If one gets a wild hair and wants to focus you, your utility to the team is vastly diminished for the rest of the game. 

It is nice to have the option (as the game flow dictates) of hunting enemy DDs, though at the upper tiers players become a bit more wily.  I haven't played the Japanese line, but I highly suspect (given how much XP you get from torp hits) that the grind is greatly reduced.  T9 and X look to be pretty awesome though, so ultimately I think it will be worth it. 
Title: Re: World of Warships
Post by: Nefaro on September 20, 2015, 11:21:06 AM
Supposedly there are one or two US destroyers that can barely do this, with appropriate captain skills & modules, but rumor has it that it is far easier to do with the Gremlin.
The Benson at T8 can do it (like my game above) - with the camo and concealment system module I'm spotted at 6.5 (vs no detection module).   The upgraded torps have a range of 8.2, but run at... 52 knots.   You really want to be around 7 to launch.  Timing it so that you never exceed 6.6 but minimize their travel time is tricky.  Thankfully there are still plenty of bad players who either don't notice or aren't warned by teammates if you are spotted and continue on their course.



Yes, but I'm talking about firing the DD's guns and still not being detected.  That generally adds 4+km to the detection range when the guns are firing, so most DDs can't fire guns without being detected.  Firing torpedoes doesn't add any extra detection range to them.

I actually have my Tier 8 Fubuki's detection range down to 6km... and it has 15km range torpedoes.  >:D  But if I ever fire it's guns, I will be detected out to, and probably past, it's maximum gun range. 

The Gremyashchy has such long gun range (and high velocity ones too) that it can continuously fire from long range and not be detected.  When you're on the receiving end of this constant invisible firing, it can get pretty frustrating after awhile.
Title: Re: World of Warships
Post by: Dread Rlyeh on September 20, 2015, 12:01:07 PM
Yes, but I'm talking about firing the DD's guns and still not being detected.  That generally adds 4+km to the detection range when the guns are firing, so most DDs can't fire guns without being detected.  Firing torpedoes doesn't add any extra detection range to them.

Ah, gotcha.  I haven't seen too many of them thankfully and I'm not sure if I've ever seen other captains speced for this.  The numbers would work for the Benson (for example) as you could get out to 13+ km with upgrades and advanced fire training.   



Title: Re: World of Warships
Post by: Nefaro on September 22, 2015, 10:42:08 AM
Announcement:

Quote
We're pleased to announce the Russian destroyer branch will be joining the World of Warships armada starting October 19, alongside the previously announced German cruisers. The Russians' hard-hitting cannons and great accuracy render even the fastest and most evasive targets sinkable. Strong anti-aircraft armament and rapid turret rotation make these new vessels excellent candidates for precision attack runs.

Let's see how the "Russian Bias" stands out this time around.   ^-^
Title: Re: World of Warships
Post by: endfire79 on September 22, 2015, 07:03:43 PM
Which begs the question.

This is a Naval game.  Where the heck is the British line ??
Title: Re: World of Warships
Post by: GDS_Starfury on September 22, 2015, 07:12:02 PM
they have the Warspite as a premium at the moment.
Title: Re: World of Warships
Post by: Kushan on September 22, 2015, 08:31:02 PM
Which begs the question.

This is a Naval game.  Where the heck is the British line ??

The British line has not been implemented yet. The Warspite was available during the beta but is not available at the moment.
Title: Re: World of Warships
Post by: GDS_Starfury on September 22, 2015, 09:15:39 PM
the Colorado battleship is the suck.
Title: Re: World of Warships
Post by: endfire79 on September 22, 2015, 09:22:04 PM
Which begs the question.

This is a Naval game.  Where the heck is the British line ??

The British line has not been implemented yet. The Warspite was available during the beta but is not available at the moment.

I realize that.  It just sorta rubs me the wrong way to not have Brit ships already up there.  Ok enough griping for the night  >:(...
Title: Re: World of Warships
Post by: endfire79 on September 22, 2015, 09:27:03 PM
the Colorado battleship is the suck.

What's the bad part?
Title: Re: World of Warships
Post by: Nefaro on September 22, 2015, 10:29:14 PM
the Colorado battleship is the suck.

What's the bad part?

The American Battleship line is chock full of WWI-era battleships that are slow as snails Fookeen.  It doesn't look good until Tier 8.


For some reason Wargaming.net doesn't care much about the Brits.  They didn't implement them in WoT for years after release IIRC, either.  It's a Russkie developer, and they tend towards that customer base's wants first and foremost from what I can tell.
Title: Re: World of Warships
Post by: jejo68 on September 22, 2015, 11:20:51 PM
the Colorado battleship is the suck.

What's the bad part?

The American Battleship line is chock full of WWI-era battleships that are slow as snails Fookeen.  It doesn't look good until Tier 8.


For some reason Wargaming.net doesn't care much about the Brits.  They didn't implement them in WoT for years after release IIRC, either.  It's a Russkie developer, and they tend towards that customer base's wants first and foremost from what I can tell.
what a shock they tend to implement what the players wants first
Title: Re: World of Warships
Post by: GDS_Starfury on September 22, 2015, 11:31:39 PM
the Colorado battleship is the suck.

What's the bad part?

is slow, has the fewest HP for its tier and you go from 12 to 8 cannons.
Title: Re: World of Warships
Post by: GDS_Starfury on September 22, 2015, 11:32:47 PM
the Colorado battleship is the suck.

What's the bad part?

The American Battleship line is chock full of WWI-era battleships that are slow as snails Fookeen.  It doesn't look good until Tier 8.


the tier 6 New Mexico is pretty badass though.  its a major factor in the Colorado let down.
Title: Re: World of Warships
Post by: Nefaro on September 23, 2015, 11:02:09 AM
the Colorado battleship is the suck.

What's the bad part?

The American Battleship line is chock full of WWI-era battleships that are slow as snails Fookeen.  It doesn't look good until Tier 8.


For some reason Wargaming.net doesn't care much about the Brits.  They didn't implement them in WoT for years after release IIRC, either.  It's a Russkie developer, and they tend towards that customer base's wants first and foremost from what I can tell.
what a shock they tend to implement what the players wants first


Nope ... what their local players want.  I don't think they pay much attention to the rest of their customers around the world.

From what I've read, the "NA community manager" rarely responds on the forum.  There were reports that he doesn't log in for two week stretches.  The last patch announcement on their official web page for patch announcements, when I checked last month, was from 2014.  ::)  I'm used to the lack of developer interaction from Russian/Byelorussion/Ukrainian devs but it's not like these guys are some small nickle & dime developer. 

The most asked question regarding content I see is, "why aren't they adding the British Navy ASAP"? 
Title: Re: World of Warships
Post by: AchillesLastStand on September 23, 2015, 11:32:45 AM
The soviet tech tree is coming next month............
http://www.gamewatcher.com/news/2015-23-09-soviet-naval-tech-tree-coming-to-world-of-warships-in-october

Wargaming has announced that the Soviet navy will be joining the aquatic party that is World of Warships next month, with the addition of its national tech tree. Soviet options include a full Destroyer line, including famous classes such as the Izyaslav, Gnevny and  Tashkent.

Soviet vessels packs highly accurate and damaging cannons, as well as impressive speed and air defence capabilities. They apparently excel at fast, deadly strikes.

“We’re looking forward to letting players command this line of Soviet destroyers,” said Daniil Volkov, World of Warships' development director. “Working towards new and interesting content to give players different ways to battle is a priority for the team and these upcoming additions will open up some distinct vessels for commanders to discover and leverage in combat.”

Also shown some love in the upcoming update is the German fleet, which gets some new cruisers that boast "high endurance, solid armor and powerful weaponry." Find out more about the new ships, which will set sail on October 19, over on the game's  official website.
- See more at: http://www.gamewatcher.com/news/2015-23-09-soviet-naval-tech-tree-coming-to-world-of-warships-in-october#sthash.c6Vp7Re5.dpuf
Title: Re: World of Warships
Post by: GDS_Starfury on September 23, 2015, 12:31:44 PM
I wasnt aware that there were any "famous" WW2 Soviet ships of any kind.   ::)
Title: Re: World of Warships
Post by: mirth on September 23, 2015, 12:34:33 PM
I wasnt aware that there were any "famous" WW2 Soviet ships of any kind.   ::)

That sub that sank the Wilhelm Gustloff is probably it.
Title: Re: World of Warships
Post by: GDS_Starfury on September 24, 2015, 09:10:06 PM
scourge of the seas!   :knuppel2:

Title: Re: World of Warships
Post by: Nefaro on September 24, 2015, 11:54:31 PM
scourge of the seas!   :knuppel2:



Nice.  Which ship were you using that match?
Title: Re: World of Warships
Post by: Tuna on September 25, 2015, 06:29:39 AM
scourge of the seas!   :knuppel2:



Nice.  Which ship were you using that match?

Was wondering the same thing then saw it was all Torps right? I think DD's are the most fun to me as well!
Title: Re: World of Warships
Post by: GDS_Starfury on September 25, 2015, 07:01:31 AM
the Minekaze.  just have to keep in mind that new 6.1 km detection range.
Title: Re: World of Warships
Post by: Tuna on September 25, 2015, 07:09:05 AM
the Minekaze.  just have to keep in mind that new 6.1 km detection range.

Love the MineKaze! Almost had a two carrier battle last night, so close. You have the 'detect' perk right? That keeps in mind the range for you!
Title: Re: World of Warships
Post by: GDS_Starfury on September 25, 2015, 07:12:09 AM
yes I do.  at the third level I also have the added charge to consumables so I get the extra smoke screen and speed boost.  Ive found that most of the captains perks are kind of useless except for a very specific path.
Title: Re: World of Warships
Post by: Tuna on September 25, 2015, 07:20:08 AM
yes I do.  at the third level I also have the added charge to consumables so I get the extra smoke screen and speed boost.  Ive found that most of the captains perks are kind of useless except for a very specific path.

I don't think you have to go through a whole path.. Just have to have one anywhere from the level before.
Title: Re: World of Warships
Post by: GDS_Starfury on September 25, 2015, 11:46:14 AM
Yes, I'm just saying that a lot of them are useless.
Title: Re: World of Warships
Post by: steve58 on September 25, 2015, 02:27:33 PM
Russian DD Tech Tree revealed.  This game is sucking up almost all of my gaming time.  O0

http://worldofwarships.com/en/news/common/russian-tech-tree-revealed/
Title: Re: World of Warships
Post by: Nefaro on September 25, 2015, 03:24:30 PM
Russian DD Tech Tree revealed.  This game is sucking up almost all of my gaming time.  O0

http://worldofwarships.com/en/news/common/russian-tech-tree-revealed/




Seem to be gunboats, just like American destroyers.  Except at higher tiers they're faster, with longer ranged & higher velocity guns, generally more torpedoes which reload faster.. etc etc. 

..just what you'd expect from Superior Soviet Stalinium™ comrades!
Title: Re: World of Warships
Post by: jejo68 on September 26, 2015, 02:41:41 AM
Russian DD Tech Tree revealed.  This game is sucking up almost all of my gaming time.  O0

http://worldofwarships.com/en/news/common/russian-tech-tree-revealed/

you do know the torps has a range of around 4km yes ?



Seem to be gunboats, just like American destroyers.  Except at higher tiers they're faster, with longer ranged & higher velocity guns, generally more torpedoes which reload faster.. etc etc. 

..just what you'd expect from Superior Soviet Stalinium™ comrades!
Title: Re: World of Warships
Post by: Shelldrake on September 26, 2015, 07:54:26 AM
Higher tier Russian destroyers seem ridiculously overpowered...pure fantasy.  :uglystupid2:
Title: Re: World of Warships
Post by: GDS_Starfury on September 27, 2015, 11:18:33 PM
The Clash and warships is a wonderful combination!

Title: Re: World of Warships
Post by: Nefaro on September 28, 2015, 08:49:12 AM
The Clash and warships is a wonderful combination!

  O0

I usually run Pandora, or my own music, in the background when playing WoWS.  With everything from Hendrix to Black Sabbath to The Ramones, The Clash, Misfits, Metallica, Faith No More, Pantera, Slayer, Primus, Slipknot, etc, etc. 

Nice mellow music for slow casual sailing and the occasional exchange of pleasantries with passing vessels.  :))
Title: Re: World of Warships
Post by: jejo68 on September 30, 2015, 08:17:09 AM
btw if anyone is playing on the EU server.

Names bonehead_gunner. Yeah dont ask why :)

On a sidenote, its funny so many people doesnt bother to try and learn the basic ingame mechanics and then scream about cheats etc when you one volley kill them.
Title: Re: World of Warships
Post by: Dammit Carl! on September 30, 2015, 09:09:38 AM
Higher tier Russian destroyers seem ridiculously overpowered...pure AWESOME, tovarisch!

Fixed that for you  :)

Slightly cheesed that I've got to buy my Murmansk now, but had a great time in her back in closed beta days and I'm a sucker for Premium vehicles.

Funniest bit I've seen are those who try to do the "peek and poke," like they were still playing WoT
Title: Re: World of Warships
Post by: Con on September 30, 2015, 09:32:01 AM
I played a lot of WoT.  Stopped it for the last year just was a becoming a grind at the top levels.  Now a friend of mine wants me to start as a new layer in WoW.  Any tips tricks for a WoT player transitioning?  The comment above intrigued me about the peek and poke

Con
Title: Re: World of Warships
Post by: Dammit Carl! on September 30, 2015, 09:44:11 AM
I think I may have typed this sort of thing that follows before, so I apologize if that is the case.  Also, I'm in no way a good player so grain of salt and all of that...

1. Botes shouldn't sit still - but do vary your speed and heading in order to try and throw off incoming fire.
2. With only two flavors of shell (AP and HE), there is no gold shooting ships as of yet - I bet Wargaming will introduce something like premium rounds in the future but I'm also cynical like that.
3.  Ships of lower tiers still have the ability to dish out damage and kill ships of higher tiers.
4. Keep your "head," on a swivel as islands and ships have a nasty tendency to jump in front of you as you are trying evasive moves and the like.
5. Focus fire is your friend in getting rid of pesky ships.  Conversely, focused fire on you makes a really short game.
6.  Ships take a bit to get up to speed coming from a complete stop.  They also take space to slow down in order to come to a complete stop.  And they take nasty, big turns.

These are a few differences that I've discovered myself, but I'm sure more people will chime in with better tips.  For example, I've no interest in doing Aircraft Carriers, so I know zip in terms of plane crap.

Anyhoo, have fun!
Title: Re: World of Warships
Post by: jejo68 on September 30, 2015, 10:34:36 AM
I think I may have typed this sort of thing that follows before, so I apologize if that is the case.  Also, I'm in no way a good player so grain of salt and all of that...

1. Botes shouldn't sit still - but do vary your speed and heading in order to try and throw off incoming fire.
2. With only two flavors of shell (AP and HE), there is no gold shooting ships as of yet - I bet Wargaming will introduce something like premium rounds in the future but I'm also cynical like that.
3.  Ships of lower tiers still have the ability to dish out damage and kill ships of higher tiers.
4. Keep your "head," on a swivel as islands and ships have a nasty tendency to jump in front of you as you are trying evasive moves and the like.
5. Focus fire is your friend in getting rid of pesky ships.  Conversely, focused fire on you makes a really short game.
6.  Ships take a bit to get up to speed coming from a complete stop.  They also take space to slow down in order to come to a complete stop.  And they take nasty, big turns.

These are a few differences that I've discovered myself, but I'm sure more people will chime in with better tips.  For example, I've not interest in doing Aircraft Carriers, so I know zip in terms of plane crap.

Anyhoo, have fun!

Dont forget there is a huge different between what type of ammo you should use depending on distance to target ship, what your ship type is vs the target etc.
Title: Re: World of Warships
Post by: jejo68 on September 30, 2015, 10:35:41 AM
oh and start angling your ships dammit. so many people think its cool to show your side because they can then use more guns. Big, big mistake against someone who knows how to sail.
Title: Re: World of Warships
Post by: AchillesLastStand on September 30, 2015, 10:59:16 AM
I think I may have typed this sort of thing that follows before, so I apologize if that is the case.  Also, I'm in no way a good player so grain of salt and all of that...

1. Botes shouldn't sit still - but do vary your speed and heading in order to try and throw off incoming fire.
2. With only two flavors of shell (AP and HE), there is no gold shooting ships as of yet - I bet Wargaming will introduce something like premium rounds in the future but I'm also cynical like that.
3.  Ships of lower tiers still have the ability to dish out damage and kill ships of higher tiers.
4. Keep your "head," on a swivel as islands and ships have a nasty tendency to jump in front of you as you are trying evasive moves and the like.
5. Focus fire is your friend in getting rid of pesky ships.  Conversely, focused fire on you makes a really short game.
6.  Ships take a bit to get up to speed coming from a complete stop.  They also take space to slow down in order to come to a complete stop.  And they take nasty, big turns.

These are a few differences that I've discovered myself, but I'm sure more people will chime in with better tips.  For example, I've not interest in doing Aircraft Carriers, so I know zip in terms of plane crap.

Anyhoo, have fun!

Dont forget there is a huge different between what type of ammo you should use depending on distance to target ship, what your ship type is vs the target etc.

When is it appropriate to switch to AP and against what?
Title: Re: World of Warships
Post by: Dammit Carl! on September 30, 2015, 11:02:43 AM
AP is good for citadel hits and punching holes in the more heavily armored guys while HE makes the pretty, pretty fires happen.   :D

...and that is the extent of my "tactical," smarts!

Me am good sailorer of e-botes!



Title: Re: World of Warships
Post by: GDS_Starfury on September 30, 2015, 12:10:43 PM
Use HE on destroyers and carriers.  As has been said, HE starts fires and carriers cant launch or recover planes when they're burning.  Against crusiers I use 2/3 AP and 1/3 HE.  Against battleships I alternate the mix 50/50 at range but at close range I use all AP.  if you in a destroyer just use HE all the time.
Title: Re: World of Warships
Post by: Dread Rlyeh on September 30, 2015, 12:19:28 PM
When is it appropriate to switch to AP and against what?
For the most part, BB should shoot AP, DD should shoot HE only.  There are specific situations (BB behind island DD approaching and you have time to switch to HE) and some minor debate (DD vs DD using AP - that seems not worth it to me, but whatever).  For someone starting out, stick with the basics. 

If you are in a cruiser you usually want to switch to AP if another cruiser shows you its broadside or is about to.  The closer the better due to the shell arc.  Aim for the smokestacks right above the waterline.  There are exceptions:  don't bother vs a Cleveland, the Citadel is small and hard to hit.  Plus you really don't want to be close to a Cleveland that is broadside to you, for the most part :)  Something like an Omaha, however, can yield 3 or 4 citadel hits in a volley.  You can get citadel hits in the magazines (under the guns), and possibly a detonation, but it wouldn't be my primary aiming point.  Some of the spread will be around there anyway. 

Just use HE vs DD and Battleships.  You can't score citadel hits against DDs and the HE causes frequent module damage on them.   AP can still do more high end damage, but the utility of more module hits and fire makes HE a no brainer in my opinion.   For the most part, you don't want to get close enough to a BB to where you could actually pen them with AP. 

A tip when it comes to starting fires - look for ships that have repaired recently and then try to start as many fires as you can.   If a ship takes 2+ torp hits, it is almost certainly flooding which most people will repair immediately.   You can watch their health bar tick (and stop) to confirm this.  Then you start 2-4 fires on them and start working over the next ship while they burn.   

I mention 4 just as the max - Cruisers can have 2 fires, BB can have 4, but a ship can only have one fire in each valid section.  So if a BB has 3 fires going, you can only start the 4th if you hit the 1/4 of the ship that isn't burning.  Probably not worth it for the most part, so move onto another target. 
Title: Re: World of Warships
Post by: GDS_Starfury on September 30, 2015, 12:45:20 PM
I stay on the same target and switch to ap when the fires start.  You're already dialed in so why switch targets.
Title: Re: World of Warships
Post by: steve58 on September 30, 2015, 02:21:24 PM
I think I may have typed this sort of thing that follows before, so I apologize if that is the case.  Also, I'm in no way a good player so grain of salt and all of that...


4. Keep your "head," on a swivel as islands and ships have a nasty tendency to jump in front of you as you are trying evasive moves and the like.


And add game area boundaries to #4 as well.  Sucks to be focusing fire on that pesky DD and all of a sudden coming to a screeching halt when you slam into that impenetrable boundry...and find that full reverse just can't work fast enough.

Another thing to be aware of is team killers (beware the pinks).  Just had my 2nd game with the same little SOB (Heavydrinker90211).  Just try to ignore/avoid them, but make sure to report them.
Title: Re: World of Warships
Post by: Dread Rlyeh on September 30, 2015, 02:26:24 PM
I stay on the same target and switch to ap when the fires start.  You're already dialed in so why switch targets.
To start the fire/repair cycle on another target.  Even if you can get a ship to burn a repair before much fire damage occurs that has utility for the rest of the team.  If they take a torp hit in the next minute and don't make the flood save, they are going to be crippled and be taking major damage. 

Unless I am at extreme range with certain guns (16+ km with say Mogami) vs a cruiser, some part of my salvo is usually going hit.   There isn't much dialing in.  If you wait a few seconds you can estimate speed based on how many scope ticks they travel in that time, but I usually can eyeball it pretty well right off the bat.   Note: I am using the improved scope mods that has ticks across the entire scope  >:D

I feel its a waste to sit there hammering on a BB with 3 fires when you could be doing the same DPS + fire damage on another ship.  This of course assumes there is another decent shot at a 2nd target and my primary doesn't need to be DRT due to killing a teammate, I'm shooting at carrier, etc. 

Also, speaking of the lighter cruiser guns (Mogami, Murmansk, Cleveland, etc) - I don't feel I get the DPS return from AP when you consider bounces.  Excepting as I mentioned above, broadside cruiser shots.   
Title: Re: World of Warships
Post by: Nefaro on September 30, 2015, 02:51:05 PM
Only fire AP against equally-sized targets, or smaller, which are showing you their full broadside, at around a 90deg angle.  Only battleships can still do decent damage against smaller ship types (CAs & CLs) that are nearly head-on or angled, but that can be a crap-shoot too.

Using AP in a:

DD- You can actually get citadel hits against Light Cruisers (Kuma, Phoenix, Omaha, etc) at short range (<8 or 10km - depends on shell travel time), where your shots aren't plunging down into the deck.  But you'll use HE the vast majority of the time. 

Just remember that whenever you fire your guns, you will be automatically detected for around 6-10 seconds afterward if an an enemy vessel is within your Detection range plus ~4km.  So get to dodging if you plan on firing your guns in a DD.

CL- Use AP against other CLs showing their side to you.  HE against everyone else.  Aim near the waterline, per usual, for better Citadel hit chances.  CLs have just enough armor to make AP effective, but can't stop them worth a damn.  So when you're in a CL, be very aware of what your broadside is facing, because you can be one- and two-shotted by the big boys.  Fortunately you're very maneuverable.  Everyone else gets HE, although you can definitely get big citadel hits on the sides of CVs if you can find the sweet spot (below where the exhaust stack & tower normally is).

*Unfortunately, the game doesn't outwardly designate a difference between CLs and CAs.  The CLs are generally present in the Cruiser line between Tiers 3-5.  The earliest cruisers are old WWI "protected cruisers" and don't really have enough armor on them to make AP very effective, so use HE against these earliest cruisers.

CA- I separated the Cruiser line into separate CL and CA, because they have different armor ratings.  CAs are more resilient, of course.  In a CA, you can use AP against all other Cruisers who are side-on.  I don't recommend doing so against the Cleveland CAs because, for some reason, their citadel hitboxes are much smaller than the others in WoWS.  Against cruisers that are angled, BBs, and DDs.. use HE.  CV targets are the same as in a CL.  Use HE by default but you may want to switch to AP if they're side-on.  I've definitely had a couple salvos cause huge damage on mid-tier carriers with AP this way, when they're not angled.  They often are, running away, however.

BB-  This is easy.  Use AP the majority of the time.  Except against DDs - always HE when possible, don't be afraid to switch to HE if a DD is close and your nearby cruisers aren't killing him fast enough.  You may also want to use HE against enemy Battleships who are continually heading away or toward you, and angled.  Otherwise some of your AP shots will bounce, miss more often, or do less damage.  I still tend to shoot AP at Cruisers that are angled since the penetration of the larger BB guns still tends to do good damge on hits and it can really pay off when your cruiser target finally decides to turn & you have AP ready to go.


As mentioned, you want to aim near the waterline for AP shots.  Aim near the deck, near the area where the armor belt meets the superstructure, for HE.  HE does it's most potential damage with superstructure hits and often does little or nothing if you hit it low in the armor belt.

Also don't be afraid to use your mouse wheel & zoom out a level or two when in the magnified gun bino view.  Crossing ships going at full speed, even at long ranges, require you to lead them quite a bit.  It's difficult to see where your last salvo landed and adjust when it's out of view, so adjust that zoom as needed.
Title: Re: World of Warships
Post by: Kushan on October 01, 2015, 12:01:52 AM
Quick shot of my new toy. Only had the chance to play one game in it so far. I did ok, No kills bit I got some decent hits on an enemy Zao and 2 Yamotos before their combined fire power knocked me out.  Not sure what the rest of my team was doing. Our Yamato turned tail at the first sign of enemy ships. Our other Tirpitz stuck around and got the kills. Carrier just ran into the edge of the map and stayed there.

(http://i.imgur.com/awwy9bZ.jpg)
Title: Re: World of Warships
Post by: Dread Rlyeh on October 01, 2015, 12:19:54 AM
If you don't already have Superintendent for your BBs, I highly recommend getting it.  I've popped the 4th repair party a number of times and it's even won a couple games for me.  Have fun with the Tirpitz.
Title: Re: World of Warships
Post by: Nefaro on October 01, 2015, 09:59:03 AM
If you don't already have Superintendent for your BBs, I highly recommend getting it.  I've popped the 4th repair party a number of times and it's even won a couple games for me.  Have fun with the Tirpitz.

Superintendent is especially good for Tirpitz' BB "heals".  I've regularly got use out of the extra one with it, since the thing is so difficult to Citadel and lasts to the end most games.  I also tend to take that Captain skill with my DDs too - because Smokescreen and Speed.
Title: Re: World of Warships
Post by: Nefaro on October 01, 2015, 10:00:03 AM
Ze upcoming German Crooozah line info vuz released:

http://worldofwarships.com/en/news/common/german-cruisers-tech-tree/


Odd..
Check out the pic of the Tier X Hindenburg cruiser on that page.   Notice anything.. out of place on it?   ???
Title: Re: World of Warships
Post by: Dread Rlyeh on October 01, 2015, 10:14:47 AM
If you don't already have Superintendent for your BBs, I highly recommend getting it.  I've popped the 4th repair party a number of times and it's even won a couple games for me.  Have fun with the Tirpitz.

Superintendent is especially good for Tirpitz' BB "heals".  I've regularly got use out of the extra one with it, since the thing is so difficult to Citadel and lasts to the end most games.  I also tend to take that Captain skill with my DDs too - because Smokescreen and Speed.
Same here.  I also took it for my IJN cruiser line... perhaps because early on I thought the cruiser heal was T8.  I'm going to have to repec when I get the Ibuki anyway.  Ug, so nothing like 7 tiers of a non-used skill when I could have had high alert.  Oops.  The float-fighter cycle is so long and I'm usually saving it for emergency TB panic or scouting - I barely use 2 a game. 

Title: Re: World of Warships
Post by: AchillesLastStand on October 02, 2015, 02:32:54 AM
Just upgraded to the Cleveland and wow I just cant get to the arc and drops of the shots at long distance.
Title: Re: World of Warships
Post by: GDS_Starfury on October 02, 2015, 06:47:53 AM
get the Fire Control System for accuracy and ripple fire instead of salvos to walk your shells onto target.
Title: Re: World of Warships
Post by: Kushan on October 02, 2015, 06:57:35 AM
If you don't already have Superintendent for your BBs, I highly recommend getting it.  I've popped the 4th repair party a number of times and it's even won a couple games for me.  Have fun with the Tirpitz.

With everyone driving Tirpitzs, most with no clue what their doing, its not really worth playing it right now. Better off as anything but a BB, especially a DD or a CV with a strike loadout.
Title: Re: World of Warships
Post by: Nefaro on October 02, 2015, 09:41:05 AM
If you don't already have Superintendent for your BBs, I highly recommend getting it.  I've popped the 4th repair party a number of times and it's even won a couple games for me.  Have fun with the Tirpitz.

With everyone driving Tirpitzs, most with no clue what their doing, its not really worth playing it right now. Better off as anything but a BB, especially a DD or a CV with a strike loadout.

I've had some great games in my Tirpitz, even in matches with many others. 

It may not have the best firepower for a Battleship at it's tier, but they're relatively accurate (with the module) and have a faster ROF.  Most notably, Tirpitz can take one helluva beating.  Pretty sure I survive at least 75% of the battles I take it into and rack up lots of damage each time.

Was worried about getting buyer's remorse when I first picked it up, but that quickly went away once I found out how beastly it is.  It also shits Credits.  Something Tier 8 ships don't normally do.
Title: Re: World of Warships
Post by: Dread Rlyeh on October 02, 2015, 11:07:59 AM
Just upgraded to the Cleveland and wow I just cant get to the arc and drops of the shots at long distance.

The Cleveland is certainly one of the tougher ones at range.  My recommendation is to install a scope mod (Aslain mod pack makes this relatively painless).   The first picture pretty much sums up where you start - find the travel time of your shells (5.58s), lead by around that much for a cruiser at speed. 

As Starfury mentioned, ripple fire and watch where your shells are going to land.  I often hedge my bets with this tactic:  lets say your travel time is 11 vs another Cleveland - fire one battery at 13, one at 12, etc. 

That's it in a nutshell, as time goes on you will learn to make pretty good estimates as to what fraction of travel time you want to use when shooting at say a steaming Kongo vs a New York. 

(http://i62.tinypic.com/fdbzwn.jpg)
(http://i58.tinypic.com/241t8jm.jpg)
Title: Re: World of Warships
Post by: Kushan on October 02, 2015, 01:09:18 PM
I've had some great games in my Tirpitz, even in matches with many others. 

It may not have the best firepower for a Battleship at it's tier, but they're relatively accurate (with the module) and have a faster ROF.  Most notably, Tirpitz can take one helluva beating.  Pretty sure I survive at least 75% of the battles I take it into and rack up lots of damage each time.

Was worried about getting buyer's remorse when I first picked it up, but that quickly went away once I found out how beastly it is.  It also shits Credits.  Something Tier 8 ships don't normally do.

I'm not trying to imply I regret the purchase. I've really enjoyed the few games I've had in it. Along with its ability to adsorb damage I love is it's turret rotation speed. It doesn't take 1/2 the match to turn 180 degrees like a lot of the other BBs. It really opens up your maneuvering options.
Title: Re: World of Warships
Post by: steve58 on October 02, 2015, 02:07:32 PM
Dread -- which aiming scope mod is that?  Thx...
Title: Re: World of Warships
Post by: AchillesLastStand on October 02, 2015, 02:17:57 PM
Just upgraded to the Cleveland and wow I just cant get to the arc and drops of the shots at long distance.

The Cleveland is certainly one of the tougher ones at range.  My recommendation is to install a scope mod (Aslain mod pack makes this relatively painless).   The first picture pretty much sums up where you start - find the travel time of your shells (5.58s), lead by around that much for a cruiser at speed. 

As Starfury mentioned, ripple fire and watch where your shells are going to land.  I often hedge my bets with this tactic:  lets say your travel time is 11 vs another Cleveland - fire one battery at 13, one at 12, etc. 

That's it in a nutshell, as time goes on you will learn to make pretty good estimates as to what fraction of travel time you want to use when shooting at say a steaming Kongo vs a New York. 

(http://i62.tinypic.com/fdbzwn.jpg)
(http://i58.tinypic.com/241t8jm.jpg)

Thanks,
I am 1 Commander point away from getting Advanced Fire Training as well as needing "B" hull and the main battery module upgrade. And by ripple fire I assuming this is firing 1 turret at a time and aiming like that? I will look for the mod as well . Thanks!
Title: Re: World of Warships
Post by: Nefaro on October 02, 2015, 02:22:09 PM
I've had some great games in my Tirpitz, even in matches with many others. 

It may not have the best firepower for a Battleship at it's tier, but they're relatively accurate (with the module) and have a faster ROF.  Most notably, Tirpitz can take one helluva beating.  Pretty sure I survive at least 75% of the battles I take it into and rack up lots of damage each time.

Was worried about getting buyer's remorse when I first picked it up, but that quickly went away once I found out how beastly it is.  It also shits Credits.  Something Tier 8 ships don't normally do.

I'm not trying to imply I regret the purchase. I've really enjoyed the few games I've had in it. Along with its ability to adsorb damage I love is it's turret rotation speed. It doesn't take 1/2 the match to turn 180 degrees like a lot of the other BBs. It really opens up your maneuvering options.

I've seen fewer people playing them lately, when I'm using mine.  People going back to unlocking other stuff.


Speaking of unlocking ... I just bought a Mogami CA.  Excellent cruiser, although it doesn't make quite as many credits (not a premium ship).  But it brings up a glaring issue with World Of Warships - 6in guns (152mm) being much preferred over 8in guns (203mm).  Sounds just plain wrong, but that's the sad reality right now.  The ROF, and available boosts from captain's skills, make the 6" far more powerful over time than the 8". 

Pretty sad when nobody "upgrades" to the 8 inchers on the Mogami (a good cause & effect example).  I'm sure everyone would downgrade their 8" cruiser guns to sixes if given the chance (with current stats/modelling).  I sure would.



 :knuppel2:



Title: Re: World of Warships
Post by: Dread Rlyeh on October 02, 2015, 03:03:43 PM
I am 1 Commander point away from getting Advanced Fire Training as well as needing "B" hull and the main battery module upgrade. And by ripple fire I assuming this is firing 1 turret at a time and aiming like that? I will look for the mod as well . Thanks!
Right - a double click will fire all turrets, a single click will fire one.  I think you can also just hold down lmb for ripple.  I'm often making small lead adjustments as I fire each battery, so I just click.   
Title: Re: World of Warships
Post by: Dread Rlyeh on October 02, 2015, 03:08:30 PM
I've had some great games in my Tirpitz, even in matches with many others. 

It may not have the best firepower for a Battleship at it's tier, but they're relatively accurate (with the module) and have a faster ROF.  Most notably, Tirpitz can take one helluva beating.  Pretty sure I survive at least 75% of the battles I take it into and rack up lots of damage each time.

Was worried about getting buyer's remorse when I first picked it up, but that quickly went away once I found out how beastly it is.  It also shits Credits.  Something Tier 8 ships don't normally do.

I'm not trying to imply I regret the purchase. I've really enjoyed the few games I've had in it. Along with its ability to adsorb damage I love is it's turret rotation speed. It doesn't take 1/2 the match to turn 180 degrees like a lot of the other BBs. It really opens up your maneuvering options.

I've seen fewer people playing them lately, when I'm using mine.  People going back to unlocking other stuff.


Speaking of unlocking ... I just bought a Mogami CA.  Excellent cruiser, although it doesn't make quite as many credits (not a premium ship).  But it brings up a glaring issue with World Of Warships - 6in guns (152mm) being much preferred over 8in guns (203mm).  Sounds just plain wrong, but that's the sad reality right now.  The ROF, and available boosts from captain's skills, make the 6" far more powerful over time than the 8". 

Pretty sad when nobody "upgrades" to the 8 inchers on the Mogami (a good cause & effect example).  I'm sure everyone would downgrade their 8" cruiser guns to sixes if given the chance (with current stats/modelling).  I sure would.

 :knuppel2:

Yeah, this is nuts.  I'm sure they will make adjustments eventually as this is really a black eye for the game.  In the meantime, I'm just enjoying the Mogami's incredible range, and great ROF with 15 guns :) 
Title: Re: World of Warships
Post by: Dread Rlyeh on October 02, 2015, 03:15:22 PM
Dread -- which aiming scope mod is that?  Thx...
I think the top one is called lemon something.  I use the "Art" crosshair myself, I think that is the 2nd one depicted.  If not, very close to it.  I just install through the Aslain mod pack which makes things a snap.  It is an executable, but he is pretty well respected and I've never heard of any malware problems with his mod packs.  Hopefully he doesn't need rent money some month  ;D
Title: Re: World of Warships
Post by: Windigo on October 02, 2015, 03:26:39 PM
I've had some great games in my Tirpitz, even in matches with many others. 

It may not have the best firepower for a Battleship at it's tier, but they're relatively accurate (with the module) and have a faster ROF.  Most notably, Tirpitz can take one helluva beating.  Pretty sure I survive at least 75% of the battles I take it into and rack up lots of damage each time.

Was worried about getting buyer's remorse when I first picked it up, but that quickly went away once I found out how beastly it is.  It also shits Credits.  Something Tier 8 ships don't normally do.

I'm not trying to imply I regret the purchase. I've really enjoyed the few games I've had in it. Along with its ability to adsorb damage I love is it's turret rotation speed. It doesn't take 1/2 the match to turn 180 degrees like a lot of the other BBs. It really opens up your maneuvering options.

I've seen fewer people playing them lately, when I'm using mine.  People going back to unlocking other stuff.


Speaking of unlocking ... I just bought a Mogami CA.  Excellent cruiser, although it doesn't make quite as many credits (not a premium ship).  But it brings up a glaring issue with World Of Warships - 6in guns (152mm) being much preferred over 8in guns (203mm).  Sounds just plain wrong, but that's the sad reality right now.  The ROF, and available boosts from captain's skills, make the 6" far more powerful over time than the 8". 

Pretty sad when nobody "upgrades" to the 8 inchers on the Mogami (a good cause & effect example).  I'm sure everyone would downgrade their 8" cruiser guns to sixes if given the chance (with current stats/modelling).  I sure would.



 :knuppel2:

similar to CV aircraft loadouts... the upgrade(s) to divebombers is crap compared to torpedo bombers.
Title: Re: World of Warships
Post by: Nefaro on October 02, 2015, 04:44:34 PM

similar to CV aircraft loadouts... the upgrade(s) to divebombers is crap compared to torpedo bombers.

... or "upgrading" to the next tier of destroyer between Tier 5 & 8.  They retain the same firepower & torpedoes, but their Detection Range goes up, speed goes down, etc etc, making them worse overall than the previous lower-tiered ones.  Just plain weird.
Title: Re: World of Warships
Post by: steve58 on October 03, 2015, 01:14:09 PM
Well, was hoping to get a little WoWS'ing in this afternoon, but it seems the NA servers are down/DOA :tickedoff:

...seems to be back up.
Title: Re: World of Warships
Post by: GDS_Starfury on October 04, 2015, 09:18:55 AM
my advice is to not drink 4 cups of coffee and then try aiming at long distances with a Cleveland....
Title: Re: World of Warships
Post by: Kushan on October 04, 2015, 01:13:10 PM
For the other BB drivers out there, do you prefer the Gun Fire Control System (Increased main battery accuracy) or the Main Battery 2 (-10% loading time and 15% traverse speed) for the second modification slot? I was using the Main Battery 2 mods but switched to the fire control mod but I'm unclear what the increased accuracy actually does. From what I can tell it doesn't affect the shot dispersion but I have noticed more of my shot hitting targets or It could be I'm just improving my aiming with the Tirpitz.

I know I'm a little late to the Japanese DD party but I have been playing my Isokaze a lot the past few days. Fun little ship. I'm starting to get the hang of staying just inside torpedo range but outside of detection. Just need to stay away from Gremyashkys, American DD's, and those damn Atlantas. Looking forward to upgrading to the Minikaze in the next few days.
Title: Re: World of Warships
Post by: Nefaro on October 04, 2015, 02:55:54 PM
For the other BB drivers out there, do you prefer the Gun Fire Control System (Increased main battery accuracy) or the Main Battery 2 (-10% loading time and 15% traverse speed) for the second modification slot? I was using the Main Battery 2 mods but switched to the fire control mod but I'm unclear what the increased accuracy actually does. From what I can tell it doesn't affect the shot dispersion but I have noticed more of my shot hitting targets or It could be I'm just improving my aiming with the Tirpitz.

I've generally been using the Accuracy mod on BBs with 8 - 10 guns.  The ones that have a dozen, like the Fuso for example, is a toss-up between that and the extra fire rate since having so many shots go out in one salvo tends to give you more hits on average.  I'd usually rather lose the extra spread than fire 3 seconds faster per salvo, because all those RNGesus near misses at the waterline could've been Citadel or High Penetration hits with a bit tighter accuracy.  That's just frustrating.

Quote
I know I'm a little late to the Japanese DD party but I have been playing my Isokaze a lot the past few days. Fun little ship. I'm starting to get the hang of staying just inside torpedo range but outside of detection. Just need to stay away from Gremyashkys, American DD's, and those damn Atlantas. Looking forward to upgrading to the Minikaze in the next few days.

Also watch out for carrier aircraft nearby.  Experienced carrier captains will try to keep one of their fighters over your head for awhile, keeping you spotted for his teammates to shoot at you from afar.  As we know, when DDs are spotted, most of the enemy team tends to do that (and CVs have a special dislike for you).

Starting around mid-tier upgraded DDs, you need to check the AA ranges on your guns.  They will start getting dual-purpose main guns that can fire at air targets, with a range of ~5km.  When your air detectability range is only 3.1km (for example), you'll need to toggle the AA guns off at the start of matches, and then toggle it on/off if later detected by aircraft.  Otherwise, aircraft in range but not close enough to actually detect you themselves, will set off your AA fire and expose you early.  You'd be surprised how many times aircraft come between your max AA range and your detect range, but not close enough to find you without your AA firing.  So be very aware of this and toggle your AA with the 'P' key. 

Likewise, if they're close enough to detect you anyway, turn it back on until they're not.  Or when enemy ships are nearby.. or you're firing your guns.  Just remember to turn it off later, at the appropriate separation distance.
Title: Re: World of Warships
Post by: Kushan on October 04, 2015, 03:13:10 PM
First thing I do is turn off my AA guns, whether there is a CV in the match or not. Don't want them firing at some cruiser or BB's scout or spotter plane.

Shocks me how many DD's just run around with all guns blazing.
Title: Re: World of Warships
Post by: Dread Rlyeh on October 04, 2015, 04:19:50 PM
For the other BB drivers out there, do you prefer the Gun Fire Control System (Increased main battery accuracy) or the Main Battery 2 (-10% loading time and 15% traverse speed) for the second modification slot?
I think Main Battery 2 is +10% loading time and +15% traverse speed, ie, you trade ROF for increased turret rotation speed and Main Battery 3 is the reverse.  I've taken the accuracy upgrade myself.  Whenever it's appropriate, I turn the ship to reduce the traverse time. 
Title: Re: World of Warships
Post by: GDS_Starfury on October 04, 2015, 06:23:52 PM
I love using my fully upgraded Mutsuki as an AAA platform.  the thing just bristles with AA.
Title: Re: World of Warships
Post by: Nefaro on October 04, 2015, 09:11:28 PM
I love using my fully upgraded Mutsuki as an AAA platform.  the thing just bristles with AA.


Good for making those pesky CV players, who keep their planes hovering overhead to keep you spotted, pay for their crimes.    O0

The Mutsuki 'C' hull also persuaded me to hang back and help shoot down torpedo bombers heading for other friendlies early in the match, or the fighter-vs-fighter battles nearby to help tip the balance.  Sometimes.. when they're close.
Title: Re: World of Warships
Post by: Windigo on October 05, 2015, 09:37:15 AM
Had a brother in law over. He had bought a Tirpitz and wanted to show off. THE FREAKING RANGE OF THOSE GUNS!!!

THE BEASTLY DAMAGE CONTROL!

Previously I had played only T5s ... had no idea what I have been missing, FML
Title: Re: World of Warships
Post by: Kushan on October 05, 2015, 01:40:15 PM
Had a brother in law over. He had bought a Tirpitz and wanted to show off. THE FREAKING RANGE OF THOSE GUNS!!!

THE BEASTLY DAMAGE CONTROL!

Previously I had played only T5s ... had no idea what I have been missing, FML

Sure they can fire to 21 something km, but hitting anything at that distance is very slim.
Title: Re: World of Warships
Post by: Windigo on October 05, 2015, 02:48:36 PM
Had a brother in law over. He had bought a Tirpitz and wanted to show off. THE FREAKING RANGE OF THOSE GUNS!!!

THE BEASTLY DAMAGE CONTROL!

Previously I had played only T5s ... had no idea what I have been missing, FML

Sure they can fire to 21 something km, but hitting anything at that distance is very slim.

true enough

I may get an atlanta... just so I can be a destroyer's worst nightmare
Title: Re: World of Warships
Post by: Nefaro on October 05, 2015, 02:54:41 PM
Had a brother in law over. He had bought a Tirpitz and wanted to show off. THE FREAKING RANGE OF THOSE GUNS!!!

THE BEASTLY DAMAGE CONTROL!

Previously I had played only T5s ... had no idea what I have been missing, FML

Sure they can fire to 21 something km, but hitting anything at that distance is very slim.

true enough

I may get an atlanta... just so I can be a destroyer's worst nightmare

Then you'll have to get extremely close.  The range on Atlanta's guns aren't good.   

I've been seeing people refer to it as "The Flamethrower", which is an appropriate metaphor for it's implementation in-game.  ;D
Title: Re: World of Warships
Post by: GDS_Starfury on October 05, 2015, 04:19:25 PM
other T8 BB can shoot just as far as the Tirpitz and you can save money and just keep the Cleveland for anti_DD work.
Title: Re: World of Warships
Post by: AchillesLastStand on October 06, 2015, 12:45:06 AM
Just got my penscacola and was now going to work my way up the BB tech line. What are the best commander skills to use with the South Carolina?
Title: Re: World of Warships
Post by: jejo68 on October 06, 2015, 03:45:13 AM
Just got my penscacola and was now going to work my way up the BB tech line. What are the best commander skills to use with the South Carolina?
run away :)
Title: Re: World of Warships
Post by: GDS_Starfury on October 06, 2015, 07:05:04 AM
Tier 1 would be Basic Firing Training and Situational Awareness and Basics of Survivabilty.ir 2 would be Fire Prevention which stacks with
Tier Basics of Survivability.
Tier 3 is Superintendent.
Tier 4 is Advanced Firing Training.
Tier 5 Preventive Maintenance.
Title: Re: World of Warships
Post by: Nefaro on October 06, 2015, 10:07:13 AM
Just got my penscacola and was now going to work my way up the BB tech line. What are the best commander skills to use with the South Carolina?
run away :)

American battleships can't even limp away, at their limited speeds.  ;D
Title: Re: World of Warships
Post by: AchillesLastStand on October 06, 2015, 11:06:23 AM
Tier 1 would be Basic Firing Training and Situational Awareness and Basics of Survivabilty.ir 2 would be Fire Prevention which stacks with
Tier Basics of Survivability.
Tier 3 is Superintendent.
Tier 4 is Advanced Firing Training.
Tier 5 Preventive Maintenance.

Ok gotcha,

Now what about the Pensacola? I assume it is different than the previous{Cleveland} due to the bigger guns?
Title: Re: World of Warships
Post by: GDS_Starfury on October 06, 2015, 12:49:11 PM
The list is different for crusiers with guns smaller then 155mm.  I'll look up that set when I get home.
Title: Re: World of Warships
Post by: Kushan on October 06, 2015, 02:00:50 PM
Really wish I had my recording software running during one of my Tirpitz games last night. One of our other BB's and me where engaging an enemy cruiser and BB. We got the Cleveland and I flipped my camera around while I waited for my guns to reload and I had a Japanese DD right behind me and closing at full speed. Because of the angle only a few of my secondarys could fire at him and my main guns where facing away. I fired off a salvo of torpedoes to get him to turn, and right as he comes into my stern quarter to fire off his torpedo spread my main guns came around. I fired off a full AP salvo and at less then a kilometer even AP was able to blow him apart. I ate a few torpedoes but managed to finish the battle with two kills, some a/c shot down, and a few citadel penetrations.
Title: Re: World of Warships
Post by: Nefaro on October 06, 2015, 05:01:43 PM
I one-shotted a Furutaka CA in my Fuso a couple hours ago.  Poor bastard.

It was very satisfying.
Title: Re: World of Warships
Post by: Tuna on October 06, 2015, 05:54:34 PM
I one-shotted a Furutaka CA in my Fuso a couple hours ago.  Poor bastard.

It was very satisfying.

Playing with Chi and 2ndacr right now.. Chicken's looking for a Team Mate!
Title: Re: World of Warships
Post by: AchillesLastStand on October 07, 2015, 02:50:19 AM
Color me unimpressed with the Pensacola, at least so far. After finally getting used to the Cleveland/shell arc, the Pensacola with her paper armor feels like a step down. I think I am going to grind and grind with the Cleveland and convert the XP and jump to the New Orleans.
blah.............
Title: Re: World of Warships
Post by: Nefaro on October 07, 2015, 07:53:31 AM

Playing with Chi and 2ndacr right now.. Chicken's looking for a Team Mate!

Hope you guys had a good time.  I must've logged shortly before you guys got on.

The new update may have in-game Voice enabled for Squadrons.  At least that's what the pre-patch notes hinted at adding soon, although I'm not sure whether it was being enabled in today's update.


Color me unimpressed with the Pensacola, at least so far. After finally getting used to the Cleveland/shell arc, the Pensacola with her paper armor feels like a step down. I think I am going to grind and grind with the Cleveland and convert the XP and jump to the New Orleans.
blah.............

I mentioned the 8in/203mm guns not putting out the long-term damage rates that 6in/152mm guns do in WoWS.  Technically, you should do more Damage Per Minute with the Pensacola than the Cleveland, even when the Pensacola has two less guns (10x8in with the upgrade vs 12x6in on Cleveland). 

But there is such a large difference between ROF of the two gun sizes that the smaller guns are more effective.  Especially due to two other factors exacerbating the issue:

1)
HE is more effective than AP in nearly all cases; except when the target is sailing extremely close to a 90 degree AOB (broadside).  And the HE damage potential varies only a small amount between gun sizes.  While there may be only a ~10% increase in HE damage from a 152mm to a 203mm gun in WoWS, there is a 50% increase in ROF. 

This is bad enough, but...

2)
Guns below 155mm size can get numerous extra boosts from Captain Skills.  They can boost the <155mm guns by +10% ROF, +20% range, and +2.5deg turret traverse rate.  Whereas anything >154mm only gets +0.7deg traverse rate bonus. 

They should expand the ROF bonus to encompass all Cruiser guns (the 8in/203mm ones we're talking about) and possibly give them the full traverse bonus too.

Easy solutions.


As for Pensacola seemingly made of paper.. part of it is due to Cleveland's ridiculously small Citadel hit boxes.  They shouldn't be that tiny.  Pensacola, and other cruisers like it's Japanese counterpart Myoko, can easily be pen'd and citadel'd.  Cleveland's damage model is out of proportion to other Cruisers.  I'm surprised the devs haven't acknowledged that yet.  I've seen much mention of it before in their forum, so I guess it's not a priority at all. 
Title: Re: World of Warships
Post by: steve58 on October 08, 2015, 03:01:07 PM
Got a noob-ish question.  Was watching the attached video.  Whats with the yellow ship icons?

Title: Re: World of Warships
Post by: GDS_Starfury on October 08, 2015, 05:24:33 PM
they're part of a platoon or whatever you call it in WoWS.
Title: Re: World of Warships
Post by: Nefaro on October 08, 2015, 10:56:27 PM
they're part of a platoon or whatever you call it in WoWS.

'Squadron' IIRC.


Dunno if you guys knew the following, but I discovered it on a hunch.   You can hold CTRL, to bring up your mouse cursor, and double click on one of the ships in that list (while spectating) to instantly tether your view to them.

So, after dying, you don't have to keep clicking the mouse buttons & such to cycle through friendly ships one-by-one in order to watch a specific player. 
Title: Re: World of Warships
Post by: Tuna on October 09, 2015, 08:13:15 AM
they're part of a platoon or whatever you call it in WoWS.

'Squadron' IIRC.


Dunno if you guys knew the following, but I discovered it on a hunch.   You can hold CTRL, to bring up your mouse cursor, and double click on one of the ships in that list (while spectating) to instantly tether your view to them.

So, after dying, you don't have to keep clicking the mouse buttons & such to cycle through friendly ships one-by-one in order to watch a specific player.

One of the more helpful hints you enlightened me on!  O0
Title: Re: World of Warships
Post by: Nefaro on October 09, 2015, 11:38:02 AM

'Squadron' IIRC.


Dunno if you guys knew the following, but I discovered it on a hunch.   You can hold CTRL, to bring up your mouse cursor, and double click on one of the ships in that list (while spectating) to instantly tether your view to them.

So, after dying, you don't have to keep clicking the mouse buttons & such to cycle through friendly ships one-by-one in order to watch a specific player.

One of the more helpful hints you enlightened me on!  O0

When you die as early as I do, grouped in a squadron, you get plenty of time to screw around with the UI.  :))
Title: Re: World of Warships
Post by: steve58 on October 09, 2015, 02:20:45 PM
Thx gents...
Title: Re: World of Warships
Post by: Nefaro on October 09, 2015, 07:09:58 PM
ROFL


Title: Re: World of Warships
Post by: Nefaro on October 09, 2015, 07:29:40 PM
Info on being able to remain Invisible while firing long-range with certain ships:




Also note that if you're in a DD, inside an smoke cloud, you will also be invisible despite gunfire if your engine is off.  Except when an enemy is at the minimal detection range (a little over 3km IIRC).  Just be aware the smoke effect will end at some point (60 second lifespan?) 

Not sure if that DD gunfire+smoke thing gets mentioned later in the vid.
Title: Re: World of Warships
Post by: Kushan on October 10, 2015, 01:25:31 AM


Preview of the soviet DD's and German cruisers that are going to be released in the next few weeks.
Title: Re: World of Warships
Post by: Kushan on October 15, 2015, 08:24:26 PM
Got 4 kills in the Isokazew tonight and unlocked a new toy. Will admit I risked the win by going hunting for the last enemy carrier rather then capping.

(http://i.imgur.com/ikl6WDp.jpg)
Title: Re: World of Warships
Post by: Nefaro on October 16, 2015, 03:52:42 AM
So....


Are they gonna let people keep the "preview" German cruiser and Russian destroyer they've earned, or will those be removed after the patch?

Also.. do they have the Premium ship bonuses for XP & credits?
Title: Re: World of Warships
Post by: Tuna on October 16, 2015, 06:52:46 AM
Now I know why a DD got so upset, because a Carrier Torp plane got a kill on a ship he was hunting. I was like "This is a team game calm down".. lol.. he must've had 3 kills!
Title: Re: World of Warships
Post by: steve58 on October 16, 2015, 09:00:27 AM
So....


Are they gonna let people keep the "preview" German cruiser and Russian destroyer they've earned, or will those be removed after the patch?

Also.. do they have the Premium ship bonuses for XP & credits?

They'll lose the preview ships. 

http://worldofwarships.com/en/news/common/sea-trials-ru-de/

They're supposed to be able to get/keep XP/credits, but I thought I read in the forums that there were some issues with receiving any/the correct amount.
Title: Re: World of Warships
Post by: Kushan on October 16, 2015, 05:13:37 PM
According to the battle results screen I got no credits and only 45 free XP from the one battle I've had in it but when I looked at the ship after the battle it said I had 1,200 ship XP. Out of gold so I haven't been able to check to see if that XP can be converted.
Title: Re: World of Warships
Post by: jejo68 on October 18, 2015, 02:20:57 AM
So....


Are they gonna let people keep the "preview" German cruiser and Russian destroyer they've earned, or will those be removed after the patch?

Also.. do they have the Premium ship bonuses for XP & credits?

They'll lose the preview ships. 

http://worldofwarships.com/en/news/common/sea-trials-ru-de/

They're supposed to be able to get/keep XP/credits, but I thought I read in the forums that there were some issues with receiving any/the correct amount.

well it seems they get xp, but for some reason my captains doesnt.
Title: Re: World of Warships
Post by: Shelldrake on October 18, 2015, 10:03:52 AM
Konigsberg is fun to play - kind of like a pocket Cleveland.
Title: Re: World of Warships
Post by: Tuna on October 19, 2015, 01:27:34 PM
They took away the four kill ships, but gave us XP in return and we have the bottom tier Russian and German ships.

I look at it as two free Ship slots!  O0
Title: Re: World of Warships
Post by: steve58 on November 01, 2015, 03:03:18 PM
Quote
In celebration of the World of Tanks North American finals, Alienware Arena is teaming up with Wargaming to take you to the next battlefront. Claim 1 bonus code and 2 invite codes now!

Wargaming.net World of Warships Invite Codes are for new customer unified account generation and new game activation only.
Invite and bonus codes can only be redeemed/used once.

The bonus code includes:
3 Days Premium
500K Credits
Aurora Ship

The invite codes include:
7 Days Premium
500K Credits
1000 Gold

http://forum.worldofwarships.com/index.php?/topic/56270-free-3-day-premium/

Just did this and got my Bonus code.  So now I have 2 invite codes.  Invite Codes are for new customer unified account generation and new game activation only. Invite codes can only be redeemed/used once.  I'd like to offer these up to an active Groghead, so if anyone is interested, post here.  Not sure if I'll be able to check back tonight, but for sure tomorrow...
Title: Re: World of Warships
Post by: Kushan on November 01, 2015, 03:11:37 PM
Should be a crime giving away the Aurora. Its literally the worst ship in the game. Premium time, credits and gold are always good!
Title: Re: World of Warships
Post by: steve58 on November 01, 2015, 03:16:56 PM
^I may try out the Aurora in a game or 2, but I look at it more like getting a free port slot, plus the prem time and credits ^-^.   Wish the deal had included a few doubloons rather than credits, but free iz free...
Title: Re: World of Warships
Post by: Nefaro on November 01, 2015, 06:27:42 PM
Credits are where the grind is, so they're quite useful.

At some point I started unlocking new stuff with XP, but stopped having enough Credits to actually get them.  Would have to keep playing what I had to get more.  The XP & Credit income isn't balanced regarding progression.
Title: Re: World of Warships
Post by: Kushan on November 01, 2015, 06:35:03 PM
Credits are where the grind is, so they're quite useful.

At some point I started unlocking new stuff with XP, but stopped having enough Credits to actually get them.  Would have to keep playing what I had to get more.  The XP & Credit income isn't balanced regarding progression.

That's because they really want players to buy premium ships. Even a bad game in my Tirpitz will usually net me 100k+ credits. On average I get around 200k a match. I'm not rolling in credits but I'm finding XP the bigger grind, even with premium/elite ships.
Title: Re: World of Warships
Post by: Nefaro on November 01, 2015, 06:43:43 PM
Credits are where the grind is, so they're quite useful.

At some point I started unlocking new stuff with XP, but stopped having enough Credits to actually get them.  Would have to keep playing what I had to get more.  The XP & Credit income isn't balanced regarding progression.

That's because they really want players to buy premium ships. Even a bad game in my Tirpitz will usually net me 100k+ credits. On average I get around 200k a match. I'm not rolling in credits but I'm finding XP the bigger grind, even with premium/elite ships.


Same.  I often get around 300k in a Tirpitz + Premium.  Murmansk, a bit over 200k.

But if I'm not using a Premium ship, which is something you need to do in order to unlock modules and the next ship in the line, then the credit income isn't so good.  Therefore, I have to switch over to a premium ship for awhile to get the extra credits for something else.  Luckily some of those premium ships are fun.

Not been playing WoWS much lately since last month's premium time ran out and I got some in AW.  But I'll be back after a hiatus.  Did you guys ever hook up with Tuna and the others?
Title: Re: World of Warships
Post by: Windigo on November 03, 2015, 09:30:18 AM
AW= Amoured Warfare?
Title: Re: World of Warships
Post by: Nefaro on November 04, 2015, 04:37:16 AM
AW= Amoured Warfare?

Yes.
Title: Re: World of Warships
Post by: Windigo on November 04, 2015, 09:11:24 AM
Just started playing it. Seems to be fun enough with improvements over WoT. Is there a forum thread for AW?
Title: Re: World of Warships
Post by: Nefaro on November 04, 2015, 09:55:52 AM
Just started playing it. Seems to be fun enough with improvements over WoT. Is there a forum thread for AW?

http://grogheads.com/forums/index.php?topic=14964.30
Title: Re: World of Warships
Post by: steve58 on November 04, 2015, 11:47:41 AM
update 0.5.1 weighs anchor tomorrow

http://worldofwarships.com/en/news/common/update-051/
Title: Re: World of Warships
Post by: Windigo on November 04, 2015, 02:16:43 PM
update 0.5.1 weighs anchor tomorrow

http://worldofwarships.com/en/news/common/update-051/

Aircraft carrier balance in Random and Ranked battles is now strictly symmetrical; no more exceptions in response to long wait times

thank god... it sucks fighting higher tier CVs
Title: Re: World of Warships
Post by: Nefaro on November 05, 2015, 09:06:08 AM
They gave me a day of Premium on WoWS, logging in after the patch.

Not sure if everyone gets that or what's up.
Title: Re: World of Warships
Post by: steve58 on November 05, 2015, 09:39:41 AM
^Thanks for the heads up.  I was going to login/download the update in a bit, but may wait a while longer so I can take advantage of any freebies, if I get them.

Did your Level # change?  If you're a 10 or 11 now, maybe the 1 day of premium was part of leveling up.
Title: Re: World of Warships
Post by: Tuna on November 05, 2015, 09:47:50 AM
Think I got two days of Premium! ;D
Title: Re: World of Warships
Post by: Tuna on November 05, 2015, 09:59:14 AM
hmm now it says 24 hours :-(.. should've waited till Friday to sign on.  :tickedoff:
Title: Re: World of Warships
Post by: steve58 on November 05, 2015, 12:46:10 PM
yeah, looks like if you had enough XP, the 051 patch auto-leveled you up to 10, so you got the 1 day premium.

...found this over on the Asia site (http://worldofwarships.asia/en/news/announcements/ver-051-patchnotes/):

(http://i186.photobucket.com/albums/x14/langev/WoWS%20new%20levels_zpshdh2pwaw.png)
Title: Re: World of Warships
Post by: steve58 on November 11, 2015, 12:50:46 PM
In honor of Veterans Day, x3 XP First Win Bonus

Available Wednesday, November 11, 03:20 PT (06:20 ET)
Ends Thursday, November 12, 03:20 PT (06:20 ET)
Title: Re: World of Warships
Post by: Nefaro on November 11, 2015, 01:18:26 PM
They're supposed to be dropping a nice little Polish premium Destroyer in before long. 

I like the changes they've made to some of the maps, spreading islands out on some and moving cap & spawn zones on others.  Although the island moves have resulted in some spots where you can get grounded & stuck on underwater terrain, which wasn't such a problem before.  I'm sure they'll smooth that out after reports.

While I've played some Armored Warfare and War Thunder Air Forces lately, both of which are also great multi-player "freetops", I tend to do better at World Of Warships for some reason.  Which makes it an easy go-to when being indecisive.
Title: Re: World of Warships
Post by: Tuna on November 11, 2015, 04:36:55 PM
Going in now!
Title: Re: World of Warships
Post by: steve58 on November 24, 2015, 05:59:20 AM
Free code for WoWS, a day of premium and 50 flags (http://forum.worldofwarships.com/index.php?/topic/59145-free-day-of-premium-and-50-flags/).   WOWSALIENWARE (note I have not yet tried the code myself yet, maybe later today b4 I can)  Its dead Jim...and before I could try it  >:(

Also Alienware is giving away more invite codes (http://na.alienwarearena.com/giveaways/world-of-warships-starter-pack-key-giveaway)

Quote
Need another reason to try out World of Warships? Now you have one with this Starter Pack for new players*, you'll receive the following items:

Tachibana Lima Destroyer
3 Days Premium
200 Flags
Free Port Slot

*Use your key during the World of Warships account registration process to unlock the above items. Please note this key is only valid for new players signing up for a new World of Warships account.
Title: Re: World of Warships
Post by: Nefaro on February 05, 2016, 06:37:54 AM
Weekends are having a 30% discount on specific nations' ships between Tier 2-7.


This weekend is American ships.   Next weekend looks to be ze German ones.  Etc.


Full info:

http://worldofwarships.com/en/news/common/world-tour/
Title: Re: World of Warships
Post by: Nefaro on February 08, 2016, 09:10:06 PM
ROFL
 ;D

Title: Re: World of Warships
Post by: Tuna on February 09, 2016, 10:59:22 AM
ROFL
 ;D



Have you seen this in game? Is this why people would choose all bomber load?
Title: Re: World of Warships
Post by: Nefaro on February 09, 2016, 04:04:35 PM


Have you seen this in game? Is this why people would choose all bomber load?


Think I saw it once, quite awhile back.  You really don't see it often and supposedly the developer cracked down on the players doing it. 

Dunno why anyone would run all bomber.  They'd just be asking to lose them all.  I suppose they might hope that the other side is doing the same or would make such a "truce" but I've rarely seen that.
Title: Re: World of Warships
Post by: Tuna on February 10, 2016, 11:43:14 AM


Have you seen this in game? Is this why people would choose all bomber load?


Think I saw it once, quite awhile back.  You really don't see it often and supposedly the developer cracked down on the players doing it. 

Dunno why anyone would run all bomber.  They'd just be asking to lose them all.  I suppose they might hope that the other side is doing the same or would make such a "truce" but I've rarely seen that.

Yeah, DBs just aren't the great, I'd rather have a squad of fighters.
Title: Re: World of Warships
Post by: Shelldrake on February 10, 2016, 01:01:20 PM
Did anyone manage to collect the necessary 260 pearls for the Kamikaze R destroyer? Best I managed was 172 so I need to be lucky in the draw.
Title: Re: World of Warships
Post by: Nefaro on February 10, 2016, 07:31:23 PM
Did anyone manage to collect the necessary 260 pearls for the Kamikaze R destroyer? Best I managed was 172 so I need to be lucky in the draw.

I hadn't been playing much in the past couple months.  Only resumed last week, so wasn't enough time for me.
Title: Re: World of Warships
Post by: Shelldrake on February 11, 2016, 05:47:44 AM
Did anyone manage to collect the necessary 260 pearls for the Kamikaze R destroyer? Best I managed was 172 so I need to be lucky in the draw.

I hadn't been playing much in the past couple months.  Only resumed last week, so wasn't enough time for me.

Same here. That is why I came up short on pearls. I suspect it was necessary to complete all challenges every week to get to 260.
Title: Re: World of Warships
Post by: Nefaro on February 11, 2016, 07:41:06 AM


Same here. That is why I came up short on pearls. I suspect it was necessary to complete all challenges every week to get to 260.

That was definitely the case.

Plus, you had to manually sign up for it on their site.  It took extra time for me to figure out that needed to happen. 

Still don't understand why everyone wasn't automatically included in such an event.  I'll just chalk it up to typical Wargaming.net buffoonery.
Title: Re: World of Warships
Post by: Tuna on February 11, 2016, 12:10:30 PM
If I hadn't opened some of the treasure boxes in the earlier weeks, I'd have that many, no problem!..I think Chi told me there would be no adverse affects to grabbing treasure.
Title: Re: World of Warships
Post by: Shelldrake on February 11, 2016, 01:30:22 PM
If I hadn't opened some of the treasure boxes in the earlier weeks, I'd have that many, no problem!..I think Chi told me there would be no adverse affects to grabbing treasure.

Are you at least still eligible for the draw for the destroyer? Glad I kept 150 pearls and did not spend them on treasure. I wonder how many players will miss out on the draw because of spending pearls on treasure.
Title: Re: World of Warships
Post by: Tuna on February 11, 2016, 05:06:49 PM
I have 220 right now..
Title: Re: World of Warships
Post by: Shelldrake on February 13, 2016, 10:26:30 AM
No Kamikaze R for me. :(
Did anyone at Grogheads score one?
Title: Re: World of Warships
Post by: Nefaro on February 14, 2016, 12:44:07 PM
Just had a great match in my Pensacola cruiser.

http://wowreplays.com/Replay/1029-Pensacola-North-Winter-Pensacola-Kraken-Confederate-1st-Blood-Fun-

Kraken, Confederate, First Blood...   much shootin.   ^-^


Replay file & end pics at link



Title: Re: World of Warships
Post by: Tuna on February 14, 2016, 02:34:17 PM
We finally got to hook up with Shelldrake today!  O0
Title: Re: World of Warships
Post by: Nefaro on February 14, 2016, 03:06:41 PM
We finally got to hook up with Shelldrake today!  O0

Was a good luck charm for me.  My game improved a bit.  :)
Title: Re: World of Warships
Post by: Shelldrake on February 15, 2016, 06:04:10 AM
I had great fun with Nef and Tuna yesterday, even if I was a bullet magnet.  :P
Title: Re: World of Warships
Post by: jomni on February 16, 2016, 07:49:57 AM
An amusing video.  I gotta start playing this.

Title: Re: World of Warships
Post by: Tuna on February 16, 2016, 05:29:56 PM
Watched the beginning.. didn't seem to 'know' what he was doing.. complaining about Aircraft that were on the other side of the map!.. Also didn't seem to change his Torpedo spread, with just two torps per tube, and narrow spread would've been more practical.

Minekaze is a lot of fun, it's detection range is like 6 km, and it's torps go 7. So basically if you sail right, you can stay invisible for most of the match if you play it smart.  O0
Title: Re: World of Warships
Post by: jomni on February 16, 2016, 05:36:34 PM
Watched the beginning.. didn't seem to 'know' what he was doing.. complaining about Aircraft that were on the other side of the map!.. Also didn't seem to change his Torpedo spread, with just two torps per tube, and narrow spread would've been more practical.

Minekaze is a lot of fun, it's detection range is like 6 km, and it's torps go 7. So basically if you sail right, you can stay invisible for most of the match if you play it smart.  O0

That's the fun part because the "noob" ended with two carrier kills and a winning the battle as the lone surviving ship on his side
Title: Re: World of Warships
Post by: Nefaro on February 16, 2016, 07:37:30 PM
Watched the beginning.. didn't seem to 'know' what he was doing.. complaining about Aircraft that were on the other side of the map!.. Also didn't seem to change his Torpedo spread, with just two torps per tube, and narrow spread would've been more practical.

That's the fun part because the "noob" ended with two carrier kills and a winning the battle as the lone surviving ship on his side


Jingles isn't very experienced at WoWS either.  AFAICT.   I think he still plays WoT most of the time (eww!) and just records some replays people send him for WoWS.    He shows the occasional good replay but I'm not sure if he's experienced enough to pick up on some of the subtleties when narrating.  Nothing against the man, he just seems to spend much of his time in WoT and it shows.

I'd recommend watching the YouTuber 'Notser' for anyone who wants to learn from a good experienced player's narrative & tips.




I gotta start playing this.

Why haven't you?   >:D




 


Title: Re: World of Warships
Post by: jomni on February 16, 2016, 10:24:31 PM
Got sucked into Armored Warfare.
How are the tiers in WoWS?
I really don't like the fact that Low tier vehicles cannot take on high tier ones in most of these games. But I see torpedoes are an equalizing factor. Are they or are they not?
Title: Re: World of Warships
Post by: Nefaro on February 16, 2016, 10:53:36 PM
Got sucked into Armored Warfare.
How are the tiers in WoWS?
I really don't like the fact that Low tier vehicles cannot take on high tier ones in most of these games. But I see torpedoes are an equalizing factor. Are they or are they not?

The difference between tiers is less punishing in WoWS than other such match-based games.  Probably the most lenient of them all, actually.

There is still some RNG involved, as with other Wargaming.net stuff.  But the variability is only really noticeable with Battleship main guns firing at long range (giving the shells a wide spread pattern) and the very rare magazine detonation.  Citadel "crits" can have stretches, too, but I learned not to expect those after recent armor changes made ships more resilient.  Player ability & some teamwork is still a key factor in how well you do.

WoWS is slower-paced than Armored Warfare and most others.  It takes longer to kill someone, too.  Not quite as "twitchy".  But you still need to pay attention to what's happening around you & on the mini-map and try to plan ahead using that info.  Being warships, you can't exactly move back & forth across the map very quickly, nor get out of a bad mismatch in your immediate vicinity with much haste.  Definitely pays to know what's going on everywhere and try to foresee the trends, but you usually have more time to do so than other similar games.  O0
Title: Re: World of Warships
Post by: jomni on February 16, 2016, 11:02:44 PM
Sound good to me.
Title: Re: World of Warships
Post by: jomni on February 17, 2016, 07:14:30 AM
I'm getting floating parts around my ship.  It's quite annoying.
Title: Re: World of Warships
Post by: Nefaro on February 17, 2016, 07:34:40 AM
I'm getting floating parts around my ship.  It's quite annoying.

 ???


Floating parts?  I'm not sure what that is.


Make sure you zoom all the way out when the match starts.  Sometimes it leaves you zoomed in, maybe that's what is going on.

Use the <SHIFT> key to toggle your gunsight view. 


If you're still getting some oddities, then maybe use the Repair option on the downloader window?  Or it's a video driver thing..?
Title: Re: World of Warships
Post by: Tuna on February 17, 2016, 10:40:10 AM
They wiped the experience, which is awesome! You can re-choose for what you really need.. Just take it slow, because I think there's some 'new' perks, you might want to consider. Know I made a mistake on my Mahan.
Title: Re: World of Warships
Post by: Shelldrake on February 17, 2016, 12:44:24 PM
They wiped the experience, which is awesome! You can re-choose for what you really need.. Just take it slow, because I think there's some 'new' perks, you might want to consider. Know I made a mistake on my Mahan.

Great news! Now I can reassign the change ammo type specialization which was useless to my carrier skipper. How do the new perks seem?
Title: Re: World of Warships
Post by: steve58 on February 17, 2016, 12:56:54 PM
I'd like to see some info on everything the perks give your captain.  Seems like not all info is included in the perk description...
Title: Re: World of Warships
Post by: Tuna on February 17, 2016, 01:03:12 PM
There was a level 4 one for increasing Torpedo speed at the cost of decreased range.. I took that one for my Hatushara (sp), I would rather Fast 8km to slow 10km.. I don't want people to have the chance to dodge!..

I guess on the Mahan this would not be good, because the reduction in distance would mean that I would need to come within visible range. So I took increased HP. The one battle I did at lunch, I took quite the beating and still survived!

Title: Re: World of Warships
Post by: jomni on February 17, 2016, 04:03:38 PM
I'm getting floating parts around my ship.  It's quite annoying.

 ???


Floating parts?  I'm not sure what that is.

Make sure you zoom all the way out when the match starts.  Sometimes it leaves you zoomed in, maybe that's what is going on.

Use the <SHIFT> key to toggle your gunsight view. 


If you're still getting some oddities, then maybe use the Repair option on the downloader window?  Or it's a video driver thing..?

See picture below.  So far it's the Japanese starter ship model which you probably got rid of already.  The other ships are fine for me.
Other people with problems: http://forum.worldofwarships.eu/index.php?/topic/43395-floating-objects-outside-the-ship/
Title: Re: World of Warships
Post by: jomni on February 17, 2016, 05:56:11 PM
Now after the update the game crashes after login
Title: Re: World of Warships
Post by: Nefaro on February 17, 2016, 09:07:58 PM
Now after the update the game crashes after login

Something's certainly amiss. 

WoWS client has been fine for me since the big update, but I've had a similar problem with Marvel Heroes ever since they updated it last month.  Crashes before the five minute mark all the time.

Buggy ass updates!   :knuppel2:

Title: Re: World of Warships
Post by: jomni on February 17, 2016, 09:59:27 PM
I think it's the download and install / update infrastructure and process.  The update itself does not break the game but the delivery method is not rock solid for all users.

I will uninstall and reinstall again.
Title: Re: World of Warships
Post by: Tuna on February 18, 2016, 06:03:44 AM
Ugh, so last night after our 'team battles' I sell some ships so I can buy a tier VI Matsuka.. Choose the new faster torp skill for my untrained Captain.

And low and behold my torps only go 5.4 km!.. I"m like wtf ,those should go 8 km... What is this because Captain is not trained enough yet.

Stupid Tuna.. You start off with the lower Torpedo Module, so now I'm screwed till i grind enough cash to upgrade.. Stupid Tuna!! Should've saved the perk until I got the better torps.

Title: Re: World of Warships
Post by: Nefaro on February 18, 2016, 07:43:30 AM
Ugh, so last night after our 'team battles' I sell some ships so I can buy a tier VI Matsuka.. Choose the new faster torp skill for my untrained Captain.

And low and behold my torps only go 5.4 km!.. I"m like wtf ,those should go 8 km... What is this because Captain is not trained enough yet.

Stupid Tuna.. You start off with the lower Torpedo Module, so now I'm screwed till i grind enough cash to upgrade.. Stupid Tuna!! Should've saved the perk until I got the better torps.


Damn, Tuna!  You made another purchase mistake last night?!   :buck2:

I wasn't functioning on all levels last night either.  Luckily I didn't get the urge to start juggling ship purchases like you did.
Title: Re: World of Warships
Post by: Tuna on February 18, 2016, 08:07:37 AM
lol.. we'll just gotta earn some cash to upgrade.. still have to re-train the captain.. it seems like in these team battles, invisible DD's are important, so the Faragaut dont' cut it.. maybe one Japanese and one US.. not sure.. definitely should develop a more 'sound' team strategy approach.

Title: Re: World of Warships
Post by: Nefaro on February 18, 2016, 10:51:34 AM
lol.. we'll just gotta earn some cash to upgrade.. still have to re-train the captain.. it seems like in these team battles, invisible DD's are important, so the Faragaut dont' cut it.. maybe one Japanese and one US.. not sure.. definitely should develop a more 'sound' team strategy approach.

I was unfamiliar with the 7v7 format, not having bothered with ranked battles & whatnot.  Will take some getting used to.
Title: Re: World of Warships
Post by: Tuna on February 18, 2016, 11:12:01 AM
We went 500.. but on two losses the Carriers did well.. On one he just distracted us, and that was all it took.. kept us from get any cap points early on. The other he did well harassing us. Important is probably sticking together and ships sticking to there roles. Japanese DD's spot.. US gun boats.. DD's can harass bigger ships once the DD's are gone. Cruisers kill DD's first move on up.. Carriers are another thing all together.. Seems like most sides are gonna have Clevelands.. but maybe good to mix.. don't know.. need to make the perfect lineup..
Title: Re: World of Warships
Post by: jomni on February 18, 2016, 03:14:07 PM
My problems have been sorted out already by reinstalling.
Title: Re: World of Warships
Post by: Nefaro on February 19, 2016, 02:13:19 PM
My problems have been sorted out already by reinstalling.

I don't think you're the only one who had some corrupted d/l from the patcher.   :-\

Glad it's sorted!   O0
Title: Re: World of Warships
Post by: jomni on February 20, 2016, 10:56:38 PM
Why don't my teammates form a line? It seems to be a sensible and realistic tactic.  As for me, I will just follow a lead ship and shoot away.
Title: Re: World of Warships
Post by: jomni on February 22, 2016, 05:56:02 AM
Anime incarnations are bound to happen.  And it just did.

(http://worldofwarships-asia.gcdn.co/dcont/fb/image/b5766516-9fe0-11e5-a5ae-000c2994974d.jpg)

http://worldofwarships.asia/en/news/common/wows_arpeggio_collabnowlive/
Title: Re: World of Warships
Post by: Nefaro on February 22, 2016, 09:09:16 AM
Anime incarnations are bound to happen.  And it just did.

(http://worldofwarships-asia.gcdn.co/dcont/fb/image/b5766516-9fe0-11e5-a5ae-000c2994974d.jpg)

http://worldofwarships.asia/en/news/common/wows_arpeggio_collabnowlive/


Ugh.  They started doing that a couple months ago.  (That announcement is over a month old btw).


I wish they'd spend more time expanding World Of Warships itself, instead of adding this nonsense.  Hopefully they're done doing so, but who knows with Wargaming.net? 

WoWS is their first game that holds some long-term traction with me.  But they're improving & expanding it at a glacial pace.  Spending efforts on this kind of side show, and re-skinning existing content into Premium money-grabbing content, just makes it more frustrating. 

Dig the game, despite a few minor complaints, but I can see why people have bagged on the publisher so much over the years. 
Title: Re: World of Warships
Post by: mirth on February 22, 2016, 09:13:28 AM
Anime incarnations are bound to happen.  And it just did.

(http://worldofwarships-asia.gcdn.co/dcont/fb/image/b5766516-9fe0-11e5-a5ae-000c2994974d.jpg)

http://worldofwarships.asia/en/news/common/wows_arpeggio_collabnowlive/


That's a little weird.
Title: Re: World of Warships
Post by: Nefaro on February 22, 2016, 09:17:38 AM
Anime incarnations are bound to happen.  And it just did.


http://worldofwarships.asia/en/news/common/wows_arpeggio_collabnowlive/


That's a little weird.

You can supposedly turn off all the Anime stuff, but that's not quite true.

I still have a little graphic of an anime chick always sitting in the Daily Missions pane.   :knuppel2:
Title: Re: World of Warships
Post by: Shelldrake on February 24, 2016, 05:12:15 AM
I finally earned the Tachibana destroyer last night and the ARP Kongo last week. I am currently working on getting the ARP Myoko but setting all those fires is a real grind.  :tickedoff:
Title: Re: World of Warships
Post by: Nefaro on February 24, 2016, 03:09:12 PM
I finally earned the Tachibana destroyer last night and the ARP Kongo last week. I am currently working on getting the ARP Myoko but setting all those fires is a real grind.  :tickedoff:

Cruisers, my man.  Better grind out cruisers for lots of fires. 


The ones with 8" guns (203mm) have pretty high fire chance rates, but shoot less often.  The 6" ones (152mm) fire faster but have less chance.  Either way, you'll get some fire because you'll be firing HE with high fire chance quite often.



BTW... when are these ARP missions ending?
Title: Re: World of Warships
Post by: Shelldrake on February 24, 2016, 05:16:10 PM
I finally earned the Tachibana destroyer last night and the ARP Kongo last week. I am currently working on getting the ARP Myoko but setting all those fires is a real grind.  :tickedoff:

Cruisers, my man.  Better grind out cruisers for lots of fires. 


The ones with 8" guns (203mm) have pretty high fire chance rates, but shoot less often.  The 6" ones (152mm) fire faster but have less chance.  Either way, you'll get some fire because you'll be firing HE with high fire chance quite often.



BTW... when are these ARP missions ending?

ARP missions end March 1. So far I have had the best results with my Cleveland and Nurnberg cruisers.
Title: Re: World of Warships
Post by: jomni on February 24, 2016, 06:10:38 PM
When to use HE or AP?  I still don't know.
Title: Re: World of Warships
Post by: Kushan on February 24, 2016, 06:28:59 PM
When to use HE or AP?  I still don't know.

General rule is if your in a destroyer always use HE and in battleships always use AP. Where it gets tricky is cruisers. When firing at other cruisers use AP and when firing at destroyers or battleships use HE. When you get to the higher tier cruisers with the 203mm guns you can AP penetrations on battleships but it's generally more reliable to just use HE. Never use AP against destroyers since it will generally over penetrate and do very minimal damage.
Title: Re: World of Warships
Post by: jomni on February 24, 2016, 06:46:14 PM
Thanks. Makes sense.
Title: Re: World of Warships
Post by: Shelldrake on February 28, 2016, 01:21:32 PM
Finally got the ARP Myoko. Getting 1 million damage was way easier than setting 300 fires!
Title: Re: World of Warships
Post by: steve58 on February 29, 2016, 12:26:51 PM
...saw this on the WoWS forums.

Free Day of Premium -- tried it and it works.
Quote
WOTEXTRADAY
 
This code can only be used for today.
 
As many as you know, any premium time on Wot is shared with Wows as well.
Title: Re: World of Warships
Post by: Tuna on February 29, 2016, 02:44:16 PM
Where do you enter the code?

Steve what is your ID in game? A few of us play together, I think it makes it more enjoyable. If you have a headset, I have a TS server.

Title: Re: World of Warships
Post by: steve58 on February 29, 2016, 03:21:30 PM
Tuna, after you login, try here: https://na.wargaming.net/shop/bonus/

I'm Slammer58 in game and my stats ain't all that great.  I love playing the IJN DDs, but I'm way too aggressive and tend to die way more than I survive :buck2:  While I wouldn't mind joining up with a few Grogs, I've no headset and my gaming time is pretty sporadic.
Title: Re: World of Warships
Post by: Tuna on February 29, 2016, 03:54:10 PM
I'm Htuna.. Nef is NefariousK.. Shelldrake is on there too. Shelldrake2... Thanks for the code!
Title: Re: World of Warships
Post by: Tuna on February 29, 2016, 03:55:38 PM
Minakaze, is my favorite!.. Though I'm loving my Mahan.. I don't have anything Tier VIII.
Title: Re: World of Warships
Post by: Hancock on February 29, 2016, 06:39:08 PM
I am new to Grogheads, pulled in by HTuna who I connected with in WoW.  We have a few Div and Team battle under our belts- my user name is rowboat_bait.  I'm a BB and CA guy, favs are Tirpitz, Kongo, New York, Admiral Hipper, Cleveland.  And thanks for the tip on the free day of premium.  Look forward to meeting some new players.
Title: Re: World of Warships
Post by: Tuna on February 29, 2016, 07:52:26 PM
Nefaro is here too  :coolsmiley:
Title: Re: World of Warships
Post by: Nefaro on February 29, 2016, 08:06:46 PM
Nefaro is here too  :coolsmiley:


(http://media.giphy.com/media/oUP5d7DXGyD3W/giphy.gif)
Title: Re: World of Warships
Post by: Hancock on March 01, 2016, 07:30:44 AM
Nefaro is here too  :coolsmiley:


(http://media.giphy.com/media/oUP5d7DXGyD3W/giphy.gif)

Nef hangs in this place?...........Uhhh, may need to reconsider :crazy2:
Title: Re: World of Warships
Post by: Nefaro on March 01, 2016, 10:59:09 AM
Nefaro is here too  :coolsmiley:


(http://media.giphy.com/media/oUP5d7DXGyD3W/giphy.gif)

Nef hangs in this place?...........Uhhh, may need to reconsider :crazy2:


Just be careful where you sit.

You've had your shots lately, right?
Title: Re: World of Warships
Post by: Nefaro on March 02, 2016, 07:25:46 PM
 :2funny:


Funny 'cause true.

I see one of these bastards in almost every match nowadays.


Title: Re: World of Warships
Post by: Nefaro on March 02, 2016, 07:32:19 PM


And another one ridiculing the terrible in-game Karlsruhe.


 ;D






These are hilarious.
Title: Re: World of Warships
Post by: jejo68 on March 05, 2016, 12:33:25 PM
For some reason since I updated the game my monitor started flickering. And now that I have uninstalled the game its back to normal.
Dunno what could be wrong, but I did try and update drivers without it helping one bit.
Title: Re: World of Warships
Post by: steve58 on March 18, 2016, 12:29:34 PM
In addition to their normal x2 First-Win Bonus, WoWS has a bit of a XP Conversion Bonus this weekend...and US/IJN T8 CVs on sale.  Also, the Marblehead (https://na.wargaming.net/shop/wows/specials/1802/) is available for sale in a few flavors/packages.

Bonuses
x2 First-Win Bonus
40% XP Conversion Bonus (changed from 1 Doubloon = 25 Free XP  -->  1 Doubloon = 35 Free XP)

Discounts
15% Credit Discount for Tier VIII US Aircraft Carrier (Lexington)
15% Credit Discount for Tier VIII IJN Aircraft Carrier (Shokaku)
Title: Re: World of Warships
Post by: Dammit Carl! on April 04, 2016, 10:48:12 AM
The pull of my languishing "World of..." accounts has brought me back into the mix - nice to see a beta medal and whatever that American reward ship was sitting at port.

Time to slog up the tiers again  :P
Title: Re: World of Warships
Post by: Nefaro on April 04, 2016, 12:39:32 PM


Time to slog up the tiers again  :P


The progression in World of Warships hasn't been anywhere near as painful as WoT was.  I recall those damn module upgrades were a huge leap, and if you didn't have the upgraded gun in many of them you were SoL.  Also less armor penetration issues between tiers so the matchmaking is more forgiving too.
Title: Re: World of Warships
Post by: Hancock on April 04, 2016, 12:59:51 PM


Time to slog up the tiers again  :P


The progression in World of Warships hasn't been anywhere near as painful as WoT was.  I recall those damn module upgrades were a huge leap, and if you didn't have the upgraded gun in many of them you were SoL.  Also less armor penetration issues between tiers so the matchmaking is more forgiving too.

And they finally did a nerf thing on the high tier DDs indirectly by providing the cruiser with effective radar.  Now they sit in the back side winging waves of torps from long distance and bitching about it..LOL. They should do the same with the mid tiers.  At least a temporary fix to the ridiculous DD advantage which leads to situations like the 7 destroyer team I was up against recently.......
Title: Re: World of Warships
Post by: Nefaro on April 04, 2016, 01:12:01 PM
If they keep changing & nerfing Destroyer gameplay, while making CV aircraft even more dominant, then they probably won't be getting much more of my money. 

Getting Wargaming.net'd once again.  ::)   Which is sad because this has been pretty enjoyable, other than some of the annoying development decisions and general ass-dragging on that end.

At this point, I hope Gaijin will get their own Warship MMOA out and put WoWS to shame.  Without spending dev time on adding ridiculous Anime junk to the game, for example.  Shoving Soviet ships down our throat while we have yet to see a single line from the Brits. 

A Love/Hate relationship, but it's still better than all their previous stuff IMO.
Title: Re: World of Warships
Post by: Dammit Carl! on April 04, 2016, 01:51:36 PM
A Love/Hate relationship, but it's still better than all their previous stuff IMO.

Word.  I still have a bad feeling in my backside from the WoT grind through the Heavy German Debrushklesteineraldflsadfppp 2 (don't care to spell it correctly; screw you tank) on my way up the Panther line.

Title: Re: World of Warships
Post by: Hancock on April 04, 2016, 08:02:44 PM
If they keep changing & nerfing Destroyer gameplay, while making CV aircraft even more dominant, then they probably won't be getting much more of my money. 

Getting Wargaming.net'd once again.  ::)   Which is sad because this has been pretty enjoyable, other than some of the annoying development decisions and general ass-dragging on that end.

At this point, I hope Gaijin will get their own Warship MMOA out and put WoWS to shame.  Without spending dev time on adding ridiculous Anime junk to the game, for example.  Shoving Soviet ships down our throat while we have yet to see a single line from the Brits. 

A Love/Hate relationship, but it's still better than all their previous stuff IMO.

They can't stop themselves from updating to adjust for perceived fairness issues. The problem is they keep creating new problems with every attempt to correct what they consider competitive disadvantage.  The DD's definitely needed some taming, but the CV torp birds are just as bad....My Tirpitz last week got hit by3 that magically came out of an island.  I was literally as close as I could on my starboard without beaching to protect that side as I maneuvered to cross to the middle of the map.  Did not hit my port..oh no, they magically came out of the island on my starboard.  I still have not seen the birds that launched.

Definitely a love/hate as mentioned above.  Still enjoying.
Title: Re: World of Warships
Post by: jomni on April 04, 2016, 11:02:22 PM
I kinda like how all types of ships can sink even the big guys. And tier advantages aren't too large. If they change that then I'm out.
Title: Re: World of Warships
Post by: Tuna on April 05, 2016, 08:13:06 AM
I kinda like how all types of ships can sink even the big guys. And tier advantages aren't too large. If they change that then I'm out.

True, it promotes playing as a team. You need to play the strengths and weaknesses  of your team-mates.. Dettroyers job is to 'spot' targets and screen for other DD's.. all the while laying down that torpedo intimidation.

Cruisers are there to participate in the slugfest, but top priority should be to kill DD's first when they are sighted.

Battleships are there to slug it out from afar, but they rely heavily on their Cruisers and DDs to protect them in close. If you team doesn't play well together they lose, it's as simple as that.

Title: Re: World of Warships
Post by: Dammit Carl! on April 05, 2016, 08:44:08 AM
... You need to play the strengths and weaknesses  of your team-mates.....

And that weakness is me!  Lord am I rusty at this.

On the plus side, lots of fish now have plenty of new artificial reefs to swim in and around thanks to me getting sunk all the time.
Title: Re: World of Warships
Post by: Nefaro on April 18, 2016, 11:01:01 AM


 ;D
Title: Re: World of Warships
Post by: Dammit Carl! on April 18, 2016, 01:05:18 PM
These are the same dudes that fire their guns at the start of World of Tank games - "test firing," them or somesuch.  Like e-tanks would have dud rounds.   :uglystupid2:

Question: would it be a good idea to sticky a "What's your handle in the "World of ..." games," thread at some point?  Wouldn't mind platooning up with some folks from time to time.
Title: Re: World of Warships
Post by: Tuna on April 18, 2016, 01:09:57 PM
Tuna = HTuna
Steve58 = Slammer58
Nefaro = NefariousK
Hancock = rowboat_bait
Shelldrake = Shelldrake2
Title: Re: World of Warships
Post by: Nefaro on April 18, 2016, 01:15:06 PM
These are the same dudes that fire their guns at the start of World of Tank games - "test firing," them or somesuch.  Like e-tanks would have dud rounds.   :uglystupid2:

Question: would it be a good idea to sticky a "What's your handle in the "World of ..." games," thread at some point?  Wouldn't mind platooning up with some folks from time to time.

There are a few of us who squad up in World Of Warships.  Tuna even has a room on his Teamspeak host for it.  Because hearing your buddies curse when they eat a spread of torpedoes is wholesome family fun!  Or, likewise, my profanity-laced thoughts on torpedo bomber Sky Cancer.  >:D

iirc, my handle is NefariousK.

Have been on a bit of a break from it lately, but I may be present more often after the next patch which adds some UI improvements.


Edit:  Now that I see Tuna's list, think I still need to add Steve in-game.



Title: Re: World of Warships
Post by: Tuna on April 18, 2016, 01:17:31 PM
There are a few of us who squad up in World Of Warships.  Tuna even has a room on his Teamspeak host for it.  Because hearing your buddies curse when they eat a spread of torpedoes is wholesome family fun!  Or, likewise, my profanity-laced thoughts on torpedo bomber Sky Cancer.  >:D

Even funnier to hear them curse when it is TeamMate that has done it! Tuna has been guilty  :crazy2:
Title: Re: World of Warships
Post by: Shelldrake on April 18, 2016, 01:17:57 PM
I have also not been playing as much lately but the new weather effects will bring me back.  8)
Title: Re: World of Warships
Post by: Dammit Carl! on April 18, 2016, 01:30:09 PM
Tuna = HTuna
Steve58 = Slammer58
Nefaro = NefariousK
Hancock = rowboat_bait
Shelldrake = Shelldrake2

Nice.  Will add you dudes pronto!

As for me, my WoT/WoWS/WoWp names are:
Roy_Orbison (ships and tanks) &/or Dammit_Carl! (tanks and planes)

I started another account at some point for some reason or another in the past in WoT and have been bouncing back and forth between the two accounts as my whims take me.  Makes no sense, but there you go...
Title: Re: World of Warships
Post by: Tuna on April 18, 2016, 01:33:35 PM
lol.. for some reason Roy_Orbison seems familiar, I think I've been in matches with you, at least 1.
Title: Re: World of Warships
Post by: Dammit Carl! on April 18, 2016, 01:37:36 PM
If it was the night where I was beaching my DDs right and left, it was all the fault of the booze, I tells ya.
Title: Re: World of Warships
Post by: Nefaro on April 18, 2016, 02:54:50 PM
If it was the night where I was beaching my DDs right and left, it was all the fault of the booze, I tells ya.


That's every WoWS night, for me.  :))
Title: Re: World of Warships
Post by: Nefaro on April 22, 2016, 09:04:09 PM
2ndACR, ChickenSalad, and myself were tearin' it up yesterday evening, in our T5 destroyers.   >:D

Tuna:   I re-sent them the TS info.  The knuckleheads both managed to lose it.  Probably didn't have it bookmarked.   :uglystupid2:
Title: Re: World of Warships
Post by: Tuna on April 22, 2016, 09:22:42 PM
Darn.. wish I knew!
Title: Re: World of Warships
Post by: Hancock on April 23, 2016, 08:32:22 AM
Tuna, I should be on some this afternoon, but definitely tonight.  I'll check your TS.

Been grinding my Tier VII Colorado to earn the Tier VIII North Carolina.  Reminded me why it is a good thing to run the same ship and not bounce around.  Had only run her a few times with not much success.  Thursday had a run of 7 kills in 3 battles, but the highlight was in 7 minutes battle time shooting down 21 sky cancers while dodging 24 torps in a losing cause (actually went back and counted as I could not believe it).  A dandy piece of seamanship and great fun as the DDs and birds just kept trying.....
Title: Re: World of Warships
Post by: Tuna on April 23, 2016, 09:09:58 AM
Have to work tonight  >:(
Title: Re: World of Warships
Post by: Nefaro on April 26, 2016, 09:01:56 PM
Patch 0.5.5 coming out tomorrow, 0300 PST:

http://worldofwarships.com/en/news/common/055-update-notes/



They recommend, due to all the game file changes, downloading a clean version if your download speed is good.  Otherwise the update will have to repackage all your game files, which reportedly takes between 15min to an hour depending on hardware speeds.

I'm probably just going to uninstall and download the full client again.  I've had issues with not being able to set my keybinds back to default with my current install anyway.
Title: Re: World of Warships
Post by: jomni on April 26, 2016, 09:28:21 PM
Patch 0.5.5 coming out tomorrow, 0300 PST:

http://worldofwarships.com/en/news/common/055-update-notes/



They recommend, due to all the game file changes, downloading a clean version if your download speed is good.  Otherwise the update will have to repackage all your game files, which reportedly takes between 15min to an hour depending on hardware speeds.

I'm probably just going to uninstall and download the full client again.  I've had issues with not being able to set my keybinds back to default with my current install anyway.

Their update process really sucks. I don't understand why it is slow (and prone to corruption).
Title: Re: World of Warships
Post by: Nefaro on April 27, 2016, 12:19:17 AM
Patch 0.5.5 coming out tomorrow, 0300 PST:

http://worldofwarships.com/en/news/common/055-update-notes/



They recommend, due to all the game file changes, downloading a clean version if your download speed is good.  Otherwise the update will have to repackage all your game files, which reportedly takes between 15min to an hour depending on hardware speeds.

I'm probably just going to uninstall and download the full client again.  I've had issues with not being able to set my keybinds back to default with my current install anyway.

Their update process really sucks. I don't understand why it is slow (and prone to corruption).


I've had no issues downloading their updates.   


It's their client that has had some issues.

Besides a few instances of keymapping problems, I've also experienced the rare FPS bug where it will drop to around 5-10 fps for numerous people on one match.  Supposedly related to a couple map bugs but AFAIK they never figured out the problem & fixed it.  Only happens to me maybe once every couple months. 

Either way, you can tell their game engine has issues when you change tabs, or even open a UI panel, in your port screen.  The whole damn thing freezes for a fraction of a second while it opens this little transparent info window, as if it's reloading everything on-screen every time you open something.   ::) 

Maybe the performance update will at least help the poor optimizations a bit.  I don't expect it to solve some of the other UI problems, such as hotkeys not re/binding properly though.  :-\
Title: Re: World of Warships
Post by: Tuna on April 27, 2016, 06:50:22 AM
They speeding the ships back up?
Title: Re: World of Warships
Post by: Tuna on April 27, 2016, 10:33:49 AM
Ugh.. sign on for a few games at lunch.. looks like this update's gonna take an hour!
Title: Re: World of Warships
Post by: Nefaro on April 27, 2016, 10:59:53 AM
They're supposedly giving everyone who logs in for the new update, in the next week or so, three days of Premium.


They speeding the ships back up?

Doubt it.

But they are adding more hp to gun turrets <160mm.  Especially the DD guns <130mm.   We were getting real sick of our turrets getting knocked out in the first salvo, in higher tier DDs.

Offering a bunch of new gun sight options, and some other stuff. 

Judging by the notes, I think only one or two high tier maps will actually have the intermittent rain (and accompanying lower visibility) during gameplay thus far.  You can only see some of it before the match starts, on others.  I guess they're rolling that out slowly.
Title: Re: World of Warships
Post by: Tuna on April 27, 2016, 12:20:03 PM
ugh after an hour update... it's a mess!!

(http://i1373.photobucket.com/albums/ag371/cmurphy625/mess_zpsm3c7amyw.jpg) (http://s1373.photobucket.com/user/cmurphy625/media/mess_zpsm3c7amyw.jpg.html)
Title: Re: World of Warships
Post by: Shelldrake on April 27, 2016, 02:03:47 PM
Maybe that is why devs are recommending a fresh install. I will let you know how my update this evening goes.
Title: Re: World of Warships
Post by: Nefaro on April 27, 2016, 02:21:48 PM
Uninstalled first.  Had to leave the Uninstaller running for what seemed ages, but it eventually finished.

Re-downloaded the whole game.

Despite having to go through and change all the settings again, it was well worth it.  Downloaded at a decent clip and no issues afterward. 



I'm digging the new hotness. 

Well... except for the increased "friendly fire" damage.  I accidentally ran, head first, into a friendly battleship with my Blyskawica DD and it perma-wrecked one of my two torpedo launchers.  ???  Hopefully collisions don't turn you pink, if mount crits are possible for them now.


The loading times are smoother and the extra UI options are nice.  O0

Lots of little changes, mostly good that I've seen.

Title: Re: World of Warships
Post by: Tuna on April 27, 2016, 02:30:35 PM
Uninstalled and re-downloading.
Title: Re: World of Warships
Post by: Nefaro on April 27, 2016, 03:06:30 PM
I'm impressed.

Looks like they finally addressed the little micro-stutter & latency issues.  Far more smooth right now, and I'm not getting the little red latency spike warnings.  Smooth as buttah at 39ms.  8)

Seen some complaints about some bugs with aircraft ID tags.  Prolly a few bugs with such an all-encompassing patch.  But they did some great, and much needed fixes.
Title: Re: World of Warships
Post by: Nefaro on April 27, 2016, 04:01:56 PM
There are some matches where your ID tags disappear from your view & mini-map.  Pretty F'd up.
Title: Re: World of Warships
Post by: Nefaro on April 27, 2016, 05:48:04 PM
Heh!

Double XP & Credits until the 27th on NA server.   ^-^

See ~~>>

(http://i64.tinypic.com/2i0sozs.jpg)




.
.
.
.
.

If your UI starts messing up (mine did after I relogged) then exit & use the "Repair Files" option in the launcher. 

Seems to have fixed the UI glitches for me.  For this session, anyway. 
Title: Re: World of Warships
Post by: WallysWorld on April 27, 2016, 06:43:01 PM
After downloading about 4.8 GB of updates, everything appears to be working fine.
Title: Re: World of Warships
Post by: Tuna on April 27, 2016, 07:03:36 PM
Mine's still a Mess.. Nef says he seems the same crap!
Title: Re: World of Warships
Post by: Tuna on April 28, 2016, 07:54:47 AM
As Nef's post shows above, there is tons of cash to be made!!.. Not sure if they felt bad about the lil UI bugs.. But you can grind very fast for however long this goes on.
Title: Re: World of Warships
Post by: Nefaro on April 28, 2016, 08:16:28 AM
Mine's still a Mess.. Nef says he seems the same crap!

They seem to have fixed the UI screw-up.  Reportedly some server-side mix up with how the host was reporting contacts to players who spotted, or clicked on, the same target at the same time. 
Title: Re: World of Warships
Post by: Dammit Carl! on April 28, 2016, 02:42:51 PM
Fudge.  I miss all the good things.
Title: Re: World of Warships
Post by: Nefaro on April 28, 2016, 04:22:32 PM
Fudge.  I miss all the good things.

Double rewards for all matches is still going tonight.  Not sure when it ends.. tomorrow?


Think I added you to my Friends List but don't recall the handle.
Title: Re: World of Warships
Post by: Dammit Carl! on April 28, 2016, 05:47:17 PM
Much appreciated for the listing (Roy_Orbison, by the way), but I'm saddled to a lappy that don't push the goods and I've another week to spend before I can get back to hearth and home and the "gaming," pc - on the plus side, I get cheap meals from a DFAC (cholesterol be damned) and a handy Class Six so not all is lost.  Plus, all the Zatoichi flicks are free on Hulu and I never get tired of those.   O0

Will be back to sinking my e-ships in no time.
Title: Re: World of Warships
Post by: Shelldrake on April 29, 2016, 05:08:05 AM
Game does seem to load faster and I like the new shell effects. No problems with the UI but the update took forever!!
Title: Re: World of Warships
Post by: steve58 on April 29, 2016, 11:30:22 AM
...just in case anyone missed this.  Glad they made it a code this time so we can activate the day when we are ready.

Quote
Thank you to everyone for your patience and assistance yesterday. With your help we were able to identify the cause of the issue and quickly jump on fixing the problem.
 
We again apologize for the inconveniences the UI issues may have caused you yesterday and to say thank you for understanding, we want to extend an additional token of our appreciation. All players who log in between Monday (4/25) and this Sunday (5/1) will receive a bonus code for 1 day of Premium and 3 of each Signal Flag to redeem on our portal. In order to capture all players who join during this time we will provide the bonus code after May 1st.
 
Thank you again folks and enjoy 1 Day of Premium and 3 of each Signal Flag!

http://forum.worldofwarships.com/index.php?/topic/77643-a-token-of-our-appreciation-for-055-patch-issues/#topmost
Title: Re: World of Warships
Post by: Nefaro on April 29, 2016, 05:36:49 PM
Game does seem to load faster and I like the new shell effects. No problems with the UI but the update took forever!!

They fixed it fairly quickly.   O0
Title: Re: World of Warships
Post by: jomni on April 29, 2016, 08:35:27 PM
Damn world of warships doesn't even want to uninstall. Had to try several times.
Title: Re: World of Warships
Post by: Hancock on April 30, 2016, 05:26:10 PM
No issue with the download or the UI...all good.  And finally able to jump in the pool last night to take advantage of the bonuses.  First outings with the Aoba Japanese Tier VI cruiser...a beauty at its tier.
Title: Re: World of Warships
Post by: Tuna on April 30, 2016, 05:41:58 PM
Me n 2nd are on now..
Title: Re: World of Warships
Post by: Shelldrake on May 01, 2016, 05:36:50 AM
No issue with the download or the UI...all good.  And finally able to jump in the pool last night to take advantage of the bonuses.  First outings with the Aoba Japanese Tier VI cruiser...a beauty at its tier.

Aoba is fun to play as long as you don't get into a close quarters slugfest.
Title: Re: World of Warships
Post by: Nefaro on May 02, 2016, 12:42:34 AM
Damn world of warships doesn't even want to uninstall. Had to try several times.

You just have to leave it uninstalling for awhile.

I guess their file system really was shit.
Title: Re: World of Warships
Post by: Shelldrake on May 02, 2016, 07:25:53 AM
I am getting lots of critical errors with this latest version of WOW, about every 3 matches. The new file system seems to be too much for the old XP gaming rig.  :(
Title: Re: World of Warships
Post by: Tuna on May 02, 2016, 07:32:50 AM
Did you try uninstall/reinstall?
Title: Re: World of Warships
Post by: Shelldrake on May 02, 2016, 08:52:21 AM
Did you try uninstall/reinstall?

Not yet. Definitely something to try.
Title: Re: World of Warships
Post by: Nefaro on May 02, 2016, 11:38:24 PM
Did you try uninstall/reinstall?

Not yet. Definitely something to try.


There's also a File Verification option in the game launcher. 

Click on "Settings" at the top, "Updates" tab, and click the "Check" button.  Let it run for a few minutes & it will replace any bad or missing files. 

If that doesn't work, just uninstall and re-download the whole thing.   I think there were a few people who had problems with the update repackaging their older version too.
Title: Re: World of Warships
Post by: Shelldrake on May 03, 2016, 06:39:57 AM
^Thanks Nef. I will try file verification first.
Title: Re: World of Warships
Post by: Nefaro on May 03, 2016, 05:33:55 PM
^Thanks Nef. I will try file verification first.

I suppose something worked since I saw you on earlier.   ^-^
Title: Re: World of Warships
Post by: Shelldrake on May 04, 2016, 04:37:58 AM
^Thanks Nef. I will try file verification first.

I suppose something worked since I saw you on earlier.   ^-^

Unfortunately file verification didn't work since like clockwork the game crashes after 3 matches. I will try to reinstall and hope that fixes the problem.
Title: Re: World of Warships
Post by: Hancock on May 04, 2016, 08:15:51 AM
OK, simply could not help myself.  Broke down and bought USS Texas BB fully loaded.  I'm so excited :D!!  Love the battleships (my only other premium is the Tirpitz) and particularly the New York class.  So it will be a lot of Tier V later this week.
Title: Re: World of Warships
Post by: Nefaro on May 06, 2016, 09:13:20 AM
Quote
Starting this weekend, we're kicking off a celebration for each of the four nations represented in World of Warships. Each nation will receive a suite of "weekend" bonuses and bundles and a set of "weeklong" missions and discounts (mind the dates). First up is the Soviet fleet!

For a sneak peek at the schedule of events taking place in May, visit the Events Preview page


Russian Weekend Bonus
Starts May 6 at 04:20 PT / 07:20 ET



Hrmmm....


Check out the start time of the event.  Coincidence? 

 :crazy2:


I know the NA servers run on Pacific Time so...
Title: Re: World of Warships
Post by: Tuna on May 06, 2016, 11:23:06 AM
Sale on all Ruskie stuff.. DD's CA's and modules too.. at tier V on both lines now. hope to get VI while still on sale.. :smitten:
Title: Re: World of Warships
Post by: Tuna on May 06, 2016, 11:47:00 AM
Wow just got an email from WoW that they are giving a free day of premium and every signal flag as restitution for the AI flub.  O0
Title: Re: World of Warships
Post by: Shelldrake on May 06, 2016, 01:19:47 PM
Wow just got an email from WoW that they are giving a free day of premium and every signal flag as restitution for the AI flub.  O0

Nice gesture. I got the email too. :)
Title: Re: World of Warships
Post by: Nefaro on May 06, 2016, 01:49:46 PM
Wow just got an email from WoW that they are giving a free day of premium and every signal flag as restitution for the AI flub.  O0

The UI flub?
Title: Re: World of Warships
Post by: Tuna on May 06, 2016, 01:52:29 PM
Wow just got an email from WoW that they are giving a free day of premium and every signal flag as restitution for the AI flub.  O0

The UI flub?

Yep, sorry Tuna flub.. like when I thought I bought that Cruiser I didn't want at lunch today!
Title: Re: World of Warships
Post by: Nefaro on May 06, 2016, 01:53:09 PM


Yep, sorry Tuna flub.. like when I thought I bought that Cruiser I didn't want at lunch today!

Luckily you flubbed at flubbing that, too.   O0    :))


That was a weird set of matches for me.  I was shooting like I was blind, but only ran aground once... or twice.
Title: Re: World of Warships
Post by: Tuna on May 06, 2016, 02:02:17 PM


Yep, sorry Tuna flub.. like when I thought I bought that Cruiser I didn't want at lunch today!

Luckily you flubbed at flubbing that, too.   O0    :))


That was a weird set of matches for me.  I was shooting like I was blind, but only ran aground once... or twice.

I liked the Phoenix that ran into me, and then ate a torp for me!
Title: Re: World of Warships
Post by: Nefaro on May 06, 2016, 02:17:20 PM


Yep, sorry Tuna flub.. like when I thought I bought that Cruiser I didn't want at lunch today!

Luckily you flubbed at flubbing that, too.   O0    :))


That was a weird set of matches for me.  I was shooting like I was blind, but only ran aground once... or twice.

I liked the Phoenix that ran into me, and then ate a torp for me!


With friends like those.. who needs human shields?


Also - don't forget the guy driving like he'd not only stole it, but had been drinking for awhile beforehand.

Makes me wonder whether it's a Full Moon Friday.
Title: Re: World of Warships
Post by: Tuna on May 06, 2016, 02:34:22 PM


Yep, sorry Tuna flub.. like when I thought I bought that Cruiser I didn't want at lunch today!

Luckily you flubbed at flubbing that, too.   O0    :))


That was a weird set of matches for me.  I was shooting like I was blind, but only ran aground once... or twice.

I liked the Phoenix that ran into me, and then ate a torp for me!


With friends like those.. who needs human shields?


Also - don't forget the guy driving like he'd not only stole it, but had been drinking for awhile beforehand.

Makes me wonder whether it's a Full Moon Friday.

Yep that Clemson was definitely driving under the influence.. Dodging torps from an unseen Enemy that was not in range yet. But he did not take a Torp for me like the Phoenix. He scraped my paint for no other reason except being drunk.
Title: Re: World of Warships
Post by: Nefaro on May 06, 2016, 09:38:26 PM
Weekly in-game discounts & bonuses for the month:

http://worldofwarships.com/en/content/docs/event-preview/


Note that besides the different nationality discounts every week, there are some other specific ones.  Such as Port Slot discounts the last week of May (during US discount week). 
Title: Re: World of Warships
Post by: Tuna on May 07, 2016, 07:37:43 AM
Good link, thanks for sharing!... .Yay Japan week.. Fubiki and Myoko time!
Title: Re: World of Warships
Post by: Nefaro on May 07, 2016, 11:50:41 AM
Good link, thanks for sharing!... .Yay Japan week.. Fubiki and Myoko time!

Plan accordingly.


The ship & module discounts for them are only good up to Tier 7 from what I can tell.   :-\
Title: Re: World of Warships
Post by: Hancock on May 09, 2016, 01:07:58 PM
Good link, thanks for sharing!... .Yay Japan week.. Fubiki and Myoko time!

Plan accordingly.


The ship & module discounts for them are only good up to Tier 7 from what I can tell.   :-\

Thanks as well.  This weekend I researched, purchased and fully upgraded the Russion Tier VI Budyonny, so will enjoy the remainder of this week grinding that.  Nice boat, throws a lot He damage.  I purchased Tier V US Battleship Texas which gets a number of bonuses through Memorial Day weekend, so will be grinding that guy as well.
Title: Re: World of Warships
Post by: Jack Nastyface on May 10, 2016, 10:59:17 AM
Quick question:
I just downloaded WoW this week and have played maybe 20 games.  Anyone got any tips for playing as a destroyer?  I seem to get blown up really quickly, and am landing only 1 or 2 torpedo hits.
Title: Re: World of Warships
Post by: Tuna on May 10, 2016, 11:06:54 AM
Quick question:
I just downloaded WoW this week and have played maybe 20 games.  Anyone got any tips for playing as a destroyer?  I seem to get blown up really quickly, and am landing only 1 or 2 torpedo hits.

Before you go into battle look at your stats.. especially Concealment and Torpedo range.. Understand them totally so that in the thick of battle,  you know when you will be detected and how close you have to be to fire. The most important captain perk to get in destroyer line is Detection! This will let you know when the enemy can see you, whether or not you can see them yet. Also use your smoke wisely.. pop it when you are detected, and take a notch off on the speed an you will become invisible again.

US destroyers in the early tiers are more 'gun boats'. This is due to the fact they have better guns and their detection range is further than their torp range. USSR is like this too.

In the early tiers, Japanese are stealthy as heck.. 6.0 detetion range.. I think you can get 7.0 km Torp range pretty early on.. and later 10km.. so they are a lot of fun in the early going. but go up the multiple lines, because both sides have their strengths and weaknesses and they are a lot of fun once you get it down.
Title: Re: World of Warships
Post by: Shelldrake on May 10, 2016, 12:01:05 PM
Quick question:
I just downloaded WoW this week and have played maybe 20 games.  Anyone got any tips for playing as a destroyer?  I seem to get blown up really quickly, and am landing only 1 or 2 torpedo hits.

I just got the upgraded tier VI Farragut and quite like it - reasonably fast with solid guns and 6.4 km torpedo range. The tier IV Clemson is also a lot of fun - fire a spread of 6 torpedoes, then swing around and fire another spread of 6 is a great way to kill battleships and carriers.
Title: Re: World of Warships
Post by: Hancock on May 10, 2016, 02:11:17 PM
Quick question:
I just downloaded WoW this week and have played maybe 20 games.  Anyone got any tips for playing as a destroyer?  I seem to get blown up really quickly, and am landing only 1 or 2 torpedo hits.

Good advice above.  I'm not a DD guy (I do BBs and CAs) but these are general suggestions for any ships:

> This is definitely a team game.  Keep that in mind if you want to achieve a decent win ratio and don't want to get hammered early and often.   Avoid being alone in space where you are the prime target for multiple ships ( in your case,  a DD and a couple cruisers that can target you from different directions).  You should have cover fire from, in your case, cruisers to take some of the heat.  As you move up the tiers and the rounds per second/shell damage increase, this becomes more and more critical.

> Don't get discouraged.  As Tuna pointed out above, it takes time to figure out the strengths and weaknesses of each ship, much less  each class of ship.

> Check out the training specific training videos available on the WoW website, as well as the YouTube videos that provide overviews, recommended upgrades/commander skills, and actual combat by, among others, Jingles, Steelcast, and The Taste.  The combat replays will allow you to see how they are playing various classes of ships, as well as their commentary on various tactics/strategies depending on the ship.

> Have fun...it's only a game.  I keep having to remind myself that sometimes when I find myself throwing the mouse at my screen....... ::)



>
Title: Re: World of Warships
Post by: jomni on May 11, 2016, 03:51:32 AM
Tip: plotting course is useful so that you can concentrate on gunnery and not slam into islands. Good for BB's.

For DD, just keep moving and keep with groups.  Find opportunities to be alone with BBs and CVs.
Title: Re: World of Warships
Post by: Nefaro on May 12, 2016, 09:18:39 AM
Got my fourth Kraken award today in a 6-Kill comeback match!    :))


(http://i66.tinypic.com/358yvjc.jpg)


(http://i63.tinypic.com/1586wlv.jpg)


Title: Re: World of Warships
Post by: Tuna on May 12, 2016, 12:24:04 PM
Must've gotten a lot of "Kill Secures"!   O0

Damn Selaris has stolen me from this game, I should be grinding cash to get the Tier VI Soviet DD and CA!
Title: Re: World of Warships
Post by: Shelldrake on May 12, 2016, 02:01:24 PM
Nice piece of work with your Benson Nef. My best ever is 4 kills with a Nichols.
Title: Re: World of Warships
Post by: Jack Nastyface on May 12, 2016, 03:54:13 PM
Two things:
1) Thanks for the hints and tips on playing a destroyer.   The whole concealment / range issue COMPLETELY changed my game.  I'm still playing the II Wickes, but I managed rack up some good scores on coop mode, if I do say so myself.  Of course "...good against remotes is one thing.  Good against the living, that's something else."
2)  Nice shooting Nef!
Title: Re: World of Warships
Post by: Nefaro on May 12, 2016, 04:04:28 PM
Nice piece of work with your Benson Nef. My best ever is 4 kills with a Nichols.


You can also check all your stats, and that of other players', on their site.  Under the "Players" link.  Stuff like highest or average XP/kills/damage per match & such.  You can also check it by specific ship, too, since all that extra stuff is on their webpage player tabs (as opposed to the simplified info in-game).



http://worldofwarships.com/en/community/accounts/1000167092-Shelldrake2/!/pvp/overview/

Title: Re: World of Warships
Post by: Nefaro on May 12, 2016, 04:21:35 PM
Must've gotten a lot of "Kill Secures"!   O0

Damn Selaris has stolen me from this game, I should be grinding cash to get the Tier VI Soviet DD and CA!

Certainly gotta kill secure or three.   >:D

Although one enemy cruiser got a big spread of surprise from behind an island for some insta-death.



Soviet mission week ends tomorrow (Friday) at 0420 Pacific Time.  I'm still sure some joker at Wargaming set the Start/End times for these special missions.   
:crazy2:

I think the Japanese specials & missions start tomorrow.  Don't recall if it were those or ze German ones next.
Title: Re: World of Warships
Post by: Nefaro on May 13, 2016, 11:37:50 AM
Quote
We're now on week two — it's Japan's time to shine!

http://worldofwarships.com/en/news/common/japan-week/


Japan Weekend Discounts and Mission

Starts May 13 at 04:20 PT / 07:20 ET
Ends May 16 at 04:20 PT / 07:20 ET

50% Doubloon Discount on Commander Reserve Slots
50% Doubloon or Credit Discount on Commander Skill Reset



Japan Weeklong Discounts

Starts May 13 at 04:20 PT / 07:20 ET
Ends May 20 at 04:20 PT / 07:20 ET

50% Credit Discount for Japanese Ships Tiers II-V
30% Credit Discount for Japanese Ships Tiers VI-VII


(Plus special Missions)


Title: Re: World of Warships
Post by: Hancock on May 14, 2016, 07:54:12 AM
Quote
We're now on week two — it's Japan's time to shine!

http://worldofwarships.com/en/news/common/japan-week/


Japan Weekend Discounts and Mission

Starts May 13 at 04:20 PT / 07:20 ET
Ends May 16 at 04:20 PT / 07:20 ET

50% Doubloon Discount on Commander Reserve Slots
50% Doubloon or Credit Discount on Commander Skill Reset



Japan Weeklong Discounts

Starts May 13 at 04:20 PT / 07:20 ET
Ends May 20 at 04:20 PT / 07:20 ET

50% Credit Discount for Japanese Ships Tiers II-V
30% Credit Discount for Japanese Ships Tiers VI-VII


(Plus special Missions)

Yup, rolled my Fuso and Aoba with Chicken last night;  the XP and credit bonuses add up quickly.....particularly if you win :)
Title: Re: World of Warships
Post by: Tuna on May 14, 2016, 07:55:06 AM
Chicken actually plays with people now? I really should be in WoW, but can't tear myself away from Stellaris.
Title: Re: World of Warships
Post by: Nefaro on May 14, 2016, 08:20:32 AM
This is the reason prohibitive high tier repair bills make stupid players do so even more idiotically.

At least this guy was honest in chat about hiding in the corner, hoping to avoid a repair bill by not contributing much to a team win. 



~~>


(http://i66.tinypic.com/jpd6i9.jpg)



After myself and another Destroyer player fought like mad, to keep hold of 'B' zone for long minutes, we were finally overwhelmed by greater numbers.  While the rest of the team were cringing in the NE corner of the map.  Shamefur Dispray!   :cry:
Title: Re: World of Warships
Post by: Hancock on May 14, 2016, 09:55:11 AM
Chicken actually plays with people now? I really should be in WoW, but can't tear myself away from Stellaris.

He has problems logging into your TS server.  We tried a few times, but finally switched to the WOW server we used previously.  When you get a chance to connect with him, you might see if you can help him get that squared away.  By the way, nice to have Rowboat's Dock to back into when Nef and 2nd start to go crazy with the Tier
X stuff............
Title: Re: World of Warships
Post by: Nefaro on May 18, 2016, 12:14:04 PM
Nice piece of work with your Benson Nef. My best ever is 4 kills with a Nichols.

The upgraded Benson is where the US destroyer line gets good.  8)



Guess who's running the Benson in this replay vid....

*wink wink nod nod*

Title: Re: World of Warships
Post by: Shelldrake on May 18, 2016, 01:42:48 PM
^ Very nice!  8)
Title: Re: World of Warships
Post by: jomni on May 18, 2016, 06:54:28 PM
This is the reason prohibitive high tier repair bills make stupid players do so even more idiotically.

At least this guy was honest in chat about hiding in the corner, hoping to avoid a repair bill by not contributing much to a team win. 



~~>


(http://i66.tinypic.com/jpd6i9.jpg)



After myself and another Destroyer player fought like mad, to keep hold of 'B' zone for long minutes, we were finally overwhelmed by greater numbers.  While the rest of the team were cringing in the NE corner of the map.  Shamefur Dispray!   :cry:
Er.  seriously, he doesn't keep a stash of silver?
Title: Re: World of Warships
Post by: Nefaro on May 18, 2016, 08:48:30 PM

Er.  seriously, he doesn't keep a stash of silver?


Probably didn't even have all the modules on his shiny new Iowa battleship. 
Title: Re: World of Warships
Post by: Tuna on May 19, 2016, 07:48:18 AM
Nice piece of work with your Benson Nef. My best ever is 4 kills with a Nichols.

The upgraded Benson is where the US destroyer line gets good.  8)



Guess who's running the Benson in this replay vid....

*wink wink nod nod*


He or She did a great job in His/Her Benson!... Great job, lots of Kill Secures!  O0.. Thanks for the breakfast match this morning.
Title: Re: World of Warships
Post by: Nefaro on May 19, 2016, 12:17:45 PM

Thanks for the breakfast match this morning.


I'm surprised I was effective at all.  Looks like I missed the lunch-time run, but 2ndACR just messaged me about punching some kittens today.  Look for us!
Title: Re: World of Warships
Post by: Tuna on May 19, 2016, 03:14:36 PM
I got laid off just before lunch, so fun day!.. My kid's Honor Society thing is tonight, I'll try and get on after.
Title: Re: World of Warships
Post by: vyshka on May 19, 2016, 03:59:03 PM
I got laid off just before lunch, so fun day!.. My kid's Honor Society thing is tonight, I'll try and get on after.

Bummer Tuna, sorry to hear that. Hopefully you will find something else quickly.
Title: Re: World of Warships
Post by: Shelldrake on May 19, 2016, 05:31:25 PM
I got laid off just before lunch, so fun day!.. My kid's Honor Society thing is tonight, I'll try and get on after.

Sorry to hear this Tuna. I hope that you soon find other employment.
Title: Re: World of Warships
Post by: Tuna on May 19, 2016, 06:04:36 PM
Thanks. Could be a good thing because  this is the absolute worst company I ever worked for. End date is August, so have time to look..
Title: Re: World of Warships
Post by: jomni on May 19, 2016, 06:56:09 PM
I got laid off just before lunch, so fun day!.. My kid's Honor Society thing is tonight, I'll try and get on after.

Omg! Was there any prior indication?
Title: Re: World of Warships
Post by: Tuna on May 19, 2016, 08:20:00 PM
I got laid off just before lunch, so fun day!.. My kid's Honor Society thing is tonight, I'll try and get on after.

Omg! Was there any prior indication?

lol. yeah. the company does em every quarter.. I was expecting it sooner or later.. Most of the people I worked with are gone. I'm looking at it as a good thing right now.. Not sure how I'll feel later.

Had some good WoW matches with Nef and 2ndAcr tonight.. got off some steam!
Title: Re: World of Warships
Post by: Windigo on May 20, 2016, 09:33:53 AM
Squadron'd up with two friends last night - all in Molotov's. We were flinging HE. Great fun. Lost just 2 matches all night and they were still close ones.

Before that sweet game play I played my carrier, a Bogue... good to see them balance the divebombers.... but oh my, the torp squadron was just a sitting duck
Title: Re: World of Warships
Post by: Tuna on May 20, 2016, 11:05:41 AM
Squadron'd up with two friends last night - all in Molotov's. We were flinging HE. Great fun. Lost just 2 matches all night and they were still close ones.

Before that sweet game play I played my carrier, a Bogue... good to see them balance the divebombers.... but oh my, the torp squadron was just a sitting duck

lol.. I wonder if we faced against each other in one.. seem to remember a pair of Molatovs in one.
Title: Re: World of Warships
Post by: Windigo on May 20, 2016, 12:40:43 PM
Squadron'd up with two friends last night - all in Molotov's. We were flinging HE. Great fun. Lost just 2 matches all night and they were still close ones.

Before that sweet game play I played my carrier, a Bogue... good to see them balance the divebombers.... but oh my, the torp squadron was just a sitting duck

lol.. I wonder if we faced against each other in one.. seem to remember a pair of Molatovs in one.

Its possible.... there were a few maps where the OPFOR refused to cooperate and waited for good tactical positioning before swapping ballistics
Title: Re: World of Warships
Post by: Tuna on May 20, 2016, 12:47:34 PM
Squadron'd up with two friends last night - all in Molotov's. We were flinging HE. Great fun. Lost just 2 matches all night and they were still close ones.

Before that sweet game play I played my carrier, a Bogue... good to see them balance the divebombers.... but oh my, the torp squadron was just a sitting duck

lol.. I wonder if we faced against each other in one.. seem to remember a pair of Molatovs in one.

Its possible.... there were a few maps where the OPFOR refused to cooperate and waited for good tactical positioning before swapping ballistics

Did you notice Htuna, NefariousK or 2ndAcr on the rosters?
Title: Re: World of Warships
Post by: Nefaro on May 20, 2016, 06:40:45 PM
Squadron'd up with two friends last night - all in Molotov's. We were flinging HE. Great fun. Lost just 2 matches all night and they were still close ones.

Before that sweet game play I played my carrier, a Bogue... good to see them balance the divebombers.... but oh my, the torp squadron was just a sitting duck

lol.. I wonder if we faced against each other in one.. seem to remember a pair of Molatovs in one.


I think there were three Molotovs in once squadron, actually.

Probably WAS them.  ;D

I recall getting a big citadel salvo on one of them, while attempting to move into a cap zone.  Then every enemy in sight started pummeling me.   :buck2:
Title: Re: World of Warships
Post by: Hancock on May 21, 2016, 12:11:58 PM
I seem to remember a battle where Chijohnaok, 2ndAcr and me (Rowboat_Bait) were div'd up, and who should we see running a Tirpitz on the red team but our resident evil doer Nef.......he attracted a lot of fire from that division that night.. :)
Title: Re: World of Warships
Post by: Jack Nastyface on May 21, 2016, 02:42:29 PM
One question and one anecdote:
question:  Does joining a division mean that the matchup system will try to put you in the same game as other players from your division?
Anecdote:  Played one game last night where me and two other cruisers kept a proper line of battle for most of the game.  I was pleasantly surprised at how much hate we could throw at the enemy when we stuck in formation and focused on targets.  Just go to show you that historical tactics probably work even in games like this.
Title: Re: World of Warships
Post by: Tuna on May 21, 2016, 03:14:05 PM
One question and one anecdote:
question:  Does joining a division mean that the matchup system will try to put you in the same game as other players from your division?
Anecdote:  Played one game last night where me and two other cruisers kept a proper line of battle for most of the game.  I was pleasantly surprised at how much hate we could throw at the enemy when we stuck in formation and focused on targets.  Just go to show you that historical tactics probably work even in games like this.

Yep in a division you are on the same team in the same game. Your Division mates will even be a different color so they stick out on the map for you. Note: When getting in a division you want to make a point of being in the same Tier. Else sometimes the Match Maker system will be very cruel and drag you up and it can be very painful for the lower tier division mate.
Title: Re: World of Warships
Post by: Nefaro on May 21, 2016, 03:19:14 PM
One question and one anecdote:
question:  Does joining a division mean that the matchup system will try to put you in the same game as other players from your division? 

It always puts you in the same match.  Plus you spawn next to each other.  Limit of 3 players in a Division, however.

Quote
Anecdote:  Played one game last night where me and two other cruisers kept a proper line of battle for most of the game.  I was pleasantly surprised at how much hate we could throw at the enemy when we stuck in formation and focused on targets.  Just go to show you that historical tactics probably work even in games like this.


A recent habit I've adopted is using the F3 key to issue a "Focus fire on this target" call-out to the whole team.

It's a bit of a pain in the ass, having to both place your aim point directly over an enemy ship while moving your keyboard hand over to hit F3.  But it can definitely end a pesky enemy target faster because nearby teammates often switch fire to them, once they see the on-screen flash & voice message. 

I tend to use it most on enemy DDs which have recently popped up nearby, and are attempting to get back out of sight before getting hit too much.



I seem to remember a battle where Chijohnaok, 2ndAcr and me (Rowboat_Bait) were div'd up, and who should we see running a Tirpitz on the red team but our resident evil doer Nef.......he attracted a lot of fire from that division that night.. :)


My first match of the day, and that was my welcome.   :buck2:
Title: Re: World of Warships
Post by: Dammit Carl! on May 21, 2016, 03:44:57 PM
As a total premium vehicle whore, is the molotov worthwhile?
Title: Re: World of Warships
Post by: Nefaro on May 21, 2016, 04:43:37 PM
As a total premium vehicle whore, is the molotov worthwhile?

Reportedly a Glass Cannon Seal Clubber.


It is a Tier 6 Cruiser that uses a Tier 5 hull with Tier 9 guns

As if the Russian guns weren't OP enough in WoWS already.  ::)



If you enjoy citadel'ing enemy cruisers from range, and don't mind the longer reload times of the larger guns, then the Molotov is a good option for doing so.  It also does pretty well at causing fire & damage with HE from what some of the owners have said.

I probably would've picked it up by now, but I'm already sailing the Tier 6 Russkie Cruiser Budyonny.  Which also has crazy good (albeit smaller & faster firing) guns on it.  Will probably just keep that one for occasional future use.  Although I'm still tempted due to the bonus Credits for Premium ships.
Title: Re: World of Warships
Post by: Nefaro on May 21, 2016, 05:49:33 PM
As a total premium vehicle whore, is the molotov worthwhile?



Molotov Premium

Now with more Stalinium™ in the barrels.


Title: Re: World of Warships
Post by: Windigo on May 22, 2016, 10:45:07 AM
What Ned says. Glass cannons for sure. And if you don't get the improved steering upgrade its a wallowing beast. However,  the large guns and the HE make it a fun ship for laying down some fire havok

The Molotov is aptly named
Title: Re: World of Warships
Post by: steve58 on May 23, 2016, 07:12:35 AM
Glad to see Wargaming.net is finally stepping up:

New Teamkilling Consequences (http://forum.worldofwarships.com/index.php?/topic/80285-new-teamkilling-consequences/)

Illegal Mods and Consequences (http://forum.worldofwarships.com/index.php?/topic/80553-illegal-mods-and-consequences/)

Title: Re: World of Warships
Post by: Nefaro on May 23, 2016, 02:57:11 PM
Glad to see Wargaming.net is finally stepping up:

New Teamkilling Consequences (http://forum.worldofwarships.com/index.php?/topic/80285-new-teamkilling-consequences/)

Illegal Mods and Consequences (http://forum.worldofwarships.com/index.php?/topic/80553-illegal-mods-and-consequences/)


Good.


But the most common issue I see, these days, is AFK'ing. 


Nearly every match has at least 1 person AFK'ing the whole match, or right up until they start taking fire at the end of the game.   

The latter group tells me that some of them are sitting at their computer, doing other stuff.  Possibly with the game minimized, only returning to it when they need to queue for another match .. or they start taking damage & need to run away in order to avoid the repair bill afterward.

Not sure if this is the Poor Kid's Bot, or what, since I've been seeing very few Bot users lately.  The few people using Bot mods must've been caught & then they resorted to this nonsense.
Title: Re: World of Warships
Post by: Tuna on May 23, 2016, 07:26:20 PM
They should let dead people take over AFK ships that would be cool!
Title: Re: World of Warships
Post by: Hancock on May 23, 2016, 07:27:36 PM
The Premium Ships are now available from Tech Tree in game for mucho dubloons:


http://worldofwarships.com/en/news/common/prem-ships-tech-tree/ (http://worldofwarships.com/en/news/common/prem-ships-tech-tree/)
Title: Re: World of Warships
Post by: Hancock on May 23, 2016, 07:35:08 PM
They should let dead people take over AFK ships that would be cool!

You volunteering or making a joke....... ;D
Title: Re: World of Warships
Post by: Tuna on May 24, 2016, 06:01:25 AM
Not a joke at all, I'm serious.. You're in a division, you get killed.. You just sit there and watch for the rest of the match. Why not let the dead people take over the ships that haven't moved the whole match.
Title: Re: World of Warships
Post by: Nefaro on May 24, 2016, 08:23:54 AM
Not a joke at all, I'm serious.. You're in a division, you get killed.. You just sit there and watch for the rest of the match. Why not let the dead people take over the ships that haven't moved the whole match.

It's a good idea, but would never happen.

The AFKers would complain that they couldn't go AFK for 10 minutes & then come back to begin playing halfway through the match because someone else was running their ship.  :2funny:


2ndACR pointed out that he's also seen some of them AFK for half the battle, who then (finally) start playing just to clean up easy kills on some of the heavily damaged opponents.  Must be the serious Stat Whores, because I don't think you get extra awards for securing a kill .. unless it's the flag reward for getting a Kraken (5 kills).
Title: Re: World of Warships
Post by: Tuna on May 24, 2016, 10:28:18 AM
Wow, never thought of that.. lol. what fun is that!.. Would think they would be prime target for carriers. Maybe they should make AA off by default!
Title: Re: World of Warships
Post by: Tuna on May 24, 2016, 10:28:44 AM
Going in now for lunch missions!  O0
Title: Re: World of Warships
Post by: steve58 on May 24, 2016, 02:49:53 PM
Dasha tells us about 0.5.6  ^-^

Title: Re: World of Warships
Post by: steve58 on May 24, 2016, 03:37:06 PM
^I think Dasha must have inspired me.  Just had a great game in my Minekaze. 

The Kirov was my first kill.  He had slipped past an island and I was going to let my teammates in the vicinity take care of him, but on a whim I slap-shotted some torps right/behind at the island in case he backed up...and what do ya know, he did. :D  Ended up getting the Ognevoi too O0

(http://i186.photobucket.com/albums/x14/langev/minekaze_1_zpsbbay3jer.png)
(http://i186.photobucket.com/albums/x14/langev/minekaze_2_zpsyff7racw.png)
(http://i186.photobucket.com/albums/x14/langev/minekaze_3_zpspsh4xzyu.png)
Title: Re: World of Warships
Post by: Nefaro on May 24, 2016, 03:47:35 PM
Quite happy that they're continuing to improve the UI.

But when will the high tier US Cruisers get a little love, I wonder?   :knuppel2:
Title: Re: World of Warships
Post by: Nefaro on May 25, 2016, 11:19:51 AM
Patch went in this morning.

Will check it out a bit.
Title: Re: World of Warships
Post by: Nefaro on May 25, 2016, 11:29:20 AM
Summaries of the Premium ships added for doubloon sale (w/ video for those allergic to reading):

http://forum.worldofwarships.com/index.php?/topic/80771-which-new-doubloon-ships-to-buy/



Dig that guy's "Fletcher Torpedo Delivery Service" shirt.   :)
Title: Re: World of Warships
Post by: Hancock on May 25, 2016, 01:54:57 PM
Update 0.5.6.0: Overall appears to be a nice job by WG. The ship balancing was good for my current high activity ships. Highlights:

Nice hull, AA and HE shell damage upgrades for the Hipper.
Nice Battleship AA upgrades, both range and damage, for the Tirpitz, Colorado, Nagato, Fuso and, believe it or not, for the Texas! Like that boy needed additional AA improvements.
Will have Tier VIII battleship North Carolina by this weekend: In addition to the all of the above upgrades, improved shell dispersion and increased range for secondary batteries.

Can't wait to check out the new stats displays and mini map in battle.
Title: Re: World of Warships
Post by: Tuna on May 25, 2016, 02:34:10 PM
Will the Doubloon sale be forever?.. or just short term.
Title: Re: World of Warships
Post by: Hancock on May 25, 2016, 02:38:21 PM
Will the Doubloon sale be forever?.. or just short term.

They are adding the Premium Ships to the Tech Tree, so they will be available forevah.......for a price.
Title: Re: World of Warships
Post by: Tuna on May 25, 2016, 04:11:38 PM
Will the Doubloon sale be forever?.. or just short term.

They are adding the Premium Ships to the Tech Tree, so they will be available forevah.......for a price.

lol. well maybe a Texas will be my reward for the next job.
Title: Re: World of Warships
Post by: Nefaro on May 25, 2016, 04:24:09 PM

lol. well maybe a Texas will be my reward for the next job.

Got one earlier. 

First match won 250k credits.

Keeper!
Title: Re: World of Warships
Post by: Hancock on May 25, 2016, 06:26:02 PM

lol. well maybe a Texas will be my reward for the next job.

Got one earlier. 

First match won 250k credits.

Keeper!

Texas is absolutely a keeper.  Wait until those Tier V and VI birds attempt to get in range.......it is fireworks!! O0
Title: Re: World of Warships
Post by: Nefaro on May 27, 2016, 09:46:53 AM
Memorial Day Weekend
Starts May 27 at 04:20 PT / 07:20 ET
Ends May 31 at 04:20 PT / 07:20 ET


x3 First-Win Bonus

50% Doubloon Discount for Port Slots

American Weekend Bundles




American Weeklong Discounts



Starts May 27 at 04:20 PT / 07:20 ET
Ends June 2 at 04:20 PT / 07:20 ET


Bonus on Doubloon to Credit Conversion: 1 Doubloon = 1,600 Credits
(1 Doubloon to 1,500 Credits is standard)

50% Credit Discount American Ships Tiers II-V
30% Credit Discount for American Ships Tiers VI-VII



American Weeklong Missions
Title: Re: World of Warships
Post by: Shelldrake on May 27, 2016, 10:30:32 AM
^ Good reasons to play this weekend. Now if I can only solve my crashing issue. Re-installing the game and verifying file integrity didn't make any difference.  :(
   
Title: Re: World of Warships
Post by: Nefaro on May 27, 2016, 10:33:04 AM
^ Good reasons to play this weekend. Now if I can only solve my crashing issue. Re-installing the game and verifying file integrity didn't make any difference.  :(
   


You're crashing?  :-\


I've seen the occasional report of people regularly crashing.  Must be some mysterious hardware/software conflict.
Title: Re: World of Warships
Post by: Tuna on May 27, 2016, 10:43:55 AM
Have the afternoon off.. in game till the wife get's home! ;-)
Title: Re: World of Warships
Post by: Nefaro on May 27, 2016, 11:22:04 AM
BRT



2ndACR (Hindenburg), Chijohnaok (Fubuki), and myself (Fletcher) teamed up in a high tier match for this one...

 >:D


Title: Re: World of Warships
Post by: Tuna on May 27, 2016, 12:18:27 PM
Jeez, 2nd don't mind dragging Chi up!... No wonder Chi never plays!  :2funny:
Title: Re: World of Warships
Post by: Nefaro on May 27, 2016, 01:19:44 PM
Jeez, 2nd don't mind dragging Chi up!... No wonder Chi never plays!  :2funny:

Poor Chi got detonated, too.   :-[   

He was doing great up until that point.  Lucky shot by enemy did him in too early.  We'll miss him.
Title: Re: World of Warships
Post by: Tuna on May 27, 2016, 01:47:34 PM
lol.. the narrator did say he was helpful even when dead!... But you go scolded for leaving the cap.. I wonder how 'good' this guy is when he plays the game!  :crazy2:
Title: Re: World of Warships
Post by: Nefaro on May 27, 2016, 05:20:22 PM
lol.. the narrator did say he was helpful even when dead!... But you go scolded for leaving the cap.. I wonder how 'good' this guy is when he plays the game!  :crazy2:


His stats are similar to mine.  Slightly better, even.  So he's no spring Warships chicken. 

Not saying we have godlike stats, but definitely above average.   :smiley6600:

He's generally correct, with the commentary, although he occasionally misses some of the player's thinking on the replay.  Understandable.  I was actually more concerned with dodging that Zao's possible torpedo spread & guns (not to mention the NO down south) than slowing to a stop in plain view.  Figured I could come back & get it after the threat lessened.

Title: Re: World of Warships
Post by: Tuna on May 27, 2016, 05:46:42 PM
I remember the first video you posted, I thought he said something that made me think he doesn't know that game that well.. Forget what it was..

Oh yeah.. He was like Benson's have to be careful, because they are detectable from far away!.. Like he didn't know about the 'concealment' mod.
Title: Re: World of Warships
Post by: Shelldrake on May 28, 2016, 10:16:02 AM
^ Good reasons to play this weekend. Now if I can only solve my crashing issue. Re-installing the game and verifying file integrity didn't make any difference.  :(
   

Updated all drivers and WOWs still crashes every 2nd or 3rd game. I will install WOWs on my Win10 laptop and see if that solves the problem.
Title: Re: World of Warships
Post by: Shelldrake on May 30, 2016, 05:37:13 AM
^ Good reasons to play this weekend. Now if I can only solve my crashing issue. Re-installing the game and verifying file integrity didn't make any difference.  :(
   

Updated all drivers and WOWs still crashes every 2nd or 3rd game. I will install WOWs on my Win10 laptop and see if that solves the problem.

WOWs seems to work fine on my laptop. I will miss the larger screen on my desktop rig but at least I can play again without crashing.
Title: Re: World of Warships
Post by: Windigo on May 30, 2016, 11:48:01 PM
Bought myself a Tirp. Not a bad little piece of German engineering. My first BB over tier 5. The learning curve for firing at 20km + range was long and uncomfortable. That and realizing that many opfor engage at slower speeds. The ap performance must be good as I am citadelling now on a regular basis.
I have a lot more respect for enemie cruisers too.
Title: Re: World of Warships
Post by: Shelldrake on June 07, 2016, 11:07:00 AM
Ranked battles remind me of snakes and ladders! In my case mostly snakes.  :'(
Title: Re: World of Warships
Post by: Hancock on June 08, 2016, 05:05:16 PM
Bought myself a Tirp. Not a bad little piece of German engineering. My first BB over tier 5. The learning curve for firing at 20km + range was long and uncomfortable. That and realizing that many opfor engage at slower speeds. The ap performance must be good as I am citadelling now on a regular basis.
I have a lot more respect for enemie cruisers too.

Bought the Tirpitz when they made it available for the second time.  Big mistake was not understanding how to best utilize it nor good tactics at the high tier engagements as I teamed up with a couple dudes who got us sucked up to Tier IX and X battles.  Yet I still enjoyed, particularly once I fully upgraded and got a commander with 12 points to spend.  So my overall stats in her not great, but the last 50 battles or so much improved and competitive even against the Yamatos and Iowas.  Bottom line, you will grow to love her.

As a side note, I just rolled out fully loaded North Carolina Tier VIII, so have some company to play with. 
Title: Re: World of Warships
Post by: Nefaro on June 10, 2016, 05:57:27 PM
My unusually high scoring Ranked Battle..

Forgot how much I  :smitten: Fuso.

Title: Re: World of Warships
Post by: Windigo on June 13, 2016, 04:05:13 PM
Dear Nef,
Have I told you how much I love your vids?
No?
Well.... I do!!!!!
Title: Re: World of Warships
Post by: Nefaro on June 13, 2016, 04:10:49 PM
Dear Nef,
Have I told you how much I love your vids?
No?
Well.... I do!!!!!


Thanks Windi! 

I tend to watch other peoples' WoWS playthroughs, not just for some casual entertainment, but to try and improve my situational awareness & see what I may have done differently (for better or worse).  Checking out the trends on the mini-map & enemy behaviors.

Watching a good match or two, before playing a session, tends to get me the proper focus to start off well.  Dunno what it is, exactly, but my first match of the day is usually a good one.
Title: Re: World of Warships
Post by: Hancock on June 19, 2016, 03:30:55 PM
My unusually high scoring Ranked Battle..

Forgot how much I  :smitten: Fuso.



Nef, you are my new best girlfriend!!  I luuuuuuuv battleships.

...knew I'd get to use that back at ya someday :smitten:
Title: Re: World of Warships
Post by: jomni on June 19, 2016, 09:36:18 PM
Nef, you are my new best girlfriend[\quote]
Title: Re: World of Warships
Post by: Nefaro on June 20, 2016, 06:31:18 AM
I got turned into a prison bitch.  C:-)
Title: Re: World of Warships
Post by: Windigo on June 20, 2016, 02:46:03 PM
So when I first got my Tirpitz, I noticed my salvos were all over the place. There didn't seem to be any rhyme or reason to it. Individual turret fire was almost as bad as one big salvo or ripple fire. WTF? Now whether because ... oh I don't know my ship commander getting higher experience??? the spread seems to be getting manageable. I now hit with regularity, 3-7 shells. Is there a game mechanic that tightens up the patterning as the Comm. gets more experienced?
Title: Re: World of Warships
Post by: Hancock on June 20, 2016, 03:28:07 PM
So when I first got my Tirpitz, I noticed my salvos were all over the place. There didn't seem to be any rhyme or reason to it. Individual turret fire was almost as bad as one big salvo or ripple fire. WTF? Now whether because ... oh I don't know my ship commander getting higher experience??? the spread seems to be getting manageable. I now hit with regularity, 3-7 shells. Is there a game mechanic that tightens up the patterning as the Comm. gets more experienced?

Gun Fire Control Modification 1 upgrade: -7% max dispersion of main battery

Like all the big gun ships, the tricks to long range aiming accuracy are specific to each ship.  When I first sailed the Tirpitz, I was aiming at water line and shots were mostly going long.  So I aimed just below/before water line and began to hit more frequently  Then they did a couple patches and I had to readjust twice, now water line is target for long range.  Adjustments are the key.
Title: Re: World of Warships
Post by: Nefaro on June 20, 2016, 06:29:34 PM
Battleship play = The Cult Of RNGesus.


1) Pray to RNGesus for low salvo dispersion.

2) Pray to RNGesus that your AP penetrates, which is essentially a damage roll.

3) Pray to RNGesus you get Citadel hit(s) for maximum damage.





Antonia Banderas agrees!   ~~~>>

 :D

Title: Re: World of Warships
Post by: Windigo on June 20, 2016, 11:35:05 PM
Well my Tirpitz tonight was hot and cold. Pranged a few off of turrets but also got a few citadel hits.... poor bastard had me then I got a citadel and took out a turret... the cruisers finished him off after that.

My carriers on the other hand were red hot.... even the amero torp planes got 2-3 hits in a torp run... and they actually survived some fighter encounters... slow bastards that they are (lvl 6)
Title: Re: World of Warships
Post by: ComradeP on June 23, 2016, 12:16:20 PM
Late to the party, I finally downloaded World of Warships today.

It's going to take quite some adjustment coming from WoT.

The experience is more peaceful and more intense at the same time, with sailing around for a bit followed by duels with less downtime due to longer engagement ranges.

Using the Japanese destroyer line thus far is somewhat frustrating. I TK'ed a guy who was oblivious to my torpedo spread and didn't move out of the way. Admittedly, I only have the first DD thus far.

The only way I can reliably knock out enemy ships is by shotgunning them with torpedo's from close range, which is dangerous against anything better than a cruiser. At longer ranges, the travel time is too long/the torpedo's are too slow to make much of an impression and care has to be taken not to TK or damage a teammate (the downside of a long range is that the torpedo's also just keep going after missing the target).

Firing the ship's gun and leading for those is easier, but the torpedo's take more getting used to than expected.
Title: Re: World of Warships
Post by: Shelldrake on June 23, 2016, 12:58:53 PM
ComradeP, early destroyers are a challenge because they are eggshells with popguns and short range torps. It does get easier at higher tiers but Japanese destroyers remain fragile while US and Russian destroyers can take a bit more punishment. IMO the best all around destroyers are US. I found that at lower tiers it is easiest to play cruisers.
Title: Re: World of Warships
Post by: Nefaro on June 23, 2016, 01:08:12 PM
Japanese torpedoes out-range their DD's detection range around Tier 4/5.  The spread gets more exaggerated the higher you go afterward.

So you will eventually be able to fire long range torpedo spreads without being detected.  Enemy destroyers and aircraft being the main problem at detecting you while trying to get into position to do so.  Be very wary of US and Soviet destroyers, as their guns fire much faster than yours;  they're great at killing Jap DDs up close in gun duels but their torpedoes aren't good until around Tier 8.

Getting good at making torpedo hits requires experience.  Lots of it, if your target is zig-zagging, regularly changing it's speed, or bow/aft-on to you (in other words - knows what he's doing).  You'll learn to predict their future behavior a bit better, and adjust your fire cone as needed.  Although that still won't guarantee they'll do it.




As for causing friendly fire with torpedoes, the general rule has been:  If a friendly is anywhere near your torpedo path, and could possibly hit them even by turning, then hold your fire until they're clear. 

Much of the time those friendlies who are closer to the enemy, anywhere near the direction you're aiming, are being fired upon by said enemy.  So they're too pre-occupied to worry about dodging their teammates' fish coming from behind them.  Just be very careful and hold your fire if in doubt.


Title: Re: World of Warships
Post by: steve58 on June 23, 2016, 01:28:44 PM
Once you get to the Isokaze and Minekaze, its a lot more fun O0

(http://i186.photobucket.com/albums/x14/langev/Minekaze_kills_zpsr7337shq.png)
Title: Re: World of Warships
Post by: Tuna on June 23, 2016, 02:46:11 PM
You need to fire your gun more!!!!  ::)
Title: Re: World of Warships
Post by: steve58 on June 23, 2016, 03:48:53 PM
I do, but with all the dodging and jinxing my aim sux and then again it is a Minekaze... :crazy2:

p.s. sorry missed you in game.
Title: Re: World of Warships
Post by: Jack Nastyface on June 23, 2016, 05:06:07 PM
Funny....I do the same thing about not firing guns when I jinking about to get a torpedo run.  Yesterday I was knife-fighting against another DD who was also trying to line up a torpedo run when I finally remembered: oh yeah...guns.  I quickly fired two salvos of HE, scored a critical hit on his steering and torpedo tubes.

Good fun, but I am finding the game balance can be bit off.  I was playing a level V US CA yesterday (the Omaha?), was doing REALLY good (i must say) trading shots with some CVs, when a single salvo (6 rounds) from a VII BB completely wiped me out.  Quelle bummer.
Title: Re: World of Warships
Post by: Tuna on June 23, 2016, 08:31:48 PM
It's good when a Japanese DD not to fire too much and stay stealthy, especially with your advantage with detection and torp range.

But a guy Nef and Hancock and I play with, has rubbed off on me, with his gun firing all the time, so I even do it in my Minekaze!. Sometimes I'm smart, sometimes I'm not!
Title: Re: World of Warships
Post by: ComradeP on June 24, 2016, 05:25:24 AM
After some additional matches, I can't say there's much improvement thus far.

Japanese DD torpedo range exceeds detection range even at tier 2, where you have 8 km range torpedo's. They also have a spectacular reload time at that tier.

I'm now trying the tier 3 DD.

One of the things I never liked about WoT was that at around tier V and VI, armament progression became mostly penetration improvement, which made matches more drawn out as hitpoints increased significantly, particularly at tier VI/VII. That's also why I enjoyed playing tier III/IV matches a lot more than anything after that.

I mostly used TD's, and in many cases moving up a tier is a downgrade of sorts as you're using the same or an inferior gun, or a somewhat better gun with a much slower reload rate. Compared to the relative punch TD's have at lower tiers, the power of the Marder and SU-85B is unequaled. My kill to death ratio is about 3:1 in WoT, mostly due to also using other vehicles than the SU-85B.

Looking at the Japanese DD tech tree in WoWs, it seems there is also limited progress in torpedo performance from tier IV to VI, with the main improvement being range, at the cost of significantly increased reload time.

Wargaming.net likes confined spaces (and giving the Soviets 1950's equipment...) in WoWs as well based on the maps I've seen thus far, so I'm sceptical about how useful 10 km range torpedo's actually are. Speed seems far more important than range thus far. Yes, you can launch torpedo's from well out of detection range, but there's likely to be an island in between you and the target by the time your torpedo's would connect at long ranges.

A weapon system travelling in a horizontal line in an environment with numerous obstacles is much less efficient than a weapon system firing in an arc. A single enemy course change, no matter how minor, will also make the torpedo's miss completely. When it takes your torpedo's a minute or more to reach the target, "anticipating" enemy moves becomes an educated guess at best.

Like giving bigger guns less of an advantage through the relatively low visibility limit and often at least somewhat obstructed or confined terrain in WoT, based on what I'm seeing the presence of the islands will limit the Japanese DD advantage they would enjoy in open seas.

I wonder if accuracy penalties when firing when moving full speed will be implented, as one of the things that make torpedo's less likely to hit is just how quickly everything moves around and thus by extension how many speeds an enemy vessel can choose when slowing down.

It's enjoyable, but it's quite a learning curve and I normally don't like things depending on luck, which is what long range torpedo fire comes down to at this point for me as a beginner, even when facing people who are not zig-zagging and facing me with their side.

I see you have a ~2:1-3:1 kill to death ratio in a number of ships Nefaro, so I'll just have to keep practising as it can clearly be done:)
Title: Re: World of Warships
Post by: ComradeP on June 24, 2016, 12:08:36 PM
Finally had a decent match, albeit with lousy accuracy. The South Carolina killed me after two volleys, but was stationary so I could put all 4 torpedo's into its side.

I regularly fire torpedo's to discourage ships to go into an area, or to force them to turn. Accuracy isn't going to be nearly as good as in WoT.

The match after this, I finished off a South Carolina, torpedo'ed another one and also had a Soviet destroyer run over a torpedo after deploying his smokescreen, which was satisfying.

Basically, I need to learn to take calculated risks when sailing in a destroyer.

(http://i.imgur.com/2cdp5xs.jpg)
Title: Re: World of Warships
Post by: Nefaro on June 24, 2016, 03:17:26 PM
It's good when a Japanese DD not to fire too much and stay stealthy, especially with your advantage with detection and torp range.

But a guy Nef and Hancock and I play with, has rubbed off on me, with his gun firing all the time, so I even do it in my Minekaze!. Sometimes I'm smart, sometimes I'm not!


I tend to only use my Japanese DD guns against nearby enemy DDs.

Learned my lesson when I started firing too much after launching torpedoes & tipping off my intended target that I was there.  Experienced ones would quickly turn and/or change speed so my newly launched spread would miss.   It's what I do any time a Japanese DD pops up within torpedo range, so makes sense to stay stealthy until those hit or miss.


I've mentioned this to 2nd, but he also says that he starts firing at some of them if they begin to turn away while his torpedoes are out, in the hopes that they will turn back towards to unmask all their batteries on him (and , therefore, back into his torpedo spread).  This has also worked for me on some occasions.  ;D

A little psychology involved.. all dependent on the other guy's aggressiveness or noob-ery.  If they're smart & careful, it's detrimental.
Title: Re: World of Warships
Post by: Windigo on June 24, 2016, 03:29:16 PM
Soooo, I actually took four torps from a friendly DD the other night. How the hell you get to T8 and still make serious oopsies is beyond me.
If he wasn't so apologetic I would have broadsided his ass.

On another note, I firmly committed to learning how to manually launch torps from planes....  O! M! F! G!
Title: Re: World of Warships
Post by: Nefaro on June 24, 2016, 03:40:08 PM

On another note, I firmly committed to learning how to manually launch torps from planes....  O! M! F! G!

OP, right there.

Once you get some experience manually launching torpedoes from TBs, there's nothing a target ship can do.  Guaranteed hits.  The main reason I regularly avoid high tier matches in BBs and CAs.  Some of those CV players, who have used manual drops long enough to get their carriers to T8+, can kill you with impunity from across the map and there's nothing you can do about it other than hope you're not the one they're picking on at the moment.


I see BB drivers complain about destroyer torpedoes, but anyone who's played destroyers for awhile know how to take preventative measures & avoid whole spreads before even spotting them.  It's the Air Cancer torpedo bombers which can be utterly unavoidable.
Title: Re: World of Warships
Post by: Windigo on June 24, 2016, 03:50:33 PM
Now having said that Nef, a good fighter screen will ruin their whole day. I know some CVs go fighter heavy and they are my bane. I try to lure them into the warm reception of a good allied AA ship but they are typically patient and not prone to over reaction.... if I send in a decoy flight, they using just send enough to do the job and maintain a picket.

I know that if my team is good the ships with great AA usually identify them selves in battle and do not turn it off. (really BB?? you have your AA off for increased stealth??)
Title: Re: World of Warships
Post by: Nefaro on June 24, 2016, 04:11:41 PM
I pray that my team's CV player(s) have brought some figthers.  But that's so often not the case.

Actually, I think the majority of them go nearly all Bomber loadout in an attempt to get in those quick easy kills early on.  Not surprising because the game literally rewards bombing far more than shooting down hordes of bombers.

I'd estimate only 1 in 6 matches I've had feature a CV teammate with fighter loadout capable & willing to protect his teammates.   Many are just out for quick & easy money/xp before their planes all get shot down, and damn the team.  Has made me rather bitter about seeing CVs in my matches.
Title: Re: World of Warships
Post by: steve58 on June 24, 2016, 08:43:30 PM
Sorry Tuna, no guns in this one  :coolsmiley:

(http://i186.photobucket.com/albums/x14/langev/iSOKAZE_KILLS%20x%202_zpspqrtddxw.png)
Title: Re: World of Warships
Post by: Tuna on June 26, 2016, 08:40:54 AM
I finally got my Fubuki! Now I have to go through the slow grind of upgrading it!.. First purchase the concealment Mod  O0
Title: Re: World of Warships
Post by: Nefaro on June 27, 2016, 05:57:14 PM
I finally got my Fubuki! Now I have to go through the slow grind of upgrading it!.. First purchase the concealment Mod  O0


(http://cdn.meme.am/instances/500x/66422911.jpg)
Title: Re: World of Warships
Post by: Shelldrake on June 27, 2016, 06:44:29 PM
I just got the Kiev. A bit fragile but really fast and its 6 guns pack a punch. More like a pocket cruiser that really puts the smack down on Japanese destroyers.
Title: Re: World of Warships
Post by: Tuna on June 28, 2016, 06:13:00 AM
More like a pocket cruiser that really puts the smack down on Japanese destroyers.

Hey! What do you have against Japanese destroyers!!!!!  :-\
Title: Re: World of Warships
Post by: Nefaro on July 05, 2016, 07:11:06 PM
 ;D


Title: Re: World of Warships
Post by: mirth on July 05, 2016, 07:25:43 PM
I don't even play World of Warships and that made me laugh.
Title: Re: World of Warships
Post by: Tuna on July 06, 2016, 03:14:35 PM
Thanks something to watch while I do 'another' update!
Title: Re: World of Warships
Post by: Shelldrake on July 15, 2016, 10:21:00 AM
Finally got my Mikasa predreadnought battleship - odd that it didn't come with a captain.  ???
Title: Re: World of Warships
Post by: Tuna on July 15, 2016, 04:56:20 PM
Finally got my Mikasa predreadnought battleship - odd that it didn't come with a captain.  ???

Think I've got like 13 more to go to get that.. Bummer on the Captain the tier II DD, I was able to put the Captain on a better ship before I sold it. Can you still sell it to get a free port slot?
Title: Re: World of Warships
Post by: steve58 on August 05, 2016, 01:06:56 PM
Quote
WG's Anniversary!  A Spectacular Party!

We've been here for a while, and whether you've been with us all the way or downloaded World of Warships yesterday, you're invited to our party!

Celebrate our anniversary weekend with a x3 XP bonus and discounts, missions, and more!

Get a sneak peek at August Events.

Bundles and Discounts | Weekend Missions
Anniversary Weekend Bundles and Discounts
Starts August 5 at 04:20 PT / 07:20 ET
Ends August 8 at 04:20 PT / 07:20 ET

x3 First-Win Bonus

Several deals in the Premium Store ($7.99 Parking Pass, USS Smith DD, Lo Yang is back, etc)

-15% Off (Credits) for All Regular Ships, Tiers VIII-X

-40% Off (Doubloons) for Commander Skill Reset

Increased Doubloon-to-Credit Conversion: 1 Doubloon = 1,650 Credits (From the usual 1=1,500)

Bonus on Doubloon to XP Conversion: 1 Doubloon = 35 XP (From the usual 1=25)

-30% Off (Credits) on Ship Upgrades

-40% Off (Doubloons)for dismounting Ship Upgrades

http://worldofwarships.com/en/news/common/wg-versary/
Title: Re: World of Warships
Post by: Tuna on August 17, 2016, 07:37:54 AM
What's this?  >:D

(http://i1373.photobucket.com/albums/ag371/cmurphy625/GE%20BBS_zps8jre1k7o.jpg) (http://s1373.photobucket.com/user/cmurphy625/media/GE%20BBS_zps8jre1k7o.jpg.html)
Title: Re: World of Warships
Post by: Dammit Carl! on August 17, 2016, 11:26:30 AM
What's this?  >:D

(http://i1373.photobucket.com/albums/ag371/cmurphy625/GE%20BBS_zps8jre1k7o.jpg) (http://s1373.photobucket.com/user/cmurphy625/media/GE%20BBS_zps8jre1k7o.jpg.html)

Title: Re: World of Warships
Post by: Nefaro on August 17, 2016, 12:20:59 PM
What's this?  >:D




Some stuff to torpedo.
Title: Re: World of Warships
Post by: Tuna on August 17, 2016, 12:25:39 PM
What's this?  >:D




Some stuff to torpedo.

 O0
Title: Re: World of Warships
Post by: Tuna on August 17, 2016, 01:37:31 PM
Destroyer Heaven.. lots of BB's to torp.. very long wait time for BB's.. I tried once.. 89 BB's waiting
Title: Re: World of Warships
Post by: Nefaro on August 17, 2016, 04:05:47 PM
Destroyer Heaven.. lots of BB's to torp.. very long wait time for BB's.. I tried once.. 89 BB's waiting

It'll be like that for a bit.
Title: Re: World of Warships
Post by: Tuna on August 17, 2016, 04:08:49 PM
Destroyer Heaven.. lots of BB's to torp.. very long wait time for BB's.. I tried once.. 89 BB's waiting

It'll be like that for a bit.

Over 100 now..
Title: Re: World of Warships
Post by: Nefaro on August 17, 2016, 04:10:27 PM
Destroyer Heaven.. lots of BB's to torp.. very long wait time for BB's.. I tried once.. 89 BB's waiting

It'll be like that for a bit.

Over 100 now..

I'm talking days.  At least.
Title: Re: World of Warships
Post by: Shelldrake on August 18, 2016, 05:09:59 AM
Time to start playing again!  O0
Title: Re: World of Warships
Post by: Hartford688 on August 18, 2016, 11:02:01 AM
Well indeed those nice KM BBs will be good to sink...

Now what I am also excited to see is this:

http://worldofwarships.eu/en/news/common/uk-cruisers-coming/

Just wish there was a Dido or Bellona class as well, need some AA cruiser in there.

WOW is just too addictive...

[Edit: and yes the EU servers are full of German BBs...]
Title: Re: World of Warships
Post by: Nefaro on August 18, 2016, 06:40:19 PM
They've only announced the British line of CLs.

Supposedly going to have a separate branch of CAs (for everyone?) at some point.  Although they may just branch off from each other at various points, as in WoT.
Title: Re: World of Warships
Post by: Shelldrake on August 18, 2016, 06:43:41 PM
I wonder if we will see the Deutschland class cruisers at some point - maybe as a premium ship?
Title: Re: World of Warships
Post by: Hartford688 on August 19, 2016, 08:49:58 AM
They've only announced the British line of CLs.

Supposedly going to have a separate branch of CAs (for everyone?) at some point.  Although they may just branch off from each other at various points, as in WoT.

I was a bit puzzled at the high tier ships all being 6" cruisers, so that is rather good news - thanks for sharing. I look forward to seeing them!
Title: Re: World of Warships
Post by: Nefaro on August 19, 2016, 11:02:03 AM
They've only announced the British line of CLs.

Supposedly going to have a separate branch of CAs (for everyone?) at some point.  Although they may just branch off from each other at various points, as in WoT.

I was a bit puzzled at the high tier ships all being 6" cruisers, so that is rather good news - thanks for sharing. I look forward to seeing them!


Doesn't matter so much, between 6" and 8" guns in WoWS. 

Hell.. the devs made the higher tier Russkie 6" and 7" guns practically laser cannons which penetrate as well as everyone else's 8" guns, gave also ridiculous range, AND a higher ROF.   While I don't expect them to be as OP as the Russian pea-shooters, I'm sure the high tier 6" British guns will have high ROF and be able to spam the likewise op fire-spamming HE shells like mad.

They actually nerfed the Japanese Tier 8's six inch guns awhile back, because they were putting out far more damage than eights over time.

One of my major complaints abou these Wargaming.net MMOAs - the damage modelling is arbitrary crap.  Ofc they don't claim to prioritize historically accuracy in such things, citing gameplay and "balance" as much more important, so it's just a matter of preference.
Title: Re: World of Warships
Post by: Tuna on August 20, 2016, 12:56:15 PM
I usually hate Higher tiers!  8)

(http://i1373.photobucket.com/albums/ag371/cmurphy625/kraken_zpsxtcy3e0p.png) (http://s1373.photobucket.com/user/cmurphy625/media/kraken_zpsxtcy3e0p.png.html)

(http://i1373.photobucket.com/albums/ag371/cmurphy625/kraken2_zpsoi6a1jdx.jpg) (http://s1373.photobucket.com/user/cmurphy625/media/kraken2_zpsoi6a1jdx.jpg.html)

(http://i1373.photobucket.com/albums/ag371/cmurphy625/kraken3_zpstnomdkuk.png) (http://s1373.photobucket.com/user/cmurphy625/media/kraken3_zpstnomdkuk.png.html)

Another fun one!

(http://i1373.photobucket.com/albums/ag371/cmurphy625/goodteam_zpsm1yvh5go.jpg) (http://s1373.photobucket.com/user/cmurphy625/media/goodteam_zpsm1yvh5go.jpg.html)
Title: Re: World of Warships
Post by: Shelldrake on August 20, 2016, 01:19:17 PM
Impressive!  O0
Title: Re: World of Warships
Post by: Nefaro on August 20, 2016, 07:14:45 PM
Excellent match, Tuna!   O0
Title: Re: World of Warships
Post by: Tuna on August 28, 2016, 03:22:48 PM
lol.. so the game crashes when I hit fire!!!  :crazy2:

(http://i1373.photobucket.com/albums/ag371/cmurphy625/crap_zpscjjrtiz7.jpg) (http://s1373.photobucket.com/user/cmurphy625/media/crap_zpscjjrtiz7.jpg.html)
Title: Re: World of Warships
Post by: Nefaro on August 28, 2016, 03:32:44 PM
lol.. so the game crashes when I hit fire!!!  :crazy2:




Last update must've been killer.

 ???


They were probably messing with the audio.. for the eighth time.
Title: Re: World of Warships
Post by: Tuna on August 28, 2016, 09:17:54 PM
Actually, I restarted the game, and was able to get back in the battle. I was dead of course, but I had a 'kill' so the torps must've launched before I warped out of there!  >:D
Title: Re: World of Warships
Post by: Nefaro on September 10, 2016, 11:54:02 PM
Hey....





The signal is given.    >:D
Title: Re: World of Warships
Post by: Dammit Carl! on September 14, 2016, 12:18:49 PM
So they've got the unified account thing going on in a way, but is there any word as to why the clan thing doesn't stretch across all their games?

And in a related vein, is there a Grog clan?  The Clan I'm in only has like 3 or so active people doing anything at this point, so 'tooning with them is a bust and the only action I get is with those creating platoons in game.

Note: I'm not in a competitive clan at all - its all just people wanting clan tags and like minded folks to game with but it seems that most have drifted away the past 3/4 of a year that I've not played WoT.
Title: Re: World of Warships
Post by: steve58 on September 14, 2016, 01:06:56 PM
FYI:   bonus code:   WEDIDITREDDIT20K

This code will give you 15x "Zulu" and 15x "Equal Speed Charlie London" Signal Flags and 20,000 Credits on the North American server!
Title: Re: World of Warships
Post by: Dammit Carl! on September 14, 2016, 01:51:24 PM
Ohhhh shhhiiittt...I feel a sea shanty coming on!
Title: Re: World of Warships
Post by: Nefaro on September 14, 2016, 02:08:38 PM
So they've got the unified account thing going on in a way, but is there any word as to why the clan thing doesn't stretch across all their games?

And in a related vein, is there a Grog clan?  The Clan I'm in only has like 3 or so active people doing anything at this point, so 'tooning with them is a bust and the only action I get is with those creating platoons in game.

Note: I'm not in a competitive clan at all - its all just people wanting clan tags and like minded folks to game with but it seems that most have drifted away the past 3/4 of a year that I've not played WoT.


The few of us just do it for casual enjoyment as a group.

I found the team ladder stuff junk, unless you have a large enough group of regular players to always fill whole teams.  Plus they all must know how to do those often imbalanced 5v5 scenarios.  It's crap for fun factor IMO.
Title: Re: World of Warships
Post by: Nefaro on September 14, 2016, 02:09:01 PM
FYI:   bonus code:   WEDIDITREDDIT20K

This code will give you 15x "Zulu" and 15x "Equal Speed Charlie London" Signal Flags and 20,000 Credits on the North American server!


oooo!
Title: Re: World of Warships
Post by: Shelldrake on September 14, 2016, 06:29:25 PM
FYI:   bonus code:   WEDIDITREDDIT20K

This code will give you 15x "Zulu" and 15x "Equal Speed Charlie London" Signal Flags and 20,000 Credits on the North American server!

Nice Steve! thanks!!
Title: Re: World of Warships
Post by: republic on September 15, 2016, 09:29:09 AM
If we have a clan I'd like to join.  World of Warships is about the only game I have time to play these days.  I had a great battle in my Arizona last night, last week I had an amazing slog out between me in a Nassau and a stock Kongo....that Nassau is a tough old gal.
Title: Re: World of Warships
Post by: Nefaro on October 11, 2016, 10:27:45 AM
Nef is going in today.  Who's up?


If we have a clan I'd like to join.  World of Warships is about the only game I have time to play these days.  I had a great battle in my Arizona last night, last week I had an amazing slog out between me in a Nassau and a stock Kongo....that Nassau is a tough old gal.


Do I have you on my in-game Friend List, Republic? 

What is your WoWS handle?
Title: Re: World of Warships
Post by: Tuna on October 11, 2016, 03:28:00 PM
Nef is going in today.  Who's up?


If we have a clan I'd like to join.  World of Warships is about the only game I have time to play these days.  I had a great battle in my Arizona last night, last week I had an amazing slog out between me in a Nassau and a stock Kongo....that Nassau is a tough old gal.


Do I have you on my in-game Friend List, Republic? 

What is your WoWS handle?

I was on this afternoon with Boom.. we must've just missed ya!
Title: Re: World of Warships
Post by: Nefaro on October 11, 2016, 07:09:54 PM
Nef is going in today.  Who's up?


If we have a clan I'd like to join.  World of Warships is about the only game I have time to play these days.  I had a great battle in my Arizona last night, last week I had an amazing slog out between me in a Nassau and a stock Kongo....that Nassau is a tough old gal.


Do I have you on my in-game Friend List, Republic? 

What is your WoWS handle?

I was on this afternoon with Boom.. we must've just missed ya!


My run ended up being shorter than initially planned.

Still inching closer to getting my hardware mapped for sim'ing in DCS again.  So I may get even more scarce.
Title: Re: World of Warships
Post by: Tuna on October 11, 2016, 08:12:38 PM
Nef is going in today.  Who's up?


If we have a clan I'd like to join.  World of Warships is about the only game I have time to play these days.  I had a great battle in my Arizona last night, last week I had an amazing slog out between me in a Nassau and a stock Kongo....that Nassau is a tough old gal.


Do I have you on my in-game Friend List, Republic? 

What is your WoWS handle?

I was on this afternoon with Boom.. we must've just missed ya!


My run ended up being shorter than initially planned.

Still inching closer to getting my hardware mapped for sim'ing in DCS again.  So I may get even more scarce.

Wouldn't mind trying some DCS MP!
Title: Re: World of Warships
Post by: Nefaro on October 12, 2016, 07:03:45 AM


Wouldn't mind trying some DCS MP!

We'll have to do some Co-Op.   O0
Title: Re: World of Warships
Post by: Tuna on October 12, 2016, 01:52:32 PM
My attempts so far haven't been very pretty!  :idiot2:
Title: Re: World of Warships
Post by: Nefaro on October 12, 2016, 06:27:52 PM
My attempts so far haven't been very pretty!  :idiot2:


I can try to learn ya.  The F-15 is the easiest aircraft in DCS.  It's just a matter of mapping & memorizing the key commands you need.  The rest is stick cheese.

Luckily ED finally patched DCS World so that you can map all that stuff while in the sim.  Before that you had to exit, every damn time, to make changes. 



Or, if you're more comfortable with WW2 planes, I'd also be up for some IL-2: Battle Of Stalingrad.  If you have it.   

Although I consider constantly jockeying the engine management on those prop planes more of a headache than occasionally punching a key/button in a 4th Gen jet fighter.  I've not really delved into the engine management for BOS yet, having only done a short stretch on a multi-player server set to "simplified" difficulty (no engine mgt plus tags over nearby planes).  Want full realism server eventually, though.
Title: Re: World of Warships
Post by: steve58 on October 19, 2016, 07:53:18 AM
0.5.13 is out and that means the Royal Navy has arrived, well at least some CLs...

http://worldofwarships.com/en/news/common/british-cruiser-video/
Title: Re: World of Warships
Post by: Dammit Carl! on October 19, 2016, 08:31:01 AM
Still boggles the mind that one of the premier navies of 20th century history has not been a playable nationality (minus the odd premium ship or two) up until this point, but hey...Wargaming... :P
Title: Re: World of Warships
Post by: Tuna on October 19, 2016, 11:02:24 AM
Well you get a ship slot and the tier I... one battle was enough to move up.

(http://i1373.photobucket.com/albums/ag371/cmurphy625/blackswan_zpsb2uv1699.jpg) (http://s1373.photobucket.com/user/cmurphy625/media/blackswan_zpsb2uv1699.jpg.html)
Title: Re: World of Warships
Post by: Shelldrake on October 19, 2016, 12:55:43 PM
Looking forward to playing through this line.
Title: Re: World of Warships
Post by: Nefaro on October 19, 2016, 01:59:29 PM
Looking forward to playing through this line.

Same.  I hope the minimized the huge above-water citadel hit boxes in these CLs.  Many of the others are massive one-shot kills when they get caught turning.  ::)

Would only get worse, at higher tiers.
Title: Re: World of Warships
Post by: Shelldrake on October 20, 2016, 07:00:19 AM
HMS Black Swan was in reality a sloop-of-war, kind of a super corvette, rather than a true light cruiser. It also seems an odd decision to start the line with a WW2 ship and then move on to a WW1 ship that was a true light cruiser. It would have made more sense in my opinion to start the line with a pre-WW1 protected cruiser.
Title: Re: World of Warships
Post by: Windigo on October 20, 2016, 02:27:53 PM
Couple of days ago I play Warshits. Haven't played in a while. Looking forward to charging in close range with my Tirpitz. On our side is a pink destroyer. *shrug* must be a little sloppy with his torps

My mistake, the bastard is a crafty little TK'r. Put 4 torps into me with about 4 minutes left and the game well in hand. Totally caught me by surprise as we collaborated well for most of the game.... asshole
Title: Re: World of Warships
Post by: Nefaro on October 20, 2016, 08:48:32 PM
Couple of days ago I play Warshits. Haven't played in a while. Looking forward to charging in close range with my Tirpitz. On our side is a pink destroyer. *shrug* must be a little sloppy with his torps

My mistake, the bastard is a crafty little TK'r. Put 4 torps into me with about 4 minutes left and the game well in hand. Totally caught me by surprise as we collaborated well for most of the game.... asshole


I'm pretty sure they still have a hard limit on monthly TKs before that account gets banned.  Probably kinda high number though. 

Maybe that dickhole figures he can expend a few for free?



I once killed a pink teammate, shortly after spawning into the match, because his little destroyer started shooting another teammate of ours.  So I Deep Six'd his ass.  Turned me pink for about 6 matches afterward, but it was SOOO worth it.  I loathe those asshats. 

Tuna and someone else was there.   ;D
Title: Re: World of Warships
Post by: republic on October 21, 2016, 04:42:49 PM
Do I have you on my in-game Friend List, Republic? 

What is your WoWS handle?

My WoWS name is Republic47

I was disappointed to not see a County class cruiser in the British list.  :\
Title: Re: World of Warships
Post by: trek on October 25, 2016, 05:50:09 PM
Right now I'm positively addicted to WOW. I just purchased the Warspite and have now grinded enough to get the Kongo, Kaiser and Wyoming. In the process of upgrading them all. Had some cruisers but sold them. Not my type of play. I go from one extreme to another as I only like playing BB's or DD's. Have two premium DD's, Kamikaze and Lo Yang. Love the Yang and in my 3rd try with her I put four fish into an enemy BB and took her down. Sunk right after that one, but what a ride in that match. Really love this game!
Title: Re: World of Warships
Post by: Tuna on October 25, 2016, 05:51:57 PM
Cruisers can be fun in the later tiers.. Killing DDs or setting BB's ablaze! I do love DD's the best though.
Title: Re: World of Warships
Post by: steve58 on October 26, 2016, 06:41:45 AM
Halloween missions are up.  To me this kind of sounds like a test run for adding in escort-type missions...which might be fun.

Quote
In Saving Transylvania, you control one of three otherworldly warships: the destroyer Blade, the battleship Jackal, and the cruiser Igor. Together, they must escort the Transylvania to the arcane portal that brings them all to safety. Unfortunately, they'll have to fend off Zikasa battleships and hellfire-slinging catapults led by the mysterious Rasputin,  determined to destroy the Transylvania and her escorts!

The goal is simple: Get Transylvania to the portal before she's destroyed!

Accessing "Saving Transylvania"
As long as the "Saving Transylvania" event is active, Blade, Jackal, and Igor will be selectable from your Port. Selecting any one of these ships and clicking "Battle!" will put you in the queue for a "Saving Transylvania" battle!

As you escort the Transylvania, you'll have three missions you can complete for rewards.

Mission: Deal 10,000 damage, Reward: 30,000 Credits
Mission: Deal 100,000 damage, Reward: 100,000 Credits
Mission: Destroy 2 Zikasas, Reward: 70,000 Credits
On top of the above missions, everyone on the team gets 100Free XP for each of the following additional achievements:

Transylvania reaches the portal with 50% HP or greater.
Destroy at least 16 Zikasas.
Suppress all catapults on the map.
Transylvania reaches the portal without stopping.
Destroy Rasputin

Title: Re: World of Warships
Post by: Nefaro on October 26, 2016, 04:42:00 PM
Right now I'm positively addicted to WOW. I just purchased the Warspite and have now grinded enough to get the Kongo, Kaiser and Wyoming. In the process of upgrading them all. Had some cruisers but sold them. Not my type of play. I go from one extreme to another as I only like playing BB's or DD's. Have two premium DD's, Kamikaze and Lo Yang. Love the Yang and in my 3rd try with her I put four fish into an enemy BB and took her down. Sunk right after that one, but what a ride in that match. Really love this game!


Another one claimed!   ^-^  >:D
Title: Re: World of Warships
Post by: Shelldrake on October 26, 2016, 07:02:47 PM
Just had a really good game with my Kaiser - 6 ships killed before a sneaky destroyer with a handful of hit points ended me. Still, probably my best game ever!  O0.

Title: Re: World of Warships
Post by: Shelldrake on October 26, 2016, 07:04:50 PM
Just had a really good game with my Kaiser - 6 ships killed before a sneaky destroyer with a handful of hit points ended me. Still, probably my best game ever!  O0

Whoops - sorry for the double post
Title: Re: World of Warships
Post by: Hartford688 on November 03, 2016, 06:20:59 AM
So...a few days ago Steven Seagal was in a competition to be a winnable captain:

https://www.rockpapershotgun.com/2016/11/01/weve-peaked-steven-seagals-in-world-of-warships/#comment-2335989

And now today Putin makes him a Russian citizen:

http://www.bbc.com/news/world-europe-37858513

So does that mean he is now a special winnable Russian only captain?

I think I'll skip this offer...I like my own captains...
Title: Re: World of Warships
Post by: Dammit Carl! on November 03, 2016, 06:59:04 AM
Re: Steven Seagal captain thing

That is some weird shit.
Title: Re: World of Warships
Post by: Nefaro on November 19, 2016, 07:24:07 AM
Re: Steven Seagal captain thing

That is some weird shit.

They must've been channeling that old movie where he was a Ninja Cook on USS Missouri.   ;D



Soooo....

When are the announced German Destroyers coming, I wonder.   :coolsmiley:
Title: Re: World of Warships
Post by: Nefaro on November 19, 2016, 09:10:58 AM
ROFL


Torpitz.  Pooping credits since 2016.

 :arr:



(http://s17.postimg.org/jbutnb7mn/shot_16_11_19_10_04_50_0095.jpg)
Title: Re: World of Warships
Post by: Tuna on November 19, 2016, 12:03:41 PM
Were on with 2nd this morning? I just got in now from raking leaves :-(
Title: Re: World of Warships
Post by: Nefaro on November 19, 2016, 12:05:27 PM
Were on with 2nd this morning? I just got in now from raking leaves :-(

I was solo'ing for a bit this AM.

2ndACR said he was working until early this afternoon, but he'd get in touch on his way back.  I expect he'll be showing up before too long.
Title: Re: World of Warships
Post by: Tuna on November 19, 2016, 12:12:56 PM
Mabye I'll be available as well, resting my knees a bit right now.
Title: Re: World of Warships
Post by: steve58 on November 29, 2016, 01:33:34 PM
Update 0.5.15 (http://worldofwarships.com/en/news/common/update-515/) incoming for 30 Nov. 

This is the update where the IJN DD line splits.  The good news is if you've already got certain DDs you'll get a 2-for-1 deal.  Bad news is they nerfed the IJN DDs.  My poor Isokaze  >:(

Mutsuki VI
If a player researched Mutsuki VI before the update went live, then Fubuki VI and Mutsuki V plus her hull (B) become researched; the undistributed ship XP available on Mutsuki VI is be transferred to Fubuki VI.

If a player purchased Mutsuki VI before the update went live, then all upgrades, signals, flags, and consumables mounted on her are de-mounted and stored in the depot; Mutsuki VI plus all modules mounted on her are removed from the player's account; Mutsuki V is added to the player's account together with a ship slot; Fubuki VI is added to the player's account.
 
Hatsuharu VII
If a player researched Hatsuharu VII before the update went live, then Akatsuki VII, Hatsuharu VI, and hull (B) for Fubuki VI become researched; the undistributed ship XP available on Hatsuharu VII is transferred to Akatsuki VII.

If a player purchased Hatsuharu VII before the update went live, then all upgrades, signals, flags, and consumables mounted on her are demounted and stored in the depot; Hatsuharu VII plus all modules mounted on her are removed from the player's account; Hatsuharu VI together with a ship slot are added to the player's account; Akatsuki VII is added to the player's account
 
Fubuki VIII
If a player researched Fubuki VIII before the update went live, then Kagero VIII, Fubuki VI, and the hull (B) for Akatsuki VII become researched; the undistributed ship XP available on Fubuki VIII is transferred to Kagero VIII.

If a player purchased Fubuki VIII before the update went live, then all upgrades, signals, flags, and consumables mounted on her are demounted and stored in the depot; Fubuki VIII plus all modules mounted on her are removed from the player's account; Fubuki VI together with a ship slot are added to the player's account; Kagero VIII is added to the player's account.

Kagero
If a player researched Kagero IX before the update went live, then Yugumo IX, Kagero VIII and the hull (B) for Kagero VIII become researched; the undistributed ship XP available on Kagero IX is transferred to Yugumo IX.

If a player purchased Kagero IX before the update went live, then all upgrades, signals, flags, and consumables mounted on her are demounted and stored in the depot; Kagero IX plus all modules mounted on her are removed from the player's account; Kagero VIII together with a ship slot is added to the player's account; Yugumo IX is added to the player's account.
Title: Re: World of Warships
Post by: Shelldrake on November 30, 2016, 12:14:23 PM
^Thanks for the heads up Steve. With a couple of strategic purchases I was able to secure a couple of free port slots.

Fubuki should be fun as a tier VI, it never really seemed to fit as a tier VIII. Kagero VIII doesn't interest me but the Atsuki VII looks like a keeper.
Title: Re: World of Warships
Post by: Nefaro on November 30, 2016, 01:27:38 PM
The Tier 7 looks like a keeper.  Too bad Ialready blasted through that tier long ago, and now have to save up to get the Tier 9.  Which is about as enticing as the old Tier 9 was (not much). 

Pretty much the Tier 7 and Tier 10 is the highlight of the regular Japanese DD line now.

Thanks for yet more torpedo nerfs, Wargaming.   <:-)  Maybe I'll just stick to playing my max'd out Gearing and Fletcher DDs.   :-\
Title: Re: World of Warships
Post by: Shelldrake on December 06, 2016, 12:47:19 PM
"Mighty Mo" is available today for a mere 750,000 free XP.....guess I won't be getting this anytime soon.  :wow:
Title: Re: World of Warships
Post by: Nefaro on December 06, 2016, 02:41:01 PM
"Mighty Mo" is available today for a mere 750,000 free XP.....guess I won't be getting this anytime soon.  :wow:


Just glad they're doing some extras other than that ARP nonsense.   Good riddance to that waste of dev time.
Title: Re: World of Warships
Post by: Hartford688 on December 10, 2016, 06:57:49 AM
Enjoying my Farragut a lot.
 
But just now "won" a Steven Seagal captain. Swiftly retired from the Reserve. Not that desperate for a 6 point captain. Certainly not on my precious Farragut...that needs a U.S. captain, not a Russian one. Brian Powers, as it happens.
Title: Re: World of Warships
Post by: Nefaro on December 10, 2016, 07:11:16 AM
Enjoying my Farragut a lot.
 
But just now "won" a Steven Seagal captain. Swiftly retired from the Reserve. Not that desperate for a 6 point captain. Certainly not on my precious Farragut...that needs a U.S. captain, not a Russian one. Brian Powers, as it happens.

Are you kidding?

An fresh 6-point Captain is always welcome.  Because I tend to keep ships that I enjoy, after XP'ing out of them.  So more captains with points, the better.



Plus...   'ole Steven Seagal's voiceover work in WoWS sounds like he's high as a kite.    <:-)

It can be difficult to hear him, with gunfire and explosions in the background, but I get a laugh out of it sometimes.  Not quite Spiccoli territory, but close.   :2funny:


I dropped Captain Seagal into my Tier 10 Gearing destroyer.  Don't play it much, anyway, since the constant swarm of Tier 10 CV planes hunting you down every match just sucks the joy out of playing DD up there.
Title: Re: World of Warships
Post by: Hartford688 on December 10, 2016, 07:50:07 AM

Plus...   'ole Steven Seagal's voiceover work in WoWS sounds like he's high as a kite.    <:-)

It can be difficult to hear him, with gunfire and explosions in the background, but I get a laugh out of it sometimes.  Not quite Spiccoli territory, but close.   :2funny:



 ;D
Title: Re: World of Warships
Post by: Nefaro on December 10, 2016, 02:57:48 PM

Plus...   'ole Steven Seagal's voiceover work in WoWS sounds like he's high as a kite.    <:-)

It can be difficult to hear him, with gunfire and explosions in the background, but I get a laugh out of it sometimes.  Not quite Spiccoli territory, but close.   :2funny:



 ;D


I regularly make fun of it when we're in Teamspeak.  Got my own 'Stoner Seagal' impression now.    <:-)
Title: Re: World of Warships
Post by: steve58 on December 20, 2016, 08:19:49 AM
German DDs coming in tomorrow's update (0.5.16 (http://worldofwarships.com/en/news/common/update-notes-0516/)).  Front firing tubes on the T2-4 could be interesting.

Found some specs on them over or reddit (https://www.reddit.com/r/WorldOfWarships/comments/5dj57y/0515_pt_german_dds_screenshots_fullstatus/).  Not sure how accurate, but its more info that I found on WoWS...

(http://i.imgur.com/6rh426T.jpg)

(http://i.imgur.com/lnjF0qj.jpg)
Title: Re: World of Warships
Post by: Shelldrake on December 21, 2016, 04:47:48 AM
^Excellent...another line to try out! I hope to have time to join Nef and Tuna on TS in some battles over the holidays.
Title: Re: World of Warships
Post by: Hartford688 on December 21, 2016, 06:00:33 AM
Time to play a fastfiring cruiser then...good for British CLs

But I'll rest my BBs for a while 😊
Title: Re: World of Warships
Post by: Tuna on December 21, 2016, 06:20:00 AM
British CA's don't have HE though, which is better for killing DDs
Title: Re: World of Warships
Post by: Hartford688 on December 21, 2016, 08:01:26 AM
True, though RN CL AP seems rather nastier to DDs than other countries; I read somewhere that it has a different delay on the fuse (not 100% sure is true, but is what I read).

For sure don't plan on swanning around in my Konig or Kongo though, when the other team is 11 German DDs...
Title: Re: World of Warships
Post by: bboyer66 on December 21, 2016, 08:18:00 AM
I can confirm that British Cruiser AP shredds DDs as well as cruisers.   

Really enjoying the British Cruiser line so far. They are jacks of all trades and just seem to suit my play style.

(http://na.warshipstoday.com/signature/1000283066/dark.png)

Title: Re: World of Warships
Post by: Shelldrake on December 21, 2016, 08:22:23 AM
I agree with bboyer. My Leander is lethal to DDs and other CAs and more than one BB has gone down as a result of a torp spread. I am looking forward to leveling up to the Fiji.
Title: Re: World of Warships
Post by: Nefaro on December 21, 2016, 12:12:51 PM
Fiji is stupendous fun.

Edinburgh is almost exactly the same but getting into the highest-tier matchmaking means those 15 and 16" battleship guns will tear through you no matter how well you are angled.  So you learn to be even sneakier.

The Tier 9 & 10s look to be even squishier.  If that's even possible.  But armed with AP sandblasters.  :cowboy:
Title: Re: World of Warships
Post by: steve58 on December 28, 2016, 04:09:06 PM
...saw this code (NZGJK3HKB6M45Y2S) floating around on the WoWS forums (http://forum.worldofwarships.com/index.php?/topic/109036-want-a-free-day-of-premium/page__hl__%2Bnzgjk3hkb6m45y2s__fromsearch__1) for a free day of Premium.  Hadn't tried it yet, so can't vouch for it, and it seems to work for some, not others, but worth a shot...
Title: Re: World of Warships
Post by: Tuna on December 29, 2016, 11:14:52 AM
Entered the code, it said thanks, but not sure anything happened.
Title: Re: World of Warships
Post by: steve58 on December 29, 2016, 03:32:04 PM
Entered the code, it said thanks, but not sure anything happened.

...same for me.  guess the code was a bust  :-\
Title: Re: World of Warships
Post by: Tuna on December 31, 2016, 09:18:41 AM
I think this is a free Weekend of Premium, unless that 'code' did something. Last night it said I had 24 hours of Premium. .this morning it says I have two days left. Unless I won it and didn't know it. Or maybe it's the code.
Title: Re: World of Warships
Post by: Nefaro on December 31, 2016, 09:53:24 AM
I think you get a free day of Premium for winning a match.  Or some such.

Actually sub'd for another 30 days earlier this week.  Haven't played as often in the evening, but it was mostly due to being busy with other stuff.  Plus the kiddies were all still on vacation so it was easy to avoid the idiot YOLO teammates this week.
Title: Re: World of Warships
Post by: Hartford688 on December 31, 2016, 10:18:43 AM
Yep, I got a day of free Premium yesterday as well. Helped boost my usual low cash and xp scores.

And finally succumbed and bought myself a Christmas prezzie at last, the Warspite and some spare doubloons.

Oh I like this ship very much (surprise, surprise). But I'm glad I waited, appreciate it more now :)

And next week I'll place an order for the Ballantyne book on Warspite, gets good reviews.
Title: Re: World of Warships
Post by: Tuna on December 31, 2016, 10:25:40 AM
Seems like everything is on sale premium wise, hopefully you got a discount price! Eyeing the Texas and Atlanta myself
Title: Re: World of Warships
Post by: Hartford688 on December 31, 2016, 11:08:12 AM
Seems like everything is on sale premium wise, hopefully you got a discount price! Eyeing the Texas and Atlanta myself

Well yes - if you buy it from the "Ship" page, no discount. But if you buy in game using doubloons, you do get a discount, so about 35% cheaper. Go figure.

I must say I hate meeting the Atlanta in game, so must be good ;)

I know this game is not realistic, but it does give enough of the flavour, the eyecandy and general enjoyment that something "more realistic" like Jutland (and I have certain realism quibbles there) does not give.

Steam and Iron is very good, but sometimes I want my lovely eyecandy and scoreboards and general online mayhem.
Title: Re: World of Warships
Post by: steve58 on January 16, 2017, 12:58:35 PM
Now WG is going to split the Russian DD line.  I'm guessing they're going to go the opposite direction they did with the Japanese DD line and instead of weakening the Russian DDs, they're all going to be all fast mini Graf Spees  ???

https://worldofwarships.com/en/news/common/how-ru-dd/
Title: Re: World of Warships
Post by: Windigo on January 16, 2017, 01:24:51 PM
Seems like everything is on sale premium wise, hopefully you got a discount price! Eyeing the Texas and Atlanta myself

Well yes - if you buy it from the "Ship" page, no discount. But if you buy in game using doubloons, you do get a discount, so about 35% cheaper. Go figure.

I must say I hate meeting the Atlanta in game, so must be good ;)

I know this game is not realistic, but it does give enough of the flavour, the eyecandy and general enjoyment that something "more realistic" like Jutland (and I have certain realism quibbles there) does not give.

Steam and Iron is very good, but sometimes I want my lovely eyecandy and scoreboards and general online mayhem.

mayhem is always a big pro in online gaming
Title: Re: World of Warships
Post by: Nefaro on January 16, 2017, 03:20:03 PM
Now WG is going to split the Russian DD line.  I'm guessing they're going to go the opposite direction they did with the Japanese DD line and instead of weakening the Russian DDs, they're all going to be all fast mini Graf Spees  ???

https://worldofwarships.com/en/news/common/how-ru-dd/

Of course!

We've been speculating that they'll be introducing Soviet ships from the '80s before long.  While the WW2 British and Italian navies are still barely given a glance if anything at all.

Wargaming.net is behaving like a typical Russian developer.  Catering to the home crowd while utilizing it's large foreign customer base as funding for it.  ;)
Title: Re: World of Warships
Post by: Moreb on January 16, 2017, 06:50:56 PM
http://grogheads.com/forums/index.php?topic=7465.510

Reply #521
Title: Re: World of Warships
Post by: steve58 on January 20, 2017, 09:29:20 AM
Easy way to get 50 Dragon Flags, but you gotta do this (http://forum.worldofwarships.com/index.php?showtopic=111681) by Monday Jan 23rd 0600 PT.
Title: Re: World of Warships
Post by: DennisS on January 28, 2017, 06:58:51 PM
I've gotten back into this, over this last week or so. I suck at this game. I even suck at the Co-op games, against the AI.

I just got done playing a co-op game, were us humans lost. How bad do you have to be to get crushed by AI warships???

I am up to tier IV US cruiser, the Phoenix class, to go along with many other tier III's. I'm nothing if not methodical! My favorite is the Japanese CL Yubari, that I got for being in the closed beta.
Title: Re: World of Warships
Post by: steve58 on February 07, 2017, 12:07:37 PM
Update 0.6.1 scheduled for tomorrow (8 Feb).  Lots of changes... (http://forum.worldofwarships.com/index.php?/topic/115079-update-061-update-notes-and-downtime/page__p__2790058#entry2790058)
Title: Re: World of Warships
Post by: Hartford688 on February 07, 2017, 12:17:16 PM
Update 0.6.1 scheduled for tomorrow (8 Feb).  Lots of changes... (http://forum.worldofwarships.com/index.php?/topic/115079-update-061-update-notes-and-downtime/page__p__2790058#entry2790058)

Thank you - and omg reducing spotting range on Pensacola! That will make life a little better. Grinding through her and it is...painful.
Title: Re: World of Warships
Post by: Nefaro on February 08, 2017, 10:35:32 AM
Update 0.6.1 scheduled for tomorrow (8 Feb).  Lots of changes... (http://forum.worldofwarships.com/index.php?/topic/115079-update-061-update-notes-and-downtime/page__p__2790058#entry2790058)

Thank you - and omg reducing spotting range on Pensacola! That will make life a little better. Grinding through her and it is...painful.


Should've done that a year ago.    :knuppel2:

Now if they'd increase the comparatively low HP on the T8 and T9 US cruisers... 
Title: Re: World of Warships
Post by: Hartford688 on February 10, 2017, 05:16:21 PM
Valentines Day camo for ships.

Up there with the ARP ships for ugly stupidity.

Title: Re: World of Warships
Post by: steve58 on March 03, 2017, 08:31:14 AM
OK, the Russian DD line split will happen with the 0.6.2 update scheduled for March 6th.

You may want to add a Russian DD or 2 to your port as the split will be similar to the IJN DD line split in that you can end up with a 2-for-1 deal and some credits to boot.  More info here (https://worldofwarships.com/en/news/common/update-notes-062/).
Title: Re: World of Warships
Post by: Shelldrake on March 03, 2017, 09:30:36 AM
^good advise Steve. Thanks for the heads up.
Title: Re: World of Warships
Post by: Tuna on March 03, 2017, 10:37:59 AM
What line did the Japanese split start? I forget, V?
Title: Re: World of Warships
Post by: steve58 on March 03, 2017, 10:48:30 AM
Yup IJN split started at V, and then WG went and nerfed some of the lower tiers too  >:(
Title: Re: World of Warships
Post by: Tuna on March 03, 2017, 10:50:34 AM
IJN split prompted me to buy the Kamikaze, to replace my beloved nerfed Minekaze.
Title: Re: World of Warships
Post by: Hancock on March 04, 2017, 09:46:30 AM
IJN split prompted me to buy the Kamikaze, to replace my beloved nerfed Minekaze.


You did ok last night, I'd say.  As a BB guy, too many DD's and can't keep up with the armament ranges, etc. with all the nerfing/buffing, etc.  Just load and HE and blast em.
Title: Re: World of Warships
Post by: Hartford688 on March 04, 2017, 10:59:45 AM
Due to Tuna's suggestion, I have spent WAAY too much time grinding the Soviet DD line today...made it to halfway through the Tier 4.

Should be able to reach the Gevny tomorrow and then the split gives me the new T5 DD, plus the Gevny upgraded to T6.

So it really wasn't a waste of a day stuck to a PC screen...was it???

Bad Tuna.
Title: Re: World of Warships
Post by: Tuna on March 04, 2017, 11:40:28 AM
Due to Tuna's suggestion, I have spent WAAY too much time grinding the Soviet DD line today...made it to halfway through the Tier 4.

Should be able to reach the Gevny tomorrow and then the split gives me the new T5 DD, plus the Gevny upgraded to T6.

So it really wasn't a waste of a day stuck to a PC screen...was it???

Bad Tuna.

Actually really bad Tuna, watching the 'video' on the Split, it looks like it's not the same as the Japanese one.. it's going to happen at the higher tiers.. VIII, IX and I think X.. I'm grinding my Kiev trying to get the tier VIII one.
Title: Re: World of Warships
Post by: Hartford688 on March 04, 2017, 11:51:52 AM
Due to Tuna's suggestion, I have spent WAAY too much time grinding the Soviet DD line today...made it to halfway through the Tier 4.

Should be able to reach the Gevny tomorrow and then the split gives me the new T5 DD, plus the Gevny upgraded to T6.

So it really wasn't a waste of a day stuck to a PC screen...was it???

Bad Tuna.


Actually really bad Tuna, watching the 'video' on the Split, it looks like it's not the same as the Japanese one.. it's going to happen at the higher tiers.. VIII, IX and I think X.. I'm grinding my Kiev trying to get the tier VIII one.

If I understand correctly, this one is a bit more complicated than the Japanese one.

The T5 (Gevny) gets replaced at T5 and becomes T6. T5 becomes a new ship, the Podvoisky.

The old T6 (Ognevoi) now moves to be T8 (!) in new line.

The old T7 (Kiev) becomes T8 in "old" line.

T7 becomes a new ship, the Minsk.

So basically if I read correctly, if you have a T5 or above you will get a bonus.

A bit convoluted. But hey, is fun. My first Soviet ships...the torpedoes aren't so impressive, but guns are very accurate.

https://worldofwarships.eu/en/news/updates/patch-notes-062/
Title: Re: World of Warships
Post by: Tuna on March 04, 2017, 12:25:39 PM
Thanks.. I guess I'll buy back my tier V and VIs then!
Title: Re: World of Warships
Post by: Shelldrake on March 04, 2017, 03:54:14 PM
I bought back my tier 5 and already have the 7 and 8 so should make out ok when the Russian dd line splits.   O0
Title: Re: World of Warships
Post by: Hartford688 on March 05, 2017, 06:15:33 AM
I bought back my tier 5 and already have the 7 and 8 so should make out ok when the Russian dd line splits.   O0

You're a big ship man!

I only have one T7 at all (Pensacola).

Two T6 cruisers, one T6 BB and one T6 DD. Plenty of T5s, which I think are a bit of a sweet spot. Still want my Leander though.

And...got my Gnevny :)
Title: Re: World of Warships
Post by: Tuna on March 05, 2017, 06:38:39 AM
I think the matches that are the most fun are Tier 5 to 7... Above that people run and hide, because they don't want to pay repair costs on their ships.
Title: Re: World of Warships
Post by: Hancock on March 05, 2017, 08:37:12 AM
While I agree with Tuna to some extent, have had the occasional whale of a match at Tier IX, even when dragged up with my VIII battleships.

Took my first foray with the Tier IX battleship Iowa last night.  With it fully mod'd and upgraded, experienced captain, had a satisfactory outing considering it was the first.  Got my first kill...............and appropriately enough it was a Tier IX destroyer. >:D >:D  Dodged her 8 torp onslaught, literally sailed through them just as his safe space dissolved.  9 main battery fully loaded plus secondaries with dispersion reduction captain skill.  20k+ HP vaporized in an instant.  It was lovely to watch a smoking dd settling into the water early in the morning...............
Title: Re: World of Warships
Post by: Hartford688 on March 05, 2017, 09:43:34 AM
It was lovely to watch a smoking dd settling into the water early in the morning...............

Plenty of people have got to savour that pleasure this morning, courtesy of myself and my trusty Soviet DDs...
Title: Re: World of Warships
Post by: Hancock on March 05, 2017, 11:18:53 AM
It was lovely to watch a smoking dd settling into the water early in the morning...............

Plenty of people have got to savour that pleasure this morning, courtesy of myself and my trusty Soviet DDs...

 :2funny:
Title: Re: World of Warships
Post by: Tuna on March 05, 2017, 12:20:22 PM
Picked up the Texas today.. of course not one CV to seen :-(
Title: Re: World of Warships
Post by: Hartford688 on March 05, 2017, 12:48:56 PM
Picked up the Texas today.. of course not one CV to seen :-(

Of course.

If I want to be sure MM will not select a CV match, I always pick my AAA specced Cleveland. Works a charm.
Title: Re: World of Warships
Post by: Destraex on March 05, 2017, 04:50:48 PM
I am on the NA servers and just ground my way to the Bayern... want to eventually get the Gneisenau (spelling). But it's 100,000 or so XP away!!!
The 3 in a division thing really gets me down though.
Title: Re: World of Warships
Post by: steve58 on March 06, 2017, 06:11:31 AM
Looks like we'll be getting  French cruisers (https://worldofwarships.com/en/news/common/allons-y/) next.  Hope that means a freebie T1 w/slot as WG has done in the past with a new nation release. :smitten:

(http://scontent-lga3-1.xx.fbcdn.net/v/t31.0-8/17097418_978194245645012_7518787571395657699_o.jpg?oh=904ee44e5ccf234f9bd6342210d2c79e&oe=5938B1B7)
Title: Re: World of Warships
Post by: Hartford688 on March 06, 2017, 06:33:46 AM
French cruisers seem a slightly unusual choice - the French navy I thought was pretty marginal in both world wars, and I wouldn't have guessed the French market was so big as to drive this.

More British ships would seem more obvious , plus the Italian navy.

Still - more is good. Will be interesting to see them, learn something new.
Title: Re: World of Warships
Post by: Hancock on March 06, 2017, 07:06:53 AM
Picked up the Texas today.. of course not one CV to seen :-(

Love the Texas.  The AA is nuts, but, at that tier, the extra mid ship turret bumps the main battery awesome, particularly at short range duking it out.  Below is a typical performance if not dragged up into a mostly Tier VII/Tier VI battle.  Plus all the benefits of Premium Ship.



Title: Re: World of Warships
Post by: Tuna on March 06, 2017, 08:30:11 AM
It was on sale, and I figured it could help train Captains too!
Title: Re: World of Warships
Post by: Shelldrake on March 06, 2017, 09:09:41 AM
I would have preferred British battleships or a heavy cruiser line but some of the French cruisers look very interesting. For example, the Dugyay-Trouin will be a monster in tier 4 battles with its 4x2 6" guns. https://en.wikipedia.org/wiki/French_cruiser_Duguay-Trouin (https://en.wikipedia.org/wiki/French_cruiser_Duguay-Trouin)
Title: Re: World of Warships
Post by: Hartford688 on March 06, 2017, 12:34:53 PM
It was on sale, and I figured it could help train Captains too!

Do let us know if you enjoy it...it got rather favourable reviews, but always good to hear from someone here. I do love lots of AA.

So your suggestion has put the Texas on my "next time I'm tempted to buy a Premium ship", along with the Atlanta and Belfast. And after them, Scharnhorst.

Thoroughly enjoy my Warspite.
Title: Re: World of Warships
Post by: JasonPratt on March 06, 2017, 02:00:45 PM
French cruiser line somehow >>= the British battleship line (Prince of Wales etc.)  :idiot2: :crazy2:
Title: Re: World of Warships
Post by: Tuna on March 06, 2017, 04:21:31 PM
It was on sale, and I figured it could help train Captains too!

Do let us know if you enjoy it...it got rather favourable reviews, but always good to hear from someone here. I do love lots of AA.

So your suggestion has put the Texas on my "next time I'm tempted to buy a Premium ship", along with the Atlanta and Belfast. And after them, Scharnhorst.

Thoroughly enjoy my Warspite.

Well one reason I grabbed it was because it was on sale. Not sure if it still is.
Title: Re: World of Warships
Post by: Tuna on March 06, 2017, 04:44:05 PM
Ok.. so I earned the Tier VIII Tashkent during the weekend. That became a Tier IX with the update (nice upgrade for free).. I now have two Tier VIIIs  Ognevoi and Kiev.. so I guess I made out in the split going from a Tier VII and Tier VIII to a tier VII, two VIIIs and a IX!
Title: Re: World of Warships
Post by: Destraex on March 07, 2017, 01:56:22 AM
What are your in game names?
Title: Re: World of Warships
Post by: Tuna on March 07, 2017, 04:43:23 AM
I'm HTuna in game.
Title: Re: World of Warships
Post by: Shelldrake on March 07, 2017, 09:48:59 AM
I'm Shelldrake2 in game.
Title: Re: World of Warships
Post by: bboyer66 on March 07, 2017, 09:57:05 AM
Great time yesterday.

So in one battle, in my German tier IX BB. Me and 2 other ships are kicking ass and taking names at one cap, while our main force is getting their asses kicked at another. Of course they all start whining and blaming me for their asses being kicked. At this point I have 760000 damage done and 1 BB kill in the first 6 minutes of the game. Of course these bozos just keep telling me how much I suck as I go on to kill 3 more ships and end with around 210000 in damage. Somewhere along the line I told them they were clueless and to STFU, and apparently they reported me because I was chat banned for 24 hours LOL. Of course I was the top damage dealer, and XP getter on our team, which we wound up winning.

 Later I am playing in my Russian Tier VIII cruiser.  We are winning the battle pretty handily and I am chasing a DD that is harassing us from the edge of the map. I get some hits on him before he goes out of viewing range. Then I turn on my radar, light him up, and shoot the shit out of him at about 9-10 Km to finish him off. He promptly messages that I am a cheater and using some "Warpack" hack. After the match he messages me and tell me to enjoy my ban for cheating. Of course I am chat banned and could not respond LOL. 

 The meta at the higher tiers is getting crazy. BBs and cruisers just sit back at long range and do very little damage. If you play aggressively , your team just sits back and watch you get focus fired. Simple tactics like massing more firepower, and attacking the enemy lines weakpoints are beyond most of the players.

However in ranked battles, at tier VII, a totally different story. Players play agressively, get the caps, and attack as a team.  WHile I am not a big fan of Tier VII ships, the battles are far more satisfying then the random tier X BS.
Title: Re: World of Warships
Post by: Nefaro on March 07, 2017, 03:20:44 PM
French cruisers seem a slightly unusual choice - the French navy I thought was pretty marginal in both world wars, and I wouldn't have guessed the French market was so big as to drive this.

More British ships would seem more obvious , plus the Italian navy.

Still - more is good. Will be interesting to see them, learn something new.



Yes, more is good.


I still get the feeling that the devs are thumbing their nose at the Brits by holding back their BBs and DDs.  Also would've expected the Italians to have a notable showing before the French.  *shrug*
Title: Re: World of Warships
Post by: Nefaro on March 07, 2017, 03:27:34 PM

 The meta at the higher tiers is getting crazy. BBs and cruisers just sit back at long range and do very little damage. If you play aggressively , your team just sits back and watch you get focus fired. Simple tactics like massing more firepower, and attacking the enemy lines weakpoints are beyond most of the players.




That's why I tend to enjoy Tiers 5-7 the most.  Tier 8 is also a lot of fun - in those rare matches where you are top tier, or there is only one or two T9s, tops.  But didn't see those very often; you're usually just bait for T9 & T10 matches.

There are rare top-tier matches in which one side pushes as one and just steamroll the spread-out kiters and campers on the enemy team.  Even more rare.  Usually ends up with a small portion of the team pushing ahead while the rest hang out in back, constantly ducking behind islands and blocking their own guns from firing.  :-\  Then there is the top tier CV harassment, which is a whole 'nutha Oprah.  :tickedoff:
Title: Re: World of Warships
Post by: Destraex on March 08, 2017, 06:51:51 AM
My crazy mate says
Mate: Let me flush out those destroyers with my battleship
Smoke all around.
I follow and predictably blow up.
Me: That's the last time I follow you in with a BB to take on Destroyers.
Mate: Didn't you see the way I was manoeuvring?
Mate thinks he is doing well by somehow out turning the destroyers at 3-4km range in smoke.
Me: Are you kidding me?
Mate blows up for no gain.
Title: Re: World of Warships
Post by: JasonPratt on March 08, 2017, 07:04:17 AM
I would really think you need to get into reliable groups at the higher tiers anyway.

(I'm still stuck on Tier 3 and 4, and will be a long time before I get everyone in my garage pulled up to 5. Longer because I'm easily distracted into playing other games and working on other projects. ;) )
Title: Re: World of Warships
Post by: Nefaro on March 08, 2017, 07:59:34 AM
I would really think you need to get into reliable groups at the higher tiers anyway.

(I'm still stuck on Tier 3 and 4, and will be a long time before I get everyone in my garage pulled up to 5. Longer because I'm easily distracted into playing other games and working on other projects. ;) )


Your overall win rate increase steadily, the more people you squadron with.  For obvious reasons.  It isn't a massive gain, but it's the norm.

It's just surprising how straight that increasing line is, on a graph, from playing solo to having the maximum 3 people in your group.  :nerd:
Title: Re: World of Warships
Post by: Tuna on March 08, 2017, 10:19:21 AM
I still have a couple tier IVs when you want to division up. IIIs are long gone though. Get to V as fast as you can ;-). 2ndacr had us in. Tier X matches last night. Very costly if you don't do well.
Title: Re: World of Warships
Post by: DennisS on March 08, 2017, 06:27:23 PM
Just played a game with my tier III US cruiser, the St. Louis. I was top dawg on the team, and knew that I would do some damage. I sailed right on into the thick of things, and got the Kracken Unleashed award, and a stupid amount of exp and credits. GREAT fun!
Title: Re: World of Warships
Post by: Destraex on March 09, 2017, 02:45:12 AM
Don't get in close to a German cruiser:

Title: Re: World of Warships
Post by: steve58 on March 09, 2017, 06:00:47 AM
Don't get in close to a German cruiser:


Destraex, I had trouble viewing the video.  You might want to check out this thread (http://grogheads.com/forums/index.php?topic=4814.0) Staggerwing started on posting videos.  O0

Title: Re: World of Warships
Post by: Destraex on March 09, 2017, 06:33:48 AM
Cool thanks. Other forums are fine. Guess I have to get the alternate one for this forum.
Title: Re: World of Warships
Post by: steve58 on March 09, 2017, 10:00:46 AM
One of my better games and my 5th Kraken :), but it was a defeat  :(  Still love the Konigsberg.

(http://i186.photobucket.com/albums/x14/langev/Konigsberg_Kraken%201_zpssle3rita.png)

Title: Re: World of Warships
Post by: Hartford688 on March 09, 2017, 10:51:43 AM
One of my better games and my 5th Kraken :), but it was a defeat  :(  Still love the Konigsberg.

(http://i186.photobucket.com/albums/x14/langev/Konigsberg_Kraken%201_zpssle3rita.png)

Impressive!
Title: Re: World of Warships
Post by: Nefaro on March 10, 2017, 09:04:06 AM
Now I know why some enemies were spotting me coming around a corner, at point blank range, before they showed up on my screen.

Was a mod.   Now it's an in-game "feature" you can turn on.  Fookeen Wargaming.  Balance your shit (and dump the mod hacks).   :knuppel2:



(You guys should turn this crap on if you don't want to be playing at a disadvantage)


Title: Re: World of Warships
Post by: Tuna on March 10, 2017, 11:45:30 AM
Yeah.. noticed this the other day, I said that to 2nd.. it's like even if you didn't look when the shp was visible. you hold down alt and see what that 'last known ship' icon was, as in type of ship.
Title: Re: World of Warships
Post by: Hartford688 on March 11, 2017, 02:20:37 AM
My first ever Kraken Unleashed :)

And I know it is sad that it took so long to score one, but...I did it in a T-22!

Title: Re: World of Warships
Post by: DennisS on March 11, 2017, 05:51:25 AM
My first ever Kraken Unleashed :)

And I know it is sad that it took so long to score one, but...I did it in a T-22!

It might be easier for an experienced player to get a Kracken using a very low tier ships...if the opposing team was made up of noobs. Sorry to rain on your parade..I have yet o get a Kracken.  :)
Title: Re: World of Warships
Post by: steve58 on March 11, 2017, 06:06:22 AM
My first ever Kraken Unleashed :)

And I know it is sad that it took so long to score one, but...I did it in a T-22!

Congrats!   O0
Title: Re: World of Warships
Post by: Hancock on March 11, 2017, 06:16:09 AM
Discussion around the Texas Tier V BB on another thread.....AA is a bit scary........


Title: Re: World of Warships
Post by: Tuna on March 11, 2017, 07:09:53 AM
But the Carrier still got cha!.. Still haven't seen a carrier with my Texas :-(
Title: Re: World of Warships
Post by: Hancock on March 11, 2017, 08:13:40 AM
Yeah, there were actually 2 carriers a side in this one.  We got beat up good, the CVs kept after me in particular.........not a good strategy at Tier V or VI vs this AA beast.
Title: Re: World of Warships
Post by: Hartford688 on March 11, 2017, 10:04:24 AM
Thanks guys re my Kraken 😊

Texas looks fun, will get when next on sale.

I am thinking on trying at CVs - I'll miss my naval eye candy, but EU server anyway needs more CV players. Now watching the idiot's guides on YouTube.
Title: Re: World of Warships
Post by: Nefaro on March 11, 2017, 12:03:43 PM
My first ever Kraken Unleashed :)



Congrats!

The rate at which you get them will slowly increase over time.  Extra flags!  O0



Had to go see how many I've got now.  Been awhile since looking..
Title: Re: World of Warships
Post by: Shelldrake on March 13, 2017, 07:12:01 AM
My first ever Kraken Unleashed :)

And I know it is sad that it took so long to score one, but...I did it in a T-22!

Congrats! I can't seem to do anything with my T-22.
Title: Re: World of Warships
Post by: Destraex on March 14, 2017, 06:33:05 PM
Thanks guys re my Kraken 😊

Texas looks fun, will get when next on sale.

I am thinking on trying at CVs - I'll miss my naval eye candy, but EU server anyway needs more CV players. Now watching the idiot's guides on YouTube.

It seems that people who were referred using a referral link are getting a free texas atm. As in the new player not the old player.
https://playtogether.worldofwarships.com/
Title: Re: World of Warships
Post by: Hancock on March 15, 2017, 07:44:22 AM
Texas relatively cheap for a Premium boat, but this is a nice deal all the same.  New player jumping to a Tier V battle might be a challenge until they work out the mechanics of the game play.
Title: Re: World of Warships
Post by: bboyer66 on March 15, 2017, 07:58:03 AM
Just made it to Rank 5 in ranked play. Recieved a nice little flag that gives me 20% off repair costs. Will be nice for my tier x ships. Starting to get a little burned out on the game now. Think I will take a sabatical for a while.
 
  Let me list my favorite ships

  1. Minotaur: Paper thin armor, only AP guns. But it can throw out shells at a crazy rate.  Anything that shows its sides to you including BBs will quickly melt. Has the best detection range of any cruiser. Has the enhanced repair party which repairs large chunks of damage. Good torps, and a smokescreen.  Most OP ship as long as you don't get complacent hiding in the smokescreen.

2. Zao: Good detection range. good torps, and guns that light everything on fire.  Rarely use the torps because there is too much risk in showing your broadside, but the torps are some of the best if you get off a salvo.

3. Friedrich der Große: Great Armor. Excellent secondary guns  that shoot out past 10k.  Upgraded main guns are not that accurate, but hit hard when they actually hit something. A great brawler that shines best leading an attack, taking damage, and dealing out damage at close range.   
Title: Re: World of Warships
Post by: Shelldrake on March 15, 2017, 08:16:20 AM
^Congrats bboyer!
Title: Re: World of Warships
Post by: Destraex on March 15, 2017, 05:09:54 PM
HTuna & Shelldrake2 I added you both. Are you guys in a regular group?
Title: Re: World of Warships
Post by: Tuna on March 15, 2017, 07:27:11 PM
Been on a lil rest doing Vicky2 and Thea Awakening, but I will be back!  >:D
Title: Re: World of Warships
Post by: Destraex on March 15, 2017, 11:28:32 PM
Yes this game burns people out. This is the first time in years I have played regularly and that is mainly due to naval action patches being a little thin on the ground currently.
Title: Re: World of Warships
Post by: Nefaro on March 16, 2017, 07:29:16 AM
Yes this game burns people out. This is the first time in years I have played regularly and that is mainly due to naval action patches being a little thin on the ground currently.


I keep coming back to it.  Which is a good sign, because I only do that with a small percentage of the games I've played.

Just gotta take extensive breaks sometimes. 
Title: Re: World of Warships
Post by: steve58 on March 17, 2017, 09:51:51 AM
Some specials this weekend:

Free XP Conversion Discount! 1= 35 XP     (Standard Rate is 1 = 25 XP)

50% Credit Discount on Tier II-V Cruisers

50% Doubloon Discount on Aurora and Emden

x2 First-Win XP Bonus!
 

Saint Patrick's Day

Win five (5) Random, or Ranked battles.

• May use any ship
• Once per account

Reward

• 1x St. Patrick's Flag
• 5x St. Patrick's Camo

p.s. 

If you want to add yet another useless flag to your port, use this code:  JU5TT35T1NGL01Z

(http://i.imgur.com/qT0J40R.jpg)
Title: Re: World of Warships
Post by: Destraex on March 18, 2017, 05:29:47 AM
Thanks for the code. Love the flag :)
Title: Re: World of Warships
Post by: Tuna on March 18, 2017, 07:08:36 AM
Got my camo last night and converted all my XP! Thanks for the info.  O0
Title: Re: World of Warships
Post by: Slick Wilhelm on March 19, 2017, 08:47:41 AM
Played my first game in a couple of months last night. Meh, the disappearing destroyers was annoying as usual. I don't know how wargaming thought THAT was a good adjustment to the game.

I love the detail on the ships, but I find the game play lacking compared to World of Tanks.
Title: Re: World of Warships
Post by: Tuna on March 19, 2017, 10:44:30 AM
Played my first game in a couple of months last night. Meh, the disappearing destroyers was annoying as usual. I don't know how wargaming thought THAT was a good adjustment to the game.

I love the detail on the ships, but I find the game play lacking compared to World of Tanks.

You have to team up with people who help you fight the DDs.. the game is awesome because of the different facets of the game. DD is not an easy life you know.. and then neither is cruisers.. BB's are relatively safe if they stay back and they have good team support fighting the dds.. Every class has it's advantages and disadvantages.. when people complain about one class and they nerf it to appease, it hurts the game. All BBs just becomes World of Tanks.. boring....
Title: Re: World of Warships
Post by: DennisS on March 19, 2017, 11:44:56 AM
Played my first game in a couple of months last night. Meh, the disappearing destroyers was annoying as usual. I don't know how wargaming thought THAT was a good adjustment to the game.

I love the detail on the ships, but I find the game play lacking compared to World of Tanks.

You have to team up with people who help you fight the DDs.. the game is awesome because of the different facets of the game. DD is not an easy life you know.. and then neither is cruisers.. BB's are relatively safe if they stay back and they have good team support fighting the dds.. Every class has it's advantages and disadvantages.. when people complain about one class and they nerf it to appease, it hurts the game. All BBs just becomes World of Tanks.. boring....

There is value in playing a destroyer now...zipping in front of a cruiser screen and laying down smoke is very rewarding...my team gets free looks, and shots, and I sit in the smoke and pick off incoming ships. What's not to like? Spotting, capping, laying smoke, and tossing out the occasional torpedo is value added for any team.
Title: Re: World of Warships
Post by: Tuna on March 19, 2017, 12:14:43 PM
My first battle in my New Orleans (retrained the captain first in my Sims).. This was my first time getting to use 'Radar' very rewarding, killed a Fubuki right off the start and then capped.
Granted, high tier in this battle.. lol. in Tier X the NO is not gonna be as much fun.  :))

Heading into C, asked the DD to rush with me but he veered off left.

(https://c1.staticflickr.com/4/3724/33405683041_ba47f1bbe1_h.jpg) (https://flic.kr/p/STWRJr)no3 (https://flic.kr/p/STWRJr)

Fubuki in smoke, I lit him up with Radar and got 4 cap defends on him.. later finished him off.

(https://c1.staticflickr.com/3/2839/32719668083_bb13e829a8_h.jpg) (https://flic.kr/p/RRjRok)no4 (https://flic.kr/p/RRjRok)

(https://c1.staticflickr.com/4/3790/33534415235_bcee8e7ae6_h.jpg) (https://flic.kr/p/T6jDk2)no1 (https://flic.kr/p/T6jDk2)

(https://c1.staticflickr.com/4/3856/32719666073_2fdab2d590_h.jpg) (https://flic.kr/p/RRjQMF)no2 (https://flic.kr/p/RRjQMF)
Title: Re: World of Warships
Post by: Hartford688 on March 19, 2017, 01:14:33 PM
Congratulations!  :notworthy:
Title: Re: World of Warships
Post by: Hartford688 on March 19, 2017, 01:24:33 PM
I must say weekends on EU server get a little tiresome from the saltiness. Too many people calling others "noobs" left, right and centre. There is a fair level of cluelessness, but at lower tiers some allowance should be given.

Today I was grinding my South Carolina in a mostly T4 match...one ranked (sunk early) loudmouth started off on noobs. Once I commented that most of the people calling others noobs were noobs themselves (I know, inflammatory) I got heaped upon by him and him friends....I was a total noob, BB with no damage, typical useless BB (not my fault if opponents can't shoot straight). Despite the fact that as a BB I was the one guy who had capped. Same ongoing commentary of my noobishness as I sank four ships, capped again and won the game as last man standing. Didn't discourage their conclusion that I had no idea what I was doing.

Most of these loudmouths are guys who rush off alone, then bleat and moan when they get spanked. Tiresome.

I need a break and some singleplayer gaming. And I know I am bleating and moaning as well. To be fair, there are also some very good and witty players out there.
Title: Re: World of Warships
Post by: Tuna on March 19, 2017, 02:43:38 PM
Too bad there is no way to setup team battles against friends... We tried Team Battles with friends, but we could never fill the team.. so we did horrible.
Title: Re: World of Warships
Post by: Nefaro on March 19, 2017, 10:42:13 PM


Most of these loudmouths are guys who rush off alone, then bleat and moan when they get spanked. Tiresome.



That's exactly what they are.

Dumbasses who YOLO'd in all by themselves and died early on, without waiting to coordinate with their team.

Most of the time I ignore them.  Many just move on after a couple complaints and nobody taking the bait. 

But if they keep spamming chat with their nonsense, point out their early YOLO death - because nobody else was controlling his ship and putting him into that deadly situation but him - and tell them to move on to the next match.  In which they should probably try coordinating with the rest of the team instead of rushing off to die & then bitch about the trouble he got himself into.  They never have a good comeback after calmly pointing this out to them;  their only resort being to just curse at that point.   ;D   Others on your team usually start agreeing with you after saying that & the salty bitch will quickly leave after the dog-piling.  :bd:
Title: Re: World of Warships
Post by: steve58 on March 28, 2017, 11:34:04 AM
Update 0.6.3 scheduled for tomorrow.

http://forum.worldofwarships.com/index.php?/topic/120307-update-063-patch-notes-and-down-time/

p.s. if you are still using Windows XP or Vista:

With the release of Update 0.6.3, we're officially discontinuing support for Windows XP and Vista. Beginning with Update 0.6.4, these operating systems will cease to be supported by the game. The decision was based on them no longer supported by Microsoft. This will allow us to optimize the game for faster and more convenient operation on modern operating systems, as we integrate new graphics technologies going forward.
Title: Re: World of Warships
Post by: jamus34 on March 28, 2017, 11:57:19 AM
Jeebus, if there's people still on XP may their deity of choice help them.
Title: Re: World of Warships
Post by: Hartford688 on March 28, 2017, 01:27:32 PM
H.M.S. Hood going to be a premium ship shortly.

*happy dance*
Title: Re: World of Warships
Post by: Destraex on March 29, 2017, 04:14:43 AM
Source for the Hood?

https://thearmoredpatrol.com/2017/03/24/hms-hood-tier-7-premium-incoming-wows/
Title: Re: World of Warships
Post by: steve58 on April 18, 2017, 07:49:51 AM
French cruisers coming tomorrow (April 19) with update 0.6.4 (https://worldofwarships.com/en/news/common/allons-enfants/).
Title: Re: World of Warships
Post by: Destraex on April 18, 2017, 09:02:06 AM
nice... Also an italian premium coming.
Title: Re: World of Warships
Post by: steve58 on April 18, 2017, 10:17:28 PM
WoWS doubloons, premium time and Atago on sale on Gamersgate!  ???  Apparently had Tirpitz for 50% off too, but sold out.

https://www.gamersgate.com/campaign/id/3664/
Title: Re: World of Warships
Post by: Destraex on April 19, 2017, 04:12:20 AM
I don't see it on gamersgate?
Title: Re: World of Warships
Post by: steve58 on April 19, 2017, 08:05:12 AM
Odd, the link I provided should take you right to it.  Just checked and it still shows for me.  The Atago is no longer listed.  Guess it also sold out.

Here is a direct link to the 1250 doubloons for $4.68 (https://www.gamersgate.com/DLC-WORLD-OF-WARSHIPS-1250-DOUBLOONS/world-of-warships-1250-doubloons).  Can you see it?
Title: Re: World of Warships
Post by: Destraex on April 19, 2017, 04:03:41 PM
That one works but their is no price for the dubloons, just has a button that says play for free.
Title: Re: World of Warships
Post by: Nefaro on April 19, 2017, 08:12:25 PM
That one works but their is no price for the dubloons, just has a button that says play for free.

Remember: Wargaming.net's games have different regional sales offerings & events at any one time.

World of Warships specifically has at least four different regional areas.  Each with it's own different things going on.  Hell, they don't even update to the new patch versions on the same day across the board.
Title: Re: World of Warships
Post by: Destraex on April 20, 2017, 04:00:29 AM
I play on US servers and get a ping of 100, which is better than I was getting in the Asian servers and better than most games I play.
Besides all of my Australian friends play on US because the Asian servers are full of toxic punks that are hard to communicate with.
Title: Re: World of Warships
Post by: Tuna on April 20, 2017, 04:20:32 AM
What is the 'new' game style about? Haven't been on in awhile.

Title: Re: World of Warships
Post by: Nefaro on April 20, 2017, 03:21:23 PM
What is the 'new' game style about? Haven't been on in awhile.


Whatever it is, I hope they've improved their designs.

That fortress nonsense was ridiculous.  Yet they refused to ditch it, or even change much of it, last time I checked. 

*sigh* Wargaming.net ..  :tickedoff:
Title: Re: World of Warships
Post by: GDS_Starfury on April 21, 2017, 12:25:36 PM
lol @ your complaining.

you should see what this weeks patch did to Tanks.
Title: Re: World of Warships
Post by: Nefaro on April 22, 2017, 11:53:43 AM
lol @ your complaining.

you should see what this weeks patch did to Tanks.


Well... I expect Wargaming to regularly screw up WoT.  It's a tradition as far as I remember.
Title: Re: World of Warships
Post by: Tuna on May 05, 2017, 08:52:14 PM
Jeez, Nef takes a 4 plus month hiatus from PC gaming.. just hops on WoW.. and plays like he's been going hardcore all along!  O0

(https://c1.staticflickr.com/3/2848/34318415932_62f923fdcc_h.jpg) (https://flic.kr/p/UhARqq)
Title: Re: World of Warships
Post by: Nefaro on May 06, 2017, 07:35:20 AM
The LOLknob was cranked to eleven.

World of Battleships™ ftw!


(http://i.imgur.com/0j1Szt0.jpg)
Title: Re: World of Warships
Post by: Tuna on May 06, 2017, 08:12:24 AM
We kicked ass in the Tier Ten game as DDs though as well!  ;)
Title: Re: World of Warships
Post by: Shelldrake on May 06, 2017, 09:39:14 AM
Nice work Nef and crew!  :bd:
Title: Re: World of Warships
Post by: Nefaro on May 06, 2017, 10:25:34 AM
We kicked ass in the Tier Ten game as DDs though as well!  ;)

Nice work Nef and crew!  :bd:


The three of us often had most of the kills on our team. 

Did pretty good overall.  Was a good time.  <:-)
Title: Re: World of Warships
Post by: Tuna on May 06, 2017, 11:17:03 AM
He's baaack!

(https://static-secure.guim.co.uk/sys-images/Books/Pix/pictures/2009/01/07/shining460.gif)
Title: Re: World of Warships
Post by: steve58 on June 06, 2017, 11:29:59 AM
Update 0.6.6 incoming tomorrow (7JUNE).  Very large ~4GB

New stuff includes scenarios, German cruisers HE armor penetration capability increased (my T5 & T6 cruisers will like that!), reworked torpedo launch functionality: if your ship is destroyed while launching torpedoes, you’ll now launch all your torpedoes… if you give the order in time!

more here (http://forum.worldofwarships.com/index.php?/topic/127771-update-066-downtime-and-update-notes/page__p__3078133#entry3078133).
Title: Re: World of Warships
Post by: Shelldrake on June 06, 2017, 12:33:48 PM
I am looking forward to the scenarios.
Title: Re: World of Warships
Post by: Nefaro on June 06, 2017, 03:27:57 PM
So a preliminary British battleship list is floating around.

... and some of them will reportedly be having radar consumables. 

 :pullhair:


I'm about to drop World Of Battleships like an angry snake. 

WG's prolonged pandering to the people who only play battleships in the game has been ruining the meta.  Now it's turned into a huge battleship camp-fest in nearly every match.  Fun drain, well done.   :clap:

Destroyer gameplay has been regularly nerfed , due to battleship players complaining on the forum, and their higher tier play is a frustrating shadow of it's former enjoyment.  Cruisers were already glorified "loot piñatas" for BBs to pummel, but now their distinctive special abilities are all being given to BBs too. 

WG's efforts to make each new line of ship somewhat individualistic is ruining the balance the game had.  For a match-based team game, it's poison to have a specific subset of plaintive forumites consistently running the nerf bat. 

WoT got bad enough for me to leave long ago.  This one has had more promise since keeping out the Gold Ammo, and other such annoyances.  But WG is still slowly screwing up the game play.   :knuppel2:
Title: Re: World of Warships
Post by: Destraex on June 06, 2017, 06:14:00 PM
Nefaro I have to say that most of what you have written is complained about in the opposite fashion by my clan most :)
They think:

- Borg Spotting is not done well.
- Smoke clouds with pew pew HE ships are op
- Carriers manual drop is more like a dive bomber than torp run and impossible to avoid with skill but is more luck
- DDs dissappearing at will while right next to you is silly

Basically they are more playing an arcade game but wanting a little more suspension of disbelief. I don't necessarily agree with them, but do agree that their are so many things that BBs just cannot counter.

I am looking forward to the coop scenarios. It will be a welcome break from the herp derp.

P.S. That score of yours above is amazing!!!
Title: Re: World of Warships
Post by: Slick Wilhelm on June 06, 2017, 09:41:36 PM

- DDs dissappearing at will while right next to you is silly


This is what drove me away the last time I played. Disappearing DDs is just nuts.
Title: Re: World of Warships
Post by: Nefaro on June 07, 2017, 03:03:38 AM
Nefaro I have to say that most of what you have written is complained about in the opposite fashion by my clan most :)
They think:

- Borg Spotting is not done well.
- Smoke clouds with pew pew HE ships are op
- Carriers manual drop is more like a dive bomber than torp run and impossible to avoid with skill but is more luck
- DDs dissappearing at will while right next to you is silly

Basically they are more playing an arcade game but wanting a little more suspension of disbelief. I don't necessarily agree with them, but do agree that their are so many things that BBs just cannot counter.

I am looking forward to the coop scenarios. It will be a welcome break from the herp derp.

P.S. That score of yours above is amazing!!!


Oh, I have other complaints.  Especially regarding the high tier manual torpedo drops by CVs.  You can't do anything to stop them from murderizing you from across the map.

I just chalk up the CV junk as yet more WoT 'Space Laser' Artillery type nonsense.  At least the CV players have to take a few seconds to fly their planes over from the other side of the map, though.

People shooting from smoke is annoying, but doesn't last.  Plus it's fairly easy to hit them when you learn how.  The Cruisers that use smoke are the most annoying (Brit Cruisers, Kutuzov) but they're squishy as all hell.  One big floating hitbox, especially at T9 & 10.  Even random blind hits will do huge damage, so at least there's a backside.

The sighting system has been an integral part of all WG games.  Including the 'Borg Spotting'.  It's never been perfect, but WG has included their black & white spotting system as the strength in whole lines of playable vehicles.  Without it, those lines have no relevance.  When it comes to destroyers first being sighted at shorter ranges - it's their main defense.  A sighted destroyer will be a dead destroyer if they remain so;  they have a fraction of a BB's hit points and no armor with which to bounce hits.  I'm sure you know this well, if you've played them.

I've never had a destroyer disappear "right next to me" unless they were in smoke.  Even then, there is a minimum detection range where they will show up, no matter what (~ 3 km, can be boosted with optional module).  The only way a destroyer gets that close to you, without being detected, is if he was sitting in smoke and you charge at him.  But you can see the smoke, so you'll know something's there. With the buffs on secondaries, the ease at which DDs are destroyed at short range, and the proliferation of Hydro & Radar for detecting them at decent range no matter what, sighting destroyers isn't all that difficult these days. 

Especially considering the hordes of catapult planes, and CV planes, that are always flying around ships these days.  Aside from all the Radar & Hydro, the worst is the preponderance of aircraft which sight your destroyer AND any torpedoes in the water, at range.  Add them all together, and I'm surprised any DD players bother to go forward and scout or cap zones anymore. 



All these factors come together to promote passive, campy gameplay.  Much more so at high tiers, due to the power and ability creep.  That is the main reason for my complaints about the meta. 

I remember a long stretch, after WoWS was released, when you would regularly see aggressive gameplay from most players on both sides.  Lotsa good brawling going on.  Lately it's been a rare match in which I've seen the majority of both sides pushing in and fighting hard.  Instead, they huddle up in the rear, often behind islands, and camp.  While the few people playing the objectives get killed, one side inevitably getting more killed, and then the piecemeal roll-up of the side getting outnumbered in that initial exchange.  Because many wouldn't bother getting stuck-in. 

That such a large portion of players are running battleships these days just shows which class provides best results, on average.  I've regularly played all classes except the CV.  Battleships are Easy Mode compared to cruisers and destroyers, and it's only been getting easier due to the updates in the past year.  The number of BB players waiting in queue are multiples more than any other, during primetime when there are over 14k people on.  There wasn't such a high discrepancy a year & more ago.  Pretty good indicator that something's off with the balance.  Hell.. I even play BBs much more - because they're so much more cake nowadays.


I don't think Co-op is the answer.  It will just divide the player base even more.  There has been a long history of MMOs further screwing up game balance when mixing both PvP and PvE stats into the same bowl.  Saw it many times.  I don't really see the draw of playing a competitive match-based PvP game as PvE, either, but whatever floats 'em I suppose.



TL;DR:

WG's targeted nerfs, coupled with expanding power creep in other areas, has caused the game play to become increasingly static.  Often a camp-fest.  Noticeably less fun than in the past. 

I don't see that trend reversing, or even stopping, with each new list of updates. 
Title: Re: World of Warships
Post by: Destraex on June 07, 2017, 04:35:35 AM
Nef I agree with most of what you have said. You do see more BBs. I used to see games where half the freaking team on each side were DDs. That was when the game was at it's most annoying for me.
I have played all classes including carriers- I am very bad at carriers and don't have much time on them, but do have a tier V carrier. My son love his carriers though. I still like playing cruisers and find DDs to be the easiest play style for me. But I hate DDs as they play more like submarines than destroyers and thus try not to play them.
BBs and cruisers are my main squeezes simply because I just love the look of their lines. Rather than the gameplay.

The playerbase is huge and the coop missions don't give you the same vibe as human vs human. The same excitement. So I don't think you need to worry about the player base being split. Even if they were the main grind for some I don't think the XP would be great. The main attraction for me is 7 of my friends in one game finally!!!  Half the problem with WOWs is the fact that team play is severely limited by strangers in each game. Even if they did clan battles they would not suite the casual playerbase who wanted beer n pretzel teamplay vs similarly skilled people. Having said this, thank goodness its not the ROFL stomp fest MWO is. I would like missions eventually to include ones that are PVP.

A few of my ideas towards fixing the game would be to:

* Make destroyers into flotillas much like fighter squadrons. People turning and controlling perhaps 5 ships at once. This way you can lose a couple and still keep playing without having to have the silly advantage mechanics currently in for DDs. You could put them in formation and the dev team could have them act more naturally than schools of fish. They would have their realistic torp reload of NONE or ONE per game!! So that massive spread would be very important and spotting/scouting as well as other assorted roles would be much more important.
* Extensively re-working carrier mechanics. Making runs at least look longer like torp runs should be amongst other changes. Carriers are never going to fit perfectly unfortunately because map sizes can never be as huge as they need to be. Carrier ops are much more strategic usually. Although their are a few cases like the HMS Glorious getting sunk at close range gun battle and another battle where an Escort carrier got ambushed and sunk iirc. Carrier were usually striking from afar. But I guess we are simulating these few short range carrier kills and the few BB battles of ww1 and 2.
* Damage control such as listing and a much more complex damage model. Currently ships do not show any effects of damage if they have 20 hit points left. They are fully functional unless a critical component has been hit. I would like to see some semblance of the player being allowed to send damage control parties to control flooding or fire etc. Fixing things. That R for repair button is seriously flawed. Like half your damage control parties somehow go on holiday every now and then.The cost might be less efficiency in other systems.
* Many more ocean maps. Combat rarely if ever occurred in anything but open ocean. Islands are fun but for the most part these ships did not have the draught to operate near them. They would have run aground.
* Change the scale of things so that they are more believable?? MAYBE? I don't know here but the ranges are correctish on the stats but I think the ships may be much bigger on the map than they should be??
* Give cruisers a role by making maps big enough that they can fight without being in battleships range. By this I mean perhaps limit BB numbers in a game so that cruiser MUST be used for some roles where the map is not covered. Or so that they have a place in the battle line next to battleships. Similar to what they did with red orchestra 2.
* Change the spotting mechanics so that borg spotting is no longer accurate. For instance one ship radioing another ship and spotting shots for them would not be that efficient. Radar would, but until ww2 that was rare. Also radar sees through smoke, so technically radar should go both ways at a fair distance negating smoke at least in part. Radar directed fire should be more at spots on a radar console than having perfect information about the detected ship as if you saw it. Ships smoking themselves and then somehow seeing out of their own smoke by having others direct their fire, did happen in one battle where the japanese used spotter planes to direct fire from behind smoke.... but guess what!!!! I think it was pretty freaking inaccurate still. I don't think that in ww2 using an FOB on another ship outside of the smoke would be very accurate either. Considering even today it's something that they have not got perfectly correct. Direct LOS should be much better. So anyways. If you want to fire out of smoke their should be a cost. Because in some games people co-operate to keep smoke going for a really long time, taking it in turns to smoke. This makes it impossible to fire back unless your undivided attention is on where the shells are being fired out of the smoke and whether the ship is moving within the smoke.Most people are not good at blind fire.
* Imbalanced scenarios where objectives for the weaker side are lesser. Points for winning would be amazing. Sick of perfect mirroring like we are playing soccer or rugby and each team has perfectly equal ships.

As for some ships relying on particular mechanics. That can be fixed.



Title: Re: World of Warships
Post by: steve58 on June 07, 2017, 09:10:54 AM
Just a heads up that the new Wargame Center client is giving some people a major headache by apparently uninstalling WoWS along with any replays, screen shots etc.  I've not installed the new client/launcher so did not have any issues updating today, but I suggest checking out the forums before updating to 0.6.6, especially if you've gone over to the new client/launcher.
Title: Re: World of Warships
Post by: Nefaro on June 07, 2017, 09:46:02 AM
Just a heads up that the new Wargame Center client is giving some people a major headache by apparently uninstalling WoWS along with any replays, screen shots etc.  I've not installed the new launcher, but I suggest checking out the forums before updating to 0.6.6, especially if you've gone over to the new client/launcher.


 :pullhair:
Title: Re: World of Warships
Post by: Nefaro on June 08, 2017, 01:21:20 PM
Hey JP-

Have you got past Tier 4 ships yet?

You're gonna have to come join us in the Sky Syphilis section soon.  <:-)
Title: Re: World of Warships
Post by: JasonPratt on June 08, 2017, 02:34:46 PM
Alas, no, haven't played in a few months, still on T4.
Title: Re: World of Warships
Post by: Nefaro on June 08, 2017, 06:08:05 PM
Alas, no, haven't played in a few months, still on T4.

Yah, mule! Yah!

(https://med.over.net/forum5/download/file.php?avatar=109083_1443974769.gif)


hrmm..

Then again, I think some of the funnest times are to be had around Tier 4 & 5 anyway.  Although they don't give you as many credit rewards as the higher stuff.
Title: Re: World of Warships
Post by: Destraex on June 09, 2017, 04:23:29 AM
Nefaro. Sent this link to the a mate in my clan. His response, just for a bit of colour:

"I read the article, think some of his comments are ok, but he seems to miss the point about Dds sitting there lobbing torps at you that dont indicate where he is and dont expose his sorry ass. He is of the opinion that DDs should be able to mix it with Bbs, they couldnt do it historically and shouldnt be able to do it here. I think he is dead wrong about there effectiveness now, the top WOWS player is a Gearing, I see better than 50% of matches were DDs are the top scorers, just finished one where top scorer on both teams was a DD."
Title: Re: World of Warships
Post by: Nefaro on June 09, 2017, 11:24:05 AM
Nefaro. Sent this link to the a mate in my clan. His response, just for a bit of colour:

"I read the article, think some of his comments are ok, but he seems to miss the point about Dds sitting there lobbing torps at you that dont indicate where he is and dont expose his sorry ass. He is of the opinion that DDs should be able to mix it with Bbs, they couldnt do it historically and shouldnt be able to do it here. I think he is dead wrong about there effectiveness now, the top WOWS player is a Gearing, I see better than 50% of matches were DDs are the top scorers, just finished one where top scorer on both teams was a DD."


When I checked late last year, the top average damage scorers in Tier 9 & 10 were carriers.  Unsurprisingly.  A good & experienced individual player can reach the top of the list in anything.  A better gauge of balance would be total average performance across all players.  I'm not sure which stat he considers best to use for "top player", but that sample size is abysmal. 

Destroyers can still mix it up, despite the proliferation of aircraft all over the map spotting them, and notably their torpedoes.  Mainly because they've begun to hang back and play more passively, "spamming" torpedoes from long range.  Which is where the whole meta has been going, and the main reason for the criticism - the continual trend towards passive play.

World Of Warships isn't a historical simulator.  Far from it.  It is, first and foremost, a competitive match-based game.  I don't know why anyone would use the historical excuse to make their argument when the developers outright state that they prioritize balance & competitive play over historical accuracy.  The game mechanics and meta-game aren't historically accurate, nor were they meant to be.  This game has cap zones and a single hit point pool for each ship, fer chrissakes!  ;D

I don't expect destroyers or cruisers to slug it out with battleships in a gunfight and survive.  Far from it.  But I do expect their own individual strengths to keep them competitive regarding outcomes.  No matter what number & type of enemy ships are present on the opposite side.  For example, when I'm running a destroyer, and I get into a high-tier match with an enemy carrier, I know that I will be hounded throughout the match.  His fighters keeping me spotted, and often my torpedoes too.  Both of which are a destroyer's main advantage,eliminated from the other side of the map, and there is little to be done about it.  Due to current trends, they can hover their fighters nearby, taking little damage from puny destoyer AA while the rest of the team take them out.  Can't smoke up and wait it out because any smart player will shoot torpedoes into the smoke, and the planes will still be there when each of the limited-use smokes are over.

Battleships are just easier to run and succeed in.  They have both excellent survivability and great damage output potential.  Manually-dropped torpedoes by a CV player is an annoyance, but that goes for everyone.  At least BBs have good AA to keep them from hovering overhead and taking their time doing it.  If I want Easy Leisure Mode, I switch over to playing Battleships.  Because they are, in comparison to destroyers and cruisers.  They rack up in-game results and rewards more reliably, and without as much hassle. 

I can still have some effective games in my high tier destroyers, but they're not nearly as easy or reliable.  Mainly due to all the aircraft and radar.   And they're regularly adding more radar, which was the reason for my original rant. 




If we want to talk ship stats, let's look at the Top Average Damage caused per match - of the whole player base.  In this case, I sorted by the NA server and over "All Time":

Tier X :  Hakuryu, Midway, Yamato, Grosser Kurfurst, Henri IV.   (CV, CV, BB, BB, CA)  - zero DDs in Top 10


Tier IX:  Taiho, Essex, Missouri, St Louis, Friedrich der Grosse.  (CV, CV, BB, CA, BB)  - one DD in the Top 10, and it is a Premium one (Black).


Tier VIII: Bismarck, Shokaku, Amagi, Alabama, Charles Martel.  (BB, CV, BB, BB, CA) -   zero DDs in Top 10



https://na.warships.today/vehicles



Damage output isn't all that steady on Destroyers, though, so I checked XP Earned since it also encompasses some teamwork factors into the results.  Such as capturing zones, spotting, etc.  Things destroyers should be doing best.


Sorted by Average XP Per:


Tier X:   one DD in top 10  (Khabarovsk, which plays like a cruiser)

Tier IX:  Three in the Top 10   #1 is Black (is this premium DD overpowered in some way?).  Another is, again, the Soviet run & gun DD.

Tier VIII:  Two in the Top 10


Yet they're still under-represented, even in what should be their strongest category, compared to the others.


I don't think Battleship durability should be nerfed.  Nor their massive damage potential.  But the increasing power creep of easy spotting methods against DDs - more Radar, aircraft and CV planes being used to spot them and their sneak attack weapon with little recourse, even the very long-running Hydro times - has thrown the balance off lately and encourages more passive play.  Not to mention worse outcomes & rewards on average. 

It's typical MMO power creep unevenly affecting one class.  But in this case, it's changing the high tier player behaviors to something less enjoyable than in the past.


TL;DR:

Would you rather the destroyer players just sit near the back, with the Battleships, and spam long-range torpedoes?  Instead of going forward to cap zones & spot?  Because I feel that is what the high tier spotting power creep has been increasingly encouraging in Warship's DD play. 

Would you rather everyone just played Battleships, Carriers, and Cruisers?  They don't have to worry about that specific type of power creep.


Also - Destroyer results & rewards lag behind those of many others in high tier battles.  Which is both a side effect and an issue.



..

Top 10 ship class lists, for Damage Done and XP Earned at Tier X att'd ~~>







Title: Re: World of Warships
Post by: Tuna on June 09, 2017, 11:59:09 AM
What he said!...

But seriously to have a good game in a DD you have to work hard. Constantly nerfing them upsets one of the strong points of the game (balance).

I hate carriers, but I accept them for what they are, another facet to the game. You have to work as a 'team' to counter these things.

I've been enjoying cruising in BB's lately, but one thing about them, the game play itself is much easier. So the small annoyance of having to deal with DDs adds a welcome challenge to the game. Now if the situation is that your BB's are getting creamed by the DD's, then your "TEAM" is not doing a good job.
Title: Re: World of Warships
Post by: Nefaro on June 09, 2017, 04:17:00 PM


I've been enjoying cruising in BB's lately, but one thing about them, the game play itself is much easier. So the small annoyance of having to deal with DDs adds a welcome challenge to the game. Now if the situation is that your BB's are getting creamed by the DD's, then your "TEAM" is not doing a good job.



Bring your WASD hacks, along with your Torpedo Sixth Sense (aka  Sensitivity To Straight & Steady Sailing), and destroyers aren't a big deal.  ;)

Fortunately, there are still plenty battleship noobs who sail straight and steady for long periods.  Otherwise destroyer averages would be even worse.  ^-^
Title: Re: World of Warships
Post by: Shelldrake on June 17, 2017, 01:48:26 PM
Nothing great as far as ships sunk but 43 plants shot down with my Gneisenau, which was 4x what our carrier managed!
Title: Re: World of Warships
Post by: steve58 on June 17, 2017, 03:37:18 PM
Nothing great as far as ships sunk but 43 plants shot down with my Gneisenau, which was 4x what our carrier managed!

You are hereby awarded the (http://s-media-cache-ak0.pinimg.com/originals/6a/d9/73/6ad97326eec855a3d97b647b2f4e5f08.jpg) harvesting achievement ;)

p.s.  great game  O0
Title: Re: World of Warships
Post by: Tuna on July 01, 2017, 12:24:57 PM
Ranked battles are back, so if you play in one battle (win or lose) you will get a free day of premium!.. lol. at least I'm thinking that's why I got a free day of premium.
Title: Re: World of Warships
Post by: Nefaro on July 01, 2017, 03:17:46 PM
Ranked battles are back, so if you play in one battle (win or lose) you will get a free day of premium!.. lol. at least I'm thinking that's why I got a free day of premium.


Ranked battles..   :pullhair:
Title: Re: World of Warships
Post by: Destraex on July 01, 2017, 06:23:49 PM
I need to play more ranked battles. But I have lost interest in the game lately. Perhaps it's your fault Nef!!!
Been playing other things. When something else with nice shiney ships comes out I will be more inclined I guess.

Looking forward to the British and Italian lines as well as any more french stuff that comes. A bigger Dunkerque for instance. Cannot remember the historical name for that class, but it existed.
The Graf Zepplin will be a great curiosity to see brought to life in game.
Title: Re: World of Warships
Post by: DennisS on July 01, 2017, 09:33:51 PM
What he said!...

But seriously to have a good game in a DD you have to work hard. Constantly nerfing them upsets one of the strong points of the game (balance).

I hate carriers, but I accept them for what they are, another facet to the game. You have to work as a 'team' to counter these things.

I've been enjoying cruising in BB's lately, but one thing about them, the game play itself is much easier. So the small annoyance of having to deal with DDs adds a welcome challenge to the game. Now if the situation is that your BB's are getting creamed by the DD's, then your "TEAM" is not doing a good job.

I have played wows a LOT. I'm just not good enough to effectively play destroyers. If you get too close, you're dead. If you don't get to within torp range, you're useless. The very small effective range for a destroyer is a damn difficult thing to manage, especially if you wish to keep your situational awareness on the battlefield.

My favorite are the cruisers...fast enough to run away from anything that can kill them, heavy enough to do some damage to all ship classes when you need them to.
Title: Re: World of Warships
Post by: Tuna on July 01, 2017, 09:35:08 PM
Nef, Hancock and I had some good battles tonight around tier VI/VII.. Think we won em all..  O0
Title: Re: World of Warships
Post by: Nefaro on July 02, 2017, 05:32:51 AM
Nef, Hancock and I had some good battles tonight around tier VI/VII.. Think we won em all..  O0

That's also the sweet spot in the Matchmaker.  Where you're not up-matched, by two tiers, 80% of the time.  O0

If you recall, I was still there for our first five wins in a row.   Were you drinking when I left?  ???
Title: Re: World of Warships
Post by: Tuna on July 02, 2017, 07:12:12 AM
I said "Nef"? Making me feel like Jason.. when we were playing with 2nd earlier, life wasn't as good...
Title: Re: World of Warships
Post by: Nefaro on July 02, 2017, 10:38:17 AM
I said "Nef"? Making me feel like Jason.. when we were playing with 2nd earlier, life wasn't as good...


Blame It On The Rain T9 Sky Cancer.
Title: Re: World of Warships
Post by: Destraex on July 02, 2017, 06:08:27 PM
What he said!...

But seriously to have a good game in a DD you have to work hard. Constantly nerfing them upsets one of the strong points of the game (balance).

I hate carriers, but I accept them for what they are, another facet to the game. You have to work as a 'team' to counter these things.

I've been enjoying cruising in BB's lately, but one thing about them, the game play itself is much easier. So the small annoyance of having to deal with DDs adds a welcome challenge to the game. Now if the situation is that your BB's are getting creamed by the DD's, then your "TEAM" is not doing a good job.

I have played wows a LOT. I'm just not good enough to effectively play destroyers. If you get too close, you're dead. If you don't get to within torp range, you're useless. The very small effective range for a destroyer is a damn difficult thing to manage, especially if you wish to keep your situational awareness on the battlefield.

My favorite are the cruisers...fast enough to run away from anything that can kill them, heavy enough to do some damage to all ship classes when you need them to.

Dennis what tier did you reach?
Title: Re: World of Warships
Post by: Destraex on August 29, 2017, 07:30:00 AM
"This would follow the steps below:

Starting from now we will remove the ship from sales.
All owners of GZ will be invited to provide feedback about her and to communicate with the dev team alongside with community contributors, super testers and WG employees in a special Facebook group created specifically for this purpose. This could take a while, as we believe there will be different options to try out, while it will also be the first time we try something like this. We hope that together we can get it right and make Graf Zeppelin great again.
After the balancing process is over and the finalized version of the ship goes live there will be an exclusivity period of 3 months. This means that GZ will not go on sale during this time and will only be available for these original owners.
We will also create a custom permanent camouflage for GZ, which will only be available for players who bought the original ship. Players will also be invited to take part in the creative process to figure out what this camouflage will look like.
We are sincerely sorry for this situation and for causing frustration where there should have been only satisfaction from getting a great new ship and a boatload of fun.

We're now manning all action stations to fix it and to prevent it from happening again in the future.

Signed,

Daniil Volkov, Development Director World of Warships

Alexander Nikolaev, Regional Publishing Director, World of Warships, NA

Artur Plociennik, Executive Publishing Producer, World of Warships
"
Title: Re: World of Warships
Post by: Tuna on August 29, 2017, 07:42:06 AM
What happened with the GZ?
Title: Re: World of Warships
Post by: Destraex on August 29, 2017, 07:58:57 AM
It got withdrawn from sale. It copped too much flak from youtubers.
Title: Re: World of Warships
Post by: Nefaro on August 29, 2017, 10:22:46 AM
What happened with the GZ?

2ndACR told me everyone thought it was a turd, and people who purchased it began saying so in the Wargaming Forum.  But WG reportedly started locking threads on the topic left & right.  Which sent many people into a frenzy, and made the situation even worse.

WG also reportedly booted at least one of their official "community contributors" for telling people not to buy it, in his video review.  Which isn't the first time such a thing has happened.  Anyway, they pulled someone's extra privileges for saying it's not worth it.  Apparently the pitchforks really came out at that point.



I wasn't following this drama.  Only heard about it from someone who was.    :smiley6600:
Title: Re: World of Warships
Post by: Tuna on August 29, 2017, 01:06:21 PM
What happened with the GZ?

2ndACR told me everyone thought it was a turd, and people who purchased it began saying so in the Wargaming Forum.  But WG reportedly started locking threads on the topic left & right.  Which sent many people into a frenzy, and made the situation even worse.

WG also reportedly booted at least one of their official "community contributors" for telling people not to buy it, in his video review.  Which isn't the first time such a thing has happened.  Anyway, they pulled someone's extra privileges for saying it's not worth it.  Apparently the pitchforks really came out at that point.



I wasn't following this drama.  Only heard about it from someone who was.    :smiley6600:

Was this a subversive campaign started by 2nd to get rid of Carriers!!!?

Title: Re: World of Warships
Post by: Shelldrake on August 30, 2017, 09:45:40 AM
AP bombs instead of torpedo planes (that would have been non-historical) seems to be the killer for GZ. I am not sure how WG is going to fix this issue.
Title: Re: World of Warships
Post by: Nefaro on August 30, 2017, 10:59:31 AM


2ndACR told me everyone thought it was a turd, and people who purchased it began saying so in the Wargaming Forum.  But WG reportedly started locking threads on the topic left & right.  Which sent many people into a frenzy, and made the situation even worse.

WG also reportedly booted at least one of their official "community contributors" for telling people not to buy it, in his video review.  Which isn't the first time such a thing has happened.  Anyway, they pulled someone's extra privileges for saying it's not worth it.  Apparently the pitchforks really came out at that point.



I wasn't following this drama.  Only heard about it from someone who was.    :smiley6600:

Was this a subversive campaign started by 2nd to get rid of Carriers!!!?


If I thought it would work, I would be the subversive.   :arr:


Damn high tier carriers!   :tickedoff:
Title: Re: World of Warships
Post by: Windigo on August 30, 2017, 04:25:04 PM
play World of Sail then....

 <:-)
Title: Re: World of Warships
Post by: Nefaro on August 30, 2017, 08:02:00 PM
This big update screwed up my, and some others', game files.  Including the File Integrity Checker program.   

The updater also reportedly left ~40GB of extra update files in peoples' folders early on, but WG apparently fixed the launcher to make sure those .killme files are gone the next time it's restarted. 
 :uglystupid2:

There's always a new buggy mess when WG updates.  I just hope a complete reinstall is all it needs, and nothing else but WoWS files got corrupted.  :knuppel2:
Title: Re: World of Warships
Post by: Tuna on August 31, 2017, 04:48:03 AM
I did the update last night, but didn't sign on to play yet.. so should wait for the next update?
Title: Re: World of Warships
Post by: Shelldrake on August 31, 2017, 05:37:14 AM
Update seemed to work ok for me but I only played 1 round last night.
Title: Re: World of Warships
Post by: Hancock on August 31, 2017, 04:57:31 PM
Did the update, no issues?  More importantly, MORE BATTLESHIPS :smitten: :smitten: :smitten:

Hopefully Brit battleships are worth the effort......................
Title: Re: World of Warships
Post by: Tuna on August 31, 2017, 05:44:43 PM
They need to un-nerf the Destroyers so they can sink more Battleships!!!
Title: Re: World of Warships
Post by: Nefaro on August 31, 2017, 10:38:15 PM
I had to reinstall the whole program. 

Worked fine again, for the most part.  But I'm getting those occasional client lock-ups again.  Haven't had one of those in months, after a previous update had fixed them, but this one reintroduced it.

 :pullhair:
Title: Re: World of Warships
Post by: Tuna on September 01, 2017, 05:06:29 AM
I thought I saw you guys on TS, and logged in, but no-one.. so I hopped in for a first game in my Tier IV BB!.. I like the new affects and explosions.
Signing off I saw that you and Hancock were on, but it was time for me to get to bed. Maybe I'll see you guys this  weekend.
Title: Re: World of Warships
Post by: Nefaro on September 01, 2017, 11:06:14 AM
I thought I saw you guys on TS, and logged in, but no-one.. so I hopped in for a first game in my Tier IV BB!.. I like the new affects and explosions.
Signing off I saw that you and Hancock were on, but it was time for me to get to bed. Maybe I'll see you guys this  weekend.

I was only doing a few quick solo dailies, at that point.  Had been teamed up quite a bit by that point, and just wanted to get a couple bonus xp ships done & off.  So you didn't miss anything later on.
Title: Re: World of Warships
Post by: Hancock on September 01, 2017, 01:07:19 PM
I could have used you guys last night.  Some of the worst teams in my experience, particularly at Tier V and VI.  One of those nights where you get so pissed off, you need to try just one more game...then one more.  Awful.   Only boat I did some good damage with was Bismarck.  I'll keep eyes out for you guys.
Title: Re: World of Warships
Post by: Nefaro on September 02, 2017, 09:30:56 AM
2ndACR & I had an amazing run last night. 

Compared to how absolutely terrible most teams have been over the summer (kiddies playing more during summer break, obviously) we were surprised.  Had 6 or 7 wins in a row.  Not even sure we lost a single one.

Doubt the stars will ever align like that, again, anytime soon.
Title: Re: World of Warships
Post by: Nefaro on September 12, 2017, 07:29:23 AM
Those days when all the traffic lights are green..   <:-)

(https://s26.postimg.org/widywdxg9/Wows_winning_revsml.jpg)



So glad the kiddies have gone back to school.  :clap:
Title: Re: World of Warships
Post by: Destraex on September 12, 2017, 07:34:24 AM
nice streak Nefaro.
Title: Re: World of Warships
Post by: Nefaro on September 12, 2017, 09:26:44 AM
nice streak Nefaro.

Some of us had grouped up earlier for even more wins in a row.  Was probably winning around 7 of 8.

Quite a change from the past few summertime school vacation months.   Been very noticeable.
Title: Re: World of Warships
Post by: Tuna on September 12, 2017, 12:51:46 PM
Awesome!!! :bd:
Title: Re: World of Warships
Post by: Nefaro on September 24, 2017, 10:05:13 AM
2ndACR made a Clan for us old wargaming gomers, to get the extra benefits.

So if you get an invite from [MBG], it was us.


Not sure if I had all of you on my Friends List, but sent about five or six invites out.  No strings.. just using it for the bonuses.
Title: Re: World of Warships
Post by: Shelldrake on September 24, 2017, 10:16:48 AM
2ndACR made a Clan for us old wargaming gomers, to get the extra benefits.

So if you get an invite from [MBG], it was us.


Not sure if I had all of you on my Friends List, but sent about five or six invites out.  No strings.. just using it for the bonuses.

Thanks for the invite Nef. Accepted!
Title: Re: World of Warships
Post by: Tuna on September 24, 2017, 10:40:49 AM
2ndACR made a Clan for us old wargaming gomers, to get the extra benefits.

So if you get an invite from [MBG], it was us.


Not sure if I had all of you on my Friends List, but sent about five or six invites out.  No strings.. just using it for the bonuses.

We are going to have to gift him some games on Steam, how much did that cost!?
Title: Re: World of Warships
Post by: Nefaro on September 24, 2017, 07:11:52 PM
2ndACR made a Clan for us old wargaming gomers, to get the extra benefits.

So if you get an invite from [MBG], it was us.


Not sure if I had all of you on my Friends List, but sent about five or six invites out.  No strings.. just using it for the bonuses.

We are going to have to gift him some games on Steam, how much did that cost!?

LOL Steam games..

It was only 1k doubloons.  Said he figured may as well get it on the early discount & while the extra Oil rewards are going for it.

Title: Re: World of Warships
Post by: Tuna on September 25, 2017, 04:15:27 AM
I remember getting some oil during the week, how do you convert it? Or did it not retain when you weren't a member, so all that oil is gone (not that there was a ton of it)?
Title: Re: World of Warships
Post by: Nefaro on September 25, 2017, 07:45:45 AM
I remember getting some oil during the week, how do you convert it? Or did it not retain when you weren't a member, so all that oil is gone (not that there was a ton of it)?

You lose it if you're not a Clan member when you get it.
Title: Re: World of Warships
Post by: steve58 on October 18, 2017, 10:54:32 AM
Update 0.6.12 is out.  Time for more Halloween events/missions.  Also, Clan Battles, deepwater torps and free Commander respecs (Get a -100% discount to respec your Commanders and demount modifications from Oct. 18, 04:00 PT (07:00 ET) through Oct. 23, 04:00 PT (07:00 ET)), and more... 

https://forum.worldofwarships.com/topic/140023-update-0612-downtime-and-update-notes/?page=1
Title: Re: World of Warships
Post by: steve58 on October 25, 2017, 08:28:57 AM
Halloween Pt 2 update (https://worldofwarships.com/en/news/common/thegatehasopened/) is out.

Also, WOWS is going live on Steam on Nov 15 (http://store.steampowered.com/app/552990/World_of_Warships/)  :-\
Title: Re: World of Warships
Post by: steve58 on November 03, 2017, 08:52:43 AM
Fill out short survey and get 100 doubloons (https://forum.worldofwarships.com/topic/141700-need-100-doubloons/) (deposited to acct by Nov 10)
Title: Re: World of Warships
Post by: MengJiao on November 19, 2017, 06:50:25 PM

Bring your WASD hacks, along with your Torpedo Sixth Sense (aka  Sensitivity To Straight & Steady Sailing), and destroyers aren't a big deal.  ;)

Fortunately, there are still plenty battleship noobs who sail straight and steady for long periods.  Otherwise destroyer averages would be even worse.  ^-^

  I've been playing some.  The 3rd cruiser in the French line-up gets torpedoes and against the AI in Co-op games those are murder.  I even got 3 ships in one brawl in the middle of the AI capture zone: 2 with torps and one by ramming (which was the end of the Friant, but I was shot to bits anyway).
Title: Re: World of Warships
Post by: steve58 on December 20, 2017, 12:47:45 PM
Santa crates are back.  You can grab 2 for free (https://forum.worldofwarships.com/topic/145467-santa-legion-get-2-free-santa-crates-thanks-wg/?tab=comments#comment-3490770).  I got 50 Zulu and 50 Zulu Hotel flags...
Title: Re: World of Warships
Post by: Destraex on December 21, 2017, 06:53:39 AM
I also got two sets of flags.
Still a fair way to go to get my king George V.
I am working on it though. I bet that ship is floaty shell central anyways.
Title: Re: World of Warships
Post by: DennisS on December 22, 2017, 04:47:22 PM
I have gotten back into the game...was part of the closed beta test, with the flag to show for it.

I keep trying for the super crates..haven't gotten one yet. I did get one day of premium, which was pretty sweet!
Title: Re: World of Warships
Post by: MengJiao on February 19, 2018, 12:30:29 PM

Bring your WASD hacks, along with your Torpedo Sixth Sense (aka  Sensitivity To Straight & Steady Sailing), and destroyers aren't a big deal.  ;)

Fortunately, there are still plenty battleship noobs who sail straight and steady for long periods.  Otherwise destroyer averages would be even worse.  ^-^

  I've been playing some.  The 3rd cruiser in the French line-up gets torpedoes and against the AI in Co-op games those are murder.  I even got 3 ships in one brawl in the middle of the AI capture zone: 2 with torps and one by ramming (which was the end of the Friant, but I was shot to bits anyway).

Back to the  Friant (encore):

Title: Re: World of Warships
Post by: Dammit Carl! on February 19, 2018, 01:23:40 PM
Oooo...this girl has certainly got my attention again; got the doggy lunar-year flag and found out that you can have your officer(s) yell out notifications in "pirate," speech.  Oh. Hell. Yeah.

Sprung for 30 days premium time last night, so time to flog my way up the Soviet line(s) and flail around with the other stuff.   
Title: Re: World of Warships
Post by: MengJiao on February 19, 2018, 03:46:40 PM
Oooo...this girl has certainly got my attention again; got the doggy lunar-year flag and found out that you can have your officer(s) yell out notifications in "pirate," speech.  Oh. Hell. Yeah.

Sprung for 30 days premium time last night, so time to flog my way up the Soviet line(s) and flail around with the other stuff.

Yep, its a pretty crude but fun game!  And the ships look great!  I found a bicycle on the Glassoniere.
Title: Re: World of Warships
Post by: Nefaro on February 19, 2018, 07:57:40 PM


Yep, its a pretty crude but fun game!  And the ships look great!  I found a bicycle on the Glassoniere.

Don't forget le park benches on the aft deck of those French cruisers, too.    ;D

The French Navy:  Where Every Day Is Relaxing In The Park After A Bike Ride.
Title: Re: World of Warships
Post by: Sir Slash on February 19, 2018, 08:56:07 PM
Followed by snails and champagne.
Title: Re: World of Warships
Post by: Dammit Carl! on February 20, 2018, 12:55:37 AM
Fantastic run of luck last night. Pulled wins* in evetything I took out to sea w/the exception of the Graf Spee which I admittedly put into situations it shouln't be in.

*=My team won so therefore XP and money. My survival rate is atrocious at this point in time.  :P
Title: Re: World of Warships
Post by: MengJiao on February 22, 2018, 05:08:44 PM


at puis, the Duguay-Truoin encore:

Title: Re: World of Warships
Post by: DennisS on February 22, 2018, 08:15:25 PM
For grins...I went back and purchased the tier III US Cruiser, the St. Louis. MAN is that thing a beast! No torps, but 20 big guns. Main guns. Heh heh...It eats destroyers like a wolf eats rabbits.
Title: Re: World of Warships
Post by: MengJiao on February 22, 2018, 08:28:54 PM
For grins...I went back and purchased the tier III US Cruiser, the St. Louis. MAN is that thing a beast! No torps, but 20 big guns. Main guns. Heh heh...It eats destroyers like a wolf eats rabbits.

   The Bogatyr is similar: rows of 130mm guns,which makes for booming action in the lower tiers.
Title: Re: World of Warships
Post by: MengJiao on February 22, 2018, 09:23:35 PM
For grins...I went back and purchased the tier III US Cruiser, the St. Louis. MAN is that thing a beast! No torps, but 20 big guns. Main guns. Heh heh...It eats destroyers like a wolf eats rabbits.

   The Bogatyr is similar: rows of 130mm guns,which makes for booming action in the lower tiers.

   Bogatyr:


Title: Re: World of Warships
Post by: MengJiao on February 25, 2018, 10:28:09 PM


  HMS Leander, Mark IX torpedoes and reasonable guns (and a SMOKE SCREEN):

Title: Re: World of Warships
Post by: Nefaro on February 26, 2018, 09:05:44 AM


  HMS Leander, Mark IX torpedoes and reasonable guns (and a SMOKE SCREEN):

And huge vulnerable citadels.  Although it's not as bad, at that tier, as the highest British cruisers up at T8 through T10.

I laid off playing my Tier 9 because I was regularly getting citadel'd by enemy blind fire into my smoke, even.   >:(  Hell, I was regularly doing it to enemy Brit cruisers in those top tier matches, too. 
Title: Re: World of Warships
Post by: DennisS on February 26, 2018, 09:59:00 AM


  HMS Leander, Mark IX torpedoes and reasonable guns (and a SMOKE SCREEN):

And huge vulnerable citadels.  Although it's not as bad, at that tier, as the highest British cruisers up at T8 through T10.

I laid off playing my Tier 9 because I was regularly getting citadel'd by enemy blind fire into my smoke, even.   >:(  Hell, I was regularly doing it to enemy Brit cruisers in those top tier matches, too.

I am running the Danae at this point, will upgrade here in a couple of thousand points. You say that their citadels are an issue? Hmmm.....
Title: Re: World of Warships
Post by: Shelldrake on February 26, 2018, 11:37:37 AM
Yep, Leander is not too bad but Neptune is one big floating citadel that is no fun to play.  :tickedoff:
Title: Re: World of Warships
Post by: Nefaro on February 26, 2018, 01:25:03 PM


  HMS Leander, Mark IX torpedoes and reasonable guns (and a SMOKE SCREEN):

And huge vulnerable citadels.  Although it's not as bad, at that tier, as the highest British cruisers up at T8 through T10.

I laid off playing my Tier 9 because I was regularly getting citadel'd by enemy blind fire into my smoke, even.   >:(  Hell, I was regularly doing it to enemy Brit cruisers in those top tier matches, too.

I am running the Danae at this point, will upgrade here in a couple of thousand points. You say that their citadels are an issue? Hmmm.....

At Tier 8 you'll start regularly receiving citadels, but if you're enough of a sneaky bastard, your increased ROF and guns will help make up for it - if you don't get screwed (up-tiered) by the matchmaker, that is.  Which happens quite often at Tier 8 nowadays, so.. *shrug*

If you check the armor boxes in port, switching down to the citadel filter, you'll see that those T8+ Brit cruisers are just one big citadel, with a large part of it sticking up well above the waterline amidship.  Just enough armor to make BB guns murder you from nearly any angle.  Even poorly aimed ones.

At Tier 9 it really started to hurt.  Even only firing while hidden in smoke, I was still taking huge citadel hits from people spraying inaccurate blind fire into that smoke.  Now that they've nerfed firing in smoke, which was that line's only reliable way to fight in those high tiers, it's probably worse.

I found myself trying to hide more often in those high-tier British cruisers than in some of my destroyers.  Figured I'd just rather run a flimsly little destroyer after I got up that high in tiers.  At least those don't have citadels.  ;D

Tier 7 is the British cruiser sweet spot.  That's where it's strongest.  The higher ones have more/faster guns but their survivability goes way down.  Especially due to the big guns and excessive amount of aircraft flying around to spot you at high tier.
Title: Re: World of Warships
Post by: MengJiao on February 26, 2018, 01:48:45 PM


  HMS Leander, Mark IX torpedoes and reasonable guns (and a SMOKE SCREEN):

And huge vulnerable citadels.  Although it's not as bad, at that tier, as the highest British cruisers up at T8 through T10.

I laid off playing my Tier 9 because I was regularly getting citadel'd by enemy blind fire into my smoke, even.   >:(  Hell, I was regularly doing it to enemy Brit cruisers in those top tier matches, too.

I am running the Danae at this point, will upgrade here in a couple of thousand points. You say that their citadels are an issue? Hmmm.....

  You get smoke for the Emerald and the Leander so you function as a super DD.  I much prefer the RN cruisers to Russian or American Cruisers thanks to fantastic torpedoes and SMOKESCREENS.  I many not go much higher than Tier 7 or 8 anyway.
Title: Re: World of Warships
Post by: Dammit Carl! on February 26, 2018, 04:48:48 PM
I'd like to at least get to Tier 10 in at least one Wargaming game. I've been languishing at T7-T8 with tanks for years as I've got a love/hate relationship with WoT and can never stick with it long.
Title: Re: World of Warships
Post by: Nefaro on February 26, 2018, 05:18:13 PM
I'd like to at least get to Tier 10 in at least one Wargaming game. I've been languishing at T7-T8 with tanks for years as I've got a love/hate relationship with WoT and can never stick with it long.

Last I played of Warships, I had recently unlocked Yamato.  The post-battle cost for replacing it's ammunition made it's rewards suck in comparison to others at T10.  Even with Premium time, it always felt like I was breaking too close to even on credit rewards per battle.   :tickedoff:  Was more for an occasional troll battle where completely deleting an enemy cruiser, from 20km, has occurred numerous times.  >:D

My most enjoyable T10 was ze German cruiser Hindenberg.  Right in the sweet spot, that one.  :bd:  When I eventually return to playing WoWs again, it will probably be due to memories of enjoying that one so often.
Title: Re: World of Warships
Post by: DennisS on February 26, 2018, 08:12:54 PM
I'd like to at least get to Tier 10 in at least one Wargaming game. I've been languishing at T7-T8 with tanks for years as I've got a love/hate relationship with WoT and can never stick with it long.

I got to a tier nine TD...then stopped playing. Too much stress on HAVING to do well, just to afford the resupply. I'll keep with tier 4, 5, and 6. My Russian TD line, the SU-85 and 100 win about 64% of the time. Yes...that high! The only camparable winning percentage is the German Marder II and Hetzer...I just seem to do well with these guys.
Title: Re: World of Warships
Post by: Dammit Carl! on February 27, 2018, 10:03:21 AM
Amen on the Marder II, but I've never forgiven Wargaming for nerfing her like they did waaaayyyy back a million years ago.  Still won't sell it, but it ain't what it used to be.

Can't explain it, but boats and their grinds, are just more "easy," for me to deal with as opposed to tanks.  Figure it's the way that Wargaming are constantly tweaking tanks & introducing "paper," tanks and maybe even the player base with that game that turns me off tanks sooner rather than later.  Dunno.  Think I made this complaint before too.

Anyhoo...sorry for the derail on my part.
Title: Re: World of Warships
Post by: Nefaro on February 27, 2018, 11:19:31 AM
Amen on the Marder II, but I've never forgiven Wargaming for nerfing her like they did waaaayyyy back a million years ago.  Still won't sell it, but it ain't what it used to be.

Can't explain it, but boats and their grinds, are just more "easy," for me to deal with as opposed to tanks.  Figure it's the way that Wargaming are constantly tweaking tanks & introducing "paper," tanks and maybe even the player base with that game that turns me off tanks sooner rather than later.  Dunno.  Think I made this complaint before too.

Anyhoo...sorry for the derail on my part.

I stopped doing WoT years ago.  A short time after release. 

Had been in WoT closed & open beta, enjoying it.  After it went full release, however, they just continually changed the meta & gameplay.  Plenty other MP arena games coming out at that time so it wasn't a loss.

World Of Warships is fine, though.  You make a good point about the difference. 

I'd also add that WoWs has a slower long-game strategy element to it which makes it more interesting.  Tank games also tend to devolve into the same crap:  "Peak-A-Boom" gameplay.  It's damn repetitive.  Pop up, shoot, pop down, rinse, repeat.  Ugh.  :-\
Title: Re: World of Warships
Post by: MengJiao on February 27, 2018, 06:40:09 PM
Amen on the Marder II, but I've never forgiven Wargaming for nerfing her like they did waaaayyyy back a million years ago.  Still won't sell it, but it ain't what it used to be.

Can't explain it, but boats and their grinds, are just more "easy," for me to deal with as opposed to tanks.  Figure it's the way that Wargaming are constantly tweaking tanks & introducing "paper," tanks and maybe even the player base with that game that turns me off tanks sooner rather than later.  Dunno.  Think I made this complaint before too.

Anyhoo...sorry for the derail on my part.

Not such a derail.  I've played various grindy MP shooty games and WofWarships seems more tolerable than most.  I think its because the ships are very well done graphically and the battles are over pretty fast.
Title: Re: World of Warships
Post by: DennisS on February 28, 2018, 08:48:51 AM
Amen on the Marder II, but I've never forgiven Wargaming for nerfing her like they did waaaayyyy back a million years ago.  Still won't sell it, but it ain't what it used to be.

Can't explain it, but boats and their grinds, are just more "easy," for me to deal with as opposed to tanks.  Figure it's the way that Wargaming are constantly tweaking tanks & introducing "paper," tanks and maybe even the player base with that game that turns me off tanks sooner rather than later.  Dunno.  Think I made this complaint before too.

Anyhoo...sorry for the derail on my part.

I have about 12k matches in Tanks, about 500 in Planes, and only about 1,500 in Warships. Oh...and six in total war arena, which may be better than all of them!

Thank God I am newly retired now. Need to bust out my 4,000 point warhammer army, and finish painting them. That'll take a year, at least.
Title: Re: World of Warships
Post by: MengJiao on March 03, 2018, 08:52:57 PM
Amen on the Marder II, but I've never forgiven Wargaming for nerfing her like they did waaaayyyy back a million years ago.  Still won't sell it, but it ain't what it used to be.

Can't explain it, but boats and their grinds, are just more "easy," for me to deal with as opposed to tanks.  Figure it's the way that Wargaming are constantly tweaking tanks & introducing "paper," tanks and maybe even the player base with that game that turns me off tanks sooner rather than later.  Dunno.  Think I made this complaint before too.

Anyhoo...sorry for the derail on my part.

Not such a derail.  I've played various grindy MP shooty games and WofWarships seems more tolerable than most.  I think its because the ships are very well done graphically and the battles are over pretty fast.

  Here's the "Turenne" -- a marvelously ficitve battleship  -- sort of an Agammenon with 12-inch guns for all the 9.2-inch guns -- But with plenty of killer secondaries all the same.
Title: Re: World of Warships
Post by: Sir Slash on March 03, 2018, 09:04:25 PM
Very nice. O0
Title: Re: World of Warships
Post by: GDS_Starfury on March 03, 2018, 09:36:17 PM
the continually changing meta of WoTs is one of the things that continues to make it interesting.
right now its a super heavy/ vision meta but my team just won running a fast med/ fast td comp.
if they had stuck with real WW2 tanks the game would have died long ago IMHO.  at some point theyre going to have to split off into a modern game of its own.
Title: Re: World of Warships
Post by: MengJiao on March 04, 2018, 06:57:34 AM
the continually changing meta of WoTs is one of the things that continues to make it interesting.
right now its a super heavy/ vision meta but my team just won running a fast med/ fast td comp.
if they had stuck with real WW2 tanks the game would have died long ago IMHO.  at some point theyre going to have to split off into a modern game of its own.

I kinda wish World of Warships would split off an earlier segment (say 1890-1920) to cover earlier types and shorter ranges and less air attacks.  It would actually fit the
structure of the game world better anyway.
Title: Re: World of Warships
Post by: Dammit Carl! on March 04, 2018, 01:04:48 PM
That would be spiffy!
Title: Re: World of Warships
Post by: Nefaro on March 04, 2018, 11:16:21 PM
the continually changing meta of WoTs is one of the things that continues to make it interesting.
right now its a super heavy/ vision meta but my team just won running a fast med/ fast td comp.
if they had stuck with real WW2 tanks the game would have died long ago IMHO.  at some point theyre going to have to split off into a modern game of its own.

I kinda wish World of Warships would split off an earlier segment (say 1890-1920) to cover earlier types and shorter ranges and less air attacks.  It would actually fit the
structure of the game world better anyway.

Agreed. 

A WW1 era would've been more conducive to balanced gameplay. 

The top tier CVs just dictate too much of the match for it to ever be balanced.  Their Borg-spotting, alone, is a huge deal.  Even before mentioning the attacks.
Title: Re: World of Warships
Post by: MengJiao on March 05, 2018, 03:46:47 AM
the continually changing meta of WoTs is one of the things that continues to make it interesting.
right now its a super heavy/ vision meta but my team just won running a fast med/ fast td comp.
if they had stuck with real WW2 tanks the game would have died long ago IMHO.  at some point theyre going to have to split off into a modern game of its own.

I kinda wish World of Warships would split off an earlier segment (say 1890-1920) to cover earlier types and shorter ranges and less air attacks.  It would actually fit the
structure of the game world better anyway.

Agreed. 

A WW1 era would've been more conducive to balanced gameplay. 

The top tier CVs just dictate too much of the match for it to ever be balanced.  Their Borg-spotting, alone, is a huge deal.  Even before mentioning the attacks.

  While we are wondering how to make the game vaguely sensible ( up to tier VI or VII it is at least fun), it seems like some kind of pre-disposition phase where cruiser reconaissance planes or spotter planes had some use would be good.  Some regions could have submarines or mines or shore batteries to be neutralized or transports to defend or attack etc.  Forces might have other assets to signal (aircraft or submarines for example).  Intercepting enemy signals could be interesting at that stage, and one might have the option to attack at night (night would be good for DDs and cruisers versus CVs and so on).  Battles might have multiple phases etc.
Title: Re: World of Warships
Post by: MengJiao on March 14, 2018, 09:23:39 PM


Furutaka totally modernized:

Title: Re: World of Warships
Post by: MengJiao on March 15, 2018, 10:07:59 PM


  Normandie: very fictitious and totally wonderful (29 knots and 12 13.5-inch guns):

Title: Re: World of Warships
Post by: Sir Slash on March 16, 2018, 09:41:26 AM
THAT'S a good-looking ship! If I wasn't already married, I'd ask her out. And pay for dinner.  :smitten:
Title: Re: World of Warships
Post by: Dammit Carl! on March 16, 2018, 09:57:23 AM
Nice. 
Title: Re: World of Warships
Post by: MengJiao on March 16, 2018, 10:10:41 AM
THAT'S a good-looking ship! If I wasn't already married, I'd ask her out. And pay for dinner.  :smitten:

  Thanks.  I'm not sure it would work in reality.  The notes say they lengthened the ship and put in Dunkerque style boilers and such, but it's still hard to see where they would fit all that on a ship with more and larger guns.  So its somewhat of a sci-fi ship, but still fast and nearly as much fun to take into battle as the Dunkerque (which for some reason with fewer and smaller guns still rates about the same in firepower in World of warship terms).
Title: Re: World of Warships
Post by: MengJiao on March 16, 2018, 10:15:50 PM


  Normandie: very fictitious and totally wonderful (29 knots and 12 13.5-inch guns):

   Bretagne: not fictious, but very slow (21 knots)...so realistic you wonder why the RN bothered blowing up two ships of this class a Mers-el-Kabir.



Title: Re: World of Warships
Post by: steve58 on March 17, 2018, 09:44:28 AM
Get a Free week of Premium. Use code:  204WB 

Just tried the code and it works. <:-).  Forum post says you need to use it (the code? or the premium time?) by May 1.

https://forum.worldofwarships.com/topic/153952-free-week-of-prem/
Title: Re: World of Warships
Post by: Nefaro on March 17, 2018, 03:15:35 PM
Get a Free week of Premium. Use code:  204WB 

Just tried the code and it works. <:-).  Forum post says you need to use it (the code? or the premium time?) by May 1.

https://forum.worldofwarships.com/topic/153952-free-week-of-prem/

Cool, thanks!

Will have to use that before May.
Title: Re: World of Warships
Post by: steve58 on March 17, 2018, 03:19:48 PM
meh, you may not be able to. People on the forums are now saying the code is not working, that it stopped working around 2pm.  On the other hand a poster said it worked an hour ago.  So don't know if they had a limited # of codes or what.  I'd try it sooner rather than later....

https://forum.worldofwarships.com/topic/153952-free-week-of-prem/?page=2
Title: Re: World of Warships
Post by: Tuna on March 17, 2018, 05:17:54 PM
Get a Free week of Premium. Use code:  204WB 

Just tried the code and it works. <:-).  Forum post says you need to use it (the code? or the premium time?) by May 1.

https://forum.worldofwarships.com/topic/153952-free-week-of-prem/

Cool, thanks!

Will have to use that before May.

Don't you have some premium time being unused on Arena!
Title: Re: World of Warships
Post by: DennisS on March 17, 2018, 06:04:38 PM
meh, you may not be able to. People on the forums are now saying the code is not working, that it stopped working around 2pm.  On the other hand a poster said it worked an hour ago.  So don't know if they had a limited # of codes or what.  I'd try it sooner rather than later....

https://forum.worldofwarships.com/topic/153952-free-week-of-prem/?page=2

2 pm eastern time. I tried shortly after that, couldn't get it to work.
Title: Re: World of Warships
Post by: Tuna on March 18, 2018, 08:16:00 AM
Just tried didn't work
Title: Re: World of Warships
Post by: Nefaro on March 18, 2018, 12:19:59 PM
Get a Free week of Premium. Use code:  204WB 

Just tried the code and it works. <:-).  Forum post says you need to use it (the code? or the premium time?) by May 1.

https://forum.worldofwarships.com/topic/153952-free-week-of-prem/

Cool, thanks!

Will have to use that before May.

Don't you have some premium time being unused on Arena!

Yes, that's why I haven't been doing other games lately. 

It's almost a curse.
Title: Re: World of Warships
Post by: Shelldrake on March 19, 2018, 05:30:23 AM
Hmmm....code didn't work for me. :(
Title: Re: World of Warships
Post by: steve58 on March 19, 2018, 07:24:44 AM
Yeah, its dead.  Guess I was i the right place/time to grab it while it still worked.  I think it was supposed to be an enticement for WoWP players...to get them back into the game.  Someone posted the code in the forums and since premium time is shared across WoWP, WoT, and WoWS that was that.  Either there were a limited number of codes or WG just pulled the plug when too many people used the code.
Title: Re: World of Warships
Post by: MengJiao on March 19, 2018, 06:34:38 PM


  Konigsberg:

     Fine guns and great torpedoes!

Title: Re: World of Warships
Post by: DennisS on March 19, 2018, 08:04:33 PM


  Konigsberg:

     Fine guns and great torpedoes!

I like the Konigsberg a lot. I like the Kirov even better, at tier V. The Russian cruiser line, after the Kirov gets SMALLER guns. I was amazed at how much damage the Kirov can do vs. equivalent targets.
Title: Re: World of Warships
Post by: MengJiao on March 20, 2018, 08:02:45 AM


  Konigsberg:

     Fine guns and great torpedoes!

I like the Konigsberg a lot. I like the Kirov even better, at tier V. The Russian cruiser line, after the Kirov gets SMALLER guns. I was amazed at how much damage the Kirov can do vs. equivalent targets.

  I don't know much about the Russian cruisers.  The 5.9-inch guns on the Konigsberg are pretty lethal, as are similar guns on the Leander and La Glassoniere as are the 5.5s on the Aigle and Kuma.
Title: Re: World of Warships
Post by: Nefaro on March 20, 2018, 03:05:14 PM
The Russian cruisers have great guns, and they start getting lots of them in the mid tiers.

They also part like butter to incoming AP.  You gotta be extremely careful not to take AP hits from anywhere other than almost bow-on at mid-to-high tiers.  Even then you'll get citadel'd or full-pen'd by the big guys regularly.
Title: Re: World of Warships
Post by: MengJiao on March 24, 2018, 05:33:29 PM


Apparently fictious, but well done and a real killer, the Myogi:

Title: Re: World of Warships
Post by: MengJiao on March 28, 2018, 06:41:59 AM


金剛, "Indestructible Diamond", named for Mount Kongō

Very real.  Built in the UK.  Last battleship sunk by a submarine ever:

Title: Re: World of Warships
Post by: MengJiao on April 02, 2018, 09:01:08 PM


金剛, "Indestructible Diamond", named for Mount Kongō

Very real.  Built in the UK.  Last battleship sunk by a submarine ever:

And Watatake:

Title: Re: World of Warships
Post by: ComradeP on April 03, 2018, 10:40:54 AM
After reading this thread again, I decided to give the game another go. I had not played it in nearly 2 years. Man, does this take some getting used to. I'm slowly getting in shape, but not-so-great matches are still common.

In 2016, I mostly used early/mid-tier Japanese DD's and only played a few dozen matches. My current vessel of choice is the Koenigsberg, as the DD line was too vulnerable in Random Battles in my opinion.

I get the feeling there's more chance involved than in WoT, as the long engagement ranges can mean your match turns into a game of whack a mole with me being the mole if the enemy team decides to focus fire on my cruiser. WoT has a number of flaws, but with proper positioning you usually couldn't be hit by most of the enemy team. The islands help, but not always.

My kill to death ratio in WoT for the Su-85B was  3.44 in 900 matches, it's a diabolical seal clubber vehicle. It will be a while before I can approach anything like that here.

Anyway, the tales of your victories are inspiring.
Title: Re: World of Warships
Post by: Geezer on April 03, 2018, 11:31:09 AM
I've toyed with the idea of coming back to this one too.  Went back to WoT to see how the new graphics looked, and they were nice.  But I rage quit twice in a week and deleted it from my hard drive.  The same would probably happen here.   :P
Title: Re: World of Warships
Post by: Tuna on April 03, 2018, 04:05:48 PM
Nef, Hancock and I have enjoyed many fun hours in MP with this game. Yeah, we got a little burned out with too much. But always something we could come back to and immediately have fun. Sometimes it's just the changes Wargaming makes nerfing certain things that just turns you off.

The life of a destroyer captain is a tough one, because everyone wants to kill you (Hancock hates em), and they are constantly getting nerfed. But on the other hand, every class of ship has it's own strengths and weaknesses, so you just gotta get a feel for what they are and how they compete against each other. Then find the ships that have the right 'mix' for your tastes.

It really is a good game, just gotta give it a chance!

Title: Re: World of Warships
Post by: Windigo on April 03, 2018, 04:11:41 PM
I have to confess to the immense satisfaction I have had when I take out a destroyer. Frequently I would pick a cruiser with good detection just to squish the buggers. But now they have nerfed them to the point you got to admired the scrappy bastards playing them
Title: Re: World of Warships
Post by: MengJiao on April 03, 2018, 07:25:42 PM
I have to confess to the immense satisfaction I have had when I take out a destroyer. Frequently I would pick a cruiser with good detection just to squish the buggers. But now they have nerfed them to the point you got to admired the scrappy bastards playing them

I mostly only fight the Robots (co-op games), but in the lower tiers (III-VI) DDs do okay.  I prefer cruisers and fast battleships, but I'm giving DDs a try.
Title: Re: World of Warships
Post by: DennisS on April 03, 2018, 07:47:25 PM
After reading this thread again, I decided to give the game another go. I had not played it in nearly 2 years. Man, does this take some getting used to. I'm slowly getting in shape, but not-so-great matches are still common.

In 2016, I mostly used early/mid-tier Japanese DD's and only played a few dozen matches. My current vessel of choice is the Koenigsberg, as the DD line was too vulnerable in Random Battles in my opinion.

I get the feeling there's more chance involved than in WoT, as the long engagement ranges can mean your match turns into a game of whack a mole with me being the mole if the enemy team decides to focus fire on my cruiser. WoT has a number of flaws, but with proper positioning you usually couldn't be hit by most of the enemy team. The islands help, but not always.

My kill to death ratio in WoT for the Su-85B was  3.44 in 900 matches, it's a diabolical seal clubber vehicle. It will be a while before I can approach anything like that here.

Anyway, the tales of your victories are inspiring.

My SU-85B had a 64% win rate..and this didn't happen by accident. 100% camo for the vehicle and crew. Ist shot damaged the oncoming tank, second shot took him out. Rinse and repeat.

WoW is different. If you can see someone to fire on, then they can see you.

Cruisers need to get in a little closer, and a good BB driver will eat your lunch. Random becomes a cat and mouse of sneaking in and out of islands, trying to shoot, then dodge back into cover. Not a fun way to play, but it is what it is.
Title: Re: World of Warships
Post by: DennisS on April 03, 2018, 07:49:58 PM
I have to confess to the immense satisfaction I have had when I take out a destroyer. Frequently I would pick a cruiser with good detection just to squish the buggers. But now they have nerfed them to the point you got to admired the scrappy bastards playing them

I mostly only fight the Robots (co-op games), but in the lower tiers (III-VI) DDs do okay.  I prefer cruisers and fast battleships, but I'm giving DDs a try.

Best way to play DD's is to pretend that they don't have any guns..only torps. Use all your efforts to dodge enemy salvos, as you work your way close enough to torp the shit out of them. My three highest kill totals, and three highest damage totals all were with destroyers. Easily. My best is 12 torp hits. Bow on, race right in, and angle away from the side that has the guns. Approach your target after you see what side his guns are pointing to. Done properly, you will only be vulnerable to his destroyer screen, and whatever secondary weapons he has.
Title: Re: World of Warships
Post by: steve58 on April 04, 2018, 07:51:26 AM
If you've played WOWS after the 0.7.2 update, you can probably claim 3 days of premium for free! The free time is payback for the FPS issue some players were having.

Quote
From now until May 7, all users who logged into the game in the period between Updates 0.7.2 and 0.7.3 will be able to claim 3 Premium Days as compensation.

All you have to do is:

1. Visit the Claim Rewards page
2. Make sure you're logged into your account
3. Click the CHECK button
4. Click the CLAIM button once your rewards are revealed!
 
The goods will hit your account in minutes! In rare cases, this might take up to an hour.

https://worldofwarships.com/en/news/common/the-fix-is-in/


Checked and I was eligible and claimed mine.  :clap:
Title: Re: World of Warships
Post by: MengJiao on April 04, 2018, 02:27:14 PM
I have to confess to the immense satisfaction I have had when I take out a destroyer. Frequently I would pick a cruiser with good detection just to squish the buggers. But now they have nerfed them to the point you got to admired the scrappy bastards playing them

I mostly only fight the Robots (co-op games), but in the lower tiers (III-VI) DDs do okay.  I prefer cruisers and fast battleships, but I'm giving DDs a try.

Best way to play DD's is to pretend that they don't have any guns..only torps. Use all your efforts to dodge enemy salvos, as you work your way close enough to torp the shit out of them. My three highest kill totals, and three highest damage totals all were with destroyers. Easily. My best is 12 torp hits. Bow on, race right in, and angle away from the side that has the guns. Approach your target after you see what side his guns are pointing to. Done properly, you will only be vulnerable to his destroyer screen, and whatever secondary weapons he has.

The early DDs are especially difficult, but fun and rewarding.  I just took the Furutaka (a very light heavy cruiser) -- she was quite a contrast -- after the DDs she seemed totally deadly and completely indestructable (at least against the AI in Co-op).
Title: Re: World of Warships
Post by: Nefaro on April 04, 2018, 08:35:21 PM
I have to confess to the immense satisfaction I have had when I take out a destroyer. Frequently I would pick a cruiser with good detection just to squish the buggers. But now they have nerfed them to the point you got to admired the scrappy bastards playing them

Last I was playing, Destroyers had been nerfed so many times that you couldn't get good rewards with them, at high tiers, unless you did exceptionally well.  They supposedly upped the spotting and/or capture rewards, but it was so little that it just appeared to be a token showing.

Mid-tiers weren't quite as bad in that respect.  Mainly due to much fewer aircraft all over the place, and enemy ships with radar, all keeping you spotted (which is DD's only real defense in WoWs).
Title: Re: World of Warships
Post by: DennisS on April 04, 2018, 10:10:36 PM
I have to confess to the immense satisfaction I have had when I take out a destroyer. Frequently I would pick a cruiser with good detection just to squish the buggers. But now they have nerfed them to the point you got to admired the scrappy bastards playing them

I mostly only fight the Robots (co-op games), but in the lower tiers (III-VI) DDs do okay.  I prefer cruisers and fast battleships, but I'm giving DDs a try.


Best way to play DD's is to pretend that they don't have any guns..only torps. Use all your efforts to dodge enemy salvos, as you work your way close enough to torp the shit out of them. My three highest kill totals, and three highest damage totals all were with destroyers. Easily. My best is 12 torp hits. Bow on, race right in, and angle away from the side that has the guns. Approach your target after you see what side his guns are pointing to. Done properly, you will only be vulnerable to his destroyer screen, and whatever secondary weapons he has.

The early DDs are especially difficult, but fun and rewarding.  I just took the Furutaka (a very light heavy cruiser) -- she was quite a contrast -- after the DDs she seemed totally deadly and completely indestructable (at least against the AI in Co-op).

Most of the ships I have are tier V. The Furutaka, Emile Bertin, Kirov, and Konigsberg are all ships I play every day. I like the Furutaka, but I like the Kirov much better. I do stupid damage with the Kirov, against other cruisers. Only nine guns, but 3-4k per salvo is about average.

Of all the matches I have played, I am only getting 45% shell hits, and about 30% torp hits. I do like to get in close!
Title: Re: World of Warships
Post by: DennisS on April 04, 2018, 10:12:49 PM
I have to confess to the immense satisfaction I have had when I take out a destroyer. Frequently I would pick a cruiser with good detection just to squish the buggers. But now they have nerfed them to the point you got to admired the scrappy bastards playing them

Last I was playing, Destroyers had been nerfed so many times that you couldn't get good rewards with them, at high tiers, unless you did exceptionally well.  They supposedly upped the spotting and/or capture rewards, but it was so little that it just appeared to be a token showing.

Mid-tiers weren't quite as bad in that respect.  Mainly due to much fewer aircraft all over the place, and enemy ships with radar, all keeping you spotted (which is DD's only real defense in WoWs).

First skill I spend is the one where you know how many ships are firing on you. Two or more, I consider turning tail, unless I know its short term...to punch through a screen to get at the heavies. Especially for fast destroyers. If you can get in behind them, you can do some real damage.
Title: Re: World of Warships
Post by: ComradeP on April 05, 2018, 12:13:30 AM
My accuracy with the Koenigsberg is only between 10 and 20 percent currently due to mostly firing at maximum range or at fast moving targets. Aiming at ranged targets takes some getting used to, as I have to get used to the trajectory and muzzle velocity. I've played less than 20 battles thus far, I believe.

From my very limited experience, it seems that there are more potential situations where you can be largely ineffective than in WoT.

The first and thus far most common situation is the match maker placing me in matches with tier VII battleships and, for some odd reason, only two tier VI ships as well as some other tier V ships. I don't think I've ever had matches in WoT where the "middle" tier in the match making sequence was mostly missing. Obviously, I might as well be throwing rocks at those tier VII battleships and have to be very careful to avoid hits, which greatly limits my contribution as I have to play hide and seek behind our own BB line or some islands.

Turning those battleships into a floating inferno is quite possible even with the reduced chance of causing a fire that the Koenigsberg has a handicap, but it doesn't do nearly enough damage to be a real threat to them.

Another, more peculiar situation comes from the huge map size as sometimes I find myself on the "wrong" side of the map from where the action is. Yesterday, I had a few matches in a row where very little was happening on the flank that I picked aside from 3 or 4 enemy ships that were quickly dealt with. The "guessing game" of where the enemy is going is a much bigger part of the experience here than in WoT, where relocating to an area from where you can target additional enemies usually takes less than a minute. It feels strange to enjoy some quiet sailing and taking in the aesthetic quality of the Koenigsberg and surrounding vessels and to see a ferocious battle going on in the distance which I can't really do much about due to the enemy being out of range. My team won all those matches, so it didn't really matter, but I'm guessing that being in the wrong place can cost you the game even after a good start.

For all the enthusiasm for other tier V cruisers, their more limited range (the Koenigsberg guns are close to BB range at 16.5 km) makes me wonder how you would deal with such situations then.

I tried a tier V Japanese DD match yesterday and didn't score a single hit. I decided to act as the DD screen for the BB's behind me. Upon moving forwards, I spotted several enemy BB's and two enemy DD's that couldn't yet see me as my detection range was about 0.5 km less than theirs due to camouflage. Firing would be suicidal and pointless because my DD only had 2 guns, so I had to hope the BB's behind me would destroy the enemy DD's so I could torpedo the enemy BB's. The BB's on my team did their best for a minute or two and then proceeded to bang away at the enemy ships on the other side of the map. As a result, I was constantly spotting the enemy DD's and moving back, rinse and repeat for the entire match until due to poor performance elsewhere my team collapsed. That wasn't a good match, and it shows that team play is far more important in WoWs than in WoT where you can generally knock enemy tanks out without help from your team.

There's certainly a learning curve to this, and I still have to consistently cause more damage than I have hitpoints (sort of a mark of average performance for me), but I'm getting there.

The results from the 4 morning matches: 8 ships sunk (3, 3, 0, 2), sank twice. Arsonist and Confederate with a maximum damage of 76.000. In a tier IV/V match, turning BB's into a floating inferno does work. Still not stellar, but it's improving.

Highlights: 25.000 fire damage on a BB as it ignored me for minutes for some reason even though I was by far the biggest threat it faced, sinking a Gneisenau with 3 torpedo's when it came around an island corner to try and remove my final 1500 hp after slapping me around for a bit, magically sailing through a 4 torpedo salvo with a damaged rudder.
Title: Re: World of Warships
Post by: Nefaro on April 05, 2018, 05:11:02 AM
I have to confess to the immense satisfaction I have had when I take out a destroyer. Frequently I would pick a cruiser with good detection just to squish the buggers. But now they have nerfed them to the point you got to admired the scrappy bastards playing them

Last I was playing, Destroyers had been nerfed so many times that you couldn't get good rewards with them, at high tiers, unless you did exceptionally well.  They supposedly upped the spotting and/or capture rewards, but it was so little that it just appeared to be a token showing.

Mid-tiers weren't quite as bad in that respect.  Mainly due to much fewer aircraft all over the place, and enemy ships with radar, all keeping you spotted (which is DD's only real defense in WoWs).

First skill I spend is the one where you know how many ships are firing on you. Two or more, I consider turning tail, unless I know its short term...to punch through a screen to get at the heavies. Especially for fast destroyers. If you can get in behind them, you can do some real damage.


And when you spend part of your match time running away from being spotted, that means you're making less rewards while doing so.  Just the way it goes.

I often find it very frustrating, running a DD up at Tier 9 and 10.  Primarily due to the top-tier carriers being present so often.  They have so many airborne planes buzzing around everywhere, they regularly spot you (for their team) by circumstance.  Many are good enough to just shadow you with a fighter indefinitely so their other teammates can shoot at you or, at the least, make you constantly run/hide from that fire and do nothing.   >:(

The growing numbers of ships with 'radar' ability makes it worse.  The 'radar' can even spot you through land.  ::)  Once again, you'll spend time fleeing from these, too.  Between the preponderance of aircraft and radar, at top-tier, you spend more time running away than ever.  Which means you're doing less of the essential WoWS screening destroyer stuff out front - spotting enemy ships for friendlies, capturing zones, etc.

I used to enjoy running high-tier DDs much more.  It's still fun, but the amount of instant spotting available in those top matches has become rather frustrating.  I pray, every match, that there is no CV players when queueing up with them.  :dreamer:  If I want to steadily make credits/xp, I'll go jump into a battleship or cruiser;  they're easier to make bank with up there.
Title: Re: World of Warships
Post by: GDS_Starfury on April 05, 2018, 02:46:07 PM
then come back to WoT, where the shittery is just as bad but in 1/3 the time!
Title: Re: World of Warships
Post by: Nefaro on April 06, 2018, 12:13:11 PM
then come back to WoT, where the shittery is just as bad but in 1/3 the time!

Ick.  I gave up on WoT long ago.

Even if the WoT meta was perfect, I still get tired of the repetitive tank gameplay. i.e. "Peak-A-Boom". 
Title: Re: World of Warships
Post by: steve58 on May 17, 2018, 08:51:14 AM
Gamersgate (https://www.gamersgate.com/campaign/id/6227/?aff=nlna) has some good deals going for new users/accounts.  Good for the next 3+ days.

For the price of that Premium pack I'm kinda playing with the idea of starting a 2nd acct :-\

$3.07   Premium Starter Pack includes:
8,000 Doubloons
6,000,000 Credits
30 days Premium Account

$1.83   Medium Starter Pack includes:
4,000 Doubloons
2,500,000 Credits
30 days Premium Account

$1.21   Light Starter Pack includes:
2,000 Doubloons
2,000 000 Credits
14 days Premium Account

FREE Starter Pack includes:
Ishizuchi, tier IV premium battleship
300 doubloons
3 Days Premium Account

Title: Re: World of Warships
Post by: GDS_Starfury on May 20, 2018, 11:46:31 AM
then come back to WoT, where the shittery is just as bad but in 1/3 the time!

Ick.  I gave up on WoT long ago.

Even if the WoT meta was perfect, I still get tired of the repetitive tank gameplay. i.e. "Peak-A-Boom".

peek a boom happens in the world of shitters.  my experience from the last 2 years has been highly mobile and aggressive game play.
Title: Re: World of Warships
Post by: DennisS on May 20, 2018, 11:52:16 AM
then come back to WoT, where the shittery is just as bad but in 1/3 the time!

Ick.  I gave up on WoT long ago.

Even if the WoT meta was perfect, I still get tired of the repetitive tank gameplay. i.e. "Peak-A-Boom".

I had success in the TD line, specifically tier IV through VI. These Russian TD's were stupid OP. My win rate for the SU-80 and SU-100 was just over 64%, with a 3:1 kill/death ratio.

There really isn't much of a defense against a hidden TD, with 100% camo for both the tank and crew. If the first shot didn't get you, the second one did. It just got too easy, once I discovered the "I win" strategy.

Sadly, others have perfected camping over time as well, and this has pretty much ended the game for me.
Title: Re: World of Warships
Post by: GDS_Starfury on May 20, 2018, 01:43:59 PM
I dont know how long its been since youve played but the maps and camo mechanics have been changed dramatically.
as an example, TDs no longer retain their camo after they shoot and there are far fewer places to hide.
Title: Re: World of Warships
Post by: DennisS on May 22, 2018, 08:39:15 AM
I dont know how long its been since youve played but the maps and camo mechanics have been changed dramatically.
as an example, TDs no longer retain their camo after they shoot and there are far fewer places to hide.

It has been a couple of years now. I did have about 12 thousand matches, with an overall winning percentage of 56%. My light tanks did terrible..I was just too aggressive. Mediums were better, TD's were the best by far.

I did have a Russian KV-1 with 11 kills in one match. That was very fun...for a year or two, you just couldn't kill them.
Title: Re: World of Warships
Post by: steve58 on June 26, 2018, 12:49:40 PM
Update 0.7.6 (https://worldofwarships.com/en/news/common/update-076-night-battle/) dropping tomorrow.  Night battles and the rest of the American Cruiser line.
Title: Re: World of Warships
Post by: MengJiao on June 26, 2018, 08:13:10 PM
Update 0.7.6 (https://worldofwarships.com/en/news/common/update-076-night-battle/) dropping tomorrow.  Night battles and the rest of the American Cruiser line.

  Looks good!!
Title: Re: World of Warships
Post by: Dammit Carl! on June 27, 2018, 06:35:34 AM
Schweeeeet!


Title: Re: World of Warships
Post by: MengJiao on June 27, 2018, 12:32:12 PM
Update 0.7.6 (https://worldofwarships.com/en/news/common/update-076-night-battle/) dropping tomorrow.  Night battles and the rest of the American Cruiser line.

   Haven't seen a night battle yet.  Here's the Furataka near the Brooklyn Bridge (actually she went down in Iron Bottom sound, but at least didn't get nuked by Bikini B during Operation Crossroads unlike say the Saratoga or the Nagato):

Title: Re: World of Warships
Post by: steve58 on June 27, 2018, 12:35:43 PM
My bad, right now, I think the only night battle is the Cherry Blossom Ops...which requires the Cleveland or Baltimore.  I should've said night battle.  :-\
Title: Re: World of Warships
Post by: MengJiao on June 27, 2018, 01:36:58 PM
My bad, right now, I think the only night battle is the Cherry Blossom Ops...which requires the Cleveland or Baltimore.  I should've said night battle.  :-\

   It's supposed to be a version of Empress Augusta Bay?  Presumably the US cruisers would be shooting at the Imperial Navy.  And you could do it over and over...hence the plural is reasonable: BATTLES!
Title: Re: World of Warships
Post by: MengJiao on September 21, 2018, 11:56:20 AM
My bad, right now, I think the only night battle is the Cherry Blossom Ops...which requires the Cleveland or Baltimore.  I should've said night battle.  :-\

   It's supposed to be a version of Empress Augusta Bay?  Presumably the US cruisers would be shooting at the Imperial Navy.  And you could do it over and over...hence the plural is reasonable: BATTLES!

  And here is the Haida (Tribal Class, Canadian Tribe and a Canadian Destroyer):

Title: Re: World of Warships
Post by: MengJiao on September 22, 2018, 11:04:25 AM
Quote from: MengJiao link=topic=13830.msg631228#msg631228 date=1537552580

 
[/quote

  And the Nassau:

   

 
Title: Re: World of Warships
Post by: MengJiao on September 23, 2018, 10:04:21 PM

KUMA
 

Title: Re: World of Warships
Post by: MengJiao on September 26, 2018, 09:48:12 PM

  HMS Orion
 

 

Title: Re: World of Warships
Post by: MengJiao on September 27, 2018, 09:02:53 PM

  HMS Emerald -- probably the ship I play the most
 
Title: Re: World of Warships
Post by: MengJiao on October 06, 2018, 09:51:41 PM

  HMS Emerald -- probably the ship I play the most
 

  Yet here is the Aoba.  I just got this ship and the first time out (without all possible upgrades and improvements), she sank two AI battleships (one set afire and one torpedoed):

 

Title: Re: World of Warships
Post by: Nefaro on October 06, 2018, 10:12:49 PM
Quote from: MengJiao
  Yet here is the Aoba.  I just got this ship and the first time out (without all possible upgrades and improvements), she sank two AI battleships (one set afire and one torpedoed):


AI Battleships?!

What kind of Easy Mode nuttery is this?!   #:-)
Title: Re: World of Warships
Post by: MengJiao on October 07, 2018, 07:49:42 PM
Quote from: MengJiao
  Yet here is the Aoba.  I just got this ship and the first time out (without all possible upgrades and improvements), she sank two AI battleships (one set afire and one torpedoed):


AI Battleships?!

What kind of Easy Mode nuttery is this?!   #:-)

   Co-op mode.   I generally play most games on the easiest mode I can find.
Title: Re: World of Warships
Post by: Tuna on October 08, 2018, 04:22:22 AM
Quote from: MengJiao
  Yet here is the Aoba.  I just got this ship and the first time out (without all possible upgrades and improvements), she sank two AI battleships (one set afire and one torpedoed):


AI Battleships?!

What kind of Easy Mode nuttery is this?!   #:-)

   Co-op mode.   I generally play most games on the easiest mode I can find.

You advance a lot quicker against people, it might be tough at first, but quickly you learn the tricks of the trade!
Title: Re: World of Warships
Post by: MengJiao on October 08, 2018, 07:01:10 AM
Quote from: MengJiao
  Yet here is the Aoba.  I just got this ship and the first time out (without all possible upgrades and improvements), she sank two AI battleships (one set afire and one torpedoed):


AI Battleships?!

What kind of Easy Mode nuttery is this?!   #:-)

   Co-op mode.   I generally play most games on the easiest mode I can find.

You advance a lot quicker against people, it might be tough at first, but quickly you learn the tricks of the trade!

  I'm pretty happy playing low-level ships against the robots.  I'm sure eventually I'll push on to other things.
Title: Re: World of Warships
Post by: Tuna on October 08, 2018, 07:48:55 AM
When I first started playing, I used to go into co op when I had a new 'base ship, to try and earn some upgrades before facing real people. But after awhile, stopped bothering with that, cause like I said you earn better cash/do against people.  Haven't played in a long time, but it really is a great game! Nef and I have had a lot of fun in MP! Will have to revisit again soon.
Title: Re: World of Warships
Post by: Nefaro on October 08, 2018, 09:49:06 AM
When I first started playing, I used to go into co op when I had a new 'base ship, to try and earn some upgrades before facing real people. But after awhile, stopped bothering with that, cause like I said you earn better cash/do against people.  Haven't played in a long time, but it really is a great game! Nef and I have had a lot of fun in MP! Will have to revisit again soon.

2ndACR was looking for a team-up Saturday but I was busy.  Maybe we can get a run going later in the week.
Title: Re: World of Warships
Post by: Tuna on October 08, 2018, 10:03:41 AM
When I first started playing, I used to go into co op when I had a new 'base ship, to try and earn some upgrades before facing real people. But after awhile, stopped bothering with that, cause like I said you earn better cash/do against people.  Haven't played in a long time, but it really is a great game! Nef and I have had a lot of fun in MP! Will have to revisit again soon.

2ndACR was looking for a team-up Saturday but I was busy.  Maybe we can get a run going later in the week.

Cool, I did log in to update, bit only did one run to make sure things worked. lol, died a quick violent death in my ruskie tin can.
Title: Re: World of Warships
Post by: steve58 on October 11, 2018, 10:50:29 AM
This deal ran last May. Its back for the next ~5 hours or so.  Made a 2nd acct with the Premium pack just for fun. 

Gamersgate (https://www.gamersgate.com/games?prio=relevance&q=%22World%20of%20Warships%22) has some good deals going for new users/accounts.  Good for the next 3+ days 5 hours.

For the price of that Premium pack I'm kinda playing with the idea of starting a 2nd acct :-\

$3.07   Premium Starter Pack includes:
8,000 Doubloons
6,000,000 Credits
30 days Premium Account

$1.83   Medium Starter Pack includes:
4,000 Doubloons
2,500,000 Credits
30 days Premium Account

$1.21   Light Starter Pack includes:
2,000 Doubloons
2,000 000 Credits
14 days Premium Account

FREE Starter Pack includes:
Ishizuchi, tier IV premium battleship
300 doubloons
3 Days Premium Account
Title: Re: World of Warships
Post by: MengJiao on January 01, 2019, 06:36:37 AM

 


  3 cruisers:

Title: Re: World of Warships
Post by: MengJiao on January 03, 2019, 11:14:00 AM


  It's kind of odd that World of Warships doesn't have the Strasbourg (=Dunkerque with a lot more armor and just as fast) anyway here is the
  Dunkerque:

Title: Re: World of Warships
Post by: MengJiao on January 05, 2019, 09:27:12 PM


   Perth (a slightly buffed Leander) -- I got it from the World of Warships Santa thing:

Title: Re: World of Warships
Post by: MengJiao on January 07, 2019, 09:01:17 PM


   Perth (a slightly buffed Leander) -- I got it from the World of Warships Santa thing:

   Wakeful -- a late WWI RN destroyer:

Title: Re: World of Warships
Post by: Gusington on January 09, 2019, 06:50:22 AM
World of Warships has WWI vessels??
Title: Re: World of Warships
Post by: MengJiao on January 09, 2019, 07:15:59 AM
World of Warships has WWI vessels??

   Tier I is a mixed bag, but Tiers II-V have plenty of WWI ships, especially in the Battleships.  By Tier III the WWI ships start fading out and ships like the Friant (Tier III French Light Cruiser from around 1930) can wreak havoc.  Modified WWI battleships (eg Warspite, Arizona) can be found beyond Tier V, I think.
Title: Re: World of Warships
Post by: Gusington on January 09, 2019, 08:02:11 AM
I love you.
Title: Re: World of Warships
Post by: MengJiao on January 09, 2019, 08:27:32 AM
I love you.

  Thanks!!!!
Title: Re: World of Warships
Post by: steve58 on January 14, 2019, 10:57:17 AM
...and this deal is back again on GG.  Good deal for anyone wanting to try WoWS.  Deal ends in ~3 days.

This deal ran last May.  Made a 2nd acct with the Premium pack just for fun. 

Gamersgate (https://www.gamersgate.com/games?prio=relevance&q=%22World%20of%20Warships%22) has some good deals going for new users/accounts.

For the price of that Premium pack I'm kinda playing with the idea of starting a 2nd acct :-\

$3.07   Premium Starter Pack includes:
8,000 Doubloons
6,000,000 Credits
30 days Premium Account

$1.83   Medium Starter Pack includes:
4,000 Doubloons
2,500,000 Credits
30 days Premium Account

$1.21   Light Starter Pack includes:
2,000 Doubloons
2,000 000 Credits
14 days Premium Account

FREE Starter Pack includes:
Ishizuchi, tier IV premium battleship
300 doubloons
3 Days Premium Account
Title: Re: World of Warships
Post by: MengJiao on January 14, 2019, 01:15:24 PM


  Icarus, a late 1930s I-class RN destroyer:

Title: Re: World of Warships
Post by: MengJiao on January 15, 2019, 01:04:25 PM


  Icarus, a late 1930s I-class RN destroyer:

  Icarus again:

Title: Re: World of Warships
Post by: Gusington on January 15, 2019, 04:14:41 PM
Are the bulk of the ships from the 1930s or from WWII? I love the interwar stuff that you've been posting.
Title: Re: World of Warships
Post by: MengJiao on January 15, 2019, 08:36:33 PM
Are the bulk of the ships from the 1930s or from WWII? I love the interwar stuff that you've been posting.

  That's a good question.  The time period for ships and even their basic reality or even physical possibility is a pretty shaky and hard to pin down in World of Warships.  I'd say most of the ships that are close to being coherent representations of actual ships are earlier than WWII.  The somewhat realistic modelling of earlier ships in the earlier tiers (say II-VII) works because most of the ships are from before WWII and were actually built  and built before WWII even if they fought in WWII and were modified (usually to carry more AA weapons).  Later tiers (say around VIII on) have more and more ships that were either never built or could not have been built or modified in the forms they have in the game.  So most of the more or less real ships are from before WWII.
Title: Re: World of Warships
Post by: Gusington on January 16, 2019, 05:43:56 AM
Really interesting. I never would have thought that World of Warships (or Tanks or Planes for that matter) would even attempt portray even a little bit of reality. What little I know of these games gives me very arcadey impression.
Title: Re: World of Warships
Post by: MengJiao on January 16, 2019, 06:02:29 AM
Really interesting. I never would have thought that World of Warships (or Tanks or Planes for that matter) would even attempt portray even a little bit of reality. What little I know of these games gives me very arcadey impression.

  It's moderately arcadey.  Even within arcadey there is a continuum, I guess.  For example, nothing about heroes and generals is remotely realistic, but the size and complexity of the battlefields makes it seem vaguely plausible from time to time and at least in the arcadey world you are not under the thumb of some irate gang eager to blame you (yes! you, who just wandered into the battle) for losing for the 5th time tonight so they kick you out and you go play something arcadey.
  World of Warships...(at least if you just play against the AI) rarely features people ranting at you and you don't hear them in your headphones even if they do...And how arcadey is it?  I think that because ships are somewhat more complex than tanks and planes, they have to at least start by modelling some aspects of the ships in the game somewhat realistically -- if only as a baseline -- so the tier II to tier VII ships have plenty of realistic aspects and some things about the battles are vaguely plausible and even visually compelling.  Beyond tier VII, I think the game enters a world of fantasy and wierd attempts at balancing one fantasy against another.
Title: Re: World of Warships
Post by: Gusington on January 16, 2019, 07:19:31 AM
Players can play against the AI? Is it fun?
Title: Re: World of Warships
Post by: Tuna on January 16, 2019, 09:57:44 AM
Players can play against the AI? Is it fun?

It's very arcardy, but then so isn't most of the stuff we play. But it is a heck of a lot of fun. You can play co-op against the AI. But playing full MP is a lot better, more satisfaction, when you get a kill against human driven ships. Also I think the 'rewards' are better as well.

Title: Re: World of Warships
Post by: MengJiao on January 16, 2019, 12:25:33 PM
Players can play against the AI? Is it fun?

  I like fighting the AI.  It's somewhat comical and pretty relaxing.  I'm staying in the lower Tiers where the ships and their capabilties make more sense and simulating radar and such is not a issue.
Title: Re: World of Warships
Post by: Geezer on January 16, 2019, 12:53:23 PM

...I'm staying in the lower Tiers where the ships and their capabilties make more sense and simulating radar and such is a issue.

Hah, a seal clubber!   ;D
Title: Re: World of Warships
Post by: Gusington on January 16, 2019, 01:20:25 PM
Intriguing...
Title: Re: World of Warships
Post by: steve58 on January 16, 2019, 01:29:48 PM
^So go give it a try.  There is also a Free Starter Pack (https://www.gamersgate.com/DD-WORLD-OF-WARSHIPS-FREE-STARTER-PACK/world-of-warships-fre-starter-pack).

World of Warships - FREE Starter Pack includes:
Ishizuchi, tier IV premium battleship
300 doubloons
3 Days Premium Account

Please note:
This offer is only available for newly registered accounts, and the items will be delivered to the player’s account automatically once it has been created through the registration form at the link wo.ws/gamersgate.
Title: Re: World of Warships
Post by: Tuna on January 16, 2019, 03:26:50 PM

...I'm staying in the lower Tiers where the ships and their capabilties make more sense and simulating radar and such is a issue.

Hah, a seal clubber!   ;D

How can he be a seal clubber if he's playing against the AI?
Title: Re: World of Warships
Post by: MengJiao on January 16, 2019, 04:43:12 PM

...I'm staying in the lower Tiers where the ships and their capabilties make more sense and simulating radar and such is a issue.

Hah, a seal clubber!   ;D

How can he be a seal clubber if he's playing against the AI?

  Robot baby seals!
Title: Re: World of Warships
Post by: Gusington on January 17, 2019, 06:52:20 AM
Adorable. Kill’em!!
Title: Re: World of Warships
Post by: MengJiao on January 18, 2019, 09:55:31 PM


  This is the Huanghe in the game.  In reality, the Huanghe (one of its 5 or 6 Chinese names) was originally HMS Aurora one of 4 extremely successful RN ultra-light cruisers (cut down from Leanders) built in the mid-1930s.  So somewhere under all that 1950s gear is HMS Aurora:

Title: Re: World of Warships
Post by: MengJiao on January 21, 2019, 07:51:06 PM


  Emerald (just your basic 1930s RN light cruiser) (again):



 
Title: Re: World of Warships
Post by: Gusington on January 21, 2019, 08:10:20 PM
Awesome. The graphics in this game are amazing.
Title: Re: World of Warships
Post by: Sir Slash on January 23, 2019, 08:31:39 AM
Those ships are too pretty to sink.  :hug:
Title: Re: World of Warships
Post by: MengJiao on January 23, 2019, 08:03:35 PM
Those ships are too pretty to sink.  :hug:

  They blow up real good and sinkings are generally slow and yet dramatic.

Title: Re: World of Warships
Post by: steve58 on January 24, 2019, 10:44:03 AM
Those ships are too pretty to sink.  :hug:

  They blow up real good and sinkings are generally slow and yet dramatic.



Yup.  Seen the bottom of too many of my ship's hulls too many times  :tickedoff:
Title: Re: World of Warships
Post by: MengJiao on January 24, 2019, 10:54:47 AM
Those ships are too pretty to sink.  :hug:

  They blow up real good and sinkings are generally slow and yet dramatic.

  But here (right side up) is the RN light cruiser Aurora from the late 1930s fixed up as a major Chinese warship in the 1950s:

Title: Re: World of Warships
Post by: MengJiao on January 26, 2019, 08:28:18 PM


  HMS Fiji -- in game terms, she is a pretty good light cruiser -- well able to support the Bismarck even when the Bismarck backs up and hides behind an island, leaving the Fiji to finish off an AI Graf Spee or two.  Historically, of course, the Bismarck rarely backed up to hide behind islands and the Fiji was sunk by JU88s in May 1941 off Crete:

Title: Re: World of Warships
Post by: MengJiao on January 26, 2019, 09:32:48 PM


  HMS Fiji -- in game terms, she is a pretty good light cruiser -- well able to support the Bismarck even when the Bismarck backs up and hides behind an island, leaving the Fiji to finish off an AI Graf Spee or two.  Historically, of course, the Bismarck rarely backed up to hide behind islands and the Fiji was sunk by JU88s in May 1941 off Crete:

Fiji again:

Title: Re: World of Warships
Post by: Gusington on January 27, 2019, 11:18:18 AM
No crews visible on decks, eh?
Title: Re: World of Warships
Post by: Sir Slash on January 28, 2019, 08:30:41 AM
Must be having a staff meeting. Is there a lot of hiding behind islands in this game? Or other tactics of the like?
Title: Re: World of Warships
Post by: steve58 on January 28, 2019, 08:56:19 AM
Must be having a staff meeting. Is there a lot of hiding behind islands in this game? Or other tactics of the like?

BB players that prefer to hide behind islands or at the map's edge for most of the match like to refer to it as "strategic placement of a naval asset"  :crazy2:

Yes, there are tactics like hiding behind islands.  Works really well if you are a DD setting up an ambush.  Some cruisers that have high firing arcs also use islands for cover.
Title: Re: World of Warships
Post by: Gusington on January 28, 2019, 08:59:13 AM
‘In the rear.’
Title: Re: World of Warships
Post by: Huw the Poo on January 31, 2019, 03:01:18 PM
Oh hi!  I was just wondering...what's the new player experience for this game like?  Will I be pitted against other noobs for the most part?  Easy to join a guild?  Worth playing without spending a fortune (although I'm not averse to spending some cash on it)?
Title: Re: World of Warships
Post by: MengJiao on February 02, 2019, 04:00:56 AM


  HMS Gallant (late 1930s DD):

Title: Re: World of Warships
Post by: MengJiao on February 02, 2019, 04:09:15 AM
Oh hi!  I was just wondering...what's the new player experience for this game like?  Will I be pitted against other noobs for the most part?  Easy to join a guild?  Worth playing without spending a fortune (although I'm not averse to spending some cash on it)?

   I think the lower, noob-filled tiers are the most fun: the ships are cheap, relatively full of verisimilitude, the battles go fast.  I only play coop versus the AI so there's no point in being in a guild.  Judging by the [gWaLizar] type prefixes by say tier IV or V most people are in guilds (called clans apparently).  If you can drive your boat in a ship-like manner and not ram and or torpedo your team mates you'll be better than most of the true noobs.  In later tiers, you have to get used to people backing up in the Bismarck to hide behind an island.  Apparently that's crucial in "Clan Battles".  In earlier tiers you have to go with the wild flow of cruisers zipping around and usually not backing up as much as they will once they are in Clans and learn to hide on the high seas
Title: Re: World of Warships
Post by: Huw the Poo on February 02, 2019, 08:39:31 AM
OK, I think I'll give it a go soon then.  Thanks mate.
Title: Re: World of Warships
Post by: Wburn on February 02, 2019, 10:19:43 AM
The higher tiers are more deadly and slower when it comes to engagements.Usually it's a game of stealth, most warships especially in the 9-10 T which I play are jockeying for position and not to be seen or remaining out of range. Ships of course in T9-10 games are more expensive and a lot more powerful with higher accuracy and faster reloads.  You really start relying on teammates to push forward when the enemy side starts suffering from attrition creating holes in their defense. If your DD or cruiser has suffered around 30% damage you're not going to be as ambitious when it comes to exposure. That is when the chase starts! WOWS is a extremely fun game and you do develop skills as you rank up in tiers with your ships. I usually stay in T8-10 games depending on where the server places me.
There has been an uptick in seeing more CVs in the  higher tier games making for some extremely tense moments evading aircraft and rounds from the other side.
Title: Re: World of Warships
Post by: Huw the Poo on February 03, 2019, 04:07:02 AM
Thanks guys.  I just played my first couple of battles and had a blast!  I even managed to sink a few enemies.  Now, to the interwebs to learn what the hell to do next!
Title: Re: World of Warships
Post by: Huw the Poo on February 03, 2019, 09:05:13 AM
Well I'm absolutely still learning, there's plenty I don't know yet.  But I'll be damned if I'm not having fun!

I've worked myself up to a Nassau BB.  So far I've only been sunk twice and both times were due to being abandoned by my team.  The first time was a capture the enemy base mission.  I was the only person who bothered to stay in defense, so I was eventually overwhelmed by the enemy attack force.  The second time was the 3x control points mission, and I was the only player on my team who went for C.  I was in my BB and came up against three enemy DDs, all flanking me.  It didn't take long for their torpedos to finish me off!  Of course, with most of the enemy team at C and all of my team at A and B, we won anyway by being the first to 1,000.

Question.  In my shiny new Nassau, I swear I was only able to fire about once every 30 seconds or so.  Is that normal for a BB?  If so, I think I'll move back down to my Kolberg until I'm at a tier where there are lots of big ships in play.  Hardly ever being able to fire isn't much fun.
Title: Re: World of Warships
Post by: DennisS on February 03, 2019, 09:42:29 AM
Must be having a staff meeting. Is there a lot of hiding behind islands in this game? Or other tactics of the like?

In a match between humans, it is VERY much hiding..You get in range of enemy ship, expect metal hell to rain down.
Title: Re: World of Warships
Post by: DennisS on February 03, 2019, 09:45:51 AM
Oh hi!  I was just wondering...what's the new player experience for this game like?  Will I be pitted against other noobs for the most part?  Easy to join a guild?  Worth playing without spending a fortune (although I'm not averse to spending some cash on it)?

There are two different games. One is Players vs. AI, the second is Players vs. other players.

I generally play with other humans against the AI. I don't consider myself a noob anymore, and I am almost always in the top three for stats. But..when I play humans, I get my ass handed to me 7 out of 10 matches.

Consider human vs. ai the minor leagues, to learn the game, then progress on to the much harder PvP.

Downside here is that the actions and behaviors that work against the AI will get you crushed in PvP...but if you START PvP, you are likely to get very frustrated, very fast.
Title: Re: World of Warships
Post by: Huw the Poo on February 03, 2019, 10:51:14 AM
Heh, actually I went straight to PvP as soon as I could.  It seems more fun.  Sometimes I get my arse kicked, other times I catch some poor bastard totally unawares and get a few volleys off before he even realises I'm there.  It all balances out in the long run.

God damn this game is fun.  As soon as a battle is over I just jump right back in!  I just got a tier IV cruiser WITH TORPEDOS YAY so I'm looking forward to trying that bugger out next time I log in.
Title: Re: World of Warships
Post by: Wburn on February 03, 2019, 11:29:50 AM
After not playing the game for a while I started up recently and the air game has made me change my tactics a lot. First hiding is fatal since air spotting range has gotten better. If you're stationary then kiss your ass goodbye from a well coordinated air attack. So what does work, grouping together to form a plausible air umbrella is a big plus and being in motion.
I always think it's better to do PvP, more rewarding if you can survive and win. Problem I have with the coop games is that the AI fleet mirrors your own. The question about the slow reload times on the Nassau can be shortened by modules and captain's skills. As you get to the Bayern and upper tier German BBs you reduce reload times but you get more dispersion on your main guns. That's the other good reason to so PvP is to develop skills by watching more experienced players play the game. Determine the force structure on the opposing team and your own teams weaknesses. A lot of times a suggestion or 2 can lead to better tactics from your teammates. Keep in mind most players like being given orders whether confident or not, think it's only human.
Title: Re: World of Warships
Post by: Huw the Poo on February 03, 2019, 11:46:38 AM
Thanks Wburn.  I haven't seen any aircraft yet but I'm sure it won't be long.

Yeah, I found out how to view modules and the main battery on the Nassau has a reloading time of 26 seconds!  Not fun at all.  I'm looking forward to getting these captain's skills...
Title: Re: World of Warships
Post by: Huw the Poo on February 03, 2019, 12:14:54 PM
I have 250 coins.  What should I spend them on?  Also, assuming I stick with the game long enough to make an investment, what do people generally buy with real currency?  Are the premium ships worth it?
Title: Re: World of Warships
Post by: Shelldrake on February 03, 2019, 12:22:25 PM
I have 250 coins.  What should I spend them on?  Also, assuming I stick with the game long enough to make an investment, what do people generally buy with real currency?  Are the premium ships worth it?

You can use your coins to alter captain skills or demount modules or save them to buy a premium ship although coal/steel will also do that for you. It sounds like you might be cruiser/destroyer guy if you like dodging and shooting! Tier 3 Saint Louis is fun with lots of quick firing guns, I also like Vier 5 Emerald as it plays like a big destroyer with guns and 2 torpedo mounts per side.

What is your in game handle?
Title: Re: World of Warships
Post by: Huw the Poo on February 03, 2019, 12:25:19 PM
Thanks mate.  I don't think I've unlocked captain skills or coal/steel yet.  I'm huwie_blue in game but I play on EU servers.
Title: Re: World of Warships
Post by: Wburn on February 03, 2019, 12:44:12 PM
I think if you are going to spend real money on a ship look at what does well as far as point accumulation, if you browse the WOWS forums you'll get some ideas. I think at the lower tiers WG wants you to stay a player so they give you breaks on upgrading warships on their tech trees till about 4-5. Then it slows down considerably to acquire more ships.  If you like cruisers sometimes there is a sale for mid level tiered ships etc.
If you buy a high tier ship you probably will find it pretty frustrating in the high tier games till you get experienced. Better to stay mid range and advance accordingly. Figure on what tech path you want to remain on, German, Russian,  US. etc. I find the Russian line is pretty good as opponents and makes sense saying WOWS is a Russian company, there might be a little bias involved. :).
Something you may want to consider is purchasing a premium account. This gives you a better pay off when you are victorious and reduces the amount of repairs and replacement of commodities.
Title: Re: World of Warships
Post by: Huw the Poo on February 03, 2019, 01:25:25 PM
Good advice about the research path.  I'm in German ships at the moment but I think I'd better spend some time poring over the wiki.  Thanks again for the tips.
Title: Re: World of Warships
Post by: Destraex on February 04, 2019, 07:00:05 AM
I watched my son play the new carrier mechanics and was pretty bummed seeing fighters go in with rockets against bbs. I am though still loving war thunder ships which may not have the flashy big carriers and bbs. But is much much more realistic.
Title: Re: World of Warships
Post by: Huw the Poo on February 04, 2019, 01:16:38 PM
Well, I just had my first "oh, fuck off" moment.  An enemy DD literally appeared 500m away from me, that's a bit much isn't it?  And as if that wasn't bad enough, he torpedoed me at a distance of TWO HUNDRED metres!!!  I thought fish were supposed to have minimum ranges?  Surely 200m is below any minimum range?
Title: Re: World of Warships
Post by: Shelldrake on February 04, 2019, 04:20:20 PM
The new carrier mechanics have really thrown a monkey wrench into the works - in a match today I shot down 29 planes (most were attacking with rockets) with my Mushi, which has crappy AA.
Title: Re: World of Warships
Post by: Huw the Poo on February 05, 2019, 04:24:09 PM
I think I'm getting the hang of this:

(https://i.imgur.com/aIXdo22.jpg?1)

This was a fantastic battle.  By the end there were two of us - me in my T4 CA and one other in a T4 BB - and an enemy CA and BB.  They had two control points, we had one.  The enemy were headed for a points victory.  But rounding the corner of an island on my way to help my BB friend, I sighted the enemy CA and quickly sunk him with my guns.  I was very heavily damaged but I rounded on the BB and unleashed a volley of torpedoes while we exchanged fire.  He sank me, but at the same time my torpedoes hit him and caused massive damage, leaving him an easy target for our last remaining player.  Victory to us!  Brilliant fight.
Title: Re: World of Warships
Post by: Tuna on February 05, 2019, 06:49:27 PM
You da man!  :bd:
Title: Re: World of Warships
Post by: Sir Slash on February 05, 2019, 08:46:25 PM
You mean, 'Huw' da man.  :bd:
Title: Re: World of Warships
Post by: Huw the Poo on February 05, 2019, 11:41:43 PM
Hahahaha thanks!

I can't believe how much I'm enjoying this game, I wish I'd discovered it ages ago.
Title: Re: World of Warships
Post by: Gusington on February 06, 2019, 06:56:07 AM
Huw don’t say?

heh
Title: Re: World of Warships
Post by: Sir Slash on February 06, 2019, 09:55:39 AM
Huw you lookin' at?
Title: Re: World of Warships
Post by: Gusington on February 06, 2019, 10:52:30 AM
Hahaha
 
Huw me? Couldn’t be.
Title: Re: World of Warships
Post by: Huw the Poo on February 06, 2019, 10:59:22 AM
Can you imagine?  I actually formally changed my original name to Huw because of all the jokes.  And now look...
Title: Re: World of Warships
Post by: Gusington on February 06, 2019, 12:16:36 PM
Better to be referred to as Huw than Poo.
Title: Re: World of Warships
Post by: Sir Slash on February 06, 2019, 12:46:08 PM
Here at Grogs we only make jokes about people's name's that we really appreciate. Huw OK with that?
Title: Re: World of Warships
Post by: Tuna on February 06, 2019, 01:50:00 PM
Nef and I put a ton of hours in!
Title: Re: World of Warships
Post by: Huw the Poo on February 06, 2019, 02:26:17 PM
Gotta love it when someone who has already been sunk is screaming at you "do this! Do that! NO DON'T DO THAT YOU IDIOT" and then at the end of the battle you've scored three times as many points as he did.  :2funny:
Title: Re: World of Warships
Post by: DennisS on February 07, 2019, 08:14:06 AM
Welp...I downloaded this game from Steam, and blew away my old copy. I had about 10 ships at various levels, from 5 to 8 or so. Fun starting over. I am pretty dominant in the low levels!
Title: Re: World of Warships
Post by: Geezer on February 07, 2019, 09:08:21 AM
Welp...I downloaded this game from Steam, and blew away my old copy. I had about 10 ships at various levels, from 5 to 8 or so. Fun starting over. I am pretty dominant in the low levels!

Another seal clubber!   :P
Title: Re: World of Warships
Post by: Huw the Poo on February 07, 2019, 11:07:56 AM
Hmm, I wonder if either of you have trolled me this week!
Title: Re: World of Warships
Post by: MengJiao on February 07, 2019, 12:18:45 PM


  French Light Cruiser:

Title: Re: World of Warships
Post by: Huw the Poo on February 09, 2019, 03:11:57 AM
I played a battle last night where my entire fleet was sunk within the first five minutes.  I was still getting into position in my Nassau BB and I heard the "you are our last hope" or whatever it was and I did a double take.

But even so, they only had two ships left by the time I was sunk!  I kept destroying them with my team cheering me on in chat, and eventually I started telling the enemy team how much they suck and it was really pissing them off, hahahaha.  Good fun.

Question:  Is it just me or is the gap between T5 and T6 huge?  I keep trying to play in my T5 CA (I think it's a Königsberg) and I invariably get put in a battle where almost all other players are in a T6 and I get obliterated very quickly.

Also: Can anyone comment on my earlier question about minimum torpedo range?  I'm fed up of being raked by a CA with torps that's so close I could reach over and slap the captain across the face.
Title: Re: World of Warships
Post by: steve58 on February 09, 2019, 01:43:43 PM
Königsberg is one of my favorite ships.  With the right signal flags (and sometimes without them), she can burn BBs to a crisp with HE.  She is, however, a light cruiser with thin amour.  Keep your distance and used the WASD hack constantly.  With her German AP, she can citadel lots of the T4-T6 cruisers.  Aim for the water line under the turrets and/or smokestacks.
Title: Re: World of Warships
Post by: Tuna on February 09, 2019, 03:58:26 PM
I forget, I thought they had a min range, but don't know what it was/is.. I always just made sure I knew my torps 'max' range, and tried to learn 'other ships' max range, so I could know how far to stay away if necessary.
Title: Re: World of Warships
Post by: MengJiao on February 09, 2019, 04:26:11 PM


French CA from 1934:

Title: Re: World of Warships
Post by: Huw the Poo on February 09, 2019, 04:47:58 PM
Thanks guys.  I don't know what the WASD hack is, but if it's a cheesy way to play I don't want to know!
Title: Re: World of Warships
Post by: steve58 on February 09, 2019, 05:11:48 PM
Lol...not cheesy.  Just use the speed (ws) and rudder (ad) keys...often!
Title: Re: World of Warships
Post by: Huw the Poo on February 10, 2019, 02:08:12 AM
Oh OK, haha.  Yeah I do zig zag and adjust speed often when I'm under attack or if I think a torpedo attack is likely.   O0
Title: Re: World of Warships
Post by: malize on February 10, 2019, 02:50:17 AM
well the thread says WOWS...so I'll share a couple of my favorite recent in your face murderizings:

https://clips.twitch.tv/AntediluvianCogentLadiesFailFish

https://clips.twitch.tv/HotStrangeConsoleTwitchRPG
Title: Re: World of Warships
Post by: Huw the Poo on February 10, 2019, 03:06:33 AM
The second wasn't so bad, but that first clip is disgusting.  That's exactly what I'm talking about.  If I'm in a cruiser I should want to get close to a destroyer so that my secondary guns can do their thing.  The wiki says there is a minimum range for torpedoes but I've yet to bloody find it.
Title: Re: World of Warships
Post by: MengJiao on February 10, 2019, 05:08:06 AM
The second wasn't so bad, but that first clip is disgusting.  That's exactly what I'm talking about.  If I'm in a cruiser I should want to get close to a destroyer so that my secondary guns can do their thing.  The wiki says there is a minimum range for torpedoes but I've yet to bloody find it.

  I generally try to stay far from DDs no matter what.  If I'm under 3-4 kilometers from them I should be working hard to avoid torps and/or have my own torps about to blow him up.   I only fight the robots so things might be different in PvP, but I find DDs to be the most dangerous of foes and I try to kill them first and work hard to get them before they get me -- i don't think Ive ever seen a minimum range have any effect and generally, the closer you are to a DD the more likely they are to hit you with some torps.  I generally tend to play DDs myself so I tend to fire torps from any reasonable range BUT really close seems to work really well especially against bigger ships.
Title: Re: World of Warships
Post by: malize on February 10, 2019, 11:59:14 AM
The second wasn't so bad, but that first clip is disgusting.  That's exactly what I'm talking about.  If I'm in a cruiser I should want to get close to a destroyer so that my secondary guns can do their thing.  The wiki says there is a minimum range for torpedoes but I've yet to bloody find it.

From the video I was right at the minimum distance, the first torp in the spread armed a split second before impact, the remaining ones doing so in sequence right behind it as they impacted.  If I had dithered just that split second longer it would've ended entirely different

But I'm also of Mengjiao's opinion, treat DD's like you are stepping around a the gaping maw of a rattlesnake den.
Title: Re: World of Warships
Post by: malize on February 10, 2019, 12:07:02 PM
  The wiki says there is a minimum range for torpedoes but I've yet to bloody find it.

Reddit says: "With ship ones its the inner circle of the and it size varies based on how close the launcher is to the side of the ship. it is very very close to the ship, like 20m or less."

I've also read that the base of the aiming cone (the end nearest your ship as you are aiming your torps) is the min. safe.  (EDIT -- I went back and watched the first video from the point I launched the torps  the "base of the aiming cone" location *DID* end up almost exactly where the torps armed when they reached that same point, so this would seem to be good info, at least from the shooter's perspective)

Neither of these helps the guy being shot at :)

Title: Re: World of Warships
Post by: Huw the Poo on February 10, 2019, 01:01:44 PM
Thanks for the info mate.  20m arming range, pfft.....may as well not have one at all.
Title: Re: World of Warships
Post by: MengJiao on February 10, 2019, 08:37:04 PM


  Shenyang (slightly imaginary 1920s Chinese DD):

Title: Re: World of Warships
Post by: Gusington on February 11, 2019, 06:05:41 AM
That’s a wacky fruity camo color scheme there.
Title: Re: World of Warships
Post by: MengJiao on February 11, 2019, 07:22:06 AM
That’s a wacky fruity camo color scheme there.

  It's pretty dull compared to lots of "camo" out there in this game.
Title: Re: World of Warships
Post by: Gusington on February 11, 2019, 07:42:31 AM
I saw the promo from WoW for the Lunar New Year sale...that ‘camo’ was the definition of both wacky and fruity.
Title: Re: World of Warships
Post by: DennisS on February 11, 2019, 05:14:07 PM
Welp...I downloaded this game from Steam, and blew away my old copy. I had about 10 ships at various levels, from 5 to 8 or so. Fun starting over. I am pretty dominant in the low levels!

Another seal clubber!   :P

I can generally hit a DD moving at speed with my first salvo...this helps. No learning curve on how much to lead ships.
Title: Re: World of Warships
Post by: DennisS on February 11, 2019, 05:15:07 PM
Lol...not cheesy.  Just use the speed (ws) and rudder (ad) keys...often!

Like fighter pilots need to check their six. you need to adjust your speed and course every ten seconds, as a minimum.
Title: Re: World of Warships
Post by: DennisS on February 11, 2019, 05:16:21 PM
The second wasn't so bad, but that first clip is disgusting.  That's exactly what I'm talking about.  If I'm in a cruiser I should want to get close to a destroyer so that my secondary guns can do their thing.  The wiki says there is a minimum range for torpedoes but I've yet to bloody find it.

  I generally try to stay far from DDs no matter what.  If I'm under 3-4 kilometers from them I should be working hard to avoid torps and/or have my own torps about to blow him up.   I only fight the robots so things might be different in PvP, but I find DDs to be the most dangerous of foes and I try to kill them first and work hard to get them before they get me -- i don't think Ive ever seen a minimum range have any effect and generally, the closer you are to a DD the more likely they are to hit you with some torps.  I generally tend to play DDs myself so I tend to fire torps from any reasonable range BUT really close seems to work really well especially against bigger ships.

Always turn directly away from DD's. Extend away, and live to fight another day.
Title: Re: World of Warships
Post by: malize on February 14, 2019, 08:49:17 PM
Example, from last night --

https://clips.twitch.tv/LitigiousCuteQueleaDoritosChip
Title: Re: World of Warships
Post by: DennisS on February 17, 2019, 04:21:12 PM
I am not a great WOWS player. I have a lot of experience, and that helps.

I deleted my main account, and started over on steam. I am all the way up to seven different tier 3 cruisers, going pretty strong.

I am playing with other humans vs. the AI. Yeah yeah...Across 73 missions, I am averaging 3.18, as far as game placements, after the match. I want to consistently average in the top three, prior to playing against humans, if I ever do.

Funny....the humans I am playing with are vastly worse than the seasoned crew from the non-steam players. We have gotten our ass beat, BAD, by the AI, on more than one occasions. One match, in my Tenyru, I had three torp kills, and 68k damage, and found myself getting shelled by four ships. What? WHAT? I was the only human left, against five ships. I got another one before I got sunk...but dayyum! Four kills, 85k damage, and we lose!
Title: Re: World of Warships
Post by: MengJiao on March 07, 2019, 04:18:18 AM
I am not a great WOWS player. I have a lot of experience, and that helps.

I deleted my main account, and started over on steam. I am all the way up to seven different tier 3 cruisers, going pretty strong.

I am playing with other humans vs. the AI. Yeah yeah...Across 73 missions, I am averaging 3.18, as far as game placements, after the match. I want to consistently average in the top three, prior to playing against humans, if I ever do.

Funny....the humans I am playing with are vastly worse than the seasoned crew from the non-steam players. We have gotten our ass beat, BAD, by the AI, on more than one occasions. One match, in my Tenyru, I had three torp kills, and 68k damage, and found myself getting shelled by four ships. What? WHAT? I was the only human left, against five ships. I got another one before I got sunk...but dayyum! Four kills, 85k damage, and we lose!

  Trying carriers:

Title: Re: World of Warships
Post by: Gusington on March 07, 2019, 07:10:11 AM
I like it. Which one is it? And is it sailing in...the Adriatic? That’s a weird pic.
Title: Re: World of Warships
Post by: MengJiao on March 07, 2019, 07:26:31 AM
I like it. Which one is it? And is it sailing in...the Adriatic? That’s a weird pic.

  "Phillipines" (a port choice-- just an image) -- ship is the Hosho -- the first keel-up carrier (1922, I think, but sporting planes from about 1933)
Title: Re: World of Warships
Post by: Sir Slash on March 07, 2019, 09:22:00 AM
Nice! She looks like a, 'Ho' for 'sho'. So, how do carriers work in this game?
Title: Re: World of Warships
Post by: MengJiao on March 07, 2019, 09:51:31 AM
Nice! She looks like a, 'Ho' for 'sho'. So, how do carriers work in this game?

   They have completely redone the carriers.  I never did any carrier stuff cuz there were no Royal Navy Carriers -- weird Russian view of the world it seems.  So now the Hermes (the first one 1924), the Furious (wonderfully weird ship), the Implacable and the Audacious are due to be playable soon.
I considered the Langley, but she is quite slow.  The Hosho is at least slightly speedy...which one uses to hide behind rocks (along with the Bismarck occasionally).  As For playing them.  I ran the Hosho 4 times and got 2 torpedo hits, 8-10 rocket hits and some bomb hits...so except for comic relief they will probably not be played by me too often.  The AI on the other hand will probably be pretty deadly with them so I guess that is a good thing since I only play against the Robots.
Title: Re: World of Warships
Post by: DennisS on March 07, 2019, 10:30:30 AM
I have only seen one CV driver that had ANY idea on what they're doing. A carrier gets replaced with a BB for the AI team. This is a disaster...as it is VERY rare for a carrier driver to do anywhere near the damage they need to, to make up the difference in tonnage. My win rate, in the non-steam version, was 96% or higher...now, it is 92%, and I routinely am in the top three on the team.

I am strongly considering playing humans vs. humans...non-steam, it was very, very difficult, as I am way too aggressive. Might be different now vs. weaker human opponents.
Title: Re: World of Warships
Post by: MengJiao on March 07, 2019, 10:54:48 AM
I have only seen one CV driver that had ANY idea on what they're doing. A carrier gets replaced with a BB for the AI team. This is a disaster...as it is VERY rare for a carrier driver to do anywhere near the damage they need to, to make up the difference in tonnage. My win rate, in the non-steam version, was 96% or higher...now, it is 92%, and I routinely am in the top three on the team.

I am strongly considering playing humans vs. humans...non-steam, it was very, very difficult, as I am way too aggressive. Might be different now vs. weaker human opponents.

   In the war against the Robots, I think the carriers have improved the interest of the game since they give the Robots some tricky advantages -- which is good cuz I only fight Robots.  So 1)
The humans have a carrier and this usually means they are lacking the firepower of at least one good ship -- which gives the Robots a much better chance.  I've seen many groups of humans get beaten by the Robots lately even as the humans say apologetically they only fight the Robots to make points. 2) Also humans seem less cooperative lately -- maybe due to being beaten 10% of the time by the Robots -- which is upsetting for some people apparently.  Or maybe its a new bunch of players or maybe better Robot logic.
3) What's going to be really interesting is when (I think in a few weeks), the Robots get carriers -- now you know they are probably going to do much better than the average human with carriers -- AND nobody can complain about fighter cover since carriers no longer have control over fighters (as I understand it).  Anyway, should be fun and I'm liking the whole carrier thing more and more.
Title: Re: World of Warships
Post by: Gusington on March 07, 2019, 10:56:51 AM
So once you launch the aircraft you have no control over them?
Title: Re: World of Warships
Post by: MengJiao on March 07, 2019, 12:26:14 PM
So once you launch the aircraft you have no control over them?

 Not fighters -- which is good since almost all anyone would say to carriers was "where is the fighter cover?"  The attack planes (usually the first to launch since they are a bit faster and have a better chance at hitting things smaller than a battleship) spot well.  So you know things may go badly if the carrier launches no planes right away to scout.  You can control attack planes with rockets, dive bombers and torpedo planes.

  I took a shot of the Langley and some planes after I was dead in a battle we lost to the Robots:

Title: Re: World of Warships
Post by: Gusington on March 07, 2019, 12:30:27 PM
Every one of these shots you post is like a painting!!
Title: Re: World of Warships
Post by: Sir Slash on March 07, 2019, 01:00:13 PM
Damn robots!  >:(
Title: Re: World of Warships
Post by: MengJiao on March 07, 2019, 03:45:31 PM
Every one of these shots you post is like a painting!!

  Like most games, this one has some good lighting moments...but mostly its pretty murky and I don't take those images.
Title: Re: World of Warships
Post by: MengJiao on March 07, 2019, 03:54:40 PM
Damn robots!  >:(

  they kill me pretty often.  I'm usually driving a DD or a cruiser.  If they kill me, well quite often they get everyone else too.  If things go well, I often torpedo a Robot battleship or two.  However, I'm reaching the point where I feel things are going to go better for my team if it has a Robot Battleship or two on the Human side (which can happen...you can have up to 7 of 8 of the players on your human team be Robots).  At least the Robot Battleships rarely hide behind rocks.
Title: Re: World of Warships
Post by: MengJiao on March 09, 2019, 08:18:18 PM


  And the Hermes -- launched in 1924, sunk in 1942 in the Indian Ocean:

Title: Re: World of Warships
Post by: MengJiao on March 10, 2019, 03:54:31 AM


  And the Hermes -- launched in 1924, sunk in 1942 in the Indian Ocean:

  More Hermes:


Title: Re: World of Warships
Post by: MengJiao on March 10, 2019, 09:09:04 PM


   And here is the Furious.  Pretty impressive -- over 32 knots and with all the hit points of a small battlecruiser.  If I could fly planes properly she would be a real killer.  This screenshot is from a battle we won against the Robots (I've had the Furious in 3 battles and the Robots wiped us out in 2 out of 3 -- not entirely thanks to the fact that the Robots get a battleship to face the Furious -- but I'm sure that doesn't help the humans) -- anyway we finally beat the Robots thanks to a DD that sank 6 robot ships.  I did get a torpedo hit so maybe that helped a little:

Title: Re: World of Warships
Post by: Gusington on March 11, 2019, 07:05:18 AM
That one looks particularly bad ass.
Title: Re: World of Warships
Post by: MengJiao on March 11, 2019, 11:28:08 AM
That one looks particularly bad ass.

  The proto-ski-jump thing is odd--as is a lot of other stuff.  Still, she survived (in reality) WWII and 2 of 3 of these strange battlecruisers turned carriers did not (Courageous sunk by a U-boat, Glorious by two German battlecruisers).  On deck she has the Barracudas.  I think the Sea Hurricanes are off scouting.
Title: Re: World of Warships
Post by: Gusington on March 11, 2019, 12:02:33 PM
I love that ski jump - almost steam/dieselpunk. Ish.
Title: Re: World of Warships
Post by: MengJiao on March 19, 2019, 06:02:51 AM
I love that ski jump - almost steam/dieselpunk. Ish.

  Furious again:

Title: Re: World of Warships
Post by: Gusington on March 19, 2019, 09:19:35 AM
Something about that ship makes me smile.
Title: Re: World of Warships
Post by: Sir Slash on March 19, 2019, 05:24:28 PM
Being happy is better than being....Furious.  :peace:
Title: Re: World of Warships
Post by: Gusington on March 19, 2019, 06:40:55 PM
 :buck2:
Title: Re: World of Warships
Post by: MengJiao on March 20, 2019, 07:09:03 AM
Being happy is better than being....Furious.  :peace:

  I'm not sure the Royal Navy ever had an HMS Happy...though one does hear of a "happy ship".  Ships apparently have traditional nicknames and the traditional nickname of Furious was Spurious.  I mean the nickname was "Spurious" not that she had a spurious nickname.
Title: Re: World of Warships
Post by: Gusington on March 20, 2019, 08:01:02 AM
I really hesitate to ask but...what does happy ship mean?
Title: Re: World of Warships
Post by: Sir Slash on March 20, 2019, 08:57:27 AM
Where's that pic of Boaty Mc Boatface? The Brits had some odd names for their Aircraft Carriers like the emotion-themed ones, Furious, Ardent, Illustrious and then the traditional-themed Eagle and Ark Royal. Hermes for a Greek god. Probably more I'm not thinking of right now. Kind of strange.
Title: Re: World of Warships
Post by: MengJiao on March 20, 2019, 10:10:27 AM
Where's that pic of Boaty Mc Boatface? The Brits had some odd names for their Aircraft Carriers like the emotion-themed ones, Furious, Ardent, Illustrious and then the traditional-themed Eagle and Ark Royal. Hermes for a Greek god. Probably more I'm not thinking of right now. Kind of strange.

  Ardent, you are perhaps thinking of Avenger, which kind of accidently functioned as a major distraction in PQ-18 and survived only to be blown to bits by a U-boat while covering the Torch landings?

  Overall the Ardents get blown up nearly as much as Avengers (below is Wikipedia on the Ardents):

Eight ships of the Royal Navy have been named HMS Ardent, whilst another two were planned:

HMS Ardent (1764) was a 64-gun third rate launched in 1764. She was captured by the French in 1779 but was recaptured in 1782 and renamed HMS Tiger. She was sold in 1784.
HMS Ardent (1782) was a 64-gun third rate launched in 1782. She caught fire and exploded near Corsica in 1794.
HMS Ardent (1796) was a 64-gun third rate launched in 1796. She was used for harbour service from 1812 and was broken up in 1824.
HMS Ardent (1841) was a wooden paddle sloop launched in 1841 and scrapped in 1865.
HMS Ardent was to have been a wooden screw sloop, but she was renamed HMS Rattler before her launch in 1843.
HMS Ardent (1894) was an Ardent-class torpedo boat destroyer launched in 1894 and broken up in 1911.
HMS Ardent (1913) was an Acasta-class destroyer launched in 1913 and sunk at the battle of Jutland in 1916.
HMS Ardent (H41) was an A-class destroyer launched in 1929 and sunk in 1940.
HMS Ardent was to have been an Amphion-class submarine but she was cancelled in 1945.
HMS Ardent (F184) was a Type 21 frigate launched in 1975 and sunk in 1982 during the Falklands War.
Title: Re: World of Warships
Post by: Sir Slash on March 20, 2019, 11:08:45 AM
I guess I was thinking of the Avenger but I could've sworn there was an 'Ardent' too. Thanks for the info Meng.
Title: Re: World of Warships
Post by: Windigo on March 20, 2019, 01:43:45 PM
seems like a low grade curse to name a ship Ardent in Her Majesty's navy....
Title: Re: World of Warships
Post by: MengJiao on March 20, 2019, 03:46:17 PM
seems like a low grade curse to name a ship Ardent in Her Majesty's navy....

   In the destroyer/frigate world the A's (Ardent, Argonaut, Arrogant, Ambushcade, Alacrity, Acasta, Agammennon etc.) tend to be the first set of some new approach, so when wars break out the A's are: 1) plentiful 2) somewhat obsolete 3) possibly in need of modifications 4) very useful.  Note how even under sail they were all 64s!   As a counter-example, some of the late Leanders went to the Falklands -- BUT -- being very out-of-date -- they didn't end up in the line of fire as much.
I was sort of wrong.  One of the Leanders (there were 26! Thanks Wikipedia) even had Seawolf (


Four members of the class saw action during the 1982 Falklands war, 3 batch two conversions, HMS Argonaut, HMS Minerva and HMS Penelope [44] Argonaut experienced 15 air attacks in San Carlos Sound and was hits by a number of bombs and cannon fire, it was stranded for six days, with two bombs lodged in the forward Seacat magazine and boiler room.[44] The first Seawolf conversion HMS Andromeda, was one of only three Seawolf fitted frigates available with the Royal Navy's newest missile in the war and served during the war as the critical, 'goalkeeper', last line of defence escort for the carrier, HMS Invincible during the war.[45] The five unconverted, gun-armed, broad-beam Leanders, arrived in the war zone in the last week of the conflict and immediately after it to serve with the post war task force led by the brand new carrier , HMS Illustrious. An Argentine frog man team made a serious attempt to place limpet mines on HMS Adriane at Gibraltar during the 1982 war. The last Leander commissioned in 1973 the frigate like the 2 built for Chile carried special electronic warfare systems, for countering[clarification needed] Exocet missiles, and the Argentine services may have anticipated the Adriane was scheduled for service in the exclusion zone,[citation needed] which in fact did not happen until the end of Operation Corporate.
Title: Re: World of Warships
Post by: Sir Slash on March 20, 2019, 05:27:50 PM
This man knows his A's.  :notworthy:
Title: Re: World of Warships
Post by: Gusington on March 20, 2019, 07:23:47 PM
AMBUSHCADE!!
Title: Re: World of Warships
Post by: MengJiao on March 21, 2019, 07:40:19 AM
AMBUSHCADE!!

The usual 8 Ambushcade/Embushcades (Note that -- true to the traditions of the A's one was a prototype and one was the first steam frigate -- but-- none ever were sunk or blown up):

HMS Ambuscade (1746) was a 40-gun fifth rate, formerly the French ship Embuscade, captured in 1746. She fought off Cape Finisterre, captured the privateer Vainqueen and fought with Boscawen against de la Clue off Lagos. She was sold at Deptford in 1762.
HMS Ambuscade (1773) was a 32-gun fifth rate frigate launched in 1773, captured by the French corvette Bayonnaise in the Action of 14 December 1798 and renamed Embuscade. She was recaptured by the British in 1803 and broken up in 1810.
HMS Ambuscade was the 40-gun French frigate Embuscade, which the Royal Navy captured in 1798. She was renamed HMS Seine when the previous Ambuscade was recaptured in 1803. She was broken up in 1813.
HMS Ambuscade was a 38-gun French frigate Pomone, which the Royal Navy captured in 1811. She was broken up in 1812.
HMS Ambuscade was originally laid down in 1830 as a fifth rate, but was renamed HMS Amphion before finally being launched in 1846 as the first Royal Navy steam-powered frigate.
HMS Ambuscade (1913), launched in 1913, was an Acasta-class destroyer that served in World War I and was scrapped in 1921.
HMS Ambuscade (D38), launched in 1926, was a prototype destroyer which served in World War II and was sold for scrap in 1946.
HMS Ambuscade (F172) was a Type 21 frigate launched in 1973 that fought in the Falklands War. In 1993 she was sold to Pakistan and renamed Tariq.
Title: Re: World of Warships
Post by: Gusington on March 21, 2019, 07:54:29 AM
In the reading I’ve done it seems like every ship built in the world from 1850 on served in WWI and WWII in some capacity.
Title: Re: World of Warships
Post by: Sir Slash on March 21, 2019, 08:17:14 AM
Are the Brits going to stick with the whole, 'His' and, 'Her' Majesty's Ship thing? I thought everything was becoming more non-gender identity oriented. So maybe, 'Our' Majesty or, 'The' Majesty's Ship? Could be, 'Person Majestical Ship'--- PMS. What could be wrong with that?  ::)
Title: Re: World of Warships
Post by: MengJiao on March 21, 2019, 10:36:28 AM
In the reading I’ve done it seems like every ship built in the world from 1850 on served in WWI and WWII in some capacity.

  Perhaps usually as targets?  Or breakwaters?  Or oil pier supports (HMS Warrior 1860 was an oil pier support until they decided to rebuild it as a musem)
Title: Re: World of Warships
Post by: MengJiao on March 21, 2019, 10:48:44 AM
Are the Brits going to stick with the whole, 'His' and, 'Her' Majesty's Ship thing? I thought everything was becoming more non-gender identity oriented. So maybe, 'Our' Majesty or, 'The' Majesty's Ship? Could be, 'Person Majestical Ship'--- PMS. What could be wrong with that?  ::)

Well, note that it's only the Royal Navy that has this overall HMS quirk.  The British Army was never "royal" as a whole since it was the New Model Army (NMA) that restored the Monarchy in 1660 and was therefore never commissioned by the Crown.   Of course some forces were commissioned by the Crown: the Royal Artillery, the Royal Tank Regiment, the Royal Air Force, the Royal Marines.  Others not so much (the Green Howards, Cold Stream Guards etc.),   PLUS of course, in the King's English, H can stand for "His" or "hers" and following the grammar of the genitive (rather like the 3rd person indefinite in Athapaskan languages at this point), the act of Possession passes to the Crown itself ('s after Majesty).  So "HMS" is (by historical and grammatical accident) really pretty gender-neutral.
Title: Re: World of Warships
Post by: Gusington on March 21, 2019, 12:58:47 PM
Targets or breakwaters still qualify!! Even if it’s not as sexy as being converted to an aircraft carrier...
Title: Re: World of Warships
Post by: Sir Slash on March 21, 2019, 01:11:40 PM
I don't know. Breakwaters can be pretty sexy too. Especially if you've been out to sea... a looong time.  :coolsmiley:
Title: Re: World of Warships
Post by: Gusington on March 21, 2019, 04:10:15 PM
 :arr:
Title: Re: World of Warships
Post by: ExWargamerJoe on April 04, 2019, 03:11:48 AM
So there's a PS4 version of WoWS coming out later this month, which we might dabble at looking at. Decided to jump back onto the PC version as I've never really played it before (the late Mr. Cobb was our guy for that game), and I'm quite enjoying it. I understand they've made carriers a bit naff now, which is a shame as I was looking forward to trying them out. Gone down the IJN route for Carriers which I'm told is now the worst carrier line, so... yay?

Just got BS via the UK tree, which I'm told is also quite rubbish until you get to the end. Great Choices R US!

But outside of that, I'm actually quite enjoying it. I'm hoping Wargaming do something spaceship-themed properly now that they've bought Edge Case Games. I always liked the idea of Fractured Space but I just never devoted any time to it. Which is a shame as now the game has ceased development and you can't download it anymore (although you can still play if you already own it).
Title: Re: World of Warships
Post by: DennisS on April 05, 2019, 04:26:08 PM
So there's a PS4 version of WoWS coming out later this month, which we might dabble at looking at. Decided to jump back onto the PC version as I've never really played it before (the late Mr. Cobb was our guy for that game), and I'm quite enjoying it. I understand they've made carriers a bit naff now, which is a shame as I was looking forward to trying them out. Gone down the IJN route for Carriers which I'm told is now the worst carrier line, so... yay?

Just got BS via the UK tree, which I'm told is also quite rubbish until you get to the end. Great Choices R US!

But outside of that, I'm actually quite enjoying it. I'm hoping Wargaming do something spaceship-themed properly now that they've bought Edge Case Games. I always liked the idea of Fractured Space but I just never devoted any time to it. Which is a shame as now the game has ceased development and you can't download it anymore (although you can still play if you already own it).

Carriers are hard. Real hard. So hard that I couldn't hit squat with them, despite repeated attempts in the training rooms. You only fire one torp at a time, or one bomb at a time. Jeepers.
Title: Re: World of Warships
Post by: Wburn on April 05, 2019, 04:57:25 PM
Jeez, carriers have been the bane of my existence when I'm driving a BB. Slow rudder response time means you have to be 10 seconds in the future to avoid torpedoes.
Title: Re: World of Warships
Post by: fran on April 06, 2019, 11:07:39 AM
The new aircraft carrier game-play made it a go to ship class for me again. Granted it is slow going starting with single torpedo bomber attack, but it is often action filled when trying to protect yourself against approaching enemies. Trying to make good dive bombing run or targeting a specific enemy ship. One can make yourself useful by spotting destroyers for your team mates. The game-play is helped by the fact that you can quickly get to your targets and then return immediately to your ship to fly out the next squadron.

It is a bit of a learning curve but after a while it becomes a good earner.
Title: Re: World of Warships
Post by: MengJiao on April 22, 2019, 08:22:19 AM

Well, note that it's only the Royal Navy that has this overall HMS quirk.  The British Army was never "royal" as a whole since it was the New Model Army (NMA) that restored the Monarchy in 1660 and was therefore never commissioned by the Crown.   Of course some forces were commissioned by the Crown: the Royal Artillery, the Royal Tank Regiment, the Royal Air Force, the Royal Marines.  Others not so much (the Green Howards, Cold Stream Guards etc.),   PLUS of course, in the King's English, H can stand for "His" or "hers" and following the grammar of the genitive (rather like the 3rd person indefinite in Athapaskan languages at this point), the act of Possession passes to the Crown itself ('s after Majesty).  So "HMS" is (by historical and grammatical accident) really pretty gender-neutral.

  Here's the Normandie -- a very science-fictional ship, but pretty handy.  I've been driving it like a big cruiser and she has done okay so far:


Title: Re: World of Warships
Post by: DennisS on April 23, 2019, 09:48:26 PM
I am playing the steam version of this game..essentially I started over.

It sure seems that there are a spectacular number of asshats in the game. Almost every game I see 1 to 5! pink ships. I am also averaging much higher and better results. I am averaging 3.12 across all the battles...with about 25% of the time, having the best results on my team. I'm not that good....I am chalking it up to the newer player base from steam.
Title: Re: World of Warships
Post by: MengJiao on April 25, 2019, 02:46:13 PM


   Monaghan:

 
Title: Re: World of Warships
Post by: MengJiao on May 01, 2019, 09:50:41 AM


   Monaghan:

   HMS Duke of York:

Title: Re: World of Warships
Post by: MengJiao on September 19, 2019, 10:12:19 AM



Torpedo section of the most primitive of the new French destroyers:

Title: Re: World of Warships
Post by: MengJiao on September 19, 2019, 02:10:04 PM


  Friant torpedos (three times as many as on the primitive dd):

Title: Re: World of Warships
Post by: CptHowdy on October 16, 2019, 03:44:45 AM
just started playing this. cant shoot and drive for shit(pesky islands keep getting in my way). running up the american line for now. currently on the st. louis cruiser and only doing co-op while i learn this stuff! is it worth speding credits to upgrade ships at lower tiers? any must have premium ships? in world of tanks i had some premiums such as the lowes(only cost $35 when i got it and now costs $55) it was a credit printing machine at tier 8. any ships do the same? any countries inherently weaker than others? has wargaming.net's russian bias carried over from the tanks to the ships? thanks for the info!
Title: Re: World of Warships
Post by: Destraex on October 16, 2019, 04:43:10 AM
I just cannot bring myself to unlearn what I have learned about physics and shooting in war thunder to go back to WOWs. But I do have the urge especially with submarines coming.
Title: Re: World of Warships
Post by: Dammit Carl! on October 16, 2019, 09:01:14 AM
just started playing this. cant shoot and drive for shit(pesky islands keep getting in my way). running up the american line for now. currently on the st. louis cruiser and only doing co-op while i learn this stuff! is it worth speding credits to upgrade ships at lower tiers? any must have premium ships? in world of tanks i had some premiums such as the lowes(only cost $35 when i got it and now costs $55) it was a credit printing machine at tier 8. any ships do the same? any countries inherently weaker than others? has wargaming.net's russian bias carried over from the tanks to the ships? thanks for the info!

Can't say about the upgrade thing as I elite my stuff before moving to the next one (OCDish, I suppose).  Premium-wise, I'm not sure as I'm a sucker for Destroyers and have yet to meet a Premie Japanese Destroyer that I didn't like (and am sliding up the Pan Asian tech line at the same time which is nothing but destroyers so...).

I'd say, much like WoT, get a ship/class of a tech tree you're grinding on or a ship that is beneficial to whatever play style you enjoy and go for it.

Country-wise, and this is my impression from the 3 or 4 tech trees I'm going up (note: am only at Tier 4-6 with these lines): Soviets get pretty good guns but not so hot torpedoes.  Japanese get great torpedoes but guns are "meh." Pan-Asian gets a lot of Japanese ships early on so I've already covered that.  Germans seem to be fairly balanced in the guns and torpedoes category. 

Pretty sure someone has put together a better guide than that on the WoWs forums, so I'd check there.
Title: Re: World of Warships
Post by: MengJiao on October 30, 2019, 07:39:52 PM


  Friant torpedos (three times as many as on the primitive dd):

  Torpedoes do work well in this game.  But here is the Bogatyr (Imperial Russian Protected Cruiser) which has no Torpedoes (the game doesn't seem to allow fixed "underwater" tubes -- which may have only worked once if HMS Rodney really did torpedo the Bismarck):



Title: Re: World of Warships
Post by: CptHowdy on October 31, 2019, 03:23:00 AM
been at it for a couple of weeks now. i did get the scharnhorst and massachusetts as those were both highly recommended premium ships to pick up. they are fun as well. tried my hand at a few random battles but losing more than winning. so back to co-op!! currently doing all the halloween stuff.
Title: Re: World of Warships
Post by: MengJiao on October 31, 2019, 10:28:15 AM
been at it for a couple of weeks now. i did get the scharnhorst and massachusetts as those were both highly recommended premium ships to pick up. they are fun as well. tried my hand at a few random battles but losing more than winning. so back to co-op!! currently doing all the halloween stuff.

  I've played for years and only in the simplest co-op set-ups (no campaigns, no Halloween).  It's a pretty relaxing game that way.  I played the smallest Russian dd last night and did well (against the AI of course) much to my surprise.  So that was nice and I got a collector's flag for having a lot of ships (thirty or so, but I've cut back since the more recently included ships generally have a lot more detail in their models so I've dumped the Germans and the Japanese since most of their ship models are crude and early while the Russians and French have much prettier ship models...I'd like to get the Italians, but their camo makes my video go nuts -- very strange)
Title: Re: World of Warships
Post by: Windigo on February 20, 2020, 10:47:08 AM
Have gotten back into it recently and find the changes engaging. My new favorite ship is the Haida a DD... being Canadian it is more a sentimental thing.

I find the hind behind the islands thing annoying, but then it only happens if there are no carriers around.
Title: Re: World of Warships
Post by: MengJiao on March 07, 2020, 04:18:19 PM


  Torpedoes do work well in this game.  But here is the Bogatyr (Imperial Russian Protected Cruiser) which has no Torpedoes (the game doesn't seem to allow fixed "underwater" tubes -- which may have only worked once if HMS Rodney really did torpedo the Bismarck):

  HMS Surrey:

Title: Re: World of Warships
Post by: MengJiao on March 27, 2020, 08:26:39 PM


  Richelieu approaching 30 knots:
Title: Re: World of Warships
Post by: steve58 on April 09, 2020, 10:52:28 AM
fyi:  Wargaming is giving away copies of Master of Orion.  Gotta play (and win) 1 battle to get it tho. 

Quote
You will get the Master of Orion space strategy game as a gift for your first victory in Operations, Random, or Co-op Battles playing any Tier V–X ship!

https://worldofwarships.com/en/news/sales-and-events/premium-shop-093/

Also must click on the Participate button in this link: https://worldofwarships.com/en/news/sales-and-events/missions-093/
Title: Re: World of Warships
Post by: MengJiao on April 17, 2020, 06:51:38 AM


  Richelieu approaching 30 knots:

  Richelieu sitting still:

Title: Re: World of Warships
Post by: MengJiao on April 29, 2020, 08:05:15 PM


HMS Orion

Title: Re: World of Warships
Post by: MengJiao on May 04, 2020, 06:58:21 PM


  HMS Queen Elizabeth approaching 23 knots!
Title: Re: World of Warships
Post by: Sir Slash on May 04, 2020, 08:48:31 PM
Hi Liz. Don't you look stunning tonight?  :dreamer:
Title: Re: World of Warships
Post by: steve58 on May 20, 2020, 11:58:02 AM
Warhammer 40K (https://www.wows-gamer-blog.com/2020/05/warhammer-40k-x-world-of-warships.html) coming to World of Warships.

(http://assets.rockpapershotgun.com/images/2020/05/world-of-warships-warhammer-40k-skins-b-1212x682.jpg)
Title: Re: World of Warships
Post by: Dammit Carl! on May 20, 2020, 12:54:30 PM
I cannot wait to mate up the voices from High School Fleet to these grimdark machines!  Nya!
Title: Re: World of Warships
Post by: steve58 on May 27, 2020, 08:48:53 AM
Alienware Arena is giving away World Of Warships Starter Packs (https://na.alienwarearena.com/ucf/show/2126119/boards/contest-and-giveaways-global/Giveaway/world-of-warships-starter-pack-key-giveaway-1)  (free acct required).   For new accounts only.

What's included:
Title: Re: World of Warships: Kitakami is back!
Post by: steve58 on July 06, 2020, 10:19:15 AM
So WOWS has decided to resurrect a ship previously removed for being way over-powered.  Say welcome back to:

(http://frm-wows-us.wgcdn.co/wows_forum_us/monthly_2020_07/image.thumb.png.8b2554fe555229f592a762bdc4a7b545.png)

...a torpedo cruiser with 5 quadruple torpedo launchers on each side.  At least her torps are slow.

https://blog.worldofwarships.com/blog/46
Title: Re: World of Warships
Post by: ArizonaTank on August 04, 2020, 09:23:22 PM
 ???

World of Warships and Transformers?

https://worldofwarships.com/en/news/general-news/one-shall-stand/ (https://worldofwarships.com/en/news/general-news/one-shall-stand/)

Is this kind of like when the History Channel got out of the "history" business (mostly)?
Title: Re: World of Warships
Post by: fran on August 05, 2020, 03:21:28 AM
???

World of Warships and Transformers?

https://worldofwarships.com/en/news/general-news/one-shall-stand/ (https://worldofwarships.com/en/news/general-news/one-shall-stand/)

Is this kind of like when the History Channel got out of the "history" business (mostly)?

Will skip this...but if you have an interest in transformers and like Warships. Why not?  ::)
Title: Re: World of Warships
Post by: fran on August 05, 2020, 03:23:20 AM
I am really struggeling in the current ranked battles playing with American CV and not making any progress...  :pullhair:
Title: Re: World of Warships
Post by: ExWargamerJoe on August 05, 2020, 03:35:11 AM
Sounds like you need help from the Aerialbots.
Title: Re: World of Warships
Post by: fran on August 05, 2020, 05:23:28 AM
Sounds like you need help from the Aerialbots.

 ;D
Title: Re: World of Warships
Post by: steve58 on October 23, 2020, 04:37:40 PM
hhhmmm, just got this email from WOWS.  I used the 1st code.  Feel free to grab any of the others; just post the ones you use.  I believe its all part of WOWS's current recruiting push. I've not signed up to do any recruiting, so don't think I will benefit in any way.

Quote
We're giving you five bonus codes—for you, your friends, or even your enemies. Do whatever you want with them, but there are three rules to follow:

1.   Maximum of one bonus code per person
2.   Maximum of one activation per account
3.   Activate before November 1

CREM-G5CGF-7MHTR
CREM-G5CH7-ACB8X
CREM-G5CMH-97E5H
CREM-G5D5K-2ZN8K
CREM-G5D7U-FTHPG

ACTIVATE A BONUS CODE

and share with friends

WHAT WILL IT PROVIDE?

   Active players (like yourself) will get:
    1x random container
        1x container with resources

   For those who haven't played for a long time, we've prepared a more generous bonus:
    7 days of Premium Account
        3,000,000 credits
        7x containers with resources

   Those who have never played World of Warships will obtain the most lavish rewards:
    Cruiser III St. Louis
        30 days of Premium Account

Title: Re: World of Warships
Post by: Dammit Carl! on October 26, 2020, 06:09:28 AM
hhhmmm, just got this email from WOWS.  I used the 1st code.  Feel free to grab any of the others; just post the ones you use.  I believe its all part of WOWS's current recruiting push. I've not signed up to do any recruiting, so don't think I will benefit in any way.

Ditto goes for me if anyone wants some.
Title: Re: World of Warships
Post by: steve58 on November 12, 2020, 08:30:54 AM
Some more freebies available at World of Warships.  Link to claim freebies is in the link below.

Quote
7 days of Warships Premium Account
1x Dunkirk container
1x Vive la France container
1x Hunt for Bismarck container
1x American Cruisers container
1x Battle of North Cape container
1x Royal Navy Destroyers container
1x "In the service of the Motherland" container

https://worldofwarships.com/en/news/general-news/a-gift-to-turn-the-tide/

Gift available to claim until: Wed. Nov. 25 9:00 PM PT / your local time: Thu. Nov. 26 12:00 AM
Title: Re: World of Warships
Post by: MengJiao on November 12, 2020, 05:53:59 PM


HMS Orion

  A destroyer of the French persuasion:


Title: Re: World of Warships
Post by: MengJiao on November 24, 2020, 01:56:35 PM


USS HILL:

Title: Re: World of Warships
Post by: Sir Slash on November 24, 2020, 09:23:52 PM
She looks fast!
Title: Re: World of Warships
Post by: MengJiao on November 28, 2020, 04:45:14 AM
She looks fast!

  Actually, that's not the Hill, which was a "destroyer leader" emphasizing guns over torps.  Maybe that's the Farragut?  Nope, its the Monaghan.
Title: Re: World of Warships
Post by: MengJiao on January 15, 2021, 07:34:20 AM
She looks fast!

  Actually, that's not the Hill, which was a "destroyer leader" emphasizing guns over torps.  Maybe that's the Farragut?  Nope, its the Monaghan.

  USS New Mexico:

Title: Re: World of Warships
Post by: Nefaro on January 28, 2021, 09:37:16 AM
Captain respecs are free right now, with the new commander skill changes.  So I recommend logging in to, at the least, select "Redistribute Points" on all you commanders if you haven't played in awhile.

Been having some fun despite the CV Sky Syphilis problem and BB standoff meta the devs have encouraged with the skills change.  A free 7 days of premium helps too.   O0

For those in our [MBG] clan, I spent resources on pumping up our bonuses and discounts.  Apparently they were reset in some update.  So those XP and resource bonuses, ship purchase discounts, etc are active again.  I think Shelldrake has been active lately, so if you see the ship purchase discounts pop up out of nowhere, that's where it came from.  If anyone else is clanless and wants the bonuses, let me know and I'll send an invite.  No requirements, we're just filthy casuals who wanted the extras.
Title: Re: World of Warships
Post by: CptHowdy on February 01, 2021, 07:47:16 PM
Captain respecs are free right now, with the new commander skill changes.  So I recommend logging in to, at the least, select "Redistribute Points" on all you commanders if you haven't played in awhile.

Been having some fun despite the CV Sky Syphilis problem and BB standoff meta the devs have encouraged with the skills change.  A free 7 days of premium helps too.   O0

For those in our [MBG] clan, I spent resources on pumping up our bonuses and discounts.  Apparently they were reset in some update.  So those XP and resource bonuses, ship purchase discounts, etc are active again.  I think Shelldrake has been active lately, so if you see the ship purchase discounts pop up out of nowhere, that's where it came from.  If anyone else is clanless and wants the bonuses, let me know and I'll send an invite.  No requirements, we're just filthy casuals who wanted the extras.

sent a join request. thanks!
Title: Re: World of Warships
Post by: Nefaro on February 01, 2021, 09:29:50 PM
Captain respecs are free right now, with the new commander skill changes.  So I recommend logging in to, at the least, select "Redistribute Points" on all you commanders if you haven't played in awhile.

Been having some fun despite the CV Sky Syphilis problem and BB standoff meta the devs have encouraged with the skills change.  A free 7 days of premium helps too.   O0

For those in our [MBG] clan, I spent resources on pumping up our bonuses and discounts.  Apparently they were reset in some update.  So those XP and resource bonuses, ship purchase discounts, etc are active again.  I think Shelldrake has been active lately, so if you see the ship purchase discounts pop up out of nowhere, that's where it came from.  If anyone else is clanless and wants the bonuses, let me know and I'll send an invite.  No requirements, we're just filthy casuals who wanted the extras.

sent a join request. thanks!

Gotcha in!  :bd: