Hi guys,
Good to see people are keen.
I hope that lasts

I'm still a while off completing the map editor.
This version will have some ( I guess quite big ) files associated with a map that you use just to edit them.
As you draw there are many points define the line you draw. These will be saved to files and of course "many" anything means big.
I plan on zipping these though.
The prototype you may have tried only has the areas you drew until you click that commit button. They're then copied onto a picture and gone.
You make a mistake then you have to live with it or start again.
This is the nature of prototypes.
The new version will retain all the data so you can edit later and retain the quality.
It is planned to allow you to export vector pictures ( probably pdf ) so you can print a high quality map to poster size.
When playing the game, these terrain objects probably won't be used and you'll instead effectively use a picture of the map as a background.
I might think about giving the option to retain those objects instead but the large size would mean we couldn't support transfer from a pbem / live server as is planned. There's also a fair bit of overhead in stuff like arranging all the trees in a forest.
Then there's the actual game to write.
The pace probably looks pretty glacial from an observers point of view but it's pretty quick for development generally.
Another thing worth mentioning is that the apps will also be improved after release.
As we see issues, receive do-able suggestions or I think of stuff then they will be added.
This is a suite which is intended to have a long life time.