Also think no respawn would make people more cautious. Sort of rogue FPS if you like.
Respawning is sort of the boundary marker of the game as game versus the game as something else. After all the game doesn't simulate the social and disciplinary pressures that make soldiers undertake very dangerous or even suicidal tasks. Plus respawning sort of makes up for the limited population of players that can be represented at any one time. So though the game seems to represent one heavily-reinforced platoon attacking another heavily-reinforced platoon, the actual numbers of troops (counting each respawn or even wound as a separate soldier) is more like a not-very-well-supported and fantastically uncoordinated battalion undertaking a probe or feint -- which does match the frontage more closely as well.
Yes I get the point of the respawn. I guess what I am saying is that if a player knew when he got killed he would have to spectate or leave.and find another server then it may by effect introduce some of that real world caution and by extension introduce some proper co op as simply the only or best way to survive.
Not saying it's enjoyable for those that like to simply run around shooting people knowing they will just be reincarnated, but would add something
That's how my friends and I used to do that Call of Duty mode.. I forget what it was called, but once you died you 'watched' cause your dead. Some people hate that (the free for all - bunny hopping types). But some, like myself really enjoyed it, makes you pursue the objective with caution.
Think I played that Arma 2 mod, that way too on SimHQ's UK server.. SDR are you the one that turned me on to them? Those were fun games!