What is the armoured rule set? Proper historical armour and penetration values?
Or at least "potential troublemaker"
I was a section leader for about an hour and we did not do too badly on defense. We lost a couple of spots, but somebody blew up a tiger and I almost got an MG42 with my Sten gun, but I thought he might be one of our guys so I went up to be sure and he wasn't.
New patch (don't forget to clear your user cache):
Complete changelog:
-Gameplay: Supply crates can be built from construction trucks
-Gameplay: Logistics section members will now be able to construct emplacements and defense to the exception of FOB.
-Gameplay: Players can now see how much construction points are left when close to construction trucks and supply crates.
-Gameplay: Players won't be able to change side after five minutes, unless team are unbalanced.
-Gameplay: Adjusted ticket count from 400 to 600. (Originally 800)
-Gameplay: Increased Yaw limits of all emplaced MGs and Sdkfz 251 MG42.
-Add: Spanish and German localization
-Add: Original Soundtrack for all Deluxe and Supporter Edition
-Add: Artbook for all Deluxe and Supporter Editions
-Add: Repair Station can now repair internal components
-Fix: Not being able to deploy MGs in a couple structures and collision issues
-Fix: FOB radios not despawning on FOB destruction
-Fix: Various props materials and LODs
-Fix: Some ground objects collision in Doorwerth
-Fix: Water shader optimization to ease on GPU
-Fix: Brick shader optimization to ease on GPU
-Fix: Bullet are now passing through razorwire
-Fix: Sherman Firefly wheel dust FX
PS: Our level designers are working hard on Velmolen, the first map that will be available for the US faction. A "small" 2 by 2km map featuring the 82nd Airborne. Grave and Veghel will then follow.
https://gyazo.com/cf1547b65e53d7ec323a62e5f9abf122Also some experimentation with the weather sound and FX.
https://streamable.com/3keg2