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Computer Gaming / Re: Introducing TASK FORCE ADMIRAL Vol.1: American Carrier Battles
« Last post by Toonces on Today at 12:14:49 PM »I think a lot about what makes, to me, a good WW2 carrier-centric wargame.
I keep coming back to the belief that most of the important decisions are made before the strike is launched. It's the maneuvering and planning, usually taking place the night before, that leads to putting your force in position to land the first effective strike.
In order to do this, the player really needs access to time and sea room. Intelligence regarding enemy intentions and force construct is important, too, if only to help the player find ambush points, search arcs, and strike composition.
I don't know how you make that initial part exciting. For as sterile as the combat in WitP:AE is, I feel like it accomplishes the important pieces leading up to the CV vs. CV strikes very well. To me, the perfect TF:A game is going to give me enough scope pre-battle to move forces hundreds of miles a day, move and counter-move, but on strike day allow me to zoom in and make a few tactical decisions.
Frankly I'm not even sure I could write this game; to some extent I'll know it when I see it.
I keep coming back to the belief that most of the important decisions are made before the strike is launched. It's the maneuvering and planning, usually taking place the night before, that leads to putting your force in position to land the first effective strike.
In order to do this, the player really needs access to time and sea room. Intelligence regarding enemy intentions and force construct is important, too, if only to help the player find ambush points, search arcs, and strike composition.
I don't know how you make that initial part exciting. For as sterile as the combat in WitP:AE is, I feel like it accomplishes the important pieces leading up to the CV vs. CV strikes very well. To me, the perfect TF:A game is going to give me enough scope pre-battle to move forces hundreds of miles a day, move and counter-move, but on strike day allow me to zoom in and make a few tactical decisions.
Frankly I'm not even sure I could write this game; to some extent I'll know it when I see it.