GrogHeads Forum

Grog Friends and Affiliates => General Staff Support Forum => Army Editor Tech Support => Topic started by: Mickey3D on August 26, 2018, 11:01:14 AM

Title: Number of command levels
Post by: Mickey3D on August 26, 2018, 11:01:14 AM
I was wondering why the number of command levels is limited to three ? Is it a constraint due to the AI ?
Title: Re: Number of command levels
Post by: Dr D Ezra Sidran on August 26, 2018, 12:09:26 PM
It was a gameplay decision. Remember orders are sent from the Army HQ (which would be the human player) to the next level down HQ and then to the actual unit HQ. Each step of the way delay, based on the distance that the courier has to travel and the Leadership Value of the HQs is added.

Fore more information about couriers in General Staff click on this link: http://general-staff.com/tag/couriers/ (http://general-staff.com/tag/couriers/)

I've attached a screen shot of my original UMS II: Nations at War which had, technically, four levels of command) but really just three (you couldn't 'order' Montgomery or move him):
(http://riverviewai.com/GeneralStaff/UMS2OOB.jpg)

What I wanted to avoid was turning this into a massive chain of command game where it took hours to send orders from the Army HQ to the individual units. It was my decision so feel free to yell at me. ;)

Title: Re: Number of command levels
Post by: Mickey3D on August 26, 2018, 02:44:31 PM
Quote
What I wanted to avoid was turning this into a massive chain of command game where it took hours to send orders from the Army HQ to the individual units.

I agree, for the game to keep some "fun", orders should not be delayed too much between issuance and execution. But I was wondering if five levels would be too much ? Typically, if you want to simulate a Civil War battle at regimental level, you'll have :

- Army leader
- Corps leader
- Division leader
- Brigade leader
- Regiment