Map EditorI've changed the way custom resource dictionary loading works.
There's a new folder within the maps folder called CustomResources.
Only the extension of a custom resource file name in that folder matters.
It must be .xaml.

If the file is not a properly formed resource dictionary the app previously did not handle this well.
It will now tell you it couldn't load the file.
Other aspects remain unchanged.
The content must be a valid custom resource file with a canvas x:Key CustomCanvas containing any paths you want to use.