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Digital Gaming => Computer Gaming => Topic started by: JasonPratt on August 01, 2020, 10:04:56 AM

Title: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: JasonPratt on August 01, 2020, 10:04:56 AM
There's no thread on this yet?? (If so, certainly merge or point, thx!)

So, lots of us liked Aggressors: Ancient Wars released two years ago now (aahhh the age it burrrnnns!), which had the fortune or misfortune of landing at the same time as two other Roman Republic titles: Paradox's Imperator, and another Matrix title Field of Glory: Empires. (The latter of which I'm still playing today, btw. I mean literally today, in multiplayer. And occasionally in sp.)

Aggy is of a Civ-hex design focused on the period of the rise of Rome. I had some problems with some of its design quirks, but generally I liked it, especially for its (Civ-typical) random map generator. That said, I only played 7 hours according to Steam. (That said, I've played much less of Imperator, so...)

Imperiums goes back to pick up the rise of the Greek states; which come to think of it is also the topic of the recent DLC for FoG:Emp. It includes a bunch of polish and improvements, and is getting good early Steam reviews since its release two days ago. Arguably the biggest upgrade is the new capability for multiplayer, both hot-seat local and remote. (And mixed!)

It lists on Steam for $30, but you can get a 20% discount if you already own Aggressors, and if you buy directly from the dev's site. (They aren't distributing through Matrix-litherine this time.) This is how I picked it up.

Steps:

1.) Install Aggressors (probably through Steam not Matrix directly, for reasons I'll mention in a minute. It's not on sale, btw, and also lists as $30.)
2.) Run Aggressors.
3.) On the main page, at the bottom, should be a new hyperlink tag for buying Imperiums at 20% off. Clicking that will open their website in your standard browser. (This is why I suspect it might not work from a Matrix direct download; I don't know that they're updating Aggressors anymore, or if they're allowing an update for advertising their developer jumping ship. ;) )
4.) The web page uses a Humble Bundle widget for selling the game at a discount, which will generate a Steam link at HB when you're done. You don't have to register at HB, but you'll have to give an email address for HB to send your activation link. You'll also have to decide whether you want to risk your credit card info or Paypal for the payment method. ;) (I went with Paypal and didn't see anything suspicious.)
5.) Once you complete the transaction, HB emails your activation link. Go to your email and find that email.
6.) Click on the activation link from within the email.
7.) This takes you to a HB where after a few seconds a button will generate for redeeming your Steam code.
8.) Click that button and get your Steam code. I recommend copy-pasting it somewhere, because I'm unsure if you can get back here later!

If you already know how to activate a product on Steam, just do that with this code. If not...

9.) Login to Steam, and click "add a game" in the bottom left corner.
10.) From the little menu that pops up, click the middle option "Activate a Product On Steam".
11.) Steam will give you another new window telling you what's happening. Click next; then I agree. Type or copy-paste the code into the next window. Make sure you didn't include any spaces. Click next.

That should activate your code in Steam, and give you some options for installing it now or just finishing.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Tanaka on August 01, 2020, 12:24:03 PM
Really enjoying it highly recommend!

Here is a very nice review!

https://steamcommunity.com/id/cablenexus/recommended/1183470/
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: airboy on August 01, 2020, 07:30:02 PM
For whatever reason - matrix/slitherine did not distribute this one.

I loved Aggressors and wrote a very long review/strategy guide.  It is a very fun 4x combat oriented game.  The historical game was so tilted towards Rome that Rome would always win if you took that side.

I put it on my wishlist.  I'll probably get around to this one eventually.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: uncajerf on August 07, 2020, 12:56:21 PM
Their previous game was called Aggressors: Ancient Rome. For various reasons the dev team decided to rename the successor 'Imperiums', and Greek Wars (GW) is their first title after going indy (also for various reasons).

GW has many new features, including a totally optional mythological layer; a new UI; improved terrain graphics; among others. I can give a few more specifics, if desired, but I invite you to check it out yourself! I can pretty much guarantee if you liked the award-winning Aggressors, you'll like Imperiums!


JRR

EDIT: From a post from the devs on Steam:
___________
There are many features which you don't know from Ancient Rome. To name the most interesting:

   Generals and heroes (whole new layer affecting military and state aspects of the game)
   Common military campaigns - plan your conquest with other players directly on maps
   Ancient myths (whole new layer of gameplay)
   Quests for generals

Some others, which we also consider to substantially increase the fun for players:

   Extended diplomacy - new treaties and diplomacy offers.
   Sages - spreading knowledge around and within your country.   
   Many new buildings, improvements, state decisions and objectives.
   New UI.
   Players appearing during the game.
   Territories.
   Corruption mechanics.
   New invention tree (locked technologies, conditions, acceleration of research).
   Independent cities able to defend themselves.
   New slavery mechanics

And on top of that, the game will have hot-seat, multiplayer, localization to several languages, new UI and terrain look.

The map is the most detailed map of Ancient Greece so far in strategy games, with 30 playable factions.

We really think that players will enjoy it.
________________
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Fetrik on August 08, 2020, 04:44:30 AM
I am only 10 hours into my first campaign but so far it has that just one more turn feel .
I bought Agressors in the recent steam sale but upgraded to  Imperiums after playing a few turns in a custom scenario. 
Very happy customer so far.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on August 10, 2020, 01:34:09 AM
I am playing it and am doing a let's play. I have worked on the french translation of the game. Very interesting setting and lots of improvements over Aggressors.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Jarhead0331 on August 10, 2020, 04:55:02 AM
Are there any plans to incorporate the improvements into Aggressors via an update, patch or even dlc?
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on August 10, 2020, 06:38:54 AM
Are there any plans to incorporate the improvements into Aggressors via an update, patch or even dlc?
I don't think that aggressors is going to be further improved. However, new scenarios/maps are going to be released for Imperiums. I am pretty sure that we will see a similar map of the mediterranean as in Aggressors fairly soon for Imperiums. I already worked on the translation for two new scenarios (not yet released) for Imperiums. Can't say which one yet.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: al_infierno on August 10, 2020, 03:10:54 PM
Picked this up with the Aggressors discount (worth spending a few minutes to reinstall).  Haven't sunk too deeply into it (and I barely touched Aggressors), but it seems real nifty so far.  Really like the way combat is handled compared to similar games like Civ.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on August 10, 2020, 04:24:48 PM
How is combat handled?
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: al_infierno on August 10, 2020, 05:23:23 PM
From the hour I played, it basically feels like an upgraded and grognardier version of Civ 4 combat with emphasis on supply lines, morale, and terrain bonuses/maluses (using the right unit for the right situation).  Square grid movement with stackable units like Civ 4, but there are combat bonuses for subsequent attacks on the same target, so each "wave" of an attack gets a stronger bonus.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: MetalDog on August 10, 2020, 05:27:12 PM
Did somebody say Civ IV?
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on August 10, 2020, 07:05:53 PM
^Hahaha

Do you work for the developer, Al? Because I'm closer to buying this now than I was five minutes ago.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: al_infierno on August 10, 2020, 09:01:31 PM
Hey now that you mention it, where the hell's my royalty check!?!   :crazy2:
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: MetalDog on August 10, 2020, 10:37:15 PM
^Hahaha

Do you work for the developer, Al? Because I'm closer to buying this now than I was five minutes ago.

My thoughts, too.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: al_infierno on August 13, 2020, 01:41:39 AM
From the hour I played, it basically feels like an upgraded and grognardier version of Civ 4 combat with emphasis on supply lines, morale, and terrain bonuses/maluses (using the right unit for the right situation).  Square grid movement with stackable units like Civ 4, but there are combat bonuses for subsequent attacks on the same target, so each "wave" of an attack gets a stronger bonus.

To amend this, I've finally gotten around to firing up the game for a second time, finishing the tutorial, and looking through the PDF manual (totally worth it, game has its hooks in me).  There's not actually "group attacks" in the same sense as Civ IV, but group attacks are simulated by having multiple units launch attacks 1 at a time with each subsequent attacker getting an increasing bonus.  Attacks are resolved against *all* units in the enemy stack, so you need to pick the right unit for the 1st wave who can soften the enemies while withstanding the brunt of the defender's spears.  There's a stacking limit of 3 units (that also prevents friendly movement through a tile), so "doomstacks" seem to be out of the question.

The more I read up on this game, the more I'm coming to love it.  It feels like an old-school Civ-style game without feeling like a Civ clone at all.  Rather, it feels like a wargamey historical 4X with an optional mythological flavor.  There are also some cool diplomatic features, like the ability to propose a multi-pronged attack against a targeted nation, selecting target cities for each attacking participant.  I'll definitely be lapping up more of this game.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on August 13, 2020, 06:36:57 AM
What's the time frame of the game? And is Persia playable?
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: al_infierno on August 13, 2020, 01:39:16 PM
The main campaign starts at 359 BCE, not sure when it ends.  When you create a custom world, you can choose any start year from 1000 BCE to 500 AD, but I think this is just for flavor as there's a separate setting for starting level of development.

Persia is in the game in the form of the Achaemenid Empire, but the historical map is focused on Greece and a bit of western Anatolia, so the scope of what you can do with them isn't nearly the same as something like Field of Glory: Empires.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Gusington on August 13, 2020, 01:40:53 PM
500 AD eh? Even if just for flavor that sounds cool.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on August 13, 2020, 04:15:28 PM
Afaik, the game ends when one factions achieves the Victory conditions. I don't think there's an end date per se.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: uncajerf on August 13, 2020, 07:39:20 PM
Correct, there is no time limit.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: al_infierno on August 15, 2020, 09:55:27 PM
I've been playing through the Peloponnese mini-campaign, focusing on a blown up version of the peninsula.  It's interesting as Sparta holds a rather Rome-like position of clear military dominance, but needs to bolster their economy and start conquering neighbors to expand their resource pool ASAP.  If you expand too aggressively, and don't maintain good relations with your distant neighbors through trades, you end up with a giant coalition rallying to take you down.  If you do play your cards right, you find yourself heading the Pelopponesian League trying to take down all dissenters.  It seems like a great beginner campaign, as you don't start at war with anyone so you can choose the pace of the game, but still poses a nice challenge.

I ended up in a two-front war against Messenia in the west and Arkadia in the north.  I was merely peacefully claiming my rightful living space for the Spartan people, and these dicks just decided to declare war on me.   >:(   Anyway, my economy is pretty strong now from building improvements and securing good trade deals, and I've managed to.... erm, encourage Spartan couples to produce more children to fuel my war machine.  But with the war effort quickly growing in scope, my hoplites are starting to lose steam -- their hands and knees must be sore from slaughtering all our enemies.  Now casualties are starting to mount, my forces are starting to lose battles, and happiness is dropping across all cities in my kingdom because the tides seem to be turning against me.

To top things off, some A-hole named Learinna just took power in one of my undefended cities (Argos in the north-east), and had the gall to offer me a white peace afterwards.  I declined, obviously, becasue I want my damn city back, so... now my list of enemies and potential fronts expands to 3.  I think they call this the "German in 1941" strategy of warfare.   :hide:



(https://i.imgur.com/p5ljuwn.png)


Sparta starts out with no navy, so since I haven't gotten around to building ships, you can see I've had to commit a Hoplite unit to fighting invaders off my coast in the south-east next to Motho.  I've also been reduced to hiring these damned (literally) Hades warriors.  You can spot 'em currently pillaging, looting, and being generally unpleasant to everyone between Hades and the frontline -- they're the black and red armored dudes at the bottom-center near Gythion -- not as strong as my Hoplites, but decent cheap mercs that can reduce targets before your costly Hoplites move in.

Also, I don't think you can see it on the map currently, but there's a big lion statue next to Argos as it was the capital city of a neighbor I conquered.  The game gave me an event allowing me to build a statue commemorating the fallen soldiers on their side of the war, earning some happiness and loyalty from the conquered populace at the expense of some gold and stone, which I thought was a neat touch.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on August 16, 2020, 02:31:31 PM
I am also playing this Campaign (i have a let's play on YouTube). I started with Messenia first and now Argos. It's a fun scenario.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: al_infierno on August 16, 2020, 09:43:38 PM
I am also playing this Campaign (i have a let's play on YouTube). I started with Messenia first and now Argos. It's a fun scenario.

Do you mind linking to your LP?  I'd be down to check it out!
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: marcoronanan on August 17, 2020, 03:19:51 AM
 8)
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on August 17, 2020, 03:59:54 AM
I am also playing this Campaign (i have a let's play on YouTube). I started with Messenia first and now Argos. It's a fun scenario.

Do you mind linking to your LP?  I'd be down to check it out!

I am doing it in french but here it is (Part 1):
 


I have done six episodes so far.


Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on August 17, 2020, 01:03:16 PM
There's a nice review on strategy gamer:

https://www.strategygamer.com/reviews/imperiums-greek-wars/ (https://www.strategygamer.com/reviews/imperiums-greek-wars/)
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: uncajerf on August 22, 2020, 08:22:41 PM
Lord Lambert plays Lead Dev Pavel:

https://www.youtube.com/watch?v=sRJfEUCZ4B4&lc=z22xwlkbrrvdclolracdp43bln2hciljh2sjkmk1ohlw03c010c&feature=em-comments

(Skip ahead 12 minutes.)
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on August 23, 2020, 12:16:24 AM
Lord Lambert plays Lead Dev Pavel:

https://www.youtube.com/watch?v=sRJfEUCZ4B4&lc=z22xwlkbrrvdclolracdp43bln2hciljh2sjkmk1ohlw03c010c&feature=em-comments

(Skip ahead 12 minutes.)
I look forward to Watch this…you get most infos from the guys who make the games when they play!
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on August 24, 2020, 01:16:15 PM
Next free update will be TROY.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: JasonPratt on August 24, 2020, 02:31:51 PM
Saw that. Am..... kind of unsure what to think of it. Will be cautiously optimistic.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: al_infierno on August 24, 2020, 02:49:13 PM
A Trojan War campaign seems like the next logical step for the direction they're taking, especially since the map focus is already right.  I'm optimistic, especially if it's free.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Grim.Reaper on August 24, 2020, 02:50:24 PM
Dumb question...where do you find info about Troy being the next update?  Didn't see it on steam or their official page.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Anguille on August 24, 2020, 03:02:23 PM
Dumb question...where do you find info about Troy being the next update?  Didn't see it on steam or their official page.
It's on the steam page under announcements.
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: Grim.Reaper on August 24, 2020, 04:09:22 PM
Dumb question...where do you find info about Troy being the next update?  Didn't see it on steam or their official page.
It's on the steam page under announcements.

Thank you
Title: Re: Imperiums: Greek Wars (successor to Aggressors) (historical pun intended)
Post by: CJReich46 on August 24, 2020, 04:46:03 PM
A Trojan War campaign seems like the next logical step for the direction they're taking, especially since the map focus is already right.  I'm optimistic, especially if it's free.

 :o Troy and FREE!!!  :D