Hello! My name is Maxim Ferapontov. I am a developer of the computer game "CLAD in IRON: Philippines 1898". Thank you for your attention to our project!
I read your discussion and would like to say a few words. In our game, from the very beginning, the system of weather influence on the combat characteristics of the ship was implemented. First of all, the height of the wave affects the accuracy of artillery. On large ships this has less effect than on small ships.
Our past games are devoted to the events of the American Civil War and other naval battles of the 1860s. We used a weather system in them, but received negative feedback from the players. They believed that US monitors and CS ironclads are too good and strong ships, and therefore should be equally effective in any weather. We know that this is not so, but nevertheless removed the weather effect
Indeed, it is difficult for me to recall at least one battle of that period, which would take place under strong excitement. In the battle of Lissa, the low-breasted monitor "Affondatore" did not experience any problems. Perhaps this is the battle of Helgoland during the Schleswig War, but I did not find reliable information about the weather.
It is not difficult to restore the system of weather influence. Only you need to think about the maximum wave height. We will assign for each battle a random interval of the minimum and maximum values. In the interface, a new element appears, which will show the height of the wave.
I will be happy to answer any questions you may have.