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GameTalk - Functional Design of Counters
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Topic: GameTalk - Functional Design of Counters (Read 2373 times)
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bayonetbrant
Chief Arrogance Mitigator
Musketeer
Posts: 37056
Loitering With Intent
GameTalk - Functional Design of Counters
«
on:
August 10, 2015, 11:00:31 AM »
This should be fun
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"their citizens (all of them counted as such) glorified their mythology of 'rights'...and lost track of their duties. No nation, so constituted, can endure." Robert Heinlein, Starship Troopers
mirth
Tercio
Posts: 48613
Cardboard Harlot
Re: GameTalk - Functional Design of Counters
«
Reply #1 on:
August 10, 2015, 11:06:01 AM »
Minimal counter info please. I'd much rather read a chart than try to decipher which microscopic numbers on the counter have an underline or colored background (I'm looking at you World at War series).
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"45 minutes of pooping Tribbles being juggled by a drunken Horta would be better than Season 1 of TNG." - SirAndrewD
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Cyrano
Man-at-Arms
Posts: 2133
AKA Kriegsspiel 6
Re: GameTalk - Functional Design of Counters
«
Reply #2 on:
August 27, 2015, 07:57:38 AM »
I'd go on some sort of rant re: the false dichotomy between aesthetics and function and simply say: +1 Mirth...
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Sergeant at Arms of La Fraternite des Boutons Carres
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GameTalk - Functional Design of Counters