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Other Games Around the Table / Re: Non-Wargames on your table right now
« Last post by jamus34 on April 27, 2020, 10:42:46 AM »
Yeah, it can be fiddly with some of the rules. I understand that they are trying to keep the printed manual to a minimum as that is literally the only component that will wear out but there are so many things that are either not explained at all, explained poorly or straight up confusing.

Don't get me wrong, I love the game so far. But each game I have made mistakes. For example first time playing Tantrum I didn't realize you have to "buy" his Rage upgrade dice. I also missed some monster innate abilities and character innate's here and there too.

All that and the quirks being said I still really like it and look forward to when I can get it on my table again next weekend.
Role-Playing & Adventure Gaming / Frosthaven/Gloomhaven
« Last post by airboy on April 26, 2020, 01:11:28 PM »
I sprang for the Frosthaven kickstarter level that included all of the Gloomhaven stuff at the recommendation of my wife.  It is pricy, but Gloomhaven is very popular and a cooperative game.  You get all of the Gloomhaven stuff inexpensively and the unknown Frosthaven.
Role-Playing & Adventure Gaming / Re: Secrets of the Lost Tomb with the Wife
« Last post by airboy on April 25, 2020, 12:56:12 PM »
They claim that Secrets of the Lost Station is a follow-up.  But that used the "adventure book" format that Big Trouble in Little China uses.  I do not like that format as well as the open "Secrets of the Lost Tomb" setup because you limit the replay value and also limit the ability to make interesting house rules.

We are using a quite different room search table this time.  We are also brainstorming different villain's and heroes.  My wife wants to make a Mr. T character and I'm leaning towards Jack Burton.

I've got all of the 2nd Edition Mansions of Madness add-ons and don't think they add a lot to the game aside from additional adventures.  But those are the heart of the game itself.
Other Games Around the Table / Re: Non-Wargames on your table right now
« Last post by Nefaro on April 25, 2020, 12:54:25 PM »
Too Many Bones is running $250 on Amazon.  For that you can get all of the Mansions of Madness material.

I bought direct from Chip Theory. Although I think stock was limited so they might be sold out right now hence the gouging.

And it did deliver today (finally,) so I will give it a go tonight.

As did I, right before they previously sold out.

I suppose repeatedly selling out of stock is a good indicator of it's popularity.  Their last Kickstarter, for the randomized end boss creator, raked in a pretty huge amount.  Included Core reprints of course.

Think I liked it most due to the wide variety of player powers.  Even though the core game mechanics aren't very difficult, despite the somewhat disorganized bits of the rulebook, each character still has it's own play style and varied level-up build options.  Seems like you could play the same character (yes, solitaire character is possible) multiple times and end up with a different build focus every time.  Plus all the powers largely being tied to the custom dice is great, so if you like dice-chucking and character building a bit like an action-RPG, then it's worth a look.  Even at the cost for the big Core game.
Wargaming / Re: Close Quarter Battles: Waterloo
« Last post by Nefaro on April 25, 2020, 12:44:49 PM »
Interesting scale & subject, IronX.   8)
I've played 3 games now solo with the SA and it's great fun. Letting it do it's thing is the most important thing, I've seen a few videos and AARs where people override it nearly every turn when it didn't do something they thought was wrong or didn't make sense.

I had one instance where the SA had manoeuvred it's units into assault range and I was all ready for it to do so next activation. It's next card draw had the units stay in place and fire instead and I almost overrode it as it needed to capture those positions for victory but thought I'd play it out and see what happens. It ended up decimating my units with point blank fire and was able to pretty much walk in to my positions next activation. It was pretty impressive and showed me to leave it alone except for the really dumb moves.

Good to know.  Will have to stick to the cards when I run the solo set.   O0
Wargaming / Re: Finally playing The Hunters
« Last post by Nefaro on April 25, 2020, 12:39:32 PM »
I lasted much longer in my Hunters playthroughs than my Silent Victory one.

My usual worst-luck rolls resulted in my sub striking a mine in SV.  Insta-death.  Game over, man!   :wow:
Role-Playing & Adventure Gaming / Re: Secrets of the Lost Tomb with the Wife
« Last post by Nefaro on April 25, 2020, 12:33:22 PM »
I've been able to pick up three of the expansions.  The last one does not interest me.  In one scenario of an expansion you are fighting Nazis to retrieve the Holy Grail.  Wonder how they came up with that?

From what few reviews I've seen, they recommended getting as many expansions for Lost Tomb as possible.

Being a dungeon crawler style boardgame, that's what I normally expect.  They usually get much better with more "stuff".

I'm still wondering if they will ever reprint them.  Last I heard they had no solid plans but that was as of a couple years ago.
Role-Playing & Adventure Gaming / John Carter Of Mars - FREE
« Last post by Nefaro on April 25, 2020, 12:25:40 PM »
Modiphius is giving away the Core book PDF for John Carter Of Mars until the end of the month:

head over to our webstore and use the code BARSOOM at checkout you can score yourself a free copy of the John Carter of Mars RPG core book in PDF before the end of April.

It's a really streamlined version of our 2d20 system so if you like what you see the code VIRGINIA will get you 20% off anything in the John Carter RPG & miniatures collection.
Role-Playing & Adventure Gaming / Re: RPG Sales & Discounts
« Last post by airboy on April 25, 2020, 08:14:02 AM »
A limited number of Chaosium items are 50% off here.  Includes Call of Cthulhu, Runequest, and 7th Seas.
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