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Digital Gaming => Computer Gaming => Topic started by: Boggit on October 31, 2020, 02:55:21 AM

Title: Afrika Korps by SGS
Post by: Boggit on October 31, 2020, 02:55:21 AM
It's due out on 12th November and it looks rather interesting. They also do a Winter War game as well.

https://store.steampowered.com/app/1266640/SGS_Afrika_Korps/
Title: Re: Afrika Korps by SGS
Post by: Sir Slash on October 31, 2020, 09:03:38 AM
Looks Loin-Moistening.  O0
Title: Re: Afrika Korps by SGS
Post by: CJReich46 on November 01, 2020, 06:00:28 PM
Interesting. :)
Title: Re: Afrika Korps by SGS
Post by: Grim.Reaper on November 12, 2020, 03:09:08 PM
Released today...

https://store.steampowered.com/app/1266640/SGS_Afrika_Korps/
Title: Re: Afrika Korps by SGS
Post by: Sir Slash on November 12, 2020, 05:47:34 PM
Waiting on comments.  :notworthy:
Title: Re: Afrika Korps by SGS
Post by: MengJiao on November 12, 2020, 06:23:21 PM
Waiting on comments.  :notworthy:

  I like it, but then I will play almost anything with Tobruk in it.  Naturally, I like it better than their Winter War -- but that was definitely a good game and anyway for 20 bucks -- how can you go wrong?

  Okay....well you can go wrong.  I even tried last summer in writing some games in the system (WAW wars across the world) that underlies this game and well when things go bad it all turns French and I took Crete ( a mistake somewhere there since I thought Greece held Crete in 1940 and I'm the Imperial forces with Commonwealth assistance) and I hit "Le Niveau de Reddition" which might be French for Level of Perdition...but anyway there are some serious bugs in Operation E.
Title: Re: Afrika Korps by SGS
Post by: Sir Slash on November 12, 2020, 09:01:10 PM
OK. So, 50/50?
Title: Re: Afrika Korps by SGS
Post by: MengJiao on November 13, 2020, 04:34:45 AM
OK. So, 50/50?

  It seems okay.  Winter War had odd bugs too, but they got fixed pretty fast. 
Title: Re: Afrika Korps by SGS
Post by: MengJiao on November 13, 2020, 07:46:04 AM
OK. So, 50/50?

  It seems okay.  Winter War had odd bugs too, but they got fixed pretty fast.

  And...outside of le niveau de chaos in Operation E's gratuitiously slaughtering the Italians on Crete...the game has a certain creapy charm as when "Churchill's Meddling" seems to have dropped the Afrika down a rabbit hole rather than having much impact on Imperial Forces and their Commonwealth allies:

Title: Re: Afrika Korps by SGS
Post by: Sir Slash on November 13, 2020, 08:52:55 AM
Thanks Meng.  :bd:
Title: Re: Afrika Korps by SGS
Post by: 88mmkwk on November 13, 2020, 12:19:04 PM
Meng - Is the "Operation E" situation you describe a scenario bug and something that can easily be fixed?  Or symptom of a larger problem?

I'm really tempted to get this game, but have not played the Finland campaign from the same engine and so don't know alot about it.

Despite what you wrote about Operation E, do you find the game fun and enjoyable?  Does cardplay enhance the experience or do the cards dominate what happens?  Give me a little more good news on it and it will likely push me over the edge to buy it....
Title: Re: Afrika Korps by SGS
Post by: Geezer on November 13, 2020, 12:52:17 PM
Here is a "first look" from thehistoricalgamer:  https://www.youtube.com/watch?v=y07wP_Y8Tr4&t=701s

There are other videos up on Youtube.
Title: Re: Afrika Korps by SGS
Post by: MengJiao on November 13, 2020, 12:54:12 PM
Meng - Is the "Operation E" situation you describe a scenario bug and something that can easily be fixed?  Or symptom of a larger problem?

I'm really tempted to get this game, but have not played the Finland campaign from the same engine and so don't know alot about it.

Despite what you wrote about Operation E, do you find the game fun and enjoyable?  Does cardplay enhance the experience or do the cards dominate what happens?  Give me a little more good news on it and it will likely push me over the edge to buy it....

  My sense of the Operation E problem is based on working with the base engine (the WAW engine based in turn on Unity)...which can produce seemingly amazing bugs out of simple gaps in the interaction of the cards that are easy to fix.  So two things -- don't play Operation E until they fix the bug and two -- the problem should be easy to fix once they look into it.
  I'd hate to push you over the edge since I've only played it a bit, I will say, having played winter war a lot, that the system is basically sound but it can be pretty irritating because the whole point of the cards is to "Change" (I would say "twist") history...moreover the twists and changes don't only not always make much logical sense, but all the possible interactions really can't be traced even as they happen in the game.  So in this game I'm playing now, the Germans have taken Greece more or less on schedule, but I might still have to send 3 brigades there (or maybe not since the interactions are not tracked consistantly).
Title: Re: Afrika Korps by SGS
Post by: Boggit on November 14, 2020, 03:19:22 AM
Meng - Is the "Operation E" situation you describe a scenario bug and something that can easily be fixed?  Or symptom of a larger problem?

I'm really tempted to get this game, but have not played the Finland campaign from the same engine and so don't know alot about it.

Despite what you wrote about Operation E, do you find the game fun and enjoyable?  Does cardplay enhance the experience or do the cards dominate what happens?  Give me a little more good news on it and it will likely push me over the edge to buy it....
I'm waiting for confirmation from MC, but he may well need an opponent.

If you wish to sign up you'll get a free copy of the game as a competitor with the chance to win a game of your choice from Avalon Digital's portfolio.

Let me know if you're in ASAP on the sign up thread as I'm requesting the confirmed players Steam codes today. I hope any stragglers to the competition will then get their codes within the next couple of days.

FWIW, I've played a couple of scenarios and I'm of the opinion that it is fun and enjoyable. My main gripe is the lack of a grand campaign, but who knows that may (or may not) make an appearance in a future update.
Title: Re: Afrika Korps by SGS
Post by: Boggit on November 14, 2020, 03:25:47 AM
@Mengjiao and 88mm

The good news is that Philippe Thibaut and Kevin Buster (both of Avalon Digital) may be soon engaging with the thread once the competition gets started and that will be a perfect opportunity to raise any questions/concerns with the game engine bugs etc. I have been in contact with both for several years now and they are both nice guys, very approachable and will listen to constructive criticism.
Title: Re: Afrika Korps by SGS
Post by: Philthib on November 14, 2020, 03:58:48 AM
Waiting on comments.  :notworthy:

  I like it, but then I will play almost anything with Tobruk in it.  Naturally, I like it better than their Winter War -- but that was definitely a good game and anyway for 20 bucks -- how can you go wrong?

  Okay....well you can go wrong.  I even tried last summer in writing some games in the system (WAW wars across the world) that underlies this game and well when things go bad it all turns French and I took Crete ( a mistake somewhere there since I thought Greece held Crete in 1940 and I'm the Imperial forces with Commonwealth assistance) and I hit "Le Niveau de Reddition" which might be French for Level of Perdition...but anyway there are some serious bugs in Operation E.

This is a rather surprising issue, as the Crete card (operation Merkur, the German airborne assault) is not listed in the scenario, nor assigned to any of the sides decks. So if you were able to draw it, it may be a rare engine bug that we are currently investigating.

Can you also explain what is the issue you have with the Churchill Meddles card? I am not sure to understand it: do you mean your Axis units have vanished? Because that card effect is simple: the allies can't play cards on their next turn...so what you seem to have is a totally unplanned effect

We are checking this out right now. I guess that would be helpful you send us a save of the situation. Send it to: support@avalon-digital.com
Title: Re: Afrika Korps by SGS
Post by: Philthib on November 14, 2020, 04:07:00 AM
FWIW, I've played a couple of scenarios and I'm of the opinion that it is fun and enjoyable. My main gripe is the lack of a grand campaign, but who knows that may (or may not) make an appearance in a future update.

A bit surprised  here, no GC. Well, there is one, called Afrika Korps 1941, 42 turns of 2 weeks each. If by Grand Campaign you mean something starting with only the Italians in 1940, we have decided NOT to include it for now, because there was a real difficulty to represent the Italian conduct of their initial offensives and, in turn, Operation Compass to succeed (or even occur) against a competent Axis player... It's in the books, but for now needs more playtesting
Title: Re: Afrika Korps by SGS
Post by: Philthib on November 14, 2020, 04:07:40 AM
@Mengjiao and 88mm

The good news is that Philippe Thibaut and Kevin Buster (both of Avalon Digital) may be soon engaging with the thread once the competition gets started and that will be a perfect opportunity to raise any questions/concerns with the game engine bugs etc. I have been in contact with both for several years now and they are both nice guys, very approachable and will listen to constructive criticism.

I am here  C:-)
Title: Re: Afrika Korps by SGS
Post by: Boggit on November 14, 2020, 04:40:48 AM
I have received the Steam keys for the competitors and am sending them by DM. Check your inboxes.

Let loose the Dogs of War! :knuppel2:

If MC and 88mm can confirm their interest, then we can match you both and get your Steam keys.

Just to confirm the line up for round one (remembering that this round consists of the first three scenarios, alternating axis/allies) is...

Millipede (Axis, Allies, Axis) vs Shelldrake (Allies, Axis, Allies)

Tripoli (Axis, Allies, Axis) vs Nelmsm (Allies, Axis, Allies)

MC (TBC) vs TBC (88mm?)


Good luck and have fun.  O0

BTW feel free to post AARs, moments of glory etc. :)
Title: Re: Afrika Korps by SGS
Post by: Boggit on November 14, 2020, 04:46:27 AM
FWIW, I've played a couple of scenarios and I'm of the opinion that it is fun and enjoyable. My main gripe is the lack of a grand campaign, but who knows that may (or may not) make an appearance in a future update.

A bit surprised  here, no GC. Well, there is one, called Afrika Korps 1941, 42 turns of 2 weeks each. If by Grand Campaign you mean something starting with only the Italians in 1940, we have decided NOT to include it for now, because there was a real difficulty to represent the Italian conduct of their initial offensives and, in turn, Operation Compass to succeed (or even occur) against a competent Axis player... It's in the books, but for now needs more playtesting
I did mean one starting with the Italians in 1940. I'm glad you are still considering the option.

Perhaps if the Italians lose badly and Tripoli is captured that might operate a sudden death condition, or if Alexandria is threatened then troops from India, Ethiopia, Far East or elsewhere get withdrawn with a heavy cost in VP's to defend the ME oilfields threatened by the risk of losing Egypt...?? Anyway, just a bit of food for thought. Thanks for the reply BTW. :)
Title: Re: Afrika Korps by SGS
Post by: MengJiao on November 14, 2020, 06:58:03 AM
Waiting on comments.  :notworthy:

  I like it, but then I will play almost anything with Tobruk in it.  Naturally, I like it better than their Winter War -- but that was definitely a good game and anyway for 20 bucks -- how can you go wrong?

  Okay....well you can go wrong.  I even tried last summer in writing some games in the system (WAW wars across the world) that underlies this game and well when things go bad it all turns French and I took Crete ( a mistake somewhere there since I thought Greece held Crete in 1940 and I'm the Imperial forces with Commonwealth assistance) and I hit "Le Niveau de Reddition" which might be French for Level of Perdition...but anyway there are some serious bugs in Operation E.

This is a rather surprising issue, as the Crete card (operation Merkur, the German airborne assault) is not listed in the scenario, nor assigned to any of the sides decks. So if you were able to draw it, it may be a rare engine bug that we are currently investigating.

Can you also explain what is the issue you have with the Churchill Meddles card? I am not sure to understand it: do you mean your Axis units have vanished? Because that card effect is simple: the allies can't play cards on their next turn...so what you seem to have is a totally unplanned effect

We are checking this out right now. I guess that would be helpful you send us a save of the situation. Send it to: support@avalon-digital.com

Sorry about my misunderstandings (particularly of the Churchill meddles card -- there is no problem there)...I've worked with the WAW engine so I know the cards can have some unexpected interactions so I'm not worried about whether you can fix those bugs or not because I'm sure you can.  The Italians on Crete thing was possibly a map problem as may be the Gulf of Taranto turning up in Cyrenica unless it is a period joke or something.  I know the map problems can be very odd.  The crete bug dropped me all the way to a WAW "niveau de Reddition" screen so that was quite odd.  Oh and the Churchill meddles thing was simply that the Axis did nothing observable on the next turn while the Imperial forces and their Allies seemed Okay.  ie I think there is no problem there at all.
Title: Re: Afrika Korps by SGS
Post by: Philthib on November 14, 2020, 07:05:31 AM
Good to hear overall. In all cases if you happen to face any suspicious issue, send me an email
Title: Re: Afrika Korps by SGS
Post by: 88mmkwk on November 17, 2020, 04:00:07 PM
@Boggit -

I unfortunately did not see this thread until today.  I am most definitely interested.  I have watched several YouTube videos of the game and perused the rules and so could be perhaps far enough along to be able to jump in if it is not too late.  Homebound on medical leave for a while so I have the time to play.

Just let me know and I fully understand if I am too late to the party.  I'll send a PM to you also....
Title: Re: Afrika Korps by SGS
Post by: demjansk1942 on November 17, 2020, 05:16:26 PM
I’ll take a key :)
Title: Re: Afrika Korps by SGS
Post by: Boggit on November 18, 2020, 09:16:15 AM
@ 88mmkwk and demjansk1942

Hi guys,

I've been offline for a few days and just seen this. I'll contact Philippe and send the keys to you directly I receive them.

You'll be playing each other in the first round three scenarios...

Demyansk Axis/Allies/Axis 88mm Allies/Axis/Allies

Good luck and have fun! :)
Title: Re: Afrika Korps by SGS
Post by: MC on November 18, 2020, 10:03:19 AM
Did I fall off the list? I posted in the sign-up thread since that would seem appropriate but the action appears to be here. Maybe I'm just extremely confused.  :crazy2:
Title: Re: Afrika Korps by SGS
Post by: Boggit on November 18, 2020, 11:52:39 AM
Did I fall off the list? I posted in the sign-up thread since that would seem appropriate but the action appears to be here. Maybe I'm just extremely confused.  :crazy2:
No, I was looking at the wrong thread and saw you later. Hang in there Bud, at Grogheads we leave no one behind! (or at least try not to  :pullhair:)

Philippe is out of the office and I was lucky to get two more codes fro 88 and Demyansk. I have sent Philippe another mail asking for a key for you. The bigger problem I have is finding you an opponent, but don't give up as I have a "cunning plan" or two.
Title: Re: Afrika Korps by SGS
Post by: 88mmkwk on November 18, 2020, 01:06:59 PM
@Phillippe - where/how would you like game feedback submitted?  In this thread?  Or via personal message?

I'll submit my first input here in case someone needs to blow me out of the water on it...

Game Manual

1) Colorful with lots of examples.  Seems quite complete and I quite like the look and feel.
2) Index:  The index is at the very back, and I would suggest moving it to the front after the cover page.  As a reference guide, I find it easier to load the PDF and quickly get to the index to look for what I want.  But there's an easy solution to this listed below in #3.
3)  PDF Bookmarks:  As the manual is a PDF, please consider using PDF bookmarks for the various sections listed in the index.  Why?  In most (if not all) PDF readers (I personally use and highly recommend PDF-Xchange Editor), a user can open a bookmark navigation panel on the left and have a reading panel on the right.  This lets me navigate topics on the left and immediately see the content in the right.  Most editing software will allow you to set the bookmarks to map to a document Style when writing documentation, and then the Index via Bookmarks is automatically updated.  This allows you to quickly move around sections of the documentation and re-arrange/update/edit as needed without having to update the bookmarks manually.
4)  Pg 108 Index Sequence:  While on the topic of indexes, the lettering and numbering sequence on the Index starting on page 108 is a bit wonky with multiple duplicates of letters and sections that should be "outdented" as new sections.  See page 109 "XI - Playing Cards" as an example.  Multiple Letter A sections, and several need to be numeric-numbered sections instead.  Of course, suggestion #3 above would help with spotting when this occurs!  ;)

I'm reading though the manual now, so wanted to submit this before I forget.  Hopefully you can consider the above feedback...
Title: Re: Afrika Korps by SGS
Post by: JasonPratt on November 18, 2020, 08:01:29 PM
Did 88mm get matched against MC?
Title: Re: Afrika Korps by SGS
Post by: 88mmkwk on November 18, 2020, 10:38:17 PM
@Jason -

I am matched against demjansk1942, and so you should let Boggit know you are interested in matching against MC in round 1.  MC still needs an opponent for round 1....

The more the merrier!
Title: Re: Afrika Korps by SGS
Post by: Boggit on November 19, 2020, 06:46:40 PM
Did 88mm get matched against MC?
No. I am still trying to get an opponent for him.

IanC has recently DM'd me and expressed some interest, but I don't know if he wants to commit just yet as he is concerned as to whether the game is for him or not. I have asked him to think about it and get back to me.

Is it the case you'd be happy to match up with MC?

To be fair to MC I don't want to hang about much in finding him an opponent, so if IanC doesn't want to commit, or takes more than a couple of days to confirm then I think if you want to play MC then that should be fine.

I will DM IanC now and let him know that there is potentially other interest, as I don't want to mess him around unnecessarily. I will ask him for a decision by Saturday.
Title: Re: Afrika Korps by SGS
Post by: Boggit on November 20, 2020, 11:09:14 AM
@Jason

IanC has decided to sit this one out so there's an opening for you to play if you want. Please advise. :)
Title: Re: Afrika Korps by SGS
Post by: Boggit on November 20, 2020, 11:16:56 AM
Just a restatement of the competition rules (recovered froom the signup thread)

Each game will be a win/lose sudden death in the league, save for the first round, where you play three games. The survivor will proceed to the next round.

Round 1
Operazione E 1940
Afrika Korps 1941
Battleaxe 1941

Round 2 Quarter Final
Crusader 1941

Round 3 Semi Final
Afrika Korps 1942

Round 4 Final
El Alamein 1942

I will randomly allocate an odd group and an even group. The odd group will play Allies in their first game, and continue to alternate as Axis in their second game and so on. Almost the same for the even group who will play Axis first, then Allies etc.
Title: Re: Afrika Korps by SGS
Post by: Millipede on November 20, 2020, 03:41:41 PM
Oh boy, this is not going well.

Since I signed up to participate and received a free game I feel obligated to give it my best shot but learning this game is frustrating as hell and 'frustrating as hell' is not equivalent to fun.

My most recent mine field is an inability to split my forces before pursuit after a breakthrough. I've restarted the same scenario numerous times and each time I get to the breakthrough part I try repeating the actions from the tutorial video, which I've watched multiple times, and I can't duplicate the results. If I select units for a new formation, I can't click on the little double arrow icon to confirm the new unit because there is no little double arrow icon anywhere to be found. If I try to left click and drag any of the units in the formation away from the stack and into the same territory they just pop back into the original stack. So I just keep attempting different actions until, completely unintentionally, the whole damn stack moves to a different location leaving the departed territory undefended. At that point I restart and try again with, eventually, an equally frustrating result.

I may not be the brightest bulb in the chandelier but I'm not the dimmest either and shouldn't the manual and/or the tutorial be written in such a fashion that allows all bulbs, regardless of intensity, to learn how the game works?

If there was a method to transfer the free game to someone else so that they could participate I'd be all over that but as things stand I'll just muddle through as best I can.     
Title: Re: Afrika Korps by SGS
Post by: Sir Slash on November 20, 2020, 08:59:50 PM
 :o NOT Good! Sounds broken to me.
Title: Re: Afrika Korps by SGS
Post by: Boggit on November 21, 2020, 09:03:10 AM
Oh boy, this is not going well.

Since I signed up to participate and received a free game I feel obligated to give it my best shot but learning this game is frustrating as hell and 'frustrating as hell' is not equivalent to fun.

My most recent mine field is an inability to split my forces before pursuit after a breakthrough. I've restarted the same scenario numerous times and each time I get to the breakthrough part I try repeating the actions from the tutorial video, which I've watched multiple times, and I can't duplicate the results. If I select units for a new formation, I can't click on the little double arrow icon to confirm the new unit because there is no little double arrow icon anywhere to be found. If I try to left click and drag any of the units in the formation away from the stack and into the same territory they just pop back into the original stack. So I just keep attempting different actions until, completely unintentionally, the whole damn stack moves to a different location leaving the departed territory undefended. At that point I restart and try again with, eventually, an equally frustrating result.

I may not be the brightest bulb in the chandelier but I'm not the dimmest either and shouldn't the manual and/or the tutorial be written in such a fashion that allows all bulbs, regardless of intensity, to learn how the game works?

If there was a method to transfer the free game to someone else so that they could participate I'd be all over that but as things stand I'll just muddle through as best I can.   
Good points. I'll contact Philippe and Kevin right now as this is clearly a frustrating situation for you. Perhaps a hotfix will cure it?

Is anyone else experiencing this?
Title: Re: Afrika Korps by SGS
Post by: Philthib on November 21, 2020, 09:20:09 AM
Oh boy, this is not going well.

Since I signed up to participate and received a free game I feel obligated to give it my best shot but learning this game is frustrating as hell and 'frustrating as hell' is not equivalent to fun.

My most recent mine field is an inability to split my forces before pursuit after a breakthrough. I've restarted the same scenario numerous times and each time I get to the breakthrough part I try repeating the actions from the tutorial video, which I've watched multiple times, and I can't duplicate the results. If I select units for a new formation, I can't click on the little double arrow icon to confirm the new unit because there is no little double arrow icon anywhere to be found. If I try to left click and drag any of the units in the formation away from the stack and into the same territory they just pop back into the original stack. So I just keep attempting different actions until, completely unintentionally, the whole damn stack moves to a different location leaving the departed territory undefended. At that point I restart and try again with, eventually, an equally frustrating result.

I may not be the brightest bulb in the chandelier but I'm not the dimmest either and shouldn't the manual and/or the tutorial be written in such a fashion that allows all bulbs, regardless of intensity, to learn how the game works?

If there was a method to transfer the free game to someone else so that they could participate I'd be all over that but as things stand I'll just muddle through as best I can.   

Willing to assist you any suitable way for you. In fact in breakthrough it works "slighlty" differently than on the usual split stack. It's indicated in the manual but I agree no one reads it.

How it works in breakthrough: the whole set of units able to breakthrough is offered to you in the small window that pops up above the battlefield. If you want a unit NOT to participate in the breakthrough (= stay on the region of the battle, to protect your rear/LOC), then click on it. It becomes greyed-out. You can do that (and toggle back and forth) to as many/few units that you want. All the units that remain selected/highlighted will breakthrough...
Note that if you don't want to breakthrough, just click on the battle region itself

Last but not least, no breakthrough in various directions: you can choose only one region.

Hope this is clearer.
Title: Re: Afrika Korps by SGS
Post by: Millipede on November 21, 2020, 11:23:06 AM

Willing to assist you any suitable way for you. In fact in breakthrough it works "slighlty" differently than on the usual split stack. It's indicated in the manual but I agree no one reads it.

How it works in breakthrough: the whole set of units able to breakthrough is offered to you in the small window that pops up above the battlefield. If you want a unit NOT to participate in the breakthrough (= stay on the region of the battle, to protect your rear/LOC), then click on it. It becomes greyed-out. You can do that (and toggle back and forth) to as many/few units that you want. All the units that remain selected/highlighted will breakthrough...
Note that if you don't want to breakthrough, just click on the battle region itself

Last but not least, no breakthrough in various directions: you can choose only one region.

Hope this is clearer.

Thanks Philippe, that helped a great deal... my forces are rolling again. I might add that it is still very easy to mis-click which can produce an uncorrectable movement error. I guess that we'll all just have to be very careful.
Title: Re: Afrika Korps by SGS
Post by: Tripoli on November 21, 2020, 11:31:12 AM
I concur about the mis-clicks. It is easy to take a slightly incorrect path or to go to a region you didn't want to move to, and the move is unrevokable.  An undo last move button would be very helpful, similar to what is done in Field of Glory II
Title: Re: Afrika Korps by SGS
Post by: JasonPratt on November 21, 2020, 04:06:06 PM
Sure, thanks, I'll be glad for a Steam key, and to play in the league!
Title: Re: Afrika Korps by SGS
Post by: Boggit on November 21, 2020, 06:25:40 PM
No worries. I'll shoot off a mail to Philippe and Kevin. I'll DM you when I see a reply from them.

You're up against MC in the first round of three scenarios each. Your side will be

JasonPratt Allies/Axis/Allies MC Axis/Allies/Axis

Have fun guys. :bd:

Feel free to post pics, AARs, tactical observations and your thoughts about the game. :)
Title: Re: Afrika Korps by SGS
Post by: Philthib on November 23, 2020, 09:44:54 AM
I concur about the mis-clicks. It is easy to take a slightly incorrect path or to go to a region you didn't want to move to, and the move is unrevokable.  An undo last move button would be very helpful, similar to what is done in Field of Glory II

Well, I noted this already, but the way the engine was coded makes the undo a nightmare to develop. It should have been thought since the beginning, but we had to do with the engine we purchased and adapted to produce this game.

Mea Culpa, I did not care much about undo because of an old wargamer/boardgamer rule "counter touched, counter moved, no undo"  >:(

The trick when I am unsure is to make some 'save' of the phase I am plying, just in case a serious blunder, I can reload. Also, the game has autosave and always allows you to reload it at the start of the previous phase.
Title: Re: Afrika Korps by SGS
Post by: Philthib on November 23, 2020, 09:47:26 AM
By the way, it may help you to view those YouTube videos just recently made (and please forgive my French accent  :buck2:)


Part 1 : Every phase till battles

https://youtu.be/YesrsoIh1Cg

Part2  : Combat, and last phases

https://youtu.be/oP9G2jkZo4A

Cheers
Title: Re: Afrika Korps by SGS
Post by: Shelldrake on November 23, 2020, 01:40:06 PM
By the way, it may help you to view those YouTube videos just recently made (and please forgive my French accent  :buck2:)


Part 1 : Every phase till battles

https://youtu.be/YesrsoIh1Cg

Part2  : Combat, and last phases

https://youtu.be/oP9G2jkZo4A

Cheers

Thanks. These are great!
Title: Re: Afrika Korps by SGS
Post by: Millipede on November 23, 2020, 01:54:24 PM
Yep, good stuff although I wish that I was the only one that had access to the videos. :-"
Title: Re: Afrika Korps by SGS
Post by: 88mmkwk on November 23, 2020, 03:07:46 PM
Phillippe -

Just a bit more feedback on SGS AK..... For users of small screen laptops (e.g. 12-14 inches), the lack of a screen scroll capability when selecting long range destinations is a problem.  For example, I was trying to move an air unit across the map for an attack.  I had to set the screen zoom size to ensure that both the starting point and the destination were on the same screen.  But by doing so, the map zones were so small that I could not easily select the exact destination I wanted.  And without an undo, I was stuck with whatever I selected.

If the game allowed for a screen scroll when a unit is held and dragged to the end of the screen would allow us smaller screen laptop users to set a screen zoom where we can see what we need to see and still be able to move and take other actions that don't "fit on one screen".

I hope I've explained the situation ok.  Let me know if I need to better clarify....


UPDATE:  The new Video1 tutorial on YouTube at 8:15 - 8:35 (https://youtu.be/YesrsoIh1Cg?t=495 (https://youtu.be/YesrsoIh1Cg?t=495)) clarifies that you can right-click on an air stack and then left click on the destination to move them.  This allows for zoom in and out on smaller screens and solves the problem.
Title: Re: Afrika Korps by SGS
Post by: 88mmkwk on November 23, 2020, 04:09:25 PM
Removed - New videos provided on YouTube clarify and resolve the original question....
Title: Re: Afrika Korps by SGS
Post by: JasonPratt on November 23, 2020, 05:49:47 PM
Are we Steam friends yet MC? Or does the game work multiplayer by some other method?

Okay, instructions for PBEM can be found in-game from the Options button, and then scrolling down to pbem options. The (i) button opens up pbem instructions.

This screen is also where the in-game rules manual can be found (in the middle of a column of buttons, lower right of the screen).

We'll need to exchange email addresses, MC. The forum pmail seems the most secure way to do that.
Title: Re: Afrika Korps by SGS
Post by: JasonPratt on November 23, 2020, 05:53:37 PM
By the way, it may help you to view those YouTube videos just recently made (and please forgive my French accent  :buck2:)


Part 1 : Every phase till battles

https://youtu.be/YesrsoIh1Cg

Part2  : Combat, and last phases

https://youtu.be/oP9G2jkZo4A

Cheers

I just noticed there are some video tutorials in the game itself, too. Are these some of them?
Title: Re: Afrika Korps by SGS
Post by: Millipede on November 23, 2020, 06:06:05 PM
^
Nope. The in-game vids are tutorials on different situations like splitting stacks, stack limits etc.
Title: Re: Afrika Korps by SGS
Post by: 88mmkwk on November 24, 2020, 12:07:21 AM
Phillipe -

The Allied Logistics card that mentions an extra truck arriving at a "friendly major port".  I searched the manual but could find no reference to any differentiation between a port and a major port, and did not see any "major" port references when viewing the region details.  In your YouTube video tutorials (which are quite great BTW) at 6:49 in Tutorial 1, you show the card, and then the arrival option is for reinforcement in Alexandria.  Why was the truck arrival closer to the front at Mersa Matruh (a friendly port) not an option?  I'm guessing it's because Alexandria is a friendly "major port" vs. a friendly "port", but how would one know that?  Does Alexandria need some sort of a different reference to show it as a Major vs. a Standard port?

UPDATE:  YouTube Video Tutorial1 at 22:14 mentions Alexandria as the "Major Port" for the Allies and Tripoli as the "Major Port" for the Axis, meaning there is only one for each side.  Might want to add that to the manual somewhere.

Also, I posted a question earlier in this thread but didn't see a response - are you interested in Game Manual corrections or not?  E.g.:  On page 19 below Illustration 4.2a, there is a reference to 4.2a and 4.2b, yet page 20 contains an image labelled Illustration 4.22.  RECOMMENDED CORRECTION:  Re-label Illustration on Page 20 from 4.22 to 4.2b to match the reference on page 19.

I'll quit mentioning Game Manual notes if you are not interested in them....
Title: Re: Afrika Korps by SGS
Post by: Sir Slash on November 24, 2020, 09:00:10 AM
I've watched the videos and I'm still not certain what's going on everywhere but the game does look good. There's a good game here, I'm just not certain who's playing who. Definitely worth watching though.
Title: Re: Afrika Korps by SGS
Post by: JasonPratt on November 25, 2020, 04:26:42 PM
I'm unsure if I'll start my matches with MC before or after Thanksgiving weekend, but setup is going fine!
Title: Re: Afrika Korps by SGS
Post by: Boggit on November 27, 2020, 09:39:07 AM
I've watched the videos and I'm still not certain what's going on everywhere but the game does look good. There's a good game here, I'm just not certain who's playing who. Definitely worth watching though.
Who's playing who...

Well so far we're at round one, which is a three game round. Once we have the victors I can allocate their opponents as to round two.

Here is the round one line up of our competing heroes... :bd:  <:-)

Shelldrake vs Millipede
MC vs JasonPratt
Demyansk42 vs 88mmKwK
Tripoli vs Nelmsm

I get the impression some have been dipping their toe with the manual and game before diving into the competition, so I'm guessing that we should see some good strategies being planned out. O0

Hopefully, we'll see some comments and pix as the competition progresses.
Title: Re: Afrika Korps by SGS
Post by: Boggit on December 03, 2020, 04:46:57 PM
How are the games going? Any feedback? :)
Title: Re: Afrika Korps by SGS
Post by: demjansk1942 on December 03, 2020, 05:22:04 PM
88 and I are in the game. Had a difficult time trying to figure out the save situation and zipping the file.  I wish it had the system matrix uses for war in the east.  Oh well still working on the battle and getting an understanding of the game.
Title: Re: Afrika Korps by SGS
Post by: Boggit on December 03, 2020, 08:11:06 PM
If you get stuck, don't forget to first check the manual and if still stuck to DM Philippe. He is a busy guy, but he's good and will try and resolve any issues when he can.

If you have any really urgent issues let me know and I'll ask Kevin to look into it for you. Ideally put it in the thread as others might be experiencing the same issue and I'll hopefully spot it when I look in on the thread. I do know these guys are keen to make the competition a very positive experience, and if you are happy with the game they know it reflects well on them too.

BTW, how are your battles progressing?
Title: Re: Afrika Korps by SGS
Post by: Tripoli on December 04, 2020, 06:50:54 AM
I've watched the videos and I'm still not certain what's going on everywhere but the game does look good. There's a good game here, I'm just not certain who's playing who. Definitely worth watching though.
...

I get the impression some have been dipping their toe with the manual and game before diving into the competition, so I'm guessing that we should see some good strategies being planned out. O0
...

Reading the manual before playing is for wusses.... ;D
Title: Re: Afrika Korps by SGS
Post by: Gusington on December 04, 2020, 07:22:51 AM
Haha  :nerd:
Title: Re: Afrika Korps by SGS
Post by: Pete Dero on December 04, 2020, 07:31:27 AM
I've watched the videos and I'm still not certain what's going on everywhere but the game does look good. There's a good game here, I'm just not certain who's playing who. Definitely worth watching though.
...

I get the impression some have been dipping their toe with the manual and game before diving into the competition, so I'm guessing that we should see some good strategies being planned out. O0
...

Reading the manual before playing is for wusses.... ;D

Or people with insomnia ...
Title: Re: Afrika Korps by SGS
Post by: Boggit on December 04, 2020, 07:47:50 AM
 :2funny:
Title: Re: Afrika Korps by SGS
Post by: JasonPratt on December 04, 2020, 10:33:49 AM
I've been locked this week on other projects, but I'm hoping to get those done and out of my head by this weekend.

(...I'm pretty sure I recall I start as the Allies on this first round, and for OpE the Allies set up the game and email the Axis player.)
Title: Re: Afrika Korps by SGS
Post by: Boggit on December 04, 2020, 02:33:22 PM
I've been locked this week on other projects, but I'm hoping to get those done and out of my head by this weekend.

(...I'm pretty sure I recall I start as the Allies on this first round, and for OpE the Allies set up the game and email the Axis player.)
Just cut and pasted from my earlier post...

You're up against MC in the first round of three scenarios each. Your side will be

JasonPratt Allies/Axis/Allies MC Axis/Allies/Axis


I hope you both have a lot of fun with it.
Title: Re: Afrika Korps by SGS
Post by: nelmsm on December 09, 2020, 09:00:52 AM
Well my opponent got the win in the first scenario and he should be starting up the second soon.  I managed to get Tobruk under control but didn't get any further.  Fun game with a unique system but took a bit to get the interface down and to me the email set up is a bit wonky but we got it all figured out.  Only disappointment I had is that I had to devote a whole brigade to finish off some Italians who were trapped well behind the lines and ping ponged between empty regions everytime I attacked them.  I would have thought, given the history, that being trapped well behind the lines and surrounded by enemy controlled territory, even if they didn't contain troops, they would have surrendered much sooner.  Probably cost me the game because I was having to hunt them down instead of sending them to the front after a turn or two.
Title: Re: Afrika Korps by SGS
Post by: nelmsm on December 11, 2020, 01:57:47 PM
Okay, can anyone tell me how I"m supposed to get air units out of Italy and Tripoli to front?  I'm on hold to I can figure this one out. 
Title: Re: Afrika Korps by SGS
Post by: Philthib on December 13, 2020, 03:47:14 AM
Click and drag units to the destination (if within range) is the first way to do so.
Sometimes it does not work for some reason (like the mouse not moving above allowed region), so the second way is much easier and faster, as explained in the air movement tutorial

1. Select the air unit you need to move with a RIGHT click (instead of the usual left), you will see the map turn green in all regions you can reach with them. The mouse pointer will show a little horizontal black arrow too

2. then LEFT click to the region of destination

and that's it  8)
Title: Re: Afrika Korps by SGS
Post by: Philthib on December 13, 2020, 03:50:26 AM
I'll quit mentioning Game Manual notes if you are not interested in them....

I almost never come here, for lack of time (too many other pressing matters every day, as we are preparing a major update for this game), so the easiest would be for you to email those comments. I am of course interested in having them included in the manual  8)
Title: Re: Afrika Korps by SGS
Post by: nelmsm on December 13, 2020, 08:18:17 AM
Well I'd love to email you but where do I find an email address for you????  These units are in the off map Italy and Tripoli boxes and right clicking on the air units in the air movement phase does nothing.
Title: Re: Afrika Korps by SGS
Post by: nelmsm on December 13, 2020, 08:22:16 AM
Well figured out part of my problem as I had forgotten to click done playing cards button and I was able to move the air units out of Tripoli but the units in Italy are not showing any where to move to?
Title: Re: Afrika Korps by SGS
Post by: Millipede on December 15, 2020, 02:57:49 PM
Okay, next Afrika Korps problem!

Shelldrake and I are supposed to be playing Op. E 1940 with me as the Axis, so Shell goes first and sends me his turn. So far so good... or not. When I try to load the turn file that Shell has sent, no matter what I try, the game puts me in the position of playing the Allies. It seems pretty pointless for both of us to be playing the same side.

My best guess is that one of us (probably me) is clicking on the correct button in the wrong order or vice versa. Anyway, we've been trying to get the game started for the last week, at least, and I'm at a loss to figure out what to try next. All suggestions, comments etc. will be gratefully accepted.

Btw, the manual (sucks) says that there is a PBEM pdf in the manual appendices and accessible in game. Wrong on both counts!
Title: Re: Afrika Korps by SGS
Post by: nelmsm on December 17, 2020, 08:50:55 AM
Okay, can anyone tell me how I"m supposed to get air units out of Italy and Tripoli to front?  I'm on hold to I can figure this one out.

Well got the units moved out Tripoli but I'll be damned if I can get them out of Italy.  Hopefully when I capture Cyrencia I can move them from Italy to there.  Part of the problem is when you open the Italy box it covers so much of the map you may not be able to see where they can move under it.  I had to fiddle around to get the map just right before I opened the Italy box to where I can see the playable map.  I know a lot of us are older gamers but I don't thnk Mr. Magoo is playing so you could downsize that box some to make it easier.
Title: Re: Afrika Korps by SGS
Post by: 88mmkwk on December 17, 2020, 11:19:58 PM
Strategic Bombing - Can't find any mention of it in the manual, but it's an option for off map air units.  Anyone know how it works?  Why strategic bomb vs direct attack (in game mechanics)?  How will I see the effects?
Title: Re: Afrika Korps by SGS
Post by: nelmsm on December 18, 2020, 09:29:16 AM
Well on turn 3 of the 2nd scenario and the game never saved the German turn and just rolled right into the Allied turn for me to play as well.  Also, during the defensive air phase I had areas showing green for air units still in Italy but wouldn't accept the air units when I drug them there.  I've offered my opponent either a start over or a concession, whichever he prefers.
Title: Re: Afrika Korps by SGS
Post by: Sir Slash on December 18, 2020, 10:45:26 AM
 :wow: #:-)
Title: Re: Afrika Korps by SGS
Post by: 88mmkwk on December 18, 2020, 11:33:11 AM
Got an answer.... I sent the question about Strategic Bombing to Avalon Digital and they responded "Yes this is not in the game. The button and all related action will be removed in the next patch"  ???
Title: Re: Afrika Korps by SGS
Post by: Shelldrake on December 19, 2020, 05:22:05 AM
Apparently new update is coming next week. Hopefully this will fix the problem (disk write error which does not occur with updates for any other game) in the last update that broke my game. :(
Title: Re: Afrika Korps by SGS
Post by: 88mmkwk on December 19, 2020, 12:10:29 PM
Apparently new update is coming next week. Hopefully this will fix the problem (disk write error which does not occur with updates for any other game) in the last update that broke my game. :(

Dear Lord I hope that the update does not break any of the Tourney in progress games!

On a related note, I see that the second tourney scenario is the full 40+ turn campaign game.  At one turn (both sides) per day, we're looking at a month and a half, and if we do one turn (either side) per day, it will take 80+ days to complete!!!

I would recommend for future tournaments to leave a full campaign game until the final match or even possibly skip it entirely.  Since not everyone can do multiple turns each day, we're realistically looking at Round 1 not completing until late spring.  Any participants with a short attention span or less than full enthusiasm for the game are a risk to fall off the table when facing multiple months of slogging through it....
Title: Re: Afrika Korps by SGS
Post by: Boggit on December 23, 2020, 09:57:35 PM
Apparently new update is coming next week. Hopefully this will fix the problem (disk write error which does not occur with updates for any other game) in the last update that broke my game. :(
On a related note, I see that the second tourney scenario is the full 40+ turn campaign game.  At one turn (both sides) per day, we're looking at a month and a half, and if we do one turn (either side) per day, it will take 80+ days to complete!!!

I would recommend for future tournaments to leave a full campaign game until the final match or even possibly skip it entirely.  Since not everyone can do multiple turns each day, we're realistically looking at Round 1 not completing until late spring.  Any participants with a short attention span or less than full enthusiasm for the game are a risk to fall off the table when facing multiple months of slogging through it....
It's a fair point. Where are you all now with your games? If no one is yet involved in this scenario yet, we can swap it with the final El Alamein scenario if that is the general consensus?

Let me know in the thread what you think.  :)

BTW, I am also looking for competitors on the JTS Serbia 1914 team competition if anyone is interested. The thread is here...
http://www.grogheads.com/forums/index.php?topic=25129.0
Title: Re: Afrika Korps by SGS
Post by: JasonPratt on December 24, 2020, 01:36:42 PM
I'm fine with swapping out the full campaign with something else. I'm glad we haven't even started ours yet!

Relatedly, I'm only waiting to finish up some other mp games taking up my headspace, and also to see more patches done on the game. I'll kick off our series eventually.
Title: Re: Afrika Korps by SGS
Post by: nelmsm on December 31, 2020, 12:31:48 PM
Anyone else having problems with the email system not working?  Skips right over that step and then we are stuck unable to go forward or back.   >:(
Title: Re: Afrika Korps by SGS
Post by: 88mmkwk on January 01, 2021, 12:33:44 PM
Anyone else having problems with the email system not working?  Skips right over that step and then we are stuck unable to go forward or back.   >:(

I'll agree that the PBEM system is a bit wonky.  Whenever it appears stuck, what I have seen is that it is due to the game not finding the zip file with the latest turn.  Below are some things I gleaned from my first game:


With the above in mind, a typical PBEM game sequence of events is:

a)  Both players independently specify their Save directory on the game options screen.
b)  Allied player initiates new PBEM match and names the campaign.
c)  Allied player performs their game turn actions.  The Turn End game screen will display a green envelope and the player can get the zip file to attach and email to their opponent.
d)  Axis player gets email from Allied player and saves attached zip file into the Saves directory specified on the Option screen.
e)  Axis player launches the game and notes green envelope on Load Saved Game main menu option.  Player selects to process PBEM game turn.
f)  Axis player completes their turn actions. The Turn End game screen will display a green envelope and the player can get the zip file to attach and email to their opponent.
g)  Allied player gets email from Axis player and saves attached zip file into the Saves directory specified on the Option screen.  Allied player launches the game and notes green envelope on Load Saved Game main menu option.  Player selects to process PBEM game turn.
h) Repeat steps c-g above until game end.

Hope this helps.... There's a pretty cool game between the seams here, but it's a bit rough around the edges.  And don't even get me started on the game manual...  :pullhair:
Title: Re: Afrika Korps by SGS
Post by: nelmsm on January 01, 2021, 12:41:16 PM
Well I had a patch download last night and we seem to be back in business so guessing that fixed things.
Title: Re: Afrika Korps by SGS
Post by: 88mmkwk on January 01, 2021, 07:41:02 PM
Well I had a patch download last night and we seem to be back in business so guessing that fixed things.

I went up on Steam and noticed the announcement of the first major game update (copied info from the Steam page pasted below).  It includes a new Operazione E scenario and the old one is renamed after Operation Compass (see bullet 1 under Scenario and Content section below).  Perhaps this would make a good second scenario replacement for the originally planned full 42 turn campaign?

As feared in a discussion above, if you have a current in-progress game underway and the update patch is applied, you are toast and will have to start over.  Not good news for anybody in progress....  :hide:


After a little more than a month from launch, the game has received a warm welcome from players. We have taken note of quite a few remarks and suggestions and are pleased to bring now, just before Xmas, this major update to you.

IMPORTANT:
The improvements and additions below are not compatible with the previous version of SGS Afrika Korps, so can’t run saves made in the original version or allow continuation of ongoing PBEM in the older version. Make sure you don’t do the update if you wish to play on with an older game.


*** IMPROVEMENTS ***
(UI) Reduced Height of mini map.
(Battle Summary) Added tooltip indicating how units were damaged.
(Air battle) Implemented Air Supremacy: side parameter + associated effect to enable/disable for the specified side.
(Air movement) Added scenario parameter to disable strategic bombing movement for scenarios that don't need it (no economy in AK, so useless here).
(AI) Improved calculation of region's AI interest score.
(AI) Increased mobility of AI-controlled units.
(AI) Reduced chances that an AI-controlled stack retreats on a region whose terrain does not allow supply.
(Aerial AI) Much improved assignation of Air Stacks for Attack and Defense moves.
(Battle): Added a special Panzer phase, when German armoured units are present in clear terrain, they receive an extra and exclusive pre-battle fire phase (representing better tactical mastery).
(Battle) Obstacles units are now destroyed at the end of the main round (will avoid a single barbed wire to delay a whole division in case of bad dice rolls).
(Quick battle) Fixed pursuit phase.
(Units and DB): revised some units values (e.g. 88mm AA guns) or strength (most Brigades have now less hit points, and those are based on a mixed of number of troops and quality of them). Air units have most of their factors revised, to match with new AI and better usage. Some graphics have been changed or improved.
(Localization) Updated Italian localization and added Portuguese localization.
(PBEM) Saves that are not playable by the local player are now greyed for better readability.

*** FIXES ***
(Mouse cursors) Fixed some mouse cursors that appeared scrambled on some systems.
(UI) Fixed mini map overlapping with phase windows.
(UI) Fixed issue where opening Structure info window would block the rest of the UI without allowing to close this windows.
(Summary phase) Fixed bug where regions won would keep green stripes on subsequent phases.
(Cards) Fixed bug where the move range of a stack was not immediately updated after playing a card that changes it.
(Cards) Fixed game freeze due to cards being simultaneously deactivated and drawn.
(Cards) Fixed bug in card play conditions that resulted in some cards never being playable.
(Cards) Fixed the ‘Nuke’ effect on the Massive Air Raid Commonwealth card.
(Aerial interception) Fixed issue that resulted in a very low probability of aerial interception/discovery test success.
(Aerial interception) Fixed issue where an interception stack was incorrectly supposed to have radars.
(Air combat) Fixed bug where air combat modifiers were not removed from units after battles.
(Camouflage) Fixed bug where structure units where not taken into account when deciding what happens if a an enemy unit removes its camouflage and no allied stack is in the region itself.
(Movement) Fixed issue where regions were incorrectly inaccessible through automated movement (right-click on stack).
(Auto Move Mode) Fixed bug that missed a part of Regions accessible to the selected stack.
(Auto Move Mode) Fixed bug that allowed to perform auto-move while still playing cards in the movement phase.
(Battle) Fixed freeze while units are shooting (often happening with Elite units).
(Battle) Fixed bug affecting all SGS Games where the first battle dice was always 0.
(Retreat) Fixed bug where land and air units could be merged in a single stack, causing the destruction of air units because they cannot retreat with the others.
(Retreat) Fixed bug that could cause retreating units to be destroyed although they had valid retreat destinations.
(Retreat) Defender cannot retreat through enemy lines anymore (e.g. retreat in or behind a region from which attackers came).
(Localization) Added missing localization in unit tooltips.
(PBEM) Fixed a bug that prevented the "Send save" button to be displayed at the end of the turn, the game would continue as if normal and not PBEM.

*** SCENARIOS AND CONTENT ***
The main focus in scenario content was brought to the 1941 and 1942 Grand Campaigns, although all the above new code and database changes also apply in all (other) scenarios.
(Scenarios) Added a new Operazione E scenario starting with the Italian Offensive in September 1940. The former scenario of same name starting in November 1940 is now renamed Compass (from the British operation name)
(Map) Added quite a few extra sea regions (will help AI and also prevent using short-circuit travel over seas). Added the famous Halfaya Pass east of Sollum. Improved visual distinction between roads and trails.
(OOB) Added new units (e.g. Desert forts, some Italian artillery, more AA units, USAAF units in 1942)
(Events) Added weather events to cover the extreme heat situation in the Summer months of July and August (with extra losses in deep desert)
(Events) Added Supply Disruption events against Axis to better represent the key role of Malta (will immobilize units on the Axis side, will give more Malta-related cards to the Allies). In the same spirit, more LRDG cards are regularly drawn by the Allies.
(Events) Added Offensive Halted events, where in exchange of severe limitations in movement your side receive a larger influx of replacements.
(Events) Added more historical events, such as extra defense to Tobruk, the Axis recapture of key Cyrenaica locations, or the Pedestal Operation. Fixed some of the already existing events, with a more historically-realistic timing.
(Cards) Convoys for the Allies, more defensive cards, various improvements and fixes. Cards offering advantages in land battle now usually require a minimum of 3 lands units to be involved to be playable.
(AI) Improved Strategic AI for the campaigns, in particular helping it with better relocation of air forces. Major work effort from our main Historical Advisor and Playtester, Lodilefty.
(Game Balance) Added more events for a better flow of replacements, and extra free draw of useful cards (repairs, new units, rest, etc…). Added also events that will reconstruct over time some useful units lost in combat (mostly Armor units) to avoid unbalancing the campaign.
 
Title: Re: Afrika Korps by SGS
Post by: Boggit on January 05, 2021, 08:59:23 PM
Hopefully things are beginning to sort themselves out now. Unfortunately, Philippe lost his Dad just before Christmas and that has really impacted on him, although I understand he is active again on any outstanding issues.

I'll also put in a plug for the Serbia '14 team competition that I want to get started soon. JTS has agreed to provide copies of the game and I thought a team approach with players acting as Division/Corps Commanders will be a fun way to run this.

I have also had a conversation with Paolo at Slitherine and they are willing to sponsor a Field of Glory Medieval competition to start on 4th Feb when the game is released.

With both Serbia '14 and FOG Medieval, I need to know numbers ASAP so that I can arrange copies for the players. I haven't yet discussed prizes, but I don't suppose that is likely a big issue. Main thing is to get the names fro the competition and let JTS and Slitherine know so we are all set up and ready to go.

Sign up!! :hug:
Title: Re: Afrika Korps by SGS
Post by: Boggit on January 05, 2021, 09:25:15 PM
Given the updates creating problems for some in mid game how do you wish for the competition to continue?

Millipede and Shelldrake have had to drop out because of the problems they've had, but Nelmsm has told me that things appear to be fixed now. We could go to the quarter finals and put the first round of games down to experience if you wish?

Please let me know what your views are, and perhaps we can get this back on track.

 :)
Title: Re: Afrika Korps by SGS
Post by: Boggit on January 19, 2021, 08:41:16 AM
Just to confirm

88mmKwK has won round one against Demyansk42, due to the deemed resignation of Demyansk.

Shelldrake and Millipede have resigned due to problems with their game functioning as expected.

I await confirmation of progress between Nelmsm and Jason Pratt. The winner will go direct to the final round against 88mmKwK.

Good Luck! The sponsor, Avalon Digital has promised a free choice of game from their list to the winner.  O0

BTW, don't forget that the sponsored Field of Glory Medieval competition is recruiting and that the Serbia '14 competition is about to start. Good luck all! :bd:
Title: Re: Afrika Korps by SGS
Post by: Tripoli on January 19, 2021, 08:58:31 AM
Just to confirm

88mmKwK has won round one against Demyansk42, due to the deemed resignation of Demyansk.

Shelldrake and Millipede have resigned due to problems with their game functioning as expected.

I await confirmation of progress between Nelmsm and Jason Pratt. The winner will go direct to the final round against 88mmKwK.

Good Luck! The sponsor, Avalon Digital has promised a free choice of game from their list to the winner.  O0

BTW, don't forget that the sponsored Field of Glory Medieval competition is recruiting and that the Serbia '14 competition is about to start. Good luck all! :bd:

Minor correction: the competition is between Nelmsm and Tripoli.  I understand how you get Jason and I confused.  Just remember: Between the two of us, I'm the better looking one.  :D

I won one game and Nelmsm and I are heavily engaged in the second match.  His panzers are approaching Bengazhi as we speak.....
Title: Re: Afrika Korps by SGS
Post by: Boggit on January 19, 2021, 09:57:10 AM
Just to confirm

88mmKwK has won round one against Demyansk42, due to the deemed resignation of Demyansk.

Shelldrake and Millipede have resigned due to problems with their game functioning as expected.

I await confirmation of progress between Nelmsm and Jason Pratt. The winner will go direct to the final round against 88mmKwK.

Good Luck! The sponsor, Avalon Digital has promised a free choice of game from their list to the winner.  O0

BTW, don't forget that the sponsored Field of Glory Medieval competition is recruiting and that the Serbia '14 competition is about to start. Good luck all! :bd:

Minor correction: the competition is between Nelmsm and Tripoli.  I understand how you get Jason and I confused.  Just remember: Between the two of us, I'm the better looking one.  :D

I won one game and Nelmsm and I are heavily engaged in the second match.  His panzers are approaching Bengazhi as we speak.....
LOL! :2funny:

My bad. I forgot Jason is playing against MC :-[

That being the case, looks like we go direct to the semi finals rather than the finals on completion.

Sounds like you're making good progress. I do hope you're having fun with this. :)
Title: Re: Afrika Korps by SGS
Post by: JasonPratt on January 26, 2021, 11:06:04 AM
Update: I've been holding off starting my competition with MC for various reasons, among them being that I did not trust that the bug polishing would facilitate tournament play. (Not the only reason, but the only game-related reason. ;) )

Consequently, it might be better for the rest of you to go on without us, or at least without me if I may cede the first game to MC by fiat.  O:-)
Title: Re: Afrika Korps by SGS
Post by: Boggit on January 27, 2021, 10:12:49 PM
Update: I've been holding off starting my competition with MC for various reasons, among them being that I did not trust that the bug polishing would facilitate tournament play. (Not the only reason, but the only game-related reason. ;) )

Consequently, it might be better for the rest of you to go on without us, or at least without me if I may cede the first game to MC by fiat.  O:-)
No worries. MC to play 88mm in round two.

@Jason - Don't forget the FoG2 Medieval League competition. We need more players to sign up. <:-)
Title: Re: Afrika Korps by SGS
Post by: 88mmkwk on January 29, 2021, 02:08:42 PM
At a risk of sounding like a party-pooper, the game (as Jason Pratt noted) is still getting some notable fixes and updates to some serious problems.  To be clear, I think it is a really cool game overall, but the Steam discussion board is full of wonky behavior, including a bug (the "Nuked" bug in the Major Air Raid card that results in ALL UNITS on one side being attacked and some heavy damage done at the scale of "game over, man!" (my favorite Aliens movie line reference).  The bug has been around since release and it still being reported as not resolved:

https://steamcommunity.com/app/1266640/discussions/0/2971775284257564079/ (https://steamcommunity.com/app/1266640/discussions/0/2971775284257564079/)

There's other scenario specific bugs and fixes happening also.  As we move forward, it might be wise to implement some sort of "game changer" bug rule that would allow for scenario replay if a known unresolved bug is encountered.  Boggit could be the final arbitrator of whether a restart is deemed appropriate when a bug event is reported.  Because the AI plays your cards when you opponent is taking his turn, simply knowing a bug exists will not preclude the AI from playing a bugged card event.

This game is certainly a cool one, but I would honestly assess that it's still more of a late beta than being in a production release ready state..... And as for the manual... ugh  #:-)
Title: Re: Afrika Korps by SGS
Post by: Boggit on January 31, 2021, 10:52:48 PM
Are the games progressing OK or have things ground to a halt because of the bugs reported?

As ever, I'm happy to help so far as I can.

BTW, one game that hasn't hot any bugs so far as I can tell is Field of Glory - Medieval, which is a lot of fun (shameless plug! :-"). Recruitment for the competition ends on 3rd February (so I can arrange the Steam codes) and the competition starts on the 4th February. If you're interested, head over to the Colosseum and sign up.
Title: Re: Afrika Korps by SGS
Post by: nelmsm on February 01, 2021, 05:11:15 PM
Slowly moving along.  We keep hitting snags here and there.
Title: Re: Afrika Korps by SGS
Post by: Tripoli on February 01, 2021, 07:24:08 PM
Slowly moving along.  We keep hitting snags here and there.

My biggest snag is Nelmsm just captured Bengazhi..... :)
Title: Re: Afrika Korps by SGS
Post by: Boggit on February 04, 2021, 11:11:03 AM
Slowly moving along.  We keep hitting snags here and there.

My biggest snag is Nelmsm just captured Bengazhi..... :)
LOL!  ;D