Author Topic: Clad in Iron: Philippines 1898 recently released  (Read 27541 times)

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Offline em2nought

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Offline jomni

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Re: Clad in Iron: Philippines 1898 recently released
« Reply #1 on: November 21, 2017, 09:19:29 PM »
Interesting setting. How can a one sided battle become a good subject for gaming?

Oh wait, it’s alternate history
« Last Edit: November 21, 2017, 09:22:12 PM by jomni »

Offline FarAway Sooner

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Re: Clad in Iron: Philippines 1898 recently released
« Reply #2 on: November 22, 2017, 12:41:13 AM »
That is an interesting setting.  All kinds of interesting history tied up with Spain, the US, and the Philippines during that time period and after.  Most Americans don't even realize that the Philippines was a US colony for 50 years after the Spanish-American war!

I lived in Manila for a year-and-a-half, and got pretty immersed in a lot of this stuff courtesy of the folks I was living with.  It's absolutely fascinating stuff.

Offline Destraex

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Re: Clad in Iron: Philippines 1898 recently released
« Reply #3 on: November 22, 2017, 03:41:42 AM »
Interesting indeed. Like total war for ships?
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Offline besilarius

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Re: Clad in Iron: Philippines 1898 recently released
« Reply #4 on: November 22, 2017, 05:16:19 AM »
With any kind of leadership, the Spanish fleet could have kept the US squadron in a long chase.
Instead of anchoring and waiting to be destroyed, just sailing out of Manila and hiding out in the archipeligo, would have stymied Dewey.  You could have a campaign around the search for the Spaniards, and then lots of ambushes and surprises.
Also, Dewey's coal supply was vulnerable.  Escorting colliers would reduce his available ships, and evened the odds.

And don't forget that the germans also wanted the Philippines.  At one time, the german squadron was acting belligerent.  The british commodore didn't think that was cricket and said he would join in to support the americans, defusing the situation.
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Offline Grim.Reaper

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Re: Clad in Iron: Philippines 1898 recently released
« Reply #5 on: November 22, 2017, 05:31:22 AM »
Also noticed they released a prior version Clad in Iron Gulf of Mexico 1864....seems to be american civil war alternative

http://store.steampowered.com/app/693450/Clad_in_Iron_Gulf_of_Mexico_1864/

I don't know about these, even though fairly cheap price, did see a few writeups where they mentioned startup could be tough because no tutorials and features are attempted to be very historical in how they work...maybe some day.

Offline Destraex

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Re: Clad in Iron: Philippines 1898 recently released
« Reply #6 on: November 22, 2017, 05:50:29 AM »
Is it realistic?
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Offline Jarhead0331

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Re: Clad in Iron: Philippines 1898 recently released
« Reply #7 on: November 22, 2017, 06:52:56 AM »
The thing that always turns me off from these games is that it looks like every battle is fought in a pool or bathtub. No sea state or weather whatsoever. Total immersion killer.
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Offline Zulu1966

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Re: Clad in Iron: Philippines 1898 recently released
« Reply #8 on: November 22, 2017, 07:53:46 AM »
The thing that always turns me off from these games is that it looks like every battle is fought in a pool or bathtub. No sea state or weather whatsoever. Total immersion killer.

Dont mind that so much as the fact damage modelling is extremely limited. So no individual gun destruction just what seems to be a pure hit point based system.
Having said that there is something about these games I really like.
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Offline Jarhead0331

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Re: Clad in Iron: Philippines 1898 recently released
« Reply #9 on: November 22, 2017, 08:00:39 AM »
The thing that always turns me off from these games is that it looks like every battle is fought in a pool or bathtub. No sea state or weather whatsoever. Total immersion killer.

Dont mind that so much as the fact damage modelling is extremely limited. So no individual gun destruction just what seems to be a pure hit point based system.
Having said that there is something about these games I really like.

That comes as somewhat of a surprise. I would have expected higher authenticity with damage modelling. Oh well, strike two...
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Offline Slick Wilhelm

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Re: Clad in Iron: Philippines 1898 recently released
« Reply #10 on: November 22, 2017, 08:25:53 AM »
The thing that always turns me off from these games is that it looks like every battle is fought in a pool or bathtub. No sea state or weather whatsoever. Total immersion killer.

Yep, this is why I haven't dipped my toe in these games.

Offline Zulu1966

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Re: Clad in Iron: Philippines 1898 recently released
« Reply #11 on: November 22, 2017, 09:15:56 AM »
The thing that always turns me off from these games is that it looks like every battle is fought in a pool or bathtub. No sea state or weather whatsoever. Total immersion killer.

Dont mind that so much as the fact damage modelling is extremely limited. So no individual gun destruction just what seems to be a pure hit point based system.
Having said that there is something about these games I really like.

That comes as somewhat of a surprise. I would have expected higher authenticity with damage modelling. Oh well, strike two...

Well it is slightly more complicated than I suggested as it has fire and flood damage - but it still basically comes down to hit points. But I think it would have tipped it over the edge had it modeled damage in a more discrete way. all guns fir until it rolls over and sinks. its quite a factor when some of these boats only had two guns. But there is something about it - whether the sedate pace or the graphics but something I like.
"you are the rule maker, the dictator, the mini- Stalin, Mao, Hitler, the emperor, generalissimo, the MAN. You may talk the talk and appear to be quite easy going to foster popularity, but to the MAN I say F*CK YOU." And Steve G is F******g rude ? Just another day on the BF forum ... one demented idiots reaction to BF disagreeing about the thickness of the armour on a Tiger II turret mantlet.

Offline RyanE

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Re: Clad in Iron: Philippines 1898 recently released
« Reply #12 on: November 22, 2017, 09:22:14 AM »
The thing that always turns me off from these games is that it looks like every battle is fought in a pool or bathtub. No sea state or weather whatsoever. Total immersion killer.

Yep, this is why I haven't dipped my toe in these games.

I agree the environment is way too sterile.  But sea battle in those times were almost never fought in anything more than medium rolls.

Offline Jarhead0331

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Re: Clad in Iron: Philippines 1898 recently released
« Reply #13 on: November 22, 2017, 11:11:03 AM »
The thing that always turns me off from these games is that it looks like every battle is fought in a pool or bathtub. No sea state or weather whatsoever. Total immersion killer.

Yep, this is why I haven't dipped my toe in these games.

I agree the environment is way too sterile.  But sea battle in those times were almost never fought in anything more than medium rolls.

That may be true, but I bet more than a few battles were fought with at least a few clouds in the sky...perhaps a light drizzle?  :crazy2:
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Offline totemgam

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Re: Clad in Iron: Philippines 1898 recently released
« Reply #14 on: November 25, 2017, 03:19:26 AM »
Hello! My name is Maxim Ferapontov. I am a developer of the computer game "CLAD in IRON: Philippines 1898". Thank you for your attention to our project!

I read your discussion and would like to say a few words. In our game, from the very beginning, the system of weather influence on the combat characteristics of the ship was implemented. First of all, the height of the wave affects the accuracy of artillery. On large ships this has less effect than on small ships.

Our past games are devoted to the events of the American Civil War and other naval battles of the 1860s. We used a weather system in them, but received negative feedback from the players. They believed that US monitors and CS ironclads are too good and strong ships, and therefore should be equally effective in any weather. We know that this is not so, but nevertheless removed the weather effect

Indeed, it is difficult for me to recall at least one battle of that period, which would take place under strong excitement. In the battle of Lissa, the low-breasted monitor "Affondatore" did not experience any problems. Perhaps this is the battle of Helgoland during the Schleswig War, but I did not find reliable information about the weather.

It is not difficult to restore the system of weather influence. Only you need to think about the maximum wave height. We will assign for each battle a random interval of the minimum and maximum values. In the interface, a new element appears, which will show the height of the wave.

I will be happy to answer any questions you may have.
« Last Edit: November 25, 2017, 06:40:42 AM by totemgam »